Re: I am beeing executed publicly on the Messiah user list!!!

2006-11-15 Thread studio
. studio

Re: Quad Core

2006-11-16 Thread studio
been if only it were a perfect (non-MicroSoft) world - . studio

Re: 3d Content for V6

2006-11-17 Thread studio
. Cheers ! studio

Re: Hopefully I got it now :-)

2006-11-17 Thread studio
Hi Matthias ; Thanks for sharing this file but ... umm , well , maybe if you allowed the choreography to repeat a few times , or something , we might be able to see something . studio Hi all, I'm a little bit proud to post this file. Attached is a simple, and not perfectly setup

Re: Hopefully I got it now :-)

2006-11-18 Thread studio
and good luck with your 'bleeding edge' work . Much appreciated ! studio

Re: Hopefully I got it now :-)

2006-11-18 Thread studio
http://the-final.com/alien-walk.avi Matthias Shoot , just noticed you had included a more ex- planatory project with your last mail . Thanks, it looks very cool and hopefully people will be able to use it to build their own characters and try it out . Cheers good luck ! studio

Re: Re: Quad Core

2006-11-18 Thread studio
Hi Garry, XP Pro supports a maximum of 2 sockets, but you can have as many cores on each socket as Intel/AMD can throw at it. To support 4 sockets you have to move up to Windows Server OSs. Regards, Brandon Ah , thanks . studio

Re: SSS test subject

2006-11-26 Thread studio
. From the Sputterfish gallery http://tinyurl.com/s4vk6 something kind of similiar in Brazil . Of course most will remember this one from years ago . Seemed so profound way back then - ho-hum now in a way . http://tinyurl.com/yc7hfk Cheers and an early-happy St. Patrick's day . studio Hi

Re: SSS test subject

2006-11-26 Thread studio
Sorry : ... meant to include this ancient example also from the Tearragen2 Pre-Alpha (finally almost beta) gallery . http://tinyurl.com/ynyylp studio Hi Aidan : Man this list goes dead on the weekends ! I get the distinct feeling most list traffic here is coming from people's work

Re: SSS test subject

2006-11-27 Thread studio
. studio

Re: A couple of short anims, a Nurbcurve interpolator and Meta character climbing some stairs....=)

2006-11-28 Thread studio
. studio

Re: First simple Char setup for walkcycles..and so on.

2006-11-28 Thread studio
) to stay right on top of the leading edge . Cheers to you Carlo ! Viva Italia !!! studio

Re: Better than the lost arch of the covenant... for retro videogame religious

2006-11-28 Thread studio
? In what way ? How does it affect us 3D CGI creators ? Is it an amusing tale of some sort ? How ? I'm mystified as to how it is entertaining . Thanks In Advance . studio

Re: Is there Anyone that can and wants to share workflows how to Pickup and release objects..?

2006-12-02 Thread studio
big train trip through Europe , just not sure when that might be ... thanks for the invite though . In the meantime , cheers ! studio

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-06 Thread studio
project file from last weekend to check out first (very busy right now) but I am really looking forward to getting into your attached file too . Thanks very much for posting it and all the de- tails that you provided in your mail too . Get some sleep ! studio

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-06 Thread studio
In Advance . studio

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-07 Thread studio
are easy to use . Then again , it probably would only take a series of advanced tutorials to show RS3D users how it is actually possible now . Then when the art expands we can all expand with it . Thanks . studio Hey Studio, I guess the advantage from carriages over morphing

Re: Carriages and Morph Tool....Re: Carriages can actually be very useful... =)

2006-12-07 Thread studio
Hi Stef : studio did you at all read the step by step explanation I wrote in the post? (that step by step, was the steps for that specific prj..!) No , I confess I did not yet . I certainly do plan on setting aside some time to go over all the stuff that you and Matthias have posted

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-07 Thread studio
studio Hi Daniel, for this use morphs (really, I like morphs). In Properties Windows--Gen Tab is a Hide Chors check box and you can use RMB in Chor Window and set it to selected only Use CRTL+Klick on keyframer or pose to set it as last actual animator (the point in front of the last

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-07 Thread studio
patience and no time for learning new concepts (and then have to learn the workarounds to make these concepts actually functional) , maybe there are other ways too , with RS3D V5 (sp3) . Thanks again for your time efforts (and projects) studio One thing I hate about the chor window

interface customising was object handles gone

2006-12-08 Thread studio
(updated today) . Cool V6 Gi render ! Glass through glass , nice . http://www.realsoft.fi/gallery/images/cabinets.jpg studio

Realsoft3D related Animation

2006-12-12 Thread studio
it to 'cyberdunes.vob' or similiar . Please let me know if it plays OK (or not) on your S/W platform of choice . Thanks . studio

Re: Realsoft3D related Animation

2006-12-12 Thread studio
... www.videolan.org . This program will play anything you care to throw at it ! (Mac or Windows only) What S/W do Linux users use to view mpeg2/vob files (does anyone know?) . Thanks studio

Re: Realsoft3D related Animation

2006-12-12 Thread studio
is this mpeg2 (or .vob) and the orig projects . An attempt at mpeg2 to .avi resulted in a very bad looking anim (lot's of banding on the dunes). Cheers ! studio

Re: Realsoft3D related Animation

2006-12-12 Thread studio
http://www.studiodynamics.net/rs_proc/cyberdunes.mp2 Hi Arjo : Glad it played for you . Years ago no one could play it unless they had some kind of hardware mpeg2 player ( I had the Hollywood Player) . Now , with faster computers we can easily use S/W decoders . studio I've got WindowsXP

Re: Wheel Constraint

2006-12-13 Thread studio
with your work . studio

Tutorial - The Amazing Light Sensitivity Shader (again)

2006-12-13 Thread studio
, but it is a great little shader and may really help you tweak a scene to get the exact light- ing that you are looking for from certain objects . Other personal RS3D tute's are here : http://www.studiodynamics.net/park1/tutorials.html Cheers ! studio

Re: Wheel Constraint

2006-12-14 Thread studio
sharing . (still would love to see a RS3D dynamic html manual!) Cheers ! studio Hi Stefan, I finally got it ... as you will see in the attached file it takes a while to get going but eventually it runs like my car:) Cheers and Thanks, Chuck Hmmm : Well , I hope I

Re: Wheel Constraint

2006-12-14 Thread studio
. Sorry , my misunderstanding . Thanks . studio Hi Garry, it's not the script which holds the spin value, it's the Phys Tab in Properties-Window where the Spin comes from. As always: A Simulation must be played from start to end, if you stop it, and then press play again, it becomes

Re: Wheel Constraint

2006-12-14 Thread studio
it did in your last project file ? Thanks . studio Hi Stefan, the Script is OK, but the disk/cylinder holds maybe the last recorded spin value if you don't play the complete anim. Matthias Anyway , Recorded spin value ? I don't like the sound of that one little bit . I think Charles

Re: noisefree hair is possible!

2006-12-15 Thread studio
Hi Arjo : These hairs seem to be more realistic than the C4D ones to me . I like the way the odd hair falls out of place . studio Hi, Never give up too soon ;) I found a possibility to create a noisefree hair animation. Instead of raytraced hair I used scanline rendering

Re: noisefree hair is possible!

2006-12-15 Thread studio
/workarounds etc etc . Looking forward to V6 ! studio Yes Garry, I agree that the dynamics of the Realsoft hairs are much nicer. Me too I like the way how some of the loose hairs follow their own path. But I must say that I didn't tweek much on the C4D hairs. This was really a five minute

Re: RE: noisefree hair is possible!

2006-12-15 Thread studio
http://www.planet-interkom.de/nks/KugelA.jpg Nandor Kertes Merry Christmas to you too Nandor ! studio Hi Nandor, I used DynAtomic beta to create the fall effect. Arjo. Hello , I missed the connection , how I can setup this fall effects in Realsoft ? How works

Re: Space inspired Robotic MetaPainter Anim =)

2006-12-18 Thread studio
been 100 or so , eh ? G studio

ReSpace inspired Robotic MetaPainter Anim =) Real Time animation control .

2006-12-18 Thread studio
-inner ) Thanks , I'll save your mail for future reference . studio http://www.studiodynamics.net/ls_shader/lightsens1.html Maybe it was only me..or my eyes were blind.. =).. But if my observation is correct, this may be an obstacle for visitors to easy find stuff..if not all tuts

Re: Realsoft 3D for MAC OSX released

2006-12-19 Thread studio
Realsoft 3D v.5 SP3 for Mac OSX is now available at the web shop of www.realsoft.com. Wish I had a Mac ! : Good luck in the Mac World , RS . I think you will really make some heads turn in your (our) direction . Cheers , Merry Christmas a very prosperous New Year !!! studio Product

Re: SP3 revision 2

2006-12-20 Thread studio
Awesome !!! : Thanks Realsoft . studio - Original Message - From: Vesa Meskanen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 20, 2006 7:39 AM Subject: SP3 revision 2 Dear users: Thanks to the recent release of the program version of Mac OS X, we also

Re: My computer took a holiday...

2006-12-22 Thread studio
ways . studio

Re: Happy Xmas Everybody!

2006-12-24 Thread studio
supply failures during the holidays . studio

morphing

2006-12-31 Thread studio
a sphere from A-B using the Morph Creator . How do we ease it in and out quickly easily ? Thanks . studio

Re: morphing

2006-12-31 Thread studio
a sphere from A-B using the Morph Creator . How do we ease it in and out quickly easily ? Thanks . studio Hi Garry, if you mean:'samples/SUB GROUP/moving groups' enable the bezier in chor windows--Properties- (go to the desired animation with unfolding the animator-tree) Animation-Curve

Re: morphing --- never mind

2006-12-31 Thread studio
_NOT_ do easy in/out's so spent an hour or so banging my head against the wall for no reason at all . Thanks RS for this very nice solution to ease-in/out with morphing (and the other options on the 'Spec' win- dow too) . studio if you mean:'samples/SUB GROUP/moving groups' Hi Matthias

Re: morphing --- choreography bug

2006-12-31 Thread studio
' Or 'Scale' or 'Color' etc etc etc etc 6) Click the 'Animated' box at top 7) Watch RS3D crash without much warning RS3D SP2 saveyourworkoften.com studio if you mean:'samples/SUB GROUP/moving groups' Hi Matthias Andrew : Sorry , I did not make myself very clear . What I

Quad-View

2006-12-31 Thread studio
, no matter what my actual viewing plane is (rectangles are badly skewed) . How do I re-set RS3D to always input to the current viewing plane like it does with the default startup.r3d project ? Thanks studio

Re: Quad-View -- solved

2006-12-31 Thread studio
Turns out we need to right click in that view window and select from the pulldown menu 'Input Plane/lock to camera'. I think this could probably be fixed so that the default quad-view has this set already , just as the default single view is set . studio I changed back to the Quad

Re: happy new year

2007-01-01 Thread studio
My best whishes to all of you! http://www.arjorozendaal.com/nwyr.htm Made with Realsoft ;) latest flash player needed. Arjo Rozendaal Hi Arjo : Nice fish ! Is that a new domain name too ? studio

Re: UV and geometry unwrapping

2007-01-03 Thread studio
://www.righthemisphere.com Also , one VRML scene I had included a camera for every frame . This also imported fine into 3D Explorer but the RS3D VRML demo importer just hiccuped on it with no results . Thanks studio

Re: UV and geometry unwrapping

2007-01-04 Thread studio
but it looks to be commercial now (I think) . I'll try the new .3ds beta plugin as well and see if that works , which may open the door for workaround #6978353 . Thanks . studio Anyone know a good .lwo to .VRML converter that is freeware ? Kind of unrelated , but I was trying the VRML

Re: UV and geometry unwrapping

2007-01-04 Thread studio
) to do the workaround #6978352 . ie : from Icarus .lwo to RS3D VRML (demo) . So I need a simple freeware or command line utility for my toolbox ... .lwo2vrml.exe etc etc (or lwo-2-3ds if the .3DS beta plugin works for me) . Thanks studio I've done a lot of UV mapping for my VRML city (not yet

Icarus VRML scene export was : UV and geometry unwrapping

2007-01-05 Thread studio
. studio Hi Garry, what's with LWs build in VRML97 export? Matthias Hi Matthias : I am not using LW , I am using Icarus, and Icarus's built in VRML export chokes the RS3D VRML demo plug- in because of the included Icarus multi-camera data . So now I am using the 3D

Re: Icarus VRML scene export

2007-01-05 Thread studio
coming out of Icarus and then that scene converted via 3D-Ex . Thanks for the interest . studio -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.5/616 - Release Date: 1/4/2007

How Do I render The Wireframe ?

2007-01-06 Thread studio
preview of the wireframes in OpenGL and then do a rendered anim of the backdrop movie and then combine them in Post Processing on the 3rd pass . Can anyone think of a better/faster workaround ? Thanks . studio

Re: How Do I render The Wireframe ?

2007-01-06 Thread studio
a toolbar shortcut ? Thanks . studio Greetings : In V3 we had a little control called Render Wire which was a simple method to render the wireframe of some objects . How do we do this in V5 ? I am trying to match the wireframe of objects in my scene with the imported Icarus

Re: How Do I render The Wireframe ?

2007-01-06 Thread studio
have sworn I saw it in V4.5 too . Maybe there's a hotkey for that ? Thanks . studio I don't know about wireframe rendering but wonder if simple outline rendering would be enough. Hopefully you wont have too many sds objects or if you do then maybe you can kill all their working lines

Re: How Do I render The Wireframe ?

2007-01-06 Thread studio
I'm sure it is possible with VSL , to create a material that renders wires, or Post-Processes the wireframe . There may even be some kind of workaround using the background image instead of the camera backdrop , but I can't create it or find any solution . studio OK , here

Re: How Do I render The Wireframe ?

2007-01-06 Thread studio
, manually via RS3D's Icarus text-file import . studio Outline will wipe out background if you use the Black and White render setting option. Perhaps if you try Reasonable Quality or Quality over speed ... and check the draw outline option in its render settings tab ... maybe the rest

Re: Import Formats - service pack 3

2007-01-07 Thread studio
. Voodoo http://www.digilab.uni-hannover.de/results.html Time permitting , I may be able to look at Voodoo and compare it's .txt output to the Icarus .txt output and see if we can modify it for RS3D import . studio

Re: Modifying the Camera Object

2007-01-10 Thread studio
be a better way but I can't see how one would manage it , unless I'm missing the obvious . Thanks studio Trying to do some basic camera matching but it appears that changing one camera control automatically changes other corresponding controls . I want to change just the 'Focal

Re: Quad-View -- solved

2007-01-10 Thread studio
materials due to a minimal recursion setting of 1 . Please correct me if I'm wrong . Maybe it's just my setup of RS3DSP3 . Thanks studio Turns out we need to right click in that view window and select from the pulldown menu 'Input Plane/lock to camera'. I think this could probably

Re: Network rendering

2007-01-11 Thread studio
. studio Hi Folks, I currently have 5 machines running on my network, of which I can use 3 for Realsoft rendering. For some reason I am getting errors with the other 2. I also wish to add 2 further machines to bring the network up to 7, but before I get ambitious, I need Realsoft to work

Re: Network rendering

2007-01-11 Thread studio
get a similiar problem with Text- ure or images not being in the right spot . One thing's for certain ... I'm very curious how Arjo can use PRSW.exe and we can't . studio Arjo, Are you running service pack 3 on all machines ? Thanks, Chris - Original Message - From

Re: Network rendering

2007-01-11 Thread studio
mentioned . studio rendW.exe.gif Description: GIF image

Re: Modifying the Camera Object

2007-01-11 Thread studio
-final.info/index.php?title=Real_life_and_3D_camera_matching Thanks for the replies . studio Hi Garry, This is all basic real world camera stuff, the focal length of a lens is directly proportional to its angle of view, they cant be separated, however there is a third variable

Re: Network rendering

2007-01-11 Thread studio
Hi Studio, I will go back to the start of your tutorial as you suggest and load the correct startup arguements. Failing that I will install a faster network card on one of the machines that do work, and see if that's the problem. Thanks again, Chris Hi Chris : Yes , good idea to swap

Re: Network rendering

2007-01-12 Thread studio
Hi Chris : It's different on my machines too . I'll contact you privately . studio Hi Studio Installed a new network card, but this is not the problem as it still works fine on this machine. I know all my machines used to work fine with the old V4 setup, so this is a V5 config

Re: network tut still wanted?

2007-01-12 Thread studio
?title=Distributed_Rendering There's nothing in that tute about using the internet , so maybe write a new tute about doing that . Can't have too much information , that's for sure . studio Hi, BTW network speed can't have anything to do with it as I'm even using wifi connected laptop

Re: Icarus file in human readable ( a project) was : Import Formats - service pack 3

2007-01-20 Thread studio
where you got to ? Sounds like you are expanding your horizons ? Very good . Good luck with your endeavors . Matthias studio Hi : Looks like the Voodoo-to-Icarus idea of mine was a dead end . Might be possible but looks like a lot of work to do since the Voodoo data must be multiplied

Re: Not Self Shadowing

2007-01-21 Thread studio
if there is a simple switch or VSL shader out there . I wasn't aware of any but I thought I'd ask anyway . Thanks studio studio wrote: Is there a way to set an object to not cast shadows onto itself ? Tests I've done say No . We can : Set an object to not cast shadows ... Set an object

Re: Box Rendering Tutorial Online was : Render a Huge File ... Use Boxes ?

2007-01-25 Thread studio
has provided . The grayscale gradation ( best for test ) is more as perfect. Thanks to RS3D ! Andre Yes , and it's getting better all the time . Cheers , and thanks for taking the time to comment . studio http://www.studiodynamics.net/renderbox/box_rendering.html code to allow

Re: Box Rendering Tutorial Online was : Render a Huge File ... Use Boxes ?

2007-01-26 Thread studio
but can't find the URL in my bookmarks . I suppose I should have guessed that the links I posted would have already been mentioned on your site . Thanks for that info , and for carefully maintaining a really great Realsoft resource (the best one of all, in my opinion !) . studio

Re: Re[2]: possible bug: Problems with anti aliasing in OpenGL view

2007-01-28 Thread studio
it in Quad , it crashed , but if I loaded it in Default View , it was fine . I thought I sent that in to RS but I just checked and I guess I haven't yet . Will do when I get a chance . Viele Grüße, Marc Cheers . studio

Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-28 Thread studio
, and then the part about getting the data into RS3D can save you some time . Let me know if I missed anything . Thanks . studio

Re: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-29 Thread studio
Hi studio, With http://studiodynamics.net/cam_match/camera_matching.html; everithing OK ( Thanks for the description ! ) Hi Andre : You're very welcome , and thank you for your feedback . but with http://tinyurl.com/2bf9cv i got : ...etc..etc..etc seems to be an encoded message

Re: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-29 Thread studio
. studio Hi : http://studiodynamics.net/cam_match/camera_matching.html Thought I would share this information , since it may be usefull to someone . There are several links in the tute' including a link to the final RS3D project file . The resulting animation is below , and is not much

Re: Camera matching and SynthEyes

2007-01-30 Thread studio
calculations (according to Vesa in the forum) . Fine , but is there a workaround for that ? So what can we do ? There always seems to be a workaround in RS3D , but does anyone have a method ? Thanks in advance . studio Hi Arjo, Animation was done mainly with Light Wave since our 3D

Re: Camera matching and SynthEyes - a shadow problem

2007-01-31 Thread studio
you might have to share in the coming weeks . cheers ! studio -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of studio Sent: woensdag 31 januari 2007 2:31 To: user-list@light.realsoft3d.com Subject: Re: Camera matching and SynthEyes - a shadow problem

Re: Camera matching and SynthEyes - a shadow problem

2007-01-31 Thread studio
is the 'Unshadowed' Channel . Bottom Left is the actual 'ShadowPass' Channel . Bottom Right is just a normal render . Could be a very useful shader for certain things . Thanks for your help . studio http://koti.welho.com/tmikkola/materials/ShadowPass.zip attachment: shader_example.jpg

Re: Camera matching and SynthEyes - a shadow problem

2007-02-01 Thread studio
, but for this case it can't be done , and is no big problem con- sidering it is only 2 passes at 640 x 480 resolution anyway . High Definition resolutions may prefer a single pass solution . Cheers studio

Re: Camera matching and SynthEyes - a shadow problem

2007-02-02 Thread studio
a good way to practice controlling your lighting and shadows and color saturations , to match your CGI objects with the rest of your photo or video . studio I'll repost this stuff for newcomers : This Camera-mapping tool is awesome , and I love it so much I came back from the dead to write

Re: MPEG

2007-02-03 Thread studio
... There's a free version and a commercial version . I mentioned Virtualdub earlier as a great program . http://www.virtualdub.org/index You can load in your .mpeg's and then export as .tga or .bmp's or as any type of .avi codec you have on your system . studio

Time to Put My Motorola 68030 Away

2007-02-03 Thread studio
dated than I cared to think . Then again , it still spends ~98% of it's time just quietly idling away ... studio

Re: MPEG

2007-02-04 Thread studio
. Unless you're doing a lot of quick test anims then the RS3D encodng process should be fine . I've never tried the RS3D mpeg output so cacn't comment on it's performance or any playback issues . studio Great to be in this list Matthias,Marc and Studio thanks for the info. About QuickTime

Big Mistake was : Another New Tutorial Online - Basic Camera Matching in RS3D

2007-02-05 Thread studio
demanding work ? Apologies to anyone who unsuccesfully attempted to apply the tutorial's suggestions , to their own video , without any success . studio Hi Garry, Interesting tutorial, I've been looking at Icarus too. However I'm still in doubt about another solution as I'm not satisfied about

Re: Old review and tutorial of Real3D, Realsoft...

2007-02-05 Thread studio
studio Onderwerp: Old review and tutorial of Real3D, Realsoft... http://www.abandonware-magazines.org/index.php Hidden on this website, there is tons of reviews and tutorials for Realsoft 1.0 to 3.0 I found one in the AmigaNews#91 magazine. Jean-Sebastien Perron www.neuroworld.ws

Add A Wireframe Invisible Control was : wider requester

2007-02-10 Thread studio
Gui - Close the 'Available Objects' window - Select 'File /Save As Startup' - Repeat for the 'SDS' tab too if you like ... Repeat for the 'Analytic' tab also ... The 'Compass -w' also has a Hide Geometry control . studio Most people will probably work on a RS3D file , doing

Why Raytrace a Video ?

2007-02-18 Thread studio
if I've missed the obvious in Realsoft solution . thanks studio

Re: Why Raytrace a Video ?

2007-02-19 Thread studio
though . Much appreciated . studio

Re: render and oilpaint

2007-02-20 Thread studio
(see screen-cap attachment) . Maybe it got corrupted during uploading ? Cheers . studio attachment: capture-wadd.jpg

Another Icarus Camera Matching Example

2007-02-21 Thread studio
simple 35mm camera mpeg example test Animation http://tinyurl.com/252egy Forum thread http://www.3ddart.org/index.php?name=PNphpBB2file=viewtopict=942 studio

Re: Another Icarus Camera Matching Example

2007-02-22 Thread studio
=viewtopict=942 studio

Re: Another Icarus Camera Matching Example - revisited

2007-03-02 Thread studio
, by the way . studio http://studiodynamics.net/list/flags_xvid.avi 4 MB Re-rendered and added an intro to that flags animation in After Effects . I was so concentrated on the flag's motion that I completely missed the fact that objects were slipping badly . Basic blunder ... had

Analytical Rectangle Default Mapping

2007-03-06 Thread studio
, and SDS rect default mapping was fine , but for the analytical rectangle I had to apply a parallel mapping in order to get the material to show up . Weird . studio

Re: tip about fog, skydome and DOF

2007-03-07 Thread studio
think . BTW : Thanks for explaining your fog method so that even I can understand it better . Hopefully Mark will come up with a project for the .info site too . cheers studio

Yet Another Icarus Camera Matching Example

2007-03-08 Thread studio
This Time : It's a simple animation with an F/X added in After Effects , using the Matte created in Realsoft3D . http://studiodynamics.net/list/stairs_compxvid.avi 3 MB studio

Re: Yet Another Icarus Camera Matching Example

2007-03-10 Thread studio
like Syntheyes . http://www.ssontech.com/synsumm.htm studio It's a simple animation with an F/X added in After Effects , using the Matte created in Realsoft3D . http://studiodynamics.net/list/stairs_compxvid.avi 3 MB studio

3000 Javascript files included with Realsoft

2007-03-10 Thread studio
looked for info inside the included doc's , but I could find no mention of any info about the purpose of this java script stockpile . No info inside the folder either . Can anyone comment on what the actual purpose of all these files are ? Thanks In Advance . studio

Re: Another Icarus Camera Matching Example - revisited

2007-03-11 Thread studio
of concern and response ... http://www.ssontech.com/download.htm studio http://studiodynamics.net/list/flags_xvid.avi 4 MB Re-rendered and added an intro to that flags animation in After Effects . I was so concentrated on the flag's motion that I completely missed the fact that objects were

Morphing Problems

2007-03-11 Thread studio
with hair on their heads that they haven't scratched off yet , trying to figure out the Morphing Method could be an excellent way to kill an evening . studio

Re: Morphing Problems

2007-03-12 Thread studio
. Thanks for your reply . studio Then again , for those still with hair on their heads that they haven't scratched off yet , trying to figure out the Morphing Method could be an excellent way to kill an evening . studio

Another Bug Fix - SP4 - was Soft selection!

2007-03-13 Thread studio
? Fixed , but still there when your object's texture is an Image Object . (Property Window/Wire) studio

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