Re: Random Thoughts about H.

2017-07-17 Thread Nono
roc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com >> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Andy Nicholas >> *Sent:* 26 March 2017 00:37 >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/x

Re: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
ty. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com >> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Andy Nicholas >> *Sent:* 29 March 2017 15:50 >> *To:* Official Sof

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
istproc.autodesk.com> *Subject:* Re: Random Thoughts about H. > Arrays and vop (or vex if that's your thing) are keys if you want to maintain speed imho. Definitely. Getting into Vex in a big way has been a complete game changer for me in the last couple of yea

Re: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
rum/xsi_list <softimage@listproc.autodesk.com> > <softimage@listproc.autodesk.com> > *Subject:* Re: Random Thoughts about H. > > > > > Arrays and vop (or vex if that's your thing) are keys if you want to > maintain speed imho. > > Definitely. Getting into Ve

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> *Subject:* Re: Random Thoughts about H. > Arrays and vop (or vex if that's your thing) are keys if you want to maintain speed imho. Definitely. Getting into Vex in a big way has been a complete game changer for me in the la

RE: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
March 2017 15:50 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. > Arrays and vop (or vex if that's your thing) are keys if you want to maintain > speed imho.

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
> Arrays and vop (or vex if that's your thing) are keys if you want to maintain speed imho. Definitely. Getting into Vex in a big way has been a complete game changer for me in the last couple of years or so. There's just so much you can do with it, and like you said, it's super fast. It's

RE: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: 29 March 2017 14:57 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Th

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
Thank you Andy ! Got to try that when I'm back :) I should send you some scene with some questions (somedays). I wanted to do this with Mikael, but sometimes you don't want to bother people to much, plus you have to be sure that what you're asking has sense, and sometimes you just want to find

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
Thanks for sharing. It's useful to see where you see issues. > I miss the "sort array with key" You need two nodes: "Array Arg Sort", and "Array Reorder". Use the Array Arg Sort to sort your "key" value and produce indices, which you then feed to the "Array Reorder". Maybe that's the first

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
I'm not comfident enough to tell, and I can only speak for vop (not vex). Having to build a for each loop set of nodes, well it took me time to figure (in fact Mikael tut was the answer) Having to work with per prim vertex array seems to be a limitation when coming to sort those vertex. I have

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
Heh! Flattery will get you everywhere ;) Yes, they make sense in both packages to me, and you have the added benefit of being able to see the arrays directly in Houdini using the Geometry Spreadsheet, rather than turning on the visualisation in Softimage and have them disappearing off the top

Re: Random Thoughts about H.

2017-03-29 Thread Jordi Bares
I was wondering if using arrays in Houdini makes as much sense as in Softimage… Andy??? You are the expert here. jb > On 29 Mar 2017, at 10:57, Andy Nicholas wrote: > > Hi Olivier, where do you see the biggest difference with ICE arrays and > Houdini arrays? In both

Re: Random Thoughts about H.

2017-03-29 Thread Pierre Schiller
Me wants. :D On Wed, Mar 29, 2017 at 3:48 AM, Olivier Jeannel wrote: > An example of something we own as ice user : > One of the first thing I replicated was the Modulate by Volume. > When I arrived on Houdini and saw all those tutorial with people using the > Attribute

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
Hi Olivier, where do you see the biggest difference with ICE arrays and Houdini arrays? In both you have ways of adding, removing, sorting, etc. elements in the array in whatever context you're in, no? A On 29/03/2017 09:48, Olivier Jeannel wrote: An example of something we own as ice user :

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
An example of something we own as ice user : One of the first thing I replicated was the Modulate by Volume. When I arrived on Houdini and saw all those tutorial with people using the Attribute transfer, I tried to use it myself and was horrified : I found it slow and not precize. Nobody was using

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
I'm a morron, but I'd love to have exclusive pure Ice minded HDA library. 2017-03-28 20:29 GMT+02:00 Rob Chapman : > Thought I'd pipe in since tekano got invoked, also slowly attemting to > transition and agree with most already said and thanks, is already a huge > pointer

Re: Random Thoughts about H.

2017-03-28 Thread Rob Chapman
Thought I'd pipe in since tekano got invoked, also slowly attemting to transition and agree with most already said and thanks, is already a huge pointer to as yet unknown aspects and features of how complex houdini is. also would be interested in a more 'compounded' way of learning Houdini like

Re: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
Personally I think it makes sense to do something independent of qLib but at the same time I think it's worthwhile consulting with the qLib chaps. Someone else I think is worth involving is Nick Taylor. He's UK based and has already put a library together inspired by qLib.

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
Haha! You're always the eternal optimist Jordi, to your credit :) Yep, I totally see what you're getting at. There's definitely value in the cross-pollenisation of experience, just as long as it doesn't become a clash of ideologies. We all know how passionate people can get! I guess I think

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
> With regards to a Softimage library of tools. Great idea. Personally, I'd > recommend doing it as a separate project to QLib as you'll no doubt want to > introduce the Softimage "feel" to the tools that may or may not sit well with > the other tools in QLib. Plus you'll want to have your own

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
Yep, totally agree with what's been said. Houdini tends to be a lot slower to develop stuff. Even simple tools can be tricky when you realise that you ideally need to take care of a lot of edge cases to make your tool work. E.g. what happens if someone supplies packed primitives instead of

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
orum/#!forum/xsi_list><softimage@listproc.autodesk.com > <mailto:softimage@listproc.autodesk.com>> > Subject: Re: Random Thoughts about H. > > If there is one initiative I would love to see is those things you miss to be > shared via qLib (for example) > > Anyone? >

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
<softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. If there is one initiative I would love to see is those things you miss to be shared via qLib (for example) Anyone? jb On 28 Mar 2017, at 16:08, Olivier Jeannel <facialdel...@gmail.com <mail

Re: Random Thoughts about H.

2017-03-28 Thread paul
. I also miss being able to execute lines.. From: Olivier Jeannel Sent: Tuesday, March 28, 2017 4:08 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. My guess is that maybe we can improve VOP a lot ourselves

Re: Random Thoughts about H.

2017-03-28 Thread Tim Bolland
com> on behalf of Olivier Jeannel <facialdel...@gmail.com> Sent: 28 March 2017 16:08 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. My guess is that maybe we can improve VOP a lot ourselves by bringing som

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
My guess is that maybe we can improve VOP a lot ourselves by bringing some ICE in it. There are a lot of ICE logic and Ice compound that could be translated. Of course, it would be a benefit for side SideFX to hire a hardcore ICE guy. 2017-03-28 16:56 GMT+02:00 Andy Goehler

Re: Random Thoughts about H.

2017-03-28 Thread Andy Goehler
Very well put about the ICE ‘macros’. Not to forget to mention that until such ‘factory’ nodes are provided, there’s always the option to do it yourself and save it as an asset (HDA). Andy > On Mar 28, 2017, at 4:49 PM, Jonathan Moore wrote: > > I think the thing

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
ple would it have to be done in VEX? so you have one node which does the work and feeds you a PRF? From: Olivier Jeannel <mailto:facialdel...@gmail.com> Sent: Tuesday, March 28, 2017 12:24 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_li

Re: Random Thoughts about H.

2017-03-28 Thread Fabricio Chamon
e node which does the work and feeds you a PRF? > > > > *From:* Olivier Jeannel <facialdel...@gmail.com> > *Sent:* Tuesday, March 28, 2017 12:24 PM > *To:* Official Softimage Users Mailing List.https://groups.google. > com/forum/#!forum/xsi_list <softimage@listproc.a

Re: Random Thoughts about H.

2017-03-28 Thread paul
Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. Not exactly the Point Reference frame, but I used this method to get "solid" rotation on a projetc. Not sure it's simple enough, as you have to feed the orient

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
to: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andy Nicholas >> *Sent:* 28 March 2017 09:47 >> *To:* softimage@listproc.autodesk.com >> >> *Subject:* Re: Random Thoughts about H. >> >> >> >> Hahahaha! That's ama

Re: Random Thoughts about H.

2017-03-28 Thread Fabricio Chamon
dy Nicholas > *Sent:* 28 March 2017 09:47 > *To:* softimage@listproc.autodesk.com > > *Subject:* Re: Random Thoughts about H. > > > > Hahahaha! That's amazing :) When I got an email from SideFX changing the > status of the RFE to "Fixed", I just assumed that t

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
Very impressive indeed. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: 28 March 2017 09:47 To: softimage@listproc.autodesk.com Subject: Re: Random Thoughts about H. Hahahaha! That's amazing :) When I got

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
face? *From:* Jordi Bares <mailto:jordiba...@gmail.com> *Sent:* Tuesday, March 28, 2017 9:44 AM *To:* Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Random Thoughts about H. I can tell you,

Re: Random Thoughts about H.

2017-03-28 Thread Matt Lind
shouldn't be more than a few cross products and normalizing. Actually, you don't need to know the rules, you just need 'a' rule which is consistently followed. Matt Date: Tue, 28 Mar 2017 10:04:47 +0100 From: <p...@bustykelp.com> Subject: Re: Random Thoughts about H. To: "Official Soft

Re: Random Thoughts about H.

2017-03-28 Thread paul
Subject: Re: Random Thoughts about H. I can tell you, that is not unusual. jb On 28 Mar 2017, at 08:31, Andy Goehler <lists.andy.goeh...@gmail.com> wrote: Good morning, this is the awesome support at SideFX Available in the daily builds. yesterday Houdini 16.0.561

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
/groups.google.com/forum/#!forum/xsi_list <https://groups.google.com/forum/#%21forum/xsi_list> <softimage@listproc.autodesk.com> <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Random Thoughts about H. I also like Pauls idea of a modifier key to disa

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
t; >> [mailto:softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Andy Nicholas >> Sent: 26 March 2017 00:37 >> To: Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list

Re: Random Thoughts about H.

2017-03-28 Thread paul
What?? that’s mental !! Its also extremely impressive. Thanks guys. From: Andy Goehler Sent: Tuesday, March 28, 2017 8:31 AM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. Good morning, this is the awesome

Re: Random Thoughts about H.

2017-03-28 Thread Andy Goehler
c.autodesk.com > <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Andy Nicholas > *Sent:* 26 March 2017 00:37 > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <softimage@listproc.autodesk.com> <softimage@listproc.autodesk.co

Re: Random Thoughts about H.

2017-03-27 Thread Andy Nicholas
timage@listproc.autodesk.com> *Subject:* Re: Random Thoughts about H. I also like Pauls idea of a modifier key to disable the auto connection on demand. Definitely seems a worthwhile enhancement request. FYI, I’ve submitted an RFE to Side Effects and sent them the link to this thread. A --

RE: Random Thoughts about H.

2017-03-26 Thread Jonathan Moore
com> Subject: Re: Random Thoughts about H. I also like Pauls idea of a modifier key to disable the auto connection on demand. Definitely seems a worthwhile enhancement request. FYI, I’ve submitted an RFE to Side Effects and sent them the link to this thread. A -- Softimage Mailin

Re: Random Thoughts about H.

2017-03-25 Thread Andy Nicholas
> I also like Pauls idea of a modifier key to disable the auto connection on > demand. Definitely seems a worthwhile enhancement request. FYI, I’ve submitted an RFE to Side Effects and sent them the link to this thread. A -- Softimage Mailing List. To unsubscribe, send a mail to

RE: Random Thoughts about H.

2017-03-25 Thread Jonathan Moore
gmail.com> Sent: Friday, March 24, 2017 4:32 PM To: Official <mailto:softimage@listproc.autodesk.com> Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. Paul, yes when you freshly arrive

Re: Random Thoughts about H.

2017-03-25 Thread Fabricio Chamon
> > > > > > > > > > > > *From:* Olivier Jeannel <facialdel...@gmail.com> > > > > *Sent:* Friday, March 24, 2017 4:32 PM > > > *To:* Official > > Softimage Users Mailing > > List.https://groups.google.com/forum/#!forum/xsi_list

Re: Random Thoughts about H.

2017-03-25 Thread Dan Yargici
:32 PM > *To:* Official Softimage Users Mailing List.https://groups.google. > com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > *Subject:* Re: Random Thoughts about H. > > Paul, yes when you freshly arrive from ice, I had that same feeling. I'm > twice more focused in vop

Re: Random Thoughts about H.

2017-03-24 Thread Andy Nicholas
ficial Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Random Thoughts about H. Paul, yes when you freshly arrive from ice, I had that same feeling. I'm twice more focused in vop than I was in

Re: Random Thoughts about H.

2017-03-24 Thread paul
Jeannel Sent: Friday, March 24, 2017 4:32 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. Paul, yes when you freshly arrive from ice, I had that same feeling. I'm twice more focused in vop than I was in Ice

Re: Random Thoughts about H.

2017-03-24 Thread Jordi Bares
%7B%7D,'cvml','si...@simonreeves.com');> > Sent: Friday, March 24, 2017 12:04 PM > > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list > <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');> > Subject: Re: Random Though

Re: Random Thoughts about H.

2017-03-24 Thread Olivier Jeannel
/xsi_list <softimage@listproc.autodesk.com > <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');>> > *Subject:* Re: Random Thoughts about H. > > > > I understand that when it works as planned its a good feature and it* > would* be really useful if I co

Re: Random Thoughts about H.

2017-03-24 Thread Andy Goehler
@simonreeves.com> > Sent: Friday, March 24, 2017 12:04 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list > <mailto:softimage@listproc.autodesk.com> > Subject: Re: Random Thoughts about H. > > I feel like if you disabled 'auto

RE: Random Thoughts about H.

2017-03-24 Thread Jonathan Moore
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of p...@bustykelp.com Sent: 24 March 2017 13:05 To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. I unde

Re: Random Thoughts about H.

2017-03-24 Thread paul
: Simon Reeves Sent: Friday, March 24, 2017 12:04 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. I feel like if you disabled 'auto connecting dropping nodes onto wires' youd disable a really useful feature, can you

Re: Random Thoughts about H.

2017-03-24 Thread Artur W
age-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel >> *Sent:* 24 March 2017 09:46 >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list <softimage@listproc.autodesk.com> >> >> >> *Subjec

RE: Random Thoughts about H.

2017-03-24 Thread Jonathan Moore
Mailing List.https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. When I try and move nodes when making VOP networks. I have to be very careful as if I put it in the wrong place, it will autoconnect up the wires. Is there

Re: Random Thoughts about H.

2017-03-24 Thread Simon Reeves
timage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel > *Sent:* 24 March 2017 09:46 > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list < > softimage@listproc.autodesk.com> > > > *Subject:* Re: Random Thoughts about

Re: Random Thoughts about H.

2017-03-24 Thread Rob Wuijster
Regarding options mentioned about rendering, I would appreciate it a lot if someone would set up some very basic examples of object merges and the wedge output node to organize renders. thanks! Rob Wuijster E r...@casema.nl \/-\/\/ On 23-3-2017 15:05, Andy

RE: Random Thoughts about H.

2017-03-24 Thread Jonathan Moore
March 2017 09:46 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. Getting back to the subject of organisation, I still consider myself as a houdini beginner. The thing is,

Re: Random Thoughts about H.

2017-03-24 Thread Artur W
ailing List.https://groups.google. > com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > *Subject:* Re: Random Thoughts about H. > > > > On 24.03.2017, at 10:45, Olivier Jeannel <facialdel...@gmail.com> wrote: > > Seems they fixed all this naming, note and

Re: Random Thoughts about H.

2017-03-24 Thread paul
Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. On 24.03.2017, at 10:45, Olivier Jeannel <facialdel...@gmail.com> wrote: Seems they fixed all this naming, note and coloring in the 16. If someone can confirm. Yes, the pre H1

Re: Random Thoughts about H.

2017-03-24 Thread Andy Goehler
> > On 24.03.2017, at 10:45, Olivier Jeannel wrote: > > Seems they fixed all this naming, note and coloring in the 16. If someone can > confirm. Yes, the pre H16 node editor annoyances were mostly addressed in H16. Also, navigating large SOP networks, or networks in

Re: Random Thoughts about H.

2017-03-24 Thread Andy Nicholas
> Seems they fixed all this naming, note and coloring in the 16. If someone can confirm. Yes, they've addressed a lot of those problems. Those shifting network boxes used to drive me nuts. Also, that thing where you carefully line up all your nodes and get all OCD about their layout, dive

Re: Random Thoughts about H.

2017-03-24 Thread Olivier Jeannel
Getting back to the subject of organisation, I still consider myself as a houdini beginner. The thing is, it so open that you quickly import the ice science into vop and you get comfident enough quickly. My experience is with the 15.5, and probably not the latest release. I found the stiky notes

Re: Random Thoughts about H.

2017-03-23 Thread Andy Goehler
Regarding Passes, at first it felt really strange, everything seemed different. But after some time and getting into bundles the basics were mastered. What always bugged me in Softimage was managing partitions across passes. If there were changes you’d be hunting down all the partitions in

RE: Random Thoughts about H.

2017-03-23 Thread Jonathan Moore
] On Behalf Of Jordi Bares Sent: 23 March 2017 12:36 To: r...@casema.nl; Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. Indeed, no matter which software we choose we will certainl

Re: Random Thoughts about H.

2017-03-23 Thread Andy Nicholas
Yep. Worth mentioning the Material SOP too where you can override on a per point/primitive/global level if you need to. It was also pointed out to me the other day that the Material SOP is capable of generating material stylesheets for you. I'm still getting my head around that particular

Re: Random Thoughts about H.

2017-03-23 Thread Jordi Bares
Indeed, no matter which software we choose we will certainly miss Softimage overrides and passes… Houdini offers a few approaches but none of them is as smooth and easy as Softimage. The best route I have round is to use Object_Merges to do the overrides but indeed it is not as nice… :-P BTW,

Re: Random Thoughts about H.

2017-03-23 Thread Rob Wuijster
@Jordi and others: Besides all the new stuff to learn, where - as you said - some stuff is easier than others (VEX), my main gripe is rendering. I still try to get some workflow running where I can easily create Passes/Partitions/overrides like I did in Softimage. I know it's not the same

Re: Random Thoughts about H.

2017-03-22 Thread Andy Goehler
l Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list > <mailto:softimage@listproc.autodesk.com> > Subject: Re: Random Thoughts about H. > > Funny how that is. I find it the other way around, especially opening > differently organized scenes com

Re: Random Thoughts about H.

2017-03-22 Thread Jason S
On 03/22/17 10:07, Jordi Bares wrote: > Below >>> Putting aside the fact we have to move out of Softimage sooner or later >>> (hardware, OS, drivers, freelancers, support, etc… will eventually force us >>> out) >> Indeed 'sooner or later' >> ... 10+ years? when sampling the freshly released

RE: Random Thoughts about H.

2017-03-22 Thread Jonathan Moore
Random Thoughts about H. Funny how that is. I find it the other way around, especially opening differently organized scenes coming from Softimage co-workers :D Honestly I don’t organize my Houdini scenes any more than I did in Softimage. But the network editor allows me to work spatially instead of

Re: Random Thoughts about H.

2017-03-22 Thread paul
Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. Funny how that is. I find it the other way around, especially opening differently organized scenes coming from Softimage co-workers :D Honestly I don’t organize my Houdini scenes any more than I did

Re: Random Thoughts about H.

2017-03-22 Thread Andy Goehler
Funny how that is. I find it the other way around, especially opening differently organized scenes coming from Softimage co-workers :D Honestly I don’t organize my Houdini scenes any more than I did in Softimage. But the network editor allows me to work spatially instead of using the explorer

Re: Random Thoughts about H.

2017-03-22 Thread Jason S
odesk.com> Subject: Re: Random Thoughts about H.   Yep! Still reading :) Here’s the link

Re: Random Thoughts about H.

2017-03-22 Thread Olivier Jeannel
s@ > listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On > Behalf Of *Andy Nicholas > *Sent:* 21 March 2017 23:09 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > &l

Re: Random Thoughts about H.

2017-03-22 Thread Jason S
Hi!  (see below) On 03/22/17 6:36, Jordi Bares wrote: Jason S wrote: Hi Jordi! First I wanted to personally thank you for those docs, as they really did go straight to the crux. Thank you, really appreciate

Re: Random Thoughts about H.

2017-03-22 Thread Andy Nicholas
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andy Nicholas *Sent:* 21 March 2017 23:09 *To:* Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> *Subject:* Re: Random Thoughts about H. Yep! Still r

Re: Random Thoughts about H.

2017-03-22 Thread Jordi Bares
> On 22 Mar 2017, at 02:05, Jason S wrote: > > Hi Jordi! > > First I wanted to personally thank you for those docs, as they really did go > straight to the crux. Thank you, really appreciate knowing it has been useful. :-) > Yet for the points mentioned, I would have

RE: Random Thoughts about H.

2017-03-22 Thread Jonathan Moore
Nicholas Sent: 21 March 2017 23:09 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. Yep! Still reading :) Here’s the link to the cheat sheet as it didn’t come through in your

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
"specially when self employed" ...  or small ... or big shops delivering sequences of images :) On 03/21/17 22:05, Jason S wrote: Hi Jordi! First I wanted to personally thank you for those docs, as they

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi Jordi! First I wanted to personally thank you for those docs, as they really did go straight to the crux. Yet for the points mentioned, I would have an easier time agreeing with you if indeed I found "some things to be easier, and others

Re: Random Thoughts about H.

2017-03-21 Thread Andy Nicholas
> many things are easier, others are not. Haha! Those are very true words indeed! :) Have to say though that the recent updates to the modelling workflow have really made a huge difference. I'm almost starting to feel as comfortable in Houdini as I did in Soft. The Polyfill SOP is probably my

Re: Random Thoughts about H.

2017-03-21 Thread Jordi Bares
Indeed I never managed to get fully where I wanted... as you can see VOPs was missing, VEX, DOPs and so many other things but such were my limitations in terms of knowledge and time. Nevertheless I will suggest you take Andy’s comments and review them, he certainly took the time to put some

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Or alot of equivalence mapping was in there (which was great help BTW), yet could of course not map the parts that aren't mappable (or not easily mappable without getting very technical such as for any ice related stuff) Must have overlooked the

Re: Random Thoughts about H.

2017-03-21 Thread Andy Nicholas
.@listproc.autodesk.com > <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Jason S > Sent: 21 March 2017 18:36 > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <https://groups.google.com/forum/#!forum/xsi_l

Re: Random Thoughts about H.

2017-03-21 Thread Nono
don't miss the FULL pdf from Jordy Bares that's all in there On 21 March 2017 at 23:31, Jason S wrote: > Hi, > Indeed Object Merge can reference outputs from other nodes > Thanks a bunch! (scraped the internet for that :) ) > -J > > > > On 03/21/17 18:22, Nono wrote: > >

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi, Indeed Object Merge can reference outputs from other nodes Thanks a bunch! (scraped the internet for that :) ) -J On 03/21/17 18:22, Nono wrote: On 21 March 2017 at 19:36, Jason S

Re: Random Thoughts about H.

2017-03-21 Thread Nono
On 21 March 2017 at 19:36, Jason S wrote: > I know about merge sop, but is it possible to refer to outputs or elements > located in other object level networks? > (or having object level items used as inputs for multiple other object > level networks?) Hi, You don't read

Re: Random Thoughts about H.

2017-03-21 Thread Eugene Flormata
tried watching the VEX masterclass it was way over my head, haha back to the drawing board On Tue, Mar 21, 2017 at 12:07 PM, Jonathan Moore wrote: > I think Andy covered off most stuff. The only thing I can reiterate is the > importance of VEX. I shared a link the

RE: Random Thoughts about H.

2017-03-21 Thread Jonathan Moore
] On Behalf Of Jason S Sent: 21 March 2017 18:36 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Random Thoughts about H. Hi Andy, Thanks for the feedback! - Can handle lots of objects or elements and

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi Andy, Thanks for the feedback! - Can handle lots of objects or elements and a few things became very much faster in recent versions (multi-threaded or openCL)    (SI  is still is king for

Re: Random Thoughts about H.

2017-03-21 Thread Andy Nicholas
Hi Jason, That's a good list. My thoughts and suggestions on your issues below: **- Can handle lots of objects or elements and a few things became very much faster in recent versions (multi-threaded or openCL) (SI is still is king for sheer high-poly-count on fewer objects, which includes