Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-27 Thread Ben
What up[date?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 26 December 2010 13:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Tutorials for Mus Client

Hi,
if you have the latest update, read the readme.html file. its in the
mushclient directory.

On 12/26/10, John Snowling johnsnowl...@btinternet.com wrote:
 Hi all.

 I have the Mus Client installed for Alter Aeon as I love the sounds and
 stuff.

 Are there any tutorials audio or text that I could read so  I can get more
 out of the client?

 Cheers.



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Re: [Audyssey] Upcoming BGT 1.0 Release

2010-12-27 Thread Ben
As you know man, when we first discussed it all those years ago,j its
fantastic.  I'm looking at other peoples games again, but might move on to
my own sometime

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 26 December 2010 04:42
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT 1.0 Release

Hi Thomas,

Thank you very much. I'm very glad you like the work I have done. It has 
been my largest project by far, and I have really enjoyed building 
everything up from the ground to the point where it is now.

I am targeting Windows only as that is the largest potential customer base. 
If Mac or Linux communities grow to be as large as Windows and I can expect 
at least a few hundred sales if I make games for these platforms with BGT, 
you will definitely see both Mac and Linux ports coming. I use BGT 
exclusively for all my own game development now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 25, 2010 10:02 PM
Subject: Re: [Audyssey] Upcoming BGT 1.0 Release


Hi Philip,

Well, what can I say? Sounds pretty mag to me. I have to really
commend you for creating such a kick butt game engine. Were BGT
cross-platform it would be perfect. Of course, I know as well as
anyone here that creating a totally cross-platform implementation of a
game engine is nothing short of pure hell. Although, thanks to a good
book on the subject and switching to SDL I think my own game engine is
just about to actually get off the ground too.

Cheers! 


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[Audyssey] example documentation bgt

2010-12-27 Thread william lomas
hi philip 


is it possible to see the 1.0 documentation now at all with the examples 
included of how to make certain games so i can see if it the engine for me at 
all?


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Re: [Audyssey] example documentation bgt

2010-12-27 Thread Philip Bennefall

Hi Will,

Since the engine itself will be released on the 31st of December, I don't 
really see much of a reason to post the documentation in advance when people 
won't be able to use the functions outlined in it anyway. Just be sure to 
hit blastbay.com on the 31st and grab the new version then, documentation 
and all.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 10:55 AM
Subject: [Audyssey] example documentation bgt


hi philip


is it possible to see the 1.0 documentation now at all with the examples 
included of how to make certain games so i can see if it the engine for me 
at all?



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Re: [Audyssey] sf stuff and others

2010-12-27 Thread Ben
And no I wasn't talking about sf
Lol


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 25 December 2010 22:03
To: Gamers Discussion list
Subject: Re: [Audyssey] sf stuff and others

We can keep it onlist... it might be informative for others as well. 
As for critical finishes, I hope you're not talking about SF because 
SF has none of those. lol. But how do you do it? Well, basically your 
opponent has to block until their soul gage empties... that usually 
takes a while, so if you hear armor shattering when they've only 
blocked a few attacks, that isn't going to be it. When you have had 
them blocked enough times, when the armor breaks, hit l1 as soon as 
you hear that sound... and just mash it until the music fades. You 
aren't supposed to mash the button, but I don't actually know how 
much time you have to do it.

At 01:59 PM 25/12/2010, you wrote:
Hi man,
Remember you taught me stuff with sf: well, I need that stuff again!  I'm
getting back into it, but can't remember bits... could we talk of list and
discuss it?
Could you also tell me how and when to do critical finishers - can't seem
to
pull any off...


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Re: [Audyssey] example documentation bgt

2010-12-27 Thread william lomas
what example games are covered?
is there a good resource for sounds you can recommend?

On Dec 27, 2010, at 10:01 AM, Philip Bennefall wrote:

 Hi Will,
 
 Since the engine itself will be released on the 31st of December, I don't 
 really see much of a reason to post the documentation in advance when people 
 won't be able to use the functions outlined in it anyway. Just be sure to hit 
 blastbay.com on the 31st and grab the new version then, documentation and all.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 10:55 AM
 Subject: [Audyssey] example documentation bgt
 
 
 hi philip
 
 
 is it possible to see the 1.0 documentation now at all with the examples 
 included of how to make certain games so i can see if it the engine for me at 
 all?
 
 
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Re: [Audyssey] example documentation bgt

2010-12-27 Thread Philip Bennefall

Hi Will,

In the tutorial series, three basic types of games are covered. A simple 
simon game, a space invaders clone, and then the beginnings of an adventure 
game. But the idea of the tutorials is not to tell you exactly how to make a 
particular game as then it wouldn't be your own, instead it is to give you 
some building blocks upon which you can then construct your own concepts and 
ideas and translate them into code.


As for sound resources, there are some listed in the BGT FAQ.

Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:20 AM
Subject: Re: [Audyssey] example documentation bgt


what example games are covered?
is there a good resource for sounds you can recommend?

On Dec 27, 2010, at 10:01 AM, Philip Bennefall wrote:


Hi Will,

Since the engine itself will be released on the 31st of December, I don't 
really see much of a reason to post the documentation in advance when 
people won't be able to use the functions outlined in it anyway. Just be 
sure to hit blastbay.com on the 31st and grab the new version then, 
documentation and all.


Kind regards,

Philip Bennefall
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 10:55 AM
Subject: [Audyssey] example documentation bgt


hi philip


is it possible to see the 1.0 documentation now at all with the examples 
included of how to make certain games so i can see if it the engine for me 
at all?



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[Audyssey] soundrts

2010-12-27 Thread Anouk Radix
Hi, 
I would like to try the game soundrts. If anyone wants to play against me (hjas 
a server) add me to msn radix_an...@hotmail.com or skype anouk.radix
Greetings, Anouk,
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Re: [Audyssey] example documentation bgt

2010-12-27 Thread Oriol Gómez
space ivnaders clone huh? This should be fun. Just wait and we might
have some strange space ivnaders clone of mine coming up. Yes, I'll
admit I'm lazy when it comes to getting started to code a game. But if
I have a little help with building blocks as you call them I'm sure
I'll jsut be able to go on.

On 12/27/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Will,

 In the tutorial series, three basic types of games are covered. A simple
 simon game, a space invaders clone, and then the beginnings of an adventure
 game. But the idea of the tutorials is not to tell you exactly how to make a
 particular game as then it wouldn't be your own, instead it is to give you
 some building blocks upon which you can then construct your own concepts and
 ideas and translate them into code.

 As for sound resources, there are some listed in the BGT FAQ.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: william lomas lomaswill...@googlemail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 11:20 AM
 Subject: Re: [Audyssey] example documentation bgt


 what example games are covered?
 is there a good resource for sounds you can recommend?

 On Dec 27, 2010, at 10:01 AM, Philip Bennefall wrote:

 Hi Will,

 Since the engine itself will be released on the 31st of December, I don't
 really see much of a reason to post the documentation in advance when
 people won't be able to use the functions outlined in it anyway. Just be
 sure to hit blastbay.com on the 31st and grab the new version then,
 documentation and all.

 Kind regards,

 Philip Bennefall
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 10:55 AM
 Subject: [Audyssey] example documentation bgt


 hi philip


 is it possible to see the 1.0 documentation now at all with the examples
 included of how to make certain games so i can see if it the engine for me

 at all?


 ---
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 list,
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[Audyssey] ok, once read that manual

2010-12-27 Thread william lomas
hi all once I have read the BGT tutorial or manual, will i be able to 
1. make a log play
2. bring up a music trac 
3. lay a menu over the top of it 
4. have sapi read the items

Regards, WIll


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Re: [Audyssey] ok, once read that manual

2010-12-27 Thread Liam Erven
With most everything, the manual with one read through won't give ou
everything you need. It's called experimenting and learning. When you learn
a guitar, you are not playing stairway to heaven on your first day of
lessons. It takes time to learn. Unfortunately a lot of people are too
impatient, and so it doesn't work for them.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 5:22 AM
To: Gamers Discussion list
Subject: [Audyssey] ok, once read that manual

hi all once I have read the BGT tutorial or manual, will i be able
to 1. make a log play 2. bring up a music trac 3. lay a menu over the top of
it 4. have sapi read the items

Regards, WIll


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[Audyssey] mailing list

2010-12-27 Thread william lomas
hi all is there a mailing list for BGT?


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Re: [Audyssey] mailing list

2010-12-27 Thread Philip Bennefall

Hi Will,

There is no mailing list, but there is a forum that you can join where a lot 
of helpful people are around to answer questions, give advice etc. You will 
find a link to it on the Blastbay main page.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 12:26 PM
Subject: [Audyssey] mailing list


hi all is there a mailing list for BGT?


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Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-27 Thread Shiny protector

Update is your word.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 9:41 AM
Subject: Re: [Audyssey] Audio Tutorials for Mus Client


What up[date?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 26 December 2010 13:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Tutorials for Mus Client

Hi,
if you have the latest update, read the readme.html file. its in the
mushclient directory.

On 12/26/10, John Snowling johnsnowl...@btinternet.com wrote:

Hi all.

I have the Mus Client installed for Alter Aeon as I love the sounds and
stuff.

Are there any tutorials audio or text that I could read so  I can get more
out of the client?

Cheers.



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[Audyssey] file format

2010-12-27 Thread william lomas
hi all what format please can the bgt engine handle?
for sounds i mean 


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Re: [Audyssey] file format

2010-12-27 Thread Oriol Gómez
Dude why don't you jsut wait for the release and find out' You're
asking way too many questions that could be answered either by waiting
or looking at the manual. Bgt supports ogg and wav as far as i know.
no mp3

On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
   hi all what format please can the bgt engine handle?
 for sounds i mean


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Re: [Audyssey] file format

2010-12-27 Thread william lomas
well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody 
excuse me for making you read an email if you so arrogant why not leave the list

On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:

 Dude why don't you jsut wait for the release and find out' You're
 asking way too many questions that could be answered either by waiting
 or looking at the manual. Bgt supports ogg and wav as far as i know.
 no mp3
 
 On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
  hi all what format please can the bgt engine handle?
 for sounds i mean
 
 
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Re: [Audyssey] file format

2010-12-27 Thread Liam Erven
Actually. There is a bgt forum. You are better asking your questions there
as that's where people who use BGT hang out. A lot of list members do not
use BGT, and it clutters up the list for them.  Questions about specifics
should either go to the author, or the forum.

Thanks:
Liam

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 6:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] file format

well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody excuse me for making you read an
email if you so arrogant why not leave the list

On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:

 Dude why don't you jsut wait for the release and find out' You're 
 asking way too many questions that could be answered either by waiting 
 or looking at the manual. Bgt supports ogg and wav as far as i know.
 no mp3
 
 On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
  hi all what format please can the bgt engine handle?
 for sounds i mean
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] file format

2010-12-27 Thread Shiny protector
Impatients doesn't help the list William, and it increases list trafic. And 
don't talk to people like that.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 12:39 PM
Subject: Re: [Audyssey] file format


well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody
excuse me for making you read an email if you so arrogant why not leave the 
list


On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:


Dude why don't you jsut wait for the release and find out' You're
asking way too many questions that could be answered either by waiting
or looking at the manual. Bgt supports ogg and wav as far as i know.
no mp3

On 12/27/10, william lomas lomaswill...@googlemail.com wrote:

hi all what format please can the bgt engine handle?
for sounds i mean


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Re: [Audyssey] file format

2010-12-27 Thread Hayden Presley
Hi,
No, I agree with William. That Is a simploe question to answer and I see no
reason for Oriol to blow up like that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, December 27, 2010 7:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] file format

Impatients doesn't help the list William, and it increases list trafic. And 
don't talk to people like that.
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 12:39 PM
Subject: Re: [Audyssey] file format


well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody
excuse me for making you read an email if you so arrogant why not leave the 
list

On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:

 Dude why don't you jsut wait for the release and find out' You're
 asking way too many questions that could be answered either by waiting
 or looking at the manual. Bgt supports ogg and wav as far as i know.
 no mp3

 On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
 hi all what format please can the bgt engine handle?
 for sounds i mean


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 list,
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[Audyssey] audio game maker

2010-12-27 Thread william lomas
hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems easy 
for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
Trust me, don't waste your time with AGM. People did indeed try it and it 
was all but unusable. There were a lot of bugs that, while workarounds could 
perhaps have been found for them, those were often tedious and not worth 
attempting. Not only that but you would have been extremely limited in the 
kinds of games you could create with the program simply based on the way the 
interface was designed. You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy for newbies as it seems all wizard-based



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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
I think though if BGT in the future, obviously now, could be in menu and 
list-based formats for those who perhaps don't want to spend an enormous amount 
of time remember brackets, comas, full stops, semicolons etc. not forgetting to 
remember the right wording, I think games could be produced potentially in a 
much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and it was 
 all but unusable. There were a lot of bugs that, while workarounds could 
 perhaps have been found for them, those were often tedious and not worth 
 attempting. Not only that but you would have been extremely limited in the 
 kinds of games you could create with the program simply based on the way the 
 interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems easy 
 for newbies as it seems all wizard-based
 
 
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Re: [Audyssey] audio game maker

2010-12-27 Thread Alfredo C
I wonder, if a scripting language can be made that has a purer code that can 
be easy tor remember? I know a few, like hop and I think python has some 
pure punctuation. like you do nto need braces and semiclons to indicate 
different things.


-Original Message- 
From: william lomas

Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and 
list-based formats for those who perhaps don't want to spend an enormous 
amount of time remember brackets, comas, full stops, semicolons etc. not 
forgetting to remember the right wording, I think games could be produced 
potentially in a much faster time frame or am I missing something? :)


On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and it 
was all but unusable. There were a lot of bugs that, while workarounds 
could perhaps have been found for them, those were often tedious and not 
worth attempting. Not only that but you would have been extremely limited 
in the kinds of games you could create with the program simply based on 
the way the interface was designed. You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy for newbies as it seems all wizard-based



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Re: [Audyssey] audio game maker

2010-12-27 Thread Oriol Gómez
my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.

 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker

 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)

 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker


 hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
I think menus or lists would limit you. That's why you have to remember the 
syntax. And it's not as though you couldn't get help with that on any number 
of forums, which you couldn't with AGM since everybody was just as stumped 
as you and the programmer was no help at all.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:26 AM
Subject: Re: [Audyssey] audio game maker


I think though if BGT in the future, obviously now, could be in menu and 
list-based formats for those who perhaps don't want to spend an enormous 
amount of time remember brackets, comas, full stops, semicolons etc. not 
forgetting to remember the right wording, I think games could be produced 
potentially in a much faster time frame or am I missing something? :)


On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and it 
was all but unusable. There were a lot of bugs that, while workarounds 
could perhaps have been found for them, those were often tedious and not 
worth attempting. Not only that but you would have been extremely limited 
in the kinds of games you could create with the program simply based on 
the way the interface was designed. You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy for newbies as it seems all wizard-based



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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
the inform language although a different topic, just uses standard english 
sentences I believe to compile text adventures 

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
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 If you want to leave the list, send E-mail to
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Re: [Audyssey] file format

2010-12-27 Thread Shiny protector

That's true.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:05 PM
Subject: Re: [Audyssey] file format


Hi,
No, I agree with William. That Is a simploe question to answer and I see no
reason for Oriol to blow up like that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, December 27, 2010 7:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] file format

Impatients doesn't help the list William, and it increases list trafic. And
don't talk to people like that.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 12:39 PM
Subject: Re: [Audyssey] file format


well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody
excuse me for making you read an email if you so arrogant why not leave the
list

On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:


Dude why don't you jsut wait for the release and find out' You're
asking way too many questions that could be answered either by waiting
or looking at the manual. Bgt supports ogg and wav as far as i know.
no mp3

On 12/27/10, william lomas lomaswill...@googlemail.com wrote:

hi all what format please can the bgt engine handle?
for sounds i mean


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That's precisely the point. And that I think is what the folks responsible 
for AGM didn't seem to have quite grasped. If you always try to take the 
easy way you're not going to get very far. I'd much rather cope with the 
mild frustration of trying to learn and remember the scripting language than 
try a menu or list-based utility that would severly limit the kinds of games 
I could make.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code that 
can

be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be produced
potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and 
it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and not
worth attempting. Not only that but you would have been extremely 
limited

in the kinds of games you could create with the program simply based on
the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems
easy for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi,
Plus if you've never learned a C-type language BGT will actually get you
started, so if you go to learn C++ later you don't have to start from
knowing nothing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

That's precisely the point. And that I think is what the folks responsible 
for AGM didn't seem to have quite grasped. If you always try to take the 
easy way you're not going to get very far. I'd much rather cope with the 
mild frustration of trying to learn and remember the scripting language than

try a menu or list-based utility that would severly limit the kinds of games

I could make.
We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring

 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that 
 can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.

 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker

 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)

 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and 
 it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely 
 limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker


 hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
i think the problem is the language tutorial does not give usage examples at 
least not yet to be fair to it, in game situation like how to make a menu, how 
to make actions happen when press keys, theory but not much useful usages i 
dont think 

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

 That's precisely the point. And that I think is what the folks responsible 
 for AGM didn't seem to have quite grasped. If you always try to take the easy 
 way you're not going to get very far. I'd much rather cope with the mild 
 frustration of trying to learn and remember the scripting language than try a 
 menu or list-based utility that would severly limit the kinds of games I 
 could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about 
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi,
The most confusing thing about Inform is the sheer...englishness of it?
Lol...ignore the coined word, but anyway you look at it sometimes it was
hard to tell where the Inform code began and the manual ended.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

the inform language although a different topic, just uses standard english
sentences I believe to compile text adventures 

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and
it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely
limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is outside
the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples at
least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think 

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

 That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than
try a menu or list-based utility that would severly limit the kinds of games
I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be
produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and
it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and
not
 worth attempting. Not only that but you would have been extremely
limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM
seems
 easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 If you 

Re: [Audyssey] file format

2010-12-27 Thread Shiny protector
I'm just going to say this to you Oriole. Please, stop treating people as 
though if you are 44 years old, and they are 10 years old, and you could 
shout to them, etc, etc. How ever, William, their was no reason for you to 
just attack back by words. If someone gets on your nerves, just ignore them. 
I am not the moderator of this list, but this is my opinion.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:05 PM
Subject: Re: [Audyssey] file format


Hi,
No, I agree with William. That Is a simploe question to answer and I see no
reason for Oriol to blow up like that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, December 27, 2010 7:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] file format

Impatients doesn't help the list William, and it increases list trafic. And
don't talk to people like that.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 12:39 PM
Subject: Re: [Audyssey] file format


well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody
excuse me for making you read an email if you so arrogant why not leave the
list

On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:


Dude why don't you jsut wait for the release and find out' You're
asking way too many questions that could be answered either by waiting
or looking at the manual. Bgt supports ogg and wav as far as i know.
no mp3

On 12/27/10, william lomas lomaswill...@googlemail.com wrote:

hi all what format please can the bgt engine handle?
for sounds i mean


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Re: [Audyssey] ok, once read that manual

2010-12-27 Thread Charles Rivard
Before I would even answer those questions, based on those questions, you 
haven't even read the manual.  Before asking such questions, I would suggest 
that you read the manual that might answer the questions in your message to 
the list.


---
Shepherds are the best beasts!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 5:21 AM
Subject: [Audyssey] ok, once read that manual



hi all once I have read the BGT tutorial or manual, will i be able to
1. make a log play
2. bring up a music trac
3. lay a menu over the top of it
4. have sapi read the items

Regards, WIll


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson

Wow. Never quite thought of that. It makes sense though
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 7:47 AM
Subject: Re: [Audyssey] audio game maker


Hi,
Plus if you've never learned a C-type language BGT will actually get you
started, so if you go to learn C++ later you don't have to start from
knowing nothing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than

try a menu or list-based utility that would severly limit the kinds of games

I could make.
We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:

I wonder, if a scripting language can be made that has a purer code that
can
be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be produced
potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it and
it
was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and not
worth attempting. Not only that but you would have been extremely
limited
in the kinds of games you could create with the program simply based on
the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems
easy for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That is a good point. Fortunately I do think Philip does intend to do just 
that at some point. I myself have gotten quite good at playing a sound, 
let's say an intro for example, but beyond that I haven't been able to do 
much except get SAPI to say a line of text.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:48 AM
Subject: Re: [Audyssey] audio game maker


i think the problem is the language tutorial does not give usage examples at 
least not yet to be fair to it, in game situation like how to make a menu, 
how to make actions happen when press keys, theory but not much useful 
usages i dont think


On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks responsible 
for AGM didn't seem to have quite grasped. If you always try to take the 
easy way you're not going to get very far. I'd much rather cope with the 
mild frustration of trying to learn and remember the scripting language 
than try a menu or list-based utility that would severly limit the kinds 
of games I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code that 
can

be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be 
produced

potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and 
it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and 
not
worth attempting. Not only that but you would have been extremely 
limited

in the kinds of games you could create with the program simply based on
the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM 
seems

easy for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
lol be easier if could just tell the game what u want it to do in 
straightforward english sentences lol

On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:

 Hi Wiliam,
 There is a good reason that it doesn't discuss making menus. That is outside
 the scope of the tutorial; it's just meant to show you the basics of BGT.
 The Dynamic_menu object is most definitely not the basics.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Monday, December 27, 2010 8:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 i think the problem is the language tutorial does not give usage examples at
 least not yet to be fair to it, in game situation like how to make a menu,
 how to make actions happen when press keys, theory but not much useful
 usages i dont think 
 
 On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
 
 That's precisely the point. And that I think is what the folks responsible
 for AGM didn't seem to have quite grasped. If you always try to take the
 easy way you're not going to get very far. I'd much rather cope with the
 mild frustration of trying to learn and remember the scripting language than
 try a menu or list-based utility that would severly limit the kinds of games
 I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
 can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be
 produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and
 it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and
 not
 worth attempting. Not only that but you would have been extremely
 limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM
 seems
 easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 All messages are archived and can be searched and read at
 

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson

Unfortunately that's not how computers work.
We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 8:04 AM
Subject: Re: [Audyssey] audio game maker


lol be easier if could just tell the game what u want it to do in 
straightforward english sentences lol


On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:


Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is 
outside

the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples 
at

least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks 
responsible

for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language 
than
try a menu or list-based utility that would severly limit the kinds of 
games

I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas

lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about

practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code 
that

can
be easy tor remember? I know a few, like hop and I think python has 
some

pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu 
and
list-based formats for those who perhaps don't want to spend an 
enormous
amount of time remember brackets, comas, full stops, semicolons etc. 
not

forgetting to remember the right wording, I think games could be

produced

potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it and

it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and

not

worth attempting. Not only that but you would have been extremely

limited
in the kinds of games you could create with the program simply based 
on

the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM

seems

easy for newbies as it seems all wizard-based


---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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You can make changes 

Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
BGT is one of the easier languages to pick up.  I was able to easily
transision.  Again. It requires patience and time which people seem to
sorely lack at times.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo C
Sent: Monday, December 27, 2010 8:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I wonder, if a scripting language can be made that has a purer code that can
be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be produced
potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and 
 it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were often 
 tedious and not worth attempting. Not only that but you would have 
 been extremely limited in the kinds of games you could create with the 
 program simply based on the way the interface was designed. You're better
off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker


 hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


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 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
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Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
There is a menu class. Thing to do is to study the boject reference and it
will start to make sense.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples at
least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think 

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

 That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than
try a menu or list-based utility that would severly limit the kinds of games
I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about 
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a 
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code 
 that can be easy tor remember? I know a few, like hop and I think 
 python has some pure punctuation. like you do nto need braces and 
 semiclons to indicate different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu 
 and list-based formats for those who perhaps don't want to spend an 
 enormous amount of time remember brackets, comas, full stops, 
 semicolons etc. not forgetting to remember the right wording, I 
 think games could be produced potentially in a much faster time 
 frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it 
 and it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were 
 often tedious and not worth attempting. Not only that but you would 
 have been extremely limited in the kinds of games you could create 
 with the program simply based on the way the interface was designed.
You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
oh ok so if i go in to that in the help menu will things start making sense 
when i learn the objects?

On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:

 There is a menu class. Thing to do is to study the boject reference and it
 will start to make sense.
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Monday, December 27, 2010 8:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 i think the problem is the language tutorial does not give usage examples at
 least not yet to be fair to it, in game situation like how to make a menu,
 how to make actions happen when press keys, theory but not much useful
 usages i dont think 
 
 On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
 
 That's precisely the point. And that I think is what the folks responsible
 for AGM didn't seem to have quite grasped. If you always try to take the
 easy way you're not going to get very far. I'd much rather cope with the
 mild frustration of trying to learn and remember the scripting language than
 try a menu or list-based utility that would severly limit the kinds of games
 I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about 
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a 
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code 
 that can be easy tor remember? I know a few, like hop and I think 
 python has some pure punctuation. like you do nto need braces and 
 semiclons to indicate different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu 
 and list-based formats for those who perhaps don't want to spend an 
 enormous amount of time remember brackets, comas, full stops, 
 semicolons etc. not forgetting to remember the right wording, I 
 think games could be produced potentially in a much faster time 
 frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it 
 and it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were 
 often tedious and not worth attempting. Not only that but you would 
 have been extremely limited in the kinds of games you could create 
 with the program simply based on the way the interface was designed.
 You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
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 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
If we're talking about bgt, there is no help menu.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

oh ok so if i go in to that in the help menu will things start making sense
when i learn the objects?

On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:

 There is a menu class. Thing to do is to study the boject reference 
 and it will start to make sense.
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of william lomas
 Sent: Monday, December 27, 2010 8:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 i think the problem is the language tutorial does not give usage 
 examples at least not yet to be fair to it, in game situation like how 
 to make a menu, how to make actions happen when press keys, theory but 
 not much useful usages i dont think
 
 On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
 
 That's precisely the point. And that I think is what the folks 
 responsible
 for AGM didn't seem to have quite grasped. If you always try to take 
 the easy way you're not going to get very far. I'd much rather cope 
 with the mild frustration of trying to learn and remember the 
 scripting language than try a menu or list-based utility that would 
 severly limit the kinds of games I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all 
 about practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a 
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code 
 that can be easy tor remember? I know a few, like hop and I think 
 python has some pure punctuation. like you do nto need braces and 
 semiclons to indicate different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in 
 menu and list-based formats for those who perhaps don't want to 
 spend an enormous amount of time remember brackets, comas, full 
 stops, semicolons etc. not forgetting to remember the right 
 wording, I think games could be produced potentially in a much 
 faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it 
 and it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were 
 often tedious and not worth attempting. Not only that but you 
 would have been extremely limited in the kinds of games you could 
 create with the program simply based on the way the interface was
designed.
 You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
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 You can make changes or update your subscription via the web, at 
 

Re: [Audyssey] audio game maker

2010-12-27 Thread Charles Rivard
Most likely, only you will know if it makes sense.  Try stuff before asking 
questions about it untried?


---
Shepherds are the best beasts!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 9:24 AM
Subject: Re: [Audyssey] audio game maker


oh ok so if i go in to that in the help menu will things start making sense 
when i learn the objects?


On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:


There is a menu class. Thing to do is to study the boject reference and it
will start to make sense.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples 
at

least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks 
responsible

for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language 
than
try a menu or list-based utility that would severly limit the kinds of 
games

I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:

I wonder, if a scripting language can be made that has a purer code
that can be easy tor remember? I know a few, like hop and I think
python has some pure punctuation. like you do nto need braces and
semiclons to indicate different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu
and list-based formats for those who perhaps don't want to spend an
enormous amount of time remember brackets, comas, full stops,
semicolons etc. not forgetting to remember the right wording, I
think games could be produced potentially in a much faster time
frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it
and it was all but unusable. There were a lot of bugs that, while
workarounds could perhaps have been found for them, those were
often tedious and not worth attempting. Not only that but you would
have been extremely limited in the kinds of games you could create
with the program simply based on the way the interface was designed.

You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM
seems easy for newbies as it seems all wizard-based


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave
the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of
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All 

Re: [Audyssey] audio game maker

2010-12-27 Thread Charles Rivard

If only you could type them?  Sheesh.

---
Shepherds are the best beasts!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 9:04 AM
Subject: Re: [Audyssey] audio game maker


lol be easier if could just tell the game what u want it to do in 
straightforward english sentences lol


On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:


Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is 
outside

the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples 
at

least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks 
responsible

for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language 
than
try a menu or list-based utility that would severly limit the kinds of 
games

I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas

lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about

practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code 
that

can
be easy tor remember? I know a few, like hop and I think python has 
some

pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu 
and
list-based formats for those who perhaps don't want to spend an 
enormous
amount of time remember brackets, comas, full stops, semicolons etc. 
not

forgetting to remember the right wording, I think games could be

produced

potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it and

it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and

not

worth attempting. Not only that but you would have been extremely

limited
in the kinds of games you could create with the program simply based 
on

the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM

seems

easy for newbies as it seems all wizard-based


---
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[Audyssey] Imagine, expert pro keys FC Rock Band 3. waaahooo!

2010-12-27 Thread Yohandy
   Sorry for the excitement! This song has these really annoying tripplets 
that need to be perfectly timed, and it was getting on my last nerve and 
preventing me from getting the FC. I did it though! Finally FC'D this 
awesome song. Here's the direct link followed by the RB3 folder which 
contains 7 more songs. comments will be much appreciated!

direct link:
http://www.sendspace.com/file/7q315z
folder:
http://www.sendspace.com/folder/sg95z8 



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Re: [Audyssey] Audio Tutorials for Mus Client

2010-12-27 Thread Greg

Hello,
After doing the update, I am getting all kinds of errors.  Several runtime 
errors.  I am wondering if anyone eles is getting errors?  I wonder if I 
should uninstall mush and redownload and install it?

Thanks,
Greg W.
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 26, 2010 8:45 AM
Subject: Re: [Audyssey] Audio Tutorials for Mus Client



Hi,
if you have the latest update, read the readme.html file. its in the
mushclient directory.

On 12/26/10, John Snowling johnsnowl...@btinternet.com wrote:

Hi all.

I have the Mus Client installed for Alter Aeon as I love the sounds and
stuff.

Are there any tutorials audio or text that I could read so  I can get 
more

out of the client?

Cheers.



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[Audyssey] BGT / Gamepad support?

2010-12-27 Thread Kai

Greetings Philip et al.

Is gamepad/joystick support slated for the 1.0 release of BGT? A game 
controlled by gamepad is so much more satisfying to play than one operated 
by the keyboard, in my opinion.


Kai


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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Liam Erven
No.  I can safely say from  using the betas, 1.0 will not have gamepad
support. It's something we've asked for though.  So I think you'll see it in
a future update.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 1:57 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT / Gamepad support?

Greetings Philip et al.

Is gamepad/joystick support slated for the 1.0 release of BGT? A game
controlled by gamepad is so much more satisfying to play than one operated
by the keyboard, in my opinion.

Kai


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Re: [Audyssey] Imagine, expert pro keys FC Rock Band 3. waaahooo!

2010-12-27 Thread Clement Chou
Not to put a damper on it, but aren't the triplets in that song the 
same throughout the whole thing? lol.


At 10:49 AM 27/12/2010, you wrote:
   Sorry for the excitement! This song has these really annoying 
tripplets that need to be perfectly timed, and it was getting on my 
last nerve and preventing me from getting the FC. I did it though! 
Finally FC'D this awesome song. Here's the direct link followed by 
the RB3 folder which contains 7 more songs. comments will be much appreciated!

direct link:
http://www.sendspace.com/file/7q315z
folder:
http://www.sendspace.com/folder/sg95z8

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Bryan Peterson
That would come in handy, especially for a game like TDV. I wonder if BGT 
will ever be able to develop something like that. Then again, considering 
the types of games that have already been developed using it I'm not 
unhopeful.

We are the Knights who say...Ni!
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 1:02 PM
Subject: Re: [Audyssey] BGT / Gamepad support?



No.  I can safely say from  using the betas, 1.0 will not have gamepad
support. It's something we've asked for though.  So I think you'll see it 
in

a future update.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 1:57 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT / Gamepad support?

Greetings Philip et al.

Is gamepad/joystick support slated for the 1.0 release of BGT? A game
controlled by gamepad is so much more satisfying to play than one operated
by the keyboard, in my opinion.

Kai


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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Bryan,

Oh, I'm pretty certain you could create something like TDV with the
BGT Engine. You need to remember that BGT's primary roll is to handle
the low-level end of game programming like input, audio, speech,
networking, etc wrapped by a powerful scripting language. Beyond that
what you create with BGT is completely up to you. If you want to crank
out a 2d side-scroller like MOTA that is easy enough with BGT.
However, you could create TDV and other games like it just as well. It
really comes down to personal skill and how much money you have to
spend on acting, music, and sounds.

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That would come in handy, especially for a game like TDV. I wonder if BGT
 will ever be able to develop something like that. Then again, considering
 the types of games that have already been developed using it I'm not
 unhopeful.
 We are the Knights who say...Ni!

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Kai

Greetings Liam et al.

Alas. I was really hoping for that. Will definitely be looking forward to a 
release of BGT that does support Gamepads. Would love to make my Logitech 
Rumblepad II as useful as my PS2 controller! There's definitely a world of 
difference between playing a game on a gamepad and playing that same game on 
the keyboard. Ever tried to run EPSXE with the keyboard?


Kai

- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 12:02 PM
Subject: Re: [Audyssey] BGT / Gamepad support?



No.  I can safely say from  using the betas, 1.0 will not have gamepad
support. It's something we've asked for though.  So I think you'll see it 
in

a future update.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 1:57 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT / Gamepad support?

Greetings Philip et al.

Is gamepad/joystick support slated for the 1.0 release of BGT? A game
controlled by gamepad is so much more satisfying to play than one operated
by the keyboard, in my opinion.

Kai


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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Bryan Peterson
Well I definitely hope to do my share of side scrollers since unlike some 
people I don't feel that now that the genre has been slightly tapped into we 
can abandon it altogether. And I have heard comments like that, to the 
effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now 
Battle Zone there are enough side scrollers out there.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:28 PM
Subject: Re: [Audyssey] BGT / Gamepad support?



Hi Bryan,

Oh, I'm pretty certain you could create something like TDV with the
BGT Engine. You need to remember that BGT's primary roll is to handle
the low-level end of game programming like input, audio, speech,
networking, etc wrapped by a powerful scripting language. Beyond that
what you create with BGT is completely up to you. If you want to crank
out a 2d side-scroller like MOTA that is easy enough with BGT.
However, you could create TDV and other games like it just as well. It
really comes down to personal skill and how much money you have to
spend on acting, music, and sounds.

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:

That would come in handy, especially for a game like TDV. I wonder if BGT
will ever be able to develop something like that. Then again, considering
the types of games that have already been developed using it I'm not
unhopeful.
We are the Knights who say...Ni!


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[Audyssey] Laser in Q9?

2010-12-27 Thread Ryan Conroy
Hi,

Has anyone figured out how to get the laser in Q9? I've played through the game 
two or three times now, and I still haven't gotten it.




Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Liam Erven
Give it time. I know Philip wants to get this out in time for the new year,
so some features will be added as time goes. 
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 2:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT / Gamepad support?

Greetings Liam et al.

Alas. I was really hoping for that. Will definitely be looking forward to a
release of BGT that does support Gamepads. Would love to make my Logitech
Rumblepad II as useful as my PS2 controller! There's definitely a world of
difference between playing a game on a gamepad and playing that same game on
the keyboard. Ever tried to run EPSXE with the keyboard?

Kai

- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 12:02 PM
Subject: Re: [Audyssey] BGT / Gamepad support?


 No.  I can safely say from  using the betas, 1.0 will not have gamepad
 support. It's something we've asked for though.  So I think you'll see it 
 in
 a future update.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Kai
 Sent: Monday, December 27, 2010 1:57 PM
 To: Gamers Discussion list
 Subject: [Audyssey] BGT / Gamepad support?

 Greetings Philip et al.

 Is gamepad/joystick support slated for the 1.0 release of BGT? A game
 controlled by gamepad is so much more satisfying to play than one operated
 by the keyboard, in my opinion.

 Kai


 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi,

Yes, several people tried AGM, and if you want my personal opinion it
sucks. For one thing with a game development wizard like AGM
everything is predefined to a large extent. You are very limited in
what you can do in terms of modifying things like the A.I. which would
very from game to game, but is extremely static using AGM since you
can't actually change how enemy characters react in your own games.
Then, you have the issue of creating unique and complex characters.

In a full fledged programming language or even BGT you can sit down
and predefine the characteristics of your game characters. If you have
a specialized character like a Jedi you will need extra abilities like
force heal, jump, blind, protect, etc. Well, if AGM doesn't have those
abilities, which it doesn't, it makes creating a game like that
absolutely impossible.

Worst part these aren't the only limitations. It doesn't have any way
to save/load games. Creating a decent menu is a pain in the butt. You
have no way to use joysticks, mice, and other input devices. The list
goes on and on. In short, AGM is crap.


On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
   hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems easy
 for newbies as it seems all wizard-based


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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the time,
but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played through the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Bryan Peterson
True. He did say it would be some years before the feature list was 
complete, if indeed such a thing is possible. But in the meantime we'll 
still be able to make games. Then as new versions of BGT come out we ought 
to be able to update our code to take advantage of any new features we want 
in our games.

We are the Knights who say...Ni!
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 1:38 PM
Subject: Re: [Audyssey] BGT / Gamepad support?


Give it time. I know Philip wants to get this out in time for the new 
year,

so some features will be added as time goes.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 2:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT / Gamepad support?

Greetings Liam et al.

Alas. I was really hoping for that. Will definitely be looking forward to 
a

release of BGT that does support Gamepads. Would love to make my Logitech
Rumblepad II as useful as my PS2 controller! There's definitely a world of
difference between playing a game on a gamepad and playing that same game 
on

the keyboard. Ever tried to run EPSXE with the keyboard?

Kai

- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 12:02 PM
Subject: Re: [Audyssey] BGT / Gamepad support?



No.  I can safely say from  using the betas, 1.0 will not have gamepad
support. It's something we've asked for though.  So I think you'll see it
in
a future update.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 1:57 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT / Gamepad support?

Greetings Philip et al.

Is gamepad/joystick support slated for the 1.0 release of BGT? A game
controlled by gamepad is so much more satisfying to play than one 
operated

by the keyboard, in my opinion.

Kai


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That's kinda what I've been thinking of for my first big project. Granted 
I'm probably a long way off from even beginning to work on that but I 
suppose it doesn't hurt to iron out the basics of the game itself. I'm 
hoping it'll be an action/adventure game in the style of Zelda or maybe a 
side scroller like Castlevania but in a more fantasy setting. But the 
character is a knight sent to slay a dragon that's been raiding the kingdom 
for several years. Well the knight has the ability to use various weapons 
like a sword (obviously), and a bow and arrow. I also want him to be able to 
use magic, though I haven't decided whether or not he'll actually have magic 
spells that he'll learn as he gains levels or whether it'll be more like A 
Link to the Past, where Link had a magic meter but the spells were in the 
form of actual magical items, which he could only use as long as he had 
enough magical energy to do so. So in Sir Cedric's case one item might be a 
magic cape that allows him to hover, useful for crossing small chasms that 
were still too big to jump across normally. The next level up from that 
might be a Phoenix Feather or Dragon wing, which would actually allow him to 
fly until his magic meter hit zero. Let's just say that would have been 
quite beyond the power of AGM, and not merely because creating menus was 
impossible with that thing. And I don't doubt it would be quite complicated 
to code in BGT but at least it might be doable.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:40 PM
Subject: Re: [Audyssey] audio game maker



Hi,

Yes, several people tried AGM, and if you want my personal opinion it
sucks. For one thing with a game development wizard like AGM
everything is predefined to a large extent. You are very limited in
what you can do in terms of modifying things like the A.I. which would
very from game to game, but is extremely static using AGM since you
can't actually change how enemy characters react in your own games.
Then, you have the issue of creating unique and complex characters.

In a full fledged programming language or even BGT you can sit down
and predefine the characteristics of your game characters. If you have
a specialized character like a Jedi you will need extra abilities like
force heal, jump, blind, protect, etc. Well, if AGM doesn't have those
abilities, which it doesn't, it makes creating a game like that
absolutely impossible.

Worst part these aren't the only limitations. It doesn't have any way
to save/load games. Creating a decent menu is a pain in the butt. You
have no way to use joysticks, mice, and other input devices. The list
goes on and on. In short, AGM is crap.


On 12/27/10, william lomas lomaswill...@googlemail.com wrote:

hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy

for newbies as it seems all wizard-based


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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson

I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?



yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the time,
but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:

Hi,

Has anyone figured out how to get the laser in Q9? I've played through 
the

game two or three times now, and I still haven't gotten it.




Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.


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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi William,

Yes, I'd say you are missing something. The fact of the matter is any
kind of wizard, such as you described, has to be extremely generic.
What you might call a one size fits all type of wizard. The problem is
that programs, especially games, are not all alike. For example, in
Mysteries of the Ancients I have a specialized player class called
Adventurer which handles treasure hunting characters. However, that
player class would be unable to handle a wizard, Jedi Knight, or some
other kind of special character. There for in Mysteries of the Sith I
have created a class called Jedi to handle Jedi type characters. My
point here is at some point you simply have to manually program script
the game else every game will be very plane, generic, and you will
never, never, never, never, never, never, ever be able  to create
anything unique and that stands out from all the rest. Everything will
be totally generic, and one game will be the same as the next as far
as game play goes.



On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)

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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Karl Belanger
Another hint: You only have three opportunities to get the laser during the
game. Put this hint with my first one and that should point you in the right
direction.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 4:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Laser in Q9?

I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?


 yeah same here
 there's a hint on the ag forum, but I have no clue
 it says
 What you need to do to get the laser is counterproductive at the time,
 but does not involve dying.

 On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played through 
 the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Mauricio Almeida
I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 16:10
Assunto: Re: [Audyssey] audio game maker

Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.


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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Bryan,

Yeah, that's just non-sense. I think a lot of VI gamers forget the
fact before Doom was released in 1993 there wasn't such a thing as
First Person Shooters. Before that most mainstream games were all
side-scrollers. Even though they were side-scrollers there were some
serious diferences in the games. You had your walk along beat-m-up
side-scrollers like Double Dragon, Ninja Turtles, and Legend of Kage.
You had your puzzle and maze oriented side-scrollers like Montezuma's
Revenge. You had your blast-m-all games like Super Contra. No matter
what nobody confused say Mario Brothers with Megaman. Even though they
were both side-scrollers the game play, story, and everything else was
fairly different. Why then should side-scrollers stop being produced
just because a half-a-dozen accessible games were released in that
format?

The mainstream market created hundreds of side-scrollers for more than
a decade, and only fell out of fassion once Doom, Quake, and the other
FPS and Third Person type of games became more popular with mainstream
gamers. It certainly wasn't because side-scrollers were boring or
uninteresting. Games like Megaman, Castlevania, and Mario were huge
sellers, and still are big names in the industry. IN fact, there is a
new Mario Brothers game coming out for the Nintendo DS. No, what
happened is games like Doom, Quake, and other games like it became so
popular that mainstream game developers saw a way to improve sales etc
and started creating several games like it. What you might call the
way of the future, a way to be innovative, and break out of the mold
of the 2d side-scroller that they had been creating for a good dozen
years or so. However, for us it is a largely untapped style of game,
and have gotten nowhere near reaching the limit.


On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Well I definitely hope to do my share of side scrollers since unlike some
 people I don't feel that now that the genre has been slightly tapped into we
 can abandon it altogether. And I have heard comments like that, to the
 effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now
 Battle Zone there are enough side scrollers out there.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:28 PM
 Subject: Re: [Audyssey] BGT / Gamepad support?


 Hi Bryan,

 Oh, I'm pretty certain you could create something like TDV with the
 BGT Engine. You need to remember that BGT's primary roll is to handle
 the low-level end of game programming like input, audio, speech,
 networking, etc wrapped by a powerful scripting language. Beyond that
 what you create with BGT is completely up to you. If you want to crank
 out a 2d side-scroller like MOTA that is easy enough with BGT.
 However, you could create TDV and other games like it just as well. It
 really comes down to personal skill and how much money you have to
 spend on acting, music, and sounds.

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That would come in handy, especially for a game like TDV. I wonder if BGT
 will ever be able to develop something like that. Then again, considering
 the types of games that have already been developed using it I'm not
 unhopeful.
 We are the Knights who say...Ni!

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Re: [Audyssey] audio game maker

2010-12-27 Thread Shiny protector
I liked some of the sounds in audio game maker, but some of them were well, 
a joke to be honest. Also, the speech volume was to low, if I'm correct, 
like 1 2 those ones, they were low.
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Monday, December 27, 2010 10:58 PM
Subject: Re: [Audyssey] audio game maker



I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 16:10
Assunto: Re: [Audyssey] audio game maker

Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code that 
can

be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.



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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson

Hmmm, I think I begin to see it...
We are the Knights who say...Ni!
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:59 PM
Subject: Re: [Audyssey] Laser in Q9?


Another hint: You only have three opportunities to get the laser during 
the
game. Put this hint with my first one and that should point you in the 
right

direction.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 4:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Laser in Q9?

I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?



yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the time,
but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:

Hi,

Has anyone figured out how to get the laser in Q9? I've played through
the
game two or three times now, and I still haven't gotten it.




Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Mauricio Almeida
people just say that because they lack the knowledge of things, an dthe
whilingness of investigating the game history.

-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 17:03
Assunto: Re: [Audyssey] BGT / Gamepad support?

Hi Bryan,

Yeah, that's just non-sense. I think a lot of VI gamers forget the
fact before Doom was released in 1993 there wasn't such a thing as
First Person Shooters. Before that most mainstream games were all
side-scrollers. Even though they were side-scrollers there were some
serious diferences in the games. You had your walk along beat-m-up
side-scrollers like Double Dragon, Ninja Turtles, and Legend of Kage.
You had your puzzle and maze oriented side-scrollers like Montezuma's
Revenge. You had your blast-m-all games like Super Contra. No matter
what nobody confused say Mario Brothers with Megaman. Even though they
were both side-scrollers the game play, story, and everything else was
fairly different. Why then should side-scrollers stop being produced
just because a half-a-dozen accessible games were released in that
format?

The mainstream market created hundreds of side-scrollers for more than
a decade, and only fell out of fassion once Doom, Quake, and the other
FPS and Third Person type of games became more popular with mainstream
gamers. It certainly wasn't because side-scrollers were boring or
uninteresting. Games like Megaman, Castlevania, and Mario were huge
sellers, and still are big names in the industry. IN fact, there is a
new Mario Brothers game coming out for the Nintendo DS. No, what
happened is games like Doom, Quake, and other games like it became so
popular that mainstream game developers saw a way to improve sales etc
and started creating several games like it. What you might call the
way of the future, a way to be innovative, and break out of the mold
of the 2d side-scroller that they had been creating for a good dozen
years or so. However, for us it is a largely untapped style of game,
and have gotten nowhere near reaching the limit.


On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Well I definitely hope to do my share of side scrollers since unlike some
 people I don't feel that now that the genre has been slightly tapped into we
 can abandon it altogether. And I have heard comments like that, to the
 effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now
 Battle Zone there are enough side scrollers out there.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:28 PM
 Subject: Re: [Audyssey] BGT / Gamepad support?


 Hi Bryan,

 Oh, I'm pretty certain you could create something like TDV with the
 BGT Engine. You need to remember that BGT's primary roll is to handle
 the low-level end of game programming like input, audio, speech,
 networking, etc wrapped by a powerful scripting language. Beyond that
 what you create with BGT is completely up to you. If you want to crank
 out a 2d side-scroller like MOTA that is easy enough with BGT.
 However, you could create TDV and other games like it just as well. It
 really comes down to personal skill and how much money you have to
 spend on acting, music, and sounds.

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That would come in handy, especially for a game like TDV. I wonder if BGT
 will ever be able to develop something like that. Then again, considering
 the types of games that have already been developed using it I'm not
 unhopeful.
 We are the Knights who say...Ni!

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Charles Rivard
Isn't saying that we have enough side scrollers sort of like saying 
something like, We can buy Laura Scutter's potato chips, Lays potato chips, 
and Pringles potato chips, so why make others?  We have enough potato chips, 
don't we?  That's how I see it, anyway.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 4:03 PM
Subject: Re: [Audyssey] BGT / Gamepad support?



Hi Bryan,

Yeah, that's just non-sense. I think a lot of VI gamers forget the
fact before Doom was released in 1993 there wasn't such a thing as
First Person Shooters. Before that most mainstream games were all
side-scrollers. Even though they were side-scrollers there were some
serious diferences in the games. You had your walk along beat-m-up
side-scrollers like Double Dragon, Ninja Turtles, and Legend of Kage.
You had your puzzle and maze oriented side-scrollers like Montezuma's
Revenge. You had your blast-m-all games like Super Contra. No matter
what nobody confused say Mario Brothers with Megaman. Even though they
were both side-scrollers the game play, story, and everything else was
fairly different. Why then should side-scrollers stop being produced
just because a half-a-dozen accessible games were released in that
format?

The mainstream market created hundreds of side-scrollers for more than
a decade, and only fell out of fassion once Doom, Quake, and the other
FPS and Third Person type of games became more popular with mainstream
gamers. It certainly wasn't because side-scrollers were boring or
uninteresting. Games like Megaman, Castlevania, and Mario were huge
sellers, and still are big names in the industry. IN fact, there is a
new Mario Brothers game coming out for the Nintendo DS. No, what
happened is games like Doom, Quake, and other games like it became so
popular that mainstream game developers saw a way to improve sales etc
and started creating several games like it. What you might call the
way of the future, a way to be innovative, and break out of the mold
of the 2d side-scroller that they had been creating for a good dozen
years or so. However, for us it is a largely untapped style of game,
and have gotten nowhere near reaching the limit.


On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Well I definitely hope to do my share of side scrollers since unlike some
people I don't feel that now that the genre has been slightly tapped into 
we

can abandon it altogether. And I have heard comments like that, to the
effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now
Battle Zone there are enough side scrollers out there.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:28 PM
Subject: Re: [Audyssey] BGT / Gamepad support?



Hi Bryan,

Oh, I'm pretty certain you could create something like TDV with the
BGT Engine. You need to remember that BGT's primary roll is to handle
the low-level end of game programming like input, audio, speech,
networking, etc wrapped by a powerful scripting language. Beyond that
what you create with BGT is completely up to you. If you want to crank
out a 2d side-scroller like MOTA that is easy enough with BGT.
However, you could create TDV and other games like it just as well. It
really comes down to personal skill and how much money you have to
spend on acting, music, and sounds.

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That would come in handy, especially for a game like TDV. I wonder if 
BGT
will ever be able to develop something like that. Then again, 
considering

the types of games that have already been developed using it I'm not
unhopeful.
We are the Knights who say...Ni!


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You can 

Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Charles,

Something like that. Not only that but I do recall back when I did the
survey on weather MOTA should be designed as a side-scroller or an FPS
a couple of people said something to the effect that side-scrollers
were old fassioned and that we should get with the times. That's a
horrible misrepresentation of side-scrollers in general since I've
played many good side-scrollers over the years ranging from very
simple to very complex. The only thing I can account for their
misconception would be simple ignorance of what is available for
mainstream gamers. To use your potato chip example it would be like
saying there is only a couple of ways to make potato chips so no one
should try and make more potato chips using a different method they
didn't know about.

Smile.


On 12/27/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Isn't saying that we have enough side scrollers sort of like saying
 something like, We can buy Laura Scutter's potato chips, Lays potato chips,
 and Pringles potato chips, so why make others?  We have enough potato chips,
 don't we?  That's how I see it, anyway.

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Mauricio,

Agreed.  \Before MOTA came out there was nothing like it for the VI
market. Yeah, there were other side-scrollers like Tarzan Junior or
Super Liam, but should MOTA be considered to be just the same game as
them?

Well, of course not.MOTA has, and will have, several features both of
those game lack. Being able to travel up and down is just such a
feature, but there are puzzles etc that neither game has too. I think
we have barely even started to explore this style of game play let
alone reach its full potential.

On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote:
 people just say that because they lack the knowledge of things, an dthe
 whilingness of investigating the game history.


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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi,

Yeah, I know about NVDA, Orca, SoundRTS, and several other apps
written in Python. I never said it was not a decent language. Just
that it has certain limitations etc that give me reason not to use
Python professionally.

Cheers!

On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote:
 I agree with the strategy you guys used for language choice, however, I
 have to say it looks like you underestimate its powers and capabilities.
 many applications widely used, like nvda, are made in python and work
 great.

 mauricio

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Re: [Audyssey] file format

2010-12-27 Thread Thomas Ward
Hi,

BGT can use wav and ogg right off the top of my head. It might support
others, but I actually haven't looked into alternative formats besides
those two.

On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
   hi all what format please can the bgt engine handle?
 for sounds i mean


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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
I still don't get it
arg!

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Hmmm, I think I begin to see it...
 We are the Knights who say...Ni!
 - Original Message -
 From: Karl Belanger karl.belan...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 27, 2010 2:59 PM
 Subject: Re: [Audyssey] Laser in Q9?


 Another hint: You only have three opportunities to get the laser during
 the
 game. Put this hint with my first one and that should point you in the
 right
 direction.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Monday, December 27, 2010 4:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Laser in Q9?

 I'm with everybody else. I don't understand that.
 We are the Knights who say...Ni!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:46 PM
 Subject: Re: [Audyssey] Laser in Q9?


 yeah same here
 there's a hint on the ag forum, but I have no clue
 it says
 What you need to do to get the laser is counterproductive at the time,
 but does not involve dying.

 On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played through
 the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

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[Audyssey] Conceiving Level Maps

2010-12-27 Thread Kai

Greetings list.

I've a question for you game developers who've made games involving mapped 
out levels. the short of it: How do you do it? Is your map just an array of 
coordinates with conditional statements that place obstacles at certain 
points? Or, for games  that have levels stored in files, how does that work?


I'll admit that in this area, I'm a complete newbie, and therefore don't 
really understand how to conceptualize it in my head.


I'm trying to plan out a game, and the prospect of having to design a level 
map hurts my head.


Kai


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Re: [Audyssey] file format

2010-12-27 Thread Thomas Ward
Hello Oriol,

If I were you I'd cool it. Raul and I are the moderators of the list
and are in a position to tell a user if he or she is out of line. As
it is William's question in this case was perfectly fine on list. If
you don't like it perhaps you should take a vacation from the list.

Thanks.

On 12/27/10, Oriol Gómez ogomez@gmail.com wrote:
 Dude why don't you jsut wait for the release and find out' You're
 asking way too many questions that could be answered either by waiting
 or looking at the manual. Bgt supports ogg and wav as far as i know.
 no mp3

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[Audyssey] Help with finding a possible mailing list

2010-12-27 Thread Lori Duncan
Hi everyone, first of all I think what I'm about to ask is not only of-topic 
but is a break of the rules so please forgive me.  The thing is I've had a look 
around the net and can't find what I'm looking for so thought I'd ask here 
because there seems to be a bigger community.  I've not been well recently, I 
was told I have I.B.S, and was just wondering if anyone knows of a mailing list 
for the blind dealing with health issues where I can ask around for help?  
Again I'm really sorry this is so off-topic, I pray Tomus and Dark will forgive 
me and will not strike me down with thunderbolts.  Many thanks from Lori Duncan
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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson

Well what can you access in the first three worlds but not the forth?
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 3:54 PM
Subject: Re: [Audyssey] Laser in Q9?



I still don't get it
arg!

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Hmmm, I think I begin to see it...
We are the Knights who say...Ni!
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:59 PM
Subject: Re: [Audyssey] Laser in Q9?



Another hint: You only have three opportunities to get the laser during
the
game. Put this hint with my first one and that should point you in the
right
direction.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 4:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Laser in Q9?

I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message -
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?



yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the time,
but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:

Hi,

Has anyone figured out how to get the laser in Q9? I've played through
the
game two or three times now, and I still haven't gotten it.




Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Lori Duncan

Ah I know the answer!!  s
p
o
i
l
e
r
s
p
a
c
e
Bonus rounds!!!  That mean old boss stops you
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:22 PM
Subject: Re: [Audyssey] Laser in Q9?



Well what can you access in the first three worlds but not the forth?
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 3:54 PM
Subject: Re: [Audyssey] Laser in Q9?



I still don't get it
arg!

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Hmmm, I think I begin to see it...
We are the Knights who say...Ni!
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:59 PM
Subject: Re: [Audyssey] Laser in Q9?



Another hint: You only have three opportunities to get the laser during
the
game. Put this hint with my first one and that should point you in the
right
direction.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 4:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Laser in Q9?

I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message -
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?



yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the time,
but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:

Hi,

Has anyone figured out how to get the laser in Q9? I've played 
through

the
game two or three times now, and I still haven't gotten it.




Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

---
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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Ryan Conroy
S
p
o
i
l
e
r
S
p
a
c
e
So it's one of the items that is dropped in the bonus round? Just asking 
because I didn't get it, and I've played many bonus rounds. How do you get it 
to be dropped?



-- Original Message --
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Laser in Q9?
Date: Mon, 27 Dec 2010 23:34:20 +

Ah I know the answer!!  s
p
o
i
l
e
r
s
p
a
c
e
Bonus rounds!!!  That mean old boss stops you
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:22 PM
Subject: Re: [Audyssey] Laser in Q9?


 Well what can you access in the first three worlds but not the forth?
 We are the Knights who say...Ni!
 - Original Message - 
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 3:54 PM
 Subject: Re: [Audyssey] Laser in Q9?


I still don't get it
 arg!

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Hmmm, I think I begin to see it...
 We are the Knights who say...Ni!
 - Original Message -
 From: Karl Belanger karl.belan...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 27, 2010 2:59 PM
 Subject: Re: [Audyssey] Laser in Q9?


 Another hint: You only have three opportunities to get the laser during
 the
 game. Put this hint with my first one and that should point you in the
 right
 direction.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Bryan Peterson
 Sent: Monday, December 27, 2010 4:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Laser in Q9?

 I'm with everybody else. I don't understand that.
 We are the Knights who say...Ni!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:46 PM
 Subject: Re: [Audyssey] Laser in Q9?


 yeah same here
 there's a hint on the ag forum, but I have no clue
 it says
 What you need to do to get the laser is counterproductive at the time,
 but does not involve dying.

 On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played 
 through
 the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Bryan Peterson
No. Think of counterproductive. What would be counterproductive in that 
situation.

We are the Knights who say...Ni!
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: lori_dunca...@hotmail.com; gamers@audyssey.org
Sent: Monday, December 27, 2010 4:39 PM
Subject: Re: [Audyssey] Laser in Q9?



S
p
o
i
l
e
r
S
p
a
c
e
So it's one of the items that is dropped in the bonus round? Just asking 
because I didn't get it, and I've played many bonus rounds. How do you get 
it to be dropped?




-- Original Message --
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Laser in Q9?
Date: Mon, 27 Dec 2010 23:34:20 +

Ah I know the answer!!  s
p
o
i
l
e
r
s
p
a
c
e
Bonus rounds!!!  That mean old boss stops you
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:22 PM
Subject: Re: [Audyssey] Laser in Q9?



Well what can you access in the first three worlds but not the forth?
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 3:54 PM
Subject: Re: [Audyssey] Laser in Q9?



I still don't get it
arg!

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Hmmm, I think I begin to see it...
We are the Knights who say...Ni!
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:59 PM
Subject: Re: [Audyssey] Laser in Q9?


Another hint: You only have three opportunities to get the laser 
during

the
game. Put this hint with my first one and that should point you in the
right
direction.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 4:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Laser in Q9?

I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message -
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?



yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the 
time,

but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:

Hi,

Has anyone figured out how to get the laser in Q9? I've played
through
the
game two or three times now, and I still haven't gotten it.




Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

---
Gamers mailing list __ Gamers@audyssey.org
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of 
the

list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
wow now I just feel stupid

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 No. Think of counterproductive. What would be counterproductive in that
 situation.
 We are the Knights who say...Ni!
 - Original Message -
 From: Ryan Conroy staindadd...@juno.com
 To: lori_dunca...@hotmail.com; gamers@audyssey.org
 Sent: Monday, December 27, 2010 4:39 PM
 Subject: Re: [Audyssey] Laser in Q9?


 S
 p
 o
 i
 l
 e
 r
 S
 p
 a
 c
 e
 So it's one of the items that is dropped in the bonus round? Just asking
 because I didn't get it, and I've played many bonus rounds. How do you get

 it to be dropped?



 -- Original Message --
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Laser in Q9?
 Date: Mon, 27 Dec 2010 23:34:20 +

 Ah I know the answer!!  s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 Bonus rounds!!!  That mean old boss stops you
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 11:22 PM
 Subject: Re: [Audyssey] Laser in Q9?


 Well what can you access in the first three worlds but not the forth?
 We are the Knights who say...Ni!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 3:54 PM
 Subject: Re: [Audyssey] Laser in Q9?


I still don't get it
 arg!

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Hmmm, I think I begin to see it...
 We are the Knights who say...Ni!
 - Original Message -
 From: Karl Belanger karl.belan...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 27, 2010 2:59 PM
 Subject: Re: [Audyssey] Laser in Q9?


 Another hint: You only have three opportunities to get the laser
 during
 the
 game. Put this hint with my first one and that should point you in the
 right
 direction.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Bryan Peterson
 Sent: Monday, December 27, 2010 4:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Laser in Q9?

 I'm with everybody else. I don't understand that.
 We are the Knights who say...Ni!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:46 PM
 Subject: Re: [Audyssey] Laser in Q9?


 yeah same here
 there's a hint on the ag forum, but I have no clue
 it says
 What you need to do to get the laser is counterproductive at the
 time,
 but does not involve dying.

 On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played
 through
 the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

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 If you have any questions 

Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
okay, its not what I thought you were supposed to do
s
p
o
i
l
e
rr
its not just standing there and missing all the items

On 12/27/10, ryan chou ryan.chou1...@gmail.com wrote:
 wow now I just feel stupid

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 No. Think of counterproductive. What would be counterproductive in that
 situation.
 We are the Knights who say...Ni!
 - Original Message -
 From: Ryan Conroy staindadd...@juno.com
 To: lori_dunca...@hotmail.com; gamers@audyssey.org
 Sent: Monday, December 27, 2010 4:39 PM
 Subject: Re: [Audyssey] Laser in Q9?


 S
 p
 o
 i
 l
 e
 r
 S
 p
 a
 c
 e
 So it's one of the items that is dropped in the bonus round? Just asking
 because I didn't get it, and I've played many bonus rounds. How do you
 get

 it to be dropped?



 -- Original Message --
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Laser in Q9?
 Date: Mon, 27 Dec 2010 23:34:20 +

 Ah I know the answer!!  s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 Bonus rounds!!!  That mean old boss stops you
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 11:22 PM
 Subject: Re: [Audyssey] Laser in Q9?


 Well what can you access in the first three worlds but not the forth?
 We are the Knights who say...Ni!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 3:54 PM
 Subject: Re: [Audyssey] Laser in Q9?


I still don't get it
 arg!

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Hmmm, I think I begin to see it...
 We are the Knights who say...Ni!
 - Original Message -
 From: Karl Belanger karl.belan...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 27, 2010 2:59 PM
 Subject: Re: [Audyssey] Laser in Q9?


 Another hint: You only have three opportunities to get the laser
 during
 the
 game. Put this hint with my first one and that should point you in
 the
 right
 direction.

 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Bryan Peterson
 Sent: Monday, December 27, 2010 4:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Laser in Q9?

 I'm with everybody else. I don't understand that.
 We are the Knights who say...Ni!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:46 PM
 Subject: Re: [Audyssey] Laser in Q9?


 yeah same here
 there's a hint on the ag forum, but I have no clue
 it says
 What you need to do to get the laser is counterproductive at the
 time,
 but does not involve dying.

 On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played
 through
 the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

 ---
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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Lori Duncan

No?  Counter productive?.  Am confused now
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:43 PM
Subject: Re: [Audyssey] Laser in Q9?


No. Think of counterproductive. What would be counterproductive in that 
situation.

We are the Knights who say...Ni!
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: lori_dunca...@hotmail.com; gamers@audyssey.org
Sent: Monday, December 27, 2010 4:39 PM
Subject: Re: [Audyssey] Laser in Q9?



S
p
o
i
l
e
r
S
p
a
c
e
So it's one of the items that is dropped in the bonus round? Just asking 
because I didn't get it, and I've played many bonus rounds. How do you 
get it to be dropped?




-- Original Message --
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Laser in Q9?
Date: Mon, 27 Dec 2010 23:34:20 +

Ah I know the answer!!  s
p
o
i
l
e
r
s
p
a
c
e
Bonus rounds!!!  That mean old boss stops you
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 11:22 PM
Subject: Re: [Audyssey] Laser in Q9?



Well what can you access in the first three worlds but not the forth?
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 3:54 PM
Subject: Re: [Audyssey] Laser in Q9?



I still don't get it
arg!

On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Hmmm, I think I begin to see it...
We are the Knights who say...Ni!
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:59 PM
Subject: Re: [Audyssey] Laser in Q9?


Another hint: You only have three opportunities to get the laser 
during

the
game. Put this hint with my first one and that should point you in 
the

right
direction.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]

On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 4:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Laser in Q9?

I'm with everybody else. I don't understand that.
We are the Knights who say...Ni!
- Original Message -
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:46 PM
Subject: Re: [Audyssey] Laser in Q9?



yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the 
time,

but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:

Hi,

Has anyone figured out how to get the laser in Q9? I've played
through
the
game two or three times now, and I still haven't gotten it.




Scholarships for Moms
Grant Funding May Be Available to Those Who Qualify!
http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

---
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list,
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list,
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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread Hayden Presley
Hi,
Oh, I see what you mean about the thing, but as to how to get to it...

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 5:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Laser in Q9?

Well what can you access in the first three worlds but not the forth?
We are the Knights who say...Ni!
- Original Message - 
From: ryan chou ryan.chou1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 3:54 PM
Subject: Re: [Audyssey] Laser in Q9?


I still don't get it
 arg!

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Hmmm, I think I begin to see it...
 We are the Knights who say...Ni!
 - Original Message -
 From: Karl Belanger karl.belan...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 27, 2010 2:59 PM
 Subject: Re: [Audyssey] Laser in Q9?


 Another hint: You only have three opportunities to get the laser during
 the
 game. Put this hint with my first one and that should point you in the
 right
 direction.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Bryan Peterson
 Sent: Monday, December 27, 2010 4:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Laser in Q9?

 I'm with everybody else. I don't understand that.
 We are the Knights who say...Ni!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:46 PM
 Subject: Re: [Audyssey] Laser in Q9?


 yeah same here
 there's a hint on the ag forum, but I have no clue
 it says
 What you need to do to get the laser is counterproductive at the time,
 but does not involve dying.

 On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played through
 the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Help with finding a possible mailing list

2010-12-27 Thread Hayden Presley
Hi,
Smile...Dark won't be striking ya down, that's Raul's job.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, December 27, 2010 5:08 PM
To: Gamers Discussion list
Subject: [Audyssey] Help with finding a possible mailing list

Hi everyone, first of all I think what I'm about to ask is not only of-topic
but is a break of the rules so please forgive me.  The thing is I've had a
look around the net and can't find what I'm looking for so thought I'd ask
here because there seems to be a bigger community.  I've not been well
recently, I was told I have I.B.S, and was just wondering if anyone knows of
a mailing list for the blind dealing with health issues where I can ask
around for help?  Again I'm really sorry this is so off-topic, I pray Tomus
and Dark will forgive me and will not strike me down with thunderbolts.
Many thanks from Lori Duncan
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Re: [Audyssey] Conceiving Level Maps

2010-12-27 Thread Hayden Presley
HI,
Well...you don't need conditionals for basic obstacles. If you were, say,
making a simple sidescroller, you could create an array of integers and
assign them all the value of 1 via a for loop. Then, you could assign
selected ones other numbers, representing obstacles. I can't say about more
complex systems, but that's how you'd handle a simple one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, December 27, 2010 4:56 PM
To: Gamers Discussion list
Subject: [Audyssey] Conceiving Level Maps

Greetings list.

I've a question for you game developers who've made games involving mapped 
out levels. the short of it: How do you do it? Is your map just an array of 
coordinates with conditional statements that place obstacles at certain 
points? Or, for games  that have levels stored in files, how does that work?

I'll admit that in this area, I'm a complete newbie, and therefore don't 
really understand how to conceptualize it in my head.

I'm trying to plan out a game, and the prospect of having to design a level 
map hurts my head.

Kai


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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Hayden Presley
Hi,
Plus, how many sie scrollers for the VI community are there really?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, December 27, 2010 4:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT / Gamepad support?

Isn't saying that we have enough side scrollers sort of like saying 
something like, We can buy Laura Scutter's potato chips, Lays potato chips,

and Pringles potato chips, so why make others?  We have enough potato chips,

don't we?  That's how I see it, anyway.

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 4:03 PM
Subject: Re: [Audyssey] BGT / Gamepad support?


 Hi Bryan,

 Yeah, that's just non-sense. I think a lot of VI gamers forget the
 fact before Doom was released in 1993 there wasn't such a thing as
 First Person Shooters. Before that most mainstream games were all
 side-scrollers. Even though they were side-scrollers there were some
 serious diferences in the games. You had your walk along beat-m-up
 side-scrollers like Double Dragon, Ninja Turtles, and Legend of Kage.
 You had your puzzle and maze oriented side-scrollers like Montezuma's
 Revenge. You had your blast-m-all games like Super Contra. No matter
 what nobody confused say Mario Brothers with Megaman. Even though they
 were both side-scrollers the game play, story, and everything else was
 fairly different. Why then should side-scrollers stop being produced
 just because a half-a-dozen accessible games were released in that
 format?

 The mainstream market created hundreds of side-scrollers for more than
 a decade, and only fell out of fassion once Doom, Quake, and the other
 FPS and Third Person type of games became more popular with mainstream
 gamers. It certainly wasn't because side-scrollers were boring or
 uninteresting. Games like Megaman, Castlevania, and Mario were huge
 sellers, and still are big names in the industry. IN fact, there is a
 new Mario Brothers game coming out for the Nintendo DS. No, what
 happened is games like Doom, Quake, and other games like it became so
 popular that mainstream game developers saw a way to improve sales etc
 and started creating several games like it. What you might call the
 way of the future, a way to be innovative, and break out of the mold
 of the 2d side-scroller that they had been creating for a good dozen
 years or so. However, for us it is a largely untapped style of game,
 and have gotten nowhere near reaching the limit.


 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Well I definitely hope to do my share of side scrollers since unlike some
 people I don't feel that now that the genre has been slightly tapped into

 we
 can abandon it altogether. And I have heard comments like that, to the
 effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now
 Battle Zone there are enough side scrollers out there.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 1:28 PM
 Subject: Re: [Audyssey] BGT / Gamepad support?


 Hi Bryan,

 Oh, I'm pretty certain you could create something like TDV with the
 BGT Engine. You need to remember that BGT's primary roll is to handle
 the low-level end of game programming like input, audio, speech,
 networking, etc wrapped by a powerful scripting language. Beyond that
 what you create with BGT is completely up to you. If you want to crank
 out a 2d side-scroller like MOTA that is easy enough with BGT.
 However, you could create TDV and other games like it just as well. It
 really comes down to personal skill and how much money you have to
 spend on acting, music, and sounds.

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That would come in handy, especially for a game like TDV. I wonder if 
 BGT
 will ever be able to develop something like that. Then again, 
 considering
 the types of games that have already been developed using it I'm not
 unhopeful.
 We are the Knights who say...Ni!

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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi Thomas,
I was wondering about that...I remember the # end while statements in your
blackjack code. Something I want to get straight...is Angelscript simply a
kind of interpreter, or is it a scripting language?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Monday, December 27, 2010 4:59 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] audio game maker

I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 16:10
Assunto: Re: [Audyssey] audio game maker

Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.


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[Audyssey] moxie and moxie 2

2010-12-27 Thread michael barnes
hey their are two word games on the iphone that are accessible for the 
blind and they are call moxie. the object of the game is to make as 
many words as you can to score the highest score. there is no time 
limit so take your time. moxie 2 is the sequel and the concept is the 
same just with more words. however there are to version of this game a 
paid version and a free version. i myself got the paid version so if 
someone could me what is the different between the two that would be great.


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Re: [Audyssey] moxie and moxie 2

2010-12-27 Thread Hayden Presley
Hi,
Myself I can't stand Moxi 2. YI hate lndsaape mode, not to mention the
interface is almost totally different; I see no reason to have that one. Any
real pros?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Monday, December 27, 2010 7:53 PM
To: gamers@audyssey.org
Subject: [Audyssey] moxie and moxie 2

hey their are two word games on the iphone that are accessible for the 
blind and they are call moxie. the object of the game is to make as 
many words as you can to score the highest score. there is no time 
limit so take your time. moxie 2 is the sequel and the concept is the 
same just with more words. however there are to version of this game a 
paid version and a free version. i myself got the paid version so if 
someone could me what is the different between the two that would be great.

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Re: [Audyssey] Help with finding a possible mailing list

2010-12-27 Thread Charles Rivard
If it's dealing with a health issue, why would it have to be a list for the 
blind?


---
Shepherds are the best beasts!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 5:07 PM
Subject: [Audyssey] Help with finding a possible mailing list


Hi everyone, first of all I think what I'm about to ask is not only 
of-topic but is a break of the rules so please forgive me.  The thing is 
I've had a look around the net and can't find what I'm looking for so 
thought I'd ask here because there seems to be a bigger community.  I've 
not been well recently, I was told I have I.B.S, and was just wondering if 
anyone knows of a mailing list for the blind dealing with health issues 
where I can ask around for help?  Again I'm really sorry this is so 
off-topic, I pray Tomus and Dark will forgive me and will not strike me 
down with thunderbolts.  Many thanks from Lori Duncan

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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi,
If you want my honest opinion I don't think BgT is going to be that bad. No
one said you had to start out with Audio Games. For instance, my first real
BGT program was just a number guess game using an input box and an aler box.
And still I haven't made any games; I have so far just been working on a
kind of run/walk for a side scroller. I know it's been said 1 times so
I'll say it for the 1st time. Don't think you'll be making SOD as soon
as you finish learning the tutorial.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, December 27, 2010 2:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

Hi,

Yes, several people tried AGM, and if you want my personal opinion it
sucks. For one thing with a game development wizard like AGM
everything is predefined to a large extent. You are very limited in
what you can do in terms of modifying things like the A.I. which would
very from game to game, but is extremely static using AGM since you
can't actually change how enemy characters react in your own games.
Then, you have the issue of creating unique and complex characters.

In a full fledged programming language or even BGT you can sit down
and predefine the characteristics of your game characters. If you have
a specialized character like a Jedi you will need extra abilities like
force heal, jump, blind, protect, etc. Well, if AGM doesn't have those
abilities, which it doesn't, it makes creating a game like that
absolutely impossible.

Worst part these aren't the only limitations. It doesn't have any way
to save/load games. Creating a decent menu is a pain in the butt. You
have no way to use joysticks, mice, and other input devices. The list
goes on and on. In short, AGM is crap.


On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
   hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems
easy
 for newbies as it seems all wizard-based


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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Hayden Presley
Hi,
Ah yes...the great problem of sounds. That, in my opinion, has to be one of
the most grueling tasks when creating a game. Just think of all the time it
took to get all those sounds for TDV...plus the voice acting.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 2:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT / Gamepad support?

Well I definitely hope to do my share of side scrollers since unlike some 
people I don't feel that now that the genre has been slightly tapped into we

can abandon it altogether. And I have heard comments like that, to the 
effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now 
Battle Zone there are enough side scrollers out there.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:28 PM
Subject: Re: [Audyssey] BGT / Gamepad support?


 Hi Bryan,

 Oh, I'm pretty certain you could create something like TDV with the
 BGT Engine. You need to remember that BGT's primary roll is to handle
 the low-level end of game programming like input, audio, speech,
 networking, etc wrapped by a powerful scripting language. Beyond that
 what you create with BGT is completely up to you. If you want to crank
 out a 2d side-scroller like MOTA that is easy enough with BGT.
 However, you could create TDV and other games like it just as well. It
 really comes down to personal skill and how much money you have to
 spend on acting, music, and sounds.

 On 12/27/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That would come in handy, especially for a game like TDV. I wonder if BGT
 will ever be able to develop something like that. Then again, considering
 the types of games that have already been developed using it I'm not
 unhopeful.
 We are the Knights who say...Ni!

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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi Hayden,

Oh, Angelscript is most definitely a scripting language. The
interpreter is your application. IN the case of BGT Angelscript is the
scripting language and BGT acts as the interpreter. Well, to muddy the
waters a bit actually there is an Angelscript interpreter, but you
include it in your application, like BGT, in order to script the
application. If that make sense.

For example, G3D is my game engine. In order to design a
cross-platform engine I decided to go with Lua. Lua is a scripting
language, but in order to use it I have to include the Lua libraries,
AKA the interpretor in my engine, in order to include the scripting
language to G3D. To make my functions, classes, etc visible I make
them public and basically identify to the C++ compiler that this or
that is visible to LUa so I can include it in my scripts. Angelscript
works the same way.

As for the comments that is how I do Python code. Since there is no
specific End If statement like Visual basic, nor left and right
braces like C-Style languages, I just chose to use line comments like
#End if, #End while, #End function, etc to identify the end of a block
of code and where another one begins. That makes working in Python for
me a lot easier as I can just look at it and see where the code blocks
begin and end. Since Python is highly visual, from a formatting
aspect, using comments is the accessible way of not having to see the
indention first-hand to figure out the code.


HTH

On 12/27/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 I was wondering about that...I remember the # end while statements in your
 blackjack code. Something I want to get straight...is Angelscript simply a
 kind of interpreter, or is it a scripting language?

 Best Regards,
 Hayden

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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Thomas Ward
Hi Hayden,

Well, counting River Raiders there is: Mysteries of the Ancients,
Super Liam, Q9, Tarzan Junior, Hunter, and River Raiders. That's not
counting some of the failed projects like the accessible Mario game
and Montezuma's Revenge. So there are more side-scrollers than you
think for the Vi community.

Cheers!


On 12/27/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Plus, how many sie scrollers for the VI community are there really?

 Best Regards,
 Hayden

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Re: [Audyssey] Conceiving Level Maps

2010-12-27 Thread Thomas Ward
Hi Kai,

Smile. Interesting enough you might recall Cara, Willem, and I were
discussing this at length almost a month back. There are different
ways of doing this. Which way you choose probably depends on how good
your math sskills are.

Most professional game developers use bounding boxes to mathematically
calculate when and where two objects meet in 3d space. This is
obviously more accurate, but requires some skill with trig and
geometry to pull off correctly.

Fortunately, there is a less complicated way that I use to draw 2d and
3d maps. I simply use a 2d or 3d array and fill it with predefined
objects like a wall, door, spikes, fire, etc and then save it to a map
file. This works quite whell for me, and the method I have chosen for
the G3D engine.

As for saving map files I'm not sure how you would do it with
something lilike BGT, but with G3D it is very straight foward and
easy. Essentially, what I did is created a global world object, which
contains the map array, and I fill it with objects like walls, doors,
the floor, ceiling, etc. I then serialize that world object, and write
it out to a *.map file. When I load a new level all the G3D engine
needs to do is load that *.map file into memory and we are off. Make
sense?

Cheers!


On 12/27/10, Kai kaixi...@sbcglobal.net wrote:
 Greetings list.

 I've a question for you game developers who've made games involving mapped
 out levels. the short of it: How do you do it? Is your map just an array of
 coordinates with conditional statements that place obstacles at certain
 points? Or, for games  that have levels stored in files, how does that work?

 I'll admit that in this area, I'm a complete newbie, and therefore don't
 really understand how to conceptualize it in my head.

 I'm trying to plan out a game, and the prospect of having to design a level
 map hurts my head.

 Kai


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Re: [Audyssey] danger city

2010-12-27 Thread Jack F
Hey all,
I want the danger city beta from xl studeos. I tryed going to the
homepage but it doesn't exist. Audiogames.net said that dameine was
hosting it at x-sight, but I only see the savage gamut and self
destruct and I don't see the top speed cars and tracks page, and the
acefire comments submition page is not on there anymore. I think this
is because all that stuff was on Dameine's old sight
www.x-sight.brandoncole.net and since x-sight-interactive has moved,
it's a new page that aditions and deletions have been made to the
sight. I don't even see giftanum on x-sight or even Shane Davidson's
sight. We all want the games, and since I have the bgt language to
program my games, I might even be able to finish Danger City and
further develop giftanum. But that's only if I get a good idea of the
games, and the language itself. I can only tell you that it might take
a very long time to finish dc because I'm still trying to get
comfortable with this new language. Also I have to wait to compile the
game and release it because the thing is still in beta stage. Thank
you.
best regards, Jack

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