Re: [Audyssey] street fighter and all tdl games

2011-02-01 Thread Clement Chou
Haven't we been through this? If you want the SF game for the pc I 
suggest you go buy it.. asking here is not going to do you any good. 
And if you do have an xbox360 as you say.. why not just use that?


At 07:09 PM 31/01/2011, you wrote:

Hey all,
I want the street fighter game for the pc. I heard a recording of it
and really enjoyed it. Please send me all tdl games to me since we all
want the games.
best regards,
Jack

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton

Hi Thomas,
I don't think the community needs an automated game tool editor. Such an 
idea is very appealing at first sight, but as Philip rightly pointed out, 
there is no way to perform extensive tasks on it.
I think what is much more needed is actually further extensive tutorials on 
gaming, since it's one thing knowing how the functions in BGT and other 
scriptable engines work, like I do, but it's another converting and 
conceptualising an idea to code. Mapping, object creation, level building 
and artificial intelligence are four of my worst enemies when it comes to 
coding games, since I am having to work purely off experimentation, only to 
find it is having to get deleted for the simple reason that I have broken 
not only my experiments, but also what once valid and working code as well, 
since all of the objects and functions need to be able to interact with one 
another.
I have lots of ideas for extremely complicated games, and other than the 
sky-high budget that would be required to buy actors, sounds and music, I 
wouldn't know where to start with such advanced concepts. Even though I have 
had various talks with others about it, I still can't get them to sink in 
and actually put it down as fully working code.

Regards,
Damien.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 01, 2011 4:11 AM
Subject: [Audyssey] Game Creation Tools



Hi everyone,

Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don't want to learn how to program or script the games from
scratch. In other words what I think some people want is a tool
similar too Audio Game Maker where you essentually have an empty form
and you can drag and drop various objects such as enemies, walls,
doors, and special items onto the form and create games through some
automated method. While this is obviously somewhat limited compared to
BGT this type of game creation tool would be much easier to use for
some people.

All of this brings me back to AGM, and what it was intended to do. In
concept the Audio Game Maker is a decent idea. The problem with AGM
was is that it was poorly documented, it was never fully completed,
had various bugs, and the developers abandoned it as soon as it was
released. This of course didn't make AGM a very good tool for game
development, but it was a nice idea in concept. Which brings me to my
point.

I've been thinking for quite some time of creating such a game
development tool. Since I have written my own game engine, Genesis 3D,
I could build a user interface similar to AGM where you essentually
drag and drop various objects onto a form, select a menu key, and set
properties on that object. In a way it would be similar to development
tools like Microsoft's Visual Basic or Visual C# where you bring up a
toolbox, select an object from a menu, and drop the object on your
form. Then, you would access the object's properties menu, set
properties, and that's all you have to really do. No scripting or
programming involved.

Of course, in order to create such a time consuming project I'd like
to create it as a comercial product. By releasing it as a comercial
product it would have lots of end user documentation, technical
support, upgrades, and hopefully be what AGM was not. However, before
I really take something like this too seriously I'd like to know if
anyone is really interested in such a game creation tool or if it is
just talk. If so i'd be interested to hear your thoughts.

Thanks.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Arianna Sepulveda
I don't know if it's just me, but I'm having trouble getting to the
next level in MOTA. I have made sure to move all the statues and pull
all the leavers I've found, and when I go back to the door at the
beginning of the level, I still find that the door is locked. Am I
missing something? Is there something I need to do that I'm not
getting?


Thanks,
Ari

P.S. I totally love this game! Great work, Tom! I don't care how long
it takes you to release version 1, 'cause I know that it'll only keep
getting more and more awesome!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
Oh, my God, Tom! Please, please, please consider doing this! I'd buy
it! Programming is something I don't know how people do. I am truely
astounded at how much work is involved, and I don't think I could
figure it out too well. However, programming must have some logic to
it--it's a system, after all, and I love systems. But this would get
me started. I've always wanted to create some audio games! Something
kinda like Super Mario World--well, not exactly--it's copywritten,
after all, but something similar. Hmmm, wonder if the sounds/music is
copywritten? Probably--who am I kidding? Anyhow, I've always wanted to
do something like this!


Thanks,
Ari

On 1/31/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jacob,

 Hey, that's all I want to know. I'd much rather have an honest opinion
 saying you don't like the idea rather than spending months creating a
 piece of software that no one has any interest in buying. If and when
 I ever go commercial with the Genesis 3D engine I  need to know what
 people are looking for. My personal opinion right now is to add
 scripting so that it can be scripted like BGT. However, there are
 some, maybe not many, who are reluctant to learn a scripting language
 like Lua, Angelscript, etc and build games that way.


 Cheers!


 On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote:
 It's a very nice idea, but, to be honest, would really depend on pricing
 etc. since I, from my side, definitely wouldn't be using it
 professionally,
 and unless I could pay you the same amount, but in ZAR...it would most
 likely not be something I would be prepared to spend too much money on -
 sorry, but just being honest...smile

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
I took a look at the BGT manual and went, yikes! I got about 4-5
paragraphs into it and got confused. I sat for a while, trying to
figure things out, and got even more confused. Maybe I'll give it
another shot, though.

I can see the point made earlier that this interface idea Tom is
toying around with wouldn't allow for too much configuration.

On 2/1/11, Arianna Sepulveda englishride...@gmail.com wrote:
 Oh, my God, Tom! Please, please, please consider doing this! I'd buy
 it! Programming is something I don't know how people do. I am truely
 astounded at how much work is involved, and I don't think I could
 figure it out too well. However, programming must have some logic to
 it--it's a system, after all, and I love systems. But this would get
 me started. I've always wanted to create some audio games! Something
 kinda like Super Mario World--well, not exactly--it's copywritten,
 after all, but something similar. Hmmm, wonder if the sounds/music is
 copywritten? Probably--who am I kidding? Anyhow, I've always wanted to
 do something like this!


 Thanks,
 Ari

 On 1/31/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jacob,

 Hey, that's all I want to know. I'd much rather have an honest opinion
 saying you don't like the idea rather than spending months creating a
 piece of software that no one has any interest in buying. If and when
 I ever go commercial with the Genesis 3D engine I  need to know what
 people are looking for. My personal opinion right now is to add
 scripting so that it can be scripted like BGT. However, there are
 some, maybe not many, who are reluctant to learn a scripting language
 like Lua, Angelscript, etc and build games that way.


 Cheers!


 On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote:
 It's a very nice idea, but, to be honest, would really depend on pricing
 etc. since I, from my side, definitely wouldn't be using it
 professionally,
 and unless I could pay you the same amount, but in ZAR...it would most
 likely not be something I would be prepared to spend too much money on -
 sorry, but just being honest...smile

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Jacob Kruger

Cool.

Another side of it, is I'd actually prefer to just use/plug-in the DLL as 
such, but that's my viewpoint since it would suit me better, but 
anyway...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 7:42 AM
Subject: Re: [Audyssey] Game Creation Tools



Hi Jacob,

Hey, that's all I want to know. I'd much rather have an honest opinion
saying you don't like the idea rather than spending months creating a
piece of software that no one has any interest in buying. If and when
I ever go commercial with the Genesis 3D engine I  need to know what
people are looking for. My personal opinion right now is to add
scripting so that it can be scripted like BGT. However, there are
some, maybe not many, who are reluctant to learn a scripting language
like Lua, Angelscript, etc and build games that way.


Cheers!


On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote:

It's a very nice idea, but, to be honest, would really depend on pricing
etc. since I, from my side, definitely wouldn't be using it 
professionally,

and unless I could pay you the same amount, but in ZAR...it would most
likely not be something I would be prepared to spend too much money on -
sorry, but just being honest...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Alfredo_The_Music_maker
No, if I am correct, you are supposed to go all the way to the right 
where the boss of the level is. I am not sure though, it has been a 
while since I had played it, and there has been updates.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] street fighter and all tdl games

2011-02-01 Thread shaun everiss
I should add that I got a lot of my sighted games cheap on tradme 
which is a local ebay like site.

Silent steel cost me 20 bucks for shipping.
I have also found the odd lemon but also the odd bargin.
At 05:48 p.m. 1/02/2011, you wrote:

Hi Jack,

Ummm..Street Fighter is not a free game. Street Fighter is a
commercial mainstream product which you can buy anywhere PC video
games are sold. If someone were to just give you a copy that would be
piracy, and is strictly against the list rules.

Cheers!


On 1/31/11, Jack F mymonkeyboy2...@gmail.com wrote:
 Hey all,
 I want the street fighter game for the pc. I heard a recording of it
 and really enjoyed it. Please send me all tdl games to me since we all
 want the games.
 best regards,
 Jack

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread shaun everiss
exactly though I have done programming before maybe you could have 
coman actions and modules you could drop in to the program true you 
could include those but it would be nifty.

Then any modules you saved you could just drop in.
At 06:33 p.m. 1/02/2011, you wrote:

Hi Philip,

Yeah, I know. That's why when I created the Genesis 3D engine I
compiled it as an dll library. My thinking was that someone would like
to use a programming language that they know be it C++, C# .net,
Visual Basic .net, and just include the g3d.dll file in a project,
initialize the classes, and away they go. It gives someone the ccore
functionality for input, audio, speech, networking, whatever without
having to reinvent the wheel so to speak.At the same time since it
isn't bound to any specific language or wysiwyg editor a developer is
free to create games in his/her own way.

Unfortunately, there is a few, not many, but a few people who want a
fully automated system, some sort of wysiwyg editor, that just does
everything for them. Instead of taking the time to learn how to
program or script that game they want a simple tool to do this for
them. However, as you pointed out there is really no way this can be
done without having x number of games that are virtually identical to
each other. Oh, the sounds might be different, levels might be
different, but game play and so on will be fairly identical from game
to game. This was one of the major short-comings of Audio Game Maker.
You had no way to modify the enemy A.I. or anyway to extend the
functionality of any specific game object. It is a classic case of
what you see is what you get.

For myself personally I think what you are doing is the right thing.
It is possible once I get MOTA and Raceway out the door I'll modify
the engine to use a scripting language like Lua, Angelscript, or
something like that so I can just script the games instead of using a
language like C++ to build games. However, that is down the road.

Smile.


On 1/31/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 This was actually what I invisioned for BGT in its very early stages of
 development. However I quickly realized how close to impossible such a task
 is to complete successfully. Sure you can make a few templates 
with objects,

 behaviors and other things that the player can customize, but how much
 further can you go? You can drag and drop controls on to a window form, but
 how these controls behave is entirely up to the programmer in the end
 whether it is vb.net, C# and so on. Similarly you may be able to select how
 many sound sources should be in an environment, how many levels should be
 available and a few other things, but how much more can you really do in
 game development with a wysiwyg editor? The risk is that most games will
 become very generic, easy to recognize as being yet another construction
 from the same template, and the end results would get down-right boring.
 Giving the user greatly simplified tools to accomplish the task is one
 thing, holding their hand all the way and attempting to let them 
run without

 moving is another.

 A lot of people have suggested the same as Ken, that one could make a
 wysiwyg front-end that could complement the scripting, but I don't really
 buy this idea either. If you use the wysiwyg, it would generate code for
 you. In order to be interesting this code would most likely have to be
 fairly involved in places, and we all know that it is very hard 
to go in and

 modify someone elses code. Writing your own is often much easier, and in
 order to be able to modify things in the first place you will need to learn
 the language and the API which brings us right back to square 1.

 Just my two cents.

 Kind regards,

 Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Ken the Crazy

Tom,
If G3d works as dll file, and could be used with VB.net, I think it could be 
very competitive as a game-making engine.  (I guess like I said on the list 
earlier, I'm a die-hard VB fan, but it's what I know.)  I'm not saying I 
won't try BGT, but C style languages really aren't my cup of C--I mean tea. 
Maybe it's just a have to get used to thing, maybe it's just that I've 
worked with quake C.  I won't say I wouldn't use BGT, but the G3d engine 
sounds awesome--the best of both worlds as it were.  You have the tool to 
help you, yet you get to program in your favorite language.

Resistant to learning a new language--does this mean I'm getting old?
NAH!
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 01, 2011 12:33 AM
Subject: Re: [Audyssey] Game Creation Tools



Hi Philip,

Yeah, I know. That's why when I created the Genesis 3D engine I
compiled it as an dll library. My thinking was that someone would like
to use a programming language that they know be it C++, C# .net,
Visual Basic .net, and just include the g3d.dll file in a project,
initialize the classes, and away they go. It gives someone the ccore
functionality for input, audio, speech, networking, whatever without
having to reinvent the wheel so to speak.At the same time since it
isn't bound to any specific language or wysiwyg editor a developer is
free to create games in his/her own way.

Unfortunately, there is a few, not many, but a few people who want a
fully automated system, some sort of wysiwyg editor, that just does
everything for them. Instead of taking the time to learn how to
program or script that game they want a simple tool to do this for
them. However, as you pointed out there is really no way this can be
done without having x number of games that are virtually identical to
each other. Oh, the sounds might be different, levels might be
different, but game play and so on will be fairly identical from game
to game. This was one of the major short-comings of Audio Game Maker.
You had no way to modify the enemy A.I. or anyway to extend the
functionality of any specific game object. It is a classic case of
what you see is what you get.

For myself personally I think what you are doing is the right thing.
It is possible once I get MOTA and Raceway out the door I'll modify
the engine to use a scripting language like Lua, Angelscript, or
something like that so I can just script the games instead of using a
language like C++ to build games. However, that is down the road.

Smile.


On 1/31/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Thomas,

This was actually what I invisioned for BGT in its very early stages of
development. However I quickly realized how close to impossible such a 
task
is to complete successfully. Sure you can make a few templates with 
objects,

behaviors and other things that the player can customize, but how much
further can you go? You can drag and drop controls on to a window form, 
but

how these controls behave is entirely up to the programmer in the end
whether it is vb.net, C# and so on. Similarly you may be able to select 
how

many sound sources should be in an environment, how many levels should be
available and a few other things, but how much more can you really do in
game development with a wysiwyg editor? The risk is that most games will
become very generic, easy to recognize as being yet another construction
from the same template, and the end results would get down-right boring.
Giving the user greatly simplified tools to accomplish the task is one
thing, holding their hand all the way and attempting to let them run 
without

moving is another.

A lot of people have suggested the same as Ken, that one could make a
wysiwyg front-end that could complement the scripting, but I don't really
buy this idea either. If you use the wysiwyg, it would generate code for
you. In order to be interesting this code would most likely have to be
fairly involved in places, and we all know that it is very hard to go in 
and

modify someone elses code. Writing your own is often much easier, and in
order to be able to modify things in the first place you will need to 
learn

the language and the API which brings us right back to square 1.

Just my two cents.

Kind regards,

Philip Bennefall


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail 

[Audyssey] I refuse to get old

2011-02-01 Thread Ken the Crazy
OK, I'm putting Heli on hold for a few days.  I see a bad sign--I'm really 
starting to act old.  Therefore, I'm gonna program a game in BGT.  I can't 
judge it based on Quake C, or TADS, or JAWS scripting.  Well, let's see how I 
do...
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jim Kitchen

Hi Jeremy,

I could not agree more, or have said it better.

BFN

- Original Message -
The entire issue of which language to use comes down to a single question, is 
this work or art?  If a developer works for you then have every right to 
dictate how the project will go, and that would include how it was 
accomplished.  In the end, the developer's goal is to meet your needs and 
satisfy you.

If, however, the project is a personal endeavor then it is categorized as an 
art.  When an artist is creating he, or she, is doing so to meet their own 
needs and no one else should ever expect to be satisfied also.  If others enjoy 
the end result that is an excellent bonus, but it should never be expected to 
the point that the observers treat it like anything less than an artist at work.

To a programmer, the language they choose is their instrument.  I doubt any of 
us would have the gall to tell a musician they should switch to piano if they 
are composing a song with a harp.  Every person probably has a favorite 
instrument but clearly it isn't any of our business which instrument someone 
uses.  Someone could make the claim that a pianist should abandon his clunky 
real piano in favor of synth software.  When it comes to art, convenience isn't 
important.

Just because game engines or tools exist to speed up game development, there is 
still no justification to pressure an artist into using them.  In my opinion, 
it is disrespectful to treat their art as work expected to make others happy.  
If it brings a programmer personal satisfaction to write code from scratch then 
that is just fine.

If there are any programmers floating around who use languages so absolutely 
outdated that no one on the planet can even run their games, I tip my hat to 
you as artists just as I would to the developers of the most popular game 
titles today.  I believe art should be respected as art.

---

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Audyssey babble report for January 2011

2011-02-01 Thread Jim Kitchen


103 people posted 1634 messages.

226 From, Thomas Ward. 
120 From, shaun everiss. 
114 From, Shiny protector. 
103 From, Hayden Presley. 
79 From, Charles Rivard. 
76 From, dark. 
50 From, Bryan Peterson. 
47 From, Jim Kitchen. 
41 From, Kai. 
36 From, Clement Chou. 
36 From, Ken the Crazy. 
36 From, michael barnes. 
34 From, Phil Vlasak. 
32 From, Philip Bennefall. 
30 From, Darren Duff. 
28 From, Jacob Kruger. 
25 From, Damien Pendleton. 
23 From, burakyuksek. 
23 From, Davy Kager. 
23 From, Tj Squires. 
19 From, Trouble. 
17 From, Orin. 
16 From, David Rose. 
16 From, Raul A. Gallegos. 
15 From, Jeremy Kaldobsky. 
15 From, peter Mahach. 
15 From, Ryan Conroy. 
14 From, Lori Duncan. 
14 From, NIcol. 
13 From, Brandon Misch. 
13 From, Sarah Haake. 
12 From, Liam Erven. 
11 From, Ron Kolesar. 
10 From, Ben. 
10 From, Pitermach. 
10 From, Valiant8086. 
10 From, william lomas. 
9 From, Ian McNamara. 
9 From, Karl Belanger. 
9 From, Oriol Gómez. 
9 From, Tom Randall. 
8 From, Alfredo_The_Music_maker. 
7 From, Gamers Chat Robot. 
7 From, Scott Chesworth. 
7 From, Zachary Kline. 
6 From, Dallas O'Brien. 
6 From, Milos Przic. 
6 From, Troy Sullivan. 
5 From, Frost. 
5 From, Harmony Neil. 
5 From, Hunter Parker. 
5 From, Jack F. 
5 From, jason. 
5 From, Jorge Gonçalves. 
5 From, Mauricio Almeida. 
5 From, Michael Feir. 
5 From, ryan chou. 
4 From, Anouk Radix. 
4 From, Arianna Sepulveda. 
4 From, Christopher Bartlett. 
4 From, enes. 
4 From, Lisa Hayes. 
4 From, Ryan Strunk. 
3 From, austin pinto. 
3 From, BlindLee55. 
3 From, Casey Mathews. 
3 From, Dennis Towne. 
3 From, Gary Whittington. 
3 From, Greg Steel. 
3 From, Jess Varnell. 
3 From, Loravara. 
3 From, Mich. 
3 From, Rynhardt Kruger. 
2 From, Cara Quinn. 
2 From, djc. 
2 From, Johnny Tai. 
2 From, Kevin Weispfennig. 
2 From, Mike Maslo. 
2 From, Nick Helms. 
2 From, Robert Montowski. 
2 From, Ryan Smith. 
2 From, Stephen. 
2 From, Willem. 
1 From, Allen. 
1 From, Cory Kadlik. 
1 From, David Chittenden. 
1 From, Dean Masters. 
1 From, Dropbox. 
1 From, dwillemv. 
1 From, Josh Kennedy. 
1 From, Kwasi Mensah. 
1 From, Kwasi Mensah. 
1 From, Leanne Snowden. 
1 From, lindsay. 
1 From, Matheus. 
1 From, Michael Gauler. 
1 From, Munawar Bijani. 
1 From, Richard Claridge. 
1 From, Richard Sherman. 
1 From, Rick. 
1 From, Ron Schamerhorn. 
1 From, tsiegel. 
1 From, Yohandy. 

Archive file size 5756870 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Audyssey thread report for January 2011

2011-02-01 Thread Jim Kitchen


There were 238 thread titles. Here are the top 50. 

driving blind 65. 
MOTA Last Minute Comments 62. 
BGT and Screen Reader API's 56. 
Could someone please help? 52. 
Ideas for a game 43. 
BGT problem! 41. 
Games from APH? 40. 
Mysteries of the Ancients Levels 40. 
Screen reader support in BGT 40. 
Sticks version game pads. 40. 
Getting my butt royally kicked in MOTA 39. 
Mouse Support in Games 39. 
Heli 36. 
RSW strategy game 34. 
BGT future development 33. 
Windows screen reader software? 32. 
Top Speed 3 and Jaws scripts? 26. 
accessible super mario game? 24. 
New Heli available for download 24. 
(Moderator) Gamers Chat Notifications 23. 
Game Chat Reminder 22. 
Game Engines was Heli 20. 
my ramblings about programming: why I use vb 20. 
A question to you all audyssey folks. 17. 
Help with Norten 16. 
thinking of coding a game dtmf guess 16. 
joysticks versus game pads? 15. 
just curious 15. 
Top Speed 3 now available 15. 
topspeed3 15. 
marvel vs. capcom 3 details 14. 
Problem with Daytona 14. 
eloquence was, Re: Screen reader support in BGT 12. 
jim's baseball game 11. 
two games. 11. 
Kitchensinc was BGT problem! 10. 
Logitech F510 Overview 10. 
Some background info on Top Speed 3 10. 
which game interests you more... 10. 
Community Game-building Project 9. 
just wondering If anyone is still into msfs... 9. 
RSW test game? 9. 
Very frustrated, please help! 9. 
[Odyssey] Gamers notifications, please stop! 8. 
accessible imulaters 8. 
Alter Aeon 8. 
Backgammon 8. 
BGT future development - My replies 8. 
BGT sound pack. 8. 
frotz 8. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Old Klango Games.

2011-02-01 Thread Ryan Conroy
Hi,

I was searching around on Audiogames.net, and I came across a couple games for 
Klango that I'm interested in.
The first one is the Haunted Factory game. Did anyone buy this when it was 
being sold? I'm trying to order the game, but it won't let me. The page no 
longer works. If someone has it, I mean I don't know if this would be 
considered a crack... The game is no longer being sold though, so do you think 
you can pass it along? I don't know how you get the full version of the game. I 
don't know if you need an unlock code, or if they send you a version to 
download, ETC. Please let me know if anyone has any info.
The second game is a story much like the one above.. It's called the Pirate 
Memory Game. It seems to be a game like Concentration, but with sound effects, 
and a couple other twists to it. Again, tried to download it, but it's no 
longer there. If anyone has any info on these games, please let me know. I'd 
highly appreciate it.

Thanks,
Ryan


When Banks Compete, You Win!
Refi  lower payments today: $400,000 for only $1,687/mo. No SSN required.
http://thirdpartyoffers.juno.com/TGL3131/4d47d065a2b8a31bcdst06vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TicTacToe

2011-02-01 Thread Ryan Conroy
Hi Tom,

That'd be great if you could find that. I'd appreciate it very much.

Take care,
Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] TicTacToe
Date: Tue, 1 Feb 2011 00:11:21 -0500

Hi Ken,

Actually, Snowball Wars isn't that good. I've had it crash a number of
times on me which is one of the reasons I never put it up for
download. The other thing is it was designed as a two player game so
you have to share your keyboard with someone in the room to play it.
It never impressed me much. I'm not even sure I have the setup for
that one any more.

Cheers!


On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 I'd also like to see the Snowball wars and other games I've heard of from
 that era.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



When Banks Compete, You Win!
Refi  lower payments today: $400,000 for only $1,687/mo. No SSN required.
http://thirdpartyoffers.juno.com/TGL3131/4d47d11c2cf742fcdast03vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TicTacToe

2011-02-01 Thread Ryan Conroy
Wow, interesting. Someone else on audiogames.net was looking for the game as 
well, and someone had it. I'll post it here:
http://dl.dropbox.com/u/3272592/tictactoe.exe

Enjoy.

P.S. Snowball war is up there too if you want it let me know. I'll grab it.

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] TicTacToe
Date: Tue, 1 Feb 2011 00:11:21 -0500

Hi Ken,

Actually, Snowball Wars isn't that good. I've had it crash a number of
times on me which is one of the reasons I never put it up for
download. The other thing is it was designed as a two player game so
you have to share your keyboard with someone in the room to play it.
It never impressed me much. I'm not even sure I have the setup for
that one any more.

Cheers!


On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 I'd also like to see the Snowball wars and other games I've heard of from
 that era.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



1 Moms Tip To Make $3,795#47;mo
We Investigated How She Does It. What We Found Will Shock You#46;#46;#46;
http://thirdpartyoffers.juno.com/TGL3131/4d47d3bb55562312f3st04vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread william lomas
you are going the wrong way I think smile 
Although I think thomas has re-written the levels so you may  want to wait for 
the new beta

On 1 Feb 2011, at 09:12, Arianna Sepulveda wrote:

 I don't know if it's just me, but I'm having trouble getting to the
 next level in MOTA. I have made sure to move all the statues and pull
 all the leavers I've found, and when I go back to the door at the
 beginning of the level, I still find that the door is locked. Am I
 missing something? Is there something I need to do that I'm not
 getting?
 
 
 Thanks,
 Ari
 
 P.S. I totally love this game! Great work, Tom! I don't care how long
 it takes you to release version 1, 'cause I know that it'll only keep
 getting more and more awesome!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Monthly List Guidelines

2011-02-01 Thread Alfredo_The_Music_maker

May i ask why audyssey Is written twice in the subject line?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak

Hi Thomas,
I like your idea but in one specific area.
It would allow game players to add new levels to existing USA games such as 
David did with Lone Wolf.

I would enjoy adding new levels to MOTA or new tracks to Raceway.

One thing that the LW level generator does not allow is user supplied 
sounds.
So if you like this idea, then there should be a way of adding new sounds 
and creatures.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 11:11 PM
Subject: [Audyssey] Game Creation Tools



Hi everyone,

Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don't want to learn how to program or script the games from
scratch. In other words what I think some people want is a tool
similar too Audio Game Maker where you essentually have an empty form
and you can drag and drop various objects such as enemies, walls,
doors, and special items onto the form and create games through some
automated method. While this is obviously somewhat limited compared to
BGT this type of game creation tool would be much easier to use for
some people.

All of this brings me back to AGM, and what it was intended to do. In
concept the Audio Game Maker is a decent idea. The problem with AGM
was is that it was poorly documented, it was never fully completed,
had various bugs, and the developers abandoned it as soon as it was
released. This of course didn't make AGM a very good tool for game
development, but it was a nice idea in concept. Which brings me to my
point.

I've been thinking for quite some time of creating such a game
development tool. Since I have written my own game engine, Genesis 3D,
I could build a user interface similar to AGM where you essentually
drag and drop various objects onto a form, select a menu key, and set
properties on that object. In a way it would be similar to development
tools like Microsoft's Visual Basic or Visual C# where you bring up a
toolbox, select an object from a menu, and drop the object on your
form. Then, you would access the object's properties menu, set
properties, and that's all you have to really do. No scripting or
programming involved.

Of course, in order to create such a time consuming project I'd like
to create it as a comercial product. By releasing it as a comercial
product it would have lots of end user documentation, technical
support, upgrades, and hopefully be what AGM was not. However, before
I really take something like this too seriously I'd like to know if
anyone is really interested in such a game creation tool or if it is
just talk. If so i'd be interested to hear your thoughts.

Thanks.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3414 - Release Date: 01/31/11




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil,

Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature of the game.

For example, over the course of developing Mysteries of the Ancients
I've seen all kinds of rediculous ideas. Several of them asking to add
this or that creature from Harry Potter, and they aren't necessarily
Greek in origen. Understandably I'd be upset, to say the least, if
there were a bunch of Harry Potter mods floating around as that would
totally kill the game for me. Mysteries of the Ancients is to be a
spin off from Tomb Raider not Harry Potter or anything else. So people
would have to stick to that storyline, but if you give them a level
editor there is no saying that is what they will do.

On the other hand games that have level editors etc have become quite
popular with the public. One such game, Doom, was hugely successful
because of the wad creation tools for the game. Back in the early to
mid 90's there were several custom wads for Doom including a
Terminator wad pack, Star Wars wad pack, etc and it really allowed
gamers like you and I to create our own games using the Doom engine.
As a end user I thought it was cool.

However, now that I'm a game developer myself my feelings have changed
about allowing end users the right to create there own custom game
levels with an existing game. For one thing any game I personally
create is something of a work of art as Geremy pointed out in another
thread. So when people change the game I labored to write, create a
certain way, I'm a bit offended as they are in effect saying they
don't like the game I spent countless hours, days, weeks, etc working
on. They want something else, and are just using my game to build some
other game they want.

On 2/1/11, Phil Vlasak p...@pcsgames.net wrote:

 Hi Thomas,
 I like your idea but in one specific area.
 It would allow game players to add new levels to existing USA games such as
 David did with Lone Wolf.
 I would enjoy adding new levels to MOTA or new tracks to Raceway.

 One thing that the LW level generator does not allow is user supplied
 sounds.
 So if you like this idea, then there should be a way of adding new sounds
 and creatures.
 Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TicTacToe

2011-02-01 Thread burakyuksek

Hi,
Sure,
Here you are,
http://dl.dropbox.com/u/10847682/Tic%20tac%20toe.rar
Enjoy!
sevgiler saygilar
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Tuesday, February 01, 2011 4:38 AM
Subject: [Audyssey] TicTacToe



Hi everyone,

I've written so many Emails in the past 24 hours that I'm not sure if I 
wrote this before or not. Please forgive me if this is a repeat.
Does anyone have the TicTacToe game from PB-Games? It was released in 2005 
I believe, and you could play against people one on one online. It was a 
five in a row for a victory instead of the original three in a row. I 
Emailed Philip about this, but got no response.

If anyone has any info, it'd be great.

Thanks,
Ryan


$65/Hr Job - 25 Openings
Part-Time job ($20-$65/hr). Requirements: Home Internet Access
http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TicTacToe

2011-02-01 Thread burakyuksek

Hi Ken,
Ehere you are.
Snowballwar.exe
http://dl.dropbox.com/u/10847682/snowballwar.exe
Enjoy!
sevgiler saygilar
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 6:39 AM
Subject: Re: [Audyssey] TicTacToe


I'd also like to see the Snowball wars and other games I've heard of from 
that era.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 9:38 PM
Subject: [Audyssey] TicTacToe



Hi everyone,

I've written so many Emails in the past 24 hours that I'm not sure if I 
wrote this before or not. Please forgive me if this is a repeat.
Does anyone have the TicTacToe game from PB-Games? It was released in 
2005 I believe, and you could play against people one on one online. It 
was a five in a row for a victory instead of the original three in a row. 
I Emailed Philip about this, but got no response.

If anyone has any info, it'd be great.

Thanks,
Ryan


$65/Hr Job - 25 Openings
Part-Time job ($20-$65/hr). Requirements: Home Internet Access
http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Richard @ AudioGames
Hi Thomas (and all),

You're absolutely right about the problems with the AGM-project you describe. I 
applaud your persuit for the development of a new 
audio game creation tool. I'd really like to see more tools because I want to 
have more audio games (I follow all threads about 
tools on this list silently but with great interest :-)
I learned many things from the AGM project (such as dealing with time 
restrictions, burned-down offices, ambitious interns, etc. :-) 
but what is probably most useful to share is more about the design of generic 
game design tools:

I've always thought that if I were to do the AGM-project again, that I would 
*first* constrain myself to a game design tool for one 
specific game genre. So for instance a tool for an audio race game, or a tool 
for an audio platform game, etc. Initially we had 
considered this option, but we abandoned it because we thought of the idea too 
much as mere level editors (with which one could not 
design a innovative/original game with) and because we thought there would be 
so much overlap between the level editors (score 
systems, enemies, etc.) that we could pull off a generic game design tool with 
a little bit more effort.
In the end we found that the generic approach made it a whole lot harder to 
even make a very simple racing game, or a simple shooter 
game. With a lot more time (let's say 1,5 years) we could have probably managed 
to make a decent working generic version, with a 
better user interface (even though this one was supposed to be as simple as 
possible, it is still quite complex when you start). But 
I think that we probably would have added templates for certain game genres 
anyway - just to make the design more simple.

I think that if you start with an audio game design tool for one specific genre 
(let's say a shooter or a racer or a board game), 
that that in itsself is already a big enough challenge. Most likely something 
like an Audio Race Game Maker will feature an 
incredible amount of variables and functionalities. This not only means that an 
Audio Race Game Maker is a big thing to develop, but 
when you achieve it, you have probably learned a great deal about how to create 
a more generic game development tool as well.
I think that you might find that even with a single-genre tool many people will 
create a whole range of fun racing games and will 
very soon try to use it for stuff other than racing games. Then gradually you 
can add a new feature (open terrain instead of a fixed 
track, or damage variable, so that vehicles can get damaged), and another one 
(pickups, or a weapon to shoot another car) and quite 
soon people will exchange the car engine sound for footsteps and you have the 
initials of a basic FPS. And you can have it grow from 
there on.

On a side note: this is actually how our project Extant 
(http://creativehero.es/Extant) is now slowly changing from a first-person 
shooter environment into an environment (in Unity) which allows us to create 
multiple types of games because we got all types of 
building blocks that work together: moving around a 3D space (x,y,z), different 
avatars (person, vehicle, etc.), enemies, shooting, 
pickups, buildings, etc.

So my point is: start small, try not to create a generic tool for all game 
genres, but start with a tool for a single genre and 
build it out from there. Maybe first build three single genre tools and then 
make a generic version out of the three of them.

Best regards,

Richard

http://audiogames.net



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:11 AM
Subject: [Audyssey] Game Creation Tools


Hi everyone,

Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don't want to learn how to program or script the games from
scratch. In other words what I think some people want is a tool
similar too Audio Game Maker where you essentually have an empty form
and you can drag and drop various objects such as enemies, walls,
doors, and special items onto the form and create games through some
automated method. While this is obviously somewhat limited compared to
BGT this type of game creation tool would be much easier to use for
some people.

All of this brings me back to AGM, and what it was intended to do. In
concept the Audio Game Maker is a decent idea. The problem with AGM
was is that it was poorly documented, it was never fully completed,
had various bugs, and the developers abandoned it as soon as it was
released. This of course didn't make AGM a very good tool for game
development, but it was a nice idea in concept. Which brings me to my
point.

I've been thinking for quite some time of creating such a game
development tool. Since I 

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ken,

That's precisely why I have created G3D as a managed library. I
realize that languages like C++ or even Angelscript isn't for
everybody. Two years ago when I started writing the Genesis Engine,
before BGT came along, there was some interest in VB .net. I myself
was using C# .net at the time. I realized thanks to .net I could write
an engine, compile it as a dll, and simply plug it into Visual C++,
Visual C#, Visual Basic, or Visual J and have access to a game engine
using whatever language I desired to use. The sky is the limit.

While I appreciate BGT, think it is a great game engine, you only have
Angelscript to use and for someone using Visual Basic that can be a
big transition. Genesis 3D, on the other hand, allows you to use any
existing programming skills and use them provided the language is
compatible with the library. So I wrote the current version as a
managed .net library in C++.

The other reason I rote G3D the way I did is I like C# .net. I have
Windows 7 so I already have .net 4.0 preinstalled with the OS.
However, I don't want to install a bunch of extra packages like SlimDX
just to access DirectX and so on. No problem G3D wraps DirectX, Sapi,
etc giving me immediate access to Windows C++ game libraries without
any middleware other than g3d.dll.  If I wanted to I could write a
managed .net wrapper for OpenAL and use that other than DirectSound or
XAudio2. It is as you say the best of both worlds.

On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

 Tom,
 If G3d works as dll file, and could be used with VB.net, I think it could be
 very competitive as a game-making engine.  (I guess like I said on the list
 earlier, I'm a die-hard VB fan, but it's what I know.)  I'm not saying I
 won't try BGT, but C style languages really aren't my cup of C--I mean tea.
 Maybe it's just a have to get used to thing, maybe it's just that I've
 worked with quake C.  I won't say I wouldn't use BGT, but the G3d engine
 sounds awesome--the best of both worlds as it were.  You have the tool to
 help you, yet you get to program in your favorite language.
 Resistant to learning a new language--does this mean I'm getting old?
 NAH!
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Trouble
Actually you can think in those terms. However, only in the mind of 
the creator.
The reason why is the operating systems. They don't stay a constant 
as in only one type. Every few years they bring out new ops and all 
comps use that op being built.
Just like now you will be hard pressed to find a xp box or even 
vista. All I see on market is win7 and even its going 64bit.
So that creates the demand to move with the progress or watch your 
creations disappear like so many dos programs.





- Original Message -
The entire issue of which language to use comes down to a single 
question, is this work or art?  If a developer works for you then 
have every right to dictate how the project will go, and that would 
include how it was accomplished.  In the end, the developer's goal 
is to meet your needs and satisfy you.


If, however, the project is a personal endeavor then it is 
categorized as an art.  When an artist is creating he, or she, is 
doing so to meet their own needs and no one else should ever expect 
to be satisfied also.  If others enjoy the end result that is an 
excellent bonus, but it should never be expected to the point that 
the observers treat it like anything less than an artist at work.


To a programmer, the language they choose is their instrument.  I 
doubt any of us would have the gall to tell a musician they should 
switch to piano if they are composing a song with a harp.  Every 
person probably has a favorite instrument but clearly it isn't any 
of our business which instrument someone uses.  Someone could make 
the claim that a pianist should abandon his clunky real piano in 
favor of synth software.  When it comes to art, convenience isn't important.


Just because game engines or tools exist to speed up game 
development, there is still no justification to pressure an artist 
into using them.  In my opinion, it is disrespectful to treat their 
art as work expected to make others happy.  If it brings a 
programmer personal satisfaction to write code from scratch then 
that is just fine.


If there are any programmers floating around who use languages so 
absolutely outdated that no one on the planet can even run their 
games, I tip my hat to you as artists just as I would to the 
developers of the most popular game titles today.  I believe art 
should be respected as art.


---

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Trouble
Now that would be interesting to see what you come up with. Would 
like one thing in it, a demo type. So you could play around a bit but 
not save. Just be able to see how it does what you tell it.


At 11:11 PM 1/31/2011, you wrote:

Hi everyone,

Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don't want to learn how to program or script the games from
scratch. In other words what I think some people want is a tool
similar too Audio Game Maker where you essentually have an empty form
and you can drag and drop various objects such as enemies, walls,
doors, and special items onto the form and create games through some
automated method. While this is obviously somewhat limited compared to
BGT this type of game creation tool would be much easier to use for
some people.

All of this brings me back to AGM, and what it was intended to do. In
concept the Audio Game Maker is a decent idea. The problem with AGM
was is that it was poorly documented, it was never fully completed,
had various bugs, and the developers abandoned it as soon as it was
released. This of course didn't make AGM a very good tool for game
development, but it was a nice idea in concept. Which brings me to my
point.

I've been thinking for quite some time of creating such a game
development tool. Since I have written my own game engine, Genesis 3D,
I could build a user interface similar to AGM where you essentually
drag and drop various objects onto a form, select a menu key, and set
properties on that object. In a way it would be similar to development
tools like Microsoft's Visual Basic or Visual C# where you bring up a
toolbox, select an object from a menu, and drop the object on your
form. Then, you would access the object's properties menu, set
properties, and that's all you have to really do. No scripting or
programming involved.

Of course, in order to create such a time consuming project I'd like
to create it as a comercial product. By releasing it as a comercial
product it would have lots of end user documentation, technical
support, upgrades, and hopefully be what AGM was not. However, before
I really take something like this too seriously I'd like to know if
anyone is really interested in such a game creation tool or if it is
just talk. If so i'd be interested to hear your thoughts.

Thanks.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Richard,

Oh, definitely. I have put a lot of thought into this and I came to
the same general conclusions as you. AGM's problem was that it
couldn't create a racing game, side-scroller, first-person game, etc
because all of the functionality was too generic for that. However, if
there was an editor for side-scrollers, one for first-person shooters,
another for racing, etc it would go a long way to solving that basic
problem.

I know from my own personal experience that writing a side-scroller is
totally different from writing a first-person game. I have two
completely different sets of functions in the game engine for
side-scrollers and first-person. In the first-person catagory I have
PlayerRunForward(), PlayerStepFoward(), PlayerStepBackward(),
PlayerStepLeft(), PlayerStepRight(), PlayerTurnLeft(),
PlayerTurnRight(), etc. For side-scrollers I have PlayerRunLeft(),
PlayerRunRight(), PlayerWalkLeft(), and PlayerWalkRight().This
difference in functionality pretty much demands some sort of custom
tool for each type of game.

On 2/1/11, Richard @ AudioGames rich...@audiogames.net wrote:

 Hi Thomas (and all),

 You're absolutely right about the problems with the AGM-project you
 describe. I applaud your persuit for the development of a new
 audio game creation tool. I'd really like to see more tools because I want
 to have more audio games (I follow all threads about
 tools on this list silently but with great interest :-)
 I learned many things from the AGM project (such as dealing with time
 restrictions, burned-down offices, ambitious interns, etc. :-)
 but what is probably most useful to share is more about the design of
 generic game design tools:

 I've always thought that if I were to do the AGM-project again, that I would
 *first* constrain myself to a game design tool for one
 specific game genre. So for instance a tool for an audio race game, or a
 tool for an audio platform game, etc. Initially we had
 considered this option, but we abandoned it because we thought of the idea
 too much as mere level editors (with which one could not
 design a innovative/original game with) and because we thought there would
 be so much overlap between the level editors (score
 systems, enemies, etc.) that we could pull off a generic game design tool
 with a little bit more effort.
 In the end we found that the generic approach made it a whole lot harder to
 even make a very simple racing game, or a simple shooter
 game. With a lot more time (let's say 1,5 years) we could have probably
 managed to make a decent working generic version, with a
 better user interface (even though this one was supposed to be as simple as
 possible, it is still quite complex when you start). But
 I think that we probably would have added templates for certain game genres
 anyway - just to make the design more simple.

 I think that if you start with an audio game design tool for one specific
 genre (let's say a shooter or a racer or a board game),
 that that in itsself is already a big enough challenge. Most likely
 something like an Audio Race Game Maker will feature an
 incredible amount of variables and functionalities. This not only means that
 an Audio Race Game Maker is a big thing to develop, but
 when you achieve it, you have probably learned a great deal about how to
 create a more generic game development tool as well.
 I think that you might find that even with a single-genre tool many people
 will create a whole range of fun racing games and will
 very soon try to use it for stuff other than racing games. Then gradually
 you can add a new feature (open terrain instead of a fixed
 track, or damage variable, so that vehicles can get damaged), and another
 one (pickups, or a weapon to shoot another car) and quite
 soon people will exchange the car engine sound for footsteps and you have
 the initials of a basic FPS. And you can have it grow from
 there on.

 On a side note: this is actually how our project Extant
 (http://creativehero.es/Extant) is now slowly changing from a first-person
 shooter environment into an environment (in Unity) which allows us to create
 multiple types of games because we got all types of
 building blocks that work together: moving around a 3D space (x,y,z),
 different avatars (person, vehicle, etc.), enemies, shooting,
 pickups, buildings, etc.

 So my point is: start small, try not to create a generic tool for all game
 genres, but start with a tool for a single genre and
 build it out from there. Maybe first build three single genre tools and then
 make a generic version out of the three of them.

 Best regards,

 Richard

 http://audiogames.net

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Philip Bennefall

Hi Thomas,

Initially I had thoughts about exposing BGT as a dll as well, but then came 
to the conclusion that it would require too much maintenance for me. Not 
only would I have to provide and update bindings for all sorts of obscure 
languages that I might not know the first thing about, on top of this I 
would also have to fill the documentation with examples in different 
languages for each and every function/method. Not something I'm keen on 
doing. It would only appeal to existing programmers with skills in a 
particular language, and not be at all self contained. From that point of 
view I like the idea of something you just install and get going with from 
the ground up. However if I as a new and aspiring game developer who already 
knew a language well and wanted an engine, I would probably want something 
like g3d as I could use what I was already familiar with. A hard nut to 
crack, in my opinion.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 01, 2011 6:06 AM
Subject: Re: [Audyssey] Game Creation Tools


Hi Ken,

Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which
can be added to a C++, Visual C#, or Visual Basic project and used to
write games. As I mentioned on an earlier post to the list the way it
works is that it has a .net style managed interface as in everything
is accessible through classes and objects. You want audio, simply use
the audio class. You want Sapi support simply use the speech class.
You want networking use the Network class. Basically, it is an all in
one API that allows a game developer to plug it into any project and
get imediate access to audio,speech, networking, input, 3d
calculations, etc through one very easy to use library.

So what I'm basically thinking here is that I can create a front end,
similar to Audio Game Maker, that allows you to map keys, configure
joysticks, add mouse support, and asign them to functions like
PlayerStepLeft(), PlayerStepRight(), PlayerStepBack(),
PlayerStepFoward(). Plus if I create maybe 15 generic enemy objects
you can select them from a list and drop them on a form, set their
attributes, and they are done. Same for doors, staircases, ropes, fire
pits, or anything else you might like to add to the game. The purpose
here would be to do as little programming as necessary, but wrap the
engine with a type of automated wizard tool that allows you to build
games on the fly.

HTH




On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

How about creating it as a front-end to G3D?  That is, if you want to
fine-tune your game through programming, you can, but it wouldn't be
necessary.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread lirin
This idea is really amazing for me. Even if the BGT for few programming 
maniacs, for me for example it's not that bad, cause it's not toolkit, 
but it's another programming language to learn. This kind of really 
vizard or something similar will be interesting, but firstly Thomas, 
finish your MOTA and another things. I don't want attacking your person 
with weird words, but for me  you shoult finish your projects before 
starting another. Ofcourse, it's your case, but in that way you'll never 
finish your games. MOTA is something like 2 or 3 years work, and now 
shoult be the massive audio game, but sadly it isn't. you are 
concetrating on changing programming languages, cross platform etc, and 
this is  taking you to anywhere for my opinion.


Back to main topic, for me it's great idea, wich can open many people to 
game creation without learning scripting and programming languages.



Cheers

Tom


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Philip,

Ah, its not that bad. One way I get around the issue of updating
and/or supporting obscure programming languages is simply not to
support them in the firstplace. The .net framework is fairly
standardized now, and the fact is most Windows developers will most
likely pick one of the big three C++ .net, C# .net, and Visual Basic
.net and all three can easily be handled through a standardized
managed library. Plus since the library is written in C++ I can
provide static and dinamic libraries for unmanaged C++ applications as
well. That pretty much covers the most common programming languages
for Windows. There is Python, Java, and Visual Basic 6, but I don't
really want to create the library as a com component and add those
language specific bindings at this time.

As far as providing compitent documentation and code samples for
multiple languages that's actually an area I'd personally be good at.
For one thing I took college level classes in Visual Basic, C++, Java,
SQL, and have picked up languages like Python, C# .net, Visual Basic
.net, etc after I left college so I could keep myself employable. As a
result I know how to program  in most of the programming languages out
there. Writing sample documentation and/or sample code wouldn't be as
hard for me as it would be for someone who only knows one or two
programming languages. Yet, you are right, it is a boat load of work
since I have to create multiple versions of the same documentation.

On 2/1/11, Philip Bennefall phi...@blastbay.com wrote:

 Hi Thomas,

 Initially I had thoughts about exposing BGT as a dll as well, but then came
 to the conclusion that it would require too much maintenance for me. Not
 only would I have to provide and update bindings for all sorts of obscure
 languages that I might not know the first thing about, on top of this I
 would also have to fill the documentation with examples in different
 languages for each and every function/method. Not something I'm keen on
 doing. It would only appeal to existing programmers with skills in a
 particular language, and not be at all self contained. From that point of
 view I like the idea of something you just install and get going with from
 the ground up. However if I as a new and aspiring game developer who already
 knew a language well and wanted an engine, I would probably want something
 like g3d as I could use what I was already familiar with. A hard nut to
 crack, in my opinion.

 Kind regards,

 Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton

Hi Thomas,
You can do a more generic function for player movement. For example, I use 
the following function in my player class:

bool move(int relative_x, int relative_y, bool running, bool jumping)
So for my player to walk sidewards one step to the right I write:
you.move(1, 0, false, false)
For my player to jump backwards I write:
you.move(0,-1,false,true)
The move function takes care of all boundaries and timer actions and returns 
true if my player moved and false if not. It's a good way of doing it in my 
opinion instead of having different functions for sidescrollers and 3d, etc. 
As long as I define my x and y boundaries I don't have a problem. If I ever 
knew how to make a turn function and simulate it in audio I would only have 
one turn function for both directions probably.

So instead of fifteen movement functions, I would only have two.
Everyone has their own development preferences, but I do think that would 
boost performance a little.

If you have any comments about it I'm always interested.
Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 2:02 PM
Subject: Re: [Audyssey] Game Creation Tools



Hi Richard,

Oh, definitely. I have put a lot of thought into this and I came to
the same general conclusions as you. AGM's problem was that it
couldn't create a racing game, side-scroller, first-person game, etc
because all of the functionality was too generic for that. However, if
there was an editor for side-scrollers, one for first-person shooters,
another for racing, etc it would go a long way to solving that basic
problem.

I know from my own personal experience that writing a side-scroller is
totally different from writing a first-person game. I have two
completely different sets of functions in the game engine for
side-scrollers and first-person. In the first-person catagory I have
PlayerRunForward(), PlayerStepFoward(), PlayerStepBackward(),
PlayerStepLeft(), PlayerStepRight(), PlayerTurnLeft(),
PlayerTurnRight(), etc. For side-scrollers I have PlayerRunLeft(),
PlayerRunRight(), PlayerWalkLeft(), and PlayerWalkRight().This
difference in functionality pretty much demands some sort of custom
tool for each type of game.

On 2/1/11, Richard @ AudioGames rich...@audiogames.net wrote:


Hi Thomas (and all),

You're absolutely right about the problems with the AGM-project you
describe. I applaud your persuit for the development of a new
audio game creation tool. I'd really like to see more tools because I 
want

to have more audio games (I follow all threads about
tools on this list silently but with great interest :-)
I learned many things from the AGM project (such as dealing with time
restrictions, burned-down offices, ambitious interns, etc. :-)
but what is probably most useful to share is more about the design of
generic game design tools:

I've always thought that if I were to do the AGM-project again, that I 
would

*first* constrain myself to a game design tool for one
specific game genre. So for instance a tool for an audio race game, or a
tool for an audio platform game, etc. Initially we had
considered this option, but we abandoned it because we thought of the 
idea

too much as mere level editors (with which one could not
design a innovative/original game with) and because we thought there 
would

be so much overlap between the level editors (score
systems, enemies, etc.) that we could pull off a generic game design tool
with a little bit more effort.
In the end we found that the generic approach made it a whole lot harder 
to

even make a very simple racing game, or a simple shooter
game. With a lot more time (let's say 1,5 years) we could have probably
managed to make a decent working generic version, with a
better user interface (even though this one was supposed to be as simple 
as

possible, it is still quite complex when you start). But
I think that we probably would have added templates for certain game 
genres

anyway - just to make the design more simple.

I think that if you start with an audio game design tool for one specific
genre (let's say a shooter or a racer or a board game),
that that in itsself is already a big enough challenge. Most likely
something like an Audio Race Game Maker will feature an
incredible amount of variables and functionalities. This not only means 
that

an Audio Race Game Maker is a big thing to develop, but
when you achieve it, you have probably learned a great deal about how to
create a more generic game development tool as well.
I think that you might find that even with a single-genre tool many 
people

will create a whole range of fun racing games and will
very soon try to use it for stuff other than racing games. Then gradually
you can add a new feature (open terrain instead of a fixed
track, or damage variable, so that vehicles can get damaged), and another
one (pickups, or a weapon to shoot another car) and quite

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton

Hi Philip,
Why don't you have a separate DLL included with the BGT package? That way, 
they have the language, the main documentation, and if you have a small 
section in the documentation saying that the DLL is exactly the same 
reference for BGT itself I think that would work.

Regards,
Damien.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 2:05 PM
Subject: Re: [Audyssey] Game Creation Tools



Hi Thomas,

Initially I had thoughts about exposing BGT as a dll as well, but then 
came to the conclusion that it would require too much maintenance for me. 
Not only would I have to provide and update bindings for all sorts of 
obscure languages that I might not know the first thing about, on top of 
this I would also have to fill the documentation with examples in 
different languages for each and every function/method. Not something I'm 
keen on doing. It would only appeal to existing programmers with skills in 
a particular language, and not be at all self contained. From that point 
of view I like the idea of something you just install and get going with 
from the ground up. However if I as a new and aspiring game developer who 
already knew a language well and wanted an engine, I would probably want 
something like g3d as I could use what I was already familiar with. A hard 
nut to crack, in my opinion.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 01, 2011 6:06 AM
Subject: Re: [Audyssey] Game Creation Tools


Hi Ken,

Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which
can be added to a C++, Visual C#, or Visual Basic project and used to
write games. As I mentioned on an earlier post to the list the way it
works is that it has a .net style managed interface as in everything
is accessible through classes and objects. You want audio, simply use
the audio class. You want Sapi support simply use the speech class.
You want networking use the Network class. Basically, it is an all in
one API that allows a game developer to plug it into any project and
get imediate access to audio,speech, networking, input, 3d
calculations, etc through one very easy to use library.

So what I'm basically thinking here is that I can create a front end,
similar to Audio Game Maker, that allows you to map keys, configure
joysticks, add mouse support, and asign them to functions like
PlayerStepLeft(), PlayerStepRight(), PlayerStepBack(),
PlayerStepFoward(). Plus if I create maybe 15 generic enemy objects
you can select them from a list and drop them on a form, set their
attributes, and they are done. Same for doors, staircases, ropes, fire
pits, or anything else you might like to add to the game. The purpose
here would be to do as little programming as necessary, but wrap the
engine with a type of automated wizard tool that allows you to build
games on the fly.

HTH




On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

How about creating it as a front-end to G3D?  That is, if you want to
fine-tune your game through programming, you can, but it wouldn't be
necessary.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Tom,

I have no intentions of just abandoning MOTA or Raceway in favor of
creating something else at this time. Just because I might talk about
creating something like this down the road does not mean that I'll
start work on it today or tomorrow. I might not ever make it. I'm
merely gathering information about how much interest there is in such
a product. I certainly don't need reminders to finish MOTA, Raceway,
etc. I get enough badgering about those products as it is.

Cheers!

On 2/1/11, lirin seal11...@gmail.com wrote:
 This idea is really amazing for me. Even if the BGT for few programming
 maniacs, for me for example it's not that bad, cause it's not toolkit,
 but it's another programming language to learn. This kind of really
 vizard or something similar will be interesting, but firstly Thomas,
 finish your MOTA and another things. I don't want attacking your person
 with weird words, but for me  you shoult finish your projects before
 starting another. Ofcourse, it's your case, but in that way you'll never
 finish your games. MOTA is something like 2 or 3 years work, and now
 shoult be the massive audio game, but sadly it isn't. you are
 concetrating on changing programming languages, cross platform etc, and
 this is  taking you to anywhere for my opinion.

 Back to main topic, for me it's great idea, wich can open many people to
 game creation without learning scripting and programming languages.


 Cheers

 Tom


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
Yeah, a genre-specific tool would probably have been a better idea. I 
remember that for the computer and even Play Station there was an RPG Maker 
tool which I did have quite a bit of fun with despite never actually 
managing to create a game with. Admittedly all games created with, say, the 
PlayStation version would have featured the same music and SFX since unlike 
the PC versions you couldn't import new sounds and music. Unfortunately such 
tools didn't do well in the mainstream market and were never actually 
released in the US anyway. Probably for the best.

We are the Knights who say...Ni!
- Original Message - 
From: Richard @ AudioGames rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 6:39 AM
Subject: Re: [Audyssey] Game Creation Tools



Hi Thomas (and all),

You're absolutely right about the problems with the AGM-project you 
describe. I applaud your persuit for the development of a new
audio game creation tool. I'd really like to see more tools because I want 
to have more audio games (I follow all threads about

tools on this list silently but with great interest :-)
I learned many things from the AGM project (such as dealing with time 
restrictions, burned-down offices, ambitious interns, etc. :-)
but what is probably most useful to share is more about the design of 
generic game design tools:


I've always thought that if I were to do the AGM-project again, that I 
would *first* constrain myself to a game design tool for one
specific game genre. So for instance a tool for an audio race game, or a 
tool for an audio platform game, etc. Initially we had
considered this option, but we abandoned it because we thought of the idea 
too much as mere level editors (with which one could not
design a innovative/original game with) and because we thought there would 
be so much overlap between the level editors (score
systems, enemies, etc.) that we could pull off a generic game design tool 
with a little bit more effort.
In the end we found that the generic approach made it a whole lot harder 
to even make a very simple racing game, or a simple shooter
game. With a lot more time (let's say 1,5 years) we could have probably 
managed to make a decent working generic version, with a
better user interface (even though this one was supposed to be as simple 
as possible, it is still quite complex when you start). But
I think that we probably would have added templates for certain game 
genres anyway - just to make the design more simple.


I think that if you start with an audio game design tool for one specific 
genre (let's say a shooter or a racer or a board game),
that that in itsself is already a big enough challenge. Most likely 
something like an Audio Race Game Maker will feature an
incredible amount of variables and functionalities. This not only means 
that an Audio Race Game Maker is a big thing to develop, but
when you achieve it, you have probably learned a great deal about how to 
create a more generic game development tool as well.
I think that you might find that even with a single-genre tool many people 
will create a whole range of fun racing games and will
very soon try to use it for stuff other than racing games. Then gradually 
you can add a new feature (open terrain instead of a fixed
track, or damage variable, so that vehicles can get damaged), and another 
one (pickups, or a weapon to shoot another car) and quite
soon people will exchange the car engine sound for footsteps and you have 
the initials of a basic FPS. And you can have it grow from

there on.

On a side note: this is actually how our project Extant 
(http://creativehero.es/Extant) is now slowly changing from a first-person
shooter environment into an environment (in Unity) which allows us to 
create multiple types of games because we got all types of
building blocks that work together: moving around a 3D space (x,y,z), 
different avatars (person, vehicle, etc.), enemies, shooting,

pickups, buildings, etc.

So my point is: start small, try not to create a generic tool for all game 
genres, but start with a tool for a single genre and
build it out from there. Maybe first build three single genre tools and 
then make a generic version out of the three of them.


Best regards,

Richard

http://audiogames.net



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:11 AM
Subject: [Audyssey] Game Creation Tools


Hi everyone,

Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don't want to learn how to program or script the games from
scratch. In other words what I think some people want is a tool
similar too Audio Game Maker where you essentually have 

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
Ah yes, I remember those Doom things. My dad had a Simpsons one tat was 
pretty funny. Homer was the main character dude and then I think Moe was 
used for some of the monsters. I'm gonna shove a sausage down ya throat 
and...well I won't finish that line since it is rather rude. But it was 
pretty funny. Then anytime you picked up ammo or anything it would play a 
sound of Homer eating donuts and then saying More. I think there was even a 
Santa Clause scheme. But I'm with Thomas on this issue. When it comes to 
games I play I wouldn't complain about a level editor provided it was 
reasonably easy to use, but when it comes to any games I might develop 
(although I don't know if BGT yet offers or will ever offer that 
capability), I'm not entirely sure I'd want to add a level editor. When I 
make a game I want to make it how I want it to be. I'll add reasonable 
suggestions and features but only so long as I feel they fit well within the 
context of the game.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 6:24 AM
Subject: Re: [Audyssey] Game Creation Tools



Hi Phil,

Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature of the game.

For example, over the course of developing Mysteries of the Ancients
I've seen all kinds of rediculous ideas. Several of them asking to add
this or that creature from Harry Potter, and they aren't necessarily
Greek in origen. Understandably I'd be upset, to say the least, if
there were a bunch of Harry Potter mods floating around as that would
totally kill the game for me. Mysteries of the Ancients is to be a
spin off from Tomb Raider not Harry Potter or anything else. So people
would have to stick to that storyline, but if you give them a level
editor there is no saying that is what they will do.

On the other hand games that have level editors etc have become quite
popular with the public. One such game, Doom, was hugely successful
because of the wad creation tools for the game. Back in the early to
mid 90's there were several custom wads for Doom including a
Terminator wad pack, Star Wars wad pack, etc and it really allowed
gamers like you and I to create our own games using the Doom engine.
As a end user I thought it was cool.

However, now that I'm a game developer myself my feelings have changed
about allowing end users the right to create there own custom game
levels with an existing game. For one thing any game I personally
create is something of a work of art as Geremy pointed out in another
thread. So when people change the game I labored to write, create a
certain way, I'm a bit offended as they are in effect saying they
don't like the game I spent countless hours, days, weeks, etc working
on. They want something else, and are just using my game to build some
other game they want.

On 2/1/11, Phil Vlasak p...@pcsgames.net wrote:


Hi Thomas,
I like your idea but in one specific area.
It would allow game players to add new levels to existing USA games such 
as

David did with Lone Wolf.
I would enjoy adding new levels to MOTA or new tracks to Raceway.

One thing that the LW level generator does not allow is user supplied
sounds.
So if you like this idea, then there should be a way of adding new sounds
and creatures.
Phil



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Damien,

Ummm..I'm not sure about that.  I don't know how your move function
actually works. I know my movement functions would require the
player's angle, AKA the direction the player is facing, his/her speed,
plus the x, y, and z position and calculate a vector along that
direction to find out where the player's next step will be. For that
reason I wrote separate functions to move correctly.

What I'm saying is that my movement functions don't simply add or
subtract 1 to the x/y/z axes. They use trig based calculations to
determine where the player's next step will be given the player's
current angle, velocity, and position in 3d space. So I'm not quite
sure how your movement function works and if it would really apply to
a 3d fps engine or not.

On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

 Hi Thomas,
 You can do a more generic function for player movement. For example, I use
 the following function in my player class:
 bool move(int relative_x, int relative_y, bool running, bool jumping)
 So for my player to walk sidewards one step to the right I write:
 you.move(1, 0, false, false)
 For my player to jump backwards I write:
 you.move(0,-1,false,true)
 The move function takes care of all boundaries and timer actions and returns
 true if my player moved and false if not. It's a good way of doing it in my
 opinion instead of having different functions for sidescrollers and 3d, etc.
 As long as I define my x and y boundaries I don't have a problem. If I ever
 knew how to make a turn function and simulate it in audio I would only have
 one turn function for both directions probably.
 So instead of fifteen movement functions, I would only have two.
 Everyone has their own development preferences, but I do think that would
 boost performance a little.
 If you have any comments about it I'm always interested.
 Regards,
 Damien.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ari,

Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics,
names, etc. However, to be honest the game idea is generic enough you
could create something very much like it if you are creative enough.

For example, on Linux there is a game called Super Tux. Super Tux
happens to be a Mario style game where you play the Linux Penguine,
Tux, breaking ice blocks, jumping over traps, and more or less doing
the same things as Mario. In a lot of ways it is fairly close to Mario
without stepping on any copyright laws etc.

However, as for creating such an automated tool we'll see. I'm not at
all sure it is a good idea myself given the fact that tools like AGM
can only go so far before you require some scripting or programming.
One of the problems with AGM was that it was limited in the sorts of
games you could create, and the types of objects were fairly generic.
Perhaps too generic  for certain types of games. So in order to create
such a tool myself I'd have to find a way to get around that problem
which wouldn't be easy.

Cheers!


On 2/1/11, Arianna Sepulveda englishride...@gmail.com wrote:
 Oh, my God, Tom! Please, please, please consider doing this! I'd buy
 it! Programming is something I don't know how people do. I am truely
 astounded at how much work is involved, and I don't think I could
 figure it out too well. However, programming must have some logic to
 it--it's a system, after all, and I love systems. But this would get
 me started. I've always wanted to create some audio games! Something
 kinda like Super Mario World--well, not exactly--it's copywritten,
 after all, but something similar. Hmmm, wonder if the sounds/music is
 copywritten? Probably--who am I kidding? Anyhow, I've always wanted to
 do something like this!


 Thanks,

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi Ari,

S
P
O
I
L
E
R

That's the wrong door. That's not the exit from the level. That is the
main entrence to the tomb, and it is locked so you can't get out.

BTW. Level 1 in beta 17 is completely different and I hope you like it
as well as the current level. I've added some major changes to it.

On 2/1/11, Arianna Sepulveda englishride...@gmail.com wrote:

 I don't know if it's just me, but I'm having trouble getting to the
 next level in MOTA. I have made sure to move all the statues and pull
 all the leavers I've found, and when I go back to the door at the
 beginning of the level, I still find that the door is locked. Am I
 missing something? Is there something I need to do that I'm not
 getting?


 Thanks,
 Ari

 P.S. I totally love this game! Great work, Tom! I don't care how long
 it takes you to release version 1, 'cause I know that it'll only keep
 getting more and more awesome!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey babble report for January 2011

2011-02-01 Thread Shiny protector

114? Wow, a considerable amount of my posting has been increased. Wow.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:00 AM
Subject: [Audyssey] Audyssey babble report for January 2011



103 people posted 1634 messages.

226 From, Thomas Ward.
120 From, shaun everiss.
114 From, Shiny protector.
103 From, Hayden Presley.
79 From, Charles Rivard.
76 From, dark.
50 From, Bryan Peterson.
47 From, Jim Kitchen.
41 From, Kai.
36 From, Clement Chou.
36 From, Ken the Crazy.
36 From, michael barnes.
34 From, Phil Vlasak.
32 From, Philip Bennefall.
30 From, Darren Duff.
28 From, Jacob Kruger.
25 From, Damien Pendleton.
23 From, burakyuksek.
23 From, Davy Kager.
23 From, Tj Squires.
19 From, Trouble.
17 From, Orin.
16 From, David Rose.
16 From, Raul A. Gallegos.
15 From, Jeremy Kaldobsky.
15 From, peter Mahach.
15 From, Ryan Conroy.
14 From, Lori Duncan.
14 From, NIcol.
13 From, Brandon Misch.
13 From, Sarah Haake.
12 From, Liam Erven.
11 From, Ron Kolesar.
10 From, Ben.
10 From, Pitermach.
10 From, Valiant8086.
10 From, william lomas.
9 From, Ian McNamara.
9 From, Karl Belanger.
9 From, Oriol Gómez.
9 From, Tom Randall.
8 From, Alfredo_The_Music_maker.
7 From, Gamers Chat Robot.
7 From, Scott Chesworth.
7 From, Zachary Kline.
6 From, Dallas O'Brien.
6 From, Milos Przic.
6 From, Troy Sullivan.
5 From, Frost.
5 From, Harmony Neil.
5 From, Hunter Parker.
5 From, Jack F.
5 From, jason.
5 From, Jorge Gonçalves.
5 From, Mauricio Almeida.
5 From, Michael Feir.
5 From, ryan chou.
4 From, Anouk Radix.
4 From, Arianna Sepulveda.
4 From, Christopher Bartlett.
4 From, enes.
4 From, Lisa Hayes.
4 From, Ryan Strunk.
3 From, austin pinto.
3 From, BlindLee55.
3 From, Casey Mathews.
3 From, Dennis Towne.
3 From, Gary Whittington.
3 From, Greg Steel.
3 From, Jess Varnell.
3 From, Loravara.
3 From, Mich.
3 From, Rynhardt Kruger.
2 From, Cara Quinn.
2 From, djc.
2 From, Johnny Tai.
2 From, Kevin Weispfennig.
2 From, Mike Maslo.
2 From, Nick Helms.
2 From, Robert Montowski.
2 From, Ryan Smith.
2 From, Stephen.
2 From, Willem.
1 From, Allen.
1 From, Cory Kadlik.
1 From, David Chittenden.
1 From, Dean Masters.
1 From, Dropbox.
1 From, dwillemv.
1 From, Josh Kennedy.
1 From, Kwasi Mensah.
1 From, Kwasi Mensah.
1 From, Leanne Snowden.
1 From, lindsay.
1 From, Matheus.
1 From, Michael Gauler.
1 From, Munawar Bijani.
1 From, Richard Claridge.
1 From, Richard Sherman.
1 From, Rick.
1 From, Ron Schamerhorn.
1 From, tsiegel.
1 From, Yohandy.

Archive file size 5756870 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey babble report for January 2011

2011-02-01 Thread Alfredo_The_Music_maker
One thing I wanted to know is when Jim sends these either manually or 
automatically, why is audyssey placed twice in the subject line? #JustSaying


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Monthly List Guidelines

2011-02-01 Thread Shiny protector

Its not written twice.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 12:19 PM
Subject: Re: [Audyssey] Monthly List Guidelines



May i ask why audyssey Is written twice in the subject line?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak

Hi Thomas,
I understand where you are coming from as I wouldn't want people to add 
levels to my Sarah game.
But consider the idea for Raceway where users could add additional tracks 
and cars to it.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 8:24 AM
Subject: Re: [Audyssey] Game Creation Tools



Hi Phil,

Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature of the game.

For example, over the course of developing Mysteries of the Ancients
I've seen all kinds of rediculous ideas. Several of them asking to add
this or that creature from Harry Potter, and they aren't necessarily
Greek in origen. Understandably I'd be upset, to say the least, if
there were a bunch of Harry Potter mods floating around as that would
totally kill the game for me. Mysteries of the Ancients is to be a
spin off from Tomb Raider not Harry Potter or anything else. So people
would have to stick to that storyline, but if you give them a level
editor there is no saying that is what they will do.

On the other hand games that have level editors etc have become quite
popular with the public. One such game, Doom, was hugely successful
because of the wad creation tools for the game. Back in the early to
mid 90's there were several custom wads for Doom including a
Terminator wad pack, Star Wars wad pack, etc and it really allowed
gamers like you and I to create our own games using the Doom engine.
As a end user I thought it was cool.

However, now that I'm a game developer myself my feelings have changed
about allowing end users the right to create there own custom game
levels with an existing game. For one thing any game I personally
create is something of a work of art as Geremy pointed out in another
thread. So when people change the game I labored to write, create a
certain way, I'm a bit offended as they are in effect saying they
don't like the game I spent countless hours, days, weeks, etc working
on. They want something else, and are just using my game to build some
other game they want.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
That would definitely make sense. Even the old NES game Excitebike featured 
a track editor.

We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 8:52 AM
Subject: Re: [Audyssey] Game Creation Tools



Hi Thomas,
I understand where you are coming from as I wouldn't want people to add 
levels to my Sarah game.
But consider the idea for Raceway where users could add additional tracks 
and cars to it.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 8:24 AM
Subject: Re: [Audyssey] Game Creation Tools



Hi Phil,

Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature of the game.

For example, over the course of developing Mysteries of the Ancients
I've seen all kinds of rediculous ideas. Several of them asking to add
this or that creature from Harry Potter, and they aren't necessarily
Greek in origen. Understandably I'd be upset, to say the least, if
there were a bunch of Harry Potter mods floating around as that would
totally kill the game for me. Mysteries of the Ancients is to be a
spin off from Tomb Raider not Harry Potter or anything else. So people
would have to stick to that storyline, but if you give them a level
editor there is no saying that is what they will do.

On the other hand games that have level editors etc have become quite
popular with the public. One such game, Doom, was hugely successful
because of the wad creation tools for the game. Back in the early to
mid 90's there were several custom wads for Doom including a
Terminator wad pack, Star Wars wad pack, etc and it really allowed
gamers like you and I to create our own games using the Doom engine.
As a end user I thought it was cool.

However, now that I'm a game developer myself my feelings have changed
about allowing end users the right to create there own custom game
levels with an existing game. For one thing any game I personally
create is something of a work of art as Geremy pointed out in another
thread. So when people change the game I labored to write, create a
certain way, I'm a bit offended as they are in effect saying they
don't like the game I spent countless hours, days, weeks, etc working
on. They want something else, and are just using my game to build some
other game they want.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TicTacToe

2011-02-01 Thread Shiny protector
I have to agree with you Thomas. The games challenge is just has been blown 
up by some Sam batteries.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:33 AM
Subject: Re: [Audyssey] TicTacToe


Wow, interesting. Someone else on audiogames.net was looking for the game 
as well, and someone had it. I'll post it here:

http://dl.dropbox.com/u/3272592/tictactoe.exe

Enjoy.

P.S. Snowball war is up there too if you want it let me know. I'll grab 
it.


-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] TicTacToe
Date: Tue, 1 Feb 2011 00:11:21 -0500

Hi Ken,

Actually, Snowball Wars isn't that good. I've had it crash a number of
times on me which is one of the reasons I never put it up for
download. The other thing is it was designed as a two player game so
you have to share your keyboard with someone in the room to play it.
It never impressed me much. I'm not even sure I have the setup for
that one any more.

Cheers!


On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

I'd also like to see the Snowball wars and other games I've heard of from
that era.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



1 Moms Tip To Make $3,795#47;mo
We Investigated How She Does It. What We Found Will Shock 
You#46;#46;#46;

http://thirdpartyoffers.juno.com/TGL3131/4d47d3bb55562312f3st04vuc

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote:
 Off-hand, might think about calling a skeleton with a dagger
 something like an assassin..?

[My Reply:]
Blade?  Cutpurse?  Footpad?  I think Skeleton Thug would carry a 
sap.

Michael

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Ken the Crazy
You know Jim, I'm half tempted to make a game for the Commodore 64 just to 
prove your point, for it is a good one.  The sad thing is that people who 
can't run visual basic could download VICE and run that game.  Of course, it 
would be terrible, but funny too.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:00 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb


Actually you can think in those terms. However, only in the mind of the 
creator.
The reason why is the operating systems. They don't stay a constant as in 
only one type. Every few years they bring out new ops and all comps use 
that op being built.
Just like now you will be hard pressed to find a xp box or even vista. All 
I see on market is win7 and even its going 64bit.
So that creates the demand to move with the progress or watch your 
creations disappear like so many dos programs.





- Original Message -
The entire issue of which language to use comes down to a single question, 
is this work or art?  If a developer works for you then have every right 
to dictate how the project will go, and that would include how it was 
accomplished.  In the end, the developer's goal is to meet your needs and 
satisfy you.


If, however, the project is a personal endeavor then it is categorized as 
an art.  When an artist is creating he, or she, is doing so to meet their 
own needs and no one else should ever expect to be satisfied also.  If 
others enjoy the end result that is an excellent bonus, but it should 
never be expected to the point that the observers treat it like anything 
less than an artist at work.


To a programmer, the language they choose is their instrument.  I doubt 
any of us would have the gall to tell a musician they should switch to 
piano if they are composing a song with a harp.  Every person probably has 
a favorite instrument but clearly it isn't any of our business which 
instrument someone uses.  Someone could make the claim that a pianist 
should abandon his clunky real piano in favor of synth software.  When it 
comes to art, convenience isn't important.


Just because game engines or tools exist to speed up game development, 
there is still no justification to pressure an artist into using them.  In 
my opinion, it is disrespectful to treat their art as work expected to 
make others happy.  If it brings a programmer personal satisfaction to 
write code from scratch then that is just fine.


If there are any programmers floating around who use languages so 
absolutely outdated that no one on the planet can even run their games, I 
tip my hat to you as artists just as I would to the developers of the most 
popular game titles today.  I believe art should be respected as art.


---

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Thomas Ward
Hello gamers,

At long last Mysteries of the Ancients beta 17 is now available for
download. This all new release contains a number of updates, bug
fixes, and changes since beta 16.

What's New

* Added joystick and mouse support.
* Added a custom joystick profiler.
* Made a few changes in keyboard asignments.
* Redesigned level 1.
* Replaced the old random item and monster generator with a newer and
smarter random generator.
* Items and monsters are now randomly generated before the level loads.
* Replaced the leather whip with an enchanted spear.
* Added Lamia as a boss enemy for level 1.
* Added vanishing platform to level 1.
* Updated end user documentation.


Download:
http://www.usagamesinteractive.com/mota.php

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Lori Duncan
Hi going back to the door at the start won't get you anywhere, the only way 
is forward to reach the end of the level.  How far are you getting?
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:12 AM
Subject: [Audyssey] Confusion about getting past the first level in MOTA.



I don't know if it's just me, but I'm having trouble getting to the
next level in MOTA. I have made sure to move all the statues and pull
all the leavers I've found, and when I go back to the door at the
beginning of the level, I still find that the door is locked. Am I
missing something? Is there something I need to do that I'm not
getting?


Thanks,
Ari

P.S. I totally love this game! Great work, Tom! I don't care how long
it takes you to release version 1, 'cause I know that it'll only keep
getting more and more awesome!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Lori Duncan
I agree, lodgic is something I fall down on all the time.  If I'm looking at 
a piece of equipment for example like a computer, I know how it works and 
understand the menus, but throw a whole load of coding language at me and I 
just go blank.
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:17 AM
Subject: Re: [Audyssey] Game Creation Tools



Oh, my God, Tom! Please, please, please consider doing this! I'd buy
it! Programming is something I don't know how people do. I am truely
astounded at how much work is involved, and I don't think I could
figure it out too well. However, programming must have some logic to
it--it's a system, after all, and I love systems. But this would get
me started. I've always wanted to create some audio games! Something
kinda like Super Mario World--well, not exactly--it's copywritten,
after all, but something similar. Hmmm, wonder if the sounds/music is
copywritten? Probably--who am I kidding? Anyhow, I've always wanted to
do something like this!


Thanks,
Ari

On 1/31/11, Thomas Ward thomasward1...@gmail.com wrote:

Hi Jacob,

Hey, that's all I want to know. I'd much rather have an honest opinion
saying you don't like the idea rather than spending months creating a
piece of software that no one has any interest in buying. If and when
I ever go commercial with the Genesis 3D engine I  need to know what
people are looking for. My personal opinion right now is to add
scripting so that it can be scripted like BGT. However, there are
some, maybe not many, who are reluctant to learn a scripting language
like Lua, Angelscript, etc and build games that way.


Cheers!


On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote:

It's a very nice idea, but, to be honest, would really depend on pricing
etc. since I, from my side, definitely wouldn't be using it
professionally,
and unless I could pay you the same amount, but in ZAR...it would most
likely not be something I would be prepared to spend too much money on -
sorry, but just being honest...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Thomas Ward
Hi Ken and all,

I guess my question is why? What exactly is the point of writing a
game for a Comidor 64 knowing that the hardware and software is
completely out of date?

From my personal perspective I update my system roughly two to three
years. When Windows XP came out I was one of the first to switch from
Windows ME to XP. When Vista came out I had the operating system up
and running about two weeks after Vista came out. When Windows 7 came
out I purchased an upgrade about two months later. So from that
perspective writing games that are known to not be fairly compatible
with the next gen operating system is a bad design in my opinion. If
you don't think about or plan ahead for these changes developers with
the if it ain't broke don't fix it opinion are going to be sorely
upset when their software no longer correctly runs. Which is exactly
the problem we are facing now.

For example, beginning with Windows Vista Microsoft added a new
security feature, User Account Control, that is suppose to help
protect you, the end user from viruses and other malware.
Unfortunately, since most of the VI accessible games out there aren't
UAC compatible I have to disable the operating system's security
features in order to play legacy applications written in VB 6. Why
should I have to put up with using incompatible software just because
someone is unwilling to change his/her ways?

All I'm saying is it is fine to have these little discussions of art
verses work etc, but the fact still remains if you choose a poor
design it is a poor design regardless of how much you love the
language, technology, or type of hardware you create it for. If you
write it for a Comidor 64 go ahead but don't expect anyone else to
play it as it won't run on anything modern. That sounds like a whole
lot of work for nothing in my opinion. I don't really understand this
I don't care if it is old opinion.

Cheers!



On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 You know Jim, I'm half tempted to make a game for the Commodore 64 just to
 prove your point, for it is a good one.  The sad thing is that people who
 can't run visual basic could download VICE and run that game.  Of course, it
 would be terrible, but funny too.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jeremy Kaldobsky
Thomas, I think you look at this situation differently because you start your 
projects with a different goal than some of the rest of us.  I doubt you will 
ever view this particular aspect the same as me, but maybe I can give an 
example so you can better understand where I'm coming from.

If I get up one morning and decide, hey, I want to put together a little tune 
with a banjo.  If that is what I happen to feel like doing, the thought would 
never cross my mind to change it even though the banjo is a relatively 
unpopular instrument.  If I continue as planned many people won't like my music 
as much as if I'd changed it to a guitar or something.

If I get up one morning and I decide to make a racing game, I would never 
abandon it to make a strategy game even if the community clearly wanted to see 
a strategy game more than a racing game.  This is just an example of course, I 
have no idea how the community feels about these game types.  The point is that 
I feel like making a certain type of game so I am not all that interested in 
what other people will think.

Of course I will be happy if other people enjoy my banjo music and my racing 
game, but that wasn't my primary reason for doing the projects.  True, 
sometimes I will have a few things I would like to work on and I will use the 
community's opinion to help me decide, but I am not getting paid to do these 
things so my own personal satisfaction is my payment while I work.

I completely see where you are coming from though, in your mind it makes total 
sense to just change a language so that more people can play the game.  While 
you don't see it the same way, to some of us that is the same as suggesting to 
switch to guitar from banjo or go with a strategy game rather than a racing one 
so that more people will enjoy it.

I am not suggesting that you change over and work on projects the way I do, but 
I also don't think anyone should suggest I change to work on projects the way 
you do.  Both are valid approaches to personal projects.  I don't know if you 
are sighted or not, but the exact same division exists in the visual art world. 
 On one hand you have people who view abstract art as something their kid 
could have done with crayons and on the other you have people saying that 
isn't the point.  I think it is completely natural that the 2 different styles 
of thinking would also apply here in the programming world.






--- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] my ramblings about programming: why I use vb
 To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
 gamers@audyssey.org
 Date: Tuesday, February 1, 2011, 12:36 PM
 Hi Ken and all,
 
 I guess my question is why? What exactly is the point of
 writing a
 game for a Comidor 64 knowing that the hardware and
 software is
 completely out of date?
 
 From my personal perspective I update my system roughly two
 to three
 years. When Windows XP came out I was one of the first to
 switch from
 Windows ME to XP. When Vista came out I had the operating
 system up
 and running about two weeks after Vista came out. When
 Windows 7 came
 out I purchased an upgrade about two months later. So from
 that
 perspective writing games that are known to not be fairly
 compatible
 with the next gen operating system is a bad design in my
 opinion. If
 you don't think about or plan ahead for these changes
 developers with
 the if it ain't broke don't fix it opinion are going to
 be sorely
 upset when their software no longer correctly runs. Which
 is exactly
 the problem we are facing now.
 
 For example, beginning with Windows Vista Microsoft added a
 new
 security feature, User Account Control, that is suppose to
 help
 protect you, the end user from viruses and other malware.
 Unfortunately, since most of the VI accessible games out
 there aren't
 UAC compatible I have to disable the operating system's
 security
 features in order to play legacy applications written in VB
 6. Why
 should I have to put up with using incompatible software
 just because
 someone is unwilling to change his/her ways?
 
 All I'm saying is it is fine to have these little
 discussions of art
 verses work etc, but the fact still remains if you choose a
 poor
 design it is a poor design regardless of how much you love
 the
 language, technology, or type of hardware you create it
 for. If you
 write it for a Comidor 64 go ahead but don't expect anyone
 else to
 play it as it won't run on anything modern. That sounds
 like a whole
 lot of work for nothing in my opinion. I don't really
 understand this
 I don't care if it is old opinion.
 
 Cheers!
 
 
 
 On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com
 wrote:
  You know Jim, I'm half tempted to make a game for the
 Commodore 64 just to
  prove your point, for it is a good one.  The sad
 thing is that people who
  can't run visual basic could download VICE and run
 that game.  Of 

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Damien Pendleton

Hi Thomas,
I totally agree, which is why, as soon as I knew BGT was in development, 
ever since I became a beta tester, all my gaming code from that point on 
were written in BGT. I am still finding it hard to learn C in order to write 
general purpose software, but hey, this list isn't about that anyways.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 01, 2011 5:36 PM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Ken and all,

I guess my question is why? What exactly is the point of writing a
game for a Comidor 64 knowing that the hardware and software is
completely out of date?

From my personal perspective I update my system roughly two to three
years. When Windows XP came out I was one of the first to switch from
Windows ME to XP. When Vista came out I had the operating system up
and running about two weeks after Vista came out. When Windows 7 came
out I purchased an upgrade about two months later. So from that
perspective writing games that are known to not be fairly compatible
with the next gen operating system is a bad design in my opinion. If
you don't think about or plan ahead for these changes developers with
the if it ain't broke don't fix it opinion are going to be sorely
upset when their software no longer correctly runs. Which is exactly
the problem we are facing now.

For example, beginning with Windows Vista Microsoft added a new
security feature, User Account Control, that is suppose to help
protect you, the end user from viruses and other malware.
Unfortunately, since most of the VI accessible games out there aren't
UAC compatible I have to disable the operating system's security
features in order to play legacy applications written in VB 6. Why
should I have to put up with using incompatible software just because
someone is unwilling to change his/her ways?

All I'm saying is it is fine to have these little discussions of art
verses work etc, but the fact still remains if you choose a poor
design it is a poor design regardless of how much you love the
language, technology, or type of hardware you create it for. If you
write it for a Comidor 64 go ahead but don't expect anyone else to
play it as it won't run on anything modern. That sounds like a whole
lot of work for nothing in my opinion. I don't really understand this
I don't care if it is old opinion.

Cheers!



On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
You know Jim, I'm half tempted to make a game for the Commodore 64 just 
to

prove your point, for it is a good one.  The sad thing is that people who
can't run visual basic could download VICE and run that game.  Of course, 
it

would be terrible, but funny too.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Petr Bláha

Hi Thomas,
nice to hear about the new version of mota.
But when i look at your site, i see only the Windows version.
What about the linux one? Do you plann to release it?

On 1.2.2011 18:20, Thomas Ward wrote:

Hello gamers,

At long last Mysteries of the Ancients beta 17 is now available for
download. This all new release contains a number of updates, bug
fixes, and changes since beta 16.

What's New

* Added joystick and mouse support.
* Added a custom joystick profiler.
* Made a few changes in keyboard asignments.
* Redesigned level 1.
* Replaced the old random item and monster generator with a newer and
smarter random generator.
* Items and monsters are now randomly generated before the level loads.
* Replaced the leather whip with an enchanted spear.
* Added Lamia as a boss enemy for level 1.
* Added vanishing platform to level 1.
* Updated end user documentation.


Download:
http://www.usagamesinteractive.com/mota.php

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Shiny protector
You could do it like the horse racing game. Instead of editing sounds, you 
could do the traps and enemies. You can also have options to restore to 
default settings. Basically, I'm not sure how the level grid works, but here 
is an example.
Your up and down arrow keys are to select which type of position you want. 
Lets say the level grid ends at 20. You can have. 1. The positions are 
actually rooms. firepit. or 1. Staircase. or random, or enemy. 3. The same. 
You can use your left and right arrow keys to change the positions objects. 
That's what I've thought of.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 1:24 PM
Subject: Re: [Audyssey] Game Creation Tools



Hi Phil,

Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature of the game.

For example, over the course of developing Mysteries of the Ancients
I've seen all kinds of rediculous ideas. Several of them asking to add
this or that creature from Harry Potter, and they aren't necessarily
Greek in origen. Understandably I'd be upset, to say the least, if
there were a bunch of Harry Potter mods floating around as that would
totally kill the game for me. Mysteries of the Ancients is to be a
spin off from Tomb Raider not Harry Potter or anything else. So people
would have to stick to that storyline, but if you give them a level
editor there is no saying that is what they will do.

On the other hand games that have level editors etc have become quite
popular with the public. One such game, Doom, was hugely successful
because of the wad creation tools for the game. Back in the early to
mid 90's there were several custom wads for Doom including a
Terminator wad pack, Star Wars wad pack, etc and it really allowed
gamers like you and I to create our own games using the Doom engine.
As a end user I thought it was cool.

However, now that I'm a game developer myself my feelings have changed
about allowing end users the right to create there own custom game
levels with an existing game. For one thing any game I personally
create is something of a work of art as Geremy pointed out in another
thread. So when people change the game I labored to write, create a
certain way, I'm a bit offended as they are in effect saying they
don't like the game I spent countless hours, days, weeks, etc working
on. They want something else, and are just using my game to build some
other game they want.

On 2/1/11, Phil Vlasak p...@pcsgames.net wrote:


Hi Thomas,
I like your idea but in one specific area.
It would allow game players to add new levels to existing USA games such 
as

David did with Lone Wolf.
I would enjoy adding new levels to MOTA or new tracks to Raceway.

One thing that the LW level generator does not allow is user supplied
sounds.
So if you like this idea, then there should be a way of adding new sounds
and creatures.
Phil



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] MOTA17 impressions

2011-02-01 Thread Damien Pendleton
Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard 
changes are slightly frustrating, seeing as certain keys have been used for 
things for as long as I can remember, like p and t using a potion or torch 
respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I 
believe those are small things that I could get used to, like in any other 
application.
The new level1 layout is certainly challenging. However, I can't seem to get 
past the large ledge in room 8. I can't jump past it, and there are no pressure 
switches that I can find, either from the view menu, or pressing enter on every 
square leading up to it. I suddenly got a few minds of inspiration regarding 
your last posts in that you might be able to shoot items to hit a switch, that 
didn't work. There is no such thing as a whip any more so you can't swing 
yourself over with it. I also jumped with a weapon in my hand, hence not 
jumping as far, in case they were two very small ledges short distances away 
from each other. Is this a bug or is there a specific way of getting over that 
ledge? Is it to do with the previously mentioned vanishing platforms? If it is, 
how do you activate it, if at all? There is no sound there to suggest that 
there might be a vanishing platform there.
Any help appreciated.
Thanks.
Regards,
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil,

Well, my feeling is basically like this. I don't mind something like a
track editor for Raceway because that is a specific type of tool for a
specific kind of game. That doesn't really effect the game in any way
other to give the player more kinds of custom tracks. I don't have any
problems with that kind of level editor.

However, there are other types of games where a custom level editor
isn't a good idea. It can be down right detrimental to the project
and/or the author's initial design. It opens the door to all kinds of
modifications that might apeal to the end user, but be just absolutely
disagreeable to the developer.

For example, besides having an interest in computer science I have
always been a huge fan of history, mithology, and archeology. As a
result games like Tomb Raider, Indiana Jones, Montezuma's Revenge, or
anything like that has always apealed to me as a gamer. In such a
setting as that, where some historical accuracy is essential, the last
thing a developer wants is to have some end user just coming up with
some levels that have nothing to do with the mythology and history of
the game setting.

Imagine this. Suppose I decide one day to create a historical game
based on the life of Joan of Ark. You, the player, get to live out
various aspects of Joan's life. You might start out as a simple
peasant girl living in suthern France until one day you have a vision
that tells you to visit King Charles, the future King of France, and
to give him a message sent from God. As Joan you travel to the palace
and give Charles the message. As happens in history Charles places
young Joan in command of his army. Now dressed in mens clothing,
waring battle armour, and carrying a sword 16-year old Joan marches
north to Orleans where The English and Burgundians have laid siege to
the city. According to historical accounts under Joan's leadership the
French managed to break the six month siege in just under three days
after Joan took command of the army. From there Joan lead the French
in several battles until she was captured at the battle of Paris in
1430. Unfortunately, for Joan the English put her on trial and had her
wrongly exicuted for witchcraft. Well, actually she was executed for
waring mens clothing because the charge of witchcraft didn't stick.
However, that's beside the point. The fact is the English wanted Joan
executed, because she had helped put King Charles on the thrown a year
before, and by discrediting Joan as a witch they might be able to
convince the Pope to declare Charles a heretic and have him
excommunicated. If they had succeeded they would have completely
changed the power base in France, and King Edward would have had an
easier time taking control.

Anyway, in a game like that, where historical accuracy makes or breaks
the game, the last thing I would want is someone to modify the game.
It goes beyond just being a work of art. It is a historical
reenactment of a real person's life, personal struggles in war, and
one young woman's transformation from simple peasant girl to warrior
maiden.  Someone who's death was extremely tragic, but became a
rallying point for French men-in-arms who served under her command.
That kind of game needs care and attention to any historical details
we have on Joan's life and would be absolutely ruined through a level
editor.

Games of the Tomb Raider style could easily be ruined through careless
inattention to detail the same way. Oh, monsters like the lamia,
minotaur, the centaurs, harpies, and so on are completely fictional.
However, I borrowed them out of Greek mythology, and have tried to
stay close to the myths as much as possible. Someone who likes another
type of game might stick something like a basilisk in the game which
isn't at all Greek in origen. Totally out of place in that type of
game. So a level editor wouldn't really work out too well.

Cheers!


On 2/1/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I understand where you are coming from as I wouldn't want people to add
 levels to my Sarah game.
 But consider the idea for Raceway where users could add additional tracks
 and cars to it.
 Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Thomas Ward
Hi Petr,

At the moment the Linux version isn't being worked on. The most
current version for Linux is beta 16, and probably won't be updated
until I get access to the Linux source code. Unfortunately, the
computer that source code was stored on died early in December and
while I technically have the source code I currently can't get access
to it. Besides it is better that I focus on working on getting the
Windows release out since the number of Linux gamers verses Windows
gamers is quite small.

On 2/1/11, Petr Bláha hammet...@seznam.cz wrote:

 Hi Thomas,
 nice to hear about the new version of mota.
 But when i look at your site, i see only the Windows version.
 What about the linux one? Do you plann to release it?

 On 1.2.2011 18:20, Thomas Ward wrote:
 Hello gamers,

 At long last Mysteries of the Ancients beta 17 is now available for
 download. This all new release contains a number of updates, bug
 fixes, and changes since beta 16.

 What's New

 * Added joystick and mouse support.
 * Added a custom joystick profiler.
 * Made a few changes in keyboard asignments.
 * Redesigned level 1.
 * Replaced the old random item and monster generator with a newer and
 smarter random generator.
 * Items and monsters are now randomly generated before the level loads.
 * Replaced the leather whip with an enchanted spear.
 * Added Lamia as a boss enemy for level 1.
 * Added vanishing platform to level 1.
 * Updated end user documentation.


 Download:
 http://www.usagamesinteractive.com/mota.php

 Sincerely,
 Thomas Ward
 USA Games Interactive
 http://www.usagamesinteractive.com

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
Thomas. Wanted to give you a heads up. It seems you're using like a key down
instead of a key press for something things.
Great example is in menus and when switching weapons.  If I hold down 1 I
hear the holster sound or at leas the first millisecond of it.
You might want to work on something that only activates the key once and
then waits till you've let go of it to reset it's status.
It would make menus way more snappier as well.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA17 impressions

Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get from
one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at the
wall. There is a hidden pressure switch you need to push to lower the
drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The 
 keyboard changes are slightly frustrating, seeing as certain keys have 
 been used for things for as long as I can remember, like p and t using 
 a potion or torch respectively, and ctrl+p and ctrl+t speaking the 
 amount. However, in time I believe those are small things that I could 
 get used to, like in any other application.
 The new level1 layout is certainly challenging. However, I can't seem 
 to get past the large ledge in room 8. I can't jump past it, and there 
 are no pressure switches that I can find, either from the view menu, 
 or pressing enter on every square leading up to it. I suddenly got a 
 few minds of inspiration regarding your last posts in that you might 
 be able to shoot items to hit a switch, that didn't work. There is no 
 such thing as a whip any more so you can't swing yourself over with 
 it. I also jumped with a weapon in my hand, hence not jumping as far, 
 in case they were two very small ledges short distances away from each 
 other. Is this a bug or is there a specific way of getting over that 
 ledge? Is it to do with the previously mentioned vanishing platforms? If
it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing 
 platform there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey thread report for January 2011

2011-02-01 Thread Shiny protector
Yeah, your right, for the threads for the Jim''s stuff. I thought you were 
talking about the gamers chat robot.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:00 AM
Subject: [Audyssey] Audyssey thread report for January 2011




There were 238 thread titles. Here are the top 50.
driving blind 65. MOTA Last Minute Comments 62. BGT and Screen Reader 
API's 56. Could someone please help? 52. Ideas for a game 43. BGT problem! 
41. Games from APH? 40. Mysteries of the Ancients Levels 40. Screen reader 
support in BGT 40. Sticks version game pads. 40. Getting my butt royally 
kicked in MOTA 39. Mouse Support in Games 39. Heli 36. RSW strategy game 
34. BGT future development 33. Windows screen reader software? 32. Top 
Speed 3 and Jaws scripts? 26. accessible super mario game? 24. New Heli 
available for download 24. (Moderator) Gamers Chat Notifications 23. Game 
Chat Reminder 22. Game Engines was Heli 20. my ramblings about 
programming: why I use vb 20. A question to you all audyssey folks. 17. 
Help with Norten 16. thinking of coding a game dtmf guess 16. joysticks 
versus game pads? 15. just curious 15. Top Speed 3 now available 15. 
topspeed3 15. marvel vs. capcom 3 details 14. Problem with Daytona 14. 
eloquence was, Re: Screen reader support in BGT 12. jim's baseball game 
11. two games. 11. Kitchensinc was BGT problem! 10. Logitech F510 Overview 
10. Some background info on Top Speed 3 10. which game interests you 
more... 10. Community Game-building Project 9. just wondering If anyone is 
still into msfs... 9. RSW test game? 9. Very frustrated, please help! 9. 
[Odyssey] Gamers notifications, please stop! 8. accessible imulaters 8. 
Alter Aeon 8. Backgammon 8. BGT future development - My replies 8. BGT 
sound pack. 8. frotz 8.

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Hello,

I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go. I like the new platforms and the
timing element they add. I hope to see even more complex levels and even
possibly multiple traps, or traps and enemies in the same room in higher
levels. For example, you could have to climb down a rope onto a vanishing
platform or a drawbridge you lowered earlier, or you could have to jump
between vanishing platforms, timing your jumps such that the new one has
appeared but the old hasn't yet disappeared.

I found a bug and a balancing issue. The bug is that stairs do not show up
in the view command, so it is hard to tell where they are sometimes.

The balancing issue is that it is possible to encounter a harpy without
finding a healing potion. I would recommend simply starting the player with
one potion. I can hardly think that  Angela would not come prepared. I know
this has been brought up before, but I have another suggestion of how to
alert the player that they've been poisoned. The speech could simply say
something like Health: fair. You are poisoned. This would be enough to
tell if you have been poisoned.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Thomas Ward
Hi Geremy,

Actually, I do understand your point, but as you say our goals are
completely different. For me I expect certain things out of any game
project I create or any game I buy. Obviously I want personal
satisfaction, but that isn't the only goal I have when I start a
project. I frequently upgrade my computers so therefore I expect
anything I create or buy to not only be compatible with the OS of
today, but to be somewhat forward compatible for the OS of tomorrow.
It needs to be easy to maintain, upgrade, and of course I do want my
customers to enjoy what I create as well. A number of factors here
that go well beyond just personal satisfaction. I think that is the
key issue.

For that reason some game developers frustrate me when they don't
exactly share this view or outlook on programming. A lot of accessible
game developers are still using Windows XP, Visual Basic, etc and
write decent games. However, since I have left all of that behind,
have upgraded, I'm easily frustrated by the fact those developers have
decided to live in the past rather than stay current as I do. This has
nothing to do with a work of art in my opinion, but designing
something that will last and be enjoyed for many many years to come.
Playing free games like Jim Kitchen's games is one thing, but I have
purchased a number of games from GMA, BSC, PCS, etc that are based on
Visual Basic 6 and are beginning to show their age. They still
technically run on Windows 7, but there are things that could be
better such as UAC compatibility for one or support for XAudio2 for
another.

Cheers!




On 2/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Thomas, I think you look at this situation differently because you start
 your projects with a different goal than some of the rest of us.  I doubt
 you will ever view this particular aspect the same as me, but maybe I can
 give an example so you can better understand where I'm coming from.

 If I get up one morning and decide, hey, I want to put together a little
 tune with a banjo.  If that is what I happen to feel like doing, the thought
 would never cross my mind to change it even though the banjo is a relatively
 unpopular instrument.  If I continue as planned many people won't like my
 music as much as if I'd changed it to a guitar or something.

 If I get up one morning and I decide to make a racing game, I would never
 abandon it to make a strategy game even if the community clearly wanted to
 see a strategy game more than a racing game.  This is just an example of
 course, I have no idea how the community feels about these game types.  The
 point is that I feel like making a certain type of game so I am not all that
 interested in what other people will think.

 Of course I will be happy if other people enjoy my banjo music and my racing
 game, but that wasn't my primary reason for doing the projects.  True,
 sometimes I will have a few things I would like to work on and I will use
 the community's opinion to help me decide, but I am not getting paid to do
 these things so my own personal satisfaction is my payment while I work.

 I completely see where you are coming from though, in your mind it makes
 total sense to just change a language so that more people can play the game.
  While you don't see it the same way, to some of us that is the same as
 suggesting to switch to guitar from banjo or go with a strategy game rather
 than a racing one so that more people will enjoy it.

 I am not suggesting that you change over and work on projects the way I do,
 but I also don't think anyone should suggest I change to work on projects
 the way you do.  Both are valid approaches to personal projects.  I don't
 know if you are sighted or not, but the exact same division exists in the
 visual art world.  On one hand you have people who view abstract art as
 something their kid could have done with crayons and on the other you have
 people saying that isn't the point.  I think it is completely natural that
 the 2 different styles of thinking would also apply here in the programming
 world.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel

   Hi Tom how do I get past room 6 I can't figure it out.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or pressing
enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a whip
any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
---


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Karl,

Karl wrote:

I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go.

My reply:

Glad to here that. I really tried hard to capture the feeling of
playing some of the Tomb Raider side-scrollers like Nightmare Stone
and Prophecy for the Gameboy. In those games there are timed traps, a
lot of backtracking, etc. So you'll likely see more of this as levels
progress.

Karl wrote:

I found a bug and a balancing issue. The bug is that stairs do not show up
in the view command, so it is hard to tell where they are sometimes.

My reply:

Thanks for letting me know. I'll try and fix that asap. Although, They
are easy to find by their sound. The steps are made out of stone and
the floor is made out of dirt.

Karl wrote:

The balancing issue is that it is possible to encounter a harpy without
finding a healing potion. I would recommend simply starting the player with
one potion. I can hardly think that  Angela would not come prepared.

My reply:

Well, that's tricky. I understand your point, but these healing
potions are magical items left in the temple. That's not exactly the
kind of thing you pick up at the store and bring along with you on a
tomb raiding adventure.So where exactly where would she get that
potion she has?

Karl wrote:

this has been brought up before, but I have another suggestion of how to
alert the player that they've been poisoned. The speech could simply say
something like Health: fair. You are poisoned. This would be enough to
tell if you have been poisoned.

My reply:

Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into it.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Wouldn't she at least come in with a first aid kit or something along those
lines?
Not completely sure how it could be tied in, but a healing potion could be
right there or it could be some sort of story line blurb.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 1:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Hi Karl,

Karl wrote:

I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go.

My reply:

Glad to here that. I really tried hard to capture the feeling of playing
some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for
the Gameboy. In those games there are timed traps, a lot of backtracking,
etc. So you'll likely see more of this as levels progress.

Karl wrote:

I found a bug and a balancing issue. The bug is that stairs do not show up
in the view command, so it is hard to tell where they are sometimes.

My reply:

Thanks for letting me know. I'll try and fix that asap. Although, They are
easy to find by their sound. The steps are made out of stone and the floor
is made out of dirt.

Karl wrote:

The balancing issue is that it is possible to encounter a harpy without
finding a healing potion. I would recommend simply starting the player with
one potion. I can hardly think that  Angela would not come prepared.

My reply:

Well, that's tricky. I understand your point, but these healing potions are
magical items left in the temple. That's not exactly the kind of thing you
pick up at the store and bring along with you on a tomb raiding adventure.So
where exactly where would she get that potion she has?

Karl wrote:

this has been brought up before, but I have another suggestion of how to
alert the player that they've been poisoned. The speech could simply say
something like Health: fair. You are poisoned. This would be enough to
tell if you have been poisoned.

My reply:

Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into
it.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Greg,

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 1 and go up the stone staircase to room 7.

HTH


On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom how do I get past room 6 I can't figure it out.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Liam,

Sorry, but I rewrote the G3D input handling for beta 17, and that is
the way it works now. It does use a key press and gets updated as soon
as the key is released. I'm not really sure how to improve the design,
and at this point I'm not exactly enthused of rewriting the input
class again. At least not any time in the near future.

Cheers!


On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Thomas. Wanted to give you a heads up. It seems you're using like a key down
 instead of a key press for something things.
 Great example is in menus and when switching weapons.  If I hold down 1 I
 hear the holster sound or at leas the first millisecond of it.
 You might want to work on something that only activates the key once and
 then waits till you've let go of it to reset it's status.
 It would make menus way more snappier as well.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
I can totally understand that. Was just something I noticed and wanted to
point out to you.
It's certainly not a game breaker 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 1:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA17 impressions

Hi Liam,

Sorry, but I rewrote the G3D input handling for beta 17, and that is the way
it works now. It does use a key press and gets updated as soon as the key is
released. I'm not really sure how to improve the design, and at this point
I'm not exactly enthused of rewriting the input class again. At least not
any time in the near future.

Cheers!


On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Thomas. Wanted to give you a heads up. It seems you're using like a 
 key down instead of a key press for something things.
 Great example is in menus and when switching weapons.  If I hold down 
 1 I hear the holster sound or at leas the first millisecond of it.
 You might want to work on something that only activates the key once 
 and then waits till you've let go of it to reset it's status.
 It would make menus way more snappier as well.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam,

Not sure. In Tomb Raider they have medikits you pick up throughout the
levels rather than potions. Usually, they have a medikit somewhere
near the start position you can snag off a ledge or some other obscure
place which gives you a quick way to restore health when you need it.
Unfortunately, that kind of game doesn't use random items and monsters
so they can put those items where they want them. I suppose I can
create an extra potion bottle that isn't random that is laying nearby
the start position as a freeby. That seams to make the most sense to
me.

Cheers!




On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Wouldn't she at least come in with a first aid kit or something along those
 lines?
 Not completely sure how it could be tied in, but a healing potion could be
 right there or it could be some sort of story line blurb.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
That would be a good idea. Cause there's nothing more frustrating than
getting poisoned from the outset and not being able to do anything.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 2:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17

Hi Liam,

Not sure. In Tomb Raider they have medikits you pick up throughout the
levels rather than potions. Usually, they have a medikit somewhere near the
start position you can snag off a ledge or some other obscure place which
gives you a quick way to restore health when you need it.
Unfortunately, that kind of game doesn't use random items and monsters so
they can put those items where they want them. I suppose I can create an
extra potion bottle that isn't random that is laying nearby the start
position as a freeby. That seams to make the most sense to me.

Cheers!




On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 Wouldn't she at least come in with a first aid kit or something along 
 those lines?
 Not completely sure how it could be tied in, but a healing potion 
 could be right there or it could be some sort of story line blurb.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam,

Grin. Oh, where is your sense of challenge. Don't you like impossible
games? Just kidding.

Cheers!


On 2/1/11, Liam Erven liamer...@gmail.com wrote:
 That would be a good idea. Cause there's nothing more frustrating than
 getting poisoned from the outset and not being able to do anything.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi,

Right. I think I have gotten more questions about that door than
anything else about the game. Everyone seams to think it leads
somewhere special, but it actually doesn't go anywhere. I'm glad I
removed it in beta 17 and people won't be asking more questions about
it. Lol!

Cheers!




On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi going back to the door at the start won't get you anywhere, the only way
 is forward to reach the end of the level.  How far are you getting?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
I always thought that the fact that you have been poisoned is one of the 
puzzles in the game.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 1:25 PM
Subject: [Audyssey] MOTA beta 17



Hello,

I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go. I like the new platforms and the
timing element they add. I hope to see even more complex levels and even
possibly multiple traps, or traps and enemies in the same room in higher
levels. For example, you could have to climb down a rope onto a vanishing
platform or a drawbridge you lowered earlier, or you could have to jump
between vanishing platforms, timing your jumps such that the new one has
appeared but the old hasn't yet disappeared.

I found a bug and a balancing issue. The bug is that stairs do not show up
in the view command, so it is hard to tell where they are sometimes.

The balancing issue is that it is possible to encounter a harpy without
finding a healing potion. I would recommend simply starting the player 
with
one potion. I can hardly think that  Angela would not come prepared. I 
know

this has been brought up before, but I have another suggestion of how to
alert the player that they've been poisoned. The speech could simply say
something like Health: fair. You are poisoned. This would be enough to
tell if you have been poisoned.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Charles Rivard
That's part of the fun of the game, figuring it out.  The game hasn't been 
released long enough for anyone to really work at it, has it?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Greg Steel greegste...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 1:40 PM
Subject: Re: [Audyssey] MOTA17 impressions



   Hi Tom how do I get past room 6 I can't figure it out.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or 
pressing

enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a 
whip

any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
---


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
Maybe there could be one potion near the entrance?  Then again, the gamer 
would have to find a torch first, in order to see it?  Just thinking with my 
fingers.  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 1:49 PM
Subject: Re: [Audyssey] MOTA beta 17



Hi Karl,

Karl wrote:

I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go.

My reply:

Glad to here that. I really tried hard to capture the feeling of
playing some of the Tomb Raider side-scrollers like Nightmare Stone
and Prophecy for the Gameboy. In those games there are timed traps, a
lot of backtracking, etc. So you'll likely see more of this as levels
progress.

Karl wrote:

I found a bug and a balancing issue. The bug is that stairs do not show up
in the view command, so it is hard to tell where they are sometimes.

My reply:

Thanks for letting me know. I'll try and fix that asap. Although, They
are easy to find by their sound. The steps are made out of stone and
the floor is made out of dirt.

Karl wrote:

The balancing issue is that it is possible to encounter a harpy without
finding a healing potion. I would recommend simply starting the player 
with

one potion. I can hardly think that  Angela would not come prepared.

My reply:

Well, that's tricky. I understand your point, but these healing
potions are magical items left in the temple. That's not exactly the
kind of thing you pick up at the store and bring along with you on a
tomb raiding adventure.So where exactly where would she get that
potion she has?

Karl wrote:

this has been brought up before, but I have another suggestion of how to
alert the player that they've been poisoned. The speech could simply say
something like Health: fair. You are poisoned. This would be enough to
tell if you have been poisoned.

My reply:

Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look 
into it.


Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel
Hi Tom did you remove the spikes and casms because it seems that I can't get 
to level 2 because the game ends.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions



Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.

Cheers!


On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The
keyboard changes are slightly frustrating, seeing as certain keys have 
been
used for things for as long as I can remember, like p and t using a 
potion
or torch respectively, and ctrl+p and ctrl+t speaking the amount. 
However,
in time I believe those are small things that I could get used to, like 
in

any other application.
The new level1 layout is certainly challenging. However, I can't seem to 
get

past the large ledge in room 8. I can't jump past it, and there are no
pressure switches that I can find, either from the view menu, or pressing
enter on every square leading up to it. I suddenly got a few minds of
inspiration regarding your last posts in that you might be able to shoot
items to hit a switch, that didn't work. There is no such thing as a whip
any more so you can't swing yourself over with it. I also jumped with a
weapon in my hand, hence not jumping as far, in case they were two very
small ledges short distances away from each other. Is this a bug or is 
there
a specific way of getting over that ledge? Is it to do with the 
previously
mentioned vanishing platforms? If it is, how do you activate it, if at 
all?
There is no sound there to suggest that there might be a vanishing 
platform

there.
Any help appreciated.
Thanks.
Regards,
Damien.
---


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
I know the feeling. Though I must say at least I don't need to be put up 
with karen anymore, I hate that voice. Its intonation is far from perfect. 
very unhuman.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:39 AM
Subject: Re: [Audyssey] MOTA Last Minute Comments



Hi,

That might work. Unfortunately, Acapela Heather doesn't like the word
mage. I typed in skeleton mage and it says it like skeleton midge.
No wonder I hate synthetic speech. It doesn't know how to say anything
right.

That's actually one of my problems in producing MOTA. Acapela Heather
is a nice sounding voice, but it has troubles with a number of words.
It saying midge instead of mage is just a case in point. I've had
to take great pains to have the synth to do as well as it does in the
game. In many cases misspelling words to have it come up with
something close to the correct sounding word.


Cheers!


On 1/31/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Well...I now Greece wasn't renound for its assasins but Skeleton 
assassin

would work. Fire throwerskeleton mage would do nicely.

Best Regards,
Hayden



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] iphone puzzle game?

2011-02-01 Thread william lomas
hi does anyone know what that iphone puzzle game is called that is 
coming out then where we have to find objects using music?
regards, WIll 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread william lomas
sounds cool will ahve to try it on my netbook 

On 1 Feb 2011, at 17:20, Thomas Ward wrote:

 Hello gamers,
 
 At long last Mysteries of the Ancients beta 17 is now available for
 download. This all new release contains a number of updates, bug
 fixes, and changes since beta 16.
 
 What's New
 
 * Added joystick and mouse support.
 * Added a custom joystick profiler.
 * Made a few changes in keyboard asignments.
 * Redesigned level 1.
 * Replaced the old random item and monster generator with a newer and
 smarter random generator.
 * Items and monsters are now randomly generated before the level loads.
 * Replaced the leather whip with an enchanted spear.
 * Added Lamia as a boss enemy for level 1.
 * Added vanishing platform to level 1.
 * Updated end user documentation.
 
 
 Download:
 http://www.usagamesinteractive.com/mota.php
 
 Sincerely,
 Thomas Ward
 USA Games Interactive
 http://www.usagamesinteractive.com
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread william lomas
i think the linux one has been put on the shelf for now but could be wrong 
I suppose if linux port was made I could run ubuntu on mac though wink to play 

On 1 Feb 2011, at 18:11, Petr Bláha wrote:

 Hi Thomas,
 nice to hear about the new version of mota.
 But when i look at your site, i see only the Windows version.
 What about the linux one? Do you plann to release it?
 
 On 1.2.2011 18:20, Thomas Ward wrote:
 Hello gamers,
 
 At long last Mysteries of the Ancients beta 17 is now available for
 download. This all new release contains a number of updates, bug
 fixes, and changes since beta 16.
 
 What's New
 
 * Added joystick and mouse support.
 * Added a custom joystick profiler.
 * Made a few changes in keyboard asignments.
 * Redesigned level 1.
 * Replaced the old random item and monster generator with a newer and
 smarter random generator.
 * Items and monsters are now randomly generated before the level loads.
 * Replaced the leather whip with an enchanted spear.
 * Added Lamia as a boss enemy for level 1.
 * Added vanishing platform to level 1.
 * Updated end user documentation.
 
 
 Download:
 http://www.usagamesinteractive.com/mota.php
 
 Sincerely,
 Thomas Ward
 USA Games Interactive
 http://www.usagamesinteractive.com
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
don't give it all away lol or else no point in us all playing

On 1 Feb 2011, at 19:40, Greg Steel wrote:

   Hi Tom how do I get past room 6 I can't figure it out.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions
 
 
 Hi Damien,
 
 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.
 
 s
 p
 o
 i
 l
 e
 r
 
 s
 p
 a
 c
 e
 
 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.
 
 Cheers!
 
 
 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
if people can't take the time to figure it out then tom you may as well just 
program a guess the number game, smile 
or space invaders

On 1 Feb 2011, at 19:40, Greg Steel wrote:

   Hi Tom how do I get past room 6 I can't figure it out.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions
 
 
 Hi Damien,
 
 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.
 
 s
 p
 o
 i
 l
 e
 r
 
 s
 p
 a
 c
 e
 
 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.
 
 Cheers!
 
 
 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread william lomas
Unless before level 1 starts you enter an area to pick up what you think you 
may need to help you but only have a limit of say 2 items to get you started 

On 1 Feb 2011, at 19:51, Liam Erven wrote:

 Wouldn't she at least come in with a first aid kit or something along those
 lines?
 Not completely sure how it could be tied in, but a healing potion could be
 right there or it could be some sort of story line blurb.
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Tuesday, February 01, 2011 1:49 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA beta 17
 
 Hi Karl,
 
 Karl wrote:
 
 I just finished playing through Mota 17 a couple of times. I am really
 loving the new level, and I like how you have to do a lot of backtracking
 and exploring to find out where to go.
 
 My reply:
 
 Glad to here that. I really tried hard to capture the feeling of playing
 some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for
 the Gameboy. In those games there are timed traps, a lot of backtracking,
 etc. So you'll likely see more of this as levels progress.
 
 Karl wrote:
 
 I found a bug and a balancing issue. The bug is that stairs do not show up
 in the view command, so it is hard to tell where they are sometimes.
 
 My reply:
 
 Thanks for letting me know. I'll try and fix that asap. Although, They are
 easy to find by their sound. The steps are made out of stone and the floor
 is made out of dirt.
 
 Karl wrote:
 
 The balancing issue is that it is possible to encounter a harpy without
 finding a healing potion. I would recommend simply starting the player with
 one potion. I can hardly think that  Angela would not come prepared.
 
 My reply:
 
 Well, that's tricky. I understand your point, but these healing potions are
 magical items left in the temple. That's not exactly the kind of thing you
 pick up at the store and bring along with you on a tomb raiding adventure.So
 where exactly where would she get that potion she has?
 
 Karl wrote:
 
 this has been brought up before, but I have another suggestion of how to
 alert the player that they've been poisoned. The speech could simply say
 something like Health: fair. You are poisoned. This would be enough to
 tell if you have been poisoned.
 
 My reply:
 
 Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into
 it.
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
level 2 is not there

On 1 Feb 2011, at 20:44, Greg Steel wrote:

 Hi Tom did you remove the spikes and casms because it seems that I can't get 
 to level 2 because the game ends.
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions
 
 
 Hi Damien,
 
 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.
 
 s
 p
 o
 i
 l
 e
 r
 
 s
 p
 a
 c
 e
 
 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.
 
 Cheers!
 
 
 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have been
 used for things for as long as I can remember, like p and t using a potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount. However,
 in time I believe those are small things that I could get used to, like in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is there
 a specific way of getting over that ledge? Is it to do with the previously
 mentioned vanishing platforms? If it is, how do you activate it, if at all?
 There is no sound there to suggest that there might be a vanishing platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] can't play mota yet

2011-02-01 Thread william lomas
hi my netbook is running like a snail so i am going to have to wait to 
play games like mota until a mac version if it ever comes out or put windows on 
my new imac


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread william lomas
isn't it a bit obvious that you have to go through a door to get in to a 
temple? god how simple to people need it explaining to them?
lol so the door at the start is the door you came through lol 

On 1 Feb 2011, at 20:14, Thomas Ward wrote:

 Hi,
 
 Right. I think I have gotten more questions about that door than
 anything else about the game. Everyone seams to think it leads
 somewhere special, but it actually doesn't go anywhere. I'm glad I
 removed it in beta 17 and people won't be asking more questions about
 it. Lol!
 
 Cheers!
 
 
 
 
 On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi going back to the door at the start won't get you anywhere, the only way
 is forward to reach the end of the level.  How far are you getting?
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Thomas Ward
Hi Petr,

Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based on Australian singer Karen Jacobson's voice. If
you have ever heard Karen Jacobson talk the Sapi voice sounds quite a
lot like her actual voice. Although, the real Karen Jacobson sounds
better justbecause of natural emotion etc that can't be exactly
imitated through speech. So it isn't as unhuman as you might think. I
think what throws you is the Australian accents that is totally
different from American English accents etc.

Cheers!


On 2/1/11, Pitermach piterm...@gmail.com wrote:
 I know the feeling. Though I must say at least I don't need to be put up
 with karen anymore, I hate that voice. Its intonation is far from perfect.
 very unhuman.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi,

Well, the scream I have isn't quite long enough for that. Sure I can
fade it out, but it ends up being shorter and kind of unrealistic in
my opinion. In this case if you fall off the ledge in room 8 you fall
into room 2 and die.So it isn't as deep as a chasm or something like
that would be.

Cheers!


On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom I found that funny ledge thing, but no rope to get over it, I ran
 around for a bit hitting enter bug no bridge came down to cover it so I got
 killed.  Love the new walk sounds, one thing though, for the death sounds
 would you maybe be able to fade the scream out, if the pit is quite deep.
 Has me well scared anyway Smile  Great work.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi,

Well, apparently several people need it explained to them in simple
terms. I suppose if I started the level with the main entrence
slamming shut it might have made the purpose of that door more
obvious. I don't know. All I do know is a lot of people were under the
false assumption since that door is there it must lead to a locked
room or something despite the fact you were already in room 1.

Cheers!



On 2/1/11, william lomas lomaswill...@googlemail.com wrote:
 isn't it a bit obvious that you have to go through a door to get in to a
 temple? god how simple to people need it explaining to them?
 lol so the door at the start is the door you came through lol


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Charles,

One would certainly hope so. I spent quite a bit of time adding a
little bit of puzzle solving to this release and plan to add more of
the same in future releases. Unfortunately, as you pointed out the
game has only been out a few hours and there have been a number of
questions asking how to solve this or that puzzle in the game. It is a
bit disappointing to find some gamers have no desire to be
intelectually challenged and want to try and figure some of these
things out for themselves. After all, half of the replay value of a
game like this is solving puzzles, and once you lose that puzzle
factor part of the enjoyment of the game is gone.

Cheers!


On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
 That's part of the fun of the game, figuring it out.  The game hasn't been
 released long enough for anyone to really work at it, has it?

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Greg,

I'm still working on level 2. So beta 17, the public release, only has
level 1 for the time being. I'll be releasing an update later this
month with level 2 as well as any other changes I add.

HTH


On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom did you remove the spikes and casms because it seems that I can't get
 to level 2 because the game ends.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 01, 2011 10:44 AM
 Subject: Re: [Audyssey] MOTA17 impressions


 Hi Damien,

 No, that's not a bug. There is a drawbridge you need to lower to get
 from one ledge to the other.

 s
 p
 o
 i
 l
 e
 r

 s
 p
 a
 c
 e

 Go back to room 7, light a torch, and use the view command to look at
 the wall. There is a hidden pressure switch you need to push to lower
 the drawbridge.

 Cheers!


 On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I am thoroughly impressed with what I have seen so far of MOTA17. The
 keyboard changes are slightly frustrating, seeing as certain keys have
 been
 used for things for as long as I can remember, like p and t using a
 potion
 or torch respectively, and ctrl+p and ctrl+t speaking the amount.
 However,
 in time I believe those are small things that I could get used to, like
 in
 any other application.
 The new level1 layout is certainly challenging. However, I can't seem to
 get
 past the large ledge in room 8. I can't jump past it, and there are no
 pressure switches that I can find, either from the view menu, or pressing
 enter on every square leading up to it. I suddenly got a few minds of
 inspiration regarding your last posts in that you might be able to shoot
 items to hit a switch, that didn't work. There is no such thing as a whip
 any more so you can't swing yourself over with it. I also jumped with a
 weapon in my hand, hence not jumping as far, in case they were two very
 small ledges short distances away from each other. Is this a bug or is
 there
 a specific way of getting over that ledge? Is it to do with the
 previously
 mentioned vanishing platforms? If it is, how do you activate it, if at
 all?
 There is no sound there to suggest that there might be a vanishing
 platform
 there.
 Any help appreciated.
 Thanks.
 Regards,
 Damien.
 ---

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] can't play mota yet

2011-02-01 Thread Thomas Ward
Hi,

Well, I wouldn't hold my breath waiting for a Mac version. Eventually
it is something I'd like to do, but it might be quite a long time
before I ever do it. In the mean time it might be better to multiboot
Windows with Mac OS on your Mac.

On 2/1/11, william lomas lomaswill...@googlemail.com wrote:
   hi my netbook is running like a snail so i am going to have to wait to 
 play
 games like mota until a mac version if it ever comes out or put windows on
 my new imac


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Lori Duncan

Ah I see, those ledges confuse me, I was expecting a rope Smile
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:28 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

Well, the scream I have isn't quite long enough for that. Sure I can
fade it out, but it ends up being shorter and kind of unrealistic in
my opinion. In this case if you fall off the ledge in room 8 you fall
into room 2 and die.So it isn't as deep as a chasm or something like
that would be.

Cheers!


On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi Tom I found that funny ledge thing, but no rope to get over it, I ran
around for a bit hitting enter bug no bridge came down to cover it so I 
got

killed.  Love the new walk sounds, one thing though, for the death sounds
would you maybe be able to fade the scream out, if the pit is quite deep.
Has me well scared anyway Smile  Great work.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Charles,

Good point. Not much good putting a potion right in room 1 if you
don't have a torch to find it. This does make the problem more
complicated.

Cheers!



On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Maybe there could be one potion near the entrance?  Then again, the gamer
 would have to find a torch first, in order to see it?  Just thinking with my
 fingers.  (grin)

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
Hi, no. Lee, the male australian voice, I really like. It reminds me of all 
those pro people that do voiceovers for commertials. I also like daniel and 
serena for UK, and samantha for US. Well, the full version of samantha. The 
mobile one they put on iOS and what not sounds darn awful. As for jill, 
well, sounds very drunk to me. lol!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:23 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments



Hi Petr,

Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based on Australian singer Karen Jacobson's voice. If
you have ever heard Karen Jacobson talk the Sapi voice sounds quite a
lot like her actual voice. Although, the real Karen Jacobson sounds
better justbecause of natural emotion etc that can't be exactly
imitated through speech. So it isn't as unhuman as you might think. I
think what throws you is the Australian accents that is totally
different from American English accents etc.

Cheers!



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Shiny protector

I actually like the accent.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:23 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments



Hi Petr,

Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based on Australian singer Karen Jacobson's voice. If
you have ever heard Karen Jacobson talk the Sapi voice sounds quite a
lot like her actual voice. Although, the real Karen Jacobson sounds
better justbecause of natural emotion etc that can't be exactly
imitated through speech. So it isn't as unhuman as you might think. I
think what throws you is the Australian accents that is totally
different from American English accents etc.

Cheers!


On 2/1/11, Pitermach piterm...@gmail.com wrote:

I know the feeling. Though I must say at least I don't need to be put up
with karen anymore, I hate that voice. Its intonation is far from 
perfect.

very unhuman.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach

Yeah, like I said I don't mind the accent either.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 11:02 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments



I actually like the accent.
- Original Message - 


__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote:
 Well, apparently several people need it explained to them in simple
 terms. I suppose if I started the level with the main entrence
 slamming shut it might have made the purpose of that door more
 obvious. I don't know. All I do know is a lot of people were under the
 false assumption since that door is there it must lead to a locked
 room or something despite the fact you were already in room 1.

[My Reply:]
Perhaps it should ask the user, Are you sure you want to quit?  
Then you can keep both the door and your sanity. grins

Michael

-- 
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Charles Rivard
I don't like any accent in which R's are dropped and R's that don't belong 
there are inserted.  As examples, you should hear  enter instead of 
entuhh, or Pensylvania instead of Pensylvaniar.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 3:23 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments



Hi Petr,

Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based on Australian singer Karen Jacobson's voice. If
you have ever heard Karen Jacobson talk the Sapi voice sounds quite a
lot like her actual voice. Although, the real Karen Jacobson sounds
better justbecause of natural emotion etc that can't be exactly
imitated through speech. So it isn't as unhuman as you might think. I
think what throws you is the Australian accents that is totally
different from American English accents etc.

Cheers!


On 2/1/11, Pitermach piterm...@gmail.com wrote:

I know the feeling. Though I must say at least I don't need to be put up
with karen anymore, I hate that voice. Its intonation is far from 
perfect.

very unhuman.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


  1   2   >