Re: [Audyssey] correction to my stfc message

2010-09-30 Thread peter Mahach
pretty boring episode, but that's where I got Earth Station McKinley from in case you were ever wondering. Cheers! On 9/29/10, peter Mahach wrote: it actually was earth station mckinley, but, still, this is amuzing. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hot

Re: [Audyssey] someone answer

2010-10-01 Thread peter Mahach
actually, they are .z files. or to be more exac, they're .ogg files with a modified extension. if you open them in gold wave or some such it will actually open them very easily, theny ou can look at them and stuff. - Original Message - From: "shaun everiss" To: "Gamers Discussion list"

Re: [Audyssey] freedom games

2010-10-01 Thread peter Mahach
I'd love to see them finish wof my self, but apparently flint doesn't want anything to do with fg anymore. I saw himm write on a bunch of lists, however if me or someone emailed hi m about the games, the emails just got planely ignored. - Original Message - From: "michael barnes" To:

Re: [Audyssey] troopanum 2 cheats

2010-10-01 Thread peter Mahach
AS FAR AS I know, the only one is if you do dan in the main menu, it will let you play the old bonus round with the meteors. - Original Message - From: "Sabrina Markel" To: Sent: Friday, October 01, 2010 3:52 PM Subject: [Audyssey] troopanum 2 cheats Does anyone know where I can fin

Re: [Audyssey] (no subject)

2010-10-04 Thread peter Mahach
well, on my 10mb no cap connection large files aren't much of a problem, I so vote for quality. I remember back when the old mota (as in mysteries of the aztechs) had cd quality sounds, then for no reason thomas compressed the sounds to 22khz, which sounds, well, not as good as it used to. at t

Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread peter Mahach
it's worth saying though that it will only work with things that are self voicing, as there isn't a way to run a screen reader. you can, however, run things that use sapi. what does it use for a sapi voice anyway. does it interface with speech dispatcher or something? - Original Message

Re: [Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread peter Mahach
I thought that if a blue screen occurs the pc just, dies? and it just freezes up? Is there a way to prevent that? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 16, 2010 8:27 PM Subject: Re: [Audyssey] my riport on the blue screen arror

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach
Hi, a few people on klango were suggesting a couple new cheats. I remember at least 2, one suggestion for a cheat was rapid fire on the sling, and another was longer time on deus shields. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, Octobe

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach
I very much agree myself. - Original Message - From: "Ryan Conroy" To: Sent: Saturday, October 16, 2010 11:56 PM Subject: Re: [Audyssey] Q9 upcoming patch I completely agree about monsters being able to fall into pits. It's not realistic how they can just get over them all the time.

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread peter Mahach
well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... - Original Message - From: "Charles Rivard" To: ; "Gamers Discussion list" Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audysse

Re: [Audyssey] Alteraeon

2010-10-29 Thread peter Mahach
Hi richard, for alter aeon, I suggest you go here http://www.oriolg.es/mush.php Oriol gomez made a mush preconfiguration that'll work with a bunch of screen readers, but he also bilt in quite an impressive soundpack for AA into it that will associate just about every combat reaction to a sound s

[Audyssey] let's play sound roots. ur, I mean sound rts

2010-11-10 Thread peter Mahach
which shouldn't take long. And now, here it is, the best, coolest looking, dropbox link ever! ur, maybe not... http://dl.dropbox.com/u/1584584/lprts.zip Seeing christmas is drawing close, do you think kringle crash or the great toy robbery should be next? ----- Peter Mahach |piterm...

Re: [Audyssey] Pirate memory again

2010-11-11 Thread peter Mahach
go to your run dialog, type in dxdiag. then on the sound tab reduce the hardware acceleration slider to about 30 percent. see if that clears i up. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Thursday, November 11, 2010 2:52 AM Subject: Re: [Audyssey]

Re: [Audyssey] Papa Sangre audio game

2010-12-06 Thread peter Mahach
Hi laury, I wouldn't necessarly worry about controls. there are many fps games for the sighted on iOS. papa will probably either use some kind of tilt control or we'll just be tapping certain parts of the screen, or both. we'll just find out. - Original Message - From: "Lori Duncan"

Re: [Audyssey] more news about the papa

2010-12-06 Thread peter Mahach
all I can say is. wait. all I can say. ur. all I... ur, ***great disappointment*** As far as Iknow the 3gs and the iPod 3 have the same hardware. the iPod touch 4 has its own mic and what ever, it also has a gyro. but the iPhone 3gs doesn't have one, yet it works... I'm beginning to be really pu

Re: [Audyssey] more news about the papa

2010-12-06 Thread peter Mahach
Now this is making me wonder doesn't their blog have a comment system or something? - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 7:55 PM Subject: [Audyssey] more news about the papa Hi guys. I just read the following info f

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread peter Mahach
I, really hate hardware registration systems. This final fight is really tuff. Ok, I blown up dark blaze. think that was easy. not when it regenerated and brought some friends with it. - Original Message - From: "Shiny protector" To: ; "Gamers Discussion list" Sent: Monday, December 0

[Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread peter Mahach
***constructive critisyzm follows*** Um. I thought we were supposed to make audio games more mainstream like? but yet, it seems as though we're still restricting our selves in a way? I understand how older games used to drop sound qualitydue to size. But now, even most mainstream games are usin

[Audyssey] papasangre and itouch 3g

2010-12-18 Thread peter Mahach
warnings. but for us voiceover users with touches it'll work just fine, and imho it's a worthwile purchase. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpa

Re: [Audyssey] papasangre and itouch 3g

2010-12-19 Thread peter Mahach
need to update there web site with this information. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Saturday, December 18, 2010 4:54 PM To: Gamers Discussion list Subject: [Audyssey] papasangre and itouch 3g for th

Re: [Audyssey] teamtalk server not able to happen

2010-12-19 Thread peter Mahach
Nick, make sure you're entering the correct internal IP. on my router you enter the config panel with theIP ending at 01, so I thought it was the internal. as it turned out though it was not 01, it was 1. may seem like a small thing but it may make a hell of a difference. also check out portfo

[Audyssey] spam alert! Re: teamtalk server not able to happen

2010-12-19 Thread peter Mahach
well, if I wouldn't call that spam... - Original Message - From: "Gary Whittington" To: "Gamers Discussion list" Sent: Sunday, December 19, 2010 2:23 AM Subject: Re: [Audyssey] teamtalk server not able to happen Hey, Josh, come on in the Crash Theater on FTP to just wish me Merry Ch

Re: [Audyssey] Some Extremely Sad News

2010-12-19 Thread peter Mahach
Just wanna say I agree with everything you said... and I pray for you - Original Message - From: "Mike Maslo" To: "'Gamers Discussion list'" Sent: Sunday, December 19, 2010 7:18 PM Subject: Re: [Audyssey] Some Extremely Sad News Thomas: Let me say that I fully agree with every word

Re: [Audyssey] A up date for all truck drivers.

2010-12-20 Thread peter Mahach
actually it can be done, a friend of mine set up some simple games using javascript and a hidden flash object to handle sound playback, and they work... - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, December 17, 2010 10:47 AM Subject: Re: [Audyssey] A up

Re: [Audyssey] the ending sequence in super liam

2009-08-01 Thread peter Mahach
yeah. I really hope it will "be continued" at some point. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, August 01, 2009 1:43 PM Subject: Re: [Audyssey] the ending sequence in super liam Well it did say To Be COntinued at the end. I do hope L

Re: [Audyssey] old dos games under windows?

2009-08-02 Thread peter Mahach
hi, actually it's not exactly that. first of all, they don't work on certain computers. that is correct. once my asttempt at playing the demo of shoot on someone's desktop with xp, nvda and the command prompt yielded a slow game. it took like 15 seconds after you hit enter to actually get the r

Re: [Audyssey] a Giganticbug in alien outback!

2009-08-02 Thread peter Mahach
I guess it was put there in that way to prevent cheeting. suppose someone would save on the verry last level and when died he would keep returning to it. in an arcade game I'd say thats cheeting. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, A

Re: [Audyssey] BPP Flyin on schedule

2009-08-02 Thread peter Mahach
sorry guys! that was the wrong message I was replying to. disregard. - Original Message - From: "mike maslo" To: "Gamers Discussion list" Sent: Sunday, August 02, 2009 3:11 PM Subject: Re: [Audyssey] BPP Flyin on schedule No, for if I hit the letter q that totally mutes everything.

Re: [Audyssey] dos games again

2009-08-02 Thread peter Mahach
good times. this was when everyone was jumping 10 feet in the air with excitement and all that. lol - Original Message - From: "Josh" To: "gamers list" Sent: Sunday, August 02, 2009 11:03 PM Subject: [Audyssey] dos games again hello, the following is a klango forum post about c

Re: [Audyssey] dos games again

2009-08-03 Thread peter Mahach
matheus, we are looking into years here, not to add that sarah is not finished yet. plus, at least with outlook you can make rules so if it sees a message about the "pcs dos games" or similar it'll instantly trash it, and like you said many people want it. this thread there on klango is quite lo

Re: [Audyssey] kitchen's puppy game

2009-08-03 Thread peter Mahach
I do have some sw weapon sounds and so on, but I would have to make a new engine start sound. and yeah I like that idea a lot. - Original Message - From: "Jim Kitchen" To: "Johnny Tai" Sent: Monday, August 03, 2009 10:50 AM Subject: Re: [Audyssey] kitchen's puppy game Hi Johnny, Co

Re: [Audyssey] dos games again

2009-08-03 Thread peter Mahach
hello jim, speaking of that, would it be possible for you to add in the multi player support at 1 pc the dos version of simon had? before I was used to compete with my sister and see who goes farther but now it's a litle harder to do it. also the dos "go" sound is way better than the windows bee

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread peter Mahach
yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like that. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Thursday, August 06, 2009 6:58 A

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread peter Mahach
hi, I just started programming recently and I, too, prefer short names. like $res instead of $resultOfTheCoinFlipOutcome which was something I took from my first game I released some time ago. the only places where I had to use longer names was when a custum function used letters in vars as key

Re: [Audyssey] Train simulators

2009-08-07 Thread peter Mahach
definitely looking forward to it as well. - Original Message - From: "Constantine" To: ; "Gamers Discussion list" Sent: Friday, August 07, 2009 4:57 AM Subject: Re: [Audyssey] Train simulators Wo neat, looking forward to hearing about this. contact details: email: tcwoo...@shaw

Re: [Audyssey] good muds

2009-08-07 Thread peter Mahach
well said. and yes there are some idiots and so on, but sometimes I feel miriani reasembles real life in the future. 1 wrong step and you lose everything. - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Saturday, August 08, 2009 6:43 AM Subject: Re: [Audy

Re: [Audyssey] good muds

2009-08-09 Thread peter Mahach
if you already made one then definitely you can up it. if not then I'll see if I can make one providing I get to try the mud and play it - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, August 09, 2009 8:59 PM Subject: Re: [Audyssey] good muds Ther

Re: [Audyssey] star trek final conflict

2009-08-10 Thread peter Mahach
hi josh, the game will be renamed to STDA star trek: deadly alliance. well there are no updates cause mota's still being worked on. the rest of the message goes to thomas, this is coming from my self and people that heard about this everything is good but people seem to not like the new fleet.

Re: [Audyssey] fs2004 and jobs in the real world?

2009-08-10 Thread peter Mahach
yeah, and another thing I wouldn't be surprpised if pilots use fs at home to practice before something like an exam. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 10, 2009 1:49 AM Subject: Re: [Audyssey] fs2004 and jobs in the real world?

Re: [Audyssey] crashing fs2004?

2009-08-10 Thread peter Mahach
I wonder if we could ask iyp devs if it would be possible to control failures via voice as the dialog isn't accessible. if you ask me I love this feeling I may crash any second instead of doing smooth saling something like my right engine could be on fire and I'd have to land fast! - Origi

Re: [Audyssey] Online card room update from Blind Adrenaline

2009-08-11 Thread peter Mahach
hey there, my trial is long gone but I do want to check the poker out. by any chamce could you at least give me 14 days more or something? I like how all in play does it. beta stages, you get access to the only game for 14 days. final release, celebration, 14 days free for everyone. - Origi

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread peter Mahach
I guess we no longer have to be keeping things to our selves. there is a train sim being worked on, the basics are done and now we're working on populating the track. - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Wednesday, August 12, 2009 9:46 AM Subje

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread peter Mahach
the sim we are working on has speed limits n such but it's not as advanced. we don't have a time table, but still it's better than open b v e cause you at least know how fast you're going or where you're going. you're driving a steam train for now. the program will announce things like "green le

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread peter Mahach
hey, actually you could do the beta testing for us. you'd have to have an msn account to do communication as we use msn groups as the development is quite active, another thing would be to have a dropbox account to have access to the games or even the code if you ever decide to help on that fro

Re: [Audyssey] game cycle?

2009-08-13 Thread peter Mahach
in gta my favorite things are by far shooting down helicopters with the blow up all cars cheat while floating on a jetpack and killin things with the flame thrower. - Original Message - From: "sal" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 8:06 AM Subject: Re: [Au

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-13 Thread peter Mahach
that's something he would not be able to do in our sim as train speed and so on is hardcoded however if people want that changed we can think of something. btw I'll be adding you to our dropbox folder and subscribing to the chat. - Original Message - From: "shaun everiss" To: "Gamers

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-13 Thread peter Mahach
this thing basically allows you to talk with peopel although you don't have them on your contact list, with special commands beginning with a slash key to do other things like display who's online. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday,

Re: [Audyssey] Partially Accessible Train Sim found

2009-08-13 Thread peter Mahach
etail that means I'm usually pretty good at tracking down bugs and describing them succinctly. I have an MSN passport and a dropbox account. If there's anything I can do just give me a shout and we'll take it from there. cheers Scott On 8/13/09, peter Mahach wrote: this thin

Re: [Audyssey] i agree

2009-08-13 Thread peter Mahach
yeah, you're right on that one. suggest someone remove his email from the list. wouldn't be surprpised if he'd make another one and resubscribed. I had a similar problem but instead of sending weird things I was receiving them. apparently someone used my mail to play online lotteries. - Orig

Re: [Audyssey] problem with vipmud

2009-08-14 Thread peter Mahach
vip's manual says you can access up to 99 stars just so you know but I dout you'd need tht much. - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 8:24 AM Subject: Re: [Audyssey] problem with vipmud Try \%1 entered the room. If you ha

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread peter Mahach
that's a bit discurreging. though you'll have to admit it's better than spoor sim, lol. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 7:52 AM Subject: Re: [Audyssey] New accessible train simulator in development this sounds

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
answers coming up in your message. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my vipmud demo, so far I've figured

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 ----- Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:05 AM

Re: [Audyssey] accessible train simulator

2009-08-15 Thread peter Mahach
there are already speed limits. cargo could be easily added. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 11:33 AM Subject: Re: [Audyssey] accessible train simulator h probably, firstly though there really needs to be oth

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
ll or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread peter Mahach
wondering what sim it was that you played. and yeah that's correct, we need time. plus you can make such a hard track that it's gonna be so tuff, short objects with quickly changing speed limits... and so on. - Original Message - From: "Munawar Bijani" To: "Gamers Discussion list" Sen

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread peter Mahach
what game was it in? - Original Message - From: "Harun" To: "gamers" Sent: Saturday, August 15, 2009 7:16 PM Subject: Re: [Audyssey] New accessible train simulator in development I remember one of those hard tracks. I was hauling oil on a 15 mile stretch to a small station. Passed

Re: [Audyssey] vipmud-the wait command?

2009-08-16 Thread peter Mahach
yep, you need to do #wait instead of wait by it self. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, August 16, 2009 8:30 PM Subject: [Audyssey] vipmud-the wait command? Not sure how to put this in. I have a trigger to play a sound off the text 'Y

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread peter Mahach
lol! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Monday, August 17, 2009 12:25 AM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the coun

[Audyssey] OT Was: the simpsons

2009-08-17 Thread peter Mahach
hi, this message is "OT" - off-topic and shouldn'tbe be posted on the list, though if you need something urgently not gameing related add OT: to your message subject. - Original Message - From: "michael barnes" To: Sent: Monday, August 17, 2009 10:13 AM Subject: [Audyssey] the simpso

[Audyssey] experimental games from ag was: Re: mainstream game accessibility

2009-08-17 Thread peter Mahach
I hate to tell you this as I liked these my self but the project has been discontinued due to some changes and the last thing made is something like rockband, but that's not quite related and I'm not really into that type of gaming. - Original Message - From: "shaun everiss" To: "Game

Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread peter Mahach
here is a different kind of question: what archive is this? have no idea how to open this thing. tried with winrar no luck, tried with file dir which uses 7 zip and no luck either. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Wednesday, August 19, 2009 7

Re: [Audyssey] Tomb Hunter I (Mysteries of the Ancients)

2009-08-19 Thread peter Mahach
I'd appreciate that. I mean, these darts and all that sound interesting. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, August 19, 2009 5:27 AM Subject: Re: [Audyssey] Tomb Hunter I (Mysteries of the Ancients) Hi Hayri, It's coming along prett

Re: [Audyssey] Last Week help needed

2009-08-19 Thread peter Mahach
lol! the original name, as far as I remember is adrift or something like that. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, August 19, 2009 12:50 AM Subject: Re: [Audyssey] Last Week help needed what game is this? Last Week. I know you poste

Re: [Audyssey] my cyberassault soundpacck

2009-08-19 Thread peter Mahach
defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 ----- Original Message - From: "peter Mahach" To:

[Audyssey] the cyber assault soundpack

2009-08-19 Thread peter Mahach
hey guys, I was trying to do this for a few hours now. I wanted to get rid of the sound directory johny dropped his triggers. instead of basically putting all the triggers to point to where the sounds are he made all triggers go with something like D:\Music\sound effects\nameofthesound.wav while

Re: [Audyssey] my cyberassault soundpacck

2009-08-19 Thread peter Mahach
04-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Wednesday, August 19, 2009 2:49 AM Subject: Re: [Audyssey] m

Re: [Audyssey] the cyber assault soundpack

2009-08-19 Thread peter Mahach
call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat hppt://www.cdbaby.com/thecat2 - Original Message - From: "peter Mahach" To: "Gamers Discus

Re: [Audyssey] games for pacmate

2009-08-20 Thread peter Mahach
well, there are a few differences. usually a pacmate games dev gets into the fs keyboard driver to tell it to watch for when you press different keys and I have douts if it'll work with a pocket pc, but braille soft provides most of their games as ppc versions. - Original Message - From

Re: [Audyssey] Game Chat Reminder

2009-08-20 Thread peter Mahach
would it be possible to please turn this reminder off?- Original Message - From: "Gamers Chat Robot" To: Sent: Thursday, August 20, 2009 6:00 AM Subject: [Audyssey] Game Chat Reminder Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a que

Re: [Audyssey] audio games are close to video games

2009-08-21 Thread peter Mahach
you talking about the race where you don't really have to turn? I was fighting with my friend who can change the gears better, though when he was cleaning my keyboard I drove slow to listen to the engine sound. it was really cool and when you were going fast you didn't see things like the drast

Re: [Audyssey] JUDGEMENT DAY

2009-08-24 Thread peter Mahach
you know, just sit there. don't shoot or anything. - Original Message - From: "Nicol" <0722001...@vodamail.co.za> To: "Gamers Discussion list" Sent: Monday, August 24, 2009 8:03 PM Subject: Re: [Audyssey] JUDGEMENT DAY Hi david Sorry, I am still new to the game. How do I allow the ga

Re: [Audyssey] Question on Cyber assault

2009-08-25 Thread peter Mahach
hey, here is how to pack your vip soundpack into a zip file the first thing you have to do is to go to your vipmud folder and then find a folder with the mud name. that could be how ever you named it. it could be a real name or the address. in that folder you'll find a .set file with the mud nam

Re: [Audyssey] Games for Windows Mobile 6.1.

2009-08-25 Thread peter Mahach
I, too, would like to thank everyone at braille soft for making all these games. keep up the good work and please don't drop pac mate 4.1 support as I can't upgrade for now, and btw I'll be getting a motorola q9h to replace my n6120, so I'll be able to test on that as well. - Original Mess

Re: [Audyssey] Question on Cyber assault

2009-08-25 Thread peter Mahach
hi johny, could you possibly give me a hand at getting started? it's tuff as I can't find the guild to practice so at the moment all I do is walk around motown killing dogs. btw you done a superb job on your vip pack. can't wait to try it out. - Original Message - From: "Johnny Tai" T

Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread peter Mahach
just took a peek at the comments. indeed both the article and comments are interesting. I should point out I actually did, with a friend also tried sending a sort of please, but instead of throwing it in at the company we thrown it in at the community and there are many skillfull scripters the

Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread peter Mahach
that's another thing. as far as I remember che made it just to test the wiimote on the pc thing, and I don't recall of plans of expanding it. - Original Message - From: "shaun everiss" To: "Munawar Bijani" ; "Gamers Discussion list" Sent: Tuesday, August 25, 2009 10:49 PM Subject: Re:

Re: [Audyssey] extracting sounds from games?

2009-08-30 Thread peter Mahach
you could try using dragon unpacker. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, August 30, 2009 11:06 AM Subject: [Audyssey] extracting sounds from games? Hey guys. Anyone know how I can extract files from .packed format? I download the PC ver

Re: [Audyssey] new cars for topspeed!

2009-09-01 Thread peter Mahach
it might be a good time to go back to playing ts... send them to me! - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Tuesday, September 01, 2009 7:18 AM Subject: Re: [Audyssey] new cars for topspeed! You'll have to send these to me! Sounds great. Tristan B

Re: [Audyssey] vipmud scrip problm

2009-09-01 Thread peter Mahach
I'm trying to do something similar, and at the moment I donj't know how to do it. I will, however, look into it. - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Tuesday, September 01, 2009 3:14 AM Subject: [Audyssey] vipmud scrip problm hi all, hope som

Re: [Audyssey] vipmud scrip problm

2009-09-01 Thread peter Mahach
I didn't thought of how you wrote your trigger. but yes, it is correct. when ever there is a name like a monster name or something you do have to put a star. - Original Message - From: "Kai" To: "Gamers Discussion list" Sent: Tuesday, September 01, 2009 3:59 AM Subject: Re: [Audyssey]

Re: [Audyssey] vipmud trigger question

2009-09-01 Thread peter Mahach
hey johny, I modified your soundpack and made a special trigger that works for a certain prompt that I defined and saves all the more important stuff into variables, and hides the prompt it self. then you can recall the text with certain hotkeys. I believe I could make an hp warning for you, wi

Re: [Audyssey] question on sarah the game

2009-09-05 Thread peter Mahach
ouch. losing a password to a website isn't a nice experience, is it? - Original Message - From: "Phil Vlasak" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Saturday, September 05, 2009 3:22 AM Subject: Re: [Audyssey] question on sarah the game Hi Charles, I wish! We had to

Re: [Audyssey] vipmud-making keys?

2009-09-05 Thread peter Mahach
the numpad keys by default are assigned to make you walk in different directions. try removing these or just hit control e on them and make it do the inventory. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Friday, September 04, 2009 9:20 PM Subject: [Audy

Re: [Audyssey] new ipod touch

2009-09-10 Thread peter Mahach
go apple! nothing like ms, they make a lot of their stuff accessible... but I'll stop ramblin as it's OT. - Original Message - From: "Josh" To: "gamers list" Sent: Thursday, September 10, 2009 9:27 PM Subject: [Audyssey] new ipod touch Hi, The new 32gb and 64gb ipod touch 3rd gener

Re: [Audyssey] AudioGames.net update

2009-09-11 Thread peter Mahach
o cool thanks I was worried ag is down for ever. this is peter aka pitermach on the forum. - Original Message - From: "dan" To: "Gamers Discussion list" Sent: Friday, September 11, 2009 9:54 AM Subject: Re: [Audyssey] AudioGames.net update hey. thanks for the update. i was just wond

Re: [Audyssey] Raceway Thoughts

2009-09-15 Thread peter Mahach
agree with you on that one. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Tuesday, September 15, 2009 5:34 PM Subject: Re: [Audyssey] Raceway Thoughts Hi Tom, I agree with George. I would like if I could make my own names and sponsors, so if I want the

Re: [Audyssey] Loan Wolf Sound Packs

2009-09-18 Thread peter Mahach
HEY THOMAS, PLEASE DO. i WANTED TO GET YOUR PACK FOR A WHILE NOW. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, September 18, 2009 4:00 AM Subject: Re: [Audyssey] Loan Wolf Sound Packs Hi, I can reupload the USA Games Lonewolf sound pack. I don

Re: [Audyssey] big favour

2009-09-20 Thread peter Mahach
another thing is I don't think that save games can be swapped... like... they're computer specific. - Original Message - From: "Raul A. Gallegos" To: "Gamers Discussion list" Sent: Sunday, September 20, 2009 7:10 PM Subject: Re: [Audyssey] big favour Hello. Although it's been a whil

Re: [Audyssey] Blackjack

2009-09-23 Thread peter Mahach
it's more like for payed members only that's why we didn't got any official announcement. if they'd open public beta, which they will soon I guess, we'd get emails both privately and on-list and they would let you play even without a subscription fee. it is there, though. - Original Message

Re: [Audyssey] purchasing sound effects libraries

2009-09-26 Thread peter Mahach
wow! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, September 26, 2009 3:04 PM Subject: Re: [Audyssey] purchasing sound effects libraries You can try www.sonomic.com, they are a reseller for not only SoundIdeas but also the Hollywood Edge,

Re: [Audyssey] Ten-Pin Alley Party.

2009-09-27 Thread peter Mahach
wouldn't mind it at all... really wouldn't. - Original Message - From: "Clement Chou" To: "Louise Keel" ; "Gamers Discussion list" Sent: Sunday, September 27, 2009 6:38 PM Subject: Re: [Audyssey] Ten-Pin Alley Party. That sounds like a blast. I do the same when friends come over...

Re: [Audyssey] Anyone thought of doing an accessible handheld trivia game?

2009-09-28 Thread peter Mahach
that sounds like something we could ask braille soft to do. they already made it so you can use your own words in hangman etc by textfiles... - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 27, 2009 11:55 PM Subject: Re: [Audyssey] Anyone t

[Audyssey] beat mota and suggestions etc.

2009-09-30 Thread peter Mahach
hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided to write this email. first of all there should be some sort of a warning on fire pits, and I know many people alre

[Audyssey] my gct testing application

2009-09-30 Thread peter Mahach
hello, my name is peter mahach. I'm from Poland and I'm not the oldest person ever. anyway, I'm pretty good at autoit and I looked at more advanced languages as well such as vb or the jaws scripting language. if there is any game I wanted to create 2 things come to mind. a sid

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread peter Mahach
I couldn't stear. it'd just splash either on the left or right depending where I pressed, but it'd just move once in that direction. btw raul I think you should do a monkey business walkthrough, that'd be neat. - Original Message - From: "Ryan Chou" To: "Gamers Discussion list" Sent:

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread peter Mahach
true. also, the exit sound has been changed in these games. if you listen to old main menu reviews kelly did back when the games were in ESP softworks the exit sound was a buzzlike thing, the new titles are using a longer, louder sound. - Original Message - From: "Thomas Ward" To: "

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