Well, the idea was based on two thoughts.
Firstly, laptop speakers aren't exactly great either for pumping out
sound, and secondly people would want to play the games easily.
I myself find playing sterrio games extremely hard on anything but a set of
headphones.
It's possible (if I had
Hi Philip.
I think giving people some sort of interface with a template is a great
idea!
A really nice way on how people can get their feet wet at using the language
without having to fall in at the deep end.
it would also be a great way for those who wish to create mods, ie,
games wi
Interesting Phil.
Maybe if this does happen, people could assist me in the creation of
promotional cd's with audio trailers of a number of games to give to people.
As far as expense and everything else goes, well again I can't really say
much until the convention organizers get back to me.
i would personally like more advance games not just side scrowlers but
that is my personal appinyon.
ian
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aah.
well if you find space for me to test I'll give it a shot I know you are full
right now.
At 05:55 p.m. 2/12/2009, you wrote:
>Hi Shaun,
>
>Yes, such high level tools are definitely on the sketchboard. However I have
>not finalized exactly how they are going to work yet as I am still working
Hi Shaun,
Yes, such high level tools are definitely on the sketchboard. However I have
not finalized exactly how they are going to work yet as I am still working
on the low level stuff, so any ideas are much appreciated at this point.
Kind regards,
Philip Bennefall
- Original Message ---
Hi Mike,
Oh there will definitely be a help mailing list/forum for those who have
problems with their code, and I will certainly be as active there responding
to questions as I possibly can.
Kind regards,
Philip Bennefall
- Original Message -
From: "mike maslo"
To: "'Gamers Discus
hmmm what about the advanced scripting for advanced users and a menu system
like addrift, placing objects, moving round to place objects, etc.
At 04:15 p.m. 2/12/2009, you wrote:
>Hi all,
>
>I am, as most of you probably already know, working on a scriptable game
>engine that will allow you to ma
Phillip:
Well me personally although I do not programming at all, I would like to see
more advanced games then the side scroller. I want to get out of the 80's or
70's and get to the 21st century.
I want to see a tool that offers us the opportunity to make games that
challenge us and the scriptin
Hi Al,
I don't know about the templates, but you can definitely make games like
that if you write the code yourself in the Bgt language. I can always extend
templates and add new possibilities to them, of course, but what I was
mainly refering to when I said side scroller was a Q9 style game.
Thanks for the info Dark. I will check them out soon, grin.
al
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, December 01, 2009 7:00 PM
Subject: Re: [Audyssey] quest and ff game books
Well the lone wolf series from project.aon have been allowed an onlin
Hi,
When you say side scroller I think of super mario, or super liam and Monty's
revenge and of course q9.
Would the thing your making also be able to create more fighting type games?
I am not sure what to call them, but examples would be double dragon, final
fight, shinobi, streets of rage, go
I would think that, to grab attention, headsets should not be used. Games
should be played by people, and speakers should be used so that people
nearby would be attracted by the sounds of the games. If blind people are
within hearing range of the speakers, they will be attracted by the game
s
Hi all,
I am, as most of you probably already know, working on a scriptable game engine
that will allow you to make advanced games without having to learn a real
programming language. All that you have to learn is a basic like scripting
language, and behind this simple interface sits a powerful
Hi Dark,
I have some experience trying to interest blind people about audio games at
blind conventions.
In July 1999, Carl and I traveled to the ACB convention in Los Angeles
promoting our Pacman, Space Invaders and six other games that were self
voicing.
We did the same at the NFB convention
San gallen is in the Descarte system.
hth.
beware the grue!
Dark.
- Original Message -
From: "Orin"
To: "Gamers Discussion list"
Sent: Wednesday, December 02, 2009 1:16 AM
Subject: [Audyssey] San Gollen in CE?
Hi all,
Here's another problem I have. Someone sent me goods that I n
Ah tom, you seem so smug!
Firstly you should know, that as long standing beta tester for entombed my
base is located on the as yet undiscovered 25th lower floor of the dungeons
of doom!
Let's see your borg drones get through my hoards of kobolds, goblins, orcs
skeletons and zombies.
H...very interesting!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol Oosthuizen
Sent: Tuesday, December 01, 2009 5:56 AM
To: Gamers Discussion list
Subject: [Audyssey] mod idea
HI all
I want to tell you all about an excelle
e
database 4653 (20091201) __
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Hmmm Tom, the question does occur to me why the organizers of the closing
the gap conference don't just organize more events.
there is a sight village in scotland which indeed would be an hour by train
from Durham, one in bermingham which would be about four hours (though sinse
my parents live
Hi all,
Here's another problem I have. Someone sent me goods that I need, and it told
me what planet they were on, but not the system. Not sure what system San Golen
is on? Figured CEDB would have it or whatever that fansite is called so I
wouldn't have to ask, but I did.
Just wondering as the
Hi John.
Interesting indeed. hal did seem to run with the gamebook fairly well though
there were one or two scrolling issues, and a couple of shinanigans with
labled images.
Sinse though java support has been increasing over the last few versions
i'll have to give it another try.
I personal
That's an interesting idea Tom, but I'll wait and see what the
organizers tell me, and what Richard and Sander have to say about the
idea.
Also please remember that other than sitting on a stall at freshers' fair
when i was president of the university philosophy society persuading
s
Well Tom, usually you manage to out do me, --- -but this month I seemed
to win by a mile!
Now, wwill anyone be able to take the champion's belt from me for
december!
I'll not go down without a chat!
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Ga
Well Tom, yes and no.
I first got on the net full time in 2002, in my first year in colidge.
At that point though, I'd only ever played games on games consoles, and
while I knew that there were games for pc, I supposed that they were all
either hyper complex graphically unplayable affairs
That is true Darren, and that is one reason it coccurred to me to show
entombed, which is a complex game, but one with comparatively easy
keys, and judgement day, which is a simple game, but with great sound and
many interesting features which I could quickly mention.
To represent th
Hi Dark,
Oh, yeah? You really think so?
You forget I am the developer of STFC and have command of the Defiant
plus soul control over five Klingon Attack Cruisers and five heavily
armed Romulan Warbirds. Even now my fleet is on the way under cloak to
take X1 and his techno virus out.
Hold o
It is a miner problem Tom.
I could partially get around it by using two sets of sterrio headphones and
demoing myself for a bit then giving instructions to the person trying the
game, --- -but sinse I was thinking of this as a "hay look, --- -here are
audio games, --- aren't they cool!" I'd ra
Well the lone wolf series from project.aon have been allowed an online
publication by their author, and indeed there are already some
automated players for the books, --- though none are accessible, sinse they
either use silverlight or dodgy java.
For ameter books though, arborell is a go
Hi Dark,
Well, the primary financial issue with Closing the Gap is travel
expenses plus room and board for the time it is going on. Unlike you,
who can get to Sight Village within a hour by train, I'd have to book a
flight to go there and back. Plus pay for food, a hotel room, and any
other e
Well Tom, --- now things are getting interesting.
The only problem with your litle scheme is I've been having tea with x1 this
afternoon.
I was able to provide him with a sample of that interesting parasitic virus
which caused all the world's wildlife to mutate overnight rather quickly,
and
Hi.
Well we'll see.
On the one hand, sight village sounds a litle more accessible to the general
public than the Us version, sinse demo cd's and such aren't expected at
all, and there are a lot of one man shows there as well as the big names
like dolphin or gw micro.
Charity organizati
Well Tom, if you knew where I could find such a dictionary for scansoft
daniel I'd appreciate knowing, sinse that's the voice I use for all
sapi things, and it seems far worse at missspeaking abbreviations than any
other voice I've heard, which is a shame, sinse I like it's actual
spe
Hi John,
You gave some very good points below, but there is an accessibility
option you maybe haven't considered. If you truly want to make the 7-128
Gamebook accessible to Window-Eyes users, Hal users NVDA, Jaws, System
access, whatever there is a sure fire solution to support all of these
w
Unfortunately Tom, debating the qualatitive nature of various senses is a
bit of a pet habbit of mine, I used to have raging arguements in
Aesthetics (philosophy of art and beauty), tutorials, on the artistic and
representative qualities of senses like smell, then for my Masters I
did
Hello.
Literature wise, strictly speaking the audio drama field is stil third
person, sinse you here Liam essentially talking to himself, --- -as a third
person. Audio drama uses the same medium.
First person would have been Liam saying something like "I wondered why I
was going through all
Hello Petr.
The developer of night of parasite is francis wolf from China, --- and he
made the game known on the forums at www.audiogames.net.
There is indeed a more uptodate version with more chapters, and more
games written by him, but thus far all are only available in chinese, and
o
Hi Darren,
That's quite true. Games like Tank Commander, Shades of Doom, Sarah, and
Mysteries of the Ancients are beginning to catch up with there
mainstream counter parts, and just getting the message out there that we
can play rather sifisticated games should be the over all message. I
know
I have found out that it is only when one has chosen Fortune Teller Thief to
take a long time to save. All the other jobs can easily play without problems.
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You can make cha
Thomas is correct, IMHO. Having self-voicing in a game ensures its audio
interface is present and works the way you want it to, without the
idiosyncracies of JAWS, etc.
However, a colleague at the Carrol Center for the Blind long ago
convinced us that a game without JAWS won't sell to U.S. bli
Hi Dark,
In deed. You are the grand winner of last months verbosity award. I
finally have soundly been defeated. Now, I'll go in my corner and cry. Lol!
dark wrote:
Muahaha! bow before my verbosity, yee mortals!
At last Thomas, I have defeated you! guahahaha!
;D.
Beware the grue!
Dark.
Hi Jim,
Where do you get all these statistics from?
Marc Andersen
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Hi Dark,
As I believe Michael's accident happened in 2006 he would have been
there at Sight Village on behalf of Agrip around 2004 or 2005. Just
prier to your discovery of Audessy.org, audiogames.net, and all the rest
of us out here on the net.
dark wrote:
Hi Scot.
Well I'm not sure, e
Hi Peter and all,
The screen reader discussion is interesting, but we are drifting further
and further off the main topic of games. Let's get things back on track
with games.
peter Mahach wrote:
well
let's just say you could call me a screen reader expert or close to
that. I worked with ne
Hi,
No but at least by showing said games off you're showing the capabilities
that are on offer with an audio game. You're proving that it's not just a
series of beeps and that's it. There's a whole lot more to it basically and
that's what we really need to get out or otherwise there isn't really
Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and
even Mysteries of the Ancients isn't something you can get the hang of
in a short one to five minute preview. At least not like with Q9 that is
so simple you can practically pick it up and play it without the manual.
Completely agree. Because no offence meant whilst it's really good to get
the word out at the end of the day potentially it's still going to be money
in the pockets of the developers.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tho
Hi Scott,
Yes, I do believe Agrip did go to Sight Village at least once. That
would have been before Michael's accident so would have been quite a
while ago, and Audio Quake would not have been as far along then as it
is now.
Scott Chesworth wrote:
Hey Dark,
Didn't Agrip do a trip to Sight
Hi Darren,
That's my thought as well. If certain developers sponsor Dark's trip to
sight village then it also gives him a focus what games to demo. If GMA
helps sponsor Dark then they get some demonstration time. If Draconis
does some Sponsoring then they get some demonstration time as well. If
I will have to check out those amatuer books. It has been a few years since
I went thru a adventure book. I think the ones I played recently were the
ones with lonewolf which were pretty good.
al
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, December
Hi Dark,
Well, if you could get a ball park figure of what it would cost to send
you to Sight Village, to get a booth, etc that would be a good start. if
need be perhaps we could organize a number of accessible game developers
and each pay a certain amount to sponser you. By sponsering you in t
Hi Dark,
GThems fightin words. prepare to fortify your base as I'm going
to send Lord Vectors ships after you. Plus while I'm at it I will ask
Commander Ather, of the Supreme Evil, to lend a few jets and
helicopters, and whatever else he's got on hand to blow you up.
Muhahahahaha.
Hi Dark,
I think if you could pull that off that would be a great idea. We have
something similar here in the states called Closing the Gap, but it
would be way to expensive to actually go there and setup a booth. That
would be a great place to introduce lots of several accessible games,
but
Hi Dark,
Good question. I know some voices such as the Cepstral voices have a
"lexicon.txt" file which you can edit with notepad in order to change
how the cepstral voices handles various words and abbreviations. Other
voices apparently aren't so accommodating or customizable in that way.
dar
Hi Dark,
You bring up some good points. Some of which I haven't thought much
about. However, as you said if we continue on with this discussion we
will eventually get into a discussion of cross sensory representation
and theories of functionalism which is way beyond what this list is for.
d
HI all
I want to tell you all about an excellent idea I've been having for a
mod. But first of all, I need to get permission to distribute mods with
super liam as basis.
I've seen a thread long ago where a chap made a land mine mod out of sl.
I've been thinking to do the same.'
I want to make a sir
HI Dark
Dark wrote
"Games where your character is defined specifically by sound and you
here objects around that character independently of it's movement, ---
such as all the audio side scrollers, alien outback (you can here and
move your spaceship), and the grid based games such as entombed, night
Hay phil
This looks awesome!
Can't wait to sink my teeth into it!
Nice job!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Phil Vlasak
Sent: 30 November 2009 11:30 PM
To: Gamers Discussion list
Subject: [Audyssey] News from PCS Games
Yeah, thanks, tom.Nice explanation.
Nice and clear explanation
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 30 November 2009 05:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] fps/tps question
Hi Nicol,
S
Hello al, my name is Petr and i am from the Czech republic.
I didn't watch this forum for a very long time, but now i subscribed again
cause i have some questions to all of you who are familiar with all things
happening in the world of accessible games.
First, i would like to ask what is the stat
Well alan, currently I'm attempting to contact the publishers of the series
to see if accessible versions of the books could be sold.
I'm having very litle luck though.
There are certainly plenty of ameter books though available using the ff
rules who's authors may welcome this sort of develop
That's true. I think it is pretty cheap though to buy. I was just wondering
if it would be feasible to do, but Dark said that taking the books
themselves would not be legal but using their battle system should work. I
am gonna sit down with the thing soon and see what it can really do.
al
---
No Phil, it was all due to my mighty and evil power of chatterment!
Seriously, there actually is a very symple reason why I'm able to mail
(and also check forums so much).
I am a student who essentially works from home.
I'll frequently sit down to get some work done, have a bre
Oh no Dark!
This is just a sneaky plan to gloat on your verbosity victory and add to
your December totals!
How do we know it was you and not your subjugated minions doing all the
verbiage?
Was it worth the chapped fingers and worn out keyboard?
smiles,
Phil
- Original Message -
From:
Muahaha! bow before my verbosity, yee mortals!
At last Thomas, I have defeated you! guahahaha!
;D.
Beware the grue!
Dark.
- Original Message -
From: "Jim Kitchen"
To: "Audyssey"
Sent: Tuesday, December 01, 2009 9:49 AM
Subject: [Audyssey] Audyssey babble report for November 2009
There were 304 thread titles. Here are the top 50.
Visually impaired gamer sues Sony Online. 78.
Q9 and cracks 62.
Blastbay Studios - upcoming sidescroller 57.
Screen Readers and Games 46.
How to non program a game 43.
About Thomas' Review... 38.
Mapping in Ce 36.
Developer time was: My
103 people posted 1699 messages.
284 From, dark.
199 From, Thomas Ward.
123 From, Bryan Peterson.
95 From, shaun everiss.
93 From, Hayden Presley.
67 From, Philip Bennefall.
63 From, Charles Rivard.
56 From, Darren Harris.
41 From, Allan Thompson.
41 From, Jacob Kruger.
38 From, Scott
Hi Al
For the conversion, u'd have the get the full version though.
Cheers
Dickson
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: Tuesday, 1 December, 2009 7:14 AM
To: gamers discussion list
Subject: [Audyssey]
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