Hi Boris, good luck and hope you can get rid of these damned attacks:-) Kopf
hoch! - Your 3ddart website is one of the most important marketing tools for
realsoft 3d advertising and all rs users! best wishes to fetch all lost
content, servus, Frank Brübach
No :
As Asual :
Not Even Close :
to Object .
Previous versions did this automatically for you .
studio
Here's :
Stylized render of a USGS .DEM (Alaskan ,USA) .
Foreground is Cook Inlet , then Anchorage , mountains in
background . MT. Gordon Lyon is the peak near center-right .
http://www.studiodynamics.net/list/alaska.html 90KB
cheers
garry
Hi Garry,
I have the same bug when I try to create a camera in quadview environment.
Just maximize the 3d window (Alt + doubleclick) and retry to create a
camera.
Jan
Ah , OK , thanks .
garry
since i´m into uvmapping currently too.. a single uvset can be created by
selecting all faces and hit the uvset button..
Hi Gunnar :
Yes , I tried that , assuming it would work nicely . It did of
course create the single UV Set , but then it will not show up
in the UV Editor .
I tried your
The procedure is coming back bit by bit in my head now... I'm almost sure I
used the excellent HDRShop to convert WorldMachine 32bit floating point RAW
output to HDRI.
Great . If you want to do a readme.txt I'll add it to the .zip .
Theoretically, with V6, new opportunities are awaiting with
for you .
studio
what seems to actually screw thig up with huge scenes is the undo buffer, when
setting undo to 0 (which is what i nearly allways do) you can work quite well
even with big scenes/objects.. i was even able to collision deform against a
900k poly object ;°) even though that was not really in
Sounded good , but tried it with 300K poly and got the same
saddened result at rendertime (see attached) . The plan was a
tutorial to show - import .DEM , UV map , render .
I forgot to mention that I can do some things very easily ,
such as stretch/bend/move the 300K poly mesh .
However ,
regarding uv editing: create a new uvset viewmodel and drop it to the
uveditor.. close it and reopen.. everything should work then.. its just that
rs confuses uv view models with normal view models sometimes causing strange
things to happen.
Gunnar
OK , will try it , maybe tomorrow . So far
Yes that must be mine, I generated that image in World Machine to see if
it's better than .bmp for bump/displacement mapping (conversion in HDRshop
and some other SW, forgot the details). It's much better indeed: thanks to
HDR's floating point high-precision compared to 255 integer steps in the
A few months ago someone remarked that it's more stable on Linux, so I
suspect XP has something to do with the (pseudo-)crashes. It's one reason I
want to try RS on Linux, but it will take a lot of time to get familiar with
that beast. (and raise the $$$ to buy a new quad-or 8-core machine)
know we can import Icarus/Boujou/RealViz , but what
about getting camera data out of RS and into Max or After
Effects etc etc etc ?
(I'm assuming - not)
Thanks
studio
Hi Mark :
As I said , we love this S/W and so should speak up about
things that are not doing RSV6 any good . I wasn't putting
it down , just pointing out the obvious flaws that some of
the inner circle people seem to love to ignore .
Yes V6 has some cool new stuff , especially for
can
you guys not understand that ? (oh ya , the hammer fights)
Just back-tracked to some old Icarus (freeware) experiments
with .OBJ export , and those objects import perfectly into
3D-Exploration .
So , it's not broken in RS ... it just doesn't work .
Kill Me !
studio
Arjo :
I have to redefine the dummy materials. I never found it a big
deal to drop a new texture object in the material editor.
The purpose of this thread was to determine if the .OBJ
module was possibly not working at 100% . I think we both
agree it isn't , so maybe it could be mentioned on
Speaking :
of import/export do we have any means/methods/workarounds
for exchanging camera data with other S/W ?
I know we can import Icarus/Boujou/RealViz , but what
about getting camera data out of RS and into Max or After
Effects etc etc etc ?
(I'm assuming - not)
Thanks
studio
to me that Vesa would create a tutorial about exporting SDS
Face-Mapped trees , when the .OBJ Loader or Exporter is broken .
Maybe I'm doing something wrong ?
Also , the imported .OBJ will not show up in the UV Editor .
Thanks In Advance
studio
Oh ok, I'm sorry. I guess this is not a bug but a shortcoming of the
exporter.
Hi Arjo :
No , the Importer too . I have done a couple of test imports with
textured .OBJ's _from_ 3D Exporation (very old) and they also import
without any means to browse for those textures .
.OBJ's imported
http://www.studiodynamics.net/uv/uv_image_tut.html
Forum thread is here : http://tinyurl.com/49lvo7
Great (and big) job Garry, very inspirational!
A few times you mention 'Map2Image' when you mean 'Map2Obj', but that's
nitpicking.
Thanks, greatly appreciated,
Mark H
Thanks very much Mark
Long tutorial , but any mistakes noticed and reported (preferably
here) , would be greatly appreciated .
http://www.studiodynamics.net/uv/uv_image_tut.html
Forum thread is here : http://tinyurl.com/49lvo7
studio
Hi Bernie :
As you well know, I dedicated weeks, months even to that site, trying to
get weekly emails out, drum up contests / participants, articles,
interesting content etc.
Yes , I know you put a lot of effort into many things RS3D
related . When I complain about how dead the Info site
it just overflew your mail and found you were unable to get fluids simulated
in blender into v6 ? i guess v6 should be able to import obj-sequences via the
file instance.. hope that works ;°)
gunnar
Hi Gunnar :
Yes , I read somewhere that the import problem was solved .
However , this is
Bernie :
RS made the site open for users to add tutorials / models and content as
I wanted from the start. (Dynamic vs static)
Are you saying the RS Info site _IS_ dynamic ? I'm guessing in the
same way the very old Real3D FTP site was ? (IE : not very)
I asked 1 year ago in the forum ,
Hey , could you do a little editing before posting a
huge mail ? Thanks .
Sorry Garry, but I can't figure out what point you're trying to
make. You speak with aesthetically pleasing combinations of words
and sentences but I can't figure out what you're actually trying to
achieve by doing so.
Garry,
Store your water in a Revigator! A radioactive jar to energize and
revitalize the bodily fluids, and get crazy new ideas every day ;)
http://periodictable.com/Elements/092/index.html , scroll down halfway.
Yum-Yum .
Not saying it's
impossible , but my Sherpa is not giving the
Hi Carlo, yes, of course:-) I would like to build some fluids or simulations
with Realsoft 3D. There was a simple animation scene Ihave built some weeks
ago, where I wanted to make water or fluids in a bassin, splashing a sphere in
it and so on... - Somebody has said it is not possible to build
Hi Mark,
This is really a very clever idea!
I guess selection on objects should be possible. Maybe how the selective
lighting works.
Arjo .
Where are you guys getting your drinking water ? You know ,
the Soviets would routinely push barges full of radioactive
material directly into the
dont know if it has allready been posted, but the free mode allows you to
set the rounding via a slider, so a value from nearly sharp to as round as
possible can be chosen.. since free rounding is essentually just a hidden
bevel. catmull clark roundings (edge creases) do not allow technically
List is quiet so I'll repost this :
*
RS applies suedo Catmull/Clark vertex/edge transforms via
pre-determined ...
1) Free
2) Semi-sharp
3) Sharp
4) Rounded
I'm not knowledgable enough to know if the transition from
free to rounded is a linear one , and it
You remember correctly , Arjo . Not a big fan of anything
that makes me crawl in a very particular manner . I'm pro-
bably more of a Z-Brush kind of guy but I can't afford it.
The reason I'm concentrating on SDS now was simply to learn
how to bake lighting and textures for the new RS Viewer .
1) Select an SDS Face and change it's Color Attribute
(Property Window/Spec Tab/Selected Points/Attribute/Color - pulldown)
2) Change it's default color to 255,255,255 (for example)
3) Render - geez the color has bled out into neighbouring faces .
4) Select the 'Clear' control (next to the
Useful , of course , but why is it limited to 'Attributes'
Is it a bug ? Is it a feature ?
Feature
It's useful for weight maps and other related things
Matthias
Octagonal shaped wheels are very useful for slowing a vehicle .
My point was that it needs another option control
added
My point was that it needs another option control
added in order to maintain a certain consistency .
Hi Garry,
Maybe you should investigate names like Catmull and Clark, before
complaining about SDS objects.
2 questions :
1) Why must you always talk to me like I'm the dummy ?
2) Why must I
their home planet when a giant asteroid cracked it
8) Ran back to their ships and hid at the first crack of dawn
9) 7 years bad luck when Moe cracked a mirror over their heads
studio
to the top
studio
an SDS Polygonal cube
3) Switch to 'Face Edit Mode'
4) Select the top face and drop a texture onto it
5) OpenGL shows it has been mapped to the bottom face
6) Rendering shows it has actually been mapped to the top
studio
As I also mentioned last night , the 'Unified Tools' offers
'mesh mapping' , but they are broken , and still no reply as
to what function they are _supposed_ to provide ...
Mesh mapping
Matthias
very funny
Finally found 'Mesh Mapping' buried in the manual . It's in
the Material
(It's not broken on my side)
Rectangular is not broken , obviously , but some things in there
are not 100% . It's an area of the interface that has some depth ,
and so should be tested in depth for bugs before you say Bravo!..
1. Use Mesh-Mapping ONLY for Nurbs-Surfaces !
Only for Nurbs ?
...Like this for example... (f_checker.jpg)
i used it in a AVI file (expl.jpg) on my site...
benefit is a short render time and suitable forms.
andre
*
Nice , looks very good . POV ? Can you create an example using
various noises , but in a controled way ? (clouds ,
the workaround ?
studio
Garry , maybe this ??
andre
No , actually .
sorry (read previous mails)
garry
Yes , same here . I asked how to fill the mapping rectangle
with the smaller squares , not just fill the upper left-corner .
Hm, this is not what you asked specifically. The behavior of the finite XY
is what I'm used to, so I didn't think of what you want to achieve.
Sorry , was in too big
to : .2 .2 .2
4) Limit the mapping to just that area by clicking 'Finite X' 'Finite
Y'
Obviously this doesn't work .
I hate to ask , but what's the workaround ?
studio
The checker-mod material should
show how to modify the checker-size.
Matthias
Sorry , forgot to mention about the stretching here of the
checks texture .
Perfect example of what I was saying last night about an
option to split/push/pull/stretch faces , and have the
texture follow intuatively
Your message was very welcome Garry , but this is what i mean:
Why put the UV view properties in the Windows , it is a part
of the UV Editor and it is best (speed , avoid of bugs , gain of code
and less confused to the user)to be opened by a dialogue box in the view
of the editor ??
...my modesty
Hi Jean ;
Well , what can I say ? It sounds tremendous . It's about
time 3D creators had something very new and original . We
need a quantum leap , a paradigm ...
I wish you luck with your work and your venture . I think
it will not be a case of the world beating a path to your
door , however
if they just tore out the Map2Object tool , I would
not miss it at all .
Garry, please do not say this again ;-)
It's a very handy tool and you really need it for transferring
data between channels. If you're going deeper in the rabbits
The writer of 2001 and inventor of the satellite is dead.
It's weird because i just finished reading the last book of the 4
odyssey 3001 last night.
By the way the movie 2001 a space odyssey in Blu-Ray is amazing, it's
the blu-ray with the best image quality.
Hi garry, as always we are outside the subject of Realsoft, but it's fun
Jean-Sebastien Perron
Hi Jean :
Yes , but with Icarus and RSV6 I could think about doing
another little camera-mapping video , featuring the grave-
yard next door .
What about putting a small wireless camera in your tiny
' (except for special cases)
and instead use realtime mapping methods and 'Uvimage' to do
SDS texturing .
cheers
studio
http://www.cc.gatech.edu/~phlosoft/photon/
Strictly speaking, it's photon mapping with a Java applet. It's nearly
as powerful (and in some cases even more so) as a native application.
Right . As the author mentions , it's 75 lines of code (code included
right on that web page) for the
Hi Aidan :
Glad to hear you are getting away for a couple of days . You'll
probably be gone by the time this message hits the cyber-space .
I prefer to give credit where it's due and forgot to mention
that yesterday's stream was viewed via 'Videolan' , the dynamite
little multi-codec freware
This is a very beautiful tutorial . It almost looks like
'Flash' , the way it loads . What S/W did you use to build
it ? (i'm still using notepad) .
Typo3 (an open source CMS www.typo3.org)
Borders of the thumbs are generated on the serverside
via typo3+graphicsmagick+mask.
Popup Effect is a
so that we could then look at the unwrapped mesh and see how
it has been textured ?
Did I miss something :-?
Something like this.
http://the-final.com/rs/UV-Ogl.jpg
Matthias
Listen ... , Moe :
Yes , you missed it every single time I drug you down to
the river to drink the red/green/blue
Thanks Garry , of course i did'nt make the full tour..(...next i will push
F1 !)
F1 is basically designed to take you to a place in the reference
manual that is related , I think , so F1'ing would not have helped
you find that '3D Painting' section . For that you would have had
to go into the
To see a traditional Irish Town Parade nip over here at about 3:30pm
GMT today, Patricks Day ( 18th ):
http://www.macroom.ie/patricksdaycam.htm
Managed to just catch the beginning of the parade .
The streaming was very good . Watched it full screen and it
also had 22Khz/16 bit sound ! Unreal
Andre :
Actually , that example is also digital . It's covered in the
3D painting section of the F1 help , which also covers a couple
of Map2object examples in the 3D Painting section .
However that tutorial is bound to get overlooked because it's in
a section of the manual that's not listed
Simple head model with totally destroyed UVs,
Totally destroyed UV's ? You've got me there . Shall I bite ?
then used a Cylnder Map and Map2Obj no voodoo
No voodoo , but not simple , and certainly not intuative .
I've included the result image , directly from the '3D Painting'
section
http://www.realsoft.info/modules.php?op=modloadname=Newsfile=articlesid=66
http://www.realsoft.info/modules.php?op=modloadname=Newsfile=articlesid=115
Yes , I remember these examples as well . Also , I remember your
parting remarks :
More to come ... How to animate the UVs.
And...
The obvious answer to my original question seems to be
No , there is no OpenGL viewing of the UV Mesh in the
UV Editor . OK , fine .
Hi Garry,
I cut most of your text as I didn't exactly understand it.
I got the feeling you went wrong very early in the process.
I attached two images: One
Before I continue I would like to know if this sort of thing is what you're
looking for.
Arjo.
I forgot to mention I can add a texture via the SDS's Col Tab ,
but when I drag and drop a shader onto the mesh in UV Editor ,
the object get's shaded , but the UV mesh does not .
garry
object to serve as a seam. The rest will be done almost automatically.
I hope this helps a bit. Unwrapping objects will take some study to get
familiar with.
Arjo.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:owner-
[EMAIL PROTECTED] Namens studio
Verzonden: dinsdag 11 maart
Editing (1 or 2?) meager pages ,
shows any OGL shading .
So , I have to wonder , is it broken , or is the UV
Properties window erroneously trying to apply shading
that hasn't actually been coded into RSV6 yet ? Or am
I not interpreting this option properly ?
studio
?
studio
should be 'Surface' though , not 'BBox')
It's in the 'Misc Tools' Window . DragDrop it into your
'View Properties Window' for easy access .
cheers
studio
P.S. testers :
The new toolbar is great for many things . However , when
we create a camera backdrop the choices of material/image
Import OBJ in RS.
Hi :
This part confused me -
Attache a JPG file ( Property Window Col for example )
use Map2Obj.
Are you saying that you can use Map2Obj without selecting
a parallel texture with the object file ? That Map2obj will
automatically look in the objects Property Window Col
Garry,
I have sent the PDF to your email.
andre
Yes , thanks . I see you have used a cylinder mapping
with Map2Obj , as is suggested in the manual .
This little tut would probably come in handy for those
that are using ZBrush . Perhap you could start a thread
in the RS forum and upload the
Also , I would have thought that by now RSV6 would have
HDRi import built right into it ... wouldn't you ?
The hdr plugin is also available at
http://home.vasteras2.net/henriknyqvist/hdr/
Great ! Hopefully some of the Quake players will update
their links .
Realsoft site seems to have
possible ?
I'm on XP-Pro . Do I need to go 'Vista' to get there ?
thanks in advance
studio
Just to be clear- it's the Icons circled in red that don't work
at all . Also , the (missing) :
1) 'Define New Aimpoint' Icon takes 2 attempts (first is wrong)
2) 'Zoom' Icon also takes 2 attempts to get it to work properly .
Anyway , The Default 'View Control Window' is broken in 6.01.03
but we
See if you can spot what I did to force the screen to render
SDS properly in realtime .
garry
Ah, a riddle.
Either fiddle with the texture quality and the mat. rendering (wire tab), or
change the sds object from polygone to nurbs.
What have I won?
Frank Bueters
Hmmm :
Well ,
proper UV coordinates
are UVs which are usable for your operation :-?
It's not possible to say what is proper in your case.
Only that the faces in the UV-Space should not overlap :-?
Yes , no doubt , but my point was about the situation I
was in and the difficulty in finding information in
in
the example in the Manual) .
However , I think UV-Image Analytic Objects work fine .
studio
However , I think UV-Image Analytic Objects work fine .
studio
Scratch that . Broken too .
garry
Well , I thought Nurbs baking would be better suited and
easier to deal with , but it is an absolute Haunted House .
Everything is broken , and I mean everything . Oddly enough
However , I think UV-Image Analytic Objects work fine .
studio
Scratch that . Broken too .
garry
No problem , I'll just move on to working a little
with HDRi ...
... except all the links to that plugin are broken .
Anyone have a working link to that plugin ?
thanks
garry
Vesa hates it because he cannot put a hook and a worm
on OPENGL .
Big sorry from my side to Vesa, for the
wrong interpretation. Thanks to Garry, who's
putting me on the right way.
Matthias
Listen , Matt , your hard work was very appreciated , but I
am compelled to put the community
a positive point of insufficient documentation is the need to
explore the most gloony side of a program.
it's also a question of money...but sure time is money too.
If one makes the choice to ruin his piggy bank he could
go to 3000 - 4000 Euro for some 3D program ( at least!)
+ some more
I think a misunderstanding here...
The day i 'll have the program 100% under the knie i WILL TRY
to write some docs in PDF free to everyone , after that
i will color myself gone.
No misunderstanding :
The battle you/I/us/we , face , when trying to get to that
stage of mastery , is huge .
If you try to bake a analtic mapping type
on a SDS with bad Uvs you can't get good results.
Yes , I know . The problem is with the UV-Image Tool
and not being able to get ... ANY RESULTS FOR SDS !!!
Have a look here:
http://www.the-final.com/rs/checker-sds.jpg
You can see a bad
Hi Matt :
It's 3:00 AM here , I'll attempt to check it out tomorrow .
Thanks
garry
Hi Garry,
Have a look here:
http://www.the-final.com/rs/AO_in_OGL2.zip
First of all , which version of RS are you using ? Are you
Frank still on the 6.01.04 demo ? The rest are on 6.01.03 .
6.01.04
The bad distortions on the SDS can be solved by
simply refining the top and bottom of the SDS a little bit
It's an everyday problem, how to get good UVs.
No character with painted textures without having good UVs :-?
Matthias
Must be some kind of major communication breakdown (again?) .
Sorry, most times my german is better than my english.
Only tried to help out.
Your english is very good .
I've never read the manual for the UVimage tool :-?
Well ,there isn't much to read , unfortunately . The UV-Image
tool is another example of a very powerful component that is
not
Also , when I make a 'Light Object' , 'Wireframe Invisible'
(so as to get it to hell out of the way) it stops working
in OpengL mode . It still Raytraces fine , though .
I have a better answer for this one. Select the light and go to the
'Wire' tab on Object properties and select
Quick update: I finally managed to get something in opengl, it appears I got
into trouble because I was working with SDS and tried to bake into the faces
('attach' and 'per face' checked). This is handled differently by OGL, a
bug??
Workaround by going into the freshly calculated
What should be the result :-?
A textured object for RS-Viewer :-?
Matthias
Yes . Mark I are just testing the V6 demo .
garry
Target Window/Main Window/Thumbnail Width-height)
But when I use it , it still opens as the default tiny
size , until I click in the 'Thumbnail' area , and then
it does expand to the larger size I've set it to .
studio
The whole purpose of this thread is to talk about realtime
results , and so far I can get no realtime results using
the 'UVimage tool' and SDS .
garry
Hi Garry,
did you have a look at the file,
is it this what you like to get:
http://www.the-final.com/rs/
Matthias
Yes , for hours
good ! well i thought to build clothes that way.
andre
OK , well the Cloth Plugin is on it's way ! The author
of the plugin is just putting the finishing touches on
it now .
Stay tuned !
garry
As I said earlier , previous versions of RS would do this
for you , so I'm assuming we still can ...
OK , great :
The tutorial is still in the V6 manual . It's called -
- Chapter 8. Rendering -
- Advanced Illumination Examples
The whole key is this very undocumented part
Uuuups, if you need a demo-file,
feel free to ask.
But remember: JS in RS v6 will not work :-(
You have to use v5.x
Matthias
Hi Matt :
Not true ! Just use the V6 Demo ! :-?
;-)
garry
Just did some quick tests and I was able to create maps
for raytraced shadows that were displayed very well in
OpenGL and the RSViewer . I think it possible to combine
the illumination maps with the color maps in an image
editor , to get a nice effective OGL representation .
garry
A very
Hi Mark :
Impressive stuff, smooth realtime movement and full GI. You
don't see that often in realtime!
I agree .
Yes, it's worth a try with RS. Baking illumination can work well,
I used this trick for ceilings in GI scenes.
Exactly .
But baking indirect illumination into an entire
Hi Mark :
Big problem: RS's OGL realtime engine ignores the Illumination channel in
VSL materials. How to make the illumaps show up in RS's own realtime engine?
Is there a walkaround? All the more because shadows would have to be baked
too, the RS engine doesn't do shadows, even though my
It would be a challenge to render clock in real time
with a J.Script adding to each second a small amount
making from 12 13.
...just a crazy idea of course...
best
andre
That idea was actually done by Frank Dodd , I think ,
many years ago (if I remember correctly) .
I look at your rendering ,
If I make a texture 'RT Invisible' it still gets
rendered in OpengL . To me this sounds incorrect .
Is there a reason for this ?
studio
So where do we start , to even discuss the workaround method ?
As you say , edit manually , I guess , but man that is a lot
of work (as I believe you are implying) .
I think we need either complete export including textures and illumaps to
run RS baked projects in an external advanced
Sorry for the half-assed suggestion. I was thinking of DELETING the
texture mapping object, not making it RT invis. You are right, this
should work.
That's what I figured too .
Also , when I make a 'Light Object' , 'Wireframe Invisible'
(so as to get it to hell out of the way) it stops
The new RSV6 Viewer has many possibilities of course . For ex-
cellent examples of those possibilities we may have to look to
some of the viewers which have been around for several years .
http://www.studiodynamics.net/list/gallery.mpg 1.6 MB
The above mpeg is a transcoded (via VLAN) example
I got an error too installing on vista 32 but
it did not stop the installing process so it started later
very well.
I use visual studio 5.
andre
Hi Andre :
Yes , and that's probably what saved you ... the fact that
you use VS5 .
For users with brand new systems there may still be some
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