Re: [Flightgear-devel] Scenery

2005-01-11 Thread Thomas Förster
Am Montag 10 Januar 2005 17:26 schrieb Christian Mayer: ... I got an answer. They told me that the ministry decided that it'll be a security problem if people could the the coordinates of objects and places easily and quickly from the BayernViewer. The usual stupidity :-( As if it would make

Re: [Flightgear-devel] Strange FG crash.

2005-01-11 Thread Erik Hofman
David Megginson wrote: On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: I was just flying in the SFO area with the DHC2-F and flightgear crashed with the following message: Unknown exception in the main loop. Aborting... Possible cause: Success Anyone have any ideas?

Re: [Flightgear-devel] Proposed change: visibility inside a cloud layer

2005-01-11 Thread Erik Hofman
Curtis L. Olson wrote: On the same subject of clouds. Is anyone still using the bump mapping code in the cloud layers. I thought this yielded interesting results for the middle of the day, but didn't do the correct thing as the sun got lower and lower in the sky. It adds a lot of complexity

Re: [Flightgear-devel] Database formats / interfaces

2005-01-11 Thread Martin Spott
Curtis L. Olson wrote: If I understand the question, you would like to connect the FG visuals to your simulator, correct? If so the basic network packet structure is public domain and you can do whatever you like. The API is essentially just sending packets over to FG so there's really

Re: [Flightgear-devel] Properties under /orientations seem to have taken on offsets after extreme attitude

2005-01-11 Thread David Megginson
On Mon, 10 Jan 2005 21:12:05 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: This is actually a real feature. Your extreme manuevers have discombobulated your attitude indicator and it takes several minutes for the gyro to realign itself with gravity. In aerobatic planes, it's possible to

[Flightgear-devel] May I help with scenery?

2005-01-11 Thread Robicd
Hi, 1st of all: F.G. is great :-) I like OpenSource and I loved playing Flight Simulators few years ago. Now I'm trying out this software and I like flying around my country (which is Italy) with it very much. It's a pity that the scenery is still very poor (though I appreciate the effort in

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Hello Roberto, Robicd wrote: 1st of all: F.G. is great :-) Great, you passed the entrance exam ;-) I would like to help, maybe with some simple objects around the scenery (buildings, aerial pictures of the terrain, some more details for the two airports around my city, Palermo, that's

[Flightgear-devel] fun with SGI images

2005-01-11 Thread Melchior FRANZ
Erik reminded me to finish a program that I had written a while ago. It uses the SGI Image loader/saver that I had written for KDE to optimize image files, without changing the image contents. This is done by reducing unused layers, using better compression, and not compressing where this actually

RE: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Richard Bytheway
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Melchior FRANZ Sent: 11 January 2005 14:03 To: flightgear-devel@flightgear.org Subject: [Flightgear-devel] fun with SGI images Erik reminded me to finish a program that I had written a while ago.

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Erik Hofman
Richard Bytheway wrote: -Original Message- [mailto:[EMAIL PROTECTED] Behalf Of Melchior FRANZ I let this program now run over the directories Textures{,.high}/ and Aircraft/ and got this difference: cvs:223.61 MB recoded:182.09 MB -- savings:

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Richard Bytheway -- Tuesday 11 January 2005 15:23: Do the texture files _have_ to be in RGB(A) format? [...] Which first says that PNG is not supported, but then implies that it is. Does anyone know whether plib will load PNG files as textures? AFAIK, png is a compile-time dependency, and

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Curtis L. Olson
Erik Hofman wrote: Richard Bytheway wrote: -Original Message- [mailto:[EMAIL PROTECTED] Behalf Of Melchior FRANZ I let this program now run over the directories Textures{,.high}/ and Aircraft/ and got this difference: cvs:223.61 MB recoded:182.09 MB --

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Erik Hofman -- Tuesday 11 January 2005 15:42: As far as I understand it, OpenGL supports compressed RGB images _in_memory_. That may well be, but plib uncompresses them anyway and lets ssgMakeMipMaps run over the data. Compression and even different image formats shouldn't make a difference

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Tuesday 11 January 2005 15:42: As far as I understand it, OpenGL supports compressed RGB images _in_memory_. That may well be, but plib uncompresses them anyway and lets ssgMakeMipMaps run over the data. Compression and even different image formats shouldn't

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Curtis L. Olson -- Tuesday 11 January 2005 15:52: If *plib* can't read Melchior's better compression scheme, then there's not too much point in doing it. I didn't suggest to convert all images. And convert is almost as good as my optimizer. But in any case: it is *of course* fully spec

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Tuesday 11 January 2005 15:52: If *plib* can't read Melchior's better compression scheme, then there's not too much point in doing it. I didn't suggest to convert all images. And convert is almost as good as my optimizer. Ok, sounds reasonable,

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 14:09:42 +0100 Robicd wrote: And now it comes to the developer team: some hints would be very appreciated. I'd like to use a Windows OS because I'm sooo used to it (please forgive me :-) but I read that most of the tools are Unix based. Not really. For making textures,

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Curtis L. Olson -- Tuesday 11 January 2005 16:46: the tough part is we have texture submissions as part of model submissions from a large variety of authors and sources so it's hard to keep good format consistency. Yes, I know. That's why I said: But paying a little more attention to SGI

[Flightgear-devel] Flightgear in AIAA's, Aerospace America

2005-01-11 Thread Jon S Berndt
In this month's AIAA monthly publication, Aerospace America, FlightGear receives a mention in the Systems and Software column. Here is a link to that article: www.aiaa.org/aerospace/images/articleimages/pdf/systemsjanuary05.pdf This is the URL for Aerospace America:

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Curtis L. Olson
Melchior FRANZ wrote: after a while I forget who on this list is completely insane and who isn't. :-) I am only partly insane. I'm trying to hide it as good as I can. ;-) I'm still trying to decide where I fall in the continuum ... and I'm still waiting for a few angry responses from

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Roberto Inzerillo
Hi Martin, 1st of all: F.G. is great :-) Great, you passed the entrance exam ;-) Great, that always works ;-) Let's follow the white rabbit. I would like to help, maybe with some simple objects around the scenery (buildings, aerial pictures of the terrain, some more details for the

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Stewart Andreason
Chris Metzler wrote: Robicd wrote: I'd love to know that it's not a complete waste of time insisting in using this OS, so ... Who is still maintaing world sceneries? Should I contact someone in order to coordinate the efforts? It depends on what you're really asking here. Curtis Olson builds

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Frederic Bouvier
Roberto Inzerillo wrote: I would like to help, maybe with some simple objects around the scenery (buildings, aerial pictures of the terrain, some more details for the two airports around my city, Palermo, that's just an example). Probably just some pictures won't help _that_ much

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Roberto Inzerillo wrote: The infrasctucture for creating a central repository for scenery objects (database and different front-ends) is currently in the works. Please let me know about the repository. We'll announce it here as soon as we have something that works and looks neat enough not

Re: [Flightgear-devel] alternative terrain engine integration

2005-01-11 Thread Manuel Massing
Hello, Would that be possible? What is the policy for gainining CVS write access to the fgfs repository? Hmm, apparently the thread died an abrupt dead, so I humbly ask again: What can I do to gain CVS access? If you have any reservations or further questions about the project, please let

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread DesmoSS
Each of the new portables has an option to average the position for up to an hour, making return to the point accurate to within 3-meters. I have found that with 3-birds recognized, the position is usually accurate within 15-minutes. ___

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 16:41:54 + (UTC) Martin Spott wrote: Roberto Inzerillo wrote: Please let me know about the repository. We'll announce it here as soon as we have something that works and looks neat enough not to disgrace ourselves :-) Can you elaborate, though? Because this has

RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Martin Spott writes: Does anyone have experiences with portable GPS recievers ? Do they tend to increase the precision of their coordinate output if you remain at a location for several minutes ? It depends but usually to some degree yes It is a worthwhile experiment to plot the position of

RE: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Vivian Meazza
Curt wrote: Melchior FRANZ wrote: after a while I forget who on this list is completely insane and who isn't. :-) I am only partly insane. I'm trying to hide it as good as I can. ;-) I'm still trying to decide where I fall in the continuum ... and I'm still waiting for a few

RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Chris Metzler writes: I've been working on making a site in Zope that one can upload to/download from, with the intent of having pictures, a description, download links, and a comment log for each item. Cool ! Are you familiar with ZMapServer ? http://zmapserver.sourceforge.net/ If you

[Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 11 January 2005 15:03: But paying a little more attention to SGI images wouldn't hurt. Here's a symptomatic example: cvs: -rw-r- 1 m m 1049088 Jan 11 19:31 UC-up-down.rgb recoded: -rw-r- 1 m m 32216 Jan 11 19:31 UC-up-down.rgb That's only 3%

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Martin Spott wrote: We'll announce it here as soon as we have something that works and looks neat enough not to disgrace ourselves :-) As long as nobody sees my code we'll be ok :-) I believe others can give a more reliable comment on this. For my own use I tend to rely on satellite images and I

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Martin Spott wrote: Jon Stockill already had a working, well, let's call it a 'skeleton' (hello Jon, please shoot me off-list if I said something too wrong ;-) Good description - the basics are there, but it looks ugly, and has no flesh :-) and in continuation of the recent Scenery thread we

[Flightgear-devel] 0.9.8-pre2 bugs found

2005-01-11 Thread Stewart Andreason
Have been testing pre2, have found a few bugs: 1st: from the command line, if I give --lat and --lon it will get locked into a loop, appearing to freeze after the splash screen. --log-level=debug shows this after Running Main Loop: Model iterations needed = 6, new remainder = 7505

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: The positioning of landmarks which don't fall into either of those categories is best done with as accurate a map as you have available, either using FGSD with a scanned or digital map, or a service like www.multimap.com (for

[Flightgear-devel] Google rankings

2005-01-11 Thread David Megginson
I may not have a lot of readers, but my aviation blog is still the #1 search result for the phrase land and hold short on Google, pushing aside more worthy pages like ones from AOPA and the FAA that actually talk about land and hold short operations (oops!). I guess it's because other parts of my

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
On Tue, 11 Jan 2005 08:14:41 -0800 Stewart Andreason wrote: Would it be helpful to report on anomolies, or errors? If by anomalies/errors, you mean things that clearly look like bugs, like seams/rips/etc., it makes sense to report them. However, it probably makes more sense to report them on

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message [EMAIL PROTECTED]: Yes, any other (non OpenGL supported format) just saves some disk space but no texture memory. As far as I understand it, OpenGL supports compressed RGB images _in_memory_. ..here you mean in video card texture

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Erik Hofman
Arnt Karlsen wrote: On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message [EMAIL PROTECTED]: Yes, any other (non OpenGL supported format) just saves some disk space but no texture memory. As far as I understand it, OpenGL supports compressed RGB images _in_memory_. ..here you mean in

Re: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 17:44:35 -, Vivian wrote in message [EMAIL PROTECTED]: Curt wrote: Melchior FRANZ wrote: after a while I forget who on this list is completely insane and who isn't. :-) I am only partly insane. I'm trying to hide it as good as I can. ;-)

Re: [Flightgear-devel] Properties under /orientations seem to have taken on offsets after extreme attitude

2005-01-11 Thread Ampere K. Hardraade
On January 11, 2005 07:11 am, David Megginson wrote: In aerobatic planes, it's possible to cage the gyros during maneuvers to avoid this problem -- that's something we'll want to support eventually. All the best, David Under /instrumentation/attitude-indicator, there is a property call

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 16:41:54 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Does anyone have experiences with portable GPS recievers ? Do they tend to increase the precision of their coordinate output if you remain at a location for several minutes ? ..yeah, depends on how it's

Re: [Flightgear-devel] Properties under /orientations seem to have taken on offsets after extreme attitude

2005-01-11 Thread David Megginson
On Tue, 11 Jan 2005 17:34:05 -0500, Ampere K. Hardraade [EMAIL PROTECTED] wrote: Under /instrumentation/attitude-indicator, there is a property call caged. Would that be what you are referring to? Yeah -- we need to link that to something the user can get at (but again, only for aerobatic

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Christian Mayer wrote: But how do I add it online to the database? (http://www.stockill.org/fgfsdb/objects.php) We're going to use the FTP upload site I've mentioned recently. If you have a 3D model plus a location or a location for an already existing model, please upload it here:

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Chris Metzler
Oh, one other thing. If the plan is to combine Jon's UK info with info submitted by others to develop a model location database, you might find my post from that Scenery thread interesting -- it's something I'm willing to contribute annually or whatever . . .

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: The positioning of landmarks which don't fall into either of those categories is best done with as accurate a map as you have available, either using FGSD with a scanned or digital map, or a service like

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 23:13:16 +0100, Erik wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message [EMAIL PROTECTED]: Yes, any other (non OpenGL supported format) just saves some disk space but no texture memory. As far as I

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Chris Metzler wrote: I have lots of questions, hehe. An awful lot of your questions may be answered by this page: http://www.stockill.org/fgfsdb/objects.php That's the summary of where particular objects exist. The procedure will be: 1. Upload your model, including description and thumbnail

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Jon Stockill
Chris Metzler wrote: Oh, one other thing. If the plan is to combine Jon's UK info with info submitted by others to develop a model location database, you might find my post from that Scenery thread interesting -- it's something I'm willing to contribute annually or whatever . . . I would imaging

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Oliver C.
On Wednesday 12 January 2005 00:12, Martin Spott wrote: ftp://ftp.uni-duisburg.de/FlightGear/incoming/ We will post some sort of submission guidelines soon - with 'soon' meaning as soon as automated database import works reliable. Just not to miss the chance for a short note, what we

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Andy Ross
Martin Spott wrote: Does anyone have experiences with portable GPS recievers ? Do they tend to increase the precision of their coordinate output if you remain at a location for several minutes ? My wife have gotten into geocachine (www.geocaching.com) over the last two years, so we've played

[Flightgear-devel] Re: Real weather fetch

2005-01-11 Thread Pablo J.
Hi Everyone! Regarding real weather processing from live METAR reports, please consider providing the capability to load the weather conditions from a file, not only from live stations. It may be possible for someone to wish to fly FGFS right now but using the actual weather from some day in the

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Ampere K. Hardraade
On January 11, 2005 11:10 am, Roberto Inzerillo wrote: AC3D is a basic 3D modeller wich works with .ac files. It seems easy though not very stable. There's a free trial version. I will find out if registering is worth. Any other suggestions? Since you have experience with 3D Studio, you may

Re: [Flightgear-devel] Re: Development Platform Help Needed

2005-01-11 Thread Pablo J.
Mike Krizansky: I also think that Linux IS the right development platform, but as you stated, if you feel more confortable with Windows, may be you can consider the Eclipse + CDT plug-in (as IDE) and MinGW (as compiler) combination. Both tools are free. Indeed, and my last option, would be to

[Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-11 Thread Oliver C.
In a german news page (http://www.pro-linux.de/news/2005/7690.html) i found an article about a software called OpenFOAM which was put under the GPL license a few days ago and can do the following: The OpenFOAM (Field Operation and Manipulation) software package can simulate anything from

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-11 Thread Martin Spott
Oliver C. wrote: I read the word turbulence and thought that perhaps this could be usefull somehow for flightgear or jsbsim but i am not shure about that, so i mention it here maybe you know it better if this could be somehow usefull for flightgear/jsbsim. Simulation of fluid dynamices the

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Christian Mayer wrote: Ah, www.multimap.com helped me to figure out my first coordinate: Wow, I wonder where they take their map data from - they are able to display details that not even show up on the respective ordonance map:

Re: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Martin Spott
Chris Metzler wrote: So to make sure I'm getting it, your plan is to have an FTP site for uploads and the website for dloads (what's the procedure for stuff making it over from one to the other)? Well, what would you expect us to do ? I believe we won't ask for everyone's approval before