Re: [Audyssey] Types of RPG Games

2010-05-06 Thread David Chittenden

Hello,

What you are describing I would definitely purchase.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 5/5/2010 7:30 PM, Thomas Ward wrote:

Hi Dark,
As for your first point that is sadly all too true. Far too many of
the web based gamebook style rpg adventures are nothing more than pvp
stat grinders with little to kno story at all.  I can't get interested
in them any more than I do roguelikes that are basically walking
around killing monsters all of the time. More than anything I want a
game with some actual story and depth to it. Even games like Sryth,
started out as a great story based gamebook type game, eventually just
became another stat grinding game with some pvp elements to it. After
that it just killed the game for me. I doubt I'm going to renew my
subscription because of that fact.
Then, we have the games like Kingdom of Loathing. To be honest I
couldn't stand that game.Oh, some of the jokes are funny the first
time you read them, but it really just turned me off in a hurry.  I
want something more serious and shall we say professionally done.
For example, I haven't done a lot of table top DND roll playing, but
what DND playing I have done was always fun and entertaining. What
always drew me into the game was the story, the adventure, and the
various characters in our party. The Forbidden Relms adventures were
always cool because you could fight enemies such as the Drau and the
Dergars which haven't shown up in any web based gamebook I've seen to
date. Even in Entombed Elves are generally seen as one of the heroic
races, and there is no mention of the dark elves, the Drau, from the
Dungeons and Dragons games which would fit right into an underground
dungeon like that. Same goes for the dark dwarve races like the
Duergars that would be interesting to fight in Entombed. My rpg type
game would include such races for a more in depth game world than we
have had in audio or text based format to date.
As to your second point I'd say a game like this would probably take
three to five years to complete depending how much I worked on it in
my free time. Keep in mind even Sryth took a couple of years before
there was enough adventures etc to make it really worth paying for. I
beleive the first paid adventure was the Stoneback Hill quest. At
least a year or so before Sryth began making any money for the
developer. Well into Sryth's development, and I'd likely be faced with
a similar development sschedule. It takes time writing stories,
playing each adventure, and debugging that style of game. It isn't
like one game, but more like hundreds of smaller games rolled into one
game. Which really takes time to produce.
As to your question about sounds/music I didn't mean to indicate that
this would be an all or nothing situation. I certainly could add some
sounds and music for background ambience effects, probably add some
combat sounds here and there, but I wouldn't necessarily want to buy
hundreds of different sounds to have sounds for every item, creature,
and area of the game. That would get extremely expensive after a
while. More than people are willing to take in account at times.
Finally, as for your last point I agree. One reason I'm writing this
in C++ is to make it downloadable and so you don't have to be on the
internet the entire time. You can save your games directly to your
computer and back them up as needed. Since I now have licensed
Streemway I could certainly use it to stream music, background
ambience, and play some sounds as necessary. In that way it would be
better than something like Sryth, but maybe not as audio packed as
Entombed. I'm not sure how people would feel about that compromise.

Smile.

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Re: [Audyssey] Types of RPG Games

2010-05-06 Thread Brice Mellen
Here are my thoughts, I think that text games are definitely awesome and
despite all the new stuff out I think more people play them then you think.
On Dragonrealms there are quite a few people on at all times. Now don't get
me wrong, I love dragonrealms it's a very awesome text based game and I pay
14 bucks a month and I have 2 accounts so times that by 2 and I'm also
thinking of upgrading tp premium which then I would be pay 40 bucks a month
just for one account. But I think it's worth it because of all the stuff you
can do on that game, you want bloody, gory, fantasy, real life, and more
just play dragonrealms.
But then again I keep going back to the sounds and whatnot games, this is my
problem with text based games, their too repetitive. Basically I get tired
of listen to constant streams of text and most of it repeats or otherwise,
but that's pretty much my only problem with them. But with games like final
fantasy and xeno gears/saga, I'm sorry but no matter what you do you won't
compete with them. Xeno gears was a positively awesome game up to the point
where the game I borrowed from my friend froze and I couldn't beat the last
boss (I was very angry). And Final fantasy is pretty much the king of all
rpgs for the time being. To compete with htem you would have to be a multi
millionaire with staff and developers at hand. Just not possible, but a 2000
or 3000 dollar project I would support definitely, I would donate to you if
you really decided to be serious about creating a game of that level.
Personally, I find entombed a little to confining sometimes. Stuck in that
dungeon and all, other then that it's a really awesome and fun game, and
it's also the beginning of the new age of blind accessible rpgs in my
opinion.
So, if you wanna make it or decide you have my support, I can't wait til a
game of that caliber comes out.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, May 04, 2010 11:59 PM
To: Gamers Discussion list
Subject: [Audyssey] Types of RPG Games

Hello gamers,
As many of you might remember several months ago I began designing a
gamebook style roll playing game called Legends of Etherea. When I
originally drafted the plans for the game it was to be a text based
gamebook adventure system very much in the spirit of Dungeons and
Dragons using similar rules, classes, races, etc.  While the game's
story and map isn't yet complete it was going to have various towns,
cities, forests, and dungeons to explore. However, over the past
couple of months I am growing concerned that this style of game isn't
something that would do well financially. Especially, since the
release of Entombed.
Basically, what I am aiming at is over the last few years graphical
roll playing games like Final Fantasy and Xenogears have become hugely
successful titles all but making the old text based interactive
fiction systems that I personally like seam like a joke to most
mainstream gamers.  Now, I'm beginning to see the same thing happening
more or less to the accessible games market as well. It is like why
bother playing text based roguelike games like Nethack or ADOM when
you can start up Entombed and wander around a dungeon doing basically
the same thing complete with Sapi support, sounds, and music.  I can't
help but feel that Entombed has just raised the expectations of any
new and future roll playing games to new heights. Its like who would
pay $35 for a text only roll playing game when you can purchase
Entombed for $40 which comes complete with sounds, music, Sapi
support, etc. It makes the idea of writing and selling text only roll
playing games seam laughable. So I can't help but feel like the time
for text based games of any kind have just gone the way of the
dinosaur.
Earlier tonight when I was going through my e-mail there was a post
from Michael on the Heroes of Ardania thread. He asked if the game
came complete with sounds and music. That really got me thinking about
my own project. It seams that justabout everyone now expects sounds,
music, and if the player is sighted, killer graphics, to make a game
worth their time.  Otherwise the game is considered to be inferior to
the games with graphics and sounds. So the question is how many of you
still actually like text based games like me, and how many would be
willing to pay for such a game?
understand I'm not necessarily against games like Entombed, I could
create something like that, of course, but I also have a good idea how
financially and emotionally exhausting such a title would be to me
personally. It would take ten times longer and be ten times harder to
create just because I'd have to purchase more sound packs, license
music, program all the extra code for sound, speech, menus, whatever.
So I don't know that I'm up for anything that complicated at the
moment, but I could do it if it were more financially successful. So
I'd like to hear your thoughts. What do you 

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread shaun everiss
hmmm well I wouldn't be prepaired to pay for a text only game.
though right now your system would be ahead of entombed there is the expantion 
creation program thats coming out at some point but right now you have the 
field.
Ofcause with the currency I need to choose what I buy, and that means I really 
need to decide if I want it and if its more of the same.
or if its easier to borrow it or play it somewhere else, etc which is sometimes 
what I do.
Though I wouldn't buy a text game I'd happily play it.
the game books at ffproject have the site control the dice roles and other 
things.
I probably wouldn't pay for that.
even now entombed demo is not my full life and sometimes that can even bore me.
a old style text game would rock maybe with a few sfx for events, battles, etc.
no music, maybe some generic ambience for things though not to much to override 
speech.
heck I'd even accept a tads html game like this.
At 04:58 p.m. 5/05/2010, you wrote:
Hello gamers,
As many of you might remember several months ago I began designing a
gamebook style roll playing game called Legends of Etherea. When I
originally drafted the plans for the game it was to be a text based
gamebook adventure system very much in the spirit of Dungeons and
Dragons using similar rules, classes, races, etc.  While the game's
story and map isn't yet complete it was going to have various towns,
cities, forests, and dungeons to explore. However, over the past
couple of months I am growing concerned that this style of game isn't
something that would do well financially. Especially, since the
release of Entombed.
Basically, what I am aiming at is over the last few years graphical
roll playing games like Final Fantasy and Xenogears have become hugely
successful titles all but making the old text based interactive
fiction systems that I personally like seam like a joke to most
mainstream gamers.  Now, I'm beginning to see the same thing happening
more or less to the accessible games market as well. It is like why
bother playing text based roguelike games like Nethack or ADOM when
you can start up Entombed and wander around a dungeon doing basically
the same thing complete with Sapi support, sounds, and music.  I can't
help but feel that Entombed has just raised the expectations of any
new and future roll playing games to new heights. Its like who would
pay $35 for a text only roll playing game when you can purchase
Entombed for $40 which comes complete with sounds, music, Sapi
support, etc. It makes the idea of writing and selling text only roll
playing games seam laughable. So I can't help but feel like the time
for text based games of any kind have just gone the way of the
dinosaur.
Earlier tonight when I was going through my e-mail there was a post
from Michael on the Heroes of Ardania thread. He asked if the game
came complete with sounds and music. That really got me thinking about
my own project. It seams that justabout everyone now expects sounds,
music, and if the player is sighted, killer graphics, to make a game
worth their time.  Otherwise the game is considered to be inferior to
the games with graphics and sounds. So the question is how many of you
still actually like text based games like me, and how many would be
willing to pay for such a game?
understand I'm not necessarily against games like Entombed, I could
create something like that, of course, but I also have a good idea how
financially and emotionally exhausting such a title would be to me
personally. It would take ten times longer and be ten times harder to
create just because I'd have to purchase more sound packs, license
music, program all the extra code for sound, speech, menus, whatever.
So I don't know that I'm up for anything that complicated at the
moment, but I could do it if it were more financially successful. So
I'd like to hear your thoughts. What do you expect, like, etc in a
roll playing game for the computer?

Thanks.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

There really are two issues here Tom.

The first concerns types of games, the second concerns resources.

Currently, though the second to parts to final fantasy thirteen (which look 
more like films than games these days), are being released, it's equally 
true that for the first time sinse the 80's, both the fighting fantasy and 
Lone wolf Series are being republished along with various other original 
gamebooks which require you to make choices in text.


In the literal sense these are interactive fiction, but there is no guess 
the verb or beat the parza type puzles, and no clunky engine, just sets of 
choices of actions to choose from,  which is probably the easiest 
interface ever, and can be as immersive as any book.


It's also very much worth remembering, that though there are literally 
thousands of text based role playing games online, I can count on the 
fingers of one hand, the ones that actually have some sort of real plot, 
story and exploration.


The vast majority are very pvp orientated, have litle stratogy in combat, 
and end up as pure number crunchers, - and from what I've seen Muds go 
very much the same way.


so, is a gamebook text game a completely dead genre?  not in my book.

the second point is about resources.

Entombed is fantastic,  but bare in mind that developement has taken 
literally two years of constant development,  and that's taking into 
account the fact that Jason is an incredibly quick programmer.


Even though you'll have Mota finished very soon, Considdering your 
committments to raceway, and any other projects you might start, how long 
would such a game take to develope?  at least another two years, and 
possibly more.


I'd personally much rather have some game than no game.

Would I pay 35 usd for a text based game? yes, if it was immersive enough, 
deep enough and interesting enough, just as I'd be equally likely to read 
the book as see the film, and even more especially if it had updates, and 
extra quests and enough gameplay.


As one other point though, I do wonder why it has to be an all or nothing 
approach.


Smugglers 3 and 4, are text based games. They have stil graffic pictures and 
one or two animation sequences, but these are in no way necessary to 
gameplay (one reason they're so accessible). Yet, they have music and one or 
two sound effects.


Why not a gamebook style adventure, with background music to each area to 
enhance the atmosphere?  I don't imagine writing in one command to play 
a background track while a certain page or set of pages is being displayed 
as really so difficult, not like writing out objects in sterrio pan with 
sound events etc. It would also take advantage of the game being 
downloadable and single player rather than stuck online,  even if it was 
essentially just an executable that ran html pages while playing sounds on 
the users machine. as a fan of game music, I'd deffinately! pay for 
something like that.




Beware the grue!

Dark.
Look at the smugglers games from 



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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
Ah, that's my entire point of my original message though. If I
understand you correctly making the roll playing game in real time
instead of turn based makes it more complex to create and is far more
time consuming. Besides that it really goes against what gamebook
style roll playing games stand for anyway. Gamebook roll playing games
are more story oriented where roguelike rpg games are more action
oriented.
For example, Entombed is a roguelike type game. It starts out with the
game's basic story, but once you enter the dungeon your only real
goals are to buy and sell equipment, kill monsters, and try and find
your way out of the dungeon.  As stories go it is actually quite
generic, and it isn't really like a series of smaller stories into one
big story. Instead the game is fully centered around exploration and
frequent combat. This style of game is totally different from a
gamebook type of rpg adventure.
Gamebook type rpg games are all about the continuing story of the hero
or heroes in the game. It may contain hundreds and perhaps thousands
of smaller stories that all tie into the main story.  Everything is
described in detail, and usually the game gives background history
about a certain place or item. Much more than you get in a roguelike
game. Here is an example of what I mean.
You are standing at the edge of the Mystic Forest. Several of the
trees look very old, and have turned black with age. As you gaze into
the misty darkness beyond you know that this place has long believed
to be haunted by evil spirits and the home of evil creatures. It is
long said that any who dare enter the cursed forest shall never
return. What would you like to do?
As you can clearly see with this simple example above there is a lot
more detail about the place you are about to enter. You can get much
more information about how the place looks, some background history of
the place, and really feel apart of the game's story. In fact, most of
the game reads like a good book or ongoing story without constant
action and adventure all of the time. That way you can really get
detail and read it as an interactive story.
With roguelike games you don't get this kind of detail or story.
Instead you would be placed in the Mystic Forest with the freedom to
walk around killing monsters and battling evil races, but what fun is
that without the detail and background story?
That's the fundimental difference I think I am aiming for here. Oh, I
like Entombed well enough, but it really lacks the story content for
me. To me all you basically do is walk around, killing monsters,
collecting weapons, and do more of the same. Where is the background
story, hundreds of little adventures, and detailed descriptions of
people, places, and things. It doesn't really have that, and for me
the old text based roll playing games and interactive fiction games
are thousands of times better than Entombed because they are story
driven not action driven. Does that make sense? I first got introduced
to roll playing games through table top rpg and honestly I still find
it hundreds of times more enjoyable than the roguelike games out
there. That's why I was thinking of something more text based
initially.

Smile.

On 5/5/10, michael barnes c...@samobile.net wrote:
 well thomas what you would need to do is make a game will you are
 walking around  towns and forrests and swamp.  and have it will you go
 on different kind of task for people.  you could also have it go
 through mountains and other stuff.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger
I like text based, and for some of my sighted RPG playing friends, maybe a 
couple of static graphic implementations would also be good enough, and 
ambient music/sounds should be easy enough as well, but, honestly, pricing 
on that level isn't something would look into at this stage - think current 
exchange rate is around US$1 = ZAR7.60.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 6:58 AM
Subject: [Audyssey] Types of RPG Games



Hello gamers,
As many of you might remember several months ago I began designing a
gamebook style roll playing game called Legends of Etherea. When I
originally drafted the plans for the game it was to be a text based
gamebook adventure system very much in the spirit of Dungeons and
Dragons using similar rules, classes, races, etc.  While the game's
story and map isn't yet complete it was going to have various towns,
cities, forests, and dungeons to explore. However, over the past
couple of months I am growing concerned that this style of game isn't
something that would do well financially. Especially, since the
release of Entombed.
Basically, what I am aiming at is over the last few years graphical
roll playing games like Final Fantasy and Xenogears have become hugely
successful titles all but making the old text based interactive
fiction systems that I personally like seam like a joke to most
mainstream gamers.  Now, I'm beginning to see the same thing happening
more or less to the accessible games market as well. It is like why
bother playing text based roguelike games like Nethack or ADOM when
you can start up Entombed and wander around a dungeon doing basically
the same thing complete with Sapi support, sounds, and music.  I can't
help but feel that Entombed has just raised the expectations of any
new and future roll playing games to new heights. Its like who would
pay $35 for a text only roll playing game when you can purchase
Entombed for $40 which comes complete with sounds, music, Sapi
support, etc. It makes the idea of writing and selling text only roll
playing games seam laughable. So I can't help but feel like the time
for text based games of any kind have just gone the way of the
dinosaur.
Earlier tonight when I was going through my e-mail there was a post
from Michael on the Heroes of Ardania thread. He asked if the game
came complete with sounds and music. That really got me thinking about
my own project. It seams that justabout everyone now expects sounds,
music, and if the player is sighted, killer graphics, to make a game
worth their time.  Otherwise the game is considered to be inferior to
the games with graphics and sounds. So the question is how many of you
still actually like text based games like me, and how many would be
willing to pay for such a game?
understand I'm not necessarily against games like Entombed, I could
create something like that, of course, but I also have a good idea how
financially and emotionally exhausting such a title would be to me
personally. It would take ten times longer and be ten times harder to
create just because I'd have to purchase more sound packs, license
music, program all the extra code for sound, speech, menus, whatever.
So I don't know that I'm up for anything that complicated at the
moment, but I could do it if it were more financially successful. So
I'd like to hear your thoughts. What do you expect, like, etc in a
roll playing game for the computer?

Thanks.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
Sorry to be picky Thomas, but strictly speaking that distinction is a litle 
blurry when applied to rpg games.


In it's interface,  if not it's setting or mechanics, entombed is very 
much the same style as the modern standard of console rpgs.


You wander around in real time, pick up objects, talk to characters etc, 
then a battle starts, and you enter turn based combat betwene your party and 
the monster party.


Just to confuse things even further, there are some ascii roguelike display 
rpgs with all the trimmings,  namely Adom, even though they use very 
much the same sort of interface as something like nethack, and much of the 
landscape is determined at random,  even though there are fixed quests 
etc.


Jason has actually said that one thing he'd eventually like to do is get 
entombed out of the dungeon. It's possible, now that the engine and core 
mechanics are set up, an entombed game with more plot, meaningful quests and 
number of settings and environments might be forthcoming in future,   
it's even possible something like that might be doable with the dungeon 
creator eventually.


This isn't saying text based rpg games aren't a good thing,  just a note 
that the boundaries aren't quite so clear cut, and indeed hopefully Entombed 
will eventually cross them.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 7:46 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Michael,
Ah, that's my entire point of my original message though. If I
understand you correctly making the roll playing game in real time
instead of turn based makes it more complex to create and is far more
time consuming. Besides that it really goes against what gamebook
style roll playing games stand for anyway. Gamebook roll playing games
are more story oriented where roguelike rpg games are more action
oriented.
For example, Entombed is a roguelike type game. It starts out with the
game's basic story, but once you enter the dungeon your only real
goals are to buy and sell equipment, kill monsters, and try and find
your way out of the dungeon.  As stories go it is actually quite
generic, and it isn't really like a series of smaller stories into one
big story. Instead the game is fully centered around exploration and
frequent combat. This style of game is totally different from a
gamebook type of rpg adventure.
Gamebook type rpg games are all about the continuing story of the hero
or heroes in the game. It may contain hundreds and perhaps thousands
of smaller stories that all tie into the main story.  Everything is
described in detail, and usually the game gives background history
about a certain place or item. Much more than you get in a roguelike
game. Here is an example of what I mean.
You are standing at the edge of the Mystic Forest. Several of the
trees look very old, and have turned black with age. As you gaze into
the misty darkness beyond you know that this place has long believed
to be haunted by evil spirits and the home of evil creatures. It is
long said that any who dare enter the cursed forest shall never
return. What would you like to do?
As you can clearly see with this simple example above there is a lot
more detail about the place you are about to enter. You can get much
more information about how the place looks, some background history of
the place, and really feel apart of the game's story. In fact, most of
the game reads like a good book or ongoing story without constant
action and adventure all of the time. That way you can really get
detail and read it as an interactive story.
With roguelike games you don't get this kind of detail or story.
Instead you would be placed in the Mystic Forest with the freedom to
walk around killing monsters and battling evil races, but what fun is
that without the detail and background story?
That's the fundimental difference I think I am aiming for here. Oh, I
like Entombed well enough, but it really lacks the story content for
me. To me all you basically do is walk around, killing monsters,
collecting weapons, and do more of the same. Where is the background
story, hundreds of little adventures, and detailed descriptions of
people, places, and things. It doesn't really have that, and for me
the old text based roll playing games and interactive fiction games
are thousands of times better than Entombed because they are story
driven not action driven. Does that make sense? I first got introduced
to roll playing games through table top rpg and honestly I still find
it hundreds of times more enjoyable than the roguelike games out
there. That's why I was thinking of something more text based
initially.

Smile.




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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
As for your first point that is sadly all too true. Far too many of
the web based gamebook style rpg adventures are nothing more than pvp
stat grinders with little to kno story at all.  I can't get interested
in them any more than I do roguelikes that are basically walking
around killing monsters all of the time. More than anything I want a
game with some actual story and depth to it. Even games like Sryth,
started out as a great story based gamebook type game, eventually just
became another stat grinding game with some pvp elements to it. After
that it just killed the game for me. I doubt I'm going to renew my
subscription because of that fact.
Then, we have the games like Kingdom of Loathing. To be honest I
couldn't stand that game.Oh, some of the jokes are funny the first
time you read them, but it really just turned me off in a hurry.  I
want something more serious and shall we say professionally done.
For example, I haven't done a lot of table top DND roll playing, but
what DND playing I have done was always fun and entertaining. What
always drew me into the game was the story, the adventure, and the
various characters in our party. The Forbidden Relms adventures were
always cool because you could fight enemies such as the Drau and the
Dergars which haven't shown up in any web based gamebook I've seen to
date. Even in Entombed Elves are generally seen as one of the heroic
races, and there is no mention of the dark elves, the Drau, from the
Dungeons and Dragons games which would fit right into an underground
dungeon like that. Same goes for the dark dwarve races like the
Duergars that would be interesting to fight in Entombed. My rpg type
game would include such races for a more in depth game world than we
have had in audio or text based format to date.
As to your second point I'd say a game like this would probably take
three to five years to complete depending how much I worked on it in
my free time. Keep in mind even Sryth took a couple of years before
there was enough adventures etc to make it really worth paying for. I
beleive the first paid adventure was the Stoneback Hill quest. At
least a year or so before Sryth began making any money for the
developer. Well into Sryth's development, and I'd likely be faced with
a similar development sschedule. It takes time writing stories,
playing each adventure, and debugging that style of game. It isn't
like one game, but more like hundreds of smaller games rolled into one
game. Which really takes time to produce.
As to your question about sounds/music I didn't mean to indicate that
this would be an all or nothing situation. I certainly could add some
sounds and music for background ambience effects, probably add some
combat sounds here and there, but I wouldn't necessarily want to buy
hundreds of different sounds to have sounds for every item, creature,
and area of the game. That would get extremely expensive after a
while. More than people are willing to take in account at times.
Finally, as for your last point I agree. One reason I'm writing this
in C++ is to make it downloadable and so you don't have to be on the
internet the entire time. You can save your games directly to your
computer and back them up as needed. Since I now have licensed
Streemway I could certainly use it to stream music, background
ambience, and play some sounds as necessary. In that way it would be
better than something like Sryth, but maybe not as audio packed as
Entombed. I'm not sure how people would feel about that compromise.

Smile.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Jacob,
Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to properly license it. If I need sounds the
customers have to come up with the money to properly license it. If it
takes me x amount of time to write it I need to get paid for the time
I work on it. Else I could be doing something else that makes real
money instead of writing games for less than minimum wage. It is sadly
cold reality, but if I can write ten small games and make money off of
them then it is financially better than investing all that ttime and
money into one very huge game. I've already learned that lesson from
what I have gone through with Mysteries of the Ancients. However, that
project also produced a game engine which I can use to create more
games of a similar type with similar quality now for less than half
the time it took to create that one game.

On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote:
 I like text based, and for some of my sighted RPG playing friends, maybe a
 couple of static graphic implementations would also be good enough, and
 ambient music/sounds should be easy enough as well, but, honestly, pricing
 on that level isn't something would look into at this stage - think current
 exchange rate is around US$1 = ZAR7.60.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
That's exactly what i don't want. I really honestly hate the modern
console rpg games, with a passion because after you get passed all the
cool sounds and graphics all you are doing is walking around  picking
up items, talking to npc characters, and a few battles here and there.
 I can't get into any sort of real time rpg game for that reason.
Frankly, I think they suck big time.
Then again, I use to love games like the old Infocom type games where
I typed commands and got textual descriptions of everything in the
game I was playing. Sounds and music are alright, but aren't necessary
in my opinion.  As a result I'm beginning to feel like an old fart
when it comes to rpg games. I hear about how Final Fantasy etc is
absolutely great, my sighted friends love it, and mean while I am
thinking to myself how much I totaly, absolutely, and utterally hate
it under my breath. Oh, I like the music etc, but that game itself
holds no particular interest for me at all.  that's pretty much what
happened with Entombed. The first week or two I played it, but after a
while i grew extremely board with it and I find it very very boring.
Guess it isn't my cup of tea.
What I tend to like are games like Sryth before all the stat grinding
and replayable adventures got introduced into the game.  I use to play
that game for hours upon hours without stopping, and loved it because
of the depth of the stories, and how I felt like I was connected to
the story and characters I encountered through game play. It didn't
have sounds or music, but it captured my focus and attention so
completely I couldn't quit. Now, though the author is adding to many
ways to just stat grind, and offers items designed for people who are
super human with skill points and armour far beyond what I've ever
obtained, or let myself obtain as I often restarted chars just to go
through it all again. I'd like to see something like that only in a
simple downloadable pacckage.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
 Sorry to be picky Thomas, but strictly speaking that distinction is a litle
 blurry when applied to rpg games.

 In it's interface,  if not it's setting or mechanics, entombed is very
 much the same style as the modern standard of console rpgs.

 You wander around in real time, pick up objects, talk to characters etc,
 then a battle starts, and you enter turn based combat betwene your party and
 the monster party.

 Just to confuse things even further, there are some ascii roguelike display
 rpgs with all the trimmings,  namely Adom, even though they use very
 much the same sort of interface as something like nethack, and much of the
 landscape is determined at random,  even though there are fixed quests
 etc.

 Jason has actually said that one thing he'd eventually like to do is get
 entombed out of the dungeon. It's possible, now that the engine and core
 mechanics are set up, an entombed game with more plot, meaningful quests and
 number of settings and environments might be forthcoming in future, 
 it's even possible something like that might be doable with the dungeon
 creator eventually.

 This isn't saying text based rpg games aren't a good thing,  just a note
 that the boundaries aren't quite so clear cut, and indeed hopefully Entombed
 will eventually cross them.

 Beware the grue!

 Dark.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I agree Tom,  but actually i think if the game had music, that would 
change it significantly.


As I said in my artical, music can do a lot for the game, particularly if it 
is well written and well suted to each game environment,  eg, different 
towns, races or characters having different themes etc.


Myself I absolutely love exploration in game, exploration of a world and 
it's history. I've certainly seen this in tabletop games but about the only 
online games I've seen such a world in are gamebook series like Project Aon 
or the Chronicles of arborell.


Sryth originally looked at providing that sort of content,  and indeed i 
was one of it's biggest fans, but frankly the gm has just got greedy. Rather 
than adding new areas, there are just increasing amounts of random events 
and listing competitions, who's only purpose seems to me to be to get people 
to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I 
actually believe the gm has gotten too greedy.


I fully agree on Kingdom of loathing. I've tried the game a good few times, 
sinse it is a very deep game, but I just can't be motivated to switch on and 
play in order to beat up monsters wielding toilet plungers,   
particularly sinse the games' turn system means you only get a limited 
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with actually 
interesting combat. This is imho one of Entombed's major strengths, it's not 
simply a case of you hit it, it hits you


I've seen hundreds of games with really detailed equipment, buff, and skill 
systems (not the least being core exiles), where essentially you spend all 
the stratogy in the preparation for battle, and none in the actual battling.


Certainly in tabletop games there are more options open to the players than 
just hitting things. For example, in one session of mutants and masterminds 
we were fighting an undead villain who could breathe toxic gas.


My character,  Silver night, a super hero in a battle sute, being one 
othe the group's main melee fighters obviously was in close combat. I then 
had the idea of smacking said villain in the chest and winding him, so that 
essentially he couldn't use his toxic breath!


It's this sort of thinking I'd really like to see in an rpg game, not just 
equipping up your character and hitting fight,  but actually taking into 
account who and what your fighting, and using your characters' abilities to 
overcome them reactively.


Imho this is one thing Entombed does exceptionally well,  though there 
is absolutely no reason this couldn't be done in text.


Beware the Grue!

Dark. 



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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger

I know.

Not saying your considerations etc. are wrong in any way.

I do appreciate good/decent effort/time consumption/resource implementation, 
and this is also another reason why it's good to be able to try out 
something like a demo version first to help you decide if you want to 
purchase it


We don't even get free water nowadays, and quality is better than quantity, 
and while I am only really meant to be involved in minimal amounts of 
recreational development, I do also understand development processes to a 
certain extent smile.


Will just, lastly, also say that most online communities do include people 
from all around the world, the same way that, for example, your average 
vehicle you would buy to drive/ride is quite a bit more expensive in a third 
world country, partly due to target markets etc., and partly due to things 
like relative living/maintenance costs.


For example, I bought my initial jaws screen reader package through a friend 
in the USA, for around 66% of the price it would have cost this side, and 
that's also partly due to the size of the target market this side, and 
recently got hold of an talking MP3 player for less than half the price the 
same standard/non-talking version would have cost me this side.


This is all somewhat now off-topic - sorry.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:40 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Jacob,
Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to properly license it. If I need sounds the
customers have to come up with the money to properly license it. If it
takes me x amount of time to write it I need to get paid for the time
I work on it. Else I could be doing something else that makes real
money instead of writing games for less than minimum wage. It is sadly
cold reality, but if I can write ten small games and make money off of
them then it is financially better than investing all that ttime and
money into one very huge game. I've already learned that lesson from
what I have gone through with Mysteries of the Ancients. However, that
project also produced a game engine which I can use to create more
games of a similar type with similar quality now for less than half
the time it took to create that one game.

On 5/5/10, Jacob Kruger jac...@mailzone.co.za wrote:
I like text based, and for some of my sighted RPG playing friends, maybe 
a

couple of static graphic implementations would also be good enough, and
ambient music/sounds should be easy enough as well, but, honestly, 
pricing
on that level isn't something would look into at this stage - think 
current

exchange rate is around US$1 = ZAR7.60.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

I have two thoughts on the financial end.

Firstly, as you said yourself, games like Sryth began free, then went into 
subscription.


If the game was created in such a way as to be expandable, with downloadable 
content, then people could pay a constant subscription rather than one lump 
some payment. Pluss, then people can be assured of new stuff.


I would also point out that 5 dollars a month for a year, in which new 
content was being produced is far better for everyone concerned, than 35 
dollars for a stand alone game which gamers might be finished with in a 
month or so.


We get a longer game, you get more cash,  everybody wins!

of course, expantion isn't the only option. you might for instance sell the 
game in packs,  say $10 per thousand sections, stil, this would have the 
same effect,of having a progressive game which provides us with more content 
over time, and provides you with a steadier source of income.


Look at Entombed. 40 usd from everyone for the stand alone game, then 
another 14 usd for the dungeon creator when it's released,  again, we 
pay more than we would have for a stand alone game, but we get more 
too,  pluss I'll be willing to bet that any other expantions Jason 
releases using the Entombed's basic engine and system will not be free   
though we'll be quite willing to pay (or at least I certainly will).


Beware the grue!

Dark. 



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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
 I agree Tom,  but actually i think if the game had music, that would
 change it significantly.

 As I said in my artical, music can do a lot for the game, particularly if it
 is well written and well suted to each game environment,  eg, different
 towns, races or characters having different themes etc.

 Myself I absolutely love exploration in game, exploration of a world and
 it's history. I've certainly seen this in tabletop games but about the only
 online games I've seen such a world in are gamebook series like Project Aon
 or the Chronicles of arborell.

 Sryth originally looked at providing that sort of content,  and indeed i
 was one of it's biggest fans, but frankly the gm has just got greedy. Rather
 than adding new areas, there are just increasing amounts of random events
 and listing competitions, who's only purpose seems to me to be to get people
 to spend money on adventurer tocans to buy equipment. Nasty as it sounds, I
 actually believe the gm has gotten too greedy.

 I fully agree on Kingdom of loathing. I've tried the game a good few times,
 sinse it is a very deep game, but I just can't be motivated to switch on and
 play in order to beat up monsters wielding toilet plungers, 
 particularly sinse the games' turn system means you only get a limited
 amount of play time, and thus must play for a while and then go back.
 One thing I will add though, is that I'm desperate for a game with actually
 interesting combat. This is imho one of Entombed's major strengths, it's not
 simply a case of you hit it, it hits you

 I've seen hundreds of games with really detailed equipment, buff, and skill
 systems (not the least being core exiles), where essentially you spend all
 the stratogy in the preparation for battle, and none in the actual battling.

 Certainly in tabletop games there are more options open to the players than
 just hitting things. For example, in one session of mutants and masterminds
 we were fighting an undead villain who could breathe toxic gas.

 My character,  Silver night, a super hero in a battle sute, being one
 othe the group's main melee fighters obviously was in close combat. I then
 had the idea of smacking said villain in the chest and winding him, so that
 essentially he couldn't use his toxic breath!

 It's this sort of thinking I'd really like to see in an rpg game, not just
 equipping up your character and hitting fight,  but actually taking into
 account who and what your fighting, and using your characters' abilities to
 overcome them reactively.

 Imho this is one thing Entombed does exceptionally well,  though there
 is absolutely no reason this couldn't be done in text.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

Hi Tom.

I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured 
my imagination so much when I played through it with a friend I even tried 
novelizing the thing! it has a distinct world, characters with back story, 
and a plot which is actually interesting!


Of course, not all rpgs are that good,  indeed I've heard many people 
who began with the original ff games complain that rpgs today are too 
cinimatic and big budgit affairs with no where near enough plot.


I suppose though it's what you grew up with. I sat through the entirity of 
ff7, Xenogears and much of ff8 with a friend reading the text, just so that 
I could experience the story and world like watching a tv program.


my first actual text rpg,  in fact the first time I'd played an rpg 
which wasn't run by a human gm, was legend of the green Dragon in 2003, 
which was fun at the time simply because I'd not played something like that 
before,  but I did grow board after a few months.


That being said, I do remember spending almost a solid 36 hours awake in 
2004 playing original Sryth, just because it was so fantastic to find a 
world like that I could explore.


I suppose for me it's the exploration of a world, it's history and it's 
people which is important, and I'm largely indifferent to the medium. 
Entombed I stil very much enjoy for the reactive combat, unpredictability 
and the chance to physically explore a dungeon space with sounds and 
atmosphere,  but I'm equally really looking forward to the upcoming 
gamebook from Chronicles of Arborell, a Murder of crows.


Then again, the first game which really grabbed my attention was the 
graphical game turrican 2 on the amigar at the age of 8, which,  though 
it's essentially a platform shooter not unlike the original Mega Man games 
with limited weapons and a basic lives system, had a sense of freedom and 
exploration that was staggering,  sinse the levels were truly gigantic 
mazes, where you'd find yourself going in and out of ruined cities or caves, 
jumping across waterfalls or suddenly swimming in deep lakes,  all in 
one level, in all directions, up down, forwards and back, not just trailing 
along left to right. (the fact that Turrican also had award winning and stil 
very fantastic music didn't hurt either).


Equally though, I was read the hobbit by my dad at the age of 4, and was 
introduced to Lotr at the age of 6 (I read the silmarillion when I was 10), 
so maybe for me that's where my love of exploration comes from,   
independent of what form it comes in.


Beware the grue!

Dark. 



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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger
Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 18, 
so this past saturday when a form of amazonian viking warrioress entangled 
him with a form of bull whip, it was easy enough for him to disentangle 
himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and I 
have quite a few weapons to choose from, and we definitely get to choose how 
we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:

I agree Tom,  but actually i think if the game had music, that would
change it significantly.

As I said in my artical, music can do a lot for the game, particularly if 
it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather

than adding new areas, there are just increasing amounts of random events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it sounds, 
I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch on 
and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, it's 
not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than
just hitting things. For example, in one session of mutants and 
masterminds

we were fighting an undead villain who could breathe toxic gas.

My character,  Silver night, a super hero in a battle sute, being one
othe the group's main melee fighters obviously was in close combat. I 
then
had the idea of smacking said villain in the chest and winding him, so 
that

essentially he couldn't use his toxic breath!

It's this sort of thinking I'd really like to see in an rpg game, not 
just
equipping up your character and hitting fight,  but actually taking 
into
account who and what your fighting, and using your characters' abilities 
to

overcome them reactively.

Imho this is one thing Entombed does exceptionally well,  though 
there

is absolutely no reason this couldn't be done in text.

Beware the Grue!

Dark.


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You can make changes or update your subscription via the web, at
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If you

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I might also point out this is something the better console rpgs do 
exceptionally well.


My brother has been extoling to me the virtues of the system in ff13, with 
different characters all learning the same skills but in slightly different 
ways, and being able to go at different speeds in battle depending upon who 
you control at one time.


For some reason though, this absolutely never! gets translated into brouser 
games,  they just work on an incredibly boring direct damage system of 
whack whack whack (in fact some games like Warriors 2 and the recently 
mentioned heroes of diernia make the hole thing automated!).


Interestingly enough, this is also something roguelikes like Angband pride 
themselves on,  an interesting and reactive combat system, indeed one 
stratogy guide I read on Anband recommended not fighting many sorts of 
monsters at all and sneaking round them instead.


Deffinately! I'd love to see a detailed system.

Beware the grue!

Dark.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:

I agree Tom,  but actually i think if the game had music, that would
change it significantly.

As I said in my artical, music can do a lot for the game, particularly if 
it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather

than adding new areas, there are just increasing amounts of random events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it sounds, 
I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch on 
and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, it's 
not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than
just hitting things. For example, in one session of mutants and 
masterminds

we were fighting an undead villain who could breathe toxic gas.

My character,  Silver night, a super hero in a battle sute, being one
othe the group's main melee fighters obviously was in close combat. I 
then
had the idea of smacking said villain in the chest and winding him, so 
that

essentially he couldn't use his toxic breath!

It's this sort of thinking I'd really like to see in an rpg game, not 
just
equipping up your character and hitting fight,  but actually taking 
into
account who and what your fighting, and using your characters' abilities 
to

overcome them reactively.

Imho this is one thing Entombed does exceptionally well,  though 
there

is absolutely no reason this couldn't be done in text.

Beware the Grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
interestingly enough Jacob, Entombed actually has an almost similar 
mechanic, as it incoorperates character size.


For instance one rather amusing way of defeating the drake with a brawler, 
is to shrink it down, then grapple it!  though ogres are large enough to 
grapple the drake without any shrinking being necessary.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:43 AM
Subject: Re: [Audyssey] Types of RPG Games


Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 
18, so this past saturday when a form of amazonian viking warrioress 
entangled him with a form of bull whip, it was easy enough for him to 
disentangle himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and I 
have quite a few weapons to choose from, and we definitely get to choose 
how we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:

I agree Tom,  but actually i think if the game had music, that would
change it significantly.

As I said in my artical, music can do a lot for the game, particularly 
if it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather
than adding new areas, there are just increasing amounts of random 
events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it 
sounds, I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch on 
and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, it's 
not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than
just hitting things. For example, in one session of mutants and 
masterminds

we were fighting an undead villain who could breathe toxic gas.

My character,  Silver night, a super hero in a battle sute, being 
one
othe the group's main melee fighters obviously was in close combat. I 
then
had the idea of smacking said villain in the chest and winding him, so 
that

essentially he couldn't use his toxic breath!

It's this sort of thinking I'd really like to see in an rpg game, not 
just
equipping up your character and hitting fight,  but actually taking 
into
account who and what your fighting, and using your characters

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Willem Venter
Hi thomas.

For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.

I regularly play text based games and many times I choose them over
games with very rich environments and 0 story.

The games that last are those that are the most challenge to your mind
without becoming silly, not the most spectacular. Many online games I
used to love fell into this trap.

So bottom line, people will play what they like, and it turns out
those things people like the longest are the games that are complex
because they are simple, like chess and cards.

On 5/5/10, dark d...@xgam.org wrote:
 interestingly enough Jacob, Entombed actually has an almost similar
 mechanic, as it incoorperates character size.

 For instance one rather amusing way of defeating the drake with a brawler,
 is to shrink it down, then grapple it!  though ogres are large enough to
 grapple the drake without any shrinking being necessary.

 Beware the grue!

 Dark.
 - Original Message -
 From: Jacob Kruger jac...@mailzone.co.za
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 05, 2010 9:43 AM
 Subject: Re: [Audyssey] Types of RPG Games


 Along the lines of specific battle tactics, my current RPG/runeQuest
 character, Bork! the Boar Slayer, has a height of 10, but a strength of
 18, so this past saturday when a form of amazonian viking warrioress
 entangled him with a form of bull whip, it was easy enough for him to
 disentangle himself/take the 'weapon' away from her.

 This was also an implementation of specific battle/fighting tactics, and I

 have quite a few weapons to choose from, and we definitely get to choose
 how we want to take on opponents/other characters.

 Think this sort of thing would be quite tricky to implement fully in a
 computer game, but would be definitely a good/nice thing.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 05, 2010 10:19 AM
 Subject: Re: [Audyssey] Types of RPG Games


 Hi Dark,
 Oh, yeah. The combat system is definitely something I've been thinking
 about as well. As you pointed out in table top rpg you often get a lot
 more freedom in attacking an enemy such as hacking off an arm, leg,
 head, or running it through the chest with your mighty sword, or you
 can try and attack from behind. Entombed is the only game I know of
 that gives you that kind of attack strategy and combat system.
 With Sryth it is pretty much a you hit him he hits you type of battle.
 That is definitely very boring and gets annoying after a while. I
 definitely have no interest in having that kind of combat system in
 the game. I think every character should be able to play to his/her
 strengths and try and attack an enemy where it might do the most good.
 The one thing Entombed has done has got me interested in developing a
 combat system that is far beyond what Sryth etc provides.

 Smile.

 On 5/5/10, dark d...@xgam.org wrote:
 I agree Tom,  but actually i think if the game had music, that would
 change it significantly.

 As I said in my artical, music can do a lot for the game, particularly
 if it
 is well written and well suted to each game environment,  eg,
 different
 towns, races or characters having different themes etc.

 Myself I absolutely love exploration in game, exploration of a world and
 it's history. I've certainly seen this in tabletop games but about the
 only
 online games I've seen such a world in are gamebook series like Project
 Aon
 or the Chronicles of arborell.

 Sryth originally looked at providing that sort of content,  and
 indeed i
 was one of it's biggest fans, but frankly the gm has just got greedy.
 Rather
 than adding new areas, there are just increasing amounts of random
 events
 and listing competitions, who's only purpose seems to me to be to get
 people
 to spend money on adventurer tocans to buy equipment. Nasty as it
 sounds, I
 actually believe the gm has gotten too greedy.

 I fully agree on Kingdom of loathing. I've tried the game a good few
 times,
 sinse it is a very deep game, but I just can't be motivated to switch on

 and
 play in order to beat up monsters wielding toilet plungers, 
 particularly sinse the games' turn system means you only get a limited
 amount of play time, and thus must play for a while and then go back.
 One thing I will add though, is that I'm desperate for a game with
 actually
 interesting combat. This is imho one of Entombed's major strengths, it's

 not
 simply a case of you hit it, it hits you

 I've seen hundreds of games with really detailed equipment, buff, and
 skill
 systems (not the least being core exiles), where essentially you spend
 all

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Jacob Kruger

I know - makes sense.

Another thing meant to mention is that depending on your weapon you're 
making use of we also implement a sort of strike rank, so that something 
like a short sword would let you strike earlier in a combat round than a 
long sword/battle axe, but, obviously, then might do less damage unless you 
score a special hit, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:55 AM
Subject: Re: [Audyssey] Types of RPG Games


interestingly enough Jacob, Entombed actually has an almost similar 
mechanic, as it incoorperates character size.


For instance one rather amusing way of defeating the drake with a brawler, 
is to shrink it down, then grapple it!  though ogres are large enough 
to grapple the drake without any shrinking being necessary.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 9:43 AM
Subject: Re: [Audyssey] Types of RPG Games


Along the lines of specific battle tactics, my current RPG/runeQuest 
character, Bork! the Boar Slayer, has a height of 10, but a strength of 
18, so this past saturday when a form of amazonian viking warrioress 
entangled him with a form of bull whip, it was easy enough for him to 
disentangle himself/take the 'weapon' away from her.


This was also an implementation of specific battle/fighting tactics, and 
I have quite a few weapons to choose from, and we definitely get to 
choose how we want to take on opponents/other characters.


Think this sort of thing would be quite tricky to implement fully in a 
computer game, but would be definitely a good/nice thing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 10:19 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
can try and attack from behind. Entombed is the only game I know of
that gives you that kind of attack strategy and combat system.
With Sryth it is pretty much a you hit him he hits you type of battle.
That is definitely very boring and gets annoying after a while. I
definitely have no interest in having that kind of combat system in
the game. I think every character should be able to play to his/her
strengths and try and attack an enemy where it might do the most good.
The one thing Entombed has done has got me interested in developing a
combat system that is far beyond what Sryth etc provides.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
I agree Tom,  but actually i think if the game had music, that 
would

change it significantly.

As I said in my artical, music can do a lot for the game, particularly 
if it
is well written and well suted to each game environment,  eg, 
different

towns, races or characters having different themes etc.

Myself I absolutely love exploration in game, exploration of a world 
and
it's history. I've certainly seen this in tabletop games but about the 
only
online games I've seen such a world in are gamebook series like Project 
Aon

or the Chronicles of arborell.

Sryth originally looked at providing that sort of content,  and 
indeed i
was one of it's biggest fans, but frankly the gm has just got greedy. 
Rather
than adding new areas, there are just increasing amounts of random 
events
and listing competitions, who's only purpose seems to me to be to get 
people
to spend money on adventurer tocans to buy equipment. Nasty as it 
sounds, I

actually believe the gm has gotten too greedy.

I fully agree on Kingdom of loathing. I've tried the game a good few 
times,
sinse it is a very deep game, but I just can't be motivated to switch 
on and

play in order to beat up monsters wielding toilet plungers, 
particularly sinse the games' turn system means you only get a limited
amount of play time, and thus must play for a while and then go back.
One thing I will add though, is that I'm desperate for a game with 
actually
interesting combat. This is imho one of Entombed's major strengths, 
it's not

simply a case of you hit it, it hits you

I've seen hundreds of games with really detailed equipment, buff, and 
skill
systems (not the least being core exiles), where essentially you spend 
all
the stratogy in the preparation for battle, and none in the actual 
battling.


Certainly in tabletop games there are more options open to the players 
than

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Orin
I'd pay for a text based game. THey're fun if they have detailed descriptions, 
and if fighting, detailed fight descriptions.


On May 5, 2010, at 12:58 AM, Thomas Ward wrote:

 Hello gamers,
 As many of you might remember several months ago I began designing a
 gamebook style roll playing game called Legends of Etherea. When I
 originally drafted the plans for the game it was to be a text based
 gamebook adventure system very much in the spirit of Dungeons and
 Dragons using similar rules, classes, races, etc.  While the game's
 story and map isn't yet complete it was going to have various towns,
 cities, forests, and dungeons to explore. However, over the past
 couple of months I am growing concerned that this style of game isn't
 something that would do well financially. Especially, since the
 release of Entombed.
 Basically, what I am aiming at is over the last few years graphical
 roll playing games like Final Fantasy and Xenogears have become hugely
 successful titles all but making the old text based interactive
 fiction systems that I personally like seam like a joke to most
 mainstream gamers.  Now, I'm beginning to see the same thing happening
 more or less to the accessible games market as well. It is like why
 bother playing text based roguelike games like Nethack or ADOM when
 you can start up Entombed and wander around a dungeon doing basically
 the same thing complete with Sapi support, sounds, and music.  I can't
 help but feel that Entombed has just raised the expectations of any
 new and future roll playing games to new heights. Its like who would
 pay $35 for a text only roll playing game when you can purchase
 Entombed for $40 which comes complete with sounds, music, Sapi
 support, etc. It makes the idea of writing and selling text only roll
 playing games seam laughable. So I can't help but feel like the time
 for text based games of any kind have just gone the way of the
 dinosaur.
 Earlier tonight when I was going through my e-mail there was a post
 from Michael on the Heroes of Ardania thread. He asked if the game
 came complete with sounds and music. That really got me thinking about
 my own project. It seams that justabout everyone now expects sounds,
 music, and if the player is sighted, killer graphics, to make a game
 worth their time.  Otherwise the game is considered to be inferior to
 the games with graphics and sounds. So the question is how many of you
 still actually like text based games like me, and how many would be
 willing to pay for such a game?
 understand I'm not necessarily against games like Entombed, I could
 create something like that, of course, but I also have a good idea how
 financially and emotionally exhausting such a title would be to me
 personally. It would take ten times longer and be ten times harder to
 create just because I'd have to purchase more sound packs, license
 music, program all the extra code for sound, speech, menus, whatever.
 So I don't know that I'm up for anything that complicated at the
 moment, but I could do it if it were more financially successful. So
 I'd like to hear your thoughts. What do you expect, like, etc in a
 roll playing game for the computer?
 
 Thanks.
 
 ---
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread James Howard
Personally I'm a text gamer, and always will be, I'd probably pay for
it, depending on the quality of the game, and such.

On 5/5/10, Orin orin8...@gmail.com wrote:
 I'd pay for a text based game. THey're fun if they have detailed
 descriptions, and if fighting, detailed fight descriptions.


 On May 5, 2010, at 12:58 AM, Thomas Ward wrote:

 Hello gamers,
 As many of you might remember several months ago I began designing a
 gamebook style roll playing game called Legends of Etherea. When I
 originally drafted the plans for the game it was to be a text based
 gamebook adventure system very much in the spirit of Dungeons and
 Dragons using similar rules, classes, races, etc.  While the game's
 story and map isn't yet complete it was going to have various towns,
 cities, forests, and dungeons to explore. However, over the past
 couple of months I am growing concerned that this style of game isn't
 something that would do well financially. Especially, since the
 release of Entombed.
 Basically, what I am aiming at is over the last few years graphical
 roll playing games like Final Fantasy and Xenogears have become hugely
 successful titles all but making the old text based interactive
 fiction systems that I personally like seam like a joke to most
 mainstream gamers.  Now, I'm beginning to see the same thing happening
 more or less to the accessible games market as well. It is like why
 bother playing text based roguelike games like Nethack or ADOM when
 you can start up Entombed and wander around a dungeon doing basically
 the same thing complete with Sapi support, sounds, and music.  I can't
 help but feel that Entombed has just raised the expectations of any
 new and future roll playing games to new heights. Its like who would
 pay $35 for a text only roll playing game when you can purchase
 Entombed for $40 which comes complete with sounds, music, Sapi
 support, etc. It makes the idea of writing and selling text only roll
 playing games seam laughable. So I can't help but feel like the time
 for text based games of any kind have just gone the way of the
 dinosaur.
 Earlier tonight when I was going through my e-mail there was a post
 from Michael on the Heroes of Ardania thread. He asked if the game
 came complete with sounds and music. That really got me thinking about
 my own project. It seams that justabout everyone now expects sounds,
 music, and if the player is sighted, killer graphics, to make a game
 worth their time.  Otherwise the game is considered to be inferior to
 the games with graphics and sounds. So the question is how many of you
 still actually like text based games like me, and how many would be
 willing to pay for such a game?
 understand I'm not necessarily against games like Entombed, I could
 create something like that, of course, but I also have a good idea how
 financially and emotionally exhausting such a title would be to me
 personally. It would take ten times longer and be ten times harder to
 create just because I'd have to purchase more sound packs, license
 music, program all the extra code for sound, speech, menus, whatever.
 So I don't know that I'm up for anything that complicated at the
 moment, but I could do it if it were more financially successful. So
 I'd like to hear your thoughts. What do you expect, like, etc in a
 roll playing game for the computer?

 Thanks.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.

On 5/5/10, dark d...@xgam.org wrote:
 Hi Tom.

 I wouldn't dismiss console rpgs quite so seriously. Xenogears story captured
 my imagination so much when I played through it with a friend I even tried
 novelizing the thing! it has a distinct world, characters with back story,
 and a plot which is actually interesting!

 Of course, not all rpgs are that good,  indeed I've heard many people
 who began with the original ff games complain that rpgs today are too
 cinimatic and big budgit affairs with no where near enough plot.

 I suppose though it's what you grew up with. I sat through the entirity of
 ff7, Xenogears and much of ff8 with a friend reading the text, just so that
 I could experience the story and world like watching a tv program.

 my first actual text rpg,  in fact the first time I'd played an rpg
 which wasn't run by a human gm, was legend of the green Dragon in 2003,
 which was fun at the time simply because I'd not played something like that
 before,  but I did grow board after a few months.

 That being said, I do remember spending almost a solid 36 hours awake in
 2004 playing original Sryth, just because it was so fantastic to find a
 world like that I could explore.

 I suppose for me it's the exploration of a world, it's history and it's
 people which is important, and I'm largely indifferent to the medium.
 Entombed I stil very much enjoy for the reactive combat, unpredictability
 and the chance to physically explore a dungeon space with sounds and
 atmosphere,  but I'm equally really looking forward to the upcoming
 gamebook from Chronicles of Arborell, a Murder of crows.

 Then again, the first game which really grabbed my attention was the
 graphical game turrican 2 on the amigar at the age of 8, which,  though
 it's essentially a platform shooter not unlike the original Mega Man games
 with limited weapons and a basic lives system, had a sense of freedom and
 exploration that was staggering,  sinse the levels were truly gigantic
 mazes, where you'd find yourself going in and out of ruined cities or caves,
 jumping across waterfalls or suddenly swimming in deep lakes,  all in
 one level, in all directions, up down, forwards and back, not just trailing
 along left to right. (the fact that Turrican also had award winning and stil
 very fantastic music didn't hurt either).

 Equally though, I was read the hobbit by my dad at the age of 4, and was
 introduced to Lotr at the age of 6 (I read the silmarillion when I was 10),
 so maybe for me that's where my love of exploration comes from, 
 independent of what form it comes in.

 Beware the grue!

 Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Willem,
Thanks.  Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.

Smile.

On 5/5/10, Willem Venter dwill...@gmail.com wrote:
 Hi thomas.

 For me it's the story that matters. The sounds and music can greatly
 improve your gaming experience, but a game needs to capture your mind
 and imagination to be fun. So you can consider me a 21 year old fart
 as well.

 I regularly play text based games and many times I choose them over
 games with very rich environments and 0 story.

 The games that last are those that are the most challenge to your mind
 without becoming silly, not the most spectacular. Many online games I
 used to love fell into this trap.

 So bottom line, people will play what they like, and it turns out
 those things people like the longest are the games that are complex
 because they are simple, like chess and cards.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I have in fairness heard people say it wasn't until the Snes that the final 
fantasy series really took off plot wise,  in fact that from all the 
plots of early games I've seen, the limitations of the power of the machines 
basically meant they had as much plot as the average roguelike.


i remember once my brother briefly playing nes zelda, I saw the introduction 
text and said the evil wizard gannon has knicked off with the princess and 
the tryforce, --- you must go through innumerable dungeons to stop him!


My brothers' comment was wow! you read that screen really well! ;D.

It was probably the time when I grew up, considdering my brother was an rpg 
freak, and ff7 was released when i was 14 in 1996, but it's the genre of 
games I've most wanted to play for the exploration of world, it's characters 
and back story, the chance to just wander around freely.


In fact, when I've finished my phd, I am seriously considdering learning 
sufficient amounts of programming to create my own text rpg,  though 
sinse this will probably take tuition and certainly will take time (judging 
my bgt experiments that's fairly certain), i can't do that and! write a 
seventy thousand word thesis without dying!


Btw, please ignore the Xenogears novelization. It was really a training for 
me in how to write, and there's so much of it I now want to change it's 
unbelieveable! I stil love the plot,  but not quite enough to read 
through about a thousand odd pages of my own drivel to fix it,  much 
less write the other several thousand pages it'd take to actually finish the 
damnable thing!


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 3:51 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.




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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I agree on the medium of a game being independent to it's quality or lack 
there of, however I will say music can actually help in terms of immersing 
the player to begin with, indeed quite often if a game has new music for a 
different environment or level, I much more feel that I've actually reached 
a different place and achieved something.


I'm not saying a game must! have music, only that it can be an advantage 
in immersion and exploration, which is really what I play games for.


Take Entombed. I've been asking for a bestiary or some form of monster 
description for quite a while, but thus far we haven't actually got one. 
That being said, the fact that different monsters sound! different does 
actually make you start to think your fighting something different, rather 
than just a set of generic put together parts and abilities.


I stil would deffinately like a way to get the monsters described generally, 
but i think without the sound effects I wouldn't find entombed's monsters 
half as interesting, or actually feel I've got to a new floor or made any 
progress at all.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:00 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi Willem,
Thanks.  Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.

Smile.

On 5/5/10, Willem Venter dwill...@gmail.com wrote:

Hi thomas.

For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.

I regularly play text based games and many times I choose them over
games with very rich environments and 0 story.

The games that last are those that are the most challenge to your mind
without becoming silly, not the most spectacular. Many online games I
used to love fell into this trap.

So bottom line, people will play what they like, and it turns out
those things people like the longest are the games that are complex
because they are simple, like chess and cards.


---
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Muhammed Deniz
Hi,
Entombed is an rpg game. But I don't know any other. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 05 May 2010 16:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Types of RPG Games

I agree on the medium of a game being independent to it's quality or lack
there of, however I will say music can actually help in terms of immersing
the player to begin with, indeed quite often if a game has new music for a
different environment or level, I much more feel that I've actually reached
a different place and achieved something.

I'm not saying a game must! have music, only that it can be an advantage
in immersion and exploration, which is really what I play games for.

Take Entombed. I've been asking for a bestiary or some form of monster
description for quite a while, but thus far we haven't actually got one. 
That being said, the fact that different monsters sound! different does
actually make you start to think your fighting something different, rather
than just a set of generic put together parts and abilities.

I stil would deffinately like a way to get the monsters described generally,
but i think without the sound effects I wouldn't find entombed's monsters
half as interesting, or actually feel I've got to a new floor or made any
progress at all.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:00 PM
Subject: Re: [Audyssey] Types of RPG Games


 Hi Willem,
 Thanks.  Yes, that's how I see things as well. I generally have the
 most fun when the game is challenging, has some puzzle or strategy
 element to it, and a good story line. Sound effects, music, etc is all
 secondary to me. Sure I love having a great audio environment to
 Mysteries of the Ancients but it is the storyline I like more. I could
 have created it as a text adventure just as well and enjoyed it as
 much, but I knew a text adventure probably wouldn't be as apealing as
 a fast action side-scroller. So my view of this rpg game is similar. I
 am mor interested in exploring the world of Etherea and battling the
 goblins, ogres, demons, orcs, drau, and other evil character races
 than awesome sound effects and a good music track. Although, as people
 want music and sounds I suppose I can add a certain amount of that in
 with an on/off switch.

 Smile.

 On 5/5/10, Willem Venter dwill...@gmail.com wrote:
 Hi thomas.

 For me it's the story that matters. The sounds and music can greatly
 improve your gaming experience, but a game needs to capture your mind
 and imagination to be fun. So you can consider me a 21 year old fart
 as well.

 I regularly play text based games and many times I choose them over
 games with very rich environments and 0 story.

 The games that last are those that are the most challenge to your mind
 without becoming silly, not the most spectacular. Many online games I
 used to love fell into this trap.

 So bottom line, people will play what they like, and it turns out
 those things people like the longest are the games that are complex
 because they are simple, like chess and cards.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
, when did I claime that entombed wasn't an rpg game?  heck, i wrote 
the entry on audiogames.net which very clearly states it is one.


Btw, muhammed, while entombed is currently about the only full scale audio 
rpg, there are lots of text ones, --- -use the search archive feature on 
audiogames.net and you can have them displayed by genre.


Beware the grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:25 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Entombed is an rpg game. But I don't know any other.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 05 May 2010 16:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Types of RPG Games

I agree on the medium of a game being independent to it's quality or lack
there of, however I will say music can actually help in terms of immersing
the player to begin with, indeed quite often if a game has new music for a
different environment or level, I much more feel that I've actually 
reached

a different place and achieved something.

I'm not saying a game must! have music, only that it can be an advantage
in immersion and exploration, which is really what I play games for.

Take Entombed. I've been asking for a bestiary or some form of monster
description for quite a while, but thus far we haven't actually got one.
That being said, the fact that different monsters sound! different does
actually make you start to think your fighting something different, rather
than just a set of generic put together parts and abilities.

I stil would deffinately like a way to get the monsters described 
generally,

but i think without the sound effects I wouldn't find entombed's monsters
half as interesting, or actually feel I've got to a new floor or made any
progress at all.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:00 PM
Subject: Re: [Audyssey] Types of RPG Games



Hi Willem,
Thanks.  Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.

Smile.

On 5/5/10, Willem Venter dwill...@gmail.com wrote:

Hi thomas.

For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.

I regularly play text based games and many times I choose them over
games with very rich environments and 0 story.

The games that last are those that are the most challenge to your mind
without becoming silly, not the most spectacular. Many online games I
used to love fell into this trap.

So bottom line, people will play what they like, and it turns out
those things people like the longest are the games that are complex
because they are simple, like chess and cards.


---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Bryan Peterson
There was actually only one Final Fantasy game for the NES, at least as far 
as the US goes. Final Fantay 2 and 3 were released for the NES but never in 
the US. What we know of as Final Fantasy 2 and 3 on the Super NES were 
actually 4 and 6. True we have Final Fantasy II officially available to us 
now thanks to several Final Fantasy collections, but to my knowledge the 
true Final Fantasy 3 has never seen a US release except perhaps for the 
Nintendo DS, and I'm not even entirely certain of that.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 8:51 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.

On 5/5/10, dark d...@xgam.org wrote:

Hi Tom.

I wouldn't dismiss console rpgs quite so seriously. Xenogears story 
captured
my imagination so much when I played through it with a friend I even 
tried
novelizing the thing! it has a distinct world, characters with back 
story,

and a plot which is actually interesting!

Of course, not all rpgs are that good,  indeed I've heard many people
who began with the original ff games complain that rpgs today are too
cinimatic and big budgit affairs with no where near enough plot.

I suppose though it's what you grew up with. I sat through the entirity 
of
ff7, Xenogears and much of ff8 with a friend reading the text, just so 
that

I could experience the story and world like watching a tv program.

my first actual text rpg,  in fact the first time I'd played an rpg
which wasn't run by a human gm, was legend of the green Dragon in 2003,
which was fun at the time simply because I'd not played something like 
that

before,  but I did grow board after a few months.

That being said, I do remember spending almost a solid 36 hours awake in
2004 playing original Sryth, just because it was so fantastic to find a
world like that I could explore.

I suppose for me it's the exploration of a world, it's history and it's
people which is important, and I'm largely indifferent to the medium.
Entombed I stil very much enjoy for the reactive combat, unpredictability
and the chance to physically explore a dungeon space with sounds and
atmosphere,  but I'm equally really looking forward to the upcoming
gamebook from Chronicles of Arborell, a Murder of crows.

Then again, the first game which really grabbed my attention was the
graphical game turrican 2 on the amigar at the age of 8, which,   
though
it's essentially a platform shooter not unlike the original Mega Man 
games

with limited weapons and a basic lives system, had a sense of freedom and
exploration that was staggering,  sinse the levels were truly 
gigantic
mazes, where you'd find yourself going in and out of ruined cities or 
caves,

jumping across waterfalls or suddenly swimming in deep lakes,  all in
one level, in all directions, up down, forwards and back, not just 
trailing
along left to right. (the fact that Turrican also had award winning and 
stil

very fantastic music didn't hurt either).

Equally though, I was read the hobbit by my dad at the age of 4, and was
introduced to Lotr at the age of 6 (I read the silmarillion when I was 
10),

so maybe for me that's where my love of exploration comes from, 
independent of what form it comes in.

Beware the grue!

Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
I believe there is a ds release of ff 3, but as I said, from all I've heard, 
it was the snes installments where things really kicked off.


Gamefaqs actually has a pretty good plot guide for ff4,  hence why I'm 
familiar with it. Not up to the standard of 6 or 7 imho,  and imho 
secret of mana had a better back story, but stil it's fun!


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 4:55 PM
Subject: Re: [Audyssey] Types of RPG Games


There was actually only one Final Fantasy game for the NES, at least as 
far as the US goes. Final Fantay 2 and 3 were released for the NES but 
never in the US. What we know of as Final Fantasy 2 and 3 on the Super NES 
were actually 4 and 6. True we have Final Fantasy II officially available 
to us now thanks to several Final Fantasy collections, but to my knowledge 
the true Final Fantasy 3 has never seen a US release except perhaps for 
the Nintendo DS, and I'm not even entirely certain of that.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 8:51 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi,
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I guess that is why I'm just  not too
pleased with the game itself, but I do like the story as far as it
goes. I also am a fan of the music and am glad to have the Xenogears
fan collection in mp3.
As for Final Fantasy I remember  playing at least one of them on the
original NES, but never got into it much after that. For some reason
Final Fantasy never got my attention like it did everyone else.
Probably because after I lost my sight console gaming never was the
same for me.

On 5/5/10, dark d...@xgam.org wrote:

Hi Tom.

I wouldn't dismiss console rpgs quite so seriously. Xenogears story 
captured
my imagination so much when I played through it with a friend I even 
tried
novelizing the thing! it has a distinct world, characters with back 
story,

and a plot which is actually interesting!

Of course, not all rpgs are that good,  indeed I've heard many 
people

who began with the original ff games complain that rpgs today are too
cinimatic and big budgit affairs with no where near enough plot.

I suppose though it's what you grew up with. I sat through the entirity 
of
ff7, Xenogears and much of ff8 with a friend reading the text, just so 
that

I could experience the story and world like watching a tv program.

my first actual text rpg,  in fact the first time I'd played an rpg
which wasn't run by a human gm, was legend of the green Dragon in 2003,
which was fun at the time simply because I'd not played something like 
that

before,  but I did grow board after a few months.

That being said, I do remember spending almost a solid 36 hours awake in
2004 playing original Sryth, just because it was so fantastic to find a
world like that I could explore.

I suppose for me it's the exploration of a world, it's history and it's
people which is important, and I'm largely indifferent to the medium.
Entombed I stil very much enjoy for the reactive combat, 
unpredictability

and the chance to physically explore a dungeon space with sounds and
atmosphere,  but I'm equally really looking forward to the upcoming
gamebook from Chronicles of Arborell, a Murder of crows.

Then again, the first game which really grabbed my attention was the
graphical game turrican 2 on the amigar at the age of 8, which,   
though
it's essentially a platform shooter not unlike the original Mega Man 
games
with limited weapons and a basic lives system, had a sense of freedom 
and
exploration that was staggering,  sinse the levels were truly 
gigantic
mazes, where you'd find yourself going in and out of ruined cities or 
caves,
jumping across waterfalls or suddenly swimming in deep lakes,  all 
in
one level, in all directions, up down, forwards and back, not just 
trailing
along left to right. (the fact that Turrican also had award winning and 
stil

very fantastic music didn't hurt either).

Equally though, I was read the hobbit by my dad at the age of 4, and was
introduced to Lotr at the age of 6 (I read the silmarillion when I was 
10),

so maybe for me that's where my love of exploration comes from, 
independent of what form it comes in.

Beware the grue!

Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes
hey dark what someone can do if they make a text base rpg.  is have 
voice acting and like you said have sound effect for different kind of 
things and have music.  in the game there can have many areas to 
explore.  and have different towns and villages and castles and 
dungeons and others lands to explore.  the game could be like a full 
controll game but it a text game  one last thing the game could let you 
talk to other people in the game such as villagers and do different 
task for them.  and allow you to buy different kind stuff to use in 
battle and as you are walking around use items to do different stuff.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes
will thomas what i mean is have the story text base stuff but give the 
player many options to do stuff like go to town or go to the forrest.  
and when you are in the town you could have it give more options like 
go to shop or talk to people and if you have choose to talk to people 
it could give you options aswell like talk to a kid or talk to guard.  
and if you talk to someone they could give you task if you choose to do 
one.  or you could get different items or have them team up with you.  
you see it would be a text base gaem but have the feel like real time.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Muhammed Deniz
Hi Mikle,
If you really want a game like that, I'll suggest you'll have to create one
by using BGT. You can find it  at.
www.blastbay.com
But that's a game that I'm trying to trigger. And when I'm bothered, then
I'll do it. Its going to be a dayly life game. Um, sorry not city attack,
something elce. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 05 May 2010 18:30
To: gamers@audyssey.org
Subject: Re: [Audyssey] Types of RPG Games

will thomas what i mean is have the story text base stuff but give the
player many options to do stuff like go to town or go to the forrest.  
and when you are in the town you could have it give more options like go to
shop or talk to people and if you have choose to talk to people it could
give you options aswell like talk to a kid or talk to guard.  
and if you talk to someone they could give you task if you choose to do one.
or you could get different items or have them team up with you.  
you see it would be a text base gaem but have the feel like real time.

-- 
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www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Brice Mellen
Hehehe well you could actually do that with dragonrealms and vipmud if you
wanted to put the time and effort in to doing that, but that is a Mud so
it's online. So you can actually talk to other real people too. Besides all
the huge massive amount of stuff there is to do on that game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Wednesday, May 05, 2010 12:50 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Types of RPG Games

Hi Mikle,
If you really want a game like that, I'll suggest you'll have to create one
by using BGT. You can find it  at.
www.blastbay.com
But that's a game that I'm trying to trigger. And when I'm bothered, then
I'll do it. Its going to be a dayly life game. Um, sorry not city attack,
something elce. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 05 May 2010 18:30
To: gamers@audyssey.org
Subject: Re: [Audyssey] Types of RPG Games

will thomas what i mean is have the story text base stuff but give the
player many options to do stuff like go to town or go to the forrest.  
and when you are in the town you could have it give more options like go to
shop or talk to people and if you have choose to talk to people it could
give you options aswell like talk to a kid or talk to guard.  
and if you talk to someone they could give you task if you choose to do one.
or you could get different items or have them team up with you.  
you see it would be a text base gaem but have the feel like real time.

-- 
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www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark
Well Michael, that would be the plan, and indeed some of the better brouser 
games already allow you to explore different lands, talk to villagers 
etc,  they just don't have music or even basic sfx.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, May 05, 2010 6:21 PM
Subject: Re: [Audyssey] Types of RPG Games


hey dark what someone can do if they make a text base rpg.  is have voice 
acting and like you said have sound effect for different kind of things 
and have music.  in the game there can have many areas to explore.  and 
have different towns and villages and castles and dungeons and others 
lands to explore.  the game could be like a full controll game but it a 
text game  one last thing the game could let you talk to other people in 
the game such as villagers and do different task for them.  and allow you 
to buy different kind stuff to use in battle and as you are walking around 
use items to do different stuff.


--
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark,
Oh, that could be. As I said my experience with Final Fantasy was
early on in the game's history, and by the time it got better I
couldn't play it so could never get into it like everyone else could.
By the time Final Fantasy 7 came along I was already getting into text
adventures etc and loving them more than the big budget rpg games like
Final Fantasy.
As far as the Xenogears novelization goes I wasn't talking about your
work at all. I was actually talking about the professionally written
novelization of the Xenogears game/games. If you haven't read them
then they are indeed a good read. As I said as a story goes they were
pretty good, and I can like the books and the fan fiction while not
getting into the game too much.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
 I have in fairness heard people say it wasn't until the Snes that the final
 fantasy series really took off plot wise,  in fact that from all the
 plots of early games I've seen, the limitations of the power of the machines
 basically meant they had as much plot as the average roguelike.

 i remember once my brother briefly playing nes zelda, I saw the introduction
 text and said the evil wizard gannon has knicked off with the princess and
 the tryforce, --- you must go through innumerable dungeons to stop him!

 My brothers' comment was wow! you read that screen really well! ;D.

 It was probably the time when I grew up, considdering my brother was an rpg
 freak, and ff7 was released when i was 14 in 1996, but it's the genre of
 games I've most wanted to play for the exploration of world, it's characters
 and back story, the chance to just wander around freely.

 In fact, when I've finished my phd, I am seriously considdering learning
 sufficient amounts of programming to create my own text rpg,  though
 sinse this will probably take tuition and certainly will take time (judging
 my bgt experiments that's fairly certain), i can't do that and! write a
 seventy thousand word thesis without dying!

 Btw, please ignore the Xenogears novelization. It was really a training for
 me in how to write, and there's so much of it I now want to change it's
 unbelieveable! I stil love the plot,  but not quite enough to read
 through about a thousand odd pages of my own drivel to fix it,  much
 less write the other several thousand pages it'd take to actually finish the
 damnable thing!

 Beware the grue!

 Dark.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
Oh, I see. That was basically my intention anyway.  The closest thing
i can compare my game idea to, but isn't exactly it, is Sryth. If you
know anything about that game that is the basic idea. However, my rpg
will have more character races, different adventures of course,   and
its own unique world to explore.  I guess it will be a lot closer to
triditional Dungeons and Dragons than Sryth, but the basic concept is
there.

On 5/5/10, michael barnes c...@samobile.net wrote:
 will thomas what i mean is have the story text base stuff but give the
 player many options to do stuff like go to town or go to the forrest.
 and when you are in the town you could have it give more options like
 go to shop or talk to people and if you have choose to talk to people
 it could give you options aswell like talk to a kid or talk to guard.
 and if you talk to someone they could give you task if you choose to do
 one.  or you could get different items or have them team up with you.
 you see it would be a text base gaem but have the feel like real time.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
As I said clear back in my original message my rpg game has an entire
world to explore complete with forests, swamps, towns, dungeons,
tombs, etc.  It isn't limited to one specific geographic area like a
single dungeon. You can freely travel Etherea looking for adventures
and in some cases may have to travel to different places to pick up
the adventure somewhere else. Plenty of web based gamebook type rpgs
like Sryth offer pretty much what you described except without sounds,
music, and voice acting.
As far as my gamebook having sounds, music, and voice acting we will
see. Currently my wife and I are flat broke, and are living on a shoe
string budget. That means I don't really have a dime to spare on
sounds, music, or voice acting. If people want it that bad  for this
project them I'm going to have to raise the money for this product via
preorders. I hate doing it that way but I simply can't cough up
$1,000.00 like I did for Mysteries of the Ancients for sounds and
music. Is no way I can do it, and why I've been so reluctant to commit
to adding all that to the game in the first place. HOwever, you guys
want it I need to see the money for it.

HTH


On 5/5/10, michael barnes c...@samobile.net wrote:
 hey dark what someone can do if they make a text base rpg.  is have
 voice acting and like you said have sound effect for different kind of
 things and have music.  in the game there can have many areas to
 explore.  and have different towns and villages and castles and
 dungeons and others lands to explore.  the game could be like a full
 controll game but it a text game  one last thing the game could let you
 talk to other people in the game such as villagers and do different
 task for them.  and allow you to buy different kind stuff to use in
 battle and as you are walking around use items to do different stuff.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.

 ---
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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes

is it going to have music and sound effects and voice acting?

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread michael barnes

man thomas i feel you man.  i do understand about living on a shoe string.

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread dark

Well Tom, I can see your point.

If I'd actually known and had access to text adventures at the time ff7 and 
Xenogears were released, I probably would've done the same, sinse I'd 
deffinaely have rather had a text based game I could! interact with, than a 
graffical one I couldn't.


Of course, I simply had no idea at that point that such games existed. I 
knew about gamebooks,  but only in prited book form (indeed, I did once 
make an attempt to have gamebooks brailled).


Thus Ff and Xenogears were for me,  well very much like watching films. 
I knew a litle of the battle system, but mostly I was concerned with the 
plot.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 06, 2010 3:13 AM
Subject: Re: [Audyssey] Types of RPG Games



Hi Dark,
Oh, that could be. As I said my experience with Final Fantasy was
early on in the game's history, and by the time it got better I
couldn't play it so could never get into it like everyone else could.
By the time Final Fantasy 7 came along I was already getting into text
adventures etc and loving them more than the big budget rpg games like
Final Fantasy.
As far as the Xenogears novelization goes I wasn't talking about your
work at all. I was actually talking about the professionally written
novelization of the Xenogears game/games. If you haven't read them
then they are indeed a good read. As I said as a story goes they were
pretty good, and I can like the books and the fan fiction while not
getting into the game too much.

Smile.

On 5/5/10, dark d...@xgam.org wrote:
I have in fairness heard people say it wasn't until the Snes that the 
final

fantasy series really took off plot wise,  in fact that from all the
plots of early games I've seen, the limitations of the power of the 
machines

basically meant they had as much plot as the average roguelike.

i remember once my brother briefly playing nes zelda, I saw the 
introduction
text and said the evil wizard gannon has knicked off with the princess 
and

the tryforce, --- you must go through innumerable dungeons to stop him!

My brothers' comment was wow! you read that screen really well! ;D.

It was probably the time when I grew up, considdering my brother was an 
rpg

freak, and ff7 was released when i was 14 in 1996, but it's the genre of
games I've most wanted to play for the exploration of world, it's 
characters

and back story, the chance to just wander around freely.

In fact, when I've finished my phd, I am seriously considdering learning
sufficient amounts of programming to create my own text rpg,  though
sinse this will probably take tuition and certainly will take time 
(judging

my bgt experiments that's fairly certain), i can't do that and! write a
seventy thousand word thesis without dying!

Btw, please ignore the Xenogears novelization. It was really a training 
for

me in how to write, and there's so much of it I now want to change it's
unbelieveable! I stil love the plot,  but not quite enough to read
through about a thousand odd pages of my own drivel to fix it,  much
less write the other several thousand pages it'd take to actually finish 
the

damnable thing!

Beware the grue!

Dark.


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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael,
At this point I don't know. I don't think anyone truly appreciates how
much money would be involved in creating a game like this in a fully
audio environment complete with sounds, music, and professional voice
acting. We are talking somewhere between $1,000 to $2,000 to be
conservative. That's just licensing the sounds and music. We haven't
even talked about how much time would be involved in writing the
game's story, writing the program, and testing it. It is almost
impossible for a single person to create something like this on his
own, and have a life away from the computer.
I know that Entombed took two years to create. Well, what I want to
create would be much larger because instead of 25 dungeons or so to
explore we are talking cities, towns, forests, swamps,  tombs,
temples, and all kinds of stuff to explore. A massively huge game
world which would require thousands of sounds to make it anything
close to realistic. The more I think about it the less i want to work
on the game. Text is simple enough to create, but a world done in
audio would be a nightmare. I might have to settle on a simpler
fantasy project. Perhaps a fantasy FPS game that uses only one of the
places to explore rather than the entire game world.

On 5/5/10, michael barnes c...@samobile.net wrote:
 is it going to have music and sound effects and voice acting?

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Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Hayden Presley
Hi Dark,
About your comment on music--that's very true. One of my favorite parts of
Night of Parasite is that you get different music after you've entered an
important place. I especially love the music in chapter 34, though I hate
the chapter. Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 05, 2010 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Types of RPG Games

I have in fairness heard people say it wasn't until the Snes that the final 
fantasy series really took off plot wise,  in fact that from all the 
plots of early games I've seen, the limitations of the power of the machines

basically meant they had as much plot as the average roguelike.

i remember once my brother briefly playing nes zelda, I saw the introduction

text and said the evil wizard gannon has knicked off with the princess and 
the tryforce, --- you must go through innumerable dungeons to stop him!

My brothers' comment was wow! you read that screen really well! ;D.

It was probably the time when I grew up, considdering my brother was an rpg 
freak, and ff7 was released when i was 14 in 1996, but it's the genre of 
games I've most wanted to play for the exploration of world, it's characters

and back story, the chance to just wander around freely.

In fact, when I've finished my phd, I am seriously considdering learning 
sufficient amounts of programming to create my own text rpg,  though 
sinse this will probably take tuition and certainly will take time (judging 
my bgt experiments that's fairly certain), i can't do that and! write a 
seventy thousand word thesis without dying!

Btw, please ignore the Xenogears novelization. It was really a training for 
me in how to write, and there's so much of it I now want to change it's 
unbelieveable! I stil love the plot,  but not quite enough to read 
through about a thousand odd pages of my own drivel to fix it,  much 
less write the other several thousand pages it'd take to actually finish the

damnable thing!

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 05, 2010 3:51 PM
Subject: Re: [Audyssey] Types of RPG Games


 Hi,
 Well, I did read one of the Xenogears books, plus some of the fan
 fiction, and you are right about the story. The back story for
 Xenogears is pretty good. However, I've never been able to play the
 game as it was too focused on graphics etc and I could never do
 anything constructive with it. I guess that is why I'm just  not too
 pleased with the game itself, but I do like the story as far as it
 goes. I also am a fan of the music and am glad to have the Xenogears
 fan collection in mp3.
 As for Final Fantasy I remember  playing at least one of them on the
 original NES, but never got into it much after that. For some reason
 Final Fantasy never got my attention like it did everyone else.
 Probably because after I lost my sight console gaming never was the
 same for me.



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Re: [Audyssey] Types of RPG Games

2010-05-04 Thread michael barnes
well thomas what you would need to do is make a game will you are 
walking around  towns and forrests and swamp.  and have it will you go 
on different kind of task for people.  you could also have it go 
through mountains and other stuff.


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