Re: Help with the mine quest in a hero's call?

2018-02-27 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Help with the mine quest in a hero's call?

@CrystalD: Correct. This is one of those times when what you do actually does affect how things turn out.

URL: http://forum.audiogames.net/viewtopic.php?pid=354005#p354005





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Re: Help with quests in A Hero's Call.

2018-02-27 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Help with quests in A Hero's Call.

Insonnoir, the combination is not logical—it's randomized. The only way to know the combination is to find the answer somewhere else in the ruins, as one of your party members should have suggested. Minor spoilers below:You're looking for a book of riddles. The riddles will correspond to the carvings, in the order they are supposed to be pressed.

URL: http://forum.audiogames.net/viewtopic.php?pid=354004#p354004





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Re: Purchasing a Hero's call

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Purchasing a Hero's call

I literally cannot say enough about the people in this community. Your generosity is a marvel, and I love you all for it.Also @post #10: Lol...sometimes I think you all forget that, just because I'm the public face of OOSG, I'm not the only person making the magic happen. A lot of times when I read, "Maybe Joseph can do X" I just laugh to myself and say, "Maybe Joseph can ask someone else to do X, cause he certainly doesn't know how to do it himself." Regarding direct credit card processing—that really isn't an option; some sort of vendor still has to process the transaction. For us, PayPal is the easiest way to do that, however this presents an issue in countries where PayPal payment processing isn't available. But to the best of my knowledge, the solution is not to simply add plain credit card processing, because I don't think that's something we have the means to do—rather, we would need to find a card processing vendor that is accepted in those locations. I'm talking a bit out of my depth here, though, so don't take any of this as gospel.

URL: http://forum.audiogames.net/viewtopic.php?pid=353888#p353888





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Re: Help with the mine quest in a hero's call?

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Help with the mine quest in a hero's call?

Just to be sure there isn't any misinformation going:For finding the trapdoor, follow the advice from post #3. You'll have to explore a bit beyond the lake in order to get your new beacon to the trapdoor. If you're having trouble finding the way past the lake just walk along the north-most wall until you hear an opening.Also, CrystalD, you shouldn't have to find the note first. That's just one of several ways of starting the quest. What happened to make you think you wrecked it? Maybe you hit a bug?

URL: http://forum.audiogames.net/viewtopic.php?pid=353885#p353885





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Re: A hero's call lag?

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A hero's call lag?

CrystalD I don't remember seeing an email fro you about the lag. Have you emailed support? If not, please do so as we have a potential fix that I'd love for you to try.

URL: http://forum.audiogames.net/viewtopic.php?pid=353881#p353881





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Re: Help with quests in A Hero's Call.

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Help with quests in A Hero's Call.

***Graveyard Spoilers***If you haven't found the door in question, then I assume the stones you've neutralized were in Madranus and Linarrio Mausoleums? If so, just check out other mausoleums and you'll find it in time.

URL: http://forum.audiogames.net/viewtopic.php?pid=353880#p353880





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Re: A hero's call lag?

2018-02-24 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A hero's call lag?

Anyone experiencing lag should email support[at]outofsightgames.com. We are working on some performance improvements that we plan to roll out in the next update, but we'd love to have users who are experiencing lag test these improvements on their machines as soon as possible.Unfortunately, we have yet to track down the common denominator causing some people's machines to lag and others' to run fine. It's not strictly a hardware issue; as has been mentioned above, the game runs flawlessly on some very underpowered machines, and lags on some more powerful ones. We've also seen a variety of fixes which resolve the lag issue on different users' machines—but these solutions don't work in every case, and they usually don't make a lot of sense. So, all of that is to say, we're doing what we can to improve the game's performance, in hopes of mitigating some of these issues, but the root of the issue is likely a variety of factors on end users' machines, which are going to be difficult for us to account for.Still, anyone experiencing lag should email us so they can try out the performance improvements we're working on and report on whether or not they help.

URL: http://forum.audiogames.net/viewtopic.php?pid=353619#p353619





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Re: A Hero's Call, Deep Woods Quest

2018-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call, Deep Woods Quest

@Night Rider: That area isn't a bandit campsite. Just a misleading bit of map design...sorry about that.@BrendanGriesel1: What do you mean by "the second journal"? Which journal have you found?@Cyco: I can't give you specific coordinates, nor would I want to. I can tell you that there is one north of the river, east of the bridge; two more of them are in the area between the Great North Road and the stream to the east; and the last one is west of the Great North Road, a bit south of the entrance to the Deepwood Ruins.

URL: http://forum.audiogames.net/viewtopic.php?pid=353382#p353382





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Re: Campaigne: breakerbox shouldn't handle your money

2018-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Campaigne: breakerbox shouldn't handle your money

Unfortunately I have to agree with Jayde, in that I'm not sure what kind of legal legs you have to stand on if release dates were never stated. That said, a seven year wait period is ridiculous, and may be excessive enough that, even in the absence of an announced release date, pre-orders from that long ago may warrant a refund. I don't know how PayPal handles this sort of stuff. But I do think that some of this is, unfortunately, a situation that buyers have placed themselves in by pre-ordering something without any official recourse to say, "I've been cheated" because they weren't purchasing a promise for a specific release date, and the developer could turn around and say, "Our current estimate for release is 2027, so your money was not stolen."I'm definitely not saying it's not worth gathering your grievances—you should, and hopefully something will come of it. But perhaps there are also some lessons to be learned here...

URL: http://forum.audiogames.net/viewtopic.php?pid=353256#p353256





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Re: Echoes from Levia: Soulbound is getting near!

2018-02-20 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Echoes from Levia: Soulbound is getting near!

Last update was, what, a week or two ago? I'd say that's not quite enough time to say that things seem quiet. Take it from someone who's been there—these things take time, and there's nothing worse than feeling pressured to give out incomplete information when the machine is still churning along.

URL: http://forum.audiogames.net/viewtopic.php?pid=353146#p353146





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Re: Site mention on rolling stone

2018-02-20 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Site mention on rolling stone

Whoa, Karen—look at you, writing for Rolling Stone! Congratulations, and thank you on behalf of everyone in this community for what you're doing to promote game accessibility. I hate that I won't get the chance to catch up with you at GDC this year...there's always next year, I guess. Will you be presenting anything on accessibility at GAConf or GDC this year?

URL: http://forum.audiogames.net/viewtopic.php?pid=353144#p353144





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Re: A heroes call won in contest and don't have code.

2018-02-20 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A heroes call won in contest and don't have code.

You should now have received your copy. Shoot an email to support [at] outofsightgames.com if you encounter any problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=353085#p353085





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Re: A heroes call won in contest and don't have code.

2018-02-19 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A heroes call won in contest and don't have code.

Hi there,I've reached out to Nocturnus just in case he doesn't see this topic. We'll get this figured out as soon as possible. Thanks for saying something, as I'm sure he wouldn't have wanted anyone to slip through the cracks.

URL: http://forum.audiogames.net/viewtopic.php?pid=353001#p353001





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Re: Walkthrough for A Hero's Call.

2018-02-16 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

Lukas, if you've only found normal loot in that particular location (see how I avoid spoilers? lol) then you probably haven't explored it all. You'll want to keep looking—trust me, something other than normal loot can be found in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=352545#p352545





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Re: intriguing email from breaker box games

2018-02-16 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: intriguing email from breaker box games

Yeah I'm less concerned about him getting spammed and missing something, and more about the possibility that if he has some sort of automation set up and something went wrong, it's very easy for that sort of thing to slip through the cracks. Though again, this is just me giving the benefit of the doubt, partially because you're better off having exhausted all reasonable options before taking steps as drastic as reporting to PayPal. If you've reached out to him, though, then you've done all you could. A good developer would appreciate the effort. We had someone send a similar message—one of the folks whose welcome email got eaten by our server issues, and apparently did not see the notices of how to get their download link. We resolved it, and they seemed very happy with the process, and even went to bat for us at a later date when someone was (rightfully) grumbling about some of the issues that plagued our release. It'll be interesting to hear how your experience pans out...

URL: http://forum.audiogames.net/viewtopic.php?pid=352505#p352505





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Re: intriguing email from breaker box games

2018-02-16 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: intriguing email from breaker box games

Lord Lundin—just a quick note, personally I hope you've at least reached out to the developer about your missing link? That seems like an appropriate thing to do before telling PayPal someone is committing fraud. I just mention that because I just discovered a few emails from shortly after AHC's release, when we were having server issues and failed to send some of our automated welcome emails. They got buried in an unmonitored mailbox, and so I only now saw them. Let's just say, I'm glad those folks didn't report us to PayPal as fraudulent thieves.Now, all of that said, it definitely sounds like people are justified in their strong skepticism about this developer. I do understand what Jayde is saying—that the service itself should be treated with an open mind. I agree with that whole-heartedly. What probably shouldn't be approached with too open of a mind is promise that "If you pay us, we'll give you something" from someone who has consistently failed to deliver on those promises in the past. Personally, I'm very troubled by the idea of someone doing pre-orders for a game without any sort of announced release date. Fundraising through donations, Kickstarter projects, etc. is different—but if you're saying that you are taking preorders for a project, the project should have a firm release date. That way users are justified in requesting a refund if the product is not delivered by that release date.Anyway, I guess I'm just saying that I don't think this developer has earned the benefit of the doubt as far as money is concerned. If they want to say, "Here's a product we're preparing to roll out, so get excited..." By all means, give them the benefit of the doubt and hope that they'll follow through. But if it's "Here's a product we're working on...give us money, and we promise we'll get it to you some day," then I'd say they're well past having the right to expect anyone to take the bait.

URL: http://forum.audiogames.net/viewtopic.php?pid=352483#p352483





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Re: AHC - Laying Down the Law Quest

2018-02-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

Yes, the altar is related to Haunted By the Past. However, if you haven't started the quest yet, then the altar isn't going to do anything. It'll be convenient for you to have found it though, once you do trigger the quest.

URL: http://forum.audiogames.net/viewtopic.php?pid=352002#p352002





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Re: AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

I can't give you exact coordinates, at least at the moment, but I can tell you that you're looking for the Rocky Outcropping, Windy Bluff, Grassy Knoll, and two High Ridges. Two of them overlook the north-south stretch of the road just north of the gate; two of them overlook the east-west stretch; and one overlooks the third leg of the road, north of the river.As for Haunted By the Past, you have to find an item in a unique location in the Deepwood Ruins map...

URL: http://forum.audiogames.net/viewtopic.php?pid=351906#p351906





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Re: Walkthrough for A Hero's Call.

2018-02-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

The puzzle for Navincius Mausoleum is randomized in each play through, so sharing solutions isn't going to help anyone.Addolis, regarding your questions:- The three flowers can all be heard from either the main road or the ancient road. Walk the length of both and you will find them.- The bandit ambush sites are all visible from the main road, though you can't access them from there, but once you know where they are you can head into the woods and try to come at them from behind. I recommend walking the road, checking periodically to your left and right, especially when you hear the sound of a container.- Regarding the rune stones, heed Alexia's advice to look in the mausoleums. Note that one of the three mausoleums you need to enter cannot be entered through the front entrance...perhaps someone in Farhaven has an idea of another way to get in?- Liam can be found in the catacombs, like Hope said. A hint: he visits all of the family crypts in the catacombs. If you don't want to simply chance that you'll run across him in your wandering, pick a family crypt and walk toward the place where the crypt exits into the main catacombs. Sit there and wait, and eventually he will walk right into your line of sight.

URL: http://forum.audiogames.net/viewtopic.php?pid=351887#p351887





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Re: Help with quests in A Hero's Call.

2018-02-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Help with quests in A Hero's Call.

One more tip about the horse...consider the name of the quest. That may narrow your search somewhat...

URL: http://forum.audiogames.net/viewtopic.php?pid=351882#p351882





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Re: AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

Hey Lukas,The Meadow and Clearing aren't actually bandit ambush sites, so it stands to reason that you wouldn't have gotten  message when entering these. I still have no idea why people are reporting no interaction when they enter the other sites though, and have been unable to reproduce it in any way. Anyway, you're looking for five sites total. A good way to start is by walking the length of the road, listening for containers to your left and right and glancing over when you hear them; most of the ambush sites will have one or two bandit caches or chests so they'll usually have a populated container in them. This may not catch them all of course, and it also doesn't hurt to just periodically glance to your left and right as you walk.By the way, the next update will include a change that, while not making it easier to find these sites, will definitely make it easier to know which ones you've already marked.Regarding Haunted By the Past and Actually Love, while I can't prevent anyone else from saying anything, I'm not going to give you too much info because Haunted By the Past is deliberately out of the way and difficult to stumble upon, so it's really there as a bit of a reward for going deep off the beaten path; and Actually Love is one that simply comes about from having the right conversations with the right people over time, and I think if you're told in advance how to trigger it, it feels much less organic when it comes about. I will tell you that if you've spoken to someone in Farhaven who seems to have love on the brain, you may want to check up on that person any time you return to town and see if they have anything new to discusss...

URL: http://forum.audiogames.net/viewtopic.php?pid=351881#p351881





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Re: a hero's call and jaws screen reader.

2018-02-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: a hero's call and jaws screen reader.

Yeah I'm thrilled that Loxias got this figured out, so that we have a workable solution to point JAWS users to. Honestly it's probably something we could've come up with ourselves, but seeing as that did not happen, it's nice that he was able to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=351588#p351588





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Re: Question on A H C for someone who is new to audio games.

2018-02-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Question on A H C for someone who is new to audio games.

Actually strictly speaking Alexia is easier to get to than Matthias. She also makes the game significantly easier at early levels, when potions and healing spells are at a premium. So if I was advising the absolute easiest way to go, I'd probably say start in the graveyard.Also I commend your friend's willingness to try out audio games. Honestly AHC may not be the best example of an audio game for a sighted player, since it requires so much use of TTS and mental map-building. I certainly hope your friend's able to enjoy it nonetheless, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=351556#p351556





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Re: a hero's call and jaws screen reader.

2018-02-08 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: a hero's call and jaws screen reader.

For those of you wanting to play AHC with JAWS, Loxias has been kind enough to provide a JAWS configuration file and instructions for how to set it up so that JAWS works with AHC on your machine. This is something that has to be done by the end-user meaning we can't do it for you through AHC but there are plenty of people using these instructions to happily play AHC with JAWS. The file and instructions are in post #1076 of the main AHC thread, linked here: http://forum.audiogames.net/viewtopic.p … 3=44

URL: http://forum.audiogames.net/viewtopic.php?pid=351380#p351380





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Re: A Hero's Call, Deep Woods Quest

2018-02-08 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call, Deep Woods Quest

Is the area labeled as a bandit campsite? If not then it was probably just a poor map design choice on our part. If it has the region name "Bandit Campsite" then it may be a bug and would be worth reporting to our support email with specific coordinates.

URL: http://forum.audiogames.net/viewtopic.php?pid=351381#p351381





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Re: A Hero's Call, Deep Woods Quest

2018-02-07 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call, Deep Woods Quest

Unless the shears are bugged. If Nightrider bought the shears and got that dialogue, but didn't see a prompt to use the shears, they may indeed be bugged.

URL: http://forum.audiogames.net/viewtopic.php?pid=351316#p351316





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Re: Help with quests in A Hero's Call.

2018-02-07 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Help with quests in A Hero's Call.

I'd enjoy that too, Nocturnus. Always fun to hear other people enjoying the game.Nightrider: Regarding campsites, the real trick is to do systematic grid searches. I.e., I'm going to walk the Ancient Road from one end to the other, listening for any branching roads to my left or right. If I find a branching road, I'll walk that one north to south. As I go, I'll listen for campfires. Note that there is one campsite that tends to be particularly difficult for people to find, however someone in the forest does have some information on its location.Regarding the Navincius Mausoleum puzzle: be careful that you don't get too fixed on where you expect the answer to be. Just because two of the numbers were found on tombstones in the graveyard, that doesn't mean the others are as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=351283#p351283





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Re: Our new heros: results of the AHC contest

2018-02-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Our new heros: results of the AHC contest

Hey all, apologies to those of you who had to wait for your copies. I had a bit of a communication breakdown. Hopefully everyone who has their copy is enjoying it now—and congratulations to all the new heroes! I know this has been said so many times before, but seeing the community come together which such generosity and goodwill is truly inspiring. And knowing that we had a hand in inspiring this kind of response is so humbling. Thank you all for continuing to make the story of AHC so incredibly special!

URL: http://forum.audiogames.net/viewtopic.php?pid=350890#p350890





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Re: Echoes from Levia: Soulbound is getting near!

2018-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Echoes from Levia: Soulbound is getting near!

Looking forward to the opportunity to check this out. Will definitely be keeping tabs on this project. Good luck! I know how stressful and challenging what you're doing can be.

URL: http://forum.audiogames.net/viewtopic.php?pid=350143#p350143





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Re: What is the best RPG for the blind?

2018-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: What is the best RPG for the blind?

Hmm. I enjoyed A Blind Legend, but I wouldn't call it an RPG in the conventional sense, simply because you don't really have the freedom to make any choices about the nature of the character you're playing. I'd consider it more of an adventure game. Not to demean it at all—it's kept me entertained on many a car ride.

URL: http://forum.audiogames.net/viewtopic.php?pid=350139#p350139





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Re: What is the best RPG for the blind?

2018-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: What is the best RPG for the blind?

G-Rad, if you ask me, you should check it out. Not that I'm biased or anything, lolcyco: You said AHC isn't buggy...I admit, I had to laugh. I do think that, given the size of the game and the amount of content, we've gotten the vast majority of bugs squished. But I think a game of this magnitude is always going to have its fair share of bugs. Let's just say I haven't been asked to kill goblins in Silvershade Mine, but somedays I still feel like an exterminator...

URL: http://forum.audiogames.net/viewtopic.php?pid=350117#p350117





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Re: help with finding the trap door and water reservware in a heros call

2018-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: help with finding the trap door and water reservware in a heros call

@Archer: There are more. The bandit campsites are not involved in this stage of the quest.@Cyco: Have you made it to the second forest map or are you still roaming around The Great North Road?

URL: http://forum.audiogames.net/viewtopic.php?pid=349971#p349971





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Re: Will you be one of 18 heros? Answer the call!

2018-01-28 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Will you be one of 18 heros?  Answer the call!

[[wow]]. This is insane. The generosity of this community is overwhelming.Also I'll admit that I'm pretty troubled by the mention of account sharing in post #52. Feel free to check out the "Why Must People Crack Games" topic for my thoughts on this issue...

URL: http://forum.audiogames.net/viewtopic.php?pid=349808#p349808





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Re: Please help me with a-heros call!

2018-01-28 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Please help me with a-heros call!

Hi,Have you emailed support at outofsightgames.com? This could be due to a number of reasons, and we'll be able to troubleshoot them more efficiently from there. Sorry to hear about the trouble!

URL: http://forum.audiogames.net/viewtopic.php?pid=349799#p349799





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Re: Why Must People Crack Games

2018-01-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Why Must People Crack Games

@Nocturnus, I've said it once and I'll say it again: what you're helping to do is inspiring, and humbling, and awesome, and you should be commended for it. That is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=349398#p349398





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Re: help with finding the trap door and water reservware in a heros call

2018-01-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: help with finding the trap door and water reservware in a heros call

***Heart of Deepwood spoilers/pro-tips below***You had to pull a lever in order to unlock the way into the second ring, right? Well, this pattern continues as you go farther into the tree. The layout of the tree is actually very straightforward—each ring is a circle (well technically a square, since the game's on a grid) with chambers on the inward-side of it. So if you're on the north edge of the circle, there will be chambers toward the south, and so on. Each ring then has one or more points of access to the next ring, which have to be unlocked. So if you just walk in a circle around the ring, stopping to thoroughly explore the chambers as you go, you will find all there is to find. Just remember that sometimes chambers will have multiple access points that take you around corners. If you were on the east edge of a ring, so you were facing west when you entered a chamber, and then you're facing south when you exit back tot he ring, you know you've rounded the southwest corner. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=349396#p349396





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Re: help with finding the trap door and water reservware in a heros call

2018-01-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: help with finding the trap door and water reservware in a heros call

Hi,Just for efficiency's sake, I'm not in the habit of just emailing people with a "Yeah, what do you need?" message. But if you have questions you'd rather not ask on the forum, please feel free to email ME. If you use the forum mailer I should get it (whereas I may not see a private message). Sorry for putting the ball back in your court—that's just the way I have to keep things to keep my life somewhat manageable.

URL: http://forum.audiogames.net/viewtopic.php?pid=349370#p349370





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Re: Why Must People Crack Games

2018-01-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Why Must People Crack Games

Regarding the idea of just deactivating the oldest licensed machine once an account hits a cap—here's the problem with that. Say I buy a game, then hand my account out to four of my dearest friends, thereby robbing Out of Money Games of $80 in potential profit (yes, potential profit, not actual profit—see below, btw, for my thoughts on the whole copyright infringement/stealing nuance). Now, we've activated on five machines. Then I take another $20 of potential profit away from OOMG and give my account to friend #6. He activates, and poof, my account, as the oldest one, is reauthorized. Well...next time I want to play, I just authorize my account, and poof, friend #2's account is reauthorized. So he authorized next time he wants to play, and so on. So I suppose this method could work—but only if the machine is permanently de-authorized. In that case, yeah, it seems like a reasonable system though there may still be some weaknesses.Regarding the distinction between using something you do not have the right to (i.e. public performance of a copyrighted song without a license, enjoyment of a digital download without a license, etc.) This may be distinguished from theft in a legal sense (thank you so much for providing such detailed resources for understanding the issue, by the way—that's really fascinating). But I would contend that it is still theft on a conceptual level. The only difference is that what I am stealing is the right to perform or use the product. Other people are paying money—what are they purchasing? They are purchasing the right to perform or use the product. So if I do so without purchasing said right, I am stealing said right. At least that's the way I see it, in concept.And for what it's worth, I wouldn't have much of an issue with the idea of account sharing if it wasn't depriving a dev of potential profit. If there is literally no possibility that user X's desire to play a game would ever be responsible for the developer earning money (even inadvertently) then sure, sharing an account with User X is not robbing any potential profit. But the reality is that there is *ALWAYS* the potential that user X could generate profit for the developer. User X could generate profit by asking someone to buy the game, and them agreeing. User X could generate profit by benefiting form a giveaway. User X could generate profit by waiting until their situation changes and they come to a position of being able to purchase the game. The idea of a user who does not represent the potential for profit seems to be an idea that doesn't exist in the real world. And so imagine you're having a discussion with your development team and are saying, "We want to do this—we want to make high-quality games and continue to provide entertainment for blind gamers, and continue to close the gap between games for the blind and games for everyone. But we can't keep doing it if we aren't working toward making a living on it, so we have to figure out how we can actually support ourselves on this." These are the sorts of discussions that indie developers have, and even more so developers with as small of a market as audio game developers. Now imagine you're looking at your profits and realizing that there's no way your current profits can sustain you. Now imagine that there is two, three, five times as much potential profit that you have lost because of accounts being shared with people who may or may not have ever resulted in actual profit. The fact that there's no guarantee that potential would ever have been actualized is no comfort—because while there was no guarantee that potential would have been actualized, now there is a guarantee that it will never be actualized, and you've forever lost the possibility of capitalizing on that portion of your very small audience. This is the reality for developers trying to take this space to the next level, and this is why this is such a personal, touchy subject for those in the development space.Which is part of why I'm happy to see such lively and, for the most part, civil discussion about the matter. It's complex, and it's important. Keep it up!

URL: http://forum.audiogames.net/viewtopic.php?pid=349369#p349369





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Re: help with finding the trap door and water reservware in a heros call

2018-01-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: help with finding the trap door and water reservware in a heros call

Cyco, you're chasing a red herring. The locked door that fell shut isn't the way into the arena—it's just preventing you from accessing the goblin king's audience chamber. At least I expect that is the door you're talking about. As for the lever, that's unrelated, though you may want to set a custom beacon to find this location easily in the future. For the main quest line you just need to keep working your way deeper into the palace. Find an area you haven't seen yet, and keep going that way, and see what happens.Also a general observation I've noticed: a lot of times, people will encounter thing X, and assume that it's related to their objective and then drive themselves crazy trying to figure out how to make it work...and the reason it doesn't work is that it has nothing to do with their objective. My point being, if you get stuck on something that seems like it should be easier than it is, you may be better off leaving it be for the time being and roaming off to explore new territory, rather than continuing to try the same thing over and over. Often you'll find something that fills in the gaps, or you'll meet someone with more information, or you'll realize that what you were trying to do wasn't want you needed to do in the first place. ***An example below, with minor spoiler***For example, the quest "A Balancing Act" is a pure side quest—it has nothing to do with completing the quest "Getting At the Heart." But I've seen people get so hung up on "A Balancing Act" thinking they're working toward completing "Getting At the Heart" that they don't keep exploring the Heart of Deepwood further in order to complete "Getting at the Heart."

URL: http://forum.audiogames.net/viewtopic.php?pid=349363#p349363





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Re: help with finding the trap door and water reservware in a heros call

2018-01-24 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: help with finding the trap door and water reservware in a heros call

Yeah to clarify, the goblin encampment is a good point of reference but it's just a way of knowing you're on the right track.Regarding the keys for the Great Bridge...***mild spoilers***All four of the encampments are along the subterranean road. Just stay on the road and travel its whole length, turning with it when it turns, and you should find the one you've missed.

URL: http://forum.audiogames.net/viewtopic.php?pid=349270#p349270





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Re: What is a heros call soundtrack?

2018-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: What is a heros call soundtrack?

Hi keithwipf1,In case you need more information than you've been given: about three weeks ago, Out of Sight Games released a new accessible first-person fantasy RPG called A Hero's Call. However, some time before that, we released the soundtrack, featuring all of the music for the game, which is an original orchestral score composed specifically for the game. Hope that clarifies things!Edit: I wrote the post not realizing you were an AHC player. In that case all you really need to know is that the soundtrack is the full game score—all the music you hear while playing. You can get it on iTunes, Google Play, Amazon, Spotify, Apple Music, etc. Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=348809#p348809





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Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC

2018-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC

Jayde, thanks for the passionate argument for why stealing is bad (since apparently we have to worry about that...sad). I want to emphasize this as well, and not just because it impacts Out of Sight Games—but because it impacts the composer. Do you guys think the music is awesome? Guess what—it is, and there's really no way that we should have been able to afford the composer who did it. The only way we could is that he was willing to charge us a very reasonable amount, because of the possibility of earning revenue from soundtrack sales. So he was taking a gamble that things would sell well. This is a guy, by the way, who is raising a family on what he makes as a full-time composer. So for goodness' sake, please do everything you can to ensure that he's getting his fair share for every copy of the soundtrack in circulation.

URL: http://forum.audiogames.net/viewtopic.php?pid=348810#p348810





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Re: What is a heros call soundtrack?

2018-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: What is a heros call soundtrack?

Hi keithwipf1,In case you need more information than you've been given: about three weeks ago, Out of Sight Games released a new accessible first-person fantasy RPG called A Hero's Call. However, some time before that, we released the soundtrack, featuring all of the music for the game, which is an original orchestral score composed specifically for the game. Hope that clarifies things!

URL: http://forum.audiogames.net/viewtopic.php?pid=348809#p348809





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Re: AHC unique items

2018-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC unique items

Oh—well, I'm glad to hear that. Because of any unique items, it seems appropriate to let players keep that one. Plus since it can only be worn by the Hero of Farhaven, we don't have to worry about you equipping your party with a bunch of duplicates...Now I need to figure out how it slipped through the cracks, though, lol

URL: http://forum.audiogames.net/viewtopic.php?pid=348773#p348773





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Re: AHC unique items

2018-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC unique items

They can be in your inventory, they just can't be equipped. I'd hate to auto-clear them because then you could wind up starting the game with no weapons or armor, and that would be unpleasant for you...

URL: http://forum.audiogames.net/viewtopic.php?pid=348755#p348755





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Re: AHC unique items

2018-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC unique items

Hey flame_elchemist—sorry for the lack of clarity on this. We'll have to think about a way to clarify this in-game. Unique items would be ones you got as rewards from bosses, quests, or found in unique locations (such as display cases)—basically anything that isn't random loot or bought at a store. In the list you provided, the Masterforged Warhammer, Lord Adrianus' Amulet, Ring of Occlusion, Master Alchemist's Ring, and the Armor of Alonso Madranus. Sorry, that sounds like the majority of your gear.And come to think of it, we should probably make an exception for the Ring of Occlusion. Hmm. Anyway I'll think about maybe making a way for the game to inform you which equipped items can't be transferred. Sorry again!

URL: http://forum.audiogames.net/viewtopic.php?pid=348748#p348748





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Re: A Hero's Call Questions

2018-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: A Hero's Call Questions

IronCross, one other thing that may be happening with your radar is an annoying issue where sounds will stutter—this is an oddity in the math we've never quite been able to iron out and I think it has something to do with you not being perfectly parallel to an object, or something. I honestly don't know (otherwise we'd have probably fixed it, lol).

URL: http://forum.audiogames.net/viewtopic.php?pid=348318#p348318





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Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC

2018-01-18 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC

Yep that all makes sense. I always assumed that lossless compression was an oxymoron so just assumed that flac files would be the same size as .wav; thanks for educating me!

URL: http://forum.audiogames.net/viewtopic.php?pid=348267#p348267





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Re: Audio games that are clones of video games.

2018-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Audio games that are clones of video games.

I'm aware of Daigonite's Braillemon project, though I'm not sure if that ever got to the point of a full release. However much she finished, however, was essentially a clone of Pokemon Red and Blue (with some minor tweaks of course). That's the only one I'm aware of though I'd be interested to know if there were more.

URL: http://forum.audiogames.net/viewtopic.php?pid=347609#p347609





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Re: Why Must People Crack Games

2018-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Why Must People Crack Games

Lots of interesting discussion here. I'm glad to see people acknowledging the complexity of the issue, including the fact that there's a difference between asking, "Why do people crack games?" and "Why do people play copies of commercial games they did not buy?"I will say that while some valid points have been made about why people, particularly those from certain countries, may have more reasons to want to acquire a pirated copy of the game (yes, I'm not going to mince words—this is piracy), I'll admit that as a developer, it's hard to see past the simple fact that a lot of cracking requests are utterly unjustified. It's one thing if it is literally impossible for you to purchase a game, or to provide someone else with funds to purchase a game for you. But even in that situation, it seems that most people's first recourse is to say, "Can someone crack the game for me?" rather than saying, "Would someone be willing to purchase the game for me?" Yeah, that's an awkward and humiliating request—but it's also far more honoring to the time and effort sacrificed by the various people who worked on the game. Why is it easier to ask someone to steal from a developer for you than it is to ask them to buy something from a developer for you? These are things I wonder. Obviously I'm biased, as a developer who feels the sting more personally than someone removed from the situation.And I do want to go on the record publicly and say how cool it has been to see people's generosity inspired by AHC—whether that's people giving away copies on streams or radio giveaways, or just spontaneous purchases for friends or acquaintances who otherwise can't get a copy. This really does happen, and it's so inspiring to see.

URL: http://forum.audiogames.net/viewtopic.php?pid=347599#p347599





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Re: AHC - hint for the mines

2018-01-11 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC - hint for the mines

***SPOILERS***There are two entrances to the chamber with the underground lake. One is the one you came in through. The other one is along the north wall of the changer, but the tunnel itself actually starts branching to the west, so it can be a little confusing. Follow this path on, and continue exploring. I won't spoil too much, but there are a couple of named regions beyond this point, and once you enter a particular one, Simeon will speak to you again and will help you find the trapdoor from there. Thanks for the kind words, and good luck on your adventures!

URL: http://forum.audiogames.net/viewtopic.php?pid=347031#p347031





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Re: AHC - hint for the mines

2018-01-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: AHC - hint for the mines

Agreed with the above tips. Buffing up before you enter combat is a good thing, and this is one fight where debut skills or poisons (things that negatively impact the enemy) are particularly useful. I personally find that the harder my party is to hit, the easier the hydra is to survive—this means using things like Distract, Trick Master or Whiteout to lower the hydra's accuracy, Favor of the Divine to increase party dodge chance, and so on. Note that hydras do have a skill they can use to recover from debilitating status ailments—but even if they use it, that's one more round they aren't attacking you.

URL: http://forum.audiogames.net/viewtopic.php?pid=346669#p346669





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Re: Apparent broken quests on A Hero's Call?

2018-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

Hey all, I understand not reporting bugs if you aren't sure it's a bug. But if you find things you know are broken (i.e., effects lasting forever, places where you can cause the game to freeze, etc.), please, please, please email them to support [at] outofsightgames.com. There is literally no way we can compile errors that are reported here and be sure we haven't missed any, without generating a lot more work for ourselves (which, frankly, we have plenty of to already). If it's in our inbox, we have a record and can archive and log it. Thank you very much to those of you who have reported bugs. To my shame, this next patch is gonna be pretty massive.To answer the last question about why you'd do that thing you can do after completing the main quest: mostly just for fun, honestly.

URL: http://forum.audiogames.net/viewtopic.php?pid=345763#p345763





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Re: Apparent broken quests on A Hero's Call?

2018-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

***Semi-spoilers/map info***I don't think the one in the ruins counts for the quest. I don't know the number offhand but I'm pretty sure it's six or seven. However, comments above make me wonder if one or more of them may think it's somewhere it's not, which would be a problem...

URL: http://forum.audiogames.net/viewtopic.php?pid=345568#p345568





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Re: Apparent broken quests on A Hero's Call?

2018-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

The game told you a rocky outcropping or the like was a bandit campsite? Oh dear. That's not a good sign.

URL: http://forum.audiogames.net/viewtopic.php?pid=345534#p345534





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Re: Apparent broken quests on A Hero's Call?

2018-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

Thanks BlindNinja. We knew what we were signing up for when we decided to stick with our announced release date even though an onslaught of technical hurdles prevented us from testing the final build as extensively as we should have. So we are committed to getting everyone as stable and bug-free a game, as quickly as possible. If anything, I'm just sorry that people are encountering these issues at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=345503#p345503





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Re: Apparent broken quests on A Hero's Call?

2018-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

Hmph. So sorry about this, guys. I know the quest isn't totally bugged but this will definitely make it much harder. For the record, I have the day off work on Friday and will be spending as much of the day as possible working on a content patch. I'll try to get through all reported content bugs, if time allows.

URL: http://forum.audiogames.net/viewtopic.php?pid=345478#p345478





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Re: Need Help Finding something in the Mine Quest in A Hero's Call

2018-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Need Help Finding something in the Mine Quest in A Hero's Call

@CrystalD post #5: Aimless wandering is how you'll find some of the most interesting details of the game. Obviously it's not what you want to do if you're trying to get something specific accomplished...but it's not always a bad thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=345472#p345472





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Re: Need Help Finding something in the Mine Quest in A Hero's Call

2018-01-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Need Help Finding something in the Mine Quest in A Hero's Call

I suspect you haven't actually been in every campsite, if you have only fought three goblin chieftains.

URL: http://forum.audiogames.net/viewtopic.php?pid=345383#p345383





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Re: Apparent broken quests on A Hero's Call?

2018-01-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

Trajectory, what enemies you encounter are dependent on your level. It's fairly dynamic so there are no easy cutoff points to direct you to. I believe we did receive the email and it's on the list of things to look at to try to figure out what's up. Thanks for your patience.I'll also add the Laying Down the Law quest as something that we may need to review.

URL: http://forum.audiogames.net/viewtopic.php?pid=345381#p345381





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Re: My game keeps on crashing at this one specific point in a Hero's Call

2018-01-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: My game keeps on crashing at this one specific point in a Hero's Call

IronCross may be onto something. I'd also be interested to know if switching HRTF off made any difference, though offhand I don't think it would.

URL: http://forum.audiogames.net/viewtopic.php?pid=345355#p345355





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Re: Apparent broken quests on A Hero's Call?

2018-01-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

Predators and Prey: Unfortunately we involuntarily made this very difficult for you all because the sound of the wolf dens does not attenuate with distance. So you're right, it's completely unreasonable...because it's a bug. We will get that fixed in the next patch.Laying Down the Law: You don't need to mark them with custom beacons. When you enter the relevant areas they will prompt you with a dialogue to mark them on your map. If you've actually set foot in a location like the High Ridge or Windy Bluff since activating this quest without getting a dialogue to mark it, there is probably something bugged—though others have passed this point of the quest with no problem so I'm not sure what you may have done differently to cause it to bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=345345#p345345





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Re: Most annoying game bug you have ever encountered?

2018-01-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Most annoying game bug you have ever encountered?

Ok I'm going to guess that skipping dialogue when auto-advance is enabled may be bugged. For the record, bug reports are never spam. I'd rather have an inbox full of bugs to fix then know there are bugs out there we don't know about.

URL: http://forum.audiogames.net/viewtopic.php?pid=345271#p345271





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Re: My game keeps on crashing at this one specific point in a Hero's Call

2018-01-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: My game keeps on crashing at this one specific point in a Hero's Call

I agree with the above post—please email your bug directly to support [at] outofsightgames.com, if you haven't already. I'll also do some trouble-shooting here. You said you have three keys..pro-tip, you will need four in order to cross the bridge. I'd be interested to know if you have this issue after getting the fourth key. Either way, this should not be happening, but it could help me pin down the issue.I'm also curious—have you been to the North Bridge in Deepwood Forest? Do you experience any sort of lag, slowdown, or similar issues when crossing that bridge? There is some unique sound logic going on when you're on a bridge and I want to ensure that the sound logic on the Great Bridge isn't responsible for your crash.So sorry you're encountering this problem. I hope we can get it resolved soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=345253#p345253





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Re: Apparent broken quests on A Hero's Call?

2018-01-01 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

Little bit of an inside scoop on the wolves—every time a wolf pelt adds to your inventory, the game checks to see 1. if you're in the wolf-pelt-collecting stage of Madeline's quest, and 2. if so, if you have 20 or more. If both of these are true, it advances the quest. Turns out that when we released, we were checking for the wrong quest stage because the wolf pelts used to be the second item in the quest and one of the checks never got switched. That's fixed now, but you have to get another pelt in order to run that check again, so that the game knows to update your quest.BlindNinja, I'm glad to hear that you were able to advance, as I received some reports that there was no option to give the pelts to Madeline. Now I suspect that just means people hadn't advanced the quest yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=345107#p345107





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Re: Most annoying game bug you have ever encountered?

2018-01-01 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Most annoying game bug you have ever encountered?

Oh my goodness.I trust you've emailed this bug to support [at] outofsightgames.com? That's the only way we are able to catalogue and systematically address bugs. But since I've found it here, let me see if I can figure out what's going on. Can you explain a little bit more about what sort of input you gave the game as this bug occurred? It's a little difficult to tell from the video. I assume that, at least at the beginning, you were manually advancing those dialogues by hitting enter? Also, in your preferences menu, do you have "Automatically advance story dialogue" set to on, or off? If it is set to on, but then you also manually advanced with enter, it's possible there's a bug with manually advancing dialogues that are set to auto-advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=345105#p345105





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Re: Apparent broken quests on A Hero's Call?

2018-01-01 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Apparent broken quests on A Hero's Call?

The general store quest was bugged and has been fixed in the 1.1 patch we just released.Spoilers and pro-tips below:If the blacksmith has asked you to sell him goblin gear, it should show up in your sell inventory when you re selling items to him. If you do not see the gear in your sell menu then this is indeed a bug—please email support if that is the case.Regarding clearing the thickets in the Heart of Deepwood, you should be able to walk up to the thickets once the shears are purchased to clear them. If this doesn't happen then this is a bug—I will try to test it out and confirm.

URL: http://forum.audiogames.net/viewtopic.php?pid=345002#p345002





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Re: Some questions about a hero's call, please help

2017-12-31 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Some questions about a hero's call, please help

I can confirm the bug in the wolf quest. Will be fixed with the upcoming patch.

URL: http://forum.audiogames.net/viewtopic.php?pid=344873#p344873





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Re: GDC talk on blind gaming

2017-12-20 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: GDC talk on blind gaming

This is awesome, Karen—congrats on getting this put together, and thanks for your advocacy. I'm bummed that I won't be there this year, but it's ridiculously exciting to hear about a talk like this at GDC.

URL: http://forum.audiogames.net/viewtopic.php?pid=342936#p342936





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Haha, that game is definitely a perfect example for how not to pace a project. On the flip side, though, I've played, or been exposed to, so many games that were so close to being amazing, but then something just felt unfinished—a rushed ending, sloppy or missing content, and so on. Usually that's because the developers are trying to stick to an artificially imposed timeline, rather than letting the project take as much time as it needs. And that's with big triple-A studios. Anyway, that's not to excuse simply dragging our feet, and we also recognize that there is value in setting a fixed release date. We just want to be sure all our ducks are in a row first. But hopefully we've at least convinced you all that the project will be released, unlike some developers who may announce a project and then disappear without a trace, leaving us all to wonder if anything is going to be done.

URL: http://forum.audiogames.net/viewtopic.php?pid=336830#p336830





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Smooth: Hey man—you should've received an email about your audition she time ago. If you never got it, let me know—I'd be happy to resend it.Drago: Thanks for the heads-up. For some reason I never receive email alerts when I get Pos—they go straight to my spam. So I do tend to miss messages on here...

URL: http://forum.audiogames.net/viewtopic.php?pid=336793#p336793





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

IronCross...if you're impatient, imagine how we feel? If you'd poured multiple years of your time and effort into a project, and hoped to have it done by a certain point, only to find yourself five months past that point, I bet you'd be even more impatient than you already are. It's easy to forget that when a developer hasn't released a game, it's not because they enjoy the wait. Take it from me—they don't. My hope is that, once an official release date is announced, what waiting remains to be done will be easier since there is a definite end point. But, given how far off our original estimate we were, I'm sure you can understand why we've been reluctant to officially commit to a date without being absolutely sure that we will be able to hold to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=336746#p336746





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yes, my only point with the comment about Steam is that we can't simply push a button and publish on Steam—it's a more involved process that that, and much of it is out of our hands.The release date has not been announced yet, so I cannot answer your question about when we will release.

URL: http://forum.audiogames.net/viewtopic.php?pid=336668#p336668





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

We're hoping to release on Steam eventually (though it's important to note that isn't ultimately up to us, it's up to Steam), as well as some other indie marketplaces like Itch.io, but that's probably not going to happen right off the bat. Sorry to hear about the PayPal issue—is that a regional thing?

URL: http://forum.audiogames.net/viewtopic.php?pid=336661#p336661





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Gee, Nate...why am I not surprised to hear you like that one? Welcome to the AG forums by the way!

URL: http://forum.audiogames.net/viewtopic.php?pid=336522#p336522





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

fMuhammad: I can't answer that question simply because our plan isn't, "We're going to announce a release date X weeks before we release." Rather, we already have a release date we're planning for, but want to wait until we're sure that we can commit to that date before we announce. So, at the moment, the longer we go without announcing a date, the shorter the wait.Of course it is possible that in the process of getting through this one technical thing we want to be sure won't delay us too much, we encounter delays that require us to shift our intended date. But either way, I can't say how long you'll have to wait after the announcement.What I can say is that, hopefully, whatever date we announce, it will be a lot easier to wait with a fixed date in mind than to wait with no date, wondering if the release will ever come. You'll actually be able to count down the days, instead of just sitting and wondering.Pre-order and early access are both something we've discussed some and are working out exactly what we want to do. Those details may be announced along with the release date, or shortly after if we haven't nailed them down yet. For the record, we will not announce anything about pre-order or early access until a release date has been announced (so, no need for anyone to ask again before then); and as soon as we have decided how they will be handled, we will announce them (so again, it really won't do much good to ask us, since if we haven't announced it, that means we haven't decided yet).PS - I should also mention that, when we do announce a release date, I plan to post it in a separate thread, so nobody misses it. Just so you know that there's no chance of it getting buried in a post on this thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=336492#p336492





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yeah we're really close. In fact, I don't mind sharing that there was talk of announcing the release date sometime this week. But one of the team members requested another week or so to spend with something that has the potential to slow us down—basically he wants to be sure that some of the potential delays won't happen, before we commit to a date that might be too son if the delays do happen. ...that probably makes no sense, but the important thing is, we're very close to announcing the release date—and then the wait will have a definite end-point. Which is awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=336397#p336397





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yeah when we first started work on the soundtrack, Steven was all excited about this new virtual choir he'd bought—actually I think he may have purchased it with the first installment of his payment. And I can definitely hear why he was excited. Interesting thought—there's probably a reason that so many choirs in soundtracks sing in something like Latin rather than English—because all of the sounds are much more consistent in Latin, so you can select from a standard set of vowels and consonants...you don't have all these weird diphthongs and such that we have in English.

URL: http://forum.audiogames.net/viewtopic.php?pid=336334#p336334





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I can't give a definite question about pre-orders, just because we don't currently have anything in place to accept pre-orders. But I can tell you that it's on the agenda to be discussed soon, and can promise that if and when we can confirm that pre-orders are available, we will let you all know. We definitely won't start taking pre-orders before a release date is announced.

URL: http://forum.audiogames.net/viewtopic.php?pid=335802#p335802





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Re: audiogame jam 2.

2017-10-22 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: audiogame jam 2.

Ian, were you a judge for Audio Game Jam 2? Either way, I'm just thrilled this is a thing, and so excited to see dev and sound designers getting more interested in accessibility through game audio as a result.

URL: http://forum.audiogames.net/viewtopic.php?pid=334665#p334665





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Re: audiogame jam 2.

2017-10-20 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: audiogame jam 2.

Just a comment to those who are saying how time limits are bad because it results in poorly developed games, and that the jam should extend the limit—the short time period is kind of the point of a game jam. It's really not about producing high-quality, really deep games. It's more about getting developers engaged in a particular space. So the goal of something like Audio Game Jam 2 isn't to produce a bunch of great audio games—it's to get developers thinking about the importance of non-visual accessibility, give them the chance to play around with how to implement it, give them some examples to look at in the future of how it can be implemented, and hopefully lead to those same developers considering non-visual accessibility and the opportunities of immersive audio in their future releases. At least, that's white way I see it.

URL: http://forum.audiogames.net/viewtopic.php?pid=334408#p334408





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Aaron: Thank you so much. You have no idea how much that means. At the end of the day, our motivation is you guys. We want to make something that people will enjoy—we want to create the sort of experience that so many gamers have never had, or like me, once had and now have lost. Sure, we want the game to be commercially successful, and would be thrilled if it played a part in changing the conversation surrounding game accessibility, and we really have no idea how far it'll go—but ultimately, we just want to make something special for players. Knowing our hard work is appreciated, and makes it a lot easier to put in the effort.Dragomier: Story and quests are my department, and I'm always happy to chat about the process—such as it is...but I'll be honest, I don't know how much light I can shed. i just kinda write, and see what happens. Sometimes I look at a quest, or even at the game's whole storyline, and think, "Ugh, I should go back and redo the whole thing!" I guess when we release, you'll have to let me know whether or not the writing is up to snuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=334104#p334104





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I take it you don't have a Spotify or Apple Music subscription?

URL: http://forum.audiogames.net/viewtopic.php?pid=334040#p334040





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Ha no, that'd be pretty amazing if a printed score exists, but to the best of my knowledge, none does. Everything I gave Steven was in the form of midi stems, and even if I was to make sheet music from those original compositions, it wouldn't sound anything like what you hear on the score because of how much orchestration Steven did. Sorry—but thanks for asking!

URL: http://forum.audiogames.net/viewtopic.php?pid=334024#p334024





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Well, we appreciate your patience. I know the AG community has gotten burned plenty of times in the past, and we didn't want to start talking about the game too early for fear of people thinking the same thing was happening again. The last leg of development has definitely taken us longer than we expected, and I'm sure some people have thought, "Oh no, not this again." But I just can't say enough about the commitment of this team...there really have been so many times that we could've just said it's not worth the effort, and having been through the process myself, I can definitely understand why so many devs make big promises and then fall through. But we promised ourselves we wouldn't go public until we were 100% committed to releasing the game, and that commitment still stands.

URL: http://forum.audiogames.net/viewtopic.php?pid=334007#p334007





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Ironcross: That's a good question, and really we're going to have to wait and see how release goes, as some of our decisions may be informed by how much the game brings in, and what kind of a budget we have to work with for whatever we do next. The first order of business is going to be getting the graphics in place and working on the final release—the plan is for the audio-only release to be part one of a two-phase release. Once we have the game finalized with full graphics we'll release it to the indie gaming world at large, hopefully including releasing on other marketplaces like Steam. That's the plan, anyway. Oh, and don't worry—even though I call it a second release, it's really just an update. You won't have to purchase the game again if you want the final, full-graphics version.But apart from that, we don't know for sure what the future holds. We've definitely talked about DLC and it would be a lot of fun to expand the world of AHC, whether with new characters, areas, classes, etc. But on the flip side, for a small team with as little dev time as we have, we're not sure if we can justify spending the time on making DLC when we could instead be spending it working on a second full title. So a lot of those decisions will come as we see what sort of income the game generates, and gauge what sort of dev time we have.

URL: http://forum.audiogames.net/viewtopic.php?pid=333995#p333995





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

So, I just got off a Skype call with the team, and I've got to tell you, there is something electric in the air. I think it's a combination of the renewed excitement generated by the soundtrack, and the fact that the end is in sight and we're getting really close to nailing down a release date...it's a great feeling. And the team is doing such awesome work. It's really a privilege to be a part of a project like this—and you all, with your enthusiasm and excitement and encouragement, are a big part of giving us this boost of energy. Just wanted to share that. Unfortunately I have no specific exciting details to share from tonight's meeting—just wait a little longer.

URL: http://forum.audiogames.net/viewtopic.php?pid=333937#p333937





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Agreed with Muhammad—you don't want us to spoil too much info on the game world...but, moreover, I don't know how we could give a satisfactory description of how "big" the game world is anyway. It's not like a real place, which can be described in square feet or miles or anything like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=333896#p333896





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

We appreciate that, Dragomier. The process is definitely taking longer than we'd expected, but part of that is because of the level of quality we're committed to. But we don't like keeping you all waiting, so it's nice to know that people understand that the length of the process does mean a better product in the long run.

URL: http://forum.audiogames.net/viewtopic.php?pid=333872#p333872





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yeah it's a virtual orchestra—we could not, in a million years, afford a real orchestra. But a virtual orchestra in the hands of someone who knows what they're doing with it can have some pretty remarkable results (just look at all the Hollywood scores being done without live musicians nowadays).

URL: http://forum.audiogames.net/viewtopic.php?pid=333747#p333747





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Ask and ye shall receive! We are on iTunes!https://itunes.apple.com/us/album/a-her … 1294837447I actually don't know how long we've been on there—it may have been a while, cause I had to scroll way down in the search results to find the score. You'd think if you type an album's title exactly as it appears, it would be the first search result, but nooo... Maybe once we get a few downloads, that will change.We'll work on getting all these links aggregated on our website, and consolidating them all for a Kickstarter update as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=333682#p333682





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Re: The Future and past of audio games

2017-10-16 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: The Future and past of audio games

CAE, I love post #24. What a great way to describe the neurology of sense involved in this discussion.Chris, regarding the comment that AHC may be a game-changer...who knows? I definitely don't want to toot our horn too loud, but I can tell you this: a couple of the people I talked to at GDC who are involved in the gaming accessibility movement, who were all very enthusiastic about what we're trying to do, told me straight-up that they don't just want to see us succeed out of generosity. It's also self-serving. They recognize the need for a game that demonstrates how accessible design can be implemented in a way that provides an engaging, high-quality experience for everyone, because that would validate what they're doing, and would be something they could point developers to and say, "Look—this is how it works, and this is why it's something you should want to do."So, whether it's AHC, or some other project that someone else makes down the line, some day someone is going to create that milestone game that blind and sighted players can both sink their teeth into...and maybe that game will change everything. Or maybe that game will go mostly unnoticed, but somebody will be inspired by it and make another fully accessible game, and so on, and so on, until finally the landscape changes.

URL: http://forum.audiogames.net/viewtopic.php?pid=333655#p333655





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-15 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey all, thanks for the positive feedback. Lirin, definitely no hard feelings—I think you probably worded things a little more strongly than you meant, and I in turn probably took it a little more personally than I should've.Just so you guys know, it doesn't seem that CDBaby gives me any info on when the soundtrack has been ingested into any of the digital distributors. So, they tell me when it's been delivered—but they don't indicate once a given distributor has actually made the CD available for purchase or streaming. So I'm doing the best I can to keep an eye on the major platforms, searching the album title and hoping it'll show up—but if anyone becomes aware of the album being available somewhere before I do, please let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=333573#p333573





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Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: The Future and past of audio games

Muhammad: I appreciate the shout-out, but for fairness' sake, Out of Sight Games really shouldn't be listed in a list of top audio game dev until we've released a project that can be judged on actual gameplay, and not just from its demo audio :-)CAE_Jones has a really good point, which is that the development cycle for small indies is unforgiving. Even more so for small indies who can't hope to make a living off their games and have to develop in what time they can find around day jobs—and since the audio games market is such a small niche, that's probably going to remain the case for audio game developers unless we find a way to market to the mainstream as well.CAE's also right that the issue isn't that we have outdated genres. Check out big releases on Steam and you're going to find tons of side-scrollers. The issue is that mainstream devs are pushing the envelope—creating games with high production values, interesting premises, compelling writing, and so on. That's what we need to be doing. There's nothing stopping a blind dev from making a blind-accessible side scroller with a riveting story, powerful script, and engaging features akin to anything being made today—and a game like that wouldn't be stuck in the '90s, it would be every bit as modern as a 3D Call of Duty clone or anything else.Big Gun: Regarding my comments on post eight, I'm not saying that the future of audio games lies in developers going back and making old games accessible. With very rare exceptions, that's probably never going to happen. What I'm talking about is developers making new games with more and more attention to accessibility, until hopefully some day the mainstream titles being released are just as playable by the blind as they are by the sighted.

URL: http://forum.audiogames.net/viewtopic.php?pid=49#p49





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-14 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Also, the soundtrack is now available on Amazon mp3, if any of you prefer to purchase that way: https://www.amazon.com/gp/aw/d/B076DWB2 … ref=plSrch

URL: http://forum.audiogames.net/viewtopic.php?pid=22#p22





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-14 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Forgive me for saying so, Lirin, because obviously it's hard not to take that sort of criticism a little personally—but you have no basis to say there's something wrong with the mastering. You can say that the mastering is different than how you would do it personally, or different than you would expect, but saying that there is something wrong with it suggests that there is an objective "right" way to master a soundtrack—which there is not.If I understand what you're commenting on, though, it's interesting that you use the phrase "not natural"—since I think what you're picking up on is the fact that this album has more of a concert hall feel, whereas most movie scores remove any sense that the music is being played in any sort of real space, and simply put it right up in front of your face. Of the two, I'd actually say that the latter is less realistic.Just my thoughts—but again, I'm pretty biased. Also, we didn't quite have a big enough budget to hire Hans Zimmer, so comparing our soundtrack to a Hollywood score might be a bit unfair in the first place...

URL: http://forum.audiogames.net/viewtopic.php?pid=18#p18





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Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: The Future and past of audio games

One challenge is that gaming technology is changing at such a rapid pace—and gaming standards with it. I actually think VR, and the accompanying advances in head-tracking and 3D audio, presents some really incredible opportunities for accessible gaming. The problem is that the investment needed to get into VR development is pretty substantial. For any indie dev, it's tough to make that investment work when you don't know what the returns on your investment will be; even more so for dev who are developing for a much smaller market, such as blind gamers. The tough thing is that you could start working on a VR project today, and four years from now when you're ready to release it, who knows where the market will be?One thing I think we haven't considered when asking about the future of audio games is that, someday, it may converge with the mainstream market. I know that seems like an impossible dream to most of us—but there are people in the game industry working tirelessly to make it happen. Their goal would be to see increasing attention to accessibility in gamesacross the board, perhaps to the point that someday we don't have to talk about audio games versus mainstream games—we just talk about games. It sounds crazy, and it's probably a long way off, but there is really a lot of momentum building in that direction. Consider Microsoft's implementation of a speech API for Xbox developers, EA's recent fixes for the visually impaired, and so on. I've spoken to people in the industry who have commented about design meetings where they're starting to ask questions like, "How can we make this item easy to find without sight?" So I really do hope that the future of audio games will simply be games—games that everybody can play.

URL: http://forum.audiogames.net/viewtopic.php?pid=333280#p333280





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yeah, so I composed a number of tracks, a few of which you hear in the demos. Of course, my orchestration chops are pretty limited. So then we gave those tracks to Steven, and had him re-orchestrate them, resulting in the versions you hear on the soundtrack. We also had other tracks that I never had the time to compose, which Steven did completely on his own. So all the music on both the demos and the soundtrack was originally composed for the game; you can see from the artist listed on the tracks whether it was a Steven Harriton original or one I composed and he re-orchestrated.

URL: http://forum.audiogames.net/viewtopic.php?pid=333277#p333277





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yeah I'm noticing that some people are able to check out just fine, and others are reporting issues at one or both sites. My recommendation would be to reach out to the site itself for support if you have trouble checking out.

URL: http://forum.audiogames.net/viewtopic.php?pid=333211#p333211





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-10-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Thanks blind-gamer. Also, way to be quick on the draw—you found the album before we had time to announce it was live!

URL: http://forum.audiogames.net/viewtopic.php?pid=333197#p333197





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