[Flightgear-devel] xml question

2003-11-30 Thread Josh Babcock
I can't find this in the documentation and I'm not cool enough to find it in the source. What does fgfs do with the archive attribute on tags in a PropertyList? Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailm

Re: [Flightgear-devel] Playing with textures

2003-12-01 Thread Josh Babcock
If you could define N multiple textures overtextures, you would get N^2 possible textures, which would really break up the patterns for a small memory cost. And while you're on the subject of "We should try", I've always wondered about using multitextures with the top one off the ground. You c

Re: [Flightgear-devel] Re: Latest stupid helicopter trick

2003-12-04 Thread Josh Babcock
Well, I can certainly see that aircraft's *pilot* being busy ... Josh Andy Ross wrote: I wrote: It's easy to see every model (maybe a few dozen around a busy aircraft) ^ port ___ Flightgear-devel mailing list [EMAIL PROTECTED] http:

Re: [Flightgear-devel] FlightGear on O'ReillyNetwork, December 11

2003-12-14 Thread Josh Babcock
B-36. And they are different types, 6 radials and 4 turbojets. Josh Lee Elliott wrote: On Sunday 14 December 2003 22:55, David Culp wrote: I've tried generating one with eight engines - can I just manually add another couple of engine entries to the generated file or are there other

Re: [Flightgear-devel] 18th Century city texture

2003-12-20 Thread Josh Babcock
Would it not make sense to determine a "visible range" attribute automatically based on size? These issues may already be addressed by some LOD systems anyway. Any LOD people out there? I do agree that certain custom objects should have user defined priorities. I can't see a computer determ

Re: [Flightgear-devel] Re: [Flightgear-users] newbie questions

2003-12-28 Thread Josh Babcock
When I did this, I found I had to change three things: 1, this line has to reflect the number of modes you want: 2 2, you have to delete the modes that you don't want and 3, you have to renumber the ones that are left. Josh Brian Derr wrote: On Sun, Dec 28, 2003 at 11:15:47AM -0800, Andy Ross

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
I just tried to get the latest CVS version to try this, and got this: [EMAIL PROTECTED] plib-1.6.0]$ cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login Logging in to :pserver:[EMAIL PROTECTED]:2401/cvsroot/plib CVS password: cvs [login aborted]: end of file from server (consult above messages i

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
the new ac3d supports. That or if it didn't join up vertices that I purposely seperated to prevent smooth shading on that edge. Josh Paul Surgeon wrote: On Sunday, 4 January 2004 15:38, Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and a

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. Josh Andy Ross wrote: Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and am having

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
Well, this download is working better, but it is complaining: Makefile:315: *** missing separator. Stop. I also had to move Makefile.am back into the base directory. Josh Andy Ross wrote: Josh Babcock wrote: is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
Well, I already changed the slop constatnt in my plib librarys to a much smaller number, but for this application, I need something that will work right with a clean flightgear install. Josh Jim Wilson wrote: Josh Babcock <[EMAIL PROTECTED]> said: The problem that I have is that

[Flightgear-devel] gear numbering

2004-01-04 Thread Josh Babcock
I didn't see anything in the archives about this, so I'll ask here. Is there any good way to address the wheels on the left or the wheels on the right? You can't use the numbers, because they change depending on how many wheels the current aircraft has. I can't figure out how to hook up an i

Re: [Flightgear-devel] gear numbering

2004-01-04 Thread Josh Babcock
I guess that depends on the plane that I am flying at the time. Josh David Culp wrote: I didn't see anything in the archives about this, so I'll ask here. Is there any good way to address the wheels on the left or the wheels on the right? You can't use the numbers, because they change dependin

Re: [Flightgear-devel] gear numbering

2004-01-05 Thread Josh Babcock
What would those config changes tor YASim be? That sounds like something that I could do. Josh Andy Ross wrote: Josh Babcock wrote: I didn't see anything in the archives about this, so I'll ask here. Is there any good way to address the wheels on the left or the wheels on

Re: [Flightgear-devel] gear numbering

2004-01-05 Thread Josh Babcock
OK, I guess I'm just confused about the brake numbering. I was assuming that brake[0] went with the leftmost wheel, and brake[1] went with the next one to the right et cetra, and that when I hit "," the entry in keyboard.xml literaly means "turn on the brake on wheel[0]". Looking at a bunch o

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-05 Thread Josh Babcock
and they compiled alright, but after rebuilding flightgear i didn't see any changes. Josh Andy Ross wrote: Josh Babcock wrote: Well, this download is working better, but it is complaining: Makefile:315: *** missing separator. Stop. Which Makefile? I also had to move Makefile.a

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-05 Thread Josh Babcock
ssgCullAndDraw mistyped? That FlightGear build came out of CVS last night, btw. Josh Curtis L. Olson wrote: Josh Babcock writes: Actually, I think that I nuked the base makefile by unzipping the patch in that directory. That brings me back to the original problem, which is that I can't

Re: [Flightgear-devel] different planetary models

2004-01-05 Thread Josh Babcock
As to the topography, All of mars has been topographically mapped by Global Surveyor at a resolution up to 230m. Vertical acuracy is about 1m. I don't know exactly how much has been mapped at the highest resolution, but the data is freely available at http://ltpwww.gsfc.nasa.gov/tharsis/data.

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-06 Thread Josh Babcock
d FlightGear, everything is back the way it was before. Something is definitely broken with the patch, it is the only thing that I changed between the two builds. Is it possible that I picked up a bug in FlightGear from CVS recently and the plib patch is activating it? Josh Andy Ross wrote:

Re: [Flightgear-devel] Autocoordination

2004-01-09 Thread Josh Babcock
John Wojnaroski wrote: Define 'level', if the wings are level, REALLY level, the rudder will produce a torgue to turn the nose until the counter-acting moment produced by beta is equal and there she'll stay, in a skid, but no turning. In fact, as Dave noted, you have to cross control with the

Re: [Flightgear-devel] Panel Building ?!?

2004-01-12 Thread Josh Babcock
I have my wheel set to zoom in view mode, and trim the elevator in control mode. (or at least I did until I removed the mouse control mode compltely). Pressing the MMB resets the zoom to default. I like it a lot, I can zoom in on a small instrument, switch over to pointer mode and click away, s

[Flightgear-devel] keys and namespace

2004-01-31 Thread Josh Babcock
Should we reserve a set of keys to be used in aircraft-set files? We already have Ctrl-B and C that I know of, and I'm working on a plane that will have at least one aircraft specific control. Do we leave it up to the code developers to know all of the aircraft so they don't step on existing

[Flightgear-devel] .ac select animation problem

2004-02-02 Thread Josh Babcock
I have a part in an .ac file taht refusees to be selected. If I substitute another part in the select tags, it works fine but this part doesn't animate. It doesn't seem to spin either FWIW. If anybody has any ideas, let me know. It also seems not to surface-map for some reason. Josh Here's

Re: [Flightgear-devel] .ac select animation problem

2004-02-02 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock <[EMAIL PROTECTED]> said: (Yeah, I said snip. What of it?) You need to split that into more than one surface. There's a divide option on the ac3d menu that works fine. Each object you want to animate must have >1 surface. This is just one

[Flightgear-devel] Nasal question

2004-02-10 Thread Josh Babcock
Is there a way to assign an instantaneous joystick button, but not have the value jump directly from one value to another? Currently I have the following code in my joystick file but it results in the brakes snapping on and off. I wanted to get a smoother transition to be more realistic in gr

Re: [Flightgear-devel] Nasal question

2004-02-10 Thread Josh Babcock
Andy Ross wrote: You need to mark the bindings repeatable. See the trim bindings for examples. Whoops. Typo, or cut-and-past-o I guess. That's what you get for coding with the flu I. Now the brakes go on like I want, but I have the same problem with them coming off. Apparently repeatable

Re: [Flightgear-devel] Nasal question

2004-02-10 Thread Josh Babcock
Never mind. I just remembered interpolate. This works perfectly. Josh Left Brake true nasal interpolate("/controls/gear/brake-left", props.globals.getNode("/controls/gear/brake-left").getValue(), 0, 1, 0.1) true nasal interpolate("/controls/gear/brake-left", props.globals.getNod

[Flightgear-devel] LOD problems

2004-02-11 Thread Josh Babcock
I'm having problems with the LOD animations in a model I'm working on. I am wondering if the value that is queried in the range type of animation is exposed anywhere. I have looked, but can't find it in the property tree. I am also unsure of where to find references to this in the code. Can

Re: [Flightgear-devel] LOD problems

2004-02-11 Thread Josh Babcock
tuff isn't appearing at close range. There are other problems, but I'm trying to isolate stuff and deal with them one by one. Josh Frederic Bouvier wrote: Josh Babcock wrote: I'm having problems with the LOD animations in a model I'm working on. I am wondering if the value tha

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-02-11 Thread Josh Babcock
-0.7 That should do the trick :) David Megginson wrote: Jim Wilson wrote: Actually, it isn't that. It is just the location that the "camera" points to. You don't want it pointing at the nose. So add the entry below to the external views in your xml wrapper that track the plane. The val

Re: [Flightgear-devel] LOD problems

2004-02-12 Thread Josh Babcock
1 opaque-canopy opaque-lwindow opaque-rwindow opaque-tailwindow select ngearassy lgearassy rgearassy tailskid gear/gear[0]/position-norm 0 select bombassy systems/weapons/bomb-door-pos 0 Frederic Bouvier wrote: Josh Babcock wrote: This is th

Re: [Flightgear-devel] LOD problems

2004-02-12 Thread Josh Babcock
Frederic BOUVIER wrote: Josh Babcock wrote: I think the problem can be with your model. I think of two more points to check : 1. if your objects are included in a branch that is culled, they will not appear. None of the 6 objects in the problem animation are members of any group

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-02-12 Thread Josh Babcock
This has all got me thinking a bit. This subject seems to come up quite a bit, and frankly I have found it a dificult problem too. In addition, there are some related things that can get hard as well like placing the wheels right on the ground, and getting the landing gear elements for wingti

Re: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Josh Babcock
Vivian Meazza wrote: I enter the loop in a shallow dive, 2nd stage boost on, 350 kts, pull baaack the stick and the model rolls violently and does not enter the loop ... Works fine in other models so it's not the obvious - the joystick. But I expect I'm doing something wrong. Yup. Specificall

[Flightgear-devel] simgear CVS

2004-02-12 Thread Josh Babcock
There still seem to be problems with simgear/environment on the CVS server. I'm not getting any of the files in that dir when I do a cvs up. I had to dl them off the web server. Everything else seems to be updating well though. Josh ___ Flightgear

Re: [Flightgear-devel] XML SCripting

2004-02-13 Thread Josh Babcock
Perhaps someone could try posting the story to Slashdot. It's not a big one in the grand scheme of things, but they do love MS bashing, especially when the victim is an open source type. Josh Jon Berndt wrote: Holy ... ! JSBSim has been doing this for some time, now. I can't remember just ho

Re: [Flightgear-devel] XML SCripting

2004-02-13 Thread Josh Babcock
Ummm, maybe I should have checked /. before posting that, they ran the story last night. Unsend Unsend Unsend! Josh Jon Berndt wrote: Holy ... ! JSBSim has been doing this for some time, now. I can't remember just how long, We include XML scripts from other scripts. The claim that this is pate

Re: [Flightgear-devel] Eye candy

2004-02-13 Thread Josh Babcock
Actually, I'm pretty sure that with nasal and the animations we have we can do exhaust cones right now. Just model a cone, assign it a translucent, emmisive materiel and then use nasal to turn it on and off. You can even make it get bigger and smaller with the animations. Don't know how to do

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Josh Babcock
Actually, I was thinking of playing with wing flexing with the model that I am working on now, but I figured that I already had too many bells and whistles. I was going to divide each wing into about four sections and put them into a tree-like structure with all the engines, etc hanging off th

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Josh Babcock
Or just have a command that creates an object at a certain point with a certain velocity vector and orientation. Josh Erik Hofman wrote: Andy Ross wrote: Running it under a separate "FDM" handler is something that the C++ code just doesn't support yet, though. It's probably not hugely difficult

Re: [Flightgear-devel]

2004-02-14 Thread Josh Babcock
Personally, I think the nose VRP makes a lot of sense. I think people are trying to make this a lot more complicated than it is. It's just a simple solution to a small problem. I vote Yea. Josh Jon Berndt wrote: I give up. Sort of. I just want things to work out properly between the FDM an

Re: [Flightgear-devel] Eye candy

2004-02-14 Thread Josh Babcock
Oh, yeah, that too. Josh Erik Hofman wrote: Josh Babcock wrote: Or just have a command that creates an object at a certain point with a certain velocity vector and orientation. I think you still need the moments to get a decent traject match

Re: [Flightgear-devel] Re: Eye candy

2004-02-16 Thread Josh Babcock
Alex Romosan wrote: "Vivian Meazza" <[EMAIL PROTECTED]> writes: In which case we could standardise, if standardise we must for minor controls, on j/J/CTRL J for jettison, and k/K for spoilers. We will soon run out of keys unless we are careful. any capital letter requires both hands so

Re: [Flightgear-devel] Weather options

2004-02-21 Thread Josh Babcock
Martin Spott wrote: 2.) How do I engage the parking brake for the default aircraft from the command line right from the beginning ? Thanks, Martin. --prop:/controls/gear/brake-parking=1.0 You can also put this in your .fgfsrc, which is what I do. Josh

Re: [Flightgear-devel] TrafficGear?

2004-02-25 Thread Josh Babcock
Erik Hofman wrote: David Luff wrote: On 2/24/04 at 8:44 PM Erik Hofman wrote: I have followed an AI Cessna once but I lost in when it literally flew through a mountain, so I guess it is distance limited. Well that's just great, the first person to notice that AI planes fly though mountains co

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread Josh Babcock
Erik Hofman wrote: David Megginson wrote: Erik Hofman wrote: I know that in Europe they recently added a requirement for collision detection after two civilian aircraft hit each other when the ATC had given inappropriate directions. Is that a requirement for TCAS, or for something else in add

[Flightgear-devel] quick gear question

2004-03-02 Thread Josh Babcock
What drives gear/gear/position-norm? I can't seem to find any place in the code where this is getting interpolated. I'm actually trying to figure out how to change the speed that the gear retracts. Josh ___ Flightgear-devel mailing list [EMAIL PROTE

Re: [Flightgear-devel] quick gear question

2004-03-02 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: What drives gear/gear/position-norm? I can't seem to find any place in the code where this is getting interpolated. I'm actually trying to figure out how to change the speed that the gear retracts. For YASim aircraft, this is a configuration iss

Re: [Flightgear-devel] AIRCRAFT DESIGN

2004-03-15 Thread Josh Babcock
[EMAIL PROTECTED] wrote: Curts, I am trying to undestand the aircraft development. I started reading the UFO design, I read ufo.cxx and I would like to know if there is a tool to change the UFO model. Regards, Carlos Renato I always wondered why LOD is generally calculated based on distance in

Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread Josh Babcock
David Luff wrote: On 3/16/04 at 9:50 PM Curtis L. Olson wrote: In the next couple weeks I'd like to start moving seriously towards our next release. There are probably many things that could stand to be tweaked and polished but two related items jump out at me tonight. 1. I'm growing less ent

Re: [Flightgear-devel] Aircraft README files

2004-03-17 Thread Josh Babcock
Jon Berndt wrote: For JSBSim some of us are thinking of release notes for each aircraft flight model we have available. This would describe notes on the flight model, sources, mention the 3D model (or lack of one), and flight hints, etc. (P-Factor, what's modeled, what's not). I think that generall

Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread Josh Babcock
Josh Babcock wrote: Are we going to keep the old functionality laying around so all the power hungry cui jockeys can do this: Sorry, that's cli. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/fligh

Re: [Flightgear-devel] Aircraft README files

2004-03-17 Thread Josh Babcock
Jon S Berndt wrote: On Wed, 17 Mar 2004 11:19:36 -0500 Josh Babcock <[EMAIL PROTECTED]> wrote: What I want to know is: where is the NCC-1701D !? :-) Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/m

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/bo105/Models README, NONE,

2004-03-26 Thread Josh Babcock
Melchior FRANZ wrote: * Martin Spott -- Friday 26 March 2004 15:37: Ha, there is a funny effect: Did you ever fly a loop which shadowing enabled ? When I do this, I see the shadow flipping through the sky - similar to a meteorite :-) Whoops ... I'll look into it, but I don't promise a solution.

Re: [Flightgear-devel] Re: Raised Runways

2004-04-05 Thread Josh Babcock
Melchior FRANZ wrote: * Curtis L. Olson -- Monday 05 April 2004 04:55: Could you send me an example or two or three of airports that are especially glaringly wrong? I hope to dig into this problem in the upcoming week to see if I can get to the bottom of it. LOAN is all under-ground, with one

Re: [Flightgear-devel] VRP and Camera View

2004-04-22 Thread Josh Babcock
Erik Hofman wrote: Jon Berndt wrote: If I understand the VRP correctly, for almost all the airplanes the VRP location will be 0 0 0 IFF (not a typo) the nose of the aircraft is coincident with (0,0,0) in structural coordinates, yes, your statement is true. Otherwise, wherever the nose tip is

Re: [Flightgear-devel] animation troubles

2004-05-11 Thread Josh Babcock
Jim (or anyone else), I can zip this up and send it to you, I just don't want to send to the list because the .ac file is like a meg. Josh Jim Wilson wrote: Josh Babcock said: an example of one that used to work but doesn't. I haven't changed anything, except the .ac fil

[Flightgear-devel] openal lib problem

2004-05-07 Thread Josh Babcock
I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory [EMAIL PROTECTED]

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Josh Babcock
Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory $ ls -l /usr

[Flightgear-devel] little tool

2004-05-07 Thread Josh Babcock
I got tired of chasing around errors in my animation file causing segfaults when I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this: #!/usr/bin/perl -w # Quick & dirty script to find booboos in FlightGear animation files # May 2004 Joshua Babcock [EMAIL PROTECTED

Re: [Flightgear-devel] little tool

2004-05-07 Thread Josh Babcock
Josh Babcock wrote: I got tired of chasing around errors in my animation file causing segfaults when I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this: Nothing like posting something to gaurantee that you find some bugs. Here it is again, also anyone feel

Re: [Flightgear-devel] little tool

2004-05-07 Thread Josh Babcock
Josh Babcock wrote: Josh Babcock wrote: I got tired of chasing around errors in my animation file causing segfaults when I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this: Nothing like posting something to gaurantee that you find some bugs. Here it is again

[Flightgear-devel] animation troubles

2004-05-07 Thread Josh Babcock
I'm having trouble getting some animations that used to work to function with 0.9.4 (recent CVS, actually). I know that the animations should work, here is an example of one that used to work but doesn't. I haven't changed anything, except the .ac file. The objects definitely exist, and defin

Re: [Flightgear-devel] animation troubles

2004-05-08 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock said: an example of one that used to work but doesn't. I haven't changed anything, except the .ac file. The objects definitely exist, and definitely have multiple faces. Where should I look to find this problem? Since all that has changed is the

[Flightgear-devel] blender 2.33a released today

2004-05-14 Thread Josh Babcock
Subject says it all. Get yer fresh hot bug fixes at http://www.blender3d.org/cms/Blender.31.0.html Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: [Flightgear-users] CVS wierdness

2004-05-14 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: cvs update: move away [...] C data/Scenery/w130n30/w122n37/1Q4.btg.gz Anybody have any idea what's wrong with my sandbox, or what I can do to prevent this? It takes forever, basically I am forced to dl all the demo scenery every time i update. It looks

Re: [Flightgear-devel] flightgear hangs - anyone else?

2004-05-14 Thread Josh Babcock
Jim Wilson wrote: Today's cvs: On loading the dc3 flightgear just hangs some time after the sound init. The p51d hangs (no more display updates) when you switch to an external view. I'm doing a poll to see if anyone else is getting this, before I come back to it later this weekend. Chances are th

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Josh Babcock
Ampere K. Hardraade wrote: On May 15, 2004 01:31 am, Chris Metzler wrote: The problem I have at this point is good source photos. In my opinion, pictures aren't really that useful. Sure, they may give you information on various details, but when you are modeling something, you would find dimens

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-17 Thread Josh Babcock
Chris Metzler wrote: On Sat, 15 May 2004 20:03:07 +0100 Lee Elliott <[EMAIL PROTECTED]> wrote: I seem to recall discussing how we could include specific scenery features on this list sometime in the past but I can't remember if any conclusions were reached. Would it be possible to pull the scenery

Re: [Flightgear-devel] making instrument scales with MetaPost

2004-05-19 Thread Josh Babcock
Roy Vegard Ovesen wrote: On Tuesday 18 May 2004 19:09, Melchior FRANZ wrote: Andy has once posted a method to create instrument scales using Perl to output PostScript commands. While I like Perl, I'm not good at PS, so I tried an alternate approach: MetaPost. MetaPost is a spin-off of MetaFont, whi

[Flightgear-devel] animation bug

2004-05-20 Thread Josh Babcock
I think I found another bug in the animation code. Here is a snippet of the xml. This code (with the comment) causes both of the right hand objects to move when the right brake is applied. This does not happen to the left pedal arm since I commented out the left pedal from the rudder animatio

Re: [Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-20 Thread Josh Babcock
Melchior FRANZ wrote: * Melchior FRANZ -- Thursday 20 May 2004 09:37: What I would [...]: (1) [...] (2) [...] (2) [...] (3) [...] And finally: (7) learn to count m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/

Re: [Flightgear-devel] animation bug

2004-05-20 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock said: I think I found another bug in the animation code. Here is a snippet of the xml. This code (with the comment) causes both of the right hand objects to move when the right brake is applied. This does not happen to the left pedal arm since I commented out

Re: [Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-24 Thread Josh Babcock
Jon S Berndt wrote: FWIW, Gimp has a script that creates text arcs that I have considered using if I ever get a chance to make some instruments. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightge

Re: [Flightgear-devel] keyboard mapping

2004-05-26 Thread Josh Babcock
Innis Cunningham wrote: Hi Guys The other day I stumbled on the keyboard map for FG, can't find it at present,and I noticed quite a few keys that have not been alocated yet. I was wondering if a block of say ten keys could be put aside and labeled aircraft specific for things like tail hooks, A/C d

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Josh Babcock
Lee Elliott wrote: On Thursday 27 May 2004 09:07, Erik Hofman wrote: Giles Robertson wrote: The other advantage of defining specific function is consistency across aircraft models. As as user, I'd want to know that a certain key drops the arrestor hook, and that that same key drops the hook in all

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Josh Babcock
Erik Hofman wrote: Giles Robertson wrote: The other advantage of defining specific function is consistency across aircraft models. As as user, I'd want to know that a certain key drops the arrestor hook, and that that same key drops the hook in all aircraft that have one. If we just make aircraft m

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: So maybe airplanes shouldn't be in the interface business. Maybe we should spend our energy agreeing on property conventions and Nasal scripts. Even better would be to take a big audit of all the existing bindings and re-assign them from scratch.

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Josh Babcock
Lee Elliott wrote: On Thursday 27 May 2004 20:18, Andy Ross wrote: Josh Babcock wrote: So maybe airplanes shouldn't be in the interface business. Maybe we should spend our energy agreeing on property conventions and Nasal scripts. Even better would be to take a big audit of all the exi

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Josh Babcock
Giles Robertson wrote: I see it a real pilot has to let go of something to twiddle a dial anyway, > we shouldn't complain if we have to as well. A real pilot can keep one hand on the yoke and twiddle a dial with another. He or she may also have a copilot. I use mouse control as I'm without a joysti

Re: [Flightgear-devel] keyboard mapping

2004-05-28 Thread Josh Babcock
Arnt Karlsen wrote: On Thu, 27 May 2004 21:31:10 +0200, Erik wrote in message <[EMAIL PROTECTED]>: First try searching for an aircraft that has a boost function for it's engine *and* that has speebrakes. ..AFAIR, this was a kludge to get around a few problems modelling gear shift controls on g

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Josh Babcock
Curtis L. Olson wrote: Jon Stockill wrote: Make sure the tools aren't finding a lower res data set before the higher res set ... Is there any reason to keep the old data around now? If it's not used by anything I'll free some space up. I could think of a couple reasons, but they may not apply t

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Josh Babcock
Curtis L. Olson wrote: Jon Stockill wrote: Curtis L. Olson wrote: SNIP It still would be really nice though to be able to place objects at ground level at load time too. Regards, Curt. When this happens, it would be nice to see some cycles dedicated to the problem of slope. A ranch house looks

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-04 Thread Josh Babcock
Ampere K. Hardraade wrote: I think it will probably be a good idea to increase the distance that triggers the poping of waypoints. Right now, the plane practically gets on top of the way point before switching to the next, which is causing some awfully violent maneuvers. Regards, Ampere On Jun

Re: [Flightgear-devel] Re: King Air cockpit progress (and question)

2004-06-05 Thread Josh Babcock
Melchior FRANZ wrote: * Roy Vegard Ovesen -- Saturday 05 June 2004 11:10: On Saturday 05 June 2004 00:25, Lee Elliott wrote: try moving the transparent parts to the bottom of the object hierarchy/list. How do I do that? Editing the .AC file with a text editor? Either that, but I prefer to let the

Re: [Flightgear-devel] new world scenery build

2004-06-05 Thread Josh Babcock
Curtis L. Olson wrote: I'm pretty close to being finished with the new world scenery build. A quick check with "du" shows that the previous build consumed 11.7 Gb (extracted.) The new build consumes about 17.8 Gb extracted, which is about 50% larger. I haven't had a chance to look closely, but

[Flightgear-devel] fgfs not finding new scenery

2004-06-06 Thread Josh Babcock
I tried the new scenery, but somehow fgfs doesn't seem to be reading it. I downloaded W80N30 and checked the files, they're there and as far as I can tell are ok. I also added the dir that I am putting the new scenery into to my $FG_SCENERY and exported it. When I move the old scenery aside a

Re: [Flightgear-devel] fgfs not finding new scenery

2004-06-06 Thread Josh Babcock
Josh Babcock wrote: I tried the new scenery, but somehow fgfs doesn't seem to be reading SNIP Never mind I fixed a (stupid) mistake on my end. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/fligh

[Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Josh Babcock
I want to get a good idea of what the appropriate way to make scenery objects is from the perspective of detail vs performance and general usability. If anyone can answer any of these questions or provide learned opinions, please do: It looks to me like once FG finds a directory for a tile set,

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Josh Babcock
David Megginson wrote: Josh Babcock wrote: What would be good poly counts and texture sizes for low and high LOD models of individual objects? Same for autogen objects? Most of the time, buildings on the screen use up only a tiny number of pixels. I often do buildings with 5 quads and a 64x64

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Josh Babcock
Curtis L. Olson wrote: Ampere K. Hardraade wrote: On June 7, 2004 09:56 pm, Curtis L. Olson wrote: Mipmapping does this for you automatically. The system stores several versions of the texture at reduced resolution. If the original texture is 256x256, then the system will also build a 128x128

Re: [Flightgear-devel] Aircraft perturbed by visibility controls.

2004-06-09 Thread Josh Babcock
Curtis L. Olson wrote: Ed Sirett wrote: I have been lurking on this list for a while but now I have something to report. Fly just about any JSBsim or Yasim model (not UFO or UINC) get the plane level, straight and stable with or without the AP. AFAI can tell it happens on all JSB and YASIM models t

[Flightgear-devel] taxidraw dl

2004-06-09 Thread Josh Babcock
Anyone know where to get taxidraw? I tried www.nottingham.ac.uk/~eazdluf/taxidraw.html but got a 403 error. Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: New Scenery - a few notes

2004-06-10 Thread Josh Babcock
Andy Ross wrote: Erik Hofman wrote: > The radar display is currently limited to three (or four, I can't > remember) aircraft hard coded in the configuration file. Changing that > requires Nasal to be able to position a textured quad somewhere in > screen space or additional C++ code to handle a

Re: [Flightgear-devel] Missing ILS approaches

2004-06-13 Thread Josh Babcock
David Megginson wrote: With Robin's latest database, we've lost nearly all of the ILS approaches in Canada -- the DAFIF has very few Canadian ILS approaches (8 approaches for four airports), but Robin used to have manually-entered copies of many, many more in his database. He seems to have dro

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
David Megginson wrote: Jim Wilson wrote: Hmmm...maybe reusability isn't the most important issue here. While I know that there are many stock devices that are the same in different aircraft, it almost seems that numerically, with the number aircraft we have modeled now, the non-common instrume

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Curtis L. Olson wrote: SNIP You used to be online mapping services that would (directly or indirectly) get you the lat/lon of things on the image, but I think they realized the usefulness of this and I haven't found anything for free lately ... even mapquest seems to have gotten rid of their aer

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a given control. Otherwise, it is impos

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Josh Babcock
Josh Babcock wrote: Curtis L. Olson wrote: SNIP You used to be online mapping services that would (directly or indirectly) get you the lat/lon of things on the image, but I think they realized the usefulness of this and I haven't found anything for free lately ... even mapquest seems to

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