pretty boring episode, but that's where I
got Earth Station McKinley from in case you were ever wondering.
Cheers!
On 9/29/10, peter Mahach wrote:
it actually was earth station mckinley, but, still, this is amuzing.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hot
actually, they are .z files. or to be more exac, they're .ogg files with a
modified extension. if you open them in gold wave or some such it will
actually open them very easily, theny ou can look at them and stuff.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
I'd love to see them finish wof my self, but apparently flint doesn't want
anything to do with fg anymore.
I saw himm write on a bunch of lists, however if me or someone emailed hi m
about the games, the emails just got planely ignored.
- Original Message -
From: "michael barnes"
To:
AS FAR AS I know, the only one is if you do dan in the main menu, it will
let you play the old bonus round with the meteors.
- Original Message -
From: "Sabrina Markel"
To:
Sent: Friday, October 01, 2010 3:52 PM
Subject: [Audyssey] troopanum 2 cheats
Does anyone know where I can fin
well, on my 10mb no cap connection large files aren't much of a problem, I
so vote for quality.
I remember back when the old mota (as in mysteries of the aztechs) had cd
quality sounds, then for no reason thomas compressed the sounds to 22khz,
which sounds, well, not as good as it used to. at t
it's worth saying though that it will only work with things that are self
voicing, as there isn't a way to run a screen reader. you can, however, run
things that use sapi. what does it use for a sapi voice anyway. does it
interface with speech dispatcher or something?
- Original Message
I thought that if a blue screen occurs the pc just, dies? and it just
freezes up? Is there a way to prevent that?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 16, 2010 8:27 PM
Subject: Re: [Audyssey] my riport on the blue screen arror
Hi, a few people on klango were suggesting a couple new cheats. I remember
at least 2, one suggestion for a cheat was rapid fire on the sling, and
another was longer time on deus shields.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Saturday, Octobe
I very much agree myself.
- Original Message -
From: "Ryan Conroy"
To:
Sent: Saturday, October 16, 2010 11:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.
well, I do see a use for this idea. if you leave doors open and there are
enemies they may follow you in. if you close the door they'll stay back...
- Original Message -
From: "Charles Rivard"
To: ; "Gamers Discussion list"
Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audysse
Hi richard, for alter aeon, I suggest you go here
http://www.oriolg.es/mush.php
Oriol gomez made a mush preconfiguration that'll work with a bunch of screen
readers, but he also bilt in quite an impressive soundpack for AA into it
that will associate just about every combat reaction to a sound s
which shouldn't take long.
And now, here it is, the best, coolest looking, dropbox link ever! ur, maybe
not...
http://dl.dropbox.com/u/1584584/lprts.zip
Seeing christmas is drawing close, do you think kringle crash or the great toy
robbery should be next?
-----
Peter Mahach
|piterm...
go to your run dialog, type in dxdiag.
then on the sound tab reduce the hardware acceleration slider to about 30
percent. see if that clears i up.
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Thursday, November 11, 2010 2:52 AM
Subject: Re: [Audyssey]
Hi laury,
I wouldn't necessarly worry about controls. there are many fps games for the
sighted on iOS. papa will probably either use some kind of tilt control or
we'll just be tapping certain parts of the screen, or both. we'll just find
out.
- Original Message -
From: "Lori Duncan"
all I can say is. wait. all I can say. ur. all I... ur, ***great
disappointment***
As far as Iknow the 3gs and the iPod 3 have the same hardware. the iPod
touch 4 has its own mic and what ever, it also has a gyro. but the iPhone
3gs doesn't have one, yet it works... I'm beginning to be really pu
Now this is making me wonder doesn't their blog have a comment system or
something?
- Original Message -
From: "Darren Duff"
To: "'Gamers Discussion list'"
Sent: Monday, December 06, 2010 7:55 PM
Subject: [Audyssey] more news about the papa
Hi guys.
I just read the following info f
I, really hate hardware registration systems.
This final fight is really tuff. Ok, I blown up dark blaze. think that was
easy. not when it regenerated and brought some friends with it.
- Original Message -
From: "Shiny protector"
To: ; "Gamers Discussion list"
Sent: Monday, December 0
***constructive critisyzm follows***
Um. I thought we were supposed to make audio games more mainstream like? but
yet, it seems as though we're still restricting our selves in a way? I
understand how older games used to drop sound qualitydue to size. But now,
even most mainstream games are usin
warnings. but for us voiceover users
with touches it'll work just fine, and imho it's a worthwile purchase.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpa
need to update there web site with
this
information.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Saturday, December 18, 2010 4:54 PM
To: Gamers Discussion list
Subject: [Audyssey] papasangre and itouch 3g
for th
Nick,
make sure you're entering the correct internal IP. on my router you enter
the config panel with theIP ending at 01, so I thought it was the internal.
as it turned out though it was not 01, it was 1. may seem like a small thing
but it may make a hell of a difference. also check out portfo
well, if I wouldn't call that spam...
- Original Message -
From: "Gary Whittington"
To: "Gamers Discussion list"
Sent: Sunday, December 19, 2010 2:23 AM
Subject: Re: [Audyssey] teamtalk server not able to happen
Hey, Josh, come on in the Crash Theater
on FTP to just wish me Merry Ch
Just wanna say I agree with everything you said... and I pray for you
- Original Message -
From: "Mike Maslo"
To: "'Gamers Discussion list'"
Sent: Sunday, December 19, 2010 7:18 PM
Subject: Re: [Audyssey] Some Extremely Sad News
Thomas:
Let me say that I fully agree with every word
actually it can be done, a friend of mine set up some simple games using
javascript and a hidden flash object to handle sound playback, and they
work...
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, December 17, 2010 10:47 AM
Subject: Re: [Audyssey] A up
yeah. I really hope it will "be continued" at some point.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Saturday, August 01, 2009 1:43 PM
Subject: Re: [Audyssey] the ending sequence in super liam
Well it did say To Be COntinued at the end. I do hope L
hi,
actually it's not exactly that. first of all, they don't work on certain
computers. that is correct. once my asttempt at playing the demo of shoot on
someone's desktop with xp, nvda and the command prompt yielded a slow game.
it took like 15 seconds after you hit enter to actually get the r
I guess it was put there in that way to prevent cheeting. suppose someone
would save on the verry last level and when died he would keep returning to
it.
in an arcade game I'd say thats cheeting.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Sunday, A
sorry guys!
that was the wrong message I was replying to. disregard.
- Original Message -
From: "mike maslo"
To: "Gamers Discussion list"
Sent: Sunday, August 02, 2009 3:11 PM
Subject: Re: [Audyssey] BPP Flyin on schedule
No, for if I hit the letter q that totally mutes everything.
good times. this was when everyone was jumping 10 feet in the air with
excitement and all that. lol
- Original Message -
From: "Josh"
To: "gamers list"
Sent: Sunday, August 02, 2009 11:03 PM
Subject: [Audyssey] dos games again
hello,
the following is a klango forum post about c
matheus,
we are looking into years here, not to add that sarah is not finished yet.
plus, at least with outlook you can make rules so if it sees a message about
the "pcs dos games" or similar it'll instantly trash it, and like you said
many people want it. this thread there on klango is quite lo
I do have some sw weapon sounds and so on, but I would have to make a new
engine start sound. and yeah I like that idea a lot.
- Original Message -
From: "Jim Kitchen"
To: "Johnny Tai"
Sent: Monday, August 03, 2009 10:50 AM
Subject: Re: [Audyssey] kitchen's puppy game
Hi Johnny,
Co
hello jim,
speaking of that, would it be possible for you to add in the multi player
support at 1 pc the dos version of simon had?
before I was used to compete with my sister and see who goes farther but now
it's a litle harder to do it.
also the dos "go" sound is way better than the windows bee
yeah especially now that there are so many fps's. what I like about side
scrollers is that you don't have to worry about being lost or anything like
that.
- Original Message -
From: "Thomas Ward"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Thursday, August 06, 2009 6:58 A
hi,
I just started programming recently and I, too, prefer short names.
like $res instead of $resultOfTheCoinFlipOutcome which was something I took
from my first game I released some time ago. the only places where I had to
use longer names was when a custum function used letters in vars as key
definitely looking forward to it as well.
- Original Message -
From: "Constantine"
To: ; "Gamers Discussion list"
Sent: Friday, August 07, 2009 4:57 AM
Subject: Re: [Audyssey] Train simulators
Wo neat, looking forward to hearing about this.
contact details:
email: tcwoo...@shaw
well said.
and yes there are some idiots and so on, but sometimes I feel miriani
reasembles real life in the future. 1 wrong step and you lose everything.
- Original Message -
From: "Constantine"
To: "Gamers Discussion list"
Sent: Saturday, August 08, 2009 6:43 AM
Subject: Re: [Audy
if you already made one then definitely you can up it. if not then I'll see
if I can make one providing I get to try the mud and play it
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Sunday, August 09, 2009 8:59 PM
Subject: Re: [Audyssey] good muds
Ther
hi josh,
the game will be renamed to STDA star trek: deadly alliance. well there are
no updates cause mota's still being worked on.
the rest of the message goes to thomas, this is coming from my self and
people that heard about this
everything is good but people seem to not like the new fleet.
yeah, and another thing I wouldn't be surprpised if pilots use fs at home to
practice before something like an exam.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 10, 2009 1:49 AM
Subject: Re: [Audyssey] fs2004 and jobs in the real world?
I wonder if we could ask iyp devs if it would be possible to control
failures via voice as the dialog isn't accessible. if you ask me I love this
feeling I may crash any second instead of doing smooth saling something like
my right engine could be on fire and I'd have to land fast!
- Origi
hey there,
my trial is long gone but I do want to check the poker out. by any chamce
could you at least give me 14 days more or something? I like how all in play
does it.
beta stages, you get access to the only game for 14 days. final release,
celebration, 14 days free for everyone.
- Origi
I guess we no longer have to be keeping things to our selves. there is a
train sim being worked on, the basics are done and now we're working on
populating the track.
- Original Message -
From: "Valiant8086"
To: "Gamers Discussion list"
Sent: Wednesday, August 12, 2009 9:46 AM
Subje
the sim we are working on has speed limits n such but it's not as advanced.
we don't have a time table, but still it's better than open b v e cause you
at least know how fast you're going or where you're going. you're driving a
steam train for now. the program will announce things like "green le
hey,
actually you could do the beta testing for us. you'd have to have an msn
account to do communication as we use msn groups as the development is quite
active,
another thing would be to have a dropbox account to have access to the games
or even the code if you ever decide to help on that fro
in gta my favorite things are
by far shooting down helicopters with the blow up all cars cheat while
floating on a jetpack and killin things with the flame thrower.
- Original Message -
From: "sal"
To: "Gamers Discussion list"
Sent: Thursday, August 13, 2009 8:06 AM
Subject: Re: [Au
that's something he would not be able to do in our sim as train speed and so
on is hardcoded however if people want that changed we can think of
something. btw I'll be adding you to our dropbox folder and subscribing to
the chat.
- Original Message -
From: "shaun everiss"
To: "Gamers
this thing basically allows you to talk with peopel although you don't have
them on your contact list, with special commands beginning with a slash key
to do other things like display who's online.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Thursday,
etail that means I'm usually pretty good at tracking down
bugs and describing them succinctly.
I have an MSN passport and a dropbox account. If there's anything I
can do just give me a shout and we'll take it from there.
cheers
Scott
On 8/13/09, peter Mahach wrote:
this thin
yeah, you're right on that one. suggest someone remove his email from the
list. wouldn't be surprpised if he'd make another one and resubscribed.
I had a similar problem but instead of sending weird things I was receiving
them. apparently someone used my mail to play online lotteries.
- Orig
vip's manual says you can access up to 99 stars just so you know but I dout
you'd need tht much.
- Original Message -
From: "Valiant8086"
To: "Gamers Discussion list"
Sent: Friday, August 14, 2009 8:24 AM
Subject: Re: [Audyssey] problem with vipmud
Try \%1 entered the room.
If you ha
that's a bit discurreging. though you'll have to admit it's better than
spoor sim, lol.
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 7:52 AM
Subject: Re: [Audyssey] New accessible train simulator in development
this sounds
answers coming up in your message.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 8:15 AM
Subject: [Audyssey] vipmud help needed-about sounds and triggers
Just spent most of today messing with my vipmud demo, so far I've figured
...@shaw.ca
1-604-275-2795
Listen to, or buy our music at:
http://www.musicsubmit.com/thecat
http://www.cdbaby.com/thecat
hppt://www.cdbaby.com/thecat2
----- Original Message -
From: "peter Mahach"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 1:05 AM
there are already speed limits. cargo could be easily added.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Saturday, August 15, 2009 11:33 AM
Subject: Re: [Audyssey] accessible train simulator
h probably, firstly though there really needs to be oth
ll or email to book your appointment
today!
johnnyti...@shaw.ca
1-604-275-2795
Listen to, or buy our music at:
http://www.musicsubmit.com/thecat
http://www.cdbaby.com/thecat
hppt://www.cdbaby.com/thecat2
- Original Message -
From: "peter Mahach"
To: "Gamers
wondering what sim it was that you played.
and yeah that's correct, we need time.
plus you can make such a hard track that it's gonna be so tuff, short
objects with quickly changing speed limits... and so on.
- Original Message -
From: "Munawar Bijani"
To: "Gamers Discussion list"
Sen
what game was it in?
- Original Message -
From: "Harun"
To: "gamers"
Sent: Saturday, August 15, 2009 7:16 PM
Subject: Re: [Audyssey] New accessible train simulator in development
I remember one of those hard tracks. I was hauling oil on a 15 mile stretch
to a small station.
Passed
yep, you need to do #wait instead of wait by it self.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Sunday, August 16, 2009 8:30 PM
Subject: [Audyssey] vipmud-the wait command?
Not sure how to put this in. I have a trigger to play a sound off the text
'Y
lol!
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Monday, August 17, 2009 12:25 AM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility
Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the coun
hi,
this message is "OT" - off-topic and shouldn'tbe be posted on the list,
though if you need something urgently not gameing related add OT: to your
message subject.
- Original Message -
From: "michael barnes"
To:
Sent: Monday, August 17, 2009 10:13 AM
Subject: [Audyssey] the simpso
I hate to tell you this as I liked these my self but the project has been
discontinued due to some changes and the last thing made is something like
rockband, but that's not quite related and I'm not really into that type of
gaming.
- Original Message -
From: "shaun everiss"
To: "Game
here is a different kind of question:
what archive is this? have no idea how to open this thing. tried with winrar
no luck, tried with file dir which uses 7 zip and no luck either.
- Original Message -
From: "Milos Przic"
To: "Gamers Discussion list"
Sent: Wednesday, August 19, 2009 7
I'd appreciate that. I mean, these darts and all that sound interesting.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, August 19, 2009 5:27 AM
Subject: Re: [Audyssey] Tomb Hunter I (Mysteries of the Ancients)
Hi Hayri,
It's coming along prett
lol!
the original name, as far as I remember is adrift or something like that.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Wednesday, August 19, 2009 12:50 AM
Subject: Re: [Audyssey] Last Week help needed
what game is this?
Last Week.
I know you poste
defense training- call or email to book your appointment
today!
johnnyti...@shaw.ca
1-604-275-2795
Listen to, or buy our music at:
http://www.musicsubmit.com/thecat
http://www.cdbaby.com/thecat
hppt://www.cdbaby.com/thecat2
----- Original Message -
From: "peter Mahach"
To:
hey guys,
I was trying to do this for a few hours now. I wanted to get rid of the sound
directory johny dropped his triggers. instead of basically putting all the
triggers to point to where the sounds are he made all triggers go with
something like
D:\Music\sound effects\nameofthesound.wav
while
04-275-2795
Listen to, or buy our music at:
http://www.musicsubmit.com/thecat
http://www.cdbaby.com/thecat
hppt://www.cdbaby.com/thecat2
- Original Message -
From: "peter Mahach"
To: "Gamers Discussion list"
Sent: Wednesday, August 19, 2009 2:49 AM
Subject: Re: [Audyssey] m
call or email to book your appointment
today!
johnnyti...@shaw.ca
1-604-275-2795
Listen to, or buy our music at:
http://www.musicsubmit.com/thecat
http://www.cdbaby.com/thecat
hppt://www.cdbaby.com/thecat2
- Original Message -
From: "peter Mahach"
To: "Gamers Discus
well, there are a few differences. usually a pacmate games dev gets into the
fs keyboard driver to tell it to watch for when you press different keys and
I have douts if it'll work with a pocket pc, but braille soft provides most
of their games as ppc versions.
- Original Message -
From
would it be possible to please turn this reminder off?- Original
Message -
From: "Gamers Chat Robot"
To:
Sent: Thursday, August 20, 2009 6:00 AM
Subject: [Audyssey] Game Chat Reminder
Ever wanted to hear what a certain gamer really sounds like? Ever wanted
to ask the developer a que
you talking about the race where you don't really have to turn? I was
fighting with my friend who can change the gears better, though when he was
cleaning my keyboard I drove slow to listen to the engine sound. it was
really cool and when you were going fast you didn't see things like the
drast
you know, just sit there.
don't shoot or anything.
- Original Message -
From: "Nicol" <0722001...@vodamail.co.za>
To: "Gamers Discussion list"
Sent: Monday, August 24, 2009 8:03 PM
Subject: Re: [Audyssey] JUDGEMENT DAY
Hi david
Sorry, I am still new to the game.
How do I allow the ga
hey,
here is how to pack your vip soundpack into a zip file
the first thing you have to do is to go to your vipmud folder and then find
a folder with the mud name. that could be how ever you named it. it could be
a real name or the address.
in that folder you'll find a .set file with the mud nam
I, too, would like to thank everyone at braille soft for making all these
games. keep up the good work and please don't drop pac mate 4.1 support as I
can't upgrade for now, and btw I'll be getting a motorola q9h to replace my
n6120, so I'll be able to test on that as well.
- Original Mess
hi johny, could you possibly give me a hand at getting started? it's tuff as
I can't find the guild to practice so at the moment all I do is walk around
motown killing dogs. btw you done a superb job on your vip pack. can't wait
to try it out.
- Original Message -
From: "Johnny Tai"
T
just took a peek at the comments.
indeed both the article and comments are interesting. I should point out I
actually did, with a friend also tried sending a sort of please, but instead
of throwing it in at the company we thrown it in at the community and there
are many skillfull scripters the
that's another thing. as far as I remember che made it just to test the
wiimote on the pc thing, and I don't recall of plans of expanding it.
- Original Message -
From: "shaun everiss"
To: "Munawar Bijani" ; "Gamers Discussion list"
Sent: Tuesday, August 25, 2009 10:49 PM
Subject: Re:
you could try using dragon unpacker.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Sunday, August 30, 2009 11:06 AM
Subject: [Audyssey] extracting sounds from games?
Hey guys. Anyone know how I can extract files from .packed format? I
download the PC ver
it might be a good time to go back to playing ts... send them to me!
- Original Message -
From: "Tristan B"
To: "Gamers Discussion list"
Sent: Tuesday, September 01, 2009 7:18 AM
Subject: Re: [Audyssey] new cars for topspeed!
You'll have to send these to me! Sounds great.
Tristan B
I'm trying to do something similar, and at the moment I donj't know how to
do it. I will, however, look into it.
- Original Message -
From: "Dallas O'Brien"
To: "Gamers Discussion list"
Sent: Tuesday, September 01, 2009 3:14 AM
Subject: [Audyssey] vipmud scrip problm
hi all, hope som
I didn't thought of how you wrote your trigger. but yes, it is correct. when
ever there is a name like a monster name or something you do have to put a
star.
- Original Message -
From: "Kai"
To: "Gamers Discussion list"
Sent: Tuesday, September 01, 2009 3:59 AM
Subject: Re: [Audyssey]
hey johny,
I modified your soundpack and made a special trigger that works for a
certain prompt that I defined and saves all the more important stuff into
variables, and hides the prompt it self. then you can recall the text with
certain hotkeys. I believe I could make an hp warning for you, wi
ouch. losing a password to a website isn't a nice experience, is it?
- Original Message -
From: "Phil Vlasak"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Saturday, September 05, 2009 3:22 AM
Subject: Re: [Audyssey] question on sarah the game
Hi Charles,
I wish!
We had to
the numpad keys by default are assigned to make you walk in different
directions. try removing these or just hit control e on them and make it do
the inventory.
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Friday, September 04, 2009 9:20 PM
Subject: [Audy
go apple! nothing like ms, they make a lot of their stuff accessible... but
I'll stop ramblin as it's OT.
- Original Message -
From: "Josh"
To: "gamers list"
Sent: Thursday, September 10, 2009 9:27 PM
Subject: [Audyssey] new ipod touch
Hi,
The new 32gb and 64gb ipod touch 3rd gener
o cool thanks I was worried ag is down for ever. this is peter aka pitermach
on the forum.
- Original Message -
From: "dan"
To: "Gamers Discussion list"
Sent: Friday, September 11, 2009 9:54 AM
Subject: Re: [Audyssey] AudioGames.net update
hey. thanks for the update. i was just wond
agree with you on that one.
- Original Message -
From: "Milos Przic"
To: "Gamers Discussion list"
Sent: Tuesday, September 15, 2009 5:34 PM
Subject: Re: [Audyssey] Raceway Thoughts
Hi Tom, I agree with George. I would like if I could make my own names
and sponsors, so if I want the
HEY THOMAS, PLEASE DO. i WANTED TO GET YOUR PACK FOR A WHILE NOW.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, September 18, 2009 4:00 AM
Subject: Re: [Audyssey] Loan Wolf Sound Packs
Hi,
I can reupload the USA Games Lonewolf sound pack. I don
another thing is I don't think that save games can be swapped... like...
they're computer specific.
- Original Message -
From: "Raul A. Gallegos"
To: "Gamers Discussion list"
Sent: Sunday, September 20, 2009 7:10 PM
Subject: Re: [Audyssey] big favour
Hello. Although it's been a whil
it's more like for payed members only that's why we didn't got any official
announcement. if they'd open public beta, which they will soon I guess, we'd
get emails both privately and on-list and they would let you play even
without a subscription fee. it is there, though.
- Original Message
wow!
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Saturday, September 26, 2009 3:04 PM
Subject: Re: [Audyssey] purchasing sound effects libraries
You can try www.sonomic.com, they are a reseller for not only SoundIdeas but
also the Hollywood Edge,
wouldn't mind it at all... really wouldn't.
- Original Message -
From: "Clement Chou"
To: "Louise Keel" ; "Gamers Discussion list"
Sent: Sunday, September 27, 2009 6:38 PM
Subject: Re: [Audyssey] Ten-Pin Alley Party.
That sounds like a blast. I do the same when friends come over...
that sounds like something we could ask braille soft to do. they already
made it so you can use your own words in hangman etc by textfiles...
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, September 27, 2009 11:55 PM
Subject: Re: [Audyssey] Anyone t
hello thomas, although I was not posting to the list I did play mota and yes
it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I decided to write
this email. first of all there should be some sort of a warning on fire pits,
and I know many people alre
hello, my name is peter mahach. I'm from Poland and I'm not the oldest
person ever. anyway, I'm pretty good at autoit and I looked at more advanced
languages as well such as vb or the jaws scripting language. if there is any
game I wanted to create 2 things come to mind. a sid
I couldn't stear. it'd just splash either on the left or right depending
where I pressed, but it'd just move once in that direction. btw raul I think
you should do a monkey business walkthrough, that'd be neat.
- Original Message -
From: "Ryan Chou"
To: "Gamers Discussion list"
Sent:
true. also, the exit sound has been changed in these games. if you listen to
old main menu reviews kelly did back when the games were in ESP softworks
the exit sound was a buzzlike thing, the new titles are using a longer,
louder sound.
- Original Message -
From: "Thomas Ward"
To: "
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