drenaline junkies out there.
Take care.
Che Martin
email and msn:
[EMAIL PROTECTED]
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
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Yup, joysticks, keyboard, steering wheels, and mice, all the lovely toys.
Though you can get a mouse for like 5 bucks, plug it in and away ya go.
Rock.
Che
- Original Message -
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tue
le as is,
things still pop up from time to time, and I don't want to create too many
fires I will have to put out until full release.
Later taters,
Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
- Original Message -
From: &
x27;t have a VIP account, you can get one by going to
www.vipConduit.com and signing up. They have their own voice chat software,
and it works as good as any I have ever used, especially their stereo rooms,
where music sounds fantastic.
Later taters,
Hi Ian,
I have skype 3, but I don't have you on my list, and there was no link
provided to the public chat.
How does one go about joining the chat?
Thanks,
Che
- Original Message -
From: "Ian McNamara" <[EMAIL PROTECTED]>
To: "Gamers Discussion list&q
I didn't see anything like that on the site.
The help docs say you have to be provided a link or invited directly to
get to a public chat, neither of which was provided by Ian as far as I know.
Anybody out there that was able to attend?
Thanks,
Che
- Original Message -
Thank you much kind sir, and glad to hear you got a new home for your
downloads.
Later,
Che
[EMAIL PROTECTED]
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, December 17, 2006 4:08 PM
Subject: [Audyssey
issue.
Rock.
Che
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than that, any other ideas are welcome.
I have also considered an elimination style tournament, where the person
in last place would drop off the list, until there was just one champion,
but that could take quite a while, and a lot of races possibly.
Anyhow, any ideas welcome.
Thanks,
Che
lways more enjoyable to beat other humans in my opinion.
Later taters,
Che
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any su
Yah, we have had offline circuits for a while now, in different forms as
we test to see what works best.
Some have been round robin, some just an accumulation of points, I am
thinking of doing an elimination style as well.
Rock.
Che
- Original Message -
From: "Tommy Ca
e is Gerry
Johnston, just go to the community link and do a search for my name.
Also, be sure and check out the newbie forum in the game, tons of good
advice there, and they have the most accessible forum system I have ever
seen.
Have fun, and let us know on the list how you like
though I have a copy of Sound Forge, just because it is quick and
easy.
Later,
Che
- Original Message -
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "blind gamers"
Sent: Wednesday, December 20, 2006 11:49 PM
Subject: [Audyssey] goldWave Question
> To
the 25th.
Rock.
Che
[EMAIL PROTECTED]
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lso, I can set you up with a great job right out of the box, paying a
thousand a week if you want it, but you will have to live in London to take
it, but that is the largest city in the game anyhow with tons of stuff to do
there.
Ciao,
Che
___
Game
Ian, I think you might have had a typo when you listed your Popomundo name
on here, as I was not able to find it in the game.
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about the job
I am offering for 1000 a week.
Later,
Che
- Original Message -
From: "Ian McNamara" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 22, 2006 3:30 AM
Subject: Re: [Audyssey] playing popomundo in London
> hi mate to
nally come.
Brace yourselves.
Mahahahahaa.
Che
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any subscription chang
Rail Racer on
audio games dot net are out of date, I am hoping to get these fixed soon,
but you can find out about the game at
www.blindAdrenaline.com
Enjoy.
Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
Ivan is a habitual liar, plain and simple.
He was briefly on the Rail Racer beta team, until I took him off the list
for being abusive and spamming the list repeatedly.
I gave him a lot of slack because of his age, and the obvious fact his
parents did a horrible job instilling in him the fu
Earlier, Liam wrote:
> does anyone want to think about how totally illegal this is? Of course
> not.
> I'm starting to get annoyed.
end quote
I am with Liam here. I don't think ripping off other companies
copyrighted material is something that should even be discussed here, as far
as how to d
the
envelope while your at it?
Again I'm not flaming the folks making games using copyrighted material
and releasing them for free, but it just isn't my personal M.O.
Later,
Che
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have this feature in Rail
Racer.
Later,
Che
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y hat is off to any accessible game developer, it is a lot of hard work for
not much return, I would just like to see the effort put into creating
something as unique as possible.
But just like my belly button, that opinion is just mine.
And keep your hands off my belly button, you weirdo
ow of any games past or future that fall into this narrow
genre?
Later,
Che
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a
I hear ya man.
I wish you all the luck in the world with the Star Wars stuff, and I'll be
one of the many Star Wars fans downloading it for sure.
Later,
Che
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
be a blast.
Later,
Che
- Original Message -
From: "Kelly Sapergia" <[EMAIL PROTECTED]>
To:
Sent: Sunday, January 14, 2007 10:58 PM
Subject: Re: [Audyssey] M.U.L.E.
> Hi,
>Jim Kitchen has a game like this on his TTS games page called WinMule.
>Thanks.
is one of the most reliable out there: www.vip.com
Now go bet on the Colts while the line is still good.
Later,
Che
- Original Message -
From: "Christian" <[EMAIL PROTECTED]>
To:
Sent: Thursday, January 18, 2007 10:25 AM
Subject: [Audyssey] Accessible online gambl
ok forward to checking it out, and seeing
what games folks come up with in the near future.
Later,
Che
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ould be
a great bonus as well, with the name being read out when you control
numbered.
thanks for another excellent release Jeremy, and awesome job on the
sound efffects Chi, hope I'm spelling that right.
Later
che
.
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If you want to leave t
n just get some grenades in here...
later
che
On 11/11/2011 8:22 AM, Dakotah Rickard wrote:
Listen. I started doing something that works really, really well.
When you think you've got a shot, you can use the long and short range
radars to find out if there's a wall in the way. For tho
y key behavior?
thanks for another great game, you've outdone yourself this time.
che
On 11/11/2011 11:02 AM, Dakotah Rickard wrote:
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and positio
.
glad someone has done a demo of this, i think lots of folks new to
the game will find it helpful.
later
che
On 11/11/2011 4:24 PM, Valiant8086 wrote:
Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3
Sent with
f the exception.
for you folks out there not playing swamp because you don't want to
break out a mouse, your seriously missing potentially the game of the
year.
See you in zombie land.
Che
On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:
Yes this is definitely a question that has be
nd time is at a premium when your a one
band operation.
anyhow, i'll update the list when the new RR full version and demo
are ready to check out.
later
che
On 11/14/2011 3:09 PM, Christopher Bartlett wrote:
For me, the track pad wasn't a good method as I kept accidentally firing
know i have mentioned this before, but jeremy has a very
very thick skull, so i'm gonna keep pounding on that nail until it taps
his brain, mooahahhah.
Happy hunting,
che
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ing what Darren said, but i think that is right.
Later
che
On 11/15/2011 8:49 PM, Steady Goh wrote:
Hi Jeremy, when does the server save my game stats? Is it every time i
enter the save zone or only when i quit game?
Every time when i start game, only the pistol is loaded. I have to
reload oth
important ingredient in game making
is the designer and their creativity, not the tools the designer is using.
may the force live long and prosper and all that,
che
On 11/17/2011 4:25 PM, dark wrote:
Hi chris.
I've agree, and I've heard of aprone's rpg and am looking forward t
game feel
more professional and crisp.
also, has anyone tried the field kits' new range ability to heal
others? i only found one field kit so far, and was promptly zombie
fodder, so i didn't get to check it out.
btw, if you see a player named B A in there, thats me, for better or
for worse
I think a modifier to the trigger mouse button would make a really
good range indicator.
so instead of firing, if you press shift and left click after you
have targeted a zombie yourself, you get a ping if that zombie is in
range, and a pong if not. ping and pong here being placeholders for
heard the initial sound and fire as you back
away, you may get lucky. personally, i try to hit it, but if i miss the
first time, i just take off, otherwise, your just asking for it.
hope some of this helps.
good luck
che
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the li
ing the wall to your side, you can fire on any
baddies that might pop up in front of you.
as for typing interrupt, how to do it depends on your version of
jaws, but its quite easy. google is your friend, as is the jaws help docs.
happy shooting.
che
On 11/23/2011 7:14 AM, dark wrote:
I mu
x27;t affected by range, right?
keep up the good work man,
che
On 11/25/2011 5:23 PM, Valiant8086 wrote:
Hi.
I'm having strange problems with impact sounds. I even walked up to a
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how
to tell if I actually did hit a
ammo available.
however, the game shuts down after you complete the missions by
bringing the chair back to the north shack, at least it has for me the
two times i did it.
happy hunting,
che
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just cruise around with a devestating weapon full of ammo, but i'm not sure.
for those of you new to the game, you hav to hit the t key to set
upthe the vulcan before you can fire it.
later
che
On 11/25/2011 8:40 PM, Phil Vlasak wrote:
Hi Jeremy,
I noticed that the Vulcan gun fire.wav do
zombies
to buy a shotgun is a bit expensive.
also, if you haven't already and your spending hours of time in the
game, remember even a five dollar donation helps out, jeremy could
easily be charging 50 bucks for this game, so do the right thing and
help support a great game developer.
hmm, it worked well for me on this end, i traded in some assault
rifle ammo for some shotgun shells, and all worked as it should.
anybody else having a problem trading in rep?
On 11/27/2011 8:08 PM, Johnny Tai wrote:
Bought a new helmet for 40 rep, first time, no prob. went out, got it bro
don't forget to support jeremy's continued updating and improvements
by donating at his web site, its quick and easy with pay pal or a credit
card.
later
che
On 11/28/2011 5:27 PM, Johnny Tai wrote:
1: We need some female voices- for those who may wish to play female characters.
2: Do
ame that much cooler, and in my opinion
helping the player immersion factor.
thoughts anyone?
later
che
On 11/28/2011 7:56 PM, Johnny Tai wrote:
Can we make it so shift+s makes you turn around 180 to face backward? It'd make
control alot smoother when trying to flee, also not that unrea
and yes, you can definately hear farther than your guns can shoot,
sometimes you have to do what i call ping fire, to see if your in range,
if not, move closer, and ping fire again, with practice you'll figure
out how loud the vollume has to be on footsteps for each weapon.
good luck
che
button and mouse 2 is left, is that right? usually, its the other way
around i thought.
finally, there is a typo, it says hunging rifle instead of hunting
rifle, not sure if that matters or not.
good job man, games getting more enjoyable every update.
later
che
---
Gamers mailing list
hey kel,
worked here. maybe you have to do the left alt key, instead of the
right? not sure.
glad the option is in there though.
you can modify that key in the keyboard.ini file if you want and see
if that works
later
che
On 12/1/2011 7:51 PM, Kelvin Tan wrote:
hi all. did the alt
t errors in the
heat of battle.
also, for those of us that type a lot, modifying the keys can help
with hand and wrist fatique and all that.
i can post my .ini file if anyone wants it, but its significantly
different from Aprone's defaults and will take a good bit of getting
used to.
sending Aprone a
few bucks, its quick and easy to do from his site with a credit card or
pay pal account.
Rock.
Che
On 12/7/2011 7:38 PM, Ryan Strunk wrote:
I disagree. The game should be made harder. Not everywhere, but there should
be scaling difficulty for those of us who want a
quick get out of jail free card, taking a lot of the
suspense out of the game.
i did this once myself, but felt like such a cheater, i never did it
again, though it meant i got killed in situations i could have exited
out of.
things are really solid now though, great job man.
later
che
On
yes, the flies buzzing can be a serious problem when your being
surrounded. might i suggest a key to mute or at least significantly
decrease the volume of the flies.
control f perhaps.
so you have too many flies buzzing around to make out what is going
on, you hit control f, clear out the
arget the baddies.
if the sounds are re designed, it could address that problem,
depending on how its done, but I maintain having a key to drop the
volume is quick and easy programming wise, and won't require a new set
of sounds to be made.
Later
che
On 12/11/2011 6:22 PM, Christophe
t the tools baby.
later
che
On 12/12/2011 2:15 PM, pitermach wrote:
Guess I'll need to dust off my toc skills and ask for a key replacement
then... Wow. 2012 is looking to so totally be full of releases like PH,
zero sight, and now this thing.
On 12/12/2011 8:41 PM, dark wrote:
Wow John.
T
would self regulate if aprone felt it was a
problem and let everyone know the default channel isn't for language to
make your grandma stroke out.
thoughts?
later
che
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An article about a kickstart for accessible Rock Band:
http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2
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inue to do so in the future.
Thanks for your consideration.
Che Martin
Owner - Blind Adrenaline Simulations
email: blindadrenal...@gmail.com
On 12/19/2011 9:41 AM, Eleanor Robinson wrote:
Gamers - I think my request for information got lost in the shuffle. We
would like people on this list
fficult to find less expensive
entertainment with such high attention to detail and features.
Later gang,
Che
On 12/19/2011 12:13 PM, dark wrote:
Actually che, Blind adrenaline was! on last years list, just in the
recommended sites bit under the top 25 list, see
http://www.7128.com/top25/topsites
Thanks for any clarity on the subject.
Che
On 12/19/2011 2:50 PM, Eleanor Robinson wrote:
Che asked why we did not list online sites - the answer is that, as is
posted in the Methodology section at the bottom of the list, it is
primarily for computer game sites. We don't discuss hand-helds,
ause
it is played online, and if not, what is the difference between swamp,
castaways, and other games jeremy has made, and the games RS Games,
Quentin's Playroom and BA have to offer?
Thoughts?
Che
On 12/20/2011 1:50 PM, dark wrote:
Hi Dennis.
i believe the "online games"
orth. To exclude the hard work and dedication of all these
folks is to do a disservice to not only the list, but those looking to
find out more info about our fascinating hobby.
Later
che
.
On 12/22/2011 1:53 PM, dark wrote:
Hi Eleanor.
I'll be interested to see what you com
ne weapons engineer playing together over the
internet and a voice comm, against other players in what should be some
hard core action.
. even for those not into hard core simulation, that outta be fun, eh?
Later
che
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y
popular event.
Sign up at:
http://www.blindAdrenaline.com/cardRoom
Thanks all,
Che
Owner - Blind Adrenaline Simulations
On 1/22/2012 10:50 AM, dark wrote:
Hi eleanor.
nice list indeed, it's particularly good to see some sites like
driftwood and Aprone's get a mention as they
fair shot.
I sent some tips to the list a while back on using the mouse for the
first time, perhaps someone could dig that post up and re post?
Later
che
On 1/30/2012 10:09 AM, Lori Duncan wrote:
But if you can't see then how are you supposed to opperate a
cause at Jeremys site:
http://www.kaldobsky.com/audiogames/
You can donate with pay pal or a credit card and its totally secure.
I mention the donation thing because I want jeremy to keep making
excellent cutting edge games for us, and showing our appreciation with
cold hard cash is one way to do that.
Ro
word, its gonna be a blast.
If you have any questions, email Che at:
blindadrenal...@gmail.com
See ya on the tables,
Che
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mail me at:
blindadrenal...@gmail.com
for full details on the prize tournaments, check this page out:
http://goo.gl/HN0lH
Look forward to hearing from you, it outta be a lot of fun,
Che
Blind Adrenaline Simulations
Now that sounds like fun.
http://www.blindAdrenaline.com/cardroom
---
Game
ing out if you
like killer action and killer sound effects.
Also, I ran across an interesting article on cnn dot com today about
zombie survival, check it out here:
http://goo.gl/Nug26
Later,
che
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Pitermach wrote:
> I can't remember the moderator address, so I'm just throwing it out like
> this, but can this Monopoly thread get closed? It went wy OT and
> it's generating a lot of annoying traffic.
end quote
Easy dude.
Although you would have a legitimate complaint on most lists,
an annual event, what BGT
can provide is just amazing, and we need more bright minds with creative
ideas and the motivation to get their visions turned into reality in the
audio game community.
Good luck man, I look forward to seeing what you release in the future,
Che
On 4/5/2012 12:35
an easy difficulty level.
Since losing my sight, no other game has come closer than swamp to
that experience for me, and to say it can be addictive is an understatement.
Zombie thought for the day: do zombies poop? If not, where do all the
flesh and brains go?
Che
On 4/10/2012 6:36 A
ads to one line and even sometimes one word emails to list.
I don't mean to sound like a cranky old man here, but I hate to see a
resource like the gamers list not reach its full potential when we have
so few outlets for discussing our shared interest.
Later,
che
---
Gamers mailing list __
with your favorite screenreader, etc.
If your not a member, you don't know what your missing, and you can
get a full month free if you sign up for a trial account.
www.blindAdrenaline.com/cardroom
Happy rolling.
Che
Developer - Blind Adrenaline simulations
Games by one of us
Saw this on cracked dot com today, thought you guys might dig it,
especially you other old farts like me that actually remember playing
space invaders in your local food mart until the quarters ran dry.:
http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.h
ations into
this world, we need all the creative minds we can get in the accessible
gaming community, thats the important part, not the tools your using.
Later,
Che, AKA The Swami
On 6/9/2011 8:49 AM, Charles Rivard wrote:
Jim has put out a lot of free fun for blind gamers as a hobby over the year
a lot of bright young minds on it that are anxious to learn more
about programming, and who knows, one of them might end up making a
killer game that helps us get away from a mind set that most accessible
games need to be modeled on 25 year old arcade games.
later,
che
---
Gamers mailing
hi jeremy,
sorry man, I recently cleaned out my email folders, and hadn't caught
a page or link for your games.
would you mind reposting it?
thanks
che
On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote:
Pitermach, I've written down your suggestion, and I'll see if I can fig
he game for Jason, and I'm going to do the same for GMA games once TOC
is finalized..
Well done sir, and again, I hope this is of some benefit to you.
Che (pronounced Shay, despite what Jaws thinks)
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mind, and there are a lot of custom
scripts, sound effects etc. for it that really enhance the experience.
I don't have direct info to the mud on this system but google will
turn it up.
Good luck,
Che
On 6/23/2011 1:43 PM, David Mehler wrote:
Hello,
I'm new to MUDS, but want to
dmins pissed me off with their holier
than thou attitude when i reported a bug to them i found. i'm not into
being treated like an idiot when i'm trying to help someone out, so stay
away from the pinhead admins there and you'll have a good time.
enjoy,
che
---
Gamers mailing list
should be interesting, I haven't seen it yet myself, but from what I
have read, its very well done.
it comes on at 9 eastern Sunday night June 26 on ESPN classic. Not
sure about other services, check your listings, but if you have A T and
T uverse, its channel 603.
Enjoy,
Che
---
Game
patience, and if you need to email me off list, my
email address is:
blindadrenal...@gmail.com
Later,
che
On 6/26/2011 8:30 PM, Brice Mellen wrote:
Okay here is my issue, everytime I try to go online on rail racer it says
Couldn't not establish a connection please check your firewall set
che
On 6/26/2011 8:09 PM, Bob Montowski wrote:
I am pretty sure this documentary is available at NetFlix.
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You can make changes or update your subscription via the web
st fairly infrequently, so the best way to
ask about BA is to email me directly.
Later,
Che
blindadrenal...@gmail.com
www.blindAdrenaline.com/cardroom
On 7/2/2011 10:00 AM, Loravara wrote:
Hi,
Does this site actually work? About a year ago, I tried to create an
account there. It told me I
as already been discussed on list, but is there a
trick to getting it to run?
Thanks
che
On 7/15/2011 12:11 PM, Thomas Ward wrote:
Hi,
Not sure how much Jason Allen could help as Entombed was written in C#
.Net where Jeremy's games are all VB 6.
That said, I believe the Jaws API is a st
, it would give us some excellent
games, and hopefully inspire others to take up coding games for us.
anyhow, my two cents.
Che
blindadrenal...@gmail.com
On 7/15/2011 10:59 PM, Thomas Ward wrote:
Hi,
No kidding. Jeremy seems to program new games with inhuman speed.
Speeds I myself can't
kinning that cat is one of the biggest challenges out there in my
opinion, but it can be done without blowing a lot of time on support.
Hope that is of some help.
Later,
che
On 7/16/2011 12:05 AM, dark wrote:
Actually yohandi, lots of Jeremy's games do have graphics, though
admittedl
, I'd advise them to forget the graphics.
Thoughts?
Che
On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote:
Lol, Darren. I just thought you were cold.
You're right though, people who have some sight, will probably want at least
some graphics that they can use. There isn't mu
e it is the first of many.
Keep up the excellent work.
Later,
che
blindadrenal...@gmail.com
On 7/16/2011 3:04 PM, Jeremy Kaldobsky wrote:
I was actually just speaking with Hatred about adding some graphics, and
pitching the game to a sighted community he is the administrator for. I have
orked out well for BA, with folks replacing sounds, adjusting
volume, etc. as they wished. Having an open sounds folder is a great way
to allow folks to do some fairly easy customization of their game
experience, and I'm glad Jeremy has gone this route.
Che
On 7/17/2011 10:39 AM, Jeremy
oyance at this attitude lately, and the shots across
the bow don't seem to be registering, and the other developers on list
shouldn't have to grit their teeth and take it.
Very sincerely,
Che
On 7/19/2011 7:59 PM, Thomas Ward wrote:
Hi Dark,
That's very true, and that
ed the subject line on this, although
you did get this topic going, I did not hijack it.
Later,
Che
On 7/20/2011 12:45 AM, dark wrote:
Good grief! I never intended this to turnn into such an arguement.
My intention primarily was to find out, as an end user, what difference
different programmi
way or the other at this point, so lets get back to
gaming, eh?
And if anyone talks to Thomas, please let him know I bear no ill will
to him for that eloquent cussing he laid on me, I've answered in anger
many times myself and regreted it the next day, we're all human.
Later all,
C
e the delays get to be too long.
In other words: please please give us Jaws. Pretty please?
Later,
Che
On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote:
Also, while using E and R, you come to a group called "Total". When in total,
every person is available when you use D and F to cyc
I wasn't sure who you were
talking about there, so I didn't know if I should feel offended or not,
please advise.
Later,
che
On 7/21/2011 12:38 PM, Dennis Towne wrote:
Thomas and friends,
Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and
Hey yawl,
I know we got a lot of fellow star wars fans on here, so I thought
you might be interested in this article from comic con that posted
earlier today:
Microsoft Corp. unveiled a limited edition Xbox 360 console at a
Comic-Con panel on Thursday that will be modeled after the charac
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