Re: [Audyssey] Very frustrated, please help!
So no one's going to help me? There's got to be one person on this list that could shed some light on this matter. Someone to show me where to download the files I need, or whatever. Maybe someone knows how to contact Robert Betz, or maybe someone knows why the game is acting like this. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Very frustrated, please help! Date: Sun, 2 Jan 2011 18:16:17 -0500 Hi Ryan, First, I don't know if you are aware of this but Microsoft completely dropped support for Visual Basic 6 and earlier in Windows 7. As a result if you want to play the games like Robert's games, which were written in Visual Basic 6, you have to install the full Visual Basic 6 runtime. You also need the Visual Basic 6 components for DirectX 8 which also do not ship with DirectX 9 and do not ship with the Visual Basic runtime. The easiest way to get these components installed is to install Jim Kitchen's Winkit setup program that givews you most of the Windows 9x and XP backward compatibility libraries for Visual Basic. HTH On 1/2/11, Ryan Conroy staindadd...@juno.com wrote: Hi, This is like the third time I've written on this issue, but I'm not sure if my messages are getting through or not. With that said, I figured I'd try one more time. I just downloaded all of the accessible games from Robert Betz, and I actually bought two of them. I can not get them to run no matter what I do. When I click on the icon in my start menu/desktop, nothing happens. Nothing at all. No errors, nothing on the screen, and it just won't start. I've been at the computer for two days trying to figure out why these won't start, and I'm getting really annoyed. I'm running Windows 7 32 bit. Another thing that is very frustrating is that I actually got them working for a second. If I had just left things alone, they'd probably still be working, but I had to go and mess with things. I learned my lesson. lol I think I downloaded a runtime library that I needed for the games to work, but then they stopped working. Does anyone have any idea on what I can do? I really want to play these games, and while I know there are other versions of Battleship for example, I really would like the ones from Robert Betz. Lastly, he has a new website. The address is below: http://www.gamesforblind.com/default.htm If anyone can get back to me with some help, anything, I'd really appreciate it. Thanks, Ryan Refinance Rates at 2.8% $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote http://thirdpartyoffers.juno.com/TGL3131/4d20d6179828a83d55st01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Top 2010 Online Colleges Grant Funding May Be Available to Those That Qualify. http://thirdpartyoffers.juno.com/TGL3131/4d22d55cd2930a1bb2est04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi Philip, I am just curious. The last that I knew the Jaws API did not afford the control that sapi5 does. You know such things as rate and volume of the speech, the ability to interrupt the speech and the ability to poll the API to see if it had finished speaking the last string sent to it. I find those to be essential when programming with speech. Thanks. BFN Jim Taglines...one line freedom of speech! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for December 2010
115 people posted 1706 messages. 189 From, Thomas Ward. 145 From, Hayden Presley. 108 From, dark. 102 From, Ben. 101 From, Clement Chou. 101 From, Shiny protector. 55 From, Darren Duff. 54 From, Bryan Peterson. 53 From, shaun everiss. 43 From, william lomas. 35 From, Yohandy. 34 From, Lori Duncan. 31 From, Damien Pendleton. 28 From, Liam Erven. 28 From, Philip Bennefall. 27 From, Charles Rivard. 26 From, Phil Vlasak. 23 From, NIcol. 20 From, Cara Quinn. 20 From, Jim Kitchen. 19 From, michael barnes. 19 From, peter Mahach. 18 From, Oriol Gómez. 17 From, Orin. 16 From, Alfredo_The_Music_maker. 16 From, Nick Helms. 13 From, Mauricio Almeida. 13 From, Mike Maslo. 12 From, Alfredo. 12 From, Jeremy Kaldobsky. 11 From, Anouk Radix. 11 From, Christopher Bartlett. 11 From, Jacob Kruger. 11 From, Karl Belanger. 11 From, Ron Schamerhorn. 11 From, Scott Chesworth. 10 From, ryan chou. 9 From, Gamers Chat Robot. 9 From, Ian McNamara. 9 From, Kai. 8 From, Brandon Misch. 8 From, Gary Whittington. 8 From, Greg Steel. 8 From, Johnny Tai. 8 From, Josh Kennedy. 8 From, Tiffany Kim. 8 From, Tom Randall. 7 From, burak. 7 From, Ken the Crazy. 6 From, Darren Harris. 5 From, Kelly Sapergia. 5 From, Kevin Weispfennig. 5 From, Michael Gauler. 5 From, Raul A. Gallegos. 5 From, Ron Kolesar. 5 From, Ryan Conroy. 5 From, Stephen. 5 From, Valiant8086. 4 From, Alfredo C. 4 From, Angellko21. 4 From, Greg. 4 From, Milos Przic. 3 From, Chad Fenton. 3 From, Chastity MORSE. 3 From, David Mehler. 3 From, Dennis Towne. 3 From, Jack F. 3 From, Jose Lomeli. 3 From, lirin. 3 From, Mich. 3 From, Munawar Bijani. 3 From, Ryan Smith. 3 From, Sarah Haake. 3 From, Sky Mundell. 3 From, Trouble. 2 From, Dakotah Rickard. 2 From, dwillemv. 2 From, Eleanor Robinson. 2 From, enes. 2 From, Harmony Neil. 2 From, Kwasi Mensah. 2 From, Kwasi Mensah. 2 From, Matheus r.c. souza. 2 From, Phyllis Stevens. 2 From, Shiny Protector. 2 From, simon dowling. 2 From, Wil James. 2 From, Willem Venter. 2 From, Zachary Kline. 1 From, alex wallis. 1 From, Allison Mervis. 1 From, Bob Montowski. 1 From, Bogdan Muresan. 1 From, Casey Mathews. 1 From, David Chung. 1 From, Eleanor. 1 From, Eric Oyen. 1 From, Gamers List Guidelines Robot. 1 From, Jason Boston. 1 From, jason. 1 From, Jay Pellis. 1 From, Jess Varnell. 1 From, John Snowling. 1 From, Lisa Hayes. 1 From, Michael Feir. 1 From, Michael Forzano. 1 From, Mike Reiser. 1 From, neophyte. 1 From, Ramy Moustafa. 1 From, reinhard stebner. 1 From, Richard Claridge. 1 From, Robert Montowski. 1 From, Rynhardt Kruger. 1 From, Tiffany J. Kim. 1 From, tsiegel. Archive file size 5718208 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for December 2010
There were 303 thread titles. Here are the top 50. Is Bavisoft Still Around? 79. Creating Accessible Star Wars Games 67. SSFIV online match 44. Creating game levels to scale? 40. Some Extremely Sad News 39. mysteries of the syth 35. audio game maker 32. River Raiders 32. Short Mysteries of the Sith Preview 32. game objects in memory 28. mysteries of the sith 28. bgt registration 23. Registration features of BGT 23. star wars 23. BGT / Gamepad support? 20. registration of self destruct 20. Color idenfitying program 19. Last Chance to Save on Three-D Velocity! 19. Response From Bavisoft To My Inquiry 19. a tweet from papa 18. starwar game questions 18. Mysteries of the Ancients News 17. Audyssey? 16. papasangre and itouch 3g 16. An X-Sight Interactive Question 15. My future TeamTalk server 15. Upcoming BGT 1.0 Release 15. You don't know Jack demo 15. Iphone's Used on List 14. Laser in Q9? 14. Q9 1.2 Released! 14. Urgent help, headphone problem 14. Audyssey babble report for November 2010 13. Conceiving Level Maps 13. soul calibur IV character selection screen 13. Accessibility Article 12. egg hunt, pigeon panic and super shot 12. Moderated status for Chastity? 12. Need Street Fighter IV help 12. (no subject) 11. An interview about Papa Sangre on the radio 11. FW: Empires Dungeons 2 - News! 11. GMA sound function was Creating game levels to scale? 11. Papa Sangre tutorial 11. Something incredible in the pipeline. 11. The old Pb-games 11. Writing with Inform 11. Bananagrams anagram tile game 10. BGT Licensing 10. Christmas News 10. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for All of 2010 part 2
321 people posted 15452 messages. 7 From, Jayson Smith. 7 From, Keao Wright. 7 From, Kellie and my lovable Lady J.. 7 From, Matheus r.c. souza. 7 From, matthew shifrin. 7 From, Michael Gauler. 6 From, Dallas O'Brien. 6 From, David Chung. 6 From, Kelvin Tan. 6 From, Phyllis Stevens. 6 From, René Linke. 5 From, 89434. 5 From, Allen. 5 From, darren_g_harris. 5 From, Dean Masters. 5 From, Jeremy Hartley. 5 From, Katie Madison. 5 From, Kwasi Mensah. 5 From, Robert Montowski. 5 From, Rynhardt Kruger. 5 From, Steady Goh. 5 From, The Dealing Bandit. 5 From, Tony. 5 From, Tristan B. 4 From, Alex Stone. 4 From, AudioGames. 4 From, Brice. 4 From, eleni christodoulou. 4 From, Lindsay Cowell. 4 From, lindsay. 4 From, Matheus. 4 From, Michael Forzano. 4 From, Mária Orovcíková. 4 From, Reinhard Stebner. 4 From, Richard Emling. 4 From, tim kilgore. 3 From, Aiden Gardiner. 3 From, BlindLee55. 3 From, Bob Montowski. 3 From, computerwizry. 3 From, Dennis Towne. 3 From, Diana Nowlin. 3 From, glenna burgess. 3 From, Jack F. 3 From, Jimmy Odin Kristoffersen. 3 From, Joseph Weaver. 3 From, kara. 3 From, Karl. 3 From, Kerry. 3 From, Leonard de Ruijter. 3 From, Lisa Hayes. 3 From, muhammed31. 3 From, Oriol Gmez. 3 From, rory0608. 3 From, Saad Attieh. 3 From, Sabrina Markel. 3 From, Soulfinder. 3 From, Steve Britt. 3 From, valiant8086. 2 From, alex wallis. 2 From, Chanting Monks. 2 From, Chris Reagan. 2 From, Dickson Tan. 2 From, dwillemv. 2 From, Eleanor Robinson. 2 From, ENES SARIBAS. 2 From, enes. 2 From, Grace. 2 From, Henry D. Reyes. 2 From, james. 2 From, jamie coady. 2 From, Jerry White. 2 From, Kwasi Mensah. 2 From, lelia. 2 From, liamerven. 2 From, malik. 2 From, mark Torgerson. 2 From, Matt. 2 From, Michael Barnes. 2 From, Nancy \(Lora\). 2 From, Richard @ AudioGames. 2 From, RobynRexRose. 2 From, Sabahattin Gucukoglu. 2 From, Shiny Protector. 2 From, Sorin I. Tata. 2 From, Spencer Miranda. 2 From, Tim Kilgore. 2 From, Tobias Vinteus. 2 From, Travis Siegel. 1 From, . 1 From, Aaron Hoffman. 1 From, Aurel 4. 1 From, Blind Treasures. 1 From, blindman66. 1 From, bpeterson2000. 1 From, Bryan Mckinnish. 1 From, Caitlin Webb. 1 From, Che. 1 From, Claudio. 1 From, claudio.zeni. 1 From, coÅkun altun. 1 From, dallas. 1 From, Dark Lord. 1 From, Dark. 1 From, Davy Kager. 1 From, dcoco62. 1 From, DongHui Bak. 1 From, equest1. 1 From, eric harms. 1 From, Eric Oyen. 1 From, Florian-achtige. 1 From, Gandalf. 1 From, Giulia Paggiarin. 1 From, gladiator. 1 From, hayden presley. 1 From, Henning Oschwald. 1 From, Hunter Parker. 1 From, Jacqueline Ware. 1 From, Jana Benscha. 1 From, Jason Boston. 1 From, Jay Pellis. 1 From, Jeanine Lineback. 1 From, jennifer. 1 From, Jesse Bollinger. 1 From, jim. 1 From, jkenn337. 1 From, jmtsanders. 1 From, Joshua Tubbs. 1 From, karl belanger. 1 From, Kevin W.. 1 From, kevin Weispfennig. 1 From, kevin.weispfennig. 1 From, Kimsan. 1 From, lomaswilliam. 1 From, Marsha. 1 From, Matheus Rheine. 1 From, matheus. 1 From, Matthew Alvernaz. 1 From, Matthew Suggs. 1 From, mauriciopxt. 1 From, mike Reiser. 1 From, nicol. 1 From, ogomez.s92. 1 From, oriol. 1 From, Pyyllis Stevens. 1 From, Raul A. Gallegos. 1 From, reinhard stebner. 1 From, Rhonda Scott. 1 From, Ryan. 1 From, ryan.strunk. 1 From, Sharon Hooley. 1 From, shaun.e. 1 From, Siddharth Kalantri. 1 From, Steve Crawford. 1 From, Steve. 1 From, Szabó Edit. 1 From, Thomas Ward. 1 From, Tiffany J. Kim. 1 From, Tristan. 1 From, wooferess. 1 From, Xiao Long Nu. Archive file size 47906866 bytes Jim Any day can be the beginning of a new year. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for All of 2010 part 1
321 people posted 15452 messages. 1947 From, Thomas Ward. 1559 From, Hayden Presley. 1132 From, dark. 811 From, Bryan Peterson. 678 From, Muhammed Deniz. 637 From, Charles Rivard. 598 From, shaun everiss. 390 From, michael barnes. 350 From, shaun everiss. 346 From, Ben. 331 From, Lori Duncan. 326 From, Jim Kitchen. 253 From, Phil Vlasak. 242 From, clement chou. 199 From, Clement Chou. 194 From, william lomas. 188 From, Yohandy. 186 From, Jacob Kruger. 155 From, Castanedagarcia_Alfredo. 146 From, Philip Bennefall. 145 From, Shiny protector. 142 From, Damien Pendleton. 130 From, Liam Erven. 120 From, peter Mahach. 103 From, Gamers Chat Robot. 86 From, ENES SARIBAÅ. 80 From, Orin. 79 From, Darren Harris. 75 From, Mauricio Almeida. 74 From, Oriol Gómez. 68 From, Johnny Tai. 66 From, Raul A. Gallegos. 64 From, Willem. 62 From, Ian McNamara. 62 From, Josh. 62 From, Milos Przic. 62 From, Zachary Kline. 60 From, Darren Duff. 60 From, Kevin Weispfennig. 60 From, Ron Schamerhorn. 60 From, Scott Chesworth. 59 From, NIcol. 55 From, Mike Maslo. 55 From, Philip Bennefall. 54 From, Lisa Hayes. 53 From, The Kolesar Brothers. 49 From, Kevin Weispfennig. 48 From, Ryan Conroy. 47 From, weisi4u. 46 From, Alfredo C. 46 From, Harmony Neil. 46 From, Valiant8086. 45 From, Jorge Gonçalves. 45 From, Josh Kennedy. 45 From, Shane Lowe. 45 From, Steve. 42 From, Gary Whittington. 42 From, Ryan Smith. 41 From, Angellko21. 41 From, Christopher Bartlett. 41 From, Mich. 40 From, Brandon Misch. 38 From, James Howard. 36 From, Brice Mellen. 36 From, key stone. 36 From, Ryan Chou. 35 From, Hayri Tulumcu. 35 From, Ryan Strunk. 35 From, tsiegel. 34 From, Karl Belanger. 34 From, neophyte. 33 From, Tom Randall. 31 From, Ron Kolesar. 30 From, Damien Sadler. 30 From, David Chittenden. 29 From, Nicol. 29 From, Sarah Haake. 28 From, Richard Sherman. 27 From, Ken. 27 From, Stephen. 26 From, Dakotah Rickard. 26 From, William L. Houts. 25 From, Mike Reiser. 24 From, James Dietz. 24 From, joe quinn. 24 From, mike maslo. 24 From, Petr Bláha. 23 From, Cara Quinn. 23 From, Chastity MORSE. 23 From, Kelly Sapergia. 22 From, David Mehler. 21 From, Willem Venter. 20 From, Eleanor. 20 From, Louis Bryant. 19 From, anouk. 19 From, David Greenwood. 19 From, Munawar Bijani. 18 From, Casey Mathews. 18 From, Ramy Moustafa. 17 From, Alfredo. 17 From, Jess Varnell. 16 From, Alfredo_The_Music_maker. 16 From, Nick Helms. 16 From, Trouble. 15 From, Angela Lerma. 15 From, AudioGames.net. 15 From, Loravara. 15 From, RONALD HOPKINS. 15 From, Zachary Kline. 14 From, James Homuth. 14 From, playful-puppy. 14 From, Shirley Starblanket. 14 From, simon dowling. 13 From, Allison Mervis. 13 From, Jeremy Kaldobsky. 13 From, John Snowling. 13 From, Kai. 13 From, Karl Belanger. 13 From, Ken the Crazy. 13 From, Wil James. 12 From, Andy. 12 From, Chad Fenton. 12 From, darren harris. 12 From, Greg Steel. 12 From, Marja Karlsson. 12 From, Michael Feir. 12 From, Nancy \(Loravara\). 12 From, Steve S. 11 From, Anouk Radix. 11 From, Bogdan Muresan. 11 From, Christian. 11 From, Dennis. 11 From, Greg. 11 From, ian mcnamara. 10 From, Ben Blatchford. 10 From, Ch.B.. 10 From, Gamers List Guidelines Robot. 10 From, lirin. 10 From, Mark. 10 From, ryan chou. 10 From, Sky Mundell. 10 From, Sky Taylor. 10 From, valiant8086. 9 From, djc. 9 From, Jose Lomeli. 9 From, MissWings. 9 From, Rick. 8 From, aadorno. 8 From, Anne Walker. 8 From, Jason Allen. 8 From, jason. 8 From, John Bannick. 8 From, Michael Amaro. 8 From, Richard Claridge. 8 From, Sylvester Thomas. 8 From, Tiffany Kim. 7 From, Ann. 7 From, burak. 7 From, Claudio Zeni. 7 From, Constantine. Jim Any day can be the beginning of a new year. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for all of 2010 part 2
There were 2667 thread titles. Here are the top 398. down the wrong track? - Re: MOTA Beta 16 Released! 16. game recordings 16. Good news! 16. interesting info for game makers 16. levers in mota 16. Marvel VS. Capcom 3 gameplay! 16. Moxie 16. papasangre and itouch 3g 16. SAPI and VB Script 16. shades of doom? 16. some body answer this 16. the vi-fit project 16. Time adventures cluebook request 16. time of conflict thoughts and questions 16. usagamesinteractive.com down again! 16. What Are Considered SPace Invader Clones? 16. What Are Considered Space Invader Clones? 16. a reminder to secure your sites 15. An X-Sight Interactive Question 15. best side scroller? - Re: Q9 version 1.2. 15. finally! Discovered! How! To! Land! 15. fire pits in mota beta14 15. Mainstream gaming 15. materiamagica 15. Mota Beta 14-standart.exe! 15. MOTA Comments 15. MOTA Panning Issues 15. My future TeamTalk server 15. Serious Mota question 15. Simon game 15. Star Trekk Games,both Final Conflict and Trekk 2000... 15. to raul 15. Upcoming BGT 1.0 Release 15. You don't know Jack demo 15. amazing SF match! 14. beep 14. BG Hearts and Other Games 14. BGT Preorders? 14. BGT progress 14. blindgamers forum 14. Boppitt with Shout moad Question 14. bowling 14. D D Question 14. financial colaboration was: a drastic changeisneededfor audio games. 14. Genesis Engine was Retro Gaming 14. help with some sited people. 14. interactive fiction test game 14. Iphone's Used on List 14. jim kitchens games with win7 64bit 14. jim's monopoly game 14. Laser in Q9? 14. mainstream gaming 14. MegaRacer 14. Moderator Warning was your the best developer Jason! 14. Mysteries of the Ancients 14. NEw game, lawyer battle! 14. Q9 1.2 Released! 14. Time of Conflict 14. Torches in MOTA. 14. Upcoming action game from Blastbay Studios 14. Urgent help, headphone problem 14. using the sword in mota beta14 14. Virus found at l-works.net blog 14. Zmud and cmud accessibility with jfw 11? 14. A Question About Playlists 13. Angela poisoned in MOTA 13. Audyssey babble report for November 2010 13. BGT - new pricing structure andpre-orderingavailable! 13. CereProc Voices 13. Conceiving Level Maps 13. Core exiles and chat? 13. entopmbed jobs 13. Judgement Day: The Weapon Search Bonus Game 13. Linux and Gaming was debates that go nowhere 13. martial arts games 13. Moderator's note,please read! Re: New Version of Monopoly Released 13. old games 13. pipe 2 playthrough 13. pogo stick 13. q9 13. question on bavisoft 13. recordings of shades of doom, gma tank commander 13. Send-space 13. seven hours 13. soul calibur IV character selection screen 13. star wars games 13. Treshure hunt 13. USA Games News 3/18/2010 13. usagamesinteractive.com 13. Accessibility Article 12. Another awesome SsFIV match! 12. Core exiles 12. duck hunt 12. egg hunt, pigeon panic and super shot 12. Entombed Final Boss 12. entombed problem 12. Funny Hero/Villain Names 12. Game Compatibility was Tomb Hunter Error 12. Games and windows 7? 12. how did you start? 12. MK trailer and news 12. Moderated status for Chastity? 12. MOTA Inquiries 12. MOTA Instructions 12. Need Street Fighter IV help 12. Online games 12. playing old text games 12. Programming language comparison 12. Rock Band 2 export info now up! 12. sidescroller 12. The Drake is Dead! 12. Where is Josh of Draconis? 12. A short recording of GTC 11. Accessable game concels 11. accessible game companies with offices 11. An interview about Papa Sangre on the radio 11. being creative. 11. BGT Beta Version 0.3 Released! 11. Discussing game ideas 11. Entombed 11. Entombed Jobs 11. expletives 11. FW: Empires Dungeons 2 - News! 11. Game Modding was StarTrek Games 11. games we'd like to play: Law suit 11. GMA sound function was Creating game levels to scale? 11. Kitchensinc down? 11. Kringle Crash Score 11. L-Works.net is infected with a spyware! 11. Mainstream brands and how to work with them 11. message from a lousy gamer 11. My first BGT script 11. New game, towers of war 11. Open G3D Project 11. Organizing the Free Games Page 11. Papa Sangre tutorial 11. Paying for GMA Games 11. q9 cheat codes 11. Q9, heelp! 11. re- to all developers,possible games to consider for the future? 11. RSGames Monopoly Patch 11. Sarah and castle of witchraft and vizardry 11. Saturday's Out of Sight events 11. Script error irritation 11. sfml and cross-platform game 11. Something incredible in the pipeline. 11. Sunday's Out of Sight events 11. Super Street Fighter IV trials: Ryu 11. The Last crusade 11. The price of BGT Pro 11. trouble with troopanum 11. uno 11. Unsubscribing! 11. Very silly bgt question 11. watership down game. 11. webbased games/new muds by iron realms entertainment 11. Winfrotz 1.16 - with a speech option 11. Writing with Inform 11. a new member 10. Advice on implamenting accessibility into
[Audyssey] Audyssey thread report for all of 2010 part 1
There were 2667 thread titles. Here are the top 398. Important MOTA News 245. Tomb Hunter Error 172. Mysteries of the Ancients Beta 12 Released 142. MOTA Beta 16 Released! 114. WII Bowling 110. Game Chat Reminder 103. Thoughts About Healing Potions 101. Need help fighting the Drake. 99. bavisoft 94. Is Bavisoft Still Around? 79. SOD 70. Creating Accessible Star Wars Games 67. Raceway was The other side 67. BrailleSoft No Longer Supports Freedom Scientific 64. startrek games 63. Adult games 60. Reviewing Games was getting back to the store 58. a drastic change is needed for audio games. 57. mota beta 14! 57. mota beta14 absolutely rocks! 56. programming 55. MOTA Beta 14 Released! 54. MOTA suggestion 54. Future of Audio Games 53. problem with horse racing 52. Q9 upcoming patch 52. Where have all the developers gone? 51. Extant - game feadback 50. Important Moderator Message (please read) 50. mota 14 50. USA Blackjack 1.0 Released! 50. using a program called art money for game cheating. 50. Mota and tts 49. Scansoft voices 49. Any interactive fiction fans out there? 48. Netbooks and games 48. (no subject) 47. kitchinsinc speech fix virused? 47. Beta version 0.1 of the blastbay GameToolkitreleased! 45. bgt question 44. entombed 44. MOTA Good News/Bad News 44. SSFIV online match 44. The Sarah game celebrates the Harry Potter finale 44. Types of RPG Games 44. Help with some ignorant ppl 43. Creating game levels to scale? 40. MOTA (Standard) Beta 13 Released 40. How did you start? 39. Some Extremely Sad News 39. Crashing when exiting 38. Troopanum 2 playthrough 38. free games 37. New here; saying hello 37. Early Survey Results 36. Happy Birthday Pacman 36. Registration methods 36. Science Invasion Question 36. Star Trekk Games,both Final Conflict and Trekk 2000... 36. The old Pb-games 36. A new file 35. A New Way to Play Games 35. accessible game companies with offices 35. legac help 35. MOTA Beta 16 Changes 35. mysteries of the syth 35. tdv question 35. X-Sight Interactive News 35. Mainstream Access was Bavisoft 34. Max Shrapnell 34. SF playthrough... 34. drastic change for audio games 33. MOTA Beta 14 for Linux: Initial impressions 33. MOTA Rock Remix 33. Public betas vs private testing 33. shades of doom 33. Announcing RSGames Client Mobile! 32. audio game maker 32. Free Python Sample Games 32. Has anyone actually managed to beat Q-9 32. River Raiders 32. Short Mysteries of the Sith Preview 32. super egghunt 32. DirectSound or XAudio 31. Draconis Entertainment 31. self destruct 31. someone answer 31. Final Conflict and Treck 2000 30. MOTA beta 15 question 30. MOTA News 30. question about games 29. Esp pinball classic 28. game objects in memory 28. mota download size 28. mysteries of the sith 28. Q9 full audio demo 28. Mota Beta 11 impressions 27. Panning Weapon Sounds in MOTA 27. to dark 27. an update on my entombed problem 26. Battle boomer question 26. drastic change needed for audio games 26. question for jim kitchen 26. Upcoming BGT version 26. games on netbook 25. l-works 25. looking for a good rpg. 25. Problem registering TDV 25. star wars 25. the entombed game 25. Windows Versions was Tomb Hunter Error 25. Winfrotz TTS 25. entombed question 24. my Q9 complaints was Re: Q9, heelp! 24. question on games 24. tdv 24. bgt registration 23. Cheet codes for q9 game 23. Elite was RE: classic games 23. for all developers,possible games to consider for the future? 23. gma games question 23. Registration features of BGT 23. Audyssey babble report for June 2010 22. BGT - new pricing structure and pre-orderingavailable! 22. fighting games-was Re: marvel vs. capcom 3 gameplay 22. MOTA help 22. multiple player game 22. news Request 22. seeking Anacreon players 22. The Anna voice, was Windows 7 and compatibility 22. BGT 21. bpc text adventures 21. BrailleSoft No Longer Supports Freedom Scientific 21. down the wrong track? - Re: MOTA Beta 16 Released! 21. Kinect controls games by voice and jesture 21. Mota question. 21. Something to try 21. [audyssey] Spoilers 20. Another Problem With Entombed 20. BGT / Gamepad support? 20. Dirty games 20. Help with MOTA. 20. MOTA Linux Installation Methods 20. question on horror games. 20. registering tdv 20. registration of self destruct 20. suggestion for the people who makes games. 20. The future of Blastbay Studios 20. Time of Conflict from GMA games. 20. Color idenfitying program 19. Football game please 19. Last Chance to Save on Three-D Velocity! 19. Moderator Important News 19. Monkey business 19. question about the sarah castle game from Phil 19. Response From Bavisoft To My Inquiry 19. Sudoku for newbies, possibly dummies 19. Terraformas 19. Vanishing Platforms was Q9 upcoming patch 19. a tweet from papa 18. Bgt stuff that confuses me 18. Bop It with shout mode. 18. Fw: competetive street fighter 18.
Re: [Audyssey] BGT and Screen Reader API's
Nope, jaws API does nto let you do that. It lets you speak, stop speech, run scripts, but not rate or volume. Well, you could always change the rate with a script, but meh. Anyway, since jaws and bgt don't run together, we should at least get NVDA support, or even c dll support so we can use any dll. heh! On 1/4/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Philip, I am just curious. The last that I knew the Jaws API did not afford the control that sapi5 does. You know such things as rate and volume of the speech, the ability to interrupt the speech and the ability to poll the API to see if it had finished speaking the last string sent to it. I find those to be essential when programming with speech. Thanks. BFN Jim Taglines...one line freedom of speech! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jaws Scripting question for football game
Hi. What's this game. I played hattrick a football online game. If it's this one just let me know! Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 04-01-2011 2:11, Gary Whittington escreveu: Ok Looking for a person who has Jaws Scripting knowledge. While developing a Jaws Script for a Football game, I am trying to slim line my code. The thing is that I could really need a quick way of turning off frames in a program. There is no simple command that I can find to do this. If nay one knows the Jaws Script function to turn off frames, please let me know. I have written my own function and perform script to do this. The problem that the football game has so many active action frames that getting into the game menu needs frames turned off to scroll through them correctly. In which means have the scripts know that the PCCursor is in a menu, then turn Frames off without opening the frame manager. If frame manager opens then being in the menu is closed. This is why there must be a Jaws script command to do this behind the scene. Otherwise the script to do this is going to be redundant have to reopen the say View menu after disabling Frames. I have an idea to do this but really could use a single disable frames function. Crash --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi Jim, You are quite correct. The Jaws API is very limited in its functionality and so I'm not very keen on adding it to my engine (especially considering the DirectInput bug as well), but a lot of people are requesting it so I think I'll have to do it in the end. Smile. Kind regards, Philip Bennefall - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Philip Bennefall Gamers@audyssey.org Sent: Tuesday, January 04, 2011 11:00 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Philip, I am just curious. The last that I knew the Jaws API did not afford the control that sapi5 does. You know such things as rate and volume of the speech, the ability to interrupt the speech and the ability to poll the API to see if it had finished speaking the last string sent to it. I find those to be essential when programming with speech. Thanks. BFN Jim Taglines...one line freedom of speech! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
what about apis for window-eyes, system access and nvda? On Jan 4, 2011, at 7:28 AM, Philip Bennefall wrote: Hi Jim, You are quite correct. The Jaws API is very limited in its functionality and so I'm not very keen on adding it to my engine (especially considering the DirectInput bug as well), but a lot of people are requesting it so I think I'll have to do it in the end. Smile. Kind regards, Philip Bennefall - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Philip Bennefall Gamers@audyssey.org Sent: Tuesday, January 04, 2011 11:00 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Philip, I am just curious. The last that I knew the Jaws API did not afford the control that sapi5 does. You know such things as rate and volume of the speech, the ability to interrupt the speech and the ability to poll the API to see if it had finished speaking the last string sent to it. I find those to be essential when programming with speech. Thanks. BFN Jim Taglines...one line freedom of speech! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Tuesday's events at In The Blind Spot
URL: www.intheblindspot.com Tuesday, January 4, 2011 10:00 AM ET Mississippi Game Mississippi Room Hosted by Velvet On-going game 2:00 PM ET Monster's Box of Chocolates Blind Spot Radio Broadcast Hosted by DJ Monster 5:00 PM ET Zilch Game Zilch Room 9:00 PM ET 25 Points to Home Game Spot Hosted by Gary Bear and Velvet --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites. And I'm sure people have been trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,
Re: [Audyssey] BGT and Screen Reader API's
well, we will have to agree to disagree. I personally would not really care if the jaws people didn§t buy my product just because i refused to support a bad product on my production. I'd worry on investing on the large NVDA community, for instance, which is way more flexible. supposing fs does not change their policys, what is the reason people still use a screen reader who's developer do not listen to customers? -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:54 Assunto: Re: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites. And I'm sure people have been trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] BGT and Screen Reader API's
HOnestly it's because it's probably all most of them know. Agencies for the blind ere in the US don't always come out and tel their clients that there are other options available. And these agencies are contracted with Freedom Scientific to teach and promote JAWS. And you would probably lose a great deal of money by refusing to support JAWS in your games. Even though people are drifting away it's still the screen reader most people use and are familiar with. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:58 AM Subject: Re: [Audyssey] BGT and Screen Reader API's well, we will have to agree to disagree. I personally would not really care if the jaws people didn§t buy my product just because i refused to support a bad product on my production. I'd worry on investing on the large NVDA community, for instance, which is way more flexible. supposing fs does not change their policys, what is the reason people still use a screen reader who's developer do not listen to customers? -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:54 Assunto: Re: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites. And I'm sure people have been trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] BGT and Screen Reader API's
That is the wrong attitude to take. Whether or not you care for a particular screen reader, if your potenetial customers are using it, then you have an obligation to support it. I personally do not use NVDA or care very much for it, but when bgt eventually gets screen reader support I will support it if my games end up using screen readers for any sort of speech output. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Tuesday, January 04, 2011 9:58 AM To: gamers@audyssey.org Subject: Re: [Audyssey] BGT and Screen Reader API's well, we will have to agree to disagree. I personally would not really care if the jaws people didn§t buy my product just because i refused to support a bad product on my production. I'd worry on investing on the large NVDA community, for instance, which is way more flexible. supposing fs does not change their policys, what is the reason people still use a screen reader who's developer do not listen to customers? -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:54 Assunto: Re: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites. And I'm sure people have been trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Audyssey babble report for All of 2010 part 2
Was wondering where that thing was. Must of vanished into the Sahara desert without any result and it remembered audyssey, and it ran back to us. BTW Jim, do you write these things your self and keep track, or create a program? - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, January 04, 2011 10:09 AM Subject: [Audyssey] Audyssey babble report for All of 2010 part 2 321 people posted 15452 messages. 7 From, Jayson Smith. 7 From, Keao Wright. 7 From, Kellie and my lovable Lady J.. 7 From, Matheus r.c. souza. 7 From, matthew shifrin. 7 From, Michael Gauler. 6 From, Dallas O'Brien. 6 From, David Chung. 6 From, Kelvin Tan. 6 From, Phyllis Stevens. 6 From, René Linke. 5 From, 89434. 5 From, Allen. 5 From, darren_g_harris. 5 From, Dean Masters. 5 From, Jeremy Hartley. 5 From, Katie Madison. 5 From, Kwasi Mensah. 5 From, Robert Montowski. 5 From, Rynhardt Kruger. 5 From, Steady Goh. 5 From, The Dealing Bandit. 5 From, Tony. 5 From, Tristan B. 4 From, Alex Stone. 4 From, AudioGames. 4 From, Brice. 4 From, eleni christodoulou. 4 From, Lindsay Cowell. 4 From, lindsay. 4 From, Matheus. 4 From, Michael Forzano. 4 From, Mária Orovcíková. 4 From, Reinhard Stebner. 4 From, Richard Emling. 4 From, tim kilgore. 3 From, Aiden Gardiner. 3 From, BlindLee55. 3 From, Bob Montowski. 3 From, computerwizry. 3 From, Dennis Towne. 3 From, Diana Nowlin. 3 From, glenna burgess. 3 From, Jack F. 3 From, Jimmy Odin Kristoffersen. 3 From, Joseph Weaver. 3 From, kara. 3 From, Karl. 3 From, Kerry. 3 From, Leonard de Ruijter. 3 From, Lisa Hayes. 3 From, muhammed31. 3 From, Oriol Gmez. 3 From, rory0608. 3 From, Saad Attieh. 3 From, Sabrina Markel. 3 From, Soulfinder. 3 From, Steve Britt. 3 From, valiant8086. 2 From, alex wallis. 2 From, Chanting Monks. 2 From, Chris Reagan. 2 From, Dickson Tan. 2 From, dwillemv. 2 From, Eleanor Robinson. 2 From, ENES SARIBAS. 2 From, enes. 2 From, Grace. 2 From, Henry D. Reyes. 2 From, james. 2 From, jamie coady. 2 From, Jerry White. 2 From, Kwasi Mensah. 2 From, lelia. 2 From, liamerven. 2 From, malik. 2 From, mark Torgerson. 2 From, Matt. 2 From, Michael Barnes. 2 From, Nancy \(Lora\). 2 From, Richard @ AudioGames. 2 From, RobynRexRose. 2 From, Sabahattin Gucukoglu. 2 From, Shiny Protector. 2 From, Sorin I. Tata. 2 From, Spencer Miranda. 2 From, Tim Kilgore. 2 From, Tobias Vinteus. 2 From, Travis Siegel. 1 From, . 1 From, Aaron Hoffman. 1 From, Aurel 4. 1 From, Blind Treasures. 1 From, blindman66. 1 From, bpeterson2000. 1 From, Bryan Mckinnish. 1 From, Caitlin Webb. 1 From, Che. 1 From, Claudio. 1 From, claudio.zeni. 1 From, coÅkun altun. 1 From, dallas. 1 From, Dark Lord. 1 From, Dark. 1 From, Davy Kager. 1 From, dcoco62. 1 From, DongHui Bak. 1 From, equest1. 1 From, eric harms. 1 From, Eric Oyen. 1 From, Florian-achtige. 1 From, Gandalf. 1 From, Giulia Paggiarin. 1 From, gladiator. 1 From, hayden presley. 1 From, Henning Oschwald. 1 From, Hunter Parker. 1 From, Jacqueline Ware. 1 From, Jana Benscha. 1 From, Jason Boston. 1 From, Jay Pellis. 1 From, Jeanine Lineback. 1 From, jennifer. 1 From, Jesse Bollinger. 1 From, jim. 1 From, jkenn337. 1 From, jmtsanders. 1 From, Joshua Tubbs. 1 From, karl belanger. 1 From, Kevin W.. 1 From, kevin Weispfennig. 1 From, kevin.weispfennig. 1 From, Kimsan. 1 From, lomaswilliam. 1 From, Marsha. 1 From, Matheus Rheine. 1 From, matheus. 1 From, Matthew Alvernaz. 1 From, Matthew Suggs. 1 From, mauriciopxt. 1 From, mike Reiser. 1 From, nicol. 1 From, ogomez.s92. 1 From, oriol. 1 From, Pyyllis Stevens. 1 From, Raul A. Gallegos. 1 From, reinhard stebner. 1 From, Rhonda Scott. 1 From, Ryan. 1 From, ryan.strunk. 1 From, Sharon Hooley. 1 From, shaun.e. 1 From, Siddharth Kalantri. 1 From, Steve Crawford. 1 From, Steve. 1 From, Szabó Edit. 1 From, Thomas Ward. 1 From, Tiffany J. Kim. 1 From, Tristan. 1 From, wooferess. 1 From, Xiao Long Nu. Archive file size 47906866 bytes Jim Any day can be the beginning of a new year. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
If no such utilities exist, and others think this would be useful, I wouldn't have any trouble making a program to do this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
i do see that point, and I never said i would not support jaws if that meant a huge money loss. all i said is that, ideologically, this is not the best approach. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 08:30 Assunto: Re: [Audyssey] BGT and Screen Reader API's HOnestly it's because it's probably all most of them know. Agencies for the blind ere in the US don't always come out and tel their clients that there are other options available. And these agencies are contracted with Freedom Scientific to teach and promote JAWS. And you would probably lose a great deal of money by refusing to support JAWS in your games. Even though people are drifting away it's still the screen reader most people use and are familiar with. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:58 AM Subject: Re: [Audyssey] BGT and Screen Reader API's well, we will have to agree to disagree. I personally would not really care if the jaws people didn§t buy my product just because i refused to support a bad product on my production. I'd worry on investing on the large NVDA community, for instance, which is way more flexible. supposing fs does not change their policys, what is the reason people still use a screen reader who's developer do not listen to customers? -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:54 Assunto: Re: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites. And I'm sure people have been trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] BGT and Screen Reader API's
Hi Kai, No, at present BGT has no built in support for the screen reader APIs. Personally, I think it is a bad idea anyway. Jaws, for example, has a lot of problems with DirectX, causes DirectInput to lock up, etc and any developer trying to use Jaws for speech output while providing input via DirectX is just begging for trouble. Not only that even though I know computers have better processors, more ram etc everytime you run a TSR app like Jaws in the background it slows your system down and uses up lots of resources that could go into a more advanced audio environment or something. If you depend soully on the screen reader for speech output you then have to factor those resources into your over all system requirements etc. I just can't see using Eloquence with Jaws is that much of an advantage here. Cheers! On 1/3/11, Kai kaixi...@sbcglobal.net wrote: Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic with games using DirectX. Accessible game developers have been telling their customers for years to unload their screen reader or put it to sleep when running game x. That's because they know Jaws especially causes games to lock up and doesn't work well with DirectInput. Now, why would a developer turn around and try to use the Jaws API for speech output knowing full well that combo is technically going to be a desaster. I don't know how many VI users out there use Jaws, who don't know a thing about programming, want support for Jaws built in it still doesn't make it the right thing to do from a stability and best practices point of view. For that reason I'm firmly against adding direct support for Jaws in my games. The only way I might even consider such a thing is if every single Jaws user called up Freedom Science Fiction and screamed at them to fix their piece of junk screen reader. Cheers! On 1/4/11, Liam Erven liamer...@gmail.com wrote: That is the wrong attitude to take. Whether or not you care for a particular screen reader, if your potenetial customers are using it, then you have an obligation to support it. I personally do not use NVDA or care very much for it, but when bgt eventually gets screen reader support I will support it if my games end up using screen readers for any sort of speech output. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Daytona and the Book of Gold
I bring greetings from sandy Daytona beach in Florida! As some of you know, my holiday work schedule just about killed me so my wife and I are enjoying a vacation to get away from things for a while. During this time away I don't have access to the files for my combat game but I did decide to work on some stuff since I enjoy programming and I am on vacation after all! lol big_smile Over the past few days I have been piecing together a little game that I hope you will all enjoy. I named the game after the beach since it is probably one of the only accessible games partially programmed while sitting on the sand a stones throw away from the ocean. The game is centered around quick action, memorization, and hand coordination skills... yes you heard that right, a mouse or track pad will be required to play this game. If you don't have a mouse or track pad you can enjoy scrolling through the game's main menu I suppose, but that seems a little boring to me. hehe. The story of the game is that you are an impoverished wizard who has come across a spell capable of conjuring magical [gold] coins out of thin air! Obviously such a spell would solve all of your troubles but the spell is quite difficult. Coins are easily created but they will simply turn in to smoke and vanish unless the mystical gateway can be made stable with the spell. Speed and accuracy is the only way to stabilize the magic gateway through its different stages (levels). If you cast your spell too slowly it will never become more stable than it currently is. I am still working on the part of the game that teaches you how to draw the various shapes. Because that is a rather important part to the game, I can't release it yet for you guys to try. I managed to beat the game earlier so I'm still excited! After beating the game I felt confident enough to record a demo of me playing through the first 4 levels. All of the voices you hear in the demo are from the game itself and not me talking using the microphone. The metallic sounds are made as I move the mouse into different shapes. What is cool is that each direction you move makes a different noise so someone sitting beside you can actually tell which shape you drew once they've been exposed to the game for a bit! The voice on the right is my character reading up to 3 shapes from the spell book that I must draw next. The voice to the left is just encouragement or warning depending on how fast and accurate I currently am. Each successful shape, in the right order, conjures more [gold] coins that can be heard falling to the table. Each successful shape makes its own sound as it casts and a central voice announces its name. Lastly, the music begins calm and becomes increasingly dramatic as I get closer to reaching the next level of stability for the gateway. If I, for example, were at 90% and simply stopped casting spells, my progress would slowly drain until I was back at 0%. I won't drop below the last level I reached, but it means I am farther away from unlocking the next level. Hopefully that makes sense and shows that speed is what is important in this game. Oh I almost forgot, you'll also hear the occasional buzz sound that indicates I failed to draw any shape properly. If I wasn't accurate enough with my shape it won't count. I am not penalized by drawing a wrong shape, but obviously I wasted valuable time and more of my coins drained away. www.kaldobsky.com/audiogames/daytona.wma (I hope you can all open this recording format, it is the default windows 7 recorder saves as) You can follow along with the development of the game on the Audiogames.net forum. I hope to have a working beta version posted soon. Here is the official thread http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
thank you. people call me a radical person, just because i do the right thing, not the think the not informed majority asks me to do, but honestly, if i ever develop games, i wont develop them thinking on freedom scientific, i will develop them thinking about quality. I deal with webmarket for years, and the thought is the same. are you going to use flash on your web site just because its beautiful, or are you going to search other ways of making yoru website beautiful without making it crappy at the same time? -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 4 de Janeiro de 2011 13:48 Assunto: Re: [Audyssey] BGT and Screen Reader API's Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic with games using DirectX. Accessible game developers have been telling their customers for years to unload their screen reader or put it to sleep when running game x. That's because they know Jaws especially causes games to lock up and doesn't work well with DirectInput. Now, why would a developer turn around and try to use the Jaws API for speech output knowing full well that combo is technically going to be a desaster. I don't know how many VI users out there use Jaws, who don't know a thing about programming, want support for Jaws built in it still doesn't make it the right thing to do from a stability and best practices point of view. For that reason I'm firmly against adding direct support for Jaws in my games. The only way I might even consider such a thing is if every single Jaws user called up Freedom Science Fiction and screamed at them to fix their piece of junk screen reader. Cheers! On 1/4/11, Liam Erven liamer...@gmail.com wrote: That is the wrong attitude to take. Whether or not you care for a particular screen reader, if your potenetial customers are using it, then you have an obligation to support it. I personally do not use NVDA or care very much for it, but when bgt eventually gets screen reader support I will support it if my games end up using screen readers for any sort of speech output. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi Bryan, That's because the way Jaws and Window-Eyes handle keyboard input are totally different. When you load Jaws in its own way it acts like DirectInput does. What I mean by that is it acts as a keyboard intercept intercepting any and all keyboard keys, processes them, before sending them on to MS Windows or the application. If it is a Jaws command it acts upon that command immediately If it is a Windows command like control+escape it passes it through to MS Windows to open the start menu. Therefore when you start a program using DirectInput which tries to get background or exclusive control of the keyboard Jaws and that program will cause one or the other to lock up. Both are direct input keyboard intercepts and for that reason are incompatible. This is totally different from something like NVDA which monitors standard Windows events for keyboard events and acts upon them only after Windows passes the keyboard event to the screen reader application. As long as DirectInput defaults to background non-exclusive mode a screen reader like NVDA will not cause any conflicts with your game because NVDA doesn't try to acquire exclusive control of the keyboard and shares it with other apps on your desktop where Jaws does not. On 1/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes
The problem would be - I think - to make it work on various versions of windows, etc., and some of them might not like it if something liike a system tray app was limiting mouse cursor movement, so not quite sure how simple it would be, but anyway... Anyway, thanks, but it's not all that important - was just wondering if anyone had found something like this before as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Tuesday, January 04, 2011 7:03 PM Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes If no such utilities exist, and others think this would be useful, I wouldn't have any trouble making a program to do this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi Philip, A word of advice. Don't let the uninformed masses sway your decision like that. I've been programming for a very long time, at least ten years, and have spent the last five or so creating accessible games. Bottom line, the average user of your software doesn't know beans about programming, and are ill informed to make decisions on if something like adding Jaws support would be good for the product in the long run. All they know is that they would like to have this feature, but don't really know if it is technically possible or not, and certainly don't know kinds of trouble you will have trying to get Jaws and DirectInput to work together like that. They are in a word uneducated about the facts. I'll freely admit I am not a very big fan of Jaws or Freedom Scientific. However, from both a professional and technical point-of-view adding Jaws support is a very bad idea. The main one is the Jaws API is limited, Jaws is well known for blocking keyboard input using DirectInput, you have to use a lot more system resources to run that game because you have to keep Jaws loaded, etc. I think if you were firm and explained to them that this is technically not a good idea most will understand. Those who don't or won't understand have no business writing games since they are technically incompitent to be discussing such technical matters in my personal opinion. On 1/4/11, Philip Bennefall phi...@blastbay.com wrote: Hi Jim, You are quite correct. The Jaws API is very limited in its functionality and so I'm not very keen on adding it to my engine (especially considering the DirectInput bug as well), but a lot of people are requesting it so I think I'll have to do it in the end. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi Jim, You are exactly right, and just proved my point. I think a lot of these people begging for Jaws API support have no clue how limited it really is. You can't adjust the speech rate, volume, pitch, or anything like that. I don't think you can even interrupt the speech either. Using Sapi 5 is several times more flexable and uses a lot less resources than the Jaws API from a technical point-of-view so I'm not really sure once the facts are known why anyone with any sense would want Jaws API support. Cheers! On 1/4/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Philip, I am just curious. The last that I knew the Jaws API did not afford the control that sapi5 does. You know such things as rate and volume of the speech, the ability to interrupt the speech and the ability to poll the API to see if it had finished speaking the last string sent to it. I find those to be essential when programming with speech. Thanks. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
Hi Jacob, I'm not quite sure what you are asking, or to be more precise what the application here would be. If you were doing some game programming, for example, all you would have to do is simply check for the x or y axis and ignore the other possible axis.However, if you are talking about disabling this for general applications I don't know of any way to do this. After all, it would be contrary to the entire point of using a mouse. On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote: Little off-topic, but just thinking that it might be nice sometimes to make use of a physical mouse, but then maybe limit it's cursor movement/control to only horizontal, vertical, or maybe diagonal axes, so that, for example in something like audio quake, I might be able to move forward and back with cursor keys, but use mouse to control turning/angles, and use it's buttons to fire with, etc., but this wouldn't be the only place I might like to be able to limit mouse cursor movement, without having something like jaws turned on and then using the jaws cursor control keys since sometimes I might like/need/want to do this with jaws turned off, so was just wondering if there might be some utilities, etc. out there to do something like turn off one of the mouse cursor movement axes or something? I know that in certain programming types, inside my own window, I could just sort of correct mouse movement, but this wouldn't really be of interest in other environments within windows etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
I know. Specifically meant limiting it within general windows usage of the mouse - idea being that apart from possible use in some gaming, it would mean that for other activities, you might be able to be more sure of it's general location, etc. - similar to using the cursor keys to move the jaws cursor, but while still using a physical mouse/mouse pad on some laptops, but, yes, am pretty sure most versions of windows wouldn't necessarily allow/like this as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 10:14 PM Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes Hi Jacob, I'm not quite sure what you are asking, or to be more precise what the application here would be. If you were doing some game programming, for example, all you would have to do is simply check for the x or y axis and ignore the other possible axis.However, if you are talking about disabling this for general applications I don't know of any way to do this. After all, it would be contrary to the entire point of using a mouse. On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote: Little off-topic, but just thinking that it might be nice sometimes to make use of a physical mouse, but then maybe limit it's cursor movement/control to only horizontal, vertical, or maybe diagonal axes, so that, for example in something like audio quake, I might be able to move forward and back with cursor keys, but use mouse to control turning/angles, and use it's buttons to fire with, etc., but this wouldn't be the only place I might like to be able to limit mouse cursor movement, without having something like jaws turned on and then using the jaws cursor control keys since sometimes I might like/need/want to do this with jaws turned off, so was just wondering if there might be some utilities, etc. out there to do something like turn off one of the mouse cursor movement axes or something? I know that in certain programming types, inside my own window, I could just sort of correct mouse movement, but this wouldn't really be of interest in other environments within windows etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
well I am going to stop jaws, sapi is good but nvda support shouldn't be to big of an issue. Hi Philip, A word of advice. Don't let the uninformed masses sway your decision like that. I've been programming for a very long time, at least ten years, and have spent the last five or so creating accessible games. Bottom line, the average user of your software doesn't know beans about programming, and are ill informed to make decisions on if something like adding Jaws support would be good for the product in the long run. All they know is that they would like to have this feature, but don't really know if it is technically possible or not, and certainly don't know kinds of trouble you will have trying to get Jaws and DirectInput to work together like that. They are in a word uneducated about the facts. I'll freely admit I am not a very big fan of Jaws or Freedom Scientific. However, from both a professional and technical point-of-view adding Jaws support is a very bad idea. The main one is the Jaws API is limited, Jaws is well known for blocking keyboard input using DirectInput, you have to use a lot more system resources to run that game because you have to keep Jaws loaded, etc. I think if you were firm and explained to them that this is technically not a good idea most will understand. Those who don't or won't understand have no business writing games since they are technically incompitent to be discussing such technical matters in my personal opinion. On 1/4/11, Philip Bennefall phi...@blastbay.com wrote: Hi Jim, You are quite correct. The Jaws API is very limited in its functionality and so I'm not very keen on adding it to my engine (especially considering the DirectInput bug as well), but a lot of people are requesting it so I think I'll have to do it in the end. Smile. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jaws Scripting question for football game
No Strat-of-Matic Football. Nearly completed the over haul of the scripts and in the process of slim lining the code while adding my last documentation to the set up and help file with hot keys. Tha't why, I am looking to improving the code if there is a Jaws Script function command for turning off frames behind the sceen. This way the any key press event can have less assembly time. Crash - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 5:01 AM Subject: Re: [Audyssey] Jaws Scripting question for football game Hi. What's this game. I played hattrick a football online game. If it's this one just let me know! Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 04-01-2011 2:11, Gary Whittington escreveu: Ok Looking for a person who has Jaws Scripting knowledge. While developing a Jaws Script for a Football game, I am trying to slim line my code. The thing is that I could really need a quick way of turning off frames in a program. There is no simple command that I can find to do this. If nay one knows the Jaws Script function to turn off frames, please let me know. I have written my own function and perform script to do this. The problem that the football game has so many active action frames that getting into the game menu needs frames turned off to scroll through them correctly. In which means have the scripts know that the PCCursor is in a menu, then turn Frames off without opening the frame manager. If frame manager opens then being in the menu is closed. This is why there must be a Jaws script command to do this behind the scene. Otherwise the script to do this is going to be redundant have to reopen the say View menu after disabling Frames. I have an idea to do this but really could use a single disable frames function. Crash --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
I don't think there would be any problems. I've made similar applications that alter the mouse's behavior in windows. The only difficult issue would be telling the application that you wanted to switch to a different direction. Intercepting the general key presses in windows would be tricky if you needed it to be done by pressing or holding certain keys. One method I've done is to have the program automatically determine what you're trying to do. If your first moments of mouse movement were moving vertically it would instantly lock you into vertical movement only. Then once you stopped it would free you again just in case you wanted to pick a new direction next time. I could also add audio cues to the movement in case you wanted to know if you're currently in the top 10% of the screen or something else like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi. There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio game's output. JAWS isn't the only screen reader with the keyboard problems. These problems aren't an indication of bad quality drivers. It just means the screen reader has access to the keyboard at as low a level as the game and is intercepting it for it's own use. NVDA has been specifically constructed so as not to present this problem. Other screen readers pass on the keystrokes, but introduce delays as the reader attempts to do what it has been programmed to do with the arrow keys, but still passes on the orriginal functionality. A good way to get around the problem is to use something other than the arrow keys, but then if the reader is set to echo keypresses, it can be annoying if the screen reader is trying to speak a key when you have that key held down. It could be that sometime there will be a good use for a screen reader in a BGT based application, but for the time being, I think screen reader support is pointless. Developers should probably either use SAPI, or use recorded voiceovers. On 1/3/2011 6:02 PM, Kai wrote: Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
Hi Thomas, I think the idea is to turn the mouse into 4 arrow keys that also have the ability to speed up and slow down as you move it. What this would take is to compare the speed of change in a left and right direction with the speed of change in an up down direction and throw out the smaller figure. This would allow you to walk in a straight line even if the mouse was moved at a slight diagonal. smiles, Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 3:14 PM Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes Hi Jacob, I'm not quite sure what you are asking, or to be more precise what the application here would be. If you were doing some game programming, for example, all you would have to do is simply check for the x or y axis and ignore the other possible axis.However, if you are talking about disabling this for general applications I don't know of any way to do this. After all, it would be contrary to the entire point of using a mouse. On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote: Little off-topic, but just thinking that it might be nice sometimes to make use of a physical mouse, but then maybe limit it's cursor movement/control to only horizontal, vertical, or maybe diagonal axes, so that, for example in something like audio quake, I might be able to move forward and back with cursor keys, but use mouse to control turning/angles, and use it's buttons to fire with, etc., but this wouldn't be the only place I might like to be able to limit mouse cursor movement, without having something like jaws turned on and then using the jaws cursor control keys since sometimes I might like/need/want to do this with jaws turned off, so was just wondering if there might be some utilities, etc. out there to do something like turn off one of the mouse cursor movement axes or something? I know that in certain programming types, inside my own window, I could just sort of correct mouse movement, but this wouldn't really be of interest in other environments within windows etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3358 - Release Date: 01/04/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
This is why I offer alternate keys. For two reasons. One. Because of jaws, and two because when I play I usually use I k j and l for arrows anyways. It's just something I've gotten used to from shades of doom and other games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 04, 2011 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic with games using DirectX. Accessible game developers have been telling their customers for years to unload their screen reader or put it to sleep when running game x. That's because they know Jaws especially causes games to lock up and doesn't work well with DirectInput. Now, why would a developer turn around and try to use the Jaws API for speech output knowing full well that combo is technically going to be a desaster. I don't know how many VI users out there use Jaws, who don't know a thing about programming, want support for Jaws built in it still doesn't make it the right thing to do from a stability and best practices point of view. For that reason I'm firmly against adding direct support for Jaws in my games. The only way I might even consider such a thing is if every single Jaws user called up Freedom Science Fiction and screamed at them to fix their piece of junk screen reader. Cheers! On 1/4/11, Liam Erven liamer...@gmail.com wrote: That is the wrong attitude to take. Whether or not you care for a particular screen reader, if your potenetial customers are using it, then you have an obligation to support it. I personally do not use NVDA or care very much for it, but when bgt eventually gets screen reader support I will support it if my games end up using screen readers for any sort of speech output. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
Phil is exactly right. Of course the same idea could also allow the mouse to automatically lock into the diagonal directions also. Up+left, Down+left, Up+right, and Down+right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
hello Phil, and other developers, As you might, or might not know, entombed went down this path. Jason Allen originally programmed it with SAPI support only. After others asked for screen reader support did he add those features. And, jaws was the worst as I understand it. but with the help of Che martin, he was able to smooth out the rough edges. now entombed has support for SAPI, window eyes, and jaws. I don't want to speak for Che, but if you were to ask, he might lend a hand with the way bgt works with jaws. just a thought. rich - Original Message - From: Philip Bennefall Sent: Tuesday, January 04, 2011 5:28 AM Hi Jim, You are quite correct. The Jaws API is very limited in its functionality and so I'm not very keen on adding it to my engine (especially considering the DirectInput bug as well), but a lot of people are requesting it so I think I'll have to do it in the end. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
I noticed the slowdown. That's why I'm dreading possibly having to use JAWS in a work setting. I didn't particularly care for it on those few occasions when I did try playing a game with it. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 11:35 AM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Kai, No, at present BGT has no built in support for the screen reader APIs. Personally, I think it is a bad idea anyway. Jaws, for example, has a lot of problems with DirectX, causes DirectInput to lock up, etc and any developer trying to use Jaws for speech output while providing input via DirectX is just begging for trouble. Not only that even though I know computers have better processors, more ram etc everytime you run a TSR app like Jaws in the background it slows your system down and uses up lots of resources that could go into a more advanced audio environment or something. If you depend soully on the screen reader for speech output you then have to factor those resources into your over all system requirements etc. I just can't see using Eloquence with Jaws is that much of an advantage here. Cheers! On 1/3/11, Kai kaixi...@sbcglobal.net wrote: Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes
Ok, you might also want to toggle switching between only diagonal, or clean horizontal/vertical movements as such, but not necessarily too on-the-fly as such - as in, I know I'll be concentrating on this for now, so this would suit me best for now, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Tuesday, January 04, 2011 11:45 PM Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes Phil is exactly right. Of course the same idea could also allow the mouse to automatically lock into the diagonal directions also. Up+left, Down+left, Up+right, and Down+right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes
Pretty much something like that is what I was thinking about. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 11:20 PM Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes Hi Thomas, I think the idea is to turn the mouse into 4 arrow keys that also have the ability to speed up and slow down as you move it. What this would take is to compare the speed of change in a left and right direction with the speed of change in an up down direction and throw out the smaller figure. This would allow you to walk in a straight line even if the mouse was moved at a slight diagonal. smiles, Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 3:14 PM Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes Hi Jacob, I'm not quite sure what you are asking, or to be more precise what the application here would be. If you were doing some game programming, for example, all you would have to do is simply check for the x or y axis and ignore the other possible axis.However, if you are talking about disabling this for general applications I don't know of any way to do this. After all, it would be contrary to the entire point of using a mouse. On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote: Little off-topic, but just thinking that it might be nice sometimes to make use of a physical mouse, but then maybe limit it's cursor movement/control to only horizontal, vertical, or maybe diagonal axes, so that, for example in something like audio quake, I might be able to move forward and back with cursor keys, but use mouse to control turning/angles, and use it's buttons to fire with, etc., but this wouldn't be the only place I might like to be able to limit mouse cursor movement, without having something like jaws turned on and then using the jaws cursor control keys since sometimes I might like/need/want to do this with jaws turned off, so was just wondering if there might be some utilities, etc. out there to do something like turn off one of the mouse cursor movement axes or something? I know that in certain programming types, inside my own window, I could just sort of correct mouse movement, but this wouldn't really be of interest in other environments within windows etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1191 / Virus Database: 1435/3358 - Release Date: 01/04/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes
Well, I think it would generally be either something along the lines of, for now I only want to move horizontally or vertically, but I suppose it could need/want to be changed sort of on-the-fly, but not too sure. Could also be more along the lines of that if you're trying to move more vertically than horizontally, then it might work to just cut out the minor type of motion at all times so you'd always be moving literally either vertically, or horizontally depending/based on what seemed to be your primary intention as such. Like said, not too important, but just something I was wondering about. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Tuesday, January 04, 2011 10:57 PM Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes I don't think there would be any problems. I've made similar applications that alter the mouse's behavior in windows. The only difficult issue would be telling the application that you wanted to switch to a different direction. Intercepting the general key presses in windows would be tricky if you needed it to be done by pressing or holding certain keys. One method I've done is to have the program automatically determine what you're trying to do. If your first moments of mouse movement were moving vertically it would instantly lock you into vertical movement only. Then once you stopped it would free you again just in case you wanted to pick a new direction next time. I could also add audio cues to the movement in case you wanted to know if you're currently in the top 10% of the screen or something else like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for All of 2010 part 2
It is a program for that I am sure of, or why would Jim insert the word, Audyssey himself? There is no way a person can keep track of these things, I think it i s part of Mailman, the program they use to make the lists and such. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for All of 2010 part 2
Hi, No, Jim developed that himself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo_The_Music_maker Sent: Tuesday, January 04, 2011 6:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey babble report for All of 2010 part 2 It is a program for that I am sure of, or why would Jim insert the word, Audyssey himself? There is no way a person can keep track of these things, I think it i s part of Mailman, the program they use to make the lists and such. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona and the Book of Gold
Hi Jeremy, Hmmm...sounds cool; I'll be looking forward to this. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, January 04, 2011 12:52 PM To: audyssey Subject: [Audyssey] Daytona and the Book of Gold I bring greetings from sandy Daytona beach in Florida! As some of you know, my holiday work schedule just about killed me so my wife and I are enjoying a vacation to get away from things for a while. During this time away I don't have access to the files for my combat game but I did decide to work on some stuff since I enjoy programming and I am on vacation after all! lol big_smile Over the past few days I have been piecing together a little game that I hope you will all enjoy. I named the game after the beach since it is probably one of the only accessible games partially programmed while sitting on the sand a stones throw away from the ocean. The game is centered around quick action, memorization, and hand coordination skills... yes you heard that right, a mouse or track pad will be required to play this game. If you don't have a mouse or track pad you can enjoy scrolling through the game's main menu I suppose, but that seems a little boring to me. hehe. The story of the game is that you are an impoverished wizard who has come across a spell capable of conjuring magical [gold] coins out of thin air! Obviously such a spell would solve all of your troubles but the spell is quite difficult. Coins are easily created but they will simply turn in to smoke and vanish unless the mystical gateway can be made stable with the spell. Speed and accuracy is the only way to stabilize the magic gateway through its different stages (levels). If you cast your spell too slowly it will never become more stable than it currently is. I am still working on the part of the game that teaches you how to draw the various shapes. Because that is a rather important part to the game, I can't release it yet for you guys to try. I managed to beat the game earlier so I'm still excited! After beating the game I felt confident enough to record a demo of me playing through the first 4 levels. All of the voices you hear in the demo are from the game itself and not me talking using the microphone. The metallic sounds are made as I move the mouse into different shapes. What is cool is that each direction you move makes a different noise so someone sitting beside you can actually tell which shape you drew once they've been exposed to the game for a bit! The voice on the right is my character reading up to 3 shapes from the spell book that I must draw next. The voice to the left is just encouragement or warning depending on how fast and accurate I currently am. Each successful shape, in the right order, conjures more [gold] coins that can be heard falling to the table. Each successful shape makes its own sound as it casts and a central voice announces its name. Lastly, the music begins calm and becomes increasingly dramatic as I get closer to reaching the next level of stability for the gateway. If I, for example, were at 90% and simply stopped casting spells, my progress would slowly drain until I was back at 0%. I won't drop below the last level I reached, but it means I am farther away from unlocking the next level. Hopefully that makes sense and shows that speed is what is important in this game. Oh I almost forgot, you'll also hear the occasional buzz sound that indicates I failed to draw any shape properly. If I wasn't accurate enough with my shape it won't count. I am not penalized by drawing a wrong shape, but obviously I wasted valuable time and more of my coins drained away. www.kaldobsky.com/audiogames/daytona.wma (I hope you can all open this recording format, it is the default windows 7 recorder saves as) You can follow along with the development of the game on the Audiogames.net forum. I hope to have a working beta version posted soon. Here is the official thread http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] BGT and Screen Reader API's
Hi Thomas, Not to get too off topic but you summarized it rather well. I've found countless times that JAWS just won't unload, and I get one of those stupid error dialogs which I obviously can't get to without a Screenreader. So I end up restarting my computer. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 04, 2011 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic with games using DirectX. Accessible game developers have been telling their customers for years to unload their screen reader or put it to sleep when running game x. That's because they know Jaws especially causes games to lock up and doesn't work well with DirectInput. Now, why would a developer turn around and try to use the Jaws API for speech output knowing full well that combo is technically going to be a desaster. I don't know how many VI users out there use Jaws, who don't know a thing about programming, want support for Jaws built in it still doesn't make it the right thing to do from a stability and best practices point of view. For that reason I'm firmly against adding direct support for Jaws in my games. The only way I might even consider such a thing is if every single Jaws user called up Freedom Science Fiction and screamed at them to fix their piece of junk screen reader. Cheers! On 1/4/11, Liam Erven liamer...@gmail.com wrote: That is the wrong attitude to take. Whether or not you care for a particular screen reader, if your potenetial customers are using it, then you have an obligation to support it. I personally do not use NVDA or care very much for it, but when bgt eventually gets screen reader support I will support it if my games end up using screen readers for any sort of speech output. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Greetings Philip. I do see your point about Direct Input and JAWS conflicts. I have, however, managed to make plenty of games that call for Jaws to be asleep to work with it awake, simply by forcing certain keys to bypass their script routines. I can play Shades of Doom and the like with JAWS running with but a few tweaks to the Jaws scripts. I concur that Jaws output wouldn't necessarily be the best for every occasion, but in a turn-by-turn game such as ADOM or Nethack, Jaws output wouldn't necessarily need to be timed. One would take his turn, receive speech output about the result, then continue the process. If you elect not to implement it, that is definitely fine, it is by no means a necessity. I was but curious about the viability of such API support. Kai - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 03, 2011 11:50 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hello Kai, My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem? Feel free to get on the forum with this discussion and we will see what some other users there think. Kind regards, Philip Bennefall - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 12:02 AM Subject: [Audyssey] BGT and Screen Reader API's Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Greetings Valiant. I tend to dislike pre-recorded speech systems. Although they do deliver the highest naturality, they're also the slowest and least configurable (someone records the lines, you're stuck with the rate they chose to record at). SAPI also doesn't fair very well when sped up; speech becomes very choppy and unattractive. It's for these reasons that I oft prefer Eloquence over SAPI and the like. If only Espeaks sounded better, or that Eloquence / Via Voice were available in SAPI 5 format... Kai - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 1:25 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi. There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio game's output. JAWS isn't the only screen reader with the keyboard problems. These problems aren't an indication of bad quality drivers. It just means the screen reader has access to the keyboard at as low a level as the game and is intercepting it for it's own use. NVDA has been specifically constructed so as not to present this problem. Other screen readers pass on the keystrokes, but introduce delays as the reader attempts to do what it has been programmed to do with the arrow keys, but still passes on the orriginal functionality. A good way to get around the problem is to use something other than the arrow keys, but then if the reader is set to echo keypresses, it can be annoying if the screen reader is trying to speak a key when you have that key held down. It could be that sometime there will be a good use for a screen reader in a BGT based application, but for the time being, I think screen reader support is pointless. Developers should probably either use SAPI, or use recorded voiceovers. On 1/3/2011 6:02 PM, Kai wrote: Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi, Wow...are you serious? Those tend to have the best quality of all systems; plus I find that rate makes a lot less of a difference with human voices. Trust me; you'll always get better quality games (imho) with recorded speech. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, January 04, 2011 9:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Greetings Valiant. I tend to dislike pre-recorded speech systems. Although they do deliver the highest naturality, they're also the slowest and least configurable (someone records the lines, you're stuck with the rate they chose to record at). SAPI also doesn't fair very well when sped up; speech becomes very choppy and unattractive. It's for these reasons that I oft prefer Eloquence over SAPI and the like. If only Espeaks sounded better, or that Eloquence / Via Voice were available in SAPI 5 format... Kai - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 1:25 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi. There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio game's output. JAWS isn't the only screen reader with the keyboard problems. These problems aren't an indication of bad quality drivers. It just means the screen reader has access to the keyboard at as low a level as the game and is intercepting it for it's own use. NVDA has been specifically constructed so as not to present this problem. Other screen readers pass on the keystrokes, but introduce delays as the reader attempts to do what it has been programmed to do with the arrow keys, but still passes on the orriginal functionality. A good way to get around the problem is to use something other than the arrow keys, but then if the reader is set to echo keypresses, it can be annoying if the screen reader is trying to speak a key when you have that key held down. It could be that sometime there will be a good use for a screen reader in a BGT based application, but for the time being, I think screen reader support is pointless. Developers should probably either use SAPI, or use recorded voiceovers. On 1/3/2011 6:02 PM, Kai wrote: Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
I believe that I did say games with pre-recorded voices did usually have the highest quality, just the least configurability. And the quality of the game is, in my opinion, hardly dictated by the medium of dictation; someone could make a guess-the-number game with top-of-the tier professional actors and actresses, full ensembles, and the works, and it'll still be a boring guess the number game. conversely, someone could make a game with poorly recorded speech, or speech reliant on espeaks, slightly low-quality sound effects, but if their game is in-depth, full of detail and replayability, that game will ultimately be more enjoyable. Audio quality, while important, is not the fulcrum of a game's value or quality. Kai - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 04, 2011 7:44 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi, Wow...are you serious? Those tend to have the best quality of all systems; plus I find that rate makes a lot less of a difference with human voices. Trust me; you'll always get better quality games (imho) with recorded speech. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, January 04, 2011 9:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Greetings Valiant. I tend to dislike pre-recorded speech systems. Although they do deliver the highest naturality, they're also the slowest and least configurable (someone records the lines, you're stuck with the rate they chose to record at). SAPI also doesn't fair very well when sped up; speech becomes very choppy and unattractive. It's for these reasons that I oft prefer Eloquence over SAPI and the like. If only Espeaks sounded better, or that Eloquence / Via Voice were available in SAPI 5 format... Kai - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 1:25 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi. There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio game's output. JAWS isn't the only screen reader with the keyboard problems. These problems aren't an indication of bad quality drivers. It just means the screen reader has access to the keyboard at as low a level as the game and is intercepting it for it's own use. NVDA has been specifically constructed so as not to present this problem. Other screen readers pass on the keystrokes, but introduce delays as the reader attempts to do what it has been programmed to do with the arrow keys, but still passes on the orriginal functionality. A good way to get around the problem is to use something other than the arrow keys, but then if the reader is set to echo keypresses, it can be annoying if the screen reader is trying to speak a key when you have that key held down. It could be that sometime there will be a good use for a screen reader in a BGT based application, but for the time being, I think screen reader support is pointless. Developers should probably either use SAPI, or use recorded voiceovers. On 1/3/2011 6:02 PM, Kai wrote: Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] BGT and Screen Reader API's
Hi, I was, in this case, only referring to audio quality; you are most definitely correct when you say that you could have a game with top-of-the-line sounds and it still be incredibly boring. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, January 04, 2011 10:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's I believe that I did say games with pre-recorded voices did usually have the highest quality, just the least configurability. And the quality of the game is, in my opinion, hardly dictated by the medium of dictation; someone could make a guess-the-number game with top-of-the tier professional actors and actresses, full ensembles, and the works, and it'll still be a boring guess the number game. conversely, someone could make a game with poorly recorded speech, or speech reliant on espeaks, slightly low-quality sound effects, but if their game is in-depth, full of detail and replayability, that game will ultimately be more enjoyable. Audio quality, while important, is not the fulcrum of a game's value or quality. Kai - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 04, 2011 7:44 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi, Wow...are you serious? Those tend to have the best quality of all systems; plus I find that rate makes a lot less of a difference with human voices. Trust me; you'll always get better quality games (imho) with recorded speech. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, January 04, 2011 9:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's Greetings Valiant. I tend to dislike pre-recorded speech systems. Although they do deliver the highest naturality, they're also the slowest and least configurable (someone records the lines, you're stuck with the rate they chose to record at). SAPI also doesn't fair very well when sped up; speech becomes very choppy and unattractive. It's for these reasons that I oft prefer Eloquence over SAPI and the like. If only Espeaks sounded better, or that Eloquence / Via Voice were available in SAPI 5 format... Kai - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 04, 2011 1:25 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi. There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio game's output. JAWS isn't the only screen reader with the keyboard problems. These problems aren't an indication of bad quality drivers. It just means the screen reader has access to the keyboard at as low a level as the game and is intercepting it for it's own use. NVDA has been specifically constructed so as not to present this problem. Other screen readers pass on the keystrokes, but introduce delays as the reader attempts to do what it has been programmed to do with the arrow keys, but still passes on the orriginal functionality. A good way to get around the problem is to use something other than the arrow keys, but then if the reader is set to echo keypresses, it can be annoying if the screen reader is trying to speak a key when you have that key held down. It could be that sometime there will be a good use for a screen reader in a BGT based application, but for the time being, I think screen reader support is pointless. Developers should probably either use SAPI, or use recorded voiceovers. On 1/3/2011 6:02 PM, Kai wrote: Greetings list. anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI. If not, anyone know if this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] BGT and Screen Reader API's
Hi Hayden, I hear you there. Some games like Q9 are fantastic with actual human speech rather than Sapi or Eloquence. Personally, I think Eloquence sounds terrible, and other than the fact it is fast/responsive I would never even use the thing. I hate that voice with a passion, and never willingly use it with a game. I think someone is a bit insane to want to use it in games over actual human speech. Smile. On 1/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Wow...are you serious? Those tend to have the best quality of all systems; plus I find that rate makes a lot less of a difference with human voices. Trust me; you'll always get better quality games (imho) with recorded speech. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
Hi Kai, Well, I don't think anyone is arguing with you on those points. However, I will say for me personally if I load a game the last thing I want to hear is something like Eloquence or ESpeak come up. No matter how good or involving the quality of the game is the speech will get on my nerves big time and will not make a great impression on me. That's actually one reason I can't get in to the RS client for Linux. It uses ESpeak, only ESpeak, for speech output, and I think it sounds like crap. Since there are plenty of better sounding voices out there like the ATT voices, Cepstral voices, etc give me one of those and I'll enjoy the games far better. Cheers! On 1/4/11, Kai kaixi...@sbcglobal.net wrote: I believe that I did say games with pre-recorded voices did usually have the highest quality, just the least configurability. And the quality of the game is, in my opinion, hardly dictated by the medium of dictation; someone could make a guess-the-number game with top-of-the tier professional actors and actresses, full ensembles, and the works, and it'll still be a boring guess the number game. conversely, someone could make a game with poorly recorded speech, or speech reliant on espeaks, slightly low-quality sound effects, but if their game is in-depth, full of detail and replayability, that game will ultimately be more enjoyable. Audio quality, while important, is not the fulcrum of a game's value or quality. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very frustrated, please help!
Hi Ryan, Sigh..It is not a matter of anyone unwilling to help you. It is just that none of us know how to help you. I happen to have all the VB 6 components installed on a Windows 7 Pro machine, and guess what? I downloaded and installed a couple of Robert's games and they gave me the exact same problem. So how can I help you when I don't even know what the problem is exactly myself? I happen to know Visual Basic 6 software is extremely old, and there are a lot of apps like this with no backwards legacy support in Windows 7. Bottom line, the games are too old, and I don't really have a desire to bust my brains out trying to get it working. Perhaps you should e-mail Robert and tell him to get with this century, upgrade to VB .NET 2008 or something like that, and stop developing using Windows 98 era software and programming languages. Cheers! On 1/4/11, Ryan Conroy staindadd...@juno.com wrote: So no one's going to help me? There's got to be one person on this list that could shed some light on this matter. Someone to show me where to download the files I need, or whatever. Maybe someone knows how to contact Robert Betz, or maybe someone knows why the game is acting like this. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Very frustrated, please help! Date: Sun, 2 Jan 2011 18:16:17 -0500 Hi Ryan, First, I don't know if you are aware of this but Microsoft completely dropped support for Visual Basic 6 and earlier in Windows 7. As a result if you want to play the games like Robert's games, which were written in Visual Basic 6, you have to install the full Visual Basic 6 runtime. You also need the Visual Basic 6 components for DirectX 8 which also do not ship with DirectX 9 and do not ship with the Visual Basic runtime. The easiest way to get these components installed is to install Jim Kitchen's Winkit setup program that givews you most of the Windows 9x and XP backward compatibility libraries for Visual Basic. HTH On 1/2/11, Ryan Conroy staindadd...@juno.com wrote: Hi, This is like the third time I've written on this issue, but I'm not sure if my messages are getting through or not. With that said, I figured I'd try one more time. I just downloaded all of the accessible games from Robert Betz, and I actually bought two of them. I can not get them to run no matter what I do. When I click on the icon in my start menu/desktop, nothing happens. Nothing at all. No errors, nothing on the screen, and it just won't start. I've been at the computer for two days trying to figure out why these won't start, and I'm getting really annoyed. I'm running Windows 7 32 bit. Another thing that is very frustrating is that I actually got them working for a second. If I had just left things alone, they'd probably still be working, but I had to go and mess with things. I learned my lesson. lol I think I downloaded a runtime library that I needed for the games to work, but then they stopped working. Does anyone have any idea on what I can do? I really want to play these games, and while I know there are other versions of Battleship for example, I really would like the ones from Robert Betz. Lastly, he has a new website. The address is below: http://www.gamesforblind.com/default.htm If anyone can get back to me with some help, anything, I'd really appreciate it. Thanks, Ryan Refinance Rates at 2.8% $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote http://thirdpartyoffers.juno.com/TGL3131/4d20d6179828a83d55st01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Top 2010 Online Colleges Grant Funding May Be Available to Those That Qualify. http://thirdpartyoffers.juno.com/TGL3131/4d22d55cd2930a1bb2est04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Very frustrated, please help!
Hi, Go to Microsoft.com/downloads and enter Visual Basic 6 or something like that in the bing search box. I don't know if they are still available for download or not, since Visual Basic 6 is no longer officially supported, but it is worth a try. If they don't have it try google.com. I'm somebody somewhere still has what you need posted. On 1/2/11, Ryan Conroy staindadd...@juno.com wrote: Hi Tom, I have the kitchensinc folder installed, and still nothing. Can you direct me to a place where I can get these files? I'm sure you know more about this then I do. lol -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Very frustrated, please help! Date: Sun, 2 Jan 2011 18:16:17 -0500 Hi Ryan, First, I don't know if you are aware of this but Microsoft completely dropped support for Visual Basic 6 and earlier in Windows 7. As a result if you want to play the games like Robert's games, which were written in Visual Basic 6, you have to install the full Visual Basic 6 runtime. You also need the Visual Basic 6 components for DirectX 8 which also do not ship with DirectX 9 and do not ship with the Visual Basic runtime. The easiest way to get these components installed is to install Jim Kitchen's Winkit setup program that givews you most of the Windows 9x and XP backward compatibility libraries for Visual Basic. HTH On 1/2/11, Ryan Conroy staindadd...@juno.com wrote: Hi, This is like the third time I've written on this issue, but I'm not sure if my messages are getting through or not. With that said, I figured I'd try one more time. I just downloaded all of the accessible games from Robert Betz, and I actually bought two of them. I can not get them to run no matter what I do. When I click on the icon in my start menu/desktop, nothing happens. Nothing at all. No errors, nothing on the screen, and it just won't start. I've been at the computer for two days trying to figure out why these won't start, and I'm getting really annoyed. I'm running Windows 7 32 bit. Another thing that is very frustrating is that I actually got them working for a second. If I had just left things alone, they'd probably still be working, but I had to go and mess with things. I learned my lesson. lol I think I downloaded a runtime library that I needed for the games to work, but then they stopped working. Does anyone have any idea on what I can do? I really want to play these games, and while I know there are other versions of Battleship for example, I really would like the ones from Robert Betz. Lastly, he has a new website. The address is below: http://www.gamesforblind.com/default.htm If anyone can get back to me with some help, anything, I'd really appreciate it. Thanks, Ryan Refinance Rates at 2.8% $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote http://thirdpartyoffers.juno.com/TGL3131/4d20d6179828a83d55st01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. 1 Tip for Losing Weight Cut down 2 lbs per week by using this 1 weird old tip http://thirdpartyoffers.juno.com/TGL3131/4d210bbcdca41a5625fst02vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] zany touch
hey zany touch is accessible for the blind on the iphone. but here is a quick question when i select the game level how do i select my level after shuting off voice over? the reason i ask is because when i shut it down after i select the level the game begins -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zany touch
you can't celect your level with out voice over as you need voice over to read the buttons. loving the games for the ipod touch there fantastic. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zany touch
well after i went to play with it some more i figure it out. what i got to do is select my level then while she say get ready that is the time for me to shut it down i mean right after i select the level. i got 136 points but how long do you have to play for the game to end. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zany touch
yep that's what i do to. i hae not got to the ned so not exactly sure i got 51 so far but getting better. i also love popasangrey smack me flipit and aurifi. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Very frustrated, please help!
Hi Tom, The thing that is really bothering me is that I got them working before. It was only for like a minute, but they were working. I had to be dumb and go move a file, and then they stopped working again. Contacting Robert is a great idea, but as I've said before, there's no contact information on his page, or in the order form. I bought two of these games for like 25 bucks. I'm not happy; I was, but now that they don't work again... I don't know what to do. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Very frustrated, please help! Date: Wed, 5 Jan 2011 00:00:05 -0500 Hi Ryan, Sigh..It is not a matter of anyone unwilling to help you. It is just that none of us know how to help you. I happen to have all the VB 6 components installed on a Windows 7 Pro machine, and guess what? I downloaded and installed a couple of Robert's games and they gave me the exact same problem. So how can I help you when I don't even know what the problem is exactly myself? I happen to know Visual Basic 6 software is extremely old, and there are a lot of apps like this with no backwards legacy support in Windows 7. Bottom line, the games are too old, and I don't really have a desire to bust my brains out trying to get it working. Perhaps you should e-mail Robert and tell him to get with this century, upgrade to VB .NET 2008 or something like that, and stop developing using Windows 98 era software and programming languages. Cheers! On 1/4/11, Ryan Conroy staindadd...@juno.com wrote: So no one's going to help me? There's got to be one person on this list that could shed some light on this matter. Someone to show me where to download the files I need, or whatever. Maybe someone knows how to contact Robert Betz, or maybe someone knows why the game is acting like this. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Very frustrated, please help! Date: Sun, 2 Jan 2011 18:16:17 -0500 Hi Ryan, First, I don't know if you are aware of this but Microsoft completely dropped support for Visual Basic 6 and earlier in Windows 7. As a result if you want to play the games like Robert's games, which were written in Visual Basic 6, you have to install the full Visual Basic 6 runtime. You also need the Visual Basic 6 components for DirectX 8 which also do not ship with DirectX 9 and do not ship with the Visual Basic runtime. The easiest way to get these components installed is to install Jim Kitchen's Winkit setup program that givews you most of the Windows 9x and XP backward compatibility libraries for Visual Basic. HTH On 1/2/11, Ryan Conroy staindadd...@juno.com wrote: Hi, This is like the third time I've written on this issue, but I'm not sure if my messages are getting through or not. With that said, I figured I'd try one more time. I just downloaded all of the accessible games from Robert Betz, and I actually bought two of them. I can not get them to run no matter what I do. When I click on the icon in my start menu/desktop, nothing happens. Nothing at all. No errors, nothing on the screen, and it just won't start. I've been at the computer for two days trying to figure out why these won't start, and I'm getting really annoyed. I'm running Windows 7 32 bit. Another thing that is very frustrating is that I actually got them working for a second. If I had just left things alone, they'd probably still be working, but I had to go and mess with things. I learned my lesson. lol I think I downloaded a runtime library that I needed for the games to work, but then they stopped working. Does anyone have any idea on what I can do? I really want to play these games, and while I know there are other versions of Battleship for example, I really would like the ones from Robert Betz. Lastly, he has a new website. The address is below: http://www.gamesforblind.com/default.htm If anyone can get back to me with some help, anything, I'd really appreciate it. Thanks, Ryan Refinance Rates at 2.8% $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote http://thirdpartyoffers.juno.com/TGL3131/4d20d6179828a83d55st01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to