Re: [Audyssey] quest and ff game books

2009-12-01 Thread Dickson Tan
Hi Al For the conversion, u'd have the get the full version though. Cheers Dickson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Tuesday, 1 December, 2009 7:14 AM To: gamers discussion list Subject: [Audyssey]

[Audyssey] Audyssey babble report for November 2009

2009-12-01 Thread Jim Kitchen
103 people posted 1699 messages. 284 From, dark. 199 From, Thomas Ward. 123 From, Bryan Peterson. 95 From, shaun everiss. 93 From, Hayden Presley. 67 From, Philip Bennefall. 63 From, Charles Rivard. 56 From, Darren Harris. 41 From, Allan Thompson. 41 From, Jacob Kruger. 38 From, Scott

[Audyssey] Audyssey thread report for November 2009

2009-12-01 Thread Jim Kitchen
There were 304 thread titles. Here are the top 50. Visually impaired gamer sues Sony Online. 78. Q9 and cracks 62. Blastbay Studios - upcoming sidescroller 57. Screen Readers and Games 46. How to non program a game 43. About Thomas' Review... 38. Mapping in Ce 36. Developer time was: My

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-01 Thread dark
Muahaha! bow before my verbosity, yee mortals! At last Thomas, I have defeated you! guahahaha! ;D. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, December 01, 2009 9:49 AM Subject: [Audyssey]

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-01 Thread Phil Vlasak
Oh no Dark! This is just a sneaky plan to gloat on your verbosity victory and add to your December totals! How do we know it was you and not your subjugated minions doing all the verbiage? Was it worth the chapped fingers and worn out keyboard? smiles, Phil - Original Message - From:

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-01 Thread dark
No Phil, it was all due to my mighty and evil power of chatterment! Seriously, there actually is a very symple reason why I'm able to mail (and also check forums so much). I am a student who essentially works from home. I'll frequently sit down to get some work done, have a

Re: [Audyssey] quest and ff game books

2009-12-01 Thread Allan Thompson
That's true. I think it is pretty cheap though to buy. I was just wondering if it would be feasible to do, but Dark said that taking the books themselves would not be legal but using their battle system should work. I am gonna sit down with the thing soon and see what it can really do. al

Re: [Audyssey] quest and ff game books

2009-12-01 Thread dark
Well alan, currently I'm attempting to contact the publishers of the series to see if accessible versions of the books could be sold. I'm having very litle luck though. There are certainly plenty of ameter books though available using the ff rules who's authors may welcome this sort of

[Audyssey] development of Night of parasite game.

2009-12-01 Thread Petr Bláha
Hello al, my name is Petr and i am from the Czech republic. I didn't watch this forum for a very long time, but now i subscribed again cause i have some questions to all of you who are familiar with all things happening in the world of accessible games. First, i would like to ask what is the

Re: [Audyssey] fps/tps question

2009-12-01 Thread Nicol Oosthuizen
Yeah, thanks, tom.Nice explanation. Nice and clear explanation -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 November 2009 05:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] fps/tps question Hi Nicol,

Re: [Audyssey] fps/tps question

2009-12-01 Thread Nicol Oosthuizen
HI Dark Dark wrote Games where your character is defined specifically by sound and you here objects around that character independently of it's movement, --- such as all the audio side scrollers, alien outback (you can here and move your spaceship), and the grid based games such as entombed, night

Re: [Audyssey] News from PCS Games

2009-12-01 Thread Nicol Oosthuizen
Hay phil This looks awesome! Can't wait to sink my teeth into it! Nice job! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 30 November 2009 11:30 PM To: Gamers Discussion list Subject: [Audyssey] News from PCS Games

[Audyssey] mod idea

2009-12-01 Thread Nicol Oosthuizen
HI all I want to tell you all about an excellent idea I've been having for a mod. But first of all, I need to get permission to distribute mods with super liam as basis. I've seen a thread long ago where a chap made a land mine mod out of sl. I've been thinking to do the same.' I want to make a

Re: [Audyssey] fps/tps question

2009-12-01 Thread Thomas Ward
Hi Dark, You bring up some good points. Some of which I haven't thought much about. However, as you said if we continue on with this discussion we will eventually get into a discussion of cross sensory representation and theories of functionalism which is way beyond what this list is for.

Re: [Audyssey] About Thomas' Review...

2009-12-01 Thread Thomas Ward
Hi Dark, Good question. I know some voices such as the Cepstral voices have a lexicon.txt file which you can edit with notepad in order to change how the cepstral voices handles various words and abbreviations. Other voices apparently aren't so accommodating or customizable in that way. dark

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Dark, I think if you could pull that off that would be a great idea. We have something similar here in the states called Closing the Gap, but it would be way to expensive to actually go there and setup a booth. That would be a great place to introduce lots of several accessible games, but

[Audyssey] The Game War was Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Dark, GThems fightin words. prepare to fortify your base as I'm going to send Lord Vectors ships after you. Plus while I'm at it I will ask Commander Ather, of the Supreme Evil, to lend a few jets and helicopters, and whatever else he's got on hand to blow you up. Muhahahahaha.

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Dark, Well, if you could get a ball park figure of what it would cost to send you to Sight Village, to get a booth, etc that would be a good start. if need be perhaps we could organize a number of accessible game developers and each pay a certain amount to sponser you. By sponsering you in

Re: [Audyssey] quest and ff game books

2009-12-01 Thread Allan Thompson
I will have to check out those amatuer books. It has been a few years since I went thru a adventure book. I think the ones I played recently were the ones with lonewolf which were pretty good. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Darren, That's my thought as well. If certain developers sponsor Dark's trip to sight village then it also gives him a focus what games to demo. If GMA helps sponsor Dark then they get some demonstration time. If Draconis does some Sponsoring then they get some demonstration time as well.

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Scott, Yes, I do believe Agrip did go to Sight Village at least once. That would have been before Michael's accident so would have been quite a while ago, and Audio Quake would not have been as far along then as it is now. Scott Chesworth wrote: Hey Dark, Didn't Agrip do a trip to Sight

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Darren Harris
Completely agree. Because no offence meant whilst it's really good to get the word out at the end of the day potentially it's still going to be money in the pockets of the developers. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Dark, Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Darren Harris
Hi, No but at least by showing said games off you're showing the capabilities that are on offer with an audio game. You're proving that it's not just a series of beeps and that's it. There's a whole lot more to it basically and that's what we really need to get out or otherwise there isn't really

[Audyssey] Moderator Note was Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Peter and all, The screen reader discussion is interesting, but we are drifting further and further off the main topic of games. Let's get things back on track with games. Smile peter Mahach wrote: well let's just say you could call me a screen reader expert or close to that. I worked

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Dark, As I believe Michael's accident happened in 2006 he would have been there at Sight Village on behalf of Agrip around 2004 or 2005. Just prier to your discovery of Audessy.org, audiogames.net, and all the rest of us out here on the net. dark wrote: Hi Scot. Well I'm not sure,

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-01 Thread Marc Andersen
Hi Jim, Where do you get all these statistics from? Marc Andersen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-01 Thread Thomas Ward
Hi Dark, In deed. You are the grand winner of last months verbosity award. I finally have soundly been defeated. Now, I'll go in my corner and cry. Lol! dark wrote: Muahaha! bow before my verbosity, yee mortals! At last Thomas, I have defeated you! guahahaha! ;D. Beware the grue! Dark.

[Audyssey] Screen Readers and Games

2009-12-01 Thread John Bannick
Thomas is correct, IMHO. Having self-voicing in a game ensures its audio interface is present and works the way you want it to, without the idiosyncracies of JAWS, etc. However, a colleague at the Carrol Center for the Blind long ago convinced us that a game without JAWS won't sell to U.S.

[Audyssey] Bug in entombed 1.46

2009-12-01 Thread Hayri Tulumcu
I have found out that it is only when one has chosen Fortune Teller Thief to take a long time to save. All the other jobs can easily play without problems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Darren, That's quite true. Games like Tank Commander, Shades of Doom, Sarah, and Mysteries of the Ancients are beginning to catch up with there mainstream counter parts, and just getting the message out there that we can play rather sifisticated games should be the over all message. I know

Re: [Audyssey] development of Night of parasite game.

2009-12-01 Thread dark
Hello Petr. The developer of night of parasite is francis wolf from China, --- and he made the game known on the forums at www.audiogames.net. There is indeed a more uptodate version with more chapters, and more games written by him, but thus far all are only available in chinese, and

Re: [Audyssey] fps/tps question

2009-12-01 Thread dark
Hello. Literature wise, strictly speaking the audio drama field is stil third person, sinse you here Liam essentially talking to himself, --- -as a third person. Audio drama uses the same medium. First person would have been Liam saying something like I wondered why I was going through all

Re: [Audyssey] fps/tps question

2009-12-01 Thread dark
Unfortunately Tom, debating the qualatitive nature of various senses is a bit of a pet habbit of mine, I used to have raging arguements in Aesthetics (philosophy of art and beauty), tutorials, on the artistic and representative qualities of senses like smell, then for my Masters I

[Audyssey] 7-128 Game Accessibility was Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi John, You gave some very good points below, but there is an accessibility option you maybe haven't considered. If you truly want to make the 7-128 Gamebook accessible to Window-Eyes users, Hal users NVDA, Jaws, System access, whatever there is a sure fire solution to support all of these

Re: [Audyssey] About Thomas' Review...

2009-12-01 Thread dark
Well Tom, if you knew where I could find such a dictionary for scansoft daniel I'd appreciate knowing, sinse that's the voice I use for all sapi things, and it seems far worse at missspeaking abbreviations than any other voice I've heard, which is a shame, sinse I like it's actual

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
Hi. Well we'll see. On the one hand, sight village sounds a litle more accessible to the general public than the Us version, sinse demo cd's and such aren't expected at all, and there are a lot of one man shows there as well as the big names like dolphin or gw micro. Charity

Re: [Audyssey] The Game War was Screen Readers and Games

2009-12-01 Thread dark
Well Tom, --- now things are getting interesting. The only problem with your litle scheme is I've been having tea with x1 this afternoon. I was able to provide him with a sample of that interesting parasitic virus which caused all the world's wildlife to mutate overnight rather quickly, and

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Dark, Well, the primary financial issue with Closing the Gap is travel expenses plus room and board for the time it is going on. Unlike you, who can get to Sight Village within a hour by train, I'd have to book a flight to go there and back. Plus pay for food, a hotel room, and any other

Re: [Audyssey] quest and ff game books

2009-12-01 Thread dark
Well the lone wolf series from project.aon have been allowed an online publication by their author, and indeed there are already some automated players for the books, --- though none are accessible, sinse they either use silverlight or dodgy java. For ameter books though, arborell is a

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
It is a miner problem Tom. I could partially get around it by using two sets of sterrio headphones and demoing myself for a bit then giving instructions to the person trying the game, --- -but sinse I was thinking of this as a hay look, --- -here are audio games, --- aren't they cool! I'd

Re: [Audyssey] The Game War was Screen Readers and Games

2009-12-01 Thread Thomas Ward
Hi Dark, Oh, yeah? You really think so? You forget I am the developer of STFC and have command of the Defiant plus soul control over five Klingon Attack Cruisers and five heavily armed Romulan Warbirds. Even now my fleet is on the way under cloak to take X1 and his techno virus out. Hold

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
That is true Darren, and that is one reason it coccurred to me to show entombed, which is a complex game, but one with comparatively easy keys, and judgement day, which is a simple game, but with great sound and many interesting features which I could quickly mention. To represent

[Audyssey] history was: Promotion was:Screen Readers and Games

2009-12-01 Thread dark
Well Tom, yes and no. I first got on the net full time in 2002, in my first year in colidge. At that point though, I'd only ever played games on games consoles, and while I knew that there were games for pc, I supposed that they were all either hyper complex graphically unplayable

Re: [Audyssey] Audyssey babble report for November 2009

2009-12-01 Thread dark
Well Tom, usually you manage to out do me, --- -but this month I seemed to win by a mile! Now, wwill anyone be able to take the champion's belt from me for december! I'll not go down without a chat! Beware the grue! Dark. - Original Message - From: Thomas Ward

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
That's an interesting idea Tom, but I'll wait and see what the organizers tell me, and what Richard and Sander have to say about the idea. Also please remember that other than sitting on a stall at freshers' fair when i was president of the university philosophy society persuading

Re: [Audyssey] Screen Readers and Games

2009-12-01 Thread dark
Hi John. Interesting indeed. hal did seem to run with the gamebook fairly well though there were one or two scrolling issues, and a couple of shinanigans with labled images. Sinse though java support has been increasing over the last few versions i'll have to give it another try. I

[Audyssey] San Gollen in CE?

2009-12-01 Thread Orin
Hi all, Here's another problem I have. Someone sent me goods that I need, and it told me what planet they were on, but not the system. Not sure what system San Golen is on? Figured CEDB would have it or whatever that fansite is called so I wouldn't have to ask, but I did. Just wondering as

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
Hmmm Tom, the question does occur to me why the organizers of the closing the gap conference don't just organize more events. there is a sight village in scotland which indeed would be an hour by train from Durham, one in bermingham which would be about four hours (though sinse my parents

Re: [Audyssey] San Gollen in CE?

2009-12-01 Thread Liam Erven
(20091201) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4653 (20091201) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing

Re: [Audyssey] mod idea

2009-12-01 Thread Hayden Presley
H...very interesting! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Oosthuizen Sent: Tuesday, December 01, 2009 5:56 AM To: Gamers Discussion list Subject: [Audyssey] mod idea HI all I want to tell you all about an

Re: [Audyssey] The Game War was Screen Readers and Games

2009-12-01 Thread dark
Ah tom, you seem so smug! Firstly you should know, that as long standing beta tester for entombed my base is located on the as yet undiscovered 25th lower floor of the dungeons of doom! Let's see your borg drones get through my hoards of kobolds, goblins, orcs skeletons and zombies.

Re: [Audyssey] San Gollen in CE?

2009-12-01 Thread dark
San gallen is in the Descarte system. hth. beware the grue! Dark. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 1:16 AM Subject: [Audyssey] San Gollen in CE? Hi all, Here's another problem I

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Phil Vlasak
Hi Dark, I have some experience trying to interest blind people about audio games at blind conventions. In July 1999, Carl and I traveled to the ACB convention in Los Angeles promoting our Pacman, Space Invaders and six other games that were self voicing. We did the same at the NFB

[Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Charles Rivard
I would think that, to grab attention, headsets should not be used. Games should be played by people, and speakers should be used so that people nearby would be attracted by the sounds of the games. If blind people are within hearing range of the speakers, they will be attracted by the game

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Allan Thompson
Hi, When you say side scroller I think of super mario, or super liam and Monty's revenge and of course q9. Would the thing your making also be able to create more fighting type games? I am not sure what to call them, but examples would be double dragon, final fight, shinobi, streets of rage,

Re: [Audyssey] quest and ff game books

2009-12-01 Thread Allan Thompson
Thanks for the info Dark. I will check them out soon, grin. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 7:00 PM Subject: Re: [Audyssey] quest and ff game books Well the lone wolf series from

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi Al, I don't know about the templates, but you can definitely make games like that if you write the code yourself in the Bgt language. I can always extend templates and add new possibilities to them, of course, but what I was mainly refering to when I said side scroller was a Q9 style game.

Re: [Audyssey] High level game creation tools

2009-12-01 Thread mike maslo
Phillip: Well me personally although I do not programming at all, I would like to see more advanced games then the side scroller. I want to get out of the 80's or 70's and get to the 21st century. I want to see a tool that offers us the opportunity to make games that challenge us and the

Re: [Audyssey] High level game creation tools

2009-12-01 Thread shaun everiss
hmmm what about the advanced scripting for advanced users and a menu system like addrift, placing objects, moving round to place objects, etc. At 04:15 p.m. 2/12/2009, you wrote: Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi Mike, Oh there will definitely be a help mailing list/forum for those who have problems with their code, and I will certainly be as active there responding to questions as I possibly can. Kind regards, Philip Bennefall - Original Message - From: mike maslo mmaslo1...@swbell.net

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi Shaun, Yes, such high level tools are definitely on the sketchboard. However I have not finalized exactly how they are going to work yet as I am still working on the low level stuff, so any ideas are much appreciated at this point. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] High level game creation tools

2009-12-01 Thread shaun everiss
aah. well if you find space for me to test I'll give it a shot I know you are full right now. At 05:55 p.m. 2/12/2009, you wrote: Hi Shaun, Yes, such high level tools are definitely on the sketchboard. However I have not finalized exactly how they are going to work yet as I am still working on

Re: [Audyssey] High level game creation tools

2009-12-01 Thread ian mcnamara
i would personally like more advance games not just side scrowlers but that is my personal appinyon. ian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
Interesting Phil. Maybe if this does happen, people could assist me in the creation of promotional cd's with audio trailers of a number of games to give to people. As far as expense and everything else goes, well again I can't really say much until the convention organizers get back to me.

Re: [Audyssey] High level game creation tools

2009-12-01 Thread dark
Hi Philip. I think giving people some sort of interface with a template is a great idea! A really nice way on how people can get their feet wet at using the language without having to fall in at the deep end. it would also be a great way for those who wish to create mods, ie, games

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
Well, the idea was based on two thoughts. Firstly, laptop speakers aren't exactly great either for pumping out sound, and secondly people would want to play the games easily. I myself find playing sterrio games extremely hard on anything but a set of headphones. It's possible (if I