[osg-users] shadowMap after viewer.realize()

2008-02-29 Thread The Sukender
encounter this problem? Thanks! Sukender _ Microsoft vous offre un logiciel pour classer, retoucher et partager vos photos ! http://www.windowslive.fr/galerie/ ___ osg-users mailing list

Re: [osg-users] [Fwd: Re: to draw landscapes beginning from a matrix]

2008-02-29 Thread The Sukender
Hum... I don't have a global solution, but you may set a color for each vertex with something lile : color = (highColor - lowColor) * ((altitude - minAltitude) / maxAltitude) + lowColor; You can allso do it in HSL coordinates (instead of RGB). Sukender

Re: [osg-users] osgWidget Design Advice

2008-11-24 Thread Sukender
then be a free (convinience) function that have to know about a Camera and maybe a WindowManager to get bounds of the windows. What do you think about it? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 24 Nov 2008 21:54:43 +0100, Jeremy Moles [EMAIL

Re: [osg-users] osgWidget Design Advice

2008-11-25 Thread Sukender
Hi ZΛHIЯ, I'm not sure I understand, but what about creating multiple WindowManagers? You could then have independent window managed areas, as you say. Well, this needs confirmation from wxWidgets authors/users, but I don't think this would be impossible. Sukender PVLE - Lightweight cross

Re: [osg-users] osgWidget Design Advice

2008-11-25 Thread Sukender
Hi Jeremy, I really agree with Jean-Sébastien. The main difference is that he seems to know more about OSG than me! I just have to tell That's just what I wanted to say!... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 25 Nov 2008 05:22:47

Re: [osg-users] LightSources duplicated

2008-11-25 Thread Sukender
to understand the strange lighting that results. Thank you. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 25 Nov 2008 11:15:35 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: Hi Sukender, I'm afraid I don't understand your question. Robert

Re: [osg-users] LightSources duplicated

2008-11-25 Thread Sukender
Thank you, Robert. I'm still investigating to try to understand the artifact I found about strange lighting. But what you tell gives me more questions than answers! Crap. I'll continue then. Anyway, what you say is interesting for me. Thanks again. Sukender PVLE - Lightweight cross-platform

Re: [osg-users] LightSources duplicated

2008-11-25 Thread Sukender
::ON); before). The result seems odd (combined with the two LightSources having the same number). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 25 Nov 2008 10:51:33 +0100, Sukender [EMAIL PROTECTED] a écrit: Thank you, Robert. I'm still investigating

[osg-users] LightSource::setLocalStateSetModes

2008-11-25 Thread Sukender
(); statement. I then have to call lightSource-setStateSetModes(*lightSource-getOrCreateStateSet(), osg::StateAttribute::ON); for this to work properly. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-25 Thread Sukender
dependencies. All exemples and applications. Release and Debug configurations only. (The resulting dir is 1GB, 100MB when 7Zip'ed) I'd like to help as much as I can for OSG 2.8, just tell me if you want some things to be tested under Windows. Sukender PVLE - Lightweight cross-platform game engine

Re: [osg-users] LightSource::setLocalStateSetModes

2008-11-25 Thread Sukender
I understand. Thank you. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 25 Nov 2008 17:05:39 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: Hi Sukender, I'm really overload right now, so I'll defer to others for this support. On Tue, Nov 25

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-25 Thread Sukender
Ooops! Sorry, it seems my mail client smoked something illegal and then mailed 3 times the same mail at the same time. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 25 Nov 2008 17:27:34 +0100, Sukender [EMAIL PROTECTED] a écrit: Hi Robert

[osg-users] Nodes commiting suicide during traversal

2008-11-26 Thread Sukender
answers in the archive). Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] problem with osg::MatrixTransform

2008-11-26 Thread Sukender
. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Nodes commiting suicide during traversal

2008-11-26 Thread Sukender
Thank you for answering so fast, Robert. I guess I'll try something like parent-addUpdateCallback(new CallbackThatCleansThingsInChildren()), since I'm writing generic code (I don't want to change parents' code). Sukender PVLE - Lightweight cross-platform game engine - http

Re: [osg-users] bump mapping using GLSL shaders

2008-11-26 Thread Sukender
This is not related to GLSL, but if someone needs it, I quickly wrote a function that transforms a gray-scale bump map into a normal map: http://pvle.sourceforge.net/Doc/Html/Utility3D_8cpp-source.html#l00115 Hope this may be useful to someone, even if the function is not that clean. Sukender

Re: [osg-users] bump mapping using GLSL shaders

2008-11-26 Thread Sukender
/bump/instantcarpet.jpg I just hope this answers your questions. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 26 Nov 2008 16:01:29 +0100, Ümit Uzun [EMAIL PROTECTED] a écrit: Hi Sukender, I have searched about Normal Map and I see

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-26 Thread Sukender
the package term doesn't exist! And I currently don't have much ideas (sorry). (I'll start another thread aboud sound) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 26 Nov 2008 18:33:03 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: Hi Guys, We

Re: [osg-users] Issue creating a stand alone DLL

2008-11-26 Thread Sukender
specific things. Hope it helps. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Ok, I am having a problem creating a stand alone DLL that wraps some functionality of OpenSceneGraph so that I can use it via COM in my CodeGear C++ Builder app. I have

[osg-users] osgAudio / openAL

2008-11-26 Thread Sukender
IT! :) Also feel free to tell anything interesting about audio in OSG. Maybe are there interesting cross-platforms and open-source libs? Thread's started! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users

[osg-users] osgAudio / osgAL

2008-11-26 Thread Sukender
IT! :) Also feel free to tell anything interesting about audio in OSG. Maybe are there interesting cross-platforms and open-source libs? Thread's started! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users

Re: [osg-users] Issue creating a stand alone DLL

2008-11-26 Thread Sukender
specific things. Hope it helps. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Ok, I am having a problem creating a stand alone DLL that wraps some functionality of OpenSceneGraph so that I can use it via COM in my CodeGear C++ Builder app. I have

Re: [osg-users] osgAudio / openAL

2008-11-26 Thread Sukender
Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at it... I'm going to recompile all my dependencies using it (if possible). So I think the OSG audio would depend on it rather than on the original OpenAL, don't you think? Sukender PVLE - Lightweight cross-platform game

Re: [osg-users] osgAudio / osgAL

2008-11-27 Thread Sukender
manager I told before. I hope this will help to see an osgAudio soon! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 27 Nov 2008 11:17:01 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: Hi Sukender, Previously I have looked at merging osgAL into svn

Re: [osg-users] bump mapping using GLSL shaders

2008-11-27 Thread Sukender
by an image sequence. However, you should try to have a look to shaders. If you find or acheive to write a nice animation, please tell me! Hope it helps. Just for curiosity: what are you working on? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 27 Nov

Re: [osg-users] osgAudio / osgAL

2008-11-27 Thread Sukender
for OSG-2.10. Robert. I'm also too busy to work on osgAudio, but I'd like to help as much as I can. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ On Thu, Nov 27, 2008 at 1:37 PM, Sukender [EMAIL PROTECTED] wrote: Hi Robert, hi everyone, I totally agree

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-27 Thread Sukender
access for other things). What do you think about it? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] osgAudio / osgAL

2008-11-30 Thread Sukender
nothing) in a first time. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] bump mapping using GLSL shaders

2008-11-30 Thread Sukender
that EVERYONE that want to see osgAudio work together. If you want I can give you hints on haow to include the existing osgAL to your project, but not much more. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 28 Nov 2008 08:15:41 +0100, Ümit Uzun [EMAIL

Re: [osg-users] Little ray-tracing example using the KD-tree

2008-12-01 Thread Sukender
Hmmm... Interesting! Well I won't use it in a near future, but maybe later? Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sun, 30 Nov 2008 19:30:06 +0100, [EMAIL PROTECTED] [EMAIL PROTECTED] a écrit: hi list and ray-tracing fans ;) Toward

Re: [osg-users] osgAudio / openAL

2008-12-01 Thread Sukender
Thank you for these precisions. I just hope OpenAL-Soft will support more platforms, since standard OpenAL developpment seems to be completely stalled. I contacted OpenAL-Soft's author for minor midifications, and I'll send him another mail about what you say. Thanks again. Sukender PVLE

[osg-users] Interoparability and optional dependencies

2008-12-01 Thread Sukender
it to osg-submissions. I just wait for authorization. All users are invited to post suggestions about this! Thanks for reading! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users

Re: [osg-users] Interoparability and optional dependencies

2008-12-01 Thread Sukender
Alright then. I guess adopting a kind of Path structure is not on the agenda, or is it? :) Thank your for answering. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 01 Dec 2008 12:12:12 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: Hi Sukender

Re: [osg-users] Interoparability and optional dependencies

2008-12-01 Thread Sukender
-basic_path Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 01 Dec 2008 12:29:36 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: Hi Sukender, On Mon, Dec 1, 2008 at 11:18 AM, Sukender [EMAIL PROTECTED] wrote: Alright then. I guess adopting a kind

Re: [osg-users] How to know if polygon is about to be draw onscreen?

2008-12-01 Thread Sukender
, you may try looking at the cull traversal. If a geometry is culled, then none of its polygon will be drawn. But this won't tell you if the geometry is hidden or not, and that won't tell you either if the geometry is partially out of the screen. Sukender PVLE - Lightweight cross-platform game

Re: [osg-users] Interoparability and optional dependencies

2008-12-01 Thread Sukender
the only interested in doing such a modification! Even if separating path from string may be useful later. Anyway, if I don't do that, I will have more time to spend on osgAudio... Thank you for answering. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net

Re: [osg-users] msvc90 dependencies

2008-12-01 Thread Sukender
can't be compatible across compilers; I mean, is that so difficult to set an standard? Or is there something I don't know? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 01:33:37 +0100, Mattias Helsing [EMAIL PROTECTED] a écrit: Hi all

[osg-users] Performance of dynamic_cast vs. virtual call

2008-12-02 Thread Sukender
)) { int i=0; } } std::cout ::clock()-start std::endl; start = ::clock(); for(int i=0; i1000; ++i) { if (strcmp(p-className(), MatrixTransform)==0) { int i=0; } } std::cout ::clock()-start std::endl; Sukender PVLE - Lightweight cross-platform game engine

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-02 Thread Sukender
distribution) - lib OGG - lib Vorbis - osgAL (against OSG 2.7.6) Just ask me if needed, because you may need to tweak some little things in order to compile it. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 13:18:43 +0100, Ümit Uzun [EMAIL

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-02 Thread Sukender
instead of OpenAL) is just to ensure we have an unique library that: - works correctly across platforms (= the same ones as OSG does) - is maintained - evolves Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 15:26:06 +0100, Stephan

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-02 Thread Sukender
is welcome. Especially ones that know CMake because I didn't learn it much yet! PS: In my direct mail, yes, I meant osg-users, not OpenAL :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 11:47:29 +0100, Ümit Uzun [EMAIL PROTECTED

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-02 Thread Sukender
there are some useful improvements. Tell me about your progress on that topic. See http://en.wikipedia.org/wiki/Variadic_macro Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 16:07:49 +0100, Ümit Uzun [EMAIL PROTECTED] a écrit: Hi

Re: [osg-users] msvc90 dependencies

2008-12-02 Thread Sukender
, I'll (for now) keep VC8 for my use and wait for a compiler to support C++0x :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-02 Thread Sukender
Just a quick note: if you use VC8, you'll need the Platform SDK (free). I'm not sure but I guess VC9 does not need it since it's included (to be confirmed). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 02 Dec 2008 16:55:00 +0100, Ümit Uzun

Re: [osg-users] msvc90 dependencies

2008-12-02 Thread Sukender
(or well, at least *I* do answer often quickly, and I suppose that's the same for many!)... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Performance of dynamic_cast vs. virtual call

2008-12-03 Thread Sukender
effect on performance. Thank you! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Quoting Sukender [EMAIL PROTECTED]: Has anyone *benchmarked* the difference between a dynamic_cast and a virtual call to identify the type of a class? Before my benchmark, I

Re: [osg-users] Performance of dynamic_cast vs. virtual call

2008-12-03 Thread Sukender
Hi Robert, Thanks for being so precise. Well I knew most of it, but that's always good to remember all of this. :) And to also be precise: I just wanted to benchmark my system, and I had values than outcame my expectations. So I told others about this. Cheers, Sukender PVLE - Lightweight cross

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-03 Thread Sukender
.lib aren't compatible between SP1 and non-SP1 versions. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 03 Dec 2008 10:32:09 +0100, Ümit Uzun [EMAIL PROTECTED] a écrit: Hi Sukender, Thanks for confirmed message about Platform SDK. It really help

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Sukender
:) !! allé @+ x15. (Note: I you don't understand french... well you miss nothing) A last one: :D Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Sukender
The supreme shame is that I made a typo in my normal text... (I you don't understand = If...) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] aa

2008-12-03 Thread Sukender
0xff (=16777215 = b = ...) PS: Morse code is not used anymore! PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 03 Dec 2008 21:02:57 +0100

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-04 Thread Sukender
Hi Stephan, hi all OSX users, OpenAL-Soft's author will certainly work on a fallback backend for OSes that it does not support yet (Mainly OSX). I'll post something when it's okay. Maybe you could do a quick test then? Sukender PVLE - Lightweight cross-platform game engine - http

Re: [osg-users] Removing all identical children from a node

2008-12-05 Thread Sukender
is that you code an update callback that will remove duplicated pointers among children. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] dynamic LOD

2008-12-05 Thread Sukender
examples :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-07 Thread Sukender
%20application.txt?view=markup . It's about how I need to do things for my engine under Windows. I personnaly chose to copy runtimes in a Microsoft.VC80.CRT subdir. You can also try to install redistribuables for VC8 SP1. Hope it helps. Sukender PVLE - Lightweight cross-platform game engine - http

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-09 Thread Sukender
include dirs like Microsoft.VC80.MFC (or something like that). Else, you can create an installer that will install the MSVC redistribuables... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Hi Sukender, interesting doc. I have supplied the redistributables

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-09 Thread Sukender
) since they would be in the same dir with the same name. However, they ensure your plugin will work even with no redistribuables installed, at the cost of some kB in the plugin installer. Hope you'll find how to make it work. Sukender PVLE - Lightweight cross-platform game engine - http

Re: [osg-users] Text at fixed position on screen

2008-12-09 Thread Sukender
Hi Renan, Look at a line like: camera-setProjectionMatrixAsOrtho2D(0,1280,0,1024); Well you can set a 2D projection patrix like this or use an osg::Projection If you need, see my create2DProjection() source code: http://pvle.sourceforge.net/Doc/Html/Commons_8cpp-source.html Sukender PVLE

Re: [osg-users] Problems regarding mouse events with osg 1.2

2008-12-09 Thread Sukender
this only can be an assumption. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 09 Dec 2008 12:45:06 +0100, Francesco Argese [EMAIL PROTECTED] a écrit: Hi all, I have written an application based on osgart 1.0 (that uses OpenScenegraph 1.2) and i'm

Re: [osg-users] Why does the mailing list remove spaces from the subject line?

2008-12-09 Thread Sukender
I sometimes have a thread break in my mail client too, but it seems not to be related with spaces. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 09 Dec 2008 18:59:05 +0100, Paul Martz [EMAIL PROTECTED] a écrit: Just curious if anyone else has

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Sukender
this would bring OSG to be more industrialized (in the good way of the term ;) )?... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] Funding

2008-12-09 Thread Sukender
possible/correct/logical to you? Sincerely, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Funding

2008-12-09 Thread Sukender
Well, this may be something in the far future, but why not. Robert may answer this too :) Anyway, ideas are always welcome. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 09 Dec 2008 23:20:13 +0100, Yanling Liu [EMAIL PROTECTED] a écrit: Maybe

Re: [osg-users] Funding

2008-12-09 Thread Sukender
Hi Jan, I didn't see things like this. Well thanks you posted about your thoughts and experience. Your argument is convincing. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 09 Dec 2008 23:43:39 +0100, Jan Ciger [EMAIL PROTECTED] a écrit

Re: [osg-users] Funding

2008-12-10 Thread Sukender
to the mentoring organization. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 10 Dec 2008 08:25:04 +0100, Dirk Uys [EMAIL PROTECTED] a écrit: I few things I can think of: * Google summer of code is one way to get funding for an open source project

[osg-users] **Donations poll**

2008-12-10 Thread Sukender
feel free to ask me to add a currency in the form. Thank you. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] RTT and stereo

2008-12-10 Thread Sukender
Sorry then. I really have problems with it... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 10 Dec 2008 11:38:41 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: On Wed, Dec 10, 2008 at 10:34 AM, Sukender [EMAIL PROTECTED] wrote: Hi Roman

Re: [osg-users] RTT and stereo

2008-12-10 Thread Sukender
Hi Roman, Hum, it seems you're in the Funding thread (If my mail client doesn't make a mistake). Please start another thread. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 10 Dec 2008 11:20:27 +0100, Roman Grigoriev [EMAIL PROTECTED] a écrit

Re: [osg-users] Funding

2008-12-10 Thread Sukender
the '.fr' domain on my email address?). But if working from distance doesn't matter for you... you know where to send an email... :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 10 Dec 2008 23:43:57 +0100, Paul Martz [EMAIL PROTECTED] a écrit: I'm

Re: [osg-users] Funding

2008-12-10 Thread Sukender
Hmmm... you're certainly right. But what about selling OSG distributions on DVD? Wouldn't this boost the infrastructure? Well, of course, if noone is interested in it, that would not be... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 11 Dec

Re: [osg-users] Funding

2008-12-11 Thread Sukender
to get from very good to perfect, whereas it's easy to go from nothing or very bad to acceptable. At least a few things about gaming would provide us much. And as I already told, I'm ready to help for a bit of management, but I'm also ready to help on marketing/visibility/etc. Sukender, determined

Re: [osg-users] Funding

2008-12-11 Thread Sukender
our collective hand at marketing the release/project in general. Robert. That's sounds logical to me. In the meantime, I think I'll start a thread about search engines visibility; no objections to that? :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net

Re: [osg-users] Funding

2008-12-11 Thread Sukender
://www.openscenegraph.org/projects/osg/wiki/SandBox/ContributorBuilds . Useful? Off-topic question: is it possible to change the HTML title, META keywords and descriptions in the wiki? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 11 Dec 2008 16

Re: [osg-users] Funding

2008-12-12 Thread Sukender
for CPack results... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 12 Dec 2008 10:36:47 +0100, Robert Osfield robert.osfi...@gmail.com a écrit: Hi Sukender, On Thu, Dec 11, 2008 at 9:53 PM, Sukender suky0...@free.fr wrote: Seeing your answer

[osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Sukender
Hi all, Almost everything is in the title... I just can't find info on enumerating supported (full) screen resolutions. Do you have an idea? I guess I can try switching to all usual resolutions and see if they are supported or not, but that's really too slow and too ugly. Thanks! Sukender PVLE

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Sukender
. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 15 Dec 2008 10:06:50 +0100, Robert Osfield robert.osfi...@gmail.com a écrit: Hi Sukender, There isn't an API for querying all supported resolutions, just an API for getting the current screen

Re: [osg-users] reference docs generation questions

2008-12-15 Thread Sukender
why not its doc? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Enumarate supported screen resolutions

2008-12-15 Thread Sukender
exception or simply return an empty array? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 15 Dec 2008 14:04:44 +0100, Robert Osfield robert.osfi...@gmail.com a écrit: Hi Sekender, On Mon, Dec 15, 2008 at 12:51 PM, Sukender suky0...@free.fr wrote

Re: [osg-users] Enumarate supported screen resolutions

2008-12-16 Thread Sukender
refresh rates in some cases. Please report anything interesting. Thank you. Hope that code will help! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 15 Dec 2008 09:21:22 +0100, Sukender suky0...@free.fr a écrit: Hi all, Almost everything

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Sukender
Yeah, trash'em! Sukender, whose proper english language has worn off. PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] [osgAL] Link error in release

2008-12-16 Thread Sukender
? Any idea? Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osgAL] Link error in release

2008-12-17 Thread Sukender
Hi Anna, It was so obvious that I didn't see it! Yes, adding the lib into the project fixed it. I was so sure that could not be so simple that I didn't even checked it. Thank you very much. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 17 Dec

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Sukender
bindings for PhysX (which could then be in another module named osgNVPhysx if you want) and any other engine people want to implement. Other than that, good work, keep it coming! J-S Physics? If someone is about to start the osgPhysics layer, then I'm in! (For my part, I use ODE) Sukender PVLE

Re: [osg-users] osgNV 0.6.2 released, with a preliminary physics support!

2008-12-18 Thread Sukender
soon my changes). Maybe this going to go slowly to osgAudio we talked about. Anyway, feel free to email me directly or open threads. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 18 Dec 2008 16:05:32 +0100, Wang Rui wangra...@gmail.com a écrit

Re: [osg-users] High resolution screencast

2008-12-18 Thread Sukender
it helps. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 18 Dec 2008 20:38:12 +0100, Simon Loic simon1l...@gmail.com a écrit: Hi, I apology in advance if this thread have been heavily answered before (if so just tell where I can find the solution

Re: [osg-users] High resolution screencast

2008-12-20 Thread Sukender
Hi Simon, My loop was something totally independant from the camera movement. You can imagine what you want with it. And about capturing a different size, I guess no, you'll probably have to resize your image with your encogind API. Sukender PVLE - Lightweight cross-platform game engine - http

[osg-users] Money!

2008-12-28 Thread Sukender
to answer me you can do it direclty (=not on the list), but remember to specify in which country you work since it depends a lot... and if it's monthly, or yearly :) Thanks! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net

Re: [osg-users] Money!

2008-12-29 Thread Sukender
Thanks Paul, I already googled around of course but I did not found revelant information (well not enough for me!). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 29 Dec 2008 04:41:30 +0100, Paul Martz pma...@skew-matrix.com a écrit: There have

Re: [osg-users] Warning level

2008-12-30 Thread Sukender
off by default, since it's only used for in-depth analysis and generates lots of false positives. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 29 Dec 2008 20:52:39 +0100, Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com a écrit: Hi all, hi

Re: [osg-users] What is the best way to record a game scene?

2008-12-30 Thread Sukender
not change, so that you can save only the things that have been modified? Anyway, if you find something interesting on that subject, please tell! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 30 Dec 2008 04:49:31 +0100, rpin...@gmail.com a écrit: Oh

Re: [osg-users] Warning level

2008-12-30 Thread Sukender
Hi Art, So why JS said it is turned on by default? I'm in favor of leaving it off. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 30 Dec 2008 10:45:28 +0100, Art Tevs stud_in...@yahoo.de a écrit: Hi all, some longer time ago

Re: [osg-users] Forum with Mailing list connection (Christmas Gift ; ) )

2008-12-30 Thread Sukender
, I was in favor of a forum, but now I'm so used to read/post on the mailing list that I don't think I'll change... Robert contamined me! ;) ) Thanks! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users

Re: [osg-users] Intersection Node Comparison

2008-12-30 Thread Sukender
, 2 MatrixTransforms under, and 2 geodes as 3rd layer, then when a gode is hit you go up until you find the first MatrixTransform. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 30 Dec 2008 18:50:10 +0100, Ryan Morris russell.co...@gmail.com a écrit

Re: [osg-users] Forum with Mailing list connection (Christmas Gift ; ) )

2009-01-01 Thread Sukender
than the forum. Doesn't it look dangerous? And about the page rank, well, I'm not sure this would change much! :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users

Re: [osg-users] Forum with Mailing list connection (Christmas Gift ; ) )

2009-01-02 Thread Sukender
Hi Art, Nice for thu URLs. Thank you. And about registering on the forum, I didn't know it was a technical problem. Maybe there could be a kind of export script that dumps the email addresses of the mailing list in a file? Well I don't know much about mailman... Sukender PVLE - Lightweight

[osg-users] [CMake] Output directory for builds

2009-01-03 Thread Sukender
${PROJECT_BINARY_DIR}/bin) (same for CMAKE_*_OUTPUT_DIRECTORY) in another project, then I got my binaries in /bin/Debug and /bin/Release. Any idea? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing

Re: [osg-users] [CMake] Output directory for builds

2009-01-04 Thread Sukender
Hi Ralf, Thank you! I noticed the PREFIX property just before your email! :) Please note that also exist the IMPORT_PREFIX property (for import libs (.lib)). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Sun, 04 Jan 2009 07:59:38 +0100, Ralf Stokholm

[osg-users] Donations poll reminder

2009-01-05 Thread Sukender
very much for taking a minute for this. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgAL now has a CMake script

2009-01-05 Thread Sukender
Yep! Good idea! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 05 Jan 2009 16:39:38 +0100, Wang Rui wangra...@gmail.com a écrit: Hi Sukender, Thanks. I always make an out-of-source build, to keep the source tree clean. Glad to see that osgAudio

Re: [osg-users] osgAL now has a CMake script

2009-01-05 Thread Sukender
Hi again, I commited the INCLUDE_WITH_VARIABLES changes and fixed a few bugs. I also tested with dependencies in a single directory and now it works. I hope that's ok under linux/gcc (and other platforms/compilers); could you test it please? Thanks. Sukender PVLE - Lightweight cross-platform

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