Hi Thomas,
This exact problem struck me also when I started developing my current 2d
game. The way I'm solving it is to have the distance calculations that stop
sounds, but also to divide things into regions as you say. Then, I use
pathfinding to see if there is an audible path between the
Hi Thomas,
I think the GMA engine keeps sounds inside a room quiet until you open a
door between the two regions.
Then even if you close the door, the sounds in the room are audible.
So the sounds are triggered by opening doors if there is one instead of
walking into a region.
If no door, then
On 12/5/2010 9:31 PM, Mike Maslo wrote:
Hi all:
Below is a error I got when I installed and tried to run tdv as a demo. I
was unable to launch the game at all. Any suggestions or help would be
appreciated.
Error log, created with build version 1.1.3991.34017:
Error base exception:
Hello,
I think the next version of tdv should have difficulty levels and
cheats, so you can get to play the game, if you cannot beat the final
battles. I think there should be a change in the registration system. I
was recently forced to do more than one system restore on my computer,
but i
On 12/5/2010 9:31 PM, Mike Maslo wrote:
Hi all:
Below is a error I got when I installed and tried to run tdv as a demo. I
was unable to launch the game at all. Any suggestions or help would be
appreciated.
Error log, created with build version 1.1.3991.34017:
Error base exception:
http://haritzalde.org/index0005.php
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Hi laury,
I wouldn't necessarly worry about controls. there are many fps games for the
sighted on iOS. papa will probably either use some kind of tilt control or
we'll just be tapping certain parts of the screen, or both. we'll just find
out.
- Original Message -
From: Lori Duncan
Hi dude,
While off topic posts arn't usually considered for this list, you can
actually post an off topic message, but you'll have to ask the moderators
before you could post an off topic message. Also, this program is
interesting because it helps you with colours.
- Original Message -
Hi Thomas,
I'd say which one is the best one for you. We will wait, but choice is yours
to be honest.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Sunday, December 05, 2010 11:42 PM
Subject: [Audyssey] Creating game levels to scale?
I don't think the registration system should be changed just because you
have to do system reboots. How ever, cheats, I'd say know. First of all, the
game is hard as it is, and secondly, if Munawar were to do that, he'd have
to make the easy difficulty level kind of easy and that would take
another update from spoonbil.
Delivered-To: sm.ever...@gmail.com
Authentication-Results: mx.google.com; spf=neutral (google.com:
123.200.191.52 is neither permitted nor denied by best guess record
for domain of ga...@spoonbillsoftware.com.au)
smtp.mail=ga...@spoonbillsoftware.com.au
From:
Hi guys.
I just read the following info from the papa sangre blog. According to the
entry, those of us that have the 3rd generation iPod touches are out of
luck. All they say is they can't make it work on these devices. I don't
really understand why it would run fine on an iPhone 3gs and not on
Hi,
I am really really dissapointed by this. I was looking forward to the game
for many many months. And now this info? Does this mean, all this waiting
was for nothing?
This leaves me in great sadness and many many more months to wait until I
can get my iPhone. I am really unhappy with this
That's terrible, I'm so disappointed, you think they'd make it work or come
up with a version which would.
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 06, 2010 6:55 PM
Subject: [Audyssey] more news
all I can say is. wait. all I can say. ur. all I... ur, ***great
disappointment***
As far as Iknow the 3gs and the iPod 3 have the same hardware. the iPod
touch 4 has its own mic and what ever, it also has a gyro. but the iPhone
3gs doesn't have one, yet it works... I'm beginning to be really
Now this is making me wonder doesn't their blog have a comment system or
something?
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 06, 2010 7:55 PM
Subject: [Audyssey] more news about the papa
Hi guys.
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I, really hate hardware registration systems.
This final fight is really tuff. Ok, I blown up dark blaze. think that was
easy. not when it regenerated and brought some friends with it.
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From: Shiny protector muhamme...@googlemail.com
To: calfr...@aol.com; Gamers
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Hello all, i updated 3D velocyty today and now i am not able to destroy
targets by missiles usualy i destroyed as many targets as possible like
sam batteries, enemy battleship, guard towers, etc, but now it is not
possible, only with cruise missile.
So what is the problem? Can anyone tell me?
Hi Philip,
Ouch! Basically, what you are telling me is instead of picking any
single method to handle sounds you have decided to implement all three
of the methods in order to insure a realistic environment. Sounds
reasonable, but it also sounds like a lot of work. As I sit here
typing this
Hi Muhammed,
Well, I've decided to just go ahead and draw the levels to scale. Not
only is it easier to conceptionalize when drawing the levels with the
engine all the code in the engine is already designed around true
scale rather than having everything reduced in size to say 10 times
less its
Hi Thomas,
Yes, the bulk of the implementation is very close to your example. It was
the only way I could think of to get a good compromize between a realistic
sound image and a well performing application. I assume you already use some
sort of pathfinding for your AI? I have an optimized
Hi Phil,
Yeah, that was what I was thinking. i just played through a couple
levels of Shades of Doom to get a handle on what David Greenwood did,
and it seams sounds are triggered by the doors themselves. As soon as
you open a door you can hear the monsters and equipment in the room
when it was
That's terrible, I'm so disappointed, you think they'd make it work or come
up with a version which would.
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 06, 2010 6:55 PM
Subject: [Audyssey] more news
Hi,
Actually, MOTA doesn't use any path finding for the AI. The reason is
when I wrote it that enemies were randomly generated per room and
bound to that region much as the sounds are. So it is impossible for
enemies to leave that area. So I never got around to updating it with
a more complex AI
The ipod touch and iphone 3gs are the same the difference being is one makes
calls and the other doesn't, that's what the man at the shop told me.
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 06, 2010
-mail to gamers-ow...@audyssey.org.
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Hi Ben,
Hmmm...Well, I could record it, but for the moment it is just the
extremely early stages/outline of a game. Obviously, the actual game
won't have hundreds of rounds of ammo but 25 to 30 per weapon like the
original game. At this point it is basically just a large empty room,
a practice
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Oh I was refering rather to the 3d game that I was under the impression that
the original question was about, something with Star Wars if I have been
skimming list traffic properly. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
***constructive critisyzm follows***
Um. I thought we were supposed to make audio games more mainstream like? but
yet, it seems as though we're still restricting our selves in a way? I
understand how older games used to drop sound qualitydue to size. But now,
even most mainstream games are
Hi Peter,
I can't anything but agree here. I notice a massive! drop in fidelity from
44100 to 22050 hZ, which is hardly surprising since it's half the amount. I
think Thomas' main reasoning was to not use Ogg but 22050 hZ Wave instead,
but at least to me, 44100 Ogg above or at quality level 6
Hi Philip,
Ah, yes. What I'm basically considering is releasing a free
accesssible clone of Star Wars Mysteries of the Sith which was
released by Lucas Arts back in 1998. Of course getting around the
legal copyright issues is going to be a nightmare and I'm probably
going to post it to Sendspace,
Hi Thomas,
Ah yes, that does sound like a nice idea though as you say, more than a
little risky. I think the biggest issue for them may not be the fact that
you use the Star Wars brand in a free product, but rather the fact that
you're technically stealing sounds from an existing game. That
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Thomas;
Another approach might be to use a low-pass filter on sounds outside your
current region. This way you could effectively combine the radius approach and
your regions. I.E. If sounds are happening in the next room, apply a low-pass
filter to them so you can still hear them but then when
Thomas, this is the low-pass filter idea I was mentioning. I got it from Quake,
as sounds in other rooms are muffled, or sent through an EQ or low-pass filter
to simulate being behind a wall or door.
Smiles,
Cara :)
On Dec 6, 2010, at 12:08 PM, Thomas Ward wrote:
Hi Phil,
Yeah, that was what
Hi Cara,
Sound cones are definitely a good idea, though with a small potential
problem that springs to mind. What happens if the player blasts a wall? The
sound from the other room will still be muffled right outside that hole,
where as with the pathfinding approach it would immediately
Good point!
I was assuming here that Thomas's maps are immutable, but destructible (is that
really a word? lol!) maps would definitely present this kind of issue. -So here
we get back to the multiple approach sound manager paradigm, which to me at
least, seems like really the only way to
Hedy all,
Until I can find a real programming language that my brain can comprehend and
or find a manual that's easy to understand, Inform is my only option for now. I
really want to go into programming and make it a job though if I'm having
trouble understanding programming manuals it makes
Hi Peter,
Well, in principle I do agree with you. There is no argument that
there is a dramatic difference in fidility between a 22500 KHZ sound
file and a 44100 KHZ sound file. That said, there is technical reasons
why a programmer may choose not to use a 44100 KHZ sample rate in his
/her games.
Hi,
Yes, a room is a good start. I suggest looking through some of the
available source code to get an idea of this sort of thing as well.
Practice making small rooms or examples of your own.
As for what I use to write Inform, I find the program itself quite useful
as a development
Hi,
Another question to the devs on this list:
What have you find to be the best way of representing the map and other game
objects in software?
Two ways I can think of is to either have everything in an big 3d array, or to
give each object attributes specifying
the 3d position.
Advantages
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Hi Cara,
Right now I am basing my calculations on my maps regions. However, it
sounds to me like I need to look at the code for Jedi Quake or Audio
Quake and see how ID Software resolved some of these technical issues.
Any chanse you could mail me the JQ or AQ source off list to get a
look into
Hi Peter,
The iPhone 3GS does actually have its ownmicrophone, and Lori is correct;
the iPod touchand ipPhone basically do have almost all the same features,
just one is thinner, and, yes, it does not make calls.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
No, Inform is an IDE; you'll wanttojust write it in Inform, and press the
release button when you're ready to make your zcode file.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Monday, December
Yes I ran the slimdx runtime file and it did not help at all. I have windows
7 and I am running that 3.5 at least.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Monday, December 06, 2010 7:56 AM
To: Gamers Discussion
Hi Cara,
Okay? How exactly do I add a low-pass filter to the game. I'm not sure
how to implement one.
On 12/6/10, Cara Quinn caraqu...@draconisentertainment.com wrote:
Thomas, this is the low-pass filter idea I was mentioning. I got it from
Quake, as sounds in other rooms are muffled, or sent
Hi Petr,
Tried restarting? I found that when I tried it the first time, I got the
same results. HTH!
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Petr Bláha
Sent: Monday, December 06, 2010 1:48 PM
To:
Hi,
I personally cannot believe they just figured this out.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Monday, December 06, 2010 12:56 PM
To: 'Gamers Discussion list'
Subject: [Audyssey]
Hi,
So do I. In my experience all they lead to is headaches. I've had multiple
issues where I have had harddrive crashes, loss of data, replaced RAM etc
etc, and every time I have to re-email BSC, L-works (no offense intended
here for Justin/Liam) and wait until I get replacement keys. Don't think
Hi,
So do I. In my experience all they lead to is headaches. I've had multiple
issues where I have had harddrive crashes, loss of data, replaced RAM etc
etc, and every time I have to re-email BSC, L-works (no offense intended
here for Justin/Liam) and wait until I get replacement keys. Don't think
Hi Philip,
Well...That too is the classic catch 22. According to the License
Agreement that came with Mysteries of the Sith, I just reread it, it
says you can freely create mods for the game but under no
circomstances can you use the sounds, musick, or graphics from this
game. Question is what's
Over on the GMA games list, I asked a question about a delayed release for
the update of Time of Conflict. We were expecting a release this fall, with
some nifty new unit types and some increased control over scenario design.
Well kids, David Greenwood is in process of producing a monster
http://racetowhitehousemovie.com/index0005.php
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On 12/6/2010 3:42 PM, Hayden Presley wrote:
Hi,
So do I. In my experience all they lead to is headaches. I've had multiple
issues where I have had harddrive crashes, loss of data, replaced RAM etc
etc, and every time I have to re-email BSC, L-works (no offense intended
here for Justin/Liam) and
On 12/6/2010 4:04 PM, Chastity MORSE wrote:
http://racetowhitehousemovie.com/index0005.php
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Hi Thomas;
quite honestly, the last time I looked at DX was DX8 but I believe you could
simply effect any sound individually as it had DSP for each source. I seem to
remember seeing EQ / high and low pass filters being among the properties one
could set / enable or disable for a sound source.
Hi,
I agree...Perhaps yougetcheats if you beatthehard difficulty?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo
Sent: Monday, December 06, 2010 6:05 PM
To: Gamers Discussion list
Subject: Re:
Hi,
I have a question regarding Time of Conflict...what good are the aircraft
carriers? I don't see they do us any good, really.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Monday,
Hi Rynhardt;
ACtually collision detection really isn't that expensive. Here's some C++ for
checking two axis-aligned bounding boxes in 3D.
// set the lower and upper coordinates of each box
// and set their position
Box A (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0);
A.setPosition (3.0, 3.0, 3.0);
Box B
what about bgt?
thats not a real language as such but its a scripter for games.
The dotnet stuff should be easyish, empowermentzone has some stuff.
Adrift will also work its menu based.
Not sure about tads.
At 12:03 p.m. 7/12/2010, you wrote:
Hedy all,
Until I can find a real programming
weird.
on that note I find if I turn on the antistutter performance tweak
the sounds don't clip on my realtech.
Yes I ran the slimdx runtime file and it did not help at all. I have windows
7 and I am running that 3.5 at least.
-Original Message-
From: gamers-boun...@audyssey.org
Hi Shaun,
Um... That's a real language. It's just not called C ++. Inform really
isn't though, for the simple reason that it's completely based off of what
is known as Natural language. But BGT is very much real.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Hayden,
I don't know about you but i find the Aircraft carriers an invaluable
part of my task force. Their power is being able to move a lot of
fighters across the map and attack coastal defences before landing
troops. For example, if their is a city you want to capture I'll send
a couple of
Hi Cara,
I guess I have to look at the DirectSound tutorials and user docs as I
honestly don't remember what DSP effects it has and how to set them. I
usually don't mess with DSP effects, and now it looks as though I
should. Plus I'm not acccessing DS directly and using Philip's
Streemway
Hi Gamers,
We are excited to announce the release of version 1.2 of the RS Games
Client. This is a bugfix patch that fixes some of the major bugs that people
have been reporting. The following changes have been made in this version:
- Removed VoiceOver as it was buggy, replaced with
maybe in the next update you can make the client update itself.
At 04:54 p.m. 7/12/2010, you wrote:
Hi Gamers,
We are excited to announce the release of version 1.2 of the RS Games
Client. This is a bugfix patch that fixes some of the major bugs that people
have been reporting. The following
that would be a great feature.
On Dec 6, 2010, at 11:12 PM, shaun everiss wrote:
maybe in the next update you can make the client update itself.
At 04:54 p.m. 7/12/2010, you wrote:
Hi Gamers,
We are excited to announce the release of version 1.2 of the RS Games
Client. This is a bugfix
Just started looking into it, and busy working through tutorial CHM file,
and like some other dev scenario's, I'm just using notepad, and the command
line compiler to turn the text files into *.z5 files at the moment.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his
Hey, I'm intrested on doing this! What comands are you using? This is cool!
I want to be able to write my own zCode games!
JOSE Lomeli
Email: joselomel...@lavabit.com
Twitter:
joselomeli9393
- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list
I think I found everything here, or hereabouts:
http://ifarchive.org/indexes/if-archiveXinfocomXcompilersXinform5.html
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Jose Lomeli joselomel...@lavabit.com
Rynhardt;
-It occurred to me that I didn't completely answer your question in my last
note, so my apologies. :)
In my own personal opinion, yes, it's good to have map data in an array, as
well as using a flexible coordinate system as in my code example. HOwever, even
though game objects can
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