Re: [Audyssey] preludeamals solved (woohoo, so happy)

2017-02-03 Thread Willem Venter
Hi Jeremy and all. I've been having lots of fun in my spare time with this. I'm now at level 17 I think, the "figure 8" one. I have to mention that I've found a bug. If the arm can't move out of the starting position normally, it just ignores that there is a block in the way and continues

Re: [Audyssey] Manamon control help.

2016-07-22 Thread Willem Venter
What is up with the dialogue popping up whenever I view the inventory? Also, at some stage I could not access the inventory at all. Also, are the nets unavailable under certain conditions. Sometimes they did not show up in the battle menu. Either way. It's an awesome game. Thanks. On 7/22/16,

Re: [Audyssey] miriani combat

2015-11-18 Thread Willem Venter
Hi David. It's been a while since I played Miriani, but here is what I remember. Ship combat is one of the more enjoyable things in Miriani. When you are practicing alone though you have to pilot and shoot, which makes it more tricky. Before you add drones, practice manual navigation. It is

Re: [Audyssey] the wastes

2015-07-27 Thread Willem Venter
Hi. Are you using the review keys? The keys on the num pad are bound to review keys similar to how you review the command prompt. It works fine without launching it from the command prompt for me. On 7/27/15, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi. First of all, should I be running

Re: [Audyssey] cross platform programming

2014-11-18 Thread Willem Venter
declaring there were any copyright issues right now. However, I deeply appreciate the information, because that might convince me to go back to C# .NET. Cheers! On 11/16/14, Willem Venter dwill...@gmail.com wrote: Thomas, for reference Microsoft is making most of the .Net code open source, so I

Re: [Audyssey] cross platform programming

2014-11-16 Thread Willem Venter
Thomas, for reference Microsoft is making most of the .Net code open source, so I doubt they will be taking on anyone using it to develop cross platform programs. http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/ On 11/17/14, Thomas Ward

Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-30 Thread Willem Venter
Hi all. For those who were wondering, react OS is meant as a drop-in free and open source replacement of windows, but it is currently still in alpha. It can run programs compiled for windows. Unfortunately no accessibility support have been included yet. https://www.reactos.org/ On 10/28/14,

Re: [Audyssey] the raspberry pie

2014-10-29 Thread Willem Venter
Hi Shaun. Everything that you said in the message below is wrong. Please check your facts before posting. Or better yet, if you no nothing about a subject don't pretend to know something. On 10/28/14, shaun everiss sm.ever...@gmail.com wrote: I may be wrong, and this is only from a blog I read a

Re: [Audyssey] A little demo of my Super Nintendo project with Chrono Trigger and Lufia 2

2014-10-01 Thread Willem Venter
Hi Ian. Well done on finding a very interesting solution to the problem of reading text out loud from the snes emulator. Did you wrap the function that renders the text in the emulator window? I think the technique can also be used for any other open-source emulator or game which has a function

Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games

2014-09-13 Thread Willem Venter
Here in South Africa most people I know have android phones, but there are I devices too. On 9/13/14, Milos Przic milos.pr...@gmail.com wrote: Hello, I'll write to him to ask if he would be willing to implement his games for android (as he did it for the IOS already). I am aware that here on

Re: [Audyssey] BGT Important Update

2014-06-03 Thread Willem Venter
Adding to what Thomas said, there are still rules for changing and using open source software. if some feature (e.g cross platform support) is required badly enough and the program is open source a developer could adapt it and request that their work be merged into the main project. On 6/2/14,

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require hundreds of lines of

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote: I find this article extremely biased and badly researched. He starts off by saying he doesn't know

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote: Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0

Re: [Audyssey] bgt code

2014-02-24 Thread Willem Venter
It also helps to turn up your punctuation settings, because some important symbols are not spoken in general. On 2/25/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, I think you are over complicating things for yourself because usually even when I was learning to program I never

Re: [Audyssey] the joining of teams

2013-12-17 Thread Willem Venter
I agree Jacob. Everyone has their strong and weak points. Sometimes managing workflow, egos and personality differences are also issues. If there are developers interested in contributing to a project, soundRTS has recently been open sourced. Anyone can download the source, make changes and

Re: [Audyssey] To Developers: Switching from DirectSound to OpenAL Soft

2013-12-13 Thread Willem Venter
Hello Ian. I'm a bit rushed timewise, but I'll mention a few things to get started. For loading of other formats look at alure. HRTF is enabled automatically. If you have 3d sound support all you need to do to pan the sound is change the x coordinate of the source. As far as I know only mono

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Willem Venter
No one have mentioned security or stability up to now. Dark's point about running older software exposes a flaw in his argument. Free software like winamp is upgraded for mainly two reasons. 1. To add features (which you might or might not like or need). and 2. To fix bugs. Some of these bugs may

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Willem Venter
nonsense! Any XP system is a sitting duck waiting for the right attacker. On 9/12/13, dark d...@xgam.org wrote: Again willem however that is an arguement about upgrading eventually, not nnow. i run avg 2012, and I can be certain even if I don't actually upgrade the software itself, virus

Re: [Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Willem Venter
Hi all. I actually agree with everyone on this thread. Objective C is a very good language and it is well thought out. I have to add here that I do not have that much experience in using it though. I think what also puts off some people is that there is no clear divition between function calls and

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Willem Venter
Trouble, at worst you might have to have a second user interface for older versions of android, but usually if you write software for android it can just run, because it is just a normal java program using the android API. The problem of fragmentation on android is not as bad as it is made out to

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Willem Venter
Most audio games use the linear audio formulas and that is what we have gotten used to. Now if we hear it done in the *correct* way which is logarithmic, it sounds wrong. On 6/7/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Ken, Well, keep in mind the 3d audio only works on Windows XP and

Re: [Audyssey] Wondering about the size of the audio gamingcommunity

2013-05-02 Thread Willem Venter
This does not take into account people like me who do not regularly post to this list. On 5/1/13, Phil Vlasak phi...@bex.net wrote: Hi Folks, It's easy to find out how many participate in the Audyssey list, Jim Kitchen lets us know the beginning of each month: 126 people posted 2241 messages

Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread Willem Venter
Hi all. I also enjoy watching cricket and I would like more cricket games. If you like cricket, take a look at battrick. http://www.battrick.org It's a game where you manage your own cricket team. You can do training, trading and picking teams that compete against other teams in first class, one

Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Willem Venter
hi all. While the internet offers its own anonymity and someone can change their IP address and login name the audio gaming community is still a small one. I think that the well established audio game makers who have evidence about specific gamers should publish it in order to warn other people.

Re: [Audyssey] Text Verses TTS Output

2012-10-20 Thread Willem Venter
I'd also like to add that NVDA has some of the best windows command line support I've found. When reviewing the command line, unlike some screen readers you don't have to mess around with virtual cursors and other nonsense and the review keys are all only a single key press. Incoming text is

Re: [Audyssey] Jim Kitchen's games and Win7?

2012-09-13 Thread Willem Venter
Hi jim. The equivalent folder to c:\users\ on windows 7 is c:\documents and settings on windows xp. On 9/13/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, I'm sorry, but neither of my Windows XP computers have a c:\Users folder, and I doubt that VB6 has a way of finding that since as

Re: [Audyssey] Jim Kitchen's games and Win7?

2012-09-13 Thread Willem Venter
Hi Richard. I really hope that we will be able to play all the VB6 games for many years to come, as many of my favorite games are written in vb6. Not only Jim's kitchensinc games and the games you mentioned are vb6, but also GMA games, bsc, LWorks, and many other games. I can actually think of

Re: [Audyssey] Jim Kitchen's games and Win7?

2012-09-12 Thread Willem Venter
Hi jim. The directory in the c:\users directory is supposed to keep setting so if multiple users use the same program they can have different settings. 32 bit Programs installed to the program files directory will still run, but windows recommends that you keep 32 bit programs in the 32 bit

Re: [Audyssey] Jim Kitchen's games and Win7?

2012-09-10 Thread Willem Venter
Hi Jim. I would love it if there was a single installer that installed all your games in one go, like winkit does with the menu system and VB6 files. Your games are small enough to not make a difference on most computers, even if a user wants only a few of the games. And you get many high quality

[Audyssey] Making open source games accessible

2012-06-06 Thread Willem Venter
Hi all. In the past I've considered making some games that have open source versions accessible, but gave up because either the source code was too complex ( 4 mb of source files) or the inserting of an access framework would take too much time for a holiday project or parts of the game would need

Re: [Audyssey] Audio Archery news.

2012-05-19 Thread Willem Venter
This is why I stear clear of apple products. Even though they make a nice phone and operating system, it's not worth it. They have too much control over things that a normal user should be allowed to choose about. What do they know about accessible games anyway? You can't even change the

Re: [Audyssey] Rem Statements, was Python and Interactive Fiction

2012-02-17 Thread Willem Venter
Hi. You are correct. Even the variable names are usually stripped from the program when compiling. On 2/17/2012 1:16 PM, Phil Vlasak wrote: Hi Jim, I think when a game is compiled, the compiler strips the rem, remark statements and comment lines out of the executable. Early on Carl was putting

Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Willem Venter
Hi Jim. I agree with you about coding the way you feel most comfortable with first and worrying about style afterward. I've personally found that adding some descriptive names make it easier to find bugs, but I am bad at describing something in a word or two. I do not want to imagine my game

Re: [Audyssey] Python and Interactive Fiction

2012-02-15 Thread Willem Venter
I know there are many editor that have smart autoindent which is handy for python. On 2/15/2012 10:04 PM, Cara Quinn wrote: Agreed, however, in my work, I often want to work quickly and want to know exactly where I'm placing a statement or bit of code. If I need to go through fifteen or

Re: [Audyssey] Python and Interactive Fiction

2012-02-14 Thread Willem Venter
I agree with Ryan here. Good formatting of code is like good spelling. Even if it sounds right it isn't necessarily right. It may also make your code harder to read from a screen. You can try notepad++. It supports indentation reporting. On 2/15/2012 6:01 AM, Ryan Strunk wrote: There is

Re: [Audyssey] Game Design

2012-01-25 Thread Willem Venter
Hi. For voice over work you can advertize the job on list etc. You can then choose who you want to say the dialogue and they could record the dialogue. Sound design is completely different from programming. You use a sound editor to change the sounds the way you want. For raw sounds you can either

Re: [Audyssey] Game Design

2012-01-25 Thread Willem Venter
You can combine or alter a sound to make a new sound. On 1/25/12, Nicole Valicia Thompson-Andrews goldyemo...@gmail.com wrote: hChange them to what? Nicole Andrew Pen name Mellissa Green Budding novelist - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers

Re: [Audyssey] blastbay forum appears to be freezing my IE8.

2012-01-24 Thread Willem Venter
Hi philip. Have you investigated putting some test for humanness into the forum application process? I am not talking about captchas with pictures. Rather randomly ask a question like Type in the developer of BGT's name. What is twenty-five plus thirty six? Type the second letter from your

Re: [Audyssey] blastbay forum appears to be freezing my IE8.

2012-01-24 Thread Willem Venter
- From: Willem Venter dwill...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 24, 2012 10:39 AM Subject: Re: [Audyssey] blastbay forum appears to be freezing my IE8. Hi philip. Have you investigated putting some test for humanness

Re: [Audyssey] Game Design

2012-01-24 Thread Willem Venter
Hi Nicole. Firstly let me say that there is a big difference between a book and a game derived from that same book. You will have to decide what type of game you want to make. Interactive fiction and role playing games is closer to the book form than a strategy game or fps. When you write a story

Re: [Audyssey] Your Opinion on Game Development Documentation

2012-01-21 Thread Willem Venter
Hi Thomas. This is a good idea, but I'd suggest focusing on subjects that are not so widely published on, such as the things you mentioned(swt, slimDX etc). As you are currently working mainly in c#, why not start there and do some slim DX tutorials? As for vb6 tutorials, though it is popular, I

Re: [Audyssey] Eamon delux news and thoughts

2012-01-08 Thread Willem Venter
The use of speech synthesizers also offer possibilities for matching phonetic spelling to an item. If a user types in something that word is converted to phonemes. These phonemes could be compared to the actual word that is also converted to phonemes and if many of them are the same, the game can

Re: [Audyssey] Eamon delux news and thoughts

2012-01-08 Thread Willem Venter
Hi Dark. I don't know what email client you are using, but thunderbird and outlook express has built in spell checkers that can be accessed with one keystroke. While I notice some spelling mistakes, it doesn't bother me that much. However the better we spell, the better it will look to outsiders

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Willem Venter
Hi Thomas. There is no need to use the USA games name to release all your games. I don't suggest hiding that you are the author of the games, but you can release them under a different name and website as a warning or even just on dropbox. Personally I agree with everyone on this topic. Why deny

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Willem Venter
I guess the issue many people have with adult games is that they consider playing these games some form of adultery and encouraging loose morals. They forget that it is just fantasy. I'm sure some people could take it that far, but most people stop taking the game seriously once they shut the pc

Re: [Audyssey] Proofreading Guidelines was Blind Gamers Being Taken Seriously?

2011-12-18 Thread Willem Venter
hi. I agree that proofreading should be in the guidelines, but policing this is inpractical. People should just remember that people will ignore them if they are hard to understand. On 12/18/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Meka and all, Back when we were discussing the

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Willem Venter
Hi Ian. Punctuation is as important as good grammar and spelling. I found your message hard to follow. As a rule of thumb I skip messages if someone did not bother with at least getting most of the punctuation and spelling right. My reasoning which is wrong in many cases I'm sure, follows that

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Willem Venter
hmm. Well... Um. What are you trying to prove here? On 12/17/11, Willem Venter dwill...@gmail.com wrote: Hi Ian. Punctuation is as important as good grammar and spelling. I found your message hard to follow. As a rule of thumb I skip messages if someone did not bother with at least getting

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Willem Venter
be implemented into the guidelines for the audyssey list. On 12/17/11, Willem Venter dwill...@gmail.com wrote: hmm. Well... Um. What are you trying to prove here? On 12/17/11, Willem Venter dwill...@gmail.com wrote: Hi Ian. Punctuation is as important as good grammar and spelling. I found your

Re: [Audyssey] problem with Pipe 2

2011-12-16 Thread Willem Venter
Hi. Can you play other games like those from jim kitchen? If you can, I'd suggest uninstalling and reinstalling pipe2. You did not say what operating system you are running. Some have issues off the bat with running vb6 applications like pipe2, but installing a gma game or jim kitchens winkit

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-13 Thread Willem Venter
Hi. I only agree with one thing you said and that is the fact that VB6 is a sinking ship. We need a fail safe way to keep playing the VB6 games and insure we don't lose them. And I don't believe keeping a virtual machine that takes up a few odd gigs and runs slowly is the best answer. As for

Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-13 Thread Willem Venter
Shaun, you said: We must remember that all the interfaces, reader, etc are kernal based, no doubt we will have other issues with touch. What exactly do you mean by this statement? If I decode this correctly, do you imply that all screen readers need to install hooks into the windows kernel that

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Willem Venter
Hi dark. Microsoft only invests development time where they stand to gain or lose money. For the most part, even dropping support for vb was based on the fact that they were forcing developers to switch to vb.net so they could sell them a new set of development tools. The basic programming syntax

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
Hi quentinC. Your choice and reasoning regarding java is quite sound. I would also not consider using java's ui with access bridge. Even using grid layout or some other layout results are unpredictable and different on different os's. If you ever consider using your screen reader API from java,

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. On 12/2/11, QuentinC quent...@cfardel.net wrote:

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Willem Venter
When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinC quent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Willem Venter
Hi all. I must honestly say that I sometimes get very frustrated with members in this community. Most developers don't make much money at all and still people demand what they want when they want it and it should also be free, as if they can even do half the things many developers has done for

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Willem Venter
Hi all. As I understand it, buying the IOS sdk costs $90. Then you probably have to learn objective c, as this is the only non runtime language I know of that you can program in on IOS. You need this to start developing, even if you wanted your app to be free. This is just another reason why an

Re: [Audyssey] swamp

2011-11-27 Thread Willem Venter
Hi all. I also agree that dying should cost you. My opinion is that some blind people are just too used to having things the easy way because most sighted people around them quickly respond in sympathy as soon as they start complaining. On 11/27/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I

Re: [Audyssey] swamp

2011-11-27 Thread Willem Venter
Hi. I agree completely with ryan. Games should me made as accessible to all as possible without compromizing the challenge, otherwise where should it stop. Should the zombies be made slower for those with a motor impairment or should puzzles be easier in games like mota for those who find it

Re: [Audyssey] More BGT news

2011-11-21 Thread Willem Venter
functions for deleting them as well. In C++ the functions to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper functions for those registry functions someone can add an option to delete keys prior to the uninstallation of the game. Cheers! On 11/21/11, Willem Venter dwill

Re: [Audyssey] More BGT news

2011-11-21 Thread Willem Venter
- Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 7:36 PM Subject: Re: [Audyssey] More BGT news Hi thomas. Many games are just scripts you run, so there is no installer or uninstaller. While I'm

Re: [Audyssey] More BGT news

2011-11-21 Thread Willem Venter
-party installer isn't being used. I'd advise Philip to recommend the use of a feature like that to make it easier for gamers to insure no registry keys and stray values are left behind when deleting the BGT script in question. Cheers! On 11/21/11, Willem Venter dwill...@gmail.com wrote: Hi

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
Hi. Why would you need to store things in the registry? Settings can be saved in a file and if you want data not to be altered you could encrypt that file, so what advantage is there to using the registry? Even though important keys are protected many problems can still be caused if keys are not

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
configuration settings. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 20, 2011 6:34 PM Subject: Re: [Audyssey] More BGT news Hi. Why would you need to store things

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
Hi Thomas. While I hear what you say about ease of use of the built in functions of dot net for serializing and writing to the registry, sometimes reading a file gives valuable insight to a problem and altering something doesn't require a hex editor or custom loader for your file. In my opinion

Re: [Audyssey] More BGT news

2011-11-20 Thread Willem Venter
that can later be edited by hand. Cheers! On 11/20/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. While I hear what you say about ease of use of the built in functions of dot net for serializing and writing to the registry, sometimes reading a file gives valuable insight to a problem

Re: [Audyssey] new kof xiii vid!

2011-11-19 Thread Willem Venter
Hi. Is there a place where info about menus and gameplay is available for these fighting games? It would be nice to play, but I think many people on this list, me included, hesitate to buy a game they cannot try out propperly. Personally, my sighted friends do not play or enjoy these types of

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Willem Venter
Hi Jeremy. I also think what actually happen is that he quoted a comment jokingly refering to your games as crappy code being preferable over code that took ages to write. Score one for using propper punctuation... From a personal side, your games gave me many ideas that I hope to expand upon to

Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Willem Venter
Hi Che. This is great news. Will the registration system change too? I gave up on RR the last time because the system kept telling me I was not registered and I went through about three keys. On 11/14/11, dark d...@xgam.org wrote: Hi che. That's great news! I've wondered what's happened to

[Audyssey] freeciv

2011-11-10 Thread Willem Venter
Hi all. A sighted friend recently told me about a game called freeciv. For those of you who never heard of it, it is a game where you build up your tribe to conker the world by defeating the other players or sending a space ship into space to find DNA which you use to clone an alien. The game

Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread Willem Venter
Hi pilip. I would also preorder given the chance. You have been around a long time and you've invested too much into this community for me not to trust you with my money. On 11/10/11, dark d...@xgam.org wrote: Hi Philip. Even though my last preorder, airik the clerric didn't work out

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Willem Venter
Hi Jeremy. I'm glad to see the new update. I will be trying it soon. Thanks a lot. I have a few questions about the new units: Does the walls stop your own units too? I have been wondering about the strengths /weaknesses between rangers, knites and cavalry in general for a while now. How much more

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread Willem Venter
Ryan, I remember that time. If you recall I was one of those who backed you up too. In the end, Thomas admitted he was biest toward python and no insults and name calling was required, just reason and statement of fact. On 7/20/11, Ryan Strunk ryan.str...@gmail.com wrote: Hey Willem, I've also

Re: [Audyssey] This is all crazy

2011-07-20 Thread Willem Venter
For the most part I agree with you Jeremy, but what did you acumplish by saying something like I think thomas feels left out and needs more attention in the thread of castaways you refer to. It could not convince him or change anything he already said. I hope we can get back to gaming now. On

Re: [Audyssey] CASTAWAYS SUGGESTION.

2011-07-20 Thread Willem Venter
Hi Jeremy. You can download the microsoft voices called Mike and mary from microsoft. Also espeak has some decent though tinny-sounding voices which does the job. A hop to your favourite search engine will have to do as I don't have any links. Of corse there are also many high quality voices you

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Willem Venter
Hi Jeremy. Could you add the option of a text file in which we can place more names to add to the game? People can then also share and combine the files to make one huge base of names. On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Odds are, the game won't be self voicing, simply

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Willem Venter
hahaha Jeremy. You never know. Someone might ocr all the electronic telephone directories they can find and dump all the names into a text file. On 7/21/11, Mauricio Almeida mauricio...@uol.com.br wrote: blind games brazil, specifically daniela and I, will take the portuguese translation, as

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Willem Venter
Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. On 6/26/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Phil, I think you are right. I was relistening to various voice clips

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, why do you say 2d panning isn't supported in openAL? As I understand it, 3d audio simply adds forward/backward and up/down movement to the standard left/right panning of 1d sound. So in effect, keeping the forward and up/down coordinates fixed while varying the x should, and does, pan a

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, as far as I know, as long as you move the listener according to the right scale of movement, smooth panning is possible and sounds better than directX. On 6/18/11, dark d...@xgam.org wrote: Hi Tom. just one quick question. If you use 3D sound only, will the game stil be playable with

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Willem Venter
Hi Jeremy. This is a very interesting project, I'm glad you didn't trash it. Great job! I didn't finnish the first mission yet, though I managed to take out 7 guards so far, but managing your passed selves are surprisingly tricky. On 6/13/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I've

[Audyssey] Fwd: Release of BG Code Breaker 1.0

2011-06-12 Thread Willem Venter
-- Forwarded message -- From: ga...@spoonbillsoftware.com.au Date: Mon, 13 Jun 2011 11:19:28 +0800 Subject: Release of BG Code Breaker 1.0 To: Hi, You are receiving this email because you have previously ordered a Blind Gamers game from Spoonbill Software. This is to announce the

Re: [Audyssey] from an end user - Re: disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-10 Thread Willem Venter
Hi Charles. What you say is partially correct. However in theory it is more complecated. Programmers use libraries, which are basicly segments of a program, like the direct x dll's windows 7 users have to copy over from an xp machine. If these libraries are not maintained, they simply stop working

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Jeremy. While I can see you feel very strongly about this, my question was not meant as an attack. Instead I think we as a community should come up with a solution. I just read an article where some companies project that at least 40% of all netbooks will have arm processors at the end of next

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Jeremy. You completely missed my point. As an end user, I don't care if you use smoke signals to code your games, as long as I can run them on a normal pc. Up to now it has usually been possible, all be it with a little effort in some cases. I really like all your games. I spent hours on lunar

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Charles and Jeremy. Charles, on the new windows 7 machines, some dos programs stop working or have random errors. This is because the machine's architecture have changed too much to run them like a normal program. A dos mode is emulated by the machine, which doesn't always give the expected

Re: [Audyssey] Towers of War

2011-05-22 Thread Willem Venter
On map 1, there's nothing like a hugely upgraded microwave at d4 to grill all them beasties, but that I put in only later. I never use sniper towers as it is not powerfull enough and for what it does it is too slow. On 5/22/11, dark d...@xgam.org wrote: I personally disagree ken on microwave

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Willem Venter
Hi Jeremy. Thanks for the bio. From the quality and number of the games you produce, I surmised that you have been programming for a while as proficiency only comes with time and practice. Over the years I can remember only one other developer, Ian Humfrees from spoonbill games who released as

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Willem Venter
I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed to enchant a broomstick like in Harry Potter and jumped off a roof. While you can easily do this in Sarah and the castle of witchcraft and wizardy, this would be a bad idea in real life.

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Willem Venter
Hi Thomas. Just my two sens worth : I study computer sience and I'm currently third year. While we use c and java as our main development languages, python is a compulsary module too, simply because proof of concepts are so easy to program. Also doing tournaments like IT challenge or Google

Re: [Audyssey] Unleash Your Potential!

2011-04-24 Thread Willem Venter
Ray of light, from what he wrote on his blog on this list, he has most of his project in place, which is more than many other people that made announcements could say. Good luck Ryan. On 4/24/11, Yohandy yohand...@gmail.com wrote: Not trying to sound negative here, but it seems that every once

Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Willem Venter
Hi Thomas. I'm glad to see you've weathered the storm and hope things will go better soon. All the changes you mentioned sound very exciting! I can't wait for the 3d fps beta! On 3/31/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Charles, Yeah, tell me about it. For a couple of days

Re: [Audyssey] bug in danger city

2011-02-03 Thread Willem Venter
Although damion has the source code, he is not actively developing it. In fact, no one is. It is abandonware. On 2/4/11, Jack F mymonkeyboy2...@gmail.com wrote: Hi Damien, I'd like to tell you about 2 miner bugs that I encountered in danger city the last few month I had of beta testing the

Re: [Audyssey] game objects in memory

2010-12-12 Thread Willem Venter
Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If

Re: [Audyssey] Creating Accessible Star Wars Games

2010-12-01 Thread Willem Venter
Hi Thomas. I'd say go and live your dream. It's always nice doing something with your whole heart. Even if you get ordered not to distribute the games from your website, there are always channels to distribute the games through. Personally, I have little knoledge of starwars, so I look forward

Re: [Audyssey] problem with Entombed not working

2010-11-25 Thread Willem Venter
Lori, some of the components of entombed require the visual c++ runtimes. Download it at http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bfdisplaylang=en hth. On 11/25/10, Lori Duncan lori_dunca...@hotmail.com wrote: Well I've updated both net

Re: [Audyssey] educating south africa about the blind gaming community

2010-11-25 Thread Willem Venter
Maybe you could send this to the nabsa mailing list. As far as I know we are not more than 4 or 5 South Africans on this list. On 11/25/10, NIcol nicoljaco...@telkomsa.net wrote: Hi all For those of you who reside in south Africa, on rsg, south africa's global Afrikaans radio station, on

Re: [Audyssey] problem with Entombed not working

2010-11-24 Thread Willem Venter
Hello. You can try searching for the 2008 c++ runtimes on google and that should fix your problem. On 11/24/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi does anyone know if Entombed uses Microsoft components to work? I've had this error which freezes the game at start up and when it

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