Re: [SWCollect] Best copy protection?

2004-06-14 Thread Edward Franks
On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote:
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames 
was likeable -- ah that would start a whole new discussion! Anyone 
else following the end of Interplay?).
I heard Interplay's offices were shut down for a few days because they 
couldn't come up with worker's comp insurance.  :-(  I sincerely hope 
Brian Fargo will be able to create a new startup...
He was already gone: http://www.inxile-entertainment.com/
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Re: [SWCollect] Time to blend topics

2004-06-11 Thread Edward Franks
On Jun 11, 2004, at 11:02 AM, Jim Leonard wrote:
Edward Franks wrote:
I have done this for some music -- download music illegally, listen 
to it, buy the CD.  Nowadays I just listen to streaming radio and/or 
download it for later listening.
The golden-goose questions are how many people download 
illegally/buy later and just what percentage of what they download do 
they buy honestly buy later?  Given the packrat mentality of so many 
people into pirating I would be surprised if either of those figures 
was more than 10%.  Just look at the usage figures for BitTorrent.  I 
don't think that many people are sharing Linux ISOs.  ;-)
True.  But at least I'm honest about it ;-)
Indeed.  :-)
	What I find an interesting observation of human nature in action is 
the fact so many folks that download stuff illegally turn the whole 
business into some noble moral imperative.  But that's a whole 'nother 
topic.

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Re: [SWCollect] Time to blend topics

2004-06-10 Thread Edward Franks
On Jun 9, 2004, at 4:00 PM, Jim Leonard wrote:
[Snip]
I have done this for some music -- download music illegally, listen to 
it, buy the CD.  Nowadays I just listen to streaming radio and/or 
download it for later listening.
	The golden-goose questions are how many people download illegally/buy 
later and just what percentage of what they download do they buy 
honestly buy later?  Given the packrat mentality of so many people into 
pirating I would be surprised if either of those figures was more than 
10%.  Just look at the usage figures for BitTorrent.  I don't think 
that many people are sharing Linux ISOs.  ;-)

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Re: [SWCollect] Another one?!

2004-06-09 Thread Edward Franks
On Jun 8, 2004, at 4:42 PM, Jim Leonard wrote:
[Snip]
I was going for expensive/old :-)  Okay, replace Starcross with 
Michael Berlyn's Cyborg ($150+ last I checked).  Anyway, I'm sure 
people got the idea.
	Oh, sure, but I couldn't help making the comment.  It's the classic 
'Oops, I picked the wrong game' mistake I think everyone makes one time 
or another.  :)

[Snip]
Agreed, but some people don't understand this.  When I pirate a 20+ 
year old game to try it out, people sometimes tell me that I'm 
short-changing the author -- what, like buying a 2nd-hand copy on ebay 
gives the author money?
	Very true.  After awhile it gets to be amusing to see people on *both* 
sides using the same argument to buttress their position.

	Most of the piracy arguments have practically fossilized.  It's like 
watching a ritualized exchange with the vast bulk of the arguments 
falling into a few groupings.

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Re: [SWCollect] Another one?!

2004-06-08 Thread Edward Franks
On Jun 8, 2004, at 12:00 PM, Jim Leonard wrote:
[Snip]
I can see a morality issue coming, so I'm going to head it off:  For 
older games that you are curious about, do you download a copy to try, 
or do you spend $150 or more to collect a copy you can open and play?  
For example, I have never played Starcross and would like to give it a 
try.  Should I spend crazy amounts of money for a Starcross 
collectable, knowing that any money I spend will never get back to the 
people who made it (and the collectable itself will go down in value 
when I open it to get at the disk), or should I just download a copy 
and try it out?  Hopefully you agree the latter is the more practical 
choice.
	I just want to point out you used a couple of bad examples.  ;-)  You 
can get a legal, playable copy of Starcross very cheaply.  As little as 
$5, even.  If you want to play a particular _release_ of Starcross (too 
experience the original bugs, I guess) you can grab the diffs and patch 
your existing legit version to whichever release you heart desires.

	Also, in the US, the First Sale Doctrine establishes that once you 
sell something (as the maker) that's all the money you're going to get. 
 A maker has no right to get more money on the sale of used items.  
That's like saying it would be wrong to buy a used or out of print book 
because the author wouldn't get any money.

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Re: [SWCollect] Fm Towns Origin Stuff

2004-06-08 Thread Edward Franks
On Jun 8, 2004, at 3:50 PM, Freddie Bingham wrote:
Yes, you can find FM Towns machines on eBay occasionally but I can 
always
get them from Japan but s/h may be high.  There are versions that look 
like
desktops, mini towers, and there is a version that looks more like your
typical console. That version would be the lightest and cheapest to 
ship. I
don't know which versions have which processors though as I am not all 
that
up on the actual hardware. I can fill you in on the difference that 
exist in
the Fm Towns Lucasarts games, which can get rather expensive.
	I also think there is a box called Marty that will play the FM-Towns 
games.

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Re: [SWCollect] The Warp Factor from SSI

2004-05-31 Thread Edward Franks
On May 31, 2004, at 7:07 PM, Per-Olof Karlsson wrote:
[Snip]
It seems to be riddled in mystery. First of all, the box art it has (a 
pic of the USS Enterprise from Star Trek) has to my knowledge never 
been pictured in any SSI catalogs. That's the first question, the box 
art as shown in the catalogs, does it *really* exist?
	Yes.  :-)  I have both versions of the box art.  SSI changed the art 
after Paramount threatened a lawsuit.

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Re: [SWCollect] June 22, 1979

2004-05-31 Thread Edward Franks
On May 31, 2004, at 9:29 PM, Marco Thorek wrote:
The 25th anniversary is coming up :-)
	I'll have to light my brass lantern that day.  ;-)  (I have several 
genuine caving lanterns.)

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Re: [SWCollect] Nit-picking at its finest

2004-05-21 Thread Edward Franks
On May 21, 2004, at 4:31 PM, Dan Chisarick wrote:
[Snip]
On a slightly different topic, don't you think it'd be pretty hard to 
fight with both a sword AND a trident at the same time?  A trident is 
typically a two-handed weapon.  So is a sword for that matter.
	No, a sword is typically a one-handed weapon.  It is just gamers tend 
to go for the big-phallic-substitute two-handers.  ;-)

	Besides, that's more a rapier/epee on the Akalabeth label, which *is* 
a one-handed weapon.

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Re: [SWCollect] TES: Arena

2004-04-09 Thread Edward Franks
On Apr 6, 2004, at 7:26 PM, Jim Leonard wrote:

Edward Franks wrote:

Bethesda is making Arena available as a free download 
http://www.elderscrolls.com/downloads/downloads_games.htm.  What's 
even more cool to me is the fact they have a link to (an older 
version of) DosBox as the emulator to run it with.  Now if only more 
game companies would follow suit.
Hope this doesn't make my copy worth less ;-)
	Make sure you get the collector's download with the bonus electrons.  
;-)

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Re: [SWCollect] Esoteric Question #274

2004-04-08 Thread Edward Franks
On Apr 8, 2004, at 2:34 PM, Jim Leonard wrote:

In your opinion, which is worth more?  Consider three nearly identical 
items in terms of content and quality, except:

#1 has a registration card
#2 has a registration card but it is filled out with the previous 
owners details (he just never sent it in)
#3 has no registration card

(BTW, there's no need to take this seriously.  :)  But still, you have 
to wonder, eh?  I ranked the above in what I consider most to least 
worth, but I'm curious if anyone disagrees.
	I agree with #1, but for me 2 and 3 are equivalent.  It is the fact 
the registration (warranty) card is there and pristine that gives the 
edge over the other two.  Otherwise if I can't theoretically use it it 
has no value to me.

	For _me_ looking for the registration card would be at the fussy 
nitpicking stage of choosing from several equally good options.  The 
lack of the registration card (or catalog/other sales literature) don't 
make a game non-complete in my mind.  It is the stuff that goes with 
the actual game that makes it complete (HHGtG's no tea being an 
exception :-)).  If you want that just-opened-time-capsule feel, 
though, I can see why people would want the extras.

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Re: [SWCollect] Anyone seen this Zork poster before?

2004-04-06 Thread Edward Franks
On Apr 5, 2004, at 10:23 PM, Marco Thorek wrote:

http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3715995961category=28009

It sure is news to me.
	I have one.  It's a nifty poster from the Zork User Group.

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Re: [SWCollect] Personal Software Zork

2004-04-01 Thread Edward Franks
On Mar 31, 2004, at 6:11 PM, C.E. Forman wrote:

Yep, that's definitely the Apple II manual.  I saw one auction a long 
time
ago that had it in an open-faced box.  Scan is attached, I saved it.
	I recognize that pic.  :-)  That is one of my most prized collectibles.

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Re: [SWCollect] And then one day, the Holy Grail is found

2004-03-30 Thread Edward Franks
On Mar 30, 2004, at 7:02 AM, Pedro Quaresma wrote:
[Snip]
And one day, it does. Shrinkwrapped. Brand new. I open it up (what an 
heresy!) and discover it to be as good as I imagined it.

Is the search over? No. One isn't enough. In the following period of 
time (weeks? months?) I got my hands on three more from the same 
source. Not one, not two, but three more. All brand new and 
shrinkwrapped.

http://www.dcc.online.pt/~c9707061/images/collection4.jpg

The quest is now complete.
	Congratulations!  That's one sweet find.  :)

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Re: [SWCollect] I'll be the first to say..

2004-03-29 Thread Edward Franks
On Mar 23, 2004, at 9:53 PM, Dan Chisarick wrote:

Wow, I'd have thought it'd be more than that [final value fee for 
Drash].
	This is off the top of my head as I haven't sat down and crunched the 
numbers, but on eBay I think you are better off selling _one_ item for 
a big price than selling lots of items for that same (total) big price. 
 eBay's costs should be roughly the same whether your item goes for 
$0.99 or for $5,000.00.  I'm sure they make money off of every auction 
so once an item 'goes big' they can have a smaller cut of the total and 
still do well.  ;-)

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Re: [SWCollect] I'll be the first to say..

2004-03-23 Thread Edward Franks
On Mar 22, 2004, at 8:08 PM, Dan Chisarick wrote:
[Snip]
I'm hoping the higher-than-expected sale price of Drash will allow you 
to keep some of your prizes that you were planning to sell.  Though 
the final value fee from ebay will probably be painful.
	The fee is $67.20 which is minor given the final price.  I'll be 
selling some other stuff I have extras of or don't want, but nothing 
that is highly wanted by collectors (for example, I have an extra Quest 
For Glory collection).

	I've also mentioned the email list to Mr. Olafson and invited him to 
join.

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Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread Edward Franks
On Mar 21, 2004, at 9:38 PM, Per-Olof Karlsson wrote:

3605!

I'm stunned. I'm happy for Edward of course, but I couldn't dream of it
getting that high!
	Yeah, I'm quite stunned by that price.  That was more than I had 
dreamt possible.  I figured it would hit $1,000, and maybe $1,500, but 
3,605 is a godsend.  I'm glad I wasn't watching the auction go, I would 
have been a nervous wreck!

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Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread Edward Franks
On Mar 21, 2004, at 10:09 PM, Stephane Racle wrote:

Edward -

Putting insurance on that shipment? ;-)
	That and signature confirmation.  ;-)

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U4 Part II was Re: [SWCollect] Announcing the CGW Museum

2004-03-20 Thread Edward Franks
On Mar 20, 2004, at 4:05 AM, Stephen Emond wrote:
[Snip]
Do you know anything more about Ultima IV Part II? If you have the 
article Id love to read it.
	Subtitled: The Avatar Kicks Back and Has A Cold One?  ;-)

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Re: [SWCollect] Announcing the CGW Museum

2004-03-20 Thread Edward Franks
On Mar 20, 2004, at 3:25 AM, John Romero wrote:

Another funny thing about that little Ultima article was the talk 
about Ultima V shipping in September. Heh. At Applefest 87 the big 
posters said Arriving October 31st: Ultima V: Warriors of Destiny. 
The game didnt ship until March 31, 1987.



Even back then, dates slipped..
	For Ultima V I can easily see that.  How many games, or even apps, 
came close to what U5 tried to do?  (On an 8-bit micro that is.)  I 
know Time Zone came on more disks, but it was a simpler game.

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:43 AM, Josh Lulewicz wrote:

Edward what are earth are you thinking!?!?!?!?
	That I'd like to keep my house.  Seriously, the seasonal job I have 
covers most of my bills, but not all.  If Drash goes for what I think 
it will go then I've made a house payment.  That buys me just that much 
more time to find a full time job.  I didn't do this lightly, but in 
the end I know what is more important to me.

	The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.  
Now it is time to allow someone else to have their journey with Drash.

	Oh, if I sound a bit loopy, it is because I just got off work 
(graveyard shift) and I'm pretty tired.  The funny thing for me is I'll 
be at work when this auction ends and I won't know what happens for 
hours.  ;-)

Later,
Edward
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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:

 Indeed... why selling? Are you truly selling off your entire Ultima 
collection?
	No, I've kept the stuff that truly means something to me.  I've still 
got some of the fun Ultima stuff (CPC/Progame Japanese version of 
Ultima, CPC Akalabet with the castle coversheet, FM-Towns U6, U6 with 
RG  Denis Loubet signatures, the Sierra Ultima I, the Drash-sized 
black Ultima II, etc.).  So I guess I can continue to claim membership 
in the Ultima rarities club.  ;-)

	Anyway, off to sleep...

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:13 PM, Feldhamer, Stuart wrote:

Don't take this the wrong way, but I have an image in my head of the
vultures circling the Franks house, eagerly awaiting the Drash and 
whatever
else might be in there. And then they all swoop down at exactly the 
same
time and SNIPE!
	ESnipe.  :-D

	I recently had one person very politely lecture me about listing stuff 
at inconvenient (for European bidders) times.  I apologized, but 
explained that most of my buyers are from the US so I set my auctions 
accordingly.  After the US I seem to sell equally to Europe and the 
Pacific Rim.  Selling worldwide means someone is going to have to get 
up in the middle of the night to bid.

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:03 PM, C.E. Forman wrote:

Also let me just say (and I'm sure TomMage agrees), VERY wise choice 
not to
take PayPal on this auction, Edward.  B-)
	If I did have a brain cramp and go the PayPal route I wouldn't ship 
internationally.  I bet you would really hear the howls for that one. 
:-)

	I wouldn't be have surprised to see someone email me asking if I would 
take a personal check...

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:18 PM, Jukka Eronen wrote:
[Snip]
What's the current PayPal procentual fee for a seller or does it vary?
Is it straight or linear? (meaning; the higher bid, same procent
or the higher procent)
	I believe it is a percentage amount of the total (standard credit card 
processing fee).

And the open auction (i.e. not private) is nice too.
	I actually screwed up on that.  I had meant to have the bidding be 
private and had initially written some text in the auction indicating 
that.  I was half way to work when I realized that I hadn't made the 
bidding private and I couldn't remember if I had left the private 
bidding text in or not.  After sleeping on it I'm ok with leaving 
everything as is.

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 5:02 AM, Vincent Joguin wrote:
[Snip]
Before actually sending the game to the high bidder, do you think you 
could completely preserve it?
	I could, but I won't.  At this point because of the high price I think 
this game will command I'm not going to touch it more than necessary 
(well, maybe one last fondle before I pack it ^_^) because I just don't 
want to screw anything up.  The last thing I need to have happen is a 
damaged tape or torn box.  This is going to be someone else's high 
dollar property and I plan on treating it with the respect I would like 
them to treat it if the roles were reversed.

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Re: [SWCollect] Preserving original games

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 3:19 PM, Josh Lulewicz wrote:

Jim Leonard wrote:
WinImage only makes images of unprotected disks.  If you have used it
to
make any images of protected disks (any game made before 1990), your
images are useless.
Wow!  Interesting, I didn't know that!

Great... :(
	Copy protection bites in many ways.  :sigh:

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 2:02 PM, Stephane Racle wrote:

I guess we'll have to see if CNET (I think that's who it was) was 
right when they stated that a complete Drash could sell for up to 
$2000!
	That was Hugh Falk.  I could have strangled him for that statement as 
he made it before I had my Drash.  :-P  If Drash does hit that figure 
then Hugh can be our Prophet of Crazy Game Prices.

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Re: [SWCollect] California Pacific sales figures

2004-03-11 Thread Edward Franks
On Mar 11, 2004, at 10:20 AM, Per-Olof Karlsson wrote:
[Snip]
One thing got me quite puzzled though: he is leaving me with the 
impression that CPC sold no less than 30,000 copies of Akalabeth, and 
a mighty 50,000 copies of Ultima!? Can this really be true? Am I 
misinterpreting what he wrote perhaps?
	No, those are the figures I've generally seen.  Pretty damn good sales 
for the time period.

If this is really true, I cannot for the life in me understand the 
prices on these games. Surely there cant be tens of thousands of 
hardcore Ultima collectors willing to pay several hundred bucks for 
these?
	Most of them probably didn't survive or didn't survive intact.  I 
think I have several CPC Ultima disks.  Not so many people kept the 
cover sheet and/or the manual.  The lack of surviving copies is what 
makes these rare, not the size of the production run.

	Also, remember this the the start of Ultima getting big.  People 
weren't so into collecting Ultima and Akalabeth when ziploc bags were 
the main packaging medium.

On another note, Im sure you all have noticed that there is a CPC 
Akalabeth on eBay right now.. Nobodys mentioned it though, so I 
thought Id just say it, hehe.
	That's my other one, if you don't recognize the seller.  ;-)

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Re: [SWCollect] Weird Ultima auction on eBay

2004-02-01 Thread Edward Franks
On Feb 1, 2004, at 8:20 PM, Stephane Racle wrote:

Perhaps someone who worked at Origin in some fashion? Location is 
Austin, TX...
	Good catch on the location.  I wouldn't necessarily suspect they 
worked at Origin, but I imagine Origin's games would be easier to find 
there than most places.

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Re: [SWCollect] Rarity Scale

2004-01-30 Thread Edward Franks
On Jan 29, 2004, at 10:12 PM, BL wrote:

Well, I've thought of that, but there's a lot of factors involved, like
condition etc that will effect prices.  If we pioneered an ebay title
posting format, then well, it would be pretty easy.  Or alternatively,  
we
could only use those entries that have certain information in the  
title, or
yet another possibility - just use all found auction data, and make  
that
the middle of the road average.  I'd be interested in something like  
this,
and  could code the DB and app.
	Good luck parsing this auction correctly  
http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3074939557category=3561.  ;-)

	Between the typos and the combined auction you're in trouble.  Also,  
you are going to *have* to deal with the auction descriptions, if only  
to separate out all the permutations of game and parts.  A listing for  
Ultima IV that pegs an auction of just the disks with an auction with  
everything will royally mess up your rarity scale.  Even if there is an  
app scraping eBay for the basic info, I can still see people spending a  
lot of time making judgment calls about where each auction fits.

	I'm not saying it can't be done, but I think you'll spend more time  
hand massaging the data than you might realize.

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Re: [SWCollect] Rarity Scale

2004-01-28 Thread Edward Franks
On Jan 28, 2004, at 2:47 PM, Jim Leonard wrote:
[Snip]
When I tackled the grading scale along with Chris, Hugh, Tom, et al, 
it was because we were all using *different* terms for the *same* 
things. It was an effort to define logical/sane grades, what made 
something fall into each grade, and assign them terms that were 
consistent.  All of those elements were never under debate; only their 
terms (and how to arrange them) were.  But a rarity scale would be 
constantly debated: Are production run numbers the only factor to 
consider?  Or is it the demand for that item compared to its 
availability?  If the latter, how can you determine demand and 
availability accurately enough for an official rarity list?  (hint: 
you can't)
	Even worse is that production numbers are really being used as a rough 
indicator of surviving copies.  _That's_ the number you need and the 
one you'll never really know.

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Re: [SWCollect] Bah, ebay/paypal

2004-01-22 Thread Edward Franks
On Jan 21, 2004, at 10:14 PM, Stefan Lindblom wrote:

Yeah, I got the same mail.. or rather it was info on the side in a mail
another person sent to me through Ebay. Here is what it said:
Never respond to an unsolicited email that includes incentives 
to
buy or sell an item off the eBay Marketplace. If you get such an email,
please report it to eBay.

  Never pay for your item with an instant cash transfer service 
such as
MoneyGram or Western Union. These services are like sending cash to a
stranger - they are an extremely unsafe way to pay.

  For more safe trading tips, please visit the eBay Security 
Center.



I have no idea how that will look in your mailclients, I simply 
copy/pasted
it. If it looks awful, my apologies. And yes, I agree with Tom, it 
really is
a shitty thing to do, Western Union should sue them.
	Well, the first question that pops into my mind is does the instant 
cash transfer service at Western Union work the same way as Auction 
Payments?  If you are effectively wiring cash to someone without any 
type of audit trail, then yeah, you are taking a risk.   I sent J. 
Random eBaySeller $x.xx as a cash transfer is different from I sent 
J. Random eBaySeller an Auction Payment money order for $x.xx for 
auction #1234567890.

	I don't think eBay is being terrible in this case.  They are trying to 
protect the newbies and the clueless.  If they don't try they'll run 
afoul of the various state consumer protection agencies again.  eBay is 
kind of damned either way they go.

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-22 Thread Edward Franks
On Jan 20, 2004, at 11:19 PM, Lee K. Seitz wrote:
[Snip]
I have yet to make serious use of my CD-R drive, sad to say.  (However,
I actually went through all my unlabeled 3.5 disks the other day and
made some quick notes on most of them as to what they had on them.
Now I just gotta doe the 5.25 ones.  So I that might change soon.)
Which CD-Rs are high quality and which are best avoided?  And does it
really matter that much?
	I used to buy Kodak's Gold Ultima ;-) CD-Rs.  They had the best life 
span of any of the then existing CD-Rs.  I seem to remember they were 
actual archival quality.  These days I just buy a name brand (right now 
I'm using Fujifilm CD-Rs and DVD-Rs with good luck).  You might also 
check out want media brands your CD-R drive recommends, if any.  I use 
Plextor for my drives and they have lists of recommend and compatible 
media that have been factory tested.  In some cases they've updated the 
drive firmware to handle that particular brand.

	No name generics have spotty quality.  I've seen some fail in less 
than a year.  That said, even CD-Rs won't last as long as the factory 
press CD-ROMs games come on these days.  Multiple duplicate backups and 
periodic testing of the backup is still a good idea.  It's just 
incredible handy to stuff gobs of 5.25 or 3.5 inch backups on a CD-R or 
DVD-R.

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-22 Thread Edward Franks
On Jan 15, 2004, at 10:19 AM, Pedro Quaresma wrote:

That is excellent news indeed! But what do you mean by not 
perfectly? With slowdowns/choppy?
	I just tried the newest MT-32 'enabled' version [1] of DosBox.  After 
having to snag a newer version of the SDL dll [2], I can now here the 
speech and music for Black Gate and Serpent Isle.  It still isn't 
perfect as the music sounds off to my ears, but it is working better 
than before.  The only problem is that you need an MT-32 ROM and that's 
not freely distributable.  I own an MT-32 which puts me in a legal grey 
area.

	All in all this is damn cool.  :-D



[1] http://www.artworxinn.com/alex/downloads.htm

[2] SDL 1.2.6 for Win32 at http://www.libsdl.org/download-1.2.php

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-21 Thread Edward Franks
On Jan 20, 2004, at 10:31 PM, Jim Leonard wrote:
[Snip]
Or am I the only one who executed a round of attacks in an RPG and sat 
with baited breath while the disk drive paused, whirred, taunting me 
with the result until finally the results were printed?
	I can remember playing Ultima III and trying to beat the disk drive if 
my party died.  It was a bad habit to get into though.I used to 
restart the game when a whirlpool nailed my ship

	I agree that playing on the original equipment is the most fun.  No 
emulator matches hearing the disk drives do their start up pattern on 
an Apple II.  I also have a Mockingboard in mine so I can hear the 
music.  Hmm.  I was just about to whine ;-) that only ApplePC supported 
the Mockingboard, but a quick google and I see a couple of new 
emulators say they support it.  I'll have to try them out.

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-21 Thread Edward Franks
On Jan 21, 2004, at 5:24 PM, C.E. Forman wrote:

- The CDROM version of Return to Zork was produced in greater numbers
than the floppy-disk version, so theoretically the diskette version is
worth more.
Rarer, but not necessarily worth more, except maybe to a few 
collectors or
RTZ fanatics.  Who wants to actually play the floppy version, 
installing
from 12 disks?
	P'shah.  A measly 12 disks?  Why that's nothing after SysGenning 
Netware 2.15.  :-D

	Seriously, I do seem to remember there was a difference between the CD 
version and the floppy version.  Though given RTZ's lack of appeal I 
would agree that the floppy version is of interest to collectors and 
RTZ fanatics.  Which is a bit of a shame.  I liked the way they did the 
user interface.  You had actual choices in what you did.  I like that 
even if it did lead to the infamous bonding plant puzzle.

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Re: [SWCollect] ZorkQuest #2

2004-01-20 Thread Edward Franks
On Jan 19, 2004, at 11:21 PM, Jim Leonard wrote:

Just saw  
http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3072836862ssPageName=ADME:B:SS:US:1 on ebay if anyone  
is interested.  This pertains to our you mean InfoComic #4 is rare?  
discussion we had recently.
	Shhh!  I was hoping to keep that one secret!  ;-)  (Like that's going  
to happen with this group of eagle-eyed collectors...)

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[SWCollect] Only opened slightly for pictures...

2004-01-20 Thread Edward Franks
	Even I cringed when I read this description:  
http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3069631145category=11030

	Given the seller's handle, I was amused by the graded mint scale ('gem  
mint'), too.  Perhaps MobyScale 2.0 could add precious stones as  
qualifiers for each grade.  Diamond Mint.  Emerald Good.  Cubic  
Zirconium Poor.  ^_^

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Edward Franks
On Jan 20, 2004, at 2:48 PM, Lee K. Seitz wrote:
[Snip]
On this list or in the general population? 8)  I think you'll find
most of this list has some older hardware tucked away for just such
occasions.
	I was mainly thinking of the average gamer.  For people like us I take 
it as a given we have multiple machines.

However, you have me wondering now if my current computer supports a
B: drive.  I wanted to move my 5.25/3.5 combo drive (footnote) to
my new computer, but both 5.25 bays are filled (one CD-R, one
DVD-ROM), so I never tried it.
	I've got one of those Gateway combo drives.  I never could get it to 
work after I got rid of my P5-90 (o, Pentium power).

I'm curious, though.  How many people here with older hardware keep it
set up all the time, network it with their current systems, and/or use
KVM switches to reduce the clutter?
	I keep a platinum Apple //e setup all the time.  I also have my main 
gaming PC and my retro gaming PC (DOS 6.22/Win98SE dual boot, 3dfx 
Voodoo2 with a whopping 12 MB RAM :-D) on a KVM switch.  Both are 
networked to make it easier to transfer files or snag the MS security 
update de jour.

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Re: [SWCollect] Software Collecting Expo?

2004-01-18 Thread Edward Franks
On Jan 18, 2004, at 11:39 AM, Brian the Fist wrote:

Like I said, I was at CGExpo and there were maybe 200 people tops
(excluding exhibitors).  Remember, these people have to come from
halfway across the country in many cases, and that is a big barrier.
Not everyone lives in southern California :) Plan small for a first 
time
conference, or there won't be a second..  You can always limit
attendance if you get too many applicants, but you can't do the
reverse..  In fact limited seats could encourage people to sign up and
pay early..
	Another reason to go small is that packed rooms give off the 
impression of a busy, successful convention.  Whereas large rooms 
partially filled give off the impression of a dying or dead convention. 
 (Savvy grassroots political groups use this concept all the time.  
;-))

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Re: [SWCollect] Modern classics

2004-01-17 Thread Edward Franks
On Jan 15, 2004, at 11:15 AM, Feldhamer, Stuart wrote:

It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
	If the rumors are true (Legend has been shutdown) they paid the price. 
 :-/

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 3:29 AM, Pedro Quaresma wrote:

Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 
with its Voodoo Memory System? ;)
	Yes, though not perfectly.

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 10:19 AM, Pedro Quaresma wrote:

That is excellent news indeed! But what do you mean by not 
perfectly? With slowdowns/choppy?
	The sound and music were messed up.  I got some of the opening music, 
but none of the Guardian's speech.  I haven't played into the game yet, 
but being able to get started is a big test.

	I also tested out the MT-32 emulator version of DosBox, but that 
crashes and burns on my PC.  My gaming PC has one of the Intel 
Hyperthreading CPUs which might be causing the problem.  I may try 
compiling the source and see what happens.

	I've compiled DosBox itself on OS X.  It runs, but I haven't gotten 
Ultima IV to run correctly.  It will load the game, but the graphics 
are horribly garbled.

	There is also a new public beta version of VDMSound at 
http://vogons.zetafleet.com/viewtopic.php?t=2071 which I'm playing 
with.

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Re: [SWCollect] Modern classics

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 4:13 AM, Pedro Quaresma wrote:
[Snip]
Oh yes, no doubt. The problem is you never get all the things you want 
in the same game! :)
	True, but what would we collect if we had the perfect game?  ;-)

[Snip]
Ah yes the Atronach sign. 85% of Morrowind's players, spellcasters or 
not, pick that sign!
	That's interesting.  I picked the Warrior for my character's sign.

[Snip]
I agree with you that ADD 3 (and ADD 3.5) is extraordinarily 
flexible. Nevertheless, you originally said it was very simple, and 
that's where I disagreed.
	Compared to 1st edition -- which Jim mentioned -- it is.  For a 
newcomer to DD and role-playing you are right, it is harder because 
you have to make a series of choices without really understanding the 
interplay of the options.

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 3:31 PM, Jim Leonard wrote:
[Snip]
Hey, I'm in total agreement with you there.  In fact, I routinely 
crack the wrap on my software if I want to play the game (instead of 
downloading a badly-cracked copy, or running a different version in an 
emulator, etc.).  Of course, this gives die-hards like CEForman and 
Tom H. the shivers whenever I tell them I removed the wrap from a 
piece in my collection, but hey, I want to play (or preserve) the damn 
thing ;-)
	I'm the same.  If it is a game for me the shrinkwrap goes (if it is 
for resale I'll leave it alone).  I want all the goodies at hand when I 
play the game because that's the most fun for me.  Leaving a game in 
the shrinkwrap is like buying a valuable painting and then locking it 
away never to look at it or like having a girlfriend and never kissing 
her.  ;-)

I'm not saying the sealed = more $$ formula is fair and just, but it 
is extremely accurate in determining how much something will fetch on 
ebay or in trade.  I think it's unanimous that, in terms of dollar 
value, sealed  non-sealed.  So the scale was built with that in mind.
	I agree that weighting a sealed game higher is the way to go in the 
scale.  People ('the market') values virginal items higher in general.

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Re: [SWCollect] Modern classics

2004-01-14 Thread Edward Franks
On Jan 14, 2004, at 9:40 AM, Pedro Quaresma wrote:
[Snip]
Morrowind is a superb game, highly moddable (I run about 30 mods on my
game, mostly visual effects and items) and with a very nice and 
original
setting.

On the other hand it does have two major flaws (for me): it has
arcade-like combat (it's first person and you have to swing your mouse
left and right to do a similar sword movement, for example), and it 
has no
party.
	There is an option to always select the best type of attack with the 
weapon you are wielding.  I use that.  The other is a hold over from 
Arena and Daggerfall when Bethesda tried to model various types of 
attacks with various mouse movements.

[Snip]
I can't agree there. A wrong choice of a Feat or a starting stat and 
your
character can go from uber to weakling ;)
	Bad choices are a _player_ problem, not a system problem.  ;-)  For 
example, you can put armor on your mage if you want, but your casting 
failure rate is going to be pretty high...

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Re: [SWCollect] Paranoid seller and tax evasion

2004-01-14 Thread Edward Franks
On Jan 14, 2004, at 9:27 AM, Stefan Lindblom wrote:
[Snip]
As if I didnt know they would be flagged, that was why I wrote it, 
pure annoyance factor ;) And no, he is not the least paranoid.. 
sure..
	I imagine this guy wears a tinfoil hat.  He's a bit overzealous about 
email monitoring.

	All in all, I would say that whiny people have increased on eBay in 
the last year or so.  It is something you just have to deal with.  I 
would suggest remembering that all your emails to this guy could end up 
in eBay's hands in case of a dispute.  I would be careful in what you 
wrote.

[Snip]
Just thought I should share this with you. Has any of you guys had any 
trouble with people reacting hostile when you want them to ship it 
discrete in order to try to avoid unnecessary involvement by the 
customs? Guy has zero feedback btw, although he claims to have another 
user as well.
	I'll do it if people ask, but if it goes wrong it is their worry.  
I've also found that it is pretty useless to try to dodge customs 
unless you go to more effort (such as putting in a birthday card or a 
letter).  I know Canadian customs generally seems to take a dim view of 
items marked as gifts.  I guess too much stuff was coming in from the 
US marked as gift.  In sure other countries are starting to notice this 
as well.  Given the voracious tax appetite governments have I figure 
that in a few years even gifts will get hit with the additional fees.  
:-/

	I've also been informed by my local post office that the USPS is now 
starting to open packages sent via media rate.  Too many eBayers were 
trying to get around postal costs by falsifying the package to get a 
cheap rate.

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Re: [SWCollect] Modern classics

2004-01-14 Thread Edward Franks
On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
[Snip]
Me too, but it's still too arcade-ish.
	It didn't seem that way to me, but then I play a fair amount first 
person shooters.  Combat seemed reasonably fluid.

	It is a good thing we have some variety in the genre.  :-D

Another flaw is the complete inbalance between magic users and 
melee-types. Spellcasters really get the shaft in this game.
	That depends on how you build your character.  My wife played the 
mage-type where you need to be attacked by magic to 'recharge' your own 
magic.  She did quite well in the game that way.  She did play through 
Arena with the same type of character so that may have made the 
difference.

[Snip]
Yes, but if I put an armor on the mage, I can take it off and my 
problems are solved.

Now if I start a Weaponmaster wannabe with 10 int, or if I give my 
archer-type Fighter the knockdown feat...
	I guess I'm not understanding your point.  Are you saying that the 
system should be rigid enough to stop you from making that choice?  If 
you are then you're really wanted 1st or 2nd edition (A)DD where you 
can't do quite a bit.  If you want a system flexible enough to allow 
lots of player options then you have to let the player make these types 
of mistakes.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-12 Thread Edward Franks
On Jan 12, 2004, at 9:38 AM, Jim Leonard wrote:

Edward Franks wrote:
I've got the C64 version.  Did Pavlish work on that port?  I did 
a bit of Googling on Wasteland, but didn't see a clear answer.
SMACK  Infidel!  Use mobygames.com and you'll have the answer in 
seconds.
	I did.  ;-)  It is ambiguous.  The Apple ][ and Commodore 64 pages 
don't list any names that I can see.  I see info on the DOS version 
which would lead me to think that Alan Pavlish wrote the DOS version 
and Michael Quaries did the ports to the Apple ][ and/or Commodore 64.  
That's opposite from what people have said here.

	Am I having a brain cramp about how to use Moby?

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Re: [SWCollect] Modern classics

2004-01-12 Thread Edward Franks
On Jan 12, 2004, at 11:58 AM, Jim Leonard wrote:

Pedro Quaresma wrote:
Please don't get me started on Planeboring: Torment. That game should 
never have been a RPG.
Ah yes, Pedro, our resident RPG snob.  ;-)  If Planescape: Torment is 
a bad RPG by your standards, could you explain why?  Is it all the 
dialog, or bad structure, or what?

More importantly:  If I wanted a decent story wrapped in decent RPG 
gameplay that isn't unreasonably hard, what RPGs over the last 20 
years would you recommend?
	If you like Star Wars, Knights of the Old Republic by Bioware is 
pretty good.  Without spoiling anything, I did like how they used one 
of the key plot elements.  Besides, where else can you force choke 
insolents fools?

	About Planescape, to me one of the strengths of any genre is its 
diversity.  RPGs do better when there is a variety of games to tempt 
people.  All, say, Ultima clones or Diablo clones will kill the market. 
 Just look at how Adventure games have struggled to move beyond Myst.  
Even Cyan had problems doing that.

	I want my hack-n-slash RPGs.  I want my goodie-two-shoe RPGs.  I want 
my magic-n-guns RPGs.  I want my eat-hot-photons-mutant! RPGs.  I want 
my pot-boiler DD RPGs.  I want my quirky character driven RPG games.  
:-D

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Re: [SWCollect] Modern classics

2004-01-12 Thread Edward Franks
On Jan 12, 2004, at 12:04 PM, Feldhamer, Stuart wrote:

I'm not much of an RPG gamer but I loved the original Pool of Radiance 
and
sequels. I'd say try some of the early Ultima games; they are strong on
characters, setting, and gameplay (in general). I've played and 
finished
Ultimas 3 and 5. My only complaint is they get way too difficult 
towards the
end (especially 5). I would also recommend the Baldur's Gate series.
	If you have the hard drive space and inclination there is a utility 
called BG1Tutu (Baldur's Gate 1 to 2) that allows you to play BG1 using 
the BG2 engine.  I'm playing through BG1 right now using this way.  The 
benefit is that you get the extras from BG2 (character kits, higher 
screen resolution, full screen mode, etc.).  The downside is that you 
need to have both BG1 and BG2 installed at the same time.  That's 
around 5 to 6 gigs of hard drive space.  Not much when you can now buy 
external *terabyte* drives, but if you have an older machine or use a 
laptop it can be a problem.  Interestingly enough there is also a Mac 
version of the same utility if you want to play BG1 in OS X.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-12 Thread Edward Franks
On Jan 12, 2004, at 1:36 PM, Marco Thorek wrote:
[Snip]
Is it an audio tape, as Jim hints? At first I thought it may be a video
and the same that came as mpg with the Ultima collection.
	It is an audio tape.  You can listen to a RealAudio version here 
http://www.netassoc.net/ultima/u6cass.htm.

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Re: [SWCollect] Modern classics

2004-01-12 Thread Edward Franks
On Jan 12, 2004, at 8:38 PM, Lee K. Seitz wrote:
[Snip]
Nope, that's not it, but thanks for mentioning it.  The name sounds
familiar, but that's about it.  (And tell us how you really feel, C.E.
8) )
If it helps, I remember a little bit more about the game.  You could
schedule attacks to be launched against your opponent(s) when you
weren't even online.  (They might not go as well then, though.)  Uh, I
thought I could remember more, but that seems to be it.  For all I
know it was never released in the end.
	Planetside?

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-10 Thread Edward Franks
On Jan 8, 2004, at 2:16 AM, John Romero wrote:
[Snip]
I have an interesting question for you guys

Would you consigder a classic game more valuable if it was signed by 
the
author?
	Yes I would.  I don't care if it added a penny to the market value, it 
would be more valuable to me.  One of my favorite Ultimas is the Ultima 
VI signed by both Richard Garriott and Denis Loubet.

If so, and you'd like your classic Apple II games signed, I might know
where the author is and could persuade him to sign em. :)
	Thanks John for the offer.  It is appreciated.

	I have a number of games that would be neat to have signed, but I 
think what I would like most to would be to have Werdna and Trebor sign 
one of my copies of Wizardry.  :-D  Take a step, fight, fight, fight, 
graph, repeat.

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Re: [SWCollect] Modern classics

2004-01-10 Thread Edward Franks
On Jan 10, 2004, at 9:13 PM, Marco Thorek wrote:

I'm not sure if we had this topic before, but what modern games, say,
developed after 1994, would you consider collectible?
There's only a very few that come to my mind:

- The Dragon Edition of Ultima IX. Although it was the worst Ultima
IMHO, people seem to look for this edition.
- Planescape: Torment. Due to the lack of sales back then, hence
comparably small quantities are available, and the legendary status it
is gaining ever since, many people now seem to try to get a hold of it.
Personally I consider it the greatest RPG I played so far.
	It is a lovely game.  Lots of good, intelligent dialog.  It reminded 
me of the good days of text adventures.

- Independence War (or I-War). Another game that was largely overlooked
and is now being sought for its status as the most realistic space
simulation.
And that's already where my list ends. There may be other games; the
above are only those I personally own and who I follow losely via their
fanbase and on ebay. Collector's editions may also come to mind, but as
I saw a Baldur's Gate II collector's edition go on ebay for about $25
just recently, that may not be a decisive criteria.
	Definitely the Wing Commander III Premiere Edition in the film can.

	The Roberta Williams Anthology.

	The Ultima Online Charter Edition.

	The Neverwinter Nights Collector's Edition just because of how much 
stuff you get with the game.

	I would also watch any over-sized box collector's editions that had 
more than just a cloth map.

	Maybe the Diablo 2 Collector's Edition just because Diablo 2 was a 
monster hit.

	A number of the collector's/limited editions are ok (for example, 
Baldur's Gate II, Icewind Dale II, Morrowind, or Pool of Radiance), but 
they don't elicit that I must always have this feeling that the above 
collector's editions do.

	Also, while these aren't collector's editions per se, I do like the 
tins that Return to Castle Wolfenstein came in.  I was so-so about the 
Quake III tin -- probably because I was so-so about the game -- but the 
RtCW tin just seem to fit the game.

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Re: [SWCollect] Don't you hate it when...

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 3:29 PM, Lee K. Seitz wrote:
[Snip]
I've probably discussed this before, but don't you hate it when you
find a game manual (or other piece) and there's no sign of the rest of
it?  I went by a thrift store today ('tis the season to clean out
attics, basements, and garages for the new year) and found a box full
of Apple II bits and pieces.  There were manuals for Apple Adventure
(Colossal Cave ported(?) and published by Apple), The Mouth (MUSE),
and Microsoft Decathalon, but no disks in site.  In fact, almost all
of the dozens of disks in the box were copies and data disks, only one
or two originals.
	I don't mind that.  Sometimes it is the only way you can make a 
complete game.

So, do you guys have boxes full of pieces of games waiting to be
reassembled into a whole?  (I did pick up a copy of Star Trek:
Judgement Rites because the previous used copy I bought lacked the
manual.)  Should I go back and get those manuals?
	I would.  At worst you'll never use them, but sometimes you can toss a 
part in for free to sweeten a deal or help someone out.

Here's a question I know I haven't asked before.  How do you store
those extra pieces?  Cardboard boxes?  Plastic boxes (to avoid the
acidic cardboard)?  Filing cabinets?  What?
	Unless it is an important part, say the Sorcerer Infotater, I just 
stick it in my 'parts' box.

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Re: [SWCollect] A new member to the Origin Museum Family!

2004-01-08 Thread Edward Franks
On Jan 7, 2004, at 8:12 PM, Origin Museum wrote:
[Snip]
Edward, Tom--hope ya don't mind a guy like me as a member of the 'DRASH
CLUB'...If you DO mind, I'll just start acting like Rodney Dangerfield 
from
Caddyshack!  (Hey--who stepped on the DUCK?!) ;)
	The more the better.  I like to see these games end up in the hands of 
people that love 'em rather than in the trash or in a 'hoard', 
forgotten and unappreciated.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 9:59 PM, Dan Chisarick wrote:
[Snip]
I've done some downright stupid things (once I bought an Ultima II box 
just for the 1st edition manual w/the typo + the card that says this 
is one of the first copies...  The disks were copies (didn't care, 
had a set), there was no map (I already have one), the box was beat 
(see above), the card was good but THE MANUAL WAS A PHOTOCOPY.  I 
couldn't tell from the auction because the original was BW.  But I 
badly wanted that card, and the seller would get back to me (never 
did).  So, I was an idiot there and that was pretty much the end of 
variants for me (and yes I see the shiny 1st edition manual up right 
now).
	Just a quick note -- the one that is up is mine.  ;-)

	The good thing is that you reminded me to look at the auction again.  
I realized that I had forgotten to include a description of the 
condition of the box.  I like to let people know if there are any 
broken parts, marks, or tape on things.  The rest I don't worry about 
describing.  After all, these are old games and they are going to have 
wear-and-tear.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 8:25 PM, C.E. Forman wrote:

Aagh.  Classic mistake.  Searching on Drash but not Ultima for the 
VIC.
I'm modifying my automated searches right now.
	Don't feel bad.  I've been doing the same mistake for years!

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 8:23 PM, C.E. Forman wrote:

Here's what Brian told me when I asked:
 
There was no map. It was a cheap-looking 5 1/2 x 11 folded booklet, 
printed
by some instant press outfit, with a typewriter typeface on maybe 12 
white
pages, and a light blue cover. It bears the original Faneuil Hall 
company address.
Probably less than 50 were ever sold.
The map he mentions refers to a large fold-out map I'd seen in a 
German collector's stash, which I've never seen since.  I had assumed 
this was from the original version of Zork but I guess not, so there's 
another early version of some sort.  I remember the map was 
professional quality, not some self-done job.  We took it to a print 
shop and made me a full-size Xerox of it, I just have to find the darn 
thing.
	That reminds me, I have the Zork 1 poster from the Zork Users Group.  
I need to get a copy made so that I can hang in on my wall.  I even had 
one guy offer me a shrinkwrapped Fooblitzsky for a copy of the poster.  
I didn't know the guy (can't remember who it was) and I was worried 
about more 'posters' appearing on eBay if I made a copy so I politely 
demurred.

	Say, was that the only poster they made?  I have some vague memory of 
a Zork 2 poster mentioned.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 6, 2004, at 1:41 AM, Jim Leonard wrote:
[Snip]
I agree with you about demand.  I've said it before, so forgive the 
repeat, but I have in my possession several pieces of software that 
are arguably rarer than Akalabeth simply because I know some of their 
history and have never seen them crop up anywhere else -- but because 
nobody WANTS them, they have no VALUE.  So, rare != value.  At least 
in my wacko collection :)
	That reminds me of the old economic chestnut:  While not everything 
scarce is valuable, everything valuable is scarce.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 6, 2004, at 8:41 PM, Brian the Fist wrote:

few of the early Synergistic releases. Interestingly enough, I have a
manual for Odyssey: The Compleat Apventure, but no diskette... I
have never seen one.
http://deep.mshri.on.ca/people/feldman/vgmuseum/miscgame/ 
odysseycompleat-disk.jpg
	Interesting.  My copy has a different label.  It has the logo (the SS  
and the words Synergestic Software) from here  
http://deep.mshri.on.ca/people/feldman/vgmuseum/miscgame/ 
apventureatlantis-disk.jpg only it is black letters on White.  Above  
the logo it just says ODYSSEY: The Compleat Apventure.

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Re: [SWCollect] A new member to the Origin Museum Family!

2004-01-08 Thread Edward Franks
On Jan 8, 2004, at 2:40 PM, Feldhamer, Stuart wrote:
[Snip]
Any other thoughts on why people are willing to pay so much money for 
games
that suck?
	For Akalabeth that is easy.  Ultima.  From there you get a fan base 
that wants all of his stuff.  Garriott's career also nicely spans the 
gamut of era of microcomputer games from the beginning to today.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 8, 2004, at 2:58 PM, Stephane Racle wrote:

I also noticed just a couple of days ago that my Odyssey manual was 
actually very different from his. Mine is essentially black and white, 
almost newspaperish, while his has a full colour cover. I wonder if 
your disk goes with the one I have? Or do you have the same book as 
Howard too?
	I have the version as Howard.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 8, 2004, at 5:12 PM, Stephane Racle wrote:

This is what mine looks like... There must have been a few variations.
	Given the do-it-in-your-Mom's-kitchen standards of the day I would 
suspect your copy is one of the first editions.  Anyone know for sure?

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[SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Edward Franks
	Urgle.   
http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3068542018category=3545rd=1

	Now we have a whopping two data points ;-) for just the cassette.   
$865 and $765.  Trying to estimate or guesstimate the price of the  
complete game is making my head hurt.  I'm still stuck in the mindset  
that $250 for a complete game is an insane amount.

	So, to revisit a discussion, how do the rest of you try to estimate  
the market value of these types of games?  What would, say, the first  
release of Zork -- the PDP-11 version -- be worth?  This is really the  
hard part of being a dealer of collectibles.  What is your thought  
process in determining the market value of a collectible?

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[SWCollect] Is it just me...

2003-12-28 Thread Edward Franks
	or has there been an upsurge of deadbeat bidders this holiday on eBay? 
 I've had a number of people in the US (and only the US ;-)) back out 
of auctions.  I don't like it, but I can understand buyer's remorse or 
a maxed out credit card at this time of year.

	rant One guy went so far as to blame me for Western Union turning 
him down.  I had simply asked him if he was still interested in the 
game after getting the denial email from Western Union.  He decided to 
flame me and stated I'm no longer interested at this price and with 
unknown price, shipping, and delivery terms and conditions.Given that 
he *had* to have the first two bits of information to even use Western 
Union and the last two bits are in the auction listing and in email to 
him, I just wonder what he thought he was trying to pull?  He did try 
to wiggle out of getting a neg on eBay by stating that he wouldn't neg 
me, but I went ahead and negged him (as I stated I do in my auction).  
I imagine I'll get a retaliatory neg as a result.  It just amuses me 
that people think they can throw their weight around like that.  When 
you are just barely in the double digits you shouldn't blame folks in 
the hundreds.  I can take the heat of another neg.  ;-)

	If he had been polite and given me a reason I wouldn't have negged 
him.  It is the holidays, I know how money can be tight and I'm in a 
forgiving mode. /rant

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Re: [SWCollect] When did you discover ebay?

2003-12-28 Thread Edward Franks
On Dec 28, 2003, at 6:32 PM, Jim Leonard wrote:
[Snip]
Pretty early; I'm not sure what my sign-on date is (how do you 
determine that?) but my first feedback given to me was Apr-02-98.
	Click on your feedback number.  Right below where it says eBay ID card 
there should be a line saying Member since:.

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Re: [SWCollect] When did you discover ebay?

2003-12-27 Thread Edward Franks
On Dec 27, 2003, at 3:25 PM, Stephen Emond wrote:

I beat all of you - Apr 5, 1997 :)  I think I signed up to bid on a 
complete Ultima VI.
	Oct 12, 1996.  Back when it was called AuctionWeb.   ;-)

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Re: [SWCollect] 'Tis the season to be stingy?

2003-12-26 Thread Edward Franks
On Dec 22, 2003, at 7:12 PM, Dan Chisarick wrote:

I wish ebay charged by the exclamation point...
	It must work since a new eBayer bought that budget TES:Arena now for 
$70...

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Re: [SWCollect] 'Tis the season to be stingy?

2003-12-21 Thread Edward Franks
On Dec 18, 2003, at 2:09 PM, Jim Leonard wrote:
[Snip]
Is this particular time not the best time to be listing stuff for 
auction?  Or is it just a fluke?  I don't want to go through all this 
trouble only to sell 30 titles at $1 a piece...  or should I just 
accept that the only items that will make any money at all are the 
Daggerfalls, Ultimas, etc.?
	Maybe you should give this guy's 
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3067006420 
strategy a whirl. ;-)  If I'm not mistaken that's the budget re-release 
of Arena.

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-05 Thread Edward Franks
On Dec 5, 2003, at 5:58 PM, Marco Thorek wrote:
[Snip]
I doubt that it made much of a difference. A good enough coder can
quickly identify any subroutine depending on the protection.
	From the article it apparently did.  Enough that the dev team decided 
it was worth the effort then and in the future.

IMHO the best copy protection still is a neat box, a nice and 
sufficient
manual and some props to go along. If all you get is a DVD case and a
PDF manual on the CD, most people don't see enough physical evidence of
the game's worth, compared to what is readily available on the net.
	I pretty much agree with that.  People have gotten used to the idea 
that cheaper is always better -- zero cost being the cheapest -- 
without understanding or giving a damn about the eventual long term 
consequences.  But, I'll save the economics rant for another day.  ;-)

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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-04 Thread Edward Franks
On Dec 3, 2003, at 7:07 PM, Dan Chisarick wrote:
[Snip]
http://www.microsoft.com/presspass/features/2002/jul02/ 
0724palladiumwp.asp

Anyway, I remember reading about how hard the emulator guys were  
working on emulating brutal encryption on certain standup arcade  
titles.  That seemed effective.  My guess is, if a console had 100%  
encrypted content on their distribution media, and all decryption was  
done on-chip (no decrypted data ever went over the pins on the chips),  
that would be pretty effective :)  I'm waiting for some form of online  
activation system for consoles myself (for non-networked games).

The problem is, trying to match wits with someone with detailed  
knowledge of a system and trying to keep you out is fun.  Sometimes  
more fun than the game they're protecting.
	Hmm.  I need to think through this.  I wonder if the NSA would freak  
if there wasn't a backdoor.

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Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Edward Franks
On Dec 4, 2003, at 8:13 AM, Dan Chisarick wrote:
[Snip]
Third would have to be needless player frustration: Jumping puzzles, 
tedious movement puzzles (Sierra 3D games are notorious for this), and 
I'd have to throw in my entering the words of Truth, Love and 
Courage in the wrong order after spending 2.5 hours getting to the 
bottom of a certain 8-level dungeon to get the Codex of Infinite 
Wisdom just to be kicked back to the surface.  Augh!  (Its corveramo 
, no veramocor :)
	I always hated the Final Fantasy games for having save points (how 
damn stupid) and the invisible encounters.  Gee, my life doesn't run 
according to when I can save a game, nor do I always want to fight 
every battle.  :sigh:  I still haven't finished one yet.

Last, and somewhat humorously, ever type in a game in Basic or 
assembly from a magazine, and it didn't work?  Seems the feature title 
ALWAYS had some little typo in it that would require you to buy next 
month's issue to resolve? :)
	You mean, besides the typos *I* introduced?  ;-)  Oh for the days of 
typing in code from a poorly done magazine copy of a faint line-printer 
copy of a program...

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Re: [SWCollect] How to protect against theft of big-money items?

2003-11-30 Thread Edward Franks
On Nov 30, 2003, at 1:39 PM, Jim Leonard wrote:

[EMAIL PROTECTED] wrote:

Hehe, you weren't paying attention to my ranting and ravings about 
paypal?
I did, but because I'm selling a physical item I wasn't worried about 
it as much.
	I'm not sure eBay would let you get away with stating this, but it 
might be worth making a note in the auction description that anyone 
using PayPal must adhere to the terms of Paypal's (Seller) Protection 
Policy.  I don't know quite how to phrase such a statement or even if 
it would be any help, but it might be worth considering.

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Re: [SWCollect] Hello!

2003-10-04 Thread Edward Franks
On Monday, September 29, 2003, at 05:46  AM, Alexander Zller wrote:

Well, I hope this doesnt bring out hundreds of themL

Not likely... although I'm sure there *are* several dozen more copies 
out there, if not hundreds, soI guess one or two other Drashsmight 
appear on eBay soon, remember what happened after that first Atari U1 
fetched $860? ;-)
	How prophetic a price.  ;-)  I see the Drash cassette went for $865.

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Re: [SWCollect] Hello!

2003-09-26 Thread Edward Franks
On Tuesday, September 23, 2003, at 08:26  PM, C.E. Forman wrote:
[Snip]
Fortran, feel free to chime in, we all know you've got one too.  B-)
	As others have said, that is a fold over card.  In fact when I had my 
pictures up I didn't show the back of the card because I wanted to hide 
a tiny bit of verbiage.  That was to keep potential scammers -- I had 
been felt out many times over the three years I was searching for a 
Drash -- from knowing everything about Drash.  It wouldn't have helped 
with at least one guy that had to have seen an actual one, but it would 
have kept most at bay.  Well, I was hoping it would.  ;-)

	That particular Drash looks to be in better shape than mine.  The box 
has more gloss, plus it has the registration card which I don't have.

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Re: [SWCollect] Drash in Droves

2003-09-26 Thread Edward Franks
On Friday, September 26, 2003, at 07:32  AM, C.E. Forman wrote:

You guys catch this?

http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItemitem=3048427968category=3544
rd=1
	Am I missing a photo?  Since the one with the auction only shows four  
cassettes I'd be leery about bidding on it.

Unfortunately it looks like a few too many would-be bidders wised the  
seller
up on the game's rarity, as he first added some information lifted from
Underworld Dragon's pages, then ended the listing early when someone  
made
him an offer he couldn't refuse (error in the bid amount, pshyeah  
RIGHT!) If
the buyer is on this list, I'd love to hear how much you paid him off.  
B-)

What is it with Drash?  Dormant for years, now we have two within a  
week of
each other!
	Rarities seem to pull each other out of hiding, especially if the  
first gets a high bid on eBay.  :-D

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[SWCollect] Ultima 11

2003-09-02 Thread Edward Franks
	Gotta love auctions --  
http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItemitem=2750965793category=4610 -- with text  
descriptions like ULTIMA 11 IS THE SEQUWL TO THE BEST-SELLINH  
FANTASY-ROLE PLAYING GAME ULTIMA!  :-D

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Re: [SWCollect] Ultima 11

2003-09-02 Thread Edward Franks
On Tuesday, September 2, 2003, at 09:13  PM, [EMAIL PROTECTED] 
wrote:

Whoa.  I had JUST marked this very auction to watch, like 10 seconds 
ago.
Cosmic.  B-)
	Great minds think alike?  ^_^

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Re: [SWCollect] Ebay trader experiences

2003-08-31 Thread Edward Franks
On Sunday, August 31, 2003, at 09:23  AM, Stefan Lindblom wrote:

Ahoy mates!
 
Just curious about a certain trader on Ebay who seems to be alot into 
vintage games, with over a 1000 feedbacks. The traders Ebay name and 
mailadress is [EMAIL PROTECTED]
 
And I was just wondering if any of you have had any experiences with 
him/her/them.. and if so, what they are? The reason I ask.. well, I 
won a few of their auctions, including a high prized SSI one. I was 
outbid on one however, but was approached later by them asking if I 
wanted to pay my highest bid for another copy they had. My highest bid 
was more than double the listed starting price so I asked if we could 
come an agreement with would mean a 7$(from 32$ to 25$) cut in my 
offer. Listing price was 15$ so I thought that was a fair offer. No 
risks for them, no time waiting, and no ebay fees.
I got a very short and rude reply.
 
Surely more than one of you guys have dealt with them before.. what 
have your experiences been?
	I've dealt with them (Software and More) on eBay and before that on 
their (very basic) website http://members.aol.com/swmoretp/AP.html.  
I've never had a complaint or a problem with them.  However, they do 
know that their stuff is worth some money so I imagine cutting a deal 
with them isn't an option.

	Also, as a psychological matter, when a buyer has indicated how high 
they would go with a bid it becomes very difficult to retreat from that 
monetary amount.  I've personally only been able to do it once (IIRC) 
and that was in eBay's early days.  The seller has the advantage over 
the buyer in this situation.  There is just no incentive for the seller 
to retreat from that high bid -- the buyer has gone so far as to place 
a bid for that amount!  The whole 'can I get more money now or later?' 
line of thought seems to just go down the drain, which kind of screws 
the buyer looking for an after-auction deal.

	I'd basically just let the whole thing go just as you would for a lost 
auction.  It gets too easy to get yourself upset at the situation 
and/or seller when you'll probably want to buy something from them in 
the future.  (Being in California they seem to get a small, but steady 
supply of some rare items.)

	I'm sorry I can't give you a better answer.  Good luck with the next 
auctions!

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Re: FW: Re: [SWCollect] (OT) Kids games

2003-08-08 Thread Edward Franks
On Tuesday, August 5, 2003, at 05:26  PM, Jim Leonard wrote:

Some mail clients don't honor the Reply-To: field, unfortunately.
	Except that John's email is showing *two* reply to headers.  Does the 
list software just append a reply to or override/append the reply to?  
Or should we just tease John?  ;-)

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Re: [SWCollect] Value of Apple ][ Goldfinger

2003-07-25 Thread Edward Franks
On Thursday, July 24, 2003, at 08:59  PM, Lee K. Seitz wrote:
[Snip]
That's what the Apple //c is for, silly. 8)  Speaking of which, I just
got one from a friend.  It's just the bare system (computer  power
supply).  I asked him to keep an eye out for software, but I'm not
expecting much.  He's not into computers.  He's apparently had this
one since college (which is when we met), but never got a monitor for
it, so never used it.
So now I've got a //e, //c, and IIgs.  Just need a II+ and II (yeah,
right), and I'll have a complete collection. 8)
	Sell someone's kidney ;-) and you might be able to afford one of the 
(honestly) rare Apple *I*s I've seen up for sale

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Re: [SWCollect] Platform

2003-02-21 Thread Edward Franks
On Friday, February 21, 2003, at 11:48  PM, Dan Chisarick wrote:

	Guess what platform its really for:

http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItemcategory=3561item=3008682923rd=1
	Apple made other computers than the Mac?  ;-)

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Re: [SWCollect] Using MobyGames Info

2003-02-16 Thread Edward Franks

On Thursday, February 13, 2003, at 01:59  AM, Jim Leonard wrote:


No feedback on this -- is this information helpful/useful?  If not,  
let me
know.  We aim to please.

	I'm not doing enough to need the info at the moment.

	By the way, is this auction  
http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItemitem=3008172904category=11050 legitimately  
using Moby Games images?

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Re: [SWCollect] RPG moved to main genre list

2003-02-13 Thread Edward Franks

On Thursday, February 13, 2003, at 05:56  PM, Dan Chisarick wrote:


	Sidebar... who's got the best manuals?  (SSI, Origin and EA, but if I 
had to pick one, I'd say SSI.)

	How about Rowan?  I remember one of their WW1 flight sims (Flying 
Corp?) included an authentic 1919-vintage how-to-fly paperback.  Then 
again, most of the flight sims have had excellent manuals (ie, Falcon 
4.0).

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Re: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-10 Thread Edward Franks

On Tuesday, February 4, 2003, at 02:53  PM, Jim Leonard wrote:


Hugh Falk wrote:


I don't even know what the first commercial game would have been.


The first game you had to pay for for a personal computer.


	For the Apple ][ [A] it looks like Rocket Pilot by Bob Bishop (of 
Apple-Vision fame ;-)) was possibly the first commercial game.  The 
question is if Softape was asking money for the game.  Scott Adams's 
Adventureland would also be a decent candidate for the first successful 
commercial game (that is, it sold enough to keep him in business for a 
number of years).


[A] I believe the Apple ][ actually shipped before the Commodore PET, 
and both of these were announced before the TRS-80.

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Re: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-10 Thread Edward Franks

On Monday, February 10, 2003, at 11:56  PM, Jim Leonard wrote:


Weren't there any games you were obligated to pay for for the Altair?   
Because
that would pretty much take the crown.

	Here's photos of MicroChess and Peter Jennings.   
http://www.digibarn.com/collections/systems/kim-1/peter-jennings/ 
page_01.htm

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Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 01:41  AM, John Romero wrote:


Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's InfoDOS that was the OS for Zork Zero,
Arthur  2 other Infocom titles.  Back in the 80's. :O


	I love the old Infocom games.  Zork is one of my favorite series and I 
was glad to see the games were available on the Apple II to the very 
end.  Was it difficult to fit that version of the ZCode interpreter 
onto an Apple II?  Did you have to make any compromises from the other 
versions?  How was it working with Infocom (Activision?) at that time?

	On an unrelated note, there's something I'm curious about.  I remember 
reading in an old issue of CGW that when you guys came to name Wolf3D 
you did a search for the then-current owner of Silas Marner's Castle 
Wolfenstein.  CGW claimed that the copyright had somehow lapsed in the 
many changes of hands CW went through (someone was supposedly still 
selling copies from their garage).  Is that story true or did you just 
buy the existing CW copyright?

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Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 07:15  PM, John Romero wrote:
[Snip]

The ZCode stuff was external to the OS - I just did the OS part.


	Ah, my fault.  I forgot some of my Apple ][ history.  I had forgotten 
how easy it for people to write their own OSes for the A2.  Did you do 
anything different for the IIGS or was InfoDOS just targeted to the 
II+/e/c Apples?  I never worked with the IIGS so I'm curious if much 
game development was done for or on the IIGS itself.

[Snip]
Wolf3D-wise, yes the copyright had lapsed on Castle Wolfenstein.  Muse
Software went out of business in 1985 so seven years later when we were
looking for the owner of the copyright it ended up that someone bought
their inventory and was selling that from their house, but didn't keep
up any of the copyrights so we just registered it and got it.


	Thanks for the info.  Given the current climate of hanging onto any 
and all intellectual property I just wondered if the CGW story was 
accurate.

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Re: [SWCollect] Software collecting videos

2003-02-05 Thread Edward Franks

On Tuesday, February 4, 2003, at 02:51  PM, Jim Leonard wrote:
[Snip]

I wasn't planning to charge for the DVD so I didn't think there would 
be legal
issues.

	It doesn't matter if you charge for it or not.  EA might not be able 
to get punitive damages, but their lawyers could kill your pocketbook.  
:-/

There's always the option of a bootleg where I don't charge for it
and don't put any names on it...  In any case I'll certainly ask.


I also have another Origin promotional tape, that was distributed to 
software stores circa 1989.  They are cheaply made advertisements for 
old Origin games like Windwalker, Knights of Legend, 2400 AD, and 
another (no Ultima tho.)  They were obviously made 'in-house', and 
they are not the best-produced commercials that I've ever seen, but 
they are an interesting look at the birth of computer game 
advertising.  Again, if you get the permissions, I'd be glad to 
contribute!  :)

Who would I talk to about that?  EA or someone else?  EA hadn't 
purchased
Origin by that time.

	If the tapes were Origin property -- I don't see why they wouldn't be 
-- I imagine they all became EA's property when EA bought Origin.  
Other than Akalabeth and Lord British I can't think of anything that 
was negotiated as a separate property.

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Re: [SWCollect] Software collecting videos

2003-02-05 Thread Edward Franks

On Wednesday, February 5, 2003, at 11:45  AM, Jim Leonard wrote:
[Snip]

You are correct.  Well, then here's my current plan:  Master the 
entire disc
with as much material as possible (so that I have a list of material 
to ask
permission for), then if permission is not granted, remove the 
material before
distribution.

In other words, I don't want fear of not getting permission to hamper 
the
product.

	That sounds like the best way to go.  I know that some companies, or 
rather some people in some companies are supportive of these things.  
Laird Malamed (sp) at Activision comes to mind.

[Snip]
Getting a response back from EA's legal department is like pulling 
teeth.
Ugh.

	They sound like Sierra/Vivendi's legal department.  I tried to see if 
I could get Mt. Drash redistributed for historical curiousity purposes, 
but I might as well have tried to get a message out of a black hole.

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Re: [SWCollect] New topic--Collectors UNITE!

2003-02-05 Thread Edward Franks

On Monday, February 3, 2003, at 09:44  PM, Karl Kuras wrote:
[Snip]

You know that brings up a good question.  It would be interesting to 
see
what systems each of us mainly collect for.  I'm guessing it'll 
reflect our
age.

I'm mainly (virtually only) C64 and Amiga stuff.  How about the rest 
of you?

	For me it is mostly the Apple ][, IBM PC, and a few Macintosh games.  
I really don't collect for a particular hardware platform, though.  I 
tend to pick up the games I'm interested and if they span platforms 
I'll follow (for example, the Might and Magic series).

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Re: [SWCollect] New topic--Collectors UNITE!

2003-02-05 Thread Edward Franks

On Monday, February 3, 2003, at 09:45  PM, Dan Chisarick wrote:
[Snip]

	As an aside, first Apple game I played was Castle Wolfenstein.
There was a mainframe at the school as well (I think it was an HP of 
some
variation).  It had a game whose name escapes me (Mystery Mansion?).

	Haunt?

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Re: [SWCollect] King's Quest 1

2003-02-03 Thread Edward Franks

On Wednesday, January 29, 2003, at 06:14  PM, Jim Leonard wrote:


Edward Franks wrote:



1. Adventure was the first computer game, yes?


Nope.  :)  Space War was (circa 1960).  MIT students meet the 
PDP-1
and the cathode-ray tube.

I meant PERSONAL computer.  Adventure was playable on CPM machines if 
memory
serves; it was certainly the first game I ever played (on an Osborne) 
in 1979.

	There was also a CP/M game called Ladder (platform jumping).  If you 
include any BASIC games (Star Trek, Wumpus, etc.), then it would be 
difficult determining just what the first game was.  The first 
commercial game would probably easier to figure out.

BTW, it is 90% certain RPG will join the main list of genres at 
MobyGames, so
I thank all of you for taking time to illustrate your viewpoints.

	Cool.  :-D


(But I am not budging on King's Quest being primarily IF+G, because 
honestly
that is what it is.  The input is all text (moving your character can 
be done
with joystick but that is all a joystick can do in that game) and the 
output
is text and graphics, so that pretty much clinches it.)

	I'm not fussed either way when it comes to King's Quest.

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Re: [SWCollect] WC3: Premiere Edition

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 05:34  AM, Alexander Zöller wrote:


I was surprised to see two shrinkwrapped copies on eBay within as 
little
as two weeks:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3000847934
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3002417968

I know we've been discussing this before - production run significantly
lower than that of the Kilrathi Saga, Premiere Edition's value *should*
be higher than the Saga's in view of its availability, etc.

I remember that someone on this list gave the Saga's production figure 
as
22,000 copies and the Premiere Ed's as 1,500. Wondering if anyone is 
able
to confirm this, especially if the discrepancy really is that big.

	I remember seeing 50 or 60 of the WC3: Premiere Editions at our local 
Sam's Club (warehouse-style bulk-purchase members-only store -- it is 
owned by Wal-Mart).  I could be wrong, but I can't see a 
limited-edition game getting into Sam's Club.  They just don't deal 
with such small runs of things.

	That was the first time I saw one.  I didn't buy my copy there, but 
from EA directly when a friend tipped me off that EA was selling off 
their remaining stock.  All that money just for the damn soundtrack CD. 
 ;-)

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Re: [SWCollect] Ebay Gets Crazier and Crazier

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 07:34  PM, Stefan Lindblom wrote:


Appearantly since I am a non US Ebaydealer I can't view mature stuff.
Enlighten us please?


	The title of the auction is: I need help for college

	Here's the description:
Hi...I'm 18 Years Old...and well, it looks like I have to resort to 
this to pay for tuition and books and things...I don't have any family 
to help me so..I got my friend's password for this e-bay thingy and now 
I am going to take pictures of myself and try and sell them here I 
have a couple of pics already, I'm still very shy as you can see from 
the picture, but if you help me out - I will send you bunches more- you 
can also request some things for me to do cause, I like don't know what 
to do... Please help!!! Tuition is coming up soon and I don't want to 
miss my second semester.. Thanks Heather ps...I will give you my e-mail 
for requests - but nothing to strange ok? ok...bye... oh and one of my 
friends Beth wants to take some picture with me...I mean if you want...

	There's also a photograph that suggests a topless young lady,


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Re: [SWCollect] Ebay Gets Crazier and Crazier

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 06:06  PM, Stuart Feldhamer wrote:


OK, look at this. I found this auction on ebay:

http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItemcategory=11047item=3004366043

I was thinking, this is weird. It says 125 games, but only a few are  
listed.
And the feedback rating is only 3. So I figured, let's see what else  
this
guy has to offer. And look what came up!

http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItemcategory=323item=2909591867

	Here's one that's truly annoying:  
http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItemitem=2303780307category=189.  There's so much  
verbiage (note the False Negative Feedback section) that you just want  
to pass on by.

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Re: [SWCollect] Ebay Gets Crazier and Crazier

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 11:23  PM, Jim Leonard wrote:


Edward Franks wrote:


Here's one that's truly annoying:
http://cgi.ebay.com/ws/
eBayISAPI.dll?ViewItemitem=2303780307category=189.  There's so much
verbiage (note the False Negative Feedback section) that you just want
to pass on by.


Now that is scary.  And I Automatically Don't Trust Anyone Who 
Inexplicably
Uses Mixed Caps Throughout The Entire Sentence.

	I'm leery of anyone that whines about getting negative feedback.  
Rightly or wrongly I tend to suspect someone that has to justify their 
policy.  No one likes negative feedback, but you are bound to run 
across someone that you can't square things with at some point.  You 
just take the hit and move on.

	This person's policy comes across as feedback extortion: Don't leave 
me negative feedback I don't like or I'll get you!.  I wonder what 
eBay would do if someone reported him?

--

Edward Franks


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