Oops, that should read
- Output of status command *NOW* includes registration status, including any
error message causing failure
I believe that it should now be abundantly clear when you are successfully
registered, and when that state changes. if you see any brokenness in the
registration
Will that reset all identities, or can we choose which one to reset?
On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
Oops, that should read
- Output of status command *NOW* includes registration status, including any
error message causing failure
I believe that it should now be abundantly clear
, November 02, 2011 3:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Will that reset all identities, or can we choose which one to reset?
On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
Oops, that should read
- Output of status
] Team Fortress 2 Update Released
Will that reset all identities, or can we choose which one to reset?
On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
Oops, that should read
- Output of status command *NOW* includes registration status, including
any error message causing failure
I believe
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Wednesday, November 02, 2011 3:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Will that reset all identities, or can we choose
Of Ross Bemrose
Sent: Wednesday, November 02, 2011 3:54 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Will that reset all identities, or can we choose which one to reset?
On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
Oops
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
How do I log in again?
I reset my token after seeing this: not logged in (Incorrect
identity token), but it hasn't reconnected by itself.
On Wed, Nov 2, 2011 at 4:07 PM, msleeper mslee...@ismsleeperwrong.com wrote:
Would it be possible
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?
On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano mian...@gmail.com wrote:
Is there any hope
: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible to add
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?
On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano mian...@gmail.com wrote:
Is there any hope
...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible to add the trending status to the status command
output? Or is that only calculated once
:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible to add the trending status to the status command
-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible
-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible to add the trending
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Will that reset all identities, or can we choose which one to reset?
On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
Oops, that should read
- Output of status command *NOW* includes registration status
[mailto:
hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Would it be possible to add
I'm seeing an issue on my server where some players have their score
wiped back to 0 in the middle of a game. Haven't narrowed down the
exact timing of when it happens yet. Anyone else seeing this?
On 11/2/2011 3:34 PM, Tony Paloma wrote:
Required updates for Team Fortress 2 are now
] On Behalf Of Russell
Smith
Sent: Wednesday, November 02, 2011 8:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm seeing an issue on my server where some players have their score wiped
back to 0 in the middle of a game. Haven't narrowed
, 2011 8:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm seeing an issue on my server where some players have their score wiped
back to 0 in the middle of a game. Haven't narrowed down the exact timing
of when it happens yet
Client crash sometimes when we look at tab panel (score, etc ...)
got crash 1/4 times.
did you know this client crash valve ?
2011/10/28 Jason Ruymen jas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Halloween 2011 Event
-
There's a thread on SPUF about it:
http://forums.steampowered.com/forums/showthread.php?t=2199895
I haven't had any crashes since using the Steam beta client.
On 10/28/2011 2:32 PM, Loïc PERY wrote:
Client crash sometimes when we look at tab panel (score, etc ...)
got crash 1/4 times.
did
thanks
2011/10/28 Russell Smith ve...@tinylittlerobots.us
There's a thread on SPUF about it:
http://forums.steampowered.**com/forums/showthread.php?t=**2199895http://forums.steampowered.com/forums/showthread.php?t=2199895
I haven't had any crashes since using the Steam beta client.
On
This should have been included in the release notes:
* Added more verbose console output to help debug registration problems.
Also, we typically don't put backend fixes in the release notes, but I did find
a bug in the backend that would cause a server logging into registered account
to fail.
Keeping in mind of your last sentence, not everyone has access to see there
servers full console output. So they would never see the messages:
tf_server_identity_account_id not set; not logging into registered account
or
Received auth challenge; signing into gameserver account...
Steamworks Stats:
.
From: clad iron cladi...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Saturday, 29 October 2011, 5:56
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Keeping in mind of your last sentence, not everyone has access to see there
servers
Well here is the first message regarding an issue.
I posted in another mailing about this.
I had moved our servers to another colo-host (our hardware)
we did a fresh OS install and i lost the id's we had.
So i did cl_gameserver_list and got the id's and token's. Not knowing which
id went to which
@list.valvesoftware.com
Sent: Saturday, 29 October 2011, 5:56
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Keeping in mind of your last sentence, not everyone has access to see
there
servers full console output. So they would never see the messages:
tf_server_identity_account_id
Zyrphon Thompson
Sent: Wednesday, October 26, 2011 3:11 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Unless I am mistaken, it seems as though that model being called is mispelled.
If you copied it exactly as it was spit out, that seems
-Original message-
From: Andreas Willinger aw...@gmx.at
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com Sent: Wed, Oct 26, 2011 11:33:30
GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Hello,
since the Update of the 20/10
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, October 27, 2011 12:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Check again. I'm seeing sodlier instead
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Thursday, October 27, 2011 8:53 AM
To: ics; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Ah. Shoot, I see what he means
server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
And to answer my own question ... yes.
Just copy all the skull_soldier.* to skull_sodlier.* (effectively) and the
error goes away at least. If this affects anything else, I don't know yet.
But that's the easy fix
dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 27 October 2011, 20:52
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Ah. Shoot, I see what he means now. File is named correctly on the server, but
the server is looking for the misnamed file ... I
, October 27, 2011 12:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
might solve that, but then maybe a difference exist between server and
client might cause more probs then solve..
We'll have to wait till valve renames all
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Thursday, October 27, 2011 12:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
might solve that, but then maybe a difference exist
So, what's the server.cfg and maps requiered to be listed on Halloween Event ?
---
Hugo
From: cladi...@gmail.com
Date: Thu, 27 Oct 2011 15:27:20 -0400
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
lol @ Mart-Jan
:-D
On Thu, Oct 27
Hello,
since the Update of the 20/10 this error is occurring everytime I am
starting my Server:
MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl
Anyway to fix this?
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
] Team Fortress 2 Update Released
Hello,
since the Update of the 20/10 this error is occurring everytime I am
starting my Server:
MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl
Anyway to fix this?
-Ursprüngliche Nachricht-
Von: hlds_linux-boun
: Andreas Willinger aw...@gmx.at
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wed, Oct 26, 2011 11:33:30 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Hello,
since the Update of the 20/10 this error is occurring everytime I am
Client crashes still occurring, my server just lost 5/12 players at once.
On Tue, Oct 25, 2011 at 5:45 PM, Tony Paloma to...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Fixed a client crash caused by corrupt particle data
Regarding the recent tab client crash, I'd like to point everyone to
the following thread by Tony:
http://forums.steampowered.com/forums/showthread.php?t=2199895
If you're occasionally crashing when pushing the tab key, please get
the latest Steam client beta (click the Change button in
Just reporting no said crashes thus far. Only have problems with Zombie
Fortress and 2 maps which are most-likely unrelated. I will report any
issues that are mysterious once I have encountered them.
On Tue, Oct 25, 2011 at 5:00 PM, Ravnox rav...@arkanox.net wrote:
Regarding the recent tab
Cool update! Any idea when we can see it for Counter-Strike Source?
Kyle.
On Tue, Oct 25, 2011 at 4:17 PM, Aaron Thompson rmesc...@gmail.com wrote:
Just reporting no said crashes thus far. Only have problems with Zombie
Fortress and 2 maps which are most-likely unrelated. I will report any
My server is still randomly crashing mid-game.
rcon from 5:34377: command hlx_sm_psay 1906 1 \TG/ Mortuis got 2
points (6,869) for Attached a Sapper
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20111023095327_1.dmp
success = yes
response:
99% sure it's your plugins fault. Having 0 crashes on the servers so far
after the fix update.
-ics
23.10.2011 16:57, Chris Oryschak kirjoitti:
My server is still randomly crashing mid-game.
rcon from 5:34377: command hlx_sm_psay 1906 1 \TG/ Mortuis got 2
points (6,869) for Attached a
Try updating the hlstatsx plugin, or updating source mod if your
running. Snapshot that dosen't auto update.
On 23 Oct 2011, at 16:53, ics i...@ics-base.net wrote:
99% sure it's your plugins fault. Having 0 crashes on the servers so far
after the fix update.
-ics
23.10.2011 16:57, Chris
:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com
Sent: Monday, October 17, 2011 6:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
No fixes for CUtlLinkedList overflow! (exhausted memory allocator) and
Closing
Either someone jumped the gun and flipped on the holiday switch, or
Valve simply isn't going to release new content this year.
Really hoping its the former :(
On 10/21/2011 1:10 AM, ics wrote:
Well obviously someone did something odd because it's all halloween
GUI, halloween taunts on.
-ics
No annoucement of the holiday switch flip that I can find anywhere, so
I going to hope too that it is the former. I want to believe they are
just getting ready...
On Fri, Oct 21, 2011 at 10:00 AM, Sazpaimon sazpai...@x-cult.org wrote:
Either someone jumped the gun and flipped on the holiday
I believe the holiday stuff is coded by date. So much like the birthday
stuff, the Halloween stuff is just enabled when the 21st of October hits.
On Fri, Oct 21, 2011 at 11:05 AM, Wave Admin thew...@thewaveserver.comwrote:
No annoucement of the holiday switch flip that I can find anywhere, so
Last year's Halloween event started October 27th, so that would be wrong.
Speaking of which, are presents currently dropping on cp_manor_event?
On 10/21/2011 11:20 AM, Andrew DeMerse wrote:
I believe the holiday stuff is coded by date. So much like the birthday
stuff, the Halloween stuff is
Indeed they are.
On Fri, Oct 21, 2011 at 6:42 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Last year's Halloween event started October 27th, so that would be wrong.
Speaking of which, are presents currently dropping on cp_manor_event?
On 10/21/2011 11:20 AM, Andrew DeMerse wrote:
I
Yeah... I know there has been issues brought up about how the servers seem
to have a low priority on updates.. but now I cannot get the update to run
at all. Not sure if the few servers that handle the server files are being
slammed or what not. Usually it will just hang on the update until
I noticed that my servers on 3 different machines all sat there until
just a minute or two ago then all started updating at once, despite me
starting the updaters at different times.
I find that fishy, as they're located in 3 different states.
Is there some issue with either the server file
I'll keep my fingers crossed this is the big fix one that crashed everybody
out
From: Tony Paloma to...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com
Sent: Friday, 21 October 2011, 2:16
Subject: [hlds_linux] Team
The first thing that happened to me was a crash after joining a team.
I've had at least one report already of a player who crashed 6-7 times
on joining a team.
--
Ravnox
Quoting Mart-Jan Reeuwijk mreeu...@yahoo.com:
I'll keep my fingers crossed this is the big fix one that crashed
I'm still seeing lots of crashes on my server (lots of exits with No
Steam logon). I just crashed myself trying to join.
Come on Valve :(
On 10/20/2011 8:50 PM, Mart-Jan Reeuwijk wrote:
I'll keep my fingers crossed this is the big fix one that crashed everybody
out
I had that crash as well as soon as I first joined after the update. I
verified my files and started again. Worked fine.
On Thu, Oct 20, 2011 at 6:07 PM, Ravnox rav...@arkanox.net wrote:
The first thing that happened to me was a crash after joining a team. I've
had at least one report already
I'm now crashing every time I attempt to join a team, even after verifying
all files and reverting to a vanilla config.
On Thu, Oct 20, 2011 at 18:09, DontWannaName! ad...@topnotchclan.comwrote:
I had that crash as well as soon as I first joined after the update. I
verified my files and
I was able to play by joining again without doing anything about it.
Actually, it seems to help if I let things load and join the team very
slowly, and then slowly pick a class and avoid hitting the scoreboard
right away but I can't prove that clicking things fast is the culprit
either.
I'm still crashing after this update, a random amount of time after
joining a server. I want to say it was about 20 minutes after joining.
On 10/20/2011 8:16 PM, Tony Paloma wrote:
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Improvements to
I crashed a few times after joining a team at class selection, but
after doing it quickly enough, I've not crashed again. In fact, I've
not seen anyone on our server crash yet. It's been full since the
update. Haven't been able to maintain a full server in a few days
until now. Several people have
)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tres
Sent: Thursday, October 20, 2011 11:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I crashed a few
Started getting the following error after tonights update(s):
MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl
On 10/20/2011 5:16 PM, Tony Paloma wrote:
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Improvements to
Well obviously someone did something odd because it's all halloween GUI,
halloween taunts on.
-ics
21.10.2011 7:59, Russell Smith kirjoitti:
Started getting the following error after tonights update(s):
MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl
On
[mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter
Sent: Monday, October 17, 2011 8:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Yeah, this seems to be worse than before. Would you like client
No fixes for CUtlLinkedList overflow! (exhausted memory allocator) and
Closing pack file with open files! server errors :(
- Original Message -
From: Jason Ruymen
Sent: 10/18/11 03:38 AM
To: 'hlds_linux@list.valvesoftware.com', 'Half-Life dedicated Win32 server
mailing list'
Subject:
list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
No fixes for CUtlLinkedList overflow! (exhausted memory allocator) and
Closing pack file with open files! server errors :(
- Original Message -
From: Jason Ruymen
Sent: 10/18/11 03:38 AM
To: 'hlds_linux@list.valvesoftware.com
The client crashes seem to be happening more frequently now since the
patch. :(
On 10/17/2011 5:38 PM, Jason Ruymen wrote:
An optional update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2:
- The Mannniversary Sale has ended, though Manniversary Packages
Yeah, this seems to be worse than before. Would you like client minidumps?
How can we help here?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
...@list.valvesoftware.com] On Behalf Of Jesse Porter
Sent: Monday, October 17, 2011 8:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Yeah, this seems to be worse than before. Would you like client minidumps?
How can we help here
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Yeah, this seems to be worse than before. Would you like client minidumps?
How can we help here?
___
To unsubscribe, edit your list preferences, or view
: [hlds_linux] Team Fortress 2 Update Released
Yeah, this seems to be worse than before. Would you like client minidumps?
How can we help here?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http
] On Behalf Of Jesse Porter
Sent: Monday, October 17, 2011 8:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Yeah, this seems to be worse than before. Would you like client
minidumps?
How can we help here
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Yeah, this seems to be worse than before. Would you like client
minidumps?
How can we help here?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit
Nice update all around!
On Sep 2, 2011 4:38 PM, Jason Ruymen jas...@valvesoftware.com wrote:
An optional update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Added a checkbox to the Advanced Options dialog that will hide
My steam clients updated and now I keep getting this message;
Checking bootstrapper version ...
Updating Installation
Command aborted
Anyone else getting the same?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
On 8/30/2011 11:37 AM, Saint K. wrote:
My steam clients updated and now I keep getting this message;
Checking bootstrapper version ...
Updating Installation
Command aborted
Anyone else getting the same?
You'll probably have to retry until it succeeds; as with most mandatory
hlds/orangebox
___
Simon aka Extreme_One
Date: Tue, 30 Aug 2011 11:49:18 -0700
From: kameron-li...@gasso.org
To: hlds_linux@list.valvesoftware.com
CC: sai...@specialattack.net
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
On 8/30/2011 11:37 AM, Saint K. wrote:
My steam
On 08/30/2011 02:37 PM, Saint K. wrote:
My steam clients updated and now I keep getting this message;
Checking bootstrapper version ...
Updating Installation
Command aborted
Anyone else getting the same?
Yes, there were a lot of complaints last update but I did not experience
any problems.
Personally i have no issues whatsoever with server or client but many
players on IRC report that their Steam broke up. Won't boot up, have to
delete ClientRegistry.blob and then some of their games get redownloaded
in full even though they were installed just a moment ago.
-ics
30.8.2011
Added support for *Romanian*, Turkey, and Hungarian (ro, tr, and hu
respectively)
- thanks, finally :)
2011/8/30 ics i...@ics-base.net
Personally i have no issues whatsoever with server or client but many
players on IRC report that their Steam broke up. Won't boot up, have to
delete
On Tue, Aug 30, 2011 at 10:10:46PM +0300, ics wrote:
some of their games get redownloaded in full even though they were
installed just a moment ago.
Ask them if they are using the Steam Trading Beta. That happens to me
with it quite often, I sent martinoo logs and such but have not gotten
Infact yes, 2 of them have and 2 of them had the issue of redownloading
currently existing games.
-ics
30.8.2011 22:38, Harry Strongburg kirjoitti:
On Tue, Aug 30, 2011 at 10:10:46PM +0300, ics wrote:
some of their games get redownloaded in full even though they were
installed just a moment
sounds good, but any news about crashes ?
2011/8/10 Jason Ruymen jas...@valvesoftware.com
An optional update for Team Fortress 2 is now available. The specific
changes include:
- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger,
On Wed, Aug 10, 2011 at 01:00:53AM +0300, Bajdechi Nightbox Alexandru wrote:
sounds good, but any news about crashes ?
And ghosts.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Yay! Maybe they fixed some cra oh more promotional hats to fund Gabe
Newells money pool.
On Tue, Aug 9, 2011 at 3:39 PM, Harry Strongburg harry.h...@harry.luwrote:
On Wed, Aug 10, 2011 at 01:00:53AM +0300, Bajdechi Nightbox Alexandru
wrote:
sounds good, but any news about crashes ?
And
] Team Fortress 2 Update Released
Yay! Maybe they fixed some cra oh more promotional hats to fund Gabe
Newells money pool.
On Tue, Aug 9, 2011 at 3:39 PM, Harry Strongburg harry.h...@harry.luwrote:
On Wed, Aug 10, 2011 at 01:00:53AM +0300, Bajdechi Nightbox Alexandru
wrote:
sounds good
Linux server
mailinglisthlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm just putting this out there: I am not having tis map change crash
issue
Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm just putting this out there: I am not having tis map change crash
issue and I run 8 servers, 4 of which are not 24/7 map servers.
Sent from my MOTOBLUR
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com wrote:
ok, so did another verify all... removed sourcemod, removed replay.. and
every single map change the server crashes.. im lost now!
On 28/07/2011
Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com wrote
Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com
server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm just putting this out there: I am not having tis map change crash issue
and I run 8 servers, 4 of which are not 24/7 map servers.
Sent from my MOTOBLUR™ smartphone on ATT
...@gmail.com, Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM
03:29:14 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
No map change crashes on mine either. No source mod, standard maps, fairly
high population.
Cheers,
Matt
On Thu, Aug 4, 2011 at 8:21 PM, msleeper mslee...@ismsleeperwrong.comwrote:
4 servers, no map change crashes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers
Thanks for breaking this in every game. I was starting to get worried
that we weren't going to have any regressions for this week.
Kyle.
On Wed, Aug 3, 2011 at 4:50 PM,
While Fletcher Dunn claims that they wanted to make sure the cure isn't
worse than the disease., we all now know they just wanted to add more HATS.
On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
If this update fixes the crashes, i don't care if it adds 2, 5 or 10
hats or even more.
If it's a dud once again, then...
-ics
2.8.2011 21:55, John Marbury kirjoitti:
While Fletcher Dunn claims that they wanted to make sure the cure isn't
worse than the disease., we all now know they just
Can anyone confirm if the Dr. G weapons still crash the server?
On Tue, Aug 2, 2011 at 11:57 AM, ics i...@ics-base.net wrote:
If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or
even more.
If it's a dud once again, then...
-ics
2.8.2011 21:55, John Marbury
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