Watching this makes me wonder if there is any vision whatsoever in the Blender
community..
https://www.youtube.com/watch?v=xYiiD-p2q80
https://www.youtube.com/watch?v=yIedljapuz0
Jordi Bares
jordiba...@gmail.com
On 1 Apr 2014, at 07:41, Dan Yargici wrote:
> I'm s
Agreed
Jordi Bares
jordiba...@gmail.com
On 1 Apr 2014, at 06:50, Raffaele Fragapane wrote:
> As I said, mine is my personal take on it.
> For you it might be an option to keep investing time and efforts in a
> software for which new seats can't be bought any longer, for
May be the status quo but don't fool yourself, animators don't tend to need
much other than a good rig and toolset around and decent performance, I don't
think it is a defining factor and here at Realise we have tested it in
production yet again.
With our latest project we animated using Maya f
p;t=31169&sid=9a764f3fbadfb00725638e42897932cf
I have been doing a fair amount of rigging lately and I managed to put 170
characters on a heavily choreographed scene and it was much better than before
so although is not my dream scenario it is perfectly usable and I can do quite
a few reall
Slow performance depends on many things like having nested assets, and yes, you
won't find an interface to manage your blend shapes but what you can do with
your rig imho is truly phenomenal.
Regarding the deformations ICE versus VOPs I would love to know more about it,
what do you feel you can
Well, this is something Zbrush guys are fully aware and you can see they are
going for retopology as part of their workflow and also UV preparations so we
may find ourselves they take care of these.
That would be great
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:52, Adam Seeley
A rigger is perfect for this because it is fundamental for great deformations
so I am always inclined to give the retopo to them… after all you can do the
retopo in a day.
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:32, Oscar Juarez wrote:
> Even if it takes longer as a gene
I am sure things are going to move very fast
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:18, David Saber wrote:
> Tantalizing posts :) You said there were plans for a better modeling toolset,
> can we expect similar plans for the animation toolset and the character
> in
of course)
- All rendering go via Arnold, PRMan or similar.
So the reality today for big film work is that it is a very very fragmented
toolset.
In advertising things are moving towards that too although it is tricky given
the little time we normally have.
hope it helps
Jordi Bares
jordiba
Agree 100%
It is the animation toolset that is not there yet although IMHO it is quite
simple to fix… let's see ;-)
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 10:44, Jon Swindells wrote:
> Rigging in Houdini is phenomenal.
>
> getting an animator to work in Houd
and texturing in Mari.
Trust me on this and try the modern route, you will never look back .
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 10:20, David Saber wrote:
> A question for Houdini users:
> My main concern is characters. From modeling to texturing to rigging to
>
My pleasure, seems like it is an interesting moment!!! lots to learn for sure!
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 22:54, Bk wrote:
> Yes thanks from me too Jordi. It's so generous to help in the way you are.
> I'm keen to delve into Houdini, and it's grea
You would be surprised about the "being an adult" factor in the Houdini camp..
just pop by one of the Houdini User Groups and you will see lots of kids having
fun (lots of grey hair sometimes but still kids having fun)
;)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 20:25,
Thanks Perry, my only intention is to help to transition those artists and
specially the ICE wizards to transition like I already have done, to Houdini.
Let's see where the journey takes us.
:-)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 18:51, Perry Harovas wrote:
> Great
enjoy
jb
>
> Anyone know of any embedded renderers inside Houdini?
>
> Thanks again,
>
> Perry
>
>
>
>
>
> On Sat, Mar 29, 2014 at 7:56 AM, Jordi Bares wrote:
> http://www.jordibares.com/2014_03_28/farewell-softimage/
>
> Jordi Bares
>
http://www.jordibares.com/2014_03_28/farewell-softimage/
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 11:24, "Tenshi S." wrote:
> Indeed, we need noise, in every cg online magazine.
>
>
> On Sat, Mar 29, 2014 at 12:45 AM, David Saber wrote:
> Touché :)
Sounds great idea.
Sent from my iPhone
> On 29 Mar 2014, at 02:10, Graham D Clark wrote:
>
> Agreed, I made an ICE linked in group that's not very active at all but has
> been a great place for a few of us to find talent.
> A linked in XSI group to find each other for work and to continue th
+1 for linked in
Jordi Bares
jordiba...@gmail.com
On 28 Mar 2014, at 21:13, Byron Nash wrote:
> How about we create a Softimage or ex-Softimage group on LinkedIn? I agree
> with Graham on LinkedIn being handy. Email addresses and jobs change over
> time. I think there already
You may want to keep checking my dropbox folder or the SI users forum… things
are moving fast.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175
Jordi Bares
jordiba...@gmail.com
On 27 Mar 2014, at 16:24, Meng-Yang Lu wrote:
>
://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 28 Mar 2014, at 14:50, Mirko Jankovic wrote:
> onthe other side at appro 1min
> Physical based lighting.. isn't that something that Arnold and others are
> using for years now?
>
>
> On Fri, Mar 28,
Have you checked the selection mode "extended component selection" and "Si
style selection"?
I believe those are the names but will check in the office
Jb
Sent from my iPhone
> On 28 Mar 2014, at 03:07, David Gallagher
> wrote:
>
>
> I'm using 2011. I just tried 2013 though, and I'm seeing
steroids
enjoy
Jordi Bares
jordiba...@gmail.com
On 27 Mar 2014, at 15:24, Andi Farhall wrote:
> Apart from all the "dollar blah blah" abstract typing stuff which is off
> putting at first it does seem to provide a way of doing stuff that has an Ice
> approach. Probably the most
rious workflows required to be a complete DCC"
thx
Jordi Bares
jordiba...@gmail.com
On 26 Mar 2014, at 15:21, Chris Vienneau wrote:
> I think we can all agree ICE is a unique thing and everyone here is skeptical
> we will be able to recreate what it was inside of Maya through Bifrost
27;ll get lots of help there, and
> some users are familiar (or quite familiar) with Softimage too.
>
> Sergio Muciño.
> Sent from my iPad.
>
>> On Mar 26, 2014, at 9:46 AM, Jordi Bares wrote:
>>
>> I am very keen on putting some serious time with Modo as a complem
+1
Jordi Bares
jordiba...@gmail.com
On 26 Mar 2014, at 12:55, p...@bustykelp.com wrote:
> "What we can do is listen to how this has impacted you and be responsible for
> helping you get back to a place where each of you are back to creating 3D art
> without thinking about the pl
Houdini has more than 20 years of development around VEX and VOPs, that feels
like is going to be tough to catch I am afraid...
jb
On 26 Mar 2014, at 13:40, Srecko Micic wrote:
> Maya does not have nor will in near future have that.
I am very keen on putting some serious time with Modo as a complement to
Houdini as I believe there are real benefits on the potential future between
Modo+Nuke+Mari…
Exciting times although we are going to learn two packages now.
:-P
Jordi Bares
jordiba...@gmail.com
On 26 Mar 2014, at 13:21
;Itemid=172&page=viewtopic&t=31210&start=50
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31141&start=25
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31009&start=25
Jordi Bares
jordiba...@g
That is good to know… thanks
Jordi Bares
jordiba...@gmail.com
On 25 Mar 2014, at 09:53, Graham Bell wrote:
> Yeah, you can do much of the stuff from GATOR inside Maya, but some things
> are scattered about.
> The great thing about GATOR is that it's all in one place, kinda a
Unless this changed recently this can't be done out if the box in Maya, please
correct me is I am wrong.
In Houdini you can use attribute transfer.
Jb
Sent from my iPhone
> On 25 Mar 2014, at 08:32, Nicolas Esposito <3dv...@gmail.com> wrote:
>
> Hi all,
>
> I already asked this question on a
d to their users.
>
> Check out how fast this bug was fixed:
>
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181
>
>
>
>
>
>
>> On 20 March 2014 11:19, Jordi Bares wrote:
>> Shading comparision mia materi
Adrian, we are talking years (5?) of development here to get a full solid
stable platform… don't you think it is quite a lot to ask to someone that
already has almost all of that?
Jordi Bares
jordiba...@gmail.com
On 21 Mar 2014, at 17:41, Adrian Graham wrote:
> Look, I can't co
You can put weird non sensical numbers into an unbiased engine and would look
as different as a biased engine.
IMHO an unbiased engine will give you energy conservation, correct light
calculation but won't limit your creativity.
If you are after render artifacts then yes, with a biased engine y
Exactly my point, yours is the question that has no answer because it is true.
Jordi Bares
jordiba...@gmail.com
On 21 Mar 2014, at 18:39, Matt Lind wrote:
> Touché? It’s a fair and honest question.
>
> Matt
>
>
> From: softimage-boun...@listproc.autodesk.com
> [
Maya that's where the job is.
> But what about the pleasure of cleverness ? Using a complex progam, making
> things talking to each others, building rules... Ahhh Xsi :)
>
> Le 22/03/2014 13:46, Jordi Bares a écrit :
>> You are right, that has been pretty much my
You are right, that has been pretty much my experience in every Maya project I
have ever embarked on, "Simon the ogre" wasted so much time because Maya
rigging issues it was unbelievable.
Unless some sort of miracle I don't see any future with Maya or Max so
effectively I am even more committe
only or mixed with Modo / Blender / Whatever it is not going
to be so comfortable for a while.
:-P
Jordi Bares
jordiba...@gmail.com
On 21 Mar 2014, at 22:45, Jason S wrote:
> While Houdini may be technically more powerful,
> ICE, even if still can be considered somewhat technical, is
You must be joking!!!
:-ARghghhgh
Jordi Bares
jordiba...@gmail.com
On 20 Mar 2014, at 16:59, David Gallagher wrote:
>
> Exactly. For example, in Maya there is no object to cluster constraint, so
> you have to use a 3rd party tool Rivet to attach things to geometry. But if
>
W
Nice one
Jordi Bares
jordiba...@gmail.com
On 20 Mar 2014, at 19:45, Andy Nicholas wrote:
> Wow. Consider my jaw dropped. I didn't know about that stuff.
>
>
>
> On 19 March 2014 at 13:44 adrian wyer wrote:
>
>
>> http://dev.quixel.
other in ways so open is
mind-bending.
Just have a look at copy/stamp techniques and imagine ICE being evaluated with
the variable changes.
lot to learn though. ;-)
Jordi Bares
jordiba...@gmail.com
On 21 Mar 2014, at 09:56, Andy Goehler wrote:
> Sebastian, take it slowly and all will be w
Touché
Sent from my iPhone
> On 21 Mar 2014, at 00:16, Matt Lind wrote:
>
> After reviewing all the information available thus far, I have one question
> that hasn’t been answered:
>
> If Softimage development was outsourced in continue and maintain mode, and
> the product no better than pa
Wait once you realise is better rigging system..
http://www.sidefx.com/index.php?option=com_content&task=view&id=2193&Itemid=68
Jordi Bares
jordiba...@gmail.com
On 20 Mar 2014, at 15:52, Max Evgrafov wrote:
> nr.Brent, thank you a lot. But I see that Hudini can do something
When you think they just threw 17 years worth of work of so many talented
people...
very sad
Jordi Bares
jordiba...@gmail.com
On 20 Mar 2014, at 17:35, "rs3d" wrote:
>
> I don't know if this article was posted here before,it's been hard to keep up
> with the
Reminder - Don't forget to join us for a few beers!
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 18:42, Perry Harovas wrote:
> On Mon, Mar 17, 2014 at 2:30 PM, Jordi Bares wrote:
> For those of you in London this Thursday, just to let know now the London
> Houdini
Shading comparision mia material vs mantrasurface
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
I am sure you guys are going to like this one.
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 16:59, Jordi Bares wrote:
> For
Shading comparision mia material vs mantrasurface
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
Jordi Bares
jordiba...@gmail.com
On 20 Mar 2014, at 10:48, wrote:
> probably they’ll kill the commercial one, just to screw it’s us
Well done my friend! looks great.
:-)
Jordi Bares
jordiba...@gmail.com
On 19 Mar 2014, at 11:50, Jean-Louis Billard wrote:
> Thanks for the kind comments.
>
> Yes all in Softimage, naturally!
>
> Our pipeline is Softimage->Arnold->Nuke and despite all the turmoil I can
ne year is absolutely underwhelming (other than the skinning) we
were doing better with Naiad standalone, Realflow or Houdini two years ago than
today.
Now look at the releases for the other packages (mud box, motion builder and
max) and tell me you don't see what I see.
good luck guys.
Jord
and
> every release will get less and less.
>
>> On Mar 19, 2014 8:17 AM, "Jordi Bares" wrote:
>> Its really nice research, and simple to implement, this is the kind of tool
>> that will cost you peanuts to integrate in max and Softimage isn't it?
>>
my iPhone
> On 19 Mar 2014, at 08:17, Jordi Bares wrote:
>
> Its really nice research, and simple to implement, this is the kind of tool
> that will cost you peanuts to integrate in max and Softimage isn't it?
>
> I will certainly read the paper properly.
>
> Jb
&
Its really nice research, and simple to implement, this is the kind of tool
that will cost you peanuts to integrate in max and Softimage isn't it?
I will certainly read the paper properly.
Jb
Sent from my iPhone
> On 19 Mar 2014, at 02:31, Luc-Eric Rousseau wrote:
>
> On Tue, Mar 18, 2014 at
is lead us
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 16:57, Marc-Andre Carbonneau
wrote:
> This example has more to do with the history of Sumatra’s launch… its
> reported release date, a lot of users had moved on already…
>
> From: softimage-boun...@listproc.autodesk.co
I love my mac but will never buy another professional product from apple.
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 16:46, Angus Davidson wrote:
> Unfortunately people seldom learn from history. The parallels are uncanny. 5
> or so updates later FCP X is a decent system compa
Exactly what Apple did with Final Cut Pro, and guess what happened? the whole
industry moved to Avid and Adobe Premiere.
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 16:33, wrote:
> Yes, absolutely!!
>
> Its one thing deciding to shut down Softimage – however stupid that
Indeed.
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 13:09, Eric Thivierge wrote:
> That's creepy and weird.
>
> On Tuesday, March 18, 2014 9:07:20 AM, Max Evgrafov wrote:
>> Can we see photos of main people who decided to kill softimage? Those
>> who want t
nd will be truly spectacular, not what I just
watched..
Jordi Bares
jordiba...@gmail.com
On 18 Mar 2014, at 11:14, Ciaran Moloney wrote:
>
> On Mon, Mar 17, 2014 at 6:50 PM, Dan Yargici wrote:
> I'm starting to think Houdini-land might be where I build my new home - or
&
graphical point of
view and of course, the miriad of things we use every single day in Softimage.
But they don't that is key issue. It is not Maya vs Softimage, it is no
solution and I doubt very much to the point of betting money on it that in 2
years we won't be even close to that poi
Will keep it in mind and make sure there is a bit of time.
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 21:21, Dan Yargici wrote:
> Hi Jordi, it would be great if you do put on something to set a date
> reasonably far in advance...
>
> I was serious in saying I may fly
For God's sake, it does not even work in Linux, is that an option for any
decent size studio?
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 20:53, Cesar Saez wrote:
> What's the big deal about plugins/scripts?
> I mean, I've been reading such comments A LOT lately
Just drinks although I am discussing with the owner of Realise to organise
something soon… let's see.
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 18:59, Cristobal Infante wrote:
> Hi Jordi,
>
> thanks for the invite, will there be some sort of live Houdini demo or will
centre.
cheers
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 17:18, Ognjen Vukovic wrote:
> The webinar looks more like its stillborn then it EOL, a bit like maya and
> bitfrost.
>
>
> On Mon, Mar 17, 2014 at 6:03 PM, Alan Fregtman
> wrote:
> You guys didn
X-DD
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 17:30, "adrian wyer" wrote:
> http://www.urbandictionary.com/define.php?term=piss%20up%20in%20a%20brewery&defid=2693353
>
> a
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-b
Now they are recording so that removes the option of questions.. nice
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 16:44, Christian Lattuada
wrote:
> N, not again!
>
> .:.
> Christian Lattuada
>
> tel +39 3331277475
> ...
&
Wel, it was a sales pitch rather than a transition webinar.
This is a transition
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 16:34, Andy Jones wrote:
> Maybe they turned off the Softimage webinar right in the middle of
For those who want to transition here are the guides so far… and coming fast
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
If you have questions pop by the forums and ask, the Houdini community is like
the old Softimage community.
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at
All broken… nice one.. another f*ckup
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 16:29, Ivan Vasiljevic wrote:
> This is so politics. These AD duo didn't answer questions, they're just
> reading stuff from paper.
>
>
> On Mon, Mar 17, 2014 at 5:27 PM, Ogn
The letter from The Mill will have to come from Dave and he is no longer in
this list.. only 3DPro
:-P
Jordi Bares
jordiba...@gmail.com
On 17 Mar 2014, at 13:35, Andi Farhall wrote:
> I wonder what Dave Levy thinks? I'm sure he's listening?
>
> you there Dave?
>
&g
Its easily done, you fire the guy that took the decision and reinstall
confidence on both parties. Business 101
Jordi Bares
jordiba...@gmail.com
On 15 Mar 2014, at 21:31, Eric Thivierge wrote:
>
> On Sat, Mar 15, 2014 at 5:26 PM, Meng-Yang Lu wrote:
> Heh, it'd be less work
is no shame if it is for good guys!
Jordi Bares
jordiba...@gmail.com
On 14 Mar 2014, at 10:44, "adrian wyer" wrote:
> i would estimate closer to 10,000 seats worldwide
>
> that makes $7million a year.
>
> lets assume the devs are on $50k * 8 that's only $4
Exactly right Josh.
Jordi Bares
jordiba...@gmail.com
On 14 Mar 2014, at 04:57, joshxsi wrote:
> This is the Maya experience at its fullest, "Oh you can't do it like that,
> here's a script that solves the problem".
>
>
> On Fri, Mar 14, 2014 at 2:5
Indeed, I was also hoping for other key high profile post production facilities
to be at the forefront together with Glassworks in an official way.
Jordi Bares
jordiba...@gmail.com
On 13 Mar 2014, at 17:42, Rob Wuijster wrote:
> Kudos for writing that letter Alastair!
> I hope there w
I would suggest Alastair to have a poll, will be easier to do…
Anyway, would you mind sharing your final list? I am fascinated by what the
community of artists say.
Jordi Bares
jordiba...@gmail.com
On 13 Mar 2014, at 14:41, Pablo Tufaro wrote:
> Here´s my tip 5!
>
> 1-Explorer
&
Unfortunately I am taking some poo candy to an awards ceremony.. :-P
Next time ;-)
Jordi Bares
jordiba...@gmail.com
On 13 Mar 2014, at 13:15, Cristobal Infante wrote:
> could do, Jordi are you bringing some more poo candy ;)
>
> On Thursday, 13 March 2014, adrian wyer
> wrot
Let's dream...
1 - ICE
2 - Rendering workflow (Passes, etc..)
3 - Animation and Rigging toolset
4 - Modelling and Texturing toolset
5 - Artist driven Non-Linear Workflow
Jordi Bares
jordiba...@gmail.com
On 13 Mar 2014, at 12:11, Robert Cole wrote:
> Render Pass management and O
he he he… wait and see.
Jordi Bares
jordiba...@gmail.com
On 12 Mar 2014, at 12:05, "Leendert A. Hartog" wrote:
> Jordi Bares schreef op 12-3-2014 12:59:
>> Just look at their Forum and you will see a SI Users sub-forum to discuss
>> things.
>
> Them having
have pull the right leaver.
;-)
Jordi Bares
jordiba...@gmail.com
On 12 Mar 2014, at 09:56, David Saber wrote:
> "it's only moderately more advanced than manually punching in vertices and
> edges by indices in a text file"
>
> Did you forget the tags or are you serious?
When you have a monopoly or close to there is zero need to innovate, that is a
fact.
Jordi Bares
jordiba...@gmail.com
On 11 Mar 2014, at 21:57, olivier jeannel wrote:
> I don't see AD as a chalenger. I mean AD producing a new revolutionnary 3d
> software would be like creatin
The viewport cube
Jordi Bares
jordiba...@gmail.com
On 11 Mar 2014, at 20:34, Srecko Micic wrote:
> What is confusing me is that AD says that they need to continue work on
> inventions, they need devs to focus more on that. But lets be honest here, if
> you look Maya development in
Pubished!!! thanks Alastair, great work!
http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 17:43, Jason S wrote:
> +1
>
> On 03/10/14 6:29, Jordi Bares wrote:
>>
>> Spot on, it feels
drink..
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 17:50, "adrian wyer" wrote:
> ok, it's done, they said they'll release the source code, stop development on
> Maya & Max, and give each of you $500 for your trouble
>
> drink?
.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=50&sid=6ae0c2043bcec66ba34f11851c129275
hope it helps
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 16:53, olivier jeannel wrote:
> Have a look on Side fx forum, there's a
Great to know… make sure you look at the help files, they are very good and
there are tons of example scenes.
My suggestion is to start in the non-FX areas, that will give you a very good
point of view to then dive there.
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 10:52, Orlando
Spot on, it feels really well balanced, mature and fair, the feedback of a true
professional.
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 10:20, Alastair Hearsum wrote:
> Folks
> Dan Y and other folks, I hope this comes across as firm but reasonable. I
> will post it
And the VES winner, Cannes Lion, BTAA winner last year, etc.. etc.. etc…
If only they knew what they just did...
Jordi Bares
jordiba...@gmail.com
On 10 Mar 2014, at 10:02, Alastair Hearsum wrote:
> Hello
>
> I'd just like to point out that ALL finalists in the TV commercials
If you have been following sorry for the repeat, a little reminder I have been
working hard to put these guides to help transition those of you that are
interested in going to Houdini
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=143212#143212
enjoy
Its amazing although the interface is very clunky… extremely good though.
I wonder now that Zbrush is doing such an effort also on the UV front how does
compare… :-/
Anyone?
Jordi Bares
jordiba...@gmail.com
On 9 Mar 2014, at 22:05, Sofronis Efstathiou
wrote:
>
> Hi,
>
>
The problem I see is not only is not better, it will take so long to get to
where we are already with Softimage that it is preposterous they insist in
putting make up on the pig.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 22:29, Emilio Hernandez wrote:
> Yes we need something bet
+1
Let's steer the ship then.
Sent from my iPhone
> On 9 Mar 2014, at 13:20, Eric Thivierge wrote:
>
> +1
e:
>
>
> There is the dopesheet but i don't know if that reflect the motion clips.
>
> But once save its easy too see and b blend then in chops
>
> Sent from Yahoo Mail on Android
>
>
> From: Jordi Bares ;
> To: davidsa...@sfr.fr ; softimage@listproc.au
No, there isn't an interface for motion clips editing although there are motion
clips a a concept. (Bclip)
but like you can guess you can construct the operations in chops if you want
but it's painful, although really powerful. :-/
My intention is to talk to side effects to incorporate animatio
The problem is buying licenses..
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 20:55, Emilio Hernandez wrote:
> Well there is always the option to hire some Softimage freelancers to add
> more seats to your studio in case you need them.
>
> Fortunatley we are at a sta
result of the Softimage
fiasco or buy modo and invest on it.
seems likely we will go Modo
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 20:22, David Rivera wrote:
> Hi, I was really touched by some of the in-depth opinions about leaving SI.
> TD´s perspective, and other
> users
Bigger mountains have moved my friend.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 19:01, Mario Reitbauer wrote:
> I signed the petition but still we (you) guys should maybe start thinking
> about stopping the daydreaming.
> AD made a decision and this decision is a final one.
companies like The Mill 3D department and the
torrent of awards on the 10 year period has been a clear testimony of both
talent and toolset, I can tell you that.
thanks for the insight.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 18:25, Luc-Eric Rousseau wrote:
> On Sat, Mar 8, 2014
og without corporate BS, I really
appreciate that Luc-Eric
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 15:08, Luc-Eric Rousseau wrote:
> On Sat, Mar 8, 2014 at 8:55 AM, Jordi Bares wrote:
>> Nobody said its perfect, I am fully aware Softimage needs some truly major
>>
port,
documentation, etc..?
Its very sad LucEric… very very sad.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:29, Luc-Eric Rousseau wrote:
> On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares wrote:
>>
>> Softimage, like SideEffect, 3DSMax and the rest are small teams of very
>
Count on me.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:24, Sofronis Efstathiou
wrote:
> If anyone was interested, we are thinking of doing a Softimage to Houdini
> workshop for 3 days in late September, as part of the BFX Festival here in
> Bournemouth. Phil Spicer would
Ooppss though it was serious.. it is not the first time you know…
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:05, Cristobal Infante wrote:
> Jordi the Gollum example was just a simplification of how people trying to
> get into 3d think.
>
>
>
> On Satu
Modo. I really hope there is a company or someone hires SI dev
>> members...
>>
>>
>> -------
>> Daniel Kim
>> Animation Director & Professional 3D Generalist
>> http://www.danielkim3d.com
>> -
ome of the second generation tools like Lightwave…
This is the reason Softimage is even more valuable.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 11:53, Daniel Kim wrote:
> I hope there is a company or someone else who can hire all SI developers and
> make another next generatio
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