Re: [Audyssey] Types of RPG Games
Hello, What you are describing I would definitely purchase. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 5/5/2010 7:30 PM, Thomas Ward wrote: Hi Dark, As for your first point that is sadly all too true. Far too many of the web based gamebook style rpg adventures are nothing more than pvp stat grinders with little to kno story at all. I can't get interested in them any more than I do roguelikes that are basically walking around killing monsters all of the time. More than anything I want a game with some actual story and depth to it. Even games like Sryth, started out as a great story based gamebook type game, eventually just became another stat grinding game with some pvp elements to it. After that it just killed the game for me. I doubt I'm going to renew my subscription because of that fact. Then, we have the games like Kingdom of Loathing. To be honest I couldn't stand that game.Oh, some of the jokes are funny the first time you read them, but it really just turned me off in a hurry. I want something more serious and shall we say professionally done. For example, I haven't done a lot of table top DND roll playing, but what DND playing I have done was always fun and entertaining. What always drew me into the game was the story, the adventure, and the various characters in our party. The Forbidden Relms adventures were always cool because you could fight enemies such as the Drau and the Dergars which haven't shown up in any web based gamebook I've seen to date. Even in Entombed Elves are generally seen as one of the heroic races, and there is no mention of the dark elves, the Drau, from the Dungeons and Dragons games which would fit right into an underground dungeon like that. Same goes for the dark dwarve races like the Duergars that would be interesting to fight in Entombed. My rpg type game would include such races for a more in depth game world than we have had in audio or text based format to date. As to your second point I'd say a game like this would probably take three to five years to complete depending how much I worked on it in my free time. Keep in mind even Sryth took a couple of years before there was enough adventures etc to make it really worth paying for. I beleive the first paid adventure was the Stoneback Hill quest. At least a year or so before Sryth began making any money for the developer. Well into Sryth's development, and I'd likely be faced with a similar development sschedule. It takes time writing stories, playing each adventure, and debugging that style of game. It isn't like one game, but more like hundreds of smaller games rolled into one game. Which really takes time to produce. As to your question about sounds/music I didn't mean to indicate that this would be an all or nothing situation. I certainly could add some sounds and music for background ambience effects, probably add some combat sounds here and there, but I wouldn't necessarily want to buy hundreds of different sounds to have sounds for every item, creature, and area of the game. That would get extremely expensive after a while. More than people are willing to take in account at times. Finally, as for your last point I agree. One reason I'm writing this in C++ is to make it downloadable and so you don't have to be on the internet the entire time. You can save your games directly to your computer and back them up as needed. Since I now have licensed Streemway I could certainly use it to stream music, background ambience, and play some sounds as necessary. In that way it would be better than something like Sryth, but maybe not as audio packed as Entombed. I'm not sure how people would feel about that compromise. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Here are my thoughts, I think that text games are definitely awesome and despite all the new stuff out I think more people play them then you think. On Dragonrealms there are quite a few people on at all times. Now don't get me wrong, I love dragonrealms it's a very awesome text based game and I pay 14 bucks a month and I have 2 accounts so times that by 2 and I'm also thinking of upgrading tp premium which then I would be pay 40 bucks a month just for one account. But I think it's worth it because of all the stuff you can do on that game, you want bloody, gory, fantasy, real life, and more just play dragonrealms. But then again I keep going back to the sounds and whatnot games, this is my problem with text based games, their too repetitive. Basically I get tired of listen to constant streams of text and most of it repeats or otherwise, but that's pretty much my only problem with them. But with games like final fantasy and xeno gears/saga, I'm sorry but no matter what you do you won't compete with them. Xeno gears was a positively awesome game up to the point where the game I borrowed from my friend froze and I couldn't beat the last boss (I was very angry). And Final fantasy is pretty much the king of all rpgs for the time being. To compete with htem you would have to be a multi millionaire with staff and developers at hand. Just not possible, but a 2000 or 3000 dollar project I would support definitely, I would donate to you if you really decided to be serious about creating a game of that level. Personally, I find entombed a little to confining sometimes. Stuck in that dungeon and all, other then that it's a really awesome and fun game, and it's also the beginning of the new age of blind accessible rpgs in my opinion. So, if you wanna make it or decide you have my support, I can't wait til a game of that caliber comes out. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 04, 2010 11:59 PM To: Gamers Discussion list Subject: [Audyssey] Types of RPG Games Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using similar rules, classes, races, etc. While the game's story and map isn't yet complete it was going to have various towns, cities, forests, and dungeons to explore. However, over the past couple of months I am growing concerned that this style of game isn't something that would do well financially. Especially, since the release of Entombed. Basically, what I am aiming at is over the last few years graphical roll playing games like Final Fantasy and Xenogears have become hugely successful titles all but making the old text based interactive fiction systems that I personally like seam like a joke to most mainstream gamers. Now, I'm beginning to see the same thing happening more or less to the accessible games market as well. It is like why bother playing text based roguelike games like Nethack or ADOM when you can start up Entombed and wander around a dungeon doing basically the same thing complete with Sapi support, sounds, and music. I can't help but feel that Entombed has just raised the expectations of any new and future roll playing games to new heights. Its like who would pay $35 for a text only roll playing game when you can purchase Entombed for $40 which comes complete with sounds, music, Sapi support, etc. It makes the idea of writing and selling text only roll playing games seam laughable. So I can't help but feel like the time for text based games of any kind have just gone the way of the dinosaur. Earlier tonight when I was going through my e-mail there was a post from Michael on the Heroes of Ardania thread. He asked if the game came complete with sounds and music. That really got me thinking about my own project. It seams that justabout everyone now expects sounds, music, and if the player is sighted, killer graphics, to make a game worth their time. Otherwise the game is considered to be inferior to the games with graphics and sounds. So the question is how many of you still actually like text based games like me, and how many would be willing to pay for such a game? understand I'm not necessarily against games like Entombed, I could create something like that, of course, but I also have a good idea how financially and emotionally exhausting such a title would be to me personally. It would take ten times longer and be ten times harder to create just because I'd have to purchase more sound packs, license music, program all the extra code for sound, speech, menus, whatever. So I don't know that I'm up for anything that complicated at the moment, but I could do it if it were more financially successful. So I'd like to hear your thoughts. What do you
Re: [Audyssey] Types of RPG Games
hmmm well I wouldn't be prepaired to pay for a text only game. though right now your system would be ahead of entombed there is the expantion creation program thats coming out at some point but right now you have the field. Ofcause with the currency I need to choose what I buy, and that means I really need to decide if I want it and if its more of the same. or if its easier to borrow it or play it somewhere else, etc which is sometimes what I do. Though I wouldn't buy a text game I'd happily play it. the game books at ffproject have the site control the dice roles and other things. I probably wouldn't pay for that. even now entombed demo is not my full life and sometimes that can even bore me. a old style text game would rock maybe with a few sfx for events, battles, etc. no music, maybe some generic ambience for things though not to much to override speech. heck I'd even accept a tads html game like this. At 04:58 p.m. 5/05/2010, you wrote: Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using similar rules, classes, races, etc. While the game's story and map isn't yet complete it was going to have various towns, cities, forests, and dungeons to explore. However, over the past couple of months I am growing concerned that this style of game isn't something that would do well financially. Especially, since the release of Entombed. Basically, what I am aiming at is over the last few years graphical roll playing games like Final Fantasy and Xenogears have become hugely successful titles all but making the old text based interactive fiction systems that I personally like seam like a joke to most mainstream gamers. Now, I'm beginning to see the same thing happening more or less to the accessible games market as well. It is like why bother playing text based roguelike games like Nethack or ADOM when you can start up Entombed and wander around a dungeon doing basically the same thing complete with Sapi support, sounds, and music. I can't help but feel that Entombed has just raised the expectations of any new and future roll playing games to new heights. Its like who would pay $35 for a text only roll playing game when you can purchase Entombed for $40 which comes complete with sounds, music, Sapi support, etc. It makes the idea of writing and selling text only roll playing games seam laughable. So I can't help but feel like the time for text based games of any kind have just gone the way of the dinosaur. Earlier tonight when I was going through my e-mail there was a post from Michael on the Heroes of Ardania thread. He asked if the game came complete with sounds and music. That really got me thinking about my own project. It seams that justabout everyone now expects sounds, music, and if the player is sighted, killer graphics, to make a game worth their time. Otherwise the game is considered to be inferior to the games with graphics and sounds. So the question is how many of you still actually like text based games like me, and how many would be willing to pay for such a game? understand I'm not necessarily against games like Entombed, I could create something like that, of course, but I also have a good idea how financially and emotionally exhausting such a title would be to me personally. It would take ten times longer and be ten times harder to create just because I'd have to purchase more sound packs, license music, program all the extra code for sound, speech, menus, whatever. So I don't know that I'm up for anything that complicated at the moment, but I could do it if it were more financially successful. So I'd like to hear your thoughts. What do you expect, like, etc in a roll playing game for the computer? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
There really are two issues here Tom. The first concerns types of games, the second concerns resources. Currently, though the second to parts to final fantasy thirteen (which look more like films than games these days), are being released, it's equally true that for the first time sinse the 80's, both the fighting fantasy and Lone wolf Series are being republished along with various other original gamebooks which require you to make choices in text. In the literal sense these are interactive fiction, but there is no guess the verb or beat the parza type puzles, and no clunky engine, just sets of choices of actions to choose from, which is probably the easiest interface ever, and can be as immersive as any book. It's also very much worth remembering, that though there are literally thousands of text based role playing games online, I can count on the fingers of one hand, the ones that actually have some sort of real plot, story and exploration. The vast majority are very pvp orientated, have litle stratogy in combat, and end up as pure number crunchers, - and from what I've seen Muds go very much the same way. so, is a gamebook text game a completely dead genre? not in my book. the second point is about resources. Entombed is fantastic, but bare in mind that developement has taken literally two years of constant development, and that's taking into account the fact that Jason is an incredibly quick programmer. Even though you'll have Mota finished very soon, Considdering your committments to raceway, and any other projects you might start, how long would such a game take to develope? at least another two years, and possibly more. I'd personally much rather have some game than no game. Would I pay 35 usd for a text based game? yes, if it was immersive enough, deep enough and interesting enough, just as I'd be equally likely to read the book as see the film, and even more especially if it had updates, and extra quests and enough gameplay. As one other point though, I do wonder why it has to be an all or nothing approach. Smugglers 3 and 4, are text based games. They have stil graffic pictures and one or two animation sequences, but these are in no way necessary to gameplay (one reason they're so accessible). Yet, they have music and one or two sound effects. Why not a gamebook style adventure, with background music to each area to enhance the atmosphere? I don't imagine writing in one command to play a background track while a certain page or set of pages is being displayed as really so difficult, not like writing out objects in sterrio pan with sound events etc. It would also take advantage of the game being downloadable and single player rather than stuck online, even if it was essentially just an executable that ran html pages while playing sounds on the users machine. as a fan of game music, I'd deffinately! pay for something like that. Beware the grue! Dark. Look at the smugglers games from --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Michael, Ah, that's my entire point of my original message though. If I understand you correctly making the roll playing game in real time instead of turn based makes it more complex to create and is far more time consuming. Besides that it really goes against what gamebook style roll playing games stand for anyway. Gamebook roll playing games are more story oriented where roguelike rpg games are more action oriented. For example, Entombed is a roguelike type game. It starts out with the game's basic story, but once you enter the dungeon your only real goals are to buy and sell equipment, kill monsters, and try and find your way out of the dungeon. As stories go it is actually quite generic, and it isn't really like a series of smaller stories into one big story. Instead the game is fully centered around exploration and frequent combat. This style of game is totally different from a gamebook type of rpg adventure. Gamebook type rpg games are all about the continuing story of the hero or heroes in the game. It may contain hundreds and perhaps thousands of smaller stories that all tie into the main story. Everything is described in detail, and usually the game gives background history about a certain place or item. Much more than you get in a roguelike game. Here is an example of what I mean. You are standing at the edge of the Mystic Forest. Several of the trees look very old, and have turned black with age. As you gaze into the misty darkness beyond you know that this place has long believed to be haunted by evil spirits and the home of evil creatures. It is long said that any who dare enter the cursed forest shall never return. What would you like to do? As you can clearly see with this simple example above there is a lot more detail about the place you are about to enter. You can get much more information about how the place looks, some background history of the place, and really feel apart of the game's story. In fact, most of the game reads like a good book or ongoing story without constant action and adventure all of the time. That way you can really get detail and read it as an interactive story. With roguelike games you don't get this kind of detail or story. Instead you would be placed in the Mystic Forest with the freedom to walk around killing monsters and battling evil races, but what fun is that without the detail and background story? That's the fundimental difference I think I am aiming for here. Oh, I like Entombed well enough, but it really lacks the story content for me. To me all you basically do is walk around, killing monsters, collecting weapons, and do more of the same. Where is the background story, hundreds of little adventures, and detailed descriptions of people, places, and things. It doesn't really have that, and for me the old text based roll playing games and interactive fiction games are thousands of times better than Entombed because they are story driven not action driven. Does that make sense? I first got introduced to roll playing games through table top rpg and honestly I still find it hundreds of times more enjoyable than the roguelike games out there. That's why I was thinking of something more text based initially. Smile. On 5/5/10, michael barnes c...@samobile.net wrote: well thomas what you would need to do is make a game will you are walking around towns and forrests and swamp. and have it will you go on different kind of task for people. you could also have it go through mountains and other stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I like text based, and for some of my sighted RPG playing friends, maybe a couple of static graphic implementations would also be good enough, and ambient music/sounds should be easy enough as well, but, honestly, pricing on that level isn't something would look into at this stage - think current exchange rate is around US$1 = ZAR7.60. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 6:58 AM Subject: [Audyssey] Types of RPG Games Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using similar rules, classes, races, etc. While the game's story and map isn't yet complete it was going to have various towns, cities, forests, and dungeons to explore. However, over the past couple of months I am growing concerned that this style of game isn't something that would do well financially. Especially, since the release of Entombed. Basically, what I am aiming at is over the last few years graphical roll playing games like Final Fantasy and Xenogears have become hugely successful titles all but making the old text based interactive fiction systems that I personally like seam like a joke to most mainstream gamers. Now, I'm beginning to see the same thing happening more or less to the accessible games market as well. It is like why bother playing text based roguelike games like Nethack or ADOM when you can start up Entombed and wander around a dungeon doing basically the same thing complete with Sapi support, sounds, and music. I can't help but feel that Entombed has just raised the expectations of any new and future roll playing games to new heights. Its like who would pay $35 for a text only roll playing game when you can purchase Entombed for $40 which comes complete with sounds, music, Sapi support, etc. It makes the idea of writing and selling text only roll playing games seam laughable. So I can't help but feel like the time for text based games of any kind have just gone the way of the dinosaur. Earlier tonight when I was going through my e-mail there was a post from Michael on the Heroes of Ardania thread. He asked if the game came complete with sounds and music. That really got me thinking about my own project. It seams that justabout everyone now expects sounds, music, and if the player is sighted, killer graphics, to make a game worth their time. Otherwise the game is considered to be inferior to the games with graphics and sounds. So the question is how many of you still actually like text based games like me, and how many would be willing to pay for such a game? understand I'm not necessarily against games like Entombed, I could create something like that, of course, but I also have a good idea how financially and emotionally exhausting such a title would be to me personally. It would take ten times longer and be ten times harder to create just because I'd have to purchase more sound packs, license music, program all the extra code for sound, speech, menus, whatever. So I don't know that I'm up for anything that complicated at the moment, but I could do it if it were more financially successful. So I'd like to hear your thoughts. What do you expect, like, etc in a roll playing game for the computer? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Sorry to be picky Thomas, but strictly speaking that distinction is a litle blurry when applied to rpg games. In it's interface, if not it's setting or mechanics, entombed is very much the same style as the modern standard of console rpgs. You wander around in real time, pick up objects, talk to characters etc, then a battle starts, and you enter turn based combat betwene your party and the monster party. Just to confuse things even further, there are some ascii roguelike display rpgs with all the trimmings, namely Adom, even though they use very much the same sort of interface as something like nethack, and much of the landscape is determined at random, even though there are fixed quests etc. Jason has actually said that one thing he'd eventually like to do is get entombed out of the dungeon. It's possible, now that the engine and core mechanics are set up, an entombed game with more plot, meaningful quests and number of settings and environments might be forthcoming in future, it's even possible something like that might be doable with the dungeon creator eventually. This isn't saying text based rpg games aren't a good thing, just a note that the boundaries aren't quite so clear cut, and indeed hopefully Entombed will eventually cross them. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 7:46 AM Subject: Re: [Audyssey] Types of RPG Games Hi Michael, Ah, that's my entire point of my original message though. If I understand you correctly making the roll playing game in real time instead of turn based makes it more complex to create and is far more time consuming. Besides that it really goes against what gamebook style roll playing games stand for anyway. Gamebook roll playing games are more story oriented where roguelike rpg games are more action oriented. For example, Entombed is a roguelike type game. It starts out with the game's basic story, but once you enter the dungeon your only real goals are to buy and sell equipment, kill monsters, and try and find your way out of the dungeon. As stories go it is actually quite generic, and it isn't really like a series of smaller stories into one big story. Instead the game is fully centered around exploration and frequent combat. This style of game is totally different from a gamebook type of rpg adventure. Gamebook type rpg games are all about the continuing story of the hero or heroes in the game. It may contain hundreds and perhaps thousands of smaller stories that all tie into the main story. Everything is described in detail, and usually the game gives background history about a certain place or item. Much more than you get in a roguelike game. Here is an example of what I mean. You are standing at the edge of the Mystic Forest. Several of the trees look very old, and have turned black with age. As you gaze into the misty darkness beyond you know that this place has long believed to be haunted by evil spirits and the home of evil creatures. It is long said that any who dare enter the cursed forest shall never return. What would you like to do? As you can clearly see with this simple example above there is a lot more detail about the place you are about to enter. You can get much more information about how the place looks, some background history of the place, and really feel apart of the game's story. In fact, most of the game reads like a good book or ongoing story without constant action and adventure all of the time. That way you can really get detail and read it as an interactive story. With roguelike games you don't get this kind of detail or story. Instead you would be placed in the Mystic Forest with the freedom to walk around killing monsters and battling evil races, but what fun is that without the detail and background story? That's the fundimental difference I think I am aiming for here. Oh, I like Entombed well enough, but it really lacks the story content for me. To me all you basically do is walk around, killing monsters, collecting weapons, and do more of the same. Where is the background story, hundreds of little adventures, and detailed descriptions of people, places, and things. It doesn't really have that, and for me the old text based roll playing games and interactive fiction games are thousands of times better than Entombed because they are story driven not action driven. Does that make sense? I first got introduced to roll playing games through table top rpg and honestly I still find it hundreds of times more enjoyable than the roguelike games out there. That's why I was thinking of something more text based initially. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman
Re: [Audyssey] Types of RPG Games
Hi Dark, As for your first point that is sadly all too true. Far too many of the web based gamebook style rpg adventures are nothing more than pvp stat grinders with little to kno story at all. I can't get interested in them any more than I do roguelikes that are basically walking around killing monsters all of the time. More than anything I want a game with some actual story and depth to it. Even games like Sryth, started out as a great story based gamebook type game, eventually just became another stat grinding game with some pvp elements to it. After that it just killed the game for me. I doubt I'm going to renew my subscription because of that fact. Then, we have the games like Kingdom of Loathing. To be honest I couldn't stand that game.Oh, some of the jokes are funny the first time you read them, but it really just turned me off in a hurry. I want something more serious and shall we say professionally done. For example, I haven't done a lot of table top DND roll playing, but what DND playing I have done was always fun and entertaining. What always drew me into the game was the story, the adventure, and the various characters in our party. The Forbidden Relms adventures were always cool because you could fight enemies such as the Drau and the Dergars which haven't shown up in any web based gamebook I've seen to date. Even in Entombed Elves are generally seen as one of the heroic races, and there is no mention of the dark elves, the Drau, from the Dungeons and Dragons games which would fit right into an underground dungeon like that. Same goes for the dark dwarve races like the Duergars that would be interesting to fight in Entombed. My rpg type game would include such races for a more in depth game world than we have had in audio or text based format to date. As to your second point I'd say a game like this would probably take three to five years to complete depending how much I worked on it in my free time. Keep in mind even Sryth took a couple of years before there was enough adventures etc to make it really worth paying for. I beleive the first paid adventure was the Stoneback Hill quest. At least a year or so before Sryth began making any money for the developer. Well into Sryth's development, and I'd likely be faced with a similar development sschedule. It takes time writing stories, playing each adventure, and debugging that style of game. It isn't like one game, but more like hundreds of smaller games rolled into one game. Which really takes time to produce. As to your question about sounds/music I didn't mean to indicate that this would be an all or nothing situation. I certainly could add some sounds and music for background ambience effects, probably add some combat sounds here and there, but I wouldn't necessarily want to buy hundreds of different sounds to have sounds for every item, creature, and area of the game. That would get extremely expensive after a while. More than people are willing to take in account at times. Finally, as for your last point I agree. One reason I'm writing this in C++ is to make it downloadable and so you don't have to be on the internet the entire time. You can save your games directly to your computer and back them up as needed. Since I now have licensed Streemway I could certainly use it to stream music, background ambience, and play some sounds as necessary. In that way it would be better than something like Sryth, but maybe not as audio packed as Entombed. I'm not sure how people would feel about that compromise. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Jacob, Pricing is always going to be a sticky issue for any game and game developer. For one thing if it takes me three to five years to complete a game like that I need to be financially supported for creating that game. If I license music it is up to the customers to pay the money it takes to properly license it. If I need sounds the customers have to come up with the money to properly license it. If it takes me x amount of time to write it I need to get paid for the time I work on it. Else I could be doing something else that makes real money instead of writing games for less than minimum wage. It is sadly cold reality, but if I can write ten small games and make money off of them then it is financially better than investing all that ttime and money into one very huge game. I've already learned that lesson from what I have gone through with Mysteries of the Ancients. However, that project also produced a game engine which I can use to create more games of a similar type with similar quality now for less than half the time it took to create that one game. On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote: I like text based, and for some of my sighted RPG playing friends, maybe a couple of static graphic implementations would also be good enough, and ambient music/sounds should be easy enough as well, but, honestly, pricing on that level isn't something would look into at this stage - think current exchange rate is around US$1 = ZAR7.60. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, That's exactly what i don't want. I really honestly hate the modern console rpg games, with a passion because after you get passed all the cool sounds and graphics all you are doing is walking around picking up items, talking to npc characters, and a few battles here and there. I can't get into any sort of real time rpg game for that reason. Frankly, I think they suck big time. Then again, I use to love games like the old Infocom type games where I typed commands and got textual descriptions of everything in the game I was playing. Sounds and music are alright, but aren't necessary in my opinion. As a result I'm beginning to feel like an old fart when it comes to rpg games. I hear about how Final Fantasy etc is absolutely great, my sighted friends love it, and mean while I am thinking to myself how much I totaly, absolutely, and utterally hate it under my breath. Oh, I like the music etc, but that game itself holds no particular interest for me at all. that's pretty much what happened with Entombed. The first week or two I played it, but after a while i grew extremely board with it and I find it very very boring. Guess it isn't my cup of tea. What I tend to like are games like Sryth before all the stat grinding and replayable adventures got introduced into the game. I use to play that game for hours upon hours without stopping, and loved it because of the depth of the stories, and how I felt like I was connected to the story and characters I encountered through game play. It didn't have sounds or music, but it captured my focus and attention so completely I couldn't quit. Now, though the author is adding to many ways to just stat grind, and offers items designed for people who are super human with skill points and armour far beyond what I've ever obtained, or let myself obtain as I often restarted chars just to go through it all again. I'd like to see something like that only in a simple downloadable pacckage. Smile. On 5/5/10, dark d...@xgam.org wrote: Sorry to be picky Thomas, but strictly speaking that distinction is a litle blurry when applied to rpg games. In it's interface, if not it's setting or mechanics, entombed is very much the same style as the modern standard of console rpgs. You wander around in real time, pick up objects, talk to characters etc, then a battle starts, and you enter turn based combat betwene your party and the monster party. Just to confuse things even further, there are some ascii roguelike display rpgs with all the trimmings, namely Adom, even though they use very much the same sort of interface as something like nethack, and much of the landscape is determined at random, even though there are fixed quests etc. Jason has actually said that one thing he'd eventually like to do is get entombed out of the dungeon. It's possible, now that the engine and core mechanics are set up, an entombed game with more plot, meaningful quests and number of settings and environments might be forthcoming in future, it's even possible something like that might be doable with the dungeon creator eventually. This isn't saying text based rpg games aren't a good thing, just a note that the boundaries aren't quite so clear cut, and indeed hopefully Entombed will eventually cross them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I know. Not saying your considerations etc. are wrong in any way. I do appreciate good/decent effort/time consumption/resource implementation, and this is also another reason why it's good to be able to try out something like a demo version first to help you decide if you want to purchase it We don't even get free water nowadays, and quality is better than quantity, and while I am only really meant to be involved in minimal amounts of recreational development, I do also understand development processes to a certain extent smile. Will just, lastly, also say that most online communities do include people from all around the world, the same way that, for example, your average vehicle you would buy to drive/ride is quite a bit more expensive in a third world country, partly due to target markets etc., and partly due to things like relative living/maintenance costs. For example, I bought my initial jaws screen reader package through a friend in the USA, for around 66% of the price it would have cost this side, and that's also partly due to the size of the target market this side, and recently got hold of an talking MP3 player for less than half the price the same standard/non-talking version would have cost me this side. This is all somewhat now off-topic - sorry. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:40 AM Subject: Re: [Audyssey] Types of RPG Games Hi Jacob, Pricing is always going to be a sticky issue for any game and game developer. For one thing if it takes me three to five years to complete a game like that I need to be financially supported for creating that game. If I license music it is up to the customers to pay the money it takes to properly license it. If I need sounds the customers have to come up with the money to properly license it. If it takes me x amount of time to write it I need to get paid for the time I work on it. Else I could be doing something else that makes real money instead of writing games for less than minimum wage. It is sadly cold reality, but if I can write ten small games and make money off of them then it is financially better than investing all that ttime and money into one very huge game. I've already learned that lesson from what I have gone through with Mysteries of the Ancients. However, that project also produced a game engine which I can use to create more games of a similar type with similar quality now for less than half the time it took to create that one game. On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote: I like text based, and for some of my sighted RPG playing friends, maybe a couple of static graphic implementations would also be good enough, and ambient music/sounds should be easy enough as well, but, honestly, pricing on that level isn't something would look into at this stage - think current exchange rate is around US$1 = ZAR7.60. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5086 (20100504) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I have two thoughts on the financial end. Firstly, as you said yourself, games like Sryth began free, then went into subscription. If the game was created in such a way as to be expandable, with downloadable content, then people could pay a constant subscription rather than one lump some payment. Pluss, then people can be assured of new stuff. I would also point out that 5 dollars a month for a year, in which new content was being produced is far better for everyone concerned, than 35 dollars for a stand alone game which gamers might be finished with in a month or so. We get a longer game, you get more cash, everybody wins! of course, expantion isn't the only option. you might for instance sell the game in packs, say $10 per thousand sections, stil, this would have the same effect,of having a progressive game which provides us with more content over time, and provides you with a steadier source of income. Look at Entombed. 40 usd from everyone for the stand alone game, then another 14 usd for the dungeon creator when it's released, again, we pay more than we would have for a stand alone game, but we get more too, pluss I'll be willing to bet that any other expantions Jason releases using the Entombed's basic engine and system will not be free though we'll be quite willing to pay (or at least I certainly will). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Tom. I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured my imagination so much when I played through it with a friend I even tried novelizing the thing! it has a distinct world, characters with back story, and a plot which is actually interesting! Of course, not all rpgs are that good, indeed I've heard many people who began with the original ff games complain that rpgs today are too cinimatic and big budgit affairs with no where near enough plot. I suppose though it's what you grew up with. I sat through the entirity of ff7, Xenogears and much of ff8 with a friend reading the text, just so that I could experience the story and world like watching a tv program. my first actual text rpg, in fact the first time I'd played an rpg which wasn't run by a human gm, was legend of the green Dragon in 2003, which was fun at the time simply because I'd not played something like that before, but I did grow board after a few months. That being said, I do remember spending almost a solid 36 hours awake in 2004 playing original Sryth, just because it was so fantastic to find a world like that I could explore. I suppose for me it's the exploration of a world, it's history and it's people which is important, and I'm largely indifferent to the medium. Entombed I stil very much enjoy for the reactive combat, unpredictability and the chance to physically explore a dungeon space with sounds and atmosphere, but I'm equally really looking forward to the upcoming gamebook from Chronicles of Arborell, a Murder of crows. Then again, the first game which really grabbed my attention was the graphical game turrican 2 on the amigar at the age of 8, which, though it's essentially a platform shooter not unlike the original Mega Man games with limited weapons and a basic lives system, had a sense of freedom and exploration that was staggering, sinse the levels were truly gigantic mazes, where you'd find yourself going in and out of ruined cities or caves, jumping across waterfalls or suddenly swimming in deep lakes, all in one level, in all directions, up down, forwards and back, not just trailing along left to right. (the fact that Turrican also had award winning and stil very fantastic music didn't hurt either). Equally though, I was read the hobbit by my dad at the age of 4, and was introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), so maybe for me that's where my love of exploration comes from, independent of what form it comes in. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Types of RPG Games
I might also point out this is something the better console rpgs do exceptionally well. My brother has been extoling to me the virtues of the system in ff13, with different characters all learning the same skills but in slightly different ways, and being able to go at different speeds in battle depending upon who you control at one time. For some reason though, this absolutely never! gets translated into brouser games, they just work on an incredibly boring direct damage system of whack whack whack (in fact some games like Warriors 2 and the recently mentioned heroes of diernia make the hole thing automated!). Interestingly enough, this is also something roguelikes like Angband pride themselves on, an interesting and reactive combat system, indeed one stratogy guide I read on Anband recommended not fighting many sorts of monsters at all and sneaking round them instead. Deffinately! I'd love to see a detailed system. Beware the grue! Dark. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters' abilities to overcome them reactively. Imho this is one thing Entombed does exceptionally well, though there is absolutely no reason this couldn't be done in text. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Types of RPG Games
interestingly enough Jacob, Entombed actually has an almost similar mechanic, as it incoorperates character size. For instance one rather amusing way of defeating the drake with a brawler, is to shrink it down, then grapple it! though ogres are large enough to grapple the drake without any shrinking being necessary. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:43 AM Subject: Re: [Audyssey] Types of RPG Games Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than just hitting things. For example, in one session of mutants and masterminds we were fighting an undead villain who could breathe toxic gas. My character, Silver night, a super hero in a battle sute, being one othe the group's main melee fighters obviously was in close combat. I then had the idea of smacking said villain in the chest and winding him, so that essentially he couldn't use his toxic breath! It's this sort of thinking I'd really like to see in an rpg game, not just equipping up your character and hitting fight, but actually taking into account who and what your fighting, and using your characters
Re: [Audyssey] Types of RPG Games
Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. On 5/5/10, dark d...@xgam.org wrote: interestingly enough Jacob, Entombed actually has an almost similar mechanic, as it incoorperates character size. For instance one rather amusing way of defeating the drake with a brawler, is to shrink it down, then grapple it! though ogres are large enough to grapple the drake without any shrinking being necessary. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:43 AM Subject: Re: [Audyssey] Types of RPG Games Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all
Re: [Audyssey] Types of RPG Games
I know - makes sense. Another thing meant to mention is that depending on your weapon you're making use of we also implement a sort of strike rank, so that something like a short sword would let you strike earlier in a combat round than a long sword/battle axe, but, obviously, then might do less damage unless you score a special hit, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:55 AM Subject: Re: [Audyssey] Types of RPG Games interestingly enough Jacob, Entombed actually has an almost similar mechanic, as it incoorperates character size. For instance one rather amusing way of defeating the drake with a brawler, is to shrink it down, then grapple it! though ogres are large enough to grapple the drake without any shrinking being necessary. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 9:43 AM Subject: Re: [Audyssey] Types of RPG Games Along the lines of specific battle tactics, my current RPG/runeQuest character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, so this past saturday when a form of amazonian viking warrioress entangled him with a form of bull whip, it was easy enough for him to disentangle himself/take the 'weapon' away from her. This was also an implementation of specific battle/fighting tactics, and I have quite a few weapons to choose from, and we definitely get to choose how we want to take on opponents/other characters. Think this sort of thing would be quite tricky to implement fully in a computer game, but would be definitely a good/nice thing. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 10:19 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try and attack from behind. Entombed is the only game I know of that gives you that kind of attack strategy and combat system. With Sryth it is pretty much a you hit him he hits you type of battle. That is definitely very boring and gets annoying after a while. I definitely have no interest in having that kind of combat system in the game. I think every character should be able to play to his/her strengths and try and attack an enemy where it might do the most good. The one thing Entombed has done has got me interested in developing a combat system that is far beyond what Sryth etc provides. Smile. On 5/5/10, dark d...@xgam.org wrote: I agree Tom, but actually i think if the game had music, that would change it significantly. As I said in my artical, music can do a lot for the game, particularly if it is well written and well suted to each game environment, eg, different towns, races or characters having different themes etc. Myself I absolutely love exploration in game, exploration of a world and it's history. I've certainly seen this in tabletop games but about the only online games I've seen such a world in are gamebook series like Project Aon or the Chronicles of arborell. Sryth originally looked at providing that sort of content, and indeed i was one of it's biggest fans, but frankly the gm has just got greedy. Rather than adding new areas, there are just increasing amounts of random events and listing competitions, who's only purpose seems to me to be to get people to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I actually believe the gm has gotten too greedy. I fully agree on Kingdom of loathing. I've tried the game a good few times, sinse it is a very deep game, but I just can't be motivated to switch on and play in order to beat up monsters wielding toilet plungers, particularly sinse the games' turn system means you only get a limited amount of play time, and thus must play for a while and then go back. One thing I will add though, is that I'm desperate for a game with actually interesting combat. This is imho one of Entombed's major strengths, it's not simply a case of you hit it, it hits you I've seen hundreds of games with really detailed equipment, buff, and skill systems (not the least being core exiles), where essentially you spend all the stratogy in the preparation for battle, and none in the actual battling. Certainly in tabletop games there are more options open to the players than
Re: [Audyssey] Types of RPG Games
I'd pay for a text based game. THey're fun if they have detailed descriptions, and if fighting, detailed fight descriptions. On May 5, 2010, at 12:58 AM, Thomas Ward wrote: Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using similar rules, classes, races, etc. While the game's story and map isn't yet complete it was going to have various towns, cities, forests, and dungeons to explore. However, over the past couple of months I am growing concerned that this style of game isn't something that would do well financially. Especially, since the release of Entombed. Basically, what I am aiming at is over the last few years graphical roll playing games like Final Fantasy and Xenogears have become hugely successful titles all but making the old text based interactive fiction systems that I personally like seam like a joke to most mainstream gamers. Now, I'm beginning to see the same thing happening more or less to the accessible games market as well. It is like why bother playing text based roguelike games like Nethack or ADOM when you can start up Entombed and wander around a dungeon doing basically the same thing complete with Sapi support, sounds, and music. I can't help but feel that Entombed has just raised the expectations of any new and future roll playing games to new heights. Its like who would pay $35 for a text only roll playing game when you can purchase Entombed for $40 which comes complete with sounds, music, Sapi support, etc. It makes the idea of writing and selling text only roll playing games seam laughable. So I can't help but feel like the time for text based games of any kind have just gone the way of the dinosaur. Earlier tonight when I was going through my e-mail there was a post from Michael on the Heroes of Ardania thread. He asked if the game came complete with sounds and music. That really got me thinking about my own project. It seams that justabout everyone now expects sounds, music, and if the player is sighted, killer graphics, to make a game worth their time. Otherwise the game is considered to be inferior to the games with graphics and sounds. So the question is how many of you still actually like text based games like me, and how many would be willing to pay for such a game? understand I'm not necessarily against games like Entombed, I could create something like that, of course, but I also have a good idea how financially and emotionally exhausting such a title would be to me personally. It would take ten times longer and be ten times harder to create just because I'd have to purchase more sound packs, license music, program all the extra code for sound, speech, menus, whatever. So I don't know that I'm up for anything that complicated at the moment, but I could do it if it were more financially successful. So I'd like to hear your thoughts. What do you expect, like, etc in a roll playing game for the computer? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Personally I'm a text gamer, and always will be, I'd probably pay for it, depending on the quality of the game, and such. On 5/5/10, Orin orin8...@gmail.com wrote: I'd pay for a text based game. THey're fun if they have detailed descriptions, and if fighting, detailed fight descriptions. On May 5, 2010, at 12:58 AM, Thomas Ward wrote: Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using similar rules, classes, races, etc. While the game's story and map isn't yet complete it was going to have various towns, cities, forests, and dungeons to explore. However, over the past couple of months I am growing concerned that this style of game isn't something that would do well financially. Especially, since the release of Entombed. Basically, what I am aiming at is over the last few years graphical roll playing games like Final Fantasy and Xenogears have become hugely successful titles all but making the old text based interactive fiction systems that I personally like seam like a joke to most mainstream gamers. Now, I'm beginning to see the same thing happening more or less to the accessible games market as well. It is like why bother playing text based roguelike games like Nethack or ADOM when you can start up Entombed and wander around a dungeon doing basically the same thing complete with Sapi support, sounds, and music. I can't help but feel that Entombed has just raised the expectations of any new and future roll playing games to new heights. Its like who would pay $35 for a text only roll playing game when you can purchase Entombed for $40 which comes complete with sounds, music, Sapi support, etc. It makes the idea of writing and selling text only roll playing games seam laughable. So I can't help but feel like the time for text based games of any kind have just gone the way of the dinosaur. Earlier tonight when I was going through my e-mail there was a post from Michael on the Heroes of Ardania thread. He asked if the game came complete with sounds and music. That really got me thinking about my own project. It seams that justabout everyone now expects sounds, music, and if the player is sighted, killer graphics, to make a game worth their time. Otherwise the game is considered to be inferior to the games with graphics and sounds. So the question is how many of you still actually like text based games like me, and how many would be willing to pay for such a game? understand I'm not necessarily against games like Entombed, I could create something like that, of course, but I also have a good idea how financially and emotionally exhausting such a title would be to me personally. It would take ten times longer and be ten times harder to create just because I'd have to purchase more sound packs, license music, program all the extra code for sound, speech, menus, whatever. So I don't know that I'm up for anything that complicated at the moment, but I could do it if it were more financially successful. So I'd like to hear your thoughts. What do you expect, like, etc in a roll playing game for the computer? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. On 5/5/10, dark d...@xgam.org wrote: Hi Tom. I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured my imagination so much when I played through it with a friend I even tried novelizing the thing! it has a distinct world, characters with back story, and a plot which is actually interesting! Of course, not all rpgs are that good, indeed I've heard many people who began with the original ff games complain that rpgs today are too cinimatic and big budgit affairs with no where near enough plot. I suppose though it's what you grew up with. I sat through the entirity of ff7, Xenogears and much of ff8 with a friend reading the text, just so that I could experience the story and world like watching a tv program. my first actual text rpg, in fact the first time I'd played an rpg which wasn't run by a human gm, was legend of the green Dragon in 2003, which was fun at the time simply because I'd not played something like that before, but I did grow board after a few months. That being said, I do remember spending almost a solid 36 hours awake in 2004 playing original Sryth, just because it was so fantastic to find a world like that I could explore. I suppose for me it's the exploration of a world, it's history and it's people which is important, and I'm largely indifferent to the medium. Entombed I stil very much enjoy for the reactive combat, unpredictability and the chance to physically explore a dungeon space with sounds and atmosphere, but I'm equally really looking forward to the upcoming gamebook from Chronicles of Arborell, a Murder of crows. Then again, the first game which really grabbed my attention was the graphical game turrican 2 on the amigar at the age of 8, which, though it's essentially a platform shooter not unlike the original Mega Man games with limited weapons and a basic lives system, had a sense of freedom and exploration that was staggering, sinse the levels were truly gigantic mazes, where you'd find yourself going in and out of ruined cities or caves, jumping across waterfalls or suddenly swimming in deep lakes, all in one level, in all directions, up down, forwards and back, not just trailing along left to right. (the fact that Turrican also had award winning and stil very fantastic music didn't hurt either). Equally though, I was read the hobbit by my dad at the age of 4, and was introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), so maybe for me that's where my love of exploration comes from, independent of what form it comes in. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the Ancients but it is the storyline I like more. I could have created it as a text adventure just as well and enjoyed it as much, but I knew a text adventure probably wouldn't be as apealing as a fast action side-scroller. So my view of this rpg game is similar. I am mor interested in exploring the world of Etherea and battling the goblins, ogres, demons, orcs, drau, and other evil character races than awesome sound effects and a good music track. Although, as people want music and sounds I suppose I can add a certain amount of that in with an on/off switch. Smile. On 5/5/10, Willem Venter dwill...@gmail.com wrote: Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I have in fairness heard people say it wasn't until the Snes that the final fantasy series really took off plot wise, in fact that from all the plots of early games I've seen, the limitations of the power of the machines basically meant they had as much plot as the average roguelike. i remember once my brother briefly playing nes zelda, I saw the introduction text and said the evil wizard gannon has knicked off with the princess and the tryforce, --- you must go through innumerable dungeons to stop him! My brothers' comment was wow! you read that screen really well! ;D. It was probably the time when I grew up, considdering my brother was an rpg freak, and ff7 was released when i was 14 in 1996, but it's the genre of games I've most wanted to play for the exploration of world, it's characters and back story, the chance to just wander around freely. In fact, when I've finished my phd, I am seriously considdering learning sufficient amounts of programming to create my own text rpg, though sinse this will probably take tuition and certainly will take time (judging my bgt experiments that's fairly certain), i can't do that and! write a seventy thousand word thesis without dying! Btw, please ignore the Xenogears novelization. It was really a training for me in how to write, and there's so much of it I now want to change it's unbelieveable! I stil love the plot, but not quite enough to read through about a thousand odd pages of my own drivel to fix it, much less write the other several thousand pages it'd take to actually finish the damnable thing! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 3:51 PM Subject: Re: [Audyssey] Types of RPG Games Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
I agree on the medium of a game being independent to it's quality or lack there of, however I will say music can actually help in terms of immersing the player to begin with, indeed quite often if a game has new music for a different environment or level, I much more feel that I've actually reached a different place and achieved something. I'm not saying a game must! have music, only that it can be an advantage in immersion and exploration, which is really what I play games for. Take Entombed. I've been asking for a bestiary or some form of monster description for quite a while, but thus far we haven't actually got one. That being said, the fact that different monsters sound! different does actually make you start to think your fighting something different, rather than just a set of generic put together parts and abilities. I stil would deffinately like a way to get the monsters described generally, but i think without the sound effects I wouldn't find entombed's monsters half as interesting, or actually feel I've got to a new floor or made any progress at all. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 4:00 PM Subject: Re: [Audyssey] Types of RPG Games Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the Ancients but it is the storyline I like more. I could have created it as a text adventure just as well and enjoyed it as much, but I knew a text adventure probably wouldn't be as apealing as a fast action side-scroller. So my view of this rpg game is similar. I am mor interested in exploring the world of Etherea and battling the goblins, ogres, demons, orcs, drau, and other evil character races than awesome sound effects and a good music track. Although, as people want music and sounds I suppose I can add a certain amount of that in with an on/off switch. Smile. On 5/5/10, Willem Venter dwill...@gmail.com wrote: Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi, Entombed is an rpg game. But I don't know any other. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 05 May 2010 16:13 To: Gamers Discussion list Subject: Re: [Audyssey] Types of RPG Games I agree on the medium of a game being independent to it's quality or lack there of, however I will say music can actually help in terms of immersing the player to begin with, indeed quite often if a game has new music for a different environment or level, I much more feel that I've actually reached a different place and achieved something. I'm not saying a game must! have music, only that it can be an advantage in immersion and exploration, which is really what I play games for. Take Entombed. I've been asking for a bestiary or some form of monster description for quite a while, but thus far we haven't actually got one. That being said, the fact that different monsters sound! different does actually make you start to think your fighting something different, rather than just a set of generic put together parts and abilities. I stil would deffinately like a way to get the monsters described generally, but i think without the sound effects I wouldn't find entombed's monsters half as interesting, or actually feel I've got to a new floor or made any progress at all. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 4:00 PM Subject: Re: [Audyssey] Types of RPG Games Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the Ancients but it is the storyline I like more. I could have created it as a text adventure just as well and enjoyed it as much, but I knew a text adventure probably wouldn't be as apealing as a fast action side-scroller. So my view of this rpg game is similar. I am mor interested in exploring the world of Etherea and battling the goblins, ogres, demons, orcs, drau, and other evil character races than awesome sound effects and a good music track. Although, as people want music and sounds I suppose I can add a certain amount of that in with an on/off switch. Smile. On 5/5/10, Willem Venter dwill...@gmail.com wrote: Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
, when did I claime that entombed wasn't an rpg game? heck, i wrote the entry on audiogames.net which very clearly states it is one. Btw, muhammed, while entombed is currently about the only full scale audio rpg, there are lots of text ones, --- -use the search archive feature on audiogames.net and you can have them displayed by genre. Beware the grue! Dark. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 05, 2010 4:25 PM Subject: Re: [Audyssey] Types of RPG Games Hi, Entombed is an rpg game. But I don't know any other. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 05 May 2010 16:13 To: Gamers Discussion list Subject: Re: [Audyssey] Types of RPG Games I agree on the medium of a game being independent to it's quality or lack there of, however I will say music can actually help in terms of immersing the player to begin with, indeed quite often if a game has new music for a different environment or level, I much more feel that I've actually reached a different place and achieved something. I'm not saying a game must! have music, only that it can be an advantage in immersion and exploration, which is really what I play games for. Take Entombed. I've been asking for a bestiary or some form of monster description for quite a while, but thus far we haven't actually got one. That being said, the fact that different monsters sound! different does actually make you start to think your fighting something different, rather than just a set of generic put together parts and abilities. I stil would deffinately like a way to get the monsters described generally, but i think without the sound effects I wouldn't find entombed's monsters half as interesting, or actually feel I've got to a new floor or made any progress at all. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 4:00 PM Subject: Re: [Audyssey] Types of RPG Games Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the Ancients but it is the storyline I like more. I could have created it as a text adventure just as well and enjoyed it as much, but I knew a text adventure probably wouldn't be as apealing as a fast action side-scroller. So my view of this rpg game is similar. I am mor interested in exploring the world of Etherea and battling the goblins, ogres, demons, orcs, drau, and other evil character races than awesome sound effects and a good music track. Although, as people want music and sounds I suppose I can add a certain amount of that in with an on/off switch. Smile. On 5/5/10, Willem Venter dwill...@gmail.com wrote: Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over games with very rich environments and 0 story. The games that last are those that are the most challenge to your mind without becoming silly, not the most spectacular. Many online games I used to love fell into this trap. So bottom line, people will play what they like, and it turns out those things people like the longest are the games that are complex because they are simple, like chess and cards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Types of RPG Games
There was actually only one Final Fantasy game for the NES, at least as far as the US goes. Final Fantay 2 and 3 were released for the NES but never in the US. What we know of as Final Fantasy 2 and 3 on the Super NES were actually 4 and 6. True we have Final Fantasy II officially available to us now thanks to several Final Fantasy collections, but to my knowledge the true Final Fantasy 3 has never seen a US release except perhaps for the Nintendo DS, and I'm not even entirely certain of that. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 8:51 AM Subject: Re: [Audyssey] Types of RPG Games Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. On 5/5/10, dark d...@xgam.org wrote: Hi Tom. I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured my imagination so much when I played through it with a friend I even tried novelizing the thing! it has a distinct world, characters with back story, and a plot which is actually interesting! Of course, not all rpgs are that good, indeed I've heard many people who began with the original ff games complain that rpgs today are too cinimatic and big budgit affairs with no where near enough plot. I suppose though it's what you grew up with. I sat through the entirity of ff7, Xenogears and much of ff8 with a friend reading the text, just so that I could experience the story and world like watching a tv program. my first actual text rpg, in fact the first time I'd played an rpg which wasn't run by a human gm, was legend of the green Dragon in 2003, which was fun at the time simply because I'd not played something like that before, but I did grow board after a few months. That being said, I do remember spending almost a solid 36 hours awake in 2004 playing original Sryth, just because it was so fantastic to find a world like that I could explore. I suppose for me it's the exploration of a world, it's history and it's people which is important, and I'm largely indifferent to the medium. Entombed I stil very much enjoy for the reactive combat, unpredictability and the chance to physically explore a dungeon space with sounds and atmosphere, but I'm equally really looking forward to the upcoming gamebook from Chronicles of Arborell, a Murder of crows. Then again, the first game which really grabbed my attention was the graphical game turrican 2 on the amigar at the age of 8, which, though it's essentially a platform shooter not unlike the original Mega Man games with limited weapons and a basic lives system, had a sense of freedom and exploration that was staggering, sinse the levels were truly gigantic mazes, where you'd find yourself going in and out of ruined cities or caves, jumping across waterfalls or suddenly swimming in deep lakes, all in one level, in all directions, up down, forwards and back, not just trailing along left to right. (the fact that Turrican also had award winning and stil very fantastic music didn't hurt either). Equally though, I was read the hobbit by my dad at the age of 4, and was introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), so maybe for me that's where my love of exploration comes from, independent of what form it comes in. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Types of RPG Games
I believe there is a ds release of ff 3, but as I said, from all I've heard, it was the snes installments where things really kicked off. Gamefaqs actually has a pretty good plot guide for ff4, hence why I'm familiar with it. Not up to the standard of 6 or 7 imho, and imho secret of mana had a better back story, but stil it's fun! Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 4:55 PM Subject: Re: [Audyssey] Types of RPG Games There was actually only one Final Fantasy game for the NES, at least as far as the US goes. Final Fantay 2 and 3 were released for the NES but never in the US. What we know of as Final Fantasy 2 and 3 on the Super NES were actually 4 and 6. True we have Final Fantasy II officially available to us now thanks to several Final Fantasy collections, but to my knowledge the true Final Fantasy 3 has never seen a US release except perhaps for the Nintendo DS, and I'm not even entirely certain of that. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 8:51 AM Subject: Re: [Audyssey] Types of RPG Games Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. On 5/5/10, dark d...@xgam.org wrote: Hi Tom. I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured my imagination so much when I played through it with a friend I even tried novelizing the thing! it has a distinct world, characters with back story, and a plot which is actually interesting! Of course, not all rpgs are that good, indeed I've heard many people who began with the original ff games complain that rpgs today are too cinimatic and big budgit affairs with no where near enough plot. I suppose though it's what you grew up with. I sat through the entirity of ff7, Xenogears and much of ff8 with a friend reading the text, just so that I could experience the story and world like watching a tv program. my first actual text rpg, in fact the first time I'd played an rpg which wasn't run by a human gm, was legend of the green Dragon in 2003, which was fun at the time simply because I'd not played something like that before, but I did grow board after a few months. That being said, I do remember spending almost a solid 36 hours awake in 2004 playing original Sryth, just because it was so fantastic to find a world like that I could explore. I suppose for me it's the exploration of a world, it's history and it's people which is important, and I'm largely indifferent to the medium. Entombed I stil very much enjoy for the reactive combat, unpredictability and the chance to physically explore a dungeon space with sounds and atmosphere, but I'm equally really looking forward to the upcoming gamebook from Chronicles of Arborell, a Murder of crows. Then again, the first game which really grabbed my attention was the graphical game turrican 2 on the amigar at the age of 8, which, though it's essentially a platform shooter not unlike the original Mega Man games with limited weapons and a basic lives system, had a sense of freedom and exploration that was staggering, sinse the levels were truly gigantic mazes, where you'd find yourself going in and out of ruined cities or caves, jumping across waterfalls or suddenly swimming in deep lakes, all in one level, in all directions, up down, forwards and back, not just trailing along left to right. (the fact that Turrican also had award winning and stil very fantastic music didn't hurt either). Equally though, I was read the hobbit by my dad at the age of 4, and was introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), so maybe for me that's where my love of exploration comes from, independent of what form it comes in. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Types of RPG Games
hey dark what someone can do if they make a text base rpg. is have voice acting and like you said have sound effect for different kind of things and have music. in the game there can have many areas to explore. and have different towns and villages and castles and dungeons and others lands to explore. the game could be like a full controll game but it a text game one last thing the game could let you talk to other people in the game such as villagers and do different task for them. and allow you to buy different kind stuff to use in battle and as you are walking around use items to do different stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
will thomas what i mean is have the story text base stuff but give the player many options to do stuff like go to town or go to the forrest. and when you are in the town you could have it give more options like go to shop or talk to people and if you have choose to talk to people it could give you options aswell like talk to a kid or talk to guard. and if you talk to someone they could give you task if you choose to do one. or you could get different items or have them team up with you. you see it would be a text base gaem but have the feel like real time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Mikle, If you really want a game like that, I'll suggest you'll have to create one by using BGT. You can find it at. www.blastbay.com But that's a game that I'm trying to trigger. And when I'm bothered, then I'll do it. Its going to be a dayly life game. Um, sorry not city attack, something elce. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 05 May 2010 18:30 To: gamers@audyssey.org Subject: Re: [Audyssey] Types of RPG Games will thomas what i mean is have the story text base stuff but give the player many options to do stuff like go to town or go to the forrest. and when you are in the town you could have it give more options like go to shop or talk to people and if you have choose to talk to people it could give you options aswell like talk to a kid or talk to guard. and if you talk to someone they could give you task if you choose to do one. or you could get different items or have them team up with you. you see it would be a text base gaem but have the feel like real time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hehehe well you could actually do that with dragonrealms and vipmud if you wanted to put the time and effort in to doing that, but that is a Mud so it's online. So you can actually talk to other real people too. Besides all the huge massive amount of stuff there is to do on that game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Wednesday, May 05, 2010 12:50 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Types of RPG Games Hi Mikle, If you really want a game like that, I'll suggest you'll have to create one by using BGT. You can find it at. www.blastbay.com But that's a game that I'm trying to trigger. And when I'm bothered, then I'll do it. Its going to be a dayly life game. Um, sorry not city attack, something elce. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 05 May 2010 18:30 To: gamers@audyssey.org Subject: Re: [Audyssey] Types of RPG Games will thomas what i mean is have the story text base stuff but give the player many options to do stuff like go to town or go to the forrest. and when you are in the town you could have it give more options like go to shop or talk to people and if you have choose to talk to people it could give you options aswell like talk to a kid or talk to guard. and if you talk to someone they could give you task if you choose to do one. or you could get different items or have them team up with you. you see it would be a text base gaem but have the feel like real time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Well Michael, that would be the plan, and indeed some of the better brouser games already allow you to explore different lands, talk to villagers etc, they just don't have music or even basic sfx. Beware the grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, May 05, 2010 6:21 PM Subject: Re: [Audyssey] Types of RPG Games hey dark what someone can do if they make a text base rpg. is have voice acting and like you said have sound effect for different kind of things and have music. in the game there can have many areas to explore. and have different towns and villages and castles and dungeons and others lands to explore. the game could be like a full controll game but it a text game one last thing the game could let you talk to other people in the game such as villagers and do different task for them. and allow you to buy different kind stuff to use in battle and as you are walking around use items to do different stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, Oh, that could be. As I said my experience with Final Fantasy was early on in the game's history, and by the time it got better I couldn't play it so could never get into it like everyone else could. By the time Final Fantasy 7 came along I was already getting into text adventures etc and loving them more than the big budget rpg games like Final Fantasy. As far as the Xenogears novelization goes I wasn't talking about your work at all. I was actually talking about the professionally written novelization of the Xenogears game/games. If you haven't read them then they are indeed a good read. As I said as a story goes they were pretty good, and I can like the books and the fan fiction while not getting into the game too much. Smile. On 5/5/10, dark d...@xgam.org wrote: I have in fairness heard people say it wasn't until the Snes that the final fantasy series really took off plot wise, in fact that from all the plots of early games I've seen, the limitations of the power of the machines basically meant they had as much plot as the average roguelike. i remember once my brother briefly playing nes zelda, I saw the introduction text and said the evil wizard gannon has knicked off with the princess and the tryforce, --- you must go through innumerable dungeons to stop him! My brothers' comment was wow! you read that screen really well! ;D. It was probably the time when I grew up, considdering my brother was an rpg freak, and ff7 was released when i was 14 in 1996, but it's the genre of games I've most wanted to play for the exploration of world, it's characters and back story, the chance to just wander around freely. In fact, when I've finished my phd, I am seriously considdering learning sufficient amounts of programming to create my own text rpg, though sinse this will probably take tuition and certainly will take time (judging my bgt experiments that's fairly certain), i can't do that and! write a seventy thousand word thesis without dying! Btw, please ignore the Xenogears novelization. It was really a training for me in how to write, and there's so much of it I now want to change it's unbelieveable! I stil love the plot, but not quite enough to read through about a thousand odd pages of my own drivel to fix it, much less write the other several thousand pages it'd take to actually finish the damnable thing! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Michael, Oh, I see. That was basically my intention anyway. The closest thing i can compare my game idea to, but isn't exactly it, is Sryth. If you know anything about that game that is the basic idea. However, my rpg will have more character races, different adventures of course, and its own unique world to explore. I guess it will be a lot closer to triditional Dungeons and Dragons than Sryth, but the basic concept is there. On 5/5/10, michael barnes c...@samobile.net wrote: will thomas what i mean is have the story text base stuff but give the player many options to do stuff like go to town or go to the forrest. and when you are in the town you could have it give more options like go to shop or talk to people and if you have choose to talk to people it could give you options aswell like talk to a kid or talk to guard. and if you talk to someone they could give you task if you choose to do one. or you could get different items or have them team up with you. you see it would be a text base gaem but have the feel like real time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Michael, As I said clear back in my original message my rpg game has an entire world to explore complete with forests, swamps, towns, dungeons, tombs, etc. It isn't limited to one specific geographic area like a single dungeon. You can freely travel Etherea looking for adventures and in some cases may have to travel to different places to pick up the adventure somewhere else. Plenty of web based gamebook type rpgs like Sryth offer pretty much what you described except without sounds, music, and voice acting. As far as my gamebook having sounds, music, and voice acting we will see. Currently my wife and I are flat broke, and are living on a shoe string budget. That means I don't really have a dime to spare on sounds, music, or voice acting. If people want it that bad for this project them I'm going to have to raise the money for this product via preorders. I hate doing it that way but I simply can't cough up $1,000.00 like I did for Mysteries of the Ancients for sounds and music. Is no way I can do it, and why I've been so reluctant to commit to adding all that to the game in the first place. HOwever, you guys want it I need to see the money for it. HTH On 5/5/10, michael barnes c...@samobile.net wrote: hey dark what someone can do if they make a text base rpg. is have voice acting and like you said have sound effect for different kind of things and have music. in the game there can have many areas to explore. and have different towns and villages and castles and dungeons and others lands to explore. the game could be like a full controll game but it a text game one last thing the game could let you talk to other people in the game such as villagers and do different task for them. and allow you to buy different kind stuff to use in battle and as you are walking around use items to do different stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
is it going to have music and sound effects and voice acting? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
man thomas i feel you man. i do understand about living on a shoe string. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Well Tom, I can see your point. If I'd actually known and had access to text adventures at the time ff7 and Xenogears were released, I probably would've done the same, sinse I'd deffinaely have rather had a text based game I could! interact with, than a graffical one I couldn't. Of course, I simply had no idea at that point that such games existed. I knew about gamebooks, but only in prited book form (indeed, I did once make an attempt to have gamebooks brailled). Thus Ff and Xenogears were for me, well very much like watching films. I knew a litle of the battle system, but mostly I was concerned with the plot. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 06, 2010 3:13 AM Subject: Re: [Audyssey] Types of RPG Games Hi Dark, Oh, that could be. As I said my experience with Final Fantasy was early on in the game's history, and by the time it got better I couldn't play it so could never get into it like everyone else could. By the time Final Fantasy 7 came along I was already getting into text adventures etc and loving them more than the big budget rpg games like Final Fantasy. As far as the Xenogears novelization goes I wasn't talking about your work at all. I was actually talking about the professionally written novelization of the Xenogears game/games. If you haven't read them then they are indeed a good read. As I said as a story goes they were pretty good, and I can like the books and the fan fiction while not getting into the game too much. Smile. On 5/5/10, dark d...@xgam.org wrote: I have in fairness heard people say it wasn't until the Snes that the final fantasy series really took off plot wise, in fact that from all the plots of early games I've seen, the limitations of the power of the machines basically meant they had as much plot as the average roguelike. i remember once my brother briefly playing nes zelda, I saw the introduction text and said the evil wizard gannon has knicked off with the princess and the tryforce, --- you must go through innumerable dungeons to stop him! My brothers' comment was wow! you read that screen really well! ;D. It was probably the time when I grew up, considdering my brother was an rpg freak, and ff7 was released when i was 14 in 1996, but it's the genre of games I've most wanted to play for the exploration of world, it's characters and back story, the chance to just wander around freely. In fact, when I've finished my phd, I am seriously considdering learning sufficient amounts of programming to create my own text rpg, though sinse this will probably take tuition and certainly will take time (judging my bgt experiments that's fairly certain), i can't do that and! write a seventy thousand word thesis without dying! Btw, please ignore the Xenogears novelization. It was really a training for me in how to write, and there's so much of it I now want to change it's unbelieveable! I stil love the plot, but not quite enough to read through about a thousand odd pages of my own drivel to fix it, much less write the other several thousand pages it'd take to actually finish the damnable thing! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Michael, At this point I don't know. I don't think anyone truly appreciates how much money would be involved in creating a game like this in a fully audio environment complete with sounds, music, and professional voice acting. We are talking somewhere between $1,000 to $2,000 to be conservative. That's just licensing the sounds and music. We haven't even talked about how much time would be involved in writing the game's story, writing the program, and testing it. It is almost impossible for a single person to create something like this on his own, and have a life away from the computer. I know that Entombed took two years to create. Well, what I want to create would be much larger because instead of 25 dungeons or so to explore we are talking cities, towns, forests, swamps, tombs, temples, and all kinds of stuff to explore. A massively huge game world which would require thousands of sounds to make it anything close to realistic. The more I think about it the less i want to work on the game. Text is simple enough to create, but a world done in audio would be a nightmare. I might have to settle on a simpler fantasy project. Perhaps a fantasy FPS game that uses only one of the places to explore rather than the entire game world. On 5/5/10, michael barnes c...@samobile.net wrote: is it going to have music and sound effects and voice acting? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hi Dark, About your comment on music--that's very true. One of my favorite parts of Night of Parasite is that you get different music after you've entered an important place. I especially love the music in chapter 34, though I hate the chapter. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 05, 2010 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Types of RPG Games I have in fairness heard people say it wasn't until the Snes that the final fantasy series really took off plot wise, in fact that from all the plots of early games I've seen, the limitations of the power of the machines basically meant they had as much plot as the average roguelike. i remember once my brother briefly playing nes zelda, I saw the introduction text and said the evil wizard gannon has knicked off with the princess and the tryforce, --- you must go through innumerable dungeons to stop him! My brothers' comment was wow! you read that screen really well! ;D. It was probably the time when I grew up, considdering my brother was an rpg freak, and ff7 was released when i was 14 in 1996, but it's the genre of games I've most wanted to play for the exploration of world, it's characters and back story, the chance to just wander around freely. In fact, when I've finished my phd, I am seriously considdering learning sufficient amounts of programming to create my own text rpg, though sinse this will probably take tuition and certainly will take time (judging my bgt experiments that's fairly certain), i can't do that and! write a seventy thousand word thesis without dying! Btw, please ignore the Xenogears novelization. It was really a training for me in how to write, and there's so much of it I now want to change it's unbelieveable! I stil love the plot, but not quite enough to read through about a thousand odd pages of my own drivel to fix it, much less write the other several thousand pages it'd take to actually finish the damnable thing! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 05, 2010 3:51 PM Subject: Re: [Audyssey] Types of RPG Games Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I guess that is why I'm just not too pleased with the game itself, but I do like the story as far as it goes. I also am a fan of the music and am glad to have the Xenogears fan collection in mp3. As for Final Fantasy I remember playing at least one of them on the original NES, but never got into it much after that. For some reason Final Fantasy never got my attention like it did everyone else. Probably because after I lost my sight console gaming never was the same for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
well thomas what you would need to do is make a game will you are walking around towns and forrests and swamp. and have it will you go on different kind of task for people. you could also have it go through mountains and other stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.