Re: [clutter] gnome-shell / mutter / ARB_texture_rectangle

2008-11-12 Thread Matthew Allum
var which enables old behaviour in regards to texture_rectangle (and prints a nasty warning) ? == Matthew -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] gnome-shell / mutter / ARB_texture_rectangle

2008-11-06 Thread Matthew Allum
downsides it introduces into apps enabling it. Many thanks; == Matthew -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] gnome-shell / mutter / ARB_texture_rectangle

2008-11-06 Thread Matthew Allum
? == Matthew -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] gnome-shell / mutter / ARB_texture_rectangle

2008-11-05 Thread Matthew Allum
up in the stable branch of which we are already having to track pretty much with mutter. == Matthew -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] Re: Clutter Cairo Drawing Problems

2008-10-20 Thread Matthew Allum
sometimes has a small border around it with false colors. Dirk -- (null cookie; hope that's ok) -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] RE: testimage verification

2008-10-20 Thread Matthew Allum
). What I am missing in here? Can you maybe elaborate more on the hooking with Vincent EGL? Best Regards, Karoliina -- To unsubscribe send a mail to [EMAIL PROTECTED] -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]

RE: [clutter] RE: testimage verification

2008-10-20 Thread Matthew Allum
On Mon, 2008-10-20 at 21:35 +0800, HASWANI HARISH-VCKR47 wrote: What s/w GLES implementation you are using ? So that I can try on that. Try the one that comes with the Imagination SDK - it is closed source however. == Matthew -- Matthew Allum, Intel Open Source Technology Center

Re: [clutter] Makefile query

2008-09-30 Thread Matthew Allum
not compiled. Where is the hidden system through which these folders are not getting compiled and linked? See ./configure --help -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] Texture Actor limits

2008-09-29 Thread Matthew Allum
currently does no texture 'proxying' in swapping/caching images in/out of texture memory to disk. Its not too hard however to implement this for a specific use case. Making it very general is quite hard. === Matthew -- Matthew Allum, Intel Open Source Technology Center -- To unsubscribe

Re: [clutter] Open hand - Intel

2008-09-22 Thread Matthew Allum
Hi; On Mon, 2008-09-22 at 18:39 +0530, raj sharma wrote: As Open-hand is now part of INTEL. I've few doubts: Note, Open*ed*Hand ;) ! 1. Will the next set of Clutter releases will be open sourced? Yes. 2. What kind of support we can expect from open-hand after Intel has brought the

Re: [clutter] Templates and Effects

2008-07-25 Thread Matthew Allum
On Fri, 2008-07-25 at 15:21 +1000, Saul Lethbridge wrote: All set up. Now mid-way through this effect I want to start it again. So would I just (or do I need to return to separate TL's above???) You need to separate, then you can do; clutter timeline stop (TL); to stop midway or

Re: [clutter] Animation is choppy

2008-07-24 Thread Matthew Allum
Hi; On Thu, 2008-07-24 at 21:56 +0800, Ben Lau wrote: I have found out the problem! If I turn off compiz and set fps to 60, then the animation becomes very smooth! I am not sure it is the problem of compiz's core or just the matter of a plugin. Will check it later. Probably redirected GL

Re: [clutter] Clutter for games

2008-07-24 Thread Matthew Allum
I would perhaps do the collision detection 'outside' of clutter maybe with some kind of offscreen 1 bit mask representing the track. A very specific solution like this is going to be faster than very general clutter solutions. == Matthew On Thu, 2008-07-24 at 15:53 +0300, Kaj Grönholm wrote:

Re: [clutter] Animation is choppy

2008-07-24 Thread Matthew Allum
Hi; On Thu, 2008-07-24 at 22:45 +0800, Ben Lau wrote: yes. Moreover, if I set CLUTTER_VBLANK=none , video will not choppy. What kind of platform are you running all this on btw ? I have two development hosts. One is a IBM X60 Thinkpad: Intel Core Duo (Yonah) 1.66 GHZ Intel

Re: [clutter] Templates and Effects

2008-07-24 Thread Matthew Allum
On Fri, 2008-07-25 at 09:48 +1000, Saul Lethbridge wrote: Hi, I've setup a template and have applied it along with effects to an actor. However, in some situations I need to be able to stop it (template/timeline) mid execution on a particular actor. How do I accomplish this? Effects

RE: [clutter] CLUTTER_FEATURE_OFSCREEN

2008-07-22 Thread Matthew Allum
Hi On Tue, 2008-07-22 at 14:44 +0800, HASWANI HARISH-VCKR47 wrote: Hi Neil, Just adding on top of your mail : I am having Intel CentrinoTM Mobile Technology Pentium M processor, the 855 chipset and Intel(r) PRO Wireless MiniPCI card and the ATI(r) Mobility Radeon 9000 video chipset. I

Re: [clutter] gl stack overflow problem

2008-07-17 Thread Matthew Allum
Hi; On Thu, 2008-07-17 at 10:31 +0100, Neil Roberts wrote: Looking at the clutter_group_paint function, isn't it completely unnecessary that we push and pop the matrix there? We don't change the matrix at all in that function and each child actor will push and pop the matrix itself before

Re: [clutter] Question: sharing a clutter stage between processes

2008-07-17 Thread Matthew Allum
Hi; On Thu, 2008-07-17 at 14:45 +0200, patrick hoislbauer wrote: I got a little question: Is it possible to use the clutter stage as a kind of desktop application, running several clutter applications? No. Unless you have a Clutter based compositor compositing the stages of many other

Re: [clutter] Putting a shadow behind a label

2008-07-17 Thread Matthew Allum
Two options I can think of for doing this; - Use a shader applied to a label (or group/fbo with a label inside to gain some padding). This of course would require supporting h/w. - Potentially subclass the current clutter pango renderer to add shadows or potentially use pango directly

Re: [clutter] cluttermm dependencies

2008-07-14 Thread Matthew Allum
On Mon, 2008-07-14 at 11:28 +0200, Murray Cumming wrote: What is the big problem with installing gtkmm, by the way? Potentially if your target is EGL native (i.e Clutter on framebuffer) you drag in a lot of unneeded deps which could be a problem on a low end device with a small disk. ==

Re: [clutter] Re: [ANNOUNCE] Clutter 0.8.0 (core)

2008-07-14 Thread Matthew Allum
On Mon, 2008-07-14 at 09:13 +0200, Thomas Van Machelen wrote: Mono bindings are up to date with 0.8.0 as of yesterdag. Woot! == Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] Re: [ANNOUNCE] Clutter 0.8.0 (core)

2008-07-13 Thread Matthew Allum
Hi; On Sun, 2008-07-13 at 14:05 +0100, Colin Guthrie wrote: Out of curiosity, what are the timescales for releasing all the bindings and other stuff for 0.8? (perl, python, gtk, cairo, gst etc. etc.) The best I can say currently is in coming weeks :) - gtk,gst,cairo should be this week,

Re: [clutter] Non-power-of-two and texture-from-pixmap on Intel graphics

2008-07-13 Thread Matthew Allum
Hi; On Sun, 2008-07-13 at 12:30 +0200, Andy Wingo wrote: I think we should probably handle MapNotify / ConfigureNotify events too at some point, given that TFP is (always?) used to swallow an application's window. I had the start of a patch here:

Re: [clutter] Rendering a GTK-Widget into ClutterActor

2008-07-13 Thread Matthew Allum
On Sun, 2008-07-13 at 18:40 +0200, Daniel Isenmann wrote: Hi, I want to render a GTK Widget into a ClutterActor. is this possible? I know the other way round it is possible, rendering a Clutter Actor into GTK-Widget through Embed. Not really until GTK gets offscreen support (which I

Re: [clutter] Non-power-of-two and texture-from-pixmap on Intel graphics

2008-07-13 Thread Matthew Allum
On Sun, 2008-07-13 at 10:27 -0400, Jason Tackaberry wrote: I did indeed try this, and mentioned it in an earlier post at http://lists.o-hand.com/clutter/1402.html The result was that when disabling vsync, or when playing a video whose frame rate was much lower than the display refresh

Re: [clutter] Non-power-of-two and texture-from-pixmap on Intel graphics

2008-07-12 Thread Matthew Allum
On Fri, 2008-07-11 at 19:46 -0400, Jason Tackaberry wrote: On Sat, 2008-07-12 at 00:39 +0100, Matthew Allum wrote: Hopefully its pretty much working everywhere now nearly as best it can. I think the code/API could probably do with a little re-factoring at some point but that can wait

Re: [clutter] Multiple process

2008-07-11 Thread Matthew Allum
Hi; On Fri, 2008-07-11 at 17:48 +0800, HASWANI HARISH-VCKR47 wrote: - I've tried multithreading that works fine, but whether multiprocessing is possible with clutter APIs. Id be very surprised if this worked - funny stuff is going to happen with both the X DISPLAY connection and the GL

Re: [clutter] Non-power-of-two and texture-from-pixmap on Intel graphics

2008-07-11 Thread Matthew Allum
Hi; On Fri, 2008-07-11 at 19:32 -0400, Jason Tackaberry wrote: On Thu, 2008-07-10 at 01:15 +0100, Matthew Allum wrote: Doh, TFP is way too painful. Yes but it's terribly useful. Please don't give up on it. :) :-) I agree. Hopefully its pretty much working everywhere now nearly

Re: [clutter] clutter build broken

2008-07-11 Thread Matthew Allum
Hi; On Fri, 2008-07-11 at 09:01 +0200, Murray Cumming wrote: The build from svn seems to be broken: clutter-fixed.c:906: error: redefinition of ‘clutter_qmulx’ clutter-fixed.h:294: error: previous definition of ‘clutter_qmulx’ was here clutter-fixed.c:946: error: redefinition of

Re: [clutter] Errors in configuring Clutter

2008-07-10 Thread Matthew Allum
On Thu, 2008-07-10 at 13:06 -0700, Noah Gibbs wrote: I'm seeing this error with both Clutter 0.7.6 and 0.8.0. When I ./configure, I get the following errors: checking for XFIXES extension = 3... not found checking for XDAMAGE extension... not found checking for XCOMPOSITE extension =

Re: [clutter] Non-power-of-two and texture-from-pixmap on Intel graphics

2008-07-09 Thread Matthew Allum
Hi; On Wed, 2008-07-09 at 16:25 -0700, James Ketrenos wrote: Latest trunk for clutter-glx-texture-pixmap.c has the texture_from_pixmap code paths disabled if non-power-of-two textures are not supported. If I remove the non-power-of-two check, everything runs but I get non-updating

Re: [clutter] Animations not smooth

2008-07-06 Thread Matthew Allum
Hi; On Sun, 2008-07-06 at 21:52 +0200, Dirk Meyer wrote: I want to use imlib2 also for the reflection but I need the data from the texture. There seems to be no simple get_from_rgb_data function. Any plans to add that for 0.8? You can use cogl_texture_get_data() - but it would be faster to

Re: [clutter] Sharing textures between two glx contexts

2008-07-06 Thread Matthew Allum
Hi; On Sun, 2008-07-06 at 21:01 +0200, Filippo Argiolas wrote: This could probably be done in gstreamergl creating our context with the clutter one marked as shared. Is there someway to retrieve the GLXContext from clutter backend? I see there is some api to retrieve X11 stuff like display,

Re: [clutter] Sharing textures between two glx contexts

2008-07-06 Thread Matthew Allum
Hi; On Sun, 2008-07-06 at 22:26 +0200, Filippo Argiolas wrote: Yup, you're right.. it was so simple! Now let me make some test to see if it solves the black screen issue. Fingers crossed! Besides, do you think I'm doing this thing in the right way? I mean with texture_from_foreign, etc?

Re: [clutter] Animations not smooth

2008-07-04 Thread Matthew Allum
Hi; On Fri, 2008-07-04 at 22:29 +0200, Dirk Meyer wrote: I have a grid widget (clutter.Group) with some images in it. All imges have a reflection. The reflection clutter.Texture is based on cairo (I took the code from entertainer or gloss). This means software rendering. It is possible to

Re: [clutter] Behaviours very choppy when applied to ClutterGLXTexturePixmap

2008-07-03 Thread Matthew Allum
How fast are you running the actual timeline ? My guess is its just CPU/X overhead from both the decoding and constant rebinding of texture pixmaps (for each frame) that is sucking cycles from the timeline scheduling. The texture updates probably happen at a higher priority than the timeline

Re: [clutter] several questions

2008-07-03 Thread Matthew Allum
Hi; On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote: Sorry for this dump of questions... 1. Full Screen Mode I'm just throwing this out before I start digging through code. I translated one of the cairo-actor test programs (flowers.ml) into OCAML for the bindings that I'm

Re: [clutter] clutter_texture_set_from_rgb_data

2008-07-02 Thread Matthew Allum
Dont you mean 2BPP - i.e 16bit ? == Matthew On Wed, 2008-07-02 at 14:28 +0800, HASWANI HARISH-VCKR47 wrote: Hi All, While going through clutter_texture_set_from_rgb_data API, I found that currently clutter support only 4 BPP. will clutter 0.8 support 3BPP ( implies support for

RE: [clutter] clutter_texture_set_from_rgb_data

2008-07-02 Thread Matthew Allum
, MIEL, Bangalore, INDIA Ph: 91-80-26014164 -Original Message- From: Matthew Allum [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 02, 2008 2:29 PM To: HASWANI HARISH-VCKR47 Cc: clutter@o-hand.com Subject: Re: [clutter] clutter_texture_set_from_rgb_data Dont you mean 2BPP - i.e 16bit

Re: [clutter] Comments about new texture-from-pixmap feature

2008-07-02 Thread Matthew Allum
Hi; On Tue, 2008-07-01 at 20:17 -0400, Jason Tackaberry wrote: On Tue, 2008-07-01 at 23:27 +0100, Matthew Allum wrote: I've never noticed high CPU usage with clutter_texture_set_from_rgb_data(). Have you tried profiling it to check if it really is set_from_rgb_data

RE: [clutter] Comments about new texture-from-pixmap feature

2008-07-02 Thread Matthew Allum
On Wed, 2008-07-02 at 11:21 +0100, Chris Lord wrote: I've been looking at this and have been coming to the same conclusion. You could pack the yuv (444, 422, 420, whatever) data in an arbitrary way into an RGBA texture and use shaders to translate to real RGBA. This would avoid the

Re: [clutter] Comments about new texture-from-pixmap feature

2008-07-01 Thread Matthew Allum
On Mon, 2008-06-30 at 22:55 -0400, Jason Tackaberry wrote: On Mon, 2008-06-30 at 11:46 -0400, Jason Tackaberry wrote: This assumes though that clutter does hardware-accelerated colorspace conversion of YUV frames via fragment programs. I'm curious on which cards/chipsets is this supported

Re: [clutter] Comments about new texture-from-pixmap feature

2008-07-01 Thread Matthew Allum
Hi; On Tue, 2008-07-01 at 13:59 -0400, Jason Tackaberry wrote: Ignoring the software colorspace conversion (which is absorbed by the player process), the overhead for path 2 is 17-20% of a core, which seems to be entirely from uploading the RGB32 data. If I comment that call out, cpu usage

Re: [clutter] Comments about new texture-from-pixmap feature

2008-06-30 Thread Matthew Allum
Hi; On Sun, 2008-06-29 at 20:04 -0400, Jason Tackaberry wrote: I've been playing with Clutter(X11|GLX)TexturePixmap, and I have a few comments and questions. Before I continue, I wanted to say: very cool work, guys. :) I've an NVidia 7100GS 256MB, and am using svn clutter from today. My

Re: [clutter] Comments about new texture-from-pixmap feature

2008-06-30 Thread Matthew Allum
On Mon, 2008-06-30 at 13:03 -0400, Jason Tackaberry wrote: On Mon, 2008-06-30 at 12:45 -0400, Jason Tackaberry wrote: Yep. Worked with the original patch by Andy (attached to that bug), worked with my kludge I described in my first email (adding a damage region for the window and handling

Re: [clutter] Comments about new texture-from-pixmap feature

2008-06-30 Thread Matthew Allum
Hi; On Mon, 2008-06-30 at 18:55 -0400, Jason Tackaberry wrote: On Mon, 2008-06-30 at 18:44 -0400, Jason Tackaberry wrote: No, after: tex = clutter_glx_texture_pixmap_new_with_window (win_remote); clutter_texture_set_filter_quality(CLUTTER_TEXTURE(tex),

Re: [clutter] COGL in 0.7

2008-06-23 Thread Matthew Allum
bOn Mon, 2008-06-23 at 18:03 +0800, HASWANI HARISH-VCKR47 wrote: Hi All, In 0.7 release COGL is more robust and well documented. My ques is : Now for generic actors, behaviours one should not bother about opengl/es calls, rather he/she can call COGL functions. Using functions like

Re: [clutter] Please explain in brief for 0.7

2008-06-23 Thread Matthew Allum
On Mon, 2008-06-23 at 18:54 +0800, HASWANI HARISH-VCKR47 wrote: Clutter now provides an experimental backend for the Apple(tm) iPhone and iPod Touch families of products. Which APIs and where i can look about this? See the clutter-fruity backend. == Matthew -- To unsubscribe send

Re: [clutter] [ANNOUNCE] Clutter 0.7.2 (core) - developers snapshot

2008-06-23 Thread Matthew Allum
Hi; On Mon, 2008-06-23 at 17:54 +0100, Emmanuele Bassi wrote: [snip]  * OpenGL = 1.2 or OpenGL ES 1.1 Minor correction, its now OpenGL = 1.4 or OpenGL ES 1.1 or 2.0 o Added XINPUT support on the X11 backends; this provides an initial support for multiple input devices. The API

RE: [clutter] Webkit

2008-06-23 Thread Matthew Allum
On Mon, 2008-06-23 at 17:58 -0400, Kashyap Ashwin wrote: Iain, It does not compile, I have both clutter-0.6 and 0.7 (svn) installed. I configured it with --enable-clutter --disable-gtk. I even tried bumping up required versions in configure.ac to 0.7, still no luck. I get this error now:

Re: [clutter] Clutter on PXA3xx?

2008-06-12 Thread Matthew Allum
We've used Clutter on zylonite dev boards in the past but the OpenGL ES implementation there wasn't accelerated by a GPU but software with various processor specific optimisations (Im not sure if your referencing the same thing). Performance was better than say software Mesa on such a platform but

Re: [clutter] Clutter configure error

2008-06-11 Thread Matthew Allum
What version of Clutter is this ? What EGL/GLES implementation and version are you using ? Are you able to compile other GLES apps against them ? == Matthew On Wed, 2008-06-11 at 18:31 +0530, varun shrivastava wrote: hi i am trying to configure clutter as ./configure --with-flavour=eglx

Re: [clutter] Clutter configure error

2008-06-11 Thread Matthew Allum
Hi; On Wed, 2008-06-11 at 19:24 +0530, varun shrivastava wrote: i am compiling clutter-0.6.0 GLES implementation is version 1.2.1 Wierd, I thought only 1.1 and 2.0 versions existed. Anyway 0.6 only supports 1.1. Trunk also supports 2.0. we are able to compile GLES apps against them And

Re: [clutter] clutter-gtk

2008-06-06 Thread Matthew Allum
Hi; On Fri, 2008-06-06 at 13:50 +0200, Daniel Oberhoff wrote: Hi, So after clearing the perl questions I am thinking about gtk. We would like to use gtk alongside clutter. Not sure if this would mean embedding gtk into clutter or vice versa, probably either could be used. For the

Re: [clutter] Clipping+fbo cloning

2008-06-03 Thread Matthew Allum
Sounds indeed like a bug. Thanks for adding to bugzilla will look into it shortly. == Matthew On Tue, 2008-06-03 at 12:17 +0200, Florent wrote: Hello, Here some clipping-related questions (bug/feature?): * when cloning a group (using texture_new_from_actor), the clipped actors contained

RE: [clutter] Arch diagram

2008-06-03 Thread Matthew Allum
Hi; On Tue, 2008-06-03 at 18:18 +0800, HASWANI HARISH-VCKR47 wrote: Can you explain where JASON, will come into picture I dont understand who this Jason guy is and what he has to do with things;) ? (If you mean JSON, then I guess you could add another sub box containing [JSON] to the big

Re: [clutter] Refresh rate-related artifacts: suggestions?

2008-06-02 Thread Matthew Allum
Looking at the way the artifacts are, my guess would be its the actual video hardware not being able to keep up. The solution is likely bigger hardware :( == Matthew On Mon, 2008-06-02 at 18:36 +0200, Florent wrote: Hello, I'm having eye-perceivable artifacts on a big clutter stage

Re: [clutter] Rendering video through clutter

2008-05-28 Thread Matthew Allum
These sound like gstreamer issues rather than Clutter ones. See if you can play the video in something like totem. == Matthew On Tue, 2008-05-27 at 20:04 +0100, dilip devaraj wrote: Hello Clutter Team Thanks a lot for all your help.I am now able to compile applications present in toys

RE: [clutter] Multiple displays

2008-05-28 Thread Matthew Allum
clutter some how and then pass it to Xrandr so it can put it on another display. -Ashwin -Original Message- From: Matthew Allum [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 28, 2008 9:25 AM To: HASWANI HARISH-VCKR47 Cc: clutter@o-hand.com; Florent Subject: RE: [clutter

Re: [clutter] Clutter 0.6.2 problems

2008-05-21 Thread Matthew Allum
(TEXTURE, moved pixels into system mem); }*/ texture_free_gl_resources (texture); } CLUTTER_NOTE (TEXTURE, Texture unrealized); } On Tue, 2008-05-06 at 16:02 +0100, Matthew Allum wrote: Hi; Is it possible you could try with trunk - these issues should be sorted

Re: [clutter] cluttergst improvement and [Fwd: OpenGL-accelerated colorspace conversion]

2008-05-19 Thread Matthew Allum
Hi; On Mon, 2008-05-19 at 14:08 +0200, Florent wrote: Just for reference, looks like the gstreamer community is circling around reusable colorspace conversion plugins as well as optimized glsink (recalling the quite recent media-center-related threads on this very ml). How shall such

Re: Re:: [clutter] Clutter with MiniGLX on ArchLinux with fbdev/DRI

2008-05-18 Thread Matthew Allum
Okey dokes, well good luck - be interested to hear if Clutter does work on it. == Matthew On Sun, 2008-05-18 at 21:58 +0200, Simon Prückl wrote: MiniGLX itself works, (it even has a Wikipedia-entry http://en.wikipedia.org/wiki/MiniGLX) there are a few sample files to check whether it

Re: [clutter] Clutter Embedded problems

2008-05-07 Thread Matthew Allum
Hi; On Wed, 2008-05-07 at 15:23 +0200, Denis Gillier wrote: We found the problem, it seems that the EGL back-end event management has not been update since the 0.4. You added in 0.5 or 0.6 an optimisation in clutter_main.c to limit the number of CLUTTER_MOTION events. This is based

Re: [clutter] Clutter 0.6.2 problems

2008-05-06 Thread Matthew Allum
Hi; Is it possible you could try with trunk - these issues should be sorted there. I.e new COGL Texture stuff, rewritten GTK widget (no xembed). Not things we can easily backport however. 0.8 should not be far off now though (aiming for June). == Matthew On Tue, 2008-05-06 at 10:11 +0300,

Re: [clutter] Clutter Embedded problems

2008-05-06 Thread Matthew Allum
On Tue, 2008-05-06 at 18:35 +0200, Denis Gillier wrote: Hi Matthew, Effectively the trunk with the mentioned patch solve the bad Pango textures problem. Cool. Still have the MOTION_EVENT problem. Even on the stage. I also test your app : test-drag to verify and the

Re: [clutter] Clutter Embedded problems

2008-05-05 Thread Matthew Allum
Hi; On Mon, 2008-05-05 at 15:35 +0200, Denis Gillier wrote: We are currently evaluating clutter for a i.MX31 based project. We use a I.MX31 LITEKIT from logicPD to test Clutter. Here is our configuration : POKY (3.1) distribution + clutter 0.62 with EGLNATIVE option + Pango 1.21

Re: [clutter] clutter_texture_new_from_actor on videos

2008-04-30 Thread Matthew Allum
Hi; On Wed, 2008-04-30 at 18:07 -0400, Ashwin Kashyap wrote: Hello, I am trying to apply effects on video textures. Previously I tried, without success, to clone a video texture. This time I tried to use the live redirection of a texture. I works! Cool. Issues: * Gst pipeline must be in a

Re: [clutter] KDrive EGL

2008-04-29 Thread Matthew Allum
Hi; On Tue, 2008-04-29 at 09:53 +0200, Tom Cooksey wrote: If I wanted to use Clutter on an embedded board, what's the best way? I've seen blogs of clutter running on the i.MX31 LITEKIT. Is this using the Null window system drivers for the MBX, without an X-server running? Yep using the

Re: [clutter] Clutter Segfault / Assertion

2008-04-27 Thread Matthew Allum
Any luck in getting a backtrace (if so could you stick on bugzilla?). Have you stressed your intel drivers with other 3D apps and they seem ok? == Matthew On Sun, 2008-04-27 at 21:32 +0200, Dirk Meyer wrote: Hi everybody, sometimes I get a segfault with the latest clutter release and

Re: [clutter] pangoft2 vs pangocairo

2008-04-25 Thread Matthew Allum
Hi; On Fri, 2008-04-25 at 17:47 +0200, Bogdan Nicula wrote: For the purpose of avoiding freetype/fontconfig on certain platforms, would you think it would be feasible/useful to change from the pangoft2 dependency to a pangocairo dependency? Hmmm possibly - assuming we can somehow

RE: [clutter] pangoft2 vs pangocairo

2008-04-25 Thread Matthew Allum
Hi; On Fri, 2008-04-25 at 18:19 +0200, Bogdan Nicula wrote: Hmmm possibly - assuming we can somehow 'subclass' the pangocairo renderer in a similar (or better :)) way we do now with pangoft2 (and cache glyphs in textures). I don't know if that's possible, I'll have a look. It not

RE: [clutter] pangoft2 vs pangocairo

2008-04-25 Thread Matthew Allum
Hi; On Sat, 2008-04-26 at 01:02 +0200, Bogdan Nicula wrote: Sorry for replying to myself. On the GL side, something like: glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); The justification for

Re: [clutter] Looking for some special effects like barn door etc

2008-04-24 Thread Matthew Allum
Hi; On Wed, 2008-04-23 at 21:15 -0500, Malluru, Puri wrote: Hi I have been playing with clutter last 5-10 days to show couple of screens with effects like scrolling text, scrolling windows etc. Lets say I have a image (ClutterTexture) of size 400x400 at location (2, 2). Is there any way to

Re: [clutter] Problem with clutter actor properties

2008-04-23 Thread Matthew Allum
Could you enter on bugzilla as a potential bug and attach a simple test case showing the problem ? Many thanks; == Matthew On Wed, 2008-04-23 at 11:43 +0100, Spencer, Matthew wrote: Hi all I am having a problem whereby the order I set properties has a direct effect on the visible

Re: [clutter] Re: Problem with get_abs_position

2008-04-23 Thread Matthew Allum
Please do open a bug, and attach the test case :) It sounds like some precision issues - get_abs_position is very complex due to 3D space, transforms etc. == Matthew On Wed, 2008-04-23 at 13:26 -0700, Bob Dickinson wrote: Hmm. Sound of crickets. I took a look at the C code for computing

Re: [clutter] clutter-webkit Python bindings

2008-04-18 Thread Matthew Allum
Hi; On Fri, 2008-04-18 at 16:59 -0700, Blake Ramsdell wrote: I have gotten a Python binding to work with the latest clutter Webkit work. Cool stuff. Any suggestions what to do with it? I have taken the 0.6.2 pyclutter source tarball and added clutter-webkit to it. Could you put a

Re: Latest WebKit work (was: Re: [clutter] A little whining about version numbers)

2008-04-16 Thread Matthew Allum
Blake; Sounds to me you really like to take up maintainer ship of the Python bindings :-) == Matthew On Tue, 2008-04-15 at 19:15 -0700, Blake Ramsdell wrote: On Thu, Apr 10, 2008 at 2:12 AM, Gwenole Beauchesne [EMAIL PROTECTED] wrote: You can maintain your own tree since the relevant

Re: [clutter] Open Source Implementations of Open GL ES ??

2008-04-16 Thread Matthew Allum
Hi; On Wed, 2008-04-16 at 12:16 +0530, Shreyas Srinivasan wrote: On Wed, Apr 16, 2008 at 11:52 AM, Midhun A [EMAIL PROTECTED] wrote: Hi All, We are developing an embedded system on which we would like to use Clutter. We will use an ARM 926 EJS based processor. As Clutter is based

Re: [clutter] Clutter in Freevo

2008-04-14 Thread Matthew Allum
Hi; On Mon, 2008-04-14 at 10:13 -0400, Jason Tackaberry wrote: On Sun, 2008-04-13 at 23:08 +0100, Matthew Allum wrote: You can query Clutter via the features flags to see if YUV textures are supported - but I am not sure if there is anyway to query if Mesa is implementing this in software

Re: [clutter] Clutter in Freevo

2008-04-13 Thread Matthew Allum
Hi; On Sun, 2008-04-13 at 10:33 -0400, Jason Tackaberry wrote: For really fast video playback (though only on heavily featured cards) see http://yuvtools.wiki.sourceforge.net/ - which uses multitexturing + shaders etc to process and display YUV data. The techniques there could be

Re: [clutter] query regarding clutter_actor_hide_all

2008-04-10 Thread Matthew Allum
Hi; Could you write a simple test case showing this and attach to bugzilla. Code should be easier to understand what you are doing here :). Also note what version of Clutter you are using - the show machinery is changed is trunk as to be mostly 'automatic'. == Matthew On Thu, 2008-04-10 at

Re: [clutter] Undefined reference error in many clutter/toy apps

2008-04-08 Thread Matthew Allum
Hi; On Tue, 2008-04-08 at 10:51 +0300, Karoliina Salminen wrote: I have got some toys compiling against the latest version usually by changing the version number requirement in configure.ac and sometimes changing some code a little if some API has changed. Usually I haven't needed to do

Re: [clutter] [Administrative] List-Id header is a little wonky

2008-04-02 Thread Matthew Allum
Done, should now be there ? == Matthew On Wed, 2008-04-02 at 14:09 -0700, Blake Ramsdell wrote: RFC 2919 explains the syntax for the List-Id header. When I was making rules to file my clutter mailing list messages, I noticed that the List-Id header field isn't consistent with the spec. I

Re: [clutter] Clutter without X-Server [Ubuntu 8.04] [Clutter 0.6]

2008-03-31 Thread Matthew Allum
On Mon, 2008-03-31 at 17:40 +0200, Simon Prückl wrote: You'll need an EGL library to let you draw to your framebuffer. If you're running on an embedded platform you'll get such a driver from your GPU manufacturer. Hi Rob, is

Re: [clutter] Thought about using clutter and timelines

2008-03-29 Thread Matthew Allum
Hi; On Sun, 2008-03-30 at 00:29 +0100, koos vriezen wrote: [snip] So basically two things, hierachical timelines and extendable start/stop triggers. Any thoughts are welcome. I would say the classic patches welcome - but if your not using anything above timelines (behaviours, effects

Re: [clutter] Multistage

2008-03-29 Thread Matthew Allum
Hi; On Sat, 2008-03-29 at 12:43 +0200, Tommi Komulainen wrote: I got OSX backend mostly working, Ah excellent :) but test-multistage is crashing when closing any of the extra stages. Is the X11 backend working properly? As I'm not doing anything with idle handlers myself, I'm suspecting

Re: [clutter] Multistage

2008-03-29 Thread Matthew Allum
Hi; On Fri, 2008-03-28 at 21:56 -0400, Havoc Pennington wrote: Hi, I was having trouble running trunk since clutter proper was branched, but not all the stuff that depends on it (clutter-gtk, -cairo, -gst, etc.) Is the whole stack together now, or what are the plans there? Its

Re: [clutter] Clutter toolkit on Mac OS X

2008-03-27 Thread Matthew Allum
Hmm, never seen anything like that.. are you sure it gtk-doc you need and not something like gtk-doc-devel ? == Matthew On Thu, 2008-03-27 at 14:32 -0700, Blake Ramsdell wrote: On Thu, Mar 27, 2008 at 2:27 PM, Matthew Allum [EMAIL PROTECTED] wrote: I could never get port to install gtk-doc

Re: [clutter] Key Press handling in embedded clutter widgets

2008-02-28 Thread Matthew Allum
Hi; On Thu, 2008-02-28 at 13:50 -0500, Havoc Pennington wrote: On Thu, Feb 28, 2008 at 1:31 PM, Matthew Allum [EMAIL PROTECTED] wrote: Check out current trunk, we've been experimenting with the easier but maybe not so nice route of taking an external display, shutting down 'automatic

Re: [clutter] Picking

2008-02-27 Thread Matthew Allum
Hi; On Wed, 2008-02-27 at 13:42 +0100, Murray Cumming wrote: On Tue, 2008-02-26 at 17:28 +, Matthew Allum wrote: So clutter has 2 painting modes - the regular one you see and the picking one - which essentially just renders offscreen per reactive actor color coded silhouettes (usually

Re: [clutter] Picking

2008-02-27 Thread Matthew Allum
On Wed, 2008-02-27 at 16:06 +0100, Murray Cumming wrote: On Wed, 2008-02-27 at 13:36 +, Matthew Allum wrote: Hi; On Wed, 2008-02-27 at 14:25 +0100, Murray Cumming wrote: Ah. Now I feel less confused. This ID-to-color stuff doesn't need to be done by the pick

Re: [clutter] Porting from ClutterLayout (0.4) to 0.6

2008-02-26 Thread Matthew Allum
Hi; On Tue, 2008-02-26 at 14:00 +0100, Murray Cumming wrote: Thanks. I have written up the basics of implementing a layout container in 0.6 here: http://www.openismus.com/misc/clutter_tutorial/docs/tutorial/html/apas03.html With a very simple HBox-like example:

Re: [clutter] transient allocations

2008-02-26 Thread Matthew Allum
Hi; On Tue, 2008-02-26 at 10:04 -0500, Havoc Pennington wrote: Ultimately Clutter does encourage a somewhat 2D way of looking at the scene graph, I think. That's part of why it's more useful for UI type apps than other 3D APIs are. Yeah but thats more as to make the API more familiar,

Re: [clutter] Porting from ClutterLayout (0.4) to 0.6

2008-02-26 Thread Matthew Allum
Hi; On Tue, 2008-02-26 at 18:16 +0100, Murray Cumming wrote: Could you explain a bit more about this, please? It seems to be something to do with focus/reactivity, maybe even involving a drawing an outline of the actor sometimes, though I don't think I've ever seen such a thing in a clutter

Re: [clutter] [pyclutter] How to unref/clean the VideoTexture ?

2008-02-26 Thread Matthew Allum
Have a look at what woohaa (or totem) does to generate video thumbnails, i.e see; http://svn.o-hand.com/repos/clutter/trunk/toys/woohaa/wh-video-thumbnailer.c Essentially a separate (c) process is used which seems to keep things a little safer. == Matthew On Tue, 2008-02-26 at 22:00 +0100,

Re: [clutter] transient allocations

2008-02-25 Thread Matthew Allum
to study the patch closer, and if you feel the motivation to give (or point at) a quick layouts for dummys it would be much appreciated. Many thanks; == Matthew On Mon, 2008-02-25 at 10:28 -0500, Havoc Pennington wrote: Hi, On Mon, Feb 25, 2008 at 7:36 AM, Matthew Allum [EMAIL PROTECTED] wrote

Re: [clutter] transient allocations

2008-02-23 Thread Matthew Allum
Hi; Really waiting on Ebassi to comment as he wrote the older stuff and understands much better than any one else Clutter wise. My thoughts re layout implementation in a nutshell; - Things should still work well/easy in fixed env - ideally base actors should not have to implement any layout

Re: [clutter] Re: [ANNOUNCE] Clutter 0.6.0 (core)

2008-02-18 Thread Matthew Allum
Hi; On Mon, 2008-02-18 at 18:06 +, Colin Guthrie wrote: Emmanuele Bassi wrote: hi everyone; Clutter 0.6.0 is now available for download at: http://www.clutter-project.org/sources/0.6/ No it's not: http://www.clutter-project.org/sources/ then */0.6 Whoops, its always

Re: [clutter] transient allocations

2008-02-13 Thread Matthew Allum
Hi; I cant really comment as I really know little about deeper layout workings and how they should be. What I can say though is we tried to add layouts to clutter but when you throw in all the translations and 3D space and the kind of 'freeform' nature of Clutter we reached the conclusion it was

Re: [clutter] transient allocations

2008-02-13 Thread Matthew Allum
On Wed, 2008-02-13 at 18:21 +, Tomas Frydrych wrote: Matthew Allum wrote: On Wed, 2008-02-13 at 17:33 +, Tomas Frydrych wrote: This sounds like a bug - will look into it. That is by design; As I understand it; - get_size() should return the 'true' bounding box of its

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