On Fri, 2008-01-25 at 10:17 -0500, Jean-Sebastien Guay wrote:
Hi Jeremy,
Here are some screenshots,
Wow, very nice! The potential for this is endless! How is performance compared
to just a normal texture that you would map onto a quad?
Well, the way it current works is that the image
On Fri, 2008-01-25 at 09:30 -0500, Lucas Goss wrote:
Sweet! I see the movies are in wmv... eww, haha. That may help Windows
users but then Linux and Mac users can't watch them (without finding
codecs). A standard video format would be nicer...
Trust me, I tried, but I was unable to find a
On Tue, 2008-01-29 at 21:34 +, Robert Osfield wrote:
Hi All,
I've just tagged the OpenSceneGraph-2.3.4 and
VirtualPlanetBuilder-0.9.5 developer releases.
OSG-2.3.4 Details on:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
VPB-0.9.5 Details on:
On Thu, 2008-01-31 at 08:44 -0500, Jean-Sébastien Guay wrote:
Hello Roni,
I don't have an error message, and the image is not black, I just get
the same picture I would get without running shaders.
You say you don't get any error messages, but did you set
OSG_NOTIFY_LEVEL=DEBUG when
On Thu, 2008-01-31 at 13:41 -0600, Thrall, Bryan wrote:
Jean-Sébastien Guay wrote on Thursday, January 31, 2008 1:23 PM:
Hello Bryan,
You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO,
so they would then be left out of any but the most verbose output.
I'll submit a
On Mon, 2008-02-04 at 17:15 +0100, Pedro José Muñoz wrote:
Hi all,
Making an application to show the name of different elements, I can do
it with everything except with HUDs, do you have any idea why does it
happen?
This is going to depend a lot on how you create your HUD. Without more
On Wed, 2008-02-06 at 16:16 +, Pete Carss wrote:
Yukon does the same as fraps on Linux...
Bugle, too. However, I used to help the Yukon guys, and I'm glad they're
still up and running. I'd highly recommend both of these on Linux.
I used Bugle to make the osgWidget videos, btw...
Pete
Just as a head up, it doesn't look like the project was created using
the standard trunk/tags/branches layout, so the link that the Google
Source tab provides is wrong...
On Tue, 2008-02-12 at 19:07 +0100, René Molenaar wrote:
Swig wrappers for OpenSceneGraph Python and Perl
These files are
Finally got around to a point where I feel somewhat comfortable with
another alpha release (after renaming the project to osgWidget from
osgHUD).
No major changes from a visual standpoint, but lots has changed
internally. For example, picking has been significantly changed and I
added the ability
On Thu, 2008-02-14 at 14:35 +, Robert Osfield wrote:
Hi All,
I'm now back from my trip to the Cayman Islands, much sailing,
snorkeling and family time was enjoyed. 16 days without touching a
computer is the longest I've gone for 9 years, and not a single
withdraw symptom, just had too
I have a quick question that I may be over-thinking, of which I have yet
to find a simple answer.
Imagine that I have a class Derived from osg::MatrixTransform--let's
call this osgWidget::Window. In my derived Window class, I have a number
of osg::ref_ptr objects referencing various things that
this problem?
Yes indeed! I will make it so...
Robert.
On Feb 18, 2008 7:31 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
Thanks for the response, Robert.
On Mon, 2008-02-18 at 17:54 +, Robert Osfield wrote:
Hi Jeremy,
Most OSG objects implement the clone operator with CopyOp
On Tue, 2008-02-19 at 14:18 -0600, Mike Weiblen wrote:
Hi,
What is the easiest path getting a .svg file into OSG, for conversion to
.osg format?
Oh! Oh! Oh! Add support for that to osgCairo! :) I've been meaning to do
it forever, but just haven't had time... this would be an awesome
On Tue, 2008-02-19 at 16:15 -0600, Mike Weiblen wrote:
Just looking for a quick conversion of .svg vector art (specifically the
ISO 12233 test chart at
http://www.graphics.cornell.edu/~westin/misc/res-chart.html) into
OSG/OpenGL verts/geometry in a .osg file.
No imagery or
Viewer! Imagine infinite
resolution rendering!
This would be really difficult, since you can't use depth buffer or
ray
tracing techniques.
Jeremy Moles wrote:
On Tue, 2008-02-19 at 16:15 -0600, Mike Weiblen wrote:
Just looking for a quick conversion of .svg vector art
I would like to provide a user of osgWidget with the ability to get the
color value of any textured Widget, particularly whatever 2D coord the
mouse is currently over. I've played with a number of implementations
for doing this, but I wanted to get some opinions on what the BEST way
to do it is.
This is a really cool example. :) Is there any way an option could be
added so that the 3rd person view is rendered on top of the regular view
(eliminating the need for 2 windows?) This would be informative when
someone wants to create a rear-view mirror display or something.
Or, does
On Thu, 2008-02-28 at 09:11 +, Robert Osfield wrote:
On Wed, Feb 27, 2008 at 10:06 PM, Night Hawk
[EMAIL PROTECTED] wrote:
Surprising indeed. I was about to override the Array classes to use native
c-style arrays. But now it seems OSG can convert vectors to C-style arrays
fast enough
On Fri, 2008-02-29 at 15:36 +0100, Cedric Pinson wrote:
Hello,
Animtk is an animation library toolkit. it's a very soon project and not
really mature yet. i 'release' a version with an openscenegraph example.
i would like to have feedback from people. So if you have time to test
it
There's this:
http://animtk.plopbyte.net/
...which I think more OSG people should take a look at; all of these
examples use OSG, and it seems like it could be a decent enough NodeKit
(though I'm no expert in the subject matter). It still needs some
cleanup in the project directory, needs to be
I have no idea where this came from, someone just AIM'd it to me at
work--and it's freaking awesome:
A programmer started to cuss,
Because getting to sleep was a fuss.
as he lay there in bed...
looping round in his head...
Was:
I've attached a screenshot of some text rendered in a very standard way
using osgText:
text-setFont(std::string(fonts/monospace.ttf));
text-setCharacterSize(size);
text-setFontResolution(size, size);
text-setText(label);
text-setColor(osg::Vec4(1.0f, 1.0f,
, could
be woefully wrong, but will be useful information either way. :))
On Wed, 2008-03-05 at 16:10 -0500, Jeremy Moles wrote:
I've attached a screenshot of some text rendered in a very standard way
using osgText:
text-setFont(std::string(fonts/monospace.ttf));
text
Great info!
Is there any way we can get this modification as an attachment, and not
inline? The likelihood of Robert looking at it seriously is very low if
it's not easily detachable from the e-mail. :)
But again, this is great, great info! Thanks a ton!
On Thu, 2008-03-06 at 10:09 -0800, Mark
I tagged a 0.1.6 of osgWidget:
http://osgwidget.googlecode.com
I really wouldn't even bother posting about it to be honest but I need a
bit of help if anyone is willing to try it. :)
Upon building osgWidget (you'll want to get the monospace font and the
osgText.cpp patch for maximum
;
maxtc.y() += fVertTCMargin;
}
On Mar 11, 10:46 am, Jeremy Moles [EMAIL PROTECTED] wrote:
I tagged a 0.1.6 of osgWidget:
http://osgwidget.googlecode.com
I really wouldn't even bother posting about it to be honest but I need a
bit of help if anyone is willing
Version 96.43.05
On Thu, 2008-03-13 at 19:21 +1300, Gert van Maren wrote:
Hi Jeremy,
I am getting similar crashes in osgText - nvogl.dll - division by zero.
If I get rid of all spaces in my text - no crashes.
I am running a GeForce 8800 GTS. 169.21 forceware drivers. Which legacy
On Fri, 2008-03-14 at 20:12 +1300, Gert van Maren wrote:
Hi Robert,
Looks like it. I have to go back to 97.XX driver to get rid of the crash
but now I get other issues - BSOD occasionally.
Is it osgWidget causing the BSOD, or just other things with that driver
version? If I could track
While working through some strange picking problems in osgWidget (and,
by the way, SVN osgWidget is _TOTALLY_ busted, so please don't even
bother with it :)), I noticed that at some XY coordinates
osgViewer::computeIntersections is returning an Intersection object for
the same Drawable twice. I'm
at 2:27 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
While working through some strange picking problems in osgWidget (and,
by the way, SVN osgWidget is _TOTALLY_ busted, so please don't even
bother with it :)), I noticed that at some XY coordinates
osgViewer::computeIntersections is returning
On Thu, 2008-03-20 at 12:32 +, Robert Osfield wrote:
Hi Raphael,
The changes of the OSG uses this tricked out non standard vendor
lock-in mechanism are 0.
I just wanted to make sure that everyone saw Robert use the phrase
ticked out.
That's awesome.
If such an extension was available
Osfield wrote:
Hi Jeremy,
This might be an osgUtil bug, we'd need to recreate it on one of the
core examples and go from there.
Robert.
On Thu, Mar 20, 2008 at 2:27 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
While working through some strange picking problems in osgWidget
Is there a standard/preferred way to iterate over every character in
an osgText instance in order to query information about it's location,
etc? I'll need to be able to do this for osgWidget--in particular, to be
able to position a cursor properly within a bit of text. I have the
following code:
On Mon, 2008-03-24 at 21:23 +, Robert Osfield wrote:
Hi Rick,
Have a look at the osg::GraphicsContext::WindowingSystemInterface.
The setScreenResolution method is what you want. Its implemented
under Windows, and under Linux if you enable the support, I don't
recall the details off
Yeah, I just haven't got around to it yet. :) I can add it later today,
but I've been obsessed with getting some of the more difficult stuff
done with regards to layer management and text...
On Mon, 2008-03-24 at 18:21 -0400, Leontyev, Sergey wrote:
Hello Jeremy,
I noticed removeWidget
Yes, please do...
On Tue, 2008-03-25 at 11:22 -0400, Leontyev, Sergey wrote:
Sure, I can send it, I have the followings so don't be surprised
Panel inherited from Canvas
Button Inherited from Label
ListBox inherited from Panel
Should I send a zip
WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too!
Awesome...
On Sat, 2008-03-29 at 09:12 +, Robert Osfield wrote:
Hi All,
Thanks to Sherman Wilcox the cause of the crash in osgText looks to
have been tracked down to a problem with some NVidia drivers handling
subloading
On Tue, 2008-04-01 at 23:54 +0200, Mattias Helsing wrote:
pfhiey, you almost gave me a stroke.
Me too, I was actually cussing to my co-workers. :)
On Tue, Apr 1, 2008 at 11:37 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
One more thing...
In the light of the recent
On Wed, 2008-04-02 at 16:28 +0200, Milan Simunek wrote:
Hi,
I am in a similar situation and therefore still using v1.2. I was
hoping to tweak the v2.4 to compile with VC6 knowing that I have
successfully compiled v1.2 and the OSG is multi-platform so there
should be no a-priori reason
On Wed, 2008-04-02 at 11:23 -0400, Jean-Sébastien Guay wrote:
Hi Milan, Judie,
It's a shame when the IDE constrains your ability to use the best
available version of a piece of software.
In addition to what Paul and Jeremy said, I find it a shame for other
reasons. VC6 was just a
On Thu, 2008-04-03 at 15:23 -0300, Renan Mendes wrote:
Hi,
I'm working on a project that requires the use of a new input
device, called space navigator. I have the method that gets the 6
coordinates from it. I'd like to know how to get it at every frame. I
thought of using a callback,
On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote:
Hello OpenSceneGraph community!
Sorry for spamming the list a bit, but it is not without any reason. We
are using OSG in our game and it really helped us a lot in developing
Zero Ballistics, therefore i really want to thank all the
Hey folks...
It's been a month almost since the last testing release of osgWidget,
but there have been lots of changes since then and I wanted to make sure
people know I'm still alive and working hard.
As usual, the CHANGELOG tells the story much better than I can:
Another thing I believe is often overlooked is using ref_ptr's with
objects who attempt to properly support copy construction. It's such a
hard thing to get right that I plan eventually adding a chapter about it
in the osgWidget docs, when the time comes.
It's not uncommon to want to keep
Also:
# apt-get install apt-file
# apt-file update
...and when something says you're missing Foobar.h...
# apt-file search Foobar.h
...and install. Never goes wrong. :)
On Mon, 2008-04-14 at 12:12 +0200, Alberto Luaces wrote:
A starting point to get OSG and the most
On Tue, 2008-04-15 at 18:04 +0200, Guy wrote:
Hello,
I have no suggestion to solve the problem, but if the functionality
to set the default cursor will be added, it should support a 3D cursor
too.
That means, hiding the operating system cursor and moving 3D object on
the screen space
Hello all!
In it's current form, osgWidget creates each Widget (an osg::Geometry
subclass) using the following method calls:
setUseDisplayList(false);
setDataVariance(osg::Object::DYNAMIC);
(I do not, however, modify anything with regards to
setUseVertexBufferObjects, so it
On Wed, 2008-04-16 at 15:43 +0100, Robert Osfield wrote:
On Wed, Apr 16, 2008 at 3:30 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
My question, then, is twofold:
1. Given the above (and the fact that I am able to modify the
osg::Array objects within the Widget directly and see
On Thu, 2008-04-17 at 10:11 +0100, Kim C Bale wrote:
There isn't really anything specific to OSG that can help you with this.
I am working on underwater effects at the moment and most of my work has
been with shaders.
Tessendorf offers a fairly comprehensive guide to ocean rendering both
On Mon, 2008-04-21 at 20:17 +0100, Robert Osfield wrote:
Hi Robert,
Nicolas nicely sumerised what I normally write in a couple of hundred
lines, in your case you certainly have multiple independent views -
the main view and the HUD view are conceptually different, so
naturally these would
On Tue, 2008-04-22 at 20:35 -0400, Lucas Goss wrote:
I must be blind, but I can't figure out what is wrong with this small
text example (attached). I wanted to load 3 fonts side by side to
compare them, but the viewer only shows that last font that was
loaded. I compared the code to the
On Wed, 2008-04-23 at 10:54 -0400, Lucas Goss wrote:
You're only calling -setText on text, not on textSe and textMono.
Whew, thanks, I was losing my mind.
On a related note: why not just use osgWidget and not worry about all this
placement stuff? :)
I'm trying to get osgWidget
::WindowManager*)':
/home/lgoss/Development/Lab/osgWidget/osgwidget/examples/osgwidgetmenu/osgwidgetmenu.cpp:32:
error: no match for 'operator' in 'std::cout *(ColorLabel*)this'
...
Thanks,
Lucas
On Wed, Apr 23, 2008 at 10:59 AM, Jeremy Moles [EMAIL PROTECTED] wrote:
On Wed, 2008-04
These errors are all the result of using SVN, some of which I have an
answer in the works for and some of which I do not. Also, most of your
errors are caused by not having the font I use installed, which you can
remedy by changing the examples to use your font of choice. :) Widgets
and Windows
osgWidget does this, and converts the origin to the upper-left instead
of lower-left in the WindowManager object just using getX/getY. They
have never returned normalized coordinates in my usage... but perhaps
I've been benefiting from a bug all along...?
On Thu, 2008-04-24 at 13:56 +, Andrew
On Thu, 2008-04-24 at 15:48 -0500, Tessier, Philip wrote:
All,
I was able to use the osgprerender example to obtain most of what I
need - the rendering of a scene into an osg::Image. As that's ALL I
want, I need help with a tweak to it. It uses a viewer.run() to do
the work. I've
On Mon, 2008-04-28 at 16:07 +0200, [EMAIL PROTECTED] wrote:
I've created the PickHandler as in the QuickGuide book and added to my
Viewer ( as embedded! ), but I cant catch mouse events, only FRAME
type.
Do you know what I'm doing wrong?
You won't be able to use standard OSG events
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote:
I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to
export models so that I may use them in OSG. Now plain models work a
treat. However, I have been given a file that contains an animation,
and the animations don’t appear
On Mon, 2008-05-05 at 15:12 +0800, Green wrote:
There are two link errors:
The first:
1osgwidgetscrolled.obj : error LNK2019: unresolved external symbol
public: bool __thiscall
osgWidget::Window::EmbeddedWindow::setWindow(class osgWidget::Window
*) ([EMAIL PROTECTED]@[EMAIL
On Tue, 2008-05-06 at 00:15 +0200, Mattias Helsing wrote:
Hi Green,
Try putting a OSG_EXPORT between class and EmbeddedWindow in
Window.h. The same goes for some other classes (CORNER and BORDER in
Frame - only needed if you subclass Frame) . osgWidget isn't in a
well-tested state yet and
osgWidget handles this by using a custom EventHandler:
http://code.google.com/p/osgwidget/source/browse/trunk/src/ViewerEventHandlers.cpp#165
...the idea being that it's generally the case you want to adjust your
orthographic display by responding to the RESIZE event, and that you'll
almost
Broken up into lists of 10:
3dc
3ds
ac
bmp
bsp
cfg
curl
dae
dds
dw
dxf
freetype
gdal
geo
gif
glsl
hdr
Inventor
ive
jp2
jpeg
logo
lwo
lws
md2
net
normals
obj
ogr
OpenFlight
osg
osga
osgFX
osgParticle
osgShadow
osgSim
osgTerrain
osgText
osgtgz
osgViewer
pfb
pic
png
pnm
quicktime
rgb
rot
scale
On Wed, 2008-05-07 at 10:07 -0400, Jean-Sébastien Guay wrote:
Hello Robert et al,
First of all, an announcement: I have finished my Masters. My thesis was
accepted unanimously and apart from some small corrections, the comments
were good. I'm happy! :-)
Congratulations!
I was thinking
On Wed, 2008-05-07 at 14:05 -0400, Jean-Sébastien Guay wrote:
Hello Srikanth,
I am getting this error while building a plugin.May I know what is this
CURL plugin can I turn it off ?
You need the libcurl development libraries. Perhaps there's an option in
CMake to disable building
I'm using osgDB::FieldReaderIterator (the parent class to osgDB::Input,
which you may have used in a plugin if you've developed one) to parse
some style (kinda' like CSS) data for osgWidget. The API is pretty
straightforward, and there are lots of examples of it's usage throughout
OSG, but what I
This is quite possible in osgWidget; if you can give me more info, I can
whip up an example for you...
On Wed, 2008-05-07 at 16:20 -0400, [EMAIL PROTECTED] wrote:
Greetings All -
I was wondering if anyone could point me in the right direction (what
tools, etc to use).
I need to take an
on a timer, you could pause, rewind, etc.
I'm sure it pretty simple, but being an osg newbie - I can't see the
forest for the trees :)
Thanks for the help!
Curt
if you can give me more info, I can
-Original Message-
From: Jeremy Moles [EMAIL PROTECTED]
To: OpenSceneGraph
on integrating with core OSG. They won't solve the particular
problem you wish to tackle, but they can certainly help with
streamlining of parsing code.
Robert.
On Wed, May 7, 2008 at 7:49 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
I'm using osgDB::FieldReaderIterator (the parent class to osgDB
On Fri, 2008-05-09 at 13:30 +0200, Martin Großer wrote:
Hello,
when I use the osgviewerGTK, I see a very simplistic model and it is black.
For example I used the cessna.osg file and I made a picture. I have attach
the picture to this mail.
What could be the problem?
Does this happen on
No one except the Blender developers know what a .blend file is, and
even they can't really even explain much about it. I've tried many times
in the past to wrap my head around its binary format, but it's seriously
the very definition of moving target. Besides, if you asked the
Blender developers
] in it's
object list.
osgWidget: x:
y:
z:
osgWidget: Window [frame] couldn't find the Widget [Widget_2] in it's object
list.
osgWidget: x:
y:
z:
osgWidget: Window [frame] couldn't find the Widget [Widget_2] in it's object
list.
Jeremy Moles wrote:
I've put the (hopefully!) final
loses qualifiers
[...]
This is the exact same problem as above. I can definitely come up with a
workaround, but if possible I'd like to see your version of GCC first if
possible. :)
Thibault
On Tue, May 13, 2008 at 5:03 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
I've put the (hopefully!) final
osg in debug mode, to find out what
happens. Maybe I let you know later, what is the
status.
Yes, please! :) Even a hint might be enough...
Best regards,
Art
P.S. Change the line with ccmake .. in README to cmake
.., because this is actually what one has to call ;)
--- Jeremy Moles
On Tue, 2008-05-13 at 18:44 +0200, Thibault Genessay wrote:
Hi Jeremy
On Tue, May 13, 2008 at 6:16 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
On Tue, 2008-05-13 at 17:49 +0200, Thibault Genessay wrote:
Hi Jeremy
I've just tried to compile your code using Visual Studio 9.0
On Wed, 2008-05-14 at 08:57 +0200, Thibault Genessay wrote:
Hi Jeremy
Window* parent = wl-back()-getParent(); // wl is declared as 'const
WidgetList* wl'
Was this the only line you needed to change? Were there others? :)
If it had only been as easy as modifying 1 line, I would
On Fri, 2008-05-16 at 22:46 +0200, Zoltán wrote:
Robert Osfield wrote on Friday 16 May 2008:
Or course PC hardware is far more
varied than Console is, but thankfully OpenGL and a
decent OS can hide much of these variants for causing us
too much concern.
Robert,
you forget one
Hello all! Allow me to talk briefly about osgWidget's current design and
perhaps how I can change it for the better.
A number of people over the last few months have asked me why the
WindowManager object requires an osgViewer::View* to be created. This is
an interesting question, and it segues
On Mon, 2008-11-24 at 23:22 -0500, Jean-Sébastien Guay wrote:
Hi Jeremy,
Why does the WindowManager have to know anything about cameras?
I have the same question, but with different results: unless I've missed
something in your description, why does anyone need to know about the
On Tue, 2008-11-25 at 10:05 -0500, Max Bandazian wrote:
Jeremy,
Having used osgWidget extensively, I second what everyone has said
I would definitely be interested most in the opinions of people who have
used osgWidget most. :)
above, that the input processing/picking ought to be
On Wed, 2008-12-03 at 21:09 +0100, Sukender wrote:
0xff (=16777215 = b = ...)
PS: Morse code is not used anymore!
PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools :)
Whatver, I'm not a fool. Shsh...
Sukender
PVLE - Lightweight
On Wed, 2008-12-03 at 15:15 -0500, Jeremy Moles wrote:
On Wed, 2008-12-03 at 21:09 +0100, Sukender wrote:
0xff (=16777215 = b = ...)
PS: Morse code is not used anymore!
PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools
Not trying to hijack this thread--and I can't really read it all for now
because I'm still fighting off lots of complications from a recent oral
surgery--but what you want is called bugle. I used it to make all of
the old osgWidget and osgPango videos and it works like a charm.
What it does is
PM, Jeremy Moles
jer...@emperorlinux.com wrote:
Not trying to hijack this thread--and I can't
really read it all for now
because I'm still fighting off lots of
complications from
In osgWidget's current design, Widgets are notified of events such as
mouseOver by a single ViewerEventHandler object that traverses a given
root node and determines (or tries to :)) what kind of thing is going
on. When I originally wrote this part of osgWidget, such was the limit
of my
On Wed, 2009-01-21 at 09:16 -0700, Brad Huber wrote:
When I run the osgwidgetsrolled example, the window frame / theme is
completely screwed up. I can still control the borders and corners
with the mouse but they don’t render properly. It seems to be finding
the theme .pngs just fine but
On Mon, 2009-01-26 at 19:12 -0800, Ryan Morris wrote:
Hoping someone can help me out here, I think I'm missing something in
Blender, I export my animations and I get
TransformVertexFunctor::UniqBoneSetVertexSet no bones found
when I load them. Any thoughts?
-Russ
There are exactly 1,323,239
On Tue, 2009-01-27 at 15:16 +, Art Tevs wrote:
Hi Robert,
Robert Osfield wrote:
My experiences were from nearly 10 years ago now.. But issues are the
same. Fixing bugs is very much a social activity, in as much as it's
the fixing bugs almost always requires a two way dialogue
On Tue, 2009-01-27 at 15:51 +, Robert Osfield wrote:
Hi Jeremy,
On Tue, Jan 27, 2009 at 3:40 PM, Jeremy Moles jer...@emperorlinux.com wrote:
I'm confused by this thread somewhat--what exactly is going on? Is OSG
adopting some external management software for bug tracking and what
On Tue, 2009-01-27 at 11:06 -0500, Kurt Sierens wrote:
Has anyone used the Anti-Grain library in OpenSceneGraph? I would
like to get a better looking text display than the osgText node kit
does.
If you're using Linux, you need to help me with osgPango. :) I have this
same goal, and you can
, 27 Jan 2009 11:17:11 -0500
From: Jeremy Moles jer...@emperorlinux.com
Subject: Re: [osg-users] Anti-Grain and OpenSceneGraph
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Message-ID: 1233073031.3353.40.ca...@dhcp196.emperorlinux.com
Content-Type: text/plain; charset=UTF-8
On Tue, 2009-01-27 at 18:58 -0500, Jeremy Moles wrote:
On Tue, 2009-01-27 at 18:33 -0500, Kurt Sierens wrote:
Jeremy,
I was looking at your osgPango node kit and would actually love to use
it, but what else would be required? We are ported to Windows and
will also need to support
On Wed, 2009-01-28 at 13:58 -0500, Glenn Waldron wrote:
Jeremy,
Does osgPango support complex scripting for Arabic, etc.?
The question really is, does Pango support complex scripting and the
answer is yes. :) osgPango is just a Texture caching layer for speed
and flexibility in OpenGL.
If
/humility off
Just wanted to share some screenshots with you guys:
http://cubicool.plopbyte.net/arabic.png
http://cubicool.plopbyte.net/markup.png
http://cubicool.plopbyte.net/markup-wireframe.png
The arabic.png screenshot is from a request earlier.
The markup PNG's demonstrate a feature I
On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote:
Hi All,
I've now finished all the merges/bug/features fixes that is required
for OpenSceneGraph-2.8 branch. I had to do a few more changes since
2.7.9 than I would have liked due to resolve usage problems associated
with the
- Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 02 Feb 2009 16:56:06 +0100, Jeremy Moles jer...@emperorlinux.com a
écrit:
On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote:
Hi All,
I've now finished all the merges/bug/features fixes that is required
On Mon, 2009-02-02 at 17:44 +0100, Sukender wrote:
Hi J-S,
Hem... I *do* use osgGA wrapper... And yes, I saw they cost much in compile
time. :)
Yeah, I don't compile the introspection stuff because it makes it take
about 40 minutes here, too.
Sukender
PVLE - Lightweight cross-platform
did you ever decide to do about that? :)
Robert.
On Mon, Feb 2, 2009 at 3:56 PM, Jeremy Moles jer...@emperorlinux.com wrote:
On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote:
Hi All,
I've now finished all the merges/bug/features fixes that is required
for OpenSceneGraph-2.8
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote:
HI Jeremy,
On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote:
The only MAJOR one I'm getting anymore is this:
In copy constructor
'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote:
HI Jeremy,
On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote:
The only MAJOR one I'm getting anymore is this:
In copy constructor
'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const
On Mon, 2009-02-02 at 22:46 -0800, Ryan Morris wrote:
Cedric,
Thanks for taking the time to look into this. I did have a
revelation a few days ago that lead me to the same conclusion.
Basically I had to go back and assign vertices to the named vgroups.
not a big deal once I figured it out I
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