[Flightgear-devel] Terragear terrafit memory leak

2010-10-04 Thread Adrian Musceac
Hello. Latest GIT from Terragear has 2 memory leaks in terrafit.cc and Terra/greadyinsert. Heap size increases from 0 to hero in under 2 minutes given enough files are thrown at it. Patches attached. Notify upstream, close main shuttle bay doors. -- Adrian diff --git

Re: [Flightgear-devel] Terragear terrafit memory leak

2010-10-04 Thread Adrian Musceac
On Tue, 2010-10-05 at 07:29 +0300, Adrian Musceac wrote: Hello. Latest GIT from Terragear has 2 memory leaks in terrafit.cc and Terra/greadyinsert. Heap size increases from 0 to hero in under 2 minutes given enough files are thrown at it. Patches attached. Notify upstream, close main

Re: [Flightgear-devel] Some community comments

2010-12-22 Thread Adrian Musceac
On Wed, 2010-12-22 at 23:16 +, Martin Spott wrote: Depends on your very individual point of view. In contrast, I was confirmed that providing a seamless Terrain sounds quite appealing. I agree completely with you on this issue. Instead, having to assemble Scenery from a lot of

[Flightgear-devel] YASim issues

2011-04-14 Thread Adrian Musceac
Hello, I have found a couple of YASim issues, more details here: https://code.google.com/p/flightgear-bugs/issues/detail?id=302 https://code.google.com/p/flightgear-bugs/issues/detail?id=303 Would anyone still maintaining YASim please have a look and provide some feedback? Cheers, Adrian

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Thursday, April 14, 2011 21:40:10 Gary Neely wrote: Adrian, Great catch on the fuel and glideslope issues. You're right-- despite parsing the fuel attributes and supplying defaults if necessary, it has the defaults hard-coded right in the Airplane::compile block. It seems to consider

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
Possibly , I think you've probably looked deeper into the code than i have there . Thought I'd bring up the idea in case it hadn't been tried . I,ve also tried to trigger that gear up crash but haven't been able too , (with my aerostar) , it does a belly landing and the crash property

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Friday, April 15, 2011 20:43:45 syd adams wrote: One small ,narrow fuselage piece inside and at the bottom of the main fuselage doesnt make a difference here, you don't need a lot . And they don't seem to trigger a crash like gear does. The gear only triggers a crash when its absolute

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Adrian Musceac
On Monday, April 18, 2011 01:09:56 Heiko Schulz wrote: I had a fix locally but with the patch fixing the YASim issue I have now to begin again. I see the problem in the airfoil, but a change to this means that I have to change a lot of other parameters as well to keep the behavior 100%

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Adrian Musceac
On Monday, April 18, 2011 20:51:17 ThorstenB wrote: And you also checked that approach glide angle isn't used? Otherwise, the new default cruise angle (0.0) might not match the original approach angle setting... No mention of approach glide angle either. I have no idea how this applies to

Re: [Flightgear-devel] YASim issues

2011-05-07 Thread Adrian Musceac
On Saturday, May 07, 2011 16:13:01 ThorstenB wrote: On 18.04.2011 23:13, Maik Justus wrote: By the way: I would prefer to use the old default values for the gear solver. The spring constants of a gear should not be a function of the approach fuel settings. Maybe some gears would need some

Re: [Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-27 Thread Adrian Musceac
On Sunday, June 26, 2011 17:27:06 xsaint wrote: Hello All... I am trying to better understand how YASIM calculates its contacts points Hi there, I'll try to answer, see below: 1) As from my experience, the SIM crashes when some part of the wings comes in contact with a building or

Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread Adrian Musceac
On Monday, July 04, 2011 13:16:33 TDO_Brandano - wrote: If the scope is to show off the capabilities, I'd really consider the IAR-80 too. Alessandro I agree, the Mig-15b and IAR-80 are really well done and the ASK13 is the best glider imo. Adrian

Re: [Flightgear-devel] Changelog for 2.4.0

2011-07-06 Thread Adrian Musceac
Fixed faulty frame transformation of moment of inertia. #348 related: More places where missing files were not reported properly #!/usr/bin/env python # Copyright (C) 2011 Adrian Musceac # # This program is free software: you can redistribute it and/or modify

Re: [Flightgear-devel] Changelog for 2.4.0

2011-07-06 Thread Adrian Musceac
On Wednesday, July 06, 2011 18:15:45 Torsten Dreyer wrote: Hi, Actually the correct script is the one attached here (it's late). Hope it helps. Adrian #!/usr/bin/env python # Copyright (C) 2011 Adrian Musceac # # This program is free software: you can redistribute it and/or modify

Re: [Flightgear-devel] Terragear terrafit memory leak

2011-08-15 Thread Adrian Musceac
On Sunday, August 14, 2011 15:20:10 Durk Talsma wrote: Hi Adrian, I realize that it's almost three quarters of a year since your message was posted, but it wasn't until today that it caught my attention. Hi Durk, As they say, it's never too late to fix a bug. I remember encountering these

[Flightgear-devel] ATC ground network display

2011-08-31 Thread Adrian Musceac
Hi, I have noticed that when enabled, the ground network is displayed above the airport, at a variable height, depending on the airport's elevation above sea level. This is mostly due to the fact that the elevation is in feet instead of meters. I have attached a patch that corrects this

[Flightgear-devel] ATC and radio signal attenuation

2011-09-04 Thread Adrian Musceac
Hi, This message is mostly meant for Durk, but I expect suggestions from anyone who knows the scenery subsystem of Flightgear. I have started to implement radio signal attenuation into the ATC subsystem, with the goal to later move this to it's own location. I have chosen the Irregular Terrain

Re: [Flightgear-devel] ATC and radio signal attenuation

2011-09-04 Thread Adrian Musceac
On Sunday, September 04, 2011 17:09:43 Torsten Dreyer wrote: Hi Adrian, this all sounds very interesting and not only for AI Aircraft but also for the navigation radios. I am currently refactoring the navradio code and I'd really like to have a better propagation model than our current

Re: [Flightgear-devel] ATC and radio signal attenuation

2011-09-06 Thread Adrian Musceac
On Monday, September 05, 2011 20:01:29 Durk Talsma wrote: I'm a little pressed for time this week, so I have to keep my response a little on the short side. In essence, I think that this would be any extremely cool feature to have. Do you already have a working copy that you would consider

Re: [Flightgear-devel] FlightGear Newsletter - September 2011

2011-10-03 Thread Adrian Musceac
On Monday, October 03, 2011 23:07:08 Gijs de Rooy wrote: Lots of (big) images this time, we'll have to see if that's something we'd like to continue with. The big images are probably due to the wiki server missing the ImageMagick tools that generate thumbnails. I don't know who's in charge

Re: [Flightgear-devel] A collection of issues

2011-10-06 Thread Adrian Musceac
On Thursday, October 06, 2011 10:22:18 thorsten.i.r...@jyu.fi wrote: Some observations I've made in the last couple of days: * hardcoded terrain presampling: This seems to have died on me after the last pull (probably even earlier?) - currently all I get out is zero everywhere. Since

Re: [Flightgear-devel] fgdata: Important note

2011-10-20 Thread Adrian Musceac
On 10/20/11, ThorstenB bre...@gmail.com wrote: Hi FlightGear, there was little input on the fgdata split and few people speaking up when things were started. We do see a lot of responses now - many being in favor of the change, but also concerns about remaining issues. Indeed, setting up the

Re: [Flightgear-devel] CMake, tomorrow (Sunday 23rd)

2011-10-25 Thread Adrian Musceac
On Monday, October 24, 2011 16:53:23 James Turner wrote: Mathias' suggestion also works, BTW - specify CMAKE_PREFIX_PATH, with one (or several) paths to search - I tested that this morning and updated the README. As you guessed, manually setting the the detection variables

Re: [Flightgear-devel] fgfs hangs while loading scenery

2011-10-30 Thread Adrian Musceac
On Thursday, October 27, 2011 18:59:18 Michael Sgier wrote: In my git when looking at airport objects they're loaded but unloaded when looking elsewhere!- So there's always a huge lag when looking back on the airport and you can see the objects being loaded again one after the other. This is

Re: [Flightgear-devel] cmake

2011-11-03 Thread Adrian Musceac
On Friday, November 04, 2011 01:05:25 Jon Stockill wrote: Have we changed the default data directory again? cmake outputs this: -- Using default data-dir: /usr/lib/FlightGear There doesn't appear to be any way to set it within ccmake or from te commandline. I believe it's FG_DATA_DIR, as

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-22 Thread Adrian Musceac
I think the solution to this whole issue is to bring fgfs-construct .btg generation closer to how the genapt works - keeping the material information around with each poly through the clipping process. Hi Peter, I thought that was already the case? I was fooling around the other day,

[Flightgear-devel] Terrain textures

2011-11-22 Thread Adrian Musceac
Hi everybody, I have been doing recently some terrain textures experiments, mainly using aerial imagery from USGS and some personal photographs. I have managed to get a number of high resolution textures, and was wondering what the official policy is regarding terrain, and whether they would be

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-22 Thread Adrian Musceac
I think the solution to this whole issue is to bring fgfs-construct .btg generation closer to how the genapt works - keeping the material information around with each poly through the clipping process. Ignore my previous e-mail on this issue, I misread the each poly part. Adrian

Re: [Flightgear-devel] Terrain textures

2011-11-22 Thread Adrian Musceac
Hi Yves, The issue here is that some of these textures are really large, and thus have the potential to limit performance for users with lower-end machines. Thus, I'm interested in guidelines/policies regarding texturing the terrain, what sizes are recommended or usable etc. I also agree about

[Flightgear-devel] Festical voice volumes

2011-11-24 Thread Adrian Musceac
Hi everybody, I'm almost finished implementing radio propagation for ATC communications, but there's one thing I can't figure out yet: I'm trying to set Festival voice volume to a lower value when the radio signal is near the receiver threshold, but all my attempts using

[Flightgear-devel] NAV receiver specs

2011-11-24 Thread Adrian Musceac
Hi there, I'm about to start implementing navradio signal propagation, and I'd like to know from anyone who has experience with this type of radios whether this spec sheet performance is typical for most receivers including airline big iron, so that I should hardcode or not the values.

[Flightgear-devel] More information on the radio code

2011-11-27 Thread Adrian Musceac
Hello everyone, I've added a short article on the wiki with details of the features the radio code adds, its implementation, and future intentions. http://wiki.flightgear.org/Radio_Propagation One possible application that I can think of besides those mentioned in the article would be

Re: [Flightgear-devel] NAV receiver specs

2011-11-28 Thread Adrian Musceac
On Monday, November 28, 2011 18:31:42 Eric van den Berg wrote: For GA (what I have handy right now): The good old Garmin 400 series: VOR/LOC:-103.5dBm, GS:-87dBm Avidyne (EntegraII): VOR: 5uV, LOC and GS: 10uV www.repeater-builder.com/measuring-*sensitivity*/*dbm*2uv.pdf /for conversion

Re: [Flightgear-devel] NAV receiver specs

2011-11-28 Thread Adrian Musceac
The nav.dat file contains 'range' in nm for the nav-aid. http://data.x-plane.com/file_specs/Nav740.htm Perhaps you could use some heuristic to create a reasonable power level to meet the published range? Ron Oh I see then, my bad, I was not aware of this fact. Of course, the

Re: [Flightgear-devel] NAV receiver specs

2011-11-28 Thread Adrian Musceac
On Monday, November 28, 2011 20:20:03 Eric van den Berg wrote: That I do not know. But I do know there are long-range and short-range VOR-s with significantly different output levels. Not sure how to determine the difference easily. For NDB-s it is more easy. The short range ones are on or

Re: [Flightgear-devel] NAV receiver specs

2011-11-30 Thread Adrian Musceac
Thinking of most GA and business aviation aircraft I know the NAV antenna (VOR/LOC/GS) is always located on the vertical tail, just below the horizontal tail with a cross or t-tail and on top of the vert. tail with a low hor. tail. These are usually two antennas, one on each side of the

[Flightgear-devel] Maritime traffic

2011-12-16 Thread Adrian Musceac
Hello everybody, I wrote a little script to add maritime traffic from AIS static data. It's a little crude Nasal script at the moment, but it could be done in C++ to automate the display of traffic according to a certain range/density. I'll be looking at that later. For an explanation of the

Re: [Flightgear-devel] Re : Maritime traffic

2011-12-16 Thread Adrian Musceac
On Friday, December 16, 2011 14:57:24 Olivier wrote: Hi, That's a nice start! Are you grabbing data from: http://www.marinetraffic.com/ais/ ? Yes. aprs.fi also has a good feed, although more oriented towards ham radio APRS. AisHub has very detailed NMEA data, but they require you to send a

Re: [Flightgear-devel] Re : Maritime traffic

2011-12-18 Thread Adrian Musceac
On Saturday, December 17, 2011 23:19:16 Stuart Buchanan wrote: Great work Adrian, I had something similar working in January - I think I posted something to this list. My system used an AI scenario to create a number of ships, and then used a perl script to query www.marinetraffic.com using

Re: [Flightgear-devel] Some More Detailed Scenery

2012-01-05 Thread Adrian Musceac
Hi and a Happy New Year, On Thursday, December 29, 2011 14:29:16 ThorstenB wrote: So, rather than forking development into many little subprojects, and finding ways to better support these forks, we should find solutions, so that scenery developers keep joining forces and improve our common

Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2012-01-05 Thread Adrian Musceac
On Wednesday, January 04, 2012 22:05:13 Martin Spott wrote: Vadym Kukhtin wrote: Why mapserver.flightgear.org have zooming-panning map, if by Download Shapefiles I still have to type the numbers of coordinates by hands? Because someone has to implement the feature you mention ;-) Feel

[Flightgear-devel] Multiplayer now very smooth

2012-01-06 Thread Adrian Musceac
Hi, We've had a multiplayer session last night, and were very pleasantly surprised to see that it's now very smooth, without the old jitter effect, at least for Yasim aircraft. Maybe this is related to commit cf86d37 by Curtis? It may be worth updating issues #120 and #202 which seem to be

Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2012-01-07 Thread Adrian Musceac
Hi Geoff, Martin, and thus assume the lightmap/?lon=... URL does in fact point to this index.php, or something like it... but maybe this is not right ;=((. In fact it is clear there are some differences, but the source of 'lightmap' was not included in git... Yeah, the small map is not

Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2012-01-07 Thread Adrian Musceac
On Saturday, January 07, 2012 20:23:02 Geoff McLane wrote: Hi Adrian, No, I do NOT think they should be hidden! After the user has used the mouse selection, [s]he may choose to modify the fields, say rounding them, etc, which would be difficult, impossible with the mouse, so I think

Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2012-01-08 Thread Adrian Musceac
On Sunday, January 08, 2012 01:50:50 Martin Spott wrote: Martin Spott wrote: Cool ! I'll figure how to interface this with the download machinery. Ok, from my perspective the interface to download.psp works, please check (fill in the values you prefer):

Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2012-01-08 Thread Adrian Musceac
On Sunday, January 08, 2012 01:50:50 Martin Spott wrote: I've placed a merge request with the changes. Now it works properly, at least on my machine. Cheers, Adrian -- Ridiculously easy VDI. With Citrix VDI-in-a-Box,

Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2012-01-20 Thread Adrian Musceac
On Friday, January 20, 2012 07:55:24 Martin Spott wrote: Martin Spott wrote: Topologically cleaned CLC2000v15 is now available on the FlightGear MapServer web map and if you download Shapefiles, you'll get them from the revised dataset. Please let me know if you encounter technical

[Flightgear-devel] Nasal API generator

2012-01-28 Thread Adrian Musceac
Hi all, I've written a parser to generate a local API documentation for Nasal scripts inside $FGROOT/Nasal. Here is a preview of the result: http://ompldr.org/vY2kwNA/nasal_api.html Is there any interest to add the parser and API doc to the repository? Cheers, Adrian

Re: [Flightgear-devel] Nasal API generator

2012-01-30 Thread Adrian Musceac
On Monday, January 30, 2012 12:45:26 Gijs de Rooy wrote: I do see an issue, the menu isn't scrollable and it doesn't fit on my laptop screen ;) It is cut of at atc-chatter. Other than that, nice work! Gijs Right, that should be taken care of now. I'm thinking the proper location of this

[Flightgear-devel] Radio simulation of navigational aids

2012-02-07 Thread Adrian Musceac
Hi, While working to add support for realistic radio capabilities of navradio equipment, I have transitioned the radio code to a subsystem, thanks to valuable advice from Torsten, which should remove performance issues and make the system more flexible and useful for other development, like

[Flightgear-devel] Scenery related: groundnetworks

2012-02-09 Thread Adrian Musceac
Hi, Currently there are a number of airports with missing goundnetwork files, with the obvious consequence that AI aircraft are placed on top of eachother at startup, they do not use taxiways, and the ATC manager cannot assign a taxi route to the player (also this taxi route can't be visually

Re: [Flightgear-devel] Scenery related: groundnetworks

2012-02-09 Thread Adrian Musceac
On Thursday, February 09, 2012 13:40:49 Martin Spott wrote: Adrian Musceac wrote: I'm not too motivated to write such a script, simply because there's no benefit in it for myself, but I'd be willing to run it on The MapServer, if it helps. Anyhow, from my perspective the solution

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-10 Thread Adrian Musceac
Hi, As a follow-up on yesterday's question, I now can generate in a relatively reliable fashion groundnet files for a certain type of airport, with 9 medium- large parking positions and an AI network which passes the Taxidraw tests (I have randomly tested the files). I have also tested that

Re: [Flightgear-devel] linking errors with origin/next?

2012-02-11 Thread Adrian Musceac
On Saturday, February 11, 2012 14:01:55 Scott wrote: thanks Thorsten, Now to find out why, must be a static link library somewhere that isn't getting updated... cheers S. Hi, I had the same problem recently, and it took me quite a long while to figure it out. It may be

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-21 Thread Adrian Musceac
On Wednesday, February 22, 2012 00:57:49 Martin Spott wrote: I'll leave it to Durk to commit these files when you consider them being ready for use. Anyhow I think we'll need some aid for tracking the ground networks, at least in the long run, as there'll be a lot to change when people add

Re: [Flightgear-devel] Scenery related: groundnetworks and parking

2012-02-23 Thread Adrian Musceac
On Thursday, February 23, 2012 01:05:07 Martin Spott wrote: I do, I've been the first real user of the xplane driver in GDAL - except from Even himself :-) BTW, I didn't say I don't want any 850 centerlines as a base for this. I just wanted to make clear that there's a trap hiding because

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-25 Thread Adrian Musceac
On Friday, February 24, 2012 21:38:39 Stuart Buchanan wrote: Regional texturing is a feature which would be nice on GIT - by now, we also have enough GPL-compatible textures to pull it off (a while ago, Adrian posted a very impressive GLP texture pack in the forum). I'd be willing to

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-25 Thread Adrian Musceac
On Saturday, February 25, 2012 22:36:34 Stuart Buchanan wrote: The new file structure is now in place. Note that the file format itself has not changed, so it should be fairly easy to incorporate your changes. Have a look at Materials/default/materials.xml to see how the shared information

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-04 Thread Adrian Musceac
On Saturday, June 02, 2012 22:36:17 Torsten Dreyer wrote: Hi, in just a bit more than two weeks from now we reach June, 17th, marking the first milestone for the release of next FlightGear version: the feature freeze period. If you have some great and exciting new features for FlightGear

[Flightgear-devel] Running Nasal code via telnet connection

2012-09-01 Thread Adrian Musceac
Hi there, I'd just like to know if anybody was able to run Nasal code via a normal telnet connection (run nasal /property/where/code/is/located ). I tried, but couldn't manage it, and had to modify a little the code from Network/props.cxx in order to get it to work. Maybe I was doing it wrong,

[Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-03 Thread Adrian Musceac
Hi all, I've written a little interface to control Flightgear via an OpenStreetMap interface (at the moment, it can place the ufo at any position on the map, place some virtual radio stations on the ground near the ufo, and also place waypoints for the ufo to follow along a path on the map).

Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread Adrian Musceac
Could someone provide me with some clues here? Is there any specific thing the GPS needs to sequence to the next waypoint? Short reply since I'm at FSWeekend still - can reply in more detail tomorrow. The most likely answer is that the route-manager or GPS is not activated -

[Flightgear-devel] Regarding the new radio propagation code

2012-11-05 Thread Adrian Musceac
Hi all and especially Torsten and Durk, As you know, I had an older merge request containing the new and improved radio code. Since that was ~8 months old and was outdated, I retracted it so you don't have to try to merge in old code over new improvements in trafficcontrol.cxx and other files.

Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-05 Thread Adrian Musceac
On Sunday, November 04, 2012 09:49:25 James Turner wrote: Short reply since I'm at FSWeekend still - can reply in more detail tomorrow. The most likely answer is that the route-manager or GPS is not activated - activating GPS leg mode should set the route-manger mode automatically, I think.

Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-06 Thread Adrian Musceac
On Monday, November 05, 2012 20:25:13 James Turner wrote: Hmmm, no is the quick answer - if you can wait a little, I'll try to replicate this tomorrow. Regards, James Found the reason myself: in Instrumentation/gps.cxx line 771: if (_last_speed_kts 60) { // need valid leg course and

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Adrian Musceac
On Wednesday, November 07, 2012 10:30:47 James Turner wrote: Also, everything on Thorsten's lists is things that FS-X does, or has done even for some time. Maybe not as good (but maybe better) as our solutions, but again, that's no help for catching people's initial attention. James

[Flightgear-devel] GPS waypoint sequencing depending on speed

2012-11-13 Thread Adrian Musceac
Hi, Hate to be a nuisance, but is there any reason for this limit: if (_last_speed_kts 60) { // need valid leg course and sensible ground speed to compute the turn return; } in Instrumentation/gps.cxx line 770? If I have a vehicle with a ground speed of less than 60, the route

[Flightgear-devel] Which navradio code is considered standard?

2012-11-22 Thread Adrian Musceac
Hi, I've gone ahead and used the new radio code for navaids, but I have a question: which navradio code is considered standard? newnavradio or navradio? Right now the new radio code is used inside newnavradio and works the same for VOR and ILS (i.e. no directional antennas yet for LOC/GS, will

Re: [Flightgear-devel] Which navradio code is considered standard?

2012-11-22 Thread Adrian Musceac
On Thursday, November 22, 2012 21:44:03 ThorstenB wrote: navradio is the current/old standard, newnavradio is the new module. Most aircraft use navradio, few newnavradio. I'm not sure if there is a plan to switch/replace the old radio at some point, and whether the new module was compatible

Re: [Flightgear-devel] CMake problem

2012-11-23 Thread Adrian Musceac
On Friday, November 23, 2012 14:33:58 Renk Thorsten wrote: I'm just trying to get a working devel environment on my new machine, and I've succeeded in compiling simgear, but flightgear refuses the cmake configuration. Basically I want to have the simgear libs inside a user directory and not

Re: [Flightgear-devel] Which navradio code is considered standard?

2012-11-23 Thread Adrian Musceac
On Thursday, November 22, 2012 21:44:03 ThorstenB wrote: navradio is the current/old standard, newnavradio is the new module. Most aircraft use navradio, few newnavradio. I'm not sure if there is a plan to switch/replace the old radio at some point, and whether the new module was compatible

Re: [Flightgear-devel] Which navradio code is considered standard?

2012-11-23 Thread Adrian Musceac
On Friday, November 23, 2012 15:56:01 James Turner wrote: Hi James, Suggestion: make a runtime switch, to build the 'new' nav-radio when the old one is asked for - this can be done via some logic in the instrument manager. This of course assumes the visible interface, i.e read / written

Re: [Flightgear-devel] drawing the flight pass in the scenery

2012-11-23 Thread Adrian Musceac
On Friday, October 26, 2012 13:56:02 Marcel Baltzer wrote: Hello folks, I just freshly started using flightgear for a university project and I was wondering, if there is an easy method to hard code a subsystem that displays a calculated route into the scenery or marks objects in the

[Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-26 Thread Adrian Musceac
Hi, I have added VOR, localizer and glideslope signal calculations for the old (classic) navradios (navradio.cxx) Now an ILS navaid is basically considered as two separate stations: Localizer and glideslope, as in reality. Both these stations can have separate parameters like transmitter

Re: [Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-26 Thread Adrian Musceac
On Monday, November 26, 2012 19:18:26 James Turner wrote: I'll do a review if no-one beats me to it, but this definitely needs to be 'off-by-default' for the next release. We can add a checkbox to the realism dialog to enable it from the GUI, and give aircraft authors a chance to adapt.

Re: [Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-26 Thread Adrian Musceac
On Monday, November 26, 2012 19:18:26 James Turner wrote: I'll do a review if no-one beats me to it, but this definitely needs to be 'off-by-default' for the next release. We can add a checkbox to the realism dialog to enable it from the GUI, and give aircraft authors a chance to adapt.

Re: [Flightgear-devel] system/pitot/total-pressure

2012-11-26 Thread Adrian Musceac
On Sunday, November 25, 2012 15:55:44 Eric van den Berg wrote: Gentlemen, I have been looking at the atmosperic system of flightgear and altitude and airspeed calcs in particular. I have been checking it for correctness and later looked a bit in the code. I must admit that I am not quite

Re: [Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-27 Thread Adrian Musceac
Update: I've added new signal calculation for DME stations too. As explained detailed in the wiki, DME uses a very high frequency range, thus it is possible sometimes in reality to receive the VOR signal but not the DME signal. Screenshots provided in the wiki article. Also, TACAN reception

Re: [Flightgear-devel] Navaids radio propagation code almost production ready

2012-11-27 Thread Adrian Musceac
On Tuesday, November 27, 2012 14:53:07 James Turner wrote: Gitorious was down this morning, or I would have already given some review comments. However I see quite a few new versions of the patch, it would be good to know it's 'ready' from your perspective, before reviewing. I too would

[Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Adrian Musceac
Hi, I've seen a couple of external radar clients for Flightgear being developed right now. I think that these days, with the advent of Canvas and other improvements, it should be possible and desirable to have a realistic radar station inside Flightgear. At the moment, I'm only concerned

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Adrian Musceac
On Tuesday, November 27, 2012 15:23:13 Stuart Buchanan wrote: I recently implemented a vertical terrain clearance radar for the Douglas A4F Skyhawkd (a4f) using a combination of Canvas and Nasal terrain lookups. The code is checked into git if you are interested. My main concern when

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-28 Thread Adrian Musceac
On Wednesday, November 28, 2012 09:51:06 Renk Thorsten wrote: I know the advanced weather system uses a C++ random area terrain sampler written by Torsten Dreyer. Yes - but the way this is currently set up it wouldn't help you - it just samples various averages and variances of the

Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-01 Thread Adrian Musceac
Problem is, there are no project leaders. And that worked remarkably well for quite a while. I think everyone involved in FlighGear is busy working on other things right now. I know I am, and for a good reason; I learned the hard way FlighGear isn't going to pay my bill so I spent all of my

Re: [Flightgear-devel] Terrain sampling for elevation

2012-12-01 Thread Adrian Musceac
Hi, Right now, due to some rather encouraging results I've had so far with my little terrain sampling experiment, I've started a wiki page on this topic: http://wiki.flightgear.org/Terrain_sampling I've included a screenshot with a demo of three radio stations each about 100 km away from the

Re: [Flightgear-devel] Terrain sampling for elevation

2012-12-01 Thread Adrian Musceac
On Saturday, December 01, 2012 19:19:14 geneb wrote: On Sat, 1 Dec 2012, Adrian Musceac wrote: Hi, Right now, due to some rather encouraging results I've had so far with my little terrain sampling experiment, I've started a wiki page on this topic: http://wiki.flightgear.org

[Flightgear-devel] Sqlite location

2012-12-09 Thread Adrian Musceac
Hi, Can I suggest moving the sqlite amalgamation somewhere in simgear, if it's not too much of a bother? It seems like the proper location for it, doesn't it? I have also transitioned some of my code to use a sqlite database, especiallly for the landcover properties: the names are still those

Re: [Flightgear-devel] Sqlite location

2012-12-09 Thread Adrian Musceac
On Monday, December 10, 2012 00:39:23 James Turner wrote: I did a review of the code, but was travelling all last week with very erratic Internet access. My feeling is the code is not suitable to be merged as-is, due to serious structural issues. (Unrelated to the actual simulation math,

Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-11 Thread Adrian Musceac
On Tuesday, December 11, 2012 00:40:16 Torsten Dreyer wrote: Hi, let me chime in here with a personal note, hoping it's not offending anybody. Hi Torsten, and thanks for your detailed message. Let me explain below why realistic radio propagation should be inside Flightgear, and aleviate

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-12 Thread Adrian Musceac
On Wednesday, December 12, 2012 09:16:50 Renk Thorsten wrote: My suggestion is to include this feature, leave it off, and let anyone interested turn it on. +1 There may be many reasons to reject code, but they roughly fall into two categories: 1) the idea itself which is coded is not

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
On Thursday, December 13, 2012 01:03:45 Vivian Meazza wrote: Don't we need radar altitude for buildings etc. for radar altimeters, but probably not trees? A radar altimeter needs to sample both the terrain and hard objects on it. However, I watch this work with interest: I think it might

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
Hi Torsten, Regardless of the fact that you support or not the inclusion of this new radio code, I have to clear up some statements which are wrong. See below. I spent an hour or two reviewing your code and I still think your implementation should not be merged into the code base. Let me

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
On Thursday, December 13, 2012 12:44:00 Torsten Dreyer wrote: Hi - Performance The most important limiting factor for radio propagation on VHF and up is question line of sight or obscured by terrain. Hi again Torsten, Apologising for keeping this subject up, but I rather enjoy technical

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
On Friday, December 14, 2012 13:09:54 Stuart Buchanan wrote: Hi Adrian, I haven't looked at your code, and I'm sure you've already taken care of this, but: The use of the SG_NODEMASK_TERRAIN_BIT by the random trees and buildings is probably due to my ignorance when writing the code, and I

Re: [Flightgear-devel] Traversal mask, was: Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
Oh one more thing, The random buildings and trees definetly receive shadows, but they don't cast it. Is that the way it should be? Asking because I'm about to push the modifications to my simgear clone. Cheers, Adrian

Re: [Flightgear-devel] Traversal mask, was: Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
On Friday, December 14, 2012 15:05:59 Stuart Buchanan wrote: The trees were definitely both casting and receiving shadows under Rembrandt in the past. I remember this as I was pleasantly surprised that it worked! I haven't tested recently though, so it's possible that it has been broken

Re: [Flightgear-devel] Traversal mask, was: Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
On Friday, December 14, 2012 15:05:59 Stuart Buchanan wrote: The trees were definitely both casting and receiving shadows under Rembrandt in the past. I remember this as I was pleasantly surprised that it worked! I haven't tested recently though, so it's possible that it has been broken

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-14 Thread Adrian Musceac
On Friday, December 14, 2012 18:09:04 Torsten Dreyer wrote: Hi Adrian, you are doing an excellent job at marketing your product ;-) As I do not have the time to proof you wrong, you deserve the chance to proof me wrong! I'll shut up now and stop objecting against merging your code. I

[Flightgear-devel] Scenery manager

2012-12-15 Thread Adrian Musceac
Hi all, I am presenting an experimental (WIP) method to reduce memory consumption by scenery with 30%, while increasing the visibility distance 4 times. This method relies on some kind of LOD system, without mesh simplification. People smarter than me can come up with a safe algorithm to do

Re: [Flightgear-devel] Scenery manager

2012-12-16 Thread Adrian Musceac
On Sunday, December 16, 2012 12:35:20 Stuart Buchanan wrote: Hi Adrian, On Sun, Dec 16, 2012 at 4:32 AM, Adrian Musceac wrote: I am presenting an experimental (WIP) method to reduce memory consumption by scenery with 30%, while increasing the visibility distance 4 times. This method

Re: [Flightgear-devel] Scenery manager

2012-12-16 Thread Adrian Musceac
On Sunday, December 16, 2012 18:39:47 Mathias Fröhlich wrote: Hi Adrian, The same idea is behind the osg lod based whole world model. Where do you store the elevation data? Greetings Mathias Hi Mathias, It's actually nothing really special about it, I'm just modifying a little the

  1   2   >