Hey Luc-Eric,
if you are looking for a puzzle worth tinkering with during eventual
retirement, you might want
to look into the implementation of a consistent workflow for Color
Management using
OpenColorIO, ACES profiles and the likes across multiple applications
and levels of user proficiency.
http://help.autodesk.com/view/MAYAUL/2018/ENU/?caas=caas/sfdcarticles/sfdcarticles/Restore-the-Legacy-Viewport-in-Maya-2018.html
Issue:
By default, the Legacy Viewport is not available in Maya 2018.
Solution:
Activate the Legacy Viewport in the Maya.env for Maya 2018:
1. Documents > Maya > 20
I´m doing a lot pf poly modeling work in Maya 2016 atm and am
happy to benefit from the adaption/porting/inspiration taken from
Softimage and it´s developers for ways of improving Maya´s modeling.
The Maya 2016 release (latest SP) can be modeled with reasonably well.
I still miss niceties from S
An alternative to using Photoscan might be a multi-Kinect setup using
something like KScan
or Skanect or Microsoft´s SDK (as a start, I´m not sure multi-inputs are
supported as sample
code in the SDK).
That will seriously limit the achievable mesh detail due to the Kinext´s
sensor resolution
b
from. It is ridiculous how their efforts to make it
userfriendly has done almost the opposite. I will go have a
closer look.
Morten
Den 29. januar 2016 kl. 00:13 skrev Tim Leydecker
:
In your subscription account, somewhere th
In your subscription account, somewhere there, there´s a list
of applications and updates available (to the account manager).
You can download installers from there, no need for internet connections
from the farm to the autodesk server (if you use network licensing, that
is).
It´s a bit tricky
It´s the first time I realize there is a catch that means when I´m on
subscription support,
I get to upgrade existing my perpetual license but then am supposed to
stop using
any of my previously existing (or upgraded) licenses once I decide to
stop subscription.
By paying more money for update
I have one RS license but am not up to date with it atm because of other
stuff taking priority.
That said, I´m looking forward to having more time with Redshift again.
In an ideal world, sidefx would allow to run Redshift with the Indie
Houdini license.
For me, tools Redshift3D, Substance Pa
Might be worth looking into :)
G
On 02/01/2016 19:27, Tim Leydecker wrote:
Now, to keep that thread alive and because Autodesk is about to
gently push people more
and more into the rental this but don´t own that corner.
I´m currently dabbling with the "Apprentice" Houdini 15 version.
Now, to keep that thread alive and because Autodesk is about to gently
push people more
and more into the rental this but don´t own that corner.
I´m currently dabbling with the "Apprentice" Houdini 15 version.
Mostly at the single click level of things. Doubleclicking on a node
still often dri
not 2.0.10.
Thank you
--
Colin asks to stress that there isn´t a release date for Yeti 2.1 at this time.
Hope this clears up any confusion I may have created and is found to be
good news instead!
Cheers,
tim
Am 26.10.2015 um 14:22 schrieb Tim Leydecker:
I am pretty sure I got that info
good news about yeti 2.10 and redshift - is there a link
somewhere to read up on this?
Cheers,
Matt
On 26 October 2015 at 08:02, Tim Leydecker <mailto:bauero...@gmx.de>> wrote:
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are supposed
to support Maya´s
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are supposed to
support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the list
who render fur with redshift.
Also version 2.10 of yeti was announced to support redshift, which would
mean rendering
Hi Phil,
I would advise against consolidating screenspace from 2 displays into
just one display.
It´s nice to have a 4kish main display if the distance to the screen
fits comfortably
to the sitting position in front of it and there´s enough depth to the
desk but still,
having a second monito
what "old guy"
feels like just recently. Never managed to shake the feeling since...
Cheers,
tim
Am 17.09.2015 um 07:47 schrieb Tim Leydecker:
When I was in university, offerings for educational licenses were just
starting
to become available. Not free but almost at a
When I was in university, offerings for educational licenses were just
starting
to become available. Not free but almost at a student´s budget price tag.
Today, Autodesk offers a great many (if not all?) of it´s applications as
a free download for educational use.
I know two people that have ac
I don´t know about latest developments or newly introduced intricacies
but I can report a successful transfer of a Softimage license ownership
to me.
The process involved a signed document of the previous owner, basically
transfering ownership to me, my adress, my signature and a helpful resell
1,2,3
I´ve pretty much phased out using Softimage towards the end of last year.
I still do have latest version(s) installed and make sure whenever I
update the Redshift3D builds
the Softimage plug-in(s) will be updated as well but my primary tool has
become Maya.
It took me roughly six months to co
Am 17.08.2015 um 11:11 schrieb Graham Bell:
Ha, no, because there's no reference to an actual feature name, product name
(other than the intro) and release date. The video has been removed now, but
there probably was a safe harbour statement at the beginning which is usually
sufficient for t
That video gave some very thrilling insights and the presentation style
by Andrew was
very enjoyable, too.
The handling of self-intersections and fusing of surfaces into a unified
shell is really desireable,
especially if it doesn´t inflict a modification of the entire surface
topology but is
op to back to match tesla cards.
On 6 August 2015 at 10:16, Tim Leydecker <mailto:bauero...@gmx.de>> wrote:
Would you guys find the 980Ti hitting the sweetspot between price
and performance?
How about connectors and power supply?
The 970 is running on 2x6pin, e.g. a
Hi Morton,
now that information is trickling in about Redshift3D would you mind
sharing how you are rating
Arnold and Vray in comparison? How about Clarisse as the new kid on the
block?
In my understanding, Arnold has an edge when it comes to supported 3d
application plattforms
and the user
re limited
to 4 gpus (risers don't work too well and limited by number and
speed of pci-e lanes as mirko said) you want to make the most of
that space. Per card electricity usage and heat output isn't that
much more for the 980ti.
On 5 August 2015 at 14:04, Tim Leyd
nd is pretty cost
effective solution of adding a decent online GPU render node, that
works with hardly any setup if you have a redshift scene ready to go
best
Rob
On 5 August 2015 at 11:56, Tim Leydecker mailto:bauero...@gmx.de>> wrote:
Hi Morten,
Hi Morten,
you may find it helpful to register in the Redshift3D.com forums, afaik
you´ll need to have
at least one registered license to get access to the "Registered users
only" forum area.
There´s a few threads there about Hardware, multiple GPU systems and
some user cases
of testing sing
1, YMin 0 YMax 1
to:
XMin 0 XMax 0, YMin 1 YMax 1
Effects are still enabled and can't be disabled, but since we are not
using effects I guess it should be good enough to just change XMax,
YMin parameters.
Thanks!
Martin
On Thu, Jul 30, 2015 at 7:54 PM, Tim Leydecker <mailto:bauero...@g
There´s loads of differences between FBX 2014 and FBX2016, also there´s
the send to Maya option
and the location of your folder for embedded media that could do things
unwanted.
All that said, you might have a look at your File Format>Embed Textures
settings, maybe there is something
you woul
I think it is a good thing to get an educated critique and honest
feedback, even if it is going to be biased.
I´d actually hope to see more critics point out that a good story,
regardless of it´s tonality goes a long way
in creating an experience and just because it´s meant to entertain
doesn´
For taking up a fight with Cinema 4D, Maya needs a serious crashcourse
and lose some excess wheight.
I have collegues do stuff in Cinema 4D, anything from dynamics, multiple
projections, "just" rendering smoke with Arnold,
painting textures in Bodypaint and playing with *.psd layers and layered
Looking at it from the old side of subscription, permant license and
maintenance updates
while walking down Schlesische Straße towards the Pie Shop in
Falkensteinstraß in Berlin,
maybe times change?
Their Pie is really good. British style pie, meat, mashed potatoes, gravy.
Everybody around me
I´ve worked quite a while on Softimage 2014Sp2 but didn´t use mental
ray, happily ran Redshift3D with it.
Mind you, I don´t do serious animation, fx or stuff like that, only
modeling, lighting and shading elements.
Can´t say how well 2014SP2 would hold up for massive scenes or in terms
of ICE
I know nothing about Houdini.
Is there a chance that your machine had the Maya 2016SP1 update recently?
There´s some noise about Maya2016SP1 giving problems with scenes that worked
fine in Maya 2016 before. It´s always a good idea to delete the Maya
user preferences
(or rename the iamthisuser>
If it is any help, when I started studying graphics design/communication
design in 1998,
the starting point for the transition had already been set way before my
starting there...
It´s amazing how one or two people with a few forms and the budget to
decide on can ruin your day.
At least it´s
In terms of workstation costs, HP&Dell may be frustrating to get into
when on a limited budget. The entry fee is already pretty high and
any basic feature will add up quickly to a really, really hefty pricetag.
It´s not all their fault, Intel has pricetags that are pretty much
unrivaled,
not ju
Thanks for the 2D Pan/Zoom and camera attribute menu button.
I´m sorely missing that in 2015. (not to mention that the functionality
of the camera tools>2D Pan/Zoom seems broken or erratic in my current
2015 scene,
probably due to that scene´s size, compared to setting it in the AE´s 2D
pan/zoo
can probably do it without issue. What you're
saying is that you would have liked to make cards with more ram, the
bus width is irrelevant, it gets sized as needed, not the other way
around.
On 4 Jun 2015 5:33 am, "Tim Leydecker" <mailto:bauero...@gmx.de>> wrote:
There are a lot other design issues that are being worked on by more
than just a company, the addressing width across the bus isn't
particularly symptomatic of any of those AFAIK.
On Wed, Jun 3, 2015 at 3:58 PM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote:
The 980ti (
The 980ti (starting at EUR 735,-) is a good opportunity compared to the
gtx980 (starting at EUR 500,-)
but it is annoying to know that Video-RAM will soon become a bottleneck
because more and more
applications start to utilize GPU performance to their benefit, either
when caching out like in Nuk
Another thing worth a shot is going to microsoft.com and finding the
latest directX installer,
trying to install it won´t hurt if something newer is already installed
but directx was something
i found was missing in machines giving sluggish performance in the past.
it sounds far fetched but it
I would prefer a bit more openness for the future.
As much as I like working in Softimage, to make a living, I am
(re)adopting other solutions.
Maybe that´s a special case but nevertheless, one could describe trying
to transfer existing
knowledge to a new realm something common sense should
gh). MTK looked promising but
since you can't use it with skinned objects, it isn't very useful for
characters.
How easy you can model and edit a weighted character's polygons and
deformers without breaking everything is something I haven't found
anywhere yet.
Martin
O
For modeling, you may actually want to have a look at Maya 2016.
Yes, I´m saying that. I´m in the process of learning new tools and workflows
and am positively surprised about Maya 2016 and the MTK (modeling tool kit).
In my specific case, using lot´s of boxes for dimensions and snapping
and ge
Graham,
Thank you for your contribution to this list.
I felt priviledged when I got a reply from any of you guys helping me
with whatever I got stuck with while slowly advancing from novice
to senior novice during the last ten years of my subscription to this
mailing list (x...@softimage.com).
right. Few updates in 2016. Less than 4 features and a few bug
fixes. For a new version one will expect something more. At least 10
features and 20 bug fixes. =/
On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote:
Relax. I don´t want to miss the new Rel
oo. Damn... how the
heck they remove this thing? It's really important feature, it
saves a lot of time. If they don't want to give us a 2016 version,
at least they'll try to put those lines of codes to make it work
in the 2015SP2(i hope that's coming?) version.
It would be a very welcome functionality, especially when being dealt
an old Softimage 2015 along with everything else labeled 2016 as part of
a new suite package.
In the past, I found it difficult to run differently labeled versions,
e.g. Softimage 2012
with Maya 2014 or Mudbox 2014 simultaneou
There is a chance good things arise from The Foundry being put to the
market.
Personally, I´m not a fan of the recent year´s trends to put all sorts
of flashy sugar coating on
a bundle of applications, force support subscription down the throat
along with swallowing
the deal or now even tryin
1,2,3
Thanks for sharing.
There´s so many updated features, improved functionality
and streamlined workflows for modeling in Maya 2016, it´s
really nice.
It´s worth checking out the video and revisiting pretty much
and workflow related to modeling as so many little improvements
or simply available sh
You can easily script something for hard edges selections with
ICEAttributes if you need, or you can use crease filter selection
because hard edges in Softimage are also creased by default.
I don't have much experience with Substance so I can't say anything
about it.
cheers
ill wish there was a way to convert that normal cluster though :P
Martin
On Sun, Apr 12, 2015 at 6:33 PM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote:
In the Softimage FBX import options, there is a checkbox under
"Include":
Hard Edges - that´s off by default, yo
r. I though it wouldn't be that hard
> to convert somehow that cluster to edges, but it seems it is.
>
> Martin
> Sent from my iPhone
>
>> On 2015/04/12, at 17:17, Tim Leydecker wrote:
>>
>> Maybe I don´t get the question properly but for the following, it seems to
Maybe I don´t get the question properly but for the following, it seems
to work:
In Maya, create Polysphere, select some edges, go to Normals>Harden Edge
Export the sphere using *.fbx, in the *.fbx export options under
Geometry, make
sure that "Smoothing Groups" is ticked on and Tangents and B
disable wrap on your textures or you´ll cover everything with each other
over and over.
The logic is to enter the values you´d need to move the UV shell from
it´s current UV tile into the 0-1 range.
E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up
in UV 0-1."
it´s a n
One thing to be aware of when using standalone licenses is that while on
windows,
the license transfer utilities, deactivation of a standalone license,
activation of a license
and all the loggig in, out, management and such work pretty automated
and reliable,
this does not apply to Linux.
Just
Hi Byron,
first things first, I think having access to UE4 is awesome and the
chance to dabble with it for free is enough (for me) to invest time in it.
That said, I don´t expect to make money off it any time soon.
I would describe myself as an engine novice and C++ illiterate.
My very persona
I didn´t look into Unity because of the limitations of the basic version
compared to the pricey pro version,
didn´t follow things, so there may have been lot´s of changes on the
unity side.
For Unreal:
I´m currently dabbling with UE4 (4.7)´s rigging tools.
https://docs.unrealengine.com/latest/
are very protective of their IP. You also have toconsider
that information like weapons are controlled for safety and security
reasons.
Look like you are working on game assets.
On Fri, Feb 20, 2015 at 4:30 AM, Tim Leydecker <mailto:bauero...@gmx.de>> wrote:
Thanks guys for the link
r weapons you could look into airsoft replicas.
The insides are airsoft, but the outsides of these"toys" are
sometimes very accurate.
Just a thought :)
G
On 19/02/2015 16:15, Tim Leydecker wrote:
Hi guys,
does a
Hi guys,
does anyone know of a good ressource for firearms and vehicles:
weapons blueprints - Swedish K´s/Port Said´s, Stoner 63´s, S&W K-Frames,
M16/M16A1´s, M60s.
vehicle blueprints, especially 60´s cars, from sedans to station wagons.
I´d be willing to pay handling fees for machining leve
ready
used Adrian´s approach of per particle locator baking on the last 25
feature projects, along with Arnold&Hair...
Cheers,
tim
Am 19.02.2015 um 08:18 schrieb Gerbrand Nel:
On 19/02/2015 05:51, Tim Leydecker wrote:
I was thinking more along the lines of asking Autodesk to implement
ad
doing this, I could try it and record a video
showing you how I did it.
Adrian
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Wednesday, February 18, 2015 3:59 PM
To: softimage@listproc.aut
Hi Adrian,
would there be a way to plot/bake an nCache to keyframes per particle
and then use
the "natural" interpolation happening between keyframes to get better
retiming results?
One could then always re-export to a new cache?
If not, that may be an idea to suggest as a feature request?
Hi Francisco,
I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
sofar. Poking, mostly.
That said, you might want to check your Epic Games Launcher for the
download of
"Content Examples"
It´s a bunch of very helpful levels, you may have luck finding something
in the Bl
You mean UE4, right?
That means using FBX2014.
Here´s a few general links that may help.
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Animation/index.html
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html
https://docs.unrealengine.com/latest
selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
catch(eval(setAttr ($object + ".displayRotatePivot", 1)));
}
2015-02-04 13:20 GMT+01:00 Tim Leydecker <mailto:bauero...@gmx.de>>:
Ctrl-Shift-A will let you select everything
the scene (also newly created ones).
But because showing/hiding those axis is controlled by local object
attributes I guess that's not possible.
2015-02-04 12:33 GMT+01:00 Tim Leydecker <mailto:bauero...@gmx.de>>:
Check out Display>Transform Display>..
No need t
not finding stuff like this.
2015-02-04 11:26 GMT+01:00 Tim Leydecker mailto:bauero...@gmx.de>>:
You can use the V shortcut but the object you want to snap
to will have to
have it´s selection handle, rotation pivot or whatever
else
You can use the V shortcut but the object you want to snap to will have to
have it´s selection handle, rotation pivot or whatever else you want to
snap
to enabled in it display properties.
e.g., modify your display options globally to display these kinds of
stuff for all
objects, the selection
Hi Adam,
here´s a list of websites having job listings:
http://vfxjobs.com/
http://www.creativeplanetnetwork.com/forums/forumdisplay.php?180-Jobs
http://cgpeoplenetwork.com/
There´s more, various linkedIn jobboards and similar pages to the above.
I dare post this here as it´s not limited to Ma
31.12.2014 um 08:39 schrieb Tim Leydecker:
Hi Luc-Eric,
I couldn´t get Softimage 7.5 32bit to run on win 7 64bit. The install
went through
but Softimage wouldn´t start on my machine, regardless of which
compatibility
options I tried to run it with. Could be I missed something.
Also, the installer
Programs.
I´ll give it another try to see if I missed something.
Cheers,
tim
Am 31.12.2014 um 04:36 schrieb Luc-Eric Rousseau:
Why xp mode? XSI 7 32 bit runs on 64 bit win7
On Dec 30, 2014 4:59 PM, "Tim Leydecker" <mailto:bauero...@gmx.de>> wrote:
For opening SI|3D fi
Z620 (smaller than a Z820) running with a TitanZ inside.
For such big card I had to convert both PCIe6 pins into 2 PCIe8 pins
connectors.
I did this after I ask to my official HP reseller, and he did confirm
that it wasn't a problem.
It's running fine here.
Le 30/12/2014 21:09, Tim L
just tries to get access to some files but that could be
regarded shady, to
say the least.
Cheers,
tim
Am 29.12.2014 um 10:49 schrieb Tim Leydecker:
Hi guys,
after checking through a random selection of *.scn files, I am
somewhat positive
I´ll be able to open most if not all of my
On Tue, Dec 30, 2014 at 10:56 PM, Tim Leydecker
mailto:bauero...@gmx.de>> wrote:
It´s good to write things like this, I guess.
A minute later I found the HP part number:
Hewlett Packard 6PIN TO DUAL-6PIN GRAPHICS ADAPTER
F
d go
home/custom built.
Cheers,
tim
Am 30.12.2014 um 12:04 schrieb Tim Leydecker:
I was suggesting to also look into refurbished HP Z800/Z820/Z840
workstations
as a basis for building a multi-GPU plattform.
There is a grain of salt.
Most if not all graphics cards come expecting an
machine. If you dont know what you are
doing the machine can go *Poof* very easily.
*From:* Tim Leydecker [bauero...@gmx.de]
*Sent:* 12 December 2014 12:42 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Best
Hi guys,
after checking through a random selection of *.scn files, I am somewhat
positive
I´ll be able to open most if not all of my files with Softimage
2012/2014/2015.
When I was refering to *.obj/*.fbx files, I didn´t mean to suggest that
should be
the prefered archive format, even though
en old projects with newer versions. So I
don't bind projects to versions. Last year I opened an old scene from
around XSI v4 with Soft2011 and started working on it.
If you are unsure about available service packs from the past, just
ask the hive.
Sven
-Original Message-
From
Hi guys,
how do you guys prepare for the time after Softimage 2015 and how do
you guys cope with files dating back to legacy versions of Softimage XSI,
like from old XSI Foundation files, Softimage XSI version pre 7.5 and so on?
Aside from the fact that I am still not sure if I have to take an
I hope the already announced "Non-commercial NUKE" will not be affected.
Seriously.
I am looking forward to giving myself the pains of learning at least
basic roto skills
to be able to do better slapcomps. Everybody has their own New year´s
resolutions...
Aside from that, I trust that whoeve
Hi,
I would also like to recommend a nvidia gtx 9xx card, the available cards
(970&980) have a lower power consumption compared to a 7xx series card.
Aside from that, I would like to point out nvidia CUDA support, which might
help in a couple of programs, be it redshift or 3d coat or the latest
On a related note, it is a good time to check the Autodesk Store for the "Desktop
Subscription".
In my specific case (e.g. location&licenses) I see that updating my
subscription before Feb. 1st 2015:
Autodesk Entertainment Creation Suite Ultimate Subscription Advanced Support 1
Year from my r
I´m pretty excited about xgen.
Not as a replacement for yeti fur, though.
The thing about yeti isn´t just it´s grooming controls,
it has loads of tools for actually animating&simulating
fur and then caching things into somewhat reliable caches.
That said, i still don´t have fully understood the
Subscription (e.g. updates and bugfixes) isn´t bad in itself,
what worries me is the stealing away from providing support for a specific
release
to forcing the client into a subscription model that has nothing to do with a
specific release but instead has the potential to be re-labeled as the
eq
It would be nice if there would be ways to enforce symmetry.
I can understand that an algorithm can´t catch all but symmetry
along an axis or even a custom oriented, (picked?) plane or ultimatively
automagic would be very desireable.
I had a lot of grief with unfolding ammo boxes lately, where e
> On 08/30/14 13:23, Tim Leydecker wrote:
>> I really like the concept of making monthly payments
>> the prime and only option for earning your access to something.
..
>> It´s genius.
>>
>> No more pressure.
>>
>> Just one more nail to the coffin.
ave these
kinds of problems, pertaining to the fact they only have one package to
support, meaning they have an incentive to tailor it to there clients and make
it the best package out
there. a much healthier approach all things considered.
On 31 August 2014 11:35, Tim Leydecker mailto:bauero...
Brooding about this thing more.
I had mentioned before how I like the Unreal Engine license model
approach which let´s you postpone investment if you are willing to
freeze yourself temporarily to the last built you had access to before
"putting your version updates on hold", stepping out of your
I really like the concept of making monthly payments
the prime and only option for earning your access to something.
It works great for cabletv, your landline, internet access, gas, water,
the rent, healthcare, insurances, the works.
In a way, even citizenship is granted on the basis of being ex
the nice thing about the ue4 engine is it´s move towards PBR (physical based
rendering).
At first, this sounds like something groundbreaking (and it is for games) but
fortunately,
any experience with VRAY, mR, Arnold or Redshift, etc. will give a headstart in
terms of
how to set up a shader. T
The Kinect2 for windows is announced/available via the microsoft online
shop since july 15th.
It is working with a pc, no proprietary connector as in the xboxone kinect.
An sdk public preview should be available here:
http://www.microsoft.com/en-us/download/details.aspx?id=43661
I have a skan
The usual suspects for trouble in camera transfer between Maya and
Softimage,
depending on the Crosswalk/*.fbx/or else version used:
*Field of View Angle calculation, Horizontal or Vertical? Can also give
grief with 3DSMax.
*Default XSI Picture Ratio vs. Maya Film Aspect Ratio, Softimage
de
easier.
Cheers,
tim
On 27.03.2014 07:48, Tim Leydecker wrote:
Can I trade the MMB functionality against the "M" key workflow?
Personally, I don´t use MMB much because when modeling, I will usually
resort to using either the "M" key or rick-clicking to access polygon
op
There´a a few things you can run when trying to bake.
*ZBrush UV shells tend to "shrink" when subdivided to higher levels,
which means your maps may not line up nicely around UV shell seams.
*Projecting detail between meshes may result in stray edges/vertices.
*You need good UVs to get a good b
Can I trade the MMB functionality against the "M" key workflow?
Personally, I don´t use MMB much because when modeling, I will usually
resort to using either the "M" key or rick-clicking to access polygon
operations.
Sliding a component (selection) around on a polygon surface is a wonderful
fe
ent can be reduced without
consequences.
The result will be more pressure and less revenue.
Cheers,
tim
On 24.03.2014 09:19, Tim Leydecker wrote:
Thanks for sharing that response.
I can see why moving to a cloud based service can be tempting
when looking at the recent news from Ad
Thanks for sharing that response.
I can see why moving to a cloud based service can be tempting
when looking at the recent news from Adobe:
http://www.adobe.com/news-room/pressreleases/201403/031814Q1FY2014results.html
If you then go and look into this press release:
http://www.adobe.com/news
Redshift requires an Nvidia chip based card.
A gaming card works fine, I have a mid-level GTX 670(3GB RAM)
to go with it and am already happy every time I render a region.
You can use the redshift beta with both Maya and Softimage.
Might help ease the pain of transition...
Cheers,
tim
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