Re: [Audyssey] l-works
hmmm well darkerprojects.com had something, so it looks to be dreamhost sites to. both of those companies. nothing else seems to be touched. At 02:29 a.m. 23/05/2010, you wrote: the thought is that it's just an attack on bluehost customers and has nothing to do with the blind community -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, May 22, 2010 5:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] l-works Is it still coming from tristons server like the last time? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 22, 2010 5:04 AM Subject: Re: [Audyssey] l-works Hi Muhammed, Um...somehow, I doubt it's a robot. This is not SiFi. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, May 21, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] l-works It's probably some idiot with too much free time on his hands and nothing better to do with it. We are the Knights who say...Ni! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 21, 2010 4:31 PM Subject: Re: [Audyssey] l-works WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to think who the hacker is, must be the spoofer robot. Any one agree with me? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Friday, May 21, 2010 10:45 PM Subject: [Audyssey] l-works hmmm looks like the l-works blog is hacked again, maybe bits are hacked and bits are not. also how long does it take for bsc to respond to mail about keys I have been trying to ask for ones for classic troop and pipe for ages now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Blastbay Studios back up!
thats good news fill. I have just got my reg codes from bsc for their stuff so this does mean that once again I am actually in business and I mean totally in business as far as the system recovery is concerned. At 01:37 a.m. 23/05/2010, you wrote: Hi all, I am happy to announce that Blastbay Studios is now back up and running! Despite the two massive attacks launched on our server, everything is now back in its usual order again. We have switched to a new, faster and more secure server. More information is on the website. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] where to find a game site
no it is not. if anyone wants ask piter for the group info there is no limit as far as I know. you will need drop box but if you need an account the group can previde you with the means to make one. over that you as I said need autoit, which should be on the folder in the tools folder. so is bgt, I keep that updated. though for space reasons I will not be including the extra sound packs. Ok, also the fact that my isp has scrapped my data plan so its actually more expensive to upload and download data now. At 05:29 a.m. 23/05/2010, you wrote: Its not published yet. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, May 22, 2010 6:01 PM Subject: [Audyssey] where to find a game site hey so where can i find this skee ball game? no one gave me a site to go and get it. and is it a off line game or do you have to be online to play? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] battle boomer.
well there has not been any actual news from the pkb and dzk test group and I periodically check the folder. oh bgt has been updated in the folder by the way if anyone cares. yeah I could have actually put that in the right place but since we are talking about all this and I am lazy after a rather bussy day, well. At 06:03 a.m. 23/05/2010, you wrote: Hi Kevin, Is their any news on the battle boomer game? I no you said that you'll have to port it over to bgt, but you haven't really given us any updates yet. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Future of Audio Games
My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Birthday Pacman
I played Ms. Pacman so much it left a permanent maze stuck on my television, even when it was turned off; My Mom didn't care for that so much.. Thank God TV's have better screens now or my son would have a serious problem with that 360..LOL - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 22, 2010 7:47 PM Subject: Re: [Audyssey] Happy Birthday Pacman Hi Dark, Depends on what console you were playing it on. The original Packman home version was designed for the Atari 2600. They later produced sequals like Mrs. Packman and Packman Jr. for the Atari 7800 series consoles. As it happens they also released a new 2600 console, before they went out of business, with slightly newer/updated versions of their 2600 series games. One of those was of course Packman. Since then there have been several clones and retro remakes of Packman designed by a number of companies for every operating system and console you can imagine. So the little yellow guy is very much a classic that continues to get passed on from generation to generation. On 5/22/10, dark d...@xgam.org wrote: Rather fun, if not actually accessible (though thanks to phil there is accessible packman of course). Interestingly enough though, while I remember playing packman at the age of 3 or 4 on our old atari 2600, the colours and sfx were completely different from the arcade version, though the gameplay was exactly the same. Sinse this would've been in 1985 and 86, I wonder if that was actually the original packman or a sequal, --- sinse I do remember it having features such as the maze actually changing after a few levels. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to shaun everiss
hi, you said that you had the asmodean recordings can you share them with me? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi Thomas. I agree with allmost everything what you said here. Anyways, I think you're forgetting Che. Not only he created great games including Railracer which is for me the best audiogame ever produced and cardroom with constantly new games in the way. And also, the quolity of services that Che offers such as a dedicated server for online playing, tournaments etc. For me, in another field, blind gamers comunity owes a lot to Jim Kitchen who is for me the developper who probably made more hapy blind gamers in the world! I personally admire infinitely the work of Jim for us. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 23-05-2010 6:36, Thomas Ward escreveu: Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has consistantly released games practically on a yearly basis and is the bedrock of audio gaming is Jim Kitchen. His Dos games were the first accessible games I had ever heard of, and he is still producing games on a somewhat regular basis. I have to give Jim a lot of credit for hanging in here as long as he has. I know far too many accessible game developers who have came and went over the past 10 years or so. First, there is the now infamous Bavisoft. For a couple of years they made a name for themselves when they put out Grizzly Gulch and Chillingham. That was around 2003/2004 or so. After that they basically fell off the face of the earth, and haven't done anything of note since. Second, there was LightTech Interactive. That was a company that was going very far very fast. It is true they had very simple games like Light Cars, Light Locator, The Horse Racing Game, etc but they were learning. Their games were improving, getting better, more advanced and suddenly the developer doesn't want to do it any more. End of LightTech Interactive. Third, there is Alchemy Game Studios. As many here will remember James North briefly tried to make a come back had a pretty impressive list of game projects in the works like Montezuma's Revenge, ESP Raceway, a mouse demo, and Max Shrapnal. However, after a number of personal
Re: [Audyssey] Where have all the developers gone?
Personally I agree with everything Thomas said here, and I have to add that with the recent release of the bgt game engine, I believe that people are going to start creating a lot more stuff once it comes out and is publicly well known and more features are added. It has great potential and it's easy to code with. Just my 2 cents. On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote: Hi Thomas. I agree with allmost everything what you said here. Anyways, I think you're forgetting Che. Not only he created great games including Railracer which is for me the best audiogame ever produced and cardroom with constantly new games in the way. And also, the quolity of services that Che offers such as a dedicated server for online playing, tournaments etc. For me, in another field, blind gamers comunity owes a lot to Jim Kitchen who is for me the developper who probably made more hapy blind gamers in the world! I personally admire infinitely the work of Jim for us. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 23-05-2010 6:36, Thomas Ward escreveu: Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has consistantly released games practically on a yearly basis and is the bedrock of audio gaming is Jim Kitchen. His Dos games were the first accessible games I had ever heard of, and he is still producing games on a somewhat regular basis. I have to give Jim a lot of credit for hanging in here as long as he has. I know far too many accessible game developers who have came and went over the past 10 years or so. First, there is the now infamous Bavisoft. For a couple of years they made a name for themselves when they put out Grizzly Gulch and Chillingham. That was around 2003/2004 or so. After that they basically fell off the face of the earth, and haven't done anything of note since. Second, there was LightTech Interactive. That was a company that was going very far very fast. It is true they had very simple games like Light Cars, Light Locator, The Horse
[Audyssey] Online games
Hi friends, does anyone know about the games I could play online with other users? The only game which I play online and which I like so much is monopoly made by rs games. I would like to try some other online games, so if you know about games which are worth playing please let me know. Thank you in advance for your help. Best regards Maria --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online games
There are a lot of them: Railracer, topspeed, sound rts, Che's card games, And a lot of online games based in text format. Try: www.theogn.com and find a game which feets you! Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 23-05-2010 11:34, Mária Orovčíková escreveu: Hi friends, does anyone know about the games I could play online with other users? The only game which I play online and which I like so much is monopoly made by rs games. I would like to try some other online games, so if you know about games which are worth playing please let me know. Thank you in advance for your help. Best regards Maria --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Yeah, some of the developers have vanished. Though just because of a job, or a full time job, I can't see a reason of quiting. And also, I liked all of light tech's game apart from light battles. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 10:21 AM Subject: Re: [Audyssey] Where have all the developers gone? Personally I agree with everything Thomas said here, and I have to add that with the recent release of the bgt game engine, I believe that people are going to start creating a lot more stuff once it comes out and is publicly well known and more features are added. It has great potential and it's easy to code with. Just my 2 cents. On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote: Hi Thomas. I agree with allmost everything what you said here. Anyways, I think you're forgetting Che. Not only he created great games including Railracer which is for me the best audiogame ever produced and cardroom with constantly new games in the way. And also, the quolity of services that Che offers such as a dedicated server for online playing, tournaments etc. For me, in another field, blind gamers comunity owes a lot to Jim Kitchen who is for me the developper who probably made more hapy blind gamers in the world! I personally admire infinitely the work of Jim for us. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 23-05-2010 6:36, Thomas Ward escreveu: Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has
Re: [Audyssey] Online games
Wow, thank you a lot, will give it a try. Is it necessary to register on the website before chosing a certain game? Regards Maria - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 12:10 PM Subject: Re: [Audyssey] Online games There are a lot of them: Railracer, topspeed, sound rts, Che's card games, And a lot of online games based in text format. Try: www.theogn.com and find a game which feets you! Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 23-05-2010 11:34, Mária Orovčíková escreveu: Hi friends, does anyone know about the games I could play online with other users? The only game which I play online and which I like so much is monopoly made by rs games. I would like to try some other online games, so if you know about games which are worth playing please let me know. Thank you in advance for your help. Best regards Maria --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi Dark, One slight correction, I worked with Draconis on Ten Pin Alley, based on the PCS game Ten Pin Bowling for DOS. And that game was based on the GEM machine game of bowling, which was a dedicated game consul for the Blind based on the Tandy color computer and used game cartridges and a built in voice synthesizer. I bought it at an ACB convention in 1989. PCS was putting out about 4 games a year between 1996 and 1999 for DOS because both myself and Carl were single living with our parents. Since then both Carl and myself got married and he has a full time job with IBM as a programmer. My plan has always been to convert many of my DOS games to windows, but my interest in the Harry Potter world has taken over most of my time the past 4 years. Carl is considering getting back into game programming and is now putting together C plus plus libraries needed for this task. I told him about the steps Thomas ward went through to get to the point of developing a game and he may profit from that knowledge. Once my Sarah game update is finished, I plan on developing several games using the GMA engine. But I am also considering the BGT engine and Thomas Ward's engine once it is finished. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Birthday Pacman
Pac-Man still munching foes and winning fans Wocka wocka! The seminal video game turns 30 this month. For a video game, Pac-Man is getting downright old. The ghost-wary hero with an insatiable appetite for dots turns 25 this month. From the early 1980s Pac-Mania to today's endless sequels and rip-offs, the original master of maze management remains a bright-yellow circle on the cultural radar. But there was more to Pac-Man's broad appeal than dodging on-screen archrivals Blinky, Pinky, Inky and Clyde. This was the first time a player took on a persona in the game. Instead of controlling inanimate objects like tanks, paddles and missile bases, players now controlled a 'living' creature, says Leonard Herman, author of Phoenix: The Rise and Fall of Videogames. It was something that people could identify, like a hero. It all began in Japan, when Toru Iwatani, a young designer at Namco, caught inspiration from a pizza that was missing a slice. It debuted in the U.S. in 1980. Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior Pac-Man), a cartoon show and hundreds of licensed products. It even reached the pop-music charts in '82 with Pac-Man Fever by Buckner Garcia. Billy Mitchell, the first and only person known to play a perfect game of Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels in more than six hours in 1999, according to video-game record-keepers Twin Galaxies) says Pac's popularity was in its nonviolent simplicity. The fact that it's cute ... It's not an appeal based on violence, said Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a kid, everyone could adapt to the Pac-Man world. Billions of quarters later, Pac-Man's influence continues. As part of a final project for a class in New York University's Interactive Telecommunications graduate program last year, students with cellphones and Wi-Fi Internet connections mimicked the game, tracking their movements on a grid spanning several city blocks. They called this analog re-enactment, where four people dressed as ghosts searched for Pac-Man on the streets around New York's Washington Square Park, Pac-Manhattan. We never had anyone clear the entire board, said Frank Lantz, a game designer who taught the course. Namco sold 293,822 of the arcade machines between 1980 and '87. It shows no signs of giving up on the franchise. People say, 'Who buys Pac-Man?' It's one of the few games where the answer is, 'Everyone, ' said Scott Rubin, general manager of Namco America. Herman, the author, said Pac-Man's place in video-game history is forever secure: It was a milestone of video-game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online games
Well, my brother and I have been playing a online truck driving game since around December of 08. For we jaws users you'll need to have your navigation keys turned on to be able to play it. Aboutt the only thing that isn't blind friendly is the GPS system. But if you'd like to give the game a test drive? The web page is at www.trukz.com If you do decide to sign up? Check out the Big Mountain Express Company. If you have enough vision to see the computer monitor? You'll have all kinds of slashing lights and the truck's dashboard flashing at you. Also, if you decide to drive this game. There's roughly a handful of blind drivers that are all willing to lend a hand for help. Also, most of the players are related to actual truck drivers, are drivers themselves, or are retired drivers. But are still willing to help out where needed. It is a friendly and competative little group. Make sure you keep a eye on the bulletins, the experation date on your goodies for your truck, your truck and everything else. SMILES. If you need some help? Let us know and we'll do our best to try and help you out. Ron and Leader Dog Boz from Class 0409 who now is a grey lab instead of a black lab. Have a good day, From the Kolesar brothers and our puppies kolesar16...@roadrunner.com - Original Message - From: Mária Orovcíková maria.orovcik...@gmail.com To: Gamers@audyssey.org Sent: Sunday, May 23, 2010 5:34 AM Subject: [Audyssey] Online games Hi friends, does anyone know about the games I could play online with other users? The only game which I play online and which I like so much is monopoly made by rs games. I would like to try some other online games, so if you know about games which are worth playing please let me know. Thank you in advance for your help. Best regards Maria --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] judgmentday trophy problems
hi, i have several problems with judgmentday trophys first i can't get the 12-13 and 13-20 trophy and i got all game trophys and didn't get the gamers paradise trophys and jingle bells how do we get that one don't we play the game on the night of december 31 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] any news?
Hi all Its so nice to be back. My messages bounced back to the mailman server because I had pc problems but now I am bac at last! Any news since I was away? I think I was off-list for about a month or two. Has there been anything new lately? Happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Not only that but Philip's in college is he not? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 22, 2010 10:36 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has consistantly released games practically on a yearly basis and is the bedrock of audio gaming is Jim Kitchen. His Dos games were the first accessible games I had ever heard of, and he is still producing games on a somewhat regular basis. I have to give Jim a lot of credit for hanging in here as long as he has. I know far too many accessible game developers who have came and went over the past 10 years or so. First, there is the now infamous Bavisoft. For a couple of years they made a name for themselves when they put out Grizzly Gulch and Chillingham. That was around 2003/2004 or so. After that they basically fell off the face of the earth, and haven't done anything of note since. Second, there was LightTech Interactive. That was a company that was going very far very fast. It is true they had very simple games like Light Cars, Light Locator, The Horse Racing Game, etc but they were learning. Their games were improving, getting better, more advanced and suddenly the developer doesn't want to do it any more. End of LightTech Interactive. Third, there is Alchemy Game Studios. As many here will remember James North briefly tried to make a come back had a pretty impressive list of game projects in the works like Montezuma's Revenge, ESP Raceway, a mouse demo, and Max Shrapnal. However, after a number of personal problems, plus an angry mob of upset customers, I took his game projects off his hands, and he dropped out of site. Probibly never to be heard from again I figure. Finally, we have DanZ Games. As I said before I remember Dan got started helping Justin with BSC Games and then he split off and created DanZ Games with a few projects of his own like Super Deecout. However, recently after getting a full time job etc he hung up the game programming gig,
Re: [Audyssey] Where have all the developers gone?
Hi despite people getting jobs, personally problems or lack of cash to churn out audio games, I think at least companies like Bavisoft should at least let us know why they are silent or look at alternitive ways of producing games. I'm very disappointed in a lot of these companies, especially Danzgames who just seem to have vannished off the face of the earth. When I found out the release dates of Tank Commander and Shades of Doom were so long ago I thought something had happened to GMA, but am now hoping they will produce more games using the engen, as I feel that's what the market needs. If it wasn't for Jason Allan, Philip Benfall, Tomas Ward and Phil Vlasack I think blind fans of action arcade/action games would still be stuck in the dark ages. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 5:36 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has consistantly released games practically on a yearly basis and is the bedrock of audio gaming is Jim Kitchen. His Dos games were the first accessible games I had ever heard of, and he is still producing games on a somewhat regular basis. I have to give Jim a lot of credit for hanging in here as long as he has. I know far too many accessible game developers who have came and went over the past 10 years or so. First, there is the now infamous Bavisoft. For a couple of years they made a name for themselves when they put out Grizzly Gulch and Chillingham. That was around 2003/2004 or so. After that they basically fell off the face of the earth, and haven't done anything of note since. Second, there was LightTech Interactive. That was a company that was going very far very fast. It is true they had very simple games like Light Cars, Light Locator, The Horse Racing Game, etc but they were learning. Their games were improving, getting better, more advanced and suddenly the developer doesn't want to do it any more. End of LightTech Interactive. Third, there is Alchemy Game Studios. As many
Re: [Audyssey] Future of Audio Games
I'm sure most people would like that as well. Problem is that our developers are one, two or at most three-man operations generally, so those more serious games would probably quite literally take years to code. And, as has often been pointed out, one really has to be careful when writing games since you have to be sure you don't use copyrighted material since there's no guarantee you won't get caught by the developer and get slapped with a Cease and Desist order as Thomas did. I mean it's another matter if the developer has taken the same route that IdSoft did with the original Quake, which is why we have Audio Quake, but if not it's best not to take chances. You could certainly base your game on one of your favorites so long as you didn't use the characters. We are the Knights who say...Ni! - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
I actually think Draconis should do what Danz did and release their stuff as free games, they're not exactly on the move anymore so why should we still have to pay a lot for not getting as much from a product as you thought you would. An example in my case was Monkey Business, really good story and sounds, but seriously lacking in narration and helpfull navigation for the blind. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 6:12 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi tom. I wasn't actually aware Draconis stuff was so much based on the old Esp games, while I know monkey business, both pinball Games and ten pin alley were, I didn't think Dynaman or the pinball extention, or for that matter their soundocu game were. Slightly depressing news actually. It's also rather Sad phil can't port more of his Dos games to windows, sinse those deffinately sound fun, would any of them run in the console window? or do they require hardware synths and other dependencies. As far as Lighttech goes, that was a really sad business, I know some of the programmers of the company, and get the idea that it was a combination of creative differences and lack of time being as they were all pretty busy students. It is a great shame though, especially considdering some of the plans they had (I was actually due to voice act in one of their titles). Also, as I said, this was my impression at the time, I'll freely admit I was very wrong about jim's games, mostly because at that stage the only sapi voice I could get to work was ms Sam, which wasn't good. Also, remember that my background was very much that of someone playing graphical games, therefore, it took some shifting in my thinking to considder trying games like Monopoly or hearts. I'm glad I did, sinse these are fun in their own right, but it did take a shift in my thinking. Interestingly enough now that Jim has bought out some more detailed games such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have the same position on his stuff, even without said broardening of outlook. In fact, I will say that's one thing audio games has very much taught me, it's always worth trying a game whatever preconceptions I have sinse it might be good fun, and if it doesn't appeal to me, well I haven't lost anything. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Birthday Pacman
Wow. I didn't know that could actually happen. I thought that was just something our parents said to try to get us to stop playing the game LOL. In fact my mom and brother's favorite line was that sooner or later I was going to turn into an NES. We are the Knights who say...Ni! - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:23 AM Subject: Re: [Audyssey] Happy Birthday Pacman I played Ms. Pacman so much it left a permanent maze stuck on my television, even when it was turned off; My Mom didn't care for that so much.. Thank God TV's have better screens now or my son would have a serious problem with that 360..LOL - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 22, 2010 7:47 PM Subject: Re: [Audyssey] Happy Birthday Pacman Hi Dark, Depends on what console you were playing it on. The original Packman home version was designed for the Atari 2600. They later produced sequals like Mrs. Packman and Packman Jr. for the Atari 7800 series consoles. As it happens they also released a new 2600 console, before they went out of business, with slightly newer/updated versions of their 2600 series games. One of those was of course Packman. Since then there have been several clones and retro remakes of Packman designed by a number of companies for every operating system and console you can imagine. So the little yellow guy is very much a classic that continues to get passed on from generation to generation. On 5/22/10, dark d...@xgam.org wrote: Rather fun, if not actually accessible (though thanks to phil there is accessible packman of course). Interestingly enough though, while I remember playing packman at the age of 3 or 4 on our old atari 2600, the colours and sfx were completely different from the arcade version, though the gameplay was exactly the same. Sinse this would've been in 1985 and 86, I wonder if that was actually the original packman or a sequal, --- sinse I do remember it having features such as the maze actually changing after a few levels. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] l-works
What's the point of hacking I'd like to know? - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:04 AM Subject: Re: [Audyssey] l-works hmmm well darkerprojects.com had something, so it looks to be dreamhost sites to. both of those companies. nothing else seems to be touched. At 02:29 a.m. 23/05/2010, you wrote: the thought is that it's just an attack on bluehost customers and has nothing to do with the blind community -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, May 22, 2010 5:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] l-works Is it still coming from tristons server like the last time? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 22, 2010 5:04 AM Subject: Re: [Audyssey] l-works Hi Muhammed, Um...somehow, I doubt it's a robot. This is not SiFi. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, May 21, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] l-works It's probably some idiot with too much free time on his hands and nothing better to do with it. We are the Knights who say...Ni! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 21, 2010 4:31 PM Subject: Re: [Audyssey] l-works WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to think who the hacker is, must be the spoofer robot. Any one agree with me? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Friday, May 21, 2010 10:45 PM Subject: [Audyssey] l-works hmmm looks like the l-works blog is hacked again, maybe bits are hacked and bits are not. also how long does it take for bsc to respond to mail about keys I have been trying to ask for ones for classic troop and pipe for ages now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Happy Birthday Pacman
Sorry but what with the high quality of action games out there for the blind now, why was Packman so popular. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:39 PM Subject: Re: [Audyssey] Happy Birthday Pacman Pac-Man still munching foes and winning fans Wocka wocka! The seminal video game turns 30 this month. For a video game, Pac-Man is getting downright old. The ghost-wary hero with an insatiable appetite for dots turns 25 this month. From the early 1980s Pac-Mania to today's endless sequels and rip-offs, the original master of maze management remains a bright-yellow circle on the cultural radar. But there was more to Pac-Man's broad appeal than dodging on-screen archrivals Blinky, Pinky, Inky and Clyde. This was the first time a player took on a persona in the game. Instead of controlling inanimate objects like tanks, paddles and missile bases, players now controlled a 'living' creature, says Leonard Herman, author of Phoenix: The Rise and Fall of Videogames. It was something that people could identify, like a hero. It all began in Japan, when Toru Iwatani, a young designer at Namco, caught inspiration from a pizza that was missing a slice. It debuted in the U.S. in 1980. Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior Pac-Man), a cartoon show and hundreds of licensed products. It even reached the pop-music charts in '82 with Pac-Man Fever by Buckner Garcia. Billy Mitchell, the first and only person known to play a perfect game of Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels in more than six hours in 1999, according to video-game record-keepers Twin Galaxies) says Pac's popularity was in its nonviolent simplicity. The fact that it's cute ... It's not an appeal based on violence, said Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a kid, everyone could adapt to the Pac-Man world. Billions of quarters later, Pac-Man's influence continues. As part of a final project for a class in New York University's Interactive Telecommunications graduate program last year, students with cellphones and Wi-Fi Internet connections mimicked the game, tracking their movements on a grid spanning several city blocks. They called this analog re-enactment, where four people dressed as ghosts searched for Pac-Man on the streets around New York's Washington Square Park, Pac-Manhattan. We never had anyone clear the entire board, said Frank Lantz, a game designer who taught the course. Namco sold 293,822 of the arcade machines between 1980 and '87. It shows no signs of giving up on the franchise. People say, 'Who buys Pac-Man?' It's one of the few games where the answer is, 'Everyone, ' said Scott Rubin, general manager of Namco America. Herman, the author, said Pac-Man's place in video-game history is forever secure: It was a milestone of video-game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
I'd love to play Arthur's Quest since I've always been intrigued by the legend of King arthur. But I've never found the Windows version of DOS to be all that workable. And I don't dare experiment since I have a tendency to change something crucial without realizing it and end up messing up the system. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 5:41 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, One slight correction, I worked with Draconis on Ten Pin Alley, based on the PCS game Ten Pin Bowling for DOS. And that game was based on the GEM machine game of bowling, which was a dedicated game consul for the Blind based on the Tandy color computer and used game cartridges and a built in voice synthesizer. I bought it at an ACB convention in 1989. PCS was putting out about 4 games a year between 1996 and 1999 for DOS because both myself and Carl were single living with our parents. Since then both Carl and myself got married and he has a full time job with IBM as a programmer. My plan has always been to convert many of my DOS games to windows, but my interest in the Harry Potter world has taken over most of my time the past 4 years. Carl is considering getting back into game programming and is now putting together C plus plus libraries needed for this task. I told him about the steps Thomas ward went through to get to the point of developing a game and he may profit from that knowledge. Once my Sarah game update is finished, I plan on developing several games using the GMA engine. But I am also considering the BGT engine and Thomas Ward's engine once it is finished. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Birthday Pacman
I also remember a record that my brother got for CHristmas once. It was probably based on the cartoon. But I remember the ghosts, Shadow, Bashful, Speedy and Poky, decided to steal all the fruit in Pacville to try to beat Pacman. Kinda corny these days but I still have a lot of fond memories of it. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 7:39 AM Subject: Re: [Audyssey] Happy Birthday Pacman Pac-Man still munching foes and winning fans Wocka wocka! The seminal video game turns 30 this month. For a video game, Pac-Man is getting downright old. The ghost-wary hero with an insatiable appetite for dots turns 25 this month. From the early 1980s Pac-Mania to today's endless sequels and rip-offs, the original master of maze management remains a bright-yellow circle on the cultural radar. But there was more to Pac-Man's broad appeal than dodging on-screen archrivals Blinky, Pinky, Inky and Clyde. This was the first time a player took on a persona in the game. Instead of controlling inanimate objects like tanks, paddles and missile bases, players now controlled a 'living' creature, says Leonard Herman, author of Phoenix: The Rise and Fall of Videogames. It was something that people could identify, like a hero. It all began in Japan, when Toru Iwatani, a young designer at Namco, caught inspiration from a pizza that was missing a slice. It debuted in the U.S. in 1980. Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior Pac-Man), a cartoon show and hundreds of licensed products. It even reached the pop-music charts in '82 with Pac-Man Fever by Buckner Garcia. Billy Mitchell, the first and only person known to play a perfect game of Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels in more than six hours in 1999, according to video-game record-keepers Twin Galaxies) says Pac's popularity was in its nonviolent simplicity. The fact that it's cute ... It's not an appeal based on violence, said Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a kid, everyone could adapt to the Pac-Man world. Billions of quarters later, Pac-Man's influence continues. As part of a final project for a class in New York University's Interactive Telecommunications graduate program last year, students with cellphones and Wi-Fi Internet connections mimicked the game, tracking their movements on a grid spanning several city blocks. They called this analog re-enactment, where four people dressed as ghosts searched for Pac-Man on the streets around New York's Washington Square Park, Pac-Manhattan. We never had anyone clear the entire board, said Frank Lantz, a game designer who taught the course. Namco sold 293,822 of the arcade machines between 1980 and '87. It shows no signs of giving up on the franchise. People say, 'Who buys Pac-Man?' It's one of the few games where the answer is, 'Everyone, ' said Scott Rubin, general manager of Namco America. Herman, the author, said Pac-Man's place in video-game history is forever secure: It was a milestone of video-game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
phil, Do people that bought sarah 1, get free licences for sarah 2, or do they buy it again, and if so, for what price? thanks, mauricio -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Domingo, 23 de Maio de 2010 08:23 Assunto: Re: [Audyssey] Where have all the developers gone? I'd love to play Arthur's Quest since I've always been intrigued by the legend of King arthur. But I've never found the Windows version of DOS to be all that workable. And I don't dare experiment since I have a tendency to change something crucial without realizing it and end up messing up the system. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 5:41 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, One slight correction, I worked with Draconis on Ten Pin Alley, based on the PCS game Ten Pin Bowling for DOS. And that game was based on the GEM machine game of bowling, which was a dedicated game consul for the Blind based on the Tandy color computer and used game cartridges and a built in voice synthesizer. I bought it at an ACB convention in 1989. PCS was putting out about 4 games a year between 1996 and 1999 for DOS because both myself and Carl were single living with our parents. Since then both Carl and myself got married and he has a full time job with IBM as a programmer. My plan has always been to convert many of my DOS games to windows, but my interest in the Harry Potter world has taken over most of my time the past 4 years. Carl is considering getting back into game programming and is now putting together C plus plus libraries needed for this task. I told him about the steps Thomas ward went through to get to the point of developing a game and he may profit from that knowledge. Once my Sarah game update is finished, I plan on developing several games using the GMA engine. But I am also considering the BGT engine and Thomas Ward's engine once it is finished. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Actually what gets me so angery is I've tried joining in with sighted games on my sister's computer. It's a Nintendo, one of the ones with games where you've to move around. I can only really do the bolling game because when you get s strick it will say Great shot! or something like that, same for if you get a half. Also there's sounds of skittles falling and my family tell me how many I get down. I've won games on it and it's great playing with my sister and friends, but to be honest I wish it was accessible for the blind with talking menus and everything. There's another game called Marrio Car It's really fast, I think the idea is to drive a car around avoiding other cars picking up boxs, avoiding electricity and get bonus objects. I don't think it'd be breaking any laws to make it accessible for the blind, or any other visual game for that matter. If someone stops you just get them with the disability discrimination act. We have as much right to have fun as any sighted person. Just my own thoughts, and I'm not a political person, just believe in the blind ruling the world. Smile - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:16 PM Subject: Re: [Audyssey] Future of Audio Games I'm sure most people would like that as well. Problem is that our developers are one, two or at most three-man operations generally, so those more serious games would probably quite literally take years to code. And, as has often been pointed out, one really has to be careful when writing games since you have to be sure you don't use copyrighted material since there's no guarantee you won't get caught by the developer and get slapped with a Cease and Desist order as Thomas did. I mean it's another matter if the developer has taken the same route that IdSoft did with the original Quake, which is why we have Audio Quake, but if not it's best not to take chances. You could certainly base your game on one of your favorites so long as you didn't use the characters. We are the Knights who say...Ni! - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Correct me if I'm wrong, but I'm sure the upgrade is free. Smile - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Sunday, May 23, 2010 3:00 PM Subject: Re: [Audyssey] Where have all the developers gone? phil, Do people that bought sarah 1, get free licences for sarah 2, or do they buy it again, and if so, for what price? thanks, mauricio -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Domingo, 23 de Maio de 2010 08:23 Assunto: Re: [Audyssey] Where have all the developers gone? I'd love to play Arthur's Quest since I've always been intrigued by the legend of King arthur. But I've never found the Windows version of DOS to be all that workable. And I don't dare experiment since I have a tendency to change something crucial without realizing it and end up messing up the system. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 5:41 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, One slight correction, I worked with Draconis on Ten Pin Alley, based on the PCS game Ten Pin Bowling for DOS. And that game was based on the GEM machine game of bowling, which was a dedicated game consul for the Blind based on the Tandy color computer and used game cartridges and a built in voice synthesizer. I bought it at an ACB convention in 1989. PCS was putting out about 4 games a year between 1996 and 1999 for DOS because both myself and Carl were single living with our parents. Since then both Carl and myself got married and he has a full time job with IBM as a programmer. My plan has always been to convert many of my DOS games to windows, but my interest in the Harry Potter world has taken over most of my time the past 4 years. Carl is considering getting back into game programming and is now putting together C plus plus libraries needed for this task. I told him about the steps Thomas ward went through to get to the point of developing a game and he may profit from that knowledge. Once my Sarah game update is finished, I plan on developing several games using the GMA engine. But I am also considering the BGT engine and Thomas Ward's engine once it is finished. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
I agree completely Lori. But Bavisoft in particular doesn't seem to take our suggestions into consideration. Someone from Bavisoft, or at the very least someone claiming to be from Bavisoft, posts on the forum at www.audiogames.net, but only extremely rarely, and only then when someone suggests that their past titles should be made abandonware and distributed free as downloadable files. And even then it's a simple please don't do that. No indication of what if anything might be in the works. I mean I understand not wanting to give out too many details about the game, but at least tell us if they are working on something or even a simple seasons greetings. Even Draconis isn't quite so secretive despite their general silence. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:15 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi despite people getting jobs, personally problems or lack of cash to churn out audio games, I think at least companies like Bavisoft should at least let us know why they are silent or look at alternitive ways of producing games. I'm very disappointed in a lot of these companies, especially Danzgames who just seem to have vannished off the face of the earth. When I found out the release dates of Tank Commander and Shades of Doom were so long ago I thought something had happened to GMA, but am now hoping they will produce more games using the engen, as I feel that's what the market needs. If it wasn't for Jason Allan, Philip Benfall, Tomas Ward and Phil Vlasack I think blind fans of action arcade/action games would still be stuck in the dark ages. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 5:36 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has consistantly released games practically on a yearly basis and is the bedrock of audio gaming is Jim
[Audyssey] Packman help please
Hi I have the Demo version of Packman and I only have 4 dots to get, no super pill in sight, and 3 ghosts infront of those dots, how do I get them and complete the demo? I tried disabling my training mode then hiding in a passage but they still found me! Is the Demo unbeatible? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
I actually really loved Monkey Business. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:17 AM Subject: Re: [Audyssey] Where have all the developers gone? I actually think Draconis should do what Danz did and release their stuff as free games, they're not exactly on the move anymore so why should we still have to pay a lot for not getting as much from a product as you thought you would. An example in my case was Monkey Business, really good story and sounds, but seriously lacking in narration and helpfull navigation for the blind. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 6:12 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi tom. I wasn't actually aware Draconis stuff was so much based on the old Esp games, while I know monkey business, both pinball Games and ten pin alley were, I didn't think Dynaman or the pinball extention, or for that matter their soundocu game were. Slightly depressing news actually. It's also rather Sad phil can't port more of his Dos games to windows, sinse those deffinately sound fun, would any of them run in the console window? or do they require hardware synths and other dependencies. As far as Lighttech goes, that was a really sad business, I know some of the programmers of the company, and get the idea that it was a combination of creative differences and lack of time being as they were all pretty busy students. It is a great shame though, especially considdering some of the plans they had (I was actually due to voice act in one of their titles). Also, as I said, this was my impression at the time, I'll freely admit I was very wrong about jim's games, mostly because at that stage the only sapi voice I could get to work was ms Sam, which wasn't good. Also, remember that my background was very much that of someone playing graphical games, therefore, it took some shifting in my thinking to considder trying games like Monopoly or hearts. I'm glad I did, sinse these are fun in their own right, but it did take a shift in my thinking. Interestingly enough now that Jim has bought out some more detailed games such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have the same position on his stuff, even without said broardening of outlook. In fact, I will say that's one thing audio games has very much taught me, it's always worth trying a game whatever preconceptions I have sinse it might be good fun, and if it doesn't appeal to me, well I haven't lost anything. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] l-works
I don't even think the hackers know themselves. They just...get off on that sort of thing. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:18 AM Subject: Re: [Audyssey] l-works What's the point of hacking I'd like to know? - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:04 AM Subject: Re: [Audyssey] l-works hmmm well darkerprojects.com had something, so it looks to be dreamhost sites to. both of those companies. nothing else seems to be touched. At 02:29 a.m. 23/05/2010, you wrote: the thought is that it's just an attack on bluehost customers and has nothing to do with the blind community -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, May 22, 2010 5:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] l-works Is it still coming from tristons server like the last time? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 22, 2010 5:04 AM Subject: Re: [Audyssey] l-works Hi Muhammed, Um...somehow, I doubt it's a robot. This is not SiFi. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, May 21, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] l-works It's probably some idiot with too much free time on his hands and nothing better to do with it. We are the Knights who say...Ni! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 21, 2010 4:31 PM Subject: Re: [Audyssey] l-works WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to think who the hacker is, must be the spoofer robot. Any one agree with me? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Friday, May 21, 2010 10:45 PM Subject: [Audyssey] l-works hmmm looks like the l-works blog is hacked again, maybe bits are hacked and bits are not. also how long does it take for bsc to respond to mail about keys I have been trying to ask for ones for classic troop and pipe for ages now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns
[Audyssey] Sarah game update news , was Where have all the developers gone?
Hi mauricio The update to Sarah 1.2 is free. I am still working on it. I am giving each spell a different amount of magical energy require to cast them instead of all the same, which means some spells like unlocking doors takes only a small amount and spells to teleport you or to break down walls will take a great deal more magical energy. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Birthday Pacman
Because at the time it was innovative and fun. And it was high quality for that period. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:23 AM Subject: Re: [Audyssey] Happy Birthday Pacman Sorry but what with the high quality of action games out there for the blind now, why was Packman so popular. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:39 PM Subject: Re: [Audyssey] Happy Birthday Pacman Pac-Man still munching foes and winning fans Wocka wocka! The seminal video game turns 30 this month. For a video game, Pac-Man is getting downright old. The ghost-wary hero with an insatiable appetite for dots turns 25 this month. From the early 1980s Pac-Mania to today's endless sequels and rip-offs, the original master of maze management remains a bright-yellow circle on the cultural radar. But there was more to Pac-Man's broad appeal than dodging on-screen archrivals Blinky, Pinky, Inky and Clyde. This was the first time a player took on a persona in the game. Instead of controlling inanimate objects like tanks, paddles and missile bases, players now controlled a 'living' creature, says Leonard Herman, author of Phoenix: The Rise and Fall of Videogames. It was something that people could identify, like a hero. It all began in Japan, when Toru Iwatani, a young designer at Namco, caught inspiration from a pizza that was missing a slice. It debuted in the U.S. in 1980. Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior Pac-Man), a cartoon show and hundreds of licensed products. It even reached the pop-music charts in '82 with Pac-Man Fever by Buckner Garcia. Billy Mitchell, the first and only person known to play a perfect game of Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels in more than six hours in 1999, according to video-game record-keepers Twin Galaxies) says Pac's popularity was in its nonviolent simplicity. The fact that it's cute ... It's not an appeal based on violence, said Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a kid, everyone could adapt to the Pac-Man world. Billions of quarters later, Pac-Man's influence continues. As part of a final project for a class in New York University's Interactive Telecommunications graduate program last year, students with cellphones and Wi-Fi Internet connections mimicked the game, tracking their movements on a grid spanning several city blocks. They called this analog re-enactment, where four people dressed as ghosts searched for Pac-Man on the streets around New York's Washington Square Park, Pac-Manhattan. We never had anyone clear the entire board, said Frank Lantz, a game designer who taught the course. Namco sold 293,822 of the arcade machines between 1980 and '87. It shows no signs of giving up on the franchise. People say, 'Who buys Pac-Man?' It's one of the few games where the answer is, 'Everyone, ' said Scott Rubin, general manager of Namco America. Herman, the author, said Pac-Man's place in video-game history is forever secure: It was a milestone of video-game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Problem is Lori, it would be breaking laws if you used Mario or other copyrighted characters. That's what happened with Thomas two years ago when he was about to release Montezuma's Return. And that's the Nintendo Wii, not an actual computer. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:32 AM Subject: Re: [Audyssey] Future of Audio Games Actually what gets me so angery is I've tried joining in with sighted games on my sister's computer. It's a Nintendo, one of the ones with games where you've to move around. I can only really do the bolling game because when you get s strick it will say Great shot! or something like that, same for if you get a half. Also there's sounds of skittles falling and my family tell me how many I get down. I've won games on it and it's great playing with my sister and friends, but to be honest I wish it was accessible for the blind with talking menus and everything. There's another game called Marrio Car It's really fast, I think the idea is to drive a car around avoiding other cars picking up boxs, avoiding electricity and get bonus objects. I don't think it'd be breaking any laws to make it accessible for the blind, or any other visual game for that matter. If someone stops you just get them with the disability discrimination act. We have as much right to have fun as any sighted person. Just my own thoughts, and I'm not a political person, just believe in the blind ruling the world. Smile - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:16 PM Subject: Re: [Audyssey] Future of Audio Games I'm sure most people would like that as well. Problem is that our developers are one, two or at most three-man operations generally, so those more serious games would probably quite literally take years to code. And, as has often been pointed out, one really has to be careful when writing games since you have to be sure you don't use copyrighted material since there's no guarantee you won't get caught by the developer and get slapped with a Cease and Desist order as Thomas did. I mean it's another matter if the developer has taken the same route that IdSoft did with the original Quake, which is why we have Audio Quake, but if not it's best not to take chances. You could certainly base your game on one of your favorites so long as you didn't use the characters. We are the Knights who say...Ni! - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Future of Audio Games
I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sarah game update news , was Where have all the developers gone?
I suppose Phil when Sarah's energy is running low she could maybe yawn or something? Then you'd know to eat a sweet, or do something else to conserve energy. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:06 PM Subject: [Audyssey] Sarah game update news ,was Where have all the developers gone? Hi mauricio The update to Sarah 1.2 is free. I am still working on it. I am giving each spell a different amount of magical energy require to cast them instead of all the same, which means some spells like unlocking doors takes only a small amount and spells to teleport you or to break down walls will take a great deal more magical energy. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
I agree Dark, I'd love to see a game based on Hitchiker's guide! Maybe the player tould fly the starshop Heart of Gold - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:11 PM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi Phil. Interesting history. As I said, this observation was just my thoughts at the time I first discovered audio games. Certainly now Sarah is available it's very dclear to me Pcs is very much a company in it's own right. Fantastic as sarah already is and much as I look forward to the next update, I will be interested to see what you might come out with next, particularly if your former coligue can get back into programming too. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 12:41 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, One slight correction, I worked with Draconis on Ten Pin Alley, based on the PCS game Ten Pin Bowling for DOS. And that game was based on the GEM machine game of bowling, which was a dedicated game consul for the Blind based on the Tandy color computer and used game cartridges and a built in voice synthesizer. I bought it at an ACB convention in 1989. PCS was putting out about 4 games a year between 1996 and 1999 for DOS because both myself and Carl were single living with our parents. Since then both Carl and myself got married and he has a full time job with IBM as a programmer. My plan has always been to convert many of my DOS games to windows, but my interest in the Harry Potter world has taken over most of my time the past 4 years. Carl is considering getting back into game programming and is now putting together C plus plus libraries needed for this task. I told him about the steps Thomas ward went through to get to the point of developing a game and he may profit from that knowledge. Once my Sarah game update is finished, I plan on developing several games using the GMA engine. But I am also considering the BGT engine and Thomas Ward's engine once it is finished. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Actually Gma are very consistant with releases, it just happens that consistancy is based on a new game every 18 months-2 years. The shades update was released in 2006, Vip mud in 2008, and now in early 2010 we have time of conflict. So, I wouldn't start worrying about Gma until at least 2013 ;D. Beware the Grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:15 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi despite people getting jobs, personally problems or lack of cash to churn out audio games, I think at least companies like Bavisoft should at least let us know why they are silent or look at alternitive ways of producing games. I'm very disappointed in a lot of these companies, especially Danzgames who just seem to have vannished off the face of the earth. When I found out the release dates of Tank Commander and Shades of Doom were so long ago I thought something had happened to GMA, but am now hoping they will produce more games using the engen, as I feel that's what the market needs. If it wasn't for Jason Allan, Philip Benfall, Tomas Ward and Phil Vlasack I think blind fans of action arcade/action games would still be stuck in the dark ages. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 5:36 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has consistantly released games practically on a yearly basis and is the bedrock of audio gaming is Jim Kitchen. His Dos games were the first accessible games I had ever heard of, and he is still producing games on a somewhat regular basis. I have to give Jim a lot of credit for hanging in here as long as he has. I know far too many accessible game developers who have came and went over the past 10 years or so. First, there is the now infamous Bavisoft. For a couple of years they made a name for themselves when they put out Grizzly Gulch and
[Audyssey] twitter games
HI all, I am following the twitBrain and twitstones games on my twitter but how do I use them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation. That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games. In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant mushroom, the company aren't responsable, what you've been smoking would probably be responssable in that case ;D. Beware the grue! Dark. Beware the Grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:17 PM Subject: Re: [Audyssey] Where have all the developers gone? I actually think Draconis should do what Danz did and release their stuff as free games, they're not exactly on the move anymore so why should we still have to pay a lot for not getting as much from a product as you thought you would. An example in my case was Monkey Business, really good story and sounds, but seriously lacking in narration and helpfull navigation for the blind. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 6:12 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi tom. I wasn't actually aware Draconis stuff was so much based on the old Esp games, while I know monkey business, both pinball Games and ten pin alley were, I didn't think Dynaman or the pinball extention, or for that matter their soundocu game were. Slightly depressing news actually. It's also rather Sad phil can't port more of his Dos games to windows, sinse those deffinately sound fun, would any of them run in the console window? or do they require hardware synths and other dependencies. As far as Lighttech goes, that was a really sad business, I know some of the programmers of the company, and get the idea that it was a combination of creative differences and lack of time being as they were all pretty busy students. It is a great shame though, especially considdering some of the plans they had (I was actually due to voice act in one of their titles). Also, as I said, this was my impression at the time, I'll freely admit I was very wrong about jim's games, mostly because at that stage the only sapi voice I could get to work was ms Sam, which wasn't good. Also, remember that my background was very much that of someone playing graphical games, therefore, it took some shifting in my thinking to considder trying games like Monopoly or hearts. I'm glad I did, sinse these are fun in their own right, but it did take a shift in my thinking. Interestingly enough now that Jim has bought out some more detailed games such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have the same position on his stuff, even without said broardening of outlook. In fact, I will say that's one thing audio games has very much taught me, it's always worth trying a game whatever preconceptions I have sinse it might be good fun, and if it doesn't appeal to me, well I haven't lost anything. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Where have all the developers gone?
If you mean the infocom version of Arthur's quest, you can actually just open the file with any bog standard Zcode interpreter and play it that way. You can find said game (along with lots of other infocom stuff), at http://if.illuminion.de/index.html Appologies if this wasn't the arthur's quest you meant. Btw, I've not actually had problems running dos text adventure games like Braminar, or fallthru on this desktop or my laptop, though my previous xp desktop couldn't run those sorts of things at all. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:23 PM Subject: Re: [Audyssey] Where have all the developers gone? I'd love to play Arthur's Quest since I've always been intrigued by the legend of King arthur. But I've never found the Windows version of DOS to be all that workable. And I don't dare experiment since I have a tendency to change something crucial without realizing it and end up messing up the system. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 5:41 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, One slight correction, I worked with Draconis on Ten Pin Alley, based on the PCS game Ten Pin Bowling for DOS. And that game was based on the GEM machine game of bowling, which was a dedicated game consul for the Blind based on the Tandy color computer and used game cartridges and a built in voice synthesizer. I bought it at an ACB convention in 1989. PCS was putting out about 4 games a year between 1996 and 1999 for DOS because both myself and Carl were single living with our parents. Since then both Carl and myself got married and he has a full time job with IBM as a programmer. My plan has always been to convert many of my DOS games to windows, but my interest in the Harry Potter world has taken over most of my time the past 4 years. Carl is considering getting back into game programming and is now putting together C plus plus libraries needed for this task. I told him about the steps Thomas ward went through to get to the point of developing a game and he may profit from that knowledge. Once my Sarah game update is finished, I plan on developing several games using the GMA engine. But I am also considering the BGT engine and Thomas Ward's engine once it is finished. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Well, copywrite would probably get in the way, though a game with similar crazy humour would be fun. You can however find and play the original infocom hhg text adventure game written by adams. it's rfurstrating in it's puzles, but the writing is hilarious and there's lots of new stuff that wasn't in the books such as extra verses of vogon poetry. anyway, you can find it at http://if.illuminion.de/index.html Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:16 PM Subject: Re: [Audyssey] Future of Audio Games I agree Dark, I'd love to see a game based on Hitchiker's guide! Maybe the player tould fly the starshop Heart of Gold - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:11 PM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] Where have all the developers gone?
Kind of like the Guatemalan insanity peppers HOmer ate in a memorable, to me at least, episode of The Simpsons, which caused him first to hear Ned Flanders spout out a stream of gibberish ending in one of the coolest catchphrases ever in punk rock music (that being gabba gabba hey!) and then to meet a coyote voiced by the late Johnny Cash, who urged him to find your soulmate, Homer. Find your soulmate. In fact I liked that scene so much I'm thinking of incorporating something like it in some of my games for purposes of humor. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:27 AM Subject: Re: [Audyssey] Where have all the developers gone? I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation. That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games. In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant ushroom, the company aren't responsable, what you've been smoking would probably be responssable in that case ;D. Beware the grue! Dark. Beware the Grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:17 PM Subject: Re: [Audyssey] Where have all the developers gone? I actually think Draconis should do what Danz did and release their stuff as free games, they're not exactly on the move anymore so why should we still have to pay a lot for not getting as much from a product as you thought you would. An example in my case was Monkey Business, really good story and sounds, but seriously lacking in narration and helpfull navigation for the blind. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 6:12 AM Subject: Re: [Audyssey] Where have all the developers gone? Hi tom. I wasn't actually aware Draconis stuff was so much based on the old Esp games, while I know monkey business, both pinball Games and ten pin alley were, I didn't think Dynaman or the pinball extention, or for that matter their soundocu game were. Slightly depressing news actually. It's also rather Sad phil can't port more of his Dos games to windows, sinse those deffinately sound fun, would any of them run in the console window? or do they require hardware synths and other dependencies. As far as Lighttech goes, that was a really sad business, I know some of the programmers of the company, and get the idea that it was a combination of creative differences and lack of time being as they were all pretty busy students. It is a great shame though, especially considdering some of the plans they had (I was actually due to voice act in one of their titles). Also, as I said, this was my impression at the time, I'll freely admit I was very wrong about jim's games, mostly because at that stage the only sapi voice I could get to work was ms Sam, which wasn't good. Also, remember that my background was very much that of someone playing graphical games, therefore, it took some shifting in my thinking to considder trying games like Monopoly or hearts. I'm glad I did, sinse these are fun in their own right, but it did take a shift in my thinking. Interestingly enough now that Jim has bought out some more detailed games such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have the same position on his stuff, even without said broardening of outlook. In fact, I will say that's one thing audio games has very much taught me, it's always worth trying a game whatever preconceptions I have sinse it might be good fun, and if it doesn't appeal to me, well I haven't lost anything. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
[Audyssey] Going to go offline.
Hello everyone, Not sure if this is off topic, but I'm going to leive for 5 days. I'll put my statas on vacation. So if you guys don't receive any messages from me, that'll be because I'm going to go to bournemouth. So, by by for now and best of luck to all of you, Muhammed. And again, I'm not sure if this is off topic. Anyway, again, best of Luck, Muhammed. And don't tri to talk to me on msn or skype as I can't take my laptop over their. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] one quick thing.
Just don't tri to contact me tomorrow, that's the only thing that I'm going to say. You may be able to chat to me on msn, but that depends. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
what i would love to see is a current updated version of destination mars and run for president and here is something for the sara game phil could you add stuff from book six and seven and the rest of the series -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
the market is too small for nintendo and other companys to care. that's just the cold hard fact. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, May 23, 2010 9:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games Actually what gets me so angery is I've tried joining in with sighted games on my sister's computer. It's a Nintendo, one of the ones with games where you've to move around. I can only really do the bolling game because when you get s strick it will say Great shot! or something like that, same for if you get a half. Also there's sounds of skittles falling and my family tell me how many I get down. I've won games on it and it's great playing with my sister and friends, but to be honest I wish it was accessible for the blind with talking menus and everything. There's another game called Marrio Car It's really fast, I think the idea is to drive a car around avoiding other cars picking up boxs, avoiding electricity and get bonus objects. I don't think it'd be breaking any laws to make it accessible for the blind, or any other visual game for that matter. If someone stops you just get them with the disability discrimination act. We have as much right to have fun as any sighted person. Just my own thoughts, and I'm not a political person, just believe in the blind ruling the world. Smile - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:16 PM Subject: Re: [Audyssey] Future of Audio Games I'm sure most people would like that as well. Problem is that our developers are one, two or at most three-man operations generally, so those more serious games would probably quite literally take years to code. And, as has often been pointed out, one really has to be careful when writing games since you have to be sure you don't use copyrighted material since there's no guarantee you won't get caught by the developer and get slapped with a Cease and Desist order as Thomas did. I mean it's another matter if the developer has taken the same route that IdSoft did with the original Quake, which is why we have Audio Quake, but if not it's best not to take chances. You could certainly base your game on one of your favorites so long as you didn't use the characters. We are the Knights who say...Ni! - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Packman help please
Hi Lori, If the frozen ghosts are on top of dots, you can't get them unless you turn off training mode and then turn it on after a second or two. You should not be near the ghosts when you do this. Phil - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 11:05 AM Subject: [Audyssey] Packman help please Hi I have the Demo version of Packman and I only have 4 dots to get, no super pill in sight, and 3 ghosts infront of those dots, how do I get them and complete the demo? I tried disabling my training mode then hiding in a passage but they still found me! Is the Demo unbeatible? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2891 - Release Date: 05/23/10 02:26:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sarah game update news ,was Where hav e all the developers gone?
awesome! Looking forward to it mauricio -Mensagem original- De: Phil Vlasak p...@pcsgames.net Para: Gamers Discussion list gamers@audyssey.org Data: Domingo, 23 de Maio de 2010 11:06 Assunto: [Audyssey] Sarah game update news ,was Where have all the developers gone? Hi mauricio The update to Sarah 1.2 is free. I am still working on it. I am giving each spell a different amount of magical energy require to cast them instead of all the same, which means some spells like unlocking doors takes only a small amount and spells to teleport you or to break down walls will take a great deal more magical energy. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi Dark, Everyone I know has problems with Monkey Business because of the poor navigation aids. I don't exactly have an easy time of it either, but have learned enough of it to get around after some painful trial and error. Thing is Monkey Business is a poor example of an accessible FPS type game. Something like Shades of Doom is a more accessible example of a really good FPS type game, and in fact my Genesis Engine will have many of the same navigation aids as Shades of Doom and Sarah as that seams to be what works for most people. Only mine will have a 3d aspect to it rather than a 2d aspect. One thing I have learned from Monkey Business is always give a customer a demo version to try before they buy. I think if I would have played a demo of it before hand I would not have purchased it either. However, I haven't regretted the purchase just felt it could have been done a whole lot better. On 5/23/10, dark d...@xgam.org wrote: I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation. That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games. In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant mushroom, the company aren't responsable, what you've been smoking would probably be responssable in that case ;D. Beware the grue! Dark. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi Lori, I have to disagree with you. Draconis is still maintaining those games, and I do know Josh has plans to port a number of those games to Mac OS. Considering there really aren't any accessible games like DynaMan, Aliens in the Outback, and ESP Pinball Extreme for Mac that is a totally new market for Draconis to break into. Plus for Windows users the new versions will be written in C++ which means improved speed, Windows 7 compatibility, and greater stability as they'll be designed for a modern operating system. We won't have to fool with installing the Visual Basic 6 runtime etc. And while I'm thinking about it just because a game is old doesn't make itbad. All of those original ESP titles were good games for their time. They aren't necessarily what I would have written myself, but I still think they are fairly decent games and are worth paying for. On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote: I actually think Draconis should do what Danz did and release their stuff as free games, they're not exactly on the move anymore so why should we still have to pay a lot for not getting as much from a product as you thought you would. An example in my case was Monkey Business, really good story and sounds, but seriously lacking in narration and helpfull navigation for the blind. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi, Oh, I haven't forgotten Che. i mentioned Blind Adrenaline briefly at the end of my e-mail was the best developers between 2005 and 2010.. Besides there is too much information to really mention each and every developers acomplishments by name, but i agree Che has done more than anyone in recent years in advancing audio game technology. On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote: Hi Thomas. I agree with allmost everything what you said here. Anyways, I think you're forgetting Che. Not only he created great games including Railracer which is for me the best audiogame ever produced and cardroom with constantly new games in the way. And also, the quolity of services that Che offers such as a dedicated server for online playing, tournaments etc. For me, in another field, blind gamers comunity owes a lot to Jim Kitchen who is for me the developper who probably made more hapy blind gamers in the world! I personally admire infinitely the work of Jim for us. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi Dark, Yes, most of the Draconis gtitles were written by James North when the company was still ESP. Specifically, Monkey Business, ESP Pinball Classic, DynaMan, ESP Whoopass, and Aliens in the Outback. James started ESP Pinball Extreme too, but Josh finished and released that game himself when they became Adora Entertainment. Ten Pin Alley and Soundoku were Josh's original creations. So comparatively speaking Draconis and Adora haven't produced as much as they did when the company was ESP with James north developing the games. However, I know Josh is working on a new cross-platform engine for Mac/Windows so here is hoping for more games in the future. As far as the old PCS titles goes I seam to recall having to use Jaws for Dos and a hardware synth to play them. I haven't honestly tried one under Windows XP, Vista, or Windows 7. Although, given the design I doubt they would work. They were based on a totally different generation of hardware and for Dos, and dependencies would be different. Phil could tell you more about how they work on a modern operating system. As for your views about Jim's games I had the very same attitude when coming to this community in 99. I had been sighted for several years so I had litterally played everything I could get my hands on from the clasic Pong for Atari all the way up to the latest and greatest games like Doom, Quake, Tomb Raider, Jedi Knight, Mech Warrior, Soldier of Fortune, whatever. So I came to the audio games community with some really high expectations assuming that blind gamers wanted to play the same kinds of bleeding edge games I liked playing, and believe me when I found out all there were is board and card type games I was disappointed. My expectations were so high that I considered what people like what Kitchens Inc and PCS Games were doing as drastically infurior to what was available for the mainstream gamer at the time. It wasn't so much I didn't like the games, but thought they were old hat and behind the times so to speak. I guess to put it bluntly for me going from the latest and greatest 3d FPS titles of the era to text adventures, card and board games, etc was a major down grade. It wasn't until GMA released Shades of Doom in 2001 that I really began to take more notice of the audio games community in general. I realized that it was possible to create games that I liked in an accessible type format, and that somebody out there did share my interests in games after all. David Greenwood really has been a leader in accessible games for the fact he introduced the first World War II submarine simulation, the first tank simulation, and a remarkably good version of Doom for the accessible games community. Now, he has Time of Conflict. All have been revolutionary in there own way as they broke the mode of the card, board, and Atari shoot-mups that seam to be the majority of accessible games. Game's like those GMA have produced were realy were what I was after in 99, and I'm glad to see others are beginning to take up the cause now too. Phil put out Sarah, as you know, and there is Teraformers, etc. So it is coming, but slowly. However, like you I have had to go through a major shift in thinking to take each and every game on its own maret, and each and every developer as well. In 99 I thought text only interactive fiction games were beneath me, but once I began exploring them I found out I loved them. Admitedly I'm not a big fan of card and board games, but I've still had plenty of hours of fun playing Jim Kitchen's games once I finally started playing them. All things being equal I still miss the big FPS type games of the 90's I was playing, but I've managed to give credit where it is do, and try not to compare every single accessible game to big comercial budget games that they were never intended to compete with in the first place. Plus no one here, including me, can run a race against mainstream companies. We neither have the time or the money to create really huge mainstream titles, and once I accepted that fact it became easier to be happier with what we do have,a dn hope to make bigger and better games in the future. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi Tom I agree, I do like moving around and exploring in the game, it's just the taking certain numbers of steps and so on I find a bit trying. I can't get passed that rock in the temple! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 6:49 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Everyone I know has problems with Monkey Business because of the poor navigation aids. I don't exactly have an easy time of it either, but have learned enough of it to get around after some painful trial and error. Thing is Monkey Business is a poor example of an accessible FPS type game. Something like Shades of Doom is a more accessible example of a really good FPS type game, and in fact my Genesis Engine will have many of the same navigation aids as Shades of Doom and Sarah as that seams to be what works for most people. Only mine will have a 3d aspect to it rather than a 2d aspect. One thing I have learned from Monkey Business is always give a customer a demo version to try before they buy. I think if I would have played a demo of it before hand I would not have purchased it either. However, I haven't regretted the purchase just felt it could have been done a whole lot better. On 5/23/10, dark d...@xgam.org wrote: I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation. That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games. In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant ushroom, the company aren't responsable, what you've been smoking would probably be responssable in that case ;D. Beware the grue! Dark. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
I know, I'll need to check them out again to remind myself. That's what I like about the PCS Game page, it's got a list of other links too to explore. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 7:14 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, Oh, I haven't forgotten Che. i mentioned Blind Adrenaline briefly at the end of my e-mail was the best developers between 2005 and 2010.. Besides there is too much information to really mention each and every developers acomplishments by name, but i agree Che has done more than anyone in recent years in advancing audio game technology. On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote: Hi Thomas. I agree with allmost everything what you said here. Anyways, I think you're forgetting Che. Not only he created great games including Railracer which is for me the best audiogame ever produced and cardroom with constantly new games in the way. And also, the quolity of services that Che offers such as a dedicated server for online playing, tournaments etc. For me, in another field, blind gamers comunity owes a lot to Jim Kitchen who is for me the developper who probably made more hapy blind gamers in the world! I personally admire infinitely the work of Jim for us. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi, That's the spirit, and i know exactly how you feel. That's been my experience with the entire audio games scene as well, and why I started USA Games. I have both the programming knowledge and the background experience to produce more serious minded games for an adult oriented gaming market. To be honest some of the accessible games out there are a bit childish for one reason or another. Usually it isn't the game itself that is childish but some of the stupid sound effects that are somewhat cartoonish or silly sounding. I don't know if it is just me but when I hear cartoonish sounds in an accessible game I can't help but feel it makes us all look as imature half whits or something. We need to take our game development serious and stop using silly or childish sounds in games. On 5/23/10, key stone eloheem...@comcast.net wrote: My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi, That's true. However, to Nintendo's credit they did put out a few experimental games for the blind, the Sound Voyager games, but they didn't sell well. For one reason they dummed it down , and didn't try it with one of their major game titles like Donkey Kong, Super Mario, or something like that. Once again we are victems of what sighted people think we could play rather than what we really want or could play if only it was made accessible. It was part poor marketing strategy as well as games that weren't that great to begin with. However, sadly companies like Nintendo can take the results of a failed attempt like that and state that games for the blind don't do well. in part they would be right, but they won't look further into why that product failed. They merely want an excuse to justify their position, and they really don't care about a blind gaming market to begin with. On 5/23/10, Liam Erven liamer...@gmail.com wrote: the market is too small for nintendo and other companys to care. that's just the cold hard fact. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
S P O I L E R Lori if you're referring to the cave-ins, a good trick for that is to do the same thing you do for the arrow traps, that being to turn to the opposite direction and run backward at a crouch by holding down the Control and Alt keys along with the down arrow. With the cave-ins you may have to do a bit of sidestepping in order to continue to proceed but it does work. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 12:42 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Tom I agree, I do like moving around and exploring in the game, it's just the taking certain numbers of steps and so on I find a bit trying. I can't get passed that rock in the temple! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 6:49 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Everyone I know has problems with Monkey Business because of the poor navigation aids. I don't exactly have an easy time of it either, but have learned enough of it to get around after some painful trial and error. Thing is Monkey Business is a poor example of an accessible FPS type game. Something like Shades of Doom is a more accessible example of a really good FPS type game, and in fact my Genesis Engine will have many of the same navigation aids as Shades of Doom and Sarah as that seams to be what works for most people. Only mine will have a 3d aspect to it rather than a 2d aspect. One thing I have learned from Monkey Business is always give a customer a demo version to try before they buy. I think if I would have played a demo of it before hand I would not have purchased it either. However, I haven't regretted the purchase just felt it could have been done a whole lot better. On 5/23/10, dark d...@xgam.org wrote: I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation. That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games. In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant shroom, the company aren't responsable, what you've been smoking would probably be responssable in that case ;D. Beware the grue! Dark. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi, It's just too bad you never see anyone playing RailRacer online anymore. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 23, 2010 1:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where have all the developers gone? Hi, Oh, I haven't forgotten Che. i mentioned Blind Adrenaline briefly at the end of my e-mail was the best developers between 2005 and 2010.. Besides there is too much information to really mention each and every developers acomplishments by name, but i agree Che has done more than anyone in recent years in advancing audio game technology. On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote: Hi Thomas. I agree with allmost everything what you said here. Anyways, I think you're forgetting Che. Not only he created great games including Railracer which is for me the best audiogame ever produced and cardroom with constantly new games in the way. And also, the quolity of services that Che offers such as a dedicated server for online playing, tournaments etc. For me, in another field, blind gamers comunity owes a lot to Jim Kitchen who is for me the developper who probably made more hapy blind gamers in the world! I personally admire infinitely the work of Jim for us. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi, And I really don't t hink the three levels are good examples. Call me crazy, but it took me forever to figure out how to follow the professor to the lab. Then there's the Aztec temple? That has to be one of the hardest in the game. I still have not gotten past that rock in the entrance. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 23, 2010 12:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Everyone I know has problems with Monkey Business because of the poor navigation aids. I don't exactly have an easy time of it either, but have learned enough of it to get around after some painful trial and error. Thing is Monkey Business is a poor example of an accessible FPS type game. Something like Shades of Doom is a more accessible example of a really good FPS type game, and in fact my Genesis Engine will have many of the same navigation aids as Shades of Doom and Sarah as that seams to be what works for most people. Only mine will have a 3d aspect to it rather than a 2d aspect. One thing I have learned from Monkey Business is always give a customer a demo version to try before they buy. I think if I would have played a demo of it before hand I would not have purchased it either. However, I haven't regretted the purchase just felt it could have been done a whole lot better. On 5/23/10, dark d...@xgam.org wrote: I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation. That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games. In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant mushroom, the company aren't responsable, what you've been smoking would probably be responssable in that case ;D. Beware the grue! Dark. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi, A note about that site...some games seem to be only playable on a computer. I cannot, for example, find a version of the lurking horror to run under Keysoft's JZIP interpreter (or the derivative thereof), though luckily I got the zorks and enchanter trilogy, plus some others that are excellent, so it's all good. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 10:35 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games Well, copywrite would probably get in the way, though a game with similar crazy humour would be fun. You can however find and play the original infocom hhg text adventure game written by adams. it's rfurstrating in it's puzles, but the writing is hilarious and there's lots of new stuff that wasn't in the books such as extra verses of vogon poetry. anyway, you can find it at http://if.illuminion.de/index.html Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:16 PM Subject: Re: [Audyssey] Future of Audio Games I agree Dark, I'd love to see a game based on Hitchiker's guide! Maybe the player tould fly the starshop Heart of Gold - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:11 PM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] Future of Audio Games
Hi Lori, Unfortunately, the world doesn't quite work that way. I know from first hand experience that companies like Nintendo furiously protect their copyrights and it is illegal to use copyrighted games and characters like Mario in a game. The ADA has nothing to do with it here. In fact, I often hear blind gamers constantly spout off going after mainstream game companies using the ADA and other similar laws, but they fail to understand one major thing. They don't have the rights they think they have when it comes to software like games. For example, in 2001 the U.S. updated the ADA with section 508 that made it manditory that software that was to be used by the government or a blind employee in the work place had to be made accessible. This means any operating system such as Windows, Linux, Mac, etc had to be fully accessible. This also includes any office applications like databases, spreadsheet applications, word processors, and so on has to be accessible to the blind. For the most part a large majority of those types of applications have been updated and have been made accessible since the amendment was passed. However, what section 508 does not say is that every single software application out there has to be accessible. Only those that apply to your job. As it happens games are strictly entertainment. They have no place in the work place so the ADA has nothing to say about them. They simply are not covered, and none of us have the millions to take Sony, Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they make their titles accessible. They'll laugh us out of court, and the ADA doesn't legally apply here. You might eventually win a descrimination suit, but are you willing to put up the thousands or perhaps millions to take it to court and fight it? On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote: Actually what gets me so angery is I've tried joining in with sighted games on my sister's computer. It's a Nintendo, one of the ones with games where you've to move around. I can only really do the bolling game because when you get s strick it will say Great shot! or something like that, same for if you get a half. Also there's sounds of skittles falling and my family tell me how many I get down. I've won games on it and it's great playing with my sister and friends, but to be honest I wish it was accessible for the blind with talking menus and everything. There's another game called Marrio Car It's really fast, I think the idea is to drive a car around avoiding other cars picking up boxs, avoiding electricity and get bonus objects. I don't think it'd be breaking any laws to make it accessible for the blind, or any other visual game for that matter. If someone stops you just get them with the disability discrimination act. We have as much right to have fun as any sighted person. Just my own thoughts, and I'm not a political person, just believe in the blind ruling the world. Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi, On the note of sound effects--I still feel pacman talks needs to have a revamp of its sounds. One reason I do not like it is because of how different the sounds are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 10:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Birthday Pacman
Hi, It amazes me how well 80s games came onto the scene. Pac Man was never very complex in trems of concept (eat dots, avoid ghosts, etc) but it had quite the market, and there are still versions today. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, May 23, 2010 10:07 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Happy Birthday Pacman Because at the time it was innovative and fun. And it was high quality for that period. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:23 AM Subject: Re: [Audyssey] Happy Birthday Pacman Sorry but what with the high quality of action games out there for the blind now, why was Packman so popular. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:39 PM Subject: Re: [Audyssey] Happy Birthday Pacman Pac-Man still munching foes and winning fans Wocka wocka! The seminal video game turns 30 this month. For a video game, Pac-Man is getting downright old. The ghost-wary hero with an insatiable appetite for dots turns 25 this month. From the early 1980s Pac-Mania to today's endless sequels and rip-offs, the original master of maze management remains a bright-yellow circle on the cultural radar. But there was more to Pac-Man's broad appeal than dodging on-screen archrivals Blinky, Pinky, Inky and Clyde. This was the first time a player took on a persona in the game. Instead of controlling inanimate objects like tanks, paddles and missile bases, players now controlled a 'living' creature, says Leonard Herman, author of Phoenix: The Rise and Fall of Videogames. It was something that people could identify, like a hero. It all began in Japan, when Toru Iwatani, a young designer at Namco, caught inspiration from a pizza that was missing a slice. It debuted in the U.S. in 1980. Its success spawned a romantic interest (Ms. Pac-Man), a child (Junior Pac-Man), a cartoon show and hundreds of licensed products. It even reached the pop-music charts in '82 with Pac-Man Fever by Buckner Garcia. Billy Mitchell, the first and only person known to play a perfect game of Pac-Man (he racked up a score of 3,333,360 after clearing all 256 levels in more than six hours in 1999, according to video-game record-keepers Twin Galaxies) says Pac's popularity was in its nonviolent simplicity. The fact that it's cute ... It's not an appeal based on violence, said Mitchell, 39, of Hollywood, Fla. Whether it was an 80-year-old lady or a kid, everyone could adapt to the Pac-Man world. Billions of quarters later, Pac-Man's influence continues. As part of a final project for a class in New York University's Interactive Telecommunications graduate program last year, students with cellphones and Wi-Fi Internet connections mimicked the game, tracking their movements on a grid spanning several city blocks. They called this analog re-enactment, where four people dressed as ghosts searched for Pac-Man on the streets around New York's Washington Square Park, Pac-Manhattan. We never had anyone clear the entire board, said Frank Lantz, a game designer who taught the course. Namco sold 293,822 of the arcade machines between 1980 and '87. It shows no signs of giving up on the franchise. People say, 'Who buys Pac-Man?' It's one of the few games where the answer is, 'Everyone, ' said Scott Rubin, general manager of Namco America. Herman, the author, said Pac-Man's place in video-game history is forever secure: It was a milestone of video-game history. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Future of Audio Games
Hi Thomas, Another thing about that section...how do we define accessible? If the screen reader is just shotty workmanship, it could actually make it worse. So my definition of accessible, and your version of accessible, and their version of accessible could be miles away. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 23, 2010 2:25 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games Hi Lori, Unfortunately, the world doesn't quite work that way. I know from first hand experience that companies like Nintendo furiously protect their copyrights and it is illegal to use copyrighted games and characters like Mario in a game. The ADA has nothing to do with it here. In fact, I often hear blind gamers constantly spout off going after mainstream game companies using the ADA and other similar laws, but they fail to understand one major thing. They don't have the rights they think they have when it comes to software like games. For example, in 2001 the U.S. updated the ADA with section 508 that made it manditory that software that was to be used by the government or a blind employee in the work place had to be made accessible. This means any operating system such as Windows, Linux, Mac, etc had to be fully accessible. This also includes any office applications like databases, spreadsheet applications, word processors, and so on has to be accessible to the blind. For the most part a large majority of those types of applications have been updated and have been made accessible since the amendment was passed. However, what section 508 does not say is that every single software application out there has to be accessible. Only those that apply to your job. As it happens games are strictly entertainment. They have no place in the work place so the ADA has nothing to say about them. They simply are not covered, and none of us have the millions to take Sony, Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they make their titles accessible. They'll laugh us out of court, and the ADA doesn't legally apply here. You might eventually win a descrimination suit, but are you willing to put up the thousands or perhaps millions to take it to court and fight it? On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote: Actually what gets me so angery is I've tried joining in with sighted games on my sister's computer. It's a Nintendo, one of the ones with games where you've to move around. I can only really do the bolling game because when you get s strick it will say Great shot! or something like that, same for if you get a half. Also there's sounds of skittles falling and my family tell me how many I get down. I've won games on it and it's great playing with my sister and friends, but to be honest I wish it was accessible for the blind with talking menus and everything. There's another game called Marrio Car It's really fast, I think the idea is to drive a car around avoiding other cars picking up boxs, avoiding electricity and get bonus objects. I don't think it'd be breaking any laws to make it accessible for the blind, or any other visual game for that matter. If someone stops you just get them with the disability discrimination act. We have as much right to have fun as any sighted person. Just my own thoughts, and I'm not a political person, just believe in the blind ruling the world. Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] l-works
Hi, It is almost amusing the trouble they go to to make viruses to destroy our computers, when they can never know if anyone has had it happen to them. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, May 23, 2010 10:06 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] l-works I don't even think the hackers know themselves. They just...get off on that sort of thing. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:18 AM Subject: Re: [Audyssey] l-works What's the point of hacking I'd like to know? - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:04 AM Subject: Re: [Audyssey] l-works hmmm well darkerprojects.com had something, so it looks to be dreamhost sites to. both of those companies. nothing else seems to be touched. At 02:29 a.m. 23/05/2010, you wrote: the thought is that it's just an attack on bluehost customers and has nothing to do with the blind community -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, May 22, 2010 5:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] l-works Is it still coming from tristons server like the last time? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 22, 2010 5:04 AM Subject: Re: [Audyssey] l-works Hi Muhammed, Um...somehow, I doubt it's a robot. This is not SiFi. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, May 21, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] l-works It's probably some idiot with too much free time on his hands and nothing better to do with it. We are the Knights who say...Ni! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 21, 2010 4:31 PM Subject: Re: [Audyssey] l-works WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to think who the hacker is, must be the spoofer robot. Any one agree with me? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Friday, May 21, 2010 10:45 PM Subject: [Audyssey] l-works hmmm looks like the l-works blog is hacked again, maybe bits are hacked and bits are not. also how long does it take for bsc to respond to mail about keys I have been trying to ask for ones for classic troop and pipe for ages now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Future of Audio Games
Hi, Exactly. Copyright law is a complex issue, and I know GMA has taken Shades of Doom as probibly as close to Doom as you can get without actually crossing the line. Same goes for my game, Mysteries of the Ancients, and Tomb raider. You can certainly create games similar to those mainstream games you like, but you really have to be careful how you do it and know where to stop without crossing the line. I know several new developers are frustrated by this, but it is simply amatter of knowing what you can legally do and not do with a game you like. You can't outright copy something, but you can borrow a great deal from the original game idea without crossing the line. On 5/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: I'm sure most people would like that as well. Problem is that our developers are one, two or at most three-man operations generally, so those more serious games would probably quite literally take years to code. And, as has often been pointed out, one really has to be careful when writing games since you have to be sure you don't use copyrighted material since there's no guarantee you won't get caught by the developer and get slapped with a Cease and Desist order as Thomas did. I mean it's another matter if the developer has taken the same route that IdSoft did with the original Quake, which is why we have Audio Quake, but if not it's best not to take chances. You could certainly base your game on one of your favorites so long as you didn't use the characters. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
I've played the Final Fantasies, Dungeon and Dragons and other titles like Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the first one was absolutely crazy when I played it on the first PS 1, especially the Dinosaur Level and the ancient tombs.. I would just like to be taken to that realm of gaming once again. I have all of GMA's Games not including TOC, and David has taken me to that level for sure.. I love gaming and would like to see more for us, I was disappointed when BSC Football didn't come out and the Star Wars Jedi Attack, it just looked so promising.. By the way, why does game links still appear on Audiogames.net when they don't even exist? Thanks - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 11:11 AM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi, Um...I'm sorry but--Josh changed the name do to a girlfriend? That's bizarre. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, May 23, 2010 9:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Where have all the developers gone? Not only that but Philip's in college is he not? We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 22, 2010 10:36 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Oh, I've noticed this trend as well. i think everyone has that has been around this community long enough. Obviously, I've been hear a lot longer than you have, at least 10 years or so, and I've seen a lot of developers come and go. Some of them were pretty major for a while. Back when I discovered the Audyssey magazine and this list, this would have been around 1999 or 2000, game developers were just beginning to make the switch from Dos to Windows based games. The major developers at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think BSC Games was just getting started too. At the time PCS Games had created a rather impressive catalog of Dos games like Monopoly, Kick Boxing, Panzers in North Africa, etc. Unfortunately, Kevin left PCS Games, and the market was shifting to Windows based games. Phil eventually acquired the GMA Engine and produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good games, and is still an active member of our community. However, PCS isn't as active as it once was. As for ESP I think we all know the story there. James North decided to quit, turned control over to Josh, and it was renamed Adora Entertainment. Eventually Josh has some personal issues with a former girl friend, I believe it was, and he ended up renaming it Draconis Entertainment. While the software has been faithfully maintained and sold via Josh under one company name or another Draconis really hasn't yet put out anything truly new in years. All of their releases like ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass, and Ten Pin Alley, were all released quite a long time ago. I know they have something in the works for Mac, but still the fact remains when the company was still ESP James North was cranking out games left and right. Most of the Draconis product catalog is all James North's handywork. As for GMA I think David has been fairly active over the past 10 years. Considering the types of games he's produced like Tank Commander, Shades of Doom, Time of Conflict, etc I can certainly understand why there are long delays between releases. They are not the types of games a developer can slap together in a couple of weeks and sell left and right. They take considerable time and effort so I still see GMA as pretty major even if they aren't producing games left and right. As for BSC you said yourself what the problem is there. When Justin started out he and Dan were cranking out games like Pipe, Troopenum, and Hunter. Then, eventually Dan whent off to make DanZ Games and Justin got a real job, and no longer has time to devote to BSC like the old days. However, there for a couple of years or so Justin and Dan had a pretty good run. I doubt we'll see BSC make a come back any time soon unless Justin has a drastic change in employment/change in his work schedule. In fact, out of all the game developers the only one who has consistantly released games practically on a yearly basis and is the bedrock of audio gaming is Jim Kitchen. His Dos games were the first accessible games I had ever heard of, and he is still producing games on a somewhat regular basis. I have to give Jim a lot of credit for hanging in here as long as he has. I know far too many accessible game developers who have came and went over the past 10 years or so. First, there is the now infamous Bavisoft. For a couple of years they made a name for themselves when they put out Grizzly Gulch and Chillingham. That was around 2003/2004 or so. After that they basically fell off the face of the earth, and haven't done anything of note since. Second, there was LightTech Interactive. That was a company that was going very far very fast. It is true they had very simple games like Light Cars, Light Locator, The Horse Racing Game, etc but they were learning. Their games were improving, getting better, more advanced and suddenly the developer doesn't want to do it any more. End of LightTech Interactive. Third, there is Alchemy Game Studios. As many here will remember James North briefly tried to make a come back had a pretty impressive list of game projects in the works like Montezuma's Revenge, ESP Raceway, a mouse demo, and Max Shrapnal. However, after a number of personal problems, plus an angry mob of
Re: [Audyssey] to shaun everiss
Hi Shaun, If you do have al of them, please post them to the entire list. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of ENES SARIBAS Sent: Sunday, May 23, 2010 3:33 AM To: gamers@audyssey.org Subject: [Audyssey] to shaun everiss hi, you said that you had the asmodean recordings can you share them with me? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
With the infocom if games you do sometimes need to look for the folder for the correct file, usually one ending in dat, and then run that in your zcode interpreter (win frotz has a setting to open dat files). This is not to be confused with dat, as in data files which many programs use of course. This is true of games like Arthur and the lirking horror which I've run quite successfully with win frotz. Hth. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:19 PM Subject: Re: [Audyssey] Future of Audio Games Hi, A note about that site...some games seem to be only playable on a computer. I cannot, for example, find a version of the lurking horror to run under Keysoft's JZIP interpreter (or the derivative thereof), though luckily I got the zorks and enchanter trilogy, plus some others that are excellent, so it's all good. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 10:35 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games Well, copywrite would probably get in the way, though a game with similar crazy humour would be fun. You can however find and play the original infocom hhg text adventure game written by adams. it's rfurstrating in it's puzles, but the writing is hilarious and there's lots of new stuff that wasn't in the books such as extra verses of vogon poetry. anyway, you can find it at http://if.illuminion.de/index.html Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:16 PM Subject: Re: [Audyssey] Future of Audio Games I agree Dark, I'd love to see a game based on Hitchiker's guide! Maybe the player tould fly the starshop Heart of Gold - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:11 PM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Where have all the developers gone?
Hi Dark, What loopholes are you talking about with Lords of the Galaxy? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, May 22, 2010 9:48 PM To: Gamers@audyssey.org Subject: [Audyssey] Where have all the developers gone? Back when I started looking into audio games in early 2006, it seemed there were 4 principle developers of big time serious games, and a number of people who either developed free, random symple stuff or promised and not delivered. Gma (my starting point sinse I began with Shades of doom), along with pcs who I believed at first were basically an extention of Gma (sorry Phil, this was in the days before sarah). Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and Draconis. I freely admit I was wrong in seeing everyone else as pretty secondary to these four, sinse this was before Jim released some of his more extensive games like Win Golf or puppy1, and before I'd played anything Tom had released. Nevertheless, it does seem rather weerd now, because even though generally the hole state of audio games have improved, Entombed, time of conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new people like Che and jason alan. out of what I used to believe were the big four, only one, --- Gma, have consistantly developed stuff over the past five years. Though Draconis sold Sarah, they weren't actually responsable for building the game, and don't seem to have made major updates sinse 2007, the same can be said of Vip gameszone, who went quiet after the release of their sports package, quite a shame, as their Lords of the galaxy game rather impressed me, and with a litle rebalancing and illimination of loop holes could be fantastic. Then Bsc haven't made any releases in this time, though at least in their case I do know this is because Justin has a full time job and children, which is fair enough of course. It does seem a bit odd though that so many of who I believed originally to be the major players have gone somewhat silent. Does anyone know what's going on with the others, or whether there is any further news from justin? manifestly they're stil around having done vista updates and such, but it does seem somewhat strange that so many of who I believed were the big players are now rather silent, and I'd hate to think more developers have done a bavisoft. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi Dark, Ah yes--but most of my games I play on my BrailleNote, as it is easier to play them that way. I don't have to make any adjustments to JAWS etc, and also, I checked Arthur and it's a file with extension zip. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 2:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games With the infocom if games you do sometimes need to look for the folder for the correct file, usually one ending in dat, and then run that in your zcode interpreter (win frotz has a setting to open dat files). This is not to be confused with dat, as in data files which many programs use of course. This is true of games like Arthur and the lirking horror which I've run quite successfully with win frotz. Hth. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:19 PM Subject: Re: [Audyssey] Future of Audio Games Hi, A note about that site...some games seem to be only playable on a computer. I cannot, for example, find a version of the lurking horror to run under Keysoft's JZIP interpreter (or the derivative thereof), though luckily I got the zorks and enchanter trilogy, plus some others that are excellent, so it's all good. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 10:35 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games Well, copywrite would probably get in the way, though a game with similar crazy humour would be fun. You can however find and play the original infocom hhg text adventure game written by adams. it's rfurstrating in it's puzles, but the writing is hilarious and there's lots of new stuff that wasn't in the books such as extra verses of vogon poetry. anyway, you can find it at http://if.illuminion.de/index.html Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:16 PM Subject: Re: [Audyssey] Future of Audio Games I agree Dark, I'd love to see a game based on Hitchiker's guide! Maybe the player tould fly the starshop Heart of Gold - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:11 PM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Where have all the developers gone?
Hi Hayden, If you broke up with a girl named Adora and your company was named Adora wouldn't you change the name? smiles, Nah, I think he gave her the rights to the company name before they broke up and she refused to give them back. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 3:44 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, Um...I'm sorry but--Josh changed the name do to a girlfriend? That's bizarre. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi, Ah...that was her name? That makes more sense. What does draconis mean? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, May 23, 2010 2:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where have all the developers gone? Hi Hayden, If you broke up with a girl named Adora and your company was named Adora wouldn't you change the name? smiles, Nah, I think he gave her the rights to the company name before they broke up and she refused to give them back. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 3:44 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, Um...I'm sorry but--Josh changed the name do to a girlfriend? That's bizarre. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi, Oops...that was an embarrassing message, I hadn't read the entire thing before I wrote that. However, my question on draconis still stands. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, May 23, 2010 2:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where have all the developers gone? Hi Hayden, If you broke up with a girl named Adora and your company was named Adora wouldn't you change the name? smiles, Nah, I think he gave her the rights to the company name before they broke up and she refused to give them back. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 3:44 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, Um...I'm sorry but--Josh changed the name do to a girlfriend? That's bizarre. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi Hayden, Well, that's true. That is something of a catch 22. I haven't read Section 508 in full so I'm not sure what the government defines as accessible, but I'm sure it pretty much means functionally usable, and nothing more and nothing less. For example, certain Linux distributions such as Ubuntu are technically considered to be Section 508 compliant. Well, for the most part the built in screen reader, Orca, does work. You can use Evolution for e-mail, Firefox for web browsing, Open Office for office work, etc. However, accessibility in this case is still more functionally accessible rather than outstanding. If you grab Ubuntu Linux and expect everything to work as well as Jaws with Windows or Window-Eyes with Windows you are going to be disappointed. Accessibility on Linux isn't quite as good as Windows yet, but you can use it if you have to or want to. Plus out of the box Speech-Dispatcher, the Linux speech driver package, doesn't support a lot of commercial TTS engines for Linux like Cepstral, Eloquence, ATT Natural Speech, Dectalk, etc so you are pretty much stuck with lower quality voices like ESpeak for the most part. This isn't really accessibility related, but drastically lowers the quality of the screen reading technology in my opinion. So technically speaking Linux is accessible, but admitedly it has a long ways to go before I personally think it can compete with Windows for an accessibility feature by feature comparison. Mac still has some accessibility hang ups too, but to its credit Mac OS 10.6 with Voice Over isn't too bad, but still needs a few improvements to be equal with the Windows accessibility software in my opinion. So even though something is officially Section 508 compliant don't think that means the standard of accessibility being used is the highest standard out there. I think what the government was aiming for was basic and functional accessibility and not if the software in question meets a high standard of accessibility that most of us would consider truly accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Well i certainly agree on that score, more complex games would be good, but I will say that does seem to be happening more with entombed, toc etc. As to audiogames.net, unfortunately a lot of pages were added in for prospective games which never actually appeared. I believe Richard and I have a slightly different mode of operation on this point, sinse personally I try not to give a game an entry until there is at least something playable, but Richard seems to add in pages for games in developement just based on some info, eg, papa sanga. Your right in that we probably ought to have a more defigned position on this, and decide what to do about all those old pages. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:40 PM Subject: Re: [Audyssey] Future of Audio Games I've played the Final Fantasies, Dungeon and Dragons and other titles like Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the first one was absolutely crazy when I played it on the first PS 1, especially the Dinosaur Level and the ancient tombs.. I would just like to be taken to that realm of gaming once again. I have all of GMA's Games not including TOC, and David has taken me to that level for sure.. I love gaming and would like to see more for us, I was disappointed when BSC Football didn't come out and the Star Wars Jedi Attack, it just looked so promising.. By the way, why does game links still appear on Audiogames.net when they don't even exist? Thanks - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 11:11 AM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] Where have all the developers gone?
Hi Dark, I think Bryan was talking about, ARTHUR'S QUEST Produced by PCS Games Written by Carl Mickla Sounds created by Phil Vlasak Version 1.0 Copyright 1999 You are in medieval times. Your quest as Arthur is to find and recover Excalibur, then fight the Dark Lord with it, ridding the land of unrest and conflict. Before you can do all that you must fight the knights that are under the influence of the evil lord. You Build your fighting skills with various types of weapons so that you will be worthy of Excalibur and challenge the Dark Lord and banish him forever. This was one of our last DOS games. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Draconis is the name of the disease you get from being bitten by a dragon. smiles, Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 3:58 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, Ah...that was her name? That makes more sense. What does draconis mean? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
I understand your feelings, when I was at primary school the closest thing to gaming was a talking dictionary with surprise surprise, word games! Also on a standard PC running some really old version of windows we had this really stupid game called Table Mountain the idea was you had to type in an answer to a sum the speach read out within a set time limmit. If you got the answer right there was this really stupid silly bling sound and the little cartoon man would move further up the mountain, and if not you'd get the sort of scraping sound and he'd fall down to tonts from your eliquence reader! I love the audio games now, but feel too that I need more! It's not that I'm ungratefull to all you dedicated game developers out there or want you to hurry just for the sake of getting games out there, it's just I've got too much imagination and whenever I get stuck wiith ideas for the SF book I'm TRYING! to wrote I just play my games for a bit then get adicted. Smile - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 7:53 PM Subject: Re: [Audyssey] Future of Audio Games Hi, That's the spirit, and i know exactly how you feel. That's been my experience with the entire audio games scene as well, and why I started USA Games. I have both the programming knowledge and the background experience to produce more serious minded games for an adult oriented gaming market. To be honest some of the accessible games out there are a bit childish for one reason or another. Usually it isn't the game itself that is childish but some of the stupid sound effects that are somewhat cartoonish or silly sounding. I don't know if it is just me but when I hear cartoonish sounds in an accessible game I can't help but feel it makes us all look as imature half whits or something. We need to take our game development serious and stop using silly or childish sounds in games. On 5/23/10, key stone eloheem...@comcast.net wrote: My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi, Oh, yeah. Now, that you mention it I remember the battle with T Rex in the original Tomb Raider game. That was a blast if not a bit warped. Lol! Although, my favorite battle was the one were Lara woke up the two Centaur statues and had to take them on. OMG, were those dudes hard to beat. They were serious butt kickers. Anyway, I feel your pain. I'd love for those kinds of games to come back. I'd love to see more games like that made accessible. On 5/23/10, key stone eloheem...@comcast.net wrote: I've played the Final Fantasies, Dungeon and Dragons and other titles like Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the first one was absolutely crazy when I played it on the first PS 1, especially the Dinosaur Level and the ancient tombs.. I would just like to be taken to that realm of gaming once again. I have all of GMA's Games not including TOC, and David has taken me to that level for sure.. I love gaming and would like to see more for us, I was disappointed when BSC Football didn't come out and the Star Wars Jedi Attack, it just looked so promising.. By the way, why does game links still appear on Audiogames.net when they don't even exist? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
There are two principle ones. Firstly, markit planets are ridiculous, sinse you can buy all six resources for them. This means they're three times more valuable than any other planet, thus having the full markit set gives any player a massive advantage. combined to this, is the fact that there is no limit on using teleport or space truck stations to grab planets, particularly the markit planet. The second reeally! obsurd loophole is the exchange coins option, which can effectively just double, or even triple your entire stack of money in one go. It doesn't matter what planets you own or don't own, or what resources you buy, getting lucky a couple of times on exchange coins and nobody will catch you up. I remember a game I was playing with Igor from vip gameszone and a couple of other people. We were all on betwene 2 and 6 thousand, while Igor was on 40 thousand after three circuites of the board, even though we'd been buying planets pretty evenly. The same goes for losing at any of the minigames, lose all your cash in hand and your pretty much out of the running, and as you can only morgage planets when you land on them, there's really no way to get back in unlike in monopoly. As I said, it's a major shame. Lords of the galaxy has some truly amazing soundscapes, and I absolutely love the different environments for each planet and minigame. The idea of sending essentially turn data to other players was a nice one as well. I just really! wich Vip gameszone would clean the game balance up a bit more. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:52 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, What loopholes are you talking about with Lords of the Galaxy? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, May 22, 2010 9:48 PM To: Gamers@audyssey.org Subject: [Audyssey] Where have all the developers gone? Back when I started looking into audio games in early 2006, it seemed there were 4 principle developers of big time serious games, and a number of people who either developed free, random symple stuff or promised and not delivered. Gma (my starting point sinse I began with Shades of doom), along with pcs who I believed at first were basically an extention of Gma (sorry Phil, this was in the days before sarah). Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and Draconis. I freely admit I was wrong in seeing everyone else as pretty secondary to these four, sinse this was before Jim released some of his more extensive games like Win Golf or puppy1, and before I'd played anything Tom had released. Nevertheless, it does seem rather weerd now, because even though generally the hole state of audio games have improved, Entombed, time of conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new people like Che and jason alan. out of what I used to believe were the big four, only one, --- Gma, have consistantly developed stuff over the past five years. Though Draconis sold Sarah, they weren't actually responsable for building the game, and don't seem to have made major updates sinse 2007, the same can be said of Vip gameszone, who went quiet after the release of their sports package, quite a shame, as their Lords of the galaxy game rather impressed me, and with a litle rebalancing and illimination of loop holes could be fantastic. Then Bsc haven't made any releases in this time, though at least in their case I do know this is because Justin has a full time job and children, which is fair enough of course. It does seem a bit odd though that so many of who I believed originally to be the major players have gone somewhat silent. Does anyone know what's going on with the others, or whether there is any further news from justin? manifestly they're stil around having done vista updates and such, but it does seem somewhat strange that so many of who I believed were the big players are now rather silent, and I'd hate to think more developers have done a bavisoft. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Future of Audio Games
yep, zip is just zcode with a few graphics thrown in for good measure (they really didn't have much luck naming file formats). Just open it up in win frotz and start playing. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:54 PM Subject: Re: [Audyssey] Future of Audio Games Hi Dark, Ah yes--but most of my games I play on my BrailleNote, as it is easier to play them that way. I don't have to make any adjustments to JAWS etc, and also, I checked Arthur and it's a file with extension zip. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 2:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games With the infocom if games you do sometimes need to look for the folder for the correct file, usually one ending in dat, and then run that in your zcode interpreter (win frotz has a setting to open dat files). This is not to be confused with dat, as in data files which many programs use of course. This is true of games like Arthur and the lirking horror which I've run quite successfully with win frotz. Hth. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:19 PM Subject: Re: [Audyssey] Future of Audio Games Hi, A note about that site...some games seem to be only playable on a computer. I cannot, for example, find a version of the lurking horror to run under Keysoft's JZIP interpreter (or the derivative thereof), though luckily I got the zorks and enchanter trilogy, plus some others that are excellent, so it's all good. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 10:35 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games Well, copywrite would probably get in the way, though a game with similar crazy humour would be fun. You can however find and play the original infocom hhg text adventure game written by adams. it's rfurstrating in it's puzles, but the writing is hilarious and there's lots of new stuff that wasn't in the books such as extra verses of vogon poetry. anyway, you can find it at http://if.illuminion.de/index.html Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:16 PM Subject: Re: [Audyssey] Future of Audio Games I agree Dark, I'd love to see a game based on Hitchiker's guide! Maybe the player tould fly the starshop Heart of Gold - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:11 PM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and
Re: [Audyssey] Future of Audio Games
Hi Tom, I know what you mean, I'm not sure if you know the game I'm on about, I think it's called Marrio Car The sounds are to an extent childish, it's a racing/cartoon game but even with my sister calling out instructions it's too tricky and there's loads of sounds playing at once. She ashures me it takes her all her time to play it with full sight, but I thought all Nontendo would really have to do is what Phillip and you do, give the objects audio voices or sounds, so if it says Electricity you could just avoid it. To me it doesn't seem all that hard, but maybe because it isn't a game for the PC it might be. :( - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:01 PM Subject: Re: [Audyssey] Future of Audio Games Hi, That's true. However, to Nintendo's credit they did put out a few experimental games for the blind, the Sound Voyager games, but they didn't sell well. For one reason they dummed it down , and didn't try it with one of their major game titles like Donkey Kong, Super Mario, or something like that. Once again we are victems of what sighted people think we could play rather than what we really want or could play if only it was made accessible. It was part poor marketing strategy as well as games that weren't that great to begin with. However, sadly companies like Nintendo can take the results of a failed attempt like that and state that games for the blind don't do well. in part they would be right, but they won't look further into why that product failed. They merely want an excuse to justify their position, and they really don't care about a blind gaming market to begin with. On 5/23/10, Liam Erven liamer...@gmail.com wrote: the market is too small for nintendo and other companys to care. that's just the cold hard fact. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Hi, following the Proff is the easy bit. That rock is really hard, but in some way I liked the sound of climbing up that wall of vines. Smile - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:16 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, And I really don't t hink the three levels are good examples. Call me crazy, but it took me forever to figure out how to follow the professor to the lab. Then there's the Aztec temple? That has to be one of the hardest in the game. I still have not gotten past that rock in the entrance. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 23, 2010 12:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, Everyone I know has problems with Monkey Business because of the poor navigation aids. I don't exactly have an easy time of it either, but have learned enough of it to get around after some painful trial and error. Thing is Monkey Business is a poor example of an accessible FPS type game. Something like Shades of Doom is a more accessible example of a really good FPS type game, and in fact my Genesis Engine will have many of the same navigation aids as Shades of Doom and Sarah as that seams to be what works for most people. Only mine will have a 3d aspect to it rather than a 2d aspect. One thing I have learned from Monkey Business is always give a customer a demo version to try before they buy. I think if I would have played a demo of it before hand I would not have purchased it either. However, I haven't regretted the purchase just felt it could have been done a whole lot better. On 5/23/10, dark d...@xgam.org wrote: I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation. That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games. In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant mushroom, the company aren't responsable, what you've been smoking would probably be responssable in that case ;D. Beware the grue! Dark. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Draconis is a latin derivative of dragon, --- hence why the word for dragon like is draconic. Btw, I'm not entirely certain, but I believe the first password percey weesley gives the fat lady's portrate in Harry potter and the Philosophers' stone cappert draconis (excuse wonkey spelling), is latin for Dragon's head. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:58 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, Ah...that was her name? That makes more sense. What does draconis mean? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Sunday, May 23, 2010 2:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Where have all the developers gone? Hi Hayden, If you broke up with a girl named Adora and your company was named Adora wouldn't you change the name? smiles, Nah, I think he gave her the rights to the company name before they broke up and she refused to give them back. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 3:44 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi, Um...I'm sorry but--Josh changed the name do to a girlfriend? That's bizarre. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Yes!! Games aren't just for kids.. We began with the gaming revolution and allot of us are serious gamers.. I won't state my age, but Michael Jackson's thriller video was the biggest thing when I was around 9 or 10!! By the way, that was the beginning of the music video revolution.. So, great job USA Games and to all who try hard to expand the audio game community, just know this, more than just kids who watch Sponge Bob play the games.. LOL - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:53 PM Subject: Re: [Audyssey] Future of Audio Games Hi, That's the spirit, and i know exactly how you feel. That's been my experience with the entire audio games scene as well, and why I started USA Games. I have both the programming knowledge and the background experience to produce more serious minded games for an adult oriented gaming market. To be honest some of the accessible games out there are a bit childish for one reason or another. Usually it isn't the game itself that is childish but some of the stupid sound effects that are somewhat cartoonish or silly sounding. I don't know if it is just me but when I hear cartoonish sounds in an accessible game I can't help but feel it makes us all look as imature half whits or something. We need to take our game development serious and stop using silly or childish sounds in games. On 5/23/10, key stone eloheem...@comcast.net wrote: My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
The sounds are quite funny once you get used to them, for me it's more the ghost voices as I can't understand them half the time. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 23, 2010 8:26 PM Subject: Re: [Audyssey] Future of Audio Games Hi, On the note of sound effects--I still feel pacman talks needs to have a revamp of its sounds. One reason I do not like it is because of how different the sounds are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 23, 2010 10:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
As an interesting side note, writing a better deffinition of accessibility is one of the things I'm doing in my phd as an application of the definition of disability I'm working on. To give the quick version, part of this includes the fact that accessible should mean with approximately the same amount of effort as doing that thing without the disability. Thus, even if a building has three long ramped flights instead of stairs, it's stil not fully accessible to someone in a manual wheel chair sinse it's going to be a lot harder work pumping those wheels up three flights than it is walking. Examples like this one Tom mentioned actually show me that such a deffinition could actually be useful, which is good. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:00 PM Subject: Re: [Audyssey] Future of Audio Games Hi Hayden, Well, that's true. That is something of a catch 22. I haven't read Section 508 in full so I'm not sure what the government defines as accessible, but I'm sure it pretty much means functionally usable, and nothing more and nothing less. For example, certain Linux distributions such as Ubuntu are technically considered to be Section 508 compliant. Well, for the most part the built in screen reader, Orca, does work. You can use Evolution for e-mail, Firefox for web browsing, Open Office for office work, etc. However, accessibility in this case is still more functionally accessible rather than outstanding. If you grab Ubuntu Linux and expect everything to work as well as Jaws with Windows or Window-Eyes with Windows you are going to be disappointed. Accessibility on Linux isn't quite as good as Windows yet, but you can use it if you have to or want to. Plus out of the box Speech-Dispatcher, the Linux speech driver package, doesn't support a lot of commercial TTS engines for Linux like Cepstral, Eloquence, ATT Natural Speech, Dectalk, etc so you are pretty much stuck with lower quality voices like ESpeak for the most part. This isn't really accessibility related, but drastically lowers the quality of the screen reading technology in my opinion. So technically speaking Linux is accessible, but admitedly it has a long ways to go before I personally think it can compete with Windows for an accessibility feature by feature comparison. Mac still has some accessibility hang ups too, but to its credit Mac OS 10.6 with Voice Over isn't too bad, but still needs a few improvements to be equal with the Windows accessibility software in my opinion. So even though something is officially Section 508 compliant don't think that means the standard of accessibility being used is the highest standard out there. I think what the government was aiming for was basic and functional accessibility and not if the software in question meets a high standard of accessibility that most of us would consider truly accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
Ah, appologies phil, sadly i never got to play your dos games (though the description you give of arthur doesn't half make me want to). I certainly hope there might be a way to make said games windows friendly at some point in the future. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:00 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, I think Bryan was talking about, ARTHUR'S QUEST Produced by PCS Games Written by Carl Mickla Sounds created by Phil Vlasak Version 1.0 Copyright 1999 You are in medieval times. Your quest as Arthur is to find and recover Excalibur, then fight the Dark Lord with it, ridding the land of unrest and conflict. Before you can do all that you must fight the knights that are under the influence of the evil lord. You Build your fighting skills with various types of weapons so that you will be worthy of Excalibur and challenge the Dark Lord and banish him forever. This was one of our last DOS games. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Hi, Oh, it might be possible to make a game like that accessible, but sometimes it is tricky making something accessible. I know in my own games like Mysteries of the Ancients I've simplified traps etc intentionally to make it easier to play. I've made dozens of other things that a mainstream developer wouldn't necessarily do in order to make the game fully accessible, and that's where the major difference comes in. For example, with the Nintendo Wiithey have the Wii-Motes which i really find tricky to handle. I've tried playing games with my family on the Wii and they constantly tell me too far left, too far right, too fast, whatever. i can't seam to coordinate my movements properly with the action on screen because I can't see/hear what I'm doing. In other words what I'm getting at is with the Wii there is a lot of hand-eye coordination involved, and it would most likely have to be adjusted for hhand-ear coordination. Unfortunately, a televisions speakers aren't exactly setup for detailed audio output like that. What you really need is a stereo entertainment system with 5.1 sound to play the game properly. I don't know if the Nintendo Wii has a 5.1 stereo mixer since it is intended for a standard television set. However, what we really need is a more detailed soundscape than just adding sounds. We need real time posissional audio feedback too. HTH On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom, I know what you mean, I'm not sure if you know the game I'm on about, I think it's called Marrio Car The sounds are to an extent childish, it's a racing/cartoon game but even with my sister calling out instructions it's too tricky and there's loads of sounds playing at once. She ashures me it takes her all her time to play it with full sight, but I thought all Nontendo would really have to do is what Phillip and you do, give the objects audio voices or sounds, so if it says Electricity you could just avoid it. To me it doesn't seem all that hard, but maybe because it isn't a game for the PC it might be. :( --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Very true, but on our side I have read a figure that more and more people are becoming labeled as Visually impaired, in one form or another like 1 in every 3; as the baby boomers age various types of blindness is becoming more relevant to the wider population. With that being said, maybe if the blind thing begins to effect more people who have better resources and influence, larger companies will begin to make more accessible software and entertainment platforms such as televisions with talking menus and dvr's; basically they would have to provide accessible products because a bigger market who purchase these products will need it; if you have noticed allot of 2010 cars have TTS capabilities for phone calling, GPS, radio and emergencies services; additionally, the military fly un - manned drone aircraft now with a joy stick, navigation for flying is mostly computerized meaning we as blind people can control it via TTS; Lastly, the new Lexus can park itself.. I'm Done... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:25 PM Subject: Re: [Audyssey] Future of Audio Games Hi Lori, Unfortunately, the world doesn't quite work that way. I know from first hand experience that companies like Nintendo furiously protect their copyrights and it is illegal to use copyrighted games and characters like Mario in a game. The ADA has nothing to do with it here. In fact, I often hear blind gamers constantly spout off going after mainstream game companies using the ADA and other similar laws, but they fail to understand one major thing. They don't have the rights they think they have when it comes to software like games. For example, in 2001 the U.S. updated the ADA with section 508 that made it manditory that software that was to be used by the government or a blind employee in the work place had to be made accessible. This means any operating system such as Windows, Linux, Mac, etc had to be fully accessible. This also includes any office applications like databases, spreadsheet applications, word processors, and so on has to be accessible to the blind. For the most part a large majority of those types of applications have been updated and have been made accessible since the amendment was passed. However, what section 508 does not say is that every single software application out there has to be accessible. Only those that apply to your job. As it happens games are strictly entertainment. They have no place in the work place so the ADA has nothing to say about them. They simply are not covered, and none of us have the millions to take Sony, Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they make their titles accessible. They'll laugh us out of court, and the ADA doesn't legally apply here. You might eventually win a descrimination suit, but are you willing to put up the thousands or perhaps millions to take it to court and fight it? On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote: Actually what gets me so angery is I've tried joining in with sighted games on my sister's computer. It's a Nintendo, one of the ones with games where you've to move around. I can only really do the bolling game because when you get s strick it will say Great shot! or something like that, same for if you get a half. Also there's sounds of skittles falling and my family tell me how many I get down. I've won games on it and it's great playing with my sister and friends, but to be honest I wish it was accessible for the blind with talking menus and everything. There's another game called Marrio Car It's really fast, I think the idea is to drive a car around avoiding other cars picking up boxs, avoiding electricity and get bonus objects. I don't think it'd be breaking any laws to make it accessible for the blind, or any other visual game for that matter. If someone stops you just get them with the disability discrimination act. We have as much right to have fun as any sighted person. Just my own thoughts, and I'm not a political person, just believe in the blind ruling the world. Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Future of Audio Games
Sheez!! swimming was a trip also, especially having to swim along alligators and over sized rats, and having to kill them.. And Laura, she was very very very Hott!! But, she was a deadly killer.. LOL - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:08 PM Subject: Re: [Audyssey] Future of Audio Games Hi, Oh, yeah. Now, that you mention it I remember the battle with T Rex in the original Tomb Raider game. That was a blast if not a bit warped. Lol! Although, my favorite battle was the one were Lara woke up the two Centaur statues and had to take them on. OMG, were those dudes hard to beat. They were serious butt kickers. Anyway, I feel your pain. I'd love for those kinds of games to come back. I'd love to see more games like that made accessible. On 5/23/10, key stone eloheem...@comcast.net wrote: I've played the Final Fantasies, Dungeon and Dragons and other titles like Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the first one was absolutely crazy when I played it on the first PS 1, especially the Dinosaur Level and the ancient tombs.. I would just like to be taken to that realm of gaming once again. I have all of GMA's Games not including TOC, and David has taken me to that level for sure.. I love gaming and would like to see more for us, I was disappointed when BSC Football didn't come out and the Star Wars Jedi Attack, it just looked so promising.. By the way, why does game links still appear on Audiogames.net when they don't even exist? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Future of Audio Games
Actually if I'm not mistaken that was Tomb Raider 2, since I believe Tomb Raider 1 was a PC game. We are the Knights who say...Ni! - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 1:40 PM Subject: Re: [Audyssey] Future of Audio Games I've played the Final Fantasies, Dungeon and Dragons and other titles like Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the first one was absolutely crazy when I played it on the first PS 1, especially the Dinosaur Level and the ancient tombs.. I would just like to be taken to that realm of gaming once again. I have all of GMA's Games not including TOC, and David has taken me to that level for sure.. I love gaming and would like to see more for us, I was disappointed when BSC Football didn't come out and the Star Wars Jedi Attack, it just looked so promising.. By the way, why does game links still appear on Audiogames.net when they don't even exist? Thanks - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 11:11 AM Subject: Re: [Audyssey] Future of Audio Games I can't speak on the football game, but Bps software's game 3D velosity is certainly intended as a realistic fighter game for adults. Also, I might recommend a good many Gma games, --- such as tank commander and the recently released time of conflict. While fantasy might not be your thing, I will say that audiogames complexity in general has gone up, and I've been quite amazed at recent developements such as entombed, which is certainly not a simplistic or kid orientated game despite the fantasy setting, in fact as an adult who loves fantasy or sf literature and games I do find your assersion that a game is automatically childish just for being set in that genre ratheer extreme. That being said though, certainly games like Time of conflict, Gma tank commander 3D velosity and perhaps lone wolf or shades of doom (which is damnably evil and certainly despite the scifi setting), will probably appeal to you. Beware the Grue! Dark. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 9:16 AM Subject: [Audyssey] Future of Audio Games My first audio game was Battle ship back in 2000, after losing my eye sight I was going crazy knowing this market was available; although I'm grateful for the audio game market my thirst for gaming hasn't been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio games tends to stick to kids type games, and not more adult/real life games like GTA or even Star Wars; Allot of us have been around since the start of the gaming revolution and has played systems such as Coleco vision, Atari, Sega and Nintendo, and has played hundreds of games; I know and hope audio games will pick up it's pace as technology improves, but I anxiously wait for some more serious game titles that will expand the adult audio gamers mind and appetite. I would love to fly that fighter jet again, go on realistic adventures without goblins and ghost's, and seriously play a good Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] Where have all the developers gone?
Yep, that's the one. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:00 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, I think Bryan was talking about, ARTHUR'S QUEST Produced by PCS Games Written by Carl Mickla Sounds created by Phil Vlasak Version 1.0 Copyright 1999 You are in medieval times. Your quest as Arthur is to find and recover Excalibur, then fight the Dark Lord with it, ridding the land of unrest and conflict. Before you can do all that you must fight the knights that are under the influence of the evil lord. You Build your fighting skills with various types of weapons so that you will be worthy of Excalibur and challenge the Dark Lord and banish him forever. This was one of our last DOS games. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.