Re: [Audyssey] Very frustrated, please help!

2011-01-04 Thread Ryan Conroy
So no one's going to help me? There's got to be one person on this list that 
could shed some light on this matter. Someone to show me where to download the 
files I need, or whatever. Maybe someone knows how to contact Robert Betz, or 
maybe someone knows why the game is acting like this.



-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Very frustrated, please help!
Date: Sun, 2 Jan 2011 18:16:17 -0500

Hi Ryan,

First, I don't know if you are aware of this but Microsoft completely
dropped support for Visual Basic 6 and earlier in Windows 7. As a
result if you want to play the games like Robert's games, which were
written in Visual Basic 6, you have to install the full Visual Basic 6
runtime. You also need the Visual Basic 6 components for DirectX 8
which also do not ship with DirectX 9 and do not ship with the Visual
Basic runtime. The easiest way to get these components installed is to
install Jim Kitchen's Winkit setup program that givews you most of the
Windows 9x and XP backward compatibility libraries for Visual Basic.

HTH


On 1/2/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 This is like the third time I've written on this issue, but I'm not sure if
 my messages are getting through or not. With that said, I figured I'd try
 one more time.
 I just downloaded all of the accessible games from Robert Betz, and I
 actually bought two of them. I can not get them to run no matter what I do.
 When I click on the icon in my start menu/desktop, nothing happens. Nothing
 at all. No errors, nothing on the screen, and it just won't start. I've been
 at the computer for two days trying to figure out why these won't start, and
 I'm getting really annoyed. I'm running Windows 7 32 bit.
 Another thing that is very frustrating is that I actually got them working
 for a second. If I had just left things alone, they'd probably still be
 working, but I had to go and mess with things. I learned my lesson. lol I
 think I downloaded a runtime library that I needed for the games to work,
 but then they stopped working.
 Does anyone have any idea on what I can do? I really want to play these
 games, and while I know there are other versions of Battleship for example,
 I really would like the ones from Robert Betz.
 Lastly, he has a new website. The address is below:
 http://www.gamesforblind.com/default.htm
 If anyone can get back to me with some help, anything, I'd really appreciate
 it.
 Thanks,
 Ryan

 
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 $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote
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Grant Funding May Be Available to Those That Qualify.
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Jim Kitchen

Hi Philip,

I am just curious.  The last that I knew the Jaws API did not afford the 
control that sapi5 does.  You know such things as rate and volume of the 
speech, the ability to interrupt the speech and the ability to poll the API to 
see if it had finished speaking the last string sent to it.  I find those to be 
essential when programming with speech.

Thanks.

BFN

Jim

Taglines...one line freedom of speech!

j...@kitchensinc.net
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Chardon Ohio USA
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[Audyssey] Audyssey babble report for December 2010

2011-01-04 Thread Jim Kitchen


115 people posted 1706 messages.

189 From, Thomas Ward. 
145 From, Hayden Presley. 
108 From, dark. 
102 From, Ben. 
101 From, Clement Chou. 
101 From, Shiny protector. 
55 From, Darren Duff. 
54 From, Bryan Peterson. 
53 From, shaun everiss. 
43 From, william lomas. 
35 From, Yohandy. 
34 From, Lori Duncan. 
31 From, Damien Pendleton. 
28 From, Liam Erven. 
28 From, Philip Bennefall. 
27 From, Charles Rivard. 
26 From, Phil Vlasak. 
23 From, NIcol. 
20 From, Cara Quinn. 
20 From, Jim Kitchen. 
19 From, michael barnes. 
19 From, peter Mahach. 
18 From, Oriol Gómez. 
17 From, Orin. 
16 From, Alfredo_The_Music_maker. 
16 From, Nick Helms. 
13 From, Mauricio Almeida. 
13 From, Mike Maslo. 
12 From, Alfredo. 
12 From, Jeremy Kaldobsky. 
11 From, Anouk Radix. 
11 From, Christopher Bartlett. 
11 From, Jacob Kruger. 
11 From, Karl Belanger. 
11 From, Ron Schamerhorn. 
11 From, Scott Chesworth. 
10 From, ryan chou. 
9 From, Gamers Chat Robot. 
9 From, Ian McNamara. 
9 From, Kai. 
8 From, Brandon Misch. 
8 From, Gary Whittington. 
8 From, Greg Steel. 
8 From, Johnny Tai. 
8 From, Josh Kennedy. 
8 From, Tiffany Kim. 
8 From, Tom Randall. 
7 From, burak. 
7 From, Ken the Crazy. 
6 From, Darren Harris. 
5 From, Kelly Sapergia. 
5 From, Kevin Weispfennig. 
5 From, Michael Gauler. 
5 From, Raul A. Gallegos. 
5 From, Ron Kolesar. 
5 From, Ryan Conroy. 
5 From, Stephen. 
5 From, Valiant8086. 
4 From, Alfredo C. 
4 From, Angellko21. 
4 From, Greg. 
4 From, Milos Przic. 
3 From, Chad Fenton. 
3 From, Chastity MORSE. 
3 From, David Mehler. 
3 From, Dennis Towne. 
3 From, Jack F. 
3 From, Jose Lomeli. 
3 From, lirin. 
3 From, Mich. 
3 From, Munawar Bijani. 
3 From, Ryan Smith. 
3 From, Sarah Haake. 
3 From, Sky Mundell. 
3 From, Trouble. 
2 From, Dakotah Rickard. 
2 From, dwillemv. 
2 From, Eleanor Robinson. 
2 From, enes. 
2 From, Harmony Neil. 
2 From, Kwasi Mensah. 
2 From, Kwasi Mensah. 
2 From, Matheus r.c. souza. 
2 From, Phyllis Stevens. 
2 From, Shiny Protector. 
2 From, simon dowling. 
2 From, Wil James. 
2 From, Willem Venter. 
2 From, Zachary Kline. 
1 From, alex wallis. 
1 From, Allison Mervis. 
1 From, Bob Montowski. 
1 From, Bogdan Muresan. 
1 From, Casey Mathews. 
1 From, David Chung. 
1 From, Eleanor. 
1 From, Eric Oyen. 
1 From, Gamers List Guidelines Robot. 
1 From, Jason Boston. 
1 From, jason. 
1 From, Jay Pellis. 
1 From, Jess Varnell. 
1 From, John Snowling. 
1 From, Lisa Hayes. 
1 From, Michael Feir. 
1 From, Michael Forzano. 
1 From, Mike Reiser. 
1 From, neophyte. 
1 From, Ramy Moustafa. 
1 From, reinhard stebner. 
1 From, Richard Claridge. 
1 From, Robert Montowski. 
1 From, Rynhardt Kruger. 
1 From, Tiffany J. Kim. 
1 From, tsiegel. 

Archive file size 5718208 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey thread report for December 2010

2011-01-04 Thread Jim Kitchen


There were 303 thread titles. Here are the top 50. 

Is Bavisoft Still Around? 79. 
Creating Accessible Star Wars Games 67. 
SSFIV online match 44. 
Creating game levels to scale? 40. 
Some Extremely Sad News 39. 
mysteries of the syth 35. 
audio game maker 32. 
River Raiders 32. 
Short Mysteries of the Sith Preview 32. 
game objects in memory 28. 
mysteries of the sith 28. 
bgt registration 23. 
Registration features of BGT 23. 
star wars 23. 
BGT / Gamepad support? 20. 
registration of self destruct 20. 
Color idenfitying program 19. 
Last Chance to Save on Three-D Velocity! 19. 
Response From Bavisoft To My Inquiry 19. 
a tweet from papa 18. 
starwar game questions 18. 
Mysteries of the Ancients News 17. 
Audyssey? 16. 
papasangre and itouch 3g 16. 
An X-Sight Interactive Question 15. 
My future TeamTalk server 15. 
Upcoming BGT 1.0 Release 15. 
You don't know Jack demo 15. 
Iphone's Used on List 14. 
Laser in Q9? 14. 
Q9 1.2 Released! 14. 
Urgent help, headphone problem 14. 
Audyssey babble report for November 2010 13. 
Conceiving Level Maps 13. 
soul calibur IV character selection screen 13. 
Accessibility Article 12. 
egg hunt, pigeon panic and super shot 12. 
Moderated status for Chastity? 12. 
Need Street Fighter IV help 12. 
(no subject) 11. 
An interview about Papa Sangre on the radio 11. 
FW: Empires  Dungeons 2 - News! 11. 
GMA sound function was Creating game levels to scale? 11. 
Papa Sangre tutorial 11. 
Something incredible in the pipeline. 11. 
The old Pb-games 11. 
Writing with Inform 11. 
Bananagrams anagram tile game 10. 
BGT Licensing 10. 
Christmas News 10. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for All of 2010 part 2

2011-01-04 Thread Jim Kitchen


321 people posted 15452 messages.

7 From, Jayson Smith. 
7 From, Keao Wright. 
7 From, Kellie and my lovable Lady J.. 
7 From, Matheus r.c. souza. 
7 From, matthew shifrin. 
7 From, Michael Gauler. 
6 From, Dallas O'Brien. 
6 From, David Chung. 
6 From, Kelvin Tan. 
6 From, Phyllis Stevens. 
6 From, René Linke. 
5 From, 89434. 
5 From, Allen. 
5 From, darren_g_harris. 
5 From, Dean Masters. 
5 From, Jeremy Hartley. 
5 From, Katie Madison. 
5 From, Kwasi Mensah. 
5 From, Robert Montowski. 
5 From, Rynhardt Kruger. 
5 From, Steady Goh. 
5 From, The Dealing Bandit. 
5 From, Tony. 
5 From, Tristan B. 
4 From, Alex Stone. 
4 From, AudioGames. 
4 From, Brice. 
4 From, eleni christodoulou. 
4 From, Lindsay Cowell. 
4 From, lindsay. 
4 From, Matheus. 
4 From, Michael Forzano. 
4 From, Mária Orovcíková. 
4 From, Reinhard Stebner. 
4 From, Richard Emling. 
4 From, tim kilgore. 
3 From, Aiden Gardiner. 
3 From, BlindLee55. 
3 From, Bob Montowski. 
3 From, computerwizry. 
3 From, Dennis Towne. 
3 From, Diana Nowlin. 
3 From, glenna burgess. 
3 From, Jack F. 
3 From, Jimmy Odin Kristoffersen. 
3 From, Joseph Weaver. 
3 From, kara. 
3 From, Karl. 
3 From, Kerry. 
3 From, Leonard de Ruijter. 
3 From, Lisa Hayes. 
3 From, muhammed31. 
3 From, Oriol Gmez. 
3 From, rory0608. 
3 From, Saad Attieh. 
3 From, Sabrina Markel. 
3 From, Soulfinder. 
3 From, Steve Britt. 
3 From, valiant8086. 
2 From, alex wallis. 
2 From, Chanting Monks. 
2 From, Chris Reagan. 
2 From, Dickson Tan. 
2 From, dwillemv. 
2 From, Eleanor Robinson. 
2 From, ENES SARIBAS. 
2 From, enes. 
2 From, Grace. 
2 From, Henry D. Reyes. 
2 From, james. 
2 From, jamie coady. 
2 From, Jerry White. 
2 From, Kwasi Mensah. 
2 From, lelia. 
2 From, liamerven. 
2 From, malik. 
2 From, mark Torgerson. 
2 From, Matt. 
2 From, Michael Barnes. 
2 From, Nancy \(Lora\). 
2 From, Richard @ AudioGames. 
2 From, RobynRexRose. 
2 From, Sabahattin Gucukoglu. 
2 From, Shiny Protector. 
2 From, Sorin I. Tata. 
2 From, Spencer Miranda. 
2 From, Tim Kilgore. 
2 From, Tobias Vinteus. 
2 From, Travis Siegel. 
1 From, . 
1 From, Aaron Hoffman. 
1 From, Aurel 4. 
1 From, Blind Treasures. 
1 From, blindman66. 
1 From, bpeterson2000. 
1 From, Bryan Mckinnish. 
1 From, Caitlin Webb. 
1 From, Che. 
1 From, Claudio. 
1 From, claudio.zeni. 
1 From, coÅkun altun. 
1 From, dallas. 
1 From, Dark Lord. 
1 From, Dark. 
1 From, Davy Kager. 
1 From, dcoco62. 
1 From, DongHui Bak. 
1 From, equest1. 
1 From, eric harms. 
1 From, Eric Oyen. 
1 From, Florian-achtige. 
1 From, Gandalf. 
1 From, Giulia Paggiarin. 
1 From, gladiator. 
1 From, hayden presley. 
1 From, Henning Oschwald. 
1 From, Hunter Parker. 
1 From, Jacqueline Ware. 
1 From, Jana Benscha. 
1 From, Jason Boston. 
1 From, Jay Pellis. 
1 From, Jeanine Lineback. 
1 From, jennifer. 
1 From, Jesse Bollinger. 
1 From, jim. 
1 From, jkenn337. 
1 From, jmtsanders. 
1 From, Joshua Tubbs. 
1 From, karl belanger. 
1 From, Kevin W.. 
1 From, kevin Weispfennig. 
1 From, kevin.weispfennig. 
1 From, Kimsan. 
1 From, lomaswilliam. 
1 From, Marsha. 
1 From, Matheus Rheine. 
1 From, matheus. 
1 From, Matthew Alvernaz. 
1 From, Matthew Suggs. 
1 From, mauriciopxt. 
1 From, mike Reiser. 
1 From, nicol. 
1 From, ogomez.s92. 
1 From, oriol. 
1 From, Pyyllis Stevens. 
1 From, Raul A. Gallegos. 
1 From, reinhard stebner. 
1 From, Rhonda Scott. 
1 From, Ryan. 
1 From, ryan.strunk. 
1 From, Sharon Hooley. 
1 From, shaun.e. 
1 From, Siddharth  Kalantri. 
1 From, Steve Crawford. 
1 From, Steve. 
1 From, Szabó Edit. 
1 From, Thomas Ward. 
1 From, Tiffany J. Kim. 
1 From, Tristan. 
1 From, wooferess. 
1 From, Xiao Long Nu. 

Archive file size 47906866 bytes 


Jim

Any day can be the beginning of a new year.

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Chardon Ohio USA
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[Audyssey] Audyssey babble report for All of 2010 part 1

2011-01-04 Thread Jim Kitchen


321 people posted 15452 messages.

1947 From, Thomas Ward. 
1559 From, Hayden Presley. 
1132 From, dark. 
811 From, Bryan Peterson. 
678 From, Muhammed Deniz. 
637 From, Charles Rivard. 
598 From, shaun everiss. 
390 From, michael barnes. 
350 From, shaun everiss. 
346 From, Ben. 
331 From, Lori Duncan. 
326 From, Jim Kitchen. 
253 From, Phil Vlasak. 
242 From, clement chou. 
199 From, Clement Chou. 
194 From, william lomas. 
188 From, Yohandy. 
186 From, Jacob Kruger. 
155 From, Castanedagarcia_Alfredo. 
146 From, Philip Bennefall. 
145 From, Shiny protector. 
142 From, Damien Pendleton. 
130 From, Liam Erven. 
120 From, peter Mahach. 
103 From, Gamers Chat Robot. 
86 From, ENES SARIBAÅ. 
80 From, Orin. 
79 From, Darren Harris. 
75 From, Mauricio Almeida. 
74 From, Oriol Gómez. 
68 From, Johnny Tai. 
66 From, Raul A. Gallegos. 
64 From, Willem. 
62 From, Ian McNamara. 
62 From, Josh. 
62 From, Milos Przic. 
62 From, Zachary Kline. 
60 From, Darren Duff. 
60 From, Kevin Weispfennig. 
60 From, Ron Schamerhorn. 
60 From, Scott Chesworth. 
59 From, NIcol. 
55 From, Mike Maslo. 
55 From, Philip Bennefall. 
54 From, Lisa Hayes. 
53 From, The Kolesar Brothers. 
49 From, Kevin Weispfennig. 
48 From, Ryan Conroy. 
47 From, weisi4u. 
46 From, Alfredo C. 
46 From, Harmony Neil. 
46 From, Valiant8086. 
45 From, Jorge Gonçalves. 
45 From, Josh Kennedy. 
45 From, Shane Lowe. 
45 From, Steve. 
42 From, Gary Whittington. 
42 From, Ryan Smith. 
41 From, Angellko21. 
41 From, Christopher Bartlett. 
41 From, Mich. 
40 From, Brandon Misch. 
38 From, James Howard. 
36 From, Brice Mellen. 
36 From, key stone. 
36 From, Ryan Chou. 
35 From, Hayri Tulumcu. 
35 From, Ryan Strunk. 
35 From, tsiegel. 
34 From, Karl Belanger. 
34 From, neophyte. 
33 From, Tom Randall. 
31 From, Ron Kolesar. 
30 From, Damien Sadler. 
30 From, David Chittenden. 
29 From, Nicol. 
29 From, Sarah Haake. 
28 From, Richard Sherman. 
27 From, Ken. 
27 From, Stephen. 
26 From, Dakotah Rickard. 
26 From, William L. Houts. 
25 From, Mike Reiser. 
24 From, James Dietz. 
24 From, joe quinn. 
24 From, mike maslo. 
24 From, Petr Bláha. 
23 From, Cara Quinn. 
23 From, Chastity MORSE. 
23 From, Kelly Sapergia. 
22 From, David Mehler. 
21 From, Willem Venter. 
20 From, Eleanor. 
20 From, Louis Bryant. 
19 From, anouk. 
19 From, David Greenwood. 
19 From, Munawar Bijani. 
18 From, Casey Mathews. 
18 From, Ramy Moustafa. 
17 From, Alfredo. 
17 From, Jess Varnell. 
16 From, Alfredo_The_Music_maker. 
16 From, Nick Helms. 
16 From, Trouble. 
15 From, Angela Lerma. 
15 From, AudioGames.net. 
15 From, Loravara. 
15 From, RONALD HOPKINS. 
15 From, Zachary Kline. 
14 From, James Homuth. 
14 From, playful-puppy. 
14 From, Shirley Starblanket. 
14 From, simon dowling. 
13 From, Allison Mervis. 
13 From, Jeremy Kaldobsky. 
13 From, John Snowling. 
13 From, Kai. 
13 From, Karl Belanger. 
13 From, Ken the Crazy. 
13 From, Wil James. 
12 From, Andy. 
12 From, Chad Fenton. 
12 From, darren harris. 
12 From, Greg Steel. 
12 From, Marja Karlsson. 
12 From, Michael Feir. 
12 From, Nancy \(Loravara\). 
12 From, Steve S. 
11 From, Anouk Radix. 
11 From, Bogdan Muresan. 
11 From, Christian. 
11 From, Dennis. 
11 From, Greg. 
11 From, ian mcnamara. 
10 From, Ben Blatchford. 
10 From, Ch.B.. 
10 From, Gamers List Guidelines Robot. 
10 From, lirin. 
10 From, Mark. 
10 From, ryan chou. 
10 From, Sky Mundell. 
10 From, Sky Taylor. 
10 From, valiant8086. 
9 From, djc. 
9 From, Jose Lomeli. 
9 From, MissWings. 
9 From, Rick. 
8 From, aadorno. 
8 From, Anne Walker. 
8 From, Jason Allen. 
8 From, jason. 
8 From, John Bannick. 
8 From, Michael Amaro. 
8 From, Richard Claridge. 
8 From, Sylvester Thomas. 
8 From, Tiffany Kim. 
7 From, Ann. 
7 From, burak. 
7 From, Claudio Zeni. 
7 From, Constantine. 
Jim


Any day can be the beginning of a new year.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey thread report for all of 2010 part 2

2011-01-04 Thread Jim Kitchen


There were 2667 thread titles. Here are the top 398. 

down the wrong track? - Re:  MOTA Beta 16 Released! 16. 
game recordings 16. 
Good news! 16. 
interesting info for game makers 16. 
levers in mota 16. 
Marvel VS. Capcom 3 gameplay! 16. 
Moxie 16. 
papasangre and itouch 3g 16. 
SAPI and VB Script 16. 
shades of doom? 16. 
some body answer this 16. 
the vi-fit project 16. 
Time adventures cluebook request 16. 
time of conflict thoughts and questions 16. 
usagamesinteractive.com down again! 16. 
What Are Considered SPace Invader Clones? 16. 
What Are Considered Space Invader Clones? 16. 
a reminder to secure your sites 15. 
An X-Sight Interactive Question 15. 
best side scroller? - Re:  Q9 version 1.2. 15. 
finally! Discovered! How! To! Land! 15. 
fire pits in mota beta14 15. 
Mainstream gaming 15. 
materiamagica 15. 
Mota Beta 14-standart.exe! 15. 
MOTA Comments 15. 
MOTA Panning Issues 15. 
My future TeamTalk server 15. 
Serious Mota question 15. 
Simon game 15. 
Star Trekk Games,both Final Conflict and Trekk  	2000... 15. 
to raul 15. 
Upcoming BGT 1.0 Release 15. 
You don't know Jack demo 15. 
amazing SF match! 14. 
beep 14. 
BG Hearts and Other Games 14. 
BGT Preorders? 14. 
BGT progress 14. 
blindgamers forum 14. 
Boppitt with  Shout moad  Question 14. 
bowling 14. 
D  D Question 14. 
financial colaboration was: a drastic changeisneededfor audio games. 14. 
Genesis Engine was Retro Gaming 14. 
help with some sited people. 14. 
interactive fiction test game 14. 
Iphone's Used on List 14. 
jim kitchens games with win7 64bit 14. 
jim's monopoly game 14. 
Laser in Q9? 14. 
mainstream gaming 14. 
MegaRacer 14. 
Moderator Warning was your the best developer Jason! 14. 
Mysteries of the Ancients 14. 
NEw game, lawyer battle! 14. 
Q9 1.2 Released! 14. 
Time of Conflict 14. 
Torches in MOTA. 14. 
Upcoming action game from Blastbay Studios 14. 
Urgent help, headphone problem 14. 
using the sword in mota beta14 14. 
Virus found at l-works.net blog 14. 
Zmud and cmud accessibility with jfw 11? 14. 
A Question About Playlists 13. 
Angela poisoned in MOTA 13. 
Audyssey babble report for November 2010 13. 
BGT - new pricing structure andpre-orderingavailable! 13. 
CereProc Voices 13. 
Conceiving Level Maps 13. 
Core exiles and chat? 13. 
entopmbed jobs 13. 
Judgement Day: The Weapon Search Bonus Game 13. 
Linux and Gaming was debates that go nowhere 13. 
martial arts games 13. 
Moderator's note,please read! Re:  New Version of Monopoly Released 13. 
old games 13. 
pipe 2 playthrough 13. 
pogo stick 13. 
q9 13. 
question on bavisoft 13. 
recordings of shades of doom, gma tank commander 13. 
Send-space 13. 
seven hours 13. 
soul calibur IV character selection screen 13. 
star wars games 13. 
Treshure hunt 13. 
USA Games News 3/18/2010 13. 
usagamesinteractive.com 13. 
Accessibility Article 12. 
Another awesome SsFIV match! 12. 
Core exiles 12. 
duck hunt 12. 
egg hunt, pigeon panic and super shot 12. 
Entombed Final Boss 12. 
entombed problem 12. 
Funny Hero/Villain Names 12. 
Game Compatibility was Tomb Hunter Error 12. 
Games and windows 7? 12. 
how did you start? 12. 
MK trailer and news 12. 
Moderated status for Chastity? 12. 
MOTA Inquiries 12. 
MOTA Instructions 12. 
Need Street Fighter IV help 12. 
Online games 12. 
playing old text games 12. 
Programming language comparison 12. 
Rock Band 2 export info now up! 12. 
sidescroller 12. 
The Drake is Dead! 12. 
Where is Josh of Draconis? 12. 
A short recording of GTC 11. 
Accessable game concels 11. 
accessible game companies  with offices 11. 
An interview about Papa Sangre on the radio 11. 
being creative. 11. 
BGT Beta Version 0.3 Released! 11. 
Discussing game ideas 11. 
Entombed 11. 
Entombed Jobs 11. 
expletives 11. 
FW: Empires  Dungeons 2 - News! 11. 
Game Modding was StarTrek Games 11. 
games we'd like to play: Law suit 11. 
GMA sound function was Creating game levels to scale? 11. 
Kitchensinc down? 11. 
Kringle Crash Score 11. 
L-Works.net is infected with a spyware! 11. 
Mainstream brands and how to work with them 11. 
message from a lousy gamer 11. 
My first BGT script 11. 
New game, towers of war 11. 
Open G3D Project 11. 
Organizing the Free Games Page 11. 
Papa Sangre tutorial 11. 
Paying for GMA Games 11. 
q9 cheat codes 11. 
Q9, heelp! 11. 
re- to all developers,possible games to consider for the future? 11. 
RSGames Monopoly Patch 11. 
Sarah and castle of witchraft and vizardry 11. 
Saturday's Out of Sight events 11. 
Script error irritation 11. 
sfml and cross-platform game 11. 
Something incredible in the pipeline. 11. 
Sunday's Out of Sight events 11. 
Super Street Fighter IV trials: Ryu 11. 
The Last crusade 11. 
The price of BGT Pro 11. 
trouble with troopanum 11. 
uno 11. 
Unsubscribing! 11. 
Very silly bgt question 11. 
watership down game. 11. 
webbased games/new muds by iron realms entertainment 11. 
Winfrotz 1.16 - with a speech option 11. 
Writing with Inform 11. 
a new member 10. 
Advice on implamenting accessibility into 

[Audyssey] Audyssey thread report for all of 2010 part 1

2011-01-04 Thread Jim Kitchen


There were 2667 thread titles. Here are the top 398. 
 
Important MOTA News 245. 
Tomb Hunter Error 172. 
Mysteries of the Ancients Beta 12 Released 142. 
MOTA Beta 16 Released! 114. 
WII Bowling 110. 
Game Chat Reminder 103. 
Thoughts About Healing Potions 101. 
Need help fighting the Drake. 99. 
bavisoft 94. 
Is Bavisoft Still Around? 79. 
SOD 70. 
Creating Accessible Star Wars Games 67. 
Raceway was The other side 67. 
BrailleSoft No Longer Supports Freedom Scientific 64. 
startrek games 63. 
Adult games 60. 
Reviewing Games was getting back to the store 58. 
a drastic change is needed for audio games. 57. 
mota beta 14! 57. 
mota beta14 absolutely rocks! 56. 
programming 55. 
MOTA Beta 14 Released! 54. 
MOTA suggestion 54. 
Future of Audio Games 53. 
problem with horse racing 52. 
Q9 upcoming patch 52. 
Where have all the developers gone? 51. 
Extant - game feadback 50. 
Important Moderator Message (please read) 50. 
mota 14 50. 
USA Blackjack 1.0 Released! 50. 
using a program called art money for game cheating. 50. 
Mota and tts 49. 
Scansoft voices 49. 
Any interactive fiction fans out there? 48. 
Netbooks and games 48. 
(no subject) 47. 
kitchinsinc speech fix virused? 47. 
Beta version 0.1 of the blastbay GameToolkitreleased! 45. 
bgt question 44. 
entombed 44. 
MOTA Good News/Bad News 44. 
SSFIV online match 44. 
The Sarah game celebrates the Harry Potter finale 44. 
Types of RPG Games 44. 
Help with some ignorant ppl 43. 
Creating game levels to scale? 40. 
MOTA (Standard) Beta 13 Released 40. 
How did you start? 39. 
Some Extremely Sad News 39. 
Crashing when exiting 38. 
Troopanum 2 playthrough 38. 
free games 37. 
New here; saying hello 37. 
Early Survey Results 36. 
Happy Birthday Pacman 36. 
Registration methods 36. 
Science Invasion Question 36. 
Star Trekk Games,both Final Conflict and Trekk 	2000... 36. 
The old Pb-games 36. 
A new file 35. 
A New Way to Play Games 35. 
accessible game companies with offices 35. 
legac help 35. 
MOTA Beta 16 Changes 35. 
mysteries of the syth 35. 
tdv question 35. 
X-Sight Interactive News 35. 
Mainstream Access was Bavisoft 34. 
Max Shrapnell 34. 
SF playthrough... 34. 
drastic change for audio games 33. 
MOTA Beta 14 for Linux: Initial impressions 33. 
MOTA Rock Remix 33. 
Public betas vs private testing 33. 
shades of doom 33. 
Announcing RSGames Client Mobile! 32. 
audio game maker 32. 
Free Python Sample Games 32. 
Has anyone actually managed to beat Q-9 32. 
River Raiders 32. 
Short Mysteries of the Sith Preview 32. 
super egghunt 32. 
DirectSound or XAudio 31. 
Draconis Entertainment 31. 
self destruct 31. 
someone answer 31. 
Final Conflict and Treck 2000 30. 
MOTA beta 15 question 30. 
MOTA News 30. 
question about games 29. 
Esp pinball classic 28. 
game objects in memory 28. 
mota download size 28. 
mysteries of the sith 28. 
Q9 full audio demo 28. 
Mota Beta 11 impressions 27. 
Panning Weapon Sounds in MOTA 27. 
to dark 27. 
an update on my entombed problem 26. 
Battle boomer question 26. 
drastic change needed for audio games 26. 
question for jim kitchen 26. 
Upcoming BGT version 26. 
games on netbook 25. 
l-works 25. 
looking for a good rpg. 25. 
Problem registering TDV 25. 
star wars 25. 
the entombed game 25. 
Windows Versions was Tomb Hunter Error 25. 
Winfrotz TTS 25. 
entombed question 24. 
my Q9 complaints was Re:  Q9, heelp! 24. 
question on games 24. 
tdv 24. 
bgt registration 23. 
Cheet codes for q9 game 23. 
Elite was RE:  classic games 23. 
for all developers,possible games to consider for the future? 23. 
gma games question 23. 
Registration features of BGT 23. 
Audyssey babble report for June 2010 22. 
BGT - new pricing structure and pre-orderingavailable! 22. 
fighting games-was Re: marvel vs. capcom 3 gameplay 22. 
MOTA help 22. 
multiple player game 22. 
news Request 22. 
seeking Anacreon players 22. 
The Anna voice, was Windows 7 and compatibility 22. 
BGT 21. 
bpc text adventures 21. 
BrailleSoft No Longer Supports Freedom  Scientific 21. 
down the wrong track? - Re: MOTA Beta 16 Released! 21. 
Kinect controls games by voice and jesture 21. 
Mota question. 21. 
Something to try 21. 
[audyssey] Spoilers 20. 
Another Problem With Entombed 20. 
BGT / Gamepad support? 20. 
Dirty games 20. 
Help with MOTA. 20. 
MOTA Linux Installation Methods 20. 
question on horror games. 20. 
registering tdv 20. 
registration of self destruct 20. 
suggestion for the people who makes games. 20. 
The future of Blastbay Studios 20. 
Time of Conflict from GMA games. 20. 
Color idenfitying program 19. 
Football game please 19. 
Last Chance to Save on Three-D Velocity! 19. 
Moderator Important News 19. 
Monkey business 19. 
question about the sarah castle game from Phil 19. 
Response From Bavisoft To My Inquiry 19. 
Sudoku for newbies, possibly dummies 19. 
Terraformas 19. 
Vanishing Platforms was Q9 upcoming patch 19. 
a tweet from papa 18. 
Bgt stuff that confuses me 18. 
Bop It with shout  mode. 18. 
Fw: competetive street fighter 18. 

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Oriol Gómez
Nope, jaws API does nto let you do that.
It lets you speak, stop speech, run scripts, but not rate or volume.
Well, you could always change the rate with a script, but meh.

Anyway, since jaws and bgt don't run together, we should at least get
NVDA support, or even c dll support so we can use any dll. heh!

On 1/4/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Philip,

 I am just curious.  The last that I knew the Jaws API did not afford the
 control that sapi5 does.  You know such things as rate and volume of the
 speech, the ability to interrupt the speech and the ability to poll the API
 to see if it had finished speaking the last string sent to it.  I find those
 to be essential when programming with speech.

 Thanks.

 BFN

  Jim

 Taglines...one line freedom of speech!

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Jaws Scripting question for football game

2011-01-04 Thread Jorge Gonçalves
Hi. What's this game. I played hattrick a football online game. If it's 
this one just let me know!

Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-01-2011 2:11, Gary Whittington escreveu:

Ok Looking for a person who has Jaws Scripting knowledge.

While developing a Jaws Script for a Football game, I am trying to slim line my 
code.

The thing is that I could really need a quick way of turning off frames in a 
program.
There is no simple command that I can find to do this.
If nay one knows the Jaws Script function to turn off frames, please let me 
know.

I have written my own function and perform script to do this.

The problem that the football game has so many active action frames that 
getting into the game menu needs frames turned off to scroll through them 
correctly.
In which means have the scripts know that the PCCursor is in a menu, then turn 
Frames off  without opening the frame manager.
If frame manager opens then being in the menu is closed.
This is why there must be a Jaws script command to do this behind the scene.

Otherwise the script to do this is going to be redundant have to reopen the say 
View menu after disabling Frames.
I have an idea to do this but really could use a single disable frames function.

Crash
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Philip Bennefall

Hi Jim,

You are quite correct. The Jaws API is very limited in its functionality and 
so I'm not very keen on adding it to my engine (especially considering the 
DirectInput bug as well), but a lot of people are requesting it so I think 
I'll have to do it in the end. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Philip Bennefall Gamers@audyssey.org
Sent: Tuesday, January 04, 2011 11:00 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


Hi Philip,

I am just curious.  The last that I knew the Jaws API did not afford the 
control that sapi5 does.  You know such things as rate and volume of the 
speech, the ability to interrupt the speech and the ability to poll the API 
to see if it had finished speaking the last string sent to it.  I find those 
to be essential when programming with speech.


Thanks.

BFN

Jim

Taglines...one line freedom of speech!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Brandon Misch
what about apis for window-eyes, system access and nvda? 

On Jan 4, 2011, at 7:28 AM, Philip Bennefall wrote:

 Hi Jim,
 
 You are quite correct. The Jaws API is very limited in its functionality and 
 so I'm not very keen on adding it to my engine (especially considering the 
 DirectInput bug as well), but a lot of people are requesting it so I think 
 I'll have to do it in the end. Smile.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Jim Kitchen j...@kitchensinc.net
 To: Philip Bennefall Gamers@audyssey.org
 Sent: Tuesday, January 04, 2011 11:00 AM
 Subject: Re: [Audyssey] BGT and Screen Reader API's
 
 
 Hi Philip,
 
 I am just curious.  The last that I knew the Jaws API did not afford the 
 control that sapi5 does.  You know such things as rate and volume of the 
 speech, the ability to interrupt the speech and the ability to poll the API 
 to see if it had finished speaking the last string sent to it.  I find those 
 to be essential when programming with speech.
 
 Thanks.
 
 BFN
 
Jim
 
 Taglines...one line freedom of speech!
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
That could pose a problem. Window-Eyes doesn't do that but then you couldn't 
just support Window-Eyes. And from what I've heard it's a pain in the arse 
to get JAWS to not hog the keyboard.

We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hello Kai,

My main issue with this is not how to implement the functionality, that is 
simple enough. Rather it is the fact that jaws, as the only screen reader 
in the bunch as far as I'm aware, blocks keyboard input when DirectInput 
is being used. I need to use DirectInput for keypresses in BGT as it is by 
far the fastest and most reliable way to work with the keyboard on 
Windows. So this leaves me with a bit of a problem. If Jaws is running, 
the screen reader API calls would work fine but the keyboard wouldn't. If 
Jaws is shut down or put to sleep, the API calls would not work but the 
keyboard would. Do you see the problem?


Feel free to get on the forum with this discussion and we will see what 
some other users there think.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:02 AM
Subject: [Audyssey] BGT and Screen Reader API's


Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 
200

times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


 Hello Kai,

 My main issue with this is not how to implement the functionality, that is
 simple enough. Rather it is the fact that jaws, as the only screen reader
 in the bunch as far as I'm aware, blocks keyboard input when DirectInput
 is being used. I need to use DirectInput for keypresses in BGT as it is by
 far the fastest and most reliable way to work with the keyboard on
 Windows. So this leaves me with a bit of a problem. If Jaws is running,
 the screen reader API calls would work fine but the keyboard wouldn't. If
 Jaws is shut down or put to sleep, the API calls would not work but the
 keyboard would. Do you see the problem?

 Feel free to get on the forum with this discussion and we will see what
 some other users there think.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Kai kaixi...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 04, 2011 12:02 AM
 Subject: [Audyssey] BGT and Screen Reader API's


 Greetings list.

 anyone know if BGT has any provisions for interacting with the various
 screen reader API's? I would, for instance, like to replace a lot of the
 SAPI TTS events with direct Jaws speech output, since Eloquence is about
 200
 times faster than SaPI.

 If not, anyone know if this will be slated for a future release?

 Kai


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 list,
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[Audyssey] Tuesday's events at In The Blind Spot

2011-01-04 Thread Charles Rivard
URL:

www.intheblindspot.com

 

Tuesday, January 4, 2011



10:00 AM ET

Mississippi Game

Mississippi Room

Hosted by Velvet

On-going game


2:00 PM ET
Monster's Box of Chocolates

Blind Spot Radio Broadcast

Hosted by DJ Monster



5:00 PM ET

Zilch Game

Zilch Room



9:00 PM ET

25 Points to Home

Game Spot

Hosted by Gary Bear and Velvet






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Shepherds are the best beasts!
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
Actually no, you couldn't support just one screen reader and get away with 
it. The users of the unsupported ones would chew you out. I do happen to 
feel that JAWS sucks but if I made a game that supported only Window-Eyes 
I'd be chewed out for playing favorites. And I'm sure people have been 
trying to get FS to change their policies for years with no success.

We are the Knights who say...Ni!
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hello Kai,

My main issue with this is not how to implement the functionality, that is
simple enough. Rather it is the fact that jaws, as the only screen reader
in the bunch as far as I'm aware, blocks keyboard input when DirectInput
is being used. I need to use DirectInput for keypresses in BGT as it is by
far the fastest and most reliable way to work with the keyboard on
Windows. So this leaves me with a bit of a problem. If Jaws is running,
the screen reader API calls would work fine but the keyboard wouldn't. If
Jaws is shut down or put to sleep, the API calls would not work but the
keyboard would. Do you see the problem?

Feel free to get on the forum with this discussion and we will see what
some other users there think.

Kind regards,

Philip Bennefall
- Original Message -
From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:02 AM
Subject: [Audyssey] BGT and Screen Reader API's


Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about
200
times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which
is way more flexible.
supposing fs does not change their policys, what is the reason people
still use a screen reader who's developer do not listen to customers?
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with 
it. The users of the unsupported ones would chew you out. I do happen to 
feel that JAWS sucks but if I made a game that supported only Window-Eyes 
I'd be chewed out for playing favorites. And I'm sure people have been 
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


 Hello Kai,

 My main issue with this is not how to implement the functionality, that is
 simple enough. Rather it is the fact that jaws, as the only screen reader
 in the bunch as far as I'm aware, blocks keyboard input when DirectInput
 is being used. I need to use DirectInput for keypresses in BGT as it is by
 far the fastest and most reliable way to work with the keyboard on
 Windows. So this leaves me with a bit of a problem. If Jaws is running,
 the screen reader API calls would work fine but the keyboard wouldn't. If
 Jaws is shut down or put to sleep, the API calls would not work but the
 keyboard would. Do you see the problem?

 Feel free to get on the forum with this discussion and we will see what
 some other users there think.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Kai kaixi...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 04, 2011 12:02 AM
 Subject: [Audyssey] BGT and Screen Reader API's


 Greetings list.

 anyone know if BGT has any provisions for interacting with the various
 screen reader API's? I would, for instance, like to replace a lot of the
 SAPI TTS events with direct Jaws speech output, since Eloquence is about
 200
 times faster than SaPI.

 If not, anyone know if this will be slated for a future release?

 Kai


 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
HOnestly it's because it's probably all most of them know. Agencies for the 
blind ere in the US don't always come out and tel their clients that there 
are other options available. And these agencies are contracted with Freedom 
Scientific to teach and promote JAWS. And you would probably lose a great 
deal of money by refusing to support JAWS in your games. Even though people 
are drifting away it's still the screen reader most people use and are 
familiar with.

We are the Knights who say...Ni!
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:58 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which
is way more flexible.
supposing fs does not change their policys, what is the reason people
still use a screen reader who's developer do not listen to customers?
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with
it. The users of the unsupported ones would chew you out. I do happen to
feel that JAWS sucks but if I made a game that supported only Window-Eyes
I'd be chewed out for playing favorites. And I'm sure people have been
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list
gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hello Kai,

My main issue with this is not how to implement the functionality, that is
simple enough. Rather it is the fact that jaws, as the only screen reader
in the bunch as far as I'm aware, blocks keyboard input when DirectInput
is being used. I need to use DirectInput for keypresses in BGT as it is by
far the fastest and most reliable way to work with the keyboard on
Windows. So this leaves me with a bit of a problem. If Jaws is running,
the screen reader API calls would work fine but the keyboard wouldn't. If
Jaws is shut down or put to sleep, the API calls would not work but the
keyboard would. Do you see the problem?

Feel free to get on the forum with this discussion and we will see what
some other users there think.

Kind regards,

Philip Bennefall
- Original Message -
From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:02 AM
Subject: [Audyssey] BGT and Screen Reader API's


Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about
200
times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Liam Erven
That is the wrong attitude to take. Whether or not you care for a particular
screen reader, if your potenetial customers are using it, then you have an
obligation to support it.  I personally do not use NVDA or care very much
for it, but when bgt eventually gets screen reader support I will support it
if my games end up using screen readers for any sort of speech output.

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Tuesday, January 04, 2011 9:58 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] BGT and Screen Reader API's

well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my product
just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which is
way more flexible.
supposing fs does not change their policys, what is the reason people still
use a screen reader who's developer do not listen to customers?
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with
it. The users of the unsupported ones would chew you out. I do happen to
feel that JAWS sucks but if I made a game that supported only Window-Eyes
I'd be chewed out for playing favorites. And I'm sure people have been
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try to
get fs t change its policy.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


 Hello Kai,

 My main issue with this is not how to implement the functionality, 
 that is simple enough. Rather it is the fact that jaws, as the only 
 screen reader in the bunch as far as I'm aware, blocks keyboard input 
 when DirectInput is being used. I need to use DirectInput for 
 keypresses in BGT as it is by far the fastest and most reliable way to 
 work with the keyboard on Windows. So this leaves me with a bit of a 
 problem. If Jaws is running, the screen reader API calls would work 
 fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, 
 the API calls would not work but the keyboard would. Do you see the
problem?

 Feel free to get on the forum with this discussion and we will see 
 what some other users there think.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Kai kaixi...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 04, 2011 12:02 AM
 Subject: [Audyssey] BGT and Screen Reader API's


 Greetings list.

 anyone know if BGT has any provisions for interacting with the various 
 screen reader API's? I would, for instance, like to replace a lot of 
 the SAPI TTS events with direct Jaws speech output, since Eloquence is 
 about 200 times faster than SaPI.

 If not, anyone know if this will be slated for a future release?

 Kai


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.

 ---
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 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
 

Re: [Audyssey] Audyssey babble report for All of 2010 part 2

2011-01-04 Thread Shiny protector
Was wondering where that thing was. Must of vanished into the Sahara desert 
without any result and it remembered audyssey, and it ran back to us. BTW 
Jim, do you write these things your self and keep track, or create a 
program?
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Tuesday, January 04, 2011 10:09 AM
Subject: [Audyssey] Audyssey babble report for All of 2010 part 2



321 people posted 15452 messages.

7 From, Jayson Smith.
7 From, Keao Wright.
7 From, Kellie and my lovable Lady J..
7 From, Matheus r.c. souza.
7 From, matthew shifrin.
7 From, Michael Gauler.
6 From, Dallas O'Brien.
6 From, David Chung.
6 From, Kelvin Tan.
6 From, Phyllis Stevens.
6 From, René Linke.
5 From, 89434.
5 From, Allen.
5 From, darren_g_harris.
5 From, Dean Masters.
5 From, Jeremy Hartley.
5 From, Katie Madison.
5 From, Kwasi Mensah.
5 From, Robert Montowski.
5 From, Rynhardt Kruger.
5 From, Steady Goh.
5 From, The Dealing Bandit.
5 From, Tony.
5 From, Tristan B.
4 From, Alex Stone.
4 From, AudioGames.
4 From, Brice.
4 From, eleni christodoulou.
4 From, Lindsay Cowell.
4 From, lindsay.
4 From, Matheus.
4 From, Michael Forzano.
4 From, Mária Orovcíková.
4 From, Reinhard Stebner.
4 From, Richard Emling.
4 From, tim kilgore.
3 From, Aiden Gardiner.
3 From, BlindLee55.
3 From, Bob Montowski.
3 From, computerwizry.
3 From, Dennis Towne.
3 From, Diana Nowlin.
3 From, glenna burgess.
3 From, Jack F.
3 From, Jimmy Odin Kristoffersen.
3 From, Joseph Weaver.
3 From, kara.
3 From, Karl.
3 From, Kerry.
3 From, Leonard de Ruijter.
3 From, Lisa Hayes.
3 From, muhammed31.
3 From, Oriol Gmez.
3 From, rory0608.
3 From, Saad Attieh.
3 From, Sabrina Markel.
3 From, Soulfinder.
3 From, Steve Britt.
3 From, valiant8086.
2 From, alex wallis.
2 From, Chanting Monks.
2 From, Chris Reagan.
2 From, Dickson Tan.
2 From, dwillemv.
2 From, Eleanor Robinson.
2 From, ENES SARIBAS.
2 From, enes.
2 From, Grace.
2 From, Henry D. Reyes.
2 From, james.
2 From, jamie coady.
2 From, Jerry White.
2 From, Kwasi Mensah.
2 From, lelia.
2 From, liamerven.
2 From, malik.
2 From, mark Torgerson.
2 From, Matt.
2 From, Michael Barnes.
2 From, Nancy \(Lora\).
2 From, Richard @ AudioGames.
2 From, RobynRexRose.
2 From, Sabahattin Gucukoglu.
2 From, Shiny Protector.
2 From, Sorin I. Tata.
2 From, Spencer Miranda.
2 From, Tim Kilgore.
2 From, Tobias Vinteus.
2 From, Travis Siegel.
1 From, .
1 From, Aaron Hoffman.
1 From, Aurel 4.
1 From, Blind Treasures.
1 From, blindman66.
1 From, bpeterson2000.
1 From, Bryan Mckinnish.
1 From, Caitlin Webb.
1 From, Che.
1 From, Claudio.
1 From, claudio.zeni.
1 From, coÅkun altun.
1 From, dallas.
1 From, Dark Lord.
1 From, Dark.
1 From, Davy Kager.
1 From, dcoco62.
1 From, DongHui Bak.
1 From, equest1.
1 From, eric harms.
1 From, Eric Oyen.
1 From, Florian-achtige.
1 From, Gandalf.
1 From, Giulia Paggiarin.
1 From, gladiator.
1 From, hayden presley.
1 From, Henning Oschwald.
1 From, Hunter Parker.
1 From, Jacqueline Ware.
1 From, Jana Benscha.
1 From, Jason Boston.
1 From, Jay Pellis.
1 From, Jeanine Lineback.
1 From, jennifer.
1 From, Jesse Bollinger.
1 From, jim.
1 From, jkenn337.
1 From, jmtsanders.
1 From, Joshua Tubbs.
1 From, karl belanger.
1 From, Kevin W..
1 From, kevin Weispfennig.
1 From, kevin.weispfennig.
1 From, Kimsan.
1 From, lomaswilliam.
1 From, Marsha.
1 From, Matheus Rheine.
1 From, matheus.
1 From, Matthew Alvernaz.
1 From, Matthew Suggs.
1 From, mauriciopxt.
1 From, mike Reiser.
1 From, nicol.
1 From, ogomez.s92.
1 From, oriol.
1 From, Pyyllis Stevens.
1 From, Raul A. Gallegos.
1 From, reinhard stebner.
1 From, Rhonda Scott.
1 From, Ryan.
1 From, ryan.strunk.
1 From, Sharon Hooley.
1 From, shaun.e.
1 From, Siddharth  Kalantri.
1 From, Steve Crawford.
1 From, Steve.
1 From, Szabó Edit.
1 From, Thomas Ward.
1 From, Tiffany J. Kim.
1 From, Tristan.
1 From, wooferess.
1 From, Xiao Long Nu.

Archive file size 47906866 bytes

Jim

Any day can be the beginning of a new year.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
If no such utilities exist, and others think this would be useful, I wouldn't 
have any trouble making a program to do this.

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
i do see that point, and I never said i would not support jaws if that
meant a huge money loss.
all i said is that, ideologically, this is not the best approach.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 08:30
Assunto: Re: [Audyssey] BGT and Screen Reader API's

HOnestly it's because it's probably all most of them know. Agencies for the 
blind ere in the US don't always come out and tel their clients that there 
are other options available. And these agencies are contracted with Freedom 
Scientific to teach and promote JAWS. And you would probably lose a great 
deal of money by refusing to support JAWS in your games. Even though people 
are drifting away it's still the screen reader most people use and are 
familiar with.
We are the Knights who say...Ni!
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:58 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which
is way more flexible.
supposing fs does not change their policys, what is the reason people
still use a screen reader who's developer do not listen to customers?
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with
it. The users of the unsupported ones would chew you out. I do happen to
feel that JAWS sucks but if I made a game that supported only Window-Eyes
I'd be chewed out for playing favorites. And I'm sure people have been
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list
gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


 Hello Kai,

 My main issue with this is not how to implement the functionality, that is
 simple enough. Rather it is the fact that jaws, as the only screen reader
 in the bunch as far as I'm aware, blocks keyboard input when DirectInput
 is being used. I need to use DirectInput for keypresses in BGT as it is by
 far the fastest and most reliable way to work with the keyboard on
 Windows. So this leaves me with a bit of a problem. If Jaws is running,
 the screen reader API calls would work fine but the keyboard wouldn't. If
 Jaws is shut down or put to sleep, the API calls would not work but the
 keyboard would. Do you see the problem?

 Feel free to get on the forum with this discussion and we will see what
 some other users there think.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Kai kaixi...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 04, 2011 12:02 AM
 Subject: [Audyssey] BGT and Screen Reader API's


 Greetings list.

 anyone know if BGT has any provisions for interacting with the various
 screen reader API's? I would, for instance, like to replace a lot of the
 SAPI TTS events with direct Jaws speech output, since Eloquence is about
 200
 times faster than SaPI.

 If not, anyone know if this will be slated for a future release?

 Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Kai,

No, at present BGT has no built in support for the screen reader APIs.
Personally, I think it is a bad idea anyway. Jaws, for example, has a
lot of problems with DirectX, causes DirectInput to lock up, etc and
any developer trying to use Jaws for speech output while providing
input via DirectX is just begging for trouble. Not only that even
though I know computers have better processors, more ram etc everytime
you run a TSR app like Jaws in the background it slows your system
down and uses up lots of resources that could go into a more advanced
audio environment or something. If you depend soully on the screen
reader for speech output you then have to factor those resources into
your over all system requirements etc. I just can't see using
Eloquence with Jaws is that much of an advantage here.

Cheers!


On 1/3/11, Kai kaixi...@sbcglobal.net wrote:
 Greetings list.

 anyone know if BGT has any provisions for interacting with the various
 screen reader API's? I would, for instance, like to replace a lot of the
 SAPI TTS events with direct Jaws speech output, since Eloquence is about 200
 times faster than SaPI.

 If not, anyone know if this will be slated for a future release?

 Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Liam,

Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customers for years
to unload their screen reader or put it to sleep when running game x.
That's because they know Jaws especially causes games to lock up and
doesn't work well with DirectInput. Now, why would a developer turn
around and try to use the Jaws API for speech output knowing full well
that combo is technically going to be a desaster. I don't know how
many VI users out there use Jaws, who don't know a thing about
programming, want support for Jaws built in it still doesn't make it
the right thing to do from a stability and best practices point of
view. For that reason I'm firmly against adding direct support for
Jaws in my games. The only way I might even consider such a thing is
if every single Jaws user called up Freedom Science Fiction and
screamed at them to fix their piece of junk screen reader.

Cheers!


On 1/4/11, Liam Erven liamer...@gmail.com wrote:
 That is the wrong attitude to take. Whether or not you care for a particular
 screen reader, if your potenetial customers are using it, then you have an
 obligation to support it.  I personally do not use NVDA or care very much
 for it, but when bgt eventually gets screen reader support I will support it
 if my games end up using screen readers for any sort of speech output.


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[Audyssey] Daytona and the Book of Gold

2011-01-04 Thread Jeremy Kaldobsky
I bring greetings from sandy Daytona beach in Florida!  As some of you know, my 
holiday work schedule just about killed me so my wife and I are enjoying a 
vacation to get away from things for a while.  During this time away I don't 
have access to the files for my combat game but I did decide to work on some 
stuff since I enjoy programming and I am on vacation after all!  lol big_smile  
Over the past few days I have been piecing together a little game that I hope 
you will all enjoy.

I named the game after the beach since it is probably one of the only 
accessible games partially programmed while sitting on the sand a stones throw 
away from the ocean.  The game is centered around quick action, memorization, 
and hand coordination skills... yes you heard that right, a mouse or track pad 
will be required to play this game.  If you don't have a mouse or track pad you 
can enjoy scrolling through the game's main menu I suppose, but that seems a 
little boring to me.  hehe.

The story of the game is that you are an impoverished wizard who has come 
across a spell capable of conjuring magical [gold] coins out of thin air!  
Obviously such a spell would solve all of your troubles but the spell is quite 
difficult.  Coins are easily created but they will simply turn in to smoke and 
vanish unless the mystical gateway can be made stable with the spell.  Speed 
and accuracy is the only way to stabilize the magic gateway through its 
different stages (levels).  If you cast your spell too slowly it will never 
become more stable than it currently is.

I am still working on the part of the game that teaches you how to draw the 
various shapes.  Because that is a rather important part to the game, I can't 
release it yet for you guys to try.  I managed to beat the game earlier so I'm 
still excited!  After beating the game I felt confident enough to record a demo 
of me playing through the first 4 levels.  All of the voices you hear in the 
demo are from the game itself and not me talking using the microphone.  The 
metallic sounds are made as I move the mouse into different shapes.  What is 
cool is that each direction you move makes a different noise so someone sitting 
beside you can actually tell which shape you drew once they've been exposed to 
the game for a bit!  The voice on the right is my character reading up to 3 
shapes from the spell book that I must draw next.  The voice to the left is 
just encouragement or warning depending on how fast and accurate I currently 
am.  Each successful shape, in the
 right order, conjures more [gold] coins that can be heard falling to the 
table.  Each successful shape makes its own sound as it casts and a central 
voice announces its name.  Lastly, the music begins calm and becomes 
increasingly dramatic as I get closer to reaching the next level of stability 
for the gateway.  If I, for example, were at 90% and simply stopped casting 
spells, my progress would slowly drain until I was back at 0%.  I won't drop 
below the last level I reached, but it means I am farther away from unlocking 
the next level.  Hopefully that makes sense and shows that speed is what is 
important in this game.  Oh I almost forgot, you'll also hear the occasional 
buzz sound that indicates I failed to draw any shape properly.  If I wasn't 
accurate enough with my shape it won't count.  I am not penalized by drawing a 
wrong shape, but obviously I wasted valuable time and more of my coins drained 
away.

www.kaldobsky.com/audiogames/daytona.wma
(I hope you can all open this recording format, it is the default windows 7 
recorder saves as)

You can follow along with the development of the game on the Audiogames.net 
forum.  I hope to have a working beta version posted soon.  Here is the 
official thread
http://forum.audiogames.net/viewtopic.php?id=4595

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
thank you.
people call me a radical person, just because i do the right thing, not
the think the not informed majority asks me to do, but honestly, if i
ever develop games, i wont develop them thinking on freedom scientific,
i will develop them thinking about quality.
I deal with webmarket for years, and the thought is the same.
are you going to use flash on your web site just because its beautiful,
or are you going to search other ways of making yoru website beautiful
without making it crappy at the same time?
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 4 de Janeiro de 2011 13:48
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Hi Liam,

Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customers for years
to unload their screen reader or put it to sleep when running game x.
That's because they know Jaws especially causes games to lock up and
doesn't work well with DirectInput. Now, why would a developer turn
around and try to use the Jaws API for speech output knowing full well
that combo is technically going to be a desaster. I don't know how
many VI users out there use Jaws, who don't know a thing about
programming, want support for Jaws built in it still doesn't make it
the right thing to do from a stability and best practices point of
view. For that reason I'm firmly against adding direct support for
Jaws in my games. The only way I might even consider such a thing is
if every single Jaws user called up Freedom Science Fiction and
screamed at them to fix their piece of junk screen reader.

Cheers!


On 1/4/11, Liam Erven liamer...@gmail.com wrote:
 That is the wrong attitude to take. Whether or not you care for a particular
 screen reader, if your potenetial customers are using it, then you have an
 obligation to support it.  I personally do not use NVDA or care very much
 for it, but when bgt eventually gets screen reader support I will support it
 if my games end up using screen readers for any sort of speech output.


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Bryan,

That's because the way Jaws and Window-Eyes handle keyboard input are
totally different. When you load Jaws in its own way it acts like
DirectInput does. What I mean by that is it acts as a keyboard
intercept intercepting any and all keyboard keys, processes them,
before sending them on to MS Windows or the application. If it is a
Jaws command it acts upon that command immediately If it is a Windows
command like control+escape it passes it through to MS Windows to open
the start menu. Therefore when you start a program using DirectInput
which tries to get background or exclusive control of the keyboard
Jaws and that program will cause one or the other to lock up. Both are
direct input keyboard intercepts and for that reason are incompatible.
This is totally different from something like NVDA which monitors
standard Windows events for keyboard events and acts upon them only
after Windows passes the keyboard event to the screen reader
application. As long as DirectInput defaults to background
non-exclusive mode a screen reader like NVDA will not cause any
conflicts with your game because NVDA doesn't try to acquire exclusive
control of the keyboard and shares it with other apps on your desktop
where Jaws does not.

On 1/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 That could pose a problem. Window-Eyes doesn't do that but then you couldn't
 just support Window-Eyes. And from what I've heard it's a pain in the arse
 to get JAWS to not hog the keyboard.
 We are the Knights who say...Ni!

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Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes

2011-01-04 Thread Jacob Kruger
The problem would be - I think - to make it work on various versions of 
windows, etc., and some of them might not like it if something liike a 
system tray app was limiting mouse cursor movement, so not quite sure how 
simple it would be, but anyway...


Anyway, thanks, but it's not all that important - was just wondering if 
anyone had found something like this before as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Tuesday, January 04, 2011 7:03 PM
Subject: Re: [Audyssey] Limiting physical mouse movement to only 
horizontalor vertical axes



If no such utilities exist, and others think this would be useful, I 
wouldn't have any trouble making a program to do this.


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list,
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Philip,

A word of advice. Don't let the uninformed masses sway your decision
like that. I've been programming for a very long time, at least ten
years,  and have spent the last five or so creating accessible games.
Bottom line, the average user of your software doesn't know beans
about programming, and are ill informed to make decisions on if
something like adding Jaws support would be good for the product in
the long run. All they know is that they would like to have this
feature, but don't really know if it is technically possible or not,
and certainly don't know kinds of trouble you will have trying to get
Jaws and DirectInput to work together like that. They are in a word
uneducated about the facts.

I'll freely admit I am not a very big fan of Jaws or Freedom
Scientific. However, from both a professional and technical
point-of-view adding Jaws support is a very bad idea. The main one is
the Jaws API is limited, Jaws is well known for blocking keyboard
input using DirectInput, you have to use a lot more system resources
to run that game because you have to keep Jaws loaded, etc. I think if
you were firm and explained to them that this is technically not a
good idea most will understand. Those who don't or won't understand
have no business writing games since they are technically incompitent
to be discussing such technical matters in my personal opinion.

On 1/4/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Jim,

 You are quite correct. The Jaws API is very limited in its functionality and
 so I'm not very keen on adding it to my engine (especially considering the
 DirectInput bug as well), but a lot of people are requesting it so I think
 I'll have to do it in the end. Smile.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Jim,

You are exactly right, and just proved my point. I think a lot of
these people begging for Jaws API support have no clue how limited it
really is. You can't adjust the speech rate, volume, pitch, or
anything like that. I don't think you can even interrupt the speech
either. Using Sapi 5 is several times more flexable and uses a lot
less resources than the Jaws API from a technical point-of-view so I'm
not really sure once the facts are known why anyone with any sense
would want Jaws API support.

Cheers!

On 1/4/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Philip,

 I am just curious.  The last that I knew the Jaws API did not afford the
 control that sapi5 does.  You know such things as rate and volume of the
 speech, the ability to interrupt the speech and the ability to poll the API
 to see if it had finished speaking the last string sent to it.  I find those
 to be essential when programming with speech.

 Thanks.

 BFN

  Jim

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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Thomas Ward
Hi Jacob,

I'm not quite sure what you are asking, or to be more precise what the
application here would be. If you were doing some game programming,
for example, all you would have to do is simply check for the x or y
axis and ignore the other possible axis.However, if you are talking
about disabling this for general applications I don't know of any way
to do this. After all, it would be contrary to the entire point of
using a mouse.

On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Little off-topic, but just thinking that it might be nice sometimes to make
 use of a physical mouse, but then maybe limit it's cursor movement/control
 to only horizontal, vertical, or maybe diagonal axes, so that, for example
 in something like audio quake, I might be able to move forward and back with
 cursor keys, but use mouse to control turning/angles, and use it's buttons
 to fire with, etc., but this wouldn't be the only place I might like to be
 able to limit mouse cursor movement, without having something like jaws
 turned on and then using the jaws cursor control keys since sometimes I
 might like/need/want to do this with jaws turned off, so was just wondering
 if there might be some utilities, etc. out there to do something like turn
 off one of the mouse cursor movement axes or something?

 I know that in certain programming types, inside my own window, I could just
 sort of correct mouse movement, but this wouldn't really be of interest in
 other environments within windows etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jacob Kruger

I know.

Specifically meant limiting it within general windows usage of the mouse - 
idea being that apart from possible use in some gaming, it would mean that 
for other activities, you might be able to be more sure of it's general 
location, etc. - similar to using the cursor keys to move the jaws cursor, 
but while still using a physical mouse/mouse pad on some laptops, but, yes, 
am pretty sure most versions of windows wouldn't necessarily allow/like this 
as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 10:14 PM
Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontal 
or vertical axes




Hi Jacob,

I'm not quite sure what you are asking, or to be more precise what the
application here would be. If you were doing some game programming,
for example, all you would have to do is simply check for the x or y
axis and ignore the other possible axis.However, if you are talking
about disabling this for general applications I don't know of any way
to do this. After all, it would be contrary to the entire point of
using a mouse.

On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote:
Little off-topic, but just thinking that it might be nice sometimes to 
make
use of a physical mouse, but then maybe limit it's cursor 
movement/control
to only horizontal, vertical, or maybe diagonal axes, so that, for 
example
in something like audio quake, I might be able to move forward and back 
with
cursor keys, but use mouse to control turning/angles, and use it's 
buttons
to fire with, etc., but this wouldn't be the only place I might like to 
be

able to limit mouse cursor movement, without having something like jaws
turned on and then using the jaws cursor control keys since sometimes I
might like/need/want to do this with jaws turned off, so was just 
wondering
if there might be some utilities, etc. out there to do something like 
turn

off one of the mouse cursor movement axes or something?

I know that in certain programming types, inside my own window, I could 
just
sort of correct mouse movement, but this wouldn't really be of interest 
in

other environments within windows etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread shaun everiss
well I am going to stop jaws, sapi is good but nvda support shouldn't 
be to big of an issue.



Hi Philip,

A word of advice. Don't let the uninformed masses sway your decision
like that. I've been programming for a very long time, at least ten
years,  and have spent the last five or so creating accessible games.
Bottom line, the average user of your software doesn't know beans
about programming, and are ill informed to make decisions on if
something like adding Jaws support would be good for the product in
the long run. All they know is that they would like to have this
feature, but don't really know if it is technically possible or not,
and certainly don't know kinds of trouble you will have trying to get
Jaws and DirectInput to work together like that. They are in a word
uneducated about the facts.

I'll freely admit I am not a very big fan of Jaws or Freedom
Scientific. However, from both a professional and technical
point-of-view adding Jaws support is a very bad idea. The main one is
the Jaws API is limited, Jaws is well known for blocking keyboard
input using DirectInput, you have to use a lot more system resources
to run that game because you have to keep Jaws loaded, etc. I think if
you were firm and explained to them that this is technically not a
good idea most will understand. Those who don't or won't understand
have no business writing games since they are technically incompitent
to be discussing such technical matters in my personal opinion.

On 1/4/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Jim,

 You are quite correct. The Jaws API is very limited in its 
functionality and

 so I'm not very keen on adding it to my engine (especially considering the
 DirectInput bug as well), but a lot of people are requesting it so I think
 I'll have to do it in the end. Smile.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Jaws Scripting question for football game

2011-01-04 Thread Gary Whittington

No Strat-of-Matic Football.

Nearly completed the over haul of the scripts and in the process of slim 
lining the code while adding my last documentation to the set up and help 
file with hot keys.


Tha't why, I am looking to improving the code if there is a Jaws Script 
function command for turning off frames behind the sceen.

This way the any key press event can have less assembly time.

Crash
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 5:01 AM
Subject: Re: [Audyssey] Jaws Scripting question for football game


Hi. What's this game. I played hattrick a football online game. If it's
this one just let me know!
Cheers,


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 04-01-2011 2:11, Gary Whittington escreveu:

Ok Looking for a person who has Jaws Scripting knowledge.

While developing a Jaws Script for a Football game, I am trying to slim 
line my code.


The thing is that I could really need a quick way of turning off frames in 
a program.

There is no simple command that I can find to do this.
If nay one knows the Jaws Script function to turn off frames, please let 
me know.


I have written my own function and perform script to do this.

The problem that the football game has so many active action frames that 
getting into the game menu needs frames turned off to scroll through them 
correctly.
In which means have the scripts know that the PCCursor is in a menu, then 
turn Frames off  without opening the frame manager.

If frame manager opens then being in the menu is closed.
This is why there must be a Jaws script command to do this behind the 
scene.


Otherwise the script to do this is going to be redundant have to reopen 
the say View menu after disabling Frames.
I have an idea to do this but really could use a single disable frames 
function.


Crash
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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
I don't think there would be any problems.  I've made similar applications that 
alter the mouse's behavior in windows.  The only difficult issue would be 
telling the application that you wanted to switch to a different direction.  
Intercepting the general key presses in windows would be tricky if you needed 
it to be done by pressing or holding certain keys.

One method I've done is to have the program automatically determine what you're 
trying to do.  If your first moments of mouse movement were moving vertically 
it would instantly lock you into vertical movement only.  Then once you stopped 
it would free you again just in case you wanted to pick a new direction next 
time.  I could also add audio cues to the movement in case you wanted to know 
if you're currently in the top 10% of the screen or something else like that.

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Valiant8086

Hi.
There is a high quality prerecorded voiceover system in the works that 
may or may not be implemented into bgt. If not, it'll be available 
elsewhere. For the most part, it is not practical to include screen 
readers in audio game's output. JAWS isn't the only screen reader with 
the keyboard problems. These problems aren't an indication of bad 
quality drivers. It just means the screen reader has access to the 
keyboard at as low a level as the game and is intercepting it for it's 
own use. NVDA has been specifically constructed so as not to present 
this problem. Other screen readers pass on the keystrokes, but introduce 
delays as the reader attempts to do what it has been programmed to do 
with the arrow keys, but still passes on the orriginal functionality. A 
good way to get around the problem is to use something other than the 
arrow keys, but then if the reader is set to echo keypresses, it can be 
annoying if the screen reader is trying to speak a key when you have 
that key held down.


It could be that sometime there will be a good use for a screen reader 
in a BGT based application, but for the time being, I think screen 
reader support is pointless. Developers should probably either use SAPI, 
or use recorded voiceovers.


On 1/3/2011 6:02 PM, Kai wrote:

Greetings list.

anyone know if BGT has any provisions for interacting with the various 
screen reader API's? I would, for instance, like to replace a lot of 
the SAPI TTS events with direct Jaws speech output, since Eloquence is 
about 200 times faster than SaPI.


If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Phil Vlasak

Hi Thomas,
I think the idea is to turn the mouse into 4 arrow keys that also have the 
ability to speed up and slow down as you move it.
What this would take is to compare the speed of change in a left and right 
direction with the speed of change in an up down direction and throw out the 
smaller figure.
This would allow you to walk in a straight line even if the mouse was moved 
at a slight diagonal.

smiles,
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 3:14 PM
Subject: Re: [Audyssey] Limiting physical mouse movement to only horizontal 
or vertical axes




Hi Jacob,

I'm not quite sure what you are asking, or to be more precise what the
application here would be. If you were doing some game programming,
for example, all you would have to do is simply check for the x or y
axis and ignore the other possible axis.However, if you are talking
about disabling this for general applications I don't know of any way
to do this. After all, it would be contrary to the entire point of
using a mouse.

On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote:
Little off-topic, but just thinking that it might be nice sometimes to 
make
use of a physical mouse, but then maybe limit it's cursor 
movement/control
to only horizontal, vertical, or maybe diagonal axes, so that, for 
example
in something like audio quake, I might be able to move forward and back 
with
cursor keys, but use mouse to control turning/angles, and use it's 
buttons
to fire with, etc., but this wouldn't be the only place I might like to 
be

able to limit mouse cursor movement, without having something like jaws
turned on and then using the jaws cursor control keys since sometimes I
might like/need/want to do this with jaws turned off, so was just 
wondering
if there might be some utilities, etc. out there to do something like 
turn

off one of the mouse cursor movement axes or something?

I know that in certain programming types, inside my own window, I could 
just
sort of correct mouse movement, but this wouldn't really be of interest 
in

other environments within windows etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Liam Erven
This is why I offer alternate keys.  For two reasons. One. Because of jaws,
and two because when I play I usually use I k j and l for arrows anyways.
It's just something I've gotten used to from shades of doom and other games.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 04, 2011 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Hi Liam,

Yes, but there are technical considerations here. You know as well as I do
that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customers for years to
unload their screen reader or put it to sleep when running game x.
That's because they know Jaws especially causes games to lock up and doesn't
work well with DirectInput. Now, why would a developer turn around and try
to use the Jaws API for speech output knowing full well that combo is
technically going to be a desaster. I don't know how many VI users out there
use Jaws, who don't know a thing about programming, want support for Jaws
built in it still doesn't make it the right thing to do from a stability and
best practices point of view. For that reason I'm firmly against adding
direct support for Jaws in my games. The only way I might even consider such
a thing is if every single Jaws user called up Freedom Science Fiction and
screamed at them to fix their piece of junk screen reader.

Cheers!


On 1/4/11, Liam Erven liamer...@gmail.com wrote:
 That is the wrong attitude to take. Whether or not you care for a 
 particular screen reader, if your potenetial customers are using it, 
 then you have an obligation to support it.  I personally do not use 
 NVDA or care very much for it, but when bgt eventually gets screen 
 reader support I will support it if my games end up using screen readers
for any sort of speech output.


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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
Phil is exactly right.  Of course the same idea could also allow the mouse to 
automatically lock into the diagonal directions also.  Up+left, Down+left, 
Up+right, and Down+right.

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Richard Sherman
hello Phil, and other developers,

As you might, or might not know, entombed went down this path. Jason Allen 
originally programmed it with SAPI support only. After others asked for 
screen reader support did he add those features. And, jaws was the worst as 
I understand it. but with the help of Che martin, he was able to smooth out 
the rough edges. now entombed has support for SAPI, window eyes, and jaws.

I don't want to speak for Che, but if you were to ask, he might lend a hand 
with the way bgt works with jaws.

just a thought.

rich
- Original Message - 
From: Philip Bennefall
Sent: Tuesday, January 04, 2011 5:28 AM


Hi Jim,

You are quite correct. The Jaws API is very limited in its functionality and
so I'm not very keen on adding it to my engine (especially considering the
DirectInput bug as well), but a lot of people are requesting it so I think
I'll have to do it in the end. Smile. 


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Bryan Peterson
I noticed the slowdown. That's why I'm dreading possibly having to use JAWS 
in a work setting. I didn't particularly care for it on those few occasions 
when I did try playing a game with it.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 11:35 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi Kai,

No, at present BGT has no built in support for the screen reader APIs.
Personally, I think it is a bad idea anyway. Jaws, for example, has a
lot of problems with DirectX, causes DirectInput to lock up, etc and
any developer trying to use Jaws for speech output while providing
input via DirectX is just begging for trouble. Not only that even
though I know computers have better processors, more ram etc everytime
you run a TSR app like Jaws in the background it slows your system
down and uses up lots of resources that could go into a more advanced
audio environment or something. If you depend soully on the screen
reader for speech output you then have to factor those resources into
your over all system requirements etc. I just can't see using
Eloquence with Jaws is that much of an advantage here.

Cheers!


On 1/3/11, Kai kaixi...@sbcglobal.net wrote:

Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 
200

times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes

2011-01-04 Thread Jacob Kruger
Ok, you might also want to toggle switching between only diagonal, or clean 
horizontal/vertical movements as such, but not necessarily too on-the-fly as 
such - as in, I know I'll be concentrating on this for now, so this would 
suit me best for now, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Tuesday, January 04, 2011 11:45 PM
Subject: Re: [Audyssey] Limiting physical mouse movement to only 
horizontalor vertical axes



Phil is exactly right.  Of course the same idea could also allow the mouse 
to automatically lock into the diagonal directions also.  Up+left, 
Down+left, Up+right, and Down+right.


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Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes

2011-01-04 Thread Jacob Kruger

Pretty much something like that is what I was thinking about.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 11:20 PM
Subject: Re: [Audyssey] Limiting physical mouse movement to only 
horizontalor vertical axes




Hi Thomas,
I think the idea is to turn the mouse into 4 arrow keys that also have the 
ability to speed up and slow down as you move it.
What this would take is to compare the speed of change in a left and right 
direction with the speed of change in an up down direction and throw out 
the smaller figure.
This would allow you to walk in a straight line even if the mouse was 
moved at a slight diagonal.

smiles,
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 3:14 PM
Subject: Re: [Audyssey] Limiting physical mouse movement to only 
horizontal or vertical axes




Hi Jacob,

I'm not quite sure what you are asking, or to be more precise what the
application here would be. If you were doing some game programming,
for example, all you would have to do is simply check for the x or y
axis and ignore the other possible axis.However, if you are talking
about disabling this for general applications I don't know of any way
to do this. After all, it would be contrary to the entire point of
using a mouse.

On 1/4/11, Jacob Kruger jac...@mailzone.co.za wrote:
Little off-topic, but just thinking that it might be nice sometimes to 
make
use of a physical mouse, but then maybe limit it's cursor 
movement/control
to only horizontal, vertical, or maybe diagonal axes, so that, for 
example
in something like audio quake, I might be able to move forward and back 
with
cursor keys, but use mouse to control turning/angles, and use it's 
buttons
to fire with, etc., but this wouldn't be the only place I might like to 
be

able to limit mouse cursor movement, without having something like jaws
turned on and then using the jaws cursor control keys since sometimes I
might like/need/want to do this with jaws turned off, so was just 
wondering
if there might be some utilities, etc. out there to do something like 
turn

off one of the mouse cursor movement axes or something?

I know that in certain programming types, inside my own window, I could 
just
sort of correct mouse movement, but this wouldn't really be of interest 
in

other environments within windows etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Limiting physical mouse movement to only horizontalor vertical axes

2011-01-04 Thread Jacob Kruger
Well, I think it would generally be either something along the lines of, for 
now I only want to move horizontally or vertically, but I suppose it could 
need/want to be changed sort of on-the-fly, but not too sure.


Could also be more along the lines of that if you're trying to move more 
vertically than horizontally, then it might work to just cut out the minor 
type of motion at all times so you'd always be moving literally either 
vertically, or horizontally depending/based on what seemed to be your 
primary intention as such.


Like said, not too important, but just something I was wondering about.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Tuesday, January 04, 2011 10:57 PM
Subject: Re: [Audyssey] Limiting physical mouse movement to only 
horizontalor vertical axes



I don't think there would be any problems.  I've made similar applications 
that alter the mouse's behavior in windows.  The only difficult issue would 
be telling the application that you wanted to switch to a different 
direction.  Intercepting the general key presses in windows would be tricky 
if you needed it to be done by pressing or holding certain keys.


One method I've done is to have the program automatically determine what 
you're trying to do.  If your first moments of mouse movement were moving 
vertically it would instantly lock you into vertical movement only.  Then 
once you stopped it would free you again just in case you wanted to pick a 
new direction next time.  I could also add audio cues to the movement in 
case you wanted to know if you're currently in the top 10% of the screen 
or something else like that.


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Re: [Audyssey] Audyssey babble report for All of 2010 part 2

2011-01-04 Thread Alfredo_The_Music_maker
It is a program for that I am sure of, or why would Jim insert the word, 
Audyssey himself? There is no way a person can keep track of these 
things, I think it i s part of Mailman, the program they use to make the 
lists and such.


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Re: [Audyssey] Audyssey babble report for All of 2010 part 2

2011-01-04 Thread Hayden Presley
Hi,
No, Jim developed that himself.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Sent: Tuesday, January 04, 2011 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for All of 2010 part 2

It is a program for that I am sure of, or why would Jim insert the word, 
Audyssey himself? There is no way a person can keep track of these 
things, I think it i s part of Mailman, the program they use to make the 
lists and such.

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Re: [Audyssey] Daytona and the Book of Gold

2011-01-04 Thread Hayden Presley
Hi Jeremy,
Hmmm...sounds cool; I'll be looking forward to this.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, January 04, 2011 12:52 PM
To: audyssey
Subject: [Audyssey] Daytona and the Book of Gold

I bring greetings from sandy Daytona beach in Florida!  As some of you know,
my holiday work schedule just about killed me so my wife and I are enjoying
a vacation to get away from things for a while.  During this time away I
don't have access to the files for my combat game but I did decide to work
on some stuff since I enjoy programming and I am on vacation after all!  lol
big_smile  Over the past few days I have been piecing together a little game
that I hope you will all enjoy.

I named the game after the beach since it is probably one of the only
accessible games partially programmed while sitting on the sand a stones
throw away from the ocean.  The game is centered around quick action,
memorization, and hand coordination skills... yes you heard that right, a
mouse or track pad will be required to play this game.  If you don't have a
mouse or track pad you can enjoy scrolling through the game's main menu I
suppose, but that seems a little boring to me.  hehe.

The story of the game is that you are an impoverished wizard who has come
across a spell capable of conjuring magical [gold] coins out of thin air!
Obviously such a spell would solve all of your troubles but the spell is
quite difficult.  Coins are easily created but they will simply turn in to
smoke and vanish unless the mystical gateway can be made stable with the
spell.  Speed and accuracy is the only way to stabilize the magic gateway
through its different stages (levels).  If you cast your spell too slowly it
will never become more stable than it currently is.

I am still working on the part of the game that teaches you how to draw the
various shapes.  Because that is a rather important part to the game, I
can't release it yet for you guys to try.  I managed to beat the game
earlier so I'm still excited!  After beating the game I felt confident
enough to record a demo of me playing through the first 4 levels.  All of
the voices you hear in the demo are from the game itself and not me talking
using the microphone.  The metallic sounds are made as I move the mouse into
different shapes.  What is cool is that each direction you move makes a
different noise so someone sitting beside you can actually tell which shape
you drew once they've been exposed to the game for a bit!  The voice on the
right is my character reading up to 3 shapes from the spell book that I must
draw next.  The voice to the left is just encouragement or warning depending
on how fast and accurate I currently am.  Each successful shape, in the
 right order, conjures more [gold] coins that can be heard falling to the
table.  Each successful shape makes its own sound as it casts and a central
voice announces its name.  Lastly, the music begins calm and becomes
increasingly dramatic as I get closer to reaching the next level of
stability for the gateway.  If I, for example, were at 90% and simply
stopped casting spells, my progress would slowly drain until I was back at
0%.  I won't drop below the last level I reached, but it means I am farther
away from unlocking the next level.  Hopefully that makes sense and shows
that speed is what is important in this game.  Oh I almost forgot, you'll
also hear the occasional buzz sound that indicates I failed to draw any
shape properly.  If I wasn't accurate enough with my shape it won't count.
I am not penalized by drawing a wrong shape, but obviously I wasted valuable
time and more of my coins drained away.

www.kaldobsky.com/audiogames/daytona.wma
(I hope you can all open this recording format, it is the default windows 7
recorder saves as)

You can follow along with the development of the game on the Audiogames.net
forum.  I hope to have a working beta version posted soon.  Here is the
official thread
http://forum.audiogames.net/viewtopic.php?id=4595

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Hayden Presley
Hi Thomas,
Not to get too off topic but you summarized it rather well. I've found
countless times that JAWS just won't unload, and I get one of those stupid
error dialogs which I obviously can't get to without a Screenreader. So I
end up restarting my computer.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 04, 2011 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Hi Liam,

Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customers for years
to unload their screen reader or put it to sleep when running game x.
That's because they know Jaws especially causes games to lock up and
doesn't work well with DirectInput. Now, why would a developer turn
around and try to use the Jaws API for speech output knowing full well
that combo is technically going to be a desaster. I don't know how
many VI users out there use Jaws, who don't know a thing about
programming, want support for Jaws built in it still doesn't make it
the right thing to do from a stability and best practices point of
view. For that reason I'm firmly against adding direct support for
Jaws in my games. The only way I might even consider such a thing is
if every single Jaws user called up Freedom Science Fiction and
screamed at them to fix their piece of junk screen reader.

Cheers!


On 1/4/11, Liam Erven liamer...@gmail.com wrote:
 That is the wrong attitude to take. Whether or not you care for a
particular
 screen reader, if your potenetial customers are using it, then you have an
 obligation to support it.  I personally do not use NVDA or care very much
 for it, but when bgt eventually gets screen reader support I will support
it
 if my games end up using screen readers for any sort of speech output.


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai

Greetings Philip.

I do see your point about Direct Input and JAWS conflicts. I have, however, 
managed to make plenty of games that call for Jaws to be asleep to work with 
it awake, simply by forcing certain keys to bypass their script routines. I 
can play Shades of Doom and the like with JAWS running with but a few tweaks 
to the Jaws scripts.


I concur that Jaws output wouldn't necessarily be the best for every 
occasion, but in a turn-by-turn game such as ADOM or Nethack, Jaws output 
wouldn't necessarily need to be timed. One would take his turn, receive 
speech output about the result, then continue the process.


If you elect not to implement it, that is definitely fine, it is by no means 
a necessity. I was but curious about the viability of such API support.


Kai

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 03, 2011 11:50 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hello Kai,

My main issue with this is not how to implement the functionality, that is 
simple enough. Rather it is the fact that jaws, as the only screen reader 
in the bunch as far as I'm aware, blocks keyboard input when DirectInput 
is being used. I need to use DirectInput for keypresses in BGT as it is by 
far the fastest and most reliable way to work with the keyboard on 
Windows. So this leaves me with a bit of a problem. If Jaws is running, 
the screen reader API calls would work fine but the keyboard wouldn't. If 
Jaws is shut down or put to sleep, the API calls would not work but the 
keyboard would. Do you see the problem?


Feel free to get on the forum with this discussion and we will see what 
some other users there think.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 12:02 AM
Subject: [Audyssey] BGT and Screen Reader API's


Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 
200

times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai

Greetings Valiant.

I tend to dislike pre-recorded speech systems. Although they do deliver the 
highest naturality, they're also the slowest and least configurable (someone 
records the lines, you're stuck with the rate they chose to record at). SAPI 
also doesn't fair very well when sped up; speech becomes very choppy and 
unattractive. It's for these reasons that I oft prefer Eloquence over SAPI 
and the like. If only Espeaks sounded better, or that Eloquence / Via Voice 
were available in SAPI 5 format...


Kai

- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi.
There is a high quality prerecorded voiceover system in the works that may 
or may not be implemented into bgt. If not, it'll be available elsewhere. 
For the most part, it is not practical to include screen readers in audio 
game's output. JAWS isn't the only screen reader with the keyboard 
problems. These problems aren't an indication of bad quality drivers. It 
just means the screen reader has access to the keyboard at as low a level 
as the game and is intercepting it for it's own use. NVDA has been 
specifically constructed so as not to present this problem. Other screen 
readers pass on the keystrokes, but introduce delays as the reader 
attempts to do what it has been programmed to do with the arrow keys, but 
still passes on the orriginal functionality. A good way to get around the 
problem is to use something other than the arrow keys, but then if the 
reader is set to echo keypresses, it can be annoying if the screen reader 
is trying to speak a key when you have that key held down.


It could be that sometime there will be a good use for a screen reader in 
a BGT based application, but for the time being, I think screen reader 
support is pointless. Developers should probably either use SAPI, or use 
recorded voiceovers.


On 1/3/2011 6:02 PM, Kai wrote:

Greetings list.

anyone know if BGT has any provisions for interacting with the various 
screen reader API's? I would, for instance, like to replace a lot of the 
SAPI TTS events with direct Jaws speech output, since Eloquence is about 
200 times faster than SaPI.


If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Hayden Presley
Hi,
Wow...are you serious? Those tend to have the best quality of all systems;
plus I find that rate makes a lot less of a difference with human voices.
Trust me; you'll always get better quality games (imho) with recorded
speech.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Greetings Valiant.

I tend to dislike pre-recorded speech systems. Although they do deliver the 
highest naturality, they're also the slowest and least configurable (someone

records the lines, you're stuck with the rate they chose to record at). SAPI

also doesn't fair very well when sped up; speech becomes very choppy and 
unattractive. It's for these reasons that I oft prefer Eloquence over SAPI 
and the like. If only Espeaks sounded better, or that Eloquence / Via Voice 
were available in SAPI 5 format...

Kai

- Original Message - 
From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


 Hi.
 There is a high quality prerecorded voiceover system in the works that may

 or may not be implemented into bgt. If not, it'll be available elsewhere. 
 For the most part, it is not practical to include screen readers in audio 
 game's output. JAWS isn't the only screen reader with the keyboard 
 problems. These problems aren't an indication of bad quality drivers. It 
 just means the screen reader has access to the keyboard at as low a level 
 as the game and is intercepting it for it's own use. NVDA has been 
 specifically constructed so as not to present this problem. Other screen 
 readers pass on the keystrokes, but introduce delays as the reader 
 attempts to do what it has been programmed to do with the arrow keys, but 
 still passes on the orriginal functionality. A good way to get around the 
 problem is to use something other than the arrow keys, but then if the 
 reader is set to echo keypresses, it can be annoying if the screen reader 
 is trying to speak a key when you have that key held down.

 It could be that sometime there will be a good use for a screen reader in 
 a BGT based application, but for the time being, I think screen reader 
 support is pointless. Developers should probably either use SAPI, or use 
 recorded voiceovers.

 On 1/3/2011 6:02 PM, Kai wrote:
 Greetings list.

 anyone know if BGT has any provisions for interacting with the various 
 screen reader API's? I would, for instance, like to replace a lot of the 
 SAPI TTS events with direct Jaws speech output, since Eloquence is about 
 200 times faster than SaPI.

 If not, anyone know if this will be slated for a future release?

 Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai
I believe that I did say games with pre-recorded voices did usually have the 
highest quality, just the least configurability.
And the quality of the game is, in my opinion, hardly dictated by the medium 
of dictation; someone could make a guess-the-number game with top-of-the 
tier professional actors and actresses, full ensembles, and the works, and 
it'll still be a boring guess the number game. conversely, someone could 
make a game with poorly recorded speech, or speech reliant on espeaks, 
slightly low-quality sound effects, but if their game is in-depth, full of 
detail and replayability, that game will ultimately be more enjoyable. Audio 
quality, while important, is not the fulcrum of a game's value or quality.


Kai

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 04, 2011 7:44 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi,
Wow...are you serious? Those tend to have the best quality of all systems;
plus I find that rate makes a lot less of a difference with human voices.
Trust me; you'll always get better quality games (imho) with recorded
speech.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Greetings Valiant.

I tend to dislike pre-recorded speech systems. Although they do deliver 
the
highest naturality, they're also the slowest and least configurable 
(someone


records the lines, you're stuck with the rate they chose to record at). 
SAPI


also doesn't fair very well when sped up; speech becomes very choppy and
unattractive. It's for these reasons that I oft prefer Eloquence over SAPI
and the like. If only Espeaks sounded better, or that Eloquence / Via 
Voice

were available in SAPI 5 format...

Kai

- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's



Hi.
There is a high quality prerecorded voiceover system in the works that 
may



or may not be implemented into bgt. If not, it'll be available elsewhere.
For the most part, it is not practical to include screen readers in audio
game's output. JAWS isn't the only screen reader with the keyboard
problems. These problems aren't an indication of bad quality drivers. It
just means the screen reader has access to the keyboard at as low a level
as the game and is intercepting it for it's own use. NVDA has been
specifically constructed so as not to present this problem. Other screen
readers pass on the keystrokes, but introduce delays as the reader
attempts to do what it has been programmed to do with the arrow keys, but
still passes on the orriginal functionality. A good way to get around the
problem is to use something other than the arrow keys, but then if the
reader is set to echo keypresses, it can be annoying if the screen reader
is trying to speak a key when you have that key held down.

It could be that sometime there will be a good use for a screen reader in
a BGT based application, but for the time being, I think screen reader
support is pointless. Developers should probably either use SAPI, or use
recorded voiceovers.

On 1/3/2011 6:02 PM, Kai wrote:

Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about
200 times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Hayden Presley
Hi,
I was, in this case, only referring to audio quality; you are most
definitely correct when you say that you could have a game with
top-of-the-line sounds and it still be incredibly boring.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 10:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

I believe that I did say games with pre-recorded voices did usually have the

highest quality, just the least configurability.
And the quality of the game is, in my opinion, hardly dictated by the medium

of dictation; someone could make a guess-the-number game with top-of-the 
tier professional actors and actresses, full ensembles, and the works, and 
it'll still be a boring guess the number game. conversely, someone could 
make a game with poorly recorded speech, or speech reliant on espeaks, 
slightly low-quality sound effects, but if their game is in-depth, full of 
detail and replayability, that game will ultimately be more enjoyable. Audio

quality, while important, is not the fulcrum of a game's value or quality.

Kai

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 04, 2011 7:44 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


 Hi,
 Wow...are you serious? Those tend to have the best quality of all systems;
 plus I find that rate makes a lot less of a difference with human voices.
 Trust me; you'll always get better quality games (imho) with recorded
 speech.

 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kai
 Sent: Tuesday, January 04, 2011 9:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BGT and Screen Reader API's

 Greetings Valiant.

 I tend to dislike pre-recorded speech systems. Although they do deliver 
 the
 highest naturality, they're also the slowest and least configurable 
 (someone

 records the lines, you're stuck with the rate they chose to record at). 
 SAPI

 also doesn't fair very well when sped up; speech becomes very choppy and
 unattractive. It's for these reasons that I oft prefer Eloquence over SAPI
 and the like. If only Espeaks sounded better, or that Eloquence / Via 
 Voice
 were available in SAPI 5 format...

 Kai

 - Original Message - 
 From: Valiant8086 valiant8...@lavabit.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 04, 2011 1:25 PM
 Subject: Re: [Audyssey] BGT and Screen Reader API's


 Hi.
 There is a high quality prerecorded voiceover system in the works that 
 may

 or may not be implemented into bgt. If not, it'll be available elsewhere.
 For the most part, it is not practical to include screen readers in audio
 game's output. JAWS isn't the only screen reader with the keyboard
 problems. These problems aren't an indication of bad quality drivers. It
 just means the screen reader has access to the keyboard at as low a level
 as the game and is intercepting it for it's own use. NVDA has been
 specifically constructed so as not to present this problem. Other screen
 readers pass on the keystrokes, but introduce delays as the reader
 attempts to do what it has been programmed to do with the arrow keys, but
 still passes on the orriginal functionality. A good way to get around the
 problem is to use something other than the arrow keys, but then if the
 reader is set to echo keypresses, it can be annoying if the screen reader
 is trying to speak a key when you have that key held down.

 It could be that sometime there will be a good use for a screen reader in
 a BGT based application, but for the time being, I think screen reader
 support is pointless. Developers should probably either use SAPI, or use
 recorded voiceovers.

 On 1/3/2011 6:02 PM, Kai wrote:
 Greetings list.

 anyone know if BGT has any provisions for interacting with the various
 screen reader API's? I would, for instance, like to replace a lot of the
 SAPI TTS events with direct Jaws speech output, since Eloquence is about
 200 times faster than SaPI.

 If not, anyone know if this will be slated for a future release?

 Kai


 ---
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 gamers-unsubscr...@audyssey.org.
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Hayden,

I hear you there. Some games like Q9 are fantastic with actual human
speech rather than Sapi or Eloquence. Personally, I think Eloquence
sounds terrible, and other than the fact it is fast/responsive I would
never even use the thing. I hate that voice with a passion, and never
willingly use it with a game. I think someone is a bit insane to want
to use it in games over actual human speech.

Smile.


On 1/4/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Wow...are you serious? Those tend to have the best quality of all systems;
 plus I find that rate makes a lot less of a difference with human voices.
 Trust me; you'll always get better quality games (imho) with recorded
 speech.

 Best Regards,
 Hayden

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Thomas Ward
Hi Kai,

Well, I don't think anyone is arguing with you on those points.
However, I will say for me personally if I load a game the last thing
I want to hear is something like Eloquence or ESpeak come up. No
matter how good or involving the quality of the game is the speech
will get on my nerves big time and will not make a great impression on
me. That's actually one reason I can't get in to the RS client for
Linux. It uses ESpeak, only ESpeak, for speech output, and I think it
sounds like crap. Since there are plenty of better sounding voices out
there like the ATT voices, Cepstral voices, etc give me one of those
and I'll enjoy the games far better.

Cheers!


On 1/4/11, Kai kaixi...@sbcglobal.net wrote:
 I believe that I did say games with pre-recorded voices did usually have the
 highest quality, just the least configurability.
 And the quality of the game is, in my opinion, hardly dictated by the medium
 of dictation; someone could make a guess-the-number game with top-of-the
 tier professional actors and actresses, full ensembles, and the works, and
 it'll still be a boring guess the number game. conversely, someone could
 make a game with poorly recorded speech, or speech reliant on espeaks,
 slightly low-quality sound effects, but if their game is in-depth, full of
 detail and replayability, that game will ultimately be more enjoyable. Audio
 quality, while important, is not the fulcrum of a game's value or quality.

 Kai

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Re: [Audyssey] Very frustrated, please help!

2011-01-04 Thread Thomas Ward
Hi Ryan,

Sigh..It is not a matter of anyone unwilling to help you. It is just
that none of us know how to help you. I happen to have all the VB 6
components installed on a Windows 7 Pro machine, and guess what?

I downloaded and installed a couple of Robert's games and they gave me
the exact same problem. So how can I help you when I don't even know
what the problem is exactly myself?

 I happen to know Visual Basic 6 software is extremely old, and there
are a lot of apps like this with no backwards legacy support  in
Windows 7. Bottom line, the games are too old, and I don't really have
a desire to bust my brains out trying to get it working. Perhaps you
should e-mail Robert and tell him to get with this century, upgrade to
VB .NET 2008 or something like that, and stop developing using Windows
98 era software and programming languages.

Cheers!


On 1/4/11, Ryan Conroy staindadd...@juno.com wrote:
 So no one's going to help me? There's got to be one person on this list that
 could shed some light on this matter. Someone to show me where to download
 the files I need, or whatever. Maybe someone knows how to contact Robert
 Betz, or maybe someone knows why the game is acting like this.



 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Very frustrated, please help!
 Date: Sun, 2 Jan 2011 18:16:17 -0500

 Hi Ryan,

 First, I don't know if you are aware of this but Microsoft completely
 dropped support for Visual Basic 6 and earlier in Windows 7. As a
 result if you want to play the games like Robert's games, which were
 written in Visual Basic 6, you have to install the full Visual Basic 6
 runtime. You also need the Visual Basic 6 components for DirectX 8
 which also do not ship with DirectX 9 and do not ship with the Visual
 Basic runtime. The easiest way to get these components installed is to
 install Jim Kitchen's Winkit setup program that givews you most of the
 Windows 9x and XP backward compatibility libraries for Visual Basic.

 HTH


 On 1/2/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 This is like the third time I've written on this issue, but I'm not sure
 if
 my messages are getting through or not. With that said, I figured I'd try
 one more time.
 I just downloaded all of the accessible games from Robert Betz, and I
 actually bought two of them. I can not get them to run no matter what I
 do.
 When I click on the icon in my start menu/desktop, nothing happens.
 Nothing
 at all. No errors, nothing on the screen, and it just won't start. I've
 been
 at the computer for two days trying to figure out why these won't start,
 and
 I'm getting really annoyed. I'm running Windows 7 32 bit.
 Another thing that is very frustrating is that I actually got them working
 for a second. If I had just left things alone, they'd probably still be
 working, but I had to go and mess with things. I learned my lesson. lol I
 think I downloaded a runtime library that I needed for the games to work,
 but then they stopped working.
 Does anyone have any idea on what I can do? I really want to play these
 games, and while I know there are other versions of Battleship for
 example,
 I really would like the ones from Robert Betz.
 Lastly, he has a new website. The address is below:
 http://www.gamesforblind.com/default.htm
 If anyone can get back to me with some help, anything, I'd really
 appreciate
 it.
 Thanks,
 Ryan

 
 Refinance Rates at 2.8%
 $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote
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Re: [Audyssey] Very frustrated, please help!

2011-01-04 Thread Thomas Ward
Hi,

Go to Microsoft.com/downloads and enter Visual Basic 6 or something
like that in the bing search box.  I don't know if they are still
available for download or not, since Visual Basic 6 is no longer
officially supported, but it is worth a try. If they don't have it try
google.com. I'm somebody somewhere still has what you need posted.

On 1/2/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom,

 I have the kitchensinc folder installed, and still nothing. Can you direct
 me to a place where I can get these files? I'm sure you know more about this
 then I do. lol

 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Very frustrated, please help!
 Date: Sun, 2 Jan 2011 18:16:17 -0500

 Hi Ryan,

 First, I don't know if you are aware of this but Microsoft completely
 dropped support for Visual Basic 6 and earlier in Windows 7. As a
 result if you want to play the games like Robert's games, which were
 written in Visual Basic 6, you have to install the full Visual Basic 6
 runtime. You also need the Visual Basic 6 components for DirectX 8
 which also do not ship with DirectX 9 and do not ship with the Visual
 Basic runtime. The easiest way to get these components installed is to
 install Jim Kitchen's Winkit setup program that givews you most of the
 Windows 9x and XP backward compatibility libraries for Visual Basic.

 HTH


 On 1/2/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 This is like the third time I've written on this issue, but I'm not sure
 if
 my messages are getting through or not. With that said, I figured I'd try
 one more time.
 I just downloaded all of the accessible games from Robert Betz, and I
 actually bought two of them. I can not get them to run no matter what I
 do.
 When I click on the icon in my start menu/desktop, nothing happens.
 Nothing
 at all. No errors, nothing on the screen, and it just won't start. I've
 been
 at the computer for two days trying to figure out why these won't start,
 and
 I'm getting really annoyed. I'm running Windows 7 32 bit.
 Another thing that is very frustrating is that I actually got them working
 for a second. If I had just left things alone, they'd probably still be
 working, but I had to go and mess with things. I learned my lesson. lol I
 think I downloaded a runtime library that I needed for the games to work,
 but then they stopped working.
 Does anyone have any idea on what I can do? I really want to play these
 games, and while I know there are other versions of Battleship for
 example,
 I really would like the ones from Robert Betz.
 Lastly, he has a new website. The address is below:
 http://www.gamesforblind.com/default.htm
 If anyone can get back to me with some help, anything, I'd really
 appreciate
 it.
 Thanks,
 Ryan

 
 Refinance Rates at 2.8%
 $160,000 Mortgage $434/mo. No Hidden Fees- 3.1% APR! Get a Free Quote
 http://thirdpartyoffers.juno.com/TGL3131/4d20d6179828a83d55st01vuc

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[Audyssey] zany touch

2011-01-04 Thread michael barnes
hey zany touch is accessible for the blind on the iphone. but here is a 
quick question
when i select the game level how do i select my level after shuting off 
voice over? the reason i ask is because when i shut it down after i 
select the level the game begins


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Re: [Audyssey] zany touch

2011-01-04 Thread Ian McNamara
you can't celect your level with out voice over as you need voice over to read 
the buttons. loving the games for the ipod touch there fantastic. 

Ian McNamara
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Re: [Audyssey] zany touch

2011-01-04 Thread michael barnes
well after i went to play with it some more i figure it out. what i got 
to do is select my level then while she say get ready that is the time 
for me to shut it down i mean right after i select the level. i got 136 
points but how long do you have to play for the game to end.


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Re: [Audyssey] zany touch

2011-01-04 Thread Ian McNamara
yep that's what i do to. i hae not got to the ned so not exactly sure i got 51 
so far but getting better. i also love popasangrey smack me flipit and aurifi. 

Ian McNamara
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Re: [Audyssey] Very frustrated, please help!

2011-01-04 Thread Ryan Conroy
Hi Tom,

The thing that is really bothering me is that I got them working before. It was 
only for like a minute, but they were working. I had to be dumb and go move a 
file, and then they stopped working again.
Contacting Robert is a great idea, but as I've said before, there's no contact 
information on his page, or in the order form.
I bought two of these games for like 25 bucks. I'm not happy; I was, but now 
that they don't work again... I don't know what to do.



-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Very frustrated, please help!
Date: Wed, 5 Jan 2011 00:00:05 -0500

Hi Ryan,

Sigh..It is not a matter of anyone unwilling to help you. It is just
that none of us know how to help you. I happen to have all the VB 6
components installed on a Windows 7 Pro machine, and guess what?

I downloaded and installed a couple of Robert's games and they gave me
the exact same problem. So how can I help you when I don't even know
what the problem is exactly myself?

 I happen to know Visual Basic 6 software is extremely old, and there
are a lot of apps like this with no backwards legacy support  in
Windows 7. Bottom line, the games are too old, and I don't really have
a desire to bust my brains out trying to get it working. Perhaps you
should e-mail Robert and tell him to get with this century, upgrade to
VB .NET 2008 or something like that, and stop developing using Windows
98 era software and programming languages.

Cheers!


On 1/4/11, Ryan Conroy staindadd...@juno.com wrote:
 So no one's going to help me? There's got to be one person on this list that
 could shed some light on this matter. Someone to show me where to download
 the files I need, or whatever. Maybe someone knows how to contact Robert
 Betz, or maybe someone knows why the game is acting like this.



 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Very frustrated, please help!
 Date: Sun, 2 Jan 2011 18:16:17 -0500

 Hi Ryan,

 First, I don't know if you are aware of this but Microsoft completely
 dropped support for Visual Basic 6 and earlier in Windows 7. As a
 result if you want to play the games like Robert's games, which were
 written in Visual Basic 6, you have to install the full Visual Basic 6
 runtime. You also need the Visual Basic 6 components for DirectX 8
 which also do not ship with DirectX 9 and do not ship with the Visual
 Basic runtime. The easiest way to get these components installed is to
 install Jim Kitchen's Winkit setup program that givews you most of the
 Windows 9x and XP backward compatibility libraries for Visual Basic.

 HTH


 On 1/2/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 This is like the third time I've written on this issue, but I'm not sure
 if
 my messages are getting through or not. With that said, I figured I'd try
 one more time.
 I just downloaded all of the accessible games from Robert Betz, and I
 actually bought two of them. I can not get them to run no matter what I
 do.
 When I click on the icon in my start menu/desktop, nothing happens.
 Nothing
 at all. No errors, nothing on the screen, and it just won't start. I've
 been
 at the computer for two days trying to figure out why these won't start,
 and
 I'm getting really annoyed. I'm running Windows 7 32 bit.
 Another thing that is very frustrating is that I actually got them working
 for a second. If I had just left things alone, they'd probably still be
 working, but I had to go and mess with things. I learned my lesson. lol I
 think I downloaded a runtime library that I needed for the games to work,
 but then they stopped working.
 Does anyone have any idea on what I can do? I really want to play these
 games, and while I know there are other versions of Battleship for
 example,
 I really would like the ones from Robert Betz.
 Lastly, he has a new website. The address is below:
 http://www.gamesforblind.com/default.htm
 If anyone can get back to me with some help, anything, I'd really
 appreciate
 it.
 Thanks,
 Ryan

 
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