[osg-users] Calling setUseVertexAttributeAliasing(true) after a viewer is being "run" causes a crasch

2021-04-07 Thread Anders Backman
f * & previous) Line 432 C++ osg160-osgUtil.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo & renderInfo, osgUtil::RenderLeaf * & previous, bool & doCopyTexture) Line 934 C++ -- __ Anders Backman, HPC2N 90187 Umeå Universit

[osg-users] osgTerrain and dynamic Heightmaps

2021-02-17 Thread Anders Backman
the scope for the Terrain library? Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users

Re: [osg-users] Unwanted culling in 3.6.4 vs 3.5.1

2020-01-12 Thread Anders Backman
t > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ______ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___

[osg-users] Unwanted Culling in 3.6.4 vs 3.5.1

2020-01-09 Thread Anders Backman
otally into small feature culling, trying to dig up old code where people was trying to disable small feature culling on subgraphs etc. But that is not the issue here. Any suggestion would help. I tried to make the scene as small as possible. -- __________ Anders

[osg-users] Crasch in extension->createShader when using remote desktop (Windows)

2019-12-17 Thread Anders Backman
n this? Is there any way around this? -- __________ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Shadows and osgRecipe

2016-02-25 Thread Anders Backman
t fine: > https://bitbucket.org/kornerr/osg-deferred-shading > > 2016-02-25 2:00 GMT+07:00 Anders Backman >: > >> Hi all. >> >> Has anyone tested the EffectCompositor together with osgShadows? >> >> My problem is, that as soon as I add a shadowed scen

Re: [osg-users] using osgShadow messes ref_ptrs on exit

2016-02-24 Thread Anders Backman
nick > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- __ Anders Backman, HPC2N 90187 U

Re: [osg-users] (no subject)

2016-02-04 Thread Anders Backman
in 3.4.0. /A On Thu, Feb 4, 2016 at 12:25 PM, Anders Backman wrote: > Yep sorry. I was having some (other) issue where text was not rendered > when I had enabled shadows, so I was messing with osgViewer.cpp copying > sample code from osgShadow there. > > The example that revea

Re: [osg-users] (no subject)

2016-02-04 Thread Anders Backman
, I don't know yet if this is a bug in the new > code or whether the new code is just revealling an old bug elsewhere. > > Could you be more specific of how to reproduce the problem as there > isn't an --ssm option supported by the osgviewer example. > > Robert. > &g

[osg-users] (no subject)

2016-02-04 Thread Anders Backman
viewer is destroyed, it takes the camera with it. Hence the Context is also destroyed. Not sure how to handle this in an general way. /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70

Re: [osg-users] Intercepting Windows messages

2015-11-18 Thread Anders Backman
No one experienced that OSG consumes 3DConnexion messages until you move the window with the mouse, then auddenly messages related to the 3DConnexion Space Navigator starts coming in...? On Friday, 13 November 2015, Anders Backman wrote: > It seems to me that OSG eats the 3DConnexion messa

Re: [osg-users] Intercepting Windows messages

2015-11-13 Thread Anders Backman
Create a hidden window owned by our process and parented to the console window */ HWND hWndChild = CreateWindow(wcex.lpszClassName, "MyWindowTitle", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, wcex.hInstance, NULL); /* Initialise 3DxWare access / call to

Re: [osg-users] Intercepting Windows messages

2015-11-13 Thread Anders Backman
ttps://msdn.microsoft.com/en-us/library/windows/desktop/ms632599(v=vs.85).aspx#message_only > > I've integrated the 3DConnexion SpaceNavigator into our application using > this method, along with other 3rd party APIs that require a window handle. > > Cheers, > Farshid > &g

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
ot; way of integrating it. I would have to hack into the context classes to do this... Hm /Anders On Thu, Nov 12, 2015 at 3:54 PM, Anders Backman wrote: > That is certainly an important call yes. > > I guess my problem is that these two calls are not interchangeable: > > #i

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
, Nov 12, 2015 at 3:31 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Did you tried something like: > > osgViewer::Viewer viewer; > viewer.getCamera()->setGraphicContext(gc); > > ? > > On Thu, Nov 12, 2015 at 2:52 PM, Anders Backman wrote: &g

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
o it seems that osgViewer::Viewer does not respect? the previously created GraphicsCOntext? /Anders On Thu, Nov 12, 2015 at 2:24 PM, Anders Backman wrote: > That is quite explicit. I was thinking about some method for intercepting > events. > I tried fiddling with creating a custom Graph

Re: [osg-users] Intercepting Windows messages

2015-11-12 Thread Anders Backman
if (fWndProc && hdl->getHWND()) > { > ::CallWindowProc(fWndProc,hdl->getHWND(),msg.message, msg.wParam, > msg.lParam); > } > } > } > } > #endif > > On Wed, Nov 11, 2015 at 4:21 PM, Anders Backman wrote: > >> Hi. &g

[osg-users] Intercepting Windows messages

2015-11-11 Thread Anders Backman
) Thanks, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] OT: documentation tool

2015-06-05 Thread Anders Backman
. Support for version control through svn is a bonus (so don't say Microsoft Word!) Grateful for your input! /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392

Re: [osg-users] Oculus+OSG

2015-02-08 Thread Anders Backman
QFU1zDcn11XseNj94gRAgoXAKC0mT76ZpWKi2Hyz3vhs5X0+7OnVACfYVXb > hRlrM2dfcEcySzEAe47Nch0= > =Zsrq > -END PGP SIGNATURE- > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/o

[osg-users] Oculus+OSG

2015-02-07 Thread Anders Backman
s D3D rendering... /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] CAD Style rendering

2015-02-06 Thread Anders Backman
ch sort of illustrates what I am looking for. http://pbrd.co/1zfevxL Position of light sources, type of lightsources # lightsources etc. Any hints? Tankful for any input. Cheers, Anders -- ______ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.u

[osg-users] Wrong JitterTextureUnit?

2014-01-07 Thread Anders Backman
: _jitterTextureUnit=_shadowTextureUnit+1; Which obviously overwrites any settings the user previously did... I'm guessing it is a legacy from the 2.6 version where the jitterTextureUnit was hardcoded this way? /Anders -- __ Anders Backman, HPC2N 90187

Re: [osg-users] Status of beyond OpenGL 1 materials

2013-12-20 Thread Anders Backman
from the graph > anyways to transform the lightsource nodes to geometry in a deferred > pipeline. > > > Hi Anders, > > On 20 December 2013 10:56, Anders Backman wrote: > >> I was trying to catch up a bit on the newer stuff on OpenGL. >> What is the status of dro

[osg-users] Status of beyond OpenGL 1 materials

2013-12-20 Thread Anders Backman
-- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] Disabling shadows for text

2013-10-31 Thread Anders Backman
a ShadowedScene node above)? The setReceivesShadowTraversalMask does not apply for ShadowMap (which I noticed after some testing). But is there any other way? /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http

Re: [osg-users] viewer->getCameraWithFocus() is gone?

2013-08-06 Thread Anders Backman
So you cannot find this out through a pointer to the viewer? You need to go through the EventAdapter? /A On Tue, Aug 6, 2013 at 10:20 AM, Robert Osfield wrote: > Hi Anders, > > On 6 August 2013 07:57, Anders Backman wrote: > > What is the appropriate call for achieving the same

Re: [osg-users] Problems with 3.1.5

2013-08-06 Thread Anders Backman
good to get things to compile without these trick and get > changes checked into svn/trunk and the OSG-3.2 branch so that when I > tag 3.2.1 it'll build fine out of the box. > > Robert. > > > On 6 August 2013 07:58, Anders Backman wrote: > > Quick update. > > >

Re: [osg-users] Problems with 3.1.5

2013-08-06 Thread Anders Backman
tudio 2012 (Update II, v110_xp) something has changed. > > > regards, Markus > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >

[osg-users] viewer->getCameraWithFocus() is gone?

2013-08-06 Thread Anders Backman
What is the appropriate call for achieving the same thing now with OSG 3.2.0 when the method Viewer::getCameraFocus is gone? /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64

[osg-users] Problems with 3.1.5

2013-04-26 Thread Anders Backman
44): warning C4100: 'descender' : unreferenced formal parameter include\osgtext\font(244): warning C4100: 'ascender' : unreferenced formal parameter /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs

Re: [osg-users] wglGetCurrentContext vs osg::GraphicsContext::createGraphicsContext

2013-03-11 Thread Anders Backman
> m_viewer->frame(); > > Hope that helps, > Laurens. > > > On 3/11/2013 11:33 AM, Anders Backman wrote: > > No one with insight on this? > > /Anders > > > On Fri, Mar 8, 2013 at 11:27 AM, Anders Backman wrote: > >> Hi all. >> >> I

Re: [osg-users] wglGetCurrentContext vs osg::GraphicsContext::createGraphicsContext

2013-03-11 Thread Anders Backman
No one with insight on this? /Anders On Fri, Mar 8, 2013 at 11:27 AM, Anders Backman wrote: > Hi all. > > I have a small problem where I > use osg::GraphicsContext::createGraphicsContext to create a context for a > window-widget (in .NET), but I also use another piece of soft

Re: [osg-users] [osg-submissions] OSC plugin, VS2010 64-bit

2013-03-08 Thread Anders Backman
Grrreat! /Anders On Fri, Mar 8, 2013 at 12:00 PM, Robert Osfield wrote: > Hi Anders, > > On 8 March 2013 10:48, Anders Backman wrote: > > I would REEEALLLY like a developer release with this fix, otherwise > 3.1.4 is > > not available for anyone with VS2010 (and proba

Re: [osg-users] [osg-submissions] OSC plugin, VS2010 64-bit

2013-03-08 Thread Anders Backman
> > I suggest disabling the plugin for Android for the time being. > > Jan > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >

[osg-users] wglGetCurrentContext vs osg::GraphicsContext::createGraphicsContext

2013-03-08 Thread Anders Backman
returns null... I know that I'm missing something, question is what? /Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Creating texture coordinates

2012-12-10 Thread Anders Backman
3D modelling tools have all of these tools, such as spherical/cylindrical/shrinkwrapped etc... It would be nice to be able to do this in code when creating the Geometry in OSG. Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and

Re: [osg-users] Cullingproblems with double used for BV.

2012-10-11 Thread Anders Backman
? > > Robert, > > On 10 October 2012 13:43, Anders Backman wrote: > > Hi all. > > > > Using OSG 3.0.1 under windows. > > > > A problem that we have experienced now and then without understanding the > > source of it, is that we get culling problems

[osg-users] Cullingproblems with double used for BV.

2012-10-10 Thread Anders Backman
writeNodeFile(*mt, "asd.osgx"); // add model to viewer. viewer.setSceneData( root ); return viewer.run(); } Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.um

[osg-users] Fixed size

2012-10-02 Thread Anders Backman
Hi all. Anyone got a reference to code/example illustrating how to get an object being rendered to the screen with a fixed size, no matter the distance to the camera? For example, if I want an icon to be rendered with a fixed size of 100 pixels high, it should rotate and translate with the rest of

[osg-users] Bug in

2012-05-24 Thread Anders Backman
s is odd, add one before calling drawHalfSphere. I don't think the user should be aware of this and have to pick a suitable detailRatio. Cheers, Anders -- ______ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se

[osg-users] Rendering NURBS

2012-02-20 Thread Anders Backman
What do you guys out there use for rendering NURBS? glu? Third-party libraries? If so which ones can you recommend? Thanks, Anders. -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67

Re: [osg-users] Invitation to connect on LinkedIn

2012-02-07 Thread Anders Backman
_ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > __ > Jean-Sebastien Guay              jean_...

[osg-users] Invitation to connect on LinkedIn

2012-01-12 Thread Anders Backman via LinkedIn
LinkedIn Anders Backman requested to add you as a connection on LinkedIn: -- mingyue, I'd like to add you to my professional network on LinkedIn. - Anders Accept invitation from Anders Backman http://www.linkedin.com/e/-q

[osg-users] Real-time planet rendering VIII

2011-12-13 Thread Anders Backman
Some interesting research results on rendering large scale forests. Should'nt be impossible to implement in OSG I guess: http://www.youtube.com/watch?v=4Ghulpp6CPw /A -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se

Re: [osg-users] Color in ShapeDrawable

2011-12-04 Thread Anders Backman
rs mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67

Re: [osg-users] Color in ShapeDrawable

2011-12-02 Thread Anders Backman
-- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44181#44181 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegra

[osg-users] Color in ShapeDrawable

2011-12-01 Thread Anders Backman
hapeDrawable::setColor() Is there another way of achieving this? (Except for skipping the use of ShapeDrawables completely). /Anders -- ______ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-

Re: [osg-users] Override override?

2011-05-09 Thread Anders Backman
use the PROTECTED mode. > > Robert. > > On Mon, May 9, 2011 at 3:12 AM, Anders Backman wrote: > > Hi. > > Guess I been away from OSG a bit too long. > > I have a pretty simple question. > > Assume I have a renderstate which I set to a group (lets call it PARENT) &

[osg-users] Override override?

2011-05-08 Thread Anders Backman
have been using the material set from the root (PARENT), but it will stop here. >From this node down, anything specified (even without OVERRIDE,PROTECTED), will be used. Cheers, Anders -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread Anders Backman
users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.opens

Re: [osg-users] Getting window id for all platforms

2011-01-06 Thread Anders Backman
Ah, ok then. I was not browsing the source, just the built/installed stuff, on a win32 machine, which meant I only had the win32 version. Ok then. Thanks. /A On Thu, Jan 6, 2011 at 10:30 PM, Jean-Sébastien Guay < jean-sebastien.g...@cm-labs.com> wrote: > Hi Anders, > > > Sure, which is what I

Re: [osg-users] Getting window id for all platforms

2011-01-06 Thread Anders Backman
ed to cast and use the > appropriate types/methods for each of these. > > Robert. > > On Tue, Jan 4, 2011 at 3:30 PM, Anders Backman wrote: > > Hi all. > > I would like to get the window reference for all platforms using > > osgViewer::Viewer. > > I found the th

[osg-users] Getting window id for all platforms

2011-01-04 Thread Anders Backman
Hi all. I would like to get the window reference for all platforms using osgViewer::Viewer. I found the thread: http://www.mail-archive.com/osg-users@openscenegraph.net/msg12957.html Where I used this code for win32: osgV

Re: [osg-users] Old really nasty OpenThreads bug?

2010-12-03 Thread Anders Backman
Well, I have done some thorough googling on the matter, and it is a general problem in dll-vs-atexit-static variables problem. So it is most probably not a bug in OpenThreads. Lets close that issue. Each dll has its own "order of destruction" for static variables, combine that with that each dll-h

Re: [osg-users] Old really nasty OpenThreads bug?

2010-12-03 Thread Anders Backman
> ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- __ Anders Backman, CTO Algoryx Simulation AB Umino

[osg-users] Old really nasty OpenThreads bug?

2010-12-02 Thread Anders Backman
Hi all. Im using OpenSceneGraph 2.8.3 under windows. Visual studio 2008. However, this problem has been around for at least 2 years, so it existed in previous versions too. I have finally after two years? isolated the bug I reported quite a while back: http://lists.openscenegraph.org/htdig.cgi/os

[osg-users] OT: User GUI toolkit

2010-11-22 Thread Anders Backman
Old as,... I don't know. But this question pops up now and then. Assume you need a OpenGL based SDK, lean (in terms of dependencies) gui, for In-graphics GUI, multiplatform. With basic support for sliders, buttons, text, windows. What do people use? Is it QT for everything (with their OpenGL base

Re: [osg-users] setupViewer() hijacks thread affinity mask.

2010-11-05 Thread Anders Backman
Yes Kenneth liked the Highland Park. Actually I like that too, even more than Bowmare, especially the 16year HP!!, ok drifting from subject now...so: When thread mask is set, all threads created from that thread will inherit the thread mask. So if setupViewer() is called from main, all other thre

Re: [osg-users] setupViewer() hijacks thread affinity mask.

2010-11-05 Thread Anders Backman
You are excused Rupert, considering you taught me to like Bowmore :-) (seems like a million years ago now). :-) Anyways, it is certainly possible to "reset" the threading mask. It was just the fact that setupViewer() set this, and then left it locked to one core. The main thread (where setupView

[osg-users] setupViewer() hijacks thread affinity mask.

2010-11-05 Thread Anders Backman
Using OSG 2.8.3 under windows 7 64bit. VS2008. Hi, we discovered a problem where OSG hijacks the affinity for threading in void ViewerBase::setUpThreading(): ViewerBase.cpp: // we'll set processor affinity here to help single threaded apps // with multiple processor cores

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-11-02 Thread Anders Backman
I don't think MS considers this to be a problem. It is by design. Not being able to derive from ANY stl classes is quite serious if you ask me. Fiddling around with allowing multiple symbols and other hacks does not really present it self as a stable and viable solution. I managed to get around de

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-31 Thread Anders Backman
is the source of the trouble, have you had a look to see if there is > any discernable difference between your code and that in osgDB ? > > > > I would love to find a solution to this. > > > > Cheers, > > Brad > > > > *From:* osg-users-boun...@lists.opensc

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-27 Thread Anders Backman
.vc9.lib/.vc9.dll > and I also use the vc version in the name of output & intermediate > directory > > Then check all the code for any use of > > #pragma comment(lib, "libname") > > and make sure any preprocessor guards that select different versions have >

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-26 Thread Anders Backman
ut for my libs, I get the linking errors. Allowing multiple symbols sounds dangerous, and it did not resolve my problem... /A On Thu, Aug 26, 2010 at 7:26 PM, Simon Hammett wrote: > > > On 26 August 2010 17:35, Anders Backman wrote: > > > > > CMake defaults to /MD co

Re: [osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-26 Thread Anders Backman
ing a better solution to > this problem... > > Chuck > > > On Aug 26, 2010, at 9:35 AM, Anders Backman wrote: > > Hi all. > > This is not related to OSG in any way, but as there so many experts on the > list, I thought I should take the opportunity to ask this... > > I ha

[osg-users] OT: VS2010 LNK2005 problem related to ostringstream

2010-08-26 Thread Anders Backman
Hi all. This is not related to OSG in any way, but as there so many experts on the list, I thought I should take the opportunity to ask this... I have a problem related to linking in VS2010. Im using VS2010 under Windows 7 (64). Im building a large source package which is divided into two separ

Re: [osg-users] Building 2.8.3 in VS2010

2010-08-25 Thread Anders Backman
if it works. > > Wang Rui > > > 2010/8/25 Anders Backman : > > Hi again. > > Ok, this is an old one, but I need to be able to build 2.8.3 using > VS2010. > > Everything builds just fine, except for the final INSTALL (of > OpenThreads). > > This was fixed

[osg-users] Building 2.8.3 in VS2010

2010-08-24 Thread Anders Backman
Hi again. Ok, this is an old one, but I need to be able to build 2.8.3 using VS2010. Everything builds just fine, except for the final INSTALL (of OpenThreads). This was fixed in later versions, so my question, what was done to make this work? Just looking through the log, and I cant really isol

Re: [osg-users] OpenSceneGraph + NVIDIA Optix == true?

2010-08-10 Thread Anders Backman
: > Anders Backman wrote: > >> >> If so, its nothing but a huge leap forward, being able to render >> hi-quality stuff to get screenshots, movies using the same code/app as in >> realtime. >> > > I should also mention that it wouldn't be using the same code

[osg-users] OpenSceneGraph + NVIDIA Optix == true?

2010-08-10 Thread Anders Backman
Hi all. Is there anyone on the list that could elaborate on this: http://developer.download.nvidia.com/presentations/2009/SIGGRAPH/Siggraph-SceniX-2009.pdf I get the feeling that it is possible to take an OpenSceneGraph app and use Optix to render the scene to get high-quality Raytraced images..

Re: [osg-users] vertex shader for SoftShadowMap FragmentShader.

2010-06-08 Thread Anders Backman
uld contain all what you need > for single light scenario. > > Cheers, > Wojtek Lewandowski > > > *From:* Anders Backman > *Sent:* Monday, June 07, 2010 3:27 PM > *To:* OpenSceneGraph Users > *Subject:* [osg-users] vertex shader for SoftShadowMap FragmentShader. &g

[osg-users] vertex shader for SoftShadowMap FragmentShader.

2010-06-07 Thread Anders Backman
Hi all. Im trying to use a VertexShader to drive the SoftShadowMap implementation of the FragmentShader (which is present in the SoftShadowMap.cpp). Problem is as usual, that when vertex shader is enabled, all automatic stuff are disabled, such as texture generation. Now after browsing archive, s

[osg-users] Viewer::realize() - failed to set up any windows

2010-05-22 Thread Anders Backman
Hi. I suddenly get a problem on my laptop (DELL xps13, NVIDIA G210M) where I cannot run any OSG-based applications. Using OSG 2.8.2 under Windows Vista 7 64Bit. osgviewer file.obj reports: Viewer::realize() - failed to set up any windows Viewer::realize() - failed to set up any windows and no

[osg-users] Openthreads tagging

2010-04-22 Thread Anders Backman
How often is OpenThreads tagged? I see that the 2.3.0 been there a while now. And there is still a problem with a missing file: OpenThreads/packaging/pkgconfig/openthreads.pc.in Which should contain: cat > packaging/pkgconfig/openthreads.pc.in << _EOF_ # pkg-config source file pref...@cmake_in

Re: [osg-users] VS2010

2010-04-03 Thread Anders Backman
on this. I wasn't there in the beginning of osg cmake history > but this scheme has been there since then I think. I haven't got > vc2010 myself so can't test. Sorry. > > 2p > /Mattias > > On Tue, Mar 30, 2010 at 8:00 PM, Anders Backman wrote: > > In the gen

Re: [osg-users] VS2010

2010-03-30 Thread Anders Backman
In the generated file: src\OpenThreads\Win32\cmake_install.cmake I can see that .lib and .dll get the wrong path (cmake install is looking at the wrong place). Header files seems ok: I certainly havent added any '..' in the install path. Its a perfect absolute path. FILE(INSTALL DESTINATION

Re: [osg-users] VS2010

2010-03-30 Thread Anders Backman
Never write two things in one email :-) In my first post, there was output of the error I get. I have looked around on the web but haven't found anything helpful. It complains that the openthreads dll file is missing, then some cmake/vs jibberish: Problem is really that the path of the dll-files

Re: [osg-users] VS2010

2010-03-30 Thread Anders Backman
Mm, ok, not the first time MS ignore the standard What about the install of OpenThreads, anyone seen it before? /A On Sun, Mar 28, 2010 at 12:45 AM, Martin Beckett wrote: > It's not osg specific > VS2008 (erronously) didn't have as a separate header vs2010 > obeys the standard - you may a

[osg-users] VS2010

2010-03-26 Thread Anders Backman
Anyone tried to build osg 2.8.2 with visual studio 2010? Seems that there quite some files missing: #include Lots of errors related to: back_insert() not part of std:: These are the files where I had to add #include include/osg/NodeTrackerCallback include/osgGA/NodeTrackerManipulator src/os

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Anders Backman
selected boost 1_35_0 while there is a 1.41 ... > > Is this a requirement of collada? > In that case, is it the unpatched version available at > http://sourceforge.net/projects/boost/files/boost/1.35.0/ ? > > Thanks again > Luigi > > Anders Backman wrote: >

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Anders Backman
... > > > > Thanks... > > > > D.J. > > > > On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius > > wrote: > >> Excellent news! Thank you, that will be really helpful! > >> > >> Regards, > >> Morne > >> >

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Anders Backman
package, even with just the >> basic dependencies to build most of OSG, would really be helpful. I >> was about to start building my own when I found this thread, and hoped >> you had beat me to it! :) >> >> Cheers, >> Morne >> >> On Wed, Feb 10, 2

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-11 Thread Anders Backman
builds/ > > <http://ffmpeg.arrozcru.org/autobuilds/> If you don't have these libs yet, > let me know, I'll send them to you. If you succeeded in building some > others, please let me know. > > Regards, > > Mourad > > > On Wed, Feb 10, 2010 at 10:

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Anders Backman
I will, in case I succeed :-) /A On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer < z...@saguaro-fight-club.de> wrote: > Hi, > > I haven't seen this, but it would be great if you post your prebuild > package on OSG website. > > Thank you! > > Cheers, > Torben > > -- > Read this

[osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Anders Backman
Hi all. Looong time no see. Im currently trying to build OSG on 64bit under windows (VS2009). Getting all the dependencies over to 64bit is apain. I did a quick search through forum/mail, and it seems that not many does this. Is there ANYONE with a prebuilt package including Collada (with bo

[osg-users] Picky warning about assignment operator

2009-09-02 Thread Anders Backman
Hi! Compiling the following class in VisualStudio with the highest varning level /W4 results in the warning: OpenSceneGraph\include\OpenThreads/ReadWriteMutex(94) : warning C4512: 'OpenThreads::ScopedReadLock' : assignment operator could not be generated class ScopedReadLock { public:

[osg-users] osgPPU: ssartest subtle difference

2009-08-10 Thread Anders Backman
Hi, downloaded latest (svn) osg and osgPPU and ran the ssaotest.I'm not sure my laptop cope with this, but the result is far from what I expected: Left is osgviewer temple.ive and right is osgppu_ssao http://img3.imageshack.us/img3/2299/ssartest.jpg

Re: [osg-users] Adding resource directory

2009-04-28 Thread Anders Backman
Sorry, found it now, getDataFilePathList()! Thanks (again). /A On Tue, Apr 28, 2009 at 2:05 PM, Anders Backman wrote: > Yes I saw that one, but what concerned me was the fact that I could only > SET, not ADD.So if OSG_FILE_PATH is setting it to something, all I can do > is overwrite i

Re: [osg-users] Adding resource directory

2009-04-28 Thread Anders Backman
G_FILE_PATH env var is just an initial setting for > DataFilePathList in osgDB::Registry. You can set this programatically > using osgDB::setDataFilePathList(...); This function can be found in > include/osgDB/FileUtils. > > Robert. > > On Tue, Apr 28, 2009 at 12:51 PM,

[osg-users] Adding resource directory

2009-04-28 Thread Anders Backman
Hi all. Ouch, its been years since my previous post on this list!! Glad to see that OpenSceneGraph is still alive and kicking! Anyway, I have a simple question I cannot find the answer to. Is it possible from app code to add (not replace) a directory (or a list of directories) where resources ar

[osg-users] Image -> terrain, Simple question

2008-06-09 Thread Anders Backman
did this, but now you have to install and build VirtualPlanetBuilder, right? Is there anyway to do this with "osg-only" right now? /Anders -- ________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 993

Re: [osg-users] Hang on cooperativeWait in atexit

2008-05-15 Thread Anders Backman
hat isn't much specifically that I and others can do to > help. > > Robert. > > > > On Thu, May 15, 2008 at 10:11 AM, Anders Backman <[EMAIL PROTECTED]> wrote: > > Long time no see :-) > > > > Using Osg 2.2.0. > > WinXP, VisualStudio 2

[osg-users] Hang on cooperativeWait in atexit

2008-05-15 Thread Anders Backman
be behind this issue? -- ____ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.s

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008

2008-04-10 Thread Anders Backman
> osg-users@lists.openscenegraph.org > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > >> ___ > >> osg-users mailing list > >> osg-users@lists.opensce

Re: [osg-users] 2.2 link not working

2008-04-04 Thread Anders Backman
ts.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea univer

Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Anders Backman
; > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensceneg

[osg-users] 2.2 link not working

2008-04-03 Thread Anders Backman
n/osg/OpenThreads/trunk/include/OpenThreads' doesn't exist Is there anyone else experiencing the same problem? /Anders -- ________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cell

[osg-users] Fwd: COLLADA OpenGL Effects Viewer

2008-03-17 Thread Anders Backman
ect: RE: COLLADA OpenGL Effects Viewer To: Anders Backman <[EMAIL PROTECTED]> Hi Anders, The Open Source code is now available in the download ( http://ati.amd.com/developer/rendermonkey/downloads.html). Let me know if you have any questions. Gordon

Re: [osg-users] Using Vec3 == Vec3d

2008-03-11 Thread Anders Backman
error are > further away so the errors are relatively the same - still subpixel so > you don't see any jitter. > > You physics engine integration would be best to use the same approach, > keep local origins and transforms to place this in ECEF. > > Robert. > > > On

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