var which enables old behaviour in regards
to texture_rectangle (and prints a nasty warning) ?
== Matthew
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downsides it introduces into apps enabling it.
Many thanks;
== Matthew
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?
== Matthew
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up in the stable
branch of which we are already having to track pretty much with mutter.
== Matthew
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sometimes has
a small border around it with false colors.
Dirk
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).
What I am missing in here? Can you maybe elaborate more on the
hooking with Vincent EGL?
Best Regards,
Karoliina
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On Mon, 2008-10-20 at 21:35 +0800, HASWANI HARISH-VCKR47 wrote:
What s/w GLES implementation you are using ? So that I can try on that.
Try the one that comes with the Imagination SDK - it is closed source
however.
== Matthew
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not compiled. Where is
the hidden system through which these folders are not getting compiled
and linked?
See ./configure --help
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currently does no texture 'proxying' in swapping/caching images
in/out of texture memory to disk. Its not too hard however to implement
this for a specific use case. Making it very general is quite hard.
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Hi;
On Mon, 2008-09-22 at 18:39 +0530, raj sharma wrote:
As Open-hand is now part of INTEL. I've few doubts:
Note, Open*ed*Hand ;) !
1. Will the next set of Clutter releases will be open sourced?
Yes.
2. What kind of support we can expect from open-hand after Intel has
brought the
On Fri, 2008-07-25 at 15:21 +1000, Saul Lethbridge wrote:
All set up. Now mid-way through this effect I want to start it again.
So would I just (or do I need to return to separate TL's above???)
You need to separate, then you can do;
clutter timeline stop (TL);
to stop midway or
Hi;
On Thu, 2008-07-24 at 21:56 +0800, Ben Lau wrote:
I have found out the problem! If I turn off compiz and set fps to 60,
then the animation becomes very smooth! I am not sure it is the
problem of compiz's core or just the matter of a plugin. Will check it
later.
Probably redirected GL
I would perhaps do the collision detection 'outside' of clutter maybe
with some kind of offscreen 1 bit mask representing the track. A very
specific solution like this is going to be faster than very general
clutter solutions.
== Matthew
On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote:
Hi;
On Thu, 2008-07-24 at 22:45 +0800, Ben Lau wrote:
yes.
Moreover, if I set CLUTTER_VBLANK=none , video will not choppy.
What kind of platform are you running all this on btw ?
I have two development hosts. One is a IBM X60 Thinkpad:
Intel Core Duo (Yonah) 1.66 GHZ
Intel
On Fri, 2008-07-25 at 09:48 +1000, Saul Lethbridge wrote:
Hi,
I've setup a template and have applied it along with effects to an
actor. However, in some situations I need to be able to stop it
(template/timeline) mid execution on a particular actor. How do I
accomplish this?
Effects
Hi
On Tue, 2008-07-22 at 14:44 +0800, HASWANI HARISH-VCKR47 wrote:
Hi Neil,
Just adding on top of your mail : I am having Intel CentrinoTM Mobile
Technology Pentium M processor, the 855 chipset and
Intel(r) PRO Wireless MiniPCI card and the ATI(r) Mobility Radeon 9000
video chipset.
I
Hi;
On Thu, 2008-07-17 at 10:31 +0100, Neil Roberts wrote:
Looking at the clutter_group_paint function, isn't it completely
unnecessary that we push and pop the matrix there? We don't change the
matrix at all in that function and each child actor will push and pop
the matrix itself before
Hi;
On Thu, 2008-07-17 at 14:45 +0200, patrick hoislbauer wrote:
I got a little question:
Is it possible to use the clutter stage as a kind of desktop
application, running several clutter applications?
No. Unless you have a Clutter based compositor compositing the stages of
many other
Two options I can think of for doing this;
- Use a shader applied to a label (or group/fbo with a label inside to
gain some padding). This of course would require supporting h/w.
- Potentially subclass the current clutter pango renderer to add
shadows or potentially use pango directly
On Mon, 2008-07-14 at 11:28 +0200, Murray Cumming wrote:
What is the big problem with installing gtkmm, by the way?
Potentially if your target is EGL native (i.e Clutter on framebuffer)
you drag in a lot of unneeded deps which could be a problem on a low end
device with a small disk.
==
On Mon, 2008-07-14 at 09:13 +0200, Thomas Van Machelen wrote:
Mono bindings are up to date with 0.8.0 as of yesterdag.
Woot!
== Matthew
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Hi;
On Sun, 2008-07-13 at 14:05 +0100, Colin Guthrie wrote:
Out of curiosity, what are the timescales for releasing all the bindings
and other stuff for 0.8? (perl, python, gtk, cairo, gst etc. etc.)
The best I can say currently is in coming weeks :) - gtk,gst,cairo
should be this week,
Hi;
On Sun, 2008-07-13 at 12:30 +0200, Andy Wingo wrote:
I think we should probably handle MapNotify / ConfigureNotify events too
at some point, given that TFP is (always?) used to swallow an
application's window. I had the start of a patch here:
On Sun, 2008-07-13 at 18:40 +0200, Daniel Isenmann wrote:
Hi,
I want to render a GTK Widget into a ClutterActor. is this possible? I
know the other way round it is possible, rendering a Clutter Actor into
GTK-Widget through Embed.
Not really until GTK gets offscreen support (which I
On Sun, 2008-07-13 at 10:27 -0400, Jason Tackaberry wrote:
I did indeed try this, and mentioned it in an earlier post at
http://lists.o-hand.com/clutter/1402.html
The result was that when disabling vsync, or when playing a video whose
frame rate was much lower than the display refresh
On Fri, 2008-07-11 at 19:46 -0400, Jason Tackaberry wrote:
On Sat, 2008-07-12 at 00:39 +0100, Matthew Allum wrote:
Hopefully its pretty much working everywhere now nearly as best it can.
I think the code/API could probably do with a little re-factoring at
some point but that can wait
Hi;
On Fri, 2008-07-11 at 17:48 +0800, HASWANI HARISH-VCKR47 wrote:
- I've tried multithreading that works fine, but whether
multiprocessing is possible with clutter APIs.
Id be very surprised if this worked - funny stuff is going to happen
with both the X DISPLAY connection and the GL
Hi;
On Fri, 2008-07-11 at 19:32 -0400, Jason Tackaberry wrote:
On Thu, 2008-07-10 at 01:15 +0100, Matthew Allum wrote:
Doh, TFP is way too painful.
Yes but it's terribly useful. Please don't give up on it. :)
:-) I agree.
Hopefully its pretty much working everywhere now nearly
Hi;
On Fri, 2008-07-11 at 09:01 +0200, Murray Cumming wrote:
The build from svn seems to be broken:
clutter-fixed.c:906: error: redefinition of ‘clutter_qmulx’
clutter-fixed.h:294: error: previous definition of ‘clutter_qmulx’ was
here
clutter-fixed.c:946: error: redefinition of
On Thu, 2008-07-10 at 13:06 -0700, Noah Gibbs wrote:
I'm seeing this error with both Clutter 0.7.6 and 0.8.0. When I ./configure,
I get the following errors:
checking for XFIXES extension = 3... not found
checking for XDAMAGE extension... not found
checking for XCOMPOSITE extension =
Hi;
On Wed, 2008-07-09 at 16:25 -0700, James Ketrenos wrote:
Latest trunk for clutter-glx-texture-pixmap.c has the
texture_from_pixmap code paths disabled if non-power-of-two textures are
not supported.
If I remove the non-power-of-two check, everything runs but I get
non-updating
Hi;
On Sun, 2008-07-06 at 21:52 +0200, Dirk Meyer wrote:
I want to use imlib2 also for the reflection but I
need the data from the texture. There seems to be no simple
get_from_rgb_data function. Any plans to add that for 0.8?
You can use cogl_texture_get_data() - but it would be faster to
Hi;
On Sun, 2008-07-06 at 21:01 +0200, Filippo Argiolas wrote:
This could probably be done in gstreamergl creating our context with the
clutter one marked as shared.
Is there someway to retrieve the GLXContext from clutter backend? I see
there is some api to retrieve X11 stuff like display,
Hi;
On Sun, 2008-07-06 at 22:26 +0200, Filippo Argiolas wrote:
Yup, you're right.. it was so simple! Now let me make some test to see
if it solves the black screen issue.
Fingers crossed!
Besides, do you think I'm doing this thing in the right way? I mean with
texture_from_foreign, etc?
Hi;
On Fri, 2008-07-04 at 22:29 +0200, Dirk Meyer wrote:
I have a grid widget (clutter.Group) with some images in it. All imges
have a reflection. The reflection clutter.Texture is based on cairo (I
took the code from entertainer or gloss). This means software
rendering. It is possible to
How fast are you running the actual timeline ? My guess is its just
CPU/X overhead from both the decoding and constant rebinding of texture
pixmaps (for each frame) that is sucking cycles from the timeline
scheduling. The texture updates probably happen at a higher priority
than the timeline
Hi;
On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote:
Sorry for this dump of questions...
1. Full Screen Mode
I'm just throwing this out before I start digging through code. I
translated one of the cairo-actor test programs (flowers.ml) into
OCAML for the bindings that I'm
Dont you mean 2BPP - i.e 16bit ?
== Matthew
On Wed, 2008-07-02 at 14:28 +0800, HASWANI HARISH-VCKR47 wrote:
Hi All,
While going through clutter_texture_set_from_rgb_data API, I found
that currently clutter support only 4 BPP.
will clutter 0.8 support 3BPP ( implies support for
, MIEL, Bangalore, INDIA
Ph: 91-80-26014164
-Original Message-
From: Matthew Allum [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 02, 2008 2:29 PM
To: HASWANI HARISH-VCKR47
Cc: clutter@o-hand.com
Subject: Re: [clutter] clutter_texture_set_from_rgb_data
Dont you mean 2BPP - i.e 16bit
Hi;
On Tue, 2008-07-01 at 20:17 -0400, Jason Tackaberry wrote:
On Tue, 2008-07-01 at 23:27 +0100, Matthew Allum wrote:
I've never noticed high CPU usage with
clutter_texture_set_from_rgb_data(). Have you tried profiling it to
check if it really is set_from_rgb_data
On Wed, 2008-07-02 at 11:21 +0100, Chris Lord wrote:
I've been looking at this and have been coming to the same conclusion.
You could pack the yuv (444, 422, 420, whatever) data in an arbitrary
way into an RGBA texture and use shaders to translate to real RGBA. This
would avoid the
On Mon, 2008-06-30 at 22:55 -0400, Jason Tackaberry wrote:
On Mon, 2008-06-30 at 11:46 -0400, Jason Tackaberry wrote:
This assumes though that clutter does hardware-accelerated colorspace
conversion of YUV frames via fragment programs. I'm curious on which
cards/chipsets is this supported
Hi;
On Tue, 2008-07-01 at 13:59 -0400, Jason Tackaberry wrote:
Ignoring the software colorspace conversion (which is absorbed by the
player process), the overhead for path 2 is 17-20% of a core, which
seems to be entirely from uploading the RGB32 data. If I comment that
call out, cpu usage
Hi;
On Sun, 2008-06-29 at 20:04 -0400, Jason Tackaberry wrote:
I've been playing with Clutter(X11|GLX)TexturePixmap, and I have a few
comments and questions.
Before I continue, I wanted to say: very cool work, guys. :)
I've an NVidia 7100GS 256MB, and am using svn clutter from today. My
On Mon, 2008-06-30 at 13:03 -0400, Jason Tackaberry wrote:
On Mon, 2008-06-30 at 12:45 -0400, Jason Tackaberry wrote:
Yep. Worked with the original patch by Andy (attached to that bug),
worked with my kludge I described in my first email (adding a damage
region for the window and handling
Hi;
On Mon, 2008-06-30 at 18:55 -0400, Jason Tackaberry wrote:
On Mon, 2008-06-30 at 18:44 -0400, Jason Tackaberry wrote:
No, after:
tex = clutter_glx_texture_pixmap_new_with_window (win_remote);
clutter_texture_set_filter_quality(CLUTTER_TEXTURE(tex),
bOn Mon, 2008-06-23 at 18:03 +0800, HASWANI HARISH-VCKR47 wrote:
Hi All,
In 0.7 release COGL is more robust and well documented. My ques is :
Now for generic actors, behaviours one should not bother about
opengl/es calls, rather he/she can call COGL functions. Using
functions like
On Mon, 2008-06-23 at 18:54 +0800, HASWANI HARISH-VCKR47 wrote:
Clutter now provides an experimental backend for the Apple(tm) iPhone
and iPod Touch families of products.
Which APIs and where i can look about this?
See the clutter-fruity backend.
== Matthew
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Hi;
On Mon, 2008-06-23 at 17:54 +0100, Emmanuele Bassi wrote:
[snip]
* OpenGL = 1.2 or OpenGL ES 1.1
Minor correction, its now OpenGL = 1.4 or OpenGL ES 1.1 or 2.0
o Added XINPUT support on the X11 backends; this provides an initial
support for multiple input devices. The API
On Mon, 2008-06-23 at 17:58 -0400, Kashyap Ashwin wrote:
Iain,
It does not compile, I have both clutter-0.6 and 0.7 (svn) installed. I
configured it with --enable-clutter --disable-gtk. I even tried bumping
up required versions in configure.ac to 0.7, still no luck. I get this
error now:
We've used Clutter on zylonite dev boards in the past but the OpenGL ES
implementation there wasn't accelerated by a GPU but software with
various processor specific optimisations (Im not sure if your
referencing the same thing). Performance was better than say software
Mesa on such a platform but
What version of Clutter is this ? What EGL/GLES implementation and
version are you using ? Are you able to compile other GLES apps against
them ?
== Matthew
On Wed, 2008-06-11 at 18:31 +0530, varun shrivastava wrote:
hi
i am trying to configure clutter as
./configure --with-flavour=eglx
Hi;
On Wed, 2008-06-11 at 19:24 +0530, varun shrivastava wrote:
i am compiling clutter-0.6.0
GLES implementation is version 1.2.1
Wierd, I thought only 1.1 and 2.0 versions existed. Anyway 0.6 only
supports 1.1. Trunk also supports 2.0.
we are able to compile GLES apps against them
And
Hi;
On Fri, 2008-06-06 at 13:50 +0200, Daniel Oberhoff wrote:
Hi,
So after clearing the perl questions I am thinking about gtk. We would
like to use gtk alongside clutter. Not sure if this would mean
embedding gtk into clutter or vice versa, probably either could be
used. For the
Sounds indeed like a bug. Thanks for adding to bugzilla will look into
it shortly.
== Matthew
On Tue, 2008-06-03 at 12:17 +0200, Florent wrote:
Hello,
Here some clipping-related questions (bug/feature?):
* when cloning a group (using texture_new_from_actor), the clipped
actors contained
Hi;
On Tue, 2008-06-03 at 18:18 +0800, HASWANI HARISH-VCKR47 wrote:
Can you explain where JASON, will come into picture
I dont understand who this Jason guy is and what he has to do with
things;) ?
(If you mean JSON, then I guess you could add another sub box containing
[JSON] to the big
Looking at the way the artifacts are, my guess would be its the actual
video hardware not being able to keep up. The solution is likely bigger
hardware :(
== Matthew
On Mon, 2008-06-02 at 18:36 +0200, Florent wrote:
Hello,
I'm having eye-perceivable artifacts on a big clutter stage
These sound like gstreamer issues rather than Clutter ones.
See if you can play the video in something like totem.
== Matthew
On Tue, 2008-05-27 at 20:04 +0100, dilip devaraj wrote:
Hello Clutter Team
Thanks a lot for all your help.I am now able to compile applications
present in toys
clutter some how and
then pass it to Xrandr so it can put it on another display.
-Ashwin
-Original Message-
From: Matthew Allum [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 28, 2008 9:25 AM
To: HASWANI HARISH-VCKR47
Cc: clutter@o-hand.com; Florent
Subject: RE: [clutter
(TEXTURE, moved pixels into system mem);
}*/
texture_free_gl_resources (texture);
}
CLUTTER_NOTE (TEXTURE, Texture unrealized);
}
On Tue, 2008-05-06 at 16:02 +0100, Matthew Allum wrote:
Hi;
Is it possible you could try with trunk - these issues should be sorted
Hi;
On Mon, 2008-05-19 at 14:08 +0200, Florent wrote:
Just for reference, looks like the gstreamer community is circling
around reusable colorspace conversion plugins as well as optimized
glsink (recalling the quite recent media-center-related threads on
this very ml).
How shall such
Okey dokes, well good luck - be interested to hear if Clutter does work
on it.
== Matthew
On Sun, 2008-05-18 at 21:58 +0200, Simon Prückl wrote:
MiniGLX itself works, (it even has a Wikipedia-entry
http://en.wikipedia.org/wiki/MiniGLX)
there are a few sample files to check whether it
Hi;
On Wed, 2008-05-07 at 15:23 +0200, Denis Gillier wrote:
We found the problem, it seems that the EGL back-end event management
has not been update since the 0.4.
You added in 0.5 or 0.6 an optimisation in clutter_main.c to limit
the number of CLUTTER_MOTION events.
This is based
Hi;
Is it possible you could try with trunk - these issues should be sorted
there. I.e new COGL Texture stuff, rewritten GTK widget (no xembed). Not
things we can easily backport however. 0.8 should not be far off now
though (aiming for June).
== Matthew
On Tue, 2008-05-06 at 10:11 +0300,
On Tue, 2008-05-06 at 18:35 +0200, Denis Gillier wrote:
Hi Matthew,
Effectively the trunk with the mentioned patch solve the bad Pango
textures problem.
Cool.
Still have the MOTION_EVENT problem.
Even on the stage.
I also test your app : test-drag to verify and the
Hi;
On Mon, 2008-05-05 at 15:35 +0200, Denis Gillier wrote:
We are currently evaluating clutter for a i.MX31 based project.
We use a I.MX31 LITEKIT from logicPD to test Clutter.
Here is our configuration :
POKY (3.1) distribution + clutter 0.62 with EGLNATIVE option + Pango
1.21
Hi;
On Wed, 2008-04-30 at 18:07 -0400, Ashwin Kashyap wrote:
Hello,
I am trying to apply effects on video textures. Previously I tried,
without success, to clone a video texture. This time I tried to use the
live redirection of a texture. I works!
Cool.
Issues:
* Gst pipeline must be in a
Hi;
On Tue, 2008-04-29 at 09:53 +0200, Tom Cooksey wrote:
If I wanted to use Clutter on an embedded board, what's the best way?
I've seen blogs of clutter running on the i.MX31 LITEKIT. Is this
using the Null window system drivers for the MBX, without an
X-server running?
Yep using the
Any luck in getting a backtrace (if so could you stick on bugzilla?).
Have you stressed your intel drivers with other 3D apps and they seem
ok?
== Matthew
On Sun, 2008-04-27 at 21:32 +0200, Dirk Meyer wrote:
Hi everybody,
sometimes I get a segfault with the latest clutter release and
Hi;
On Fri, 2008-04-25 at 17:47 +0200, Bogdan Nicula wrote:
For the purpose of avoiding freetype/fontconfig on certain platforms,
would you think it would be feasible/useful to change from the
pangoft2 dependency to a pangocairo dependency?
Hmmm possibly - assuming we can somehow
Hi;
On Fri, 2008-04-25 at 18:19 +0200, Bogdan Nicula wrote:
Hmmm possibly - assuming we can somehow 'subclass' the pangocairo
renderer in a similar (or better :)) way we do now with pangoft2 (and
cache glyphs in textures).
I don't know if that's possible, I'll have a look.
It not
Hi;
On Sat, 2008-04-26 at 01:02 +0200, Bogdan Nicula wrote:
Sorry for replying to myself.
On the GL side, something like:
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, w, h, 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
data);
The justification for
Hi;
On Wed, 2008-04-23 at 21:15 -0500, Malluru, Puri wrote:
Hi
I have been playing with clutter last 5-10 days to show couple of
screens with effects like scrolling text, scrolling windows etc.
Lets say I have a image (ClutterTexture) of size 400x400 at location
(2, 2).
Is there any way to
Could you enter on bugzilla as a potential bug and attach a simple test
case showing the problem ?
Many thanks;
== Matthew
On Wed, 2008-04-23 at 11:43 +0100, Spencer, Matthew wrote:
Hi all
I am having a problem whereby the order I set properties has a direct
effect on the visible
Please do open a bug, and attach the test case :) It sounds like some
precision issues - get_abs_position is very complex due to 3D space,
transforms etc.
== Matthew
On Wed, 2008-04-23 at 13:26 -0700, Bob Dickinson wrote:
Hmm. Sound of crickets.
I took a look at the C code for computing
Hi;
On Fri, 2008-04-18 at 16:59 -0700, Blake Ramsdell wrote:
I have gotten a Python binding to work with the latest clutter Webkit
work.
Cool stuff.
Any suggestions what to do with it? I have taken the 0.6.2 pyclutter
source tarball and added clutter-webkit to it.
Could you put a
Blake;
Sounds to me you really like to take up maintainer ship of the Python
bindings :-)
== Matthew
On Tue, 2008-04-15 at 19:15 -0700, Blake Ramsdell wrote:
On Thu, Apr 10, 2008 at 2:12 AM, Gwenole Beauchesne
[EMAIL PROTECTED] wrote:
You can maintain your own tree since the relevant
Hi;
On Wed, 2008-04-16 at 12:16 +0530, Shreyas Srinivasan wrote:
On Wed, Apr 16, 2008 at 11:52 AM, Midhun A [EMAIL PROTECTED] wrote:
Hi All,
We are developing an embedded system on which we would like to use
Clutter. We will use an ARM 926 EJS based processor. As Clutter is
based
Hi;
On Mon, 2008-04-14 at 10:13 -0400, Jason Tackaberry wrote:
On Sun, 2008-04-13 at 23:08 +0100, Matthew Allum wrote:
You can query Clutter via the features flags to see if YUV textures are
supported - but I am not sure if there is anyway to query if Mesa is
implementing this in software
Hi;
On Sun, 2008-04-13 at 10:33 -0400, Jason Tackaberry wrote:
For really fast video playback (though only on heavily featured cards)
see http://yuvtools.wiki.sourceforge.net/ - which uses multitexturing +
shaders etc to process and display YUV data. The techniques there could
be
Hi;
Could you write a simple test case showing this and attach to bugzilla.
Code should be easier to understand what you are doing here :). Also
note what version of Clutter you are using - the show machinery is
changed is trunk as to be mostly 'automatic'.
== Matthew
On Thu, 2008-04-10 at
Hi;
On Tue, 2008-04-08 at 10:51 +0300, Karoliina Salminen wrote:
I have got some toys compiling against the latest version usually by changing
the version number requirement in configure.ac and sometimes changing some
code
a little if some API has changed. Usually I haven't needed to do
Done, should now be there ?
== Matthew
On Wed, 2008-04-02 at 14:09 -0700, Blake Ramsdell wrote:
RFC 2919 explains the syntax for the List-Id header. When I was making
rules to file my clutter mailing list messages, I noticed that the
List-Id header field isn't consistent with the spec.
I
On Mon, 2008-03-31 at 17:40 +0200, Simon Prückl wrote:
You'll need an EGL library to let you draw to your
framebuffer. If
you're running on an embedded platform you'll get such a
driver from
your GPU manufacturer.
Hi Rob, is
Hi;
On Sun, 2008-03-30 at 00:29 +0100, koos vriezen wrote:
[snip]
So basically two things, hierachical timelines and extendable
start/stop triggers.
Any thoughts are welcome.
I would say the classic patches welcome - but if your not using anything
above timelines (behaviours, effects
Hi;
On Sat, 2008-03-29 at 12:43 +0200, Tommi Komulainen wrote:
I got OSX backend mostly working,
Ah excellent :)
but test-multistage is crashing when
closing any of the extra stages. Is the X11 backend working properly?
As I'm not doing anything with idle handlers myself, I'm suspecting
Hi;
On Fri, 2008-03-28 at 21:56 -0400, Havoc Pennington wrote:
Hi,
I was having trouble running trunk since clutter proper was branched,
but not all the stuff that depends on it (clutter-gtk, -cairo, -gst,
etc.)
Is the whole stack together now, or what are the plans there?
Its
Hmm, never seen anything like that.. are you sure it gtk-doc you need
and not something like gtk-doc-devel ?
== Matthew
On Thu, 2008-03-27 at 14:32 -0700, Blake Ramsdell wrote:
On Thu, Mar 27, 2008 at 2:27 PM, Matthew Allum [EMAIL PROTECTED] wrote:
I could never get port to install gtk-doc
Hi;
On Thu, 2008-02-28 at 13:50 -0500, Havoc Pennington wrote:
On Thu, Feb 28, 2008 at 1:31 PM, Matthew Allum [EMAIL PROTECTED] wrote:
Check out current trunk, we've been experimenting with the easier but
maybe not so nice route of taking an external display, shutting down
'automatic
Hi;
On Wed, 2008-02-27 at 13:42 +0100, Murray Cumming wrote:
On Tue, 2008-02-26 at 17:28 +, Matthew Allum wrote:
So clutter has 2 painting modes - the regular one you see and the
picking one - which essentially just renders offscreen per reactive
actor color coded silhouettes (usually
On Wed, 2008-02-27 at 16:06 +0100, Murray Cumming wrote:
On Wed, 2008-02-27 at 13:36 +, Matthew Allum wrote:
Hi;
On Wed, 2008-02-27 at 14:25 +0100, Murray Cumming wrote:
Ah. Now I feel less confused.
This ID-to-color stuff doesn't need to be done by the pick
Hi;
On Tue, 2008-02-26 at 14:00 +0100, Murray Cumming wrote:
Thanks. I have written up the basics of implementing a layout container
in 0.6 here:
http://www.openismus.com/misc/clutter_tutorial/docs/tutorial/html/apas03.html
With a very simple HBox-like example:
Hi;
On Tue, 2008-02-26 at 10:04 -0500, Havoc Pennington wrote:
Ultimately Clutter does encourage a somewhat 2D way of looking at the
scene graph, I think. That's part of why it's more useful for UI type
apps than other 3D APIs are.
Yeah but thats more as to make the API more familiar,
Hi;
On Tue, 2008-02-26 at 18:16 +0100, Murray Cumming wrote:
Could you explain a bit more about this, please? It seems to be
something to do with focus/reactivity, maybe even involving a drawing an
outline of the actor sometimes, though I don't think I've ever seen such
a thing in a clutter
Have a look at what woohaa (or totem) does to generate video thumbnails,
i.e see;
http://svn.o-hand.com/repos/clutter/trunk/toys/woohaa/wh-video-thumbnailer.c
Essentially a separate (c) process is used which seems to keep things a
little safer.
== Matthew
On Tue, 2008-02-26 at 22:00 +0100,
to study the patch
closer, and if you feel the motivation to give (or point at) a quick
layouts for dummys it would be much appreciated.
Many thanks;
== Matthew
On Mon, 2008-02-25 at 10:28 -0500, Havoc Pennington wrote:
Hi,
On Mon, Feb 25, 2008 at 7:36 AM, Matthew Allum [EMAIL PROTECTED] wrote
Hi;
Really waiting on Ebassi to comment as he wrote the older stuff and
understands much better than any one else Clutter wise.
My thoughts re layout implementation in a nutshell;
- Things should still work well/easy in fixed env - ideally base actors
should not have to implement any layout
Hi;
On Mon, 2008-02-18 at 18:06 +, Colin Guthrie wrote:
Emmanuele Bassi wrote:
hi everyone;
Clutter 0.6.0 is now available for download at:
http://www.clutter-project.org/sources/0.6/
No it's not:
http://www.clutter-project.org/sources/
then */0.6
Whoops, its always
Hi;
I cant really comment as I really know little about deeper layout
workings and how they should be. What I can say though is we tried to
add layouts to clutter but when you throw in all the translations and 3D
space and the kind of 'freeform' nature of Clutter we reached the
conclusion it was
On Wed, 2008-02-13 at 18:21 +, Tomas Frydrych wrote:
Matthew Allum wrote:
On Wed, 2008-02-13 at 17:33 +, Tomas Frydrych wrote:
This sounds like a bug - will look into it.
That is by design;
As I understand it;
- get_size() should return the 'true' bounding box of its
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