encounter this problem?
Thanks!
Sukender
_
Microsoft vous offre un logiciel pour classer, retoucher et partager vos photos
!
http://www.windowslive.fr/galerie/
___
osg-users mailing list
Hum... I don't have a global solution, but you may set a color for each vertex
with something lile :
color = (highColor - lowColor) * ((altitude - minAltitude) / maxAltitude) +
lowColor;
You can allso do it in HSL coordinates (instead of RGB).
Sukender
then be a free (convinience) function that
have to know about a Camera and maybe a WindowManager to get bounds of the
windows.
What do you think about it?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 24 Nov 2008 21:54:43 +0100, Jeremy Moles [EMAIL
Hi ZΛHIЯ,
I'm not sure I understand, but what about creating multiple WindowManagers? You
could then have independent window managed areas, as you say. Well, this needs
confirmation from wxWidgets authors/users, but I don't think this would be
impossible.
Sukender
PVLE - Lightweight cross
Hi Jeremy,
I really agree with Jean-Sébastien. The main difference is that he seems to
know more about OSG than me! I just have to tell That's just what I wanted to
say!...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 25 Nov 2008 05:22:47
to
understand the strange lighting that results.
Thank you.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 25 Nov 2008 11:15:35 +0100, Robert Osfield [EMAIL PROTECTED] a écrit:
Hi Sukender,
I'm afraid I don't understand your question.
Robert
Thank you, Robert. I'm still investigating to try to understand the artifact
I found about strange lighting. But what you tell gives me more questions than
answers! Crap. I'll continue then. Anyway, what you say is interesting for me.
Thanks again.
Sukender
PVLE - Lightweight cross-platform
::ON); before).
The result seems odd (combined with the two LightSources having the same
number).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 25 Nov 2008 10:51:33 +0100, Sukender [EMAIL PROTECTED] a écrit:
Thank you, Robert. I'm still investigating
(); statement.
I then have to call
lightSource-setStateSetModes(*lightSource-getOrCreateStateSet(),
osg::StateAttribute::ON); for this to work properly.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users
dependencies. All exemples and applications. Release and
Debug configurations only.
(The resulting dir is 1GB, 100MB when 7Zip'ed)
I'd like to help as much as I can for OSG 2.8, just tell me if you want some
things to be tested under Windows.
Sukender
PVLE - Lightweight cross-platform game engine
I understand. Thank you.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 25 Nov 2008 17:05:39 +0100, Robert Osfield [EMAIL PROTECTED] a écrit:
Hi Sukender, I'm really overload right now, so I'll defer to others
for this support.
On Tue, Nov 25
Ooops! Sorry, it seems my mail client smoked something illegal and then mailed
3 times the same mail at the same time.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 25 Nov 2008 17:27:34 +0100, Sukender [EMAIL PROTECTED] a écrit:
Hi Robert
answers in the
archive).
Thanks.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Thank you for answering so fast, Robert.
I guess I'll try something like parent-addUpdateCallback(new
CallbackThatCleansThingsInChildren()), since I'm writing generic code (I don't
want to change parents' code).
Sukender
PVLE - Lightweight cross-platform game engine - http
This is not related to GLSL, but if someone needs it, I quickly wrote a
function that transforms a gray-scale bump map into a normal map:
http://pvle.sourceforge.net/Doc/Html/Utility3D_8cpp-source.html#l00115
Hope this may be useful to someone, even if the function is not that clean.
Sukender
/bump/instantcarpet.jpg
I just hope this answers your questions.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 26 Nov 2008 16:01:29 +0100, Ümit Uzun [EMAIL PROTECTED] a écrit:
Hi Sukender,
I have searched about Normal Map and I see
the package term doesn't
exist! And I currently don't have much ideas (sorry).
(I'll start another thread aboud sound)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 26 Nov 2008 18:33:03 +0100, Robert Osfield [EMAIL PROTECTED] a écrit:
Hi Guys,
We
specific things.
Hope it helps.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Ok, I am having a problem creating a stand alone DLL that wraps some
functionality of OpenSceneGraph so that I can use it via COM in my
CodeGear C++ Builder app.
I have
IT! :)
Also feel free to tell anything interesting about audio in OSG. Maybe are there
interesting cross-platforms and open-source libs? Thread's started!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users
IT! :)
Also feel free to tell anything interesting about audio in OSG. Maybe are there
interesting cross-platforms and open-source libs? Thread's started!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users
specific things.
Hope it helps.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Ok, I am having a problem creating a stand alone DLL that wraps some
functionality of OpenSceneGraph so that I can use it via COM in my
CodeGear C++ Builder app.
I have
Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at
it... I'm going to recompile all my dependencies using it (if possible).
So I think the OSG audio would depend on it rather than on the original
OpenAL, don't you think?
Sukender
PVLE - Lightweight cross-platform game
manager I told before.
I hope this will help to see an osgAudio soon!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 27 Nov 2008 11:17:01 +0100, Robert Osfield [EMAIL PROTECTED] a écrit:
Hi Sukender,
Previously I have looked at merging osgAL into svn
by an image
sequence.
However, you should try to have a look to shaders. If you find or acheive to
write a nice animation, please tell me!
Hope it helps.
Just for curiosity: what are you working on?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 27 Nov
for OSG-2.10.
Robert.
I'm also too busy to work on osgAudio, but I'd like to help as much as I can.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
On Thu, Nov 27, 2008 at 1:37 PM, Sukender [EMAIL PROTECTED] wrote:
Hi Robert, hi everyone,
I totally agree
access for other things).
What do you think about it?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg
nothing) in a first time.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
that EVERYONE that want to see
osgAudio work together. If you want I can give you hints on haow to include the
existing osgAL to your project, but not much more.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Fri, 28 Nov 2008 08:15:41 +0100, Ümit Uzun [EMAIL
Hmmm... Interesting! Well I won't use it in a near future, but maybe later?
Thanks.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Sun, 30 Nov 2008 19:30:06 +0100, [EMAIL PROTECTED] [EMAIL PROTECTED] a
écrit:
hi list and ray-tracing fans ;)
Toward
Thank you for these precisions. I just hope OpenAL-Soft will support more
platforms, since standard OpenAL developpment seems to be completely stalled.
I contacted OpenAL-Soft's author for minor midifications, and I'll send him
another mail about what you say.
Thanks again.
Sukender
PVLE
it to
osg-submissions. I just wait for authorization.
All users are invited to post suggestions about this!
Thanks for reading!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users
Alright then. I guess adopting a kind of Path structure is not on the agenda,
or is it? :)
Thank your for answering.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 01 Dec 2008 12:12:12 +0100, Robert Osfield [EMAIL PROTECTED] a écrit:
Hi Sukender
-basic_path
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 01 Dec 2008 12:29:36 +0100, Robert Osfield [EMAIL PROTECTED] a écrit:
Hi Sukender,
On Mon, Dec 1, 2008 at 11:18 AM, Sukender [EMAIL PROTECTED] wrote:
Alright then. I guess adopting a kind
, you may try looking at the cull traversal. If a geometry is culled,
then none of its polygon will be drawn. But this won't tell you if the geometry
is hidden or not, and that won't tell you either if the geometry is partially
out of the screen.
Sukender
PVLE - Lightweight cross-platform game
the only
interested in doing such a modification! Even if separating path from
string may be useful later.
Anyway, if I don't do that, I will have more time to spend on osgAudio...
Thank you for answering.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net
can't be compatible across compilers;
I mean, is that so difficult to set an standard? Or is there something I don't
know?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 02 Dec 2008 01:33:37 +0100, Mattias Helsing [EMAIL PROTECTED] a écrit:
Hi all
)) {
int i=0;
}
}
std::cout ::clock()-start std::endl;
start = ::clock();
for(int i=0; i1000; ++i) {
if (strcmp(p-className(), MatrixTransform)==0) {
int i=0;
}
}
std::cout ::clock()-start std::endl;
Sukender
PVLE - Lightweight cross-platform game engine
distribution)
- lib OGG
- lib Vorbis
- osgAL (against OSG 2.7.6)
Just ask me if needed, because you may need to tweak some little things in
order to compile it.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 02 Dec 2008 13:18:43 +0100, Ümit Uzun [EMAIL
instead of OpenAL) is just to ensure we have an unique library that:
- works correctly across platforms (= the same ones as OSG does)
- is maintained
- evolves
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan
is welcome. Especially ones that know CMake because I didn't learn
it much yet!
PS: In my direct mail, yes, I meant osg-users, not OpenAL :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 02 Dec 2008 11:47:29 +0100, Ümit Uzun [EMAIL PROTECTED
there are some useful
improvements. Tell me about your progress on that topic.
See http://en.wikipedia.org/wiki/Variadic_macro
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun [EMAIL PROTECTED] a écrit:
Hi
, I'll (for now) keep VC8 for my use and wait for a compiler to support
C++0x :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
Just a quick note: if you use VC8, you'll need the Platform SDK (free). I'm not
sure but I guess VC9 does not need it since it's included (to be confirmed).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 02 Dec 2008 16:55:00 +0100, Ümit Uzun
(or well, at least
*I* do answer often quickly, and I suppose that's the same for many!)...
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
effect on performance.
Thank you!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Quoting Sukender [EMAIL PROTECTED]:
Has anyone *benchmarked* the difference between a dynamic_cast and a virtual
call to identify the type of a class? Before my benchmark, I
Hi Robert,
Thanks for being so precise. Well I knew most of it, but that's always good to
remember all of this. :)
And to also be precise: I just wanted to benchmark my system, and I had values
than outcame my expectations. So I told others about this.
Cheers,
Sukender
PVLE - Lightweight cross
.lib aren't compatible
between SP1 and non-SP1 versions.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 03 Dec 2008 10:32:09 +0100, Ümit Uzun [EMAIL PROTECTED] a écrit:
Hi Sukender,
Thanks for confirmed message about Platform SDK. It really help
:) !! allé @+ x15.
(Note: I you don't understand french... well you miss nothing)
A last one: :D
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
The supreme shame is that I made a typo in my normal text... (I you don't
understand = If...)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
0xff (=16777215 = b = ...)
PS: Morse code is not used anymore!
PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 03 Dec 2008 21:02:57 +0100
Hi Stephan, hi all OSX users,
OpenAL-Soft's author will certainly work on a fallback backend for OSes that
it does not support yet (Mainly OSX). I'll post something when it's okay. Maybe
you could do a quick test then?
Sukender
PVLE - Lightweight cross-platform game engine - http
is that
you code an update callback that will remove duplicated pointers among children.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
examples :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
%20application.txt?view=markup
. It's about how I need to do things for my engine under Windows. I personnaly
chose to copy runtimes in a Microsoft.VC80.CRT subdir. You can also try to
install redistribuables for VC8 SP1.
Hope it helps.
Sukender
PVLE - Lightweight cross-platform game engine - http
include dirs like
Microsoft.VC80.MFC (or something like that).
Else, you can create an installer that will install the MSVC redistribuables...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Hi Sukender,
interesting doc. I have supplied the redistributables
) since they would be in the same dir with the same name.
However, they ensure your plugin will work even with no redistribuables
installed, at the cost of some kB in the plugin installer.
Hope you'll find how to make it work.
Sukender
PVLE - Lightweight cross-platform game engine - http
Hi Renan,
Look at a line like:
camera-setProjectionMatrixAsOrtho2D(0,1280,0,1024);
Well you can set a 2D projection patrix like this or use an osg::Projection
If you need, see my create2DProjection() source code:
http://pvle.sourceforge.net/Doc/Html/Commons_8cpp-source.html
Sukender
PVLE
this only can be an assumption.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 09 Dec 2008 12:45:06 +0100, Francesco Argese [EMAIL PROTECTED] a
écrit:
Hi all,
I have written an application based on osgart 1.0 (that uses
OpenScenegraph 1.2) and i'm
I sometimes have a thread break in my mail client too, but it seems not to be
related with spaces.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 09 Dec 2008 18:59:05 +0100, Paul Martz [EMAIL PROTECTED] a écrit:
Just curious if anyone else has
this would bring OSG
to be more industrialized (in the good way of the term ;) )?...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
possible/correct/logical to you?
Sincerely,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users
Well, this may be something in the far future, but why not. Robert may answer
this too :)
Anyway, ideas are always welcome.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 09 Dec 2008 23:20:13 +0100, Yanling Liu [EMAIL PROTECTED] a écrit:
Maybe
Hi Jan,
I didn't see things like this. Well thanks you posted about your thoughts and
experience.
Your argument is convincing.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 09 Dec 2008 23:43:39 +0100, Jan Ciger [EMAIL PROTECTED] a écrit
to the mentoring organization.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 10 Dec 2008 08:25:04 +0100, Dirk Uys [EMAIL PROTECTED] a écrit:
I few things I can think of:
* Google summer of code is one way to get funding for an open source
project
feel free to ask me to add a currency in the form.
Thank you.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi
Sorry then. I really have problems with it...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 10 Dec 2008 11:38:41 +0100, Robert Osfield [EMAIL PROTECTED] a écrit:
On Wed, Dec 10, 2008 at 10:34 AM, Sukender [EMAIL PROTECTED] wrote:
Hi Roman
Hi Roman,
Hum, it seems you're in the Funding thread (If my mail client doesn't make a
mistake). Please start another thread.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 10 Dec 2008 11:20:27 +0100, Roman Grigoriev [EMAIL PROTECTED] a écrit
the '.fr' domain on
my email address?). But if working from distance doesn't matter for you... you
know where to send an email... :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 10 Dec 2008 23:43:57 +0100, Paul Martz [EMAIL PROTECTED] a écrit:
I'm
Hmmm... you're certainly right. But what about selling OSG distributions on
DVD? Wouldn't this boost the infrastructure? Well, of course, if noone is
interested in it, that would not be...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 11 Dec
to get from very good to perfect,
whereas it's easy to go from nothing or very bad to acceptable. At least
a few things about gaming would provide us much.
And as I already told, I'm ready to help for a bit of management, but I'm also
ready to help on marketing/visibility/etc.
Sukender, determined
our collective hand at marketing
the release/project in general.
Robert.
That's sounds logical to me.
In the meantime, I think I'll start a thread about search engines visibility;
no objections to that? :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net
://www.openscenegraph.org/projects/osg/wiki/SandBox/ContributorBuilds .
Useful?
Off-topic question: is it possible to change the HTML title, META keywords and
descriptions in the wiki?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 11 Dec 2008 16
for CPack results...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Fri, 12 Dec 2008 10:36:47 +0100, Robert Osfield robert.osfi...@gmail.com a
écrit:
Hi Sukender,
On Thu, Dec 11, 2008 at 9:53 PM, Sukender suky0...@free.fr wrote:
Seeing your answer
Hi all,
Almost everything is in the title... I just can't find info on enumerating
supported (full) screen resolutions. Do you have an idea?
I guess I can try switching to all usual resolutions and see if they are
supported or not, but that's really too slow and too ugly.
Thanks!
Sukender
PVLE
.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 15 Dec 2008 10:06:50 +0100, Robert Osfield robert.osfi...@gmail.com a
écrit:
Hi Sukender,
There isn't an API for querying all supported resolutions, just an API
for getting the current screen
why not its doc?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
exception or simply return an empty array?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 15 Dec 2008 14:04:44 +0100, Robert Osfield robert.osfi...@gmail.com a
écrit:
Hi Sekender,
On Mon, Dec 15, 2008 at 12:51 PM, Sukender suky0...@free.fr wrote
refresh rates in
some cases.
Please report anything interesting.
Thank you.
Hope that code will help!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 15 Dec 2008 09:21:22 +0100, Sukender suky0...@free.fr a écrit:
Hi all,
Almost everything
Yeah, trash'em!
Sukender, whose proper english language has worn off.
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi
? Any idea?
Thanks.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Anna,
It was so obvious that I didn't see it! Yes, adding the lib into the project
fixed it. I was so sure that could not be so simple that I didn't even checked
it.
Thank you very much.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 17 Dec
bindings for PhysX
(which could then be in another module named osgNVPhysx if you want) and
any other engine people want to implement.
Other than that, good work, keep it coming!
J-S
Physics? If someone is about to start the osgPhysics layer, then I'm in!
(For my part, I use ODE)
Sukender
PVLE
soon my
changes). Maybe this going to go slowly to osgAudio we talked about.
Anyway, feel free to email me directly or open threads.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 18 Dec 2008 16:05:32 +0100, Wang Rui wangra...@gmail.com a écrit
it helps.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 18 Dec 2008 20:38:12 +0100, Simon Loic simon1l...@gmail.com a écrit:
Hi,
I apology in advance if this thread have been heavily answered before (if so
just tell where I can find the solution
Hi Simon,
My loop was something totally independant from the camera movement. You can
imagine what you want with it.
And about capturing a different size, I guess no, you'll probably have to
resize your image with your encogind API.
Sukender
PVLE - Lightweight cross-platform game engine - http
to answer me you can do it direclty (=not on the list), but
remember to specify in which country you work since it depends a lot... and if
it's monthly, or yearly :)
Thanks!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net
Thanks Paul,
I already googled around of course but I did not found revelant information
(well not enough for me!).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 29 Dec 2008 04:41:30 +0100, Paul Martz pma...@skew-matrix.com a écrit:
There have
off by default, since it's only used
for in-depth analysis and generates lots of false positives.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 29 Dec 2008 20:52:39 +0100, Jean-Sebastien Guay
jean-sebastien.g...@cm-labs.com a écrit:
Hi all, hi
not change, so that you can save only the things that
have been modified?
Anyway, if you find something interesting on that subject, please tell!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 30 Dec 2008 04:49:31 +0100, rpin...@gmail.com a écrit:
Oh
Hi Art,
So why JS said it is turned on by default? I'm in favor of leaving it off.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 30 Dec 2008 10:45:28 +0100, Art Tevs stud_in...@yahoo.de a écrit:
Hi all,
some longer time ago
, I was in favor of a forum, but now I'm so used to read/post on
the mailing list that I don't think I'll change... Robert contamined me! ;) )
Thanks!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users
, 2 MatrixTransforms under, and 2
geodes as 3rd layer, then when a gode is hit you go up until you find the
first MatrixTransform.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 30 Dec 2008 18:50:10 +0100, Ryan Morris russell.co...@gmail.com a
écrit
than the
forum. Doesn't it look dangerous?
And about the page rank, well, I'm not sure this would change much! :)
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users
Hi Art,
Nice for thu URLs. Thank you.
And about registering on the forum, I didn't know it was a technical problem.
Maybe there could be a kind of export script that dumps the email addresses
of the mailing list in a file? Well I don't know much about mailman...
Sukender
PVLE - Lightweight
${PROJECT_BINARY_DIR}/bin)
(same for CMAKE_*_OUTPUT_DIRECTORY)
in another project, then I got my binaries in /bin/Debug and /bin/Release.
Any idea?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing
Hi Ralf,
Thank you! I noticed the PREFIX property just before your email! :)
Please note that also exist the IMPORT_PREFIX property (for import libs (.lib)).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Sun, 04 Jan 2009 07:59:38 +0100, Ralf Stokholm
very much for taking a minute for this.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users
Yep! Good idea!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 05 Jan 2009 16:39:38 +0100, Wang Rui wangra...@gmail.com a écrit:
Hi Sukender,
Thanks. I always make an out-of-source build, to keep the source tree clean.
Glad to see that osgAudio
Hi again,
I commited the INCLUDE_WITH_VARIABLES changes and fixed a few bugs. I also
tested with dependencies in a single directory and now it works.
I hope that's ok under linux/gcc (and other platforms/compilers); could you
test it please? Thanks.
Sukender
PVLE - Lightweight cross-platform
1 - 100 of 550 matches
Mail list logo