Re: [Audyssey] tips on programming

2012-03-30 Thread Dakotah Rickard
I don't see it there. I'm sorry. On 3/30/12, Ken wrote: > You can get Heli from > www.thePionEar.net > HTH > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Friday, March 30, 2012 9:33 PM &g

Re: [Audyssey] tips on programming

2012-03-30 Thread Dakotah Rickard
er Operating Systems, including for Mac and possibly for mobile devices. Able to be used for network communications. Able to support Speech Application Interfaces of one or more types. Right now, I'm considering learning Java, but I've heard that that language presents difficulties concerning a

[Audyssey] Swamp Sniper Sound

2012-03-23 Thread Dakotah Rickard
rk that has been put into the sounds for Swamp. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.

[Audyssey] Swamp Testing Server Down?

2012-03-23 Thread Dakotah Rickard
Hey guys, the subject says it all. Is the Swamp 1.9 server down? I kind of hope not, but if it is, just let me know. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Audio Wars - A game by Hatred

2012-03-23 Thread Dakotah Rickard
I unpacked it, and it seems to use the same libraries to run as Swamp does, and Swamp works fine. Still, I guess I could try it again. Signed: Dakotah Rickard On 3/19/12, Hayden Presley wrote: > Hi,As > Of my looking at the game, the link appears to be broken. By the way, I know > o

Re: [Audyssey] Swamp test?

2012-03-21 Thread Dakotah Rickard
x27;d like to host a Swamp LAN party, but I guess that would also come with the map editor, which is another difficult goal. Signed: Dakotah RIckard On 3/21/12, Jeremy Kaldobsky wrote: > Hey Dakotah. Well we should be close to switching the main server over to > 1.9, but real life seems dete

Re: [Audyssey] anyone checked out the PlayStation Vita yet?

2012-03-21 Thread Dakotah Rickard
I think I'm going to keep an eye on that one, too. Also, keep an eye on newegg.com, as they often throw specials up, and eventually gamestop will have used ones. Signed: Dakotah Rickard On 3/21/12, Tom Randall wrote: > Hi all. > > I’ve been keeping an eye on this new portable sy

[Audyssey] Swamp test?

2012-03-21 Thread Dakotah Rickard
Hey all, and mostly Jeremy. How's that test version of Swamp going? I haven't played it, mostly because I lost the message with the link in it. Are we close to a public release? Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Audio Wars - A game by Hatred

2012-03-19 Thread Dakotah Rickard
Hi all. Is there a reason the program won't run under Win 7 64-bit? Signed: Dakotah Rickard On 3/19/12, Phil Vlasak wrote: > Hi Jeremy, > You're right, I should have said that his original link had A1 that he > removed at some point. > I do like the practice of adding the

Re: [Audyssey] Audio Wars - A game by Hatred

2012-03-18 Thread Dakotah Rickard
I really like this game. Even without sounds or multi-player, it's a new flavor to try and I enjoy it. On 3/18/12, Steven Strait wrote: > Hey guys, Hatred here. Just got done fixing a few major bugs in my very > first Audio Game and realized that it's ready for testing. The name is a > working ti

Re: [Audyssey] swamp server down?

2012-03-16 Thread Dakotah Rickard
I don't know about a registration issue, but Swamp server is still down here, for some reason. I can't connect to the thing. Signed: Dakotah Rickard On 3/15/12, Ivan Cardenas wrote: > I'm having some trouble connecting. I use windows XP with direct x 8. But it > says some

Re: [Audyssey] swamp server down?

2012-03-15 Thread Dakotah Rickard
Yeah. My only trouble with connecting is the zombies in the safe zone. On 3/14/12, Jeremy Kaldobsky wrote: > The 1.8 Swamp server has been running since yesterday and it has a handful > of people on it right now. I'm not sure why there was any trouble > connecting. > >> Can't connect with the re

Re: [Audyssey] Games for XBOX?

2012-02-23 Thread Dakotah Rickard
ng for talent." I hope this finds all of you well, and I hope that the XBox game, the original topic, gets a solid green light. I'd love to play a game on the console that is developed with we blinks in mind. Signed: Dakotah Rickard On 2/23/12, Paul Lemm wrote: > Yep, if it possi

Re: [Audyssey] Games for XBOX?

2012-02-23 Thread Dakotah Rickard
I'd like to think positive. If you want to try it, please do. I'd love it. Signed: Dakotah Rickard On 2/23/12, Yohandy wrote: > I think the answer to that question is obvious. we'd love games for any next > gen platform. however I don't have high hopes for this. I

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Dakotah Rickard
a game as too complex without trying it. We should all do what we can to be fair and open-minded to all the gaming opportunities that exist. Signed: Dakotah Rickard On 2/5/12, Paul Lemm wrote: > Appreciated for the reply, my bad with the spelling mistake I should have > got it right to sinc

Re: [Audyssey] medieval weapons

2012-02-02 Thread Dakotah Rickard
I recall once that a smith made a twelve-foot ceremonial sword in Japan. It was, of course, fully capable of being used, but really. A twelve-foot sword? Imagine trying to block incoming blows with that, even if you could lift it and swing with any finesce at all. Signed: Dakotah Rickard On 1/31

Re: [Audyssey] flail

2012-01-31 Thread Dakotah Rickard
It sounds like a man-catching flail. There are barbed weapons that are used to entangle, which is why they are so cool, but the spike balls are a little different, because they have the weight to break bones and disarm people. It's similar, but still different. Signed: Dakotah Rickard On 1/

Re: [Audyssey] medieval weapons

2012-01-31 Thread Dakotah Rickard
may seem discombobulated. Signed: Dakotah Rickard On 1/29/12, Clement Chou wrote: > Swords and knives mostly. I like them because they're more elegant... an axe > is savage and undeniably cool though. lol. But I like Asian-style swords > because of the designs, and the way they&

Re: [Audyssey] Swamp question

2012-01-31 Thread Dakotah Rickard
Also, it's more than possible in many cases to turn off the tap-to-click function on your touchpad. It takes practice, and it was great to have the smaller maps for learning, but you can do it. Signed: Dakotah Rickard On 1/31/12, Lori Duncan wrote: > Hi Thomas, thanks for that, I

Re: [Audyssey] Laser Tag

2012-01-20 Thread Dakotah Rickard
play with any gun and setup. It'll be basically a "learn game sounds" style review with game objective and mechanics laid out as neatly as possible. Signed: Dakotah Rickard On 1/10/12, Charles Rivard wrote: > I don't mind waiting for a full review. I like the idea of s

Re: [Audyssey] Multiple playable characters

2012-01-19 Thread Dakotah Rickard
I guess it depends on the length of the game. it's kind of like how some devs add unlockables that make no sense, just for replay value. I don't personally agree with the concept, but it could work, and it would add that replay value. Signed: Dakotah Rickard On 1/19/12, Thomas Ward w

Re: [Audyssey] Multiple playable characters

2012-01-19 Thread Dakotah Rickard
You could, Tom, add unlockable multiple characters with different stats, eh? complete the game with Angela and you can play with others. Signed: Dakotah Rickard On 1/17/12, Ron Schamerhorn wrote: > On the multi-character games there was also that one that was a dungeon > crawl called Gaun

Re: [Audyssey] Eamon delux news and thoughts

2012-01-15 Thread Dakotah Rickard
Oh darn. I forgot one more question. Is the downloadable on Audiogames.net the new one or the old one? Signed: Dakotah Rickard On 1/15/12, Dakotah Rickard wrote: > Wow, guys. I'm sorry for the blank message. How's that for > spell-check. No mistakes. > > Also, I think it&#

Re: [Audyssey] Eamon delux news and thoughts

2012-01-15 Thread Dakotah Rickard
t is when I know the answer, but I can't make it happen, because of use versus put versus, in one memorable case, just examining the item to trigger an action. Signed: Dakotah Rickard On 1/15/12, Dakotah Rickard wrote: > On 1/9/12, Jim Kitchen wrote: >> Hi Dark, >> >&

Re: [Audyssey] Eamon delux news and thoughts

2012-01-15 Thread Dakotah Rickard
On 1/9/12, Jim Kitchen wrote: > Hi Dark, > > Not to pile on, but, AT&T Crystal reads my Email and she will often spell > words that are miss spelled, you know such as stil instead of still. And > puzle sure gets pronounced strangely. But that spelling words in the middle > of reading is disturbi

Re: [Audyssey] Multiple playable characters

2012-01-15 Thread Dakotah Rickard
7;s my favorite part of gaming, and it is usually lacking. I understand that it may not be the simplest thing ever, but it shouldn't be that hard to implement, though this does come from my limited knowledge of programming. Signed: Dakotah Rickard On 1/13/12, dark wrote: > Hi. > &g

Re: [Audyssey] Laser Tag

2012-01-10 Thread Dakotah Rickard
go outside in comfortable clothes to play. Bad, because you guys may not like the idea of waiting. Please get back to me on what you all prefer. Signed: Dakotah Rickard On 1/1/12, fred olver wrote: > This Lazer Tag thing sounds great. I think it could turn out to be a great > way to introd

Re: [Audyssey] Laser Tag

2012-01-01 Thread Dakotah Rickard
Laser CHallenge would be most like Light Strike, then. Pistols, Rifles, attachments, vests, neat sounds, etc. Signed: Dakotah Rickard On 1/1/12, Bryan Peterson wrote: > I was more interested in the Lazer Challenge version. That one had cooler > sound effects and you could reload your

Re: [Audyssey] Laser Tag

2011-12-31 Thread Dakotah Rickard
e of months before I can have pistols, and that's if my wife is amenable. Compromise is fun. I'm considering just making little beepers to wear. it won't be too hard, but other than that, I can't tell. Signed: Dakotah Rickard On 12/31/11, dark wrote: > Hi Decota. > jus

Re: [Audyssey] Laser Tag

2011-12-31 Thread Dakotah Rickard
out from under that laser tag company and changed a few things. I honestly can't remember what they changed. However, I'll do what I can. Signed: Dakotah Rickard On 12/31/11, Charles Rivard wrote: > While I probably wouldn't buy them they are interesting to read about, so if >

[Audyssey] Laser Tag

2011-12-31 Thread Dakotah Rickard
nd because it announces which team the player is on, which the Light Strike system does not. However, both are very easy to play. If you guys want more than what I've given, I'll either do it myself or point you to someone who already has. I've done plenty of research on both. Signed

[Audyssey] Swamp sound issues.

2011-12-14 Thread Dakotah Rickard
ound, which sounds really funny. Second, the minigun has a trailing sound which doesn't play, so it kind of sounds like you're firing it inside a cottonball. very funny. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to g

Re: [Audyssey] swamp off center and blue language

2011-12-14 Thread Dakotah Rickard
explosives. As for the off-center thing, I have to readjust occasionally, which is a pain with a long-range character, because the aiming will shift, but usually mine shifts so that I have to aim a little left of center. I don't know what would cause it, but I usually just try to make it ok.

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Dakotah Rickard
u can sneak by them quietly. Again, that silent movement thing would be pretty awesome there, but that's dependent on putting up a skills tree. Signed: Dakotah Rickard On 12/14/11, Johnny Tai wrote: > Actually, there is a minor luck element to it... rofl I'm thinking of the > oc

Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.

2011-12-14 Thread Dakotah Rickard
ould be a special place on the map to get loot, whether it's where loot spawns very often or, even better, you can buy it there cheaper than at the SZ, but that zombies love the place and there's no guard. That way, people would either work together or draw the zombies away. Signed: D

Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread Dakotah Rickard
k toward sneaking in and killing zombies close up. Signed: Dakotah Rickard On 12/13/11, Christopher Bartlett wrote: > The following are some concepts I've been playing with as additions to the > game. > > > > Skills. I don't know what future things are tied in to the

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Dakotah Rickard
t's a dangerous one to draw at all, So far, I'm very pleased with how it's been drawn. Signed: Dakotah Rickard On 12/14/11, Kelvin Tan wrote: > yes. or another alternative is just simply use another weapon! isn't it? > - Original Message - > From: "Johnny Ta

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Dakotah Rickard
There is actually a bit of luck wherever random chance is in play, and with the movements of more than fifteen people, plus whatever algorithm controls the zombies when they're not chasing, it's as near to random as can be asked for. I've had runs to the east of the bridge where I literally run int

[Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dakotah Rickard
eld shouldn't be, just for parallel's sake if nothing else. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dakotah Rickard
f medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard On

Re: [Audyssey] [audyssey] swamp-chainsaw suggestion

2011-12-13 Thread Dakotah Rickard
Actually, they did make .45 ACP mp5's. Signed: Dakotah Rickard On 12/13/11, Jeremy Kaldobsky wrote: > We honor the brave mp5. It was willing to sacrifice it's reality for the > enjoyment of everyone. For that, we salute you Mister mp5! *Aprone > salutes* > > :) &g

Re: [Audyssey] Swamp Resurrection

2011-12-12 Thread Dakotah Rickard
igned: Dakotah Rickard On 12/12/11, Richard Sherman wrote: > HI, > > along the same line. > I started a game the other day, and it started off with the guard shooting a > bunch, one of which was a giant. Well, somehow the giant was able to hit me > while inside the safe zone. I replayed

Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Dakotah Rickard
ense, or they become more accurate, thus delivering more crippling blows, which also makes sense. Close-range combat is pretty neat, but then again, I keep dying. Signed: Dakotah Rickard On 12/12/11, Richard Sherman wrote: > Hi, > > here is some information that jeremy posted a few revisions

Re: [Audyssey] swamp suggestion- specialization?

2011-12-12 Thread Dakotah Rickard
nt. I play two different characters, and they are quite different from one another in approach. I actually set up the controls slightly different to maximize the differences. Little things like mouse sensativity on high for one and on low for the other. Signed: Dakotah Rickard On 12/12/11, Johnn

[Audyssey] Swamp Resurrection

2011-12-12 Thread Dakotah Rickard
Ok. Scenario. I died. Then, either right near where I died or in the safe zone, someone uses a med kit. I'm revived, with all my equipment. It was brilliant! Please, if that's a bug, leave it alone. It's great cooperative oportunity. Signed: Dakotah Rickard --- Gamers mailing

Re: [Audyssey] Swamp weekend progress

2011-12-12 Thread Dakotah Rickard
We all appreciate that you're busy. Nobody, I think, could hold a tremendously busy schedule against you. I know I don't. Signed: Dakotah Rickard On 12/12/11, Jeremy Kaldobsky wrote: > Well I spent all week at work, planning ahead for everything I was going to > code once the

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Dakotah Rickard
an only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john wrote: > When I say move away

Re: [Audyssey] swmap-chainsaw suggestion

2011-12-12 Thread Dakotah Rickard
ns. Sined: Dakotah Rickard On 12/12/11, Jeremy Kaldobsky wrote: > You bring up a good point about it breaking. I think I'll tweak it a bit to > see if I can make it more useful. > >> Not sure if anyone's brought this up, >> but I find the current system makes chainsa

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
Frankly, both options together make things tremendous. Have a key to activate and deactivate loot scanning, as it were, and different flies sounds, and nobody can possibly take issue. Signed: Dakotah Rickard On 12/11/11, Che wrote: >regarding the flies sounds, depending on how this

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
ou get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh "loot!" Signed: Dakota

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Dakotah Rickard
nt is that it could save people a little grief, and it can't hurt anyone at all to implement an are you sure prompt. Microsoft word has this, because people make mistakes. Makes sense to me. Signed: Dakotah Rickard On 12/10/11, Kai wrote: > I personally think this is a case of operator er

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Dakotah Rickard
to know if the graphical map matches the audio map in distance available? Also, you can see inside buildings, through walls, and such. Signed: Dakotah Rickard On 12/10/11, Dallas O'Brien wrote: > i agree with this. this forces you to become better. > dallas > > > On 11/12/20

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Dakotah Rickard
main menu again, just hit escape again. That's not so clearly explained, and it may be that some people thought you couldn't just return to the game like that... Signd: Dakotah Rickard On 12/10/11, Johnny Tai wrote: > I thought if you hit escape outside of safe zone you lose all the e

[Audyssey] Swamp Chainsaw Bug

2011-12-08 Thread Dakotah Rickard
the saw removes five percent of the fuel, thus meaning that twenty fuel becoems a hundred percent, a full tank, but there might be an error of some kind in the conversion. Signed: Dakotah RIckard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] swamp- strange aiming issue

2011-12-08 Thread Dakotah Rickard
Did you accidentally bump your mouse or trackpad? i know this seems stupid to say, at first, but keep in mind that even a small bump can shift it, and accidental bumps like that are pretty common. Signed: Dakotah RIckard On 12/8/11, john wrote: > Something similar happens to me, I&#x

Re: [Audyssey] Swamp was Re: ammo in swamp

2011-12-08 Thread Dakotah Rickard
I agree. I've played all sorts of fps with the keyboard, mainstream and otherwise, and I've never had an experience like I've had in swamp. It's a mighty fine game. Signed: Dakotah Rickard On 12/8/11, Dallas O'Brien wrote: > than you should learn to. as the mouse ha

Re: [Audyssey] swamp and the missing axe

2011-12-06 Thread Dakotah Rickard
I love that one too. Darn you, zombie pickpockets. Signed: Dakotah Rickard On 12/6/11, Jeremy Kaldobsky wrote: > I've written this down and I'll look in to it when I get a chance. > >> Twice tonight my axe vanished for no >> good reason- both times, I wielded axe, s

Re: [Audyssey] swamp, connection interrupted in save zone

2011-12-06 Thread Dakotah Rickard
t's fine, but I connect wirelessly from time to time, and that kind of puts me at risk. Unfortunately, though it isn't really kind advice, I guess the advice I got is good enough. Save often. Signed: Dakotah Rickard On 12/6/11, Steady Goh wrote: > ok, i just played a while. my

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Dakotah Rickard
t;connection interrupted" and I couldn't make it resynchronize. I lost a pretty good amount of stuff. The reason I bring it up here is that it's somewhat related. Updating, connection stability, etc. Good luck with it all, fellows. Signed: Dakotah Rickard On 12/5/11, Jeremy Kaldobs

Re: [Audyssey] ammo in swamp

2011-12-04 Thread Dakotah Rickard
I agree with shift r. Don't stress about updates. It isn't as though the game's a bomb without them. Just bring them to us when it won't be a stress. Nothing makes me want to stop working on a game like that feeling. Good luck, and good fun. Signed: Dakotah Rickard On

Re: [Audyssey] msinet.ocx error

2011-12-04 Thread Dakotah Rickard
It worked. Thanks all. Now my wife might play sometimes. Look out for Mimi, her chosen identity. Signed: Dakotah Rickard On 12/4/11, Dakotah Rickard wrote: > Oh yeah. Putting it on another machine. > > Signed: > Dakotah Rickard > > On 12/4/11, john wrote: >> Odd, w

Re: [Audyssey] msinet.ocx error

2011-12-04 Thread Dakotah Rickard
Oh yeah. Putting it on another machine. Signed: Dakotah Rickard On 12/4/11, john wrote: > Odd, wasn't it working for you before? If it helps, I keep swamp > just in C, though directory shouldn't affect anything. > > - Original Message - > From: Dakotah Ricka

Re: [Audyssey] msinet.ocx error

2011-12-03 Thread Dakotah Rickard
irst sound test. Load finished. Starting us out. Stopping any previous sounds Loading map1. Creating first zombies. Testing Makesound. Finish Signed: Dakotah Rickard On 12/3/11, Richard Sherman wrote: > HI, > > Double check the read me.txt file again. There is 2 files that may require &

[Audyssey] msinet.ocx error

2011-12-03 Thread Dakotah Rickard
and started the game. However, when I try to run either map, I get a runtime error in msinet.ocx. Did I miss something? Did I fail epically somewhere? Are there small furry creatures nibbling on the inside of my supposedly secure computer casing? Help! Signed: Dakotah Rickard --- Gamers mailing

[Audyssey] Swamp Connection Interrupted

2011-12-02 Thread Dakotah Rickard
I've got this thing going on. Connection interrupted. It's fixed now, but will things resynchronize? I've done a lot and I'm not sure when I last saved, but I've gained thousands of experience since I think I last did. I'm kind of freaking out. Sgned: Dakotah Ri

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Dakotah Rickard
e. Keep that in mind, guys. This game could be a gap bridger. Rock on, Jeremy. Signed: Dakotah Rickard On 12/2/11, Dallas O'Brien wrote: > i must agree. i see no point to making sending radio chatter cost > points. that would be kinda like beeing in the battle field as a > soldier, an

[Audyssey] Swamp axe bug

2011-11-30 Thread Dakotah Rickard
Occasionally, my character will randomly not have the axe. The only way for it to get back is for the character to die, or for the problem to randomly fix itself. The axe is gone? Oh no! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Accessible Games for the Wii

2011-11-26 Thread Dakotah Rickard
one to get started on. Most of the games aren't ttremendously accessible, but there are plenty that you can get a feel for. Signed: Dakotah Rickard On 11/26/11, Thomas Ward wrote: > Hi, > > I know this has been asked on list before, so excuse the questions > here, but I've dec

Re: [Audyssey] swamp

2011-11-26 Thread Dakotah Rickard
I agree. I've lost so many guns I can't shoot straight. I still try, and I'm getting better. I just finished dying after killing no less than fifteen zombies with an axe, no armor, and no field kit. To quote a popular movie in the genre, "Nut up or shut up." Signed: Da

Re: [Audyssey] swamp

2011-11-26 Thread Dakotah Rickard
frankly, I don't mind the lose equipment on death so m uch, if the safe zone becomes a place to buy or get equipment, and if you got a fresh set of pistol ammo on death, but you don't get but eight rounds, which is a full pistol, and by technicality, they aren't actually in your gun. I don't know h

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Dakotah Rickard
r which I'm utterly useless. Just keep all of this in mind, awesome developers, as you keep up the good work, and try not to be too mad at me if I've crossed a line or stood on a toe. Signed: Dakotah Rickard On 11/17/11, Christopher Bartlett wrote: > Good stuff to chew on here.

Re: [Audyssey] swamp saving game question

2011-11-17 Thread Dakotah Rickard
If you really want an accuracy boost, silenced pistol's your way to go. It's taken me 13 shots to kill a tyrant. Signed: Dakotah Rickard On 11/17/11, shaun everiss wrote: > I like the mp5 for that reason. > It runs just like it and I can just burst fire like you would with >

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Dakotah Rickard
r all developers out there, but keep in mind your story, and you'll get a far bigger heap of congratulations from a far greater audience. Signed: Dakotah Rickard On 11/17/11, Mich wrote: > Hi just throwing in my 2 sence worth on this. as a blind gamer who first > started out with s

Re: [Audyssey] playing swamp with a touch pad

2011-11-16 Thread Dakotah Rickard
If you're having trouble turning on your touchpad, try forums for your computer, or barring that, try going under mouse properties and seeing how it checks out. Signed: Dakotah Rickard On 11/16/11, Jeremy Kaldobsky wrote: > Many laptops have an on/off switch for the touch pad, or perha

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Dakotah Rickard
You don't appear to lose a lot of ammo. I have two characters with over 1000 shotgun shells, over 2000 of everything else. I save and reload and exit and come back in all the time. SUrely I'm not losing that much ammo. Signed: Dakotah Rickard On 11/16/11, john wrote: > Problem her

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Dakotah Rickard
Well, I don't actually think the empty guns are a feature, as such. I seem to remember him saying, on game chat, that it's a bug, so it'll probably be different, if not soon, at some point. Signed: Dakotah RIckard On 11/16/11, Darren Duff wrote: > That's right. Escape o

Re: [Audyssey] correspondence

2011-11-16 Thread Dakotah Rickard
ed and mapped out games. I hope this exhaustive explanation and specification helps. Good luck and happy gaming. Signed: Dakotah Rickard On 11/16/11, dark wrote: > Hi Kim. > > I'm afraid I don't use Jaws, but I have recently got into playing muds > myself using vipmud with sapi

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Dakotah Rickard
ttons that the first games didn't, while not seeing some that they did. It's like the game doesn't ... like the controller. Which is weird. Signed: Dakotah Rickard On 11/16/11, Thomas Ward wrote: > Hi, > > Well, I think your issue is that for the XBox 360 controllers et

Re: [Audyssey] swamp saving game question

2011-11-15 Thread Dakotah Rickard
Can't shoot the zombies in the safe zone. Just avoid that little crack in the map and you'll be ok. They can't get at you. As for the other guns being empty, just consider it as a weapons check, which is a part of all combat duty. Nothing's loaded but your sidearm. Signed: Da

Re: [Audyssey] question about input methods for swamp

2011-11-15 Thread Dakotah Rickard
I use the basic, yet best selling, xbox 360 controller as a joypad. Unfortunately, most of the games I have don't like it much, despite the fact that it's supposed to be fine. Signed: Dakotah Rickard On 11/14/11, dark wrote: > Hi tom. > > I am okay if I don't need the

Re: [Audyssey] swamp doesn't work with jaws 9

2011-11-15 Thread Dakotah Rickard
Mine's fine, same setup exactly. Just hit the tab key thrice quickly. Signed: Dakotah Rickard On 11/15/11, Darren Duff wrote: > Yes. Open the progress.ini file and change the first number to 3. > > -Original Message- > From: gamers-boun...@audyssey.org [m

Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Dakotah Rickard
It may be my imagination, but weapons seem to do more damage the closer you are to a target. Also, I think the shotgun has a slightly wider area of fire, although, as I said, this could be imagination. Signed: Dakotah Rickard On 11/14/11, Jeremy Kaldobsky wrote: > Well the weapons do h

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Dakotah Rickard
but currently I have three, with 65%, 45%, and 40% respectively. The 65% is me actually playing as me, meaning I never, ever shoot without thinking I'd hit, because it attracts zombies and makes me unsure of what's going on for a second. I'm weird, in that I'm already enjo

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Dakotah Rickard
I love single player, except when I kill 12 undead, go back to the shack, and the game closes, due to an automation error in man2.wav. Signed: Dakotah Rickard On 11/13/11, Kai wrote: > One potential reason for the quiet speech could be that it's panned to the > left, rather than bei

Re: [Audyssey] more about swamp

2011-11-12 Thread Dakotah Rickard
s well. Signed: Dakotah Rickard On 11/12/11, Kai wrote: > It would be impractical to just keep adding and adding voices and sounds. My > current working directory for Swamp is 70 MB. With in reason we could of > course add more, but selectiveness will probably have to come ahead. > > P

Re: [Audyssey] more about swamp

2011-11-12 Thread Dakotah Rickard
Oh darn. Really? And I was about to start recording several different character sets. I was even going to try to bribe my wife to record a set or two. Signed: Dakotah Rickard On 11/12/11, Darren Duff wrote: > NO problem. Just let me know what you need recorded and we'll get It right >

Re: [Audyssey] more about swamp

2011-11-12 Thread Dakotah Rickard
x27;d be appropriate to get ahold of some software and create the necessary files. Signed: Dakotah Rickard On 11/12/11, Jeremy Kaldobsky wrote: > Yeah I forgot to include like 3 voice files in the last update. Oh well, > that seems to be a big problem for me. I never remember to include al

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
The thin ones, in my oppinion, should behave just as walls, in general, do in this version. They lower the volume somewhat of a sound beyond them. Signed: Dakotah Rickard On 11/11/11, Kai wrote: > I agree with Dakotah here. Perhaps the map should have differing wall types, > thin walls fo

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky wrote: > It feels like forever between

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
the more sound issues we make the server have, the more work it has, and the less work, the smoother the operation. Signed: Dakotah Rickard On 11/10/11, john wrote: > How you managed to figure that out is way beyond me. It's handy > info, though. > > - Original Message ---

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Dakotah Rickard
Wrong protocol or connection state. That's the error that shows up with an ok button. There's another error, which I keep forgetting to look at in the log file, that just closes the program. Signed: Dakotah Rickard On 11/10/11, Christopher Bartlett wrote: > I had a hard exit to

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
Just because of all the devices that run in that frequency range, I'd suggest against running it wirelessly, although it could be a workable option if you're running an 802.11 N network. Signed: Dakotah Rickard On 11/8/11, shaun everiss wrote: > hmmm that would be something I'

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
Duct tape's a litle cleaner, and I have nearly as much faith in that stuff as I do in you, Jeremy. You are a mighty force, and I am sincerely impressed. Signed: Dakotah Rickard On 11/8/11, Christopher Bartlett wrote: > Jeremy, I think it's safe to say you have built up trus

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
would love to see the player communications, the "Over here" and such attract zombies. Even if it isn't all the messages, I think there maybe should be a way to attract them easily, if that's your choice, without wasting tons of ammo. Thanks again for the wake up call of game ve

Re: [Audyssey] questions about playing swamp for the first time.

2011-11-08 Thread Dakotah Rickard
I agree that multiplayer is the best way to get started. Just as a reminder, tab changes your speech mode. The arrows are how you get through menus. Signed: Dakotah Rickard On 11/8/11, john wrote: > Alright, here goes. > The download linke is: www.kaldobsky.com/audiogames > and mo

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
From there, 5 percent effectiveness is restored to the medkit for each thirty seconds. So the patern is like this: first 30 seconds is +5 health, second 30 seconds is +10 percent, third thirty is 12 percent, fourth thirty is 14 percent, fifth thirty is 16 percent, sixth thirty is 18 percent,

Re: [Audyssey] swamp problem

2011-11-08 Thread Dakotah Rickard
I do suggest the desktop mouse suggestion, although holding control isn't such a difficult concept. Still, I applaud you using a slightly difficult technology to play a game that's worthwhile. Signed: Dakotah Rickard On 11/8/11, Darren Duff wrote: > Lol! Gotta love technology! >

Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Dakotah Rickard
ry and managing that all. I'm not that nitpicky, although it is something that might be considered by someoen else later. However, considering switch time at least might make the game a little more difficult, what with running out and choosing between reloading and switching. Signed: Dakotah

Re: [Audyssey] swamp problem

2011-11-07 Thread Dakotah Rickard
Actually, the same happened to me, with the reload bug. I think that happens when you try to do something during a connection hiccup. Signed: Dakotah Rickard On 11/7/11, Darren Duff wrote: > Same here. My thought is it's not your computer, but the server that is > down. Just kee

Re: [Audyssey] Swamp: Randomized Ammo Spawns

2011-11-07 Thread Dakotah Rickard
I absolutely love realism, but I like as little server work as possible also. On 11/7/11, Darren Duff wrote: > No I like it the way it is > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Jeremy Kaldobsky > Sent: Sunday,

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