[Audyssey] ryu ga kotoku: Kensan

2010-04-03 Thread clement chou
Man, I really am starting to love this series. Everyone up here in North America would know it as Yakuza, as would the people over in Europe. This game's a spinoff, and is based around the legendary Musashi Miyamoto. So, this game takes out fists, and switches the focuss to swords. I've always

[Audyssey] Fw: two more recordings

2010-05-23 Thread clement chou
- Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Wednesday, May 19, 2010 5:56 PM Subject: two more recordings So everyone who hasn't tried SFIV trials, here's a recrding of Ryu's first 10. Trials aren't very easy in this game. it's a bit more challenging

[Audyssey] Fw: trials guide

2010-05-23 Thread clement chou
- Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Wednesday, May 19, 2010 11:00 PM Subject: trials guide So for all interested, there's a challenge mode guide for SFIV, both editions. So if you have the original SFiv instead of super, it's okay... you

Re: [Audyssey] trials guide

2010-05-24 Thread clement chou
up forgetting what you still need unless you do this. I actually keep a bunch of sf documents with all sorts of stats to keep track of lol. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 22, 2010 8

Re: [Audyssey] trials guide

2010-05-24 Thread clement chou
done let me know. I believe you have me on msn so I'll help you out on there since it's much faster than email. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 4:37 PM Subject: Re: [Audyssey] trials

Re: [Audyssey] ssfiv character lists was Re: trials guide

2010-05-25 Thread clement chou
chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 22, 2010 8:47 PM Subject: [Audyssey] Fw: trials guide - Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Wednesday, May 19, 2010 11:00 PM Subject: trials guide So

[Audyssey] icon and title thing not working

2010-05-25 Thread clement chou
So... I tried to set my title and icon... l1 isn't workng for me. lol. Could you give me a step-by-step on how to do it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] wi questions

2010-05-26 Thread clement chou
So I've just started using my nintendo wii. I put a game in the drive, and found it. Using the wiimote I tried to find the option to start the game. Any tips on how to do so? And also, if I was to use a wii classic controller, would I stil have to use the wiimote to point? Or can I just use the

Re: [Audyssey] icon and title thing not working

2010-05-26 Thread clement chou
: [Audyssey] icon and title thing not working What the heck are you talking about? We are the Knights who say...Ni! - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 24, 2010 9:38 PM Subject: [Audyssey] icon

Re: [Audyssey] wi questions

2010-05-26 Thread clement chou
: Wednesday, May 26, 2010 9:09 AM Subject: Re: [Audyssey] wi questions If I remember right, the disk channel is the upper left channel, but I could be wrong. I know very little about the classic controller, so I'm no help there. Signed: Dakotah Rickard On 5/25/10, clement chou chou.clem

[Audyssey] recording wi gameplay

2010-05-26 Thread clement chou
If I was to atempt a recording f a game through my computer's line in, I would have to move my wii from ts current location downstairs. I'm wondering, if anyone's done it, should I be aware of anything? Hypothetically, I'll be using the classic controller. How many cables wil I have to move, do

Re: [Audyssey] icon and title thing not working

2010-05-27 Thread clement chou
@audyssey.org Sent: Thursday, May 27, 2010 6:04 AM Subject: Re: [Audyssey] icon and title thing not working Sorry about that, try R1 and see what happens. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 24, 2010

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread clement chou
Here here. I second that notion. Also, I think sequels are iportant as well. a shades of dom 2, or a GMA tank Cmmander 2, something like that. There are so many games with the potential to have sequels. Also, I think bigger games need to start having cutseens. Games like GMA Tank Commander,

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
Yeah... good dream, but that's not going to happen. Changing the law is hard enough. And let me just ask this question. Why have stories, sounds and music from mainstream games? If we had that much money we could have originalgames to that standard and wouldn't have to rip off others. There's

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
Hi Tom. I agree, although I have to say I've been spoiled. I am 18 now, but the first console I remember is a super nintendo. I had all sorts of games for it, Street Fighter 2 being one of my favorites. Reecently I got back into arcade emulation and have picked up tons of games from the 80s

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
for their mega drive. So somebody out there still thinks it is worth playing all these years later. On 5/28/10, clement chou chou.clem...@gmail.com wrote: Hi Tom. I agree, although I have to say I've been spoiled. I am 18 now, but the first console I remember is a super nintendo. I had all sorts

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread clement chou
Hahahaha. No... I don't think that's exactly true. Not everyone has a katana, I was jus throwing out ideas. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 11:35 PM Subject: Re: [Audyssey] drastic change for audio

Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread clement chou
Hi Tom. I think you have a point... so many games are released by japanese companies that Katanas or martial arts are almost inevitable. Although, I think Japanese cultures also mesh wel with games, particularly the swords and fighting styles. I also have an interest in history and mythology

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread clement chou
. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 7:24 PM Subject: Re: [Audyssey] drastic change for audio games Hahahaha. No... I don't think that's exactly true. Not everyone has a katana, I was jus throwing

Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
PM Subject: Re: [Audyssey] drastic change needed for audio games Hi, I must correct you, MOTA has nothing to with Aztecs. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Friday, May 28, 2010 2

Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
Yeah, I submit to not having been very updated lately But I stand corrected. lol. Appologies! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 30, 2010 11:54 AM Subject: Re: [Audyssey] drastic change needed

Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
renamed it Mysteries of the Ancients which was better suited to the new game and storyline. On 5/30/10, clement chou chou.clem...@gmail.com wrote: Okay... never mind then. I just figured that because of the fact that it was subtitled Mysteries of the Aztecs... --- Gamers mailing list __ Gamers

Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
1 since beta 12 came out. Smile. On 5/31/10, clement chou chou.clem...@gmail.com wrote: Doesn't change how much I look forward to it. lol. Yeah, I've been terribly out of the loop lately. Just been trying to catch up on t many things. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread clement chou
the game in at least two years and the game has totally changed from what you remember. Most of your questions would be answered by actually trying the current demo. HTH On 5/31/10, clement chou chou.clem...@gmail.com wrote: Thanks for the recomendation! Although I'm curious t know... the last time

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread clement chou
H Tom. While your idea is great about having the health meter slowly regenerate after drinking a potion, I think that you should do what a lot of games also do. Have different levels worth of potion, so that one has to choose which one to use. Say, one potion that restores 25% health, another

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread clement chou
as much damage while Angela has it on. On 5/31/10, clement chou chou.clem...@gmail.com wrote: Hi Tom. While your idea is great about having the health meter slowly regenerate after drinking a potion, I think that you should do what a lot of games also do. Have different levels worth of potion, so

Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread clement chou
really. What if the gemstones were magic stones and could be used to perform certain magical tasks, or a scroll could be used to cast a new spell. All kinds of ideas could come from this suggestion of yours. Smile. On 6/1/10, clement chou chou.clem...@gmail.com wrote: Just out of curiocity, would

[Audyssey] Fw: castlevania judgement

2010-06-04 Thread clement chou
- Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Wednesday, June 02, 2010 9:32 PM Subject: castlevania judgement Anyone played this yet? Sounds good.. and it's on the wii. I'm thinking about this.. always liked CV. http://www.sendspace.com/file/01o76n

Re: [Audyssey] What Are Considered Space Invader Clones?

2010-06-04 Thread clement chou
Huh. I'm curious... do these two bugs prevent one from playing the game? I wouldn't mind two bugs if they aren't major. lol. - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 03, 2010 8:53 PM Subject: Re: [Audyssey]

Re: [Audyssey] the vi-fit project

2010-06-04 Thread clement chou
Hmm.. I don't think it's exactly right. You don't necessarily need to have sighted assistance to play these. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-05 Thread clement chou
I think it woud be useful to have a few different promos, to have different opinions. I would be happy to do one as well. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 05, 2010 2:20 PM Subject:

Re: [Audyssey] the vi-fit project

2010-06-06 Thread clement chou
Well, they call it kendo. lol. Not sure how accurate that is to the real martial art, but it looks fun anyway. I can't wait to get my hands on this one either. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread clement chou
ah... you're planning to throw a hydra in there eh? I'm looking forward to that one. Based off little what I know from greek mythology, I thought hydras were underwater creatures? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] the vi-fit project

2010-06-07 Thread clement chou
Huh. Sounds like something to get. Although I confess for having a lot more interest in the sword fighting. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
But if you were to have that shield, and if it did prevent Angela from being petrified, that could be the only thing it would do, couldn't it? Because if I remember right, Medusa would also have diferent powers other than that... thouh that seems to be the most well-known. The shield wouldn't

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
have to be pretty quick with the shield to avoid her fireballs and stop becoming a statue. Beware the Grue! Dark. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 06, 2010 4:33 PM Subject: Re: [Audyssey

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread clement chou
as a weapon used to bounce the attack back at her a number of times, - but obviously you'd have to be pretty quick with the shield to avoid her fireballs and stop becoming a statue. Beware the Grue! Dark. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread clement chou
To start climbing or jumping, the controll key needs to be held down. Otherwise the game assume's your runing down stairs or up stairs. - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 07, 2010 5:02 PM

[Audyssey] levers in mota

2010-06-07 Thread clement chou
So, question. I'm trying to find my way in the game, but after the water area, I can't traverse either way. Left and right go to dead ends, the right end having a locked statue. Yet I haven't found any keys yet. Tips please? Also, what are the levers suposed to do, I've pulled every single one

Re: [Audyssey] levers in mota

2010-06-07 Thread clement chou
...@audyssey.org] On Behalf Of clement chou Sent: Sunday, June 06, 2010 10:14 PM To: Gamers Discussion list Subject: [Audyssey] levers in mota So, question. I'm trying to find my way in the game, but after the water area, I can't traverse either way. Left and right go to dead ends, the right end

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread clement chou
I think this might be better. The lonewolf idea, that is. This way if you plan to implement multiplayer it might be easier to deal with things. But I'm happy with either one. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
I'm wondering too... would you be able to make a mission creator, like the lone wolf one? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 4:35 PM Subject: Re: [Audyssey] startrek games Hi

Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
, Javascript, or something else for adding new levels. I honestly don't want to go that far with it. On 6/9/10, clement chou chou.clem...@gmail.com wrote: I'm wondering too... would you be able to make a mission creator, like the lone wolf one? --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
with gameplay. http://www.trmk.org On Jun 9, 2010, at 8:53 PM, clement chou wrote: That so-called trailer is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
, not to mention the thing is subtitled. On Jun 9, 2010, at 9:33 PM, clement chou wrote: Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
the story. So if they had to do that. It's deep as heck. On Jun 9, 2010, at 10:34 PM, clement chou wrote: If they can beat blazblue, I'll be impressed. That game's got the deepest story I've seen, despite how good tekken's actually is. - Original Message - From: Orin orin8...@gmail.com

Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
missions, etc which could take a really long time to create. Building new engines is far more complex and time consuming than using an existing one. On 6/9/10, clement chou chou.clem...@gmail.com wrote: Right. Yeah I can see where that could be a hastle and I understand. I am assuming though

Re: [Audyssey] startrek games

2010-06-11 Thread clement chou
it could be a joint force of human controlled Federation starships verses several A.I. driven enemy starships. That way you could help each other destroy the enemy fleets and carry out the mission objectives together. On 6/10/10, clement chou chou.clem...@gmail.com wrote: Wel, I'm personally about

[Audyssey] Fw: evo 2010 next week!

2010-06-29 Thread clement chou
Figured some people on here woud be interested. When I heard there was going to be commentary, I was hoked immediately. - Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Monday, June 28, 2010 2:23 PM Subject: evo 2010 next week! The biggest fighting game

Re: [Audyssey] Fw: evo 2010 next week!

2010-06-30 Thread clement chou
, problem is do we know where it'll be streamed at so I can immediately listen in when it starts? On Jun 29, 2010, at 1:06 AM, clement chou wrote: Figured some people on here woud be interested. When I heard there was going to be commentary, I was hoked immediately. - Original Message

Re: [Audyssey] evo 2010 next week!

2010-06-30 Thread clement chou
Hey Elinor... thanks! Like I said, I just always was never od at figurng out timezones by subtracting time from gmt. lol. - Original Message - From: Eleanor elea...@7128.com To: gamers@audyssey.org Sent: Wednesday, June 30, 2010 4:03 AM Subject: [Audyssey] evo 2010 next week! Hey

[Audyssey] evo this week

2010-07-09 Thread clement chou
Evo is starting today! Al you fighting game enthusiasts wil be n heaven. lol. Here are two links to previous evo streams so yu know what it's like. best matches from last year, in my opinion. http://www.sendspace.com/file/bj4q9t http://www.sendspace.com/file/aviocg Once again go to

[Audyssey] Fw: competetive street fighter

2010-07-30 Thread clement chou
Sent this to another list but figured some people might be interested. Sorry for those who are getting it twice. - Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Wednesday, July 28, 2010 11:26 PM Subject: competetive street fighter I'm wondering, would

[Audyssey] merry christmas from Canada

2009-12-25 Thread clement chou
Holiday wishes from Vancouver and hope people are going to have some felizes fiestas.. becaus I know I am gooing to. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread clement chou
I like the side-steping idea... I mean, isn't that akin to what you do in mainstream console games that are 3d? If you hold left, you don't just spin around in circles... you walk and or run in that direction. The only gae I've seen it done diferently is resident evil... and maybe the first

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread clement chou
All about the competition eh? lol. That's okay, me too. Onine play would be good especially for something like shodown... but it should be a bit of a faster pace as well, since the actual sport is a lot more aggressive. lol. - Original Message - From: Scott Chesworth

Re: [Audyssey] Targiting attacks was: The future of Blastbay Studios

2009-12-27 Thread clement chou
Agreed there... manual targetting was never my favorite way of going about things. The only game I would use autotargetting is a mainstream game that has a potential to be accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] rhythm game accessibility was The future ofBlastbayStudios

2009-12-31 Thread clement chou
They used to produce it. I love rhythm games, and I was one of the few people to post on the harmonix forums. I agree with yohandy. Audio cues arent necessary.. especially if one knows music. Colors aren't randomly assigned... it does try and simulate guitar playing, so it isn't as hard as

Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread clement chou
Kind of on the same side of you here... hard to say exactly which one. I think public is okay, provided it's clear that not all suggestions will be put in unless it's possible. On the other hand, private is like you said, something t help the element of surprise. Personally, I'd go for public

Re: [Audyssey] [brandon's list] Re: Rhythm Game Accessibility

2010-01-07 Thread clement chou
Okay... here's y take on it, and I want to know what you all think... cause I'm curious, having thought about this for a while. Yohandy's right. The notes scoll down and hit a line, and you have to hit them as they either get close to or actually hit the line. as for learning it... let's

Re: [Audyssey] [brandon's list] Re: Rhythm Game Accessibility

2010-01-07 Thread clement chou
Nope. As a musician and competent guitar player I understand where you're coming from. And I've heard the same as well, about how the thing feels different when playing on an actual drum kit. I wil say though, that if you want to play the drums, rockband is as god as a place as any to start to

[Audyssey] fr al the wii people!

2010-01-31 Thread clement chou
If people want a fighting game to ad to, as gamespot says, the wii's megar stocks of fighting games, here's the one... tatsnoko vs. capcom: ultimate all stars. Capcom brings out 13 of their fighters, roughly, to face the litle-known tatsunoko studio which has done a lot of anime and is very big

Re: [Audyssey] final countdown solo on expert guitar nowonsendspace. rock band 2

2010-02-02 Thread clement chou
I like this... and I'l try and explain my own method soon. Just need to find the right words for it. But great job on the solo! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 02, 2010 11:37 AM Subject: Re:

Re: [Audyssey] final countdown solo on expert guitarnowonsendspace.rock band 2

2010-02-03 Thread clement chou
: [Audyssey] final countdown solo on expert guitarnowonsendspace.rock band 2 Thanks! Clement, you're a drummer correct? If so we should definitely get a different perspective on this. I haven't tried drums much, and I'd really like to get into it. - Original Message - From: clement chou

[Audyssey] urgent help needed

2010-02-10 Thread clement chou
I applogize for posting t here, but I couldn't think to post anywhere else and I don't know where. I just got my man desktop back, and whenever I try and start outlok express I get the folowing message: Oulok express could not be started because MSOE.dll could not be loaded. That's not

Re: [Audyssey] urgent help needed

2010-02-10 Thread clement chou
of the guidelines and this is a warning to do things the proper way. As for anyone else if you think you can help Clement with his problem please do so off list. Thanks. On 2/9/10, clement chou chou.clem...@gmail.com wrote: I applogize for posting t here, but I couldn't think to post anywhere else and I

[Audyssey] exporting lego rock band songs?

2010-02-27 Thread clement chou
So I picked up a copy of lego rock band cpy today, and am wanting to export all the songs to rock band and rock band 2. Someone wana tell me how to do this? Thanks. Been looking everywhere for it, but haven't found instructions. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] exporting lego rock band songs?

2010-02-27 Thread clement chou
by accident, kinda trial and error cause I know how the store in rockband games work. - Original Message - From: clement chou chou.clem...@gmail.com To: brandonsl...@freelists.org; Gamers Discussion list gamers@audyssey.org Sent: Friday, February 26, 2010 8:25 PM Subject: [Audyssey

[Audyssey] Fw: something out of curiocity

2010-03-16 Thread clement chou
- Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Monday, March 15, 2010 8:27 PM Subject: something out of curiocity So, I've been in posession of a lot of time lately, and figured I would start something. I am a guitarist, and have been playing for a good

Re: [Audyssey] my review of a game that might interest some video gamers

2009-06-18 Thread Clement Chou
know if this version that you are showing is the version 1 or 2 of the game? cause i'm searching, and only found the bleach blade battlers 2 on a torrent to dl. thanks again. -Mensagem original- De: Clement Chou chou.clem...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data

Re: [Audyssey] playing tips for mlb 07 the show

2009-06-27 Thread Clement Chou
Does this mean that if auto-fielding is off then the game becomes unplayable? I don't know much about baseball, so don't know these terms. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] playing tips for mlb 07 the show

2009-06-27 Thread Clement Chou
to turn down pitch speed - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 27, 2009 9:14 PM Subject: Re: [Audyssey] playing tips for mlb 07 the show Does this mean that if auto-fielding is off then the game

[Audyssey] Blazblue

2009-07-02 Thread Clement Chou
A new fighting game for the ps3 and xbox360 from the creators of guilty gear. This is a must buy for fighting fans and although a bit quirky, definitely worth the buy. Better yet, the limitted edition is the same price as the standard edition of the game, 60 bucks. Until the 28th, all who buy

Re: [Audyssey] Blazblue

2009-07-02 Thread Clement Chou
] Blazblue 60 bucks? It had better be the best fighting game ever. On 7/2/09, Clement Chou chou.clem...@gmail.com wrote: A new fighting game for the ps3 and xbox360 from the creators of guilty gear. This is a must buy for fighting fans and although a bit quirky, definitely worth the buy. Better yet

Re: [Audyssey] Blazblue

2009-07-02 Thread Clement Chou
on getting this, I'd definitely appreciate if the soundtrack discs and strategy dvd were uploaded somewhere as I will probably not be able to get this as of now. - Original Message - From: Clement Chou chou.clem...@gmail.com To: brandonsl...@freelists.org; Gamers Discussion list

Re: [Audyssey] Street fighter 4 for PC

2009-07-04 Thread Clement Chou
The main menu should have the following options if it's the same or similar to the console versions. 1. Arcade. 2. Versus. 3. Network battle. 4. Challenge. 5. training 6. Option I can't remember lol. 7. Gallery 8. Options. By the way... what arethe controlls in the pc version? Do you know?

Re: [Audyssey] Street fighter 4 for PC

2009-07-04 Thread Clement Chou
and D are light, medium and heavy punches, Z, X and C are light, medium and heavy kicks. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 04, 2009 5:40 PM Subject: Re: [Audyssey] Street fighter 4 for PC

Re: [Audyssey] First playing of street fighter 4 for PC

2009-07-04 Thread Clement Chou
Just so everyone's aware... it's not meant to be freeware. - Original Message - From: Oriol gómez oriol...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 04, 2009 11:36 AM Subject: Re: [Audyssey] First playing of street fighter 4 for PC Hey where did you

Re: [Audyssey] First playing of street fighter 4 for PC

2009-07-04 Thread Clement Chou
The only place you can find it is via torrents, since downloading isn't legal unless you pay for it first. You're looking at about 40 to 50 bucks. - Original Message - From: Ann Tate tate...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 04, 2009 12:26 PM

Re: [Audyssey] Street fighter 4 for PC

2009-07-04 Thread Clement Chou
for PC Its a keyboard,where is arows movements and A, S and D are light, medium and heavy punches, Z, X and C are light, medium and heavy kicks. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 04, 2009 5

Re: [Audyssey] Street fighter 4 for PC

2009-07-04 Thread Clement Chou
: [Audyssey] Street fighter 4 for PC Oh,sorry,I think,that accessible means speaking in the menu.:) - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 04, 2009 10:04 PM Subject: Re: [Audyssey] Street fighter 4 for PC

[Audyssey] Marvel VS. Capcom 2

2009-09-04 Thread Clement Chou
This classic came back into the fighting ring via psn and xbla a couple weeks ago... anyone have it yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Marvel VS. Capcom 2

2009-09-04 Thread Clement Chou
. Capcom 2 I do, and I don't care for it. Character screen doesn't talk, which is annoying. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, September 04, 2009 9:57 AM To: brandonsl...@freelists.org; Gamers

Re: [Audyssey] Marvel VS. Capcom 2

2009-09-04 Thread Clement Chou
: [Audyssey] Marvel VS. Capcom 2 That was my major gripe. It was impssobiel to get in to a game if I had no idea who I was picking. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, September 04, 2009 9:57 PM

[Audyssey] Fw: Invincible Tiger: The legend of Han Tao

2009-09-06 Thread Clement Chou
- Original Message - From: Clement Chou To: brandonsl...@freelists.org Sent: Saturday, September 05, 2009 11:43 PM Subject: Invincible Tiger: The legend of Han Tao Alright sony and microsoft fanboys... here goes. This game came out about two weeks ago for the xbl and psn

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
You basically said what I was going to say. Although, I will also say that as things go, the older Mortal Kombats were actualy good about letting you know whether your opponent is jumping or not. Street Fighter was the same, and so is virtually any fighting game. I haven't yet played a fighting

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
Well, if it's a different color of enemy one would think we could do something like have voices varying as a substitute for colors... but that would be expensive too, wouldn't it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Clement Chou
, but takes much more effort to translate the same information that a person sees on screen to someone using audio only. Clement Chou wrote: Well, if it's a different color of enemy one would think we could do something like have voices varying as a substitute for colors... but that would

Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Thanks Brian... I was going to say that. If a fighting game is what you want to play, then you're going to have to ask for help with the menus... this list is a good place to ask, since most people can usually find out. But Brian's right. Face it.. fighting games weren't made with the blind

Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Never was much of an MK fan either, I prefered tekken and soul calibur though given the fact that I wsn't very good at either one or the other. Then there was Street Fighter... love that game. Lots of fighting games are around, some more well-known than others, but... those four are probably

Re: [Audyssey] amulator and games

2009-09-07 Thread Clement Chou
An emulator is something that takes code from an arcade machine or other gaming console and uses it on the pc with something that can read it. Emulators for the snes, arcade, and many older systems are around... playstation emulators do exist, but require a lot of tweeking to get to work when

Re: [Audyssey] converting games

2009-09-07 Thread Clement Chou
Subject: Re: [Audyssey] converting games Games in general weren't made with the blind in mind, not just fighting games. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem

[Audyssey] on the topic of mainstream games... rock band

2009-09-08 Thread Clement Chou
This file is me playing one of the songs on rock band 2 on expert guitar, and finishing it. Here's a bit more proof to suggest that blind people don't need so many adaptations to make certain games accessible.. especially games that were previously thought to be entirely visual.

Re: [Audyssey] playing old fighting games

2009-09-08 Thread Clement Chou
You never know about new games until you try. I can name you a few that are jam-packed with audio and are as informative auditorially as some of the old games you mentioned. A few examples are below: Street fighter 4 Tekken games, any of them Soul Calibur, again any games in the series. Come

Re: [Audyssey] playing old fighting games

2009-09-09 Thread Clement Chou
You can get a ps3 and still have a lot of games to play. My current collection has about 20 games, most of which are entirely playable by the blind... but if you want the super nintendo, then I say go for it. The decision is yours... - Original Message - From: michael barnes

Re: [Audyssey] Rock band unplugged playable or not?

2009-09-11 Thread Clement Chou
It is doable. But you have to be really patient with it... like any other music game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Rock band unplugged playable or not?

2009-09-11 Thread Clement Chou
Yeah, it was amplitude... but it still is playable. It takes a bit of getting used to, but it's good. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, September 11, 2009 5:18 PM Subject: Re: [Audyssey] Rock band

Re: [Audyssey] today games yesterday games

2009-09-11 Thread Clement Chou
The two examples you used, though valid, do not apply to all games... Tekken has consistantly had one person beat arcade mode to unlock characters, and even if you had to unlock a character through some inaccessible way, namely tekken five's devil within for devil Jin, you can still unlock him

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