Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Chris Metzler wrote:

 OK, I'm very ignorant about this.  Is that a major limitation in that
 it'd be very hard/time consuming for someone competent to adapt
 PostGIS to include elevation data?

Quoting Norman Vine from the thread When can we have roads like this:

 Martin Spott writes:
 
  If you'd agree to call PostGIS as sort of an implementation of
  shapefile in a database, the analogue geotiff in a database would
  be nice, too. To other spatially enabled database servers cover
  raster data as well ?
 
 This is a popular topic of discussion that is often answerd by
 
 (1)  BLOB storage is inherently different then Table Storage
 
 (2) Reprojection of Raster Data is usually *much* more expensive
  then Vector data and isn't handled by any GIS enabled DB that
  I am currently aware of.

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Paul Surgeon wrote:

 Probably to first step is to write the code/scripts to load the vector data 
 into a PostgreSQL/PostGIS DB and write an exporter for terragear so that Curt 
 can carry on generating scenery without having to modify terragear.

The tools to not only import VMAP0 data but GSHHS shorelines as well
into a PostGIS database are already present. I think you also can use
these tools to export back into VMAP0 or any other format. A 'native'
OpenGIS/PostGIS interface in TerraGear would be 'smarter', though  ;-)

 I played with some of the terrgear tools yesterday but unfortunately they 
 just 
 spit out raw shape data without the associated names, descriptions, etc. 
 which are required in maps.

I assume the raw data that is available for most of the world simply
doesn't contain the details you are looking for. In order to get stret
names and other gimmicks you want to have a look at the TIGER data
that's available for the US,

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Martin Spott wrote:

 The tools to not only import VMAP0 data but GSHHS shorelines as well
 into a PostGIS database are already present. I think you also can use
 these tools to export back into VMAP0 or any other format.

BTW, does anyone know which sort of agreement you have to sign when you
intend to purchase the VMAP1 CD's ?

  http://www.mapability.com/info/vmap1_intro.html

Myaybe you are free to use them as long as you dont' redistribute the
data itself but only a derivated work instead (like FlightGear
scnenery),

Martin.
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RE: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Norman Vine
Martin Spott writes:
 
 Martin Spott wrote:
 
  The tools to not only import VMAP0 data but GSHHS shorelines as well
  into a PostGIS database are already present. I think you also can use
  these tools to export back into VMAP0 or any other format.
 
 BTW, does anyone know which sort of agreement you have to sign when you
 intend to purchase the VMAP1 CD's ?
 
   http://www.mapability.com/info/vmap1_intro.html
 
 Myaybe you are free to use them as long as you dont' redistribute the
 data itself but only a derivated work instead (like FlightGear
 scnenery),

AFAIK all VMAP data is in the public domain unless classified

The purchase price is to cover distribution cost and the data

is freely redistributable.

Norman

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Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Norman Vine wrote:
 Martin Spott writes:

 BTW, does anyone know which sort of agreement you have to sign when you
 intend to purchase the VMAP1 CD's ?
 
   http://www.mapability.com/info/vmap1_intro.html

 AFAIK all VMAP data is in the public domain unless classified

Yes, it's written on the mentioned page that de data is already
declassified. The only reason that they don't allow for FTP download is
not to get in trouble with other providers of map data that sell their
data for real money.
So I though someone could purchase the CD's and create a bunch of
shapefiles 

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Robicd

Does GMax have any object exporters?  That is, what formats can 
it save models in?
GMax save as .gmax and export as .p3d
None of them is directly usable :-(

Personally, I use Realsoft3D for making my models and export them 
in .obj format.  I then import the .obj format models into AC3D 
(V3.6) to apply the textures and convert it into .ac format for 
FG.
Well, it seems that Realsoft3D costs 600,00 Eur which I don't plan 
paying for something I will give out for free :-)
Thx for the hint anyway.

Roberto
p.s. may you know there's some old version which is free to purchase?
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Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Lee Elliott
On Thursday 13 January 2005 18:52, Robicd wrote:
  Does GMax have any object exporters?  That is, what formats
  can it save models in?

 GMax save as .gmax and export as .p3d
 None of them is directly usable :-(

  Personally, I use Realsoft3D for making my models and export
  them in .obj format.  I then import the .obj format models
  into AC3D (V3.6) to apply the textures and convert it into
  .ac format for FG.

 Well, it seems that Realsoft3D costs 600,00 Eur which I don't
 plan paying for something I will give out for free :-)
 Thx for the hint anyway.

  Roberto

 p.s. may you know there's some old version which is free to
 purchase?

I'm currently using V4.5 (Linux - V5 isn't available for Linux 
yet) and the demo version for V4.5 were only limited in the size 
of textures that could be used and the size of the renders 
produced.  As you wouldn't be using these features for modelling 
they wouldn't be an issue.  However, there isn't a demo version 
of V5 yet and I don't know how it will be limited.

Be warned that many people think that it has a very steep 
learning curve but personally, find it very logical and it has 
the best modelling tools I've ever used (not that I've tried 
many other 3d packages - I haven't ever really felt the need 
since I started using V4)

LeeE


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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 00:06:17 +
Jon Stockill wrote:

 3. From this we'll generate an archive of scenery models (this may or 
 may not be broken down into scenery areas - it depends on the size), and
 
 the objects tree, which is likely to be broken down into the standard 10
 
 degree square scenery chunks - to use it you'd download the chunks that 
 match your scenery, and the model archive.

Oh!  I get it now (I think) -- so your plan is not to necessarily
distribute objects (e.g. a dload of the Eiffel Tower) or unified groups
of objects (e.g. a dload of the buildings at Orly), but instead
portions of the Scenery/Objects tree that have been fleshed out
with the uploaded objects (e.g. a dload of Scenery/Objects/e000n40).
If someone uploads the Sears Tower, another person would dload it
not by dloading the Sears Tower, but by dloading the 10x10 or 1x1
scenery chunk that contains it, which might also contain other
objects (shared or static) that people have uploaded.  Right?
That's a neat idea -- I hadn't been thinking in terms of that
paradigm at all.  I'd been thinking just in terms of the way the
other FS dload sites do it, which make sense for e.g. MSFS but
is probably not the best way to proceed for FG.

One other possibility you might wanna consider is allowing uploads/
dloads of terrain (e.g. tiles modified through fgsd).  I don't know
what the best way to handle this is, especially given the possibility
of conflicts with later official terrain builds.  I have objects
I've placed where if I put them at their GPS-measured coordinates,
they'd be in water, because the river's a quarter-mile off its
correct location.  It'd be nice to be able to pass along fixed-up
tiles.  Anyway, just a thought.

-c

-- 
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 07:13:46 + (UTC)
Martin Spott wrote:
Chris Metzler wrote:

 So to make sure I'm getting it, your plan is to have an FTP site
 for uploads and the website for dloads (what's the procedure for
 stuff making it over from one to the other)?
 
 Well, what would you expect us to do ?

I have no idea; that's why I asked.


 I believe we won't ask for
 everyone's approval before placing an object on the website 

Of course.  I was simply curious whether stuff would get automatically
moved over, or whether you had plans to test out the robustness of
contributions beforehand (which seems liked it could evolve into a
huge task), and how you might resolve conflicting contributions
(someone uploads and object that someone else has already done), and
things like that.


-c

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 00:09:43 +
Jon Stockill wrote:

 Chris Metzler wrote:
  Oh, one other thing.  If the plan is to combine Jon's UK info with
  info submitted by others to develop a model location database, you
  might find my post from that Scenery thread interesting -- it's
  something I'm willing to contribute annually or whatever . . .
 
 I would imaging it should be fairly easy to import that information 
 automatically, assigning appropriate models based on the description. If
 
 these are put into their own group then it also becomes easy to remove 
 them from the database before importing an updated version - I'd 
 definitely be interested.


I already have a python script for pushing the magic carpet around
from lat/lon to lat/lon in FG for extracting ground elevations.  If
it seems to you like a reasonable thing for me to do, I'll start
generating ground elevations for chunks of this dataset?  There
are over 100,000 objects in the FAA's Digital Obstruction File, so
it's bound to take a while.  If there's an ASCII format you'd
prefer to get the data in, I'd like to see a line or two of it so
that I can send stuff to you in a way that's simplest for you.
Also, if there's a particular subset of the data (e.g. cooling
towers) you'd like to see first, that's easy enough to do as well.

-c

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Chris,
SGI bitmap format that FlightGear uses.  For making models, the
apps that are popular on Linux (Blender, AC3D) are cross-platform,
and other apps that are available to Windows users but not to Linux
users (e.g. 3DSMax) will work as well.
I'm trying out AC3D, would you suggest that?

I'd love to know that it's not a complete waste of time insisting in 
using this OS, so ... Who is still maintaing world sceneries? Should I 
contact someone in order to coordinate the efforts?
It depends on what you're really asking here.  Curtis Olson builds
and maintains the official terrain, and keeps the official ground
scenery that's distributed with that terrain.  At present, that ground
...
other.  Hopefully Curt or Erik or David or someone else more
knowledgeable than I am will comment on this.
I'd like to include buildings of the city I leave in. I'm not in the 
mood of filling the terrain area with trees or randomly generated 
buildings. I'd like to (virtually) fly over my city and recognize 
villas, the City Hall, the Cathedral, maybe the Football Stadium and so on.


If OTOH you're not asking about official inclusion into FlightGear,
Please slow down. I'm just starting at collecting informations here, in 
order to decide if and how is it possible to contribute to the scenery. 
If that will be including my work into the official F.G. release is not 
even taken into account right now. It's too early. I will be happy if I 
succeed in adding a single realistic 3D object into an official scenery 
and if I get to correct (and I mean here: correct not modify) any 
costline or wrong height of the terrain of the city I leave into.


but rather about efforts by users and developers to create ground
scenery and share it amongst each other
That's more my point of view (at least now). I consider it a good 
starting point.


Well, there are two issues.  The first is that the .bgl format used
for MSFS is pretty hard to break down into models.
That's a pity. I was confident I could use such files, that closes a 
promising scenario :-(
Anyway I'll investigate further.


The second, more important issue is that of licensing.  While one
could certainly use such scenery oneself, or (in the case of the
freeware stuff) distribute it to other interestedFlightGear users
independent of FlightGear, it almost always couldn't be distributed
*with* FlightGear, even if free.  The problem is that nearly all
freeware comes with a license that is incompatible with the one that
FlightGear uses (the GPL).  The GPL doesn't place restrictions on what
people do with the software once they've obtained it.  In particular,
if they wanna sell or re-sell it, they can.  Nearly all freeware
comes with a restriction preventing any commercial use.  That's
incompatible with the GPL.
That could be not an issue if the original creator of the .bgl releases 
the F.G. converted file under GPL too. Just an idea :-)

Roberto


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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote:

 Oh!  I get it now (I think) -- so your plan is not to necessarily
 distribute objects (e.g. a dload of the Eiffel Tower) or unified groups
 of objects (e.g. a dload of the buildings at Orly), but instead
 portions of the Scenery/Objects tree that have been fleshed out
 with the uploaded objects (e.g. a dload of Scenery/Objects/e000n40).
 If someone uploads the Sears Tower, another person would dload it
 not by dloading the Sears Tower, but by dloading the 10x10 or 1x1
 scenery chunk that contains it,

Not the whole scenery chunk - you still get this from the well-known
places. We are going to distribute everything that is necessary to
_add_ the models to the existing scenery. This includes everything that
belongs to the model itself (geometry, XMS description, texture,
whatever this might be) plus a copy of the updated .stg file.
As we store _everything_ in the database we are very flexible when it
comes to create a 'collection' of objects for a specific scenery chunk
and we are able to create the respective .stg file on the fly -
depending on what's in there.


 One other possibility you might wanna consider is allowing uploads/
 dloads of terrain (e.g. tiles modified through fgsd).

This is not as easy as it sounds because you'd have to redo the tiles
on every scenery update. The right way to incorporate manual scenery
changes would be to parametrize these changes and provide a method
to add them to the automatic scenery build.
Typically this sort of undertaking is called GIS - Geographic
Information System (like GRASS). Currently there is one drawback as the
available OpenSource database add-ons (PostGIS, this is one reason why
I love PostgreSQL so much) can handle 2D objects of almost any type
really fine (it's fun so see a map being drawn out of a database) but
they don't handle elevation data.

We might start this by putting roads, railways, rivers and lakes into
such a database to allow for manual tweaking if someone is willing to
add a PostGIS interface to the TerraGear toolbox - and Curt agrees on
to proceed on this path 

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote:

 Of course.  I was simply curious whether stuff would get automatically
 moved over, or whether you had plans to test out the robustness of
 contributions beforehand

We're going to implement a 'filter'. Every object that survives a
test-run and appears to make sense will be applied to the database. We
probably will increase the amount of automation as time proceeds,

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote:

 I already have a python script for pushing the magic carpet around
 from lat/lon to lat/lon in FG for extracting ground elevations.  If
 it seems to you like a reasonable thing for me to do, I'll start
 generating ground elevations for chunks of this dataset?

In the long run starting FG just for getting elevation numbers is a bit
too much of overhead. I already 'triggered' Fred Bouvier if he'd agree
to extract a portion out of his FGSD - and with a bit of luck he gives
us a hand  ;-)

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Jon Stockill
Chris Metzler wrote:
I already have a python script for pushing the magic carpet around
from lat/lon to lat/lon in FG for extracting ground elevations.  If
it seems to you like a reasonable thing for me to do, I'll start
generating ground elevations for chunks of this dataset?  There
are over 100,000 objects in the FAA's Digital Obstruction File, so
it's bound to take a while.  If there's an ASCII format you'd
prefer to get the data in, I'd like to see a line or two of it so
that I can send stuff to you in a way that's simplest for you.
Also, if there's a particular subset of the data (e.g. cooling
towers) you'd like to see first, that's easy enough to do as well.
Actually, I have a script which measures ground elevation in just the 
way you mention, and all objects are inserted into the database with an 
elevation of -, these are then batch updated by the script - this 
isn't to say that you couldn't submit it complete with heights though 
(although it'd make sense to ensure we're using the same scenery version).

Before I moved to using the database I held all this info in plain text 
files, 1 record per line, with colon seperated fields. Lat/Lon was 
combined into a single position field (space seperated) so that the same 
field can also be used for grid references. So you'd have:

lat lon:elevation:heading:model
or
gridref:elevation:heading:model
Importing data formatted like that is incredibly simple.
--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Ampere,
 AC3D is a basic 3D modeller wich works with .ac files. It seems easy 
though
 not very stable. There's a free trial version. I will find out if
 registering is worth. Any other suggestions?


 Since you have experience with 3D Studio, you may want to use GMax:
 http://www4.discreet.com/gmax/

 It has all the functionality you will ever need.  Best of all, it 
doesn't need any money.

That's good, seems pretty much more powerfull then AC3D. But no, I was
used to 3D Studio (old Dos version) not to 3DS-Max whose interface style
is very similar to the GMax one. Anyway, GMax has plenty of docs and I
will mainly use only basic tools (it's good to see that boolean
operations are fully implemented, AC3D doesn't).
...
1st problem: GMax does import 3ds files but does not export, should I 
get some additional sort of plugin? How do you do that?

   thx,
 Roberto
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Ivo
On Tuesday 11 January 2005 22:24, Robicd wrote:
 That's a pity. I was confident I could use such files, that closes a
 promising scenario :-(
 Anyway I'll investigate further.

I tried converting .BGL files and extracting models from it about a year 
ago, without much luck. I had some success with simple buildings like flats 
and hangars, but as soon as it got a little complicated, it failed. Don't 
remember exactly which tools I used, but you might have a look at SCASM, 
SCDIS and ppe IIRC.

 That could be not an issue if the original creator of the .bgl releases
 the F.G. converted file under GPL too. Just an idea :-)

I mailed one of the authors of a 3rd-party MSFS scenery if he could just 
mail me the 3D models and textures. He refused because he didn't want the 
plain models to be spread around (?!?). But anyway, you could try the same. 
Maybe somebody else doesn't mind as long as he gets proper credit and it's 
put under the GPL.

--Ivo


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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Robicd wrote:

 If OTOH you're not asking about official inclusion into FlightGear,
 
 Please slow down. I'm just starting at collecting informations here, in 
 order to decide if and how is it possible to contribute to the scenery. 

I see no point why it should not be possible to contribute. Go ahead,
everything that adds characteristica to the FlightGear scenery and
makes some sense is welcome,

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Norman Vine wrote:

 PostGIS can be used to serve a WFS or WCS that is built on top
 of the UMN Mapserver which will handle 'z' values just fine.

Right, but this doesn't picture all the required features in this case.
If we would erect a repository for manual scenery changes we would need
to edit elevations inside the current data. To my knowledge, Mapserver
is only one-way.
This still doesn't prevent us from using a database to refine roads
and other data of this sort. I'll think about that after we've got the
scenery objects repository running 

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread [EMAIL PROTECTED]
Martin:

If I can assist you by providing space on my ftp site I'll be happy to do
so.  (I currently mirror the flightgear code.  It's updated
automatically from them by some sort of magic that I don't fully
understand, but Curtis does. grin!)


There is also a  private upload area in that server for special folks to
upload into. It's not accessable without a password, and only a very few
folks have it.  I then can xfer what's in that directory into a public
accessable area manually if needbe.


  ftp://kingmont.com


jj

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Christian Mayer wrote:

 If you look at the bottom of the map (the blue bar) that you'll see
 there the data source: Tele Atlas NV in your case.

Hey, their map coordinates are not that bad. This is the location I got
via trial and error from 'www.terraserver.com':

  
http://www.multimap.com/map/browse.cgi?lat=49.024576lon=5.877158scale=25000icon=x

Still subject to refinements   I should get back to the TaxiDraw
workbench  ;-)

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
[EMAIL PROTECTED] wrote:
 Martin:
 
 If I can assist you by providing space on my ftp site I'll be happy to do
 so.

Thanks for your offer - currently I have about 300 GByte left, this
should last for a while  ;-)

Martin.
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RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Martin Spott writes:
 
 Norman Vine wrote:
 
  PostGIS can be used to serve a WFS or WCS that is built on top
  of the UMN Mapserver which will handle 'z' values just fine.
 
 Right, but this doesn't picture all the required features in this case.
 If we would erect a repository for manual scenery changes we would need
 to edit elevations inside the current data. To my knowledge, Mapserver
 is only one-way.

Right

don't know if this would help or not with grids
http://www.vividsolutions.com/jump/main.htm

Norman

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Jon Stockill schrieb:

 Ah, www.multimap.com helped me to figure out my first coordinate:

 There's a windmill at:

 Location:Germany
 X:1294800m
 Y:6110700m
 Lat:48:12:51N (48.2142)
 Lon:11:37:52E (11.631)

 But how do I add it online to the database?
 (http://www.stockill.org/fgfsdb/objects.php)

www.terraserver.com helped even more. The detail is much worse (only
down to 8 meters are for free), but as they've got air pictures it's
easier to figure out the real position.

 You don't yet.
 
 Give me another week or so, and the scenery database should be at a
 stage where you can add your own objects to it.

OK. I've got some more coordinates now.

 Of course nobody has made a windmill model yet, although I need to do a
 model of a wind turbine (I assume you're talking about an old stye
 windmill, not a modern electricity producing wind turbine?

It's actually the modern variant (so it's called wind turbine then...)

We don't have a soccer stadium yet, do we?

CU,
Christian
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Christian Mayer wrote:

 We don't have a soccer stadium yet, do we?

I think there is one part of the SFO scenery,

Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Lee Elliott
On Wednesday 12 January 2005 15:19, Roberto Inzerillo wrote:
   If OTOH you're not asking about official inclusion into
   FlightGear,
  
   Please slow down. I'm just starting at collecting
   informations here, in order to decide if and how is it
   possible to contribute to the scenery.
 
  I see no point why it should not be possible to contribute.
  Go ahead, everything that adds characteristica to the
  FlightGear scenery and makes some sense is welcome,

 No worry, I will go on :-)

 At the time I'm getting familiar with GMax for 3D modelling
 which is far superior to AC3D although it doesn't export to
 any directly usable file format. I guess I have to buy some
 more software in order to GMax export in 3DS format :-(
 Still I'm happy with GMax, it lets me build simple 3D
 buildings without much pain.

 Maybe there's someone out there who could import my GMax
 models and convert them to .3ds (having the right export
 module) and then send it back to me so that I import it in a
 proper position into an F.G. scenery. Anyone fitting those
 requirements is reading this post? Hello :-)

  Roberto

Does GMax have any object exporters?  That is, what formats can 
it save models in?

Personally, I use Realsoft3D for making my models and export them 
in .obj format.  I then import the .obj format models into AC3D 
(V3.6) to apply the textures and convert it into .ac format for 
FG.

LeeE

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Paul Surgeon
On Wednesday, 12 January 2005 10:29, Martin Spott wrote:
  One other possibility you might wanna consider is allowing uploads/
  dloads of terrain (e.g. tiles modified through fgsd).

 This is not as easy as it sounds because you'd have to redo the tiles
 on every scenery update. The right way to incorporate manual scenery
 changes would be to parametrize these changes and provide a method
 to add them to the automatic scenery build.

Ideally all changes made to the terrain should be done at the source.
i.e. VMAP0 and friends
fgsd should be able to display, edit and save the vector data then use the 
terrgear generation tools to build the new tile and display the results.

One could have a live online central repository (db) that handles the storage.
fgsd can connect, request a tile of vector data for editing (The db can do 
some sort of locking on that tile to avoid simultaneous edits)
Once the user is finished they upload the changes for everyone to use.

Then when Curt builds the new scenery he just requests all the data from the 
updated DB.
Simple stuff. Now who's going to write it?  :P

Seriously though a system like this would be cutting edge in comparison to 
the MSFS route of having every author releasing their little updates which 
have to be downloaded and installed piece-by-piece with no garauntees that 
there will be no conflicts between various authors.
And boy-oh-boy do the MSFS community have problems with scenery conflicts!

BTW : Does anyone know of a free VMAP0 editor for Linux?

Paul

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Paul Surgeon wrote:

 Ideally all changes made to the terrain should be done at the source.
 i.e. VMAP0 and friends
 fgsd should be able to display, edit and save the vector data then use the 
 terrgear generation tools to build the new tile and display the results.
 
 One could have a live online central repository (db) that handles the storage.
 fgsd can connect, request a tile of vector data for editing (The db can do 
 some sort of locking on that tile to avoid simultaneous edits)
 Once the user is finished they upload the changes for everyone to use.
 
 Then when Curt builds the new scenery he just requests all the data from the 
 updated DB.
 Simple stuff. Now who's going to write it?  :P
[...]
 BTW : Does anyone know of a free VMAP0 editor for Linux?

As I already wrote we are heading for some sort of GIS application
here. Storage for VMAP0 data - at least parts of it, I don't know all
types of data that are covered by VMAP0 - could be the accomplished by
the mentioned PostgreSQL/PostGIS database. Visualization of such data
is easily done with QGIS, although for editing according to elevation
data we'd need another tool.

A PostGIS interface in FGSD might be a solution, but I don't think FGSD
is currently capable of handlint this sort of vector data at all (I
might be proven to be wrong here). We don't want a VMAP0-editor here,
let's stick to standard interfaces and formats wherever possible,
otherwise we are going to manouvre into a corner very soon,

Martin.
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RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Paul Surgeon writes:
 
 On Wednesday, 12 January 2005 10:29, Martin Spott wrote:
   One other possibility you might wanna consider is allowing uploads/
   dloads of terrain (e.g. tiles modified through fgsd).
 
  This is not as easy as it sounds because you'd have to redo the tiles
  on every scenery update. The right way to incorporate manual scenery
  changes would be to parametrize these changes and provide a method
  to add them to the automatic scenery build.
 
 Ideally all changes made to the terrain should be done at the source.
 i.e. VMAP0 and friends

No,  you do not change the source as it is a 'known' entity
You make changes in a copy of the source perhaps stored in a different format

 fgsd should be able to display, edit and save the vector data then use the 
 terrgear generation tools to build the new tile and display the results.
 
 One could have a live online central repository (db) that handles the storage.
 fgsd can connect, request a tile of vector data for editing (The db can do 
 some sort of locking on that tile to avoid simultaneous edits)
 Once the user is finished they upload the changes for everyone to use.

This is exactly why we are discussing PostGIS
 
 BTW : Does anyone know of a free VMAP0 editor for Linux?

No,  but Jump does many things including talking to PostGIS
as doew/will uDIG JUMPS successor
http://udig.refractions.net/

and there are several VMAP0 to shapefile translators and PostGIS
understands shapefiles

HTH

Norman

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 08:29:43 + (UTC)
Martin Spott wrote:
 Chris Metzler wrote:
 One other possibility you might wanna consider is allowing uploads/
 dloads of terrain (e.g. tiles modified through fgsd).
 
 This is not as easy as it sounds because you'd have to redo the tiles
 on every scenery update.

Right -- I'd commented elsewhere in this thread about how I'd spent
a lot of time fixing up a tile in fgsd (moving riverbanks, changing
ground poly materials, etc.), only to have to start over when a
new scenery update came out (and I needed the new scenery for that
tile because one of the TerraGear improvements fixed a glitch in an
runway in that tile).  It's still something people will do from
time to time; I note that Frederic seems to touch up some of the
default area tiles prior to releases, with the touched-up tiles
going into the release/CVS.  One probably would only need to re-edit
the tiles if the scenery update results in either a major change to
the tile (so that you're missing something important if you use an
old tile), or to the boundaries of the neighboring tiles (thus
creating a boundary mismatch if you use an edited old tile).  Anyway,
I think it'd be a good thing to offer.  But you're absolutely right
that editing the tiles this way isn't the best way to do it.


 The right way to incorporate manual scenery
 changes would be to parametrize these changes and provide a method
 to add them to the automatic scenery build.

I agree completely.


 Typically this sort of undertaking is called GIS - Geographic
 Information System (like GRASS). Currently there is one drawback as the
 available OpenSource database add-ons (PostGIS, this is one reason why
 I love PostgreSQL so much) can handle 2D objects of almost any type
 really fine (it's fun so see a map being drawn out of a database) but
 they don't handle elevation data.

OK, I'm very ignorant about this.  Is that a major limitation in that
it'd be very hard/time consuming for someone competent to adapt
PostGIS to include elevation data?  If you're currently up to speed on
this stuff, can you describe how hard it is *to* come up to speed on it
if you're not?  (IOW, how comparatively hard is it to figure out this
stuff)


 We might start this by putting roads, railways, rivers and lakes into
 such a database to allow for manual tweaking if someone is willing to
 add a PostGIS interface to the TerraGear toolbox - and Curt agrees on
 to proceed on this path 

I don't know anything about this stuff; but if I'm not working on the
Zope site (I don't see the point in redundant effort, and I do think
your approach of organizing the contributions in the same way as the
FG scenery makes more sense), I'd be willing to look into this.

-c

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Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Paul Surgeon
On Wednesday, 12 January 2005 22:26, Martin Spott wrote:
 As I already wrote we are heading for some sort of GIS application
 here. Storage for VMAP0 data - at least parts of it, I don't know all
 types of data that are covered by VMAP0 - could be the accomplished by
 the mentioned PostgreSQL/PostGIS database. Visualization of such data
 is easily done with QGIS, although for editing according to elevation
 data we'd need another tool.

 A PostGIS interface in FGSD might be a solution, but I don't think FGSD
 is currently capable of handlint this sort of vector data at all (I
 might be proven to be wrong here). We don't want a VMAP0-editor here,
 let's stick to standard interfaces and formats wherever possible,
 otherwise we are going to manouvre into a corner very soon,

Ok, I see your point about not wanting to handle VMAP type directly in fgsd.
Probably to first step is to write the code/scripts to load the vector data 
into a PostgreSQL/PostGIS DB and write an exporter for terragear so that Curt 
can carry on generating scenery without having to modify terragear.

It would also be really handy to have a scaled down vector database 
(shapefiles?) in FG for moving map/GPS units as well as a basemap for 
flightplanners.
I played with some of the terrgear tools yesterday but unfortunately they just 
spit out raw shape data without the associated names, descriptions, etc. 
which are required in maps.

Paul

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Hello Roberto,

Robicd wrote:

   1st of all: F.G. is great :-)

Great, you passed the entrance exam  ;-)

 I would like to help, maybe with some simple objects around the scenery 
 (buildings, aerial pictures of the terrain, some more details for the 
 two airports around my city, Palermo, that's just an example).

Probably just some pictures won't help _that_ much (although I'm
convinced there is still interest in the raw images) the results you
might produce from these images are very much appreciated.
The infrasctucture for creating a central repository for scenery
objects (database and different front-ends) is currently in the works.

 And now it comes to the developer team: some hints would be very 
 appreciated. I'd like to use a Windows OS because I'm sooo used to it 
 (please forgive me :-) but I read that most of the tools are Unix based. 
 I'd love to know that it's not a complete waste of time insisting in 
 using this OS, so ...

FlightGear runs fine at least on certain Windows releases (I only tried
Win2k), TaxiDraw is available for Windows as well (don't know about
AC3D) so I don't see any obstacles regarding contribution of scenery
decoration and/or airport layouts using a Windows platform.

 p.s. there are a bunch of very interesting and detailed MS-FS scenery 
 sets around (many of them are free); could it be a good starting point 
 for adding details to the local (around the city of Palermo) F.G. 
 scenery? Maybe it's not that difficult to convert to the F.G. format.

As I understood there are legal issues because lots of MSFS objects are
not allowed to be redistributed within a GPL-licensed package.

Cheers,
Martin.
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 14:09:42 +0100
Robicd wrote:

 And now it comes to the developer team: some hints would be very 
 appreciated. I'd like to use a Windows OS because I'm sooo used to it 
 (please forgive me :-) but I read that most of the tools are Unix based.

Not really.  For making textures, the GIMP is cross-platform, and I
think many Windows apps (e.g. Photoshop) can output textures in the
SGI bitmap format that FlightGear uses.  For making models, the
apps that are popular on Linux (Blender, AC3D) are cross-platform,
and other apps that are available to Windows users but not to Linux
users (e.g. 3DSMax) will work as well.


 I'd love to know that it's not a complete waste of time insisting in 
 using this OS, so ... Who is still maintaing world sceneries? Should I 
 contact someone in order to coordinate the efforts?

It depends on what you're really asking here.  Curtis Olson builds
and maintains the official terrain, and keeps the official ground
scenery that's distributed with that terrain.  At present, that ground
scenery consists of randomly-used structures on certain terrain types
(e.g. the trees in forests, the generic buildings used in urban areas,
etc.), as well as the unique structures mostly developed by Frederic
Bouvier in the default scenery area (the San Francisco Bay area).  I
don't know what the policy is for accepting additional ground structures
for some specific area and adding them to the downloadable scenery
for that area, or indeed whether such a policy exists one way or the
other.  Hopefully Curt or Erik or David or someone else more
knowledgeable than I am will comment on this.

If OTOH you're not asking about official inclusion into FlightGear,
but rather about efforts by users and developers to create ground
scenery and share it amongst each other (like MSFS folks do on sites
like avsim.com and flightsim.com), there is no central forum for
doing that at this point.  The creation of such a site gets discussed
here fairly often.  I've actually spent a couple of days working on
adapting a web application platform for this purpose.  But it boils
down to either having a machine with storage space and bandwidth for
it, or hosting.  That hasn't come yet.  So at this point, probably
the appropriate thing to do is to post in flightgear-users or here,
saying stuff like I'm working on scenery for _; here are links
to some preliminary screenshots . . .what do you think?


 Is there some more 
 documentation for building objects around the scenery (I mean something 
 more about file formats, software tool kits, geographical references 
 etc...)?

Here's a staring link that may be useful:

http://www.seedwiki.com/page.cfm?doc=Modeler%20And%20Scenery%20Builder%20Documentationwikiid=2418wpid=123390
(describes the sequence of events used in making ground scenery)

It's a bit out of date in some ways -- the status of the documentation
for scenery developers is not great at this point.  But that's the whole
point of it being a wiki:  all of us together can improve it.  Ask more 
questions if you have them.


 Well, I hope someone will give me a chance.

No need for anyone to give you a chance.  Just jump right in and start
making stuff.  Then show it to others; they'll offer suggestions, and
who knows?


 p.s. there are a bunch of very interesting and detailed MS-FS scenery 
 sets around (many of them are free); could it be a good starting point 
 for adding details to the local (around the city of Palermo) F.G. 
 scenery? Maybe it's not that difficult to convert to the F.G. format.

Well, there are two issues.  The first is that the .bgl format used
for MSFS is pretty hard to break down into models.  People have done it
with earlier versions, and I have no doubt it could be done again
(especially since I've seen documents on the web providing reasonably
good reverse-engineering of the .bgl file structure), but I don't know
of an app that does it with the current .bgl file format at this pont.

The second, more important issue is that of licensing.  While one
could certainly use such scenery oneself, or (in the case of the
freeware stuff) distribute it to other interestedFlightGear users
independent of FlightGear, it almost always couldn't be distributed
*with* FlightGear, even if free.  The problem is that nearly all
freeware comes with a license that is incompatible with the one that
FlightGear uses (the GPL).  The GPL doesn't place restrictions on what
people do with the software once they've obtained it.  In particular,
if they wanna sell or re-sell it, they can.  Nearly all freeware
comes with a restriction preventing any commercial use.  That's
incompatible with the GPL.

So that prevents MSFS ground scenery, even the freeware stuff, from
being distributed with FlightGear after conversion to FlightGear's
formats.  But it doesn't prevent someone from converting it to
FlightGear's formats and redistributing it to other FlightGear users,
under the same license as the original and 

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Roberto Inzerillo
Hi Martin,

1st of all: F.G. is great :-)
 Great, you passed the entrance exam  ;-)

Great, that always works ;-)
Let's follow the white rabbit.


  I would like to help, maybe with some simple objects around the scenery 
  (buildings, aerial pictures of the terrain, some more details for the 
  two airports around my city, Palermo, that's just an example).
 
 Probably just some pictures won't help _that_ much (although I'm
 convinced there is still interest in the raw images) the results you
 might produce from these images are very much appreciated.
 The infrasctucture for creating a central repository for scenery
 objects (database and different front-ends) is currently in the works.

Please let me know about the repository.

Anyway, is there an easy way to identify a building position in order to put
the 3D model in the correct place (lat/long/alt) into the F.G. world
scenery?
Should I consider buying a portable GPS, going in place and check what the
machine says? Is there a way I could use aerial/staellite pictures (there
are tons on the net and many are free for viewing) and extract position
spots out of them in order to correctly orientate and position the 3D obejct
(here I'm mainly talking about buildings). Any suggestion?
 
  And now it comes to the developer team: some hints would be very 
  appreciated. I'd like to use a Windows OS because I'm sooo used to it 
  (please forgive me :-) but I read that most of the tools are Unix based.
  I'd love to know that it's not a complete waste of time insisting in 
  using this OS, so ...
 
 FlightGear runs fine at least on certain Windows releases (I only tried
 Win2k), TaxiDraw is available for Windows as well (don't know about
 AC3D) so I don't see any obstacles regarding contribution of scenery
 decoration and/or airport layouts using a Windows platform.

I'm currently running F.G. v.0.9.6 W32 binary on Windows98 2nd ed. with
average hardware with preconfigured options. It works well.
I didn't try any exotic configuration yet, I will do that in the next days.

AC3D is a basic 3D modeller wich works with .ac files. It seems easy though
not very stable. There's a free trial version. I will find out if
registering is worth. Any other suggestions?


  p.s. there are a bunch of very interesting and detailed MS-FS scenery 
  sets around (many of them are free); could it be a good starting point 
  for adding details to the local (around the city of Palermo) F.G. 
  scenery? Maybe it's not that difficult to convert to the F.G. format.
 
 As I understood there are legal issues because lots of MSFS objects are
 not allowed to be redistributed within a GPL-licensed package.

Well, I hope I will personally come in touch with those people maintaining
the MSFS local scenery of the town I leave in. I could also get those people
releasing the modified version with a GPL license, they already distribute
those addons sceneries for free; or at least we could agree in a partial
conversion of their job (it's still hypothetical because I really don't know
if it's possible and/or easy to convert a MSFS scenery or part of it into a
form suitable to F.G.).
I don't think those MSFS scenery have some kind of license binding to MS in
anyway, not even the converted versions will.
Anyway, I will ask :-) If I'm lucky I will get some job done without much
pain.


  Roberto

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Stewart Andreason
Chris Metzler wrote:
Robicd wrote:
I'd love to know that it's not a complete waste of time insisting in 
using this OS, so ... Who is still maintaing world sceneries? Should I 
contact someone in order to coordinate the efforts?

It depends on what you're really asking here.  Curtis Olson builds
and maintains the official terrain, and keeps the official ground
scenery that's distributed with that terrain.  At present, that ground
scenery consists of randomly-used structures on certain terrain types
(e.g. the trees in forests, the generic buildings used in urban areas,
etc.), as well as the unique structures mostly developed by Frederic
Bouvier in the default scenery area (the San Francisco Bay area).  I
Ah, so Curtis is solely responsible for the scenery.
Would it be helpful to report on anomolies, or errors?
Or is the scenery generator pretty much automated in combining 
topographic, tower, and roadway features?

Stewart
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Frederic Bouvier
Roberto Inzerillo wrote:

   I would like to help, maybe with some simple objects around the scenery
   (buildings, aerial pictures of the terrain, some more details for the
   two airports around my city, Palermo, that's just an example).
 
  Probably just some pictures won't help _that_ much (although I'm
  convinced there is still interest in the raw images) the results you
  might produce from these images are very much appreciated.
  The infrasctucture for creating a central repository for scenery
  objects (database and different front-ends) is currently in the works.

 Please let me know about the repository.

 Anyway, is there an easy way to identify a building position in order to put
 the 3D model in the correct place (lat/long/alt) into the F.G. world
 scenery?
 Should I consider buying a portable GPS, going in place and check what the
 machine says? Is there a way I could use aerial/staellite pictures (there
 are tons on the net and many are free for viewing) and extract position
 spots out of them in order to correctly orientate and position the 3D obejct
 (here I'm mainly talking about buildings). Any suggestion?

FGSD ( http://fgsd.sf.net ) can help you to place buildings using a scanned map
or an aerial photography.

-Fred

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Roberto Inzerillo wrote:

 The infrasctucture for creating a central repository for scenery
 objects (database and different front-ends) is currently in the works.
 
 Please let me know about the repository.

We'll announce it here as soon as we have something that works and
looks neat enough not to disgrace ourselves  :-)

 Should I consider buying a portable GPS, going in place and check what the
 machine says? Is there a way I could use aerial/staellite pictures
 [...] 

I believe others can give a more reliable comment on this. For my own
use I tend to rely on satellite images and I so far didn't get
disappointed. Although for some regions of our earth there are no
pictures available for free or they probably don't contain detailed
coordinates (see the end of the Scenery thread).

Does anyone have experiences with portable GPS recievers ? Do they tend
to increase the precision of their coordinate output if you remain at
a location for several minutes ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread DesmoSS



Each of the new portables has an option to average the position for up to 
an hour, making return to the point accurate to within 3-meters. I have found 
that with 3-birds recognized, the position is usually accurate within 
15-minutes. 
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 16:41:54 + (UTC)
Martin Spott wrote:
Roberto Inzerillo wrote:
 
 Please let me know about the repository.
 
 We'll announce it here as soon as we have something that works and
 looks neat enough not to disgrace ourselves  :-)

Can you elaborate, though?  Because this has been discussed here several
times over the last year and as a result, other people (e.g. me, Mat
Churchill, etc.) have been working on this as well.  I've been working
on making a site in Zope that one can upload to/download from, with the
intent of having pictures, a description, download links, and a comment
log for each item.  Mat Churchill and I had been discussing buying
hosting for it.  I'm curious what you've got in mind so I know if my
efforts are better spent elsewhere.

 Should I consider buying a portable GPS, going in place and check what
 the machine says? Is there a way I could use aerial/staellite pictures
 [...] 
 
 I believe others can give a more reliable comment on this. For my own
 use I tend to rely on satellite images and I so far didn't get
 disappointed. Although for some regions of our earth there are no
 pictures available for free or they probably don't contain detailed
 coordinates (see the end of the Scenery thread).
 
 Does anyone have experiences with portable GPS recievers ? Do they tend
 to increase the precision of their coordinate output if you remain at
 a location for several minutes ?

I've been using a portable GPS around town here for a while now.
Unfortunately, I have to be careful because I live in a metro area where
walking up to landmarks or airport facilities with a portable GPS receiver
and making notes is liable to get you stopped by the cops or worse.
Anyway, in answer to your last question, I'm not sure whether you mean to
be asking about precision or accuracy.  Precision is a fixed property of
the receiver; but as far as accuracy is concerned, yes, standing still at
a location for a while tends to improve the accuracy of the coordinates
given.

Because of the risk of hassle here if I run around with a GPS at sites
I'd wanna model, the main thing I've done with it is run around and take
measurements at clearly defined locations (e.g. intersections), and then
feed those coordinates into http://www.mapquest.com/maps/latlong.adp
and see how Mapquest does . . .basically checking Mapquest's lat/lon
accuracy.  Surprisingly (for me anyway), I've found that in this metro
area, Mapquest is consistently spot-on with its lat/lon coordinates
-- its error appears to be within the fluctuations I get from the GPS
receiver directly.  This has in turn allowed me to use Mapquest for
placement of some objects where measuring GPS coordinates directly
could get me hassled.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Martin Spott writes:
 
 Does anyone have experiences with portable GPS recievers ? Do they tend
 to increase the precision of their coordinate output if you remain at
 a location for several minutes ?

It depends but usually to some degree yes

It is a worthwhile experiment to plot the position of any GPS signal 
you are going to rely on over a 'longish' period of time at a fixed 
location occasionally, best if this is done at a 'known' spot  :-)

Norman

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RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Chris Metzler writes:

 I've been working
 on making a site in Zope that one can upload to/download from, with the
 intent of having pictures, a description, download links, and a comment
 log for each item. 

Cool !

Are you familiar with ZMapServer  ?
http://zmapserver.sourceforge.net/

If you want to play with it, a good place to ask questions
is  irc://irc.freenode.net/mapserver

Norman

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Martin Spott wrote:
We'll announce it here as soon as we have something that works and
looks neat enough not to disgrace ourselves  :-)
As long as nobody sees my code we'll be ok :-)
I believe others can give a more reliable comment on this. For my own
use I tend to rely on satellite images and I so far didn't get
disappointed. Although for some regions of our earth there are no
pictures available for free or they probably don't contain detailed
coordinates (see the end of the Scenery thread).
The objects I've been positioning fall mainly into 2 categories:
1) Those for which a list of locations is available (this includes 
navaids, aerials etc). Obviously, with these you just go with the 
published position.

2) Objects on airfields. These obviously require a bit more precision 
and I've found that positioning an easily identified taxiway with the 
same footprint as the building into the airport diagram, then extracting 
this info from the taxiway file works really well.

The positioning of landmarks which don't fall into either of those 
categories is best done with as accurate a map as you have available, 
either using FGSD with a scanned or digital map, or a service like 
www.multimap.com (for the UK I find www.streetmap.co.uk slightly more 
useful, because although it has a smaller selection of maps you can get 
the exact grid reference of the pointer on the map). The scenery 
database we're developing will hopefully be able to handle different 
national grid systems so that info can be submitted in whatever format 
is convenient, with convertion to lat/lon handled automatically (so far 
just OSGB is supported, but this can easily be extended as long as 
conversion functions are available).

Does anyone have experiences with portable GPS recievers ? Do they tend
to increase the precision of their coordinate output if you remain at
a location for several minutes ?
Lots of unobstructed sky is actually more important, which makes getting 
coordinates for large buildings somewhat difficult, as they can obscure 
half of the sky, and if others are nearby you'll get even less coverage.
On my garmin, when saving a waypoint you can get it to resample to 
improve the accuracy, although with obscured sky you'll often see the 
estimated error increase as sats move behind buildings.

You'll have an error of around 5-10m from a standard GPS unit with a 
good view of the sky - this will be good enough for positioning most 
objects outside of airfields, but you'll find inconsistencies in your 
data if you start placing objects close together, particularly if the 
GPS coordinates were measured at different times.

Of course, if you want to spend thousands on a GPS, or know a friendly 
surveyor who already has one you can get amazing accuracy.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Martin Spott wrote:
Jon Stockill already had a working, well, let's call it a 'skeleton'
(hello Jon, please shoot me off-list if I said something too wrong  ;-)
Good description - the basics are there, but it looks ugly, and has no 
flesh :-)

and in continuation of the recent Scenery thread we are currently in
the process of developing this into a solution that meets our
expectations concerning interface standardization.
We'll combine this with an FTP upload site (already present) and
different sorts of frontends that enable us to import, export,
replicate the object/model database and browse the contents.
An early shot can be seen here - the thumbnails are already read from
the database (many thanks to Jon !!):
Where already = about 15 mins before Martin posted that :-)
[...]  I've been working
on making a site in Zope that one can upload to/download from, with the
intent of having pictures, a description, download links, and a comment
log for each item.  Mat Churchill and I had been discussing buying
hosting for it.
We already _have_ the hosting  ;-)
To me your intention looks quite similar to what we are currently building.
We designed our repository in a way that you can easily replicate if
the load gets too high - but the models are small and I currently don't 
think this will happen too soon 
It's currently sitting on the end of my DSL line, which is fine for 
testing, but it'll be moved to somewhere with a bit more bandwidth 
before it's live.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Jon Stockill schrieb:
 The positioning of landmarks which don't fall into either of those
 categories is best done with as accurate a map as you have available,
 either using FGSD with a scanned or digital map, or a service like
 www.multimap.com (for the UK I find www.streetmap.co.uk slightly more
 useful, because although it has a smaller selection of maps you can get
 the exact grid reference of the pointer on the map). The scenery
 database we're developing will hopefully be able to handle different
 national grid systems so that info can be submitted in whatever format
 is convenient, with convertion to lat/lon handled automatically (so far
 just OSGB is supported, but this can easily be extended as long as
 conversion functions are available).

Ah, www.multimap.com helped me to figure out my first coordinate:

There's a windmill at:

Location:Germany
X:1294800m
Y:6110700m
Lat:48:12:51N (48.2142)
Lon:11:37:52E (11.631)

But how do I add it online to the database?
(http://www.stockill.org/fgfsdb/objects.php)

CU,
Christian
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 08:14:41 -0800
Stewart Andreason wrote:

 Would it be helpful to report on anomolies, or errors?

If by anomalies/errors, you mean things that clearly look like bugs,
like seams/rips/etc., it makes sense to report them.  However, it
probably makes more sense to report them on terragear-devel than
here.  And it also makes sense to put a small amount of effort into
googling the list archives (for terragear-devel and flightgear-devel)
to make sure nobody's reported it before.

But if you mean anomalies/errors such as road is a little off
position and thus cuts through airport area or riverbank off
in detail or city boundaries aren't like that in this area or
stuff like that, see below.

 Or is the scenery generator pretty much automated in combining 
 topographic, tower, and roadway features?

I'm not the best person to be answering this; but nobody else has, so
I'll stick my neck out.  The generation of that stuff is automated,
from publicly available datasets.  There are errors associated with
inaccuracies in the datasets as well as errors associated with
matching the datasets up.  To the best of my knowledge, no system
exists for passing along corrections or refinements to the copies of
those datasets used to generate the terrain (if I'm wrong about this,
I hope like hell someone will jump in).  This would be a very cool
thing to have.  Recently I used Frederic's fgsd to redo the banks
of the Potomac and Anacostia rivers in the Washington, D.C. area
-- they were way off.  And I drew out the Mall, and changed its
materials (terrain types), so that it'd look right.  Then a new
set of scenery came out.  I needed to go with it, since it fixed
a big airport bug that afflicted some airports, including National
Airport.  But that meant throwing away all the work I'd done fixing
the terrain.  If there were a system for feeding this info back
into the datasets used by TerraGear to generate the terrain, so
that corrections would show up in future scenery releases, that
would be uber-cool.  But it's not like everyone doesn't have a ton
of ideas to pursue or problems to solve; someone with the skills
to make it possible finding the *time* to make it possible is
the hardest part of all.

(so if you're interested in contributing and looking for a problem
to work on . . .hehehehe)

(TerraGear cognoscenti encouraged to jump in and correct anything
I said above that's bogus)

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 16:41:54 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:
 
 Does anyone have experiences with portable GPS recievers ? Do they
 tend to increase the precision of their coordinate output if you
 remain at a location for several minutes ?

..yeah, depends on how it's done, and how its done.  ;-)

..hints include googling for dgps, weighted mean, long time, 
cities typically leave their dgps survey gear out all day per point,
post-processing diff data etc, and if all you have is some cheapo 
gear that won't log or somesuch, cheat: OCR pix off a web camera 
or somesuch.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Christian Mayer wrote:

 But how do I add it online to the database?
 (http://www.stockill.org/fgfsdb/objects.php)

We're going to use the FTP upload site I've mentioned recently. If you
have a 3D model plus a location or a location for an already existing
model, please upload it here:

  ftp://ftp.uni-duisburg.de/FlightGear/incoming/

We will post some sort of submission guidelines soon - with 'soon'
meaning as soon as automated database import works reliable.
Just not to miss the chance for a short note, what we consider to make
sense for being added to the collection. We need
1.) A 3D model - if not already present,
2.) one or more locations (lat/lon/orirntation) that apply to the model,
3.) a short description of the model and/or its author,
4.) a screenshot or at least a thumbnail - if available.

Please give us a few more days, to get into 'production',

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler

Oh, one other thing.  If the plan is to combine Jon's UK info with info
submitted by others to develop a model location database, you might
find my post from that Scenery thread interesting -- it's something
I'm willing to contribute annually or whatever . . .

http://baron.flightgear.org/pipermail/flightgear-devel/2005-January/033478.html

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jon Stockill schrieb:
The positioning of landmarks which don't fall into either of those
categories is best done with as accurate a map as you have available,
either using FGSD with a scanned or digital map, or a service like
www.multimap.com (for the UK I find www.streetmap.co.uk slightly more
useful, because although it has a smaller selection of maps you can get
the exact grid reference of the pointer on the map). The scenery
database we're developing will hopefully be able to handle different
national grid systems so that info can be submitted in whatever format
is convenient, with convertion to lat/lon handled automatically (so far
just OSGB is supported, but this can easily be extended as long as
conversion functions are available).

Ah, www.multimap.com helped me to figure out my first coordinate:
There's a windmill at:
Location:Germany
X:1294800m
Y:6110700m
Lat:48:12:51N (48.2142)
Lon:11:37:52E (11.631)
But how do I add it online to the database?
(http://www.stockill.org/fgfsdb/objects.php)
You don't yet.
Give me another week or so, and the scenery database should be at a 
stage where you can add your own objects to it.

Of course nobody has made a windmill model yet, although I need to do a 
model of a wind turbine (I assume you're talking about an old stye 
windmill, not a modern electricity producing wind turbine?

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Chris Metzler wrote:
I have lots of questions, hehe.
An awful lot of your questions may be answered by this page:
http://www.stockill.org/fgfsdb/objects.php
That's the summary of where particular objects exist.
The procedure will be:
1. Upload your model, including description and thumbnail (either to the 
ftp site, or directly to the database - perfecting that may take a while 
though :-)

2. Place your model at one or more locations in the scenery. Models are 
available for re-use, so people who just need to put an object at a 
particular point can just submit position data and use an existing model.

3. From this we'll generate an archive of scenery models (this may or 
may not be broken down into scenery areas - it depends on the size), and 
the objects tree, which is likely to be broken down into the standard 10 
degree square scenery chunks - to use it you'd download the chunks that 
match your scenery, and the model archive.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Chris Metzler wrote:
Oh, one other thing.  If the plan is to combine Jon's UK info with info
submitted by others to develop a model location database, you might
find my post from that Scenery thread interesting -- it's something
I'm willing to contribute annually or whatever . . .
I would imaging it should be fairly easy to import that information 
automatically, assigning appropriate models based on the description. If 
these are put into their own group then it also becomes easy to remove 
them from the database before importing an updated version - I'd 
definitely be interested.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Oliver C.
On Wednesday 12 January 2005 00:12, Martin Spott wrote:
   ftp://ftp.uni-duisburg.de/FlightGear/incoming/

 We will post some sort of submission guidelines soon - with 'soon'
 meaning as soon as automated database import works reliable.
 Just not to miss the chance for a short note, what we consider to make
 sense for being added to the collection. We need
 1.) A 3D model - if not already present,
 2.) one or more locations (lat/lon/orirntation) that apply to the model,
 3.) a short description of the model and/or its author,
 4.) a screenshot or at least a thumbnail - if available.


This would be also very wise:

5.) an attestation that the contribution is put under the GPL license by the
author and that he is entitled to do this. 
In other words to make sure that he is not using parts for his contribution 
like textures, photos, 3d objects etc. that is not his own work and 
incompatible to the GPL. Like things that are closed source, only freeware or 
under another incompatible license.
This point is IMO important because for example in the MS Flight Simulator 
freeware-scenery community it can happen sometimes that some freeware 
projects are legally not okay.
To prevent that the same happens in the flightgear world such an attestation
would be usefull.
People should know what they can do and what not, before they contribute
their work.
This is especially necessary in an area where work is often based on other 
data like maps (gis data), photos, textures etc..


Best Regards,
 Oliver C.



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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Andy Ross
Martin Spott wrote:
 Does anyone have experiences with portable GPS recievers ? Do they
 tend to increase the precision of their coordinate output if you
 remain at a location for several minutes ?

My wife have gotten into geocachine (www.geocaching.com) over the last
two years, so we've played with these things quite a bit.

Yes, almost all consumer devices will do averaging, although none of
them tell you the algorithm they use.  Given enough time, they will
converge down to a value that is accurate to within the accuracy of
the system (a few meters).

I doubt a few minutes would be enough, I would give it several hours
to ensure that a large number of satellites triplets get used in the
solution.  Averaging over a few minutes is only going to reduce
sampling error, it probably won't be switching between its satellite
signals, so systematic error of one satellites signal (due to
ionosphere refraction, etc...) won't be caught.

Honestly, there's a lot of voodoo in consumer GPS hardware.  Sometimes
the sky looks great, you see really strong signal from 8 satellites,
and still get a fix that is off by 40m or more and need to reboot the
unit to get it to see straight.

Andy

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Ampere K. Hardraade
On January 11, 2005 11:10 am, Roberto Inzerillo wrote:
 AC3D is a basic 3D modeller wich works with .ac files. It seems easy though
 not very stable. There's a free trial version. I will find out if
 registering is worth. Any other suggestions?
Since you have experience with 3D Studio, you may want to use GMax:
http://www4.discreet.com/gmax/

It has all the functionality you will ever need.  Best of all, it doesn't need 
any money.

You will need to export whatever you have done into *.3ds format in order for 
plib to be able to use it.  Make sure the extension is 3ds, NOT 3DS.



Ampere

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Christian Mayer wrote:

 Ah, www.multimap.com helped me to figure out my first coordinate:

Wow, I wonder where they take their map data from - they are able to
display details that not even show up on the respective ordonance map:

  
http://www.multimap.com/map/browse.cgi?client=publicX=654000Y=6246500width=500height=300gride=gridn=srec=0coordsys=mercatordb=addr1=addr2=addr3=pc=advanced=local=localinfosel=kw=inmap=table=ovtype=zm=1scale=25000

Or with wrapped lines:

  http://www.multimap.com/map/browse.cgi?client=publicX=654000Y=6246500
  width=500height=300gride=gridn=srec=0coordsys=mercator
  db=addr1=addr2=addr3=pc=advanced=local=localinfosel=kw=inmap=
  table=ovtype=zm=1scale=25000

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Chris Metzler wrote:

 So to make sure I'm getting it, your plan is to have an FTP site
 for uploads and the website for dloads (what's the procedure for
 stuff making it over from one to the other)?

Well, what would you expect us to do ? I believe we won't ask for
everyone's approval before placing an object on the website 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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