[Audyssey] Rail Racer news

2006-12-05 Thread Che
drenaline junkies out there. Take care. Che Martin email and msn: [EMAIL PROTECTED] Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send

Re: [Audyssey] Rail Racer news

2006-12-05 Thread Che
Yup, joysticks, keyboard, steering wheels, and mice, all the lovely toys. Though you can get a mouse for like 5 bucks, plug it in and away ya go. Rock. Che - Original Message - From: "Sarah" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tue

[Audyssey] Rail Racer pre purchase

2006-12-06 Thread Che
le as is, things still pop up from time to time, and I don't want to create too many fires I will have to put out until full release. Later taters, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Message - From: &

[Audyssey] Rail Racer demonstration Sunday

2006-12-09 Thread Che
x27;t have a VIP account, you can get one by going to www.vipConduit.com and signing up. They have their own voice chat software, and it works as good as any I have ever used, especially their stereo rooms, where music sounds fantastic. Later taters,

Re: [Audyssey] skype cast on gaming.

2006-12-15 Thread Che
Hi Ian, I have skype 3, but I don't have you on my list, and there was no link provided to the public chat. How does one go about joining the chat? Thanks, Che - Original Message - From: "Ian McNamara" <[EMAIL PROTECTED]> To: "Gamers Discussion list&q

Re: [Audyssey] skype cast on gaming.

2006-12-15 Thread Che
I didn't see anything like that on the site. The help docs say you have to be provided a link or invited directly to get to a public chat, neither of which was provided by Ian as far as I know. Anybody out there that was able to attend? Thanks, Che - Original Message -

Re: [Audyssey] PCS games, games back on-line

2006-12-17 Thread Che
Thank you much kind sir, and glad to hear you got a new home for your downloads. Later, Che [EMAIL PROTECTED] - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, December 17, 2006 4:08 PM Subject: [Audyssey

[Audyssey] Judgement day order problem fix

2006-12-17 Thread Che
issue. Rock. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.

[Audyssey] Racing points

2006-12-19 Thread Che
than that, any other ideas are welcome. I have also considered an elimination style tournament, where the person in last place would drop off the list, until there was just one champion, but that could take quite a while, and a lot of races possibly. Anyhow, any ideas welcome. Thanks, Che

Re: [Audyssey] Racing points

2006-12-20 Thread Che
lways more enjoyable to beat other humans in my opinion. Later taters, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any su

Re: [Audyssey] Racing points

2006-12-20 Thread Che
Yah, we have had offline circuits for a while now, in different forms as we test to see what works best. Some have been round robin, some just an accumulation of points, I am thinking of doing an elimination style as well. Rock. Che - Original Message - From: "Tommy Ca

[Audyssey] Killer web based game for free

2006-12-20 Thread Che
e is Gerry Johnston, just go to the community link and do a search for my name. Also, be sure and check out the newbie forum in the game, tons of good advice there, and they have the most accessible forum system I have ever seen. Have fun, and let us know on the list how you like

Re: [Audyssey] goldWave Question

2006-12-20 Thread Che
though I have a copy of Sound Forge, just because it is quick and easy. Later, Che - Original Message - From: "Don Voyles" <[EMAIL PROTECTED]> To: "blind gamers" Sent: Wednesday, December 20, 2006 11:49 PM Subject: [Audyssey] goldWave Question > To

[Audyssey] Popomundo job offer, pays 1000 a week

2006-12-21 Thread Che
the 25th. Rock. Che [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.

Re: [Audyssey] popomundo

2006-12-21 Thread Che
lso, I can set you up with a great job right out of the box, paying a thousand a week if you want it, but you will have to live in London to take it, but that is the largest city in the game anyhow with tons of stuff to do there. Ciao, Che ___ Game

Re: [Audyssey] popomundo.

2006-12-22 Thread Che
Ian, I think you might have had a typo when you listed your Popomundo name on here, as I was not able to find it in the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audysse

Re: [Audyssey] playing popomundo in London

2006-12-22 Thread Che
about the job I am offering for 1000 a week. Later, Che - Original Message - From: "Ian McNamara" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, December 22, 2006 3:30 AM Subject: Re: [Audyssey] playing popomundo in London > hi mate to

[Audyssey] NPR Story on accessible gaming

2006-12-23 Thread Che
nally come. Brace yourselves. Mahahahahaa. Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription chang

[Audyssey] Story about accessible gaming on NPR

2006-12-24 Thread Che
Rail Racer on audio games dot net are out of date, I am hoping to get these fixed soon, but you can find out about the game at www.blindAdrenaline.com Enjoy. Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com

[Audyssey] Ivan's bologna

2007-01-14 Thread Che
Ivan is a habitual liar, plain and simple. He was briefly on the Rail Racer beta team, until I took him off the list for being abusive and spamming the list repeatedly. I gave him a lot of slack because of his age, and the obvious fact his parents did a horrible job instilling in him the fu

[Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
Earlier, Liam wrote: > does anyone want to think about how totally illegal this is? Of course > not. > I'm starting to get annoyed. end quote I am with Liam here. I don't think ripping off other companies copyrighted material is something that should even be discussed here, as far as how to d

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
the envelope while your at it? Again I'm not flaming the folks making games using copyrighted material and releasing them for free, but it just isn't my personal M.O. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] visual basic express

2007-01-14 Thread Che
have this feature in Rail Racer. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes vi

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
y hat is off to any accessible game developer, it is a lot of hard work for not much return, I would just like to see the effort put into creating something as unique as possible. But just like my belly button, that opinion is just mine. And keep your hands off my belly button, you weirdo

[Audyssey] M.U.L.E.

2007-01-14 Thread Che
ow of any games past or future that fall into this narrow genre? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make a

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
I hear ya man. I wish you all the luck in the world with the Star Wars stuff, and I'll be one of the many Star Wars fans downloading it for sure. Later, Che - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] M.U.L.E.

2007-01-14 Thread Che
be a blast. Later, Che - Original Message - From: "Kelly Sapergia" <[EMAIL PROTECTED]> To: Sent: Sunday, January 14, 2007 10:58 PM Subject: Re: [Audyssey] M.U.L.E. > Hi, >Jim Kitchen has a game like this on his TTS games page called WinMule. >Thanks.

Re: [Audyssey] Accessible online gambling site?

2007-01-18 Thread Che
is one of the most reliable out there: www.vip.com Now go bet on the Colts while the line is still good. Later, Che - Original Message - From: "Christian" <[EMAIL PROTECTED]> To: Sent: Thursday, January 18, 2007 10:25 AM Subject: [Audyssey] Accessible online gambl

Re: [Audyssey] game-maker

2007-01-18 Thread Che
ok forward to checking it out, and seeing what games folks come up with in the near future. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listin

[Audyssey] Swamp questions

2011-11-10 Thread Che
ould be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave t

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
n just get some grenades in here... later che On 11/11/2011 8:22 AM, Dakotah Rickard wrote: Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For tho

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
y key behavior? thanks for another great game, you've outdone yourself this time. che On 11/11/2011 11:02 AM, Dakotah Rickard wrote: The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and positio

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Che
. glad someone has done a demo of this, i think lots of folks new to the game will find it helpful. later che On 11/11/2011 4:24 PM, Valiant8086 wrote: Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Che
f the exception. for you folks out there not playing swamp because you don't want to break out a mouse, your seriously missing potentially the game of the year. See you in zombie land. Che On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote: Yes this is definitely a question that has be

[Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Che
nd time is at a premium when your a one band operation. anyhow, i'll update the list when the new RR full version and demo are ready to check out. later che On 11/14/2011 3:09 PM, Christopher Bartlett wrote: For me, the track pad wasn't a good method as I kept accidentally firing

[Audyssey] Mouse tips for swamp and other games

2011-11-14 Thread Che
know i have mentioned this before, but jeremy has a very very thick skull, so i'm gonna keep pounding on that nail until it taps his brain, mooahahhah. Happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubs

Re: [Audyssey] swamp saving game question

2011-11-15 Thread Che
ing what Darren said, but i think that is right. Later che On 11/15/2011 8:49 PM, Steady Goh wrote: Hi Jeremy, when does the server save my game stats? Is it every time i enter the save zone or only when i quit game? Every time when i start game, only the pistol is loaded. I have to reload oth

[Audyssey] opening the box, was:Re: Game concepts

2011-11-17 Thread Che
important ingredient in game making is the designer and their creativity, not the tools the designer is using. may the force live long and prosper and all that, che On 11/17/2011 4:25 PM, dark wrote: Hi chris. I've agree, and I've heard of aprone's rpg and am looking forward t

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Che
game feel more professional and crisp. also, has anyone tried the field kits' new range ability to heal others? i only found one field kit so far, and was promptly zombie fodder, so i didn't get to check it out. btw, if you see a player named B A in there, thats me, for better or for worse

[Audyssey] a real world swamp range idea

2011-11-22 Thread Che
I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders for

[Audyssey] some swamp tips

2011-11-22 Thread Che
heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li

Re: [Audyssey] some swamp tips

2011-11-23 Thread Che
ing the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che On 11/23/2011 7:14 AM, dark wrote: I mu

[Audyssey] swamp notes

2011-11-25 Thread Che
x27;t affected by range, right? keep up the good work man, che On 11/25/2011 5:23 PM, Valiant8086 wrote: Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I didn't hear it hit. I'm not sure how to tell if I actually did hit a

[Audyssey] swamp single player

2011-11-25 Thread Che
ammo available. however, the game shuts down after you complete the missions by bringing the chair back to the north shack, at least it has for me the two times i did it. happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-uns

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Che
just cruise around with a devestating weapon full of ammo, but i'm not sure. for those of you new to the game, you hav to hit the t key to set upthe the vulcan before you can fire it. later che On 11/25/2011 8:40 PM, Phil Vlasak wrote: Hi Jeremy, I noticed that the Vulcan gun fire.wav do

Re: [Audyssey] swamp

2011-11-26 Thread Che
zombies to buy a shotgun is a bit expensive. also, if you haven't already and your spending hours of time in the game, remember even a five dollar donation helps out, jeremy could easily be charging 50 bucks for this game, so do the right thing and help support a great game developer.

Re: [Audyssey] cheated again

2011-11-27 Thread Che
hmm, it worked well for me on this end, i traded in some assault rifle ammo for some shotgun shells, and all worked as it should. anybody else having a problem trading in rep? On 11/27/2011 8:08 PM, Johnny Tai wrote: Bought a new helmet for 40 rep, first time, no prob. went out, got it bro

Re: [Audyssey] swamp suggestions

2011-11-28 Thread Che
don't forget to support jeremy's continued updating and improvements by donating at his web site, its quick and easy with pay pal or a credit card. later che On 11/28/2011 5:27 PM, Johnny Tai wrote: 1: We need some female voices- for those who may wish to play female characters. 2: Do

[Audyssey] swamp interface, was:Re: another swamp suggestion

2011-11-28 Thread Che
ame that much cooler, and in my opinion helping the player immersion factor. thoughts anyone? later che On 11/28/2011 7:56 PM, Johnny Tai wrote: Can we make it so shift+s makes you turn around 180 to face backward? It'd make control alot smoother when trying to flee, also not that unrea

Re: [Audyssey] SWAMP

2011-11-29 Thread Che
and yes, you can definately hear farther than your guns can shoot, sometimes you have to do what i call ping fire, to see if your in range, if not, move closer, and ping fire again, with practice you'll figure out how loud the vollume has to be on footsteps for each weapon. good luck che

[Audyssey] swamp key config

2011-11-29 Thread Che
button and mouse 2 is left, is that right? usually, its the other way around i thought. finally, there is a typo, it says hunging rifle instead of hunting rifle, not sure if that matters or not. good job man, games getting more enjoyable every update. later che --- Gamers mailing list

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Che
hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt

[Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-04 Thread Che
t errors in the heat of battle. also, for those of us that type a lot, modifying the keys can help with hand and wrist fatique and all that. i can post my .ini file if anyone wants it, but its significantly different from Aprone's defaults and will take a good bit of getting used to.

Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread Che
sending Aprone a few bucks, its quick and easy to do from his site with a credit card or pay pal account. Rock. Che On 12/7/2011 7:38 PM, Ryan Strunk wrote: I disagree. The game should be made harder. Not everywhere, but there should be scaling difficulty for those of us who want a

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Che
quick get out of jail free card, taking a lot of the suspense out of the game. i did this once myself, but felt like such a cheater, i never did it again, though it meant i got killed in situations i could have exited out of. things are really solid now though, great job man. later che On

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
yes, the flies buzzing can be a serious problem when your being surrounded. might i suggest a key to mute or at least significantly decrease the volume of the flies. control f perhaps. so you have too many flies buzzing around to make out what is going on, you hit control f, clear out the

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
arget the baddies. if the sounds are re designed, it could address that problem, depending on how its done, but I maintain having a key to drop the volume is quick and easy programming wise, and won't require a new set of sounds to be made. Later che On 12/11/2011 6:22 PM, Christophe

Re: [Audyssey] time of conflict info

2011-12-12 Thread Che
t the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. T

[Audyssey] swamp off center and blue language

2011-12-14 Thread Che
would self regulate if aprone felt it was a problem and let everyone know the default channel isn't for language to make your grandma stroke out. thoughts? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or

[Audyssey] News about Rock Vibe

2011-12-17 Thread Che
An article about a kickstart for accessible Rock Band: http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread Che
inue to do so in the future. Thanks for your consideration. Che Martin Owner - Blind Adrenaline Simulations email: blindadrenal...@gmail.com On 12/19/2011 9:41 AM, Eleanor Robinson wrote: Gamers - I think my request for information got lost in the shuffle. We would like people on this list

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread Che
fficult to find less expensive entertainment with such high attention to detail and features. Later gang, Che On 12/19/2011 12:13 PM, dark wrote: Actually che, Blind adrenaline was! on last years list, just in the recommended sites bit under the top 25 list, see http://www.7128.com/top25/topsites

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread Che
Thanks for any clarity on the subject. Che On 12/19/2011 2:50 PM, Eleanor Robinson wrote: Che asked why we did not list online sites - the answer is that, as is posted in the Methodology section at the bottom of the list, it is primarily for computer game sites. We don't discuss hand-helds,

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-20 Thread Che
ause it is played online, and if not, what is the difference between swamp, castaways, and other games jeremy has made, and the games RS Games, Quentin's Playroom and BA have to offer? Thoughts? Che On 12/20/2011 1:50 PM, dark wrote: Hi Dennis. i believe the "online games"

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread Che
orth. To exclude the hard work and dedication of all these folks is to do a disservice to not only the list, but those looking to find out more info about our fascinating hobby. Later che . On 12/22/2011 1:53 PM, dark wrote: Hi Eleanor. I'll be interested to see what you com

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Che
ne weapons engineer playing together over the internet and a voice comm, against other players in what should be some hard core action. . even for those not into hard core simulation, that outta be fun, eh? Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] 2012 Top 25 List and Blind Bargains Annual awards

2012-01-24 Thread Che
y popular event. Sign up at: http://www.blindAdrenaline.com/cardRoom Thanks all, Che Owner - Blind Adrenaline Simulations On 1/22/2012 10:50 AM, dark wrote: Hi eleanor. nice list indeed, it's particularly good to see some sites like driftwood and Aprone's get a mention as they

Re: [Audyssey] Swamp question

2012-01-30 Thread Che
fair shot. I sent some tips to the list a while back on using the mouse for the first time, perhaps someone could dig that post up and re post? Later che On 1/30/2012 10:09 AM, Lori Duncan wrote: But if you can't see then how are you supposed to opperate a

Re: [Audyssey] Swamp question

2012-01-31 Thread Che
cause at Jeremys site: http://www.kaldobsky.com/audiogames/ You can donate with pay pal or a credit card and its totally secure. I mention the donation thing because I want jeremy to keep making excellent cutting edge games for us, and showing our appreciation with cold hard cash is one way to do that. Ro

[Audyssey] The Zone BBS and Blind Adrenaline tournaments coming Feb 25 and 26

2012-02-14 Thread Che
word, its gonna be a blast. If you have any questions, email Che at: blindadrenal...@gmail.com See ya on the tables, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscri

[Audyssey] Learning some games for a prize tournament

2012-02-21 Thread Che
mail me at: blindadrenal...@gmail.com for full details on the prize tournaments, check this page out: http://goo.gl/HN0lH Look forward to hearing from you, it outta be a lot of fun, Che Blind Adrenaline Simulations Now that sounds like fun. http://www.blindAdrenaline.com/cardroom --- Game

[Audyssey] zombies anyone?

2012-02-25 Thread Che
ing out if you like killer action and killer sound effects. Also, I ran across an interesting article on cnn dot com today about zombie survival, check it out here: http://goo.gl/Nug26 Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer

Re: [Audyssey] Can this please stop? was Monopoly

2012-03-15 Thread Che
Pitermach wrote: > I can't remember the moderator address, so I'm just throwing it out like > this, but can this Monopoly thread get closed? It went wy OT and > it's generating a lot of annoying traffic. end quote Easy dude. Although you would have a legitimate complaint on most lists,

Re: [Audyssey] playmania, bgt competition collection

2012-04-05 Thread Che
an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35

Re: [Audyssey] Swamp: The killer of games

2012-04-10 Thread Che
an easy difficulty level. Since losing my sight, no other game has come closer than swamp to that experience for me, and to say it can be addictive is an understatement. Zombie thought for the day: do zombies poop? If not, where do all the flesh and brains go? Che On 4/10/2012 6:36 A

[Audyssey] The babel urination contest, was babel report for May

2011-06-01 Thread Che
ads to one line and even sometimes one word emails to list. I don't mean to sound like a cranky old man here, but I hate to see a resource like the gamers list not reach its full potential when we have so few outlets for discussing our shared interest. Later, che --- Gamers mailing list __

[Audyssey] The brand new BA game

2011-06-07 Thread Che
with your favorite screenreader, etc. If your not a member, you don't know what your missing, and you can get a full month free if you sign up for a trial account. www.blindAdrenaline.com/cardroom Happy rolling. Che Developer - Blind Adrenaline simulations Games by one of us

[Audyssey] 5 glitches that help create modern gaming

2011-06-07 Thread Che
Saw this on cracked dot com today, thought you guys might dig it, especially you other old farts like me that actually remember playing space invaders in your local food mart until the quarters ran dry.: http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.h

[Audyssey] Disrespect for devs and notes on operating systems

2011-06-09 Thread Che
ations into this world, we need all the creative minds we can get in the accessible gaming community, thats the important part, not the tools your using. Later, Che, AKA The Swami On 6/9/2011 8:49 AM, Charles Rivard wrote: Jim has put out a lot of free fun for blind gamers as a hobby over the year

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Che
a lot of bright young minds on it that are anxious to learn more about programming, and who knows, one of them might end up making a killer game that helps us get away from a mind set that most accessible games need to be modeled on 25 year old arcade games. later, che --- Gamers mailing

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Che
hi jeremy, sorry man, I recently cleaned out my email folders, and hadn't caught a page or link for your games. would you mind reposting it? thanks che On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote: Pitermach, I've written down your suggestion, and I'll see if I can fig

[Audyssey] Temporal notes

2011-06-13 Thread Che
he game for Jason, and I'm going to do the same for GMA games once TOC is finalized.. Well done sir, and again, I hope this is of some benefit to you. Che (pronounced Shay, despite what Jaws thinks) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] strategy or space combat MUDS?

2011-06-23 Thread Che
mind, and there are a lot of custom scripts, sound effects etc. for it that really enhance the experience. I don't have direct info to the mud on this system but google will turn it up. Good luck, Che On 6/23/2011 1:43 PM, David Mehler wrote: Hello, I'm new to MUDS, but want to

[Audyssey] star conquest,

2011-06-23 Thread Che
dmins pissed me off with their holier than thou attitude when i reported a bug to them i found. i'm not into being treated like an idiot when i'm trying to help someone out, so stay away from the pinhead admins there and you'll have a good time. enjoy, che --- Gamers mailing list

[Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Che
should be interesting, I haven't seen it yet myself, but from what I have read, its very well done. it comes on at 9 eastern Sunday night June 26 on ESPN classic. Not sure about other services, check your listings, but if you have A T and T uverse, its channel 603. Enjoy, Che --- Game

Re: [Audyssey] Rail Racer online problems

2011-06-26 Thread Che
patience, and if you need to email me off list, my email address is: blindadrenal...@gmail.com Later, che On 6/26/2011 8:30 PM, Brice Mellen wrote: Okay here is my issue, everytime I try to go online on rail racer it says Couldn't not establish a connection please check your firewall set

Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Che
che On 6/26/2011 8:09 PM, Bob Montowski wrote: I am pretty sure this documentary is available at NetFlix. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

Re: [Audyssey] BlindAdrenaline

2011-07-04 Thread Che
st fairly infrequently, so the best way to ask about BA is to email me directly. Later, Che blindadrenal...@gmail.com www.blindAdrenaline.com/cardroom On 7/2/2011 10:00 AM, Loravara wrote: Hi, Does this site actually work? About a year ago, I tried to create an account there. It told me I&#x

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Che
as already been discussed on list, but is there a trick to getting it to run? Thanks che On 7/15/2011 12:11 PM, Thomas Ward wrote: Hi, Not sure how much Jason Allen could help as Entombed was written in C# .Net where Jeremy's games are all VB 6. That said, I believe the Jaws API is a st

Re: [Audyssey] Jeremy's incredible programming speed

2011-07-15 Thread Che
, it would give us some excellent games, and hopefully inspire others to take up coding games for us. anyhow, my two cents. Che blindadrenal...@gmail.com On 7/15/2011 10:59 PM, Thomas Ward wrote: Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't

[Audyssey] Jeremy doing commercial games, was: that really long subject line

2011-07-15 Thread Che
kinning that cat is one of the biggest challenges out there in my opinion, but it can be done without blowing a lot of time on support. Hope that is of some help. Later, che On 7/16/2011 12:05 AM, dark wrote: Actually yohandi, lots of Jeremy's games do have graphics, though admittedl

[Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread Che
, I'd advise them to forget the graphics. Thoughts? Che On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote: Lol, Darren. I just thought you were cold. You're right though, people who have some sight, will probably want at least some graphics that they can use. There isn't mu

[Audyssey] security for games was castaways

2011-07-16 Thread Che
e it is the first of many. Keep up the excellent work. Later, che blindadrenal...@gmail.com On 7/16/2011 3:04 PM, Jeremy Kaldobsky wrote: I was actually just speaking with Hatred about adding some graphics, and pitching the game to a sighted community he is the administrator for. I have

[Audyssey] sounds for castaways

2011-07-17 Thread Che
orked out well for BA, with folks replacing sounds, adjusting volume, etc. as they wished. Having an open sounds folder is a great way to allow folks to do some fairly easy customization of their game experience, and I'm glad Jeremy has gone this route. Che On 7/17/2011 10:39 AM, Jeremy

[Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread Che
oyance at this attitude lately, and the shots across the bow don't seem to be registering, and the other developers on list shouldn't have to grit their teeth and take it. Very sincerely, Che On 7/19/2011 7:59 PM, Thomas Ward wrote: Hi Dark, That's very true, and that

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread Che
ed the subject line on this, although you did get this topic going, I did not hijack it. Later, Che On 7/20/2011 12:45 AM, dark wrote: Good grief! I never intended this to turnn into such an arguement. My intention primarily was to find out, as an end user, what difference different programmi

Re: [Audyssey] This is all crazy

2011-07-20 Thread Che
way or the other at this point, so lets get back to gaming, eh? And if anyone talks to Thomas, please let him know I bear no ill will to him for that eloquent cussing he laid on me, I've answered in anger many times myself and regreted it the next day, we're all human. Later all, C

Re: [Audyssey] Cycling Through People in Castaways

2011-07-20 Thread Che
e the delays get to be too long. In other words: please please give us Jaws. Pretty please? Later, Che On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote: Also, while using E and R, you come to a group called "Total". When in total, every person is available when you use D and F to cyc

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Che
I wasn't sure who you were talking about there, so I didn't know if I should feel offended or not, please advise. Later, che On 7/21/2011 12:38 PM, Dennis Towne wrote: Thomas and friends, Sorry to reopen what is probably a closed conversation, but I'm a developer as well, and

[Audyssey] Star wars XBox

2011-07-21 Thread Che
Hey yawl, I know we got a lot of fellow star wars fans on here, so I thought you might be interested in this article from comic con that posted earlier today: Microsoft Corp. unveiled a limited edition Xbox 360 console at a Comic-Con panel on Thursday that will be modeled after the charac

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