Re: [Audyssey] l-works

2010-05-23 Thread shaun everiss

hmmm
well darkerprojects.com had something, so it looks to be dreamhost sites to.
both of those companies.
nothing else seems to be touched.
At 02:29 a.m. 23/05/2010, you wrote:

the thought is that it's just an attack on bluehost customers and has
nothing to do with the blind community


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, May 22, 2010 5:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] l-works

Is it still coming from tristons server like the last time?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 22, 2010 5:04 AM
Subject: Re: [Audyssey] l-works


 Hi Muhammed,
 Um...somehow, I doubt it's a robot. This is not SiFi.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Friday, May 21, 2010 5:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] l-works

 It's probably some idiot with too much free time on his hands and nothing
 better to do with it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Muhammed Deniz muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 21, 2010 4:31 PM
 Subject: Re: [Audyssey] l-works


 WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to think
 who the hacker is, must be the spoofer robot. Any one agree with me?
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is
 welcome, talking about computer problems is welcome when their are know
 holidays but that's only in easter holidays or know holidays. If you want
 to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: shaun everiss shau...@xtra.co.nz
 To: gamers@audyssey.org
 Sent: Friday, May 21, 2010 10:45 PM
 Subject: [Audyssey] l-works


 hmmm
 looks like the l-works blog is hacked again, maybe bits are hacked and
 bits are not.
  also how long does it take for bsc to respond to mail about keys I have
 been trying to ask for ones for classic troop and pipe for ages now.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to 

Re: [Audyssey] Blastbay Studios back up!

2010-05-23 Thread shaun everiss

thats good news fill.
I have just got my reg codes from bsc for their stuff so this does 
mean that once again I am actually in business and I mean totally in 
business as far as the system recovery is concerned.

At 01:37 a.m. 23/05/2010, you wrote:

Hi all,

I am happy to announce that Blastbay Studios is now back up and 
running! Despite the two massive attacks launched on our server, 
everything is now back in its usual order again. We have switched to 
a new, faster and more secure server. More information is on the website.


Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] where to find a game site

2010-05-23 Thread shaun everiss

no it is not.
if anyone wants ask piter for the group info there is no limit as far 
as I know.
you will need drop box but if you need an account the group can 
previde you with the means to make one.
over that you as I said need autoit, which should be on the folder in 
the tools folder.

so is bgt, I keep that updated.

though for space reasons I will not be including the extra sound packs.
Ok, also the fact that my isp has scrapped my data plan so its 
actually more expensive to upload and download data now.

At 05:29 a.m. 23/05/2010, you wrote:

Its not published yet.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about 
games is welcome, talking about computer problems is welcome when 
their are know holidays but that's only in easter holidays or know 
holidays. If you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, May 22, 2010 6:01 PM
Subject: [Audyssey] where to find a game site


hey so where can i find this skee ball game?  no one gave me a site 
to go and get it.  and is it a off line game or do you have to be 
online to play?


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle boomer.

2010-05-23 Thread shaun everiss
well there has not been any actual news from the pkb and dzk test 
group and I periodically check the folder.

oh bgt has been updated in the folder by the way if anyone cares.
yeah I could have actually put that in the right place but since we 
are talking about all this and I am lazy after a rather bussy day, well.

At 06:03 a.m. 23/05/2010, you wrote:

Hi Kevin,
Is their any news on the battle boomer game? I no you said that 
you'll have to port it over to bgt, but you haven't really given us 
any updates yet.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about 
games is welcome, talking about computer problems is welcome when 
their are know holidays but that's only in easter holidays or know 
holidays. If you want to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Future of Audio Games

2010-05-23 Thread key stone
My first audio game was Battle ship back in 2000, after losing my eye sight I 
was going crazy knowing this market was available; although I'm grateful for 
the audio game market my thirst for gaming hasn't been quenched; I was a 
Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio 
games tends to stick to kids type games, and not more adult/real life games 
like GTA or even Star Wars; Allot of us have been around since the start of the 
gaming revolution and has played systems such as Coleco vision, Atari, Sega and 
Nintendo, and has played hundreds of games; I know and hope audio games will 
pick up it's pace as technology improves, but I anxiously wait for some more 
serious game titles that will expand the adult audio gamers mind and appetite. 
I would love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally lead 
my EAGLES to The Super Bowl..LOL.. Thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread key stone
I played Ms. Pacman so much it left a permanent maze stuck on my television, 
even when it was turned off; My Mom didn't care for that so much.. Thank God 
TV's have better screens now or my son would have a serious problem with 
that 360..LOL
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 7:47 PM
Subject: Re: [Audyssey] Happy Birthday Pacman



Hi Dark,
Depends on what console you were playing it on. The original Packman
home version was designed for the Atari 2600.  They later produced
sequals like Mrs. Packman and Packman Jr. for the Atari 7800 series
consoles.  As it happens they also released a new 2600 console, before
they went out of business, with slightly newer/updated versions of
their 2600 series games. One of those was of course Packman. Since
then there have been several clones and retro remakes of Packman
designed by a number of companies for every operating system and
console you can imagine. So the little yellow guy is very much a
classic that continues to get passed on from generation to generation.



On 5/22/10, dark d...@xgam.org wrote:

Rather fun, if not actually accessible (though thanks to phil there is
accessible packman of course).


Interestingly enough though, while I remember playing packman at the age 
of
3 or 4 on our old atari 2600, the colours and sfx were completely 
different

from the arcade version, though the gameplay was exactly the same.

Sinse this would've been in 1985 and 86, I wonder if that was actually 
the

original packman or a sequal, --- sinse I do remember it having features
such as the maze actually changing after a few levels.

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] to shaun everiss

2010-05-23 Thread ENES SARIBAŞ
hi,
you said that you had the asmodean recordings can you share them with me?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Jorge Gonçalves

Hi Thomas. I agree with allmost everything what you said here.
Anyways, I think you're forgetting Che.
Not only he created great games including Railracer which is for me the 
best audiogame ever produced and cardroom with constantly new games in 
the way.
And also, the quolity of services that Che offers such as a dedicated 
server for online playing, tournaments etc.
For me, in another field, blind gamers comunity  owes a lot to Jim 
Kitchen who is for me the developper who probably made more hapy blind 
gamers in the world!

I personally admire infinitely the work of Jim for us.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 6:36, Thomas Ward escreveu:

Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many here will remember James
North briefly tried to make a come back had a pretty impressive list
of game projects in the works like Montezuma's Revenge, ESP Raceway, a
mouse demo, and Max Shrapnal. However, after a number of personal

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Oriol Gómez
Personally I agree with everything Thomas said here, and I have to add
that with the recent release of the bgt game engine, I believe that
people are going  to start creating a lot more stuff once it comes out
and is publicly well known and more features are added.
It has great potential and it's easy to code with.

Just my 2 cents.

On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
 Hi Thomas. I agree with allmost everything what you said here.
 Anyways, I think you're forgetting Che.
 Not only he created great games including Railracer which is for me the
 best audiogame ever produced and cardroom with constantly new games in
 the way.
 And also, the quolity of services that Che offers such as a dedicated
 server for online playing, tournaments etc.
 For me, in another field, blind gamers comunity  owes a lot to Jim
 Kitchen who is for me the developper who probably made more hapy blind
 gamers in the world!
 I personally admire infinitely the work of Jim for us.

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

 Em 23-05-2010 6:36, Thomas Ward escreveu:
 Hi Dark,
 Oh, I've noticed this trend as well. i think everyone has that has
 been around this community long enough. Obviously, I've been hear a
 lot longer than you have, at least 10 years or so, and I've seen a lot
 of developers come and go. Some of them were pretty major for a while.
 Back when I discovered the Audyssey magazine and this list, this would
 have been around 1999 or 2000, game developers were just beginning to
 make the switch from Dos to Windows based games. The major developers
 at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
 BSC Games was just getting started too.
 At the time PCS Games had created a rather impressive catalog of Dos
 games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
 Unfortunately, Kevin left PCS Games, and the market was shifting to
 Windows based games. Phil eventually acquired the GMA Engine and
 produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
 games, and is still an active member of our community. However, PCS
 isn't as active as it once was.
 As for ESP I think we all know the story there. James North decided to
 quit, turned control over to Josh, and it was renamed Adora
 Entertainment. Eventually Josh has some personal issues with a former
 girl friend, I believe it was, and he ended up renaming it Draconis
 Entertainment. While the software has been faithfully maintained and
 sold via Josh under one company name or another Draconis really hasn't
 yet put out anything truly new in years. All of their releases like
 ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
 and Ten Pin Alley, were all released quite a long time ago. I know
 they have something in the works for Mac, but still the fact remains
 when the company was still ESP James North was cranking out games left
 and right. Most of the Draconis product catalog is all James North's
 handywork.
 As for GMA I think David has been fairly active over the past 10
 years. Considering the types of games he's produced like Tank
 Commander, Shades of Doom, Time of Conflict, etc I can certainly
 understand why there are long delays between releases. They are not
 the types of games a developer can slap together in a couple of weeks
 and sell left and right. They take considerable time and effort so I
 still see GMA as pretty major even if they aren't producing games left
 and right.
 As for BSC you said yourself what the problem is there. When Justin
 started out he and Dan were cranking out games like Pipe, Troopenum,
 and Hunter. Then, eventually Dan whent off to make DanZ Games and
 Justin got a real job, and no longer has time to devote to BSC like
 the old days. However, there for a couple of years or so Justin and
 Dan had a pretty good run. I doubt we'll see BSC make a come back any
 time soon unless Justin has a drastic change in employment/change in
 his work schedule.
 In fact, out of all the game developers the only one who has
 consistantly released games practically on a yearly basis and is the
 bedrock of audio gaming is Jim Kitchen. His Dos games were the first
 accessible games I had ever heard of, and he is still producing games
 on a somewhat regular basis. I have to give Jim a lot of credit for
 hanging in here as long as he has. I know far too many accessible game
 developers who have came and went over the past 10 years or so.
 First, there is the now infamous Bavisoft. For a couple of years they
 made a name for themselves when they put out Grizzly Gulch and
 Chillingham. That was around 2003/2004 or so. After that they
 basically fell off the face of the earth, and haven't done anything of
 note since.
 Second, there was LightTech Interactive. That was a company that was
 going very far very fast. It is true they had very simple games like
 Light Cars, Light Locator, The Horse 

[Audyssey] Online games

2010-05-23 Thread Mária Orovčíková
Hi friends,
does anyone know about the games I could play online with other users?
The only game which I play online and which I like so much is monopoly made by 
rs games. I would like to try some other online games, so if you know about 
games which are worth playing please let me know.
Thank you in advance for your help.

Best regards
Maria
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Online games

2010-05-23 Thread Jorge Gonçalves

There are a lot of them:
Railracer,
topspeed,
sound rts,
Che's card games,
And a lot of online games based in text format.
Try:
www.theogn.com
and find a game which feets you!
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 11:34, Mária Orovčíková escreveu:

Hi friends,
does anyone know about the games I could play online with other users?
The only game which I play online and which I like so much is monopoly made by 
rs games. I would like to try some other online games, so if you know about 
games which are worth playing please let me know.
Thank you in advance for your help.

Best regards
Maria
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Muhammed Deniz
Yeah, some of the developers have vanished. Though just because of a job, or 
a full time job, I can't see a reason of quiting. And also, I liked all of 
light tech's game apart from light battles.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 10:21 AM
Subject: Re: [Audyssey] Where have all the developers gone?


Personally I agree with everything Thomas said here, and I have to add
that with the recent release of the bgt game engine, I believe that
people are going  to start creating a lot more stuff once it comes out
and is publicly well known and more features are added.
It has great potential and it's easy to code with.

Just my 2 cents.

On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:

Hi Thomas. I agree with allmost everything what you said here.
Anyways, I think you're forgetting Che.
Not only he created great games including Railracer which is for me the
best audiogame ever produced and cardroom with constantly new games in
the way.
And also, the quolity of services that Che offers such as a dedicated
server for online playing, tournaments etc.
For me, in another field, blind gamers comunity  owes a lot to Jim
Kitchen who is for me the developper who probably made more hapy blind
gamers in the world!
I personally admire infinitely the work of Jim for us.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 6:36, Thomas Ward escreveu:

Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has

Re: [Audyssey] Online games

2010-05-23 Thread Mária Orovčíková

Wow, thank you a lot, will give it a try.
Is it necessary to register on the website before chosing a certain game?

Regards
Maria

- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 12:10 PM
Subject: Re: [Audyssey] Online games



There are a lot of them:
Railracer,
topspeed,
sound rts,
Che's card games,
And a lot of online games based in text format.
Try:
www.theogn.com
and find a game which feets you!
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 11:34, Mária Orovčíková escreveu:

Hi friends,
does anyone know about the games I could play online with other users?
The only game which I play online and which I like so much is monopoly 
made by rs games. I would like to try some other online games, so if you 
know about games which are worth playing please let me know.

Thank you in advance for your help.

Best regards
Maria
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on the 
PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an ACB 
convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since then 
both Carl and myself got married and he has a full time job with IBM as a 
programmer.
My plan has always been to convert many of my DOS games to windows, but my 
interest in the Harry Potter world has taken over most of my time the past 4 
years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point of 
developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it is 
finished.


Phil 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Phil Vlasak

Pac-Man still munching foes and winning fans

Wocka wocka! The seminal video game turns 30 this month.

For a video game, Pac-Man is getting downright old. The ghost-wary hero with 
an insatiable appetite for dots turns 25 this month.


From the early 1980s Pac-Mania to today's endless sequels and rip-offs, 
the original master of maze management remains a bright-yellow circle on the 
cultural
radar. But there was more to Pac-Man's broad appeal than dodging on-screen 
archrivals Blinky, Pinky, Inky and Clyde.


This was the first time a player took on a persona in the game. Instead of 
controlling inanimate objects like tanks, paddles and missile bases, players
now controlled a 'living' creature, says Leonard Herman, author of 
Phoenix: The Rise and Fall of Videogames. It was something that people 
could identify,

like a hero.

It all began in Japan, when Toru Iwatani, a young designer at Namco, caught 
inspiration from a pizza that was missing a slice. It debuted in the U.S. in

1980.

Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior 
Pac-Man), a cartoon show and hundreds of licensed products. It even reached 
the pop-music

charts in '82 with Pac-Man Fever by Buckner  Garcia.

Billy Mitchell, the first and only person known to play a perfect game of 
Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels in 
more
than six hours in 1999, according to video-game record-keepers Twin 
Galaxies) says Pac's popularity was in its nonviolent simplicity.


The fact that it's cute ... It's not an appeal based on violence, said 
Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a 
kid,

everyone could adapt to the Pac-Man world.

Billions of quarters later, Pac-Man's influence continues.

As part of a final project for a class in New York University's Interactive 
Telecommunications graduate program last year, students with cellphones and
Wi-Fi Internet connections mimicked the game, tracking their movements on a 
grid spanning several city blocks.


They called this analog re-enactment, where four people dressed as ghosts 
searched for Pac-Man on the streets around New York's Washington Square 
Park,

Pac-Manhattan.
We never had anyone clear the entire board, said Frank Lantz, a game 
designer who taught the course.


Namco sold 293,822 of the arcade machines between 1980 and '87. It shows no 
signs of giving up on the franchise.


People say, 'Who buys Pac-Man?' It's one of the few games where the answer 
is, 'Everyone, ' said Scott Rubin, general manager of Namco America.


Herman, the author, said Pac-Man's place in video-game history is forever 
secure: It was a milestone of video-game history.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Online games

2010-05-23 Thread The Kolesar Brothers
Well, my brother and I have been playing a online truck driving game since 
around December of 08.
For we jaws users you'll need to have your navigation keys turned on to be 
able to play it.
Aboutt the only thing that isn't blind friendly is the GPS system.
But if you'd like to give the game a test drive? The web page is at
www.trukz.com
If you do decide to sign up? Check out the Big Mountain Express Company.
If you have enough vision to see the computer monitor? You'll have all kinds 
of slashing lights and the truck's dashboard flashing at you.
Also, if you decide to drive this game.
There's roughly a handful of blind drivers that are all willing to lend a 
hand for help.
Also, most of the players are related to actual truck drivers, are drivers 
themselves, or are retired drivers. But are still willing to help out where 
needed. It is a friendly and competative little group.
Make sure you keep a eye on the bulletins, the experation date on your 
goodies for your truck, your truck and everything else. SMILES.
If you need some help? Let us know and we'll do our best to try and help you 
out.
Ron and Leader Dog Boz from Class 0409 who now is a grey lab instead of a 
black lab.
Have a good day,
From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com

- Original Message - 
From: Mária Orovcíková maria.orovcik...@gmail.com
To: Gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:34 AM
Subject: [Audyssey] Online games


Hi friends,
does anyone know about the games I could play online with other users?
The only game which I play online and which I like so much is monopoly made 
by rs games. I would like to try some other online games, so if you know 
about games which are worth playing please let me know.
Thank you in advance for your help.

Best regards
Maria
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] judgmentday trophy problems

2010-05-23 Thread ENES SARIBAŞ
hi,
 i have several problems with judgmentday trophys
first i can't get the 12-13 and 13-20 trophy
and i got all game trophys and didn't get the gamers paradise trophys
and jingle bells how do we get that one
don't we play the game on the night of december 31

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] any news?

2010-05-23 Thread Nicol
Hi all
Its so nice to be back.
My messages bounced back to the mailman server because I had pc problems but
now I am bac at  last!
Any news since I was away?
I think I was off-list for about a month or two.
Has there been anything  new lately?
Happy gaming.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

Not only that but Philip's in college is he not?
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 10:36 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many here will remember James
North briefly tried to make a come back had a pretty impressive list
of game projects in the works like Montezuma's Revenge, ESP Raceway, a
mouse demo, and Max Shrapnal. However, after a number of personal
problems, plus an angry mob of upset customers, I took his game
projects off his hands, and he dropped out of site. Probibly never to
be heard from again I figure.
Finally, we have DanZ Games. As I said before I remember Dan got
started helping Justin with BSC Games and then he split off and
created DanZ Games with a few projects of his own like Super Deecout.
However, recently after getting a full time job etc he hung up the
game programming gig, 

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
Hi despite people getting jobs, personally problems or lack of cash to churn 
out audio games, I think at least companies like Bavisoft should at least 
let us know why they are silent or look at alternitive ways of producing 
games.  I'm very disappointed in a lot of these companies, especially 
Danzgames who just seem to have vannished off the face of the earth.  When I 
found out the release dates of Tank Commander and Shades of Doom were so 
long ago I thought something had happened to GMA, but am now hoping they 
will produce more games using the engen, as I feel that's what the market 
needs.  If it wasn't for Jason Allan, Philip Benfall, Tomas Ward and Phil 
Vlasack I think blind fans of action arcade/action  games would still be 
stuck in the dark ages.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:36 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many 

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
I'm sure most people would like that as well. Problem is that our developers 
are one, two or at most three-man operations generally, so those more 
serious games would probably quite literally take years to code. And, as has 
often been pointed out, one really has to be careful when writing games 
since you have to be sure you don't use copyrighted material since there's 
no guarantee you won't get caught by the developer and get slapped with a 
Cease and Desist order as Thomas did. I mean it's another matter if the 
developer has taken the same route that IdSoft did with the original Quake, 
which is why we have Audio Quake, but if not it's best not to take chances. 
You could certainly base your game on one of your favorites so long as you 
didn't use the characters.

We are the Knights who say...Ni!
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I would 
love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally 
lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
I actually think Draconis should do what Danz did and release their stuff as 
free games, they're not exactly on the move anymore so why should we still 
have to pay a lot for not getting as much from a product as you thought you 
would.  An example in my case was Monkey Business, really good story and 
sounds, but seriously lacking in narration and helpfull navigation for the 
blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a combination 
of creative differences and lack of time being as they were all pretty 
busy students. It is a great shame though, especially considdering some of 
the plans they had (I was actually due to voice act in one of their 
titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take a 
shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed games 
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have 
the same position on his stuff, even without said broardening of outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Bryan Peterson
Wow. I didn't know that could actually happen. I thought that was just 
something our parents said to try to get us to stop playing the game LOL. In 
fact my mom and brother's favorite line was that sooner or later I was going 
to turn into an NES.

We are the Knights who say...Ni!
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:23 AM
Subject: Re: [Audyssey] Happy Birthday Pacman


I played Ms. Pacman so much it left a permanent maze stuck on my 
television, even when it was turned off; My Mom didn't care for that so 
much.. Thank God TV's have better screens now or my son would have a 
serious problem with that 360..LOL
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 7:47 PM
Subject: Re: [Audyssey] Happy Birthday Pacman



Hi Dark,
Depends on what console you were playing it on. The original Packman
home version was designed for the Atari 2600.  They later produced
sequals like Mrs. Packman and Packman Jr. for the Atari 7800 series
consoles.  As it happens they also released a new 2600 console, before
they went out of business, with slightly newer/updated versions of
their 2600 series games. One of those was of course Packman. Since
then there have been several clones and retro remakes of Packman
designed by a number of companies for every operating system and
console you can imagine. So the little yellow guy is very much a
classic that continues to get passed on from generation to generation.



On 5/22/10, dark d...@xgam.org wrote:

Rather fun, if not actually accessible (though thanks to phil there is
accessible packman of course).


Interestingly enough though, while I remember playing packman at the age 
of
3 or 4 on our old atari 2600, the colours and sfx were completely 
different

from the arcade version, though the gameplay was exactly the same.

Sinse this would've been in 1985 and 86, I wonder if that was actually 
the

original packman or a sequal, --- sinse I do remember it having features
such as the maze actually changing after a few levels.

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] l-works

2010-05-23 Thread Lori Duncan

What's the point of hacking I'd like to know?
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:04 AM
Subject: Re: [Audyssey] l-works



hmmm
well darkerprojects.com had something, so it looks to be dreamhost sites 
to.

both of those companies.
nothing else seems to be touched.
At 02:29 a.m. 23/05/2010, you wrote:

the thought is that it's just an attack on bluehost customers and has
nothing to do with the blind community


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, May 22, 2010 5:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] l-works

Is it still coming from tristons server like the last time?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want 
to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 22, 2010 5:04 AM
Subject: Re: [Audyssey] l-works


 Hi Muhammed,
 Um...somehow, I doubt it's a robot. This is not SiFi.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On

 Behalf Of Bryan Peterson
 Sent: Friday, May 21, 2010 5:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] l-works

 It's probably some idiot with too much free time on his hands and 
 nothing

 better to do with it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Muhammed Deniz muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 21, 2010 4:31 PM
 Subject: Re: [Audyssey] l-works


 WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to 
 think

 who the hacker is, must be the spoofer robot. Any one agree with me?
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games 
 is
 welcome, talking about computer problems is welcome when their are 
 know
 holidays but that's only in easter holidays or know holidays. If you 
 want

 to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: shaun everiss shau...@xtra.co.nz
 To: gamers@audyssey.org
 Sent: Friday, May 21, 2010 10:45 PM
 Subject: [Audyssey] l-works


 hmmm
 looks like the l-works blog is hacked again, maybe bits are hacked 
 and

 bits are not.
  also how long does it take for bsc to respond to mail about keys I 
 have

 been trying to ask for ones for classic troop and pipe for ages now.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Lori Duncan
Sorry but what with the high quality of action games out there for the blind 
now, why was Packman so popular.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:39 PM
Subject: Re: [Audyssey] Happy Birthday Pacman



Pac-Man still munching foes and winning fans

Wocka wocka! The seminal video game turns 30 this month.

For a video game, Pac-Man is getting downright old. The ghost-wary hero 
with an insatiable appetite for dots turns 25 this month.



From the early 1980s Pac-Mania to today's endless sequels and rip-offs,
the original master of maze management remains a bright-yellow circle on 
the cultural
radar. But there was more to Pac-Man's broad appeal than dodging on-screen 
archrivals Blinky, Pinky, Inky and Clyde.


This was the first time a player took on a persona in the game. Instead 
of controlling inanimate objects like tanks, paddles and missile bases, 
players
now controlled a 'living' creature, says Leonard Herman, author of 
Phoenix: The Rise and Fall of Videogames. It was something that people 
could identify,

like a hero.

It all began in Japan, when Toru Iwatani, a young designer at Namco, 
caught inspiration from a pizza that was missing a slice. It debuted in 
the U.S. in

1980.

Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior 
Pac-Man), a cartoon show and hundreds of licensed products. It even 
reached the pop-music

charts in '82 with Pac-Man Fever by Buckner  Garcia.

Billy Mitchell, the first and only person known to play a perfect game of 
Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels 
in more
than six hours in 1999, according to video-game record-keepers Twin 
Galaxies) says Pac's popularity was in its nonviolent simplicity.


The fact that it's cute ... It's not an appeal based on violence, said 
Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a 
kid,

everyone could adapt to the Pac-Man world.

Billions of quarters later, Pac-Man's influence continues.

As part of a final project for a class in New York University's 
Interactive Telecommunications graduate program last year, students with 
cellphones and
Wi-Fi Internet connections mimicked the game, tracking their movements on 
a grid spanning several city blocks.


They called this analog re-enactment, where four people dressed as ghosts 
searched for Pac-Man on the streets around New York's Washington Square 
Park,

Pac-Manhattan.
We never had anyone clear the entire board, said Frank Lantz, a game 
designer who taught the course.


Namco sold 293,822 of the arcade machines between 1980 and '87. It shows 
no signs of giving up on the franchise.


People say, 'Who buys Pac-Man?' It's one of the few games where the 
answer is, 'Everyone, ' said Scott Rubin, general manager of Namco 
America.


Herman, the author, said Pac-Man's place in video-game history is forever 
secure: It was a milestone of video-game history.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
I'd love to play Arthur's Quest since I've always been intrigued by the 
legend of King arthur. But I've never found the Windows version of DOS to be 
all that workable. And I don't dare experiment since I have a tendency to 
change something crucial without realizing it and end up messing up the 
system.

We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on 
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an 
ACB convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since 
then both Carl and myself got married and he has a full time job with IBM 
as a programmer.
My plan has always been to convert many of my DOS games to windows, but my 
interest in the Harry Potter world has taken over most of my time the past 
4 years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point of 
developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it 
is finished.


Phil

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Bryan Peterson
I also remember a record that my brother got for CHristmas once. It was 
probably based on the cartoon. But I remember the ghosts, Shadow, Bashful, 
Speedy and Poky, decided to steal all the fruit in Pacville to try to beat 
Pacman. Kinda corny these days but I still have a lot of fond memories of 
it.

We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 7:39 AM
Subject: Re: [Audyssey] Happy Birthday Pacman



Pac-Man still munching foes and winning fans

Wocka wocka! The seminal video game turns 30 this month.

For a video game, Pac-Man is getting downright old. The ghost-wary hero 
with an insatiable appetite for dots turns 25 this month.



From the early 1980s Pac-Mania to today's endless sequels and rip-offs,
the original master of maze management remains a bright-yellow circle on 
the cultural
radar. But there was more to Pac-Man's broad appeal than dodging on-screen 
archrivals Blinky, Pinky, Inky and Clyde.


This was the first time a player took on a persona in the game. Instead 
of controlling inanimate objects like tanks, paddles and missile bases, 
players
now controlled a 'living' creature, says Leonard Herman, author of 
Phoenix: The Rise and Fall of Videogames. It was something that people 
could identify,

like a hero.

It all began in Japan, when Toru Iwatani, a young designer at Namco, 
caught inspiration from a pizza that was missing a slice. It debuted in 
the U.S. in

1980.

Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior 
Pac-Man), a cartoon show and hundreds of licensed products. It even 
reached the pop-music

charts in '82 with Pac-Man Fever by Buckner  Garcia.

Billy Mitchell, the first and only person known to play a perfect game of 
Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels 
in more
than six hours in 1999, according to video-game record-keepers Twin 
Galaxies) says Pac's popularity was in its nonviolent simplicity.


The fact that it's cute ... It's not an appeal based on violence, said 
Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a 
kid,

everyone could adapt to the Pac-Man world.

Billions of quarters later, Pac-Man's influence continues.

As part of a final project for a class in New York University's 
Interactive Telecommunications graduate program last year, students with 
cellphones and
Wi-Fi Internet connections mimicked the game, tracking their movements on 
a grid spanning several city blocks.


They called this analog re-enactment, where four people dressed as ghosts 
searched for Pac-Man on the streets around New York's Washington Square 
Park,

Pac-Manhattan.
We never had anyone clear the entire board, said Frank Lantz, a game 
designer who taught the course.


Namco sold 293,822 of the arcade machines between 1980 and '87. It shows 
no signs of giving up on the franchise.


People say, 'Who buys Pac-Man?' It's one of the few games where the 
answer is, 'Everyone, ' said Scott Rubin, general manager of Namco 
America.


Herman, the author, said Pac-Man's place in video-game history is forever 
secure: It was a milestone of video-game history.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Mauricio Almeida
phil,

Do people that bought sarah 1, get free licences for sarah 2, or do they
buy it again, and if so, for what price?

thanks,

mauricio
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 23 de Maio de 2010 08:23
Assunto: Re: [Audyssey] Where have all the developers gone?

I'd love to play Arthur's Quest since I've always been intrigued by the
legend of King arthur. But I've never found the Windows version of DOS to be
all that workable. And I don't dare experiment since I have a tendency to
change something crucial without realizing it and end up messing up the
system.
We are the Knights who say...Ni!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Dark,
 One slight correction, I worked with Draconis on Ten Pin Alley, based on
 the PCS game Ten Pin Bowling for DOS.
 And that game was based on the GEM machine game of bowling, which was a
 dedicated game consul for the Blind based on the Tandy color computer and
 used game cartridges and a built in voice synthesizer. I bought it at an
 ACB convention in 1989.

 PCS was putting out about 4 games a year between 1996 and 1999 for DOS
 because both myself and Carl were single living with our parents. Since
 then both Carl and myself got married and he has a full time job with IBM
 as a programmer.
 My plan has always been to convert many of my DOS games to windows, but my
 interest in the Harry Potter world has taken over most of my time the past
 4 years.
 Carl is considering getting back into game programming and is now putting
 together C plus plus libraries needed for this task.
 I told him about the steps Thomas ward went through to get to the point of
 developing a game and he may profit from that knowledge.
 Once my Sarah game update is finished, I plan on developing several games
 using the GMA engine.
 But I am also considering the BGT engine and Thomas Ward's engine once it
 is finished.

 Phil

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Lori Duncan
Actually what gets me so angery is I've tried joining in with sighted games 
on my sister's computer.  It's a Nintendo, one of the ones with games where 
you've to move around.  I can only really do the bolling game because when 
you get s strick it will say Great shot! or something like that, same for 
if you get a half.  Also there's sounds of skittles falling and my family 
tell me how many I get down.  I've won games on it and it's great playing 
with my sister and friends, but to be honest I wish it was accessible for 
the blind with talking menus and everything.  There's another game called 
Marrio Car  It's really fast, I think the idea is to drive a car around 
avoiding other cars picking up boxs, avoiding electricity and get bonus 
objects.  I don't think it'd be breaking any laws to make it accessible for 
the blind, or any other visual game for that matter.  If someone stops you 
just get them with the disability discrimination act.  We have as much right 
to have fun as any sighted person.  Just my own thoughts, and I'm not a 
political person, just believe in the blind ruling the world.  Smile
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:16 PM
Subject: Re: [Audyssey] Future of Audio Games


I'm sure most people would like that as well. Problem is that our 
developers are one, two or at most three-man operations generally, so 
those more serious games would probably quite literally take years to 
code. And, as has often been pointed out, one really has to be careful 
when writing games since you have to be sure you don't use copyrighted 
material since there's no guarantee you won't get caught by the developer 
and get slapped with a Cease and Desist order as Thomas did. I mean it's 
another matter if the developer has taken the same route that IdSoft did 
with the original Quake, which is why we have Audio Quake, but if not it's 
best not to take chances. You could certainly base your game on one of 
your favorites so long as you didn't use the characters.

We are the Knights who say...Ni!
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I would 
love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally 
lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan

Correct me if I'm wrong, but I'm sure the upgrade is free.  Smile
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?



phil,

Do people that bought sarah 1, get free licences for sarah 2, or do they
buy it again, and if so, for what price?

thanks,

mauricio
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 23 de Maio de 2010 08:23
Assunto: Re: [Audyssey] Where have all the developers gone?

I'd love to play Arthur's Quest since I've always been intrigued by the
legend of King arthur. But I've never found the Windows version of DOS to 
be

all that workable. And I don't dare experiment since I have a tendency to
change something crucial without realizing it and end up messing up the
system.
We are the Knights who say...Ni!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a
dedicated game consul for the Blind based on the Tandy color computer and
used game cartridges and a built in voice synthesizer. I bought it at an
ACB convention in 1989.

PCS was putting out about 4 games a year between 1996 and 1999 for DOS
because both myself and Carl were single living with our parents. Since
then both Carl and myself got married and he has a full time job with IBM
as a programmer.
My plan has always been to convert many of my DOS games to windows, but 
my
interest in the Harry Potter world has taken over most of my time the 
past

4 years.
Carl is considering getting back into game programming and is now putting
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point 
of

developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it
is finished.

Phil

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
I agree completely Lori. But Bavisoft in particular doesn't seem to take our 
suggestions into consideration. Someone from Bavisoft, or at the very least 
someone claiming to be from Bavisoft, posts on the forum at 
www.audiogames.net, but only extremely rarely, and only then when someone 
suggests that their past titles should be made abandonware and distributed 
free as downloadable files. And even then it's a simple please don't do 
that. No indication of what if anything might be in the works. I mean I 
understand not wanting to give out too many details about the game, but at 
least tell us if they are working on something or even a simple seasons 
greetings. Even Draconis isn't quite so secretive despite their general 
silence.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:15 AM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi despite people getting jobs, personally problems or lack of cash to 
churn out audio games, I think at least companies like Bavisoft should at 
least let us know why they are silent or look at alternitive ways of 
producing games.  I'm very disappointed in a lot of these companies, 
especially Danzgames who just seem to have vannished off the face of the 
earth.  When I found out the release dates of Tank Commander and Shades of 
Doom were so long ago I thought something had happened to GMA, but am now 
hoping they will produce more games using the engen, as I feel that's what 
the market needs.  If it wasn't for Jason Allan, Philip Benfall, Tomas 
Ward and Phil Vlasack I think blind fans of action arcade/action  games 
would still be stuck in the dark ages.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:36 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim 

[Audyssey] Packman help please

2010-05-23 Thread Lori Duncan
Hi I have the Demo version of Packman and I only have 4 dots to get, no super 
pill in sight, and 3 ghosts infront of those dots, how do I get them and 
complete the demo?  I tried disabling my training mode then hiding in a passage 
but they still found me!  Is the Demo unbeatible?  Thanks from Lori.  
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

I actually really loved Monkey Business.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:17 AM
Subject: Re: [Audyssey] Where have all the developers gone?


I actually think Draconis should do what Danz did and release their stuff 
as free games, they're not exactly on the move anymore so why should we 
still have to pay a lot for not getting as much from a product as you 
thought you would.  An example in my case was Monkey Business, really good 
story and sounds, but seriously lacking in narration and helpfull 
navigation for the blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other 
dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a 
combination of creative differences and lack of time being as they were 
all pretty busy students. It is a great shame though, especially 
considdering some of the plans they had (I was actually due to voice act 
in one of their titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take a 
shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed games 
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have 
the same position on his stuff, even without said broardening of outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] l-works

2010-05-23 Thread Bryan Peterson
I don't even think the hackers know themselves. They just...get off on that 
sort of thing.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:18 AM
Subject: Re: [Audyssey] l-works



What's the point of hacking I'd like to know?
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:04 AM
Subject: Re: [Audyssey] l-works



hmmm
well darkerprojects.com had something, so it looks to be dreamhost sites 
to.

both of those companies.
nothing else seems to be touched.
At 02:29 a.m. 23/05/2010, you wrote:

the thought is that it's just an attack on bluehost customers and has
nothing to do with the blind community


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, May 22, 2010 5:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] l-works

Is it still coming from tristons server like the last time?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want 
to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 22, 2010 5:04 AM
Subject: Re: [Audyssey] l-works


 Hi Muhammed,
 Um...somehow, I doubt it's a robot. This is not SiFi.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On

 Behalf Of Bryan Peterson
 Sent: Friday, May 21, 2010 5:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] l-works

 It's probably some idiot with too much free time on his hands and 
 nothing

 better to do with it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Muhammed Deniz muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 21, 2010 4:31 PM
 Subject: Re: [Audyssey] l-works


 WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to 
 think

 who the hacker is, must be the spoofer robot. Any one agree with me?
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about 
 games is
 welcome, talking about computer problems is welcome when their are 
 know
 holidays but that's only in easter holidays or know holidays. If you 
 want

 to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: shaun everiss shau...@xtra.co.nz
 To: gamers@audyssey.org
 Sent: Friday, May 21, 2010 10:45 PM
 Subject: [Audyssey] l-works


 hmmm
 looks like the l-works blog is hacked again, maybe bits are hacked 
 and

 bits are not.
  also how long does it take for bsc to respond to mail about keys I 
 have

 been trying to ask for ones for classic troop and pipe for ages now.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the

 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns 

[Audyssey] Sarah game update news , was Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi mauricio
The update to Sarah 1.2 is free.
I am still working on it.
I am giving each spell a different amount of magical energy require to cast 
them instead of all the same, which means some spells like unlocking doors 
takes only a small amount and spells to teleport you or to break down walls 
will take a great deal more magical energy.
Phil 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Bryan Peterson
Because at the time it was innovative and fun. And it was high quality for 
that period.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:23 AM
Subject: Re: [Audyssey] Happy Birthday Pacman


Sorry but what with the high quality of action games out there for the 
blind now, why was Packman so popular.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:39 PM
Subject: Re: [Audyssey] Happy Birthday Pacman



Pac-Man still munching foes and winning fans

Wocka wocka! The seminal video game turns 30 this month.

For a video game, Pac-Man is getting downright old. The ghost-wary hero 
with an insatiable appetite for dots turns 25 this month.



From the early 1980s Pac-Mania to today's endless sequels and rip-offs,
the original master of maze management remains a bright-yellow circle on 
the cultural
radar. But there was more to Pac-Man's broad appeal than dodging 
on-screen archrivals Blinky, Pinky, Inky and Clyde.


This was the first time a player took on a persona in the game. Instead 
of controlling inanimate objects like tanks, paddles and missile bases, 
players
now controlled a 'living' creature, says Leonard Herman, author of 
Phoenix: The Rise and Fall of Videogames. It was something that people 
could identify,

like a hero.

It all began in Japan, when Toru Iwatani, a young designer at Namco, 
caught inspiration from a pizza that was missing a slice. It debuted in 
the U.S. in

1980.

Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior 
Pac-Man), a cartoon show and hundreds of licensed products. It even 
reached the pop-music

charts in '82 with Pac-Man Fever by Buckner  Garcia.

Billy Mitchell, the first and only person known to play a perfect game of 
Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels 
in more
than six hours in 1999, according to video-game record-keepers Twin 
Galaxies) says Pac's popularity was in its nonviolent simplicity.


The fact that it's cute ... It's not an appeal based on violence, said 
Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a 
kid,

everyone could adapt to the Pac-Man world.

Billions of quarters later, Pac-Man's influence continues.

As part of a final project for a class in New York University's 
Interactive Telecommunications graduate program last year, students with 
cellphones and
Wi-Fi Internet connections mimicked the game, tracking their movements on 
a grid spanning several city blocks.


They called this analog re-enactment, where four people dressed as ghosts 
searched for Pac-Man on the streets around New York's Washington Square 
Park,

Pac-Manhattan.
We never had anyone clear the entire board, said Frank Lantz, a game 
designer who taught the course.


Namco sold 293,822 of the arcade machines between 1980 and '87. It shows 
no signs of giving up on the franchise.


People say, 'Who buys Pac-Man?' It's one of the few games where the 
answer is, 'Everyone, ' said Scott Rubin, general manager of Namco 
America.


Herman, the author, said Pac-Man's place in video-game history is forever 
secure: It was a milestone of video-game history.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
Problem is Lori, it would be breaking laws if you used Mario or other 
copyrighted characters. That's what happened with Thomas two years ago when 
he was about to release Montezuma's Return. And that's the Nintendo Wii, not 
an actual computer.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:32 AM
Subject: Re: [Audyssey] Future of Audio Games


Actually what gets me so angery is I've tried joining in with sighted 
games on my sister's computer.  It's a Nintendo, one of the ones with 
games where you've to move around.  I can only really do the bolling game 
because when you get s strick it will say Great shot! or something like 
that, same for if you get a half.  Also there's sounds of skittles falling 
and my family tell me how many I get down.  I've won games on it and it's 
great playing with my sister and friends, but to be honest I wish it was 
accessible for the blind with talking menus and everything.  There's 
another game called Marrio Car  It's really fast, I think the idea is to 
drive a car around avoiding other cars picking up boxs, avoiding 
electricity and get bonus objects.  I don't think it'd be breaking any 
laws to make it accessible for the blind, or any other visual game for 
that matter.  If someone stops you just get them with the disability 
discrimination act.  We have as much right to have fun as any sighted 
person.  Just my own thoughts, and I'm not a political person, just 
believe in the blind ruling the world.  Smile
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:16 PM
Subject: Re: [Audyssey] Future of Audio Games


I'm sure most people would like that as well. Problem is that our 
developers are one, two or at most three-man operations generally, so 
those more serious games would probably quite literally take years to 
code. And, as has often been pointed out, one really has to be careful 
when writing games since you have to be sure you don't use copyrighted 
material since there's no guarantee you won't get caught by the developer 
and get slapped with a Cease and Desist order as Thomas did. I mean it's 
another matter if the developer has taken the same route that IdSoft did 
with the original Quake, which is why we have Audio Quake, but if not 
it's best not to take chances. You could certainly base your game on one 
of your favorites so long as you didn't use the characters.

We are the Knights who say...Ni!
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I 
would love to fly that fighter jet again, go on realistic adventures 
without goblins and ghost's, and seriously play a good Football game and 
finally lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread dark
I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames complexity 
in general has gone up, and I've been quite amazed at recent developements 
such as entombed,  which is certainly not a simplistic or kid orientated 
game despite the fantasy setting,  in fact as an adult who loves fantasy 
or sf literature and games I do find your assersion that a game is 
automatically childish just for being set in that genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably appeal 
to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I would 
love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally 
lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Sarah game update news , was Where have all the developers gone?

2010-05-23 Thread Lori Duncan
I suppose Phil when Sarah's energy is running low she could maybe yawn or 
something?  Then you'd know to eat a sweet, or do something else to conserve 
energy.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:06 PM
Subject: [Audyssey] Sarah game update news ,was Where have all the 
developers gone?




Hi mauricio
The update to Sarah 1.2 is free.
I am still working on it.
I am giving each spell a different amount of magical energy require to 
cast them instead of all the same, which means some spells like unlocking 
doors takes only a small amount and spells to teleport you or to break 
down walls will take a great deal more magical energy.

Phil

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Lori Duncan
I agree Dark, I'd love to see a game based on Hitchiker's guide!  Maybe the 
player tould fly the starshop Heart of Gold
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:11 PM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in that 
genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I would 
love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally 
lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark

Hi Phil.

Interesting history. As I said, this observation was just my thoughts at the 
time I first discovered audio games. Certainly now Sarah is available it's 
very dclear to me Pcs is very much a company in it's own right.


Fantastic as sarah already is and much as I look forward to the next update, 
I will be interested to see what you might come out with next,   
particularly if your former coligue can get back into programming too.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 12:41 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on 
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an 
ACB convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since 
then both Carl and myself got married and he has a full time job with IBM 
as a programmer.
My plan has always been to convert many of my DOS games to windows, but my 
interest in the Harry Potter world has taken over most of my time the past 
4 years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point of 
developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it 
is finished.


Phil

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
Actually Gma are very consistant with releases, it just happens that 
consistancy is based on a new game every 18 months-2 years.


The shades update was released in 2006, Vip mud in 2008, and now in early 
2010 we have time of conflict.


So, I wouldn't start worrying about Gma until at least 2013 ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:15 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi despite people getting jobs, personally problems or lack of cash to 
churn out audio games, I think at least companies like Bavisoft should at 
least let us know why they are silent or look at alternitive ways of 
producing games.  I'm very disappointed in a lot of these companies, 
especially Danzgames who just seem to have vannished off the face of the 
earth.  When I found out the release dates of Tank Commander and Shades of 
Doom were so long ago I thought something had happened to GMA, but am now 
hoping they will produce more games using the engen, as I feel that's what 
the market needs.  If it wasn't for Jason Allan, Philip Benfall, Tomas 
Ward and Phil Vlasack I think blind fans of action arcade/action  games 
would still be stuck in the dark ages.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:36 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and

[Audyssey] twitter games

2010-05-23 Thread william lomas
HI all, I am following the twitBrain and twitstones 
games on my twitter but how do I use them?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
I must confess Monkey business is a rare example of a game I slightly regret 
buying, in fact had there been a demo I don't know if I would given how 
profoundly terrible I am with the game due to my problem conceptualizing 
spaces and the emprecise nature of the 3D navigation.


That being said though, I certainly don't think Draconis should 
automatically release their stuff as freeware, in fact arguing that a 
company should basically give their work away just because it doesn't seem 
as good as some later work seems rather wrong, - sinse by that logic it 
would be fairly hard for anyone to make any money producing games.


In cases like Dan Z games, the products are released not as freeware, but 
abandonware, ie, the company no longer supports them. There will be no 
efforts made to make them compatible, and should they cause chickens to fly 
out of your harddrive of your computer to turn into a giant mushroom,    
the company aren't responsable, what you've been smoking would probably be 
responssable in that case ;D.


Beware the grue!

Dark.
Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:17 PM
Subject: Re: [Audyssey] Where have all the developers gone?


I actually think Draconis should do what Danz did and release their stuff 
as free games, they're not exactly on the move anymore so why should we 
still have to pay a lot for not getting as much from a product as you 
thought you would.  An example in my case was Monkey Business, really good 
story and sounds, but seriously lacking in narration and helpfull 
navigation for the blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other 
dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a 
combination of creative differences and lack of time being as they were 
all pretty busy students. It is a great shame though, especially 
considdering some of the plans they had (I was actually due to voice act 
in one of their titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take a 
shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed games 
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have 
the same position on his stuff, even without said broardening of outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
If you mean the infocom version of Arthur's quest, you can actually just 
open the file with any bog standard Zcode interpreter and play it that way.


You can find said game (along with lots of other infocom stuff), at 
http://if.illuminion.de/index.html


Appologies if this wasn't the arthur's quest you meant.

Btw, I've not actually had problems running dos text adventure games like 
Braminar, or fallthru on this desktop or my laptop, though my previous xp 
desktop couldn't run those sorts of things at all.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:23 PM
Subject: Re: [Audyssey] Where have all the developers gone?


I'd love to play Arthur's Quest since I've always been intrigued by the 
legend of King arthur. But I've never found the Windows version of DOS to 
be all that workable. And I don't dare experiment since I have a tendency 
to change something crucial without realizing it and end up messing up the 
system.

We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on 
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an 
ACB convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since 
then both Carl and myself got married and he has a full time job with IBM 
as a programmer.
My plan has always been to convert many of my DOS games to windows, but 
my interest in the Harry Potter world has taken over most of my time the 
past 4 years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point 
of developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it 
is finished.


Phil

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread dark
Well, copywrite would probably get in the way, though a game with similar 
crazy humour would be fun.


You can however find and play the original infocom hhg text adventure game 
written by adams. it's rfurstrating in it's puzles, but the writing is 
hilarious and there's lots of new stuff that wasn't in the books such as 
extra verses of vogon poetry.


anyway, you can find it at http://if.illuminion.de/index.html

Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:16 PM
Subject: Re: [Audyssey] Future of Audio Games


I agree Dark, I'd love to see a game based on Hitchiker's guide!  Maybe the 
player tould fly the starshop Heart of Gold
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:11 PM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in 
that genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I 
would love to fly that fighter jet again, go on realistic adventures 
without goblins and ghost's, and seriously play a good Football game and 
finally lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of 

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
Kind of like the Guatemalan insanity peppers HOmer ate in a memorable, to me 
at least, episode of The Simpsons, which caused him first to hear Ned 
Flanders spout out a stream of gibberish ending in one of the coolest 
catchphrases ever in punk rock music (that being gabba gabba hey!) and then 
to meet a coyote voiced by the late Johnny Cash, who urged him to find your 
soulmate, Homer. Find your soulmate. In fact I liked that scene so much I'm 
thinking of incorporating something like it in some of my games for purposes 
of humor.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, May 23, 2010 9:27 AM
Subject: Re: [Audyssey] Where have all the developers gone?


I must confess Monkey business is a rare example of a game I slightly 
regret buying, in fact had there been a demo I don't know if I would given 
how profoundly terrible I am with the game due to my problem 
conceptualizing spaces and the emprecise nature of the 3D navigation.


That being said though, I certainly don't think Draconis should 
automatically release their stuff as freeware, in fact arguing that a 
company should basically give their work away just because it doesn't seem 
as good as some later work seems rather wrong, - sinse by that logic it 
would be fairly hard for anyone to make any money producing games.


In cases like Dan Z games, the products are released not as freeware, but 
abandonware, ie, the company no longer supports them. There will be no 
efforts made to make them compatible, and should they cause chickens to 
fly out of your harddrive of your computer to turn into a giant 
ushroom,    the company aren't responsable, what you've been smoking 
would probably be responssable in that case ;D.


Beware the grue!

Dark.
Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:17 PM
Subject: Re: [Audyssey] Where have all the developers gone?


I actually think Draconis should do what Danz did and release their stuff 
as free games, they're not exactly on the move anymore so why should we 
still have to pay a lot for not getting as much from a product as you 
thought you would.  An example in my case was Monkey Business, really good 
story and sounds, but seriously lacking in narration and helpfull 
navigation for the blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other 
dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a 
combination of creative differences and lack of time being as they were 
all pretty busy students. It is a great shame though, especially 
considdering some of the plans they had (I was actually due to voice act 
in one of their titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take 
a shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed 
games such as Win golf, puppy 1, Homer and win cart, I probably wouldn't 
have the same position on his stuff, even without said broardening of 
outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions 

[Audyssey] Going to go offline.

2010-05-23 Thread Muhammed Deniz
Hello everyone,
Not sure if this is off topic, but I'm going to leive for 5 days. I'll put my 
statas on vacation. So if you guys don't receive any messages from me, that'll 
be because I'm going to go to bournemouth. So, by by for now and best of luck 
to all of you,
Muhammed. And again, I'm not sure if this is off topic. Anyway, again, best of 
Luck,
Muhammed. And don't tri to talk to me on msn or skype as I can't take my laptop 
over their. 
My audio games for the blind group. 
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] one quick thing.

2010-05-23 Thread Muhammed Deniz
Just don't tri to contact me tomorrow, that's the only thing that I'm going to 
say. You may be able to chat to me on msn, but that depends.

My audio games for the blind group. 
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread michael barnes
what i would love to see is a current updated version of destination 
mars and run for president and here is something for the sara game

phil could you add stuff from book six and seven and the rest of the series

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Liam Erven
the market is too small for nintendo and other companys to care. that's just
the cold hard fact.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Sunday, May 23, 2010 9:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Actually what gets me so angery is I've tried joining in with sighted games
on my sister's computer.  It's a Nintendo, one of the ones with games where
you've to move around.  I can only really do the bolling game because when
you get s strick it will say Great shot! or something like that, same for
if you get a half.  Also there's sounds of skittles falling and my family
tell me how many I get down.  I've won games on it and it's great playing
with my sister and friends, but to be honest I wish it was accessible for
the blind with talking menus and everything.  There's another game called
Marrio Car  It's really fast, I think the idea is to drive a car around
avoiding other cars picking up boxs, avoiding electricity and get bonus
objects.  I don't think it'd be breaking any laws to make it accessible for
the blind, or any other visual game for that matter.  If someone stops you
just get them with the disability discrimination act.  We have as much right
to have fun as any sighted person.  Just my own thoughts, and I'm not a
political person, just believe in the blind ruling the world.  Smile
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:16 PM
Subject: Re: [Audyssey] Future of Audio Games


 I'm sure most people would like that as well. Problem is that our 
 developers are one, two or at most three-man operations generally, so 
 those more serious games would probably quite literally take years to 
 code. And, as has often been pointed out, one really has to be careful 
 when writing games since you have to be sure you don't use copyrighted 
 material since there's no guarantee you won't get caught by the 
 developer and get slapped with a Cease and Desist order as Thomas did. 
 I mean it's another matter if the developer has taken the same route 
 that IdSoft did with the original Quake, which is why we have Audio 
 Quake, but if not it's best not to take chances. You could certainly 
 base your game on one of your favorites so long as you didn't use the
characters.
 We are the Knights who say...Ni!
 - Original Message -
 From: key stone eloheem...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 2:16 AM
 Subject: [Audyssey] Future of Audio Games


 My first audio game was Battle ship back in 2000, after losing my eye 
 sight I was going crazy knowing this market was available; although 
 I'm grateful for the audio game market my thirst for gaming hasn't 
 been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, 
 Mortal Combat ect...player; Audio games tends to stick to kids type 
 games, and not more adult/real life games like GTA or even Star Wars; 
 Allot of us have been around since the start of the gaming revolution 
 and has played systems such as Coleco vision, Atari, Sega and 
 Nintendo, and has played hundreds of games; I know and hope audio 
 games will pick up it's pace as technology improves, but I anxiously 
 wait for some more serious game titles that will expand the adult 
 audio gamers mind and appetite. I would love to fly that fighter jet 
 again, go on realistic adventures without goblins and ghost's, and 
 seriously play a good Football game and finally lead my EAGLES to The 
 Super Bowl..LOL.. Thanks
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] Packman help please

2010-05-23 Thread Phil Vlasak

Hi Lori,
If the frozen ghosts are on top of dots, you can't get them unless you turn 
off training mode and then turn it on after a second or two.

You should not be near the ghosts when you do this.
Phil

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 11:05 AM
Subject: [Audyssey] Packman help please


Hi I have the Demo version of Packman and I only have 4 dots to get, no 
super pill in sight, and 3 ghosts infront of those dots, how do I get them 
and complete the demo?  I tried disabling my training mode then hiding in 
a passage but they still found me!  Is the Demo unbeatible?  Thanks from 
Lori.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2891 - Release Date: 05/23/10 
02:26:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Sarah game update news ,was Where hav e all the developers gone?

2010-05-23 Thread Mauricio Almeida
awesome!

Looking forward to it

mauricio
-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 23 de Maio de 2010 11:06
Assunto: [Audyssey] Sarah game update news ,was Where have all the developers 
gone?

Hi mauricio
The update to Sarah 1.2 is free.
I am still working on it.
I am giving each spell a different amount of magical energy require to cast
them instead of all the same, which means some spells like unlocking doors
takes only a small amount and spells to teleport you or to break down walls
will take a great deal more magical energy.
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
 I must confess Monkey business is a rare example of a game I slightly regret
 buying, in fact had there been a demo I don't know if I would given how
 profoundly terrible I am with the game due to my problem conceptualizing
 spaces and the emprecise nature of the 3D navigation.

 That being said though, I certainly don't think Draconis should
 automatically release their stuff as freeware, in fact arguing that a
 company should basically give their work away just because it doesn't seem
 as good as some later work seems rather wrong, - sinse by that logic it
 would be fairly hard for anyone to make any money producing games.

 In cases like Dan Z games, the products are released not as freeware, but
 abandonware, ie, the company no longer supports them. There will be no
 efforts made to make them compatible, and should they cause chickens to fly
 out of your harddrive of your computer to turn into a giant mushroom,  
 the company aren't responsable, what you've been smoking would probably be
 responssable in that case ;D.

 Beware the grue!

 Dark.
 Beware the Grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi Lori,
I have to disagree with you. Draconis is still maintaining those
games, and I do know Josh has plans to port a number of those games to
Mac OS.  Considering there really aren't any accessible games like
DynaMan, Aliens in the Outback,  and ESP Pinball Extreme for Mac that
is a totally new market for Draconis to break into. Plus for Windows
users the new versions will be written in C++ which means improved
speed, Windows 7 compatibility, and greater stability as they'll be
designed for a modern operating system.  We won't have to fool with
installing the Visual Basic 6 runtime etc.
And while I'm thinking about it just because a game is old doesn't
make itbad. All of those original ESP  titles were good games for
their time. They aren't necessarily what I would have written myself,
but I still think they are fairly decent games and are worth paying
for.

On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 I actually think Draconis should do what Danz did and release their stuff as
 free games, they're not exactly on the move anymore so why should we still
 have to pay a lot for not getting as much from a product as you thought you
 would.  An example in my case was Monkey Business, really good story and
 sounds, but seriously lacking in narration and helpfull navigation for the
 blind.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
 Hi Thomas. I agree with allmost everything what you said here.
 Anyways, I think you're forgetting Che.
 Not only he created great games including Railracer which is for me the
 best audiogame ever produced and cardroom with constantly new games in
 the way.
 And also, the quolity of services that Che offers such as a dedicated
 server for online playing, tournaments etc.
 For me, in another field, blind gamers comunity  owes a lot to Jim
 Kitchen who is for me the developper who probably made more hapy blind
 gamers in the world!
 I personally admire infinitely the work of Jim for us.

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi Dark,
Yes, most of the Draconis gtitles were written by James North when the
company was still ESP. Specifically, Monkey Business, ESP Pinball
Classic, DynaMan, ESP Whoopass, and Aliens in the Outback. James
started ESP Pinball Extreme too, but Josh finished and released that
game himself when they became Adora Entertainment. Ten Pin Alley and
Soundoku were Josh's original creations. So comparatively speaking
Draconis and Adora haven't produced as much as they did when the
company was ESP with James north developing the games. However, I know
Josh is working on a new cross-platform engine for Mac/Windows so here
is hoping for more games in the future.
As far as the old PCS titles goes I seam to recall having to use Jaws
for Dos and a hardware synth to play them. I haven't honestly tried
one under Windows XP, Vista, or Windows 7. Although, given the design
I doubt they would work. They were based on a totally different
generation of hardware and for Dos, and dependencies would be
different. Phil could tell you more about how they work on a modern
operating system.
As for your views about Jim's games I had the very same attitude when
coming to this community in 99. I had been sighted for several years
so I had litterally played everything I could get my hands on from the
clasic Pong for Atari all the way up to the latest and greatest games
like Doom, Quake, Tomb Raider, Jedi Knight, Mech Warrior, Soldier of
Fortune, whatever. So I came to the audio games community with some
really high expectations assuming that blind gamers wanted to play the
same kinds of bleeding edge games I liked playing, and believe me when
I found out all there were is board and card type games I was
disappointed. My expectations were so high that I considered what
people like what Kitchens Inc and PCS Games were doing as drastically
infurior to what was available for the mainstream gamer at the time.
It wasn't so much I didn't like the games, but thought they were old
hat and behind the times so to speak.
I guess to put it bluntly for me going from the latest and greatest 3d
FPS titles of the era to text adventures, card and board games, etc
was a major down grade. It wasn't until GMA released Shades of Doom in
2001 that I really began to take more notice of the audio games
community in general. I realized that it was possible to create games
that I liked in an accessible type format, and that somebody out there
did share my interests in games after all. David Greenwood really has
been a leader in accessible games for the fact he introduced the first
World War II submarine simulation, the first tank simulation, and a
remarkably good version of Doom for the accessible games community.
Now, he has Time of Conflict. All have been revolutionary in there own
way as they broke the mode of the card, board, and Atari shoot-mups
that seam to be the majority of accessible games. Game's like those
GMA have produced were realy were what I was after in 99, and I'm glad
to see others are beginning to take up the cause now too. Phil put out
Sarah, as you know, and there is Teraformers, etc. So it is coming,
but slowly.
However, like you I have had to go through  a major shift in thinking
to take each and every game on its own maret, and each and every
developer as well. In 99 I thought text only interactive fiction games
were beneath me, but once I began exploring them I found out I loved
them. Admitedly I'm not a big fan of card and board games, but I've
still had plenty of hours of fun playing Jim Kitchen's games once I
finally started playing them.  All things being equal I still miss the
big FPS type games of the 90's I was playing, but I've managed to give
credit where it is do, and try not to compare every single accessible
game to big comercial budget games that they were never intended to
compete with in the first place. Plus no one here, including me, can
run a race against mainstream companies. We neither have the time or
the money to create really huge mainstream titles, and once I accepted
that fact it became easier to be happier with what we do have,a dn
hope to make bigger and better games in the future.

Smile.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
Hi Tom I agree, I do like moving around and exploring in the game, it's just 
the taking certain numbers of steps and so on I find a bit trying.  I can't 
get passed that rock in the temple!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:49 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
I must confess Monkey business is a rare example of a game I slightly 
regret

buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't 
seem

as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, but
abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to 
fly
out of your harddrive of your computer to turn into a giant 
ushroom,  
the company aren't responsable, what you've been smoking would probably 
be

responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
I know, I'll need to check them out again to remind myself.  That's what I 
like about the PCS Game page, it's got a list of other links too to explore.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 7:14 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:

Hi Thomas. I agree with allmost everything what you said here.
Anyways, I think you're forgetting Che.
Not only he created great games including Railracer which is for me the
best audiogame ever produced and cardroom with constantly new games in
the way.
And also, the quolity of services that Che offers such as a dedicated
server for online playing, tournaments etc.
For me, in another field, blind gamers comunity  owes a lot to Jim
Kitchen who is for me the developper who probably made more hapy blind
gamers in the world!
I personally admire infinitely the work of Jim for us.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Thomas Ward
Hi,
That's the spirit, and i know exactly how you feel. That's been my
experience with the entire audio games scene as well, and why I
started USA Games.  I have both the programming knowledge and the
background experience to produce more serious minded games for an
adult oriented gaming market.
To be honest some of the accessible games out there are a bit childish
for one reason or another.  Usually it isn't the game itself that is
childish but some of the stupid sound effects that are somewhat
cartoonish or silly sounding. I don't know if it is just me but when I
hear cartoonish sounds in an accessible  game  I can't help but feel
it makes us all look as imature half whits or something. We need to
take our game development serious and stop using silly or childish
sounds in games.

On 5/23/10, key stone eloheem...@comcast.net wrote:
 My first audio game was Battle ship back in 2000, after losing my eye sight
 I was going crazy knowing this market was available; although I'm grateful
 for the audio game market my thirst for gaming hasn't been quenched; I was a
 Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player;
 Audio games tends to stick to kids type games, and not more adult/real life
 games like GTA or even Star Wars; Allot of us have been around since the
 start of the gaming revolution and has played systems such as Coleco vision,
 Atari, Sega and Nintendo, and has played hundreds of games; I know and hope
 audio games will pick up it's pace as technology improves, but I anxiously
 wait for some more serious game titles that will expand the adult audio
 gamers mind and appetite. I would love to fly that fighter jet again, go on
 realistic adventures without goblins and ghost's, and seriously play a good
 Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Thomas Ward
Hi,
That's true. However, to Nintendo's credit they did put out a few
experimental games for the blind, the Sound Voyager games,  but they
didn't sell well. For one reason they dummed it down , and didn't try
it with one of their major game titles like Donkey Kong, Super Mario,
or something like that.  Once again we are victems of what sighted
people think we could play rather than what we really want or could
play if only it was made accessible. It was part poor marketing
strategy as well as games that weren't that great to begin with.
However, sadly companies like Nintendo can take the results of a
failed attempt like that and state that games for the blind don't do
well. in part they would be right, but they won't look further into
why that product failed. They merely want an excuse to justify their
position, and they really don't care about a blind gaming market to
begin with.

On 5/23/10, Liam Erven liamer...@gmail.com wrote:
 the market is too small for nintendo and other companys to care. that's just
 the cold hard fact.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

S
P
O
I
L
E
R
 Lori if you're referring to the cave-ins, a good trick for that is to do 
the same thing you do for the arrow traps, that being to turn to the 
opposite direction and run backward at a crouch by holding down the Control 
and Alt keys along with the down arrow. With the cave-ins you may have to do 
a bit of sidestepping in order to continue to proceed but it does work.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 12:42 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi Tom I agree, I do like moving around and exploring in the game, it's 
just the taking certain numbers of steps and so on I find a bit trying.  I 
can't get passed that rock in the temple!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:49 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
I must confess Monkey business is a rare example of a game I slightly 
regret

buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't 
seem

as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, 
but

abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to 
fly
out of your harddrive of your computer to turn into a giant 
shroom,  
the company aren't responsable, what you've been smoking would probably 
be

responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
It's just too bad you never see anyone playing RailRacer online anymore.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
 Hi Thomas. I agree with allmost everything what you said here.
 Anyways, I think you're forgetting Che.
 Not only he created great games including Railracer which is for me the
 best audiogame ever produced and cardroom with constantly new games in
 the way.
 And also, the quolity of services that Che offers such as a dedicated
 server for online playing, tournaments etc.
 For me, in another field, blind gamers comunity  owes a lot to Jim
 Kitchen who is for me the developper who probably made more hapy blind
 gamers in the world!
 I personally admire infinitely the work of Jim for us.

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
And I really don't t hink the three levels are good examples. Call me crazy,
but it took me forever to figure out how to follow the professor to the lab.
Then there's the Aztec temple? That has to be one of the hardest in the
game. I still have not gotten past that rock in the entrance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 12:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
 I must confess Monkey business is a rare example of a game I slightly
regret
 buying, in fact had there been a demo I don't know if I would given how
 profoundly terrible I am with the game due to my problem conceptualizing
 spaces and the emprecise nature of the 3D navigation.

 That being said though, I certainly don't think Draconis should
 automatically release their stuff as freeware, in fact arguing that a
 company should basically give their work away just because it doesn't seem
 as good as some later work seems rather wrong, - sinse by that logic it
 would be fairly hard for anyone to make any money producing games.

 In cases like Dan Z games, the products are released not as freeware, but
 abandonware, ie, the company no longer supports them. There will be no
 efforts made to make them compatible, and should they cause chickens to
fly
 out of your harddrive of your computer to turn into a giant mushroom,

 the company aren't responsable, what you've been smoking would probably be
 responssable in that case ;D.

 Beware the grue!

 Dark.
 Beware the Grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Hayden Presley
Hi,
A note about that site...some games seem to be only playable on a computer.
I cannot, for example, find a version of the lurking horror to run under
Keysoft's JZIP  interpreter (or the derivative thereof), though luckily I
got the zorks and enchanter trilogy, plus some others that are excellent, so
it's all good.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 10:35 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Well, copywrite would probably get in the way, though a game with similar 
crazy humour would be fun.

You can however find and play the original infocom hhg text adventure game 
written by adams. it's rfurstrating in it's puzles, but the writing is 
hilarious and there's lots of new stuff that wasn't in the books such as 
extra verses of vogon poetry.

anyway, you can find it at http://if.illuminion.de/index.html

Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:16 PM
Subject: Re: [Audyssey] Future of Audio Games


I agree Dark, I'd love to see a game based on Hitchiker's guide!  Maybe the

player tould fly the starshop Heart of Gold
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 4:11 PM
 Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity is

certainly intended as a realistic fighter game for adults.

 Also, I might recommend a good many Gma games, --- such as tank commander

 and the recently released time of conflict.

 While fantasy might not be your thing, I will say that audiogames 
 complexity in general has gone up, and I've been quite amazed at recent 
 developements such as entombed,  which is certainly not a simplistic 
 or kid orientated game despite the fantasy setting,  in fact as an 
 adult who loves fantasy or sf literature and games I do find your 
 assersion that a game is automatically childish just for being set in 
 that genre ratheer extreme.

 That being said though, certainly games like Time of conflict, Gma tank 
 commander 3D velosity and perhaps lone wolf or shades of doom (which is 
 damnably evil and certainly despite the scifi setting), will probably 
 appeal to you.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: key stone eloheem...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 9:16 AM
 Subject: [Audyssey] Future of Audio Games


 My first audio game was Battle ship back in 2000, after losing my eye 
 sight I was going crazy knowing this market was available; although I'm 
 grateful for the audio game market my thirst for gaming hasn't been 
 quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
 Combat ect...player; Audio games tends to stick to kids type games, and 
 not more adult/real life games like GTA or even Star Wars; Allot of us 
 have been around since the start of the gaming revolution and has played

 systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
 hundreds of games; I know and hope audio games will pick up it's pace as

 technology improves, but I anxiously wait for some more serious game 
 titles that will expand the adult audio gamers mind and appetite. I 
 would love to fly that fighter jet again, go on realistic adventures 
 without goblins and ghost's, and seriously play a good Football game and

 finally lead my EAGLES to The Super Bowl..LOL.. Thanks
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived 

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Thomas Ward
Hi Lori,
Unfortunately, the world doesn't quite work that way. I know from
first hand experience that companies like Nintendo furiously protect
their copyrights and it is illegal to use copyrighted games and
characters like Mario in a game. The ADA has nothing to do with it
here.
In fact, I often hear blind gamers constantly spout off going after
mainstream game companies using the ADA and other similar laws, but
they fail to understand one major thing. They don't have the rights
they think they have when it comes to software like games.
For example, in 2001 the U.S. updated the ADA with section 508 that
made it manditory that software that was to be used by the government
or a blind employee in the work place had to be made accessible. This
means any operating system such as Windows, Linux, Mac, etc had to be
fully accessible. This also includes any office applications like
databases, spreadsheet applications,  word processors, and so on has
to be accessible to the blind. For the most part a large majority of
those types of applications have been updated and have been made
accessible since the amendment was passed. However, what section 508
does not say is that every single software application out there has
to be accessible. Only those that apply to your job.
As it happens games are strictly entertainment. They have no place in
the work place so the ADA has nothing to say about them. They simply
are not covered, and none of us have the millions to take Sony,
Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they
make their titles accessible. They'll laugh us out of court, and the
ADA doesn't legally apply here. You might eventually win a
descrimination suit, but are you willing to put up the thousands or
perhaps millions to take it to court and fight it?



On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Actually what gets me so angery is I've tried joining in with sighted games
 on my sister's computer.  It's a Nintendo, one of the ones with games where
 you've to move around.  I can only really do the bolling game because when
 you get s strick it will say Great shot! or something like that, same for
 if you get a half.  Also there's sounds of skittles falling and my family
 tell me how many I get down.  I've won games on it and it's great playing
 with my sister and friends, but to be honest I wish it was accessible for
 the blind with talking menus and everything.  There's another game called
 Marrio Car  It's really fast, I think the idea is to drive a car around
 avoiding other cars picking up boxs, avoiding electricity and get bonus
 objects.  I don't think it'd be breaking any laws to make it accessible for
 the blind, or any other visual game for that matter.  If someone stops you
 just get them with the disability discrimination act.  We have as much right
 to have fun as any sighted person.  Just my own thoughts, and I'm not a
 political person, just believe in the blind ruling the world.  Smile

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Hayden Presley
Hi,
On the note of sound effects--I still feel pacman talks needs to have a
revamp of its sounds. One reason I do not like it is because of how
different the sounds are.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 10:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.

Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.

While fantasy might not be your thing, I will say that audiogames complexity

in general has gone up, and I've been quite amazed at recent developements 
such as entombed,  which is certainly not a simplistic or kid orientated

game despite the fantasy setting,  in fact as an adult who loves fantasy

or sf literature and games I do find your assersion that a game is 
automatically childish just for being set in that genre ratheer extreme.

That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably appeal

to you.

Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


 My first audio game was Battle ship back in 2000, after losing my eye 
 sight I was going crazy knowing this market was available; although I'm 
 grateful for the audio game market my thirst for gaming hasn't been 
 quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
 Combat ect...player; Audio games tends to stick to kids type games, and 
 not more adult/real life games like GTA or even Star Wars; Allot of us 
 have been around since the start of the gaming revolution and has played 
 systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
 hundreds of games; I know and hope audio games will pick up it's pace as 
 technology improves, but I anxiously wait for some more serious game 
 titles that will expand the adult audio gamers mind and appetite. I would 
 love to fly that fighter jet again, go on realistic adventures without 
 goblins and ghost's, and seriously play a good Football game and finally 
 lead my EAGLES to The Super Bowl..LOL.. Thanks
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Hayden Presley
Hi,
It amazes me how well 80s games came onto the scene. Pac Man was never very
complex in trems of concept (eat dots, avoid ghosts, etc) but it had quite
the market, and there are still versions today.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 10:07 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Happy Birthday Pacman

Because at the time it was innovative and fun. And it was high quality for 
that period.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:23 AM
Subject: Re: [Audyssey] Happy Birthday Pacman


 Sorry but what with the high quality of action games out there for the 
 blind now, why was Packman so popular.
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 2:39 PM
 Subject: Re: [Audyssey] Happy Birthday Pacman


 Pac-Man still munching foes and winning fans

 Wocka wocka! The seminal video game turns 30 this month.

 For a video game, Pac-Man is getting downright old. The ghost-wary hero 
 with an insatiable appetite for dots turns 25 this month.

From the early 1980s Pac-Mania to today's endless sequels and rip-offs,
 the original master of maze management remains a bright-yellow circle on 
 the cultural
 radar. But there was more to Pac-Man's broad appeal than dodging 
 on-screen archrivals Blinky, Pinky, Inky and Clyde.

 This was the first time a player took on a persona in the game. Instead 
 of controlling inanimate objects like tanks, paddles and missile bases, 
 players
 now controlled a 'living' creature, says Leonard Herman, author of 
 Phoenix: The Rise and Fall of Videogames. It was something that people

 could identify,
 like a hero.

 It all began in Japan, when Toru Iwatani, a young designer at Namco, 
 caught inspiration from a pizza that was missing a slice. It debuted in 
 the U.S. in
 1980.

 Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior 
 Pac-Man), a cartoon show and hundreds of licensed products. It even 
 reached the pop-music
 charts in '82 with Pac-Man Fever by Buckner  Garcia.

 Billy Mitchell, the first and only person known to play a perfect game of

 Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels 
 in more
 than six hours in 1999, according to video-game record-keepers Twin 
 Galaxies) says Pac's popularity was in its nonviolent simplicity.

 The fact that it's cute ... It's not an appeal based on violence, said 
 Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a

 kid,
 everyone could adapt to the Pac-Man world.

 Billions of quarters later, Pac-Man's influence continues.

 As part of a final project for a class in New York University's 
 Interactive Telecommunications graduate program last year, students with 
 cellphones and
 Wi-Fi Internet connections mimicked the game, tracking their movements on

 a grid spanning several city blocks.

 They called this analog re-enactment, where four people dressed as ghosts

 searched for Pac-Man on the streets around New York's Washington Square 
 Park,
 Pac-Manhattan.
 We never had anyone clear the entire board, said Frank Lantz, a game 
 designer who taught the course.

 Namco sold 293,822 of the arcade machines between 1980 and '87. It shows 
 no signs of giving up on the franchise.

 People say, 'Who buys Pac-Man?' It's one of the few games where the 
 answer is, 'Everyone, ' said Scott Rubin, general manager of Namco 
 America.

 Herman, the author, said Pac-Man's place in video-game history is forever

 secure: It was a milestone of video-game history.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make 

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Hayden Presley
Hi Thomas,
Another thing about that section...how do we define accessible? If the
screen reader is just shotty workmanship, it could actually make it worse.
So my definition of accessible, and your version of accessible, and their
version of accessible could be miles away.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 2:25 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Hi Lori,
Unfortunately, the world doesn't quite work that way. I know from
first hand experience that companies like Nintendo furiously protect
their copyrights and it is illegal to use copyrighted games and
characters like Mario in a game. The ADA has nothing to do with it
here.
In fact, I often hear blind gamers constantly spout off going after
mainstream game companies using the ADA and other similar laws, but
they fail to understand one major thing. They don't have the rights
they think they have when it comes to software like games.
For example, in 2001 the U.S. updated the ADA with section 508 that
made it manditory that software that was to be used by the government
or a blind employee in the work place had to be made accessible. This
means any operating system such as Windows, Linux, Mac, etc had to be
fully accessible. This also includes any office applications like
databases, spreadsheet applications,  word processors, and so on has
to be accessible to the blind. For the most part a large majority of
those types of applications have been updated and have been made
accessible since the amendment was passed. However, what section 508
does not say is that every single software application out there has
to be accessible. Only those that apply to your job.
As it happens games are strictly entertainment. They have no place in
the work place so the ADA has nothing to say about them. They simply
are not covered, and none of us have the millions to take Sony,
Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they
make their titles accessible. They'll laugh us out of court, and the
ADA doesn't legally apply here. You might eventually win a
descrimination suit, but are you willing to put up the thousands or
perhaps millions to take it to court and fight it?



On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Actually what gets me so angery is I've tried joining in with sighted
games
 on my sister's computer.  It's a Nintendo, one of the ones with games
where
 you've to move around.  I can only really do the bolling game because when
 you get s strick it will say Great shot! or something like that, same
for
 if you get a half.  Also there's sounds of skittles falling and my family
 tell me how many I get down.  I've won games on it and it's great playing
 with my sister and friends, but to be honest I wish it was accessible for
 the blind with talking menus and everything.  There's another game called
 Marrio Car  It's really fast, I think the idea is to drive a car around
 avoiding other cars picking up boxs, avoiding electricity and get bonus
 objects.  I don't think it'd be breaking any laws to make it accessible
for
 the blind, or any other visual game for that matter.  If someone stops you
 just get them with the disability discrimination act.  We have as much
right
 to have fun as any sighted person.  Just my own thoughts, and I'm not a
 political person, just believe in the blind ruling the world.  Smile

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] l-works

2010-05-23 Thread Hayden Presley
Hi,
It is almost amusing the trouble they go to to make viruses to destroy our
computers, when they can never know if anyone has had it happen to them.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 10:06 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] l-works

I don't even think the hackers know themselves. They just...get off on that 
sort of thing.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:18 AM
Subject: Re: [Audyssey] l-works


 What's the point of hacking I'd like to know?
 - Original Message - 
 From: shaun everiss shau...@xtra.co.nz
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 8:04 AM
 Subject: Re: [Audyssey] l-works


 hmmm
 well darkerprojects.com had something, so it looks to be dreamhost sites 
 to.
 both of those companies.
 nothing else seems to be touched.
 At 02:29 a.m. 23/05/2010, you wrote:
the thought is that it's just an attack on bluehost customers and has
nothing to do with the blind community


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, May 22, 2010 5:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] l-works

Is it still coming from tristons server like the last time?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want

to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 22, 2010 5:04 AM
Subject: Re: [Audyssey] l-works


  Hi Muhammed,
  Um...somehow, I doubt it's a robot. This is not SiFi.
  Best Regards,
  Hayden
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

  On
  Behalf Of Bryan Peterson
  Sent: Friday, May 21, 2010 5:57 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] l-works
 
  It's probably some idiot with too much free time on his hands and 
  nothing
  better to do with it.
  We are the Knights who say...Ni!
  - Original Message -
  From: Muhammed Deniz muhamme...@googlemail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, May 21, 2010 4:31 PM
  Subject: Re: [Audyssey] l-works
 
 
  WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to 
  think
  who the hacker is, must be the spoofer robot. Any one agree with me?
  My audio games for the blind group.
  Discussions off topic are welcome in the holidays. Talking about 
  games is
  welcome, talking about computer problems is welcome when their are 
  know
  holidays but that's only in easter holidays or know holidays. If you 
  want
  to joyn, just send a blank email to.
  audiogamesfortheblind+subscr...@googlegroups.com
  With the subject subscribe in the subject line.
  Contact infermation.
  email:
  muhamme...@googlemail.com
  msn:
  muhammed123...@hotmail.co.uk
  Skype:
  muhammed.deniz
  Klango username.
  muhammed
  - Original Message -
  From: shaun everiss shau...@xtra.co.nz
  To: gamers@audyssey.org
  Sent: Friday, May 21, 2010 10:45 PM
  Subject: [Audyssey] l-works
 
 
  hmmm
  looks like the l-works blog is hacked again, maybe bits are hacked 
  and
  bits are not.
   also how long does it take for bsc to respond to mail about keys I 
  have
  been trying to ask for ones for classic troop and pipe for ages now.
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of 
  the
  list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns 

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Thomas Ward
Hi,
Exactly.  Copyright law is a complex issue, and I know GMA has taken
Shades of Doom as probibly as close to Doom as you can get without
actually crossing the line. Same goes for my game, Mysteries of the
Ancients, and Tomb raider. You can certainly create games similar to
those mainstream games you like, but you really have to be careful how
you do it and know where to stop without crossing the line. I know
several new developers are frustrated by this, but it is simply
amatter of knowing what you can legally do and not do with a game you
like. You can't outright copy something, but you can borrow a great
deal from the original game idea without crossing the line.

On 5/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I'm sure most people would like that as well. Problem is that our developers
 are one, two or at most three-man operations generally, so those more
 serious games would probably quite literally take years to code. And, as has
 often been pointed out, one really has to be careful when writing games
 since you have to be sure you don't use copyrighted material since there's
 no guarantee you won't get caught by the developer and get slapped with a
 Cease and Desist order as Thomas did. I mean it's another matter if the
 developer has taken the same route that IdSoft did with the original Quake,
 which is why we have Audio Quake, but if not it's best not to take chances.
 You could certainly base your game on one of your favorites so long as you
 didn't use the characters.
 We are the Knights who say...Ni!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
I've played the Final Fantasies, Dungeon and Dragons and other titles like 
Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the 
first one was absolutely crazy when I played it on the first PS 1, 
especially the Dinosaur Level and the ancient tombs.. I would just like to 
be taken to that realm of gaming once again. I have all of GMA's Games not 
including TOC, and David has taken me to that level for sure.. I love 
gaming and would like to see more for us, I was disappointed when BSC 
Football didn't come out and the Star Wars Jedi Attack, it just looked so 
promising.. By the way, why does game links still appear on Audiogames.net 
when they don't even exist? Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 11:11 AM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in that 
genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I would 
love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally 
lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
bizarre.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 9:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Not only that but Philip's in college is he not?
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 10:36 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Dark,
 Oh, I've noticed this trend as well. i think everyone has that has
 been around this community long enough. Obviously, I've been hear a
 lot longer than you have, at least 10 years or so, and I've seen a lot
 of developers come and go. Some of them were pretty major for a while.
 Back when I discovered the Audyssey magazine and this list, this would
 have been around 1999 or 2000, game developers were just beginning to
 make the switch from Dos to Windows based games. The major developers
 at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
 BSC Games was just getting started too.
 At the time PCS Games had created a rather impressive catalog of Dos
 games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
 Unfortunately, Kevin left PCS Games, and the market was shifting to
 Windows based games. Phil eventually acquired the GMA Engine and
 produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
 games, and is still an active member of our community. However, PCS
 isn't as active as it once was.
 As for ESP I think we all know the story there. James North decided to
 quit, turned control over to Josh, and it was renamed Adora
 Entertainment. Eventually Josh has some personal issues with a former
 girl friend, I believe it was, and he ended up renaming it Draconis
 Entertainment. While the software has been faithfully maintained and
 sold via Josh under one company name or another Draconis really hasn't
 yet put out anything truly new in years. All of their releases like
 ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
 and Ten Pin Alley, were all released quite a long time ago. I know
 they have something in the works for Mac, but still the fact remains
 when the company was still ESP James North was cranking out games left
 and right. Most of the Draconis product catalog is all James North's
 handywork.
 As for GMA I think David has been fairly active over the past 10
 years. Considering the types of games he's produced like Tank
 Commander, Shades of Doom, Time of Conflict, etc I can certainly
 understand why there are long delays between releases. They are not
 the types of games a developer can slap together in a couple of weeks
 and sell left and right. They take considerable time and effort so I
 still see GMA as pretty major even if they aren't producing games left
 and right.
 As for BSC you said yourself what the problem is there. When Justin
 started out he and Dan were cranking out games like Pipe, Troopenum,
 and Hunter. Then, eventually Dan whent off to make DanZ Games and
 Justin got a real job, and no longer has time to devote to BSC like
 the old days. However, there for a couple of years or so Justin and
 Dan had a pretty good run. I doubt we'll see BSC make a come back any
 time soon unless Justin has a drastic change in employment/change in
 his work schedule.
 In fact, out of all the game developers the only one who has
 consistantly released games practically on a yearly basis and is the
 bedrock of audio gaming is Jim Kitchen. His Dos games were the first
 accessible games I had ever heard of, and he is still producing games
 on a somewhat regular basis. I have to give Jim a lot of credit for
 hanging in here as long as he has. I know far too many accessible game
 developers who have came and went over the past 10 years or so.
 First, there is the now infamous Bavisoft. For a couple of years they
 made a name for themselves when they put out Grizzly Gulch and
 Chillingham. That was around 2003/2004 or so. After that they
 basically fell off the face of the earth, and haven't done anything of
 note since.
 Second, there was LightTech Interactive. That was a company that was
 going very far very fast. It is true they had very simple games like
 Light Cars, Light Locator, The Horse Racing Game, etc but they were
 learning. Their games were improving, getting better, more advanced
 and suddenly the developer doesn't want to do it any more. End of
 LightTech Interactive.
 Third, there is Alchemy Game Studios. As many here will remember James
 North briefly tried to make a come back had a pretty impressive list
 of game projects in the works like Montezuma's Revenge, ESP Raceway, a
 mouse demo, and Max Shrapnal. However, after a number of personal
 problems, plus an angry mob of 

Re: [Audyssey] to shaun everiss

2010-05-23 Thread Hayden Presley
Hi Shaun,
If you do have al of them, please post them to the entire list.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ENES SARIBAS
Sent: Sunday, May 23, 2010 3:33 AM
To: gamers@audyssey.org
Subject: [Audyssey] to shaun everiss

hi,
you said that you had the asmodean recordings can you share them with me?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread dark
With the infocom if games you do sometimes need to look for the folder for 
the correct file,  usually one ending in dat, and then run that in your 
zcode interpreter (win frotz has a setting to open dat files).


This is not to be confused with dat, as in data files which many programs 
use of course.


This is true of games like Arthur and the lirking horror which I've run 
quite successfully with win frotz.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:19 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
A note about that site...some games seem to be only playable on a 
computer.

I cannot, for example, find a version of the lurking horror to run under
Keysoft's JZIP  interpreter (or the derivative thereof), though luckily I
got the zorks and enchanter trilogy, plus some others that are excellent, 
so

it's all good.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 10:35 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Well, copywrite would probably get in the way, though a game with similar
crazy humour would be fun.

You can however find and play the original infocom hhg text adventure game
written by adams. it's rfurstrating in it's puzles, but the writing is
hilarious and there's lots of new stuff that wasn't in the books such as
extra verses of vogon poetry.

anyway, you can find it at http://if.illuminion.de/index.html

Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:16 PM
Subject: Re: [Audyssey] Future of Audio Games


I agree Dark, I'd love to see a game based on Hitchiker's guide!  Maybe 
the



player tould fly the starshop Heart of Gold
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:11 PM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity 
is



certainly intended as a realistic fighter game for adults.

Also, I might recommend a good many Gma games, --- such as tank 
commander



and the recently released time of conflict.

While fantasy might not be your thing, I will say that audiogames
complexity in general has gone up, and I've been quite amazed at recent
developements such as entombed,  which is certainly not a simplistic
or kid orientated game despite the fantasy setting,  in fact as an
adult who loves fantasy or sf literature and games I do find your
assersion that a game is automatically childish just for being set in
that genre ratheer extreme.

That being said though, certainly games like Time of conflict, Gma tank
commander 3D velosity and perhaps lone wolf or shades of doom (which is
damnably evil and certainly despite the scifi setting), will probably
appeal to you.

Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games



My first audio game was Battle ship back in 2000, after losing my eye
sight I was going crazy knowing this market was available; although I'm
grateful for the audio game market my thirst for gaming hasn't been
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal
Combat ect...player; Audio games tends to stick to kids type games, and
not more adult/real life games like GTA or even Star Wars; Allot of us
have been around since the start of the gaming revolution and has 
played



systems such as Coleco vision, Atari, Sega and Nintendo, and has played
hundreds of games; I know and hope audio games will pick up it's pace 
as



technology improves, but I anxiously wait for some more serious game
titles that will expand the adult audio gamers mind and appetite. I
would love to fly that fighter jet again, go on realistic adventures
without goblins and ghost's, and seriously play a good Football game 
and



finally lead my EAGLES to The Super Bowl..LOL.. Thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your 

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi Dark,
What loopholes are you talking about with Lords of the Galaxy?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 22, 2010 9:48 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Where have all the developers gone?

Back when I started looking into audio games in early 2006, it seemed there
were 4 principle developers of big time serious games, and a number of
people who either developed free, random symple stuff or promised and not
delivered.

Gma (my starting point sinse I began with Shades of doom), along with pcs
who I believed at first were basically an extention of Gma (sorry Phil, this
was in the days before sarah). 

Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
Draconis. 

I freely admit I was wrong in seeing everyone else as pretty secondary to
these four, sinse this was before Jim released some of his more extensive
games like Win Golf or puppy1, and before I'd played anything Tom had
released. 

Nevertheless, it does seem rather weerd now, because even though generally
the hole state of audio games have improved,  Entombed, time of
conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
people like Che and jason alan. 

out of what I used to believe were the big four, only one, --- Gma, have
consistantly developed stuff over the past five years. Though Draconis sold
Sarah, they weren't actually responsable for building the game, and don't
seem to have made major updates sinse 2007, the same can be said of Vip
gameszone, who went quiet after the release of their sports package, 
quite a shame, as their Lords of the galaxy game rather impressed me, and
with a litle rebalancing and illimination of loop holes could be fantastic. 

Then Bsc haven't made any releases in this time,  though at least in
their case I do know this is because Justin has a full time job and
children,  which is fair enough of course. 

It does seem a bit odd though that so many of who I believed originally to
be the major players have gone somewhat silent.  Does anyone know what's
going on with the others, or whether there is any further news from justin? 

manifestly they're stil around having done vista updates and such, but it
does seem somewhat strange that so many of who I believed were the big
players are now rather silent, and I'd hate to think more developers have
done a bavisoft.

Beware the Grue! 

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Hayden Presley
Hi Dark,
Ah yes--but most of my games I play on my BrailleNote, as it is easier to
play them that way. I don't have to make any adjustments to JAWS etc, and
also, I checked Arthur and it's a file with extension zip.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 2:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

With the infocom if games you do sometimes need to look for the folder for 
the correct file,  usually one ending in dat, and then run that in your 
zcode interpreter (win frotz has a setting to open dat files).

This is not to be confused with dat, as in data files which many programs 
use of course.

This is true of games like Arthur and the lirking horror which I've run 
quite successfully with win frotz.

Hth.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:19 PM
Subject: Re: [Audyssey] Future of Audio Games


 Hi,
 A note about that site...some games seem to be only playable on a 
 computer.
 I cannot, for example, find a version of the lurking horror to run under
 Keysoft's JZIP  interpreter (or the derivative thereof), though luckily I
 got the zorks and enchanter trilogy, plus some others that are excellent, 
 so
 it's all good.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Sunday, May 23, 2010 10:35 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Future of Audio Games

 Well, copywrite would probably get in the way, though a game with similar
 crazy humour would be fun.

 You can however find and play the original infocom hhg text adventure game
 written by adams. it's rfurstrating in it's puzles, but the writing is
 hilarious and there's lots of new stuff that wasn't in the books such as
 extra verses of vogon poetry.

 anyway, you can find it at http://if.illuminion.de/index.html

 Beware the grue!

 Dark.
 - Original Message - 
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 4:16 PM
 Subject: Re: [Audyssey] Future of Audio Games


I agree Dark, I'd love to see a game based on Hitchiker's guide!  Maybe 
the

player tould fly the starshop Heart of Gold
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 4:11 PM
 Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity 
is

certainly intended as a realistic fighter game for adults.

 Also, I might recommend a good many Gma games, --- such as tank 
 commander

 and the recently released time of conflict.

 While fantasy might not be your thing, I will say that audiogames
 complexity in general has gone up, and I've been quite amazed at recent
 developements such as entombed,  which is certainly not a simplistic
 or kid orientated game despite the fantasy setting,  in fact as an
 adult who loves fantasy or sf literature and games I do find your
 assersion that a game is automatically childish just for being set in
 that genre ratheer extreme.

 That being said though, certainly games like Time of conflict, Gma tank
 commander 3D velosity and perhaps lone wolf or shades of doom (which is
 damnably evil and certainly despite the scifi setting), will probably
 appeal to you.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: key stone eloheem...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 23, 2010 9:16 AM
 Subject: [Audyssey] Future of Audio Games


 My first audio game was Battle ship back in 2000, after losing my eye
 sight I was going crazy knowing this market was available; although I'm
 grateful for the audio game market my thirst for gaming hasn't been
 quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal
 Combat ect...player; Audio games tends to stick to kids type games, and
 not more adult/real life games like GTA or even Star Wars; Allot of us
 have been around since the start of the gaming revolution and has 
 played

 systems such as Coleco vision, Atari, Sega and Nintendo, and has played
 hundreds of games; I know and hope audio games will pick up it's pace 
 as

 technology improves, but I anxiously wait for some more serious game
 titles that will expand the adult audio gamers mind and appetite. I
 would love to fly that fighter jet again, go on realistic adventures
 without goblins and ghost's, and seriously play a good Football game 
 and

 finally lead my EAGLES to The Super Bowl..LOL.. Thanks
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make 

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi Hayden,
If you broke up with a girl named Adora
and your company was named Adora
wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke up 
and she refused to give them back.


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
bizarre.
Best Regards,
Hayden



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
Ah...that was her name? That makes more sense. What does draconis mean?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Hayden,
If you broke up with a girl named Adora
 and your company was named Adora
 wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke up

and she refused to give them back.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi,
 Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
 bizarre.
 Best Regards,
 Hayden


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
Oops...that was an embarrassing message, I hadn't read the entire thing
before I wrote that. However, my question on draconis still stands.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Hayden,
If you broke up with a girl named Adora
 and your company was named Adora
 wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke up

and she refused to give them back.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi,
 Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
 bizarre.
 Best Regards,
 Hayden


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Thomas Ward
Hi Hayden,
Well, that's true. That is something of a catch 22. I haven't read
Section 508 in full so I'm not sure what the government defines as
accessible, but I'm sure it pretty much means functionally usable, and
nothing more and nothing less.
For example, certain Linux distributions such as Ubuntu are
technically considered to be Section 508 compliant.  Well, for the
most part the built in screen reader, Orca, does work. You can use
Evolution for e-mail, Firefox for web browsing, Open Office for office
work, etc. However, accessibility in this case is still more
functionally accessible rather than outstanding. If you grab Ubuntu
Linux and expect everything to work as well as Jaws with Windows or
Window-Eyes with Windows you are going to be disappointed.
Accessibility on Linux isn't quite as good as Windows yet, but you can
use it if you have to or want to.  Plus out of the box
Speech-Dispatcher, the Linux speech driver package, doesn't support a
lot of commercial TTS engines for Linux like Cepstral, Eloquence, ATT
Natural Speech, Dectalk, etc so you are pretty much stuck with lower
quality voices like ESpeak for the most part. This isn't really
accessibility related, but drastically lowers the quality of the
screen reading technology in my opinion. So technically speaking Linux
is accessible, but admitedly it has a long ways to go before I
personally think it can compete with Windows for an accessibility
feature by feature comparison.
Mac still has some accessibility hang ups too, but to its credit Mac
OS 10.6 with Voice Over isn't too bad, but still needs a few
improvements to be equal with the Windows accessibility software in my
opinion.
So even though something is officially Section 508 compliant don't
think that means the standard of accessibility being used is the
highest standard out there. I think what the government was aiming for
was basic and functional accessibility and not if the software in
question meets a high standard of accessibility that most of us would
consider truly accessible.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread dark
Well i certainly agree on that score, more complex games would be good,   
but I will say that does seem to be happening more with entombed, toc etc.


As to audiogames.net, unfortunately a lot of pages were added in for 
prospective games which never actually appeared.


I believe Richard and I have a slightly different mode of operation on this 
point, sinse personally I try not to give a game an entry until there is at 
least something playable, but Richard seems to add in pages for games in 
developement just based on some info,  eg, papa sanga.


Your right in that we probably ought to have a more defigned position on 
this, and decide what to do about all those old pages.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:40 PM
Subject: Re: [Audyssey] Future of Audio Games


I've played the Final Fantasies, Dungeon and Dragons and other titles like 
Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the 
first one was absolutely crazy when I played it on the first PS 1, 
especially the Dinosaur Level and the ancient tombs.. I would just like to 
be taken to that realm of gaming once again. I have all of GMA's Games not 
including TOC, and David has taken me to that level for sure.. I love 
gaming and would like to see more for us, I was disappointed when BSC 
Football didn't come out and the Star Wars Jedi Attack, it just looked so 
promising.. By the way, why does game links still appear on Audiogames.net 
when they don't even exist? Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 11:11 AM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in 
that genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I 
would love to fly that fighter jet again, go on realistic adventures 
without goblins and ghost's, and seriously play a good Football game and 
finally lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you 

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi Dark,
I think Bryan was talking about,
ARTHUR'S QUEST

 Produced by
 PCS Games
 Written by
 Carl Mickla
  Sounds created by
 Phil Vlasak
 Version 1.0
Copyright 1999

You are in medieval times.
Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.  Before you can do all that you must fight the knights
that are under the influence of the evil lord.  You Build your
fighting skills with various types of weapons so that you will be
worthy of Excalibur and challenge the Dark Lord and banish him
forever.

This was one of our last DOS games.
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Draconis is the name of the disease you get from being bitten by a dragon.
smiles,
Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:58 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Ah...that was her name? That makes more sense. What does draconis mean?
Best Regards,
Hayden



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Lori Duncan
I understand your feelings, when I was at primary school the closest thing 
to gaming was a talking dictionary with surprise surprise, word games!  Also 
on a standard PC running some really old version of windows we had this 
really stupid game called Table Mountain the idea was you had to type in 
an answer to a sum the speach read out within a set time limmit.  If you got 
the answer right there was this really stupid silly bling sound and the 
little cartoon man would move further up the mountain, and if not you'd get 
the sort  of scraping sound and he'd fall down to tonts from your eliquence 
reader!  I love the audio games now, but feel too that I need more!  It's 
not that I'm ungratefull to all you dedicated game developers out there or 
want you to hurry just for the sake of getting games out there, it's just 
I've got too much imagination and whenever I get stuck wiith ideas for the 
SF book I'm TRYING! to wrote I just play my games for a bit then get 
adicted.  Smile
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 7:53 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
That's the spirit, and i know exactly how you feel. That's been my
experience with the entire audio games scene as well, and why I
started USA Games.  I have both the programming knowledge and the
background experience to produce more serious minded games for an
adult oriented gaming market.
To be honest some of the accessible games out there are a bit childish
for one reason or another.  Usually it isn't the game itself that is
childish but some of the stupid sound effects that are somewhat
cartoonish or silly sounding. I don't know if it is just me but when I
hear cartoonish sounds in an accessible  game  I can't help but feel
it makes us all look as imature half whits or something. We need to
take our game development serious and stop using silly or childish
sounds in games.

On 5/23/10, key stone eloheem...@comcast.net wrote:
My first audio game was Battle ship back in 2000, after losing my eye 
sight
I was going crazy knowing this market was available; although I'm 
grateful
for the audio game market my thirst for gaming hasn't been quenched; I 
was a

Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player;
Audio games tends to stick to kids type games, and not more adult/real 
life

games like GTA or even Star Wars; Allot of us have been around since the
start of the gaming revolution and has played systems such as Coleco 
vision,
Atari, Sega and Nintendo, and has played hundreds of games; I know and 
hope
audio games will pick up it's pace as technology improves, but I 
anxiously

wait for some more serious game titles that will expand the adult audio
gamers mind and appetite. I would love to fly that fighter jet again, go 
on
realistic adventures without goblins and ghost's, and seriously play a 
good

Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Thomas Ward
Hi,
Oh, yeah. Now, that you mention it I remember the battle with T Rex in
the original Tomb Raider game. That was a blast if not a bit warped.
Lol!
Although, my favorite battle was the one were Lara woke up the two
Centaur statues and had to take them on. OMG, were those dudes hard to
beat.  They were serious butt kickers.
Anyway, I feel your pain. I'd love for those kinds of games to come
back.  I'd love to see more games like that made accessible.

On 5/23/10, key stone eloheem...@comcast.net wrote:
 I've played the Final Fantasies, Dungeon and Dragons and other titles like
 Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the
 first one was absolutely crazy when I played it on the first PS 1,
 especially the Dinosaur Level and the ancient tombs.. I would just like to
 be taken to that realm of gaming once again. I have all of GMA's Games not
 including TOC, and David has taken me to that level for sure.. I love
 gaming and would like to see more for us, I was disappointed when BSC
 Football didn't come out and the Star Wars Jedi Attack, it just looked so
 promising.. By the way, why does game links still appear on Audiogames.net
 when they don't even exist? Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark

There are two principle ones.

Firstly, markit planets are ridiculous, sinse you can buy all six resources 
for them. This means they're three times more valuable than any other 
planet, thus having the full markit set gives any player a massive 
advantage.


combined to this, is the fact that there is no limit on using teleport or 
space truck stations to grab planets,  particularly the markit planet.


The second reeally! obsurd loophole is the exchange coins option, which 
can effectively just double, or even triple your entire stack of money in 
one go.


It doesn't matter what planets you own or don't own, or what resources you 
buy, getting lucky a couple of times on exchange coins and nobody will catch 
you up.


I remember a game I was playing with Igor from vip gameszone and a couple of 
other people. We were all on  betwene 2 and 6 thousand, while Igor was on 40 
thousand after three circuites of the board, even though we'd been buying 
planets pretty evenly.


The same goes for losing at any of the minigames,  lose all your cash in 
hand and your pretty much out of the running,  and as you can only 
morgage planets when you land on them, there's really no way to get back in 
unlike in monopoly.


As I said, it's a major shame. Lords of the galaxy has some truly amazing 
soundscapes, and I absolutely love the different environments for each 
planet and minigame. The idea of sending essentially turn data to other 
players was a nice one as well.


I just really! wich Vip gameszone would clean the game balance up a bit 
more.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:52 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
What loopholes are you talking about with Lords of the Galaxy?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 22, 2010 9:48 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Where have all the developers gone?

Back when I started looking into audio games in early 2006, it seemed 
there

were 4 principle developers of big time serious games, and a number of
people who either developed free, random symple stuff or promised and not
delivered.

Gma (my starting point sinse I began with Shades of doom), along with pcs
who I believed at first were basically an extention of Gma (sorry Phil, 
this

was in the days before sarah).

Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
Draconis.

I freely admit I was wrong in seeing everyone else as pretty secondary to
these four, sinse this was before Jim released some of his more extensive
games like Win Golf or puppy1, and before I'd played anything Tom had
released.

Nevertheless, it does seem rather weerd now, because even though generally
the hole state of audio games have improved,  Entombed, time of
conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
people like Che and jason alan.

out of what I used to believe were the big four, only one, --- Gma, have
consistantly developed stuff over the past five years. Though Draconis 
sold

Sarah, they weren't actually responsable for building the game, and don't
seem to have made major updates sinse 2007, the same can be said of Vip
gameszone, who went quiet after the release of their sports package, 
quite a shame, as their Lords of the galaxy game rather impressed me, and
with a litle rebalancing and illimination of loop holes could be 
fantastic.


Then Bsc haven't made any releases in this time,  though at least in
their case I do know this is because Justin has a full time job and
children,  which is fair enough of course.

It does seem a bit odd though that so many of who I believed originally to
be the major players have gone somewhat silent.  Does anyone know 
what's
going on with the others, or whether there is any further news from 
justin?


manifestly they're stil around having done vista updates and such, but it
does seem somewhat strange that so many of who I believed were the big
players are now rather silent, and I'd hate to think more developers have
done a bavisoft.

Beware the Grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your 

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread dark
yep, zip is just zcode with a few graphics thrown in for good measure (they 
really didn't have much luck naming file formats). Just open it up in win 
frotz and start playing.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:54 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi Dark,
Ah yes--but most of my games I play on my BrailleNote, as it is easier to
play them that way. I don't have to make any adjustments to JAWS etc, and
also, I checked Arthur and it's a file with extension zip.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 2:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

With the infocom if games you do sometimes need to look for the folder for
the correct file,  usually one ending in dat, and then run that in 
your

zcode interpreter (win frotz has a setting to open dat files).

This is not to be confused with dat, as in data files which many programs
use of course.

This is true of games like Arthur and the lirking horror which I've run
quite successfully with win frotz.

Hth.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:19 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
A note about that site...some games seem to be only playable on a
computer.
I cannot, for example, find a version of the lurking horror to run under
Keysoft's JZIP  interpreter (or the derivative thereof), though luckily I
got the zorks and enchanter trilogy, plus some others that are excellent,
so
it's all good.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 10:35 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Well, copywrite would probably get in the way, though a game with similar
crazy humour would be fun.

You can however find and play the original infocom hhg text adventure 
game

written by adams. it's rfurstrating in it's puzles, but the writing is
hilarious and there's lots of new stuff that wasn't in the books such as
extra verses of vogon poetry.

anyway, you can find it at http://if.illuminion.de/index.html

Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:16 PM
Subject: Re: [Audyssey] Future of Audio Games



I agree Dark, I'd love to see a game based on Hitchiker's guide!  Maybe
the



player tould fly the starshop Heart of Gold
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:11 PM
Subject: Re: [Audyssey] Future of Audio Games



I can't speak on the football game, but Bps software's game 3D velosity
is



certainly intended as a realistic fighter game for adults.

Also, I might recommend a good many Gma games, --- such as tank
commander



and the recently released time of conflict.

While fantasy might not be your thing, I will say that audiogames
complexity in general has gone up, and I've been quite amazed at recent
developements such as entombed,  which is certainly not a 
simplistic

or kid orientated game despite the fantasy setting,  in fact as an
adult who loves fantasy or sf literature and games I do find your
assersion that a game is automatically childish just for being set in
that genre ratheer extreme.

That being said though, certainly games like Time of conflict, Gma tank
commander 3D velosity and perhaps lone wolf or shades of doom (which is
damnably evil and certainly despite the scifi setting), will probably
appeal to you.

Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games



My first audio game was Battle ship back in 2000, after losing my eye
sight I was going crazy knowing this market was available; although 
I'm

grateful for the audio game market my thirst for gaming hasn't been
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal
Combat ect...player; Audio games tends to stick to kids type games, 
and

not more adult/real life games like GTA or even Star Wars; Allot of us
have been around since the start of the gaming revolution and has
played


systems such as Coleco vision, Atari, Sega and Nintendo, and has 
played

hundreds of games; I know and hope audio games will pick up it's pace
as



technology improves, but I anxiously wait for some more serious game
titles that will expand the adult audio gamers mind and 

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Lori Duncan
Hi Tom, I know what you mean, I'm not sure if you know the game I'm on 
about, I think it's called Marrio Car  The sounds are to an extent 
childish, it's a racing/cartoon game but even with my sister calling out 
instructions it's too tricky and there's loads of sounds playing at once. 
She ashures me it takes her all her time to play it with full sight, but I 
thought all Nontendo would really have to do is what Phillip and you do, 
give the objects audio voices or sounds, so if it says Electricity you 
could just avoid it.  To me it doesn't seem all that hard, but maybe because 
it isn't a game for the PC it might be.  :(
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:01 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
That's true. However, to Nintendo's credit they did put out a few
experimental games for the blind, the Sound Voyager games,  but they
didn't sell well. For one reason they dummed it down , and didn't try
it with one of their major game titles like Donkey Kong, Super Mario,
or something like that.  Once again we are victems of what sighted
people think we could play rather than what we really want or could
play if only it was made accessible. It was part poor marketing
strategy as well as games that weren't that great to begin with.
However, sadly companies like Nintendo can take the results of a
failed attempt like that and state that games for the blind don't do
well. in part they would be right, but they won't look further into
why that product failed. They merely want an excuse to justify their
position, and they really don't care about a blind gaming market to
begin with.

On 5/23/10, Liam Erven liamer...@gmail.com wrote:
the market is too small for nintendo and other companys to care. that's 
just

the cold hard fact.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
Hi, following the Proff is the easy bit.  That rock is really hard, but 
in some way I liked the sound of climbing up that wall of vines.  Smile
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:16 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
And I really don't t hink the three levels are good examples. Call me 
crazy,
but it took me forever to figure out how to follow the professor to the 
lab.

Then there's the Aztec temple? That has to be one of the hardest in the
game. I still have not gotten past that rock in the entrance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 12:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:

I must confess Monkey business is a rare example of a game I slightly

regret

buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't 
seem

as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, but
abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to

fly

out of your harddrive of your computer to turn into a giant mushroom,


the company aren't responsable, what you've been smoking would probably 
be

responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
Draconis is a latin derivative of dragon, --- hence why the word for dragon 
like is draconic.


Btw, I'm not entirely certain, but I believe the first password percey 
weesley gives the fat lady's portrate in Harry potter and the Philosophers' 
stone cappert draconis (excuse wonkey spelling), is latin for Dragon's 
head.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:58 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Ah...that was her name? That makes more sense. What does draconis mean?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Hayden,
If you broke up with a girl named Adora
and your company was named Adora
wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke 
up


and she refused to give them back.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
bizarre.
Best Regards,
Hayden



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
Yes!! Games aren't just for kids.. We began with the gaming revolution and 
allot of us are serious gamers.. I won't state my age, but Michael Jackson's 
thriller video was the biggest thing when I was around 9 or 10!! By the way, 
that  was the beginning of the music video revolution.. So, great job USA 
Games and to all who try hard to expand the audio game community, just know 
this, more than just kids who watch Sponge Bob play the games.. LOL
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:53 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
That's the spirit, and i know exactly how you feel. That's been my
experience with the entire audio games scene as well, and why I
started USA Games.  I have both the programming knowledge and the
background experience to produce more serious minded games for an
adult oriented gaming market.
To be honest some of the accessible games out there are a bit childish
for one reason or another.  Usually it isn't the game itself that is
childish but some of the stupid sound effects that are somewhat
cartoonish or silly sounding. I don't know if it is just me but when I
hear cartoonish sounds in an accessible  game  I can't help but feel
it makes us all look as imature half whits or something. We need to
take our game development serious and stop using silly or childish
sounds in games.

On 5/23/10, key stone eloheem...@comcast.net wrote:
My first audio game was Battle ship back in 2000, after losing my eye 
sight
I was going crazy knowing this market was available; although I'm 
grateful
for the audio game market my thirst for gaming hasn't been quenched; I 
was a

Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player;
Audio games tends to stick to kids type games, and not more adult/real 
life

games like GTA or even Star Wars; Allot of us have been around since the
start of the gaming revolution and has played systems such as Coleco 
vision,
Atari, Sega and Nintendo, and has played hundreds of games; I know and 
hope
audio games will pick up it's pace as technology improves, but I 
anxiously

wait for some more serious game titles that will expand the adult audio
gamers mind and appetite. I would love to fly that fighter jet again, go 
on
realistic adventures without goblins and ghost's, and seriously play a 
good

Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Lori Duncan
The sounds are quite funny once you get used to them, for me it's more the 
ghost voices as I can't understand them half the time.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:26 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
On the note of sound effects--I still feel pacman talks needs to have a
revamp of its sounds. One reason I do not like it is because of how
different the sounds are.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 10:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

I can't speak on the football game, but Bps software's game 3D velosity is
certainly intended as a realistic fighter game for adults.

Also, I might recommend a good many Gma games, --- such as tank commander
and the recently released time of conflict.

While fantasy might not be your thing, I will say that audiogames 
complexity


in general has gone up, and I've been quite amazed at recent developements
such as entombed,  which is certainly not a simplistic or kid 
orientated


game despite the fantasy setting,  in fact as an adult who loves 
fantasy


or sf literature and games I do find your assersion that a game is
automatically childish just for being set in that genre ratheer extreme.

That being said though, certainly games like Time of conflict, Gma tank
commander 3D velosity and perhaps lone wolf or shades of doom (which is
damnably evil and certainly despite the scifi setting), will probably 
appeal


to you.

Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games



My first audio game was Battle ship back in 2000, after losing my eye
sight I was going crazy knowing this market was available; although I'm
grateful for the audio game market my thirst for gaming hasn't been
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal
Combat ect...player; Audio games tends to stick to kids type games, and
not more adult/real life games like GTA or even Star Wars; Allot of us
have been around since the start of the gaming revolution and has played
systems such as Coleco vision, Atari, Sega and Nintendo, and has played
hundreds of games; I know and hope audio games will pick up it's pace as
technology improves, but I anxiously wait for some more serious game
titles that will expand the adult audio gamers mind and appetite. I would
love to fly that fighter jet again, go on realistic adventures without
goblins and ghost's, and seriously play a good Football game and finally
lead my EAGLES to The Super Bowl..LOL.. Thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread dark
As an interesting side note, writing a better deffinition of accessibility 
is one of the things I'm doing in my phd as an application of the definition 
of disability I'm working on.


To give the quick version, part of this includes the fact that accessible 
should mean with approximately the same amount of effort as doing that 
thing without the disability.


Thus, even if a building has three long ramped flights instead of stairs, 
it's stil not fully accessible to someone in a manual wheel chair sinse 
it's going to be a lot harder work pumping those wheels up three flights 
than it is walking.


Examples like this one Tom mentioned actually show me that such a 
deffinition could actually be useful,  which is good.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:00 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi Hayden,
Well, that's true. That is something of a catch 22. I haven't read
Section 508 in full so I'm not sure what the government defines as
accessible, but I'm sure it pretty much means functionally usable, and
nothing more and nothing less.
For example, certain Linux distributions such as Ubuntu are
technically considered to be Section 508 compliant.  Well, for the
most part the built in screen reader, Orca, does work. You can use
Evolution for e-mail, Firefox for web browsing, Open Office for office
work, etc. However, accessibility in this case is still more
functionally accessible rather than outstanding. If you grab Ubuntu
Linux and expect everything to work as well as Jaws with Windows or
Window-Eyes with Windows you are going to be disappointed.
Accessibility on Linux isn't quite as good as Windows yet, but you can
use it if you have to or want to.  Plus out of the box
Speech-Dispatcher, the Linux speech driver package, doesn't support a
lot of commercial TTS engines for Linux like Cepstral, Eloquence, ATT
Natural Speech, Dectalk, etc so you are pretty much stuck with lower
quality voices like ESpeak for the most part. This isn't really
accessibility related, but drastically lowers the quality of the
screen reading technology in my opinion. So technically speaking Linux
is accessible, but admitedly it has a long ways to go before I
personally think it can compete with Windows for an accessibility
feature by feature comparison.
Mac still has some accessibility hang ups too, but to its credit Mac
OS 10.6 with Voice Over isn't too bad, but still needs a few
improvements to be equal with the Windows accessibility software in my
opinion.
So even though something is officially Section 508 compliant don't
think that means the standard of accessibility being used is the
highest standard out there. I think what the government was aiming for
was basic and functional accessibility and not if the software in
question meets a high standard of accessibility that most of us would
consider truly accessible.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
Ah, appologies phil,  sadly i never got to play your dos games (though 
the description you give of arthur doesn't half make me want to).


I certainly hope there might be a way to make said games windows friendly at 
some point in the future.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
I think Bryan was talking about,
ARTHUR'S QUEST

 Produced by
 PCS Games
 Written by
 Carl Mickla
  Sounds created by
 Phil Vlasak
 Version 1.0
Copyright 1999

You are in medieval times.
Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.  Before you can do all that you must fight the knights
that are under the influence of the evil lord.  You Build your
fighting skills with various types of weapons so that you will be
worthy of Excalibur and challenge the Dark Lord and banish him
forever.

This was one of our last DOS games.
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Thomas Ward
Hi,
Oh, it might be possible to make a game like that accessible, but
sometimes it is tricky making something accessible. I know in my own
games like  Mysteries of the Ancients I've simplified traps etc
intentionally to make it easier to play. I've made dozens of other
things that a mainstream developer wouldn't necessarily do in order to
make the game fully accessible, and that's where the major difference
comes in.
For example, with the Nintendo Wiithey have the Wii-Motes which i
really find tricky to handle. I've tried playing games with my family
on the Wii and they constantly tell me too far left, too far right,
too fast, whatever. i can't seam to coordinate my movements properly
with the action on screen because I can't see/hear what I'm doing.
In other words what I'm getting at is with the Wii there is a lot of
hand-eye coordination involved, and it would most likely have to be
adjusted for hhand-ear coordination. Unfortunately, a televisions
speakers aren't exactly setup for detailed audio output like that.
What you really need is a stereo entertainment system with 5.1 sound
to play the game properly. I don't know if the Nintendo Wii has a 5.1
stereo mixer since it is intended for a standard television set.
However, what we really need is a more detailed soundscape than just
adding sounds. We need real time posissional audio feedback too.

HTH



On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom, I know what you mean, I'm not sure if you know the game I'm on
 about, I think it's called Marrio Car  The sounds are to an extent
 childish, it's a racing/cartoon game but even with my sister calling out
 instructions it's too tricky and there's loads of sounds playing at once.
 She ashures me it takes her all her time to play it with full sight, but I
 thought all Nontendo would really have to do is what Phillip and you do,
 give the objects audio voices or sounds, so if it says Electricity you
 could just avoid it.  To me it doesn't seem all that hard, but maybe because
 it isn't a game for the PC it might be.  :(

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
Very true, but on our side I have read a figure that more and more people 
are becoming labeled as Visually impaired, in one form or another like 1 
in every 3; as the baby boomers age various types of blindness is becoming 
more relevant to the wider population. With that being said, maybe if the 
blind thing begins to effect more people who have better resources and 
influence, larger companies will begin to make more accessible software and 
entertainment platforms such as televisions with talking menus and dvr's; 
basically they would have to provide accessible products because a bigger 
market who purchase these products will need it;  if you have noticed allot 
of 2010 cars have TTS capabilities for phone calling, GPS, radio and 
emergencies services; additionally, the military fly un - manned drone 
aircraft now with a joy stick, navigation for flying is mostly computerized 
meaning we as blind people can control it via TTS; Lastly, the new Lexus can 
park itself.. I'm Done...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, May 23, 2010 3:25 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi Lori,
Unfortunately, the world doesn't quite work that way. I know from
first hand experience that companies like Nintendo furiously protect
their copyrights and it is illegal to use copyrighted games and
characters like Mario in a game. The ADA has nothing to do with it
here.
In fact, I often hear blind gamers constantly spout off going after
mainstream game companies using the ADA and other similar laws, but
they fail to understand one major thing. They don't have the rights
they think they have when it comes to software like games.
For example, in 2001 the U.S. updated the ADA with section 508 that
made it manditory that software that was to be used by the government
or a blind employee in the work place had to be made accessible. This
means any operating system such as Windows, Linux, Mac, etc had to be
fully accessible. This also includes any office applications like
databases, spreadsheet applications,  word processors, and so on has
to be accessible to the blind. For the most part a large majority of
those types of applications have been updated and have been made
accessible since the amendment was passed. However, what section 508
does not say is that every single software application out there has
to be accessible. Only those that apply to your job.
As it happens games are strictly entertainment. They have no place in
the work place so the ADA has nothing to say about them. They simply
are not covered, and none of us have the millions to take Sony,
Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they
make their titles accessible. They'll laugh us out of court, and the
ADA doesn't legally apply here. You might eventually win a
descrimination suit, but are you willing to put up the thousands or
perhaps millions to take it to court and fight it?



On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
Actually what gets me so angery is I've tried joining in with sighted 
games
on my sister's computer.  It's a Nintendo, one of the ones with games 
where
you've to move around.  I can only really do the bolling game because 
when
you get s strick it will say Great shot! or something like that, same 
for

if you get a half.  Also there's sounds of skittles falling and my family
tell me how many I get down.  I've won games on it and it's great playing
with my sister and friends, but to be honest I wish it was accessible for
the blind with talking menus and everything.  There's another game called
Marrio Car  It's really fast, I think the idea is to drive a car around
avoiding other cars picking up boxs, avoiding electricity and get bonus
objects.  I don't think it'd be breaking any laws to make it accessible 
for
the blind, or any other visual game for that matter.  If someone stops 
you
just get them with the disability discrimination act.  We have as much 
right

to have fun as any sighted person.  Just my own thoughts, and I'm not a
political person, just believe in the blind ruling the world.  Smile


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can 

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
Sheez!! swimming was a trip also, especially having to swim along alligators 
and over sized rats, and having to kill them.. And Laura, she was very very 
very Hott!! But, she was a deadly killer.. LOL
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:08 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
Oh, yeah. Now, that you mention it I remember the battle with T Rex in
the original Tomb Raider game. That was a blast if not a bit warped.
Lol!
Although, my favorite battle was the one were Lara woke up the two
Centaur statues and had to take them on. OMG, were those dudes hard to
beat.  They were serious butt kickers.
Anyway, I feel your pain. I'd love for those kinds of games to come
back.  I'd love to see more games like that made accessible.

On 5/23/10, key stone eloheem...@comcast.net wrote:
I've played the Final Fantasies, Dungeon and Dragons and other titles 
like
Resident Evil when I could see, and enjoyed playing them; Tomb Raider, 
the

first one was absolutely crazy when I played it on the first PS 1,
especially the Dinosaur Level and the ancient tombs.. I would just like 
to
be taken to that realm of gaming once again. I have all of GMA's Games 
not

including TOC, and David has taken me to that level for sure.. I love
gaming and would like to see more for us, I was disappointed when BSC
Football didn't come out and the Star Wars Jedi Attack, it just looked so
promising.. By the way, why does game links still appear on 
Audiogames.net

when they don't even exist? Thanks


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
Actually if I'm not mistaken that was Tomb Raider 2, since I believe Tomb 
Raider 1 was a PC game.

We are the Knights who say...Ni!
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 1:40 PM
Subject: Re: [Audyssey] Future of Audio Games


I've played the Final Fantasies, Dungeon and Dragons and other titles like 
Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the 
first one was absolutely crazy when I played it on the first PS 1, 
especially the Dinosaur Level and the ancient tombs.. I would just like to 
be taken to that realm of gaming once again. I have all of GMA's Games not 
including TOC, and David has taken me to that level for sure.. I love 
gaming and would like to see more for us, I was disappointed when BSC 
Football didn't come out and the Star Wars Jedi Attack, it just looked so 
promising.. By the way, why does game links still appear on Audiogames.net 
when they don't even exist? Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 11:11 AM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in 
that genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I 
would love to fly that fighter jet again, go on realistic adventures 
without goblins and ghost's, and seriously play a good Football game and 
finally lead my EAGLES to The Super Bowl..LOL.. Thanks

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update 

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

Yep, that's the one.
We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
I think Bryan was talking about,
ARTHUR'S QUEST

 Produced by
 PCS Games
 Written by
 Carl Mickla
  Sounds created by
 Phil Vlasak
 Version 1.0
Copyright 1999

You are in medieval times.
Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.  Before you can do all that you must fight the knights
that are under the influence of the evil lord.  You Build your
fighting skills with various types of weapons so that you will be
worthy of Excalibur and challenge the Dark Lord and banish him
forever.

This was one of our last DOS games.
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


  1   2   >