Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
Hi Thomas, This exact problem struck me also when I started developing my current 2d game. The way I'm solving it is to have the distance calculations that stop sounds, but also to divide things into regions as you say. Then, I use pathfinding to see if there is an audible path between the

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Phil Vlasak
Hi Thomas, I think the GMA engine keeps sounds inside a room quiet until you open a door between the two regions. Then even if you close the door, the sounds in the room are audible. So the sounds are triggered by opening doors if there is one instead of walking into a region. If no door, then

Re: [Audyssey] HELP WITH TDV PLEASE

2010-12-06 Thread Alfredo
On 12/5/2010 9:31 PM, Mike Maslo wrote: Hi all: Below is a error I got when I installed and tried to run tdv as a demo. I was unable to launch the game at all. Any suggestions or help would be appreciated. Error log, created with build version 1.1.3991.34017: Error base exception:

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread Alfredo
Hello, I think the next version of tdv should have difficulty levels and cheats, so you can get to play the game, if you cannot beat the final battles. I think there should be a change in the registration system. I was recently forced to do more than one system restore on my computer, but i

Re: [Audyssey] HELP WITH TDV PLEASE

2010-12-06 Thread Alfredo
On 12/5/2010 9:31 PM, Mike Maslo wrote: Hi all: Below is a error I got when I installed and tried to run tdv as a demo. I was unable to launch the game at all. Any suggestions or help would be appreciated. Error log, created with build version 1.1.3991.34017: Error base exception:

[Audyssey] (no subject)

2010-12-06 Thread Chastity MORSE
http://haritzalde.org/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Papa Sangre audio game

2010-12-06 Thread peter Mahach
Hi laury, I wouldn't necessarly worry about controls. there are many fps games for the sighted on iOS. papa will probably either use some kind of tilt control or we'll just be tapping certain parts of the screen, or both. we'll just find out. - Original Message - From: Lori Duncan

Re: [Audyssey] Color idenfitying confusion?

2010-12-06 Thread Shiny protector
Hi dude, While off topic posts arn't usually considered for this list, you can actually post an off topic message, but you'll have to ask the moderators before you could post an off topic message. Also, this program is interesting because it helps you with colours. - Original Message -

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Shiny protector
Hi Thomas, I'd say which one is the best one for you. We will wait, but choice is yours to be honest. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Sunday, December 05, 2010 11:42 PM Subject: [Audyssey] Creating game levels to scale?

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread Shiny protector
I don't think the registration system should be changed just because you have to do system reboots. How ever, cheats, I'd say know. First of all, the game is hard as it is, and secondly, if Munawar were to do that, he'd have to make the easy difficulty level kind of easy and that would take

[Audyssey] Fwd: Release of BG Chess Challenge 1.0b minor bug fix

2010-12-06 Thread shaun everiss
another update from spoonbil. Delivered-To: sm.ever...@gmail.com Authentication-Results: mx.google.com; spf=neutral (google.com: 123.200.191.52 is neither permitted nor denied by best guess record for domain of ga...@spoonbillsoftware.com.au) smtp.mail=ga...@spoonbillsoftware.com.au From:

[Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
Hi guys. I just read the following info from the papa sangre blog. According to the entry, those of us that have the 3rd generation iPod touches are out of luck. All they say is they can't make it work on these devices. I don't really understand why it would run fine on an iPhone 3gs and not on

Re: [Audyssey] more news about the papa

2010-12-06 Thread Kevin Weispfennig
Hi, I am really really dissapointed by this. I was looking forward to the game for many many months. And now this info? Does this mean, all this waiting was for nothing? This leaves me in great sadness and many many more months to wait until I can get my iPhone. I am really unhappy with this

Re: [Audyssey] more news about the papa

2010-12-06 Thread Lori Duncan
That's terrible, I'm so disappointed, you think they'd make it work or come up with a version which would. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 06, 2010 6:55 PM Subject: [Audyssey] more news

Re: [Audyssey] more news about the papa

2010-12-06 Thread peter Mahach
all I can say is. wait. all I can say. ur. all I... ur, ***great disappointment*** As far as Iknow the 3gs and the iPod 3 have the same hardware. the iPod touch 4 has its own mic and what ever, it also has a gyro. but the iPhone 3gs doesn't have one, yet it works... I'm beginning to be really

Re: [Audyssey] more news about the papa

2010-12-06 Thread peter Mahach
Now this is making me wonder doesn't their blog have a comment system or something? - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 06, 2010 7:55 PM Subject: [Audyssey] more news about the papa Hi guys.

Re: [Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
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Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread peter Mahach
I, really hate hardware registration systems. This final fight is really tuff. Ok, I blown up dark blaze. think that was easy. not when it regenerated and brought some friends with it. - Original Message - From: Shiny protector muhamme...@googlemail.com To: calfr...@aol.com; Gamers

Re: [Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
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Re: [Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
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Re: [Audyssey] more news about the papa

2010-12-06 Thread william lomas
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Re: [Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
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[Audyssey] how can i destroy targets in updated version of 3D velocity?

2010-12-06 Thread Petr Bláha
Hello all, i updated 3D velocyty today and now i am not able to destroy targets by missiles usualy i destroyed as many targets as possible like sam batteries, enemy battleship, guard towers, etc, but now it is not possible, only with cruise missile. So what is the problem? Can anyone tell me?

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Philip, Ouch! Basically, what you are telling me is instead of picking any single method to handle sounds you have decided to implement all three of the methods in order to insure a realistic environment. Sounds reasonable, but it also sounds like a lot of work. As I sit here typing this

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Muhammed, Well, I've decided to just go ahead and draw the levels to scale. Not only is it easier to conceptionalize when drawing the levels with the engine all the code in the engine is already designed around true scale rather than having everything reduced in size to say 10 times less its

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
Hi Thomas, Yes, the bulk of the implementation is very close to your example. It was the only way I could think of to get a good compromize between a realistic sound image and a well performing application. I assume you already use some sort of pathfinding for your AI? I have an optimized

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Phil, Yeah, that was what I was thinking. i just played through a couple levels of Shades of Doom to get a handle on what David Greenwood did, and it seams sounds are triggered by the doors themselves. As soon as you open a door you can hear the monsters and equipment in the room when it was

Re: [Audyssey] more news about the papa

2010-12-06 Thread Lori Duncan
That's terrible, I'm so disappointed, you think they'd make it work or come up with a version which would. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 06, 2010 6:55 PM Subject: [Audyssey] more news

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi, Actually, MOTA doesn't use any path finding for the AI. The reason is when I wrote it that enemies were randomly generated per room and bound to that region much as the sounds are. So it is impossible for enemies to leave that area. So I never got around to updating it with a more complex AI

Re: [Audyssey] more news about the papa

2010-12-06 Thread Lori Duncan
The ipod touch and iphone 3gs are the same the difference being is one makes calls and the other doesn't, that's what the man at the shop told me. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 06, 2010

Re: [Audyssey] more news about the papa

2010-12-06 Thread Lori Duncan
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Re: [Audyssey] more news about the papa

2010-12-06 Thread Lori Duncan
and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5679 (20101206) information _ This message was checked by NOD32 antivirus

Re: [Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
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Re: [Audyssey] more news about the papa

2010-12-06 Thread Lori Duncan
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Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Ben, Hmmm...Well, I could record it, but for the moment it is just the extremely early stages/outline of a game. Obviously, the actual game won't have hundreds of rounds of ammo but 25 to 30 per weapon like the original game. At this point it is basically just a large empty room, a practice

Re: [Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
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Re: [Audyssey] more news about the papa

2010-12-06 Thread Darren Duff
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Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
Oh I was refering rather to the 3d game that I was under the impression that the original question was about, something with Star Wars if I have been skimming list traffic properly. Smile. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com

[Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread peter Mahach
***constructive critisyzm follows*** Um. I thought we were supposed to make audio games more mainstream like? but yet, it seems as though we're still restricting our selves in a way? I understand how older games used to drop sound qualitydue to size. But now, even most mainstream games are

Re: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
Hi Peter, I can't anything but agree here. I notice a massive! drop in fidelity from 44100 to 22050 hZ, which is hardly surprising since it's half the amount. I think Thomas' main reasoning was to not use Ogg but 22050 hZ Wave instead, but at least to me, 44100 Ogg above or at quality level 6

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Philip, Ah, yes. What I'm basically considering is releasing a free accesssible clone of Star Wars Mysteries of the Sith which was released by Lucas Arts back in 1998. Of course getting around the legal copyright issues is going to be a nightmare and I'm probably going to post it to Sendspace,

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
Hi Thomas, Ah yes, that does sound like a nice idea though as you say, more than a little risky. I think the biggest issue for them may not be the fact that you use the Star Wars brand in a free product, but rather the fact that you're technically stealing sounds from an existing game. That

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Darren Duff
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Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Cara Quinn
Thomas; Another approach might be to use a low-pass filter on sounds outside your current region. This way you could effectively combine the radius approach and your regions. I.E. If sounds are happening in the next room, apply a low-pass filter to them so you can still hear them but then when

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Cara Quinn
Thomas, this is the low-pass filter idea I was mentioning. I got it from Quake, as sounds in other rooms are muffled, or sent through an EQ or low-pass filter to simulate being behind a wall or door. Smiles, Cara :) On Dec 6, 2010, at 12:08 PM, Thomas Ward wrote: Hi Phil, Yeah, that was what

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
Hi Cara, Sound cones are definitely a good idea, though with a small potential problem that springs to mind. What happens if the player blasts a wall? The sound from the other room will still be muffled right outside that hole, where as with the pathfinding approach it would immediately

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Cara Quinn
Good point! I was assuming here that Thomas's maps are immutable, but destructible (is that really a word? lol!) maps would definitely present this kind of issue. -So here we get back to the multiple approach sound manager paradigm, which to me at least, seems like really the only way to

[Audyssey] Writing with Inform

2010-12-06 Thread Orin
Hedy all, Until I can find a real programming language that my brain can comprehend and or find a manual that's easy to understand, Inform is my only option for now. I really want to go into programming and make it a job though if I'm having trouble understanding programming manuals it makes

Re: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Peter, Well, in principle I do agree with you. There is no argument that there is a dramatic difference in fidility between a 22500 KHZ sound file and a 44100 KHZ sound file. That said, there is technical reasons why a programmer may choose not to use a 44100 KHZ sample rate in his /her games.

Re: [Audyssey] Writing with Inform

2010-12-06 Thread Zachary Kline
Hi, Yes, a room is a good start. I suggest looking through some of the available source code to get an idea of this sort of thing as well. Practice making small rooms or examples of your own. As for what I use to write Inform, I find the program itself quite useful as a development

[Audyssey] game objects in memory

2010-12-06 Thread Rynhardt Kruger
Hi, Another question to the devs on this list: What have you find to be the best way of representing the map and other game objects in software? Two ways I can think of is to either have everything in an big 3d array, or to give each object attributes specifying the 3d position. Advantages

Re: [Audyssey] more news about the papa

2010-12-06 Thread Hayden Presley
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5679 (20101206

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Cara, Right now I am basing my calculations on my maps regions. However, it sounds to me like I need to look at the code for Jedi Quake or Audio Quake and see how ID Software resolved some of these technical issues. Any chanse you could mail me the JQ or AQ source off list to get a look into

Re: [Audyssey] more news about the papa

2010-12-06 Thread Hayden Presley
Hi Peter, The iPhone 3GS does actually have its ownmicrophone, and Lori is correct; the iPod touchand ipPhone basically do have almost all the same features, just one is thinner, and, yes, it does not make calls. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Writing with Inform

2010-12-06 Thread Hayden Presley
Hi, No, Inform is an IDE; you'll wanttojust write it in Inform, and press the release button when you're ready to make your zcode file. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Monday, December

Re: [Audyssey] HELP WITH TDV PLEASE

2010-12-06 Thread Mike Maslo
Yes I ran the slimdx runtime file and it did not help at all. I have windows 7 and I am running that 3.5 at least. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Monday, December 06, 2010 7:56 AM To: Gamers Discussion

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Cara, Okay? How exactly do I add a low-pass filter to the game. I'm not sure how to implement one. On 12/6/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Thomas, this is the low-pass filter idea I was mentioning. I got it from Quake, as sounds in other rooms are muffled, or sent

Re: [Audyssey] how can i destroy targets in updated version of 3D velocity?

2010-12-06 Thread Hayden Presley
Hi Petr, Tried restarting? I found that when I tried it the first time, I got the same results. HTH! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Petr Bláha Sent: Monday, December 06, 2010 1:48 PM To:

Re: [Audyssey] more news about the papa

2010-12-06 Thread Hayden Presley
Hi, I personally cannot believe they just figured this out. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Monday, December 06, 2010 12:56 PM To: 'Gamers Discussion list' Subject: [Audyssey]

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread Hayden Presley
Hi, So do I. In my experience all they lead to is headaches. I've had multiple issues where I have had harddrive crashes, loss of data, replaced RAM etc etc, and every time I have to re-email BSC, L-works (no offense intended here for Justin/Liam) and wait until I get replacement keys. Don't think

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread Hayden Presley
Hi, So do I. In my experience all they lead to is headaches. I've had multiple issues where I have had harddrive crashes, loss of data, replaced RAM etc etc, and every time I have to re-email BSC, L-works (no offense intended here for Justin/Liam) and wait until I get replacement keys. Don't think

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Philip, Well...That too is the classic catch 22. According to the License Agreement that came with Mysteries of the Sith, I just reread it, it says you can freely create mods for the game but under no circomstances can you use the sounds, musick, or graphics from this game. Question is what's

[Audyssey] Something incredible in the pipeline.

2010-12-06 Thread Christopher Bartlett
Over on the GMA games list, I asked a question about a delayed release for the update of Time of Conflict. We were expecting a release this fall, with some nifty new unit types and some increased control over scenario design. Well kids, David Greenwood is in process of producing a monster

[Audyssey] (no subject)

2010-12-06 Thread Chastity MORSE
http://racetowhitehousemovie.com/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread Alfredo
On 12/6/2010 3:42 PM, Hayden Presley wrote: Hi, So do I. In my experience all they lead to is headaches. I've had multiple issues where I have had harddrive crashes, loss of data, replaced RAM etc etc, and every time I have to re-email BSC, L-works (no offense intended here for Justin/Liam) and

[Audyssey] How to avoid future spams was, Re: (no subject)

2010-12-06 Thread Alfredo
On 12/6/2010 4:04 PM, Chastity MORSE wrote: http://racetowhitehousemovie.com/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Cara Quinn
Hi Thomas; quite honestly, the last time I looked at DX was DX8 but I believe you could simply effect any sound individually as it had DSP for each source. I seem to remember seeing EQ / high and low pass filters being among the properties one could set / enable or disable for a sound source.

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread Hayden Presley
Hi, I agree...Perhaps yougetcheats if you beatthehard difficulty? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Monday, December 06, 2010 6:05 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Something incredible in the pipeline.

2010-12-06 Thread Hayden Presley
Hi, I have a question regarding Time of Conflict...what good are the aircraft carriers? I don't see they do us any good, really. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Monday,

Re: [Audyssey] game objects in memory

2010-12-06 Thread Cara Quinn
Hi Rynhardt; ACtually collision detection really isn't that expensive. Here's some C++ for checking two axis-aligned bounding boxes in 3D. // set the lower and upper coordinates of each box // and set their position Box A (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0); A.setPosition (3.0, 3.0, 3.0); Box B

Re: [Audyssey] Writing with Inform

2010-12-06 Thread shaun everiss
what about bgt? thats not a real language as such but its a scripter for games. The dotnet stuff should be easyish, empowermentzone has some stuff. Adrift will also work its menu based. Not sure about tads. At 12:03 p.m. 7/12/2010, you wrote: Hedy all, Until I can find a real programming

Re: [Audyssey] HELP WITH TDV PLEASE

2010-12-06 Thread shaun everiss
weird. on that note I find if I turn on the antistutter performance tweak the sounds don't clip on my realtech. Yes I ran the slimdx runtime file and it did not help at all. I have windows 7 and I am running that 3.5 at least. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Writing with Inform

2010-12-06 Thread Hayden Presley
Hi Shaun, Um... That's a real language. It's just not called C ++. Inform really isn't though, for the simple reason that it's completely based off of what is known as Natural language. But BGT is very much real. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Something incredible in the pipeline.

2010-12-06 Thread Thomas Ward
Hi Hayden, I don't know about you but i find the Aircraft carriers an invaluable part of my task force. Their power is being able to move a lot of fighters across the map and attack coastal defences before landing troops. For example, if their is a city you want to capture I'll send a couple of

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Cara, I guess I have to look at the DirectSound tutorials and user docs as I honestly don't remember what DSP effects it has and how to set them. I usually don't mess with DSP effects, and now it looks as though I should. Plus I'm not acccessing DS directly and using Philip's Streemway

[Audyssey] RS Games Client 1.2 Patch

2010-12-06 Thread Ryan Smith
Hi Gamers, We are excited to announce the release of version 1.2 of the RS Games Client. This is a bugfix patch that fixes some of the major bugs that people have been reporting. The following changes have been made in this version: - Removed VoiceOver as it was buggy, replaced with

Re: [Audyssey] RS Games Client 1.2 Patch

2010-12-06 Thread shaun everiss
maybe in the next update you can make the client update itself. At 04:54 p.m. 7/12/2010, you wrote: Hi Gamers, We are excited to announce the release of version 1.2 of the RS Games Client. This is a bugfix patch that fixes some of the major bugs that people have been reporting. The following

Re: [Audyssey] RS Games Client 1.2 Patch

2010-12-06 Thread Brandon Misch
that would be a great feature. On Dec 6, 2010, at 11:12 PM, shaun everiss wrote: maybe in the next update you can make the client update itself. At 04:54 p.m. 7/12/2010, you wrote: Hi Gamers, We are excited to announce the release of version 1.2 of the RS Games Client. This is a bugfix

Re: [Audyssey] Writing with Inform

2010-12-06 Thread Jacob Kruger
Just started looking into it, and busy working through tutorial CHM file, and like some other dev scenario's, I'm just using notepad, and the command line compiler to turn the text files into *.z5 files at the moment. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his

Re: [Audyssey] Writing with Inform

2010-12-06 Thread Jose Lomeli
Hey, I'm intrested on doing this! What comands are you using? This is cool! I want to be able to write my own zCode games! JOSE Lomeli Email: joselomel...@lavabit.com Twitter: joselomeli9393 - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list

Re: [Audyssey] Writing with Inform

2010-12-06 Thread Jacob Kruger
I think I found everything here, or hereabouts: http://ifarchive.org/indexes/if-archiveXinfocomXcompilersXinform5.html Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jose Lomeli joselomel...@lavabit.com

Re: [Audyssey] game objects in memory

2010-12-06 Thread Cara Quinn
Rynhardt; -It occurred to me that I didn't completely answer your question in my last note, so my apologies. :) In my own personal opinion, yes, it's good to have map data in an array, as well as using a flexible coordinate system as in my code example. HOwever, even though game objects can