[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-09-11 Thread David Lowe
Follow-up Comment #2, patch #1949 (project freeciv): It was indeed my intention that this would be planned for 2.2.4 or later; trunk sounds good to me. The whole purpose of this move was to allow 1700 to be closed soon without forgetting this piece. _

[Freeciv-Dev] [patch #1700] Freeciv 2.2.1 patches for Mac OS X 10.6.3

2010-09-11 Thread David Lowe
Follow-up Comment #5, patch #1700 (project freeciv): Item # 9 is split off into a separate patch. I think the rest of this can be closed. See gna patch #1949. ___ Reply to this item at: __

[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-09-11 Thread David Lowe
URL: Summary: add casts to utility/support.c for clean compilation Project: Freeciv Submitted by: doctorjlowe Submitted on: Saturday 09/11/2010 at 16:11 Category: general Prior

Re: [Freeciv-Dev] Remaining work planned for 2.2.3

2010-09-09 Thread David Lowe
On 9 Sep, 2010, at 4:43 PM, Jacob Nevins wrote: > Patches: > > #1700: Freeciv 2.2.1 patches for Mac OS X 10.6.3 > Not clear whether there's anything left to do on this one. Some points > have been addressed in commits, some dismissed, but a couple remain > unresolved. As i read things

[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-08 Thread David Lowe
Follow-up Comment #1, bug #16667 (project freeciv): I assume the default language of Freeciv is notionally en_US, so those should be "Harbor" and "honor" respectively (unless a native speaker corrects me). That is indeed how we spell these things in California... ___

[Freeciv-Dev] [patch #1910] Command /ignore for server

2010-09-08 Thread David Lowe
Follow-up Comment #4, patch #1910 (project freeciv): The grammar looks good to me. I just wish line # 10 were a little more specific: - "list ignore\n" + "list ignored users\n" ___ Reply to this item at:

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-08 Thread David Lowe
Follow-up Comment #8, patch #1936 (project freeciv): "Should this be limited to military units?" I can't see why we would need to limit Workers, Caravans, etc. For us informed, do Diplomats count as military units? "What should happen if the city size is reduced?" "Kill random units till the m

[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-09-04 Thread David Lowe
Follow-up Comment #4, patch #1893 (project freeciv): Transforming terrain is also known as 'terraforming'. ___ Reply to this item at: ___ Message sent via/by Gn

[Freeciv-Dev] [bug #16614] assertion 'strlen(str) < len' failed with long leader name

2010-09-04 Thread David Lowe
Follow-up Comment #5, bug #16614 (project freeciv): Since we don't want to encourage really long names, i suggest we stick to 48 bytes unless we can put another limit on total number of characters. Are there any names being considered now that would have a problem with the 48 byte limit? __

[Freeciv-Dev] [bug #16556] Mac compatibility of the flag convert script

2010-08-28 Thread David Lowe
Follow-up Comment #1, bug #16556 (project freeciv): Looking at what i see when i unpack the 2.2.2 tarball, the data files and such are already in lower case anyway. I'm going to expose my ignorance here and ask if there is a case in which the untar process would change these to upper case? If n

[Freeciv-Dev] [bug #16515] Easier access to overview map options

2010-08-26 Thread David Lowe
Follow-up Comment #5, bug #16515 (project freeciv): I've never used left-click-goto intentionally, but been fairly annoyed when accidentally left clicking instead of right clicking. I'm not sure it is very effective, anyway. At the increased scale of the overview map, you essentially order the

[Freeciv-Dev] [bug #16533] Help For City Production

2010-08-25 Thread David Lowe
Follow-up Comment #2, bug #16533 (project freeciv): I should have specified that i meant the city production menu in the Overview tab. There is a Help button in the Production tab, but it is less than obvious. It remains ghosted out when clicking in either the Production area [which doesn't see

[Freeciv-Dev] [bug #16533] Help For City Production

2010-08-24 Thread David Lowe
URL: Summary: Help For City Production Project: Freeciv Submitted by: doctorjlowe Submitted on: Wednesday 08/25/2010 at 02:55 Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Lowe
Follow-up Comment #4, bug #16506 (project freeciv): Changelog line # 32770 [r12583] and units.ruleset line #80. Now that i'm looking at it closer, i see that i had it wrong: "Added unit class flag "ZOC" for units that are subject to Zone Of Control rules." So yeah, any unit that doesn't specify

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-21 Thread David Lowe
Follow-up Comment #15, bug #16469 (project freeciv): @Anonymous: This project has not yet offered an SDL build for Mac. Did you get it from somebody else, or did you build this yourself? In a normal build you would have both SDL and Gtk2 clients, assuming that configure was satisfied that you h

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Lowe
Follow-up Comment #2, bug #16506 (project freeciv): I thought "IgZOC" merely allowed a unit to bypass other ZOCs. It turns out that "NonMil" merely means a unit doesn't acquire veteranship the normal way. According to the changelog and the default ruleset, any unit that doesn't have the "ZOC" f

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-21 Thread David Lowe
Follow-up Comment #3, bug #16380 (project freeciv): I beg to differ: if i look at the file titled 'INSTALL' that comes with every GNU package i've unpacked, i see the following beginning at line 62: "To also remove the files that `configure' created (so you can compile the package for

Re: [Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-21 Thread David Lowe
On 20 Aug, 2010, at 8:33 AM, David Lowe wrote: > Being able to see help immediately for the item i'm looking at is "more > helpful". BTW, is there something similar to this help for city production? Right clicking on an item in the production dropdown menu not onl

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-20 Thread David Lowe
Follow-up Comment #11, bug #16469 (project freeciv): @Anonymous: Have you shut down or restarted your Mac recently? I suspect that X11 as seen on 10.6 isn't meant to run for such long periods of time - i have seen it lose track of windows during extended play sessions. _

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-20 Thread David Lowe
Follow-up Comment #10, bug #16469 (project freeciv): The only binary we provide for 2.2 on Mac OS currently is Gtk2. Is it a safe assumption that if a user self compiled they would let us know? ___ Reply to this item at:

[Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-20 Thread David Lowe
Follow-up Comment #7, bug #16480 (project freeciv): That certainly works, but i find it inconvenient. Help -> Technology only shows me generic help about research. In order to see specifics about a certain tech [which is something i typically want to see more often], i have to: 1) click the tr

[Freeciv-Dev] [patch #1870] Add unit statistics

2010-08-19 Thread David Lowe
Follow-up Comment #1, patch #1870 (project freeciv): " win ... 1 point for 10 units lost. " Surely you mean *lose* a point? ___ Reply to this item at: ___ Mess

[Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-18 Thread David Lowe
Follow-up Comment #4, bug #16480 (project freeciv): When i want to read about a tech, the dropdown menu is the last place i would think to look. Since i can already get the same help by right-clicking on the appropriate part of the tree, perhaps the checkbox method isn't being used? I understan

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-18 Thread David Lowe
Follow-up Comment #6, bug #16469 (project freeciv): @Anonymous: Use the Finder menu Go -> Go To Folder. Enter ~/.freeciv/saves in the dialog box. Click the column heading titled Date Modified so the little triangle points down, and your problematic savefile will be at the top. It might also be

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-15 Thread David Lowe
Follow-up Comment #11, bug #15347 (project freeciv): I've not used the SDL client in a while, so i've no horse in this race. That said, i perfectly agree with the logic that as long as we've loaded a library then we'd be better off using functions from the library rather than rolling our own. T

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-15 Thread David Lowe
On 14 Aug, 2010, at 10:24 AM, Daniel Markstedt wrote: > Yes, the code will pick AI opponent nations based on the 'match' value > for your nation's groups. See nations.ruleset, e.g.: > > [ngroup_ancient] > name=_("?nationgroup:Ancient") > match=2 > ... > [ngroup_american] > name=_("?nationgroup:

Re: [Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-14 Thread David Lowe
On 13 Aug, 2010, at 5:51 AM, Lavrentij P Berija wrote: > I've made quick'n'dirty patch (which seems to work though) which makes stack > death rule applied only for reachable units. Maybe it's worth raising a > thread on forum to decide if this behaviour would be appropriate for players? I

[Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-14 Thread David Lowe
On 13 Aug, 2010, at 12:30 AM, Ann wrote: > Follow-up Comment #9, patch #1698 (project freeciv): > > The term "early modern" does have a definition, in the sense that it is used > to refer to the years named in European history. So in that sense it is not > open to interpretation: it begins with

[Freeciv-Dev] [patch #1698] Dahomey nation

2010-08-12 Thread David Lowe
Follow-up Comment #7, patch #1698 (project freeciv): I think that 'early modern' is too open to interpretation or difference of opinion. Perhaps 'Industrial Age' or 'Steam Era' would be more specific? ___ Reply to this item at:

Re: [Freeciv-Dev] Freeciv and XDG Base Directory

2010-08-12 Thread David Lowe
Putting this back on the list, since i inadvertently sent my last reply only to Ulrik. On 11 Aug, 2010, at 10:04 AM, Ulrik Sverdrup wrote: >>> For freeciv I think we only have: >>> >>> * .freecivrc-2.2 as configuration in ~/.config/freeciv-2.2/ (?) >>> * User savegames, tilesets, maps etc as

[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-08-09 Thread David Lowe
Follow-up Comment #2, bug #16248 (project freeciv): If i understand it correctly, the bug pepeto referenced was patched in GTK v 2.10. Surely we could raise our minimum to that, which is already four years old... ___ Reply to this item at

[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-08 Thread David Lowe
Follow-up Comment #1, bug #16387 (project freeciv): "Therefore, an attacking unit with 0 movement points can abuse the goto command to stop a pillaging." It's not clear to me that this counts as abuse. The pillager also has 0 movement points, so it should come down to who moves first. That sai

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-08-08 Thread David Lowe
Follow-up Comment #2, bug #16164 (project freeciv): I've since 'cleaned house' and deleted old stuff. I think i've got some suitable opponents now, so i'll try and generate something. ___ Reply to this item at:

[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer

2010-08-06 Thread David Lowe
Follow-up Comment #2, bug #16368 (project freeciv): My bad, i was passing the wrong '--with-sdl-prefix='. You can close this ticket. I still have something funny WRT to the client initially having sound plugin set to "none", but i need to poke around a bit more to clarify things. _

[Freeciv-Dev] Roadmap?

2010-08-05 Thread David Lowe
I maintain the port of freeciv within the 'fink' packaging system on OSX. Where can i look to get a rough estimate of when the next release will be made available? I'm currently trying to decide if it will be worth my while to incorporate some of the 2.2.3 patches into my 2.2.2 build.

[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer

2010-08-05 Thread David Lowe
URL: Summary: Configure Not Finding sdl-mixer Project: Freeciv Submitted by: doctorjlowe Submitted on: Friday 08/06/2010 at 02:01 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2010-08-05 Thread David Lowe
Follow-up Comment #2, bug #16079 (project freeciv): Is '.civserver_history' still in use? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.o

[Freeciv-Dev] [bug #15619] wrong messages when multiple advances are gained by one event

2010-08-01 Thread David Lowe
Follow-up Comment #3, bug #15619 (project freeciv): I just saved an instance of this, too [attached]. * Learned Horseback Riding. Scientists do not know what to research next. * Learned The Republic. Our scientists focus on None; goal is None. * You found The Republic in ancient scrolls of wisd

[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-22 Thread David Lowe
Follow-up Comment #7, patch #1692 (project freeciv): I see the point, but i wouldn't know Scythian if i heard it. Probably most players won't, either. Wikipedia says it is 'mostly extinct', though Ossetic is distantly related. ___ Reply

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread David Lowe
Follow-up Comment #5, patch #1754 (project freeciv): >it requires separate 'svn mv' command Oops, i forgot about that one. Can it be automated? ___ Reply to this item at: _

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread David Lowe
Follow-up Comment #3, patch #1754 (project freeciv): "git will detect it but I'm not sure about svn" SVN will detect the deletion of a file and the creation of a new file [for each moved file], IIRC. It will thus track a spuriously high number of changed lines. I believe that this is what cazf

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-07-12 Thread David Lowe
Follow-up Comment #5, bug #16082 (project freeciv): I'm using Apple's X11 on all three machines. ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Freeciv-Dev] [patch #1731] [players] increase number of players

2010-07-05 Thread David Lowe
Follow-up Comment #6, patch #1731 (project freeciv): I dislike making a program 'fat' solely because it can be done. Just because newer computers have lots of RAM does not imply that only new computers run programs. For instance, freeciv is available for older platforms such as the Amiga - many

Re: [Freeciv-Dev] Sound Isn't Working On The Mac

2010-06-27 Thread David Lowe
On 21 Jun, 2010, at 6:29 AM, Marko Lindqvist wrote: > We don't even know if this is configuration time, build time or run > time problem, right? To check if configure time checks have gone ok, > search config.h for AUDIO_SDL define. Sorry for the delay, i've been on the road. This is fro

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-06-14 Thread David Lowe
URL: Summary: Aircraft commit suicide if 'autoattack' is set Project: Freeciv Submitted by: doctorjlowe Submitted on: Monday 06/14/2010 at 15:16 Category: ai Severity: 2 - Mino

[Freeciv-Dev] [bug #16142] Freeciv 2.2.1 does n’t compile on Mac OS X 10.6.3

2010-06-11 Thread David Lowe
Follow-up Comment #4, bug #16142 (project freeciv): You say: "Patch number 10 from #1700 was needed for the server to start up correctly". What exactly was the problem you experienced, as i haven't noticed any errors on my machines? ___ R

[Freeciv-Dev] [bug #16142] Freeciv 2.2.1 does n’t compile on Mac OS X 10.6.3

2010-06-10 Thread David Lowe
Follow-up Comment #2, bug #16142 (project freeciv): When i look at the patch # 1700, i see that they are to do with the ftwl client. I was curious, as i've checked an info for 2.2.1 into fink, and no patches were needed. ___ Reply to this

[Freeciv-Dev] Version Info?

2010-06-02 Thread David Lowe
I can easily tell what version of Freeciv is present by, for instance, typing "freeciv-server --version" at the command line. If some of our less technically sophisticated users raise an issue in the forums, however, i'm not sure how they can verify their version in the GUI. For instan

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-06-01 Thread David Lowe
Follow-up Comment #3, bug #16082 (project freeciv): I don't know if this will clarify or confuse the issue, but i notice another difference in behavior amongst these versions. FreeCiv on 10.4 responds to GTK hotkeys as expected 'ALT + G', etc. When compiled on 10.5 or 10.6, the game does not re

[Freeciv-Dev] [bug #16000] Disbanding Units and Peace Treaties

2010-06-01 Thread David Lowe
Follow-up Comment #1, bug #16000 (project freeciv): Here is another tack that is partly related. When a unit is set to 'auto eXplore', it will happily keep wandering around the armistice territory until it gets disbanded at the beginning of the peace treaty. Is there a way to prevent this short

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2010-06-01 Thread David Lowe
Follow-up Comment #1, bug #16079 (project freeciv): Probably 'civmanual' should be changed as well? ___ Reply to this item at: ___ Message sent via/by Gna! ht

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-06-01 Thread David Lowe
Follow-up Comment #2, bug #16082 (project freeciv): After some flailing about, i think i can shed more light here. I compiled 2.2.1, using the exact same versions of dependencies, against three different versions of OSX. Result: the problem does not exist on OSX 10.4 nor 10.5. By process of el

Re: [Freeciv-Dev] [bug #16092] Experimental Ruleset crashes 2.2.1

2010-05-30 Thread David Lowe
On 30 May, 2010, at 11:36 AM, Ulrik Sverdrup wrote: > The experimental ruleset is not part of the 2.2.1, it belongs to trunk. D'oh! I guess i missed that important qualifier. Compiling trunk is now on my to-do list. Sent from my MacBookPro I'm not as think as you drunk I am.

[Freeciv-Dev] [bug #16092] Experimental Ruleset crashes 2.2.1

2010-05-30 Thread David Lowe
URL: Summary: Experimental Ruleset crashes 2.2.1 Project: Freeciv Submitted by: doctorjlowe Submitted on: Sunday 05/30/2010 at 17:54 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-05-27 Thread David Lowe
Follow-up Comment #1, bug #16082 (project freeciv): Here's a small correction: there *is* a scroll bar for the whole window. I don't know why i didn't notice it previously. However, it still seems like everything should fit in the window. I have some screen shots, but they were over the allowe

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-05-27 Thread David Lowe
URL: Summary: Window Is Too Short Project: Freeciv Submitted by: doctorjlowe Submitted on: Thursday 05/27/2010 at 15:11 Category: client-gtk-2.0 Severity: 2 - Minor

Re: [Freeciv-Dev] New AI [was:AI Documentation & Tips]

2010-05-25 Thread David Lowe
On 23 May, 2010, at 10:15 PM, Goswin von Brederlow wrote: > An argument for seperate AI clients would also be that it makes > developing the AI more fun. I like this idea. Battle For Wesnoth has an API so that people can try their hand at making a new AI. AIs used to be python scripts,

[Freeciv-Dev] ATK Libraries not used in GTK client?

2010-05-06 Thread David Lowe
I originally posted this query to the forum about a month ago, and got no response. Hopefully i'll have better luck here. I created the 2.2.0 GTK package for OSX-fink after installing all the dependencies listed in the INSTALL file in the tarball as well as a few that weren't l

[Freeciv-Dev] [bug #16000] Disbanding Units and Peace Treaties

2010-05-06 Thread David Lowe
URL: Summary: Disbanding Units and Peace Treaties Project: Freeciv Submitted by: doctorjlowe Submitted on: Thursday 05/06/2010 at 20:32 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-17 Thread David Lowe
Follow-up Comment #7, bug #15858 (project freeciv): I'm afraid to say i'm running out of ideas here. It seems more likely now that your crash is due to one of the many bugs that have been fixed since 2.1.9 was a new version. Perhaps this *may* be due to bug #14945 or bug #15024. If i get caugh

[Freeciv-Dev] [bug #15890] Typo in settings.c

2010-04-16 Thread David Lowe
Follow-up Comment #3, bug #15890 (project freeciv): I'm not sure how precise we need to be about our grammar, but since we're talking about it i'll jump in. There is confusion as to the *subject* of the sentence. Formats is plural, but the verb need not agree with it. In this case, 'none' is t

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-16 Thread David Lowe
Follow-up Comment #5, bug #15858 (project freeciv): Somehow i don't think it is the same. The other bug would always produce a crash containing the phrase: "Dyld Error Message: Library not loaded: @executable_path/../Frameworks/freetype.framework/Versions/A/freetype Referenced from: /Applicat

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-12 Thread David Lowe
Follow-up Comment #1, bug #15858 (project freeciv): I suspect you're using the binary provided by Napoleon XIV? The rest of us have moved on to 2.2.0 by now, but there's no binary yet. If you install the 'fink' build system you can test out my 2.2.0 package. Anyway, that binary has a known pro

Re: [Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-08 Thread David Lowe
On 7 Apr, 2010, at 11:38 AM, Matthias Pfafferodt wrote: >> The only thing that would be better is if the main 'Civilization' menu had >> a new item which could display how many trade routes belong to each city, and >> name of the trading partner. >> > > Have you tried the client option 'Draw cit

[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-07 Thread David Lowe
Follow-up Comment #22, patch #1330 (project freeciv): I'm not sure if i'm using the correct terminology, but in the GTK city dialog there is a line of 'tabs' along the bottom: Overview, Production, Happiness, Governor, and Settings. I guess what i call tabs is more properly called pages? In any

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread David Lowe
Follow-up Comment #8, bug #15738 (project freeciv): I do believe it should be the default. Since i don't normally use fullscreen, this has always bothered me. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-29 Thread David Lowe
Follow-up Comment #17, patch #1330 (project freeciv): I haven't gotten trunk yet, but let me ask: does the new dialog make it easier to see trade routes? In 2.2.0 this can only be viewed by clicking on the trade number, which i don't find very intuitive. Perhaps this information could go in a t

[Freeciv-Dev] Sound Isn't Working On The Mac

2010-03-26 Thread David Lowe
Greetings! I have assumed package maintainership for the freeciv package in the 'fink' build system for the Macintosh. This is my first time for something like this, and i'm naturally in over my head. I'm hoping this is the appropriate forum for my question, if not i'd be glad

Re: [Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-20 Thread David Lowe
On 20 Mar, 2010, at 7:57 AM, anonymous wrote: >> The installer puts a "Freeciv" folder in ~/Documents/ for the user who > installed the package. > > For a Mac, the correct location for read only support files is in the > application package; but for user writable files, it is in > "~/Library/App

[Freeciv-Dev] [bug #15641] text not rendered when cross-compiling

2010-03-17 Thread David Lowe
URL: Summary: text not rendered when cross-compiling Project: Freeciv Submitted by: doctorjlowe Submitted on: Wednesday 03/17/2010 at 23:49 Category: client-sdl Severity: 2 - M

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-15 Thread David Lowe
Follow-up Comment #6, bug #15591 (project freeciv): After some experimentation, there are at least two problems related to the way this binary is installed: 1) The freetype library that is in the application bundle is permitted as "read & write" for the user who installed the package, all other

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-15 Thread David Lowe
Follow-up Comment #5, bug #15591 (project freeciv): Hmm. 2.1.9 RC1 is working on my 10.6.2 system. Wait: this seems to work when launched from the account that installed the package, but not for other accounts on the same machine. In those cases, the crash log contains: "Dyld Error Message:

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-14 Thread David Lowe
Follow-up Comment #4, bug #15591 (project freeciv): 2.1.9 is somewhat stale. We will have to see about making an up to date binary for OSX. If you use 'fink', i'm working on a 2.2.0 package for that environment. It's not done yet, but is ready for some testing. If you'd like to try this in th

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-14 Thread David Lowe
Follow-up Comment #8, bug #15595 (project freeciv): Perhaps i wasn't clear enough: having many categories is confusing to the user when they go to enter a bug report. The more categories there are, the greater chance that any given bug could conceivably be filed against more than one category.

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-14 Thread David Lowe
Follow-up Comment #6, bug #15595 (project freeciv): The danger of having too many categories is that users might get confused and file their reports under the wrong heading. I've certainly experienced this when trying to report a problem with another project. ___

[Freeciv-Dev] [bug #15603] Tooltips for columns in city report

2010-03-14 Thread David Lowe
Follow-up Comment #3, bug #15603 (project freeciv): I would question how many build environments would even have that old of a version of a very common package. Even the Mac's 'fink' build system [which is notorious for having old stuff], offers 2.16.6. _

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-13 Thread David Lowe
Follow-up Comment #1, bug #15591 (project freeciv): @jpdude612: Can you tell which version of Freeciv you have, or whether you compiled it yourself? ___ Reply to this item at: __

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-03-09 Thread David Lowe
Follow-up Comment #15, bug #15450 (project freeciv): "'Y-' if year < 0 and 'Y' if year >= 0" This one gets my vote. ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15548] nation split off by civil war should get a palace

2010-03-06 Thread David Lowe
Follow-up Comment #1, bug #15548 (project freeciv): Interesting, i hadn't realized a palace was optional. What are the effects of not having a palace - i assume at least that corruption would go through the roof? ___ Reply to this item at

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-03-01 Thread David Lowe
Follow-up Comment #2, bug #15510 (project freeciv): "Another related issue is that I think progress towards an improvement is somehow accounted to individual engineers; if I have one working on a transformation, and later put another one on the same activity/tile, after that, if I want to take on

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-25 Thread David Lowe
Follow-up Comment #8, bug #15450 (project freeciv): "As stated before we could remove the year and only use the turn number. This is a monotonic increasing number. But this way we would lose an easy way to search for the year to start again ..." True, but the filename is inconveniently long. Cu

[Freeciv-Dev] [patch #1476] Replace assert() by fc_assert()

2010-02-25 Thread David Lowe
Follow-up Comment #7, patch #1476 (project freeciv): I just noticed the open source program fontconfig uses macros such as "FC_"... It probably won't lead to any confusion since theirs is upper case and ours is lower, but it's good to be aware of it.

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread David Lowe
On 13 Feb, 2010, at 9:22 AM, pepeto wrote: > Then it should be considered 2 different terrain cases: the terrain where we > cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city > could hold on ice, but not on ocean). Oh? http://www.cnn.com/2009/TECH/03/09/floating

Re: [Freeciv-Dev] [bug #15276] Cruise missile cannot attack Bomber.

2010-02-04 Thread David Lowe
On 3 Feb, 2010, at 11:33 PM, pepeto wrote: > The game manual is not correct, Cruise Missiles are not able to attack > Bomber, and this is really realistic. Cruise Missiles are for floor targets, > there are not able to hurt targets on the airs. So the presence of an aircraft prevents the

Re: [Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-13 Thread David Lowe
On Jan 12, 2010, at 22:30 , pepeto wrote: > * Do you think it's normal or realistic to divide the trade route > value by 2 > if the owner is not the same? And the trade would increase if you > lose a > city... Or maybe should it be based on the initial owner? > * Do you think it's normal or

[Freeciv-Dev] Another Problem with Mac Build

2009-12-05 Thread David Lowe
On Nov 28, 2009, at 1:24 AM, Daniel Markstedt wrote: Could you please download it from http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg and try again? System: Stock MacIntel, OSX 10.5.8 I just installed from the above referenced disk image, started a game,

Re: [Freeciv-Dev] Towards 2.2

2009-09-19 Thread David Lowe
On Sep 18, 2009, at 14:40 , Marko Lindqvist wrote: > Border system uses real distance, not the number of moves unit needs > to travel between tiles nor manhattan distance. After a period of lurking, at last i am moved to speak out. I believe the border should be pushed out more effect

Re: [Freeciv-Dev] (PR#40853) Freeciv crash

2009-09-02 Thread David Lowe
http://bugs.freeciv.org/Ticket/Display.html?id=40853 > On Sep 1, 2009, at 16:11 , François Marlier wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=40853 > > > I put the new package at http://aegipan.free.fr/freeciv/repository/ > Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg > looks like ftp.freeciv

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