Re: [Audyssey] Thoughts About Healing Potions
I'm afraid Tom, while I very much take your point on this, I can't really see what it would add to the game. Personally, I use healing potions after fights when I've got beaten up. If they were slow acting, all I'd do is use one and wait a minute for my health to restore before continuing, which to be honest is not a great way of playing games. Personally, if you want to change the potions system, I'd much more be in favour of having them as limited health restores than time delayed, particularly sinse this would take some management on the part of te player. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 02, 2010 1:04 AM Subject: [Audyssey] Thoughts About Healing Potions Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
I like your alternative option where it would take a bit of time to apply it's effect, but also that it shouldn't necessarily restore full health - old one is if you're very thirsty, drinking half a glass of water won't do the same as a whole glass. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 02, 2010 2:04 AM Subject: [Audyssey] Thoughts About Healing Potions Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5164 (20100601) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5164 (20100601) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
I like that idea and also, what about adding some realism as in if you successfully hit the monsters, they would get knocked back a little bit? and I also like the idea of items sometimes dropping off enemies On 5/31/10, clement chou wrote: > Just out of curiocity, would it be too much hustle to say devide up the > inventory into separate parts? Or even just a separate menu for potions. > Like, if you hit a certain key, a list of potions would come up as the > gameplay was paused. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Tuesday, June 01, 2010 8:42 PM > Subject: Re: [Audyssey] Thoughts About Healing Potions > > >> Hi, >> Thats a good idea, but one I think I will add to the next game in the >> Tomb Hunter series. Main reason is my inventory list is getting quite >> full with guns, swords, whips, a dagger, bow and arrow, etc. As it >> happens I just added a bronze brestplate to the game to help even up >> the odds on higher difficulty levels. I royally get my butt kicked on >> expert, and I hope this will help even up the odds some as enemy >> attacks won't do quite as much damage while Angela has it on. >> >> On 5/31/10, clement chou wrote: >>> Hi Tom. While your idea is great about having the health meter slowly >>> regenerate after drinking a potion, I think that you should do what a lot >>> >>> of >>> games also do. Have different levels worth of potion, so that one has to >>> choose which one to use. Say, one potion that restores 25% health, >>> another >>> that restores 50, and another one that regenerates. But have diferent >>> conditions... say you can have potions worth more have to be reached by >>> passing through obstacles, or they can get droped off tougher enemies. >>> Just >>> a suggestion. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Just out of curiocity, would it be too much hustle to say devide up the inventory into separate parts? Or even just a separate menu for potions. Like, if you hit a certain key, a list of potions would come up as the gameplay was paused. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:42 PM Subject: Re: [Audyssey] Thoughts About Healing Potions Hi, Thats a good idea, but one I think I will add to the next game in the Tomb Hunter series. Main reason is my inventory list is getting quite full with guns, swords, whips, a dagger, bow and arrow, etc. As it happens I just added a bronze brestplate to the game to help even up the odds on higher difficulty levels. I royally get my butt kicked on expert, and I hope this will help even up the odds some as enemy attacks won't do quite as much damage while Angela has it on. On 5/31/10, clement chou wrote: Hi Tom. While your idea is great about having the health meter slowly regenerate after drinking a potion, I think that you should do what a lot of games also do. Have different levels worth of potion, so that one has to choose which one to use. Say, one potion that restores 25% health, another that restores 50, and another one that regenerates. But have diferent conditions... say you can have potions worth more have to be reached by passing through obstacles, or they can get droped off tougher enemies. Just a suggestion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Hi Charles, Yes, it will be. Since people have had a lot of questions about the various monsters and bosses that appear in the game I'm going to be writing a sort of monster guide chapter that describes each monster in detail, what it is, what special attacks it has, etc. Since not everyone here is up on Greek mythology I think it might help to explain to the average player what exactly a hydra is, or that a harpies claws are poisoness on contact. All of this is straight out of mythology, of course, but there are plenty hear that probibly don't know that so the guide will be a handy guide for the game. On 6/1/10, Charles Rivard wrote: > A thought: Will that bit about the poison that the Harpies inject be in the > user's manual? If so, it'll eliminate a ton of questions about a bug in the > game that is not a bug in the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Hi Shaun, The pistol has a fairly decent range. I believe it is set to 100 which is around 33 meters in real measurements. Since there are no rooms currently that large you shouldn't have to get in too close to attack any enemy. However, as of beta 13 enemies can dodge attacks and centaurs can run extremely fast. Harpies can swoop down on you before you really expect it. Let us just say the enemies in beta 13 are fast, mean, and a lot tougher then their beta 12 counterparts. Oh, and did I mention don't get within kissing distance of a harpy or she'll rip your throat out if she gets a chance? On 6/1/10, shaun everiss wrote: > hmmm wow thats hard. > I just hope angela can shoot long range. > right now your weapon can really get ammoed out quite soon. > I have had to get my pistol at extremely close range to be effective at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Hi, Thats a good idea, but one I think I will add to the next game in the Tomb Hunter series. Main reason is my inventory list is getting quite full with guns, swords, whips, a dagger, bow and arrow, etc. As it happens I just added a bronze brestplate to the game to help even up the odds on higher difficulty levels. I royally get my butt kicked on expert, and I hope this will help even up the odds some as enemy attacks won't do quite as much damage while Angela has it on. On 5/31/10, clement chou wrote: > Hi Tom. While your idea is great about having the health meter slowly > regenerate after drinking a potion, I think that you should do what a lot of > games also do. Have different levels worth of potion, so that one has to > choose which one to use. Say, one potion that restores 25% health, another > that restores 50, and another one that regenerates. But have diferent > conditions... say you can have potions worth more have to be reached by > passing through obstacles, or they can get droped off tougher enemies. Just > a suggestion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
hmmm wow thats hard. I just hope angela can shoot long range. right now your weapon can really get ammoed out quite soon. I have had to get my pistol at extremely close range to be effective at all. At 12:49 p.m. 2/06/2010, you wrote: Hi Philip, The way I invision this working is having the potion gradually increase Angela's health over a certain period of time before it is expended. So if she comes under attack she will probably lose more health than she gains using that potion as it will only restore a certain amount of health over x amount of time. Another thing to consider here is I've updated some enemies in the game as well. For example, the harpies are now more true to the harpies from Greek mythology as well as many RPG type games. Instead of throwing lightning bolts they have claws that do considerable damage to the human body when they attack. Besides the contact damage they inject Angela with a toxic poison that will kill her gradually over time unless she drinks a potion to counter act the poison. Between body damage and poison you may need to drink more than one potion to get back up to full health. Does that answer your question? On 6/1/10, Philip Bennefall wrote: > Hi Thomas, > > This sounds like a good approach indeed, however I have one question. How do > you react to a situation where the good lady falls under attack whilst > healing? Does she keep gaining health until she is up to full health, or do > you set a maximum increase amount that it will not go above before the > healing potion is expended? In other words, do you give a certain healing > amount that is done gradually, rather than restore her to full health > regardless of attacks during restoration? > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
hmmm probably not. though I'd probably have a potion after I emptied a room of monsters and when I was not in any danger. ofcause monsters don't come after you if you leave their room. At 12:15 p.m. 2/06/2010, you wrote: Hi Thomas, This sounds like a good approach indeed, however I have one question. How do you react to a situation where the good lady falls under attack whilst healing? Does she keep gaining health until she is up to full health, or do you set a maximum increase amount that it will not go above before the healing potion is expended? In other words, do you give a certain healing amount that is done gradually, rather than restore her to full health regardless of attacks during restoration? Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 02, 2010 2:04 AM Subject: [Audyssey] Thoughts About Healing Potions Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
A thought: Will that bit about the poison that the Harpies inject be in the user's manual? If so, it'll eliminate a ton of questions about a bug in the game that is not a bug in the game. - Original Message - From: "Thomas Ward" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:49 PM Subject: Re: [Audyssey] Thoughts About Healing Potions Hi Philip, The way I invision this working is having the potion gradually increase Angela's health over a certain period of time before it is expended. So if she comes under attack she will probably lose more health than she gains using that potion as it will only restore a certain amount of health over x amount of time. Another thing to consider here is I've updated some enemies in the game as well. For example, the harpies are now more true to the harpies from Greek mythology as well as many RPG type games. Instead of throwing lightning bolts they have claws that do considerable damage to the human body when they attack. Besides the contact damage they inject Angela with a toxic poison that will kill her gradually over time unless she drinks a potion to counter act the poison. Between body damage and poison you may need to drink more than one potion to get back up to full health. Does that answer your question? On 6/1/10, Philip Bennefall wrote: Hi Thomas, This sounds like a good approach indeed, however I have one question. How do you react to a situation where the good lady falls under attack whilst healing? Does she keep gaining health until she is up to full health, or do you set a maximum increase amount that it will not go above before the healing potion is expended? In other words, do you give a certain healing amount that is done gradually, rather than restore her to full health regardless of attacks during restoration? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
H Tom. While your idea is great about having the health meter slowly regenerate after drinking a potion, I think that you should do what a lot of games also do. Have different levels worth of potion, so that one has to choose which one to use. Say, one potion that restores 25% health, another that restores 50, and another one that regenerates. But have diferent conditions... say you can have potions worth more have to be reached by passing through obstacles, or they can get droped off tougher enemies. Just a suggestion. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 4:04 PM Subject: [Audyssey] Thoughts About Healing Potions Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new member
Hi, Welcome to the list. Hope you have fun here. Smile. On 5/31/10, Kimsan wrote: > Hi, > > I just signed up here and wanted to say hello. I hope to gain some insiteful > info and have fun here. > > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Hi Philip, The way I invision this working is having the potion gradually increase Angela's health over a certain period of time before it is expended. So if she comes under attack she will probably lose more health than she gains using that potion as it will only restore a certain amount of health over x amount of time. Another thing to consider here is I've updated some enemies in the game as well. For example, the harpies are now more true to the harpies from Greek mythology as well as many RPG type games. Instead of throwing lightning bolts they have claws that do considerable damage to the human body when they attack. Besides the contact damage they inject Angela with a toxic poison that will kill her gradually over time unless she drinks a potion to counter act the poison. Between body damage and poison you may need to drink more than one potion to get back up to full health. Does that answer your question? On 6/1/10, Philip Bennefall wrote: > Hi Thomas, > > This sounds like a good approach indeed, however I have one question. How do > you react to a situation where the good lady falls under attack whilst > healing? Does she keep gaining health until she is up to full health, or do > you set a maximum increase amount that it will not go above before the > healing potion is expended? In other words, do you give a certain healing > amount that is done gradually, rather than restore her to full health > regardless of attacks during restoration? > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Hi, That works provided the room you are exploring has no enemies in it. The way the game is randomized now you never really know who is going to be behind door number 1, door number 2, and door number 3. So as far as I am concerned Angela better cool her heals somewhere safe until she is healthy enough to continue the adventure. Smile. On 6/1/10, Charles Rivard wrote: > How about just exploring the rooms until the healing potion restores you > back to health, then go back to where the action is, provided you don't get > followed, that is? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Hi Charles, That's basicly what i was thinking of. Any time I take some kind of medication I have to wait a few minutes for it to begin taking effect. I would think healing potions would similarly have to take some amount of time to take effect. It could be something as short as a minute or two for game time, but the basic idea is that you won't drink it down and magically be restored to full health. Especially, considering Angela gets stabbed with daggers and swords, hit with lightning bolts, shot with arrows, etc and those kinds of wounds won't heal instantly no matter what you use. Also this may force you to rethink your game strategy. If you are getting killed in battle you might have to retreat from the battle, hide somewhere, and drink a potion and wait until your health is restored enough to jump back into the fight. That gets rid of those battles where you are getting pounded, drink apotion, and keep right on fighting. Nobody can do that in real life. On 6/1/10, Charles Rivard wrote: > Healing potions should behave just as swallowed medication. I like your > approach. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
Hi Thomas, This sounds like a good approach indeed, however I have one question. How do you react to a situation where the good lady falls under attack whilst healing? Does she keep gaining health until she is up to full health, or do you set a maximum increase amount that it will not go above before the healing potion is expended? In other words, do you give a certain healing amount that is done gradually, rather than restore her to full health regardless of attacks during restoration? Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 02, 2010 2:04 AM Subject: [Audyssey] Thoughts About Healing Potions Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 12:37:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What Are Considered SPace Invader Clones?
Hi Dark, That's completely understandable. Although, I hadn't heard of the Genesis Project either until Shaun mentioned it a couple years ago and wondered if I was continuing that project. As it is I believe Draconis has the rights to it, and have no plans to continue development on it. So I'm not even sure what the project is about myself. Lol! On 6/1/10, dark wrote: > Fair enough tom. > > i must confess I'd not heard of the genesis project until Sean mentioned it > actually, sinse I obviously wasn't around when Alchemy were developing. > > I therefore assumed you did what you did with monti and raceway and took the > name but essentially rewrote the hole bundle. > > Obviously though, you didn't in this case. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
I like your approach to the issue. Medication does not take immediate effect when you swallow it, and healing potions should act the same way. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:04 PM Subject: [Audyssey] Thoughts About Healing Potions Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts About Healing Potions
that way where it takes time to restore is ok by me it just means I need to wait some. ONe issue I have is when you press control t for torch numbers but don't have any torch a torch will be used. if you are telling it that you want to check the numbers but you use a torch it doesn't probably because you can't use more than one torch. At 12:04 p.m. 2/06/2010, you wrote: Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Thoughts About Healing Potions
Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing potions themselves. As it stands now if you pick up a healing potion and drink it you instantly regain all of your health, air, and strength at once. This is a throwback to the old arcade game days when if you drank a healing potion all of your health bars etc were completely restored. While that is great for an old arcade game such as Montezuma's Revenge more modern games don't necessarily do it this way prefering more realism over a quick health boost. For example, one thing I've commonly seen done in mainstream games is if you use a health restore like a med kit or something it only restores 20 to 25 percent of your health. This means it requires multiple med kits to restore you back to full health. Another way I've seen it done, and the one I'm considering here, is if you use a health restore such as drinking a potion it doesn't take full effect right away. In other words if you drink one of the healing potions your health meter will slowly start going back up and it might take a minute or so for your health, strength, etc to be fully restored. If we take it into consideration it does take the human body a little while to react to a healing potion this would be the most realistic approach to using health restores in games. What do you think? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
I don't think I ever did. Althou I have said that I like your approach to running a game developing business and that I do like a lot of your thoughts and ideas. I don't think I have actually said that you are sane. Then again, here's a challenge for you: Name 2. - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:59 PM Subject: Re: [Audyssey] message from a lousy gamer Hi, I really don't know. Sometimes i ask myself the same question. Then again, whoever said I was sane to begin with? Lol! On 6/1/10, Lori Duncan wrote: Lol Tom, take care I'd hate for you to end up falling into fire or ending up on spikes. That must really get on your nerves though, you go to change something, fix a bug only for another bug to pop up, umm how do you stay sane? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What Are Considered SPace Invader Clones?
Fair enough tom. i must confess I'd not heard of the genesis project until Sean mentioned it actually, sinse I obviously wasn't around when Alchemy were developing. I therefore assumed you did what you did with monti and raceway and took the name but essentially rewrote the hole bundle. Obviously though, you didn't in this case. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 6:44 PM Subject: Re: [Audyssey] What Are Considered SPace Invader Clones? Hi Dark, I need to make a quick correction here. You and Shaun are talking about two completely different things. The Genesis Project by ESP that James North was working on and my Genesis 3D Engine are totally different software products. However, the similarity in names has several people confused and they always assume my engine is the same project James North was working on. In fact, I picked the name Genesis 3D before I ever knew there was a product by ESP named Genesis Project. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] drastic change needed for audio games
Wel, I guess I'l give it a go and see what happens. Can't wait for the full thing t come out though, judging by the amount of hype. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 10:48 AM Subject: Re: [Audyssey] drastic change needed for audio games Hi Clement, Yes, there are random items and random monsters in the game. That feature has been around since mid 2008 or so. I really suggest you try beta 12 or wait for beta 13 and play the demo. It sounds to me like you haven't touched the game in at least two years and the game has totally changed from what you remember. Most of your questions would be answered by actually trying the current demo. HTH On 5/31/10, clement chou wrote: Thanks for the recomendation! Although I'm curious t know... the last time I played the game, everything was at the same point every time. There was no random factor.. has that changed? It was a bit teedious when I could expect what was coming. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio walkthru of Judgementday
I just talked with my friend, ans he wants everything, including the ending. Could you do that? If not, I would do it myself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA FutureRe: message from a lousy gamer
Yes, like I said in my post; I turn the music down on the game I'm playing and let my music play in the background; but not too loud where as I would miss important Q's of the game like for SOD.. Try playing SOD listening to DMX.. Now, the auto, flame thrower, laser and Semi guns come to lifeBaby!! SMILE "Where My Dogs At," LOL - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 3:37 PM Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer How about playing your own music using WinAmp, Windows Media Player, or whatever you generally use, then start an audio game and choose to not hear the music of the game? Will that accomplish what you're looking to do? HTH. --- In God we trust. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:34 PM Subject: [Audyssey] USA FutureRe: message from a lousy gamer Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:27 PM Subject: Re: [Audyssey] message from a lousy gamer Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more complex than Shades of Doom which I hope won't be too hard for many VI gamers. Nothing like I am planning has ever been tried before in audio, and unfortunately Shades of Doom is the closest I can compare my new games too. On 6/1/10, Charles Rivard wrote: I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] new member
Hi, I just signed up here and wanted to say hello. I hope to gain some insiteful info and have fun here. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 1:39 PM Subject: Re: [Audyssey] SOD That would be nice without the coffee. Yuk! Chocolate and coffee is a terrible combination for one who does not drink coffee. (grin) --- In God we trust. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:33 PM Subject: Re: [Audyssey] SOD I'd preffer the land of chocolate and coffee myself. - Original Message - From: "Johnny Tai" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:02 PM Subject: Re: [Audyssey] SOD Lol, the way it acts it's more like a living storm that may take you off into the land of OZ. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 10:45 AM Subject: Re: [Audyssey] SOD I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:31 PM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audy
Re: [Audyssey] USA FutureRe: message from a lousy gamer
Because there's too much potential from problems when building the feature right into the game itself. I couldn't ever manage to get that feature to work satisfactorily in Rail Racer. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 1:37 PM Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer How about playing your own music using WinAmp, Windows Media Player, or whatever you generally use, then start an audio game and choose to not hear the music of the game? Will that accomplish what you're looking to do? HTH. --- In God we trust. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:34 PM Subject: [Audyssey] USA FutureRe: message from a lousy gamer Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:27 PM Subject: Re: [Audyssey] message from a lousy gamer Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more complex than Shades of Doom which I hope won't be too hard for many VI gamers. Nothing like I am planning has ever been tried before in audio, and unfortunately Shades of Doom is the closest I can compare my new games too. On 6/1/10, Charles Rivard wrote: I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.o
[Audyssey] game soundpacks
Hi. ok tom and all nothing on the packs if I can release them so I suppose these are ok. at any rate i have been using them for a bit now here is the link http://dl.dropbox.com/u/1407689/game%20soundpacks.zip this contains lonewolf with extra missions, back up your previous folders and stfc. stfc updated sfx for all weapons, a defiant style bridge, modified weapons. all enemys have modified weapons. everything bar disrupters have sound effects for on and dammaged status. meaty sounds for distruct and system dammage. lw enemy ships have upgraded sonar scanners, engines and torps. Lonewolf has updated engines and torps, torps are rocket fired though. An updated cannon, quite large. updated ballest blow fans. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA FutureRe: message from a lousy gamer
Yeah, I do the same.. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 3:52 PM Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer Ah! Ha! That's what I thought, too. Nuts think alike! (ornery grin) --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:49 PM Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer Hi, Well, in a sense you can do this already with most accessible games. Just load up your favorite mp3 playlist in Winamp or Windows Media player and let it go while playing the game. This is what I do all the time even with my own games. I've got an option in the settings menu to turn off music so with that disabled I can allow my favorite mp3 playlist to jam in the background while I slay monsters and get gems, gold, and other items in say Mysteries of the Ancients. I don't see what else I could do to improve upon this for people. Smile. On 6/1/10, key stone wrote: Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA FutureRe: message from a lousy gamer
It would be interesting one, I'd pick the Harry Potter or that really action paced one from the first lord of the rings film, where they're fighting on the bridge. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:34 PM Subject: [Audyssey] USA FutureRe: message from a lousy gamer Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:27 PM Subject: Re: [Audyssey] message from a lousy gamer Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more complex than Shades of Doom which I hope won't be too hard for many VI gamers. Nothing like I am planning has ever been tried before in audio, and unfortunately Shades of Doom is the closest I can compare my new games too. On 6/1/10, Charles Rivard wrote: I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Lol it takes practise, a hint is when running round a room to stick to the walls and run like crazy!!! - Original Message - From: "key stone" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:29 PM Subject: Re: [Audyssey] message from a lousy gamer Yeah, I've had the game for years including the first version along with TC and LW; For some reason I keep stop playing it, but love the game; I just hate running around in circles.. Well, hopefully I can finally defeat this thing.. - Original Message - From: "Charles Rivard" To: "gma games group" ; "audyssey gamers list" Sent: Tuesday, June 01, 2010 1:38 PM Subject: [Audyssey] message from a lousy gamer I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yes, well Tom, we are all "its" in the grand scheme of things, LOL. However you do have a point. Thanks. On 6/1/2010 2:10 PM, Thomas Ward wrote: > Hi, > Ah, I stand corrected. Although, since the temperal disturbance isn't > a living thing perhaps destroy might be a better term than kill in > this case. Everyone seams to treat it as a he or a she, as a living > thing, when it simply is an it. > > Smile. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMBWaaAAoJEI03mCGDH4e+VCQIAIcSPyJVJ7/UW9K2T57k4fh8 kRfLZwSldIUpfXslJVN9BqlYbzrAxf+ACjXvcUGW3cWac9Z2eMXcrehfb08s8cdw dq9OaOBaEouv+fLHjPsM8zNdkaSxUn8HtHmCJgM/wUfEsId50llan0azu6Z5fXW6 J1z4EpoDJnDjcWkLXuDoXakK6PvZlx/qN1xu1UtcZbB8rs8chlS7XkKdEiD432pt xqGyBQa1a85J5FHy6m6hgbqVZuQ3eOfg7Foek7VQetuDl6ZBBmysPyO1VGjHB6R5 HCR4VN/sIoNZiI0tmVN+oxl8GL7r4tCVXCbSZNJNKHlco1NULFcoZz3c7RuLGtQ= =2LeV -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Hi, I really don't know. Sometimes i ask myself the same question. Then again, whoever said I was sane to begin with? Lol! On 6/1/10, Lori Duncan wrote: > Lol Tom, take care I'd hate for you to end up falling into fire or ending up > on spikes. That must really get on your nerves though, you go to change > something, fix a bug only for another bug to pop up, umm how do you stay > sane? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Hi Charles, Ah, I see. Well, in that case it will be a while before I can produce my very first 3d fps type title, but hopefully not as long as MOTA considering all the major hard core work is done. On 6/1/10, Charles Rivard wrote: > Hmm. I wasn't thinking of beta 13. I was thinking of the first 3D game. > Of course, what I said also applies to the next MOTA beta. (grin) > --- > In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA FutureRe: message from a lousy gamer
Ah! Ha! That's what I thought, too. Nuts think alike! (ornery grin) --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:49 PM Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer Hi, Well, in a sense you can do this already with most accessible games. Just load up your favorite mp3 playlist in Winamp or Windows Media player and let it go while playing the game. This is what I do all the time even with my own games. I've got an option in the settings menu to turn off music so with that disabled I can allow my favorite mp3 playlist to jam in the background while I slay monsters and get gems, gold, and other items in say Mysteries of the Ancients. I don't see what else I could do to improve upon this for people. Smile. On 6/1/10, key stone wrote: Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA FutureRe: message from a lousy gamer
Hi, Well, in a sense you can do this already with most accessible games. Just load up your favorite mp3 playlist in Winamp or Windows Media player and let it go while playing the game. This is what I do all the time even with my own games. I've got an option in the settings menu to turn off music so with that disabled I can allow my favorite mp3 playlist to jam in the background while I slay monsters and get gems, gold, and other items in say Mysteries of the Ancients. I don't see what else I could do to improve upon this for people. Smile. On 6/1/10, key stone wrote: > Hi, what would be Kool Thomas is if we could play our own music during game > play like with the consoles; I turn the music off on many games and let my > own music play in the background just enough not to miss important q's; But > that would be a great feature for audio games.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Thomas Ward? Sane?? I thought you knew him better than that! (ornery grin) --- In God we trust. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:30 PM Subject: Re: [Audyssey] message from a lousy gamer Lol Tom, take care I'd hate for you to end up falling into fire or ending up on spikes. That must really get on your nerves though, you go to change something, fix a bug only for another bug to pop up, umm how do you stay sane? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:55 PM Subject: Re: [Audyssey] message from a lousy gamer Hi, I'm afraid so. I've just redrawn levels 1 and 2 using the newly created level editor, and changed a few elements aroundin the levels themselves. Only problem is I notice I made a few mistakes while doing so. there are a couple of doors that wouldn't open I had to fix, I created a fire too big to jump over, and other miner but equally annoying bugs. As the game is really challenging now it is hard to get through the game in order to test everything out. Lol! On 6/1/10, Charles Rivard wrote: Wait? Do I have to?? Darnit! I want to try it out ASAP! --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
That would be nice without the coffee. Yuk! Chocolate and coffee is a terrible combination for one who does not drink coffee. (grin) --- In God we trust. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:33 PM Subject: Re: [Audyssey] SOD I'd preffer the land of chocolate and coffee myself. - Original Message - From: "Johnny Tai" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:02 PM Subject: Re: [Audyssey] SOD Lol, the way it acts it's more like a living storm that may take you off into the land of OZ. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 10:45 AM Subject: Re: [Audyssey] SOD I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:31 PM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-o
Re: [Audyssey] USA FutureRe: message from a lousy gamer
How about playing your own music using WinAmp, Windows Media Player, or whatever you generally use, then start an audio game and choose to not hear the music of the game? Will that accomplish what you're looking to do? HTH. --- In God we trust. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:34 PM Subject: [Audyssey] USA FutureRe: message from a lousy gamer Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:27 PM Subject: Re: [Audyssey] message from a lousy gamer Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more complex than Shades of Doom which I hope won't be too hard for many VI gamers. Nothing like I am planning has ever been tried before in audio, and unfortunately Shades of Doom is the closest I can compare my new games too. On 6/1/10, Charles Rivard wrote: I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA FutureRe: message from a lousy gamer
Hi Key, Yeah, that would be cool. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:34 PM Subject: [Audyssey] USA FutureRe: message from a lousy gamer Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:27 PM Subject: Re: [Audyssey] message from a lousy gamer Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more complex than Shades of Doom which I hope won't be too hard for many VI gamers. Nothing like I am planning has ever been tried before in audio, and unfortunately Shades of Doom is the closest I can compare my new games too. On 6/1/10, Charles Rivard wrote: I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Close Topic financial colaboration
Hmmm, Hmm I think its a good time to close the topic. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:07 PM Subject: [Audyssey] Close Topic financial colaboration Hi all, Since this topic seams to have slipped way off topic I think it is time to officially close it. So Let's close down this topic. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] USA FutureRe: message from a lousy gamer
Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:27 PM Subject: Re: [Audyssey] message from a lousy gamer Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more complex than Shades of Doom which I hope won't be too hard for many VI gamers. Nothing like I am planning has ever been tried before in audio, and unfortunately Shades of Doom is the closest I can compare my new games too. On 6/1/10, Charles Rivard wrote: I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
I'd preffer the land of chocolate and coffee myself. - Original Message - From: "Johnny Tai" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:02 PM Subject: Re: [Audyssey] SOD Lol, the way it acts it's more like a living storm that may take you off into the land of OZ. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 10:45 AM Subject: Re: [Audyssey] SOD I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:31 PM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] SOD
Lol especially if you hear it right on the other side of the door, like it's waiting to spring out! - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:01 PM Subject: Re: [Audyssey] SOD I actually like the part about avoiding it...it's very frustrating, but so rewarding when you've gotten away that you practically dance on your seat lol. One time I even got the insane urge of opening the door to let it chase me again- which I suppressed quickly. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: "Raul A. Gallegos" To: Sent: Tuesday, June 01, 2010 10:39 AM Subject: Re: [Audyssey] SOD -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, just a small correction. You can kill the disturbance, but it takes up so much of your ammo, it's not worth it. Avoidance is the best policy here. On 6/1/2010 1:31 PM, Thomas Ward wrote: Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMBUXEAAoJEI03mCGDH4e+P80IAIptFSz620xuYe8htzNEw80i GWOxfvlMooCQ2Pmt0cYgEXtaReI8vaX9bptaKineH+fJPmfmDFH6lR1mbLfWfgMK GA9FUzcn9+V+yQ/J8P9frT9mLgREcmQ8SJBgNQ7+fCsZmozdFH1TsoXWQ52Bwgwl 9rCNIf6Be8mlcdtzsuCpIy5MGdT92Lzktm6AEN/ZxDODSuLqBfRUUB4qWMA8lOku EB2SGtCPENLQvRtS3E3z/CmNbimSYpbN6jYvo5unl8XWRww8WveHdW/tTe/V220X Xgo7IOTMke8t5H1tXmj0oNL6QcbhVb1pUf61Xax9hPesbSsycqD6/f/9BqHx2Ss= =OFmm -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] message from a lousy gamer
Lol Tom, take care I'd hate for you to end up falling into fire or ending up on spikes. That must really get on your nerves though, you go to change something, fix a bug only for another bug to pop up, umm how do you stay sane? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:55 PM Subject: Re: [Audyssey] message from a lousy gamer Hi, I'm afraid so. I've just redrawn levels 1 and 2 using the newly created level editor, and changed a few elements aroundin the levels themselves. Only problem is I notice I made a few mistakes while doing so. there are a couple of doors that wouldn't open I had to fix, I created a fire too big to jump over, and other miner but equally annoying bugs. As the game is really challenging now it is hard to get through the game in order to test everything out. Lol! On 6/1/10, Charles Rivard wrote: Wait? Do I have to?? Darnit! I want to try it out ASAP! --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Yeah, I've had the game for years including the first version along with TC and LW; For some reason I keep stop playing it, but love the game; I just hate running around in circles.. Well, hopefully I can finally defeat this thing.. - Original Message - From: "Charles Rivard" To: "gma games group" ; "audyssey gamers list" Sent: Tuesday, June 01, 2010 1:38 PM Subject: [Audyssey] message from a lousy gamer I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
It used to work in the earlier version heh, I actually miss that early version of SOD, the speed turning was my main defense! "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 11:26 AM Subject: Re: [Audyssey] SOD Hi tom I actually thought I could destroy it with a mine if I got very close to it, dropped a mine then used my transport pad to get away, but it didn't work. :( - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:20 PM Subject: Re: [Audyssey] SOD Hi Charles, As far as I know there isn't a section in the manual that describes each monster, item, and so on in detail. I just happen to know what a temperal disturbance is because of my many years reading science fiction books and watching science fiction television shows like Star Trek. I imagine the unfamiliarity people have with the temperal disturbance is that a lot of the gamers here just aren't well versed in science fiction concepts. As to why the temperal disturbance moves around I have no idea why it does that. Although, I imagine it has to do with the fact it makes it more challenging. If this were a science fiction book or television show locking it in a room wouldn't work because it would simply pass through what ever surface was in the way transporting it to another time and place. On 6/1/10, Charles Rivard wrote: I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Lol, the way it acts it's more like a living storm that may take you off into the land of OZ. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 10:45 AM Subject: Re: [Audyssey] SOD I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:31 PM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
I actually like the part about avoiding it...it's very frustrating, but so rewarding when you've gotten away that you practically dance on your seat lol. One time I even got the insane urge of opening the door to let it chase me again- which I suppressed quickly. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat and watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out some of my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai -Do you mud? If you do, visit us at: cyberassault.org PORT: 1 - Original Message - From: "Raul A. Gallegos" To: Sent: Tuesday, June 01, 2010 10:39 AM Subject: Re: [Audyssey] SOD -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, just a small correction. You can kill the disturbance, but it takes up so much of your ammo, it's not worth it. Avoidance is the best policy here. On 6/1/2010 1:31 PM, Thomas Ward wrote: Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMBUXEAAoJEI03mCGDH4e+P80IAIptFSz620xuYe8htzNEw80i GWOxfvlMooCQ2Pmt0cYgEXtaReI8vaX9bptaKineH+fJPmfmDFH6lR1mbLfWfgMK GA9FUzcn9+V+yQ/J8P9frT9mLgREcmQ8SJBgNQ7+fCsZmozdFH1TsoXWQ52Bwgwl 9rCNIf6Be8mlcdtzsuCpIy5MGdT92Lzktm6AEN/ZxDODSuLqBfRUUB4qWMA8lOku EB2SGtCPENLQvRtS3E3z/CmNbimSYpbN6jYvo5unl8XWRww8WveHdW/tTe/V220X Xgo7IOTMke8t5H1tXmj0oNL6QcbhVb1pUf61Xax9hPesbSsycqD6/f/9BqHx2Ss= =OFmm -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Hmm. I wasn't thinking of beta 13. I was thinking of the first 3D game. Of course, what I said also applies to the next MOTA beta. (grin) --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 1:55 PM Subject: Re: [Audyssey] message from a lousy gamer Hi, I'm afraid so. I've just redrawn levels 1 and 2 using the newly created level editor, and changed a few elements aroundin the levels themselves. Only problem is I notice I made a few mistakes while doing so. there are a couple of doors that wouldn't open I had to fix, I created a fire too big to jump over, and other miner but equally annoying bugs. As the game is really challenging now it is hard to get through the game in order to test everything out. Lol! On 6/1/10, Charles Rivard wrote: Wait? Do I have to?? Darnit! I want to try it out ASAP! --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Hi, I'm afraid so. I've just redrawn levels 1 and 2 using the newly created level editor, and changed a few elements aroundin the levels themselves. Only problem is I notice I made a few mistakes while doing so. there are a couple of doors that wouldn't open I had to fix, I created a fire too big to jump over, and other miner but equally annoying bugs. As the game is really challenging now it is hard to get through the game in order to test everything out. Lol! On 6/1/10, Charles Rivard wrote: > Wait? Do I have to?? Darnit! I want to try it out ASAP! > --- > In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] drastic change needed for audio games
Hi Clement, Yes, there are random items and random monsters in the game. That feature has been around since mid 2008 or so. I really suggest you try beta 12 or wait for beta 13 and play the demo. It sounds to me like you haven't touched the game in at least two years and the game has totally changed from what you remember. Most of your questions would be answered by actually trying the current demo. HTH On 5/31/10, clement chou wrote: > Thanks for the recomendation! Although I'm curious t know... the last time I > played the game, everything was at the same point every time. There was no > random factor.. has that changed? It was a bit teedious when I could expect > what was coming. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
I figure that it, is exactly that. An it. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 1:10 PM Subject: Re: [Audyssey] SOD Hi, Ah, I stand corrected. Although, since the temperal disturbance isn't a living thing perhaps destroy might be a better term than kill in this case. Everyone seams to treat it as a he or a she, as a living thing, when it simply is an it. Smile. On 6/1/10, Raul A. Gallegos wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, just a small correction. You can kill the disturbance, but it takes up so much of your ammo, it's not worth it. Avoidance is the best policy here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
I picture it as more of a storm type phenomenon, like a giant funnel. As to why it's moving around and chansing you, given how horribly the rest of the experiment went wrong I wouldn't have been at all surprised if they'd totally warped the laws of physics in that base to make the TD possible. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 11:45 AM Subject: Re: [Audyssey] SOD I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:31 PM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Hi, Yeah, I know. In SOD 1.0 you use to be able to blow them up with a timed blast mine etc, but not since 1.2 came out. Now, the best way to avoid a ttemperal disturbance is to run like crazy and lock it in a room or lock it out of an area where you are. On 6/1/10, Lori Duncan wrote: > Hi tom I actually thought I could destroy it with a mine if I got very close > to it, dropped a mine then used my transport pad to get away, but it didn't > work. :( --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
You actually used to be able to do that in version 1.0, and that's why it was amped up so much. People would just blow it up and then go on about their business. We are the Knights who say...Ni! - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:26 PM Subject: Re: [Audyssey] SOD Hi tom I actually thought I could destroy it with a mine if I got very close to it, dropped a mine then used my transport pad to get away, but it didn't work. :( - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:20 PM Subject: Re: [Audyssey] SOD Hi Charles, As far as I know there isn't a section in the manual that describes each monster, item, and so on in detail. I just happen to know what a temperal disturbance is because of my many years reading science fiction books and watching science fiction television shows like Star Trek. I imagine the unfamiliarity people have with the temperal disturbance is that a lot of the gamers here just aren't well versed in science fiction concepts. As to why the temperal disturbance moves around I have no idea why it does that. Although, I imagine it has to do with the fact it makes it more challenging. If this were a science fiction book or television show locking it in a room wouldn't work because it would simply pass through what ever surface was in the way transporting it to another time and place. On 6/1/10, Charles Rivard wrote: I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] message from a lousy gamer
Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more complex than Shades of Doom which I hope won't be too hard for many VI gamers. Nothing like I am planning has ever been tried before in audio, and unfortunately Shades of Doom is the closest I can compare my new games too. On 6/1/10, Charles Rivard wrote: > I've never been able to put my finger on exactly why, but Shades Of Doom is > one of those games that I have never been able to get into for any length of > time. I like the sounds, and I like playing it. But I just don't seem to > think, "Hmm. I think I'll play SOD for a bit." I bought the game when it > first came out on a CD. I bought Lone Wolf at the same time, and qlay it > quite a bit. But I just haven't gotten into playing SOD all that much. > Anyway, last night, I found a bit of time to play it. Finally, at long > last, I have found the elevator and reached level 2! Now, I've got to do it > without using the training mode on the "It's my turn, Daddy?" skill level. > Sheesh! Even the demo is a challenge, and fun! Now if I could only > remember all the spoilers I have seen for this game, I could win! Heh heh > heh. One of the problems is that Thomas Ward will be coming out with MOTA, > and SOD will, once again, be put on a back burner. > --- > In God we trust. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Hi tom I actually thought I could destroy it with a mine if I got very close to it, dropped a mine then used my transport pad to get away, but it didn't work. :( - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 7:20 PM Subject: Re: [Audyssey] SOD Hi Charles, As far as I know there isn't a section in the manual that describes each monster, item, and so on in detail. I just happen to know what a temperal disturbance is because of my many years reading science fiction books and watching science fiction television shows like Star Trek. I imagine the unfamiliarity people have with the temperal disturbance is that a lot of the gamers here just aren't well versed in science fiction concepts. As to why the temperal disturbance moves around I have no idea why it does that. Although, I imagine it has to do with the fact it makes it more challenging. If this were a science fiction book or television show locking it in a room wouldn't work because it would simply pass through what ever surface was in the way transporting it to another time and place. On 6/1/10, Charles Rivard wrote: I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Hi Charles, As far as I know there isn't a section in the manual that describes each monster, item, and so on in detail. I just happen to know what a temperal disturbance is because of my many years reading science fiction books and watching science fiction television shows like Star Trek. I imagine the unfamiliarity people have with the temperal disturbance is that a lot of the gamers here just aren't well versed in science fiction concepts. As to why the temperal disturbance moves around I have no idea why it does that. Although, I imagine it has to do with the fact it makes it more challenging. If this were a science fiction book or television show locking it in a room wouldn't work because it would simply pass through what ever surface was in the way transporting it to another time and place. On 6/1/10, Charles Rivard wrote: > I'm not to that level yet, but I picture a rip in the time/space continuum > as being like a rip in a sheet, which would be stationary. So how would you > be able to lock it in a room, and why would it be chasing you around? Or, > am I asking too much for a gamer who hasn't encountered it for the first > time yet? If so, don't answer. Come to think of it, I haven't read the > manual in quite some time. Is there a section that describes the monsters > and difficulties? Not necessarily how to defeat them, but a description of > them, as in this example? Thanks. > --- > In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Hi, Ah, I stand corrected. Although, since the temperal disturbance isn't a living thing perhaps destroy might be a better term than kill in this case. Everyone seams to treat it as a he or a she, as a living thing, when it simply is an it. Smile. On 6/1/10, Raul A. Gallegos wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Hello, just a small correction. You can kill the disturbance, but it > takes up so much of your ammo, it's not worth it. Avoidance is the best > policy here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Close Topic financial colaboration
Hi all, Since this topic seams to have slipped way off topic I think it is time to officially close it. So Let's close down this topic. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
You can kill it actually, but it takes a heck of a lot of ammo to do it. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 11:31 AM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.
Hi Dark, Lol! Now, that is funny. I find it hard to believe anyone would name a clothing store Knockers. That takes the cake. As for your point about being a semi-marxist I completely understand. I remember when I took Political Science in college we had to study Carl Marx and how his ideas influenced the 20th century. I have to say I largely agreed with Carl Marx ideas of a communist ssociety, but unfortunately the way in which the Russians, Chinese, Cubans, etc went about building a communist society was not at all what Carl Marx had invisioned. Still his ideas have managed to work their way into some American polocies as well as into other governments around the world. Plus Carl Marx ideas live on in groups like the Free Software Foundation and other open source communities where they are actively trying to fight back against restrictive copyrights and restrictive licensing. On 6/1/10, dark wrote: > Interesting points tom, and btw this is why i'm a semi-marxist and > believe in more strict controls on corporate enterprise. > > Needless to say, when I submit my first book for publication, I have every > plan to make damb sure it's accessible to as many people as possible. > > > Btw, to lighten the mood a litle, a rather amusing fact my brother told me > is that the names and patents registry office in Britain has recieved lots > of cryticism, sinse they are unfortunately based in Wales and thus view > everything with Welsh accents. > > for instance, a pub chain apparently wanted to name themselves "A good > Ferkin" Unfortunately, I'll let you imagine how this sounds when pronounced > in a Welsh accent, so it was denied. > > then again, they did allow through several more , --- interestingly > named patants just because they clearly didn't recognize the term, --- for > instance a Women's clothing store titled "knockers" ;D. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Hi Charles nope you're not. I think rather than being a monster the Desturbence is more a wind force, maybe part of the experiment or something. If he catchs you you'll get zapped somewhere else in the level you are currently on. Trapping him is the best way, because then he can't come after you, and once you get the hang of it it's quite satisfying. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 6:45 PM Subject: Re: [Audyssey] SOD I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:31 PM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the first time yet? If so, don't answer. Come to think of it, I haven't read the manual in quite some time. Is there a section that describes the monsters and difficulties? Not necessarily how to defeat them, but a description of them, as in this example? Thanks. --- In God we trust. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:31 PM Subject: Re: [Audyssey] SOD Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What Are Considered SPace Invader Clones?
Hi Dark, I need to make a quick correction here. You and Shaun are talking about two completely different things. The Genesis Project by ESP that James North was working on and my Genesis 3D Engine are totally different software products. However, the similarity in names has several people confused and they always assume my engine is the same project James North was working on. In fact, I picked the name Genesis 3D before I ever knew there was a product by ESP named Genesis Project. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, just a small correction. You can kill the disturbance, but it takes up so much of your ammo, it's not worth it. Avoidance is the best policy here. On 6/1/2010 1:31 PM, Thomas Ward wrote: > Hi, > First, you can't kill the temperal disturbance. It isn'ta monster, but > a rip in the time space continuum. The only way you can avoid being > transported by the temperal disturbance is wait until it enters a room > you explored, rush passed it, and then lock it in the room. Harder > said than done, but you can do it. > Second, to leave area 8 look for a teleporter that takes you to area > 9. That's all I'm going to say about that. > > Smile. > > > On 6/1/10, key stone wrote: >> Q: How do I kill the "Temporal Disturbance" > Q: How in the world do I get off >> of level 8? > I've been running in circles and can't figure out how to do >> either.. Thanks, Frustrated.. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. - -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.14 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMBUXEAAoJEI03mCGDH4e+P80IAIptFSz620xuYe8htzNEw80i GWOxfvlMooCQ2Pmt0cYgEXtaReI8vaX9bptaKineH+fJPmfmDFH6lR1mbLfWfgMK GA9FUzcn9+V+yQ/J8P9frT9mLgREcmQ8SJBgNQ7+fCsZmozdFH1TsoXWQ52Bwgwl 9rCNIf6Be8mlcdtzsuCpIy5MGdT92Lzktm6AEN/ZxDODSuLqBfRUUB4qWMA8lOku EB2SGtCPENLQvRtS3E3z/CmNbimSYpbN6jYvo5unl8XWRww8WveHdW/tTe/V220X Xgo7IOTMke8t5H1tXmj0oNL6QcbhVb1pUf61Xax9hPesbSsycqD6/f/9BqHx2Ss= =OFmm -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] message from a lousy gamer
I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, "Hmm. I think I'll play SOD for a bit." I bought the game when it first came out on a CD. I bought Lone Wolf at the same time, and qlay it quite a bit. But I just haven't gotten into playing SOD all that much. Anyway, last night, I found a bit of time to play it. Finally, at long last, I have found the elevator and reached level 2! Now, I've got to do it without using the training mode on the "It's my turn, Daddy?" skill level. Sheesh! Even the demo is a challenge, and fun! Now if I could only remember all the spoilers I have seen for this game, I could win! Heh heh heh. One of the problems is that Thomas Ward will be coming out with MOTA, and SOD will, once again, be put on a back burner. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done, but you can do it. Second, to leave area 8 look for a teleporter that takes you to area 9. That's all I'm going to say about that. Smile. On 6/1/10, key stone wrote: > Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off > of level 8? I've been running in circles and can't figure out how to do > either.. Thanks, Frustrated.. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Will try it.. Thanks - Original Message - From: "Bryan Peterson" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, June 01, 2010 10:14 AM Subject: Re: [Audyssey] SOD S P O I L E R Actually there are two possible teleporters to level none. The kicker is that only one of them is ever accessible. When you get to that point where the corridor's on the right and the door's on the left, set the marker as Lori suggested. Now if you pay attention when you either enter that door or head down the corridor you'll hear a distant explosion. That's the sound of the teleporter going boom. If I remember rightly it's the teleporter you're heading towards, so if you're heading for the teleporter that's down that corridor with the nice surprise Lori mentioned, that one will be destroyed. Note that only one teleporter is ever destroyed, so head for that one first to make sure you get the one you want. As for the other teleporter, enter that room that's on your left when you set the marker and follow the path. The route will seemingly dead-end at a room containing a teleporter back to level one, but if you take it out with your weapon you'll find the door leading to the second teleporter to level nine. We are the Knights who say...Ni! - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 6:54 AM Subject: Re: [Audyssey] SOD Hi, in answer to your first question. spoiler space It's really hard to kill temprel desturbence, you need a lot of ammo, so if you don't have a lot here's what to try. When you hear him approaching, turn and run away from him until you find a room you've been in before. Markers come in handy if you use them already. Once you find a room go through the door and close it so the desturbence can't get in. Then check the size of your room. I know there's a room in level 6, the one before you reach the room which is under water, it's about 30 by 40 feet and should be easy to trap the Desturbence. When you find a big enough room to trap him in, go back until you hear him again and, again turn and run like crazy back into the room you've picked for trapping him. He'll come after you, but you should try to move clockwise round the room very fast, making sure he is always behinde you. When you find the door leading back out run through it and shut it quick and he's trapped. Remember to check the other door is shut so you don't get mixed up with which door is which, a good way I found is always close doors when you enter a room. If you want a shot at killing the desturbence with ammo then try level 9, you'll see what I mean when you get to it. As for your second question. There's 2 ways to get to level 9, the easist (I think) is after you kill the blob, leave the room and go down the hallway to your right, eventually you should come to a passage going right and a door on your left. Try placing a marker there, and turn to your right. There is a room further down the passage, again on your right. Go into this and destroy the equipment to get a nice surprise. If you continue along the passage you'll find a door at the end on the left, this contains the way to level9. Note, stand back when you open it. Hope this helps, let me know if you need anymore help. Best wishes happy playing from Lori. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:29 PM Subject: [Audyssey] SOD Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www
Re: [Audyssey] SOD
Thanks, I will give it a try and let you know.. Key - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:54 AM Subject: Re: [Audyssey] SOD Hi, in answer to your first question. spoiler space It's really hard to kill temprel desturbence, you need a lot of ammo, so if you don't have a lot here's what to try. When you hear him approaching, turn and run away from him until you find a room you've been in before. Markers come in handy if you use them already. Once you find a room go through the door and close it so the desturbence can't get in. Then check the size of your room. I know there's a room in level 6, the one before you reach the room which is under water, it's about 30 by 40 feet and should be easy to trap the Desturbence. When you find a big enough room to trap him in, go back until you hear him again and, again turn and run like crazy back into the room you've picked for trapping him. He'll come after you, but you should try to move clockwise round the room very fast, making sure he is always behinde you. When you find the door leading back out run through it and shut it quick and he's trapped. Remember to check the other door is shut so you don't get mixed up with which door is which, a good way I found is always close doors when you enter a room. If you want a shot at killing the desturbence with ammo then try level 9, you'll see what I mean when you get to it. As for your second question. There's 2 ways to get to level 9, the easist (I think) is after you kill the blob, leave the room and go down the hallway to your right, eventually you should come to a passage going right and a door on your left. Try placing a marker there, and turn to your right. There is a room further down the passage, again on your right. Go into this and destroy the equipment to get a nice surprise. If you continue along the passage you'll find a door at the end on the left, this contains the way to level9. Note, stand back when you open it. Hope this helps, let me know if you need anymore help. Best wishes happy playing from Lori. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:29 PM Subject: [Audyssey] SOD Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Travian
Hi Dark, I asked this thinking that some of us played it already as it becomes more and more popular among sided players. I didn't know if it is graphical or text ame, so just wanted to know if someone had experience with it. Now I don't have much time, there are much exams that I have at university and have to study, so that's why I didn't try it yet. Jorge said that it is fully accessible though. Best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 3:20 PM Subject: Re: [Audyssey] Travian Well Milo, I haven't heard of this game before. If it is played in a brouser and uses text, it quite probably may be accessible, or may be maid accessible with a few teakes, eg, image labeling. However, there realy is one way to determine this, give the game a try. Really, nobody would've found that legend of the green dragon, kingdom of Loathing, Sryth or any other game was accessible if somebody hadn't tried them out first. Let us know what you find. Beware the Grue! Dark. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:01 PM Subject: [Audyssey] Travian Hi all, Has any of you tried Travian on traivan.com? As the game is played in a browser, is it accessible? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5159 (20100531) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5159 (20100531) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5159 (20100531) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio walkthru of Judgementday
Hi, It is almost complete. However, I do die at the beginning of the Ather fhight. That said, I do think it pretty much goes through everything, without spoiling the god ending, which I have, as I have 35 trophies at present. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Monday, May 31, 2010 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audio walkthru of Judgementday Sure, but it is mainly for my friend, not for me. He wants to know if the recoreding is an entire one or a review like most others. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Travian
I play this game! It's fully accessible. Contact me privately if you need help! This game is really nice! Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 01-06-2010 15:20, dark escreveu: Well Milo, I haven't heard of this game before. If it is played in a brouser and uses text, it quite probably may be accessible, or may be maid accessible with a few teakes, eg, image labeling. However, there realy is one way to determine this, give the game a try. Really, nobody would've found that legend of the green dragon, kingdom of Loathing, Sryth or any other game was accessible if somebody hadn't tried them out first. Let us know what you find. Beware the Grue! Dark. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:01 PM Subject: [Audyssey] Travian Hi all, Has any of you tried Travian on traivan.com? As the game is played in a browser, is it accessible? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5159 (20100531) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Agreed. I am a fun of sapi voices in gaming experience. And I love to choose my favourite voices for games. This is one feature that I much enjoy in railracer and Jim Kitchen's games! Think about people who don't have english names. They will never have a voice saying any closer to their names. For me voices in games should be elastic and give me the information. Beauty is not the main point here. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 30-05-2010 23:18, Hayden Presley escreveu: Hi Thomas, I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the menu content is all pre recorded human voice. I don't know howthat would work, but I think that would be the best compromise. Best Regard,s Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 30, 2010 1:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into the game. So if this is even remotely something we want to do we have to basically revamp the engine while I'm in the process on converting it from C# .Net to C++. For example, if you want features like a track editor, season editor, driver editor, etc that pretty much rules out using prerecorded wav files for speech which is what Raceway uses now. Instead of human prerecorded speech output, which is something I had planned on using, we have to rework the engine to use Sapi support instead. Obviously the quality of speech output then will be dependant on how good a speech engine you can afford. Speech quality will range from anything like Microsoft Sam to AT&T Natural Voices or something. In other words what I am aiming at is fully customizable games, like you are suggesting, does require some sacrofices in terms of speech quality and lots of extra work in upgrading the engine to support future developments like that. It may require a complete rethinking of the engine design. There are pros and cons of using Sapi. For example, if I use Sapi the speech will be more flexable and would be the best solution if we are coming up with custom driver names, sponcers, tracks, etc. However, if I use english as the default language for Sapi then there would be no hope of a French, German, Spanish, etc language pack for foreign speaking users unless I modified the engine myself with the translation. If I use prerecorded speech not only could you customize the language of the basic voice package if you have the right TTS engine whatever you could customize driver names, sponcer names, whatever. However, if we are aiming for custom content then it would be better to use some TTS voice that a lot of people have so we could make all of the end user add ons compatible. The last thing I think we want is for one user to use Eloquence for his add on pack, another to use Scansoft Tom, and someone else use Scansoft Daniel. Having mixed and matched voices like that wouldn't be too cool in my opinion. So I think we all need to discuss this and think on these problems and issues before i complete converting it to C++, because after I do that I'm not going to be very happy rewriting a bunch of the core from scratch because some end user wants feature x months after i wrote it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] SOD
S P O I L E R Actually there are two possible teleporters to level none. The kicker is that only one of them is ever accessible. When you get to that point where the corridor's on the right and the door's on the left, set the marker as Lori suggested. Now if you pay attention when you either enter that door or head down the corridor you'll hear a distant explosion. That's the sound of the teleporter going boom. If I remember rightly it's the teleporter you're heading towards, so if you're heading for the teleporter that's down that corridor with the nice surprise Lori mentioned, that one will be destroyed. Note that only one teleporter is ever destroyed, so head for that one first to make sure you get the one you want. As for the other teleporter, enter that room that's on your left when you set the marker and follow the path. The route will seemingly dead-end at a room containing a teleporter back to level one, but if you take it out with your weapon you'll find the door leading to the second teleporter to level nine. We are the Knights who say...Ni! - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 6:54 AM Subject: Re: [Audyssey] SOD Hi, in answer to your first question. spoiler space It's really hard to kill temprel desturbence, you need a lot of ammo, so if you don't have a lot here's what to try. When you hear him approaching, turn and run away from him until you find a room you've been in before. Markers come in handy if you use them already. Once you find a room go through the door and close it so the desturbence can't get in. Then check the size of your room. I know there's a room in level 6, the one before you reach the room which is under water, it's about 30 by 40 feet and should be easy to trap the Desturbence. When you find a big enough room to trap him in, go back until you hear him again and, again turn and run like crazy back into the room you've picked for trapping him. He'll come after you, but you should try to move clockwise round the room very fast, making sure he is always behinde you. When you find the door leading back out run through it and shut it quick and he's trapped. Remember to check the other door is shut so you don't get mixed up with which door is which, a good way I found is always close doors when you enter a room. If you want a shot at killing the desturbence with ammo then try level 9, you'll see what I mean when you get to it. As for your second question. There's 2 ways to get to level 9, the easist (I think) is after you kill the blob, leave the room and go down the hallway to your right, eventually you should come to a passage going right and a door on your left. Try placing a marker there, and turn to your right. There is a room further down the passage, again on your right. Go into this and destroy the equipment to get a nice surprise. If you continue along the passage you'll find a door at the end on the left, this contains the way to level9. Note, stand back when you open it. Hope this helps, let me know if you need anymore help. Best wishes happy playing from Lori. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:29 PM Subject: [Audyssey] SOD Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas. One good solution would be to generate randomly the positions of other cars and making trainning session for the player . Basically you could make a practice session with for example 10 laps for us the know well the track, and train the acceleration, kerbing etc. And then you could make a qualification session which we would run for example, 4 laps, beeing 2nd, 3rd and 4th laps, 3 different tries and the best time would be taken in compairison with others. Or in another way, simply in the main menu, giving us the possibility of a trainning mode to feel the diffrent tracks and in the season mode, we would have just the qualification session. Another feature that would make the game great would be that we use three keys to give us information about which is our current position in the race, who is in front of us and after us and the distance in seconds. The numbers for example one to five, could tell us who are the drivers ocuping that positions in the race: A bit like railracer does in the online racing. Cheers. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 31-05-2010 4:55, Thomas Ward escreveu: Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races now and then and playing the games now and then is a lot different then trying to program a really major racing game from scratch. It takes a lot of motivation, dedication, and an enjoyment for the project I really don't feel. Personally, I could care less if there is a qualifier before the race to find out your starting position or a set of random times to just select an automatic starting position for each car. I have to do that for the AI cars anyway so what's one more car right? However, I know if I don't add a qualifier some hard core racing fans out here are going to be realy disappointed, and knowing what I know about this community I'll never hear the end of it until I give them one. So eventually there will likely be a qualifier, but it is lower priority than the other features of the game. Right now. The test version that was written in C#, and is currently being ported to C++ simply randomly selects a starting position from 1 to 43 and lines the cars up in whatever random order it chooses. Not very realistic, but it works. On 5/30/10, Charles Rivard wrote: I'd start with all 43 and go from there. Will there be qualifying before each race to see where you're starting position in the race will be? Time for practice and adjustments in the pits and all that fun stuff? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] STFC Mod was Raceway
Hi, Yes, I wasn't terribly impressed tieh the Loanwolf Mod, Thomas's is definitely better. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 31, 2010 6:48 PM To: Gamers Discussion list Subject: [Audyssey] STFC Mod was Raceway Hi, Regardless if the mod is ready or not as the developer of STFC I think if PKB has something to share they should share it with the developer in question in case he might want to include the mod into his game. After all even though I don't talk about it much there is a STFC 2.0 being developed here, and it sounds like if this mod is really good I'd like to incorperate it into the next major release. If nothing else I could work with them as 2.0 is a ratherbig departcher from 1.x, and as soon as MOTA is released STFC 2 is going to follow not too long afterwords. So whatever they are working on now is going to be outdated in the next six months to a year from now. Smile. On 5/31/10, shaun everiss wrote: > aah. > its only avalible at the pkb group right now there is also a one for > lonewolf with missions in. > I think aren put these out though not sure who origionally put these. > I'll need to ask if the mods are ready for release or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] drastic change needed for audio games
Hi, Um...I must ask. What was the last MOTA Beta yo played? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Monday, May 31, 2010 1:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] drastic change needed for audio games Thanks for the recomendation! Although I'm curious t know... the last time I played the game, everything was at the same point every time. There was no random factor.. has that changed? It was a bit teedious when I could expect what was coming. lol. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 8:13 PM Subject: Re: [Audyssey] drastic change needed for audio games > Hi, > Ah, I see. Well, maybe you might want to try beta 13 when it comes > out. I just revamped a load of stuff including level 1 since beta 12 > came out. > > Smile. > > On 5/31/10, clement chou wrote: >> Doesn't change how much I look forward to it. lol. Yeah, I've been >> terribly >> out of the loop lately. Just been trying to catch up on t many things. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Travian
Well Milo, I haven't heard of this game before. If it is played in a brouser and uses text, it quite probably may be accessible, or may be maid accessible with a few teakes, eg, image labeling. However, there realy is one way to determine this, give the game a try. Really, nobody would've found that legend of the green dragon, kingdom of Loathing, Sryth or any other game was accessible if somebody hadn't tried them out first. Let us know what you find. Beware the Grue! Dark. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 2:01 PM Subject: [Audyssey] Travian Hi all, Has any of you tried Travian on traivan.com? As the game is played in a browser, is it accessible? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5159 (20100531) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Travian
Hi all, Has any of you tried Travian on traivan.com? As the game is played in a browser, is it accessible? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5159 (20100531) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD
Hi, in answer to your first question. spoiler space It's really hard to kill temprel desturbence, you need a lot of ammo, so if you don't have a lot here's what to try. When you hear him approaching, turn and run away from him until you find a room you've been in before. Markers come in handy if you use them already. Once you find a room go through the door and close it so the desturbence can't get in. Then check the size of your room. I know there's a room in level 6, the one before you reach the room which is under water, it's about 30 by 40 feet and should be easy to trap the Desturbence. When you find a big enough room to trap him in, go back until you hear him again and, again turn and run like crazy back into the room you've picked for trapping him. He'll come after you, but you should try to move clockwise round the room very fast, making sure he is always behinde you. When you find the door leading back out run through it and shut it quick and he's trapped. Remember to check the other door is shut so you don't get mixed up with which door is which, a good way I found is always close doors when you enter a room. If you want a shot at killing the desturbence with ammo then try level 9, you'll see what I mean when you get to it. As for your second question. There's 2 ways to get to level 9, the easist (I think) is after you kill the blob, leave the room and go down the hallway to your right, eventually you should come to a passage going right and a door on your left. Try placing a marker there, and turn to your right. There is a room further down the passage, again on your right. Go into this and destroy the equipment to get a nice surprise. If you continue along the passage you'll find a door at the end on the left, this contains the way to level9. Note, stand back when you open it. Hope this helps, let me know if you need anymore help. Best wishes happy playing from Lori. - Original Message - From: "key stone" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 12:29 PM Subject: [Audyssey] SOD Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.
you really should upgrade Hal though. net navigation, great links utilities, a lot more helpful stuff in virtual focus, and much cleaner window handling, java access and much better all round debugging in the latest version. In fact Hal is one of the few pieces of software I upgrade all the time myself. I don't imagine for instance that the smugglers games would play very well with hal v5, though they are fine with Hal 11, or indeed with any version of Hal post 7. Beware the Grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 11:49 AM Subject: Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games. hmmm I have hal 5.21 and jaws 6.20. I seem to have avoided all the issues people seem to be having. except the ocational lockup. nvda and jaws however are used for spaciffic tasks. hal is used for everything else. At 10:41 p.m. 1/06/2010, you wrote: Jaws six? I don't think that version is quite good. In fact the best version is 7 or hier. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 9:55 PM Subject: Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games. well the only reason I have jaws at all was it was funded for me because everyone here that works needs jaws aparently for some stupid crappy reason. myself jaws 6 has been ok for what I have used it for. Would I ever use it as a primary reader? not on your life. Sometimes it gives to much info and it can get buggy though its scripts for various instances work well as well as advanced ms office functionality. I like hal as my reader for primary use. my version is quite crappy and old but it does what I need it to do. right now its been the only reader I can esentually make go away without making it go away fully. At 08:46 a.m. 1/06/2010, you wrote: Hi Bryan, Oh, yeah. How can I forget? That more than anything else has turned me against Freedom Scientific products. Not that their products are bad, but the way they treat their customers and how sue crazy they have been over the past few years. The case over the place marker is a classic case in point. I've been using GW Micro products for years, and know that feature has been around a long time and Freedom Scientific decides to go after them when Window-Eyes 7 is about to come out. It was about the most rediculous instance of selfish greed and corperate back stabbing imaginable. If I had a few million to spend on it I'd buy every Jaws user a copy of Window-Eyes 7.2 and they could tell Freedom Scientific where to go. I wonder how the greedy guys at Freedom Scientific would like that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org
Re: [Audyssey] What Are Considered SPace Invader Clones?
Tom is working on the Genesis 3D engine at least, so if that was the same as James' project, --- -well hopefully that one will be finished. Beware the grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 11:47 AM Subject: Re: [Audyssey] What Are Considered SPace Invader Clones? hmmm hmmm aah you are probably right dark. I think I got that mixed with flight commander. yes that terrorist thing was flight commander. hmm 3 good games flight commander, starbase defender and torrent never to see the light of day. oh and final defender. Hmmm the genisus project james n was making. I heard a trailer for that. would I buy it? yes definately. At 08:17 p.m. 1/06/2010, you wrote mmm, I thought Torrent's storyline was based on the idea that you were defending the earth from aliens? now I know terrorists might wel be a different nationality and thus possibly count as illegal aliens, but I can't remember the last time I heard of terrorists chucking asteroids around! Beware the Grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 11:35 PM Subject: Re: [Audyssey] What Are Considered SPace Invader Clones? I think the storyline was based on something like that. or was that starbase defender I forgot to be honest. At 09:20 a.m. 1/06/2010, you wrote: Hi Shaun, UmPlease, tell me what in the world an Asteroids clone like Torrent has to do with terrorism? On 5/31/10, shaun everiss wrote: > well torrent looked real good. > its also up with the times especially with all the terrorists we seem > to have had in the last years. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.
Scanning wise while I used cissero for a while during my degree, i now am actually at a point in research where it's considderably easier to have a paid research assistant (I get a grant for this), sinse I now need to be able to use library search features (which are utterly inaccessible otherwise), and have someone with enough intelligence so that I can say "I'm looking for information on X, can you flick through this book and see if it's useful?" Thus scanning really isn't a priority with me at all. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SOD
Q: How do I kill the "Temporal Disturbance" Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Yup... Had a wheel and pedal, back when I played real early version of NASCAR Racing, before Thunder. I add that to the splash screen to show what to expect for others, AS I remember you saying you are building RaceWay with the Whell in mind. I used mine when I still had my poor vision. And the idea you have sound great. Point to note then: If game does not see any wheel device, game defaults to novice mode. Smiles. But the to have the menu option Game dvices, and when the person enter it, see that they can add devices, will encourage the gamer to buy one. This page could include web sites to find what the game needs, being your site or some other. Gary - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 12:18 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Well, one miner comment to add to your post. Technically the game isn't being designed with the keyboard user in mind here. Yes, it has keyboard support, but I am designing the game mechanics and game play around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 TTS game is. There is so much more you can do with a racing wheel with force feedback support than your plane vinilla keyboard. Improved responce times and more accurate stearing just being two of the big ones. I know when playing Rail Racer there is a huge difference in keyboard control and stearing wheel control. When I was practicing the game using the keyboard I was discovering in online play everyone was dusting me left and right. They were cutting there track times in half, and I was just the slow guy in the race. Well, when I purchased the racing wheel for Raceway Ssuddenly my lap times were rapidly improving and I was able to stear the racer better. Especially, when taking those curves in Rail Racer which is where you lose all your speed and momentem. Another point of having a racing wheel with feedback support it is like stearing the car with certainr estrictions on how fast you can turn and the motors inside simulate actually trying to make a difficult turn. If you end up running into the marbel I can have the ff wheel vibrate like crazy simulate running over rough terrain which will likely destroy your tires in the process. However, the vibration will give you a good clue you aren't on the track any more. Keyboards just can't give you nearly as much control or feedback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
One thing, that APBA Baseball for Window's Baseball Blast, was to have added record names for Ernie Hardwell was to get suggested names from their games by sending email. These new names would gone into the new version of the game. The game also used a text PBP system that used Ernie voice. The names of ball players thought out baseball history, was its draw back though. Since there is so many players in baseball history, the game was only able to be played on a CD Rom, that needed to be used. Causeing 1. the game may freeze if the CD Rom drive was having problems or the disk itsself was diry or scratched. 2. The drive would need to be replaced after a long playing of the game, say over a year. Smiles. APBA is now looking at using DVD drives I am sure for there new version, but the game company is still working on recording new PBP with some one new. Crash - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 4:20 PM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, I too would like Raceway to stay away from SAPI. In Ten Pin Bowling we recorded over 100 names to be used and allowed the customer to add their recorded name to the list. It wasn't done as well as I had hoped and is a little difficult to do We should have included 117.wav saying You can record Your name here. The same can be done for Raceway. Have a generic track saying You can record your track name here. and also for the driver, a file saying your name for driver here. Of course it will not sound as well as all the other names but it will be better than SAPI trying to pronounce your name. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 6:01 PM Subject: Re: [Audyssey] Raceway was The other side Hi Hayden, Yeah, that might work but I'm not exactly a fan of Sapi. For one thing most of the voices are too robotic or inhuman sounding and ruins my gaming experience. The other issue is that handling Sapi in C++ is a total pain in the butt. The big problem is that most of Microsoft's C++ libraries require you to convert ascii text to unicode characters which is a royal pain in the tail. Newer languages, such as the .Net languages, automatically do this conversion for you. As a result you can't just pass the contents of a C++ variable to Sapi without converting the data in said variable to unicode first. As a result I tend to avoid some of Microsoft's Windows specific dll libraries and APIs for that specific reason. On 5/30/10, Hayden Presley wrote: Hi Thomas, I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the menu content is all pre recorded human voice. I don't know howthat would work, but I think that would be the best compromise. Best Regard,s Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2906 - Release Date: 05/30/10 05:21:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.
hmmm I have hal 5.21 and jaws 6.20. I seem to have avoided all the issues people seem to be having. except the ocational lockup. nvda and jaws however are used for spaciffic tasks. hal is used for everything else. At 10:41 p.m. 1/06/2010, you wrote: Jaws six? I don't think that version is quite good. In fact the best version is 7 or hier. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 9:55 PM Subject: Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games. well the only reason I have jaws at all was it was funded for me because everyone here that works needs jaws aparently for some stupid crappy reason. myself jaws 6 has been ok for what I have used it for. Would I ever use it as a primary reader? not on your life. Sometimes it gives to much info and it can get buggy though its scripts for various instances work well as well as advanced ms office functionality. I like hal as my reader for primary use. my version is quite crappy and old but it does what I need it to do. right now its been the only reader I can esentually make go away without making it go away fully. At 08:46 a.m. 1/06/2010, you wrote: Hi Bryan, Oh, yeah. How can I forget? That more than anything else has turned me against Freedom Scientific products. Not that their products are bad, but the way they treat their customers and how sue crazy they have been over the past few years. The case over the place marker is a classic case in point. I've been using GW Micro products for years, and know that feature has been around a long time and Freedom Scientific decides to go after them when Window-Eyes 7 is about to come out. It was about the most rediculous instance of selfish greed and corperate back stabbing imaginable. If I had a few million to spend on it I'd buy every Jaws user a copy of Window-Eyes 7.2 and they could tell Freedom Scientific where to go. I wonder how the greedy guys at Freedom Scientific would like that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What Are Considered SPace Invader Clones?
hmmm hmmm aah you are probably right dark. I think I got that mixed with flight commander. yes that terrorist thing was flight commander. hmm 3 good games flight commander, starbase defender and torrent never to see the light of day. oh and final defender. Hmmm the genisus project james n was making. I heard a trailer for that. would I buy it? yes definately. At 08:17 p.m. 1/06/2010, you wrote mmm, I thought Torrent's storyline was based on the idea that you were defending the earth from aliens? now I know terrorists might wel be a different nationality and thus possibly count as illegal aliens, but I can't remember the last time I heard of terrorists chucking asteroids around! Beware the Grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 11:35 PM Subject: Re: [Audyssey] What Are Considered SPace Invader Clones? I think the storyline was based on something like that. or was that starbase defender I forgot to be honest. At 09:20 a.m. 1/06/2010, you wrote: Hi Shaun, UmPlease, tell me what in the world an Asteroids clone like Torrent has to do with terrorism? On 5/31/10, shaun everiss wrote: > well torrent looked real good. > its also up with the times especially with all the terrorists we seem > to have had in the last years. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Thanks for the Reply. Let me first say, where I was coming from on the Custom names. I try to keep on what are where you are on the project. AS far as I understand it Tom, that Race Way was not licensed by NASCAR. So, the names in RaceWay was going to have made up names. This was the reason why I mentioned the editor so those who knew the drivers and want to replace the made up names with the real life drivers could. And of corce, with sponerships would mean a whole different can of worms. And again it was this point thinking that you would have been looking at a TTS over a recorded wav files. So, in effect its one or the other. And I see that, in either way, a Addon, also could be the anser. Let, me add, this. Strat-o-matic has many type of add on. The gaming company have different sports sims. Each sport game comes out every year with a upgrade to the game. Included in the new game is the last season roster, ssay, baseball. That season roster can only run on that new game. Older season rosters that can be purchase will run on that new game version. This indicate the data structure for rosters are the same. But its the season roster file that have certain elements that can only be played by its later version of the game and beyond. This is done simply I am sure. So, if Race Way, would have record wav files and later version of the game with newer seasons rosters. The same record wav file for Ernhart would be used. And then instead of a text edior for drivers, a system of selectiong sounds for saying Ernhart, would be the road heading for if RaceWay was going to have Addon packages, for adding past season. The Draw back, being that new racers in a season means new recording with the person who made the recordings. APBA Baseball Blast with Ernie Hardwell the great announcer for the game, was able to do this for a while. So,, even with Drivers name being recorded falls in kinda the same trap as the sponsorships. Since new ones come along as well. Even, able to mix and match sounds like the windows sound schema, a game that lends to being real and a way to import real names by recordings is a lot of work for the designer over time. Whereas, an editor for text gives the game the choice to put in the work to make it more realistic. And they, can create new season on thier own or wait for a upgrade that will have the data, if Race Way goes this way in having new and historical season. AS you know my thought in for you to make as much as you can on Race way, that will provide these type of addons. And let RaceWay be a game that can grow. Its the historical season and new season, that Strat makes it money on. The game itself is the foundation for playing. The upgrades to adding new items, which may even be half the cost of buying a new game, but, as Charles , says, the game gets better and better and is willing to get it. Then with the upgrade the buyer gets the laters season. And in my email on the splash screen, shows the gamer his purchase season. So, in effect the game and the seasons rosters are 2 separted items. The game who choices to make any chnaces to the season roster is makeing chances to this data file not the core of the game. And later when some ones wants a season from the past and don't want to find stats to input, they can check you site to see if the season roster file is available for purchase. IN Conclusion, Tom, I am not saying what RaceWay should be, but what it could be and how it can make money for years to come. The one thing about NASCAR Thunder, is that you have to purchase the while thing to able to have the latest season drivers. Now, I am not sure if the laster version wil allow you to continue your past season, because it is in coreed in the game. Smiles, and really, my friend, you have started scratch with the MR and made it your own. And the old code from North, can help you make the game you want and what ever language, Race Way is going to be yours, not some retread of North's work. And when its all said and done, know one will remember Mister North and his ways, but To Tom and his hard work and what he means to the blind community. I am only happy to help if I can, with thought and ideas on your project. Like the Play by Play for the game. Which we have taled about before. Which can be done with with TTS or recordded messages like the Window Baseball Blast. And if you want me to discuss this topic again I be happy to do so. IN short its a matter of using a codeding system when a certain event occurs triggers a PBP with the inserted info added to it like drivers name. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 12:02 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into
Re: [Audyssey] What Are Considered Space Invader Clones?
Hi Luis, Also, troopanum 1 and 2 are considered as space invader games. Including dark destroyer if I'm correct. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Louis Bryant" To: Sent: Monday, May 31, 2010 7:36 PM Subject: Re: [Audyssey] What Are Considered Space Invader Clones? Hi all. Thank you for your feedback. I wrote a game back in 2003 that was never finished that is exactly a Space Invader clone, and now that I look back at it, it may have been quite a failure to release it now. I am thinking of more ideas that haven't been attempted and will let you all know when something is available for play. Again, your feedback is greatly appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for May 2010
oh man. from the stats you posted for this month it looks like mota was the biggest news for ages. tom, how does it feel to be in the top of the ranking list? At 08:22 p.m. 1/06/2010, you wrote: There were 293 thread titles. Here are the top 50. Mysteries of the Ancients Beta 12 Released 142. a drastic change is needed for audio games. 57. Raceway was The other side 55. Future of Audio Games 53. Where have all the developers gone? 51. Scansoft voices 49. Types of RPG Games 44. Happy Birthday Pacman 36. drastic change for audio games 33. MOTA News 30. Draconis Entertainment 29. Esp pinball classic 28. shades of doom 28. games on netbook 25. drastic change needed for audio games 20. question on horror games. 20. l-works 19. Monkey business 19. some body answer this 16. to dark 16. beep 14. Zmud and cmud accessibility with jfw 11? 14. CereProc Voices 13. to raul 13. duck hunt 12. MOTA Inquiries 12. L-Works.net is infected with a spyware! 11. q9 cheat codes 11. BGT Beta Version 0.3 Released! 10. Game Chat Reminder 10. game walk throughs and reviews - Re: Monkey business 10. Where is the enter key? 10. [Odyssey] Techno shock 9. Blastbay Studios back up! 9. Combat descriptions 9. game review 9. What Are Considered SPace Invader Clones? 9. What Are Considered Space Invader Clones? 9. (no subject) 8. here a text base game site. 8. Majesty: Heroes of Ardania 8. sequel to game 8. trials guide 8. aliens in the outback 7. Monkey Business 7. Problem with horse racing game 7. Technoshock 7. Comments on your Recording Muhammed 6. DirectX 6. financial colaboration was: a drastic changeisneededfor audio games. 6. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] financial colaboration was: a drastic changeisneededfor audio games.
well I am quite lucky. I have hal for school then upgraded it myself from v2 to v4 then v5 then v5.22 making that mine. courses at uni got me jaws which still belongs to the agency that did it. However thats gona change. once I spend the 1200 to upgrade it to 11 or whatever whenever that too will be mine. Not that they would care but I like making things that were not meant to be mine for ever mine just by changing the purchice of extra upgrades. All those agency rules suddenly if it doesn't apply to anything but what I have supplied then its mine. My laptop is mine though it was expensive. worth every penny though. I have had this system for 4 years without a reformat. I reformatted it this year. And its running fine again. During these 4 years of having the system I made various mistakes. All of which I hopefully have corrected. Now when the system dies depending on my situation, I will either replace it with another xp laptop assuming xp still exists, get a win7 laptop, or if my situation is the same as it is now I probably can grab another xp desktop. There are 2 possibilities going on that score. However it does mean I will loose my fast speeds. At 08:15 p.m. 1/06/2010, you wrote: Fortunately, when I began using screen readers at secondary school, Hal (in fact hal 3.2), was all they had. Luckily for me when I was granted equipment for my degree and masters, the oficer who wrote the report and administrated my grant was a very nice chap (in fact through dealing with my brother and I for many years he's now a family friend), and he basically asked me what I wanted. Sinse I'd only ever used Hal, it was Hal I chose, which bought my initial license (and indeede has paid for a few upgrades sinse). I have however been lucky, and I've heard of various Vi people who've been dragooned into having jaws, and having specific equipment whatever they happen to want.. I hadn't even heard! of window eyes until 2003, when it turned out Tom Lorimer of Whitestick used it, I even thought because of the name it was developed by microsoft ;D. I really ought to download a demo and just try it out, --- for the sake of interest if nothing else, sinse I have tried jaws, and obviously know Hal very well. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Maybe you could create a program that'll do that? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 10:04 PM Subject: Re: [Audyssey] Raceway was The other side Close counts. (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 4:03 PM Subject: Re: [Audyssey] Raceway was The other side Hi Charles, Well, from a programming standpoint it is probibly best to select the most common spelling and/or version of a name. Take the name Chris. That is a shortened version of several names like Christian, Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we really need every single name that starts with Chris or isn't that good enough? On 5/31/10, Charles Rivard wrote: Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.
Jaws six? I don't think that version is quite good. In fact the best version is 7 or hier. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 9:55 PM Subject: Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games. well the only reason I have jaws at all was it was funded for me because everyone here that works needs jaws aparently for some stupid crappy reason. myself jaws 6 has been ok for what I have used it for. Would I ever use it as a primary reader? not on your life. Sometimes it gives to much info and it can get buggy though its scripts for various instances work well as well as advanced ms office functionality. I like hal as my reader for primary use. my version is quite crappy and old but it does what I need it to do. right now its been the only reader I can esentually make go away without making it go away fully. At 08:46 a.m. 1/06/2010, you wrote: Hi Bryan, Oh, yeah. How can I forget? That more than anything else has turned me against Freedom Scientific products. Not that their products are bad, but the way they treat their customers and how sue crazy they have been over the past few years. The case over the place marker is a classic case in point. I've been using GW Micro products for years, and know that feature has been around a long time and Freedom Scientific decides to go after them when Window-Eyes 7 is about to come out. It was about the most rediculous instance of selfish greed and corperate back stabbing imaginable. If I had a few million to spend on it I'd buy every Jaws user a copy of Window-Eyes 7.2 and they could tell Freedom Scientific where to go. I wonder how the greedy guys at Freedom Scientific would like that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for May 2010
Hi, I think I need to poste more. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Jim Kitchen" To: "Audyssey" Sent: Tuesday, June 01, 2010 9:22 AM Subject: [Audyssey] Audyssey babble report for May 2010 87 people posted 1573 messages. 196 From, Thomas Ward. 182 From, Hayden Presley. 181 From, dark. 113 From, Bryan Peterson. 91 From, Lori Duncan. 89 From, michael barnes. 79 From, Muhammed Deniz. 73 From, shaun everiss. 64 From, Charles Rivard. 59 From, Castanedagarcia_Alfredo. 52 From, Phil Vlasak. 39 From, ENES SARIBAž. 22 From, clement chou. 19 From, Lisa Hayes. 16 From, Jim Kitchen. 16 From, william lomas. 15 From, Yohandy. 14 From, key stone. 14 From, Mauricio Almeida. 13 From, Raul A. Gallegos. 12 From, Orin. 11 From, Philip Bennefall. 10 From, Gamers Chat Robot. 10 From, Liam Erven. 10 From, Oriol Gómez. 9 From, anouk. 9 From, Ken. 9 From, Mike Maslo. 8 From, Jacob Kruger. 7 From, Ryan Chou. 6 From, Brice Mellen. 5 From, Damien Pendleton. 5 From, Gary Whittington. 5 From, Hayri Tulumcu. 5 From, Jorge Gonçalves. 5 From, Ron Schamerhorn. 5 From, The Kolesar Brothers. 4 From, Alex Stone. 4 From, Dakotah Rickard. 4 From, Josh. 4 From, Louis Bryant. 4 From, Richard Emling. 4 From, Ryan Conroy. 3 From, David Mehler. 3 From, Karl Belanger. 3 From, Mária Orovcíková. 3 From, Oriol Gmez. 3 From, Philip Bennefall. 3 From, Valiant8086. 2 From, Allison Mervis. 2 From, Angellko21. 2 From, Casey Mathews. 2 From, Christopher Bartlett. 2 From, Darren Harris. 2 From, David Chittenden. 2 From, James Howard. 2 From, Johnny Tai. 2 From, Loravara. 2 From, malik. 2 From, Marja Karlsson. 2 From, Milos Przic. 2 From, Rick. 2 From, Willem Venter. 2 From, Willem. 1 From, 89434. 1 From, Angela Lerma. 1 From, Brandon Misch. 1 From, Chastity MORSE. 1 From, DongHui Bak. 1 From, Eleanor. 1 From, equest1. 1 From, Gandalf. 1 From, gladiator. 1 From, Greg. 1 From, Henry D. Reyes. 1 From, Jess Varnell. 1 From, Katie Madison. 1 From, Keao Wright. 1 From, Kelly Sapergia. 1 From, Mich. 1 From, Michael Feir. 1 From, MissWings. 1 From, Nicol. 1 From, Phyllis Stevens. 1 From, Ryan Smith. 1 From, Tom Randall. 1 From, Tony. Archive file size 4728910 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.
well since we are slightly off anyway. The only reason I got hal at all was that I was in the north island. people here get hal for school everyone else gets jaws, or windoweyes. scanner software is k1000 which i am using right now though I can't afford it so I am trialing it. its quite good for what it is. At 08:09 p.m. 1/06/2010, you wrote: Yep, Hal's ability to just flick off voice and keys ius one of my favourite features, particularly sinse there's none of that weerd mucking about with key grabbing you get in jaws. It's possible for instance for me to play a game and read a walkthrough or manual at the same time by just flicking betwene one and the other, and turning Hal's voice on or off. I must confess I would dislike not having this feature very much. Beware the grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 9:55 PM Subject: Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games. well the only reason I have jaws at all was it was funded for me because everyone here that works needs jaws aparently for some stupid crappy reason. myself jaws 6 has been ok for what I have used it for. Would I ever use it as a primary reader? not on your life. Sometimes it gives to much info and it can get buggy though its scripts for various instances work well as well as advanced ms office functionality. I like hal as my reader for primary use. my version is quite crappy and old but it does what I need it to do. right now its been the only reader I can esentually make go away without making it go away fully. At 08:46 a.m. 1/06/2010, you wrote: Hi Bryan, Oh, yeah. How can I forget? That more than anything else has turned me against Freedom Scientific products. Not that their products are bad, but the way they treat their customers and how sue crazy they have been over the past few years. The case over the place marker is a classic case in point. I've been using GW Micro products for years, and know that feature has been around a long time and Freedom Scientific decides to go after them when Window-Eyes 7 is about to come out. It was about the most rediculous instance of selfish greed and corperate back stabbing imaginable. If I had a few million to spend on it I'd buy every Jaws user a copy of Window-Eyes 7.2 and they could tell Freedom Scientific where to go. I wonder how the greedy guys at Freedom Scientific would like that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lone wolf extra
yes i mean the user created missions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.