[Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts
Well, actually, it's notjust about C++. I'm wondering what I would have to do to learn a programming language which would be useful for coding games. I have the time to invest, I just don't have a lot of money. Is it possible to get the programming tools for, say, C++ or C#online? Are

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Thomas, Yeah, I have had some bad scores just for trying for below the belly button. Just wondering, do people think that there should be a targeting scanner sound or something? I don't want to make it too easy though. And some times it is fun just to accidently do the facial or

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Thomas, Yeah, I have had some bad scores just for trying for below the belly button. Just wondering, do people think that there should be a targeting scanner sound or something? I don't want to make it too easy though. And some times it is fun just to accidently do the facial or

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Jim Kitchen
Hi Bill, I'm sorry, but I can't help with the C questions. I have always programmed in Basic. And that is kind of a problem as well since Microsoft no longer sells Visual Basic 6, which is what all of my games are programmed in. However if you do get ahold of VB6, I did just put a simple

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Ryan, There is currently no targeting scanner beep or anything. It is just trying to get the breathing sound lined up with the giggling sound. Or in hard mode lining up with where you remember the lady stopping. Do you think that there needs to be a sound to indicate when you are on

[Audyssey] Ablegamers.com

2009-12-18 Thread John Bannick
Folks, Please help me determine if the Web site www.ablegamers.com is indeed now blind accessible. I've been bugging Mark Barlet, the Webmaster, for a year about this. We met here in Boston last week and he said he'd added skipnav and related features. But my skills at JAWS are pathetic.

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts
Hi Jim, Thanks for responding to my questions. I can see that I have VB on my XP system. However, I will soon be getting a new system loaded with 64 bit Windows 7. Did they remove Visual Basic from that OS? And if they didn't, how do I get at the Visual Basic programming environment in

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread Phil Vlasak
Hi John, I explored the site and although Jaws works well and I can move around quickly with the h Header and n next significant section hot keys there is not much on the site for totally blind people. I did a search using blind as the search string and 50 hits came up. About 48 of them were

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread Phil Vlasak
Hi John, I explored the site and although Jaws works well and I can move around quickly with the h Header and n next significant section hot keys there is not much on the site for totally blind people. I did a search using blind as the search string and 50 hits came up. About 48 of them were

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread Phil Vlasak
Hi John, I explored the site and although Jaws works well and I can move around quickly with the h Header and n next significant section hot keys there is not much on the site for totally blind people. I did a search using blind as the search string and 50 hits came up. About 48 of them were

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread djc
The menu's do work fine Jim. It's when I play the game itself that the arrows don't work. They work fine in the menus and I can move the sound around just fine. *** REPLY SEPARATOR *** On 12/17/2009 at 6:01 PM Jim Kitchen wrote: Hi DJC, Just wondering if the arrow keys work

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Willem
No. Guessing makes it more fun. Life shouldn't be so serious. On 2009/12/18 12:20 PM, Jim Kitchen wrote: Hi Thomas, Yeah, I have had some bad scores just for trying for below the belly button. Just wondering, do people think that there should be a targeting scanner sound or something? I

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Willem
Bill, here is a message Phillip Benfall wrote to the list a while ago regarding c++. --- copied text --- Re: [Audyssey] another game programming question Being a C++ developer I will perhaps not surprisingly, recommend C++. I have heard that C# has some major drawbacks, though Thomas

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread Phil Vlasak
Hi John, Along with the search not working, I noticed I could not save the web site in my favorites as alt f or just alt gave me an error message. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts
Hey, thanks for posting this! I'llcheck out both of these links. --Bill - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 18, 2009 5:22 AM Subject: Re: [Audyssey] Naive C++ Questions Bill, here is a

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread dark
Hi John. I've checked the site, and as far as blog and review sites go it seemed okay with Hal, - usual shortcuts seemed to work, and ctrl down arrow got me to the site content. Indexing links somewhere at the top for news catagories might be nice, but there's no difficulty in

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread shaun everiss
I think there should be a sound at least in easy level. I have slowed down the target factor by a couple notches but even on easy mode its still semi hard. I think there should be a target sound though maybe in all levels nothing flash, just a beep or click will do. At 11:20 p.m. 18/12/2009,

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread shaun everiss
Well I mannaged to get one perfect round and get one almost. enough to get into the bonus round I got betwene 700 and 850 in that round correct. well 500 points in bonus, and thats it. I think something should happen if you finnish the bonus round though depending on your score also if you get

[Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Darren Harris
Hi all, Well I'm at lvl 30 now with a grand total of about 8.5m cr to my name. am looking for a new ship. Any thoughts? I'm really aiming sooner or later for the liberator as that's a really nice looking bit of kit and that will do me until I decide what to do from then on. But that's only going

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread shaun everiss
not well john. I loaded the site with nvda but got nothing but a blank page in fact ie6 really couldn't do much. when I loaded with hal 5.2 I got an opperation abborted message after a while although the site did try to load or at least it sounded like it was. At 11:44 p.m. 18/12/2009, you

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Mauricio Almeida
can you give me this link for this game damien? thanks mauricio -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sexta, 18 de Dezembro de 2009 16:46 Assunto: [Audyssey] Core exiles what ship to buy next? Hi

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Darren Harris
Hi it's http://www.core-exiles.com You'll love it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: 18 December 2009 17:51 To: gamers@audyssey.org Subject: Re: [Audyssey] Core exiles what ship to buy next? can

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread shaun everiss
hmmm that dnd thing would be hard dark though not impossible as long as it all came in text if the player wished but you are right we can't have it all. At 04:36 a.m. 19/12/2009, you wrote: Hi John. I've checked the site, and as far as blog and review sites go it seemed okay with Hal, -

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Mauricio Almeida
thanks man. i'll check it out -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sexta, 18 de Dezembro de 2009 17:04 Assunto: Re: [Audyssey] Core exiles what ship to buy next? Hi it's http://www.core-exiles.com

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread shaun everiss
well you need at least 16 mill for the next ship entry level up. I suggest you stay with entry level ships first then work yourself up to the multipurpose, I am not up there yet but I wouldn't specialise unless thats what you are doing. The special ships cost loads. At 05:46 a.m. 19/12/2009, you

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Darren Harris
Yup. Give it time though. It does require patients but if you give it that then you'll like it. Any questions just ask. I'm james t kirk in game also I'm a member of the brotherhood. A good guild to join if you're interested. Although you don't have to be a part of anything at all -Original

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Mauricio Almeida
hey guys I already love it due to its style. can someone give me a hand on how to start, so that i can get the hang of it? if any of you guys have msn, i can add you guys in there as well mY NAME is mauricio in there. thanks, mauricio almeida -Mensagem original- De: Darren Harris

Re: [Audyssey] [SPAM] Re: Core exiles what ship to buy next?

2009-12-18 Thread Darren Harris
Add me to your msn darrenharris1...@hotmail.com and I'll help you as best I can. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: 18 December 2009 18:33 To: gamers@audyssey.org Subject: [SPAM] Re: [Audyssey] Core

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Mauricio Almeida
i think you blocked me ages ago, but my contact is mauricio_p...@hotmail.com add again and cheers for talking -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sexta, 18 de Dezembro de 2009 18:17 Assunto: Re:

Re: [Audyssey] [SPAM] Re: Core exiles what ship to buy next?

2009-12-18 Thread Darren Harris
Oh I've blocked tons of people only because I'm cutting down on my msn contacts -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: 18 December 2009 19:19 To: gamers@audyssey.org Subject: [SPAM] Re: [Audyssey] Core

Re: [Audyssey] Core exiles what ship to buy next?

2009-12-18 Thread Darren Harris
Actually the cheapest ship I've seen is about 6m in credits. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 18 December 2009 17:13 To: Gamers Discussion list Subject: Re: [Audyssey] Core exiles what ship to buy

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Thomas Ward
Hi Bill, I've answered most of these questions before over the passed couple of days, but again here is a quick answer to your questions. Yes, there are free tools to create C++ and C# applications. For Windows users Microsoft has a free set of tools under Visual Studio Express for creating

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Thomas Ward
Hi Jim, The game is fine as it is. Actually, it is sort of fun trying to aim and see what you hit. If you added a beep, which is something like x marks the spot, kind of thing it would be way too easy in my book. Plus would take the fun out of trying to see what you hit. Jim Kitchen wrote:

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Thomas Ward
Hi, Yeah, but there is VB 2008. It is more object oriented than VB 6, but it still has the basic simplicity of Visual Basic in mind. Some things are the same such as writing a sub, if statement, while loop, etc. The major changes is in classes and of course instead of accessing the Win32 API

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts
Hi Thomas, I thought I might get yelled at a little bit for making someone repeat something they'd said recently. I knew a conversation about the topic was going on but perversely, I guess, I didn't follow it. Anyway, thank you so much for responding. I'll definitely check out the link

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread William L. Houts
Hi Thomas, I just went to your site and saw the links, but am a little puzzled as to which of them I should download for my purposes. I would be looking for the C++ compiler and anything that comes along with it. Thanks again! --Bill - Original Message - From: Thomas Ward

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Thomas Ward
Hi Bill, Visual Basic 6 has been depricated for years, and was supported on XP simply as backward legacy support. On Windows 7 if you want to use a Visual Basic 6 application, such as Jim's games, you have to install the Visual Basic 6 runtime environment as several of the Visual Basic 6

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Thomas Ward
Hi Bill, Oh, I certainly won't yell at you, but I would recommend going back through the list archives as I think many of your questions have probably been answered there. That's a good way to get yourself back up to speed so to speak. Smile William L. Houts wrote: Hi Thomas, I

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Willem, Thank you, and I agree. - Original Message - No. Guessing makes it more fun. Life shouldn't be so serious. Jim The best things in life are free or have no interest or payments for one full year. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Jim Kitchen
Hi Bill, Usually Visual Basic 6 would not come on a computer, one would need to buy it. Maybe Visual Basic Net might come on computers now, but not VB6. To get to Visual Basic 6 for me it is in Program files, Microsoft Visual Studio 6.0. Sorry, that's probably not much help. TGIF and BFN

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi DJC, I'm sorry, but I don't know what to say. One other person seems to be having the same trouble, but lots of other people are playing the game just fine. I hate when that happens. Just confuses me as to how things like that can be and don't know what to do for a fix. Sorry. TGIF and

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Shaun, What would you like to see happen, I mean it does say a perfect 10 points or in the bonus round a perfect 50 points. And of course you will finish the bonus round if you score enough to get to it. Now lets see for a perfect 100 points a real woman should walk out of

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Thomas Ward
Hi Bill, No problem. The direct url for the Visual C++ compiler is http://developers.usagamesinteractive.com/downloads/vs-express/VC-Express-2008.zip and this version comes with the 2008 Windows Platform SDK so that should be all you need unless you need DirectX or SDL which are separate

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Thomas Ward
Hi Jim and all, All of the Microsoft development tools and development kits are separate downloads. The one advantage Visual Basic 2008 has over Visual Basic 6 is now the basic IDE and compiler has been released as shareware rather than under a commercial license. Similarly Visual C++ and

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Thomas Ward
Hi jim, In my experience some times these problems can be hardware and software specific. In other words a problem that is unique to someone's computer that may or may not show up on someone else's computer. I often find using headphones and the type of headphones being used make a big

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Thomas Ward
Jim, H...Now, if you can make a living girl come out of my computer you'll be my friend for life. Although, be warned. My wife would kill you. Grin Jim Kitchen wrote: Hi Shaun, What would you like to see happen, I mean it does say a perfect 10 points or in the bonus round a perfect

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Bryan Peterson
Uh-oh. I can just see it now...Good thing I'm currently not attached. My partner would probably kill me if I downloaded the game on my machine and played it. Certainly my most recent girlfriend would have. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Thomas, Cool, thanks, that's what I thought too. - Original Message - Hi Jim, The game is fine as it is. Actually, it is sort of fun trying to aim and see what you hit. If you added a beep, which is something like x marks the spot, kind of thing it would be way too easy in my book.

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Jim Kitchen
Hi Thomas, You know, I have been wondering for awhile how much I would need to change my programming habits to go from VB6 to VB net. Especially if BB net supports stuff like GoSub, loop while, GoTo etc. But it kind of looks like you are saying that VB net is on it's way out as well. I

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Thomas, Guess maybe I'm an optimist, but am thinking that you, your wife and the woman that comes out of your computer might get along. grin Speaking of women, I have not heard a thing about TJS from a single woman, or a married one for that matter. grin But hey, if your wife is mad, I'm

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Jim Kitchen
Hi Thomas, Thanks, I have often wonder if it is hardware or software that people may have installed that makes one computer so much different than the next so that ones software acts differently or doesn't work at all. Also wonder how commercial software developers make sure that this stuff

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Ryan Chou
well, you could make the beep like an optional thing for people who want it on oh does this game work better with headphones? On 12/18/09, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Thanks, I have often wonder if it is hardware or software that people may have installed that makes one

[Audyssey] PKB Game Playability

2009-12-18 Thread Hayden Presley
Hello, I have just received the invitation to hhe drop box folder containing the PKB Games and whatever else is there. Now how do I play them? I just installed InoSetup 5.3, but I think that's the wrong version because the file loads into InoSetup, then doesn't want to compile. Best Regards,

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Yohandy
why do people always want optional compromises? can't a game ever be how the developer intended it? when I by mainstream games, there aren't optional features for everyone under the sun, and I think people should just get used to this. It's just a little ridiculous that whenever a game comes

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread dark
Hi Sean. It wasn't really until Hal 6 that internet navigation became completely flawless, it was extremely difficult with hal 4, and occasionally buggy with 5. Hal 11.4 was absolutely fine as I said. Beware the Grue! Dark. - Original Message - From: shaun everiss

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread shaun everiss
grin aah ok. yeah maybe it does do enough as it is. At 09:54 a.m. 19/12/2009, you wrote: Hi Shaun, What would you like to see happen, I mean it does say a perfect 10 points or in the bonus round a perfect 50 points. And of course you will finish the bonus round if you score enough to

Re: [Audyssey] Ablegamers.com

2009-12-18 Thread dark
Hi Sean. Tabletop war games would I think be difficult, as you'd need at least as much adaptation as chess would, hence why games like sound rts are so valuable, sinse then the computer can take care of access, and making an accessible program is a lot easier than an accessible

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread shaun everiss
the only language I have used is pascal. free pascal with dev pascal compiler. it was part of my uni class. now if any resource is avalible for gaming I actually may pull out my programming books from those early days. I only have done console apps but still. At 11:49 a.m. 19/12/2009, you wrote:

Re: [Audyssey] PKB Game Playability

2009-12-18 Thread shaun everiss
you need autoit. At 12:25 p.m. 19/12/2009, you wrote: Hello, I have just received the invitation to hhe drop box folder containing the PKB Games and whatever else is there. Now how do I play them? I just installed InoSetup 5.3, but I think that's the wrong version because the file loads into

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Richard Sherman
Hi Jim, I agree with Thom. Keep it just as it is. My only gripe at this time is the problem where pressing some keys skips the score counting. fix that and the game should be good to go. Rich - Original Message - From: Thomas Ward Sent: Friday, December 18, 2009 11:54 AM Hi Jim, The

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Thomas Ward
Hi Jim, Well, VB .NET has a lot of support in the business world so I wouldn't say it is on its way out. It has mor to do with the fact that most of the programming books on the language and the people who use it use it for business oriented programs. Back in the 90's several major

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Thomas Ward
Hi Jim, Yeah, I've sort of noticed thus far everyone who has mentioned the game on list is a guy. I don't imagine the subject content of the game would appeal to a woman unless she is bisexual or something. Smile Jim Kitchen wrote: Hi Thomas, Guess maybe I'm an optimist, but am thinking

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Thomas Ward
Hi Ryan, I use headphones and i find it easier to play the game using headphones rather than from my computer speakers. So maybe you may want to try that. Ryan Chou wrote: well, you could make the beep like an optional thing for people who want it on oh does this game work better with

Re: [Audyssey] Triple J Shooter

2009-12-18 Thread Thomas Ward
Hi Yohandy, Well, I think it is because we are a small comunity and the customers can talk directly to the developers. All of us know trying to talk to the lead developers at Sony, Microsoft, Nintendo, EA Games, etc isn't going to happen in this life time. So making suggestions to them is

[Audyssey] Question about Mush Client

2009-12-18 Thread Greg
Hello all, Does anyone know where I might find some tutorials on scripting with Mush Client? I recently downloaded the latest version and it now has the ability to control tab between the input and output screens like you can in VIP mud. Thanks, Greg W. --- Gamers mailing list __

[Audyssey] A question about Mush Client?

2009-12-18 Thread Greg
Hello all, I have started using the custom Mush Client found on Alter Aeons website. The latest version of Mush has made it possible to control tab between the input and output fields similar to VIP Mud. Is there somewhere where I can get some tutorials or the like on how to make alias's and

Re: [Audyssey] Naive C++ Questions

2009-12-18 Thread Che
Hi Jim, I would highly recommend you take a look at c sharp. The learning curve from vb to sharp won't be nearly as steep as c plus plus, and a good deal of the IDE you are used to will still be there, and it works great with jaws. I am currently wrapping up my last project with vb.net as

Re: [Audyssey] Lone Wolf Sound Pack

2009-12-18 Thread Petr Bláha
Hello thomas, i remember some of your lonewolf mission, Midway and jamatomusashi ones, have you created some more LW missions? Seems that oyu are quite interested in world war two and cold war, so your missions were quite realistic, in lonewolf's conditions and possibilities off course. By the

Re: [Audyssey] help finding games for deaf/mtion impaired

2009-12-18 Thread Sharon Hooley
I would add the question, which games are accessible for deafblind players? I have a suggestion for hard-of-hearing folks like me who have a hard time with surround sound. Maybe there could be a conversion alternative for an action-packed game that could use time reaction challenges instead of

[Audyssey] name that Christmas carol

2009-12-18 Thread Charles Rivard
I have not worked these out yet. They came into my inbox, and look fun. When I receive the answers, I will send them. Have fun until then. 1 Quadruped with Crimson Proboscis 2 Eight P.M. to Six A.M. without Noise 3 Minuscule Hamlet in the Near East 4 Ancient Benevolent Despot 5

Re: [Audyssey] name that Christmas carol

2009-12-18 Thread Ron Schamerhorn
Not bad at all! It's late, I missed 4. Ron - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Undisclosed-Recipient: ;@smtp103.sbc.mail.ac4.yahoo.com Sent: Saturday, December 19, 2009 2:19 AM Subject: [Audyssey] name that Christmas carol I have not worked these out

Re: [Audyssey] name that Christmas carol

2009-12-18 Thread Thomas Ward
Hi Charles, Oh, I have figured out a bunch of these already. Here is a few of them in case anyone wonders what they are. I'll add a spoiler warning just in case people want to take a crack at these themselves. S P O I L E R! 1. Rudolph the Red Nose Rain Deer 2. Silent Night 3. Little Town

Re: [Audyssey] name that Christmas carol

2009-12-18 Thread Ron Schamerhorn
I'll fill in three others from Tom's list below. his message. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 19, 2009 1:41 AM Subject: Re: [Audyssey] name that