Chris Metzler wrote:
OK, I'm very ignorant about this. Is that a major limitation in that
it'd be very hard/time consuming for someone competent to adapt
PostGIS to include elevation data?
Quoting Norman Vine from the thread When can we have roads like this:
Martin Spott writes:
If
Paul Surgeon wrote:
Probably to first step is to write the code/scripts to load the vector data
into a PostgreSQL/PostGIS DB and write an exporter for terragear so that Curt
can carry on generating scenery without having to modify terragear.
The tools to not only import VMAP0 data but GSHHS
Martin Spott wrote:
The tools to not only import VMAP0 data but GSHHS shorelines as well
into a PostGIS database are already present. I think you also can use
these tools to export back into VMAP0 or any other format.
BTW, does anyone know which sort of agreement you have to sign when you
Martin Spott writes:
Martin Spott wrote:
The tools to not only import VMAP0 data but GSHHS shorelines as well
into a PostGIS database are already present. I think you also can use
these tools to export back into VMAP0 or any other format.
BTW, does anyone know which sort of agreement
Norman Vine wrote:
Martin Spott writes:
BTW, does anyone know which sort of agreement you have to sign when you
intend to purchase the VMAP1 CD's ?
http://www.mapability.com/info/vmap1_intro.html
AFAIK all VMAP data is in the public domain unless classified
Yes, it's written on the
Does GMax have any object exporters? That is, what formats can
it save models in?
GMax save as .gmax and export as .p3d
None of them is directly usable :-(
Personally, I use Realsoft3D for making my models and export them
in .obj format. I then import the .obj format models into AC3D
(V3.6)
On Thursday 13 January 2005 18:52, Robicd wrote:
Does GMax have any object exporters? That is, what formats
can it save models in?
GMax save as .gmax and export as .p3d
None of them is directly usable :-(
Personally, I use Realsoft3D for making my models and export
them in .obj
On Wed, 12 Jan 2005 00:06:17 +
Jon Stockill wrote:
3. From this we'll generate an archive of scenery models (this may or
may not be broken down into scenery areas - it depends on the size), and
the objects tree, which is likely to be broken down into the standard 10
degree square
On Wed, 12 Jan 2005 07:13:46 + (UTC)
Martin Spott wrote:
Chris Metzler wrote:
So to make sure I'm getting it, your plan is to have an FTP site
for uploads and the website for dloads (what's the procedure for
stuff making it over from one to the other)?
Well, what would you expect us to
On Wed, 12 Jan 2005 00:09:43 +
Jon Stockill wrote:
Chris Metzler wrote:
Oh, one other thing. If the plan is to combine Jon's UK info with
info submitted by others to develop a model location database, you
might find my post from that Scenery thread interesting -- it's
something I'm
Hi Chris,
SGI bitmap format that FlightGear uses. For making models, the
apps that are popular on Linux (Blender, AC3D) are cross-platform,
and other apps that are available to Windows users but not to Linux
users (e.g. 3DSMax) will work as well.
I'm trying out AC3D, would you suggest that?
I'd
Chris Metzler wrote:
Oh! I get it now (I think) -- so your plan is not to necessarily
distribute objects (e.g. a dload of the Eiffel Tower) or unified groups
of objects (e.g. a dload of the buildings at Orly), but instead
portions of the Scenery/Objects tree that have been fleshed out
with
Chris Metzler wrote:
Of course. I was simply curious whether stuff would get automatically
moved over, or whether you had plans to test out the robustness of
contributions beforehand
We're going to implement a 'filter'. Every object that survives a
test-run and appears to make sense will be
Chris Metzler wrote:
I already have a python script for pushing the magic carpet around
from lat/lon to lat/lon in FG for extracting ground elevations. If
it seems to you like a reasonable thing for me to do, I'll start
generating ground elevations for chunks of this dataset?
In the long
Chris Metzler wrote:
I already have a python script for pushing the magic carpet around
from lat/lon to lat/lon in FG for extracting ground elevations. If
it seems to you like a reasonable thing for me to do, I'll start
generating ground elevations for chunks of this dataset? There
are over
Hi Ampere,
AC3D is a basic 3D modeller wich works with .ac files. It seems easy
though
not very stable. There's a free trial version. I will find out if
registering is worth. Any other suggestions?
Since you have experience with 3D Studio, you may want to use GMax:
On Tuesday 11 January 2005 22:24, Robicd wrote:
That's a pity. I was confident I could use such files, that closes a
promising scenario :-(
Anyway I'll investigate further.
I tried converting .BGL files and extracting models from it about a year
ago, without much luck. I had some success with
Robicd wrote:
If OTOH you're not asking about official inclusion into FlightGear,
Please slow down. I'm just starting at collecting informations here, in
order to decide if and how is it possible to contribute to the scenery.
I see no point why it should not be possible to contribute. Go
Norman Vine wrote:
PostGIS can be used to serve a WFS or WCS that is built on top
of the UMN Mapserver which will handle 'z' values just fine.
Right, but this doesn't picture all the required features in this case.
If we would erect a repository for manual scenery changes we would need
to edit
Martin:
If I can assist you by providing space on my ftp site I'll be happy to do
so. (I currently mirror the flightgear code. It's updated
automatically from them by some sort of magic that I don't fully
understand, but Curtis does. grin!)
There is also a private upload area in that server
Christian Mayer wrote:
If you look at the bottom of the map (the blue bar) that you'll see
there the data source: Tele Atlas NV in your case.
Hey, their map coordinates are not that bad. This is the location I got
via trial and error from 'www.terraserver.com':
[EMAIL PROTECTED] wrote:
Martin:
If I can assist you by providing space on my ftp site I'll be happy to do
so.
Thanks for your offer - currently I have about 300 GByte left, this
should last for a while ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends
Martin Spott writes:
Norman Vine wrote:
PostGIS can be used to serve a WFS or WCS that is built on top
of the UMN Mapserver which will handle 'z' values just fine.
Right, but this doesn't picture all the required features in this case.
If we would erect a repository for manual scenery
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Jon Stockill schrieb:
Ah, www.multimap.com helped me to figure out my first coordinate:
There's a windmill at:
Location:Germany
X:1294800m
Y:6110700m
Lat:48:12:51N (48.2142)
Lon:11:37:52E (11.631)
But how do I add it
Christian Mayer wrote:
We don't have a soccer stadium yet, do we?
I think there is one part of the SFO scenery,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
On Wednesday 12 January 2005 15:19, Roberto Inzerillo wrote:
If OTOH you're not asking about official inclusion into
FlightGear,
Please slow down. I'm just starting at collecting
informations here, in order to decide if and how is it
possible to contribute to the scenery.
I
On Wednesday, 12 January 2005 10:29, Martin Spott wrote:
One other possibility you might wanna consider is allowing uploads/
dloads of terrain (e.g. tiles modified through fgsd).
This is not as easy as it sounds because you'd have to redo the tiles
on every scenery update. The right way to
Paul Surgeon wrote:
Ideally all changes made to the terrain should be done at the source.
i.e. VMAP0 and friends
fgsd should be able to display, edit and save the vector data then use the
terrgear generation tools to build the new tile and display the results.
One could have a live online
Paul Surgeon writes:
On Wednesday, 12 January 2005 10:29, Martin Spott wrote:
One other possibility you might wanna consider is allowing uploads/
dloads of terrain (e.g. tiles modified through fgsd).
This is not as easy as it sounds because you'd have to redo the tiles
on every
On Wed, 12 Jan 2005 08:29:43 + (UTC)
Martin Spott wrote:
Chris Metzler wrote:
One other possibility you might wanna consider is allowing uploads/
dloads of terrain (e.g. tiles modified through fgsd).
This is not as easy as it sounds because you'd have to redo the tiles
on every scenery
On Wednesday, 12 January 2005 22:26, Martin Spott wrote:
As I already wrote we are heading for some sort of GIS application
here. Storage for VMAP0 data - at least parts of it, I don't know all
types of data that are covered by VMAP0 - could be the accomplished by
the mentioned
Hello Roberto,
Robicd wrote:
1st of all: F.G. is great :-)
Great, you passed the entrance exam ;-)
I would like to help, maybe with some simple objects around the scenery
(buildings, aerial pictures of the terrain, some more details for the
two airports around my city, Palermo, that's
On Tue, 11 Jan 2005 14:09:42 +0100
Robicd wrote:
And now it comes to the developer team: some hints would be very
appreciated. I'd like to use a Windows OS because I'm sooo used to it
(please forgive me :-) but I read that most of the tools are Unix based.
Not really. For making textures,
Hi Martin,
1st of all: F.G. is great :-)
Great, you passed the entrance exam ;-)
Great, that always works ;-)
Let's follow the white rabbit.
I would like to help, maybe with some simple objects around the scenery
(buildings, aerial pictures of the terrain, some more details for the
Chris Metzler wrote:
Robicd wrote:
I'd love to know that it's not a complete waste of time insisting in
using this OS, so ... Who is still maintaing world sceneries? Should I
contact someone in order to coordinate the efforts?
It depends on what you're really asking here. Curtis Olson builds
Roberto Inzerillo wrote:
I would like to help, maybe with some simple objects around the scenery
(buildings, aerial pictures of the terrain, some more details for the
two airports around my city, Palermo, that's just an example).
Probably just some pictures won't help _that_ much
Roberto Inzerillo wrote:
The infrasctucture for creating a central repository for scenery
objects (database and different front-ends) is currently in the works.
Please let me know about the repository.
We'll announce it here as soon as we have something that works and
looks neat enough not
Each of the new portables has an option to average the position for up to
an hour, making return to the point accurate to within 3-meters. I have found
that with 3-birds recognized, the position is usually accurate within
15-minutes.
___
On Tue, 11 Jan 2005 16:41:54 + (UTC)
Martin Spott wrote:
Roberto Inzerillo wrote:
Please let me know about the repository.
We'll announce it here as soon as we have something that works and
looks neat enough not to disgrace ourselves :-)
Can you elaborate, though? Because this has
Martin Spott writes:
Does anyone have experiences with portable GPS recievers ? Do they tend
to increase the precision of their coordinate output if you remain at
a location for several minutes ?
It depends but usually to some degree yes
It is a worthwhile experiment to plot the position of
Chris Metzler writes:
I've been working
on making a site in Zope that one can upload to/download from, with the
intent of having pictures, a description, download links, and a comment
log for each item.
Cool !
Are you familiar with ZMapServer ?
http://zmapserver.sourceforge.net/
If you
Martin Spott wrote:
We'll announce it here as soon as we have something that works and
looks neat enough not to disgrace ourselves :-)
As long as nobody sees my code we'll be ok :-)
I believe others can give a more reliable comment on this. For my own
use I tend to rely on satellite images and I
Martin Spott wrote:
Jon Stockill already had a working, well, let's call it a 'skeleton'
(hello Jon, please shoot me off-list if I said something too wrong ;-)
Good description - the basics are there, but it looks ugly, and has no
flesh :-)
and in continuation of the recent Scenery thread we
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Jon Stockill schrieb:
The positioning of landmarks which don't fall into either of those
categories is best done with as accurate a map as you have available,
either using FGSD with a scanned or digital map, or a service like
www.multimap.com (for
On Tue, 11 Jan 2005 08:14:41 -0800
Stewart Andreason wrote:
Would it be helpful to report on anomolies, or errors?
If by anomalies/errors, you mean things that clearly look like bugs,
like seams/rips/etc., it makes sense to report them. However, it
probably makes more sense to report them on
On Tue, 11 Jan 2005 16:41:54 + (UTC), Martin wrote in message
[EMAIL PROTECTED]:
Does anyone have experiences with portable GPS recievers ? Do they
tend to increase the precision of their coordinate output if you
remain at a location for several minutes ?
..yeah, depends on how it's
Christian Mayer wrote:
But how do I add it online to the database?
(http://www.stockill.org/fgfsdb/objects.php)
We're going to use the FTP upload site I've mentioned recently. If you
have a 3D model plus a location or a location for an already existing
model, please upload it here:
Oh, one other thing. If the plan is to combine Jon's UK info with info
submitted by others to develop a model location database, you might
find my post from that Scenery thread interesting -- it's something
I'm willing to contribute annually or whatever . . .
Christian Mayer wrote:
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Jon Stockill schrieb:
The positioning of landmarks which don't fall into either of those
categories is best done with as accurate a map as you have available,
either using FGSD with a scanned or digital map, or a service like
Chris Metzler wrote:
I have lots of questions, hehe.
An awful lot of your questions may be answered by this page:
http://www.stockill.org/fgfsdb/objects.php
That's the summary of where particular objects exist.
The procedure will be:
1. Upload your model, including description and thumbnail
Chris Metzler wrote:
Oh, one other thing. If the plan is to combine Jon's UK info with info
submitted by others to develop a model location database, you might
find my post from that Scenery thread interesting -- it's something
I'm willing to contribute annually or whatever . . .
I would imaging
On Wednesday 12 January 2005 00:12, Martin Spott wrote:
ftp://ftp.uni-duisburg.de/FlightGear/incoming/
We will post some sort of submission guidelines soon - with 'soon'
meaning as soon as automated database import works reliable.
Just not to miss the chance for a short note, what we
Martin Spott wrote:
Does anyone have experiences with portable GPS recievers ? Do they
tend to increase the precision of their coordinate output if you
remain at a location for several minutes ?
My wife have gotten into geocachine (www.geocaching.com) over the last
two years, so we've played
On January 11, 2005 11:10 am, Roberto Inzerillo wrote:
AC3D is a basic 3D modeller wich works with .ac files. It seems easy though
not very stable. There's a free trial version. I will find out if
registering is worth. Any other suggestions?
Since you have experience with 3D Studio, you may
Christian Mayer wrote:
Ah, www.multimap.com helped me to figure out my first coordinate:
Wow, I wonder where they take their map data from - they are able to
display details that not even show up on the respective ordonance map:
Chris Metzler wrote:
So to make sure I'm getting it, your plan is to have an FTP site
for uploads and the website for dloads (what's the procedure for
stuff making it over from one to the other)?
Well, what would you expect us to do ? I believe we won't ask for
everyone's approval before
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