Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Willem Venter
Hi.

I have only one thing to add. What ever you release as public beta
stays released. Some people now may play the beta instead of the full
demo if the full version demo has less features in their opinion.

On 1/3/10, Philip Bennefall  wrote:
> Hi Munawar,
>
> Good points there indeed. The general consensus seems to be private testing
> until stable and then a few public rounds so to speak. That's probably what
> I'll do.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Munawar Bijani" 
> To: "Gamers Discussion list" 
> Sent: Sunday, January 03, 2010 5:03 AM
> Subject: Re: [Audyssey] Public betas vs private testing
>
>
>> Hi,
>> Public testing is good since it lets you test the game on a wide range of
>> configurations. I've seen the best results when a build is privately
>> tested
>> first, and then when considered stable, released for public evaluation.
>> This
>> is the practice I employ and it has worked well. As far as the element of
>> surprise, you don't have to release the entire game as public testing
>> software; just lock it to the demo. Your goal is to make sure that the
>> overall framework runs on your general target audience's computers.
>>
>> As for releasing successive patches, that's up to you. The best thing to
>> do
>> is wait. If there's a bug, don't fix it right away and release a patch
>> because this will just annoy people; every time they turn around there's
>> another update. This is what you have to be careful with in public
>> testing.
>> It's okay for private testing since that's their job, but remember that
>> public testers are your future customers as well as your unofficial
>> testers--they're trying the game because they're interested in it, not
>> solely for the purpose of testing it.
>>
>> Munawar A. Bijani
>> blog: http://munawar0009.blogspot.com
>> http://www.bpcprograms.com
>> Follow on Twitter for blog updates: http://www.twitter.com/munawar0009
>>
>> --
>>
>>
>>
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>
>
> 
>
>
>
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Re: [Audyssey] Question on Monopoly from RS games.

2010-01-02 Thread Willem Venter
what version of jaws are you using and how much cpu power and ram does
your pc have?

On 1/3/10, Hayden Presley  wrote:
> Hmmm...I've never had that problem myself.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Ryan Conroy
> Sent: Saturday, January 02, 2010 7:52 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] Question on Monopoly from RS games.
>
> Hi,
>
> I was just wondering, how come Jaws is very slow and sometimes unresponsive
> in the PC version of monopoly? I'm not sure if I'm the only one having this
> problem, but when I press the arrows to go through my choices, sometimes it
> takes up to five seconds before Jaws tells me the option.
> Any idea why this is happening?
> Also, will there be sounds in the Browser version?
>
> Ryan
>
> 
> Weight Loss Program
> Best Weight Loss Program - Click Here!
> http://thirdpartyoffers.juno.com/TGL2131/c?cp=wfTA6sQm2by_DmvUJj1jMwAAJz2jaN
> pB6CPeiffPNfNRseoUAAYAAADNAAAEUgA=
>
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Re: [Audyssey] Abour Sarah

2010-01-02 Thread Ryan Chou
hey phil,
don't mean to sound inpatient but I really want to play the new version now heh
what's left to be done/

On 1/2/10, Hayden Presley  wrote:
> Hi Phil,
> Maybe J. K. Rowling could consider taking you up as a partner in regards to
> making up potion ingredients? Nice.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Phil Vlasak
> Sent: Saturday, January 02, 2010 6:35 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Abour Sarah
>
> Hi Hayden,
> I made the ingredients up.
> But if J.K. Rowling does publish the correct ingredients, I will certainly
> change them.
> In the novel that comes with the game I also have thought of several other
> items that Sarah finds in the castle, plus the idea of keeping the maze as a
>
> permanent tribute to Cedric Diggory.
>  Phil
>
> - Original Message -
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Saturday, January 02, 2010 7:21 PM
> Subject: [Audyssey] Abour Sarah
>
>
>> Hi Phil,
>>
>> I have a question regarding the potion ingredients in the new Sarah
>> update.
>> Where did you get your recipes for Felix Felicis and Amortentia? Did you
>> make them up, or is there some resource I'm missing in the Harry Potter
>> series?
>>
>> Best Regards,
>>
>> Hayden
>>
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>
>
> 
> 
>
>
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Philip Bennefall

Hi Munawar,

Good points there indeed. The general consensus seems to be private testing 
until stable and then a few public rounds so to speak. That's probably what 
I'll do.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Munawar Bijani" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 5:03 AM
Subject: Re: [Audyssey] Public betas vs private testing



Hi,
Public testing is good since it lets you test the game on a wide range of
configurations. I've seen the best results when a build is privately 
tested
first, and then when considered stable, released for public evaluation. 
This

is the practice I employ and it has worked well. As far as the element of
surprise, you don't have to release the entire game as public testing
software; just lock it to the demo. Your goal is to make sure that the
overall framework runs on your general target audience's computers.

As for releasing successive patches, that's up to you. The best thing to 
do

is wait. If there's a bug, don't fix it right away and release a patch
because this will just annoy people; every time they turn around there's
another update. This is what you have to be careful with in public 
testing.

It's okay for private testing since that's their job, but remember that
public testers are your future customers as well as your unofficial
testers--they're trying the game because they're interested in it, not
solely for the purpose of testing it.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--



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09:20:00



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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Munawar Bijani
Hi Dark,
Private testing is more rigorous than public testing and requires a lot more 
time. You're testing prereleased software so at times you're the first test 
subject and may have to go through a lot just to get the software working. 
For this reason, I feel that private testers deserve some compensation, and 
since game development doesn't allow for monitary compensation until the 
project is released, giving them a free copy is the best way to go. If you 
only have a handful of testers, it's not much money you're losing; in fact, 
private testers help you since they often times put the program through 
paces you never thought of, which saves you from having to release several 
patches when the program is publicly released.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: "dark" 
Sent: Saturday, January 02, 2010 8:20 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Public betas vs private testing

I Disagree with david that just because you have a private testing team they
should automatically get a copy of the software,  especially in a field
like accessible games where every sale helps.

Testing is a way for non-programmers to contribute to accessible games
developement,  not a way to grab free coppies of the software, -
especially as it's hoped the testing process will in itself be fun for the
players (all the games testing programs I've been involved in certainly have
been),  in fact if the testing process isn't fun, then the developer
certainly! has work to do, ;D.

Beware the Grue!

Dark.
 


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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Munawar Bijani
Hi,
Public testing is good since it lets you test the game on a wide range of 
configurations. I've seen the best results when a build is privately tested 
first, and then when considered stable, released for public evaluation. This 
is the practice I employ and it has worked well. As far as the element of 
surprise, you don't have to release the entire game as public testing 
software; just lock it to the demo. Your goal is to make sure that the 
overall framework runs on your general target audience's computers.

As for releasing successive patches, that's up to you. The best thing to do 
is wait. If there's a bug, don't fix it right away and release a patch 
because this will just annoy people; every time they turn around there's 
another update. This is what you have to be careful with in public testing. 
It's okay for private testing since that's their job, but remember that 
public testers are your future customers as well as your unofficial 
testers--they're trying the game because they're interested in it, not 
solely for the purpose of testing it.

Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
 


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Re: [Audyssey] Question on Monopoly from RS games.

2010-01-02 Thread Hayden Presley
Hmmm...I've never had that problem myself.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Conroy
Sent: Saturday, January 02, 2010 7:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] Question on Monopoly from RS games.

Hi,

I was just wondering, how come Jaws is very slow and sometimes unresponsive
in the PC version of monopoly? I'm not sure if I'm the only one having this
problem, but when I press the arrows to go through my choices, sometimes it
takes up to five seconds before Jaws tells me the option.
Any idea why this is happening?
Also, will there be sounds in the Browser version?

Ryan


Weight Loss Program
Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/c?cp=wfTA6sQm2by_DmvUJj1jMwAAJz2jaN
pB6CPeiffPNfNRseoUAAYAAADNAAAEUgA=

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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Charles Rivard
Whether or not the game is given to testers is totally up to the company 
selling it.  I've gotten games in this way, but if I hadn't, I would have 
bought them anyway.  I appreciate the games, and I support the companies I 
have tested for.
---
In God we trust!
- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 3:20 PM
Subject: Re: [Audyssey] Public betas vs private testing


I Disagree with david that just because you have a private testing team they
should automatically get a copy of the software,  especially in a field
like accessible games where every sale helps.

Testing is a way for non-programmers to contribute to accessible games
developement,  not a way to grab free coppies of the software, -
especially as it's hoped the testing process will in itself be fun for the
players (all the games testing programs I've been involved in certainly have
been),  in fact if the testing process isn't fun, then the developer
certainly! has work to do, ;D.

Beware the Grue!

Dark.
- Original Message - 
From: "David Chittenden" 
To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:33 AM
Subject: Re: [Audyssey] Public betas vs private testing


> Hello,
>
> It sounds to me like you have spelled out all of the benefits and
> detriments to both sides. The only things I would ad are that you can
> always increase and decrease the size of a private team as needed, but you
> typically should give the members a free copy of the software when the
> game is finished. With public beta, you do not have the same control, but
> you also do not need to provide software in recompense for the testing of
> it.
>
> I have been involved in both private and public beta programs. I tend to
> prefer the public beta because you get many more and different
> perspectives. Then again, I am not a programmer.
>
> David Chittenden, MSc, CRC, MRCAA
> Email: dchitten...@gmail.com
>
>
>
> Philip Bennefall wrote:
>> Hi all,
>>
>> I just wanted to put a question out. What are your opinions of private
>> testing with a dedicated team versus publicly released betas that
>> everyone can try out? I have a new game in development now, and I am
>> considering whether to make a public beta available similar to what
>> Thomas Ward and Jason Alan have done. I see some pros and cons with
>> private testing, though:
>>
>> Pros:
>> 1. Easier to manage. Since you have only a few people who are testing the
>> game you do not need to answer the same questions or receive the same bug
>> reports numerous times.
>>
>> 2. The element of surprise. With a private team, very few people know
>> about the development and so it comes as more of a nice surprise when
>> something new is released, where as in the case when everyone knows
>> pretty much everything that is going on it's hardly unexpected when a
>> game finally is released. In the worst case, some people may even have
>> gotten tired of the game after playing the betas!
>>
>> Cons:
>>
>> 1. Limited testing=more possible bugs. If you have a smaller team you are
>> not as likely to catch every single bug before the product goes to
>> release. This can result in some pretty rapid patch releases (1.0.1,
>> 1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously
>> doesn't look too good.
>>
>> 2. Nagging. If everyone knows about the game while it is being developed,
>> I fear that some people would be sending emails asking when the next
>> version is out or wanting to know why this or that feature that they
>> suggested hasn't been implemented. This is of course a very broad
>> generalization and I do not in any way wish to insinuate that a lot of
>> people do this, but there are a few cases and it might make it annoying
>> for the developer to see the project all the way to the end. If no one
>> except the private testing team knows about the game, then you will not
>> get any public comments before you go 1.0 and then you are obviosly
>> prepared to take them.
>>
>> On the other hand, of course, more public suggestions means more good
>> possible ideas for the developer to work with. Thoughts, anyone?
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
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>>
>>
>
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread shaun everiss
well you could do what tom has done.
half and half.
We get public betas every so often but only stable ones really.
otherwise private testing.
Now something like entombed from public all the way sounds good but it depends 
on the game.
Entombed for example is a world where public testing would probably be more 
suited to see what needs going in since it will eventually become bigger than 
it is now.
Most of the major issues in the engine are done and now only content issues 
happen and most of these are done in fact I have not seen many bug reports 
released over the last bit and none this week which is a good sign.
Ofcause the disadvantage with public is you can't offer any bonuses, ie free 
games, discounts, etc to your testers because everyone would want one.
Unless you had a prepays system like blindadreneline has though hmph well.
At 12:33 p.m. 3/01/2010, you wrote:
>Hi all,
>
>I just wanted to put a question out. What are your opinions of private testing 
>with a dedicated team versus publicly released betas that everyone can try 
>out? I have a new game in development now, and I am considering whether to 
>make a public beta available similar to what Thomas Ward and Jason Alan have 
>done. I see some pros and cons with private testing, though:
>
>Pros:
>1. Easier to manage. Since you have only a few people who are testing the game 
>you do not need to answer the same questions or receive the same bug reports 
>numerous times.
>
>2. The element of surprise. With a private team, very few people know about 
>the development and so it comes as more of a nice surprise when something new 
>is released, where as in the case when everyone knows pretty much everything 
>that is going on it's hardly unexpected when a game finally is released. In 
>the worst case, some people may even have gotten tired of the game after 
>playing the betas!
>
>Cons:
>
>1. Limited testing=more possible bugs. If you have a smaller team you are not 
>as likely to catch every single bug before the product goes to release. This 
>can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) right 
>after 1.0 has been put out and this obviously doesn't look too good.
>
>2. Nagging. If everyone knows about the game while it is being developed, I 
>fear that some people would be sending emails asking when the next version is 
>out or wanting to know why this or that feature that they suggested hasn't 
>been implemented. This is of course a very broad generalization and I do not 
>in any way wish to insinuate that a lot of people do this, but there are a few 
>cases and it might make it annoying for the developer to see the project all 
>the way to the end. If no one except the private testing team knows about the 
>game, then you will not get any public comments before you go 1.0 and then you 
>are obviosly prepared to take them.
>
>On the other hand, of course, more public suggestions means more good possible 
>ideas for the developer to work with. Thoughts, anyone?
>
>Kind regards,
>
>Philip Bennefall
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Re: [Audyssey] games we'd like to play: fan commander

2010-01-02 Thread shaun everiss
lol.
actually having something like that would actually rock.
At 11:37 a.m. 3/01/2010, you wrote:
>enspired by the discussion of NetBooks and games.
>so all these note takers, the pac mate, hte braille note, etc... keep calling 
>you weird things. loud idiot, revving sun, bla bla bla. all because you're a 
>pc... with a CPu requiring a fan.
>take control of a pc's fan. many difficulties ranging from Word Processor 
>junkey to music lover to the most hard, heavy gamer.
>take note of the CPU's temperature and adjust your self without going nuts. 
>phisical things come into play such as external temperature, and the angle the 
>user is holding the unit at.
>if you run too high, blades will get damaged, and to decrease load you need to 
>send overheat warnings to the display.
>if you run too slow, let's just say someone got their pc for pc needs, not for 
>making it play a combination of a heater and a frying pan.
>the question is can you do it in extreme noises EG techno music or explosions? 
>many pc's to pick, many difficulties, and a very light requirements of 50 gig 
>harddrive and at least 3.5 gigs of ram with a 0 price tag make this a musthave 
>for any person from a pc newbie to a total geek! knowledge of pc workings 
>recommended but not required.
>-
>Peter Mahach
>piterm...@gmail.com
>msn: pitermac...@hotmail.com
>skype (not very often): pitermach
>twitter: http://www.twitter.com/pitermach
>webpage: http://pmsworld.tmantv.net
>
>
>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
hmmm i would, but since most stuff is windows based I can't.
At 11:12 a.m. 3/01/2010, you wrote:
>really? laptops in the 80's and 90's had no fans?
>btw if you want such stability, the lack of registry etc switch to a mac.
>- Original Message - From: "shaun everiss" To: 
>"Gamers 
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
One thing I really hate is if you connect the wrong drive, or when there was a 
non chained pair of say screen readers it was easy to break the chain, better 
yet when system files linked to a program were implicated in the crash of that 
program the system just took those away crashing the whole system.
Its why I always say a reformat fixes everything.
Its because it does fix everything, nothing goes wrong and it always works.
Now if there was no registry and we were modular like ms says we should be we 
would be out of that mess.
I had a friend with dos 6.22 win 3.1 and other things.
During a norton disk docter scan he got scared at the noise his drive was 
making.
He turned off the system and the system wouldn't boot.
I got all the disks to have the system formatted but insisted he try again from 
a disk.
when  I told him it was a scan not anything to worry about well.
Anyway it ended up just having to backup the config and autoexec files, 
reinstall the os, and restore the files.
the system worked again.
If windows had this happen well no way but to reformat.
the registry is such a pain its like another language and if something goes 
wrong.
Right now for example one of my recorders which has some issue has issue with 
its software because I killed something during install and it ended up with me 
not able to load it because stuff is missing.
I did manage to fix the issue  however after an update to try new software 
deciding I did not like it and reverting to the old software, same issue.
Time to reformat.
Luckily the recorder in question has some memmory issues and is old and not 
used much.
so its just shoved in a drawer and the issue bypassed.
Until I reformat, which hopefully will not be for ages.
During a test of at&t voices I managed to mangle speech.
At that stage A reformat was needed but with the help of a second xp box, and 
half an hour of copy and paste pluss some extra installs and regedits I 
actually got it all working again.
There are benifits don't  get me wrong, multiuser accounts, security settings a 
few globals.
Still I wish something different was done.
something like the linux configs.
have a large config or something.
I aggree when it works its fine but if dammaged its hard to fix.
Easier to reformat though at some point you may have to do something.
At 09:35 a.m. 3/01/2010, you wrote:
>I know that all too well. I've screwed up my OS several times because the 
>registry is so easy to screw up.
>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>Vender: No pizza. Only Khlav Kalash.
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Saturday, January 02, 2010 11:50 AM
>Subject: Re: [Audyssey] Netbooks and games
>
>
>>Hi Shaun,
>>Oh, don't get me started on the Windows registry. I hate the Windows registry 
>>with a passion simply because it is too easy to get damaged. One thing I do 
>>when I am repairing someone's system i always run a registry scan on them 
>>using Registry Mechanic or Registry Fix, and I usually get back a couple 
>>thousand errors which I have to tell it to scan and repair. Often times as 
>>not after I scan and repair the Windows registry the system performs better, 
>>runs faster, and there are less errors.
>>So I'd say the registry is a prime candidate for Windows instability on a 
>>large percentage of computer systems.
>>Other operating systems Mac OS, Linux, FreeBSD, Solaris, etc do not have a 
>>registry and tend to be much more stable and reliable than Windows. Instead 
>>of a system registry they store all of their settings in *.conf files located 
>>in the /etc and /usr/etc directories. Not only can you edit them by hand if 
>>you wish it is easy to backup and save your favorite configurations to an 
>>external drive. If you do a full system install you can simply restore your 
>>favorite *.conf files, and in seconds it is back the way it was before you 
>>reinstalled the system. Pretty cool eh?
>>Anyway, we are getting way off the topic of games. So let's try and get this 
>>topic back on topic or close it.
>>
>>Thanks.
>>
>>
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>
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Re: [Audyssey] directx

2010-01-02 Thread shaun everiss
yeah this was a general article.
Another thing  the site does  not have any blog so we can see what is done.
In fact you could be forgiven that the autnor is not even a real person and 
there is a team updating.
this is just run by one guy he does respond to mails and after I told him about 
blind using the site has tried to fix errors and stop adds getting in the way 
of screenreaders.
I tend to recomend his site because there are no extras to gettings loading.
everything is directly downloaded from the actual manufacturers sites and 
whilst he doesn't have everything he has most things well enough things to 
warent me using his site on a regular basis.
At 08:02 a.m. 3/01/2010, you wrote:
>Hi Shaun,
>Yeah, it was a decent article. It didn't really tell me anything I didn't know 
>already, but I think it might help some gamers figure out which version to 
>download for each operating system. The only thing they failed to cover was 
>Managed DirectX which is also a different DirectX version contained in the 
>DirectX 9.0C full download.
>
>shaun everiss wrote:
>>Hi all
>>just was looking on my software patch and security site.
>>This small article talks about the various directx versions  and is good 
>>reading if nothing else.
>>http://www.softwarepatch.com/windows/directxdownload.html
>>
>>
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>>  
>
>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
well I clear with reg  scrub xp and it works fine.
Though when I upgrade the system I want to have a free something that will do 
this and not be to aggressive.
I need to install flash and shockwave after a clean because these always get 
mangled somehow but.
At 07:50 a.m. 3/01/2010, you wrote:
>Hi Shaun,
>Oh, don't get me started on the Windows registry. I hate the Windows registry 
>with a passion simply because it is too easy to get damaged. One thing I do 
>when I am repairing someone's system i always run a registry scan on them 
>using Registry Mechanic or Registry Fix, and I usually get back a couple 
>thousand errors which I have to tell it to scan and repair. Often times as not 
>after I scan and repair the Windows registry the system performs better, runs 
>faster, and there are less errors.
>So I'd say the registry is a prime candidate for Windows instability on a 
>large percentage of computer systems.
>Other operating systems Mac OS, Linux, FreeBSD, Solaris, etc do not have a 
>registry and tend to be much more stable and reliable than Windows. Instead of 
>a system registry they store all of their settings in *.conf files located in 
>the /etc and /usr/etc directories. Not only can you edit them by hand if you 
>wish it is easy to backup and save your favorite configurations to an external 
>drive. If you do a full system install you can simply restore your favorite 
>*.conf files, and in seconds it is back the way it was before you reinstalled 
>the system. Pretty cool eh?
>Anyway, we are getting way off the topic of games. So let's try and get this 
>topic back on topic or close it.
>
>Thanks.
>
>
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[Audyssey] Question on Monopoly from RS games.

2010-01-02 Thread Ryan Conroy
Hi,

I was just wondering, how come Jaws is very slow and sometimes unresponsive in 
the PC version of monopoly? I'm not sure if I'm the only one having this 
problem, but when I press the arrows to go through my choices, sometimes it 
takes up to five seconds before Jaws tells me the option.
Any idea why this is happening?
Also, will there be sounds in the Browser version?

Ryan


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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread David Chittenden

Hello Dark,

I have never been involved in private beta of accessible games. For the 
business and productivity software which I have tested, receiving a copy 
of the software is standard practice. Then again, there is a lot 
involved in such forms of beta testing. I just assumed that private game 
testing followed the same model. I sincerely apologize for my incorrect 
understanding.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



dark wrote:
I Disagree with david that just because you have a private testing 
team they should automatically get a copy of the software,  
especially in a field like accessible games where every sale helps.


Testing is a way for non-programmers to contribute to accessible games 
developement,  not a way to grab free coppies of the software, 
-  especially as it's hoped the testing process will in itself be 
fun for the players (all the games testing programs I've been involved 
in certainly have been),  in fact if the testing process isn't 
fun, then the developer certainly! has work to do, ;D.


Beware the Grue!

Dark.
- Original Message - From: "David Chittenden" 


To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:33 AM
Subject: Re: [Audyssey] Public betas vs private testing



Hello,

It sounds to me like you have spelled out all of the benefits and 
detriments to both sides. The only things I would ad are that you can 
always increase and decrease the size of a private team as needed, 
but you typically should give the members a free copy of the software 
when the game is finished. With public beta, you do not have the same 
control, but you also do not need to provide software in recompense 
for the testing of it.


I have been involved in both private and public beta programs. I tend 
to prefer the public beta because you get many more and different 
perspectives. Then again, I am not a programmer.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Philip Bennefall wrote:

Hi all,

I just wanted to put a question out. What are your opinions of 
private testing with a dedicated team versus publicly released betas 
that everyone can try out? I have a new game in development now, and 
I am considering whether to make a public beta available similar to 
what Thomas Ward and Jason Alan have done. I see some pros and cons 
with private testing, though:


Pros:
1. Easier to manage. Since you have only a few people who are 
testing the game you do not need to answer the same questions or 
receive the same bug reports numerous times.


2. The element of surprise. With a private team, very few people 
know about the development and so it comes as more of a nice 
surprise when something new is released, where as in the case when 
everyone knows pretty much everything that is going on it's hardly 
unexpected when a game finally is released. In the worst case, some 
people may even have gotten tired of the game after playing the betas!


Cons:

1. Limited testing=more possible bugs. If you have a smaller team 
you are not as likely to catch every single bug before the product 
goes to release. This can result in some pretty rapid patch releases 
(1.0.1, 1.0.2, 1.1, etc) right after 1.0 has been put out and this 
obviously doesn't look too good.


2. Nagging. If everyone knows about the game while it is being 
developed, I fear that some people would be sending emails asking 
when the next version is out or wanting to know why this or that 
feature that they suggested hasn't been implemented. This is of 
course a very broad generalization and I do not in any way wish to 
insinuate that a lot of people do this, but there are a few cases 
and it might make it annoying for the developer to see the project 
all the way to the end. If no one except the private testing team 
knows about the game, then you will not get any public comments 
before you go 1.0 and then you are obviosly prepared to take them.


On the other hand, of course, more public suggestions means more 
good possible ideas for the developer to work with. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread dark
I Disagree with david that just because you have a private testing team they 
should automatically get a copy of the software,  especially in a field 
like accessible games where every sale helps.


Testing is a way for non-programmers to contribute to accessible games 
developement,  not a way to grab free coppies of the software, -  
especially as it's hoped the testing process will in itself be fun for the 
players (all the games testing programs I've been involved in certainly have 
been),  in fact if the testing process isn't fun, then the developer 
certainly! has work to do, ;D.


Beware the Grue!

Dark.
- Original Message - 
From: "David Chittenden" 

To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:33 AM
Subject: Re: [Audyssey] Public betas vs private testing



Hello,

It sounds to me like you have spelled out all of the benefits and 
detriments to both sides. The only things I would ad are that you can 
always increase and decrease the size of a private team as needed, but you 
typically should give the members a free copy of the software when the 
game is finished. With public beta, you do not have the same control, but 
you also do not need to provide software in recompense for the testing of 
it.


I have been involved in both private and public beta programs. I tend to 
prefer the public beta because you get many more and different 
perspectives. Then again, I am not a programmer.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Philip Bennefall wrote:

Hi all,

I just wanted to put a question out. What are your opinions of private 
testing with a dedicated team versus publicly released betas that 
everyone can try out? I have a new game in development now, and I am 
considering whether to make a public beta available similar to what 
Thomas Ward and Jason Alan have done. I see some pros and cons with 
private testing, though:


Pros:
1. Easier to manage. Since you have only a few people who are testing the 
game you do not need to answer the same questions or receive the same bug 
reports numerous times.


2. The element of surprise. With a private team, very few people know 
about the development and so it comes as more of a nice surprise when 
something new is released, where as in the case when everyone knows 
pretty much everything that is going on it's hardly unexpected when a 
game finally is released. In the worst case, some people may even have 
gotten tired of the game after playing the betas!


Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are 
not as likely to catch every single bug before the product goes to 
release. This can result in some pretty rapid patch releases (1.0.1, 
1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously 
doesn't look too good.


2. Nagging. If everyone knows about the game while it is being developed, 
I fear that some people would be sending emails asking when the next 
version is out or wanting to know why this or that feature that they 
suggested hasn't been implemented. This is of course a very broad 
generalization and I do not in any way wish to insinuate that a lot of 
people do this, but there are a few cases and it might make it annoying 
for the developer to see the project all the way to the end. If no one 
except the private testing team knows about the game, then you will not 
get any public comments before you go 1.0 and then you are obviosly 
prepared to take them.


On the other hand, of course, more public suggestions means more good 
possible ideas for the developer to work with. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread dark

Hi Philip.

as a matter of personal opinion, I'd say both methods have their place.

One of the primary advantages of private testing is you can ask a few 
dedicated people to test something which may be rather unplayable. Entombed 
was actually in private beta testing quite a bit before the publically 
released version (I was one of the private testers myself).


At that point the game was barely playable, having only the basic combat and 
navigation features, and balancing issues so severe an instant resurrection 
key had to be added in.


it wasn't publically playable, but it got the basic systems down very well, 
and being as it was understood to be a very early version,  nobody 
complained.


public testing however does have all the advantages you mention,  pluss 
of course drumming up anticipation (I think entombed version 1 has to be the 
most intancipated audio game in history!).


I'd therefore suggest private testing in the early stages up to say version 
0.6,  ie,a playable and completable bit of game which is comparatively 
bug free, then public testing there after to get suggestions, try a wide 
range of systems, and give people the chance to look forward to your game 
release.


Obviously though, this is just a personal opinion, and it very much depends 
upon the circumstances of the developer and how decent the gamers' feedback 
is,  I for one wouldn't blame Tom if he decided to never put out public 
betas again after all the shinanigans over Mota.


Beware the Grue!

dark.


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[Audyssey] kids video game

2010-01-02 Thread Josh
Hi,

My uncle got my 2 and a half year old son a video game controller thing, takes 
4 tripple A batteries, he said it has over 50 games built in. So I took the 
back off with a screw-driver and put in the batteries. If I remember right the 
RCA cables were connected together then they split off into a y for the two 
plugs that go into the front of the tv. My son somehow separated the two cables 
at their starting point where they plug into the controller. So I plugged it in 
one way and heard a buzz from the tv. I unplugged it and switched the cables. I 
can see enough light and shaddows to tell something's going on when I hit 
buttons on the controller. But I'm getting no sound. And my son is sighhted, 
learning to talk is just two and a half going on three, and can't tell me if 
there's something wrong with the picture and sound or what it is. At one point 
when he was fiddling with the controller I did hear one or two sounds like 
music video game music then it stopped. I have no idea what this toy is called, 
if my son accidentally broke it. My uncle is the one who bought it for him. I 
wonder if when he pulled the two RCA cables apart if some contact is broke in 
there and this toy is just completely broke? I may fiddle with it a little 
later on, but I just don't think those two RCA cords should be separate like 
they are. and the one well they both feel rough as if they were glued together. 
I really hope he my uncle did not spend a whole lot on that toy. 

 Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of 
Microsoft Windows and paying thousands for screen-readers? try out NVDA for 
Windows, or try out and switch to grml, Ubuntu, Vinux, or knoppix-adriane Linux 
desktops. Knoppix ubuntu and vinux-cli-max are the most accessible for 
beginners. also try vinux-gui and encourage those at www.cherrypal.com to use 
windows-xp and nvda knoppix-adriane Vinux-cli-max or grml so all blind people 
can have an accessible computer.
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[Audyssey] Playstation 2 question

2010-01-02 Thread Michael Amaro
Hello Listers,
I bought the MLB baseball game for PS 2.  How do you set it up and play it?  it 
is the 2009 version.  I remember when EA made the baseball game I still have 
the instructions some ware.  Do you set it up the same way?  Any help would be 
appreciated.
Thanks
Michael
Skype ID:
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Windows Live Messenger ID:
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Re: [Audyssey] Abour Sarah

2010-01-02 Thread Hayden Presley
Hi Phil,
Maybe J. K. Rowling could consider taking you up as a partner in regards to
making up potion ingredients? Nice.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Saturday, January 02, 2010 6:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Abour Sarah

Hi Hayden,
I made the ingredients up.
But if J.K. Rowling does publish the correct ingredients, I will certainly 
change them.
In the novel that comes with the game I also have thought of several other 
items that Sarah finds in the castle, plus the idea of keeping the maze as a

permanent tribute to Cedric Diggory.
 Phil

- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Saturday, January 02, 2010 7:21 PM
Subject: [Audyssey] Abour Sarah


> Hi Phil,
>
> I have a question regarding the potion ingredients in the new Sarah 
> update.
> Where did you get your recipes for Felix Felicis and Amortentia? Did you
> make them up, or is there some resource I'm missing in the Harry Potter
> series?
>
> Best Regards,
>
> Hayden
>
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> list,
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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Hayden Presley
HHi Thomas,
Sounds le you have certainly had a roller coaster ride with Compak.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 02, 2010 11:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Netbooks and games

Hi Hayden,
Yes, my wife and I both have had technical problems with our Compaq 
notebooks. The right shift key stopped working on mine, and both of ours 
have had problems with the dvd drive that came with the system. I had to 
replace mine, and my wifes stopped working and just before we sent it 
back to get repaired the drive started working again for no reason at 
all. Then, to top it off my wife ran some driver update that the system 
said she needed, it screwed up her computer, and I had to use a restore 
point to fix the problem. I've had more problems with those computers in 
the passed year than I've had with any other laptop I've ever owned. So 
I'd say Compaq has been moved down pretty low on my list of recommended 
brands to buy.

Cheers!




Hayden Presley wrote:
> Hi Thomas,
> Hmmm...you have had issues with Compak? I've had mine for several years
now,
> and all I've ever had is software issues. Interesting.
>   


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Re: [Audyssey] Abour Sarah

2010-01-02 Thread Phil Vlasak

Hi Hayden,
I made the ingredients up.
But if J.K. Rowling does publish the correct ingredients, I will certainly 
change them.
In the novel that comes with the game I also have thought of several other 
items that Sarah finds in the castle, plus the idea of keeping the maze as a 
permanent tribute to Cedric Diggory.

Phil

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 02, 2010 7:21 PM
Subject: [Audyssey] Abour Sarah



Hi Phil,

I have a question regarding the potion ingredients in the new Sarah 
update.

Where did you get your recipes for Felix Felicis and Amortentia? Did you
make them up, or is there some resource I'm missing in the Harry Potter
series?

Best Regards,

Hayden

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.431 / Virus Database: 270.14.124/2597 - Release Date: 01/02/10 
08:22:00



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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread David Chittenden

Hello,

It sounds to me like you have spelled out all of the benefits and 
detriments to both sides. The only things I would ad are that you can 
always increase and decrease the size of a private team as needed, but 
you typically should give the members a free copy of the software when 
the game is finished. With public beta, you do not have the same 
control, but you also do not need to provide software in recompense for 
the testing of it.


I have been involved in both private and public beta programs. I tend to 
prefer the public beta because you get many more and different 
perspectives. Then again, I am not a programmer.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Philip Bennefall wrote:

Hi all,

I just wanted to put a question out. What are your opinions of private testing 
with a dedicated team versus publicly released betas that everyone can try out? 
I have a new game in development now, and I am considering whether to make a 
public beta available similar to what Thomas Ward and Jason Alan have done. I 
see some pros and cons with private testing, though:

Pros:
1. Easier to manage. Since you have only a few people who are testing the game 
you do not need to answer the same questions or receive the same bug reports 
numerous times.

2. The element of surprise. With a private team, very few people know about the 
development and so it comes as more of a nice surprise when something new is 
released, where as in the case when everyone knows pretty much everything that 
is going on it's hardly unexpected when a game finally is released. In the 
worst case, some people may even have gotten tired of the game after playing 
the betas!

Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are not 
as likely to catch every single bug before the product goes to release. This 
can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) right 
after 1.0 has been put out and this obviously doesn't look too good.

2. Nagging. If everyone knows about the game while it is being developed, I 
fear that some people would be sending emails asking when the next version is 
out or wanting to know why this or that feature that they suggested hasn't been 
implemented. This is of course a very broad generalization and I do not in any 
way wish to insinuate that a lot of people do this, but there are a few cases 
and it might make it annoying for the developer to see the project all the way 
to the end. If no one except the private testing team knows about the game, 
then you will not get any public comments before you go 1.0 and then you are 
obviosly prepared to take them.

On the other hand, of course, more public suggestions means more good possible 
ideas for the developer to work with. Thoughts, anyone?

Kind regards,

Philip Bennefall
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Re: [Audyssey] games we'd like to play: fan commander

2010-01-02 Thread Hayden Presley
Interesting! I liked your hearter and frying pan remark. Grin.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Saturday, January 02, 2010 4:37 PM
To: Gamers Discussion list
Subject: [Audyssey] games we'd like to play: fan commander

enspired by the discussion of NetBooks and games.
so all these note takers, the pac mate, hte braille note, etc... keep
calling you weird things. loud idiot, revving sun, bla bla bla. all because
you're a pc... with a CPu requiring a fan.
take control of a pc's fan. many difficulties ranging from Word Processor
junkey to music lover to the most hard, heavy gamer.
take note of the CPU's temperature and adjust your self without going nuts.
phisical things come into play such as external temperature, and the angle
the user is holding the unit at.
if you run too high, blades will get damaged, and to decrease load you need
to send overheat warnings to the display.
if you run too slow, let's just say someone got their pc for pc needs, not
for making it play a combination of a heater and a frying pan.
the question is can you do it in extreme noises EG techno music or
explosions? 
many pc's to pick, many difficulties, and a very light requirements of 50
gig harddrive and at least 3.5 gigs of ram with a 0 price tag make this a
musthave for any person from a pc newbie to a total geek! knowledge of pc
workings recommended but not required.
-
Peter Mahach
piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



__ Information from ESET Smart Security, version of virus signature
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The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Charles Rivard
All sorts of thoughts:  It depending on how you look at it, so here goes.

Good points of private testing:  A chosen group of private testers is as 
good as the one doing the :  choosing.  Get a wide variety of machine 
configurations, game playing skills and experience, and knowledge of whether 
something is a bug in the game or a system related problem, and you'll have 
success.  Accurate reporting, in an understandable format, including clearly 
written, correctly punctuated and including proper spelling, is a must.  The 
beta process will go more quickly because the developer knows the testers, 
the unnecessary repeated troubleshooting and technical support won't be 
taking up the developer's time, resulting in a reliable product.  You won't 
be bogged down with hundreds of suggestions as to what should or should not 
be put into the game in the way of features, and you can get on to the 
business of game testing and development.  A selected group of testers tends 
to work together more as a team than a huge number of testers, and can be 
more easily managed if personal issues arise within the group.

Good points of mass beta testing:  More machines of different types and 
configurations means that bugs will be found and can be confirmed by a 
larger number of sources.  Suggestions of features wanted will surely be 
sent and can be discussed.  The news of a game being worked on can be more 
quickly spread, and more people can take part in the game's creation. 
Gamers will be able to get a better feel as what the finished product will 
be like, and can make a decision on whether to buy.  Public betas are, in a 
way, a way of advertising, and at not much cost.

I personally am in favor of private testing over public betas, or a 
combination of the two.  Test a beta until it is pretty stable and reliable, 
then put it out there for the public to try.
---
In God we trust!
- Original Message - 
From: "Philip Bennefall" 
To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 1:33 PM
Subject: [Audyssey] Public betas vs private testing


Hi all,

I just wanted to put a question out. What are your opinions of private 
testing with a dedicated team versus publicly released betas that everyone 
can try out? I have a new game in development now, and I am considering 
whether to make a public beta available similar to what Thomas Ward and 
Jason Alan have done. I see some pros and cons with private testing, though:

Pros:
1. Easier to manage. Since you have only a few people who are testing the 
game you do not need to answer the same questions or receive the same bug 
reports numerous times.

2. The element of surprise. With a private team, very few people know about 
the development and so it comes as more of a nice surprise when something 
new is released, where as in the case when everyone knows pretty much 
everything that is going on it's hardly unexpected when a game finally is 
released. In the worst case, some people may even have gotten tired of the 
game after playing the betas!

Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are 
not as likely to catch every single bug before the product goes to release. 
This can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) 
right after 1.0 has been put out and this obviously doesn't look too good.

2. Nagging. If everyone knows about the game while it is being developed, I 
fear that some people would be sending emails asking when the next version 
is out or wanting to know why this or that feature that they suggested 
hasn't been implemented. This is of course a very broad generalization and I 
do not in any way wish to insinuate that a lot of people do this, but there 
are a few cases and it might make it annoying for the developer to see the 
project all the way to the end. If no one except the private testing team 
knows about the game, then you will not get any public comments before you 
go 1.0 and then you are obviosly prepared to take them.

On the other hand, of course, more public suggestions means more good 
possible ideas for the developer to work with. Thoughts, anyone?

Kind regards,

Philip Bennefall
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All messages ar

[Audyssey] Abour Sarah

2010-01-02 Thread Hayden Presley
Hi Phil,

I have a question regarding the potion ingredients in the new Sarah update.
Where did you get your recipes for Felix Felicis and Amortentia? Did you
make them up, or is there some resource I'm missing in the Harry Potter
series?

Best Regards,

Hayden

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[Audyssey] Baseball game question

2010-01-02 Thread Michael Amaro
Hello Listers,
I bought the MLB baseball game for PS 2.  How do you set it up and play it?  it 
is the 2009 version.  I remember when EA made the baseball game I still have 
the instructions some ware.  Do you set it up the same way?  Any help would be 
appreciated.
Thanks
Michael
Skype ID:
Mikeameli
Windows Live Messenger ID:
mikeam...@earthlink.net
e-mail
mikeam...@earthlink.net
"And so my fellow americans ask not!
What your country can do for you? Ask!
What you can do for your country"
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread clement chou
Kind of on the same side of you here... hard to say exactly which one. I 
think public is okay, provided it's clear that not all suggestions will be 
put in unless it's possible. On the other hand, private is like you said, 
something t help the element of surprise. Personally, I'd go for public 
because I like comunity feedback. But that's just me.
- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 3:33 PM
Subject: [Audyssey] Public betas vs private testing



Hi all,

I just wanted to put a question out. What are your opinions of private 
testing with a dedicated team versus publicly released betas that everyone 
can try out? I have a new game in development now, and I am considering 
whether to make a public beta available similar to what Thomas Ward and 
Jason Alan have done. I see some pros and cons with private testing, 
though:


Pros:
1. Easier to manage. Since you have only a few people who are testing the 
game you do not need to answer the same questions or receive the same bug 
reports numerous times.


2. The element of surprise. With a private team, very few people know 
about the development and so it comes as more of a nice surprise when 
something new is released, where as in the case when everyone knows pretty 
much everything that is going on it's hardly unexpected when a game 
finally is released. In the worst case, some people may even have gotten 
tired of the game after playing the betas!


Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are 
not as likely to catch every single bug before the product goes to 
release. This can result in some pretty rapid patch releases (1.0.1, 
1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously 
doesn't look too good.


2. Nagging. If everyone knows about the game while it is being developed, 
I fear that some people would be sending emails asking when the next 
version is out or wanting to know why this or that feature that they 
suggested hasn't been implemented. This is of course a very broad 
generalization and I do not in any way wish to insinuate that a lot of 
people do this, but there are a few cases and it might make it annoying 
for the developer to see the project all the way to the end. If no one 
except the private testing team knows about the game, then you will not 
get any public comments before you go 1.0 and then you are obviosly 
prepared to take them.


On the other hand, of course, more public suggestions means more good 
possible ideas for the developer to work with. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Reinhard Stebner
My idea is this?

1) Do what the big software guys have done, have a select few testers to put
the software through it's pases and when you think the software is ready,
release it as a publish beta for a short time.  Microsoft and other software
houses do this.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, January 02, 2010 6:34 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] Public betas vs private testing

Hi all,

I just wanted to put a question out. What are your opinions of private
testing with a dedicated team versus publicly released betas that everyone
can try out? I have a new game in development now, and I am considering
whether to make a public beta available similar to what Thomas Ward and
Jason Alan have done. I see some pros and cons with private testing, though:

Pros:
1. Easier to manage. Since you have only a few people who are testing the
game you do not need to answer the same questions or receive the same bug
reports numerous times.

2. The element of surprise. With a private team, very few people know about
the development and so it comes as more of a nice surprise when something
new is released, where as in the case when everyone knows pretty much
everything that is going on it's hardly unexpected when a game finally is
released. In the worst case, some people may even have gotten tired of the
game after playing the betas!

Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are
not as likely to catch every single bug before the product goes to release.
This can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc)
right after 1.0 has been put out and this obviously doesn't look too good.

2. Nagging. If everyone knows about the game while it is being developed, I
fear that some people would be sending emails asking when the next version
is out or wanting to know why this or that feature that they suggested
hasn't been implemented. This is of course a very broad generalization and I
do not in any way wish to insinuate that a lot of people do this, but there
are a few cases and it might make it annoying for the developer to see the
project all the way to the end. If no one except the private testing team
knows about the game, then you will not get any public comments before you
go 1.0 and then you are obviosly prepared to take them.

On the other hand, of course, more public suggestions means more good
possible ideas for the developer to work with. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread peter Mahach

well
imho public betas are way better. or a combination of the 2 aka how I did. 
although all the stuff isn't quite visible to the world yet anyone is always 
welcome and join, test and so on.
- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:33 AM
Subject: [Audyssey] Public betas vs private testing



Hi all,

I just wanted to put a question out. What are your opinions of private 
testing with a dedicated team versus publicly released betas that everyone 
can try out? I have a new game in development now, and I am considering 
whether to make a public beta available similar to what Thomas Ward and 
Jason Alan have done. I see some pros and cons with private testing, 
though:


Pros:
1. Easier to manage. Since you have only a few people who are testing the 
game you do not need to answer the same questions or receive the same bug 
reports numerous times.


2. The element of surprise. With a private team, very few people know 
about the development and so it comes as more of a nice surprise when 
something new is released, where as in the case when everyone knows pretty 
much everything that is going on it's hardly unexpected when a game 
finally is released. In the worst case, some people may even have gotten 
tired of the game after playing the betas!


Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are 
not as likely to catch every single bug before the product goes to 
release. This can result in some pretty rapid patch releases (1.0.1, 
1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously 
doesn't look too good.


2. Nagging. If everyone knows about the game while it is being developed, 
I fear that some people would be sending emails asking when the next 
version is out or wanting to know why this or that feature that they 
suggested hasn't been implemented. This is of course a very broad 
generalization and I do not in any way wish to insinuate that a lot of 
people do this, but there are a few cases and it might make it annoying 
for the developer to see the project all the way to the end. If no one 
except the private testing team knows about the game, then you will not 
get any public comments before you go 1.0 and then you are obviosly 
prepared to take them.


On the other hand, of course, more public suggestions means more good 
possible ideas for the developer to work with. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Michael Gauler

Hi,
my personal opinion is go public.
I rather liked Tom Ward's betas and I am willing to get the game, once it is 
out as a final version.
If there are a few beta releases, people can see a game grow, when you put 
it more together per release.
I can't know how much work you have left on actual content or if you only 
want testing for finding bugs and improve stability, but either way you have 
something in your hand (the user) which you can then await and eventually 
help the developer with...

Again: I'd say that you should go public.
Regards,
Michael


- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:33 AM
Subject: [Audyssey] Public betas vs private testing



Hi all,

I just wanted to put a question out. What are your opinions of private 
testing with a dedicated team versus publicly released betas that everyone 
can try out? I have a new game in development now, and I am considering 
whether to make a public beta available similar to what Thomas Ward and 
Jason Alan have done. I see some pros and cons with private testing, 
though:


Pros:
1. Easier to manage. Since you have only a few people who are testing the 
game you do not need to answer the same questions or receive the same bug 
reports numerous times.


2. The element of surprise. With a private team, very few people know 
about the development and so it comes as more of a nice surprise when 
something new is released, where as in the case when everyone knows pretty 
much everything that is going on it's hardly unexpected when a game 
finally is released. In the worst case, some people may even have gotten 
tired of the game after playing the betas!


Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are 
not as likely to catch every single bug before the product goes to 
release. This can result in some pretty rapid patch releases (1.0.1, 
1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously 
doesn't look too good.


2. Nagging. If everyone knows about the game while it is being developed, 
I fear that some people would be sending emails asking when the next 
version is out or wanting to know why this or that feature that they 
suggested hasn't been implemented. This is of course a very broad 
generalization and I do not in any way wish to insinuate that a lot of 
people do this, but there are a few cases and it might make it annoying 
for the developer to see the project all the way to the end. If no one 
except the private testing team knows about the game, then you will not 
get any public comments before you go 1.0 and then you are obviosly 
prepared to take them.


On the other hand, of course, more public suggestions means more good 
possible ideas for the developer to work with. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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[Audyssey] Public betas vs private testing

2010-01-02 Thread Philip Bennefall
Hi all,

I just wanted to put a question out. What are your opinions of private testing 
with a dedicated team versus publicly released betas that everyone can try out? 
I have a new game in development now, and I am considering whether to make a 
public beta available similar to what Thomas Ward and Jason Alan have done. I 
see some pros and cons with private testing, though:

Pros:
1. Easier to manage. Since you have only a few people who are testing the game 
you do not need to answer the same questions or receive the same bug reports 
numerous times.

2. The element of surprise. With a private team, very few people know about the 
development and so it comes as more of a nice surprise when something new is 
released, where as in the case when everyone knows pretty much everything that 
is going on it's hardly unexpected when a game finally is released. In the 
worst case, some people may even have gotten tired of the game after playing 
the betas!

Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are not 
as likely to catch every single bug before the product goes to release. This 
can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) right 
after 1.0 has been put out and this obviously doesn't look too good.

2. Nagging. If everyone knows about the game while it is being developed, I 
fear that some people would be sending emails asking when the next version is 
out or wanting to know why this or that feature that they suggested hasn't been 
implemented. This is of course a very broad generalization and I do not in any 
way wish to insinuate that a lot of people do this, but there are a few cases 
and it might make it annoying for the developer to see the project all the way 
to the end. If no one except the private testing team knows about the game, 
then you will not get any public comments before you go 1.0 and then you are 
obviosly prepared to take them.

On the other hand, of course, more public suggestions means more good possible 
ideas for the developer to work with. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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[Audyssey] games we'd like to play: fan commander

2010-01-02 Thread peter Mahach
enspired by the discussion of NetBooks and games.
so all these note takers, the pac mate, hte braille note, etc... keep calling 
you weird things. loud idiot, revving sun, bla bla bla. all because you're a 
pc... with a CPu requiring a fan.
take control of a pc's fan. many difficulties ranging from Word Processor 
junkey to music lover to the most hard, heavy gamer.
take note of the CPU's temperature and adjust your self without going nuts. 
phisical things come into play such as external temperature, and the angle the 
user is holding the unit at.
if you run too high, blades will get damaged, and to decrease load you need to 
send overheat warnings to the display.
if you run too slow, let's just say someone got their pc for pc needs, not for 
making it play a combination of a heater and a frying pan.
the question is can you do it in extreme noises EG techno music or explosions? 
many pc's to pick, many difficulties, and a very light requirements of 50 gig 
harddrive and at least 3.5 gigs of ram with a 0 price tag make this a musthave 
for any person from a pc newbie to a total geek! knowledge of pc workings 
recommended but not required.
-
Peter Mahach
piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] Tarzan Junior?

2010-01-02 Thread joe quinn

I'd like that link too! I love that game!
- Original Message - 
From: "Sharon Hooley" 

To: "gamers List" 
Sent: Saturday, January 02, 2010 4:19 PM
Subject: [Audyssey] Tarzan Junior?



Hi all!

Some time ago someone gave us the link for Tarzan Junior.  It sounds 
interesting, but I didn't see info on how to play it.  I'd like to know, 
so I can decide if I want to play it.


thanks!

Sharon
SkypeName:
sharon.hooley43
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[Audyssey] Tarzan Junior?

2010-01-02 Thread Sharon Hooley
Hi all!

Some time ago someone gave us the link for Tarzan Junior.  It sounds 
interesting, but I didn't see info on how to play it.  I'd like to know, so I 
can decide if I want to play it.

thanks!

Sharon
SkypeName:
sharon.hooley43
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread peter Mahach

really? laptops in the 80's and 90's had no fans?
btw if you want such stability, the lack of registry etc switch to a mac.
- Original Message - 
From: "shaun everiss" To: "Gamers 


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Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2010-01-02 Thread René Linke

On 12/30/2009 3:10 PM, Bryan Peterson wrote:

Exactly. Use the up and down arrow keys to cycle through the list. When
you get to the number ou want you press Enter and the game will say
higher or lower depending on what the actual number is.


Ah, coool for the great tip. Thanks.

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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Bryan Peterson
I know that all too well. I've screwed up my OS several times because the 
registry is so easy to screw up.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 11:50 AM
Subject: Re: [Audyssey] Netbooks and games



Hi Shaun,
Oh, don't get me started on the Windows registry. I hate the Windows 
registry with a passion simply because it is too easy to get damaged. One 
thing I do when I am repairing someone's system i always run a registry 
scan on them using Registry Mechanic or Registry Fix, and I usually get 
back a couple thousand errors which I have to tell it to scan and repair. 
Often times as not after I scan and repair the Windows registry the system 
performs better, runs faster, and there are less errors.
So I'd say the registry is a prime candidate for Windows instability on a 
large percentage of computer systems.
Other operating systems Mac OS, Linux, FreeBSD, Solaris, etc do not have a 
registry and tend to be much more stable and reliable than Windows. 
Instead of a system registry they store all of their settings in *.conf 
files located in the /etc and /usr/etc directories. Not only can you edit 
them by hand if you wish it is easy to backup and save your favorite 
configurations to an external drive. If you do a full system install you 
can simply restore your favorite *.conf files, and in seconds it is back 
the way it was before you reinstalled the system. Pretty cool eh?
Anyway, we are getting way off the topic of games. So let's try and get 
this topic back on topic or close it.


Thanks.


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Re: [Audyssey] directx

2010-01-02 Thread Thomas Ward

Hi Shaun,
Yeah, it was a decent article. It didn't really tell me anything I 
didn't know already, but I think it might help some gamers figure out 
which version to download for each operating system. The only thing they 
failed to cover was Managed DirectX which is also a different DirectX 
version contained in the DirectX 9.0C full download.


shaun everiss wrote:

Hi all
just was looking on my software patch and security site.
This small article talks about the various directx versions  and is good 
reading if nothing else.
http://www.softwarepatch.com/windows/directxdownload.html


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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Thomas Ward

Hi Shaun,
Oh, don't get me started on the Windows registry. I hate the Windows 
registry with a passion simply because it is too easy to get damaged. 
One thing I do when I am repairing someone's system i always run a 
registry scan on them using Registry Mechanic or Registry Fix, and I 
usually get back a couple thousand errors which I have to tell it to 
scan and repair. Often times as not after I scan and repair the Windows 
registry the system performs better, runs faster, and there are less 
errors.
So I'd say the registry is a prime candidate for Windows instability on 
a large percentage of computer systems.
Other operating systems Mac OS, Linux, FreeBSD, Solaris, etc do not have 
a registry and tend to be much more stable and reliable than Windows. 
Instead of a system registry they store all of their settings in *.conf 
files located in the /etc and /usr/etc directories. Not only can you 
edit them by hand if you wish it is easy to backup and save your 
favorite configurations to an external drive. If you do a full system 
install you can simply restore your favorite *.conf files, and in 
seconds it is back the way it was before you reinstalled the system. 
Pretty cool eh?
Anyway, we are getting way off the topic of games. So let's try and get 
this topic back on topic or close it.


Thanks.


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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Thomas Ward

Hi Shaun,
Ah, that's another brand I don't recommend. I have seen my fair share of 
issues with NEC computers. I even have a personal name for them, 
National Equivalent of Crap, that dates back to my college days when I 
worked at the computer help desk. I remember quite clearly a case where 
someone I knew had a NEC purchased by her parents, and Jaws absolutely 
would not run on that system at all. I ended up talking her into 
convincing her family into buying her an AST which worked fine with 
Jaws. It is too bad AST is out of business now as I always liked their 
desktops.




shaun everiss wrote:

well I'm with you there.
nec had an issue where the system was broke but they didn't care and didn't 
think anything was wrong.
I have had my toshiba get rather hot during the summer months it does put out 
heat like an open fire.
However I would know if the fans were failing they tend to change pitch and 
rattle.
One reason why I replaced my fan in my satelite was because it made bad noises.
The system will also  shut off if its to hot.
And if something was failing I could run a diagnostic.
its quite visual to start but puts out a good report including serial and other 
numbers of parts.
if something was wrong I could put the issue down tell support and I'd either 
get it serviced or do it myself.
Another thing with toshiba is the fact they are flexable, their recovery 
partitions are usable by us blinks from within the system to make the rec disks 
or dvds the dvds themself are not accessible however I think for a small price 
say 100 bucks you can replace them and if you have a lagit concern I think they 
may be flexable.
On nec 
I had to really go almost legal to get the recovery partition removed after it mangled itself and then get a cd I still needed a boot disk.

Thats the last time I let a funding agency tell me what and where I can get my 
stuff from.
 the cheapest pace and cheapist system all turn out to be crap, never had such 
a load of issues from  my computer.
On the subject of the toshiba tts voice its not with every system though 
support will probably tell you that if you want a spaciffic something some 
programs are universal you just have to find em.
I did not like the voice myself I pulled it once.
  



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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Thomas Ward

Hi Shaun,
Yeah, most Del laptops I've seen have a Soundmax AC-97 sound card on 
them. It isn't the world's greatest sound card for games and multimedia, 
but it is ok. The one thing I happen to like about that sound card is 
the AC-97 is a very generic chipset and works with just about everything 
Windows, Linux, FreeBSD, etc right out of the box without requiring 
additional drivers. I happen to have that card in my Linux desktop, and 
it sounds better with games than the Creative Labs cards do. I actually 
removed my Audegy card from the system, because it constantly popped and 
hissed with both the Windows and Linux drivers so there is definitely 
something wrong with that card. Replacement cards were no better. So I'm 
actually happier with my cheap Soundmax card than the Audegy I went out 
and purchased extra.
As for Toshiba they only make laptops. I've never known of a Toshiba 
desktop, because if there was one I think I'd go out and buy it. 
Although, I hand built my Linux desktop, and it is a much higher end 
system than the store brand computers. Building your own is almost 
always better bcause you can pick and choose every component that goes 
into th system insuring a high end reliable machine. Definitely 
desirable for gaming.


Cheers!



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[Audyssey] directx

2010-01-02 Thread shaun everiss
Hi all
just was looking on my software patch and security site.
This small article talks about the various directx versions  and is good 
reading if nothing else.
http://www.softwarepatch.com/windows/directxdownload.html


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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
well I don't leave the laptop on all the time unless I am getting something.
This is mainly because I sleep with the thing and frett about it also up to now 
fans keep me awake.
However once I was hacked and didn't notice it till I woke up.
I have had this laptop and other systems suffer a bit without rebooting every 
so often.
my dad's system was left on all night and it needed a reboot in the morning 
didn't run fine afterwards.
Whilst I can have things mostly stable my old hal and jaws are not fully stable 
depending on ie, system events, etc.
The only reason I have left things on is if I can get things with ftp though I 
don't anymore unless I need to.
The only reason I leave things on are for defrags, big virus scans and hard 
drive wipes.
At 06:25 a.m. 3/01/2010, you wrote:
>Once again, Toshiba show their godliness! while I do give mine the odd rest, I 
>have a couple of times left it downloading,  and once even went to sleep 
>with it on, and it's been fine!
>
>Even my 7 year old one is stil fine provided you turn it off for five minutes 
>every three hours or so.
>
>Funnily enough, getting a desktop which can be left on virtually indeffinately 
>after being on laptops for years felt very weerd to me.
>
>beware the Grue!
>
>Dark.
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Saturday, January 02, 2010 5:08 PM
>Subject: Re: [Audyssey] Netbooks and games
>
>
>>Hi Peter,
>>Fortunately, my Compaq notebook has never gotten so hot it started melting 
>>keys. That sounds very very bad. in fact, I've left mine on all night before 
>>doing a download or something and it was fine the next morning. Although, 
>>laptops in general aren't designed to be left on for hours at a time.
>>
>>peter Mahach wrote:
>>>they even have this cool tts voice but my sisters tushiba doesn't  seem to 
>>>have it. only anna. *sad*
>>>also to add to compac failures. a guy left his on for the night to... burn 
>>>something I think. when he woke up one of the keys was very hot and it was 
>>>falling off. he left it on for a while more, the keys started to melt. ok, 
>>>now that is weird. my acer did go hot a few tmes but it hs a nice anty heat 
>>>system where if it's too hot t'll cut power and not let you boot for a while.
>>
>>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
its funny how the older stuff seems to last longer than the newer stuff.
The registry is more stable than it was but it can still get mangled.
file systems are better.
However in the old days, win98 or win95 you could run almost on nothing at all.
ofcause  registry was simpler then.
in early xp and nt before dcm mirror drivers and the like it was easy to 
unchain the system tget it not bootable at all simply by running 2 
screenreaders at once.
or plugging in a dectalk and trying to run it in sam.
In fact the dectalk issue still exist though its been fixed with removal of 
serial ports.
Even win311 had a registry.
However in dos it was real simple.
you  could run what you wanted.
if something serious  software wise went wrong the most you would have to do 
was delete a config file, replace the program in question or replace the os.
all without a reformat unless adriver mangled and then you just repaced that, 
ofcause not withstanding hardware failier and the fact everything was direct 
connect with no protective layer meaning stuff could steal others space.
Laptops in the 80s and early 90s didn't even have fans and were really quiet 
for their time.
At 06:08 a.m. 3/01/2010, you wrote:
>Hi Peter,
>Fortunately, my Compaq notebook has never gotten so hot it started melting 
>keys. That sounds very very bad. in fact, I've left mine on all night before 
>doing a download or something and it was fine the next morning. Although, 
>laptops in general aren't designed to be left on for hours at a time.
>
>peter Mahach wrote:
>>they even have this cool tts voice but my sisters tushiba doesn't  
>>seem to have it. only anna. *sad*
>>also to add to compac failures. a guy left his on for the night to... burn 
>>something I think. when he woke up one of the keys was very hot and it was 
>>falling off. he left it on for a while more, the keys started to melt. ok, 
>>now that is weird. my acer did go hot a few tmes but it hs a nice anty heat 
>>system where if it's too hot t'll cut power and not let you boot for a while.
>
>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
actually the safest stuff to buy is a non branded system.
We have a couple an amd and an intel.
Both of these were got all in pieces and put together by a tech we know it 
costs us parts but still.
No branded things means except for what comes with the dvd drive and other 
drivers we can run lightly.
At any rate with all the systems I have including the new ones for grandpa I 
have uninstalled everything almost like my toshiba.
I have only the stuff loaded to keep things going.
drives, diag utility and some others.
all visual power and config and security is removed or rather as much as i can.
The longest running laptop with my toshiba 1850t series on dos 6.22
Its actually been the most abused system.
its been dropped off a desk, has had cousins shoving things into its ports 
broken keyboards and other things.
all in all after loads of patches its been going for about 8 years till its hdd 
and floppy drives died for the third time and it dropped again causing the 
battery holder to snap and the battery getting  rather hot.
I think it wanted to go to heaven I had no space and tearfully let it go.
Since that I have not had a system lasting as long with exception of the nec 
which lasted 2 years the other systems lasted 6 years the other satelite did 
anyway with all my abuse.
the satelite a10 I have had for about 6 years failed after overuse of its cd 
writer caused that to not read cds and it currently will not boot, at any rate 
its screen does not stay up it flopps and such so it was probably due for a 
replacement, also the second fan is seasing up again.
I have no  idea what will happen when this system the  tecra a9 dies.
depends if we are all in win7 or not.
I may have to bite the bullet and get win7 or whatever at that point.
Ofcause i have slower systems but hmph.
Oh well maybe I will be able to spend 730 bucks on myself and get a desktop 
with win xp its not portable which is why I still like laptops its also bigger.

At 06:03 a.m. 3/01/2010, you wrote:
>Hi Hayden,
>Yes, my wife and I both have had technical problems with our Compaq notebooks. 
>The right shift key stopped working on mine, and both of ours have had 
>problems with the dvd drive that came with the system. I had to replace mine, 
>and my wifes stopped working and just before we sent it back to get repaired 
>the drive started working again for no reason at all. Then, to top it off my 
>wife ran some driver update that the system said she needed, it screwed up her 
>computer, and I had to use a restore point to fix the problem. I've had more 
>problems with those computers in the passed year than I've had with any other 
>laptop I've ever owned. So I'd say Compaq has been moved down pretty low on my 
>list of recommended brands to buy.
>
>Cheers!
>
>
>
>
>Hayden Presley wrote:
>>Hi Thomas,
>>Hmmm...you have had issues with Compak? I've had mine for several years now,
>>and all I've ever had is software issues. Interesting.
>>  
>
>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
well I'm with you there.
nec had an issue where the system was broke but they didn't care and didn't 
think anything was wrong.
I have had my toshiba get rather hot during the summer months it does put out 
heat like an open fire.
However I would know if the fans were failing they tend to change pitch and 
rattle.
One reason why I replaced my fan in my satelite was because it made bad noises.
The system will also  shut off if its to hot.
And if something was failing I could run a diagnostic.
its quite visual to start but puts out a good report including serial and other 
numbers of parts.
if something was wrong I could put the issue down tell support and I'd either 
get it serviced or do it myself.
Another thing with toshiba is the fact they are flexable, their recovery 
partitions are usable by us blinks from within the system to make the rec disks 
or dvds the dvds themself are not accessible however I think for a small price 
say 100 bucks you can replace them and if you have a lagit concern I think they 
may be flexable.
On nec 
I had to really go almost legal to get the recovery partition removed after it 
mangled itself and then get a cd I still needed a boot disk.
Thats the last time I let a funding agency tell me what and where I can get my 
stuff from.
 the cheapest pace and cheapist system all turn out to be crap, never had such 
a load of issues from  my computer.
On the subject of the toshiba tts voice its not with every system though 
support will probably tell you that if you want a spaciffic something some 
programs are universal you just have to find em.
I did not like the voice myself I pulled it once.
At 05:51 a.m. 3/01/2010, you wrote:
>they even have this cool tts voice but my sisters tushiba doesn't  seem to 
>have it. only anna. *sad*
>also to add to compac failures. a guy left his on for the night to... burn 
>something I think. when he woke up one of the keys was very hot and it was 
>falling off. he left it on for a while more, the keys started to melt. ok, now 
>that is weird. my acer did go hot a few tmes but it hs a nice anty heat system 
>where if it's too hot t'll cut power and not let you boot for a while.
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Saturday, January 02, 2010 5:37 PM
>Subject: Re: [Audyssey] Netbooks and games
>
>
>>Hi Shaun,
>>Very true. Plus I've noticed Toshiba is pretty open to the idea of supporting 
>>other operating systems besides Windows. Del does as well, but I've found a 
>>few brands like Averatec that are almost impossible to run anything but 
>>Windows on it. So add the reliability of the Toshiba notebooks with the fact 
>>they use pretty generic hardware makes them one of my favorite brands. I've 
>>yet to find one I haven't liked, or had any serious issues with.
>>
>>
>>Cheers!
>>
>>
>>shaun everiss wrote:
>>>well the reason I like toshiba over most stuff is that it hardly crashes.
>>>the satelites do a bit more but they are stable.
>>>the tecra is almost indestructible.
>>>though its come close.
>>>The major selling point about toshiba over other systems is because its got 
>>>almost accessible  programs, and full access from the os to the bios 
>>>including changing settings on the fly.
>>
>>
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>>
>>The message was checked by ESET Smart Security.
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>>http://www.eset.com
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>>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread peter Mahach
I left mine a few times as well. apart from the fact that I had to sleep in 
another room due to the fans, it was working perfectly.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 6:25 PM
Subject: Re: [Audyssey] Netbooks and games


Once again, Toshiba show their godliness! while I do give mine the odd 
rest, I have a couple of times left it downloading,  and once even 
went to sleep with it on, and it's been fine!


Even my 7 year old one is stil fine provided you turn it off for five 
minutes every three hours or so.


Funnily enough, getting a desktop which can be left on virtually 
indeffinately after being on laptops for years felt very weerd to me.


beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 5:08 PM
Subject: Re: [Audyssey] Netbooks and games



Hi Peter,
Fortunately, my Compaq notebook has never gotten so hot it started 
melting keys. That sounds very very bad. in fact, I've left mine on all 
night before doing a download or something and it was fine the next 
morning. Although, laptops in general aren't designed to be left on for 
hours at a time.


peter Mahach wrote:
they even have this cool tts voice but my sisters tushiba doesn't  seem 
to have it. only anna. *sad*
also to add to compac failures. a guy left his on for the night to... 
burn something I think. when he woke up one of the keys was very hot and 
it was falling off. he left it on for a while more, the keys started to 
melt. ok, now that is weird. my acer did go hot a few tmes but it hs a 
nice anty heat system where if it's too hot t'll cut power and not let 
you boot for a while.



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__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






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database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
well toshiba like to say they can run with any system.
there are toshiba hardware things on the system like the modem, and some other 
protection systems finger print scanners and the like but most of it is generic.
The issue I have with dels in general is the fact that once you install the 
system it makes a default account, however thats not to bad, except after 
install you need to load resource and experience and media cds on the system.
using site you then have to install drivers from visual programs.
ofcause I tell most to just give me the modem, network, cd/dvd drive, cpu, 
other system hardware and sound.
The only good thing so far is that most dels I come accross use soundmax  as 
their sound.
This is crap but works for most part.
Another company I hate is nec but maybe because I got a system with a faulty 
fan and something else.
after updating bios I got the system beeping and well after that that was that 
the system was all dead.
On that subject since I would imagine we will have to shut this down soon thats 
another reason I like toshiba.
The bios update software function is internal, I think there is a limited dos 
inside the bios to update it.
The software is smart to compair the version of itself against the version 
currently flashed.
If both are the same, or the version is newer than itself it won't upgrade.
if the version of the bios is older then it does.
it also beeps in the right places.
one beep to start then the system beeps, in fact it may even shut down and 
reboot back into the os afterwards.
With no effect what so ever.
Nec update booted into its own dos.
check the bios, and run.
However for whatever reason the software just updated without checking.
and on checking realised things were the same fell over after deleting the 
entire bios ofcause.
Thats one reason that I have not switched to a desktop, I also like the 
quietness of the system and the fact I can take it round.
on that note though, do toshiba do desktops?
if so I am so upgrading the main system to a toshiba.
At 05:37 a.m. 3/01/2010, you wrote:
>Hi Shaun,
>Very true. Plus I've noticed Toshiba is pretty open to the idea of supporting 
>other operating systems besides Windows. Del does as well, but I've found a 
>few brands like Averatec that are almost impossible to run anything but 
>Windows on it. So add the reliability of the Toshiba notebooks with the fact 
>they use pretty generic hardware makes them one of my favorite brands. I've 
>yet to find one I haven't liked, or had any serious issues with.
>
>
>Cheers!
>
>
>shaun everiss wrote:
>>well the reason I like toshiba over most stuff is that it hardly crashes.
>>the satelites do a bit more but they are stable.
>>the tecra is almost indestructible.
>>though its come close.
>>The major selling point about toshiba over other systems is because its got 
>>almost accessible  programs, and full access from the os to the bios 
>>including changing settings on the fly.
>>  
>
>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
well the satelites can be a bit hmph but they do run ok for a bit.
At 05:24 a.m. 3/01/2010, you wrote:
>Hi Dark,
>Ah...As I said I have yet to find a Toshiba laptop I haven't liked. Everyone 
>I've owned and used was a good one. Plus I've ran Windows and Linux on them 
>successfully so they are at the top of my list of recommended brands. Running 
>games on them is equally pretty decent for a laptop.
>
>Cheers!
>
>
>dark wrote:
>>toshiba is sort of a favourite family make, my brothers' 9 year old machine 
>>is stil working,  as is my 7 year old one (though the fan needs 
>>replacing). I did once try an acer, but found it notoriously problematic and 
>>unrelyable compared to toshiba,  in fact, this laptop I'm using now which 
>>is four years old and in perfect working order is a toshiba.
>>
>>Beware the grue!
>>
>>dark.
>>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread dark
Once again, Toshiba show their godliness! while I do give mine the odd rest, 
I have a couple of times left it downloading,  and once even went to 
sleep with it on, and it's been fine!


Even my 7 year old one is stil fine provided you turn it off for five 
minutes every three hours or so.


Funnily enough, getting a desktop which can be left on virtually 
indeffinately after being on laptops for years felt very weerd to me.


beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 5:08 PM
Subject: Re: [Audyssey] Netbooks and games



Hi Peter,
Fortunately, my Compaq notebook has never gotten so hot it started melting 
keys. That sounds very very bad. in fact, I've left mine on all night 
before doing a download or something and it was fine the next morning. 
Although, laptops in general aren't designed to be left on for hours at a 
time.


peter Mahach wrote:
they even have this cool tts voice but my sisters tushiba doesn't  seem 
to have it. only anna. *sad*
also to add to compac failures. a guy left his on for the night to... 
burn something I think. when he woke up one of the keys was very hot and 
it was falling off. he left it on for a while more, the keys started to 
melt. ok, now that is weird. my acer did go hot a few tmes but it hs a 
nice anty heat system where if it's too hot t'll cut power and not let 
you boot for a while.



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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Thomas Ward

Hi Peter,
Fortunately, my Compaq notebook has never gotten so hot it started 
melting keys. That sounds very very bad. in fact, I've left mine on all 
night before doing a download or something and it was fine the next 
morning. Although, laptops in general aren't designed to be left on for 
hours at a time.


peter Mahach wrote:
they even have this cool tts voice but my sisters tushiba doesn't  
seem to have it. only anna. *sad*
also to add to compac failures. a guy left his on for the night to... 
burn something I think. when he woke up one of the keys was very hot 
and it was falling off. he left it on for a while more, the keys 
started to melt. ok, now that is weird. my acer did go hot a few tmes 
but it hs a nice anty heat system where if it's too hot t'll cut power 
and not let you boot for a while.



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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Thomas Ward

Hi Hayden,
Yes, my wife and I both have had technical problems with our Compaq 
notebooks. The right shift key stopped working on mine, and both of ours 
have had problems with the dvd drive that came with the system. I had to 
replace mine, and my wifes stopped working and just before we sent it 
back to get repaired the drive started working again for no reason at 
all. Then, to top it off my wife ran some driver update that the system 
said she needed, it screwed up her computer, and I had to use a restore 
point to fix the problem. I've had more problems with those computers in 
the passed year than I've had with any other laptop I've ever owned. So 
I'd say Compaq has been moved down pretty low on my list of recommended 
brands to buy.


Cheers!




Hayden Presley wrote:

Hi Thomas,
Hmmm...you have had issues with Compak? I've had mine for several years now,
and all I've ever had is software issues. Interesting.
  



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Re: [Audyssey] Netbooks and games

2010-01-02 Thread peter Mahach
they even have this cool tts voice but my sisters tushiba doesn't  seem to 
have it. only anna. *sad*
also to add to compac failures. a guy left his on for the night to... burn 
something I think. when he woke up one of the keys was very hot and it was 
falling off. he left it on for a while more, the keys started to melt. ok, 
now that is weird. my acer did go hot a few tmes but it hs a nice anty heat 
system where if it's too hot t'll cut power and not let you boot for a 
while.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 02, 2010 5:37 PM
Subject: Re: [Audyssey] Netbooks and games



Hi Shaun,
Very true. Plus I've noticed Toshiba is pretty open to the idea of 
supporting other operating systems besides Windows. Del does as well, but 
I've found a few brands like Averatec that are almost impossible to run 
anything but Windows on it. So add the reliability of the Toshiba 
notebooks with the fact they use pretty generic hardware makes them one of 
my favorite brands. I've yet to find one I haven't liked, or had any 
serious issues with.



Cheers!


shaun everiss wrote:

well the reason I like toshiba over most stuff is that it hardly crashes.
the satelites do a bit more but they are stable.
the tecra is almost indestructible.
though its come close.
The major selling point about toshiba over other systems is because its 
got almost accessible  programs, and full access from the os to the bios 
including changing settings on the fly.





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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Thomas Ward

Hi Shaun,
Very true. Plus I've noticed Toshiba is pretty open to the idea of 
supporting other operating systems besides Windows. Del does as well, 
but I've found a few brands like Averatec that are almost impossible to 
run anything but Windows on it. So add the reliability of the Toshiba 
notebooks with the fact they use pretty generic hardware makes them one 
of my favorite brands. I've yet to find one I haven't liked, or had any 
serious issues with.



Cheers!


shaun everiss wrote:

well the reason I like toshiba over most stuff is that it hardly crashes.
the satelites do a bit more but they are stable.
the tecra is almost indestructible.
though its come close.
The major selling point about toshiba over other systems is because its got 
almost accessible  programs, and full access from the os to the bios including 
changing settings on the fly.
  



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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Thomas Ward

Hi Dark,
Ah...As I said I have yet to find a Toshiba laptop I haven't liked. 
Everyone I've owned and used was a good one. Plus I've ran Windows and 
Linux on them successfully so they are at the top of my list of 
recommended brands. Running games on them is equally pretty decent for a 
laptop.


Cheers!


dark wrote:
toshiba is sort of a favourite family make, my brothers' 9 year old 
machine is stil working,  as is my 7 year old one (though the fan 
needs replacing). I did once try an acer, but found it notoriously 
problematic and unrelyable compared to toshiba,  in fact, this 
laptop I'm using now which is four years old and in perfect working 
order is a toshiba.


Beware the grue!

dark.

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[Audyssey] [Fwd: Accessible web-based Monopoly game for Macintosh, iPhone and iPod Touch]

2010-01-02 Thread David Chittenden



 Original Message 
Subject: 	Accessible web-based Monopoly game for Macintosh, iPhone and 
iPod Touch

Date:   Sat, 2 Jan 2010 00:42:33 -0800
From:   Cara Quinn 
Reply-To:   viph...@googlegroups.com
To: viph...@googlegroups.com
CC: macvisionar...@googlegroups.com



 Hey All, I wanted to let you know of an accessible online Monopoly game for 
the Mac, iPhone and iPod Touch. It's from RS Games and can be found at the url:

http://www.x-sight-interactive.net/rsgames/ 

 YOu'll find a link on the page, entitled, 'Click here to learn more about Monopoly.' 


 YOu'll need to set up a free account, which simply consists of entering a user 
name and email address. YOu'll be sent a password (which you can change later 
if you decide) via email. Once you have this, you can then log into the site to 
play Monopoly!

 You can play either with bots (automated players) or with other humans playing 
on the web or on Windows PCs, or any mix of the above.

Here are some important tips and tricks which I've discovered, which might help 
you more easily play the game.

1 Choose the 'text' mode for the game, rather than the 'message box' mode. 
Though I'd prefer the message box mode, I found that text mode actually seems 
to work better with Safari both on the Mac and iPhone / iPod Touch.

2 I've found that setting the rotor (iPhone / iPod users only) to navigate 
between form controls can assist in quick navigation once in-game. I'll explain 
more on this, a bit later in this note. Mac users can use the 'option tab' 
shortcut if they have it enabled, to accomplish the same thing.

3 You'll need to periodically refresh the screen for VO to read properly, by 
either doing a two-finger flick upward (iPhone / iPod users only) or toggling 
VO off and then on again.

4 during game-play the latest info (when in text mode) begins being  displayed 
near the top of the screen, and continues to scroll further and further down 
the page as the game progresses. The latest info is found just above your 
player controls. I.E. 'Chat,' 'View Your Cash' etc.

5 To easily view the latest info during game-play, iPhone / iPod users find the 'Chat' button by flicking up or down between form controls and then flicking once to the left. Mac users find the 'Chat' button by using tab or option tab and VO left arrow once. 

Provided, the screen has been refreshed for VO, you'll then see the latest game messages. 

IMPORTANT TIP FOR IPHONE / IPOD USERS: 

As game-play progresses, and the game's series of text messages takes up more and more of the webpage, flicking down from the top of the page to get to the 'Chat' button to read your latest game text, can become slower and slower and slower. So rather than have this happen, you can simply tap on the screen just above the home key, to find one of the Safari toolbar buttons. I.E. Back, forward, Utilities, Bookmarks or Tabs. Once you locate one of these, you can then quickly flick upward to move between the form controls, so you can end up at your 'Chat' button. 

 This way you can quickly move to your latest game messages reliably each turn. 

 I hope this helps you all enjoy this game! 


Have a great night and Happy 2010!

Smiles,

Cara :)
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Re: [Audyssey] iphone?

2010-01-02 Thread william lomas
ah but i meant audiogames like tomb hunter, draconis entertainment gma  
games etc. as they would be totally playable by us


On 2 Jan 2010, at 14:43, Harmony Neil wrote:


Nice.  I've got one now, so I'll play around later.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of David Chittenden
Sent: 02 January 2010 3:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] iphone?

Hello,

That is not necessarily true. According to many posts on the accesible
Iphone lists, there are several games which are accessible enough to
play. All of the Stormaid (not sure of spelling) games are accessible.
They sound like role-playing type games. There are also easy games  
which

require you to move your Iphone around like a WII controller such as
pingpong.

As I do not yet have an Iphone, I cannot attest first-hand to the  
games

or their accessibility, but others say they are. If you go to
www.maccessibility.net
to find info about programs which have been reported by blind users as
being Voice over accessible on the Iphone.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



william lomas wrote:
not many games though apart from basic word games etc from what i  
gather


On 1 Jan 2010, at 12:35, Harmony Neil wrote:


Not sure, but I know there are quite a few applications in general
that are
already accessible with voice over on the iphone.





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Re: [Audyssey] wrecking ball and enemy attack.

2010-01-02 Thread Hayden Presley
I'm looking for those myself, but Kin's site seems to be done.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lisa Hayes
Sent: Friday, January 01, 2010 9:12 PM
To: Gamers Discussion list
Subject: [Audyssey] wrecking ball and enemy attack.

Hi All,  a friend of mine is after wrecking ball and enemy attack, we've
searched audiogames.net and they don't seem to be their where else can he
get the games from please? many thanks.  
lisa Hayes
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread Hayden Presley
Hi Thomas,
Hmmm...you have had issues with Compak? I've had mine for several years now,
and all I've ever had is software issues. Interesting.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, January 01, 2010 9:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Netbooks and games

Hi Dark,
Hmmm...I've had some pretty good luck with Toshiba laptops over the 
years. I've used a couple different moddels, and have no lasting 
complaints. My Compaq laptop on the other hand has had some rather 
serious hardware issues like a dvd rom drive that died a couple of 
months after I baught the laptop, and now the right shift key has 
stopped working. So I don't think I'd ever buy another Compaq, but would 
probably invest in another Toshiba in the future.

dark wrote:
 > True tom, in fact when I was physically looking at netbooks (mostly 
to check the keyboards), at the Uk electrical retailers curries, i did 
see something i initially thought was a netbook,  but was in fact a 
toshiba laptop running windows 7.
 >
 > Provided compatibility with games etc isn't such an issue, I might 
also considder that as an option.
 >
 > Beware the grue!
 >
 > Dark.


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Re: [Audyssey] iphone?

2010-01-02 Thread Harmony Neil
Nice.  I've got one now, so I'll play around later.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: 02 January 2010 3:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] iphone?

Hello,

That is not necessarily true. According to many posts on the accesible 
Iphone lists, there are several games which are accessible enough to 
play. All of the Stormaid (not sure of spelling) games are accessible. 
They sound like role-playing type games. There are also easy games which 
require you to move your Iphone around like a WII controller such as 
pingpong.

As I do not yet have an Iphone, I cannot attest first-hand to the games 
or their accessibility, but others say they are. If you go to
www.maccessibility.net
to find info about programs which have been reported by blind users as 
being Voice over accessible on the Iphone.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



william lomas wrote:
> not many games though apart from basic word games etc from what i gather
>
> On 1 Jan 2010, at 12:35, Harmony Neil wrote:
>
>> Not sure, but I know there are quite a few applications in general 
>> that are
>> already accessible with voice over on the iphone.
>>
>

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Re: [Audyssey] Netbooks and games

2010-01-02 Thread shaun everiss
well the reason I like toshiba over most stuff is that it hardly crashes.
the satelites do a bit more but they are stable.
the tecra is almost indestructible.
though its come close.
The major selling point about toshiba over other systems is because its got 
almost accessible  programs, and full access from the os to the bios including 
changing settings on the fly.
At 10:40 p.m. 2/01/2010, you wrote:
>toshiba is sort of a favourite family make, my brothers' 9 year old machine is 
>stil working,  as is my 7 year old one (though the fan needs replacing). I 
>did once try an acer, but found it notoriously problematic and unrelyable 
>compared to toshiba,  in fact, this laptop I'm using now which is four 
>years old and in perfect working order is a toshiba.
>
>Beware the grue!
>
>dark. 
>
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Re: [Audyssey] Netbooks and games

2010-01-02 Thread dark
toshiba is sort of a favourite family make, my brothers' 9 year old machine 
is stil working,  as is my 7 year old one (though the fan needs 
replacing). I did once try an acer, but found it notoriously problematic and 
unrelyable compared to toshiba,  in fact, this laptop I'm using now 
which is four years old and in perfect working order is a toshiba.


Beware the grue!

dark. 



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Re: [Audyssey] Netbooks and games

2010-01-02 Thread dark
That makes sense Tom, though I do want a machine which will do what i WANT 
IT TO.


INTERESTINGLY ENOUGH ON THE KEYBOARD END THOUGH, Hal's laptop layout I've 
never had a problem with,  indeed I've used it for significantly longer 
than the desktop layout which also uses the numbpad, as up until 2005, I've 
always used laptops.


It was in fact playing audio games which encouraged me to try the desktop 
layout in the first place, BECAUSE THE MAJORITY OF AUDIO GAMES OBVIOUSLY USE 
f KEYS BUT NOT THE NUMBPAD, AND THUS IT'S LESS necessary to turn Hal's keys 
off when using the desktop layout.


I can now freely use either without an issue.

While I agree things like Lynux compatibility don't bother me too much, i 
would be irritated if for instance audio playback was of worse quality, so 
if I do decide to buy a netbook I'll be looking carefully at sound cards.


Beware the grue!

Dark. 



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