Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-17 Thread Tim Leydecker
Hey Luc-Eric, if you are looking for a puzzle worth tinkering with during eventual retirement, you might want to look into the implementation of a consistent workflow for Color Management using OpenColorIO, ACES profiles and the likes across multiple applications and levels of user proficiency.

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Tim Leydecker
http://help.autodesk.com/view/MAYAUL/2018/ENU/?caas=caas/sfdcarticles/sfdcarticles/Restore-the-Legacy-Viewport-in-Maya-2018.html Issue: By default, the Legacy Viewport is not available in Maya 2018. Solution: Activate the Legacy Viewport in the Maya.env for Maya 2018: 1. Documents > Maya > 20

Re: this is the end......

2016-02-04 Thread Tim Leydecker
I´m doing a lot pf poly modeling work in Maya 2016 atm and am happy to benefit from the adaption/porting/inspiration taken from Softimage and it´s developers for ways of improving Maya´s modeling. The Maya 2016 release (latest SP) can be modeled with reasonably well. I still miss niceties from S

Re: photoscan on peaople

2016-01-30 Thread Tim Leydecker
An alternative to using Photoscan might be a multi-Kinect setup using something like KScan or Skanect or Microsoft´s SDK (as a start, I´m not sure multi-inputs are supported as sample code in the SDK). That will seriously limit the achievable mesh detail due to the Kinext´s sensor resolution b

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Tim Leydecker
from. It is ridiculous how their efforts to make it userfriendly has done almost the opposite. I will go have a closer look. Morten Den 29. januar 2016 kl. 00:13 skrev Tim Leydecker : In your subscription account, somewhere th

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-28 Thread Tim Leydecker
In your subscription account, somewhere there, there´s a list of applications and updates available (to the account manager). You can download installers from there, no need for internet connections from the farm to the autodesk server (if you use network licensing, that is). It´s a bit tricky

Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-20 Thread Tim Leydecker
It´s the first time I realize there is a catch that means when I´m on subscription support, I get to upgrade existing my perpetual license but then am supposed to stop using any of my previously existing (or upgraded) licenses once I decide to stop subscription. By paying more money for update

Re: Redshift users?

2016-01-05 Thread Tim Leydecker
I have one RS license but am not up to date with it atm because of other stuff taking priority. That said, I´m looking forward to having more time with Redshift again. In an ideal world, sidefx would allow to run Redshift with the Indie Houdini license. For me, tools Redshift3D, Substance Pa

Re: Very OT: for the love of your career.. try houdini

2016-01-04 Thread Tim Leydecker
Might be worth looking into :) G On 02/01/2016 19:27, Tim Leydecker wrote: Now, to keep that thread alive and because Autodesk is about to gently push people more and more into the rental this but don´t own that corner. I´m currently dabbling with the "Apprentice" Houdini 15 version.

Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Tim Leydecker
Now, to keep that thread alive and because Autodesk is about to gently push people more and more into the rental this but don´t own that corner. I´m currently dabbling with the "Apprentice" Houdini 15 version. Mostly at the single click level of things. Doubleclicking on a node still often dri

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
not 2.0.10. Thank you -- Colin asks to stress that there isn´t a release date for Yeti 2.1 at this time. Hope this clears up any confusion I may have created and is found to be good news instead! Cheers, tim Am 26.10.2015 um 14:22 schrieb Tim Leydecker: I am pretty sure I got that info

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
good news about yeti 2.10 and redshift - is there a link somewhere to read up on this? Cheers, Matt On 26 October 2015 at 08:02, Tim Leydecker <mailto:bauero...@gmx.de>> wrote: Hi Gerbrand, for curves, e.g. fur, the latest versions of redshift are supposed to support Maya´s

Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
Hi Gerbrand, for curves, e.g. fur, the latest versions of redshift are supposed to support Maya´s Xgen for fur descriptions, I think there´s one or two guys here on the list who render fur with redshift. Also version 2.10 of yeti was announced to support redshift, which would mean rendering

Re: 34 inch monitor

2015-09-23 Thread Tim Leydecker
Hi Phil, I would advise against consolidating screenspace from 2 displays into just one display. It´s nice to have a 4kish main display if the distance to the screen fits comfortably to the sitting position in front of it and there´s enough depth to the desk but still, having a second monito

Re: Soft licenses still available for purchase?

2015-09-16 Thread Tim Leydecker
what "old guy" feels like just recently. Never managed to shake the feeling since... Cheers, tim Am 17.09.2015 um 07:47 schrieb Tim Leydecker: When I was in university, offerings for educational licenses were just starting to become available. Not free but almost at a

Re: Soft licenses still available for purchase?

2015-09-16 Thread Tim Leydecker
When I was in university, offerings for educational licenses were just starting to become available. Not free but almost at a student´s budget price tag. Today, Autodesk offers a great many (if not all?) of it´s applications as a free download for educational use. I know two people that have ac

Re: Soft licenses still available for purchase?

2015-09-16 Thread Tim Leydecker
I don´t know about latest developments or newly introduced intricacies but I can report a successful transfer of a Softimage license ownership to me. The process involved a signed document of the previous owner, basically transfering ownership to me, my adress, my signature and a helpful resell

ping

2015-08-25 Thread Tim Leydecker
1,2,3

Re: Continued use of Softimage question

2015-08-20 Thread Tim Leydecker
I´ve pretty much phased out using Softimage towards the end of last year. I still do have latest version(s) installed and make sure whenever I update the Redshift3D builds the Softimage plug-in(s) will be updated as well but my primary tool has become Maya. It took me roughly six months to co

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tim Leydecker
Am 17.08.2015 um 11:11 schrieb Graham Bell: Ha, no, because there's no reference to an actual feature name, product name (other than the intro) and release date. The video has been removed now, but there probably was a safe harbour statement at the beginning which is usually sufficient for t

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tim Leydecker
That video gave some very thrilling insights and the presentation style by Andrew was very enjoyable, too. The handling of self-intersections and fusing of surfaces into a unified shell is really desireable, especially if it doesn´t inflict a modification of the entire surface topology but is

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-06 Thread Tim Leydecker
op to back to match tesla cards. On 6 August 2015 at 10:16, Tim Leydecker <mailto:bauero...@gmx.de>> wrote: Would you guys find the 980Ti hitting the sweetspot between price and performance? How about connectors and power supply? The 970 is running on 2x6pin, e.g. a

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-06 Thread Tim Leydecker
Hi Morton, now that information is trickling in about Redshift3D would you mind sharing how you are rating Arnold and Vray in comparison? How about Clarisse as the new kid on the block? In my understanding, Arnold has an edge when it comes to supported 3d application plattforms and the user

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-06 Thread Tim Leydecker
re limited to 4 gpus (risers don't work too well and limited by number and speed of pci-e lanes as mirko said) you want to make the most of that space. Per card electricity usage and heat output isn't that much more for the 980ti. On 5 August 2015 at 14:04, Tim Leyd

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-05 Thread Tim Leydecker
nd is pretty cost effective solution of adding a decent online GPU render node, that works with hardly any setup if you have a redshift scene ready to go best Rob On 5 August 2015 at 11:56, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi Morten,

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-05 Thread Tim Leydecker
Hi Morten, you may find it helpful to register in the Redshift3D.com forums, afaik you´ll need to have at least one registered license to get access to the "Registered users only" forum area. There´s a few threads there about Hardware, multiple GPU systems and some user cases of testing sing

Re: FBX Problems: Image Clips don't appear on Tex.Editor after FBX exporting

2015-07-30 Thread Tim Leydecker
1, YMin 0 YMax 1 to: XMin 0 XMax 0, YMin 1 YMax 1 Effects are still enabled and can't be disabled, but since we are not using effects I guess it should be good enough to just change XMax, YMin parameters. Thanks! Martin On Thu, Jul 30, 2015 at 7:54 PM, Tim Leydecker <mailto:bauero...@g

Re: FBX Problems: Image Clips don't appear on Tex.Editor after FBX exporting

2015-07-30 Thread Tim Leydecker
There´s loads of differences between FBX 2014 and FBX2016, also there´s the send to Maya option and the location of your folder for embedded media that could do things unwanted. All that said, you might have a look at your File Format>Embed Textures settings, maybe there is something you woul

Re: OT: Jurassic World, Mad Max, Avengers Ultron ... money over story?

2015-07-25 Thread Tim Leydecker
I think it is a good thing to get an educated critique and honest feedback, even if it is going to be biased. I´d actually hope to see more critics point out that a good story, regardless of it´s tonality goes a long way in creating an experience and just because it´s meant to entertain doesn´

Re: Get rid of your flip phone and get current on maya!

2015-07-12 Thread Tim Leydecker
For taking up a fight with Cinema 4D, Maya needs a serious crashcourse and lose some excess wheight. I have collegues do stuff in Cinema 4D, anything from dynamics, multiple projections, "just" rendering smoke with Arnold, painting textures in Bodypaint and playing with *.psd layers and layered

Re: Get rid of your flip phone and get current on maya!

2015-07-10 Thread Tim Leydecker
Looking at it from the old side of subscription, permant license and maintenance updates while walking down Schlesische Straße towards the Pie Shop in Falkensteinstraß in Berlin, maybe times change? Their Pie is really good. British style pie, meat, mashed potatoes, gravy. Everybody around me

Re: SI 2014

2015-07-01 Thread Tim Leydecker
I´ve worked quite a while on Softimage 2014Sp2 but didn´t use mental ray, happily ran Redshift3D with it. Mind you, I don´t do serious animation, fx or stuff like that, only modeling, lighting and shading elements. Can´t say how well 2014SP2 would hold up for massive scenes or in terms of ICE

Re: OT: mantra problem

2015-06-25 Thread Tim Leydecker
I know nothing about Houdini. Is there a chance that your machine had the Maya 2016SP1 update recently? There´s some noise about Maya2016SP1 giving problems with scenes that worked fine in Maya 2016 before. It´s always a good idea to delete the Maya user preferences (or rename the iamthisuser>

Re: Virtual Apps

2015-06-11 Thread Tim Leydecker
If it is any help, when I started studying graphics design/communication design in 1998, the starting point for the transition had already been set way before my starting there... It´s amazing how one or two people with a few forms and the budget to decide on can ruin your day. At least it´s

Re: Virtual Apps

2015-06-10 Thread Tim Leydecker
In terms of workstation costs, HP&Dell may be frustrating to get into when on a limited budget. The entry fee is already pretty high and any basic feature will add up quickly to a really, really hefty pricetag. It´s not all their fault, Intel has pricetags that are pretty much unrivaled, not ju

Re: ICE team went to Maya (2011)

2015-06-05 Thread Tim Leydecker
Thanks for the 2D Pan/Zoom and camera attribute menu button. I´m sorely missing that in 2015. (not to mention that the functionality of the camera tools>2D Pan/Zoom seems broken or erratic in my current 2015 scene, probably due to that scene´s size, compared to setting it in the AE´s 2D pan/zoo

Re: Heavy scenes with the GTX 970

2015-06-04 Thread Tim Leydecker
can probably do it without issue. What you're saying is that you would have liked to make cards with more ram, the bus width is irrelevant, it gets sized as needed, not the other way around. On 4 Jun 2015 5:33 am, "Tim Leydecker" <mailto:bauero...@gmx.de>> wrote:

Re: Heavy scenes with the GTX 970

2015-06-03 Thread Tim Leydecker
There are a lot other design issues that are being worked on by more than just a company, the addressing width across the bus isn't particularly symptomatic of any of those AFAIK. On Wed, Jun 3, 2015 at 3:58 PM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote: The 980ti (

Re: Heavy scenes with the GTX 970

2015-06-02 Thread Tim Leydecker
The 980ti (starting at EUR 735,-) is a good opportunity compared to the gtx980 (starting at EUR 500,-) but it is annoying to know that Video-RAM will soon become a bottleneck because more and more applications start to utilize GPU performance to their benefit, either when caching out like in Nuk

Re: Heavy scenes with the GTX 970

2015-05-28 Thread Tim Leydecker
Another thing worth a shot is going to microsoft.com and finding the latest directX installer, trying to install it won´t hurt if something newer is already installed but directx was something i found was missing in machines giving sluggish performance in the past. it sounds far fetched but it

Re: Is purchasing a new softimage license impossible?

2015-05-16 Thread Tim Leydecker
I would prefer a bit more openness for the future. As much as I like working in Softimage, to make a living, I am (re)adopting other solutions. Maybe that´s a special case but nevertheless, one could describe trying to transfer existing knowledge to a new realm something common sense should

Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Tim Leydecker
gh). MTK looked promising but since you can't use it with skinned objects, it isn't very useful for characters. How easy you can model and edit a weighted character's polygons and deformers without breaking everything is something I haven't found anywhere yet. Martin O

Re: Is purchasing a new softimage license impossible?

2015-05-13 Thread Tim Leydecker
For modeling, you may actually want to have a look at Maya 2016. Yes, I´m saying that. I´m in the process of learning new tools and workflows and am positively surprised about Maya 2016 and the MTK (modeling tool kit). In my specific case, using lot´s of boxes for dimensions and snapping and ge

Re: End of the ride

2015-05-13 Thread Tim Leydecker
Graham, Thank you for your contribution to this list. I felt priviledged when I got a reply from any of you guys helping me with whatever I got stuck with while slowly advancing from novice to senior novice during the last ten years of my subscription to this mailing list (x...@softimage.com).

Re: Softimage Icon Removed from Mudbox?

2015-04-30 Thread Tim Leydecker
right. Few updates in 2016. Less than 4 features and a few bug fixes. For a new version one will expect something more. At least 10 features and 20 bug fixes. =/ On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote: Relax. I don´t want to miss the new Rel

Re: Softimage Icon Removed from Mudbox?

2015-04-30 Thread Tim Leydecker
oo. Damn... how the heck they remove this thing? It's really important feature, it saves a lot of time. If they don't want to give us a 2016 version, at least they'll try to put those lines of codes to make it work in the 2015SP2(i hope that's coming?) version.

Re: Softimage Icon Removed from Mudbox?

2015-04-29 Thread Tim Leydecker
It would be a very welcome functionality, especially when being dealt an old Softimage 2015 along with everything else labeled 2016 as part of a new suite package. In the past, I found it difficult to run differently labeled versions, e.g. Softimage 2012 with Maya 2014 or Mudbox 2014 simultaneou

Re: "The shadow over The Foundry"

2015-04-28 Thread Tim Leydecker
There is a chance good things arise from The Foundry being put to the market. Personally, I´m not a fan of the recent year´s trends to put all sorts of flashy sugar coating on a bundle of applications, force support subscription down the throat along with swallowing the deal or now even tryin

test

2015-04-23 Thread Tim Leydecker
1,2,3

Re: OT: Modeling changes in Maya 2016

2015-04-19 Thread Tim Leydecker
Thanks for sharing. There´s so many updated features, improved functionality and streamlined workflows for modeling in Maya 2016, it´s really nice. It´s worth checking out the video and revisiting pretty much and workflow related to modeling as so many little improvements or simply available sh

Re: Hard edges from Maya to Softimage

2015-04-13 Thread Tim Leydecker
You can easily script something for hard edges selections with ICEAttributes if you need, or you can use crease filter selection because hard edges in Softimage are also creased by default. I don't have much experience with Substance so I can't say anything about it. cheers

Re: Hard edges from Maya to Softimage

2015-04-13 Thread Tim Leydecker
ill wish there was a way to convert that normal cluster though :P Martin On Sun, Apr 12, 2015 at 6:33 PM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote: In the Softimage FBX import options, there is a checkbox under "Include": Hard Edges - that´s off by default, yo

Re: Hard edges from Maya to Softimage

2015-04-12 Thread Tim Leydecker
r. I though it wouldn't be that hard > to convert somehow that cluster to edges, but it seems it is. > > Martin > Sent from my iPhone > >> On 2015/04/12, at 17:17, Tim Leydecker wrote: >> >> Maybe I don´t get the question properly but for the following, it seems to

Re: Hard edges from Maya to Softimage

2015-04-12 Thread Tim Leydecker
Maybe I don´t get the question properly but for the following, it seems to work: In Maya, create Polysphere, select some edges, go to Normals>Harden Edge Export the sphere using *.fbx, in the *.fbx export options under Geometry, make sure that "Smoothing Groups" is ticked on and Tangents and B

Re: test again

2015-04-06 Thread Tim Leydecker
disable wrap on your textures or you´ll cover everything with each other over and over. The logic is to enter the values you´d need to move the UV shell from it´s current UV tile into the 0-1 range. E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up in UV 0-1." it´s a n

Re: Linux distro ?

2015-04-06 Thread Tim Leydecker
One thing to be aware of when using standalone licenses is that while on windows, the license transfer utilities, deactivation of a standalone license, activation of a license and all the loggig in, out, management and such work pretty automated and reliable, this does not apply to Linux. Just

Re: OT: Epic going completely crazy

2015-03-13 Thread Tim Leydecker
Hi Byron, first things first, I think having access to UE4 is awesome and the chance to dabble with it for free is enough (for me) to invest time in it. That said, I don´t expect to make money off it any time soon. I would describe myself as an engine novice and C++ illiterate. My very persona

Re: OT: Epic going completely crazy

2015-03-02 Thread Tim Leydecker
I didn´t look into Unity because of the limitations of the basic version compared to the pricey pro version, didn´t follow things, so there may have been lot´s of changes on the unity side. For Unreal: I´m currently dabbling with UE4 (4.7)´s rigging tools. https://docs.unrealengine.com/latest/

Re: OT - Blueprints/dimensions > 1K

2015-02-20 Thread Tim Leydecker
are very protective of their IP. You also have toconsider that information like weapons are controlled for safety and security reasons. Look like you are working on game assets. On Fri, Feb 20, 2015 at 4:30 AM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote: Thanks guys for the link

Re: OT - Blueprints/dimensions > 1K

2015-02-20 Thread Tim Leydecker
r weapons you could look into airsoft replicas. The insides are airsoft, but the outsides of these"toys" are sometimes very accurate. Just a thought :) G On 19/02/2015 16:15, Tim Leydecker wrote: Hi guys, does a

OT - Blueprints/dimensions > 1K

2015-02-19 Thread Tim Leydecker
Hi guys, does anyone know of a good ressource for firearms and vehicles: weapons blueprints - Swedish K´s/Port Said´s, Stoner 63´s, S&W K-Frames, M16/M16A1´s, M60s. vehicle blueprints, especially 60´s cars, from sedans to station wagons. I´d be willing to pay handling fees for machining leve

Re: OT Maya: ncache hell

2015-02-19 Thread Tim Leydecker
ready used Adrian´s approach of per particle locator baking on the last 25 feature projects, along with Arnold&Hair... Cheers, tim Am 19.02.2015 um 08:18 schrieb Gerbrand Nel: On 19/02/2015 05:51, Tim Leydecker wrote: I was thinking more along the lines of asking Autodesk to implement ad

Re: OT Maya: ncache hell

2015-02-18 Thread Tim Leydecker
doing this, I could try it and record a video showing you how I did it. Adrian -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker Sent: Wednesday, February 18, 2015 3:59 PM To: softimage@listproc.aut

Re: OT Maya: ncache hell

2015-02-18 Thread Tim Leydecker
Hi Adrian, would there be a way to plot/bake an nCache to keyframes per particle and then use the "natural" interpolation happening between keyframes to get better retiming results? One could then always re-export to a new cache? If not, that may be an idea to suggest as a feature request?

Re: Softimage 2 Unreal

2015-02-16 Thread Tim Leydecker
Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of "Content Examples" It´s a bunch of very helpful levels, you may have luck finding something in the Bl

Re: Softimage 2 Unreal

2015-02-15 Thread Tim Leydecker
You mean UE4, right? That means using FBX2014. Here´s a few general links that may help. https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Animation/index.html https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html https://docs.unrealengine.com/latest

Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker
selection[] = `ls -selection -long`; string $object; for ( $object in $selection ) { catch(eval(setAttr ($object + ".displayRotatePivot", 1))); } 2015-02-04 13:20 GMT+01:00 Tim Leydecker <mailto:bauero...@gmx.de>>: Ctrl-Shift-A will let you select everything

Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker
the scene (also newly created ones). But because showing/hiding those axis is controlled by local object attributes I guess that's not possible. 2015-02-04 12:33 GMT+01:00 Tim Leydecker <mailto:bauero...@gmx.de>>: Check out Display>Transform Display>.. No need t

Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker
not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker mailto:bauero...@gmx.de>>: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else

Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker
You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection

Re: Maya freelance list

2015-01-22 Thread Tim Leydecker
Hi Adam, here´s a list of websites having job listings: http://vfxjobs.com/ http://www.creativeplanetnetwork.com/forums/forumdisplay.php?180-Jobs http://cgpeoplenetwork.com/ There´s more, various linkedIn jobboards and similar pages to the above. I dare post this here as it´s not limited to Ma

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-31 Thread Tim Leydecker
31.12.2014 um 08:39 schrieb Tim Leydecker: Hi Luc-Eric, I couldn´t get Softimage 7.5 32bit to run on win 7 64bit. The install went through but Softimage wouldn´t start on my machine, regardless of which compatibility options I tried to run it with. Could be I missed something. Also, the installer

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-30 Thread Tim Leydecker
Programs. I´ll give it another try to see if I missed something. Cheers, tim Am 31.12.2014 um 04:36 schrieb Luc-Eric Rousseau: Why xp mode? XSI 7 32 bit runs on 64 bit win7 On Dec 30, 2014 4:59 PM, "Tim Leydecker" <mailto:bauero...@gmx.de>> wrote: For opening SI|3D fi

Re: Best graphic card for Softimage?

2014-12-30 Thread Tim Leydecker
Z620 (smaller than a Z820) running with a TitanZ inside. For such big card I had to convert both PCIe6 pins into 2 PCIe8 pins connectors. I did this after I ask to my official HP reseller, and he did confirm that it wasn't a problem. It's running fine here. Le 30/12/2014 21:09, Tim L

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-30 Thread Tim Leydecker
just tries to get access to some files but that could be regarded shady, to say the least. Cheers, tim Am 29.12.2014 um 10:49 schrieb Tim Leydecker: Hi guys, after checking through a random selection of *.scn files, I am somewhat positive I´ll be able to open most if not all of my

Re: Best graphic card for Softimage?

2014-12-30 Thread Tim Leydecker
On Tue, Dec 30, 2014 at 10:56 PM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: It´s good to write things like this, I guess. A minute later I found the HP part number: Hewlett Packard 6PIN TO DUAL-6PIN GRAPHICS ADAPTER F

Re: Best graphic card for Softimage?

2014-12-30 Thread Tim Leydecker
d go home/custom built. Cheers, tim Am 30.12.2014 um 12:04 schrieb Tim Leydecker: I was suggesting to also look into refurbished HP Z800/Z820/Z840 workstations as a basis for building a multi-GPU plattform. There is a grain of salt. Most if not all graphics cards come expecting an

Re: Best graphic card for Softimage?

2014-12-30 Thread Tim Leydecker
machine. If you dont know what you are doing the machine can go *Poof* very easily. *From:* Tim Leydecker [bauero...@gmx.de] *Sent:* 12 December 2014 12:42 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Best

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-29 Thread Tim Leydecker
Hi guys, after checking through a random selection of *.scn files, I am somewhat positive I´ll be able to open most if not all of my files with Softimage 2012/2014/2015. When I was refering to *.obj/*.fbx files, I didn´t mean to suggest that should be the prefered archive format, even though

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Tim Leydecker
en old projects with newer versions. So I don't bind projects to versions. Last year I opened an old scene from around XSI v4 with Soft2011 and started working on it. If you are unsure about available service packs from the past, just ask the hive. Sven -Original Message- From

How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-21 Thread Tim Leydecker
Hi guys, how do you guys prepare for the time after Softimage 2015 and how do you guys cope with files dating back to legacy versions of Softimage XSI, like from old XSI Foundation files, Softimage XSI version pre 7.5 and so on? Aside from the fact that I am still not sure if I have to take an

Re: Lets Hope Autodesk Buys the Foundry!

2014-12-18 Thread Tim Leydecker
I hope the already announced "Non-commercial NUKE" will not be affected. Seriously. I am looking forward to giving myself the pains of learning at least basic roto skills to be able to do better slapcomps. Everybody has their own New year´s resolutions... Aside from that, I trust that whoeve

Re: Best graphic card for Softimage?

2014-12-12 Thread Tim Leydecker
Hi, I would also like to recommend a nvidia gtx 9xx card, the available cards (970&980) have a lower power consumption compared to a 7xx series card. Aside from that, I would like to point out nvidia CUDA support, which might help in a couple of programs, be it redshift or 3d coat or the latest

Re: Stand-Alone to Network license?

2014-10-26 Thread Tim Leydecker
On a related note, it is a good time to check the Autodesk Store for the "Desktop Subscription". In my specific case (e.g. location&licenses) I see that updating my subscription before Feb. 1st 2015: Autodesk Entertainment Creation Suite Ultimate Subscription Advanced Support 1 Year from my r

Re: [Maya] Yeti vs XGen

2014-10-12 Thread Tim Leydecker
I´m pretty excited about xgen. Not as a replacement for yeti fur, though. The thing about yeti isn´t just it´s grooming controls, it has loads of tools for actually animating&simulating fur and then caching things into somewhat reliable caches. That said, i still don´t have fully understood the

Re: ADSK going Subscription only?

2014-10-03 Thread Tim Leydecker
Subscription (e.g. updates and bugfixes) isn´t bad in itself, what worries me is the stealing away from providing support for a specific release to forcing the client into a subscription model that has nothing to do with a specific release but instead has the potential to be re-labeled as the eq

Re: maya uv tool broken?

2014-09-08 Thread Tim Leydecker
It would be nice if there would be ways to enforce symmetry. I can understand that an algorithm can´t catch all but symmetry along an axis or even a custom oriented, (picked?) plane or ultimatively automagic would be very desireable. I had a lot of grief with unfolding ammo boxes lately, where e

Re: Autodesk considering ditching perpetual licenses

2014-09-01 Thread Tim Leydecker
> On 08/30/14 13:23, Tim Leydecker wrote: >> I really like the concept of making monthly payments >> the prime and only option for earning your access to something. .. >> It´s genius. >> >> No more pressure. >> >> Just one more nail to the coffin.

Re: Autodesk considering ditching perpetual licenses

2014-08-31 Thread Tim Leydecker
ave these kinds of problems, pertaining to the fact they only have one package to support, meaning they have an incentive to tailor it to there clients and make it the best package out there. a much healthier approach all things considered. On 31 August 2014 11:35, Tim Leydecker mailto:bauero...

Re: Autodesk considering ditching perpetual licenses

2014-08-31 Thread Tim Leydecker
Brooding about this thing more. I had mentioned before how I like the Unreal Engine license model approach which let´s you postpone investment if you are willing to freeze yourself temporarily to the last built you had access to before "putting your version updates on hold", stepping out of your

Re: Autodesk considering ditching perpetual licenses

2014-08-30 Thread Tim Leydecker
I really like the concept of making monthly payments the prime and only option for earning your access to something. It works great for cabletv, your landline, internet access, gas, water, the rent, healthcare, insurances, the works. In a way, even citizenship is granted on the basis of being ex

Re: ot: unreal engine

2014-08-23 Thread Tim Leydecker
the nice thing about the ue4 engine is it´s move towards PBR (physical based rendering). At first, this sounds like something groundbreaking (and it is for games) but fortunately, any experience with VRAY, mR, Arnold or Redshift, etc. will give a headstart in terms of how to set up a shader. T

Re: Kinect 2 data to Softimage

2014-07-31 Thread Tim Leydecker
The Kinect2 for windows is announced/available via the microsoft online shop since july 15th. It is working with a pc, no proprietary connector as in the xboxone kinect. An sdk public preview should be available here: http://www.microsoft.com/en-us/download/details.aspx?id=43661 I have a skan

Re: Stereo Render differences between versions

2014-06-13 Thread Tim Leydecker
The usual suspects for trouble in camera transfer between Maya and Softimage, depending on the Crosswalk/*.fbx/or else version used: *Field of View Angle calculation, Horizontal or Vertical? Can also give grief with 3DSMax. *Default XSI Picture Ratio vs. Maya Film Aspect Ratio, Softimage de

Re: humanize Maya, SOFT top 5

2014-03-29 Thread Tim Leydecker
easier. Cheers, tim On 27.03.2014 07:48, Tim Leydecker wrote: Can I trade the MMB functionality against the "M" key workflow? Personally, I don´t use MMB much because when modeling, I will usually resort to using either the "M" key or rick-clicking to access polygon op

Re: really hgih poly zbrush to SI

2014-03-28 Thread Tim Leydecker
There´a a few things you can run when trying to bake. *ZBrush UV shells tend to "shrink" when subdivided to higher levels, which means your maps may not line up nicely around UV shell seams. *Projecting detail between meshes may result in stray edges/vertices. *You need good UVs to get a good b

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Tim Leydecker
Can I trade the MMB functionality against the "M" key workflow? Personally, I don´t use MMB much because when modeling, I will usually resort to using either the "M" key or rick-clicking to access polygon operations. Sliding a component (selection) around on a polygon surface is a wonderful fe

Re: An Open Letter to Carl Bass

2014-03-24 Thread Tim Leydecker
ent can be reduced without consequences. The result will be more pressure and less revenue. Cheers, tim On 24.03.2014 09:19, Tim Leydecker wrote: Thanks for sharing that response. I can see why moving to a cloud based service can be tempting when looking at the recent news from Ad

Re: An Open Letter to Carl Bass

2014-03-24 Thread Tim Leydecker
Thanks for sharing that response. I can see why moving to a cloud based service can be tempting when looking at the recent news from Adobe: http://www.adobe.com/news-room/pressreleases/201403/031814Q1FY2014results.html If you then go and look into this press release: http://www.adobe.com/news

Re: Redshift3D Render

2014-03-21 Thread Tim Leydecker
Redshift requires an Nvidia chip based card. A gaming card works fine, I have a mid-level GTX 670(3GB RAM) to go with it and am already happy every time I render a region. You can use the redshift beta with both Maya and Softimage. Might help ease the pain of transition... Cheers, tim On 2

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