Hi Jeremy and all.
I've been having lots of fun in my spare time with this. I'm now at
level 17 I think, the "figure 8" one.
I have to mention that I've found a bug. If the arm can't move out of
the starting position normally, it just ignores that there is a block
in the way and continues straigh
What is up with the dialogue popping up whenever I view the inventory?
Also, at some stage I could not access the inventory at all. Also, are
the nets unavailable under certain conditions. Sometimes they did not
show up in the battle menu.
Either way. It's an awesome game. Thanks.
On 7/22/16, Aar
Hi David.
It's been a while since I played Miriani, but here is what I remember.
Ship combat is one of the more enjoyable things in Miriani. When you
are practicing alone though you have to pilot and shoot, which makes
it more tricky.
Before you add drones, practice manual navigation. It is easier
Hi.
Are you using the review keys? The keys on the num pad are bound to
review keys similar to how you review the command prompt. It works
fine without launching it from the command prompt for me.
On 7/27/15, Dakotah Rickard wrote:
> Hi.
> First of all, should I be running this from the command p
was a
> concern of mine rather than outright declaring there were any
> copyright issues right now. However, I deeply appreciate the
> information, because that might convince me to go back to C# .NET.
>
> Cheers!
>
>
> On 11/16/14, Willem Venter wrote:
>> Thomas, for r
Thomas, for reference Microsoft is making most of the .Net code open
source, so I doubt they will be taking on anyone using it to develop
cross platform programs.
http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/
On 11/17/14, Thomas Ward wrote:
> Hi Paul,
>
> T
Hi all.
For those who were wondering, react OS is meant as a drop-in free and
open source replacement of windows, but it is currently still in
alpha. It can run programs compiled for windows. Unfortunately no
accessibility support have been included yet.
https://www.reactos.org/
On 10/28/14, shau
Hi Shaun.
Everything that you said in the message below is wrong. Please check
your facts before posting. Or better yet, if you no nothing about a
subject don't pretend to know something.
On 10/28/14, shaun everiss wrote:
> I may be wrong, and this is only from a blog I read a little ago now
> bu
Hi Ian.
Well done on finding a very interesting solution to the problem of
reading text out loud from the snes emulator.
Did you wrap the function that renders the text in the emulator
window? I think the technique can also be used for any other
open-source emulator or game which has a function to
Here in South Africa most people I know have android phones, but there
are I devices too.
On 9/13/14, Milos Przic wrote:
> Hello,
> I'll write to him to ask if he would be willing to implement his games for
> android (as he did it for the IOS already). I am aware that here on the list
>
> most pe
Adding to what Thomas said, there are still rules for changing and
using open source software.
if some feature (e.g cross platform support) is required badly enough
and the program is open source a developer could adapt it and request
that their work be merged into the main project.
On 6/2/14,
It also helps to turn up your punctuation settings, because some
important symbols are not spoken in general.
On 2/25/14, Thomas Ward wrote:
> Hi Josh,
>
> I think you are over complicating things for yourself because usually
> even when I was learning to program I never needed to slow my speech
:)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Feb 24, 2014, at 2:40 PM, Willem Venter wrote:
>
> Hi C
for your note and have a terrific day!
>
> Smiles,
>
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
&
I find this article extremely biased and badly researched. He starts
off by saying he doesn't know android, the API or how to use it and
then tries to show how unusable it is. duh.
Making controls accessible works differently compared to other
platforms, but does not require "hundreds of lines of
I agree Jacob. Everyone has their strong and weak points. Sometimes
managing workflow, egos and personality differences are also issues.
If there are developers interested in contributing to a project,
soundRTS has recently been open sourced. Anyone can download the
source, make changes and submit
Hello Ian. I'm a bit rushed timewise, but I'll mention a few things to
get started. For loading of other formats look at alure. HRTF is
enabled automatically. If you have 3d sound support all you need to do
to pan the sound is change the x coordinate of the source. As far as I
know only mono sounds
nonsense! Any XP system is a sitting duck waiting for the right attacker.
On 9/12/13, dark wrote:
> Again willem however that is an arguement about upgrading eventually, not
> nnow.
>
> i run avg 2012, and I can be certain even if I don't actually upgrade the
> software itself, virus deffinitions
No one have mentioned security or stability up to now.
Dark's point about running older software exposes a flaw in his
argument. Free software like winamp is upgraded for mainly two
reasons.
1. To add features (which you might or might not like or need). and
2. To fix bugs. Some of these bugs may n
Most audio games use the linear audio formulas and that is what we
have gotten used to. Now if we hear it done in the *correct* way which
is logarithmic, it sounds wrong.
On 6/7/13, Thomas Ward wrote:
> Hi Ken,
>
> Well, keep in mind the 3d audio only works on Windows XP and earlier.
> If you wer
Trouble, at worst you might have to have a second user interface for
older versions of android, but usually if you write software for
android it can just run, because it is just a normal java program
using the android API. The problem of "fragmentation" on android is
not as bad as it is made out to
Hi all.
I actually agree with everyone on this thread. Objective C is a very
good language and it is well thought out. I have to add here that I do
not have that much experience in using it though. I think what also
puts off some people is that there is no clear divition between
function calls and
This does not take into account people like me who do not regularly
post to this list.
On 5/1/13, Phil Vlasak wrote:
> Hi Folks,
> It's easy to find out how many participate in the Audyssey list,
> Jim Kitchen lets us know the beginning of each month:
> 126 people posted 2241 messages
>
> - O
Hi all.
I also enjoy watching cricket and I would like more cricket games.
If you like cricket, take a look at battrick.
http://www.battrick.org
It's a game where you manage your own cricket team. You can do
training, trading and picking teams that compete against other teams
in first class, one da
hi all.
While the internet offers its own anonymity and someone can change
their IP address and login name the audio gaming community is still a
small one.
I think that the well established audio game makers who have evidence
about specific gamers should publish it in order to warn other people.
W
I'd also like to add that NVDA has some of the best windows command
line support I've found. When reviewing the command line, unlike some
screen readers you don't have to mess around with virtual cursors and
other nonsense and the review keys are all only a single key press.
Incoming text is autom
Hi Richard.
I really hope that we will be able to play all the VB6 games for many
years to come, as many of my favorite games are written in vb6. Not
only Jim's kitchensinc games and the games you mentioned are vb6, but
also GMA games, bsc, LWorks, and many other games. I can actually
think of mor
Hi jim.
The equivalent folder to c:\users\ on windows 7 is c:\documents and
settings on windows xp.
On 9/13/12, Jim Kitchen wrote:
> Hi Thomas,
>
> I'm sorry, but neither of my Windows XP computers have a c:\Users folder,
> and I doubt that VB6 has a way of finding that since as you said VB6 was
Hi jim.
The directory in the c:\users directory is supposed to keep setting so
if multiple users use the same program they can have different
settings.
32 bit Programs installed to the program files directory will still
run, but windows recommends that you keep 32 bit programs in the 32
bit progr
Hi Jim.
I would love it if there was a single installer that installed all
your games in one go, like winkit does with the menu system and VB6
files. Your games are small enough to not make a difference on most
computers, even if a user wants only a few of the games. And you get
many high quality g
Hi all.
In the past I've considered making some games that have open source
versions accessible, but gave up because either the source code was
too complex (> 4 mb of source files) or the inserting of an access
framework would take too much time for a holiday project or parts of
the game would need
This is why I stear clear of apple products. Even though they make a
nice phone and operating system, it's not worth it. They have too much
control over things that a normal user should be allowed to choose
about. What do they know about accessible games anyway?
You can't even change the batte
Hi Jim.
I agree with you about coding the way you feel most comfortable with
first and worrying about style afterward. I've personally found that
adding some descriptive names make it easier to find bugs, but I am bad
at describing something in a word or two.
I do not want to imagine my game
Hi. You are correct. Even the variable names are usually stripped from
the program when compiling.
On 2/17/2012 1:16 PM, Phil Vlasak wrote:
Hi Jim,
I think when a game is compiled, the compiler strips the rem, remark
statements and comment lines out of the executable.
Early on Carl was putting a
I know there are many editor that have smart autoindent which is handy
for python.
On 2/15/2012 10:04 PM, Cara Quinn wrote:
Agreed, however, in my work, I often want to work quickly and want to know
exactly where I'm placing a statement or bit of code. If I need to go through
fifteen or twenty
I agree with Ryan here. Good formatting of code is like good spelling.
Even if it sounds right it isn't necessarily right. It may also make
your code harder to read from a screen.
You can try notepad++. It supports indentation reporting.
On 2/15/2012 6:01 AM, Ryan Strunk wrote:
There is nothin
You can combine or alter a sound to make a new sound.
On 1/25/12, Nicole Valicia Thompson-Andrews wrote:
> hChange them to what?
> Nicole Andrew
> Pen name Mellissa Green
> Budding novelist
>
> - Original Message -----
> From: "Willem Venter"
> To
Hi.
For voice over work you can advertize the job on list etc. You can
then choose who you want to say the dialogue and they could record the
dialogue.
Sound design is completely different from programming. You use a sound
editor to change the sounds the way you want. For raw sounds you can
either
Hi Nicole.
Firstly let me say that there is a big difference between a book and a
game derived from that same book. You will have to decide what type
of game you want to make. Interactive fiction and role playing games
is closer to the book form than a strategy game or fps. When you write
a story
t; - Original Message -
> From: "Willem Venter"
> To: ; "Gamers Discussion list"
> Sent: Tuesday, January 24, 2012 10:39 AM
> Subject: Re: [Audyssey] blastbay forum appears to be freezing my IE8.
>
>
> Hi philip.
> Have you investigated putting
Hi philip.
Have you investigated putting some test for humanness into the forum
application process?
I am not talking about captchas with pictures. Rather randomly ask a
question like
"Type in the developer of BGT's name."
"What is twenty-five plus thirty six?
"Type the second letter from your
Hi Thomas.
This is a good idea, but I'd suggest focusing on subjects that are not
so widely published on, such as the things you mentioned(swt, slimDX
etc).
As you are currently working mainly in c#, why not start there and do
some slim DX tutorials?
As for vb6 tutorials, though it is popular, I
Hi Dark.
I don't know what email client you are using, but thunderbird and
outlook express has built in spell checkers that can be accessed with
one keystroke. While I notice some spelling mistakes, it doesn't
bother me that much. However the better we spell, the better it will
look to outsiders re
The use of speech synthesizers also offer possibilities for matching
phonetic spelling to an item. If a user types in something that word
is converted to phonemes. These phonemes could be compared to the
actual word that is also converted to phonemes and if many of them are
the same, the game can r
I guess the issue many people have with adult games is that they
consider playing these games some form of adultery and encouraging
loose morals. They forget that it is just fantasy. I'm sure some
people could take it that far, but most people stop taking the game
seriously once they shut the pc do
Hi Thomas.
There is no need to use the USA games name to release all your games.
I don't suggest hiding that you are the author of the games, but you
can release them under a different name and website as a warning or
even just on dropbox.
Personally I agree with everyone on this topic. Why deny s
hi. I agree that proofreading should be in the guidelines, but
policing this is inpractical.
People should just remember that people will ignore them if they are
hard to understand.
On 12/18/11, Thomas Ward wrote:
> Hi Meka and all,
>
> Back when we were discussing the proofreading guidelines for
d still be implemented into the guidelines for the
audyssey list.
On 12/17/11, Willem Venter wrote:
> hmm. Well... Um.
> What are you trying to prove here?
>
> On 12/17/11, Willem Venter wrote:
>> Hi Ian.
>> Punctuation is as important as good grammar and spelling. I fou
hmm. Well... Um.
What are you trying to prove here?
On 12/17/11, Willem Venter wrote:
> Hi Ian.
> Punctuation is as important as good grammar and spelling. I found your
> message hard to follow.
>
> As a rule of thumb I skip messages if someone did not bother with at
> least g
Hi Ian.
Punctuation is as important as good grammar and spelling. I found your
message hard to follow.
As a rule of thumb I skip messages if someone did not bother with at
least getting most of the punctuation and spelling right. My reasoning
which is wrong in many cases I'm sure, follows that if
Hi. Can you play other games like those from jim kitchen? If you can,
I'd suggest uninstalling and reinstalling pipe2.
You did not say what operating system you are running. Some have
issues off the bat with running vb6 applications like pipe2, but
installing a gma game or jim kitchens winkit migh
Shaun, you said:
"We must remember that all the interfaces, reader, etc are kernal
based, no doubt we will have other issues with touch."
What exactly do you mean by this statement? If I decode this
correctly, do you imply that all screen readers need to install hooks
into the windows kernel that
Hi. I only agree with one thing you said and that is the fact that VB6
is a sinking ship. We need a fail safe way to keep playing the VB6
games and insure we don't lose them. And I don't believe keeping a
virtual machine that takes up a few odd gigs and runs slowly is the
best answer.
As for being
Hi dark.
Microsoft only invests development time where they stand to gain or
lose money. For the most part, even dropping support for vb was based
on the fact that they were forcing developers to switch to vb.net so
they could sell them a new set of development tools. The basic
programming syntax s
When I wrote "swig", I meant "swig".
http://www.swig.org/Doc1.3/Java.html
On 12/2/11, QuentinC wrote:
> > Like I said, swig almost does all the work of
> making your java wrapper for you.
>
> NO. Swing has nothing to do with JNI wrappers.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> I
Hi. It's good to hear. Like I said, swig almost does all the work of
making your java wrapper for you.
I've seen object oriented code in c, but I agree that it is not really
suited for object oriented programs. In theory you could use structs.
On 12/2/11, QuentinC wrote:
> > If you ever conside
Hi quentinC.
Your choice and reasoning regarding java is quite sound. I would also
not consider using java's ui with access bridge. Even using grid
layout or some other layout results are unpredictable and different on
different os's.
If you ever consider using your screen reader API from java, ta
Hi all.
As I understand it, buying the IOS sdk costs $90. Then you probably
have to learn objective c, as this is the only non runtime language I
know of that you can program in on IOS. You need this to start
developing, even if you wanted your app to be free. This is just
another reason why an IOS
Hi all.
I must honestly say that I sometimes get very frustrated with members
in this community. Most developers don't make much money at all and
still people demand what they want when they want it and it should
also be free, as if they can even do half the things many developers
has done for this
Hi. I agree completely with ryan. Games should me made as accessible
to all as possible without compromizing the challenge, otherwise where
should it stop. Should the zombies be made slower for those with a
motor impairment or should puzzles be easier in games like mota for
those who find it harder
Hi all.
I also agree that dying should cost you. My opinion is that some blind
people are just too used to having things the easy way because most
sighted people around them quickly respond in sympathy as soon as they
start complaining.
On 11/27/11, Jeremy Kaldobsky wrote:
> I didn't take the tim
d this extra functionality to his/her game script
> to clean up after itself if a third-party installer isn't being used.
> I'd advise Philip to recommend the use of a feature like that to make
> it easier for gamers to insure no registry keys and stray values are
> left b
ss if people
> feel it is necessary.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Willem Venter"
> To: "Gamers Discussion list"
> Sent: Monday, November 21, 2011 7:36 PM
> Subject: Re: [Audyssey] More BGT news
>
>
&
there should
> be wrapper functions for deleting them as well. In C++ the functions
> to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper
> functions for those registry functions someone can add an option to
> delete keys prior to the uninstallation of the game.
and deserialize functions, but write the data to a plane
> text xml file that can later be edited by hand.
>
> Cheers!
>
> On 11/20/11, Willem Venter wrote:
>> Hi Thomas.
>> While I hear what you say about ease of use of the built in functions
>> of dot net
Hi Thomas.
While I hear what you say about ease of use of the built in functions
of dot net for serializing and writing to the registry, sometimes
reading a file gives valuable insight to a problem and altering
something doesn't require a hex editor or custom loader for your file.
In my opinion th
t;> doesn't solve the general problem of serialization and larger quantities
>> of
>> data should still be stored in files, this does provide a quick and easy
>> solution to store simple configuration settings.
>>
>> Kind regards,
>>
>> Philip Be
Hi. Why would you need to store things in the registry? Settings can
be saved in a file and if you want data not to be altered you could
encrypt that file, so what advantage is there to using the registry?
Even though important keys are protected many problems can still be
caused if keys are not re
Hi Jeremy.
I also think what actually happen is that he quoted a comment jokingly
refering to your games as "crappy code" being preferable over code
that took ages to write. Score one for using propper punctuation...
>From a personal side, your games gave me many ideas that I hope to
expand upon t
Hi.
Is there a place where info about menus and gameplay is available for
these fighting games? It would be nice to play, but I think many
people on this list, me included, hesitate to buy a game they cannot
try out propperly. Personally, my sighted friends do not play or enjoy
these types of games
Hi Che.
This is great news. Will the registration system change too? I gave up
on RR the last time because the system kept telling me I was not
registered and I went through about three keys.
On 11/14/11, dark wrote:
> Hi che.
>
> That's great news! I've wondered what's happened to rr recently
Hi all.
A sighted friend recently told me about a game called freeciv. For
those of you who never heard of it, it is a game where you build up
your tribe to conker the world by defeating the other players or
sending a space ship into space to find DNA which you use to clone an
alien. The game allo
Hi pilip.
I would also preorder given the chance. You have been around a long
time and you've invested too much into this community for me not to
trust you with my money.
On 11/10/11, dark wrote:
> Hi Philip.
>
> Even though my last preorder, airik the clerric didn't work out particularly
> well
Hi Jeremy.
I'm glad to see the new update. I will be trying it soon. Thanks a lot.
I have a few questions about the new units:
Does the walls stop your own units too?
I have been wondering about the strengths /weaknesses between rangers,
knites and cavalry in general for a while now. How much more
hahaha Jeremy. You never know. Someone might ocr all the electronic
telephone directories they can find and dump all the names into a text
file.
On 7/21/11, Mauricio Almeida wrote:
> blind games brazil, specifically daniela and I, will take the portuguese
> translation, as discussed
> privately.
Hi Jeremy. Could you add the option of a text file in which we can
place more names to add to the game? People can then also share and
combine the files to make one huge base of names.
On 7/20/11, Jeremy Kaldobsky wrote:
> Odds are, the game won't be self voicing, simply because there are 1000
>
Hi Jeremy. You can download the microsoft voices called Mike and mary
from microsoft. Also espeak has some decent though tinny-sounding
voices which does the job.
A hop to your favourite search engine will have to do as I don't have
any links. Of corse there are also many high quality voices you c
For the most part I agree with you Jeremy, but what did you acumplish
by saying something like I think thomas feels left out and needs more
attention in the thread of castaways you refer to. It could not
convince him or change anything he already said.
I hope we can get back to gaming now.
On 7/
Ryan, I remember that time. If you recall I was one of those who
backed you up too.
In the end, Thomas admitted he was biest toward python and no insults
and name calling was required, just reason and statement of fact.
On 7/20/11, Ryan Strunk wrote:
> Hey Willem,
> I've also had to defend my st
Hi Thomas. I don't think the voice is the problem. Now you know that
pauses are a problem, simply handle the problem. There isn't such a
thing as a perfect voice.
On 6/26/11, Thomas Ward wrote:
> Hi Phil,
>
> I think you are right. I was relistening to various voice clips
> earlier and I don't th
Thomas, as far as I know, as long as you move the listener according
to the right scale of movement, smooth panning is possible and sounds
better than directX.
On 6/18/11, dark wrote:
> Hi Tom.
>
> just one quick question.
>
> If you use 3D sound only, will the game stil be playable with headphon
Thomas, why do you say 2d panning isn't supported in openAL? As I
understand it, 3d audio simply adds forward/backward and up/down
movement to the standard left/right panning of 1d sound.
So in effect, keeping the forward and up/down coordinates fixed while
varying the x should, and does, pan a so
-- Forwarded message --
From: ga...@spoonbillsoftware.com.au
Date: Mon, 13 Jun 2011 11:19:28 +0800
Subject: Release of BG Code Breaker 1.0
To:
Hi,
You are receiving this email because you have previously ordered a
Blind Gamers game from Spoonbill Software.
This is to announce the
Hi Jeremy.
This is a very interesting project, I'm glad you didn't trash it. Great job!
I didn't finnish the first mission yet, though I managed to take out 7
guards so far, but managing your passed selves are surprisingly
tricky.
On 6/13/11, Jeremy Kaldobsky wrote:
> I've just uploaded version
Hi Charles.
What you say is partially correct. However in theory it is more
complecated. Programmers use libraries, which are basicly segments of
a program, like the direct x dll's windows 7 users have to copy over
from an xp machine. If these libraries are not maintained, they simply
stop working
Hi Charles and Jeremy.
Charles, on the new windows 7 machines, some dos programs stop working
or have random errors. This is because the machine's architecture
have changed too much to run them like a normal program. A dos mode is
emulated by the machine, which doesn't always give the expected
re
Hi Jeremy.
You completely missed my point. As an end user, I don't care if you
use smoke signals to code your games, as long as I can run them on a
normal pc. Up to now it has usually been possible, all be it with a
little effort in some cases.
I really like all your games. I spent hours on lunar
Hi Jeremy.
While I can see you feel very strongly about this, my question was not
meant as an attack. Instead I think we as a community should come up
with a solution. I just read an article where some companies project
that at least 40% of all netbooks will have arm processors at the end
of next y
On map 1, there's nothing like a hugely upgraded microwave at d4 to
grill all them beasties, but that I put in only later. I never use
sniper towers as it is not powerfull enough and for what it does it is
too slow.
On 5/22/11, dark wrote:
> I personally disagree ken on microwave towers first, my
I agree. There is a big difference between games and real life. It
reminds me of the guy who thought he managed to enchant a broomstick
like in Harry Potter and jumped off a roof. While you can easily do
this in Sarah and the castle of witchcraft and wizardy, this would be
a bad idea in real life.
Hi Jeremy.
Thanks for the bio. From the quality and number of the games you
produce, I surmised that you have been programming for a while as
proficiency only comes with time and practice.
Over the years I can remember only one other developer, Ian Humfrees
from spoonbill games who released as man
Ray of light,
from what he wrote on his blog on this list, he has most of his
project in place, which is more than many other people that made
announcements could say.
Good luck Ryan.
On 4/24/11, Yohandy wrote:
> Not trying to sound negative here, but it seems that every once in a while
> we get
Hi Thomas.
Just my two sens worth :
I study computer sience and I'm currently third year. While we use c
and java as our main development languages, python is a compulsary
module too, simply because proof of concepts are so easy to program.
Also doing tournaments like IT challenge or Google codeJam
Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go better soon.
All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!
On 3/31/11, Thomas Ward wrote:
> Hi Charles,
>
> Yeah, tell me about it. For a couple of days there I thought I was
> go
Although damion has the source code, he is not actively developing it.
In fact, no one is. It is abandonware.
On 2/4/11, Jack F wrote:
> Hi Damien,
> I'd like to tell you about 2 miner bugs that I encountered in danger
> city the last few month I had of beta testing the game. The first one
> is n
Hi Cara and all.
Thanks for the discussion. Reading all this was very informative and
helpfull. An observation I might make is that if you work only in
radians, multiplying
and dividing with the constant (pi/180) becomes redundent. This will
save some small calculation and simplify the code. If yo
Hi Thomas.
I'd say go and live your dream. It's always nice doing something with
your whole heart. Even if you get ordered not to distribute the games
from your website, there are always channels to distribute the games
through.
Personally, I have little knoledge of starwars, so I look forward to
Maybe you could send this to the nabsa mailing list. As far as I know
we are not more than 4 or 5 South Africans on this list.
On 11/25/10, NIcol wrote:
> Hi all
> For those of you who reside in south Africa, on rsg, south africa's global
> Afrikaans radio station, on Sunday afternoons, Fanie du
Lori, some of the components of entombed require the visual c++
runtimes. Download it at
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
hth.
On 11/25/10, Lori Duncan wrote:
> Well I've updated both net framework and direct x and not
Hello.
You can try searching for the 2008 c++ runtimes on google and that
should fix your problem.
On 11/24/10, Lori Duncan wrote:
> Hi does anyone know if Entombed uses Microsoft components to work? I've had
> this error which freezes the game at start up and when it sends an error
> report it'
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