[Flightgear-devel] =Idea for a an Enhancement Hi ! I would like to have some feedback about an idea for a FlightGear based project that I recently came up with. As the idea is not that easy to describe with one or two

2004-07-10 Thread Boris Koenig
sentences, I was recommended to present the idea on a webpage and ask on the FlightGear mailing list for other opinions - and that's exactly what I am doing now. In short: I am thinking about the possibilites to create an interactive training/lesson addon for

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-11 Thread Boris Koenig
:-/ Erik Hofman wrote: Boris Koenig wrote: I am currently mainly looking for answers to some of the following questions: - is there demand for an application like this ? I think there is. The responses so far seem to confirm that, by now there are 3 people who have directly contacted me

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-12 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: If anybody of you doesn't yet know what this is all about, please check: http://flitetutor.sourceforge.net (please leave feedback using the poll) Boris, Erik, ;-) First of all, the documentation for Nasal can be found here: http://www.plausible.org/nasal

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-12 Thread Boris Koenig
...if you need pen-pals subscribe to a mailing list ;-) Erik Hofman wrote: Boris Koenig wrote: So I hope to know now for example that nasal's lack of threadsafety is unlikely to become an issue, as not nasal itself would handle things like animations but rather a specific subsystem - that nasal

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-12 Thread Boris Koenig
good morning ! Oliver C. wrote: On Tuesday 13 July 2004 00:25, Boris Koenig wrote: It wouldn't matter if FlightGear needs to be running directly or if only subsystems get called. I would like to have it integrated into FlightGear, so that the user can start the lessons from FlightGear in the Sim

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-12 Thread Boris Koenig
Ampere K. Hardraade wrote: On July 12, 2004 08:44 pm, Oliver C. wrote: For example a voice of a pilot instructor could be played that explains what to do next, like turning to heading 230. May be we can also have dynamic responses during a lesson, where the instructor can tell you things like too

[Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-14 Thread Boris Koenig
Hi again ! I am just about trying to add some test-hooks to FlightGear, but wouldn't like to have to rebuild the whole FlightGear build tree each time (~ 350 MB ), just for 2-3 added small test-functions, hence I came up with the following idea: How about adding a sub-directory lib to

Re: [Flightgear-devel] Adding external nasal bindings fgcommands toFlightGear by using Plugins ?

2004-07-15 Thread Boris Koenig
, but it's still 350 megs stuff that I need to keep on the drive, just for some minor changes ;-) Sorry, if I wasn't clear about that. Erik Hofman wrote: Boris Koenig wrote: How about adding a sub-directory lib to FlightGear/data/Nasal which could then keep plugins that implement external Nasal

Re: [Flightgear-devel] Airports and basic.dat.gz

2004-07-15 Thread Boris Koenig
Luca Masera wrote: Hi, I've compiled the CVS version of FlightGear but now I've a problem with the airports. The program, every 10 seconds, writes on the console the following message: cannot find KSQL in basic.dat.gz I've downloaded the CVS version of basic.dat.gz. I've also the latest scenery

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: By the way, the addition of a plugin architecture has pushed all major flight simulators tremendously forward, I don't even mention stuff like Microsoft's FS, but I suggest to have a look at X-Plane: Since the author added support for basic plugins

Re: [Flightgear-devel] Airports and basic.dat.gz

2004-07-15 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Besides there occured some OpenGL problems (weird graphics) which I could only solve by disabling some rendering options such as --disable-specular-highlight That must be a driver bug. I've also thought about something like that, that's why I ran at least 5

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Frederic is right that a plugin system is actually in contrast with the GPL (FlightGear's license), that requires everything to be opened when using some piece of GPL software within your project. I don't think that would be a major problem, there's other

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Well, regarding the clever subsystem architecture - is there any more detailed information available ? It's actually quite simple, you create a derived class from SGSubsystem and you have to define a small set of functions: Thanks for that (REALLY

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-15 Thread Boris Koenig
Erik: you are causing some trouble over here, actually I didn't want to change the project's sourceforge name, but I appreciate you taking the time to make even another suggestion ;-) Erik Hofman wrote: Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-16 Thread Boris Koenig
Good morining, just dropping in from one of the other timezones ;-) I've also got some thoughts regarding this whole sponsoring idea, and to be direct: I do have to admit that I wouldn't have any problems with such a model, actually it's just a couple of days ago that I talked to other FlightGear

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Getting even more extreme, one might ponder about offering that said company to integrate their webpage address or even company logo directly into some of the future official FlightGear releases. No, No No. Never. This is not going to happen. lol, didn't

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: SO, instead of taking my mail apart and telling me what's NOT going to happen it might be more helpful for the final outcome to make new suggestions Not really. If you have spent the amount of money on FlightGear as I have done then you may make any

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Boris Koenig
Erik Hofman wrote: Somebody who types faster than he reads wrote: Thanks, that's really nice :-) In case you didn't notice it, I really wasn't referring to you. Well, thanks for the explanation - but I guess I understood you correctly :-) The only problem I have with you, is that you say too much

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Boris Koenig
Norman Vine wrote: Boris Koenig writes: Ya, I see - and somehow even gotta agree ... having meanwhile tried to summarize the Nasal extensions that I would *minimally* need, Hey I've got an idea ! I am listening ;-) Why don't you commission one of the FlightGear developers to write

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Boris Koenig
Frederic Bouvier wrote: Norman Vine wrote: Perhaps merntion of this should be made as a 'dependenciy' then on http://www.flightgear.org/Downloads/source.html Sorry Norman, but I don't understand. FlightGear does not depend on fgrun. It is just in the Win32 binary package since 0.9.3 and probably

Re: [Flightgear-devel] Some problems that I have ran into with the latest CVS

2004-07-17 Thread Boris Koenig
Jacek wrote: I don't understand morse code so can't compare anything. Regards Jacek S = ... F = ..-. O =--- :-) But regarding that matter, I had to notice that the speed of the morse code has somehow changed, also it's being played permanently it my cvs built during startup. Trying to

[Flightgear-devel] I just crashed FlightGear using a dialog definition file / Nasal

2004-07-17 Thread Boris Koenig
There seem to be some issues regarding the XML file processing and FlightGear's stability: # Nasal parse error: empty subexpression in command, line 3 # Failed to execute command nasal # Segmentation fault One problem seems to be related to using combo boxes with insufficient

Re: [Flightgear-devel] Next release of FlightGear

2004-07-18 Thread Boris Koenig
Erik Hofman wrote: Innis Cunningham wrote: It is quite possible that the new graphics card/system is not set up for FG.I will have a play with it and see if I can improve the situation.I think anisotropic filtering is on. The point I was trying to make is people trying FG for the first time will

Re: [Flightgear-devel] Next release of FlightGear

2004-07-18 Thread Boris Koenig
Richard Harke wrote: On Saturday 17 July 2004 07:08 am, Innis Cunningham wrote: I had a GeForce 2 Titanium with a PIII Xeon at 550MHz getting about 15 fps over SF Video card crapped out (even has a red LED come on to tell you it has crapped out) so I bought a Geforce FX 5200 Frame rate dropped to

Re: [Flightgear-devel] Next release of FlightGear

2004-07-18 Thread Boris Koenig
Erik Hofman wrote: This is the penalty for those who want eye-candy. If specular highlighting is supported it will be enabled an make FlightGear slower. I noticed some enhancements in the new rendering dialog, and would like to ask how feasible it would be to integrate even more

Re: [Flightgear-devel] I just crashed FlightGear using a dialogdefinition file / Nasal

2004-07-18 Thread Boris Koenig
Frederic Bouvier wrote: What do you want to prove with a field so narrow ? I don't want to prove anything, that was just an example - e.g. I encountered the problem when I created controls whose width was insufficient for the string to be displayed. And that's exactly what I pointed out with

Re: [Flightgear-devel] RE: Help 3D model about FlightGear.

2004-07-18 Thread Boris Koenig
Innis Cunningham wrote: Hi All If John is using AC3D 4.0 then there is a problem using those models in FG.There is a crease statement that FG/Plib can't handle.So to get around the problem you either have to text edit all reference to the crease statement in the AC3D file (tedious) or build the

Re: [Flightgear-devel] Some problems that I have ran into with the latest CVS

2004-07-18 Thread Boris Koenig
Jacek wrote: Do you really distinguish those ... and ---? ;-) Well, to be honest only since just recently - there are some fairly decent morse code training applications available, so if you keep hearing the same stuff for an hour a day you start to get it one day ... But it's the same problem

Re: [Flightgear-devel] I just crashed FlightGear using a dialog definition file / Nasal

2004-07-18 Thread Boris Koenig
Andy Ross wrote: Boris Koenig wrote: There seem to be some issues regarding the XML file processing and FlightGear's stability: #Nasal parse error: empty subexpression in command, line 3 #Failed to execute command nasal #Segmentation fault The XML you posted contains no Nasal script

Re: [Flightgear-devel] Inserting Disturbances

2004-07-19 Thread Boris Koenig
sonny hammaker wrote: how about through a command line? start fgfs with the telnet daemon, that way it should be possible to easily access most of its internal properties via a simple telnet client - so you could then easily: cd environment/turbulence at set the corresponding values there.

Re: [Flightgear-devel] Inserting Disturbances

2004-07-19 Thread Boris Koenig
Frederic Bouvier wrote: sonny hammaker wrote: how about through a command line? --turbulence=value --wind=wind-desc-with-gust --random-wind see fgfs --help --verbose but these aren't meant for runtime control of the environment, are they ? Or is there some kind of IPC between running

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Boris Koenig
Chris Metzler wrote: On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive parameters, and they probably do not handle diffuse either -- you have to add those back in by hand in the

Re: [Flightgear-devel] create craters and smoke effect

2004-07-22 Thread Boris Koenig
CHANDRASEKHAR ACHALLA wrote: I was also wondering if flightgear already has the fire and smoke effects. I would appreciate if anybody has any ideas.. The crater/fire/smoke stuff sounds a lot like the feature suggestions that I read about a couple of days ago for a combat enabled version of

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.104, 1.105 main.cxx, 1.171, 1.172

2004-07-22 Thread Boris Koenig
Frederic Bouvier wrote: ! if (!cur_fdm_state-get_inited() or fgGetBool(sim/sceneryloaded)) { ^^ Are we silently migrating the code to Pascal ? This doesn't compile with MSVC. lol, GREAT :-) don't know about MSVC++, but how about ios646.h ?

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: FlightGear/src/Mainfg_init.cxx, 1.104, 1.105 main.cxx, 1.171, 1.172

2004-07-22 Thread Boris Koenig
Frederic Bouvier wrote: Boris Koenig wrote: Are we silently migrating the code to Pascal ? This doesn't compile with MSVC. lol, GREAT :-) don't know about MSVC++, but how about ios646.h ? and why not #define BEGIN { #define END } ? :-)) More seriously, does it brings us something we

Re: [Flightgear-devel] Fw: Scenery Designer

2004-07-23 Thread Boris Koenig
Hi ! Peter Larson wrote: I'm new here and am having problems with fgsd on Windows XP Pro. I've got a copy of AC3D and want to import an object and place it in fgsd, but it keeps crashing when I try to load the object. Am I missing a support application, or is there another issue on Windoz? Peter

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-24 Thread Boris Koenig
Let's get back to this one :-) Erik Hofman wrote: Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application as an external application - but THEN I would need to be able to load FlightGear resources (aircraft/images/panels). Ok. Lets start a *minimal* list

Re: [Flightgear-devel] --fog-fastest --fog-disabled - the latter w/o update below horizon ?

2004-07-24 Thread Boris Koenig
Chris Metzler wrote: On Sat, 24 Jul 2004 21:32:25 +0200 Boris Koenig [EMAIL PROTECTED] wrote: A couple of other things: I *did* search, but didn't find a way to directly set the heading of an aircraft if you want to position it in air - if it's there already, please tell me where :-) If it isn't

Re: [Flightgear-devel] Re: --fog-fastest --fog-disabled - the latter w/o update below horizon ?

2004-07-24 Thread Boris Koenig
Alex Romosan wrote: Chris Metzler [EMAIL PROTECTED] writes: Regarding the navaids discussion I'd like to know if airports are currently exclusively bound to the scenery, actually I was looking for some airports that FlightGear also finds, but didn't see any rwys - if airports should really depend

Re: [Flightgear-devel] 777 Model

2004-07-24 Thread Boris Koenig
On July 20, 2004 03:23 am, Jim Wilson wrote: Hmmm... that 777 Model page didn't mention a GPU. In any case, I gather from reading just the first paragraph on the OpenRT page you'd be looking at having plib utilize the OpenRT API in lieu of OpenGL's. I may be wrong, but from what I've read,

Re: [Flightgear-devel] --fog-fastest --fog-disabled - the latter w/o

2004-07-26 Thread Boris Koenig
Hi ! Martin Spott wrote: Boris Koenig wrote: --fog-disabled: http://flitetutor.sourceforge.net/mlist/fgfs-screen-fog-disabled.png Do you use an ATI Radeon with OpenSource DRI drivers ? This is an effect I have seen many times during major changes in the Radeon driver in the XFree86 pre-4.3 phase

Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Boris Koenig
Arnt Karlsen wrote: On Sun, 25 Jul 2004 02:28:46 -0400, Norman wrote in message [EMAIL PROTECTED]: I am espescially interested in the profiling results from the newer higher end cards. i.e the GForce 4 class or equivalent cards ..which is the low end limit on ATI, 3dfx etc cards, that can do at

Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Boris Koenig
Ampere K. Hardraade wrote: Be thankful for that 30-36 fps you have. I usually have about 6-9 fps. ='( Yes, as I said: I get pretty much the same with the new nvidia card, and regarding the ATI card, I did have to disable several options to come into the 20+ FPS range, but on the other hand I

Re: [Flightgear-devel] Tried the Spitfire

2004-07-27 Thread Boris Koenig
Vivian Meazza wrote: Matthew Law wrote If carb heating is on enrich the mixture over time until power is restored. The conditions are actually aircraft and engine specific, I think wow, I am just about to notice how much work some people spend on really resembling all the various aircraft

[Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-28 Thread Boris Koenig
Hi ! As a user on the FG user list requested a patch from base package pre2-pre3 in order to reduce download size/time, I was looking for the required pre2 package, it doesn't seem to be available on ftp.flightgear.org anymore - so I decided to look what base package I am currently using in order

Re: [Flightgear-devel] FlightGear base package request --versionparameter to fgfs

2004-07-28 Thread Boris Koenig
Jon Berndt wrote: Hi ! As a user on the FG user list requested a patch from base package pre2-pre3 in order to reduce download size/time, I was looking for the required pre2 package, it doesn't seem to be available on ftp.flightgear.org anymore - so I decided to look what base package I am

Re: [Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-29 Thread Boris Koenig
Jim Wilson wrote: There are no pre-release tags, but you could probably do a cvs checkout by date if you wanted to be sure. yes, thanks for that - actually, that's also what I've come up with in the meantime, just checked the 1.11 revision out ... but a compressed download of the entire

Re: [Flightgear-devel] create craters and smoke effect

2004-07-29 Thread Boris Koenig
CHANDRASEKHAR ACHALLA wrote: I was also wondering if flightgear already has the fire and smoke effects. Regarding my last reply on that topic I had a quick look at sourceforge for the specific name of the project that I mentioned. It's named FlightGear CombatZone - but, well that specific project

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Boris Koenig
Chris Metzler wrote: On Thu, 29 Jul 2004 00:08:31 -0400 And I don't see any problem with the DC-3. I want to say that this is something odd about your drivers, but I'm too ignorant of this stuff to be sure. Is it only ATI people that see this stuff? Do all ATI people see this stuff

Re: [Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-29 Thread Boris Koenig
Jim Wilson wrote: Boris Koenig said: But then, also not to have to rely on cvs-specific files which would not necessarily be available in a release version and hence won't be suitable to determine the base package version in general. That's true. You are probably just too late this time around

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-29 Thread Boris Koenig
Curtis L. Olson wrote: Erik Hofman wrote: Jon S Berndt wrote: On Thu, 29 Jul 2004 10:34:16 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Ok, then how do you explain a frisbee that can curve either way, even though it's always thrown with the same direction of spin. And please include the

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-30 Thread Boris Koenig
Back to the plugins discussion ... I am really about to get famous here for my unpopular views ;-) Andy Ross wrote: Boris Koenig wrote: Erik Hofman wrote: I'm still not convinced that a plugin system would be such a great idea for FlightGear. Well, I am just making suggestion :-) I think most

Re: [Flightgear-devel] create craters and smoke effect

2004-07-31 Thread Boris Koenig
Arnt Karlsen wrote: On Thu, 29 Jul 2004 13:13:20 +0200, Boris wrote in message [EMAIL PROTECTED]: Maybe that saves some time or at least keeps you from re-inventing the wheel ;-) ..maybe. Executive summary from http://www.phoenixosfs.org/ ;-) BTW, interesting project but they don't seem to

Re: [Flightgear-devel] create craters and smoke effect

2004-07-31 Thread Boris Koenig
Norman Vine wrote: Boris Koenig writes: I mentioned primarily bzflag - cause it is based on SimGear Hmm .. very interesting . as bzflag predates SimGear ... lol, don't tell me now that I was wrong ? could you please tell us your source of this information as I didn't see any mention

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Boris Koenig
Chris Metzler wrote: [...] So what we discussed was a webpage/site which would (eventually) do for FlightGear what avsim.com/flightsim.com's file libraries do for MSFS. At least at first, it'd provide upload/browse/download capability. Even though I agree with Erik that it would make sense to

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Boris Koenig
Ron Lange wrote: Thank you Durk! I hope that someone is making a patch of the final base package soon...;-) Just to get this straight: you'd need a patch from pre2 - 0.9.5 ? Is there anybody else who would like to see such a patch ? Arnt, for which pre-version do you need a patch ?

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-08-01 Thread Boris Koenig
Chris Metzler wrote: On Sat, 31 Jul 2004 10:17:48 +0200 Erik Hofman [EMAIL PROTECTED] wrote: I think that (now that we have a separate Objects directory) it is possible quite easily to add a command-line option to disable the static scenery objects. Fair enough. But with ground structures that

[Flightgear-devel] Re: [Flightgear-users] Re: FlightGear-0.9.5-pre3 base patch request

2004-08-01 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: You're right in saying that most of the base package is unlikely to change THAT significantly, I think - so it would really make sense to provide means to upgrade from any base to the latest base version. You might get disappointed ... Erik, in order

Re: [Flightgear-devel] Re: [Flightgear-users] Re: FlightGear-0.9.5-pre3 base patch request

2004-08-01 Thread Boris Koenig
Sorry for cross-posting, didn't intend to do so, was probably caused because this topic comes originally from the users list. Erik Hofman wrote: Boris Koenig wrote: The most likely changes are updated (and new) aircraft 3d model related files. The rest is not very predictable. It comes as things

Re: [Flightgear-devel] Re: [Flightgear-users] Re: FlightGear-0.9.5-pre3 base patch request

2004-08-01 Thread Boris Koenig
Erik Hofman wrote: The most likely changes are updated (and new) aircraft 3d model related files. The rest is not very predictable. It comes as things go ... weird, this seems to be related to the mailing list application (pipermail ?) - I did indeed only send the posting to the devel-list, but

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-08-01 Thread Boris Koenig
Ron Lange wrote: Thank you Durk! I hope that someone is making a patch of the final base package soon...;-) then I'll get out of trouble. Hi Ron ! I haven't yet received any sources/links for the *original* (old) FlightGear (pre)-release packages, so the patch I am providing here now is based on

Re: [Flightgear-devel] fgfsbase patch 0.9.4final = 0.9.5final (WAS: fgfs aborted with the dc3)

2004-08-01 Thread Boris Koenig
As the 0.9.4 release is still available via ftp from flightgear.org I created a patch from 0.9.4final to 9.9.5final, the patch has a total size of 23 MB (hey, still about only 1/4th of the actual download !) and can be obtained at:

Re: [Flightgear-devel] fgfsbase patch 0.9.4final = 0.9.5final (WAS: fgfs aborted with the dc3)

2004-08-01 Thread Boris Koenig
Arnt Karlsen wrote: On Sun, 01 Aug 2004 13:35:06 +0200, Boris wrote in message [EMAIL PROTECTED]: As the 0.9.4 release is still available via ftp from flightgear.org I created a patch from 0.9.4final to 9.9.5final, the patch has a total size of 23 MB (hey, still about only 1/4th of the actual

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-08-01 Thread Boris Koenig
Ron Lange wrote: Hmm...the only way to confirm a successful patch is to diff against the final base-package, but that is the case I try to avoid ;-) I forgot to mention that tardiff has meanwhile support for automatic creation/comparison of checksums, hence it should be possible for you to

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-08-02 Thread Boris Koenig
Ron Lange wrote: Hallo Boris, Boris Koenig schrieb: More precisely the file with the checksums for 0.9.5final is at: http://www.geocities.com/sandreas41/data/fgfs-base-0.9.5.md5.gz I've just patched with this file and everything seems to be right. Alright, thanks for providing feedback

Re: [Flightgear-devel] ..update script tardiff (or cvs) idea, was: fgfs aborted with the dc3

2004-08-02 Thread Boris Koenig
Arnt Karlsen wrote: On Sun, 01 Aug 2004 20:31:49 +0200, Boris wrote in message [EMAIL PROTECTED]: one other thing: I mentioned already that I didn't have the original pre-release available to create that patch, meanwhile Stewart Steven have released a patch that's based on the _original_

Re: [Flightgear-devel] ..update script tardiff (or cvs) idea, was: fgfs aborted with the dc3

2004-08-02 Thread Boris Koenig
A short message for Arnt ! Arnt Karlsen wrote: On Mon, 02 Aug 2004 08:18:00 +0200, Boris wrote in message [EMAIL PROTECTED]: Arnt, how about starting to actually *read* my postings - at least those that you reply to ? :-) ..heh, good catch, could looong length be an issue? ;-) in general I'd

Re: [Flightgear-devel] ..update script tardiff (or cvs) idea, was: fgfs aborted with the dc3

2004-08-03 Thread Boris Koenig
Arnt Karlsen wrote: On Mon, 02 Aug 2004 16:08:52 +0200, Boris wrote in message [EMAIL PROTECTED]: A short message for Arnt ! ..Winston Churchill had a great way of having bureaucrats trim their language; it had to be readable without glasses, from across the room, on one sheet of paper,

[Flightgear-devel] Re: [Flightgear-users] modifying flight dynamics (WAS: Re: at all helicopter enthusiasts1)

2004-08-04 Thread Boris Koenig
-### ## Ron Lange wrote: Boris Koenig wrote: It is quiet simple: either build some new hardware or modify existing. Mechanical everything is possible, depending only on your skills, the electric aspect is also fairly well documented, so everybody who wants may

Re: [Flightgear-devel] FMC

2004-08-05 Thread Boris Koenig
Jim Wilson wrote: Harald said: - it's an external application because there is no need to put it in FG code and there would be some complication with the display and keyboard part ; It would actually be very nice to have a FlightGear subsystem for this. Even nicer if it was possible to

Re: [Flightgear-devel] FMC

2004-08-05 Thread Boris Koenig
Manuel Bessler wrote: I know that it would have some advantages if the FMC were part of flightgear, however I tend towards an seperate program like Harald is planning. It could be easily networked so you could use an older computer with a small monitor to put the FMC/CDU on. The FMC program

Re: [Flightgear-devel] FMC

2004-08-06 Thread Boris Koenig
Manuel Bessler wrote: On Fri, Aug 06, 2004 at 01:54:06AM +0200, Boris Koenig wrote: Of course, if there's running X11 on that other machine, FlightGear could still provide the graphics for such an externally displayed CDU via network without the need to explicitly be running on that machine

Re: [Flightgear-devel] FMC

2004-08-06 Thread Boris Koenig
Manuel Bessler wrote: On Fri, Aug 06, 2004 at 01:37:11AM +0200, Boris Koenig wrote: Regarding the GUI, this may be really mainly about adding support for skins and defining clickable regions and possibly different states of buttons - but I would not be that much in favour of using basic Yes

Re: [Flightgear-devel] FMC

2004-08-06 Thread Boris Koenig
Manuel Bessler wrote: On Fri, Aug 06, 2004 at 02:34:07PM -, Jim Wilson wrote: ... waiting for a decent open source B744 FMC implementation :) I'd say that would not really that much depend on the availabilty of a FMC/CDU SDK but rather getting your hands on the right docs, as soon as these

Re: [Flightgear-devel] FMC

2004-08-06 Thread Boris Koenig
Manuel Bessler wrote: On Fri, Aug 06, 2004 at 02:26:12PM +0200, Boris Koenig wrote: x11 yes, but what if not OpenGL capable. well, in that specific example I was referring to the case where a secondy machine would running dedicatedly for the purpose of displaying a CDU for a FMS - so GENERALLY I

Re: [Flightgear-devel] FMC

2004-08-06 Thread Boris Koenig
Manuel Bessler wrote: On Sat, Aug 07, 2004 at 12:51:02PM -0400, Ampere K. Hardraade wrote: I think newer Airbus aircrafts have CDU's that have a more advanced GUI. http://www.flug-revue.rotor.com/FRheft/FRHeft04/FRH0401/FR0401c1.JPG looks like the A380. Is the overhead panel really a screen ? It

Re: [Flightgear-devel] FMC

2004-08-07 Thread Boris Koenig
Ampere K. Hardraade wrote: It will be good if we can have some generic Graphic Interface for FlightGear. Not only can it be used on the CDU, it can also be used on other flight displays. So, you are also talking of script-able ways to implement basic animations or what exactly is it that you're

Re: [Flightgear-devel] FMC

2004-08-07 Thread Boris Koenig
Harald Johnsen wrote: Would it work to have one node in the property tree that would contain the text on the CDU display ? The 3D cockpit could listen for changes to this node and when one happens, update the CDU display in the 3D cockpit... I like this idea, the text could be use for the FG

Re: [Flightgear-devel] FMC

2004-08-07 Thread Boris Koenig
Harald Johnsen wrote: As I said before I don't have all the knowledge to build it enterely by myself so I will need a lot of feedback at the beginning (the fonctions of the fmc but also the look and feel). Besides projectmagenta.com that I mentioned in my last reply there's also another

Re: [Flightgear-devel] FMC

2004-08-07 Thread Boris Koenig
Manuel Bessler wrote: http://www.fmcguide.com/ Sure, besides several other locations where you can PURCHASE such professional material, but I guess you aren't suggesting to really buy that stuff just for some basic mechanisms to be implemented, otherwise you'd probably be the first one to be asked

Re: [Flightgear-devel] FMC

2004-08-07 Thread Boris Koenig
Manuel Bessler wrote: On Fri, Aug 06, 2004 at 09:17:21PM +0200, Boris Koenig wrote: I don't even mention that this whole thread ultimately brings us back to the plugins discussion :-) I'm thinking more in terms of named pipes/fifo sockets... right, whatever comes to your mind that serves

Re: [Flightgear-devel] FMC

2004-08-07 Thread Boris Koenig
Manuel Bessler wrote: On Fri, Aug 06, 2004 at 09:27:02PM +0200, Boris Koenig wrote: Use an older PC to drive the LCD with a CDU/FMC software running on it (or remotely if using X11) is the latter really an already established mechanism, I was really under the impression for it to be a spontaneous

Re: [Flightgear-devel] openGL bindings for Nasal (was: FMC)

2004-08-08 Thread Boris Koenig
just adapted the subject to have the right people look into this thread ;-) Harald Johnsen wrote: We are talking of an FMC but of course I wanted to redo at least the ehsi display (for the eye candy). Erik mentioned some time ago that it isn't yet really possible to do simple animations using

Re: [Flightgear-devel] FMC

2004-08-09 Thread Boris Koenig
Ampere K. Hardraade wrote: I think newer Airbus aircrafts have CDU's that have a more advanced GUI. http://www.flug-revue.rotor.com/FRheft/FRHeft04/FRH0401/FR0401c1.JPG Most current images seem really to be mainly computer created, but check out:

Re: [Flightgear-devel] FMC

2004-08-09 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Most current images seem really to be mainly computer created, but check out: http://www.airbus.com/MultimediaElements/139.jpg http://en.wikipedia.org/upload/b/ba/A380.flightdeck.750pix.jpg What's interesting though, is the integrated Chart

Re: [Flightgear-devel] Back online

2004-09-06 Thread Boris Koenig
BTW, I'm also back ... so guys, prepare for another bunch of daily 100 kbytes messages :-) P.S.: Erik, I don't seem to have received a reply to my last eMail from you, just tell me if you need more clarification - otherwise some of the questions that I asked are still left open and I would like to

Re: [Flightgear-devel] next release - ac that don't work

2004-09-12 Thread Boris Koenig
Giles Robertson wrote: Automatic gearboxes fail too often on the road, without much warning, for me to want one in a chopper. At least if a fixed wing engine fails you can attempt to glide. I've talked about that to a real helicopter pilot at our local club: Most real rotary pilots would tell you

[Flightgear-devel] Nasal'ing ...

2004-09-13 Thread Boris Koenig
Hi ! Two things: 1) I would like to be able to display a simple text string at runtime in the upper left corner of the screen using Nasal (in order to display simple in-flight information). I could imagine that something like this already exists, i.e. for

Re: [Flightgear-devel] Nasal'ing ...

2004-09-15 Thread Boris Koenig
Hi ! Thanks for the answers so far, I was already playing around with the gui.nas file, will have to look into it in more detail in order to see how to get the positioning part done, though. I will get back to the original replies within the next days, but a quick question: is there any way to

[Flightgear-devel] FG-webpage addition (tardiff created base-package patches)

2004-09-16 Thread Boris Koenig
(I'm sending this directly to the mailing list, as I haven't yet received any replies from Curt himself, who's probably too busy anyway) As I mentioned

Re: [Flightgear-devel] FG-webpage addition (tardiff created base-package patches)

2004-09-16 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Because of this obvious advantage (particularly for users with slow dial-up connections, but also for those among us who have broadband access, but don't like to wait... ) we would now like to know what the rest of you thinks about adding those tardiff based

Re: [Flightgear-devel] JSBsim with Solaris8/Sparc and GCC-3.4.1

2004-09-17 Thread Boris Koenig
Jon Stockill wrote: On a similar toolchain related theme, I just upgraded a machine here to slackware 10.0, which uses autoconf-2.59 and automake-1.8.5, which caused all sorts of problems when attempting to compile current cvs versions of simgear and flightgear. Rolling back to autoconf-2.57

Re: [Flightgear-devel] A voice for FG

2004-09-17 Thread Boris Koenig
John Wojnaroski wrote: Hi, The last month or so I've been working with adding synthetic speech and voice recognition to my 747 project. What type of project is that ? - (FlightGear related ?) The results have been quite good; unfortunately it's kind of hard to demonstrate or display the results.

Re: [Flightgear-devel] Nasal'ing ...

2004-09-17 Thread Boris Koenig
Andy, Thanks again for your last answer, it was indeed very precise and helpful - but I'm not yet even getting back to the last reply, rather I'm facing a new problem and wanted to ask you for your feedback - I have got the following scenario: I don't seem to be able to access a method like

Re: [Flightgear-devel] Nasal'ing ...

2004-09-17 Thread Boris Koenig
Sorry folks, this going to be a longer one ... Andy Ross wrote: Boris Koenig wrote: Thanks for the answers so far, I was already playing around with the gui.nas file, will have to look into it in more detail in order to see how to get the positioning part done, though. Essentially, you can just

Re: [Flightgear-devel] Nasal'ing ...

2004-09-18 Thread Boris Koenig
Andy Ross wrote: Boris Koenig wrote: 2)And: Is it possible to load a Nasal file while the game is running and execute it then ? Not currently. Adding it would actually be non-trivial, because (as in most similar languages) loading and running a script are the same thing. Being able

Re: [Flightgear-devel] A voice for FG

2004-09-18 Thread Boris Koenig
John Wojnaroski wrote: - Original Message - From: Boris Koenig [EMAIL PROTECTED] What type of project is that ? - (FlightGear related ?) See the FG Project webpage for details oh well, it's always the obvious ... :-) 3) One of the advantages of TTS (at least as I see it) is you don't have

Re: [Flightgear-devel] webpage update

2004-09-18 Thread Boris Koenig
[# 243] ;-) Norman Vine wrote: Boris Koenig writes: [OT:] (BTW: even without a locally installed search engine -several were suggested - for flightgear's mailing list archives on flightgear.org, it would be nice if the addresses to mail-archive.com could be added to http://www.flightgear.org

Re: [Flightgear-devel] A voice for FG

2004-09-18 Thread Boris Koenig
Chris Metzler wrote: On Sat, 18 Sep 2004 07:22:46 +0200 Boris Koenig [EMAIL PROTECTED] wrote: [OT:] (BTW: even without a locally installed search engine -several were suggested - for flightgear's mailing list archives on flightgear.org, it would be nice if the addresses to mail-archive.com could

Re: [Flightgear-devel] ideas for a fully interactive ATC-TTS engine (was: A voice for FG)

2004-09-19 Thread Boris Koenig
Warning: Not everybody will want to read this rather long posting :-) ...now, this isn't that much about 'merely' a voice for FG anymore, but rather it's now pondering about potential ways to implement the logics for a mechanism that enables fully interactive ATC-interaction within FlightGear

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