Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Chris Metzler wrote: OK, I'm very ignorant about this. Is that a major limitation in that it'd be very hard/time consuming for someone competent to adapt PostGIS to include elevation data? Quoting Norman Vine from the thread When can we have roads like this: Martin Spott writes: If

Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Paul Surgeon wrote: Probably to first step is to write the code/scripts to load the vector data into a PostgreSQL/PostGIS DB and write an exporter for terragear so that Curt can carry on generating scenery without having to modify terragear. The tools to not only import VMAP0 data but GSHHS

Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Martin Spott wrote: The tools to not only import VMAP0 data but GSHHS shorelines as well into a PostGIS database are already present. I think you also can use these tools to export back into VMAP0 or any other format. BTW, does anyone know which sort of agreement you have to sign when you

RE: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Norman Vine
Martin Spott writes: Martin Spott wrote: The tools to not only import VMAP0 data but GSHHS shorelines as well into a PostGIS database are already present. I think you also can use these tools to export back into VMAP0 or any other format. BTW, does anyone know which sort of agreement

Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Martin Spott
Norman Vine wrote: Martin Spott writes: BTW, does anyone know which sort of agreement you have to sign when you intend to purchase the VMAP1 CD's ? http://www.mapability.com/info/vmap1_intro.html AFAIK all VMAP data is in the public domain unless classified Yes, it's written on the

Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Robicd
Does GMax have any object exporters? That is, what formats can it save models in? GMax save as .gmax and export as .p3d None of them is directly usable :-( Personally, I use Realsoft3D for making my models and export them in .obj format. I then import the .obj format models into AC3D (V3.6)

Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Lee Elliott
On Thursday 13 January 2005 18:52, Robicd wrote: Does GMax have any object exporters? That is, what formats can it save models in? GMax save as .gmax and export as .p3d None of them is directly usable :-( Personally, I use Realsoft3D for making my models and export them in .obj

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 00:06:17 + Jon Stockill wrote: 3. From this we'll generate an archive of scenery models (this may or may not be broken down into scenery areas - it depends on the size), and the objects tree, which is likely to be broken down into the standard 10 degree square

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 07:13:46 + (UTC) Martin Spott wrote: Chris Metzler wrote: So to make sure I'm getting it, your plan is to have an FTP site for uploads and the website for dloads (what's the procedure for stuff making it over from one to the other)? Well, what would you expect us to

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 00:09:43 + Jon Stockill wrote: Chris Metzler wrote: Oh, one other thing. If the plan is to combine Jon's UK info with info submitted by others to develop a model location database, you might find my post from that Scenery thread interesting -- it's something I'm

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Chris, SGI bitmap format that FlightGear uses. For making models, the apps that are popular on Linux (Blender, AC3D) are cross-platform, and other apps that are available to Windows users but not to Linux users (e.g. 3DSMax) will work as well. I'm trying out AC3D, would you suggest that? I'd

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote: Oh! I get it now (I think) -- so your plan is not to necessarily distribute objects (e.g. a dload of the Eiffel Tower) or unified groups of objects (e.g. a dload of the buildings at Orly), but instead portions of the Scenery/Objects tree that have been fleshed out with

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote: Of course. I was simply curious whether stuff would get automatically moved over, or whether you had plans to test out the robustness of contributions beforehand We're going to implement a 'filter'. Every object that survives a test-run and appears to make sense will be

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote: I already have a python script for pushing the magic carpet around from lat/lon to lat/lon in FG for extracting ground elevations. If it seems to you like a reasonable thing for me to do, I'll start generating ground elevations for chunks of this dataset? In the long

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Jon Stockill
Chris Metzler wrote: I already have a python script for pushing the magic carpet around from lat/lon to lat/lon in FG for extracting ground elevations. If it seems to you like a reasonable thing for me to do, I'll start generating ground elevations for chunks of this dataset? There are over

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Ampere, AC3D is a basic 3D modeller wich works with .ac files. It seems easy though not very stable. There's a free trial version. I will find out if registering is worth. Any other suggestions? Since you have experience with 3D Studio, you may want to use GMax:

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Ivo
On Tuesday 11 January 2005 22:24, Robicd wrote: That's a pity. I was confident I could use such files, that closes a promising scenario :-( Anyway I'll investigate further. I tried converting .BGL files and extracting models from it about a year ago, without much luck. I had some success with

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Robicd wrote: If OTOH you're not asking about official inclusion into FlightGear, Please slow down. I'm just starting at collecting informations here, in order to decide if and how is it possible to contribute to the scenery. I see no point why it should not be possible to contribute. Go

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Norman Vine wrote: PostGIS can be used to serve a WFS or WCS that is built on top of the UMN Mapserver which will handle 'z' values just fine. Right, but this doesn't picture all the required features in this case. If we would erect a repository for manual scenery changes we would need to edit

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread [EMAIL PROTECTED]
Martin: If I can assist you by providing space on my ftp site I'll be happy to do so. (I currently mirror the flightgear code. It's updated automatically from them by some sort of magic that I don't fully understand, but Curtis does. grin!) There is also a private upload area in that server

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Christian Mayer wrote: If you look at the bottom of the map (the blue bar) that you'll see there the data source: Tele Atlas NV in your case. Hey, their map coordinates are not that bad. This is the location I got via trial and error from 'www.terraserver.com':

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
[EMAIL PROTECTED] wrote: Martin: If I can assist you by providing space on my ftp site I'll be happy to do so. Thanks for your offer - currently I have about 300 GByte left, this should last for a while ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Martin Spott writes: Norman Vine wrote: PostGIS can be used to serve a WFS or WCS that is built on top of the UMN Mapserver which will handle 'z' values just fine. Right, but this doesn't picture all the required features in this case. If we would erect a repository for manual scenery

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: Ah, www.multimap.com helped me to figure out my first coordinate: There's a windmill at: Location:Germany X:1294800m Y:6110700m Lat:48:12:51N (48.2142) Lon:11:37:52E (11.631) But how do I add it

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Christian Mayer wrote: We don't have a soccer stadium yet, do we? I think there is one part of the SFO scenery, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Lee Elliott
On Wednesday 12 January 2005 15:19, Roberto Inzerillo wrote: If OTOH you're not asking about official inclusion into FlightGear, Please slow down. I'm just starting at collecting informations here, in order to decide if and how is it possible to contribute to the scenery. I

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Paul Surgeon
On Wednesday, 12 January 2005 10:29, Martin Spott wrote: One other possibility you might wanna consider is allowing uploads/ dloads of terrain (e.g. tiles modified through fgsd). This is not as easy as it sounds because you'd have to redo the tiles on every scenery update. The right way to

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Paul Surgeon wrote: Ideally all changes made to the terrain should be done at the source. i.e. VMAP0 and friends fgsd should be able to display, edit and save the vector data then use the terrgear generation tools to build the new tile and display the results. One could have a live online

RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Paul Surgeon writes: On Wednesday, 12 January 2005 10:29, Martin Spott wrote: One other possibility you might wanna consider is allowing uploads/ dloads of terrain (e.g. tiles modified through fgsd). This is not as easy as it sounds because you'd have to redo the tiles on every

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 08:29:43 + (UTC) Martin Spott wrote: Chris Metzler wrote: One other possibility you might wanna consider is allowing uploads/ dloads of terrain (e.g. tiles modified through fgsd). This is not as easy as it sounds because you'd have to redo the tiles on every scenery

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Paul Surgeon
On Wednesday, 12 January 2005 22:26, Martin Spott wrote: As I already wrote we are heading for some sort of GIS application here. Storage for VMAP0 data - at least parts of it, I don't know all types of data that are covered by VMAP0 - could be the accomplished by the mentioned

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Hello Roberto, Robicd wrote: 1st of all: F.G. is great :-) Great, you passed the entrance exam ;-) I would like to help, maybe with some simple objects around the scenery (buildings, aerial pictures of the terrain, some more details for the two airports around my city, Palermo, that's

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 14:09:42 +0100 Robicd wrote: And now it comes to the developer team: some hints would be very appreciated. I'd like to use a Windows OS because I'm sooo used to it (please forgive me :-) but I read that most of the tools are Unix based. Not really. For making textures,

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Roberto Inzerillo
Hi Martin, 1st of all: F.G. is great :-) Great, you passed the entrance exam ;-) Great, that always works ;-) Let's follow the white rabbit. I would like to help, maybe with some simple objects around the scenery (buildings, aerial pictures of the terrain, some more details for the

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Stewart Andreason
Chris Metzler wrote: Robicd wrote: I'd love to know that it's not a complete waste of time insisting in using this OS, so ... Who is still maintaing world sceneries? Should I contact someone in order to coordinate the efforts? It depends on what you're really asking here. Curtis Olson builds

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Frederic Bouvier
Roberto Inzerillo wrote: I would like to help, maybe with some simple objects around the scenery (buildings, aerial pictures of the terrain, some more details for the two airports around my city, Palermo, that's just an example). Probably just some pictures won't help _that_ much

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Roberto Inzerillo wrote: The infrasctucture for creating a central repository for scenery objects (database and different front-ends) is currently in the works. Please let me know about the repository. We'll announce it here as soon as we have something that works and looks neat enough not

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread DesmoSS
Each of the new portables has an option to average the position for up to an hour, making return to the point accurate to within 3-meters. I have found that with 3-birds recognized, the position is usually accurate within 15-minutes. ___

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 16:41:54 + (UTC) Martin Spott wrote: Roberto Inzerillo wrote: Please let me know about the repository. We'll announce it here as soon as we have something that works and looks neat enough not to disgrace ourselves :-) Can you elaborate, though? Because this has

RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Martin Spott writes: Does anyone have experiences with portable GPS recievers ? Do they tend to increase the precision of their coordinate output if you remain at a location for several minutes ? It depends but usually to some degree yes It is a worthwhile experiment to plot the position of

RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Chris Metzler writes: I've been working on making a site in Zope that one can upload to/download from, with the intent of having pictures, a description, download links, and a comment log for each item. Cool ! Are you familiar with ZMapServer ? http://zmapserver.sourceforge.net/ If you

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Martin Spott wrote: We'll announce it here as soon as we have something that works and looks neat enough not to disgrace ourselves :-) As long as nobody sees my code we'll be ok :-) I believe others can give a more reliable comment on this. For my own use I tend to rely on satellite images and I

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Martin Spott wrote: Jon Stockill already had a working, well, let's call it a 'skeleton' (hello Jon, please shoot me off-list if I said something too wrong ;-) Good description - the basics are there, but it looks ugly, and has no flesh :-) and in continuation of the recent Scenery thread we

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: The positioning of landmarks which don't fall into either of those categories is best done with as accurate a map as you have available, either using FGSD with a scanned or digital map, or a service like www.multimap.com (for

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 08:14:41 -0800 Stewart Andreason wrote: Would it be helpful to report on anomolies, or errors? If by anomalies/errors, you mean things that clearly look like bugs, like seams/rips/etc., it makes sense to report them. However, it probably makes more sense to report them on

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 16:41:54 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Does anyone have experiences with portable GPS recievers ? Do they tend to increase the precision of their coordinate output if you remain at a location for several minutes ? ..yeah, depends on how it's

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Christian Mayer wrote: But how do I add it online to the database? (http://www.stockill.org/fgfsdb/objects.php) We're going to use the FTP upload site I've mentioned recently. If you have a 3D model plus a location or a location for an already existing model, please upload it here:

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
Oh, one other thing. If the plan is to combine Jon's UK info with info submitted by others to develop a model location database, you might find my post from that Scenery thread interesting -- it's something I'm willing to contribute annually or whatever . . .

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: The positioning of landmarks which don't fall into either of those categories is best done with as accurate a map as you have available, either using FGSD with a scanned or digital map, or a service like

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Chris Metzler wrote: I have lots of questions, hehe. An awful lot of your questions may be answered by this page: http://www.stockill.org/fgfsdb/objects.php That's the summary of where particular objects exist. The procedure will be: 1. Upload your model, including description and thumbnail

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Chris Metzler wrote: Oh, one other thing. If the plan is to combine Jon's UK info with info submitted by others to develop a model location database, you might find my post from that Scenery thread interesting -- it's something I'm willing to contribute annually or whatever . . . I would imaging

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Oliver C.
On Wednesday 12 January 2005 00:12, Martin Spott wrote: ftp://ftp.uni-duisburg.de/FlightGear/incoming/ We will post some sort of submission guidelines soon - with 'soon' meaning as soon as automated database import works reliable. Just not to miss the chance for a short note, what we

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Andy Ross
Martin Spott wrote: Does anyone have experiences with portable GPS recievers ? Do they tend to increase the precision of their coordinate output if you remain at a location for several minutes ? My wife have gotten into geocachine (www.geocaching.com) over the last two years, so we've played

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Ampere K. Hardraade
On January 11, 2005 11:10 am, Roberto Inzerillo wrote: AC3D is a basic 3D modeller wich works with .ac files. It seems easy though not very stable. There's a free trial version. I will find out if registering is worth. Any other suggestions? Since you have experience with 3D Studio, you may

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Christian Mayer wrote: Ah, www.multimap.com helped me to figure out my first coordinate: Wow, I wonder where they take their map data from - they are able to display details that not even show up on the respective ordonance map:

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Chris Metzler wrote: So to make sure I'm getting it, your plan is to have an FTP site for uploads and the website for dloads (what's the procedure for stuff making it over from one to the other)? Well, what would you expect us to do ? I believe we won't ask for everyone's approval before