s sold. My point is that they're selling more units than ever. I wasn't commenting on quality.
Hugh-Original Message- From: Pedro Quaresma <[EMAIL PROTECTED]>Sent: Jan 21, 2004 8:11 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] "Modern" classics Hugh Falk wrote: EA
Message- From: Pedro Quaresma <[EMAIL PROTECTED]>Sent: Jan 21, 2004 9:10 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] "Modern" classics Hugh, I understood the context... I just don't think you can quite compare "making more/less money" and "being a mistake&qu
.
Hugh
-Original Message-
From: Marco Thorek [EMAIL PROTECTED]
Sent: Jan 21, 2004 11:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
(Darn, my reply first landed at Hugh's personal address, sorry about
that)
IMHO opinion that's because of console sales. Look
[EMAIL PROTECTED] schrieb:
I don't have more specific data handy (out of town right now), but here is a
breakdown of UK sales across all
platforms:
1 - NEED FOR SPEED: UNDERGROUND
2 - GRAND THEFT AUTO: DOUBLE PACK
3 - THE SIMPSONS: HIT RUN
4 - FIFA 2004
5 - LORD OF THE RINGS: RETURN
Message-
From: Marco Thorek [EMAIL PROTECTED]
Sent: Jan 21, 2004 11:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
(Darn, my reply first landed at Hugh's personal address, sorry about
that)
IMHO opinion that's because of console sales. Look at the numbers the
PC
version
Jim Leonard schrieb:
It's not the calculators: It's what makes money. You shouldn't be scared
that accountants and suits are ruining the industry; instead, you should be
scared that the core sales of most computer and console gaming are the way
they are. It is a hard pill to swallow that
Marco Thorek wrote:
True. It's only that once upon a time the profit didn't matter as much.
Yes, but the market was completely different then. There's an interview with
Ken Williams on the Roberta Williams collection where he says something to the
effect of In the old days, we all went on
Feldhamer, Stuart schrieb:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
IIRC Legend didn't have much choice. In the mid-90s the adventure market
started to run dry and Legend had to move 3D in order to survive. Later
they apparently also couldn't by
Marco Thorek wrote:
I'm not sure I like all this concentration. We are almost at the point
where only a few publishers dominate the market, because only
heavyweights can afford to develop a game nowadays. And because these
heavyweights have to make sure that a title gets in the production
costs,
On Jan 15, 2004, at 11:15 AM, Feldhamer, Stuart wrote:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
If the rumors are true (Legend has been shutdown) they paid the price.
:-/
--
Edward Franks
Edward Franks wrote:
On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
[Snip]
Me too, but it's still too arcade-ish.
It didn't seem that way to me, but then I play a fair amount first
person shooters. Combat seemed reasonably fluid.
It is a good thing we have some variety
Jim Leonard wrote:
Pedro Quaresma wrote:
extremely enjoyable. It's actually my 2nd favorite combat system ever.
What's your 1st?
Faery Tales Adventures 2: Halls of the Dead. Combat is turn based, but if you leave the left mouse button pressed, each turn runs faster until it becomes real
because they grow old. They grow old because
they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] Modern classics
*Howard Feldman [EMAIL PROTECTED]*
13-01-2004 18:51
Solicita-se resposta a feldman
Marco Thorek wrote:
Jim Leonard schrieb:
(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
actually a very good game. The ancientspeak is thick and heavy but
since it's an action adventure it's not as irritating.)
Although commercially it failed, IIRC.
It was by Legend,
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 12:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
Marco Thorek wrote
15, 2004 12:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
Feldhamer, Stuart wrote:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
Yes, but with Bob Bates doing design for Unreal II, you'd think the game
would have been better. I
On Jan 15, 2004, at 4:13 AM, Pedro Quaresma wrote:
[Snip]
Oh yes, no doubt. The problem is you never get all the things you want
in the same game! :)
True, but what would we collect if we had the perfect game? ;-)
[Snip]
Ah yes the Atronach sign. 85% of Morrowind's players, spellcasters or
Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] Modern classics
Jim Leonard [EMAIL PROTECTED]
13-01-2004 18:03
Solicita-se resposta a swcollect
Pedro Quaresma wrote:
I've never bought online items but I don't see the problem in paying
because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] Modern classics
Jim Leonard [EMAIL PROTECTED]
13-01-2004 18:31
Solicita-se resposta a swcollect
Excellent, excellent
Edward Franks wrote:
On Jan 13, 2004, at 12:31 PM, Jim Leonard wrote:
[Snip]
Things I look for in an RPG:
- turn-based combat.
You aren't going to find many games that do turn-based combat these
days. Temple of Elemental Evil is the only one that springs to mind
and that has had
On Jan 14, 2004, at 9:40 AM, Pedro Quaresma wrote:
[Snip]
Morrowind is a superb game, highly moddable (I run about 30 mods on my
game, mostly visual effects and items) and with a very nice and
original
setting.
On the other hand it does have two major flaws (for me): it has
arcade-like combat
Edward Franks wrote:
On Jan 14, 2004, at 9:40 AM, Pedro Quaresma wrote:
[Snip]
Morrowind is a superb game, highly moddable (I run about 30 mods on my
game, mostly visual effects and items) and with a very nice and
original
setting.
On the other hand it does have two major flaws (for me):
On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
[Snip]
Me too, but it's still too arcade-ish.
It didn't seem that way to me, but then I play a fair amount first
person shooters. Combat seemed reasonably fluid.
It is a good thing we have some variety in the genre. :-D
Another flaw is the
Edward Franks wrote:
You aren't going to find many games that do turn-based combat
these days. Temple of Elemental Evil is the only one that springs to
Who said I was looking for *modern* games? :)
I figured you would know about the older ones. ;-)
Touche! :-D
Seriously, though, I
Pedro Quaresma wrote:
extremely enjoyable. It's actually my 2nd favorite combat system ever.
What's your 1st?
Come on Jim, long and unusual names are a must... you can't quite have
Prince Dick, Joe the White Knight or Mary the Priestess of Tony!
:D Tom the Mage is ok though ;)
It's not the
Jim Leonard schrieb:
(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
actually a very good game. The ancientspeak is thick and heavy but
since it's an action adventure it's not as irritating.)
Although commercially it failed, IIRC.
It was by Legend, wasn't it?
Marco
:
Ref:
cc:
Assunto: RE: [SWCollect] Modern classics
Feldhamer, Stuart [EMAIL PROTECTED]
12-01-2004 16:03
Solicita-se resposta a swcollect
It's pretty obvious, isn't it? There are so many losers in the world. There
are also so many idiots in the world. Makes a pretty powerful combination
Jim Leonard wrote:
Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should
never have been a RPG.
Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is a
bad RPG by your standards, could you explain why? Is it all the dialog,
or bad
one, and I apologize to Pedro,
Stefan, and anyone else I may have offended.
Stuart
-Original Message-From: Stefan Lindblom
[mailto:[EMAIL PROTECTED]Sent: Tuesday, January 13, 2004
8:01 AMTo: [EMAIL PROTECTED]Subject: Re:
[SWCollect] "Modern" classics
I agree with Pe
Edward Franks wrote:
You aren't going to find many games that do turn-based combat these
days. Temple of Elemental Evil is the only one that springs to mind and
Who said I was looking for *modern* games? :)
Thanks for the Morrowind suggestion.
--
Jim Leonard ([EMAIL PROTECTED])
World's
I would also look into so-called turn-based strategy games such as Jagged
Alliance.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 13, 2004 4:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
Edward Franks wrote
Edward Franks wrote:
The Roberta Williams Anthology.
Really? How much is this going for? Tom told me the same thing but I
find it hard to believe...
A number of the collector's/limited editions are ok (for example,
Baldur's Gate II, Icewind Dale II, Morrowind, or Pool of Radiance),
Stefan Lindblom wrote:
Diablo 2 was mentioned as well.. even though I never got around to get the
Collectors ed while I was still playing, I guess I will do it someday, to
honor the game I played so much. Eventually sold off my accounts last week
for $290.
Sorry this is a bit off-topic, but it's
Feldhamer, Stuart wrote:
Anywhere from $100-$200. This one is actually worth something to me (but not
that much), as it has the first quasi-IBM-releases of Mission Asteroid, Dark
Crystal, Mystery House, etc.
But they're just Apple .DSK images running in an emulator. That is
*NOT* what I would
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 11:05 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
Feldhamer, Stuart wrote:
Anywhere from $100-$200. This one is actually worth something to me (but
not
that much), as it has
Feldhamer, Stuart wrote:
Yeah, I know. That's why I said quasi. But at least it's an official
emulator release. BTW, I didn't know there was an IBM release of Ulysses.
Does anyone have it? On the same note, I had heard there was an IBM release
of Time Zone, but I've yet to see one. Does anyone
Wow. I did not know that. Is the game available somewhere online for
download? The IBM version, I mean.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 11:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
[EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 12, 2004 5:00 PM
Subject: Re: [SWCollect] Modern classics
Stefan Lindblom wrote:
Diablo 2 was mentioned as well.. even though I never got around to get
the
Collectors ed while I was still playing, I guess I will do it someday
the
end (especially 5). I would also recommend the Baldur's Gate series.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 12:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
Pedro Quaresma wrote:
Please don't get me
If you like Wasteland, you absolutely MUST try the Bard's Tale series
(III is the best, but the others are great too) and Dragon Wars ('Bard's
Tale IV'). You might also try Fountain of Dreams, the real sequel to
Wasteland. You've also got another 5 gold box games to go
Entire Pool of
On Jan 12, 2004, at 11:58 AM, Jim Leonard wrote:
Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should
never have been a RPG.
Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is
a bad RPG by your standards, could you explain why? Is it
On Jan 12, 2004, at 12:04 PM, Feldhamer, Stuart wrote:
I'm not much of an RPG gamer but I loved the original Pool of Radiance
and
sequels. I'd say try some of the early Ultima games; they are strong on
characters, setting, and gameplay (in general). I've played and
finished
Ultimas 3 and 5. My
Jim Leonard schrieb:
Marco Thorek wrote:
I'm not sure if we had this topic before, but what modern games, say,
developed after 1994, would you consider collectible?
Collectible meaning high monetary/trade value or game worth owning
until end of time because it is a *good* game?
In this
Jim Leonard schrieb:
Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should
never have been a RPG.
Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is a
bad RPG by your standards, could you explain why? Is it all the dialog,
or
Marco Thorek stated:
So, it seems that besides what Edward said about people buying their
status to get an easy start, others also lose all rationalism over the
game. The game becomes more important than life itself. In those
people's minds buying anything, for whatever amount, that brings the
Stephane Racle wrote:
If I recall, the real sequel to Wasteland was called Mean Time and
was never released. Something about the project being abandoned...
perhaps someone here knows how much work was actually done on it? I'm
going from memory here, I could be wrong.
You're correct;
Good info, too bad it never happened!
As far as modern games go, I would consider some of the Tex Murphy
adventures as classics. Overseer was a bit of a let-down (I think it was
the first game ever on DVD, however, which makes it somewhat
interesting), but Under A Killing Moon and The Pandora
Lee K. Seitz wrote:
Marco Thorek stated:
So, it seems that besides what Edward said about people buying their
status to get an easy start, others also lose all rationalism over the
game. The game becomes more important than life itself. In those
people's minds buying anything, for whatever
Jim Leonard schrieb:
Sorry this is a bit off-topic, but it's been bugging me: Can someone
explain to me the reasoning behind selling online stuff? No, wait --
what I really mean is, can someone explain the rationale behind *buying*
online accounts/items? According to my research,
Jim Leonard stated:
Lee K. Seitz wrote:
What about games that actually intrude on real life? I remember
reading a description of an upcoming MMRTS that said the game (or
rather, your soldiers and citizens) could e-mail and/or page you if,
for instance, you were unexpectedly attacked. This
As both a loser and an idiot, I was deeply offended by that statement. B-)
- Original Message -
From: Feldhamer, Stuart [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 12, 2004 10:03 AM
Subject: RE: [SWCollect] Modern classics
It's pretty obvious, isn't
Not sure about that, but of course there was the miserable failure of
Majestic (http://www.mobygames.com/game/sheet/p,3/gameId,5282/ for
more info, including a review by our own CEForman)
Nope, that's not it, but thanks for mentioning it. The name sounds
familiar, but that's about it. (And
On Jan 12, 2004, at 8:38 PM, Lee K. Seitz wrote:
[Snip]
Nope, that's not it, but thanks for mentioning it. The name sounds
familiar, but that's about it. (And tell us how you really feel, C.E.
8) )
If it helps, I remember a little bit more about the game. You could
schedule attacks to be
I'm not sure if we had this topic before, but what modern games, say,
developed after 1994, would you consider collectible?
There's only a very few that come to my mind:
- The Dragon Edition of Ultima IX. Although it was the worst Ultima
IMHO, people seem to look for this edition.
-
On Jan 10, 2004, at 9:13 PM, Marco Thorek wrote:
I'm not sure if we had this topic before, but what modern games, say,
developed after 1994, would you consider collectible?
There's only a very few that come to my mind:
- The Dragon Edition of Ultima IX. Although it was the worst Ultima
IMHO,
55 matches
Mail list logo