Re: [Audyssey] street fighter and all tdl games
Haven't we been through this? If you want the SF game for the pc I suggest you go buy it.. asking here is not going to do you any good. And if you do have an xbox360 as you say.. why not just use that? At 07:09 PM 31/01/2011, you wrote: Hey all, I want the street fighter game for the pc. I heard a recording of it and really enjoyed it. Please send me all tdl games to me since we all want the games. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Thomas, I don't think the community needs an automated game tool editor. Such an idea is very appealing at first sight, but as Philip rightly pointed out, there is no way to perform extensive tasks on it. I think what is much more needed is actually further extensive tutorials on gaming, since it's one thing knowing how the functions in BGT and other scriptable engines work, like I do, but it's another converting and conceptualising an idea to code. Mapping, object creation, level building and artificial intelligence are four of my worst enemies when it comes to coding games, since I am having to work purely off experimentation, only to find it is having to get deleted for the simple reason that I have broken not only my experiments, but also what once valid and working code as well, since all of the objects and functions need to be able to interact with one another. I have lots of ideas for extremely complicated games, and other than the sky-high budget that would be required to buy actors, sounds and music, I wouldn't know where to start with such advanced concepts. Even though I have had various talks with others about it, I still can't get them to sink in and actually put it down as fully working code. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 4:11 AM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have an empty form and you can drag and drop various objects such as enemies, walls, doors, and special items onto the form and create games through some automated method. While this is obviously somewhat limited compared to BGT this type of game creation tool would be much easier to use for some people. All of this brings me back to AGM, and what it was intended to do. In concept the Audio Game Maker is a decent idea. The problem with AGM was is that it was poorly documented, it was never fully completed, had various bugs, and the developers abandoned it as soon as it was released. This of course didn't make AGM a very good tool for game development, but it was a nice idea in concept. Which brings me to my point. I've been thinking for quite some time of creating such a game development tool. Since I have written my own game engine, Genesis 3D, I could build a user interface similar to AGM where you essentually drag and drop various objects onto a form, select a menu key, and set properties on that object. In a way it would be similar to development tools like Microsoft's Visual Basic or Visual C# where you bring up a toolbox, select an object from a menu, and drop the object on your form. Then, you would access the object's properties menu, set properties, and that's all you have to really do. No scripting or programming involved. Of course, in order to create such a time consuming project I'd like to create it as a comercial product. By releasing it as a comercial product it would have lots of end user documentation, technical support, upgrades, and hopefully be what AGM was not. However, before I really take something like this too seriously I'd like to know if anyone is really interested in such a game creation tool or if it is just talk. If so i'd be interested to hear your thoughts. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Confusion about getting past the first level in MOTA.
I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to move all the statues and pull all the leavers I've found, and when I go back to the door at the beginning of the level, I still find that the door is locked. Am I missing something? Is there something I need to do that I'm not getting? Thanks, Ari P.S. I totally love this game! Great work, Tom! I don't care how long it takes you to release version 1, 'cause I know that it'll only keep getting more and more awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. However, programming must have some logic to it--it's a system, after all, and I love systems. But this would get me started. I've always wanted to create some audio games! Something kinda like Super Mario World--well, not exactly--it's copywritten, after all, but something similar. Hmmm, wonder if the sounds/music is copywritten? Probably--who am I kidding? Anyhow, I've always wanted to do something like this! Thanks, Ari On 1/31/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea rather than spending months creating a piece of software that no one has any interest in buying. If and when I ever go commercial with the Genesis 3D engine I need to know what people are looking for. My personal opinion right now is to add scripting so that it can be scripted like BGT. However, there are some, maybe not many, who are reluctant to learn a scripting language like Lua, Angelscript, etc and build games that way. Cheers! On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote: It's a very nice idea, but, to be honest, would really depend on pricing etc. since I, from my side, definitely wouldn't be using it professionally, and unless I could pay you the same amount, but in ZAR...it would most likely not be something I would be prepared to spend too much money on - sorry, but just being honest...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
I took a look at the BGT manual and went, yikes! I got about 4-5 paragraphs into it and got confused. I sat for a while, trying to figure things out, and got even more confused. Maybe I'll give it another shot, though. I can see the point made earlier that this interface idea Tom is toying around with wouldn't allow for too much configuration. On 2/1/11, Arianna Sepulveda englishride...@gmail.com wrote: Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. However, programming must have some logic to it--it's a system, after all, and I love systems. But this would get me started. I've always wanted to create some audio games! Something kinda like Super Mario World--well, not exactly--it's copywritten, after all, but something similar. Hmmm, wonder if the sounds/music is copywritten? Probably--who am I kidding? Anyhow, I've always wanted to do something like this! Thanks, Ari On 1/31/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea rather than spending months creating a piece of software that no one has any interest in buying. If and when I ever go commercial with the Genesis 3D engine I need to know what people are looking for. My personal opinion right now is to add scripting so that it can be scripted like BGT. However, there are some, maybe not many, who are reluctant to learn a scripting language like Lua, Angelscript, etc and build games that way. Cheers! On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote: It's a very nice idea, but, to be honest, would really depend on pricing etc. since I, from my side, definitely wouldn't be using it professionally, and unless I could pay you the same amount, but in ZAR...it would most likely not be something I would be prepared to spend too much money on - sorry, but just being honest...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Cool. Another side of it, is I'd actually prefer to just use/plug-in the DLL as such, but that's my viewpoint since it would suit me better, but anyway...LOL! Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 7:42 AM Subject: Re: [Audyssey] Game Creation Tools Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea rather than spending months creating a piece of software that no one has any interest in buying. If and when I ever go commercial with the Genesis 3D engine I need to know what people are looking for. My personal opinion right now is to add scripting so that it can be scripted like BGT. However, there are some, maybe not many, who are reluctant to learn a scripting language like Lua, Angelscript, etc and build games that way. Cheers! On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote: It's a very nice idea, but, to be honest, would really depend on pricing etc. since I, from my side, definitely wouldn't be using it professionally, and unless I could pay you the same amount, but in ZAR...it would most likely not be something I would be prepared to spend too much money on - sorry, but just being honest...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
No, if I am correct, you are supposed to go all the way to the right where the boss of the level is. I am not sure though, it has been a while since I had played it, and there has been updates. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] street fighter and all tdl games
I should add that I got a lot of my sighted games cheap on tradme which is a local ebay like site. Silent steel cost me 20 bucks for shipping. I have also found the odd lemon but also the odd bargin. At 05:48 p.m. 1/02/2011, you wrote: Hi Jack, Ummm..Street Fighter is not a free game. Street Fighter is a commercial mainstream product which you can buy anywhere PC video games are sold. If someone were to just give you a copy that would be piracy, and is strictly against the list rules. Cheers! On 1/31/11, Jack F mymonkeyboy2...@gmail.com wrote: Hey all, I want the street fighter game for the pc. I heard a recording of it and really enjoyed it. Please send me all tdl games to me since we all want the games. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
exactly though I have done programming before maybe you could have coman actions and modules you could drop in to the program true you could include those but it would be nifty. Then any modules you saved you could just drop in. At 06:33 p.m. 1/02/2011, you wrote: Hi Philip, Yeah, I know. That's why when I created the Genesis 3D engine I compiled it as an dll library. My thinking was that someone would like to use a programming language that they know be it C++, C# .net, Visual Basic .net, and just include the g3d.dll file in a project, initialize the classes, and away they go. It gives someone the ccore functionality for input, audio, speech, networking, whatever without having to reinvent the wheel so to speak.At the same time since it isn't bound to any specific language or wysiwyg editor a developer is free to create games in his/her own way. Unfortunately, there is a few, not many, but a few people who want a fully automated system, some sort of wysiwyg editor, that just does everything for them. Instead of taking the time to learn how to program or script that game they want a simple tool to do this for them. However, as you pointed out there is really no way this can be done without having x number of games that are virtually identical to each other. Oh, the sounds might be different, levels might be different, but game play and so on will be fairly identical from game to game. This was one of the major short-comings of Audio Game Maker. You had no way to modify the enemy A.I. or anyway to extend the functionality of any specific game object. It is a classic case of what you see is what you get. For myself personally I think what you are doing is the right thing. It is possible once I get MOTA and Raceway out the door I'll modify the engine to use a scripting language like Lua, Angelscript, or something like that so I can just script the games instead of using a language like C++ to build games. However, that is down the road. Smile. On 1/31/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, This was actually what I invisioned for BGT in its very early stages of development. However I quickly realized how close to impossible such a task is to complete successfully. Sure you can make a few templates with objects, behaviors and other things that the player can customize, but how much further can you go? You can drag and drop controls on to a window form, but how these controls behave is entirely up to the programmer in the end whether it is vb.net, C# and so on. Similarly you may be able to select how many sound sources should be in an environment, how many levels should be available and a few other things, but how much more can you really do in game development with a wysiwyg editor? The risk is that most games will become very generic, easy to recognize as being yet another construction from the same template, and the end results would get down-right boring. Giving the user greatly simplified tools to accomplish the task is one thing, holding their hand all the way and attempting to let them run without moving is another. A lot of people have suggested the same as Ken, that one could make a wysiwyg front-end that could complement the scripting, but I don't really buy this idea either. If you use the wysiwyg, it would generate code for you. In order to be interesting this code would most likely have to be fairly involved in places, and we all know that it is very hard to go in and modify someone elses code. Writing your own is often much easier, and in order to be able to modify things in the first place you will need to learn the language and the API which brings us right back to square 1. Just my two cents. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Tom, If G3d works as dll file, and could be used with VB.net, I think it could be very competitive as a game-making engine. (I guess like I said on the list earlier, I'm a die-hard VB fan, but it's what I know.) I'm not saying I won't try BGT, but C style languages really aren't my cup of C--I mean tea. Maybe it's just a have to get used to thing, maybe it's just that I've worked with quake C. I won't say I wouldn't use BGT, but the G3d engine sounds awesome--the best of both worlds as it were. You have the tool to help you, yet you get to program in your favorite language. Resistant to learning a new language--does this mean I'm getting old? NAH! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 12:33 AM Subject: Re: [Audyssey] Game Creation Tools Hi Philip, Yeah, I know. That's why when I created the Genesis 3D engine I compiled it as an dll library. My thinking was that someone would like to use a programming language that they know be it C++, C# .net, Visual Basic .net, and just include the g3d.dll file in a project, initialize the classes, and away they go. It gives someone the ccore functionality for input, audio, speech, networking, whatever without having to reinvent the wheel so to speak.At the same time since it isn't bound to any specific language or wysiwyg editor a developer is free to create games in his/her own way. Unfortunately, there is a few, not many, but a few people who want a fully automated system, some sort of wysiwyg editor, that just does everything for them. Instead of taking the time to learn how to program or script that game they want a simple tool to do this for them. However, as you pointed out there is really no way this can be done without having x number of games that are virtually identical to each other. Oh, the sounds might be different, levels might be different, but game play and so on will be fairly identical from game to game. This was one of the major short-comings of Audio Game Maker. You had no way to modify the enemy A.I. or anyway to extend the functionality of any specific game object. It is a classic case of what you see is what you get. For myself personally I think what you are doing is the right thing. It is possible once I get MOTA and Raceway out the door I'll modify the engine to use a scripting language like Lua, Angelscript, or something like that so I can just script the games instead of using a language like C++ to build games. However, that is down the road. Smile. On 1/31/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, This was actually what I invisioned for BGT in its very early stages of development. However I quickly realized how close to impossible such a task is to complete successfully. Sure you can make a few templates with objects, behaviors and other things that the player can customize, but how much further can you go? You can drag and drop controls on to a window form, but how these controls behave is entirely up to the programmer in the end whether it is vb.net, C# and so on. Similarly you may be able to select how many sound sources should be in an environment, how many levels should be available and a few other things, but how much more can you really do in game development with a wysiwyg editor? The risk is that most games will become very generic, easy to recognize as being yet another construction from the same template, and the end results would get down-right boring. Giving the user greatly simplified tools to accomplish the task is one thing, holding their hand all the way and attempting to let them run without moving is another. A lot of people have suggested the same as Ken, that one could make a wysiwyg front-end that could complement the scripting, but I don't really buy this idea either. If you use the wysiwyg, it would generate code for you. In order to be interesting this code would most likely have to be fairly involved in places, and we all know that it is very hard to go in and modify someone elses code. Writing your own is often much easier, and in order to be able to modify things in the first place you will need to learn the language and the API which brings us right back to square 1. Just my two cents. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
[Audyssey] I refuse to get old
OK, I'm putting Heli on hold for a few days. I see a bad sign--I'm really starting to act old. Therefore, I'm gonna program a game in BGT. I can't judge it based on Quake C, or TADS, or JAWS scripting. Well, let's see how I do... Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Jeremy, I could not agree more, or have said it better. BFN - Original Message - The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would include how it was accomplished. In the end, the developer's goal is to meet your needs and satisfy you. If, however, the project is a personal endeavor then it is categorized as an art. When an artist is creating he, or she, is doing so to meet their own needs and no one else should ever expect to be satisfied also. If others enjoy the end result that is an excellent bonus, but it should never be expected to the point that the observers treat it like anything less than an artist at work. To a programmer, the language they choose is their instrument. I doubt any of us would have the gall to tell a musician they should switch to piano if they are composing a song with a harp. Every person probably has a favorite instrument but clearly it isn't any of our business which instrument someone uses. Someone could make the claim that a pianist should abandon his clunky real piano in favor of synth software. When it comes to art, convenience isn't important. Just because game engines or tools exist to speed up game development, there is still no justification to pressure an artist into using them. In my opinion, it is disrespectful to treat their art as work expected to make others happy. If it brings a programmer personal satisfaction to write code from scratch then that is just fine. If there are any programmers floating around who use languages so absolutely outdated that no one on the planet can even run their games, I tip my hat to you as artists just as I would to the developers of the most popular game titles today. I believe art should be respected as art. --- Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey babble report for January 2011
103 people posted 1634 messages. 226 From, Thomas Ward. 120 From, shaun everiss. 114 From, Shiny protector. 103 From, Hayden Presley. 79 From, Charles Rivard. 76 From, dark. 50 From, Bryan Peterson. 47 From, Jim Kitchen. 41 From, Kai. 36 From, Clement Chou. 36 From, Ken the Crazy. 36 From, michael barnes. 34 From, Phil Vlasak. 32 From, Philip Bennefall. 30 From, Darren Duff. 28 From, Jacob Kruger. 25 From, Damien Pendleton. 23 From, burakyuksek. 23 From, Davy Kager. 23 From, Tj Squires. 19 From, Trouble. 17 From, Orin. 16 From, David Rose. 16 From, Raul A. Gallegos. 15 From, Jeremy Kaldobsky. 15 From, peter Mahach. 15 From, Ryan Conroy. 14 From, Lori Duncan. 14 From, NIcol. 13 From, Brandon Misch. 13 From, Sarah Haake. 12 From, Liam Erven. 11 From, Ron Kolesar. 10 From, Ben. 10 From, Pitermach. 10 From, Valiant8086. 10 From, william lomas. 9 From, Ian McNamara. 9 From, Karl Belanger. 9 From, Oriol Gómez. 9 From, Tom Randall. 8 From, Alfredo_The_Music_maker. 7 From, Gamers Chat Robot. 7 From, Scott Chesworth. 7 From, Zachary Kline. 6 From, Dallas O'Brien. 6 From, Milos Przic. 6 From, Troy Sullivan. 5 From, Frost. 5 From, Harmony Neil. 5 From, Hunter Parker. 5 From, Jack F. 5 From, jason. 5 From, Jorge Gonçalves. 5 From, Mauricio Almeida. 5 From, Michael Feir. 5 From, ryan chou. 4 From, Anouk Radix. 4 From, Arianna Sepulveda. 4 From, Christopher Bartlett. 4 From, enes. 4 From, Lisa Hayes. 4 From, Ryan Strunk. 3 From, austin pinto. 3 From, BlindLee55. 3 From, Casey Mathews. 3 From, Dennis Towne. 3 From, Gary Whittington. 3 From, Greg Steel. 3 From, Jess Varnell. 3 From, Loravara. 3 From, Mich. 3 From, Rynhardt Kruger. 2 From, Cara Quinn. 2 From, djc. 2 From, Johnny Tai. 2 From, Kevin Weispfennig. 2 From, Mike Maslo. 2 From, Nick Helms. 2 From, Robert Montowski. 2 From, Ryan Smith. 2 From, Stephen. 2 From, Willem. 1 From, Allen. 1 From, Cory Kadlik. 1 From, David Chittenden. 1 From, Dean Masters. 1 From, Dropbox. 1 From, dwillemv. 1 From, Josh Kennedy. 1 From, Kwasi Mensah. 1 From, Kwasi Mensah. 1 From, Leanne Snowden. 1 From, lindsay. 1 From, Matheus. 1 From, Michael Gauler. 1 From, Munawar Bijani. 1 From, Richard Claridge. 1 From, Richard Sherman. 1 From, Rick. 1 From, Ron Schamerhorn. 1 From, tsiegel. 1 From, Yohandy. Archive file size 5756870 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for January 2011
There were 238 thread titles. Here are the top 50. driving blind 65. MOTA Last Minute Comments 62. BGT and Screen Reader API's 56. Could someone please help? 52. Ideas for a game 43. BGT problem! 41. Games from APH? 40. Mysteries of the Ancients Levels 40. Screen reader support in BGT 40. Sticks version game pads. 40. Getting my butt royally kicked in MOTA 39. Mouse Support in Games 39. Heli 36. RSW strategy game 34. BGT future development 33. Windows screen reader software? 32. Top Speed 3 and Jaws scripts? 26. accessible super mario game? 24. New Heli available for download 24. (Moderator) Gamers Chat Notifications 23. Game Chat Reminder 22. Game Engines was Heli 20. my ramblings about programming: why I use vb 20. A question to you all audyssey folks. 17. Help with Norten 16. thinking of coding a game dtmf guess 16. joysticks versus game pads? 15. just curious 15. Top Speed 3 now available 15. topspeed3 15. marvel vs. capcom 3 details 14. Problem with Daytona 14. eloquence was, Re: Screen reader support in BGT 12. jim's baseball game 11. two games. 11. Kitchensinc was BGT problem! 10. Logitech F510 Overview 10. Some background info on Top Speed 3 10. which game interests you more... 10. Community Game-building Project 9. just wondering If anyone is still into msfs... 9. RSW test game? 9. Very frustrated, please help! 9. [Odyssey] Gamers notifications, please stop! 8. accessible imulaters 8. Alter Aeon 8. Backgammon 8. BGT future development - My replies 8. BGT sound pack. 8. frotz 8. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Old Klango Games.
Hi, I was searching around on Audiogames.net, and I came across a couple games for Klango that I'm interested in. The first one is the Haunted Factory game. Did anyone buy this when it was being sold? I'm trying to order the game, but it won't let me. The page no longer works. If someone has it, I mean I don't know if this would be considered a crack... The game is no longer being sold though, so do you think you can pass it along? I don't know how you get the full version of the game. I don't know if you need an unlock code, or if they send you a version to download, ETC. Please let me know if anyone has any info. The second game is a story much like the one above.. It's called the Pirate Memory Game. It seems to be a game like Concentration, but with sound effects, and a couple other twists to it. Again, tried to download it, but it's no longer there. If anyone has any info on these games, please let me know. I'd highly appreciate it. Thanks, Ryan When Banks Compete, You Win! Refi lower payments today: $400,000 for only $1,687/mo. No SSN required. http://thirdpartyoffers.juno.com/TGL3131/4d47d065a2b8a31bcdst06vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TicTacToe
Hi Tom, That'd be great if you could find that. I'd appreciate it very much. Take care, Ryan -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] TicTacToe Date: Tue, 1 Feb 2011 00:11:21 -0500 Hi Ken, Actually, Snowball Wars isn't that good. I've had it crash a number of times on me which is one of the reasons I never put it up for download. The other thing is it was designed as a two player game so you have to share your keyboard with someone in the room to play it. It never impressed me much. I'm not even sure I have the setup for that one any more. Cheers! On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote: I'd also like to see the Snowball wars and other games I've heard of from that era. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. When Banks Compete, You Win! Refi lower payments today: $400,000 for only $1,687/mo. No SSN required. http://thirdpartyoffers.juno.com/TGL3131/4d47d11c2cf742fcdast03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TicTacToe
Wow, interesting. Someone else on audiogames.net was looking for the game as well, and someone had it. I'll post it here: http://dl.dropbox.com/u/3272592/tictactoe.exe Enjoy. P.S. Snowball war is up there too if you want it let me know. I'll grab it. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] TicTacToe Date: Tue, 1 Feb 2011 00:11:21 -0500 Hi Ken, Actually, Snowball Wars isn't that good. I've had it crash a number of times on me which is one of the reasons I never put it up for download. The other thing is it was designed as a two player game so you have to share your keyboard with someone in the room to play it. It never impressed me much. I'm not even sure I have the setup for that one any more. Cheers! On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote: I'd also like to see the Snowball wars and other games I've heard of from that era. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. 1 Moms Tip To Make $3,795#47;mo We Investigated How She Does It. What We Found Will Shock You#46;#46;#46; http://thirdpartyoffers.juno.com/TGL3131/4d47d3bb55562312f3st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
you are going the wrong way I think smile Although I think thomas has re-written the levels so you may want to wait for the new beta On 1 Feb 2011, at 09:12, Arianna Sepulveda wrote: I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to move all the statues and pull all the leavers I've found, and when I go back to the door at the beginning of the level, I still find that the door is locked. Am I missing something? Is there something I need to do that I'm not getting? Thanks, Ari P.S. I totally love this game! Great work, Tom! I don't care how long it takes you to release version 1, 'cause I know that it'll only keep getting more and more awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monthly List Guidelines
May i ask why audyssey Is written twice in the subject line? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Thomas, I like your idea but in one specific area. It would allow game players to add new levels to existing USA games such as David did with Lone Wolf. I would enjoy adding new levels to MOTA or new tracks to Raceway. One thing that the LW level generator does not allow is user supplied sounds. So if you like this idea, then there should be a way of adding new sounds and creatures. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 11:11 PM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have an empty form and you can drag and drop various objects such as enemies, walls, doors, and special items onto the form and create games through some automated method. While this is obviously somewhat limited compared to BGT this type of game creation tool would be much easier to use for some people. All of this brings me back to AGM, and what it was intended to do. In concept the Audio Game Maker is a decent idea. The problem with AGM was is that it was poorly documented, it was never fully completed, had various bugs, and the developers abandoned it as soon as it was released. This of course didn't make AGM a very good tool for game development, but it was a nice idea in concept. Which brings me to my point. I've been thinking for quite some time of creating such a game development tool. Since I have written my own game engine, Genesis 3D, I could build a user interface similar to AGM where you essentually drag and drop various objects onto a form, select a menu key, and set properties on that object. In a way it would be similar to development tools like Microsoft's Visual Basic or Visual C# where you bring up a toolbox, select an object from a menu, and drop the object on your form. Then, you would access the object's properties menu, set properties, and that's all you have to really do. No scripting or programming involved. Of course, in order to create such a time consuming project I'd like to create it as a comercial product. By releasing it as a comercial product it would have lots of end user documentation, technical support, upgrades, and hopefully be what AGM was not. However, before I really take something like this too seriously I'd like to know if anyone is really interested in such a game creation tool or if it is just talk. If so i'd be interested to hear your thoughts. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3414 - Release Date: 01/31/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature of the game. For example, over the course of developing Mysteries of the Ancients I've seen all kinds of rediculous ideas. Several of them asking to add this or that creature from Harry Potter, and they aren't necessarily Greek in origen. Understandably I'd be upset, to say the least, if there were a bunch of Harry Potter mods floating around as that would totally kill the game for me. Mysteries of the Ancients is to be a spin off from Tomb Raider not Harry Potter or anything else. So people would have to stick to that storyline, but if you give them a level editor there is no saying that is what they will do. On the other hand games that have level editors etc have become quite popular with the public. One such game, Doom, was hugely successful because of the wad creation tools for the game. Back in the early to mid 90's there were several custom wads for Doom including a Terminator wad pack, Star Wars wad pack, etc and it really allowed gamers like you and I to create our own games using the Doom engine. As a end user I thought it was cool. However, now that I'm a game developer myself my feelings have changed about allowing end users the right to create there own custom game levels with an existing game. For one thing any game I personally create is something of a work of art as Geremy pointed out in another thread. So when people change the game I labored to write, create a certain way, I'm a bit offended as they are in effect saying they don't like the game I spent countless hours, days, weeks, etc working on. They want something else, and are just using my game to build some other game they want. On 2/1/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I like your idea but in one specific area. It would allow game players to add new levels to existing USA games such as David did with Lone Wolf. I would enjoy adding new levels to MOTA or new tracks to Raceway. One thing that the LW level generator does not allow is user supplied sounds. So if you like this idea, then there should be a way of adding new sounds and creatures. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TicTacToe
Hi, Sure, Here you are, http://dl.dropbox.com/u/10847682/Tic%20tac%20toe.rar Enjoy! sevgiler saygilar - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 4:38 AM Subject: [Audyssey] TicTacToe Hi everyone, I've written so many Emails in the past 24 hours that I'm not sure if I wrote this before or not. Please forgive me if this is a repeat. Does anyone have the TicTacToe game from PB-Games? It was released in 2005 I believe, and you could play against people one on one online. It was a five in a row for a victory instead of the original three in a row. I Emailed Philip about this, but got no response. If anyone has any info, it'd be great. Thanks, Ryan $65/Hr Job - 25 Openings Part-Time job ($20-$65/hr). Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TicTacToe
Hi Ken, Ehere you are. Snowballwar.exe http://dl.dropbox.com/u/10847682/snowballwar.exe Enjoy! sevgiler saygilar - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:39 AM Subject: Re: [Audyssey] TicTacToe I'd also like to see the Snowball wars and other games I've heard of from that era. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 9:38 PM Subject: [Audyssey] TicTacToe Hi everyone, I've written so many Emails in the past 24 hours that I'm not sure if I wrote this before or not. Please forgive me if this is a repeat. Does anyone have the TicTacToe game from PB-Games? It was released in 2005 I believe, and you could play against people one on one online. It was a five in a row for a victory instead of the original three in a row. I Emailed Philip about this, but got no response. If anyone has any info, it'd be great. Thanks, Ryan $65/Hr Job - 25 Openings Part-Time job ($20-$65/hr). Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Thomas (and all), You're absolutely right about the problems with the AGM-project you describe. I applaud your persuit for the development of a new audio game creation tool. I'd really like to see more tools because I want to have more audio games (I follow all threads about tools on this list silently but with great interest :-) I learned many things from the AGM project (such as dealing with time restrictions, burned-down offices, ambitious interns, etc. :-) but what is probably most useful to share is more about the design of generic game design tools: I've always thought that if I were to do the AGM-project again, that I would *first* constrain myself to a game design tool for one specific game genre. So for instance a tool for an audio race game, or a tool for an audio platform game, etc. Initially we had considered this option, but we abandoned it because we thought of the idea too much as mere level editors (with which one could not design a innovative/original game with) and because we thought there would be so much overlap between the level editors (score systems, enemies, etc.) that we could pull off a generic game design tool with a little bit more effort. In the end we found that the generic approach made it a whole lot harder to even make a very simple racing game, or a simple shooter game. With a lot more time (let's say 1,5 years) we could have probably managed to make a decent working generic version, with a better user interface (even though this one was supposed to be as simple as possible, it is still quite complex when you start). But I think that we probably would have added templates for certain game genres anyway - just to make the design more simple. I think that if you start with an audio game design tool for one specific genre (let's say a shooter or a racer or a board game), that that in itsself is already a big enough challenge. Most likely something like an Audio Race Game Maker will feature an incredible amount of variables and functionalities. This not only means that an Audio Race Game Maker is a big thing to develop, but when you achieve it, you have probably learned a great deal about how to create a more generic game development tool as well. I think that you might find that even with a single-genre tool many people will create a whole range of fun racing games and will very soon try to use it for stuff other than racing games. Then gradually you can add a new feature (open terrain instead of a fixed track, or damage variable, so that vehicles can get damaged), and another one (pickups, or a weapon to shoot another car) and quite soon people will exchange the car engine sound for footsteps and you have the initials of a basic FPS. And you can have it grow from there on. On a side note: this is actually how our project Extant (http://creativehero.es/Extant) is now slowly changing from a first-person shooter environment into an environment (in Unity) which allows us to create multiple types of games because we got all types of building blocks that work together: moving around a 3D space (x,y,z), different avatars (person, vehicle, etc.), enemies, shooting, pickups, buildings, etc. So my point is: start small, try not to create a generic tool for all game genres, but start with a tool for a single genre and build it out from there. Maybe first build three single genre tools and then make a generic version out of the three of them. Best regards, Richard http://audiogames.net - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 5:11 AM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have an empty form and you can drag and drop various objects such as enemies, walls, doors, and special items onto the form and create games through some automated method. While this is obviously somewhat limited compared to BGT this type of game creation tool would be much easier to use for some people. All of this brings me back to AGM, and what it was intended to do. In concept the Audio Game Maker is a decent idea. The problem with AGM was is that it was poorly documented, it was never fully completed, had various bugs, and the developers abandoned it as soon as it was released. This of course didn't make AGM a very good tool for game development, but it was a nice idea in concept. Which brings me to my point. I've been thinking for quite some time of creating such a game development tool. Since I
Re: [Audyssey] Game Creation Tools
Hi Ken, That's precisely why I have created G3D as a managed library. I realize that languages like C++ or even Angelscript isn't for everybody. Two years ago when I started writing the Genesis Engine, before BGT came along, there was some interest in VB .net. I myself was using C# .net at the time. I realized thanks to .net I could write an engine, compile it as a dll, and simply plug it into Visual C++, Visual C#, Visual Basic, or Visual J and have access to a game engine using whatever language I desired to use. The sky is the limit. While I appreciate BGT, think it is a great game engine, you only have Angelscript to use and for someone using Visual Basic that can be a big transition. Genesis 3D, on the other hand, allows you to use any existing programming skills and use them provided the language is compatible with the library. So I wrote the current version as a managed .net library in C++. The other reason I rote G3D the way I did is I like C# .net. I have Windows 7 so I already have .net 4.0 preinstalled with the OS. However, I don't want to install a bunch of extra packages like SlimDX just to access DirectX and so on. No problem G3D wraps DirectX, Sapi, etc giving me immediate access to Windows C++ game libraries without any middleware other than g3d.dll. If I wanted to I could write a managed .net wrapper for OpenAL and use that other than DirectSound or XAudio2. It is as you say the best of both worlds. On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote: Tom, If G3d works as dll file, and could be used with VB.net, I think it could be very competitive as a game-making engine. (I guess like I said on the list earlier, I'm a die-hard VB fan, but it's what I know.) I'm not saying I won't try BGT, but C style languages really aren't my cup of C--I mean tea. Maybe it's just a have to get used to thing, maybe it's just that I've worked with quake C. I won't say I wouldn't use BGT, but the G3d engine sounds awesome--the best of both worlds as it were. You have the tool to help you, yet you get to program in your favorite language. Resistant to learning a new language--does this mean I'm getting old? NAH! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Actually you can think in those terms. However, only in the mind of the creator. The reason why is the operating systems. They don't stay a constant as in only one type. Every few years they bring out new ops and all comps use that op being built. Just like now you will be hard pressed to find a xp box or even vista. All I see on market is win7 and even its going 64bit. So that creates the demand to move with the progress or watch your creations disappear like so many dos programs. - Original Message - The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would include how it was accomplished. In the end, the developer's goal is to meet your needs and satisfy you. If, however, the project is a personal endeavor then it is categorized as an art. When an artist is creating he, or she, is doing so to meet their own needs and no one else should ever expect to be satisfied also. If others enjoy the end result that is an excellent bonus, but it should never be expected to the point that the observers treat it like anything less than an artist at work. To a programmer, the language they choose is their instrument. I doubt any of us would have the gall to tell a musician they should switch to piano if they are composing a song with a harp. Every person probably has a favorite instrument but clearly it isn't any of our business which instrument someone uses. Someone could make the claim that a pianist should abandon his clunky real piano in favor of synth software. When it comes to art, convenience isn't important. Just because game engines or tools exist to speed up game development, there is still no justification to pressure an artist into using them. In my opinion, it is disrespectful to treat their art as work expected to make others happy. If it brings a programmer personal satisfaction to write code from scratch then that is just fine. If there are any programmers floating around who use languages so absolutely outdated that no one on the planet can even run their games, I tip my hat to you as artists just as I would to the developers of the most popular game titles today. I believe art should be respected as art. --- Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Now that would be interesting to see what you come up with. Would like one thing in it, a demo type. So you could play around a bit but not save. Just be able to see how it does what you tell it. At 11:11 PM 1/31/2011, you wrote: Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have an empty form and you can drag and drop various objects such as enemies, walls, doors, and special items onto the form and create games through some automated method. While this is obviously somewhat limited compared to BGT this type of game creation tool would be much easier to use for some people. All of this brings me back to AGM, and what it was intended to do. In concept the Audio Game Maker is a decent idea. The problem with AGM was is that it was poorly documented, it was never fully completed, had various bugs, and the developers abandoned it as soon as it was released. This of course didn't make AGM a very good tool for game development, but it was a nice idea in concept. Which brings me to my point. I've been thinking for quite some time of creating such a game development tool. Since I have written my own game engine, Genesis 3D, I could build a user interface similar to AGM where you essentually drag and drop various objects onto a form, select a menu key, and set properties on that object. In a way it would be similar to development tools like Microsoft's Visual Basic or Visual C# where you bring up a toolbox, select an object from a menu, and drop the object on your form. Then, you would access the object's properties menu, set properties, and that's all you have to really do. No scripting or programming involved. Of course, in order to create such a time consuming project I'd like to create it as a comercial product. By releasing it as a comercial product it would have lots of end user documentation, technical support, upgrades, and hopefully be what AGM was not. However, before I really take something like this too seriously I'd like to know if anyone is really interested in such a game creation tool or if it is just talk. If so i'd be interested to hear your thoughts. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Richard, Oh, definitely. I have put a lot of thought into this and I came to the same general conclusions as you. AGM's problem was that it couldn't create a racing game, side-scroller, first-person game, etc because all of the functionality was too generic for that. However, if there was an editor for side-scrollers, one for first-person shooters, another for racing, etc it would go a long way to solving that basic problem. I know from my own personal experience that writing a side-scroller is totally different from writing a first-person game. I have two completely different sets of functions in the game engine for side-scrollers and first-person. In the first-person catagory I have PlayerRunForward(), PlayerStepFoward(), PlayerStepBackward(), PlayerStepLeft(), PlayerStepRight(), PlayerTurnLeft(), PlayerTurnRight(), etc. For side-scrollers I have PlayerRunLeft(), PlayerRunRight(), PlayerWalkLeft(), and PlayerWalkRight().This difference in functionality pretty much demands some sort of custom tool for each type of game. On 2/1/11, Richard @ AudioGames rich...@audiogames.net wrote: Hi Thomas (and all), You're absolutely right about the problems with the AGM-project you describe. I applaud your persuit for the development of a new audio game creation tool. I'd really like to see more tools because I want to have more audio games (I follow all threads about tools on this list silently but with great interest :-) I learned many things from the AGM project (such as dealing with time restrictions, burned-down offices, ambitious interns, etc. :-) but what is probably most useful to share is more about the design of generic game design tools: I've always thought that if I were to do the AGM-project again, that I would *first* constrain myself to a game design tool for one specific game genre. So for instance a tool for an audio race game, or a tool for an audio platform game, etc. Initially we had considered this option, but we abandoned it because we thought of the idea too much as mere level editors (with which one could not design a innovative/original game with) and because we thought there would be so much overlap between the level editors (score systems, enemies, etc.) that we could pull off a generic game design tool with a little bit more effort. In the end we found that the generic approach made it a whole lot harder to even make a very simple racing game, or a simple shooter game. With a lot more time (let's say 1,5 years) we could have probably managed to make a decent working generic version, with a better user interface (even though this one was supposed to be as simple as possible, it is still quite complex when you start). But I think that we probably would have added templates for certain game genres anyway - just to make the design more simple. I think that if you start with an audio game design tool for one specific genre (let's say a shooter or a racer or a board game), that that in itsself is already a big enough challenge. Most likely something like an Audio Race Game Maker will feature an incredible amount of variables and functionalities. This not only means that an Audio Race Game Maker is a big thing to develop, but when you achieve it, you have probably learned a great deal about how to create a more generic game development tool as well. I think that you might find that even with a single-genre tool many people will create a whole range of fun racing games and will very soon try to use it for stuff other than racing games. Then gradually you can add a new feature (open terrain instead of a fixed track, or damage variable, so that vehicles can get damaged), and another one (pickups, or a weapon to shoot another car) and quite soon people will exchange the car engine sound for footsteps and you have the initials of a basic FPS. And you can have it grow from there on. On a side note: this is actually how our project Extant (http://creativehero.es/Extant) is now slowly changing from a first-person shooter environment into an environment (in Unity) which allows us to create multiple types of games because we got all types of building blocks that work together: moving around a 3D space (x,y,z), different avatars (person, vehicle, etc.), enemies, shooting, pickups, buildings, etc. So my point is: start small, try not to create a generic tool for all game genres, but start with a tool for a single genre and build it out from there. Maybe first build three single genre tools and then make a generic version out of the three of them. Best regards, Richard http://audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Game Creation Tools
Hi Thomas, Initially I had thoughts about exposing BGT as a dll as well, but then came to the conclusion that it would require too much maintenance for me. Not only would I have to provide and update bindings for all sorts of obscure languages that I might not know the first thing about, on top of this I would also have to fill the documentation with examples in different languages for each and every function/method. Not something I'm keen on doing. It would only appeal to existing programmers with skills in a particular language, and not be at all self contained. From that point of view I like the idea of something you just install and get going with from the ground up. However if I as a new and aspiring game developer who already knew a language well and wanted an engine, I would probably want something like g3d as I could use what I was already familiar with. A hard nut to crack, in my opinion. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:06 AM Subject: Re: [Audyssey] Game Creation Tools Hi Ken, Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which can be added to a C++, Visual C#, or Visual Basic project and used to write games. As I mentioned on an earlier post to the list the way it works is that it has a .net style managed interface as in everything is accessible through classes and objects. You want audio, simply use the audio class. You want Sapi support simply use the speech class. You want networking use the Network class. Basically, it is an all in one API that allows a game developer to plug it into any project and get imediate access to audio,speech, networking, input, 3d calculations, etc through one very easy to use library. So what I'm basically thinking here is that I can create a front end, similar to Audio Game Maker, that allows you to map keys, configure joysticks, add mouse support, and asign them to functions like PlayerStepLeft(), PlayerStepRight(), PlayerStepBack(), PlayerStepFoward(). Plus if I create maybe 15 generic enemy objects you can select them from a list and drop them on a form, set their attributes, and they are done. Same for doors, staircases, ropes, fire pits, or anything else you might like to add to the game. The purpose here would be to do as little programming as necessary, but wrap the engine with a type of automated wizard tool that allows you to build games on the fly. HTH On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote: How about creating it as a front-end to G3D? That is, if you want to fine-tune your game through programming, you can, but it wouldn't be necessary. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
This idea is really amazing for me. Even if the BGT for few programming maniacs, for me for example it's not that bad, cause it's not toolkit, but it's another programming language to learn. This kind of really vizard or something similar will be interesting, but firstly Thomas, finish your MOTA and another things. I don't want attacking your person with weird words, but for me you shoult finish your projects before starting another. Ofcourse, it's your case, but in that way you'll never finish your games. MOTA is something like 2 or 3 years work, and now shoult be the massive audio game, but sadly it isn't. you are concetrating on changing programming languages, cross platform etc, and this is taking you to anywhere for my opinion. Back to main topic, for me it's great idea, wich can open many people to game creation without learning scripting and programming languages. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Philip, Ah, its not that bad. One way I get around the issue of updating and/or supporting obscure programming languages is simply not to support them in the firstplace. The .net framework is fairly standardized now, and the fact is most Windows developers will most likely pick one of the big three C++ .net, C# .net, and Visual Basic .net and all three can easily be handled through a standardized managed library. Plus since the library is written in C++ I can provide static and dinamic libraries for unmanaged C++ applications as well. That pretty much covers the most common programming languages for Windows. There is Python, Java, and Visual Basic 6, but I don't really want to create the library as a com component and add those language specific bindings at this time. As far as providing compitent documentation and code samples for multiple languages that's actually an area I'd personally be good at. For one thing I took college level classes in Visual Basic, C++, Java, SQL, and have picked up languages like Python, C# .net, Visual Basic .net, etc after I left college so I could keep myself employable. As a result I know how to program in most of the programming languages out there. Writing sample documentation and/or sample code wouldn't be as hard for me as it would be for someone who only knows one or two programming languages. Yet, you are right, it is a boat load of work since I have to create multiple versions of the same documentation. On 2/1/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, Initially I had thoughts about exposing BGT as a dll as well, but then came to the conclusion that it would require too much maintenance for me. Not only would I have to provide and update bindings for all sorts of obscure languages that I might not know the first thing about, on top of this I would also have to fill the documentation with examples in different languages for each and every function/method. Not something I'm keen on doing. It would only appeal to existing programmers with skills in a particular language, and not be at all self contained. From that point of view I like the idea of something you just install and get going with from the ground up. However if I as a new and aspiring game developer who already knew a language well and wanted an engine, I would probably want something like g3d as I could use what I was already familiar with. A hard nut to crack, in my opinion. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Thomas, You can do a more generic function for player movement. For example, I use the following function in my player class: bool move(int relative_x, int relative_y, bool running, bool jumping) So for my player to walk sidewards one step to the right I write: you.move(1, 0, false, false) For my player to jump backwards I write: you.move(0,-1,false,true) The move function takes care of all boundaries and timer actions and returns true if my player moved and false if not. It's a good way of doing it in my opinion instead of having different functions for sidescrollers and 3d, etc. As long as I define my x and y boundaries I don't have a problem. If I ever knew how to make a turn function and simulate it in audio I would only have one turn function for both directions probably. So instead of fifteen movement functions, I would only have two. Everyone has their own development preferences, but I do think that would boost performance a little. If you have any comments about it I'm always interested. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 2:02 PM Subject: Re: [Audyssey] Game Creation Tools Hi Richard, Oh, definitely. I have put a lot of thought into this and I came to the same general conclusions as you. AGM's problem was that it couldn't create a racing game, side-scroller, first-person game, etc because all of the functionality was too generic for that. However, if there was an editor for side-scrollers, one for first-person shooters, another for racing, etc it would go a long way to solving that basic problem. I know from my own personal experience that writing a side-scroller is totally different from writing a first-person game. I have two completely different sets of functions in the game engine for side-scrollers and first-person. In the first-person catagory I have PlayerRunForward(), PlayerStepFoward(), PlayerStepBackward(), PlayerStepLeft(), PlayerStepRight(), PlayerTurnLeft(), PlayerTurnRight(), etc. For side-scrollers I have PlayerRunLeft(), PlayerRunRight(), PlayerWalkLeft(), and PlayerWalkRight().This difference in functionality pretty much demands some sort of custom tool for each type of game. On 2/1/11, Richard @ AudioGames rich...@audiogames.net wrote: Hi Thomas (and all), You're absolutely right about the problems with the AGM-project you describe. I applaud your persuit for the development of a new audio game creation tool. I'd really like to see more tools because I want to have more audio games (I follow all threads about tools on this list silently but with great interest :-) I learned many things from the AGM project (such as dealing with time restrictions, burned-down offices, ambitious interns, etc. :-) but what is probably most useful to share is more about the design of generic game design tools: I've always thought that if I were to do the AGM-project again, that I would *first* constrain myself to a game design tool for one specific game genre. So for instance a tool for an audio race game, or a tool for an audio platform game, etc. Initially we had considered this option, but we abandoned it because we thought of the idea too much as mere level editors (with which one could not design a innovative/original game with) and because we thought there would be so much overlap between the level editors (score systems, enemies, etc.) that we could pull off a generic game design tool with a little bit more effort. In the end we found that the generic approach made it a whole lot harder to even make a very simple racing game, or a simple shooter game. With a lot more time (let's say 1,5 years) we could have probably managed to make a decent working generic version, with a better user interface (even though this one was supposed to be as simple as possible, it is still quite complex when you start). But I think that we probably would have added templates for certain game genres anyway - just to make the design more simple. I think that if you start with an audio game design tool for one specific genre (let's say a shooter or a racer or a board game), that that in itsself is already a big enough challenge. Most likely something like an Audio Race Game Maker will feature an incredible amount of variables and functionalities. This not only means that an Audio Race Game Maker is a big thing to develop, but when you achieve it, you have probably learned a great deal about how to create a more generic game development tool as well. I think that you might find that even with a single-genre tool many people will create a whole range of fun racing games and will very soon try to use it for stuff other than racing games. Then gradually you can add a new feature (open terrain instead of a fixed track, or damage variable, so that vehicles can get damaged), and another one (pickups, or a weapon to shoot another car) and quite
Re: [Audyssey] Game Creation Tools
Hi Philip, Why don't you have a separate DLL included with the BGT package? That way, they have the language, the main documentation, and if you have a small section in the documentation saying that the DLL is exactly the same reference for BGT itself I think that would work. Regards, Damien. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 2:05 PM Subject: Re: [Audyssey] Game Creation Tools Hi Thomas, Initially I had thoughts about exposing BGT as a dll as well, but then came to the conclusion that it would require too much maintenance for me. Not only would I have to provide and update bindings for all sorts of obscure languages that I might not know the first thing about, on top of this I would also have to fill the documentation with examples in different languages for each and every function/method. Not something I'm keen on doing. It would only appeal to existing programmers with skills in a particular language, and not be at all self contained. From that point of view I like the idea of something you just install and get going with from the ground up. However if I as a new and aspiring game developer who already knew a language well and wanted an engine, I would probably want something like g3d as I could use what I was already familiar with. A hard nut to crack, in my opinion. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:06 AM Subject: Re: [Audyssey] Game Creation Tools Hi Ken, Maybe. Basically, the Genesis 3D engine is a dll file, g3d.dll, which can be added to a C++, Visual C#, or Visual Basic project and used to write games. As I mentioned on an earlier post to the list the way it works is that it has a .net style managed interface as in everything is accessible through classes and objects. You want audio, simply use the audio class. You want Sapi support simply use the speech class. You want networking use the Network class. Basically, it is an all in one API that allows a game developer to plug it into any project and get imediate access to audio,speech, networking, input, 3d calculations, etc through one very easy to use library. So what I'm basically thinking here is that I can create a front end, similar to Audio Game Maker, that allows you to map keys, configure joysticks, add mouse support, and asign them to functions like PlayerStepLeft(), PlayerStepRight(), PlayerStepBack(), PlayerStepFoward(). Plus if I create maybe 15 generic enemy objects you can select them from a list and drop them on a form, set their attributes, and they are done. Same for doors, staircases, ropes, fire pits, or anything else you might like to add to the game. The purpose here would be to do as little programming as necessary, but wrap the engine with a type of automated wizard tool that allows you to build games on the fly. HTH On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote: How about creating it as a front-end to G3D? That is, if you want to fine-tune your game through programming, you can, but it wouldn't be necessary. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Tom, I have no intentions of just abandoning MOTA or Raceway in favor of creating something else at this time. Just because I might talk about creating something like this down the road does not mean that I'll start work on it today or tomorrow. I might not ever make it. I'm merely gathering information about how much interest there is in such a product. I certainly don't need reminders to finish MOTA, Raceway, etc. I get enough badgering about those products as it is. Cheers! On 2/1/11, lirin seal11...@gmail.com wrote: This idea is really amazing for me. Even if the BGT for few programming maniacs, for me for example it's not that bad, cause it's not toolkit, but it's another programming language to learn. This kind of really vizard or something similar will be interesting, but firstly Thomas, finish your MOTA and another things. I don't want attacking your person with weird words, but for me you shoult finish your projects before starting another. Ofcourse, it's your case, but in that way you'll never finish your games. MOTA is something like 2 or 3 years work, and now shoult be the massive audio game, but sadly it isn't. you are concetrating on changing programming languages, cross platform etc, and this is taking you to anywhere for my opinion. Back to main topic, for me it's great idea, wich can open many people to game creation without learning scripting and programming languages. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Yeah, a genre-specific tool would probably have been a better idea. I remember that for the computer and even Play Station there was an RPG Maker tool which I did have quite a bit of fun with despite never actually managing to create a game with. Admittedly all games created with, say, the PlayStation version would have featured the same music and SFX since unlike the PC versions you couldn't import new sounds and music. Unfortunately such tools didn't do well in the mainstream market and were never actually released in the US anyway. Probably for the best. We are the Knights who say...Ni! - Original Message - From: Richard @ AudioGames rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:39 AM Subject: Re: [Audyssey] Game Creation Tools Hi Thomas (and all), You're absolutely right about the problems with the AGM-project you describe. I applaud your persuit for the development of a new audio game creation tool. I'd really like to see more tools because I want to have more audio games (I follow all threads about tools on this list silently but with great interest :-) I learned many things from the AGM project (such as dealing with time restrictions, burned-down offices, ambitious interns, etc. :-) but what is probably most useful to share is more about the design of generic game design tools: I've always thought that if I were to do the AGM-project again, that I would *first* constrain myself to a game design tool for one specific game genre. So for instance a tool for an audio race game, or a tool for an audio platform game, etc. Initially we had considered this option, but we abandoned it because we thought of the idea too much as mere level editors (with which one could not design a innovative/original game with) and because we thought there would be so much overlap between the level editors (score systems, enemies, etc.) that we could pull off a generic game design tool with a little bit more effort. In the end we found that the generic approach made it a whole lot harder to even make a very simple racing game, or a simple shooter game. With a lot more time (let's say 1,5 years) we could have probably managed to make a decent working generic version, with a better user interface (even though this one was supposed to be as simple as possible, it is still quite complex when you start). But I think that we probably would have added templates for certain game genres anyway - just to make the design more simple. I think that if you start with an audio game design tool for one specific genre (let's say a shooter or a racer or a board game), that that in itsself is already a big enough challenge. Most likely something like an Audio Race Game Maker will feature an incredible amount of variables and functionalities. This not only means that an Audio Race Game Maker is a big thing to develop, but when you achieve it, you have probably learned a great deal about how to create a more generic game development tool as well. I think that you might find that even with a single-genre tool many people will create a whole range of fun racing games and will very soon try to use it for stuff other than racing games. Then gradually you can add a new feature (open terrain instead of a fixed track, or damage variable, so that vehicles can get damaged), and another one (pickups, or a weapon to shoot another car) and quite soon people will exchange the car engine sound for footsteps and you have the initials of a basic FPS. And you can have it grow from there on. On a side note: this is actually how our project Extant (http://creativehero.es/Extant) is now slowly changing from a first-person shooter environment into an environment (in Unity) which allows us to create multiple types of games because we got all types of building blocks that work together: moving around a 3D space (x,y,z), different avatars (person, vehicle, etc.), enemies, shooting, pickups, buildings, etc. So my point is: start small, try not to create a generic tool for all game genres, but start with a tool for a single genre and build it out from there. Maybe first build three single genre tools and then make a generic version out of the three of them. Best regards, Richard http://audiogames.net - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 5:11 AM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have
Re: [Audyssey] Game Creation Tools
Ah yes, I remember those Doom things. My dad had a Simpsons one tat was pretty funny. Homer was the main character dude and then I think Moe was used for some of the monsters. I'm gonna shove a sausage down ya throat and...well I won't finish that line since it is rather rude. But it was pretty funny. Then anytime you picked up ammo or anything it would play a sound of Homer eating donuts and then saying More. I think there was even a Santa Clause scheme. But I'm with Thomas on this issue. When it comes to games I play I wouldn't complain about a level editor provided it was reasonably easy to use, but when it comes to any games I might develop (although I don't know if BGT yet offers or will ever offer that capability), I'm not entirely sure I'd want to add a level editor. When I make a game I want to make it how I want it to be. I'll add reasonable suggestions and features but only so long as I feel they fit well within the context of the game. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:24 AM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature of the game. For example, over the course of developing Mysteries of the Ancients I've seen all kinds of rediculous ideas. Several of them asking to add this or that creature from Harry Potter, and they aren't necessarily Greek in origen. Understandably I'd be upset, to say the least, if there were a bunch of Harry Potter mods floating around as that would totally kill the game for me. Mysteries of the Ancients is to be a spin off from Tomb Raider not Harry Potter or anything else. So people would have to stick to that storyline, but if you give them a level editor there is no saying that is what they will do. On the other hand games that have level editors etc have become quite popular with the public. One such game, Doom, was hugely successful because of the wad creation tools for the game. Back in the early to mid 90's there were several custom wads for Doom including a Terminator wad pack, Star Wars wad pack, etc and it really allowed gamers like you and I to create our own games using the Doom engine. As a end user I thought it was cool. However, now that I'm a game developer myself my feelings have changed about allowing end users the right to create there own custom game levels with an existing game. For one thing any game I personally create is something of a work of art as Geremy pointed out in another thread. So when people change the game I labored to write, create a certain way, I'm a bit offended as they are in effect saying they don't like the game I spent countless hours, days, weeks, etc working on. They want something else, and are just using my game to build some other game they want. On 2/1/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I like your idea but in one specific area. It would allow game players to add new levels to existing USA games such as David did with Lone Wolf. I would enjoy adding new levels to MOTA or new tracks to Raceway. One thing that the LW level generator does not allow is user supplied sounds. So if you like this idea, then there should be a way of adding new sounds and creatures. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Damien, Ummm..I'm not sure about that. I don't know how your move function actually works. I know my movement functions would require the player's angle, AKA the direction the player is facing, his/her speed, plus the x, y, and z position and calculate a vector along that direction to find out where the player's next step will be. For that reason I wrote separate functions to move correctly. What I'm saying is that my movement functions don't simply add or subtract 1 to the x/y/z axes. They use trig based calculations to determine where the player's next step will be given the player's current angle, velocity, and position in 3d space. So I'm not quite sure how your movement function works and if it would really apply to a 3d fps engine or not. On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, You can do a more generic function for player movement. For example, I use the following function in my player class: bool move(int relative_x, int relative_y, bool running, bool jumping) So for my player to walk sidewards one step to the right I write: you.move(1, 0, false, false) For my player to jump backwards I write: you.move(0,-1,false,true) The move function takes care of all boundaries and timer actions and returns true if my player moved and false if not. It's a good way of doing it in my opinion instead of having different functions for sidescrollers and 3d, etc. As long as I define my x and y boundaries I don't have a problem. If I ever knew how to make a turn function and simulate it in audio I would only have one turn function for both directions probably. So instead of fifteen movement functions, I would only have two. Everyone has their own development preferences, but I do think that would boost performance a little. If you have any comments about it I'm always interested. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Ari, Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics, names, etc. However, to be honest the game idea is generic enough you could create something very much like it if you are creative enough. For example, on Linux there is a game called Super Tux. Super Tux happens to be a Mario style game where you play the Linux Penguine, Tux, breaking ice blocks, jumping over traps, and more or less doing the same things as Mario. In a lot of ways it is fairly close to Mario without stepping on any copyright laws etc. However, as for creating such an automated tool we'll see. I'm not at all sure it is a good idea myself given the fact that tools like AGM can only go so far before you require some scripting or programming. One of the problems with AGM was that it was limited in the sorts of games you could create, and the types of objects were fairly generic. Perhaps too generic for certain types of games. So in order to create such a tool myself I'd have to find a way to get around that problem which wouldn't be easy. Cheers! On 2/1/11, Arianna Sepulveda englishride...@gmail.com wrote: Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. However, programming must have some logic to it--it's a system, after all, and I love systems. But this would get me started. I've always wanted to create some audio games! Something kinda like Super Mario World--well, not exactly--it's copywritten, after all, but something similar. Hmmm, wonder if the sounds/music is copywritten? Probably--who am I kidding? Anyhow, I've always wanted to do something like this! Thanks, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Ari, S P O I L E R That's the wrong door. That's not the exit from the level. That is the main entrence to the tomb, and it is locked so you can't get out. BTW. Level 1 in beta 17 is completely different and I hope you like it as well as the current level. I've added some major changes to it. On 2/1/11, Arianna Sepulveda englishride...@gmail.com wrote: I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to move all the statues and pull all the leavers I've found, and when I go back to the door at the beginning of the level, I still find that the door is locked. Am I missing something? Is there something I need to do that I'm not getting? Thanks, Ari P.S. I totally love this game! Great work, Tom! I don't care how long it takes you to release version 1, 'cause I know that it'll only keep getting more and more awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for January 2011
114? Wow, a considerable amount of my posting has been increased. Wow. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:00 AM Subject: [Audyssey] Audyssey babble report for January 2011 103 people posted 1634 messages. 226 From, Thomas Ward. 120 From, shaun everiss. 114 From, Shiny protector. 103 From, Hayden Presley. 79 From, Charles Rivard. 76 From, dark. 50 From, Bryan Peterson. 47 From, Jim Kitchen. 41 From, Kai. 36 From, Clement Chou. 36 From, Ken the Crazy. 36 From, michael barnes. 34 From, Phil Vlasak. 32 From, Philip Bennefall. 30 From, Darren Duff. 28 From, Jacob Kruger. 25 From, Damien Pendleton. 23 From, burakyuksek. 23 From, Davy Kager. 23 From, Tj Squires. 19 From, Trouble. 17 From, Orin. 16 From, David Rose. 16 From, Raul A. Gallegos. 15 From, Jeremy Kaldobsky. 15 From, peter Mahach. 15 From, Ryan Conroy. 14 From, Lori Duncan. 14 From, NIcol. 13 From, Brandon Misch. 13 From, Sarah Haake. 12 From, Liam Erven. 11 From, Ron Kolesar. 10 From, Ben. 10 From, Pitermach. 10 From, Valiant8086. 10 From, william lomas. 9 From, Ian McNamara. 9 From, Karl Belanger. 9 From, Oriol Gómez. 9 From, Tom Randall. 8 From, Alfredo_The_Music_maker. 7 From, Gamers Chat Robot. 7 From, Scott Chesworth. 7 From, Zachary Kline. 6 From, Dallas O'Brien. 6 From, Milos Przic. 6 From, Troy Sullivan. 5 From, Frost. 5 From, Harmony Neil. 5 From, Hunter Parker. 5 From, Jack F. 5 From, jason. 5 From, Jorge Gonçalves. 5 From, Mauricio Almeida. 5 From, Michael Feir. 5 From, ryan chou. 4 From, Anouk Radix. 4 From, Arianna Sepulveda. 4 From, Christopher Bartlett. 4 From, enes. 4 From, Lisa Hayes. 4 From, Ryan Strunk. 3 From, austin pinto. 3 From, BlindLee55. 3 From, Casey Mathews. 3 From, Dennis Towne. 3 From, Gary Whittington. 3 From, Greg Steel. 3 From, Jess Varnell. 3 From, Loravara. 3 From, Mich. 3 From, Rynhardt Kruger. 2 From, Cara Quinn. 2 From, djc. 2 From, Johnny Tai. 2 From, Kevin Weispfennig. 2 From, Mike Maslo. 2 From, Nick Helms. 2 From, Robert Montowski. 2 From, Ryan Smith. 2 From, Stephen. 2 From, Willem. 1 From, Allen. 1 From, Cory Kadlik. 1 From, David Chittenden. 1 From, Dean Masters. 1 From, Dropbox. 1 From, dwillemv. 1 From, Josh Kennedy. 1 From, Kwasi Mensah. 1 From, Kwasi Mensah. 1 From, Leanne Snowden. 1 From, lindsay. 1 From, Matheus. 1 From, Michael Gauler. 1 From, Munawar Bijani. 1 From, Richard Claridge. 1 From, Richard Sherman. 1 From, Rick. 1 From, Ron Schamerhorn. 1 From, tsiegel. 1 From, Yohandy. Archive file size 5756870 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for January 2011
One thing I wanted to know is when Jim sends these either manually or automatically, why is audyssey placed twice in the subject line? #JustSaying --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monthly List Guidelines
Its not written twice. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 12:19 PM Subject: Re: [Audyssey] Monthly List Guidelines May i ask why audyssey Is written twice in the subject line? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Thomas, I understand where you are coming from as I wouldn't want people to add levels to my Sarah game. But consider the idea for Raceway where users could add additional tracks and cars to it. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 8:24 AM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature of the game. For example, over the course of developing Mysteries of the Ancients I've seen all kinds of rediculous ideas. Several of them asking to add this or that creature from Harry Potter, and they aren't necessarily Greek in origen. Understandably I'd be upset, to say the least, if there were a bunch of Harry Potter mods floating around as that would totally kill the game for me. Mysteries of the Ancients is to be a spin off from Tomb Raider not Harry Potter or anything else. So people would have to stick to that storyline, but if you give them a level editor there is no saying that is what they will do. On the other hand games that have level editors etc have become quite popular with the public. One such game, Doom, was hugely successful because of the wad creation tools for the game. Back in the early to mid 90's there were several custom wads for Doom including a Terminator wad pack, Star Wars wad pack, etc and it really allowed gamers like you and I to create our own games using the Doom engine. As a end user I thought it was cool. However, now that I'm a game developer myself my feelings have changed about allowing end users the right to create there own custom game levels with an existing game. For one thing any game I personally create is something of a work of art as Geremy pointed out in another thread. So when people change the game I labored to write, create a certain way, I'm a bit offended as they are in effect saying they don't like the game I spent countless hours, days, weeks, etc working on. They want something else, and are just using my game to build some other game they want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
That would definitely make sense. Even the old NES game Excitebike featured a track editor. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 8:52 AM Subject: Re: [Audyssey] Game Creation Tools Hi Thomas, I understand where you are coming from as I wouldn't want people to add levels to my Sarah game. But consider the idea for Raceway where users could add additional tracks and cars to it. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 8:24 AM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature of the game. For example, over the course of developing Mysteries of the Ancients I've seen all kinds of rediculous ideas. Several of them asking to add this or that creature from Harry Potter, and they aren't necessarily Greek in origen. Understandably I'd be upset, to say the least, if there were a bunch of Harry Potter mods floating around as that would totally kill the game for me. Mysteries of the Ancients is to be a spin off from Tomb Raider not Harry Potter or anything else. So people would have to stick to that storyline, but if you give them a level editor there is no saying that is what they will do. On the other hand games that have level editors etc have become quite popular with the public. One such game, Doom, was hugely successful because of the wad creation tools for the game. Back in the early to mid 90's there were several custom wads for Doom including a Terminator wad pack, Star Wars wad pack, etc and it really allowed gamers like you and I to create our own games using the Doom engine. As a end user I thought it was cool. However, now that I'm a game developer myself my feelings have changed about allowing end users the right to create there own custom game levels with an existing game. For one thing any game I personally create is something of a work of art as Geremy pointed out in another thread. So when people change the game I labored to write, create a certain way, I'm a bit offended as they are in effect saying they don't like the game I spent countless hours, days, weeks, etc working on. They want something else, and are just using my game to build some other game they want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TicTacToe
I have to agree with you Thomas. The games challenge is just has been blown up by some Sam batteries. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:33 AM Subject: Re: [Audyssey] TicTacToe Wow, interesting. Someone else on audiogames.net was looking for the game as well, and someone had it. I'll post it here: http://dl.dropbox.com/u/3272592/tictactoe.exe Enjoy. P.S. Snowball war is up there too if you want it let me know. I'll grab it. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] TicTacToe Date: Tue, 1 Feb 2011 00:11:21 -0500 Hi Ken, Actually, Snowball Wars isn't that good. I've had it crash a number of times on me which is one of the reasons I never put it up for download. The other thing is it was designed as a two player game so you have to share your keyboard with someone in the room to play it. It never impressed me much. I'm not even sure I have the setup for that one any more. Cheers! On 1/31/11, Ken the Crazy kenwdow...@neo.rr.com wrote: I'd also like to see the Snowball wars and other games I've heard of from that era. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. 1 Moms Tip To Make $3,795#47;mo We Investigated How She Does It. What We Found Will Shock You#46;#46;#46; http://thirdpartyoffers.juno.com/TGL3131/4d47d3bb55562312f3st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote: Off-hand, might think about calling a skeleton with a dagger something like an assassin..? [My Reply:] Blade? Cutpurse? Footpad? I think Skeleton Thug would carry a sap. Michael --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download VICE and run that game. Of course, it would be terrible, but funny too. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:00 AM Subject: Re: [Audyssey] my ramblings about programming: why I use vb Actually you can think in those terms. However, only in the mind of the creator. The reason why is the operating systems. They don't stay a constant as in only one type. Every few years they bring out new ops and all comps use that op being built. Just like now you will be hard pressed to find a xp box or even vista. All I see on market is win7 and even its going 64bit. So that creates the demand to move with the progress or watch your creations disappear like so many dos programs. - Original Message - The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would include how it was accomplished. In the end, the developer's goal is to meet your needs and satisfy you. If, however, the project is a personal endeavor then it is categorized as an art. When an artist is creating he, or she, is doing so to meet their own needs and no one else should ever expect to be satisfied also. If others enjoy the end result that is an excellent bonus, but it should never be expected to the point that the observers treat it like anything less than an artist at work. To a programmer, the language they choose is their instrument. I doubt any of us would have the gall to tell a musician they should switch to piano if they are composing a song with a harp. Every person probably has a favorite instrument but clearly it isn't any of our business which instrument someone uses. Someone could make the claim that a pianist should abandon his clunky real piano in favor of synth software. When it comes to art, convenience isn't important. Just because game engines or tools exist to speed up game development, there is still no justification to pressure an artist into using them. In my opinion, it is disrespectful to treat their art as work expected to make others happy. If it brings a programmer personal satisfaction to write code from scratch then that is just fine. If there are any programmers floating around who use languages so absolutely outdated that no one on the planet can even run their games, I tip my hat to you as artists just as I would to the developers of the most popular game titles today. I believe art should be respected as art. --- Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 17 Released!
Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New * Added joystick and mouse support. * Added a custom joystick profiler. * Made a few changes in keyboard asignments. * Redesigned level 1. * Replaced the old random item and monster generator with a newer and smarter random generator. * Items and monsters are now randomly generated before the level loads. * Replaced the leather whip with an enchanted spear. * Added Lamia as a boss enemy for level 1. * Added vanishing platform to level 1. * Updated end user documentation. Download: http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi going back to the door at the start won't get you anywhere, the only way is forward to reach the end of the level. How far are you getting? - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:12 AM Subject: [Audyssey] Confusion about getting past the first level in MOTA. I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to move all the statues and pull all the leavers I've found, and when I go back to the door at the beginning of the level, I still find that the door is locked. Am I missing something? Is there something I need to do that I'm not getting? Thanks, Ari P.S. I totally love this game! Great work, Tom! I don't care how long it takes you to release version 1, 'cause I know that it'll only keep getting more and more awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
I agree, lodgic is something I fall down on all the time. If I'm looking at a piece of equipment for example like a computer, I know how it works and understand the menus, but throw a whole load of coding language at me and I just go blank. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:17 AM Subject: Re: [Audyssey] Game Creation Tools Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. However, programming must have some logic to it--it's a system, after all, and I love systems. But this would get me started. I've always wanted to create some audio games! Something kinda like Super Mario World--well, not exactly--it's copywritten, after all, but something similar. Hmmm, wonder if the sounds/music is copywritten? Probably--who am I kidding? Anyhow, I've always wanted to do something like this! Thanks, Ari On 1/31/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Jacob, Hey, that's all I want to know. I'd much rather have an honest opinion saying you don't like the idea rather than spending months creating a piece of software that no one has any interest in buying. If and when I ever go commercial with the Genesis 3D engine I need to know what people are looking for. My personal opinion right now is to add scripting so that it can be scripted like BGT. However, there are some, maybe not many, who are reluctant to learn a scripting language like Lua, Angelscript, etc and build games that way. Cheers! On 2/1/11, Jacob Kruger jac...@mailzone.co.za wrote: It's a very nice idea, but, to be honest, would really depend on pricing etc. since I, from my side, definitely wouldn't be using it professionally, and unless I could pay you the same amount, but in ZAR...it would most likely not be something I would be prepared to spend too much money on - sorry, but just being honest...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Ken and all, I guess my question is why? What exactly is the point of writing a game for a Comidor 64 knowing that the hardware and software is completely out of date? From my personal perspective I update my system roughly two to three years. When Windows XP came out I was one of the first to switch from Windows ME to XP. When Vista came out I had the operating system up and running about two weeks after Vista came out. When Windows 7 came out I purchased an upgrade about two months later. So from that perspective writing games that are known to not be fairly compatible with the next gen operating system is a bad design in my opinion. If you don't think about or plan ahead for these changes developers with the if it ain't broke don't fix it opinion are going to be sorely upset when their software no longer correctly runs. Which is exactly the problem we are facing now. For example, beginning with Windows Vista Microsoft added a new security feature, User Account Control, that is suppose to help protect you, the end user from viruses and other malware. Unfortunately, since most of the VI accessible games out there aren't UAC compatible I have to disable the operating system's security features in order to play legacy applications written in VB 6. Why should I have to put up with using incompatible software just because someone is unwilling to change his/her ways? All I'm saying is it is fine to have these little discussions of art verses work etc, but the fact still remains if you choose a poor design it is a poor design regardless of how much you love the language, technology, or type of hardware you create it for. If you write it for a Comidor 64 go ahead but don't expect anyone else to play it as it won't run on anything modern. That sounds like a whole lot of work for nothing in my opinion. I don't really understand this I don't care if it is old opinion. Cheers! On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote: You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download VICE and run that game. Of course, it would be terrible, but funny too. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Thomas, I think you look at this situation differently because you start your projects with a different goal than some of the rest of us. I doubt you will ever view this particular aspect the same as me, but maybe I can give an example so you can better understand where I'm coming from. If I get up one morning and decide, hey, I want to put together a little tune with a banjo. If that is what I happen to feel like doing, the thought would never cross my mind to change it even though the banjo is a relatively unpopular instrument. If I continue as planned many people won't like my music as much as if I'd changed it to a guitar or something. If I get up one morning and I decide to make a racing game, I would never abandon it to make a strategy game even if the community clearly wanted to see a strategy game more than a racing game. This is just an example of course, I have no idea how the community feels about these game types. The point is that I feel like making a certain type of game so I am not all that interested in what other people will think. Of course I will be happy if other people enjoy my banjo music and my racing game, but that wasn't my primary reason for doing the projects. True, sometimes I will have a few things I would like to work on and I will use the community's opinion to help me decide, but I am not getting paid to do these things so my own personal satisfaction is my payment while I work. I completely see where you are coming from though, in your mind it makes total sense to just change a language so that more people can play the game. While you don't see it the same way, to some of us that is the same as suggesting to switch to guitar from banjo or go with a strategy game rather than a racing one so that more people will enjoy it. I am not suggesting that you change over and work on projects the way I do, but I also don't think anyone should suggest I change to work on projects the way you do. Both are valid approaches to personal projects. I don't know if you are sighted or not, but the exact same division exists in the visual art world. On one hand you have people who view abstract art as something their kid could have done with crayons and on the other you have people saying that isn't the point. I think it is completely natural that the 2 different styles of thinking would also apply here in the programming world. --- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] my ramblings about programming: why I use vb To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Date: Tuesday, February 1, 2011, 12:36 PM Hi Ken and all, I guess my question is why? What exactly is the point of writing a game for a Comidor 64 knowing that the hardware and software is completely out of date? From my personal perspective I update my system roughly two to three years. When Windows XP came out I was one of the first to switch from Windows ME to XP. When Vista came out I had the operating system up and running about two weeks after Vista came out. When Windows 7 came out I purchased an upgrade about two months later. So from that perspective writing games that are known to not be fairly compatible with the next gen operating system is a bad design in my opinion. If you don't think about or plan ahead for these changes developers with the if it ain't broke don't fix it opinion are going to be sorely upset when their software no longer correctly runs. Which is exactly the problem we are facing now. For example, beginning with Windows Vista Microsoft added a new security feature, User Account Control, that is suppose to help protect you, the end user from viruses and other malware. Unfortunately, since most of the VI accessible games out there aren't UAC compatible I have to disable the operating system's security features in order to play legacy applications written in VB 6. Why should I have to put up with using incompatible software just because someone is unwilling to change his/her ways? All I'm saying is it is fine to have these little discussions of art verses work etc, but the fact still remains if you choose a poor design it is a poor design regardless of how much you love the language, technology, or type of hardware you create it for. If you write it for a Comidor 64 go ahead but don't expect anyone else to play it as it won't run on anything modern. That sounds like a whole lot of work for nothing in my opinion. I don't really understand this I don't care if it is old opinion. Cheers! On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote: You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download VICE and run that game. Of
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Thomas, I totally agree, which is why, as soon as I knew BGT was in development, ever since I became a beta tester, all my gaming code from that point on were written in BGT. I am still finding it hard to learn C in order to write general purpose software, but hey, this list isn't about that anyways. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 5:36 PM Subject: Re: [Audyssey] my ramblings about programming: why I use vb Hi Ken and all, I guess my question is why? What exactly is the point of writing a game for a Comidor 64 knowing that the hardware and software is completely out of date? From my personal perspective I update my system roughly two to three years. When Windows XP came out I was one of the first to switch from Windows ME to XP. When Vista came out I had the operating system up and running about two weeks after Vista came out. When Windows 7 came out I purchased an upgrade about two months later. So from that perspective writing games that are known to not be fairly compatible with the next gen operating system is a bad design in my opinion. If you don't think about or plan ahead for these changes developers with the if it ain't broke don't fix it opinion are going to be sorely upset when their software no longer correctly runs. Which is exactly the problem we are facing now. For example, beginning with Windows Vista Microsoft added a new security feature, User Account Control, that is suppose to help protect you, the end user from viruses and other malware. Unfortunately, since most of the VI accessible games out there aren't UAC compatible I have to disable the operating system's security features in order to play legacy applications written in VB 6. Why should I have to put up with using incompatible software just because someone is unwilling to change his/her ways? All I'm saying is it is fine to have these little discussions of art verses work etc, but the fact still remains if you choose a poor design it is a poor design regardless of how much you love the language, technology, or type of hardware you create it for. If you write it for a Comidor 64 go ahead but don't expect anyone else to play it as it won't run on anything modern. That sounds like a whole lot of work for nothing in my opinion. I don't really understand this I don't care if it is old opinion. Cheers! On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote: You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download VICE and run that game. Of course, it would be terrible, but funny too. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 17 Released!
Hi Thomas, nice to hear about the new version of mota. But when i look at your site, i see only the Windows version. What about the linux one? Do you plann to release it? On 1.2.2011 18:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New * Added joystick and mouse support. * Added a custom joystick profiler. * Made a few changes in keyboard asignments. * Redesigned level 1. * Replaced the old random item and monster generator with a newer and smarter random generator. * Items and monsters are now randomly generated before the level loads. * Replaced the leather whip with an enchanted spear. * Added Lamia as a boss enemy for level 1. * Added vanishing platform to level 1. * Updated end user documentation. Download: http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
You could do it like the horse racing game. Instead of editing sounds, you could do the traps and enemies. You can also have options to restore to default settings. Basically, I'm not sure how the level grid works, but here is an example. Your up and down arrow keys are to select which type of position you want. Lets say the level grid ends at 20. You can have. 1. The positions are actually rooms. firepit. or 1. Staircase. or random, or enemy. 3. The same. You can use your left and right arrow keys to change the positions objects. That's what I've thought of. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 1:24 PM Subject: Re: [Audyssey] Game Creation Tools Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature of the game. For example, over the course of developing Mysteries of the Ancients I've seen all kinds of rediculous ideas. Several of them asking to add this or that creature from Harry Potter, and they aren't necessarily Greek in origen. Understandably I'd be upset, to say the least, if there were a bunch of Harry Potter mods floating around as that would totally kill the game for me. Mysteries of the Ancients is to be a spin off from Tomb Raider not Harry Potter or anything else. So people would have to stick to that storyline, but if you give them a level editor there is no saying that is what they will do. On the other hand games that have level editors etc have become quite popular with the public. One such game, Doom, was hugely successful because of the wad creation tools for the game. Back in the early to mid 90's there were several custom wads for Doom including a Terminator wad pack, Star Wars wad pack, etc and it really allowed gamers like you and I to create our own games using the Doom engine. As a end user I thought it was cool. However, now that I'm a game developer myself my feelings have changed about allowing end users the right to create there own custom game levels with an existing game. For one thing any game I personally create is something of a work of art as Geremy pointed out in another thread. So when people change the game I labored to write, create a certain way, I'm a bit offended as they are in effect saying they don't like the game I spent countless hours, days, weeks, etc working on. They want something else, and are just using my game to build some other game they want. On 2/1/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I like your idea but in one specific area. It would allow game players to add new levels to existing USA games such as David did with Lone Wolf. I would enjoy adding new levels to MOTA or new tracks to Raceway. One thing that the LW level generator does not allow is user supplied sounds. So if you like this idea, then there should be a way of adding new sounds and creatures. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA17 impressions
Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
Hi Phil, Well, my feeling is basically like this. I don't mind something like a track editor for Raceway because that is a specific type of tool for a specific kind of game. That doesn't really effect the game in any way other to give the player more kinds of custom tracks. I don't have any problems with that kind of level editor. However, there are other types of games where a custom level editor isn't a good idea. It can be down right detrimental to the project and/or the author's initial design. It opens the door to all kinds of modifications that might apeal to the end user, but be just absolutely disagreeable to the developer. For example, besides having an interest in computer science I have always been a huge fan of history, mithology, and archeology. As a result games like Tomb Raider, Indiana Jones, Montezuma's Revenge, or anything like that has always apealed to me as a gamer. In such a setting as that, where some historical accuracy is essential, the last thing a developer wants is to have some end user just coming up with some levels that have nothing to do with the mythology and history of the game setting. Imagine this. Suppose I decide one day to create a historical game based on the life of Joan of Ark. You, the player, get to live out various aspects of Joan's life. You might start out as a simple peasant girl living in suthern France until one day you have a vision that tells you to visit King Charles, the future King of France, and to give him a message sent from God. As Joan you travel to the palace and give Charles the message. As happens in history Charles places young Joan in command of his army. Now dressed in mens clothing, waring battle armour, and carrying a sword 16-year old Joan marches north to Orleans where The English and Burgundians have laid siege to the city. According to historical accounts under Joan's leadership the French managed to break the six month siege in just under three days after Joan took command of the army. From there Joan lead the French in several battles until she was captured at the battle of Paris in 1430. Unfortunately, for Joan the English put her on trial and had her wrongly exicuted for witchcraft. Well, actually she was executed for waring mens clothing because the charge of witchcraft didn't stick. However, that's beside the point. The fact is the English wanted Joan executed, because she had helped put King Charles on the thrown a year before, and by discrediting Joan as a witch they might be able to convince the Pope to declare Charles a heretic and have him excommunicated. If they had succeeded they would have completely changed the power base in France, and King Edward would have had an easier time taking control. Anyway, in a game like that, where historical accuracy makes or breaks the game, the last thing I would want is someone to modify the game. It goes beyond just being a work of art. It is a historical reenactment of a real person's life, personal struggles in war, and one young woman's transformation from simple peasant girl to warrior maiden. Someone who's death was extremely tragic, but became a rallying point for French men-in-arms who served under her command. That kind of game needs care and attention to any historical details we have on Joan's life and would be absolutely ruined through a level editor. Games of the Tomb Raider style could easily be ruined through careless inattention to detail the same way. Oh, monsters like the lamia, minotaur, the centaurs, harpies, and so on are completely fictional. However, I borrowed them out of Greek mythology, and have tried to stay close to the myths as much as possible. Someone who likes another type of game might stick something like a basilisk in the game which isn't at all Greek in origen. Totally out of place in that type of game. So a level editor wouldn't really work out too well. Cheers! On 2/1/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I understand where you are coming from as I wouldn't want people to add levels to my Sarah game. But consider the idea for Raceway where users could add additional tracks and cars to it. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 17 Released!
Hi Petr, At the moment the Linux version isn't being worked on. The most current version for Linux is beta 16, and probably won't be updated until I get access to the Linux source code. Unfortunately, the computer that source code was stored on died early in December and while I technically have the source code I currently can't get access to it. Besides it is better that I focus on working on getting the Windows release out since the number of Linux gamers verses Windows gamers is quite small. On 2/1/11, Petr Bláha hammet...@seznam.cz wrote: Hi Thomas, nice to hear about the new version of mota. But when i look at your site, i see only the Windows version. What about the linux one? Do you plann to release it? On 1.2.2011 18:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New * Added joystick and mouse support. * Added a custom joystick profiler. * Made a few changes in keyboard asignments. * Redesigned level 1. * Replaced the old random item and monster generator with a newer and smarter random generator. * Items and monsters are now randomly generated before the level loads. * Replaced the leather whip with an enchanted spear. * Added Lamia as a boss enemy for level 1. * Added vanishing platform to level 1. * Updated end user documentation. Download: http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Thomas. Wanted to give you a heads up. It seems you're using like a key down instead of a key press for something things. Great example is in menus and when switching weapons. If I hold down 1 I hear the holster sound or at leas the first millisecond of it. You might want to work on something that only activates the key once and then waits till you've let go of it to reset it's status. It would make menus way more snappier as well. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 12:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey thread report for January 2011
Yeah, your right, for the threads for the Jim''s stuff. I thought you were talking about the gamers chat robot. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:00 AM Subject: [Audyssey] Audyssey thread report for January 2011 There were 238 thread titles. Here are the top 50. driving blind 65. MOTA Last Minute Comments 62. BGT and Screen Reader API's 56. Could someone please help? 52. Ideas for a game 43. BGT problem! 41. Games from APH? 40. Mysteries of the Ancients Levels 40. Screen reader support in BGT 40. Sticks version game pads. 40. Getting my butt royally kicked in MOTA 39. Mouse Support in Games 39. Heli 36. RSW strategy game 34. BGT future development 33. Windows screen reader software? 32. Top Speed 3 and Jaws scripts? 26. accessible super mario game? 24. New Heli available for download 24. (Moderator) Gamers Chat Notifications 23. Game Chat Reminder 22. Game Engines was Heli 20. my ramblings about programming: why I use vb 20. A question to you all audyssey folks. 17. Help with Norten 16. thinking of coding a game dtmf guess 16. joysticks versus game pads? 15. just curious 15. Top Speed 3 now available 15. topspeed3 15. marvel vs. capcom 3 details 14. Problem with Daytona 14. eloquence was, Re: Screen reader support in BGT 12. jim's baseball game 11. two games. 11. Kitchensinc was BGT problem! 10. Logitech F510 Overview 10. Some background info on Top Speed 3 10. which game interests you more... 10. Community Game-building Project 9. just wondering If anyone is still into msfs... 9. RSW test game? 9. Very frustrated, please help! 9. [Odyssey] Gamers notifications, please stop! 8. accessible imulaters 8. Alter Aeon 8. Backgammon 8. BGT future development - My replies 8. BGT sound pack. 8. frotz 8. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA beta 17
Hello, I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. I like the new platforms and the timing element they add. I hope to see even more complex levels and even possibly multiple traps, or traps and enemies in the same room in higher levels. For example, you could have to climb down a rope onto a vanishing platform or a drawbridge you lowered earlier, or you could have to jump between vanishing platforms, timing your jumps such that the new one has appeared but the old hasn't yet disappeared. I found a bug and a balancing issue. The bug is that stairs do not show up in the view command, so it is hard to tell where they are sometimes. The balancing issue is that it is possible to encounter a harpy without finding a healing potion. I would recommend simply starting the player with one potion. I can hardly think that Angela would not come prepared. I know this has been brought up before, but I have another suggestion of how to alert the player that they've been poisoned. The speech could simply say something like Health: fair. You are poisoned. This would be enough to tell if you have been poisoned. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Geremy, Actually, I do understand your point, but as you say our goals are completely different. For me I expect certain things out of any game project I create or any game I buy. Obviously I want personal satisfaction, but that isn't the only goal I have when I start a project. I frequently upgrade my computers so therefore I expect anything I create or buy to not only be compatible with the OS of today, but to be somewhat forward compatible for the OS of tomorrow. It needs to be easy to maintain, upgrade, and of course I do want my customers to enjoy what I create as well. A number of factors here that go well beyond just personal satisfaction. I think that is the key issue. For that reason some game developers frustrate me when they don't exactly share this view or outlook on programming. A lot of accessible game developers are still using Windows XP, Visual Basic, etc and write decent games. However, since I have left all of that behind, have upgraded, I'm easily frustrated by the fact those developers have decided to live in the past rather than stay current as I do. This has nothing to do with a work of art in my opinion, but designing something that will last and be enjoyed for many many years to come. Playing free games like Jim Kitchen's games is one thing, but I have purchased a number of games from GMA, BSC, PCS, etc that are based on Visual Basic 6 and are beginning to show their age. They still technically run on Windows 7, but there are things that could be better such as UAC compatibility for one or support for XAudio2 for another. Cheers! On 2/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thomas, I think you look at this situation differently because you start your projects with a different goal than some of the rest of us. I doubt you will ever view this particular aspect the same as me, but maybe I can give an example so you can better understand where I'm coming from. If I get up one morning and decide, hey, I want to put together a little tune with a banjo. If that is what I happen to feel like doing, the thought would never cross my mind to change it even though the banjo is a relatively unpopular instrument. If I continue as planned many people won't like my music as much as if I'd changed it to a guitar or something. If I get up one morning and I decide to make a racing game, I would never abandon it to make a strategy game even if the community clearly wanted to see a strategy game more than a racing game. This is just an example of course, I have no idea how the community feels about these game types. The point is that I feel like making a certain type of game so I am not all that interested in what other people will think. Of course I will be happy if other people enjoy my banjo music and my racing game, but that wasn't my primary reason for doing the projects. True, sometimes I will have a few things I would like to work on and I will use the community's opinion to help me decide, but I am not getting paid to do these things so my own personal satisfaction is my payment while I work. I completely see where you are coming from though, in your mind it makes total sense to just change a language so that more people can play the game. While you don't see it the same way, to some of us that is the same as suggesting to switch to guitar from banjo or go with a strategy game rather than a racing one so that more people will enjoy it. I am not suggesting that you change over and work on projects the way I do, but I also don't think anyone should suggest I change to work on projects the way you do. Both are valid approaches to personal projects. I don't know if you are sighted or not, but the exact same division exists in the visual art world. On one hand you have people who view abstract art as something their kid could have done with crayons and on the other you have people saying that isn't the point. I think it is completely natural that the 2 different styles of thinking would also apply here in the programming world. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. My reply: Glad to here that. I really tried hard to capture the feeling of playing some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for the Gameboy. In those games there are timed traps, a lot of backtracking, etc. So you'll likely see more of this as levels progress. Karl wrote: I found a bug and a balancing issue. The bug is that stairs do not show up in the view command, so it is hard to tell where they are sometimes. My reply: Thanks for letting me know. I'll try and fix that asap. Although, They are easy to find by their sound. The steps are made out of stone and the floor is made out of dirt. Karl wrote: The balancing issue is that it is possible to encounter a harpy without finding a healing potion. I would recommend simply starting the player with one potion. I can hardly think that Angela would not come prepared. My reply: Well, that's tricky. I understand your point, but these healing potions are magical items left in the temple. That's not exactly the kind of thing you pick up at the store and bring along with you on a tomb raiding adventure.So where exactly where would she get that potion she has? Karl wrote: this has been brought up before, but I have another suggestion of how to alert the player that they've been poisoned. The speech could simply say something like Health: fair. You are poisoned. This would be enough to tell if you have been poisoned. My reply: Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
Wouldn't she at least come in with a first aid kit or something along those lines? Not completely sure how it could be tied in, but a healing potion could be right there or it could be some sort of story line blurb. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 1:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. My reply: Glad to here that. I really tried hard to capture the feeling of playing some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for the Gameboy. In those games there are timed traps, a lot of backtracking, etc. So you'll likely see more of this as levels progress. Karl wrote: I found a bug and a balancing issue. The bug is that stairs do not show up in the view command, so it is hard to tell where they are sometimes. My reply: Thanks for letting me know. I'll try and fix that asap. Although, They are easy to find by their sound. The steps are made out of stone and the floor is made out of dirt. Karl wrote: The balancing issue is that it is possible to encounter a harpy without finding a healing potion. I would recommend simply starting the player with one potion. I can hardly think that Angela would not come prepared. My reply: Well, that's tricky. I understand your point, but these healing potions are magical items left in the temple. That's not exactly the kind of thing you pick up at the store and bring along with you on a tomb raiding adventure.So where exactly where would she get that potion she has? Karl wrote: this has been brought up before, but I have another suggestion of how to alert the player that they've been poisoned. The speech could simply say something like Health: fair. You are poisoned. This would be enough to tell if you have been poisoned. My reply: Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Hi Greg, s p o i l e r s p a c e Go back to room 1 and go up the stone staircase to room 7. HTH On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom how do I get past room 6 I can't figure it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Hi Liam, Sorry, but I rewrote the G3D input handling for beta 17, and that is the way it works now. It does use a key press and gets updated as soon as the key is released. I'm not really sure how to improve the design, and at this point I'm not exactly enthused of rewriting the input class again. At least not any time in the near future. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: Thomas. Wanted to give you a heads up. It seems you're using like a key down instead of a key press for something things. Great example is in menus and when switching weapons. If I hold down 1 I hear the holster sound or at leas the first millisecond of it. You might want to work on something that only activates the key once and then waits till you've let go of it to reset it's status. It would make menus way more snappier as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
I can totally understand that. Was just something I noticed and wanted to point out to you. It's certainly not a game breaker -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 1:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA17 impressions Hi Liam, Sorry, but I rewrote the G3D input handling for beta 17, and that is the way it works now. It does use a key press and gets updated as soon as the key is released. I'm not really sure how to improve the design, and at this point I'm not exactly enthused of rewriting the input class again. At least not any time in the near future. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: Thomas. Wanted to give you a heads up. It seems you're using like a key down instead of a key press for something things. Great example is in menus and when switching weapons. If I hold down 1 I hear the holster sound or at leas the first millisecond of it. You might want to work on something that only activates the key once and then waits till you've let go of it to reset it's status. It would make menus way more snappier as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
Hi Liam, Not sure. In Tomb Raider they have medikits you pick up throughout the levels rather than potions. Usually, they have a medikit somewhere near the start position you can snag off a ledge or some other obscure place which gives you a quick way to restore health when you need it. Unfortunately, that kind of game doesn't use random items and monsters so they can put those items where they want them. I suppose I can create an extra potion bottle that isn't random that is laying nearby the start position as a freeby. That seams to make the most sense to me. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: Wouldn't she at least come in with a first aid kit or something along those lines? Not completely sure how it could be tied in, but a healing potion could be right there or it could be some sort of story line blurb. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
That would be a good idea. Cause there's nothing more frustrating than getting poisoned from the outset and not being able to do anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 2:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, Not sure. In Tomb Raider they have medikits you pick up throughout the levels rather than potions. Usually, they have a medikit somewhere near the start position you can snag off a ledge or some other obscure place which gives you a quick way to restore health when you need it. Unfortunately, that kind of game doesn't use random items and monsters so they can put those items where they want them. I suppose I can create an extra potion bottle that isn't random that is laying nearby the start position as a freeby. That seams to make the most sense to me. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: Wouldn't she at least come in with a first aid kit or something along those lines? Not completely sure how it could be tied in, but a healing potion could be right there or it could be some sort of story line blurb. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
Hi Liam, Grin. Oh, where is your sense of challenge. Don't you like impossible games? Just kidding. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: That would be a good idea. Cause there's nothing more frustrating than getting poisoned from the outset and not being able to do anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, Right. I think I have gotten more questions about that door than anything else about the game. Everyone seams to think it leads somewhere special, but it actually doesn't go anywhere. I'm glad I removed it in beta 17 and people won't be asking more questions about it. Lol! Cheers! On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi going back to the door at the start won't get you anywhere, the only way is forward to reach the end of the level. How far are you getting? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
I always thought that the fact that you have been poisoned is one of the puzzles in the game. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 1:25 PM Subject: [Audyssey] MOTA beta 17 Hello, I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. I like the new platforms and the timing element they add. I hope to see even more complex levels and even possibly multiple traps, or traps and enemies in the same room in higher levels. For example, you could have to climb down a rope onto a vanishing platform or a drawbridge you lowered earlier, or you could have to jump between vanishing platforms, timing your jumps such that the new one has appeared but the old hasn't yet disappeared. I found a bug and a balancing issue. The bug is that stairs do not show up in the view command, so it is hard to tell where they are sometimes. The balancing issue is that it is possible to encounter a harpy without finding a healing potion. I would recommend simply starting the player with one potion. I can hardly think that Angela would not come prepared. I know this has been brought up before, but I have another suggestion of how to alert the player that they've been poisoned. The speech could simply say something like Health: fair. You are poisoned. This would be enough to tell if you have been poisoned. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
That's part of the fun of the game, figuring it out. The game hasn't been released long enough for anyone to really work at it, has it? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Greg Steel greegste...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 1:40 PM Subject: Re: [Audyssey] MOTA17 impressions Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
Maybe there could be one potion near the entrance? Then again, the gamer would have to find a torch first, in order to see it? Just thinking with my fingers. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 1:49 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. My reply: Glad to here that. I really tried hard to capture the feeling of playing some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for the Gameboy. In those games there are timed traps, a lot of backtracking, etc. So you'll likely see more of this as levels progress. Karl wrote: I found a bug and a balancing issue. The bug is that stairs do not show up in the view command, so it is hard to tell where they are sometimes. My reply: Thanks for letting me know. I'll try and fix that asap. Although, They are easy to find by their sound. The steps are made out of stone and the floor is made out of dirt. Karl wrote: The balancing issue is that it is possible to encounter a harpy without finding a healing potion. I would recommend simply starting the player with one potion. I can hardly think that Angela would not come prepared. My reply: Well, that's tricky. I understand your point, but these healing potions are magical items left in the temple. That's not exactly the kind of thing you pick up at the store and bring along with you on a tomb raiding adventure.So where exactly where would she get that potion she has? Karl wrote: this has been brought up before, but I have another suggestion of how to alert the player that they've been poisoned. The speech could simply say something like Health: fair. You are poisoned. This would be enough to tell if you have been poisoned. My reply: Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Hi Tom did you remove the spikes and casms because it seems that I can't get to level 2 because the game ends. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
I know the feeling. Though I must say at least I don't need to be put up with karen anymore, I hate that voice. Its intonation is far from perfect. very unhuman. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 5:39 AM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi, That might work. Unfortunately, Acapela Heather doesn't like the word mage. I typed in skeleton mage and it says it like skeleton midge. No wonder I hate synthetic speech. It doesn't know how to say anything right. That's actually one of my problems in producing MOTA. Acapela Heather is a nice sounding voice, but it has troubles with a number of words. It saying midge instead of mage is just a case in point. I've had to take great pains to have the synth to do as well as it does in the game. In many cases misspelling words to have it come up with something close to the correct sounding word. Cheers! On 1/31/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Well...I now Greece wasn't renound for its assasins but Skeleton assassin would work. Fire throwerskeleton mage would do nicely. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] iphone puzzle game?
hi does anyone know what that iphone puzzle game is called that is coming out then where we have to find objects using music? regards, WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 17 Released!
sounds cool will ahve to try it on my netbook On 1 Feb 2011, at 17:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New * Added joystick and mouse support. * Added a custom joystick profiler. * Made a few changes in keyboard asignments. * Redesigned level 1. * Replaced the old random item and monster generator with a newer and smarter random generator. * Items and monsters are now randomly generated before the level loads. * Replaced the leather whip with an enchanted spear. * Added Lamia as a boss enemy for level 1. * Added vanishing platform to level 1. * Updated end user documentation. Download: http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 17 Released!
i think the linux one has been put on the shelf for now but could be wrong I suppose if linux port was made I could run ubuntu on mac though wink to play On 1 Feb 2011, at 18:11, Petr Bláha wrote: Hi Thomas, nice to hear about the new version of mota. But when i look at your site, i see only the Windows version. What about the linux one? Do you plann to release it? On 1.2.2011 18:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New * Added joystick and mouse support. * Added a custom joystick profiler. * Made a few changes in keyboard asignments. * Redesigned level 1. * Replaced the old random item and monster generator with a newer and smarter random generator. * Items and monsters are now randomly generated before the level loads. * Replaced the leather whip with an enchanted spear. * Added Lamia as a boss enemy for level 1. * Added vanishing platform to level 1. * Updated end user documentation. Download: http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
don't give it all away lol or else no point in us all playing On 1 Feb 2011, at 19:40, Greg Steel wrote: Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
if people can't take the time to figure it out then tom you may as well just program a guess the number game, smile or space invaders On 1 Feb 2011, at 19:40, Greg Steel wrote: Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
Unless before level 1 starts you enter an area to pick up what you think you may need to help you but only have a limit of say 2 items to get you started On 1 Feb 2011, at 19:51, Liam Erven wrote: Wouldn't she at least come in with a first aid kit or something along those lines? Not completely sure how it could be tied in, but a healing potion could be right there or it could be some sort of story line blurb. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 1:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. My reply: Glad to here that. I really tried hard to capture the feeling of playing some of the Tomb Raider side-scrollers like Nightmare Stone and Prophecy for the Gameboy. In those games there are timed traps, a lot of backtracking, etc. So you'll likely see more of this as levels progress. Karl wrote: I found a bug and a balancing issue. The bug is that stairs do not show up in the view command, so it is hard to tell where they are sometimes. My reply: Thanks for letting me know. I'll try and fix that asap. Although, They are easy to find by their sound. The steps are made out of stone and the floor is made out of dirt. Karl wrote: The balancing issue is that it is possible to encounter a harpy without finding a healing potion. I would recommend simply starting the player with one potion. I can hardly think that Angela would not come prepared. My reply: Well, that's tricky. I understand your point, but these healing potions are magical items left in the temple. That's not exactly the kind of thing you pick up at the store and bring along with you on a tomb raiding adventure.So where exactly where would she get that potion she has? Karl wrote: this has been brought up before, but I have another suggestion of how to alert the player that they've been poisoned. The speech could simply say something like Health: fair. You are poisoned. This would be enough to tell if you have been poisoned. My reply: Hmmm...Makes sense. Sounds like an easy enough thing to add. I'll look into it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
level 2 is not there On 1 Feb 2011, at 20:44, Greg Steel wrote: Hi Tom did you remove the spikes and casms because it seems that I can't get to level 2 because the game ends. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] can't play mota yet
hi my netbook is running like a snail so i am going to have to wait to play games like mota until a mac version if it ever comes out or put windows on my new imac --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
isn't it a bit obvious that you have to go through a door to get in to a temple? god how simple to people need it explaining to them? lol so the door at the start is the door you came through lol On 1 Feb 2011, at 20:14, Thomas Ward wrote: Hi, Right. I think I have gotten more questions about that door than anything else about the game. Everyone seams to think it leads somewhere special, but it actually doesn't go anywhere. I'm glad I removed it in beta 17 and people won't be asking more questions about it. Lol! Cheers! On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi going back to the door at the start won't get you anywhere, the only way is forward to reach the end of the level. How far are you getting? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi Petr, Actually, in myopinion Scansoft Karen is one of the better Sapi voices. It was based on Australian singer Karen Jacobson's voice. If you have ever heard Karen Jacobson talk the Sapi voice sounds quite a lot like her actual voice. Although, the real Karen Jacobson sounds better justbecause of natural emotion etc that can't be exactly imitated through speech. So it isn't as unhuman as you might think. I think what throws you is the Australian accents that is totally different from American English accents etc. Cheers! On 2/1/11, Pitermach piterm...@gmail.com wrote: I know the feeling. Though I must say at least I don't need to be put up with karen anymore, I hate that voice. Its intonation is far from perfect. very unhuman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, Well, the scream I have isn't quite long enough for that. Sure I can fade it out, but it ends up being shorter and kind of unrealistic in my opinion. In this case if you fall off the ledge in room 8 you fall into room 2 and die.So it isn't as deep as a chasm or something like that would be. Cheers! On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom I found that funny ledge thing, but no rope to get over it, I ran around for a bit hitting enter bug no bridge came down to cover it so I got killed. Love the new walk sounds, one thing though, for the death sounds would you maybe be able to fade the scream out, if the pit is quite deep. Has me well scared anyway Smile Great work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, Well, apparently several people need it explained to them in simple terms. I suppose if I started the level with the main entrence slamming shut it might have made the purpose of that door more obvious. I don't know. All I do know is a lot of people were under the false assumption since that door is there it must lead to a locked room or something despite the fact you were already in room 1. Cheers! On 2/1/11, william lomas lomaswill...@googlemail.com wrote: isn't it a bit obvious that you have to go through a door to get in to a temple? god how simple to people need it explaining to them? lol so the door at the start is the door you came through lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Hi Charles, One would certainly hope so. I spent quite a bit of time adding a little bit of puzzle solving to this release and plan to add more of the same in future releases. Unfortunately, as you pointed out the game has only been out a few hours and there have been a number of questions asking how to solve this or that puzzle in the game. It is a bit disappointing to find some gamers have no desire to be intelectually challenged and want to try and figure some of these things out for themselves. After all, half of the replay value of a game like this is solving puzzles, and once you lose that puzzle factor part of the enjoyment of the game is gone. Cheers! On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote: That's part of the fun of the game, figuring it out. The game hasn't been released long enough for anyone to really work at it, has it? --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA17 impressions
Hi Greg, I'm still working on level 2. So beta 17, the public release, only has level 1 for the time being. I'll be releasing an update later this month with level 2 as well as any other changes I add. HTH On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom did you remove the spikes and casms because it seems that I can't get to level 2 because the game ends. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge. Cheers! On 2/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the amount. However, in time I believe those are small things that I could get used to, like in any other application. The new level1 layout is certainly challenging. However, I can't seem to get past the large ledge in room 8. I can't jump past it, and there are no pressure switches that I can find, either from the view menu, or pressing enter on every square leading up to it. I suddenly got a few minds of inspiration regarding your last posts in that you might be able to shoot items to hit a switch, that didn't work. There is no such thing as a whip any more so you can't swing yourself over with it. I also jumped with a weapon in my hand, hence not jumping as far, in case they were two very small ledges short distances away from each other. Is this a bug or is there a specific way of getting over that ledge? Is it to do with the previously mentioned vanishing platforms? If it is, how do you activate it, if at all? There is no sound there to suggest that there might be a vanishing platform there. Any help appreciated. Thanks. Regards, Damien. --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] can't play mota yet
Hi, Well, I wouldn't hold my breath waiting for a Mac version. Eventually it is something I'd like to do, but it might be quite a long time before I ever do it. In the mean time it might be better to multiboot Windows with Mac OS on your Mac. On 2/1/11, william lomas lomaswill...@googlemail.com wrote: hi my netbook is running like a snail so i am going to have to wait to play games like mota until a mac version if it ever comes out or put windows on my new imac --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Ah I see, those ledges confuse me, I was expecting a rope Smile - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:28 PM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Hi, Well, the scream I have isn't quite long enough for that. Sure I can fade it out, but it ends up being shorter and kind of unrealistic in my opinion. In this case if you fall off the ledge in room 8 you fall into room 2 and die.So it isn't as deep as a chasm or something like that would be. Cheers! On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom I found that funny ledge thing, but no rope to get over it, I ran around for a bit hitting enter bug no bridge came down to cover it so I got killed. Love the new walk sounds, one thing though, for the death sounds would you maybe be able to fade the scream out, if the pit is quite deep. Has me well scared anyway Smile Great work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17
Hi Charles, Good point. Not much good putting a potion right in room 1 if you don't have a torch to find it. This does make the problem more complicated. Cheers! On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote: Maybe there could be one potion near the entrance? Then again, the gamer would have to find a torch first, in order to see it? Just thinking with my fingers. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi, no. Lee, the male australian voice, I really like. It reminds me of all those pro people that do voiceovers for commertials. I also like daniel and serena for UK, and samantha for US. Well, the full version of samantha. The mobile one they put on iOS and what not sounds darn awful. As for jill, well, sounds very drunk to me. lol! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft Karen is one of the better Sapi voices. It was based on Australian singer Karen Jacobson's voice. If you have ever heard Karen Jacobson talk the Sapi voice sounds quite a lot like her actual voice. Although, the real Karen Jacobson sounds better justbecause of natural emotion etc that can't be exactly imitated through speech. So it isn't as unhuman as you might think. I think what throws you is the Australian accents that is totally different from American English accents etc. Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
I actually like the accent. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft Karen is one of the better Sapi voices. It was based on Australian singer Karen Jacobson's voice. If you have ever heard Karen Jacobson talk the Sapi voice sounds quite a lot like her actual voice. Although, the real Karen Jacobson sounds better justbecause of natural emotion etc that can't be exactly imitated through speech. So it isn't as unhuman as you might think. I think what throws you is the Australian accents that is totally different from American English accents etc. Cheers! On 2/1/11, Pitermach piterm...@gmail.com wrote: I know the feeling. Though I must say at least I don't need to be put up with karen anymore, I hate that voice. Its intonation is far from perfect. very unhuman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Yeah, like I said I don't mind the accent either. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 11:02 PM Subject: Re: [Audyssey] MOTA Last Minute Comments I actually like the accent. - Original Message - __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote: Well, apparently several people need it explained to them in simple terms. I suppose if I started the level with the main entrence slamming shut it might have made the purpose of that door more obvious. I don't know. All I do know is a lot of people were under the false assumption since that door is there it must lead to a locked room or something despite the fact you were already in room 1. [My Reply:] Perhaps it should ask the user, Are you sure you want to quit? Then you can keep both the door and your sanity. grins Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
I don't like any accent in which R's are dropped and R's that don't belong there are inserted. As examples, you should hear enter instead of entuhh, or Pensylvania instead of Pensylvaniar. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 3:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft Karen is one of the better Sapi voices. It was based on Australian singer Karen Jacobson's voice. If you have ever heard Karen Jacobson talk the Sapi voice sounds quite a lot like her actual voice. Although, the real Karen Jacobson sounds better justbecause of natural emotion etc that can't be exactly imitated through speech. So it isn't as unhuman as you might think. I think what throws you is the Australian accents that is totally different from American English accents etc. Cheers! On 2/1/11, Pitermach piterm...@gmail.com wrote: I know the feeling. Though I must say at least I don't need to be put up with karen anymore, I hate that voice. Its intonation is far from perfect. very unhuman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.