This issue of open-ended vs. tightly scripted RPing interests me. My style
as a game master is to set the scene, create significant non-player
characters with their own agendas, some of whom act off stage independent
of, or in reaction to the player characters, but who may not meet them until
a
hmmm I'd be happy to install all the dependencies on my system.
I have dotnet 1.1 to 3.5 with all service packs.
I have dx9 I have xna3 for entombed I have I think some my sql addins for this
to.
So if it was easy enough I'd load all the dependancies.
At 03:27 p.m. 16/07/2009, you wrote:
Hi
well I don't care for an open ended online game I don't have all the time or
rather the wish to spend all my time on an online game.
At 07:16 p.m. 16/07/2009, you wrote:
This issue of open-ended vs. tightly scripted RPing interests me. My style
as a game master is to set the scene, create
Hi Chris.
while I agree the responsiveness of a human gm to the choices of players is
indeed something which couldn't be mimmicked by any computer program, I do
think there must always be some sort of structure in the world or situation
presented to the player anyway, symply because of the
yeah same here. I'm personally more into offline gaming. I never liked
online games that much, though the fighting fantasy gamebooks are cool
there you get long descriptions and then links of what you want to do
instad of something like a table: peter. mage. 31 hp out of 45. 11
mana out of 20. and
sinse i keep getting utterly lost in the warriors 2 dungeons, I've gbeen
trying to discuss setting up a coordinates system with the gm.
His initial suggestion of an aski map wasn't great, and after I asked about
in room coordinates I got the following charming response:
with the system i
1. I don't think you can.
2. get 2 million on normal and you will get the cheats.
On 7/16/09, Chris Hallsworth christopher...@googlemail.com wrote:
Hello all,
Two questions on Super Deekout for you.
1. How do you clear the top ten scores?
2. Could someone please send me the cheats for the
Hi Dark,
Well, when I wrote that article I was actually thinking more of
designing roll playing games in general rather than my roll playing game
specifically. In any case I understand what you are saying, and I could
use text files to store stats, weapons, armor, and other items, but
there
Point taken Tom on the text front, - I actually understood your php
example pretty well given my knolidge of html, ;D.
I suppose the crytical difference here is with Angband's presentation.
It doesn't need to worry about presenting several thousand screens of actual
text and linking
Hi,
Quote
First, I don't think I'd classify Angband or any of the Roguelikes as an
RPG. These feel more like tactical simulations with a lot of details added
End quote
I agree. I'm not thinking of a roguelike adventure such as Angband or
Ancient Domains of Mystery. What I am thinking of is a
The latest one I have is issue 54. I thought that one was coming out shortly,
and that was a few months back. I haven't received any. If I missed or did
not receive the latest issue, where can I download it rather than just view it
online? Thanks.
---
Shepherds are the best beasts.
---
I agree Alan, a scifi rpg would be great, particularly with the large amount
of worlds available.
But one step at a time though.
Beware the Grue!
Dark.
- Original Message -
From: Allan Thompson allan1.thomp...@cox.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday,
Of course, your right. One thing at a time.
al
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 16, 2009 11:37 AM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
I agree Alan, a scifi rpg would be
Given all the discussion about RPG mechanics on here I just figured I'd
throw in my two cents. Personally I think the use of RPG has taken to a
broader scope. There's everything ranging from your classic RPG, using pen
and paper, you and your friends creating all the characters and scennarios
I will admit spacial memory isn't exactly my forte, however the clear access
difference betwene having a full graphical map which shows you precisely
where you've been in a dungeon, and just having a choice of directions of
where to go in each room (which are very generically described so
you defunitely shouldn't leave it alone now dark. though I don't play
the game I know by experience it's better to ask multiple times if you
really want, or even need, something from someone.
On 7/16/09, dark d...@xgam.org wrote:
I will admit spacial memory isn't exactly my forte, however the
This is the third time of asking about the dungeons.
The first got me no answer. The second got me the suggestion about an aski
map, and the third got me that response.
I'm concerned not just because I've personally invested time (aqnd a small
amount of money), in the game, but also on the
you can always end in a petition. smile. that's what I did the last
time and when I got an explanation here on lisst later on why I wasn't
getting a responce, I said, ok, I understand that, but deeply in my
heart I feel like I'll give it another go in the near future, either
way good luck!
On
I suppose its your choice weather or not to play. This to me looks similar
to lands of hope, where it might have been reasonable to do something like
this had they done it from the start, but going through every single dungeon
from the beginning of the game and adding things to them would be
How do you download entombed without being on the forum?
thanks.
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Er, scratch this, I found it. I had to go so I didn't look real hard before I
asked on here. In case someone else wondered the same thing:
http://www.blind-games.com/EntombedSetup.exe
- Original Message -
From: Valiant8086
To: Gamers Discussion list
Sent: Thursday, July 16,
the forum is long gone. entombed is now public so to speak.
On 7/16/09, Valiant8086 valiant8...@lavabit.com wrote:
How do you download entombed without being on the forum?
thanks.
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Hi Chris,
Unfortunately, computer mediated games may never be able to match human
mediated games in quality. It is not just a matter of hardware, but the
programming techniques themselves are incapable of creating a truly
humanlike inteligence. Current artificial intelligence is limited to
Hi Shaun,
Sigh...That really wasn't my point. The point of my original article was
how to overcome certain aspects of creating a roll playing game with the
least amount of difficulty as possible.
I certainly could write such a game in C, C++, Visual Basic, C-Sharp, or
any other language I
Hi Dark,
Yes, the amount of text is really the key difference. Roguelike games,
like most games, aren't especially concerned with a great amount of
describing your surroundings in great detail, or giving you lots of
historical information about this or that place in the game world. There
is a
Hi Jason,
I have been waiting for google to send me a response back to set up an
account for me since that pesky type in the numbers you hear wasn't working
for me. Hopefully , it will be soon.
---
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It's not a Hal vs Jaws issue, unless Jaws suddenly has the ability to
interpret image maps.
Sinse other webmasters have done similar things accessibility wise, -
heck, the webmaster of Chronicles of Arborell has created an entire other
version of his game written completely from
You don't need to be on the forum.
Just go to http://www.blind-games.com/EntombedSetup.exe and download it.
(a link to download the latest version will always be found on
audiogames.net's entombed page).
Beware the Grue!
Dark.
- Original Message -
From: Valiant8086
Well, there is in fact a lot of text and messages in Angband, - but
mostly that comes from a number of text files which function as databases to
provide object descriptions and in game events rather than actually telling
you anything about the environment (as I said, this is why i believe
Hi Dark,
That works for me. Like I was saying to Allan I am completely open into
moving to a different genre like science fiction or some other genre.
Just give me some ideas and I'd be all too happy to consider them.
dark wrote:
I agree Alan, a scifi rpg would be great, particularly with the
Hi Charles,
Issue 55 hasn't been released yet. Ron was going to release it weeks
ago, but for whatever reason it isn't ready yet.
Smile.
Charles Rivard wrote:
The latest one I have is issue 54. I thought that one was coming out shortly,
and that was a few months back. I haven't received
As I said Tom, I certainly see the logic of the online approach, I just hope
it can be kept single player the way Sryth originally was intended to be.
I would however love to see a scifi rp game giving you a hole galaxy to
explore with different planets, quests separately on the various
I actually really agree with you on this point.
An interesting combat system which required actual tactics would be great,
and the you hit it, it hit's you style does get dull very quickly.
Being an atmosphere freak, I always want propper atmospheric descriptions of
what happens in combat to
Actually, this is exactly the sort of thing a computer would be good at.
You could have a list of maneuvers to choose from against your opponent, who
would also choose based on the tactical situation, with some randomness to
keep things from degenerating into complete predictability. Each
I did think of the dungeon positioning thing, but I just find it really hard
to believe that someone that's cooperative as the warriors2 GM usually is
wouldn't be willing to do a quick fix like that. There must be more to it. I
guess generally I give developers the benefit of the doubt since
That sounds a lot like what path to pelantas does, only with more manual
influence and not so much just reading through the battles. The problem with
any kind of realistic combat is inevitably it'll get old and you'll have
seen all the descriptions. This is one major reason why I prefer games
Hi Thomas,
Why not use XML? You may be able to get the same advantage as in a database.
Pranav
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Hi Thomas,
This is an excellent post and I have archived it. One question. Could you
elaborate on the process of making a game book? How do you write the various
alternatives and keep track of them? For example, let's say that our
protagonist is called Peter. Peter can do two things. He can
Hi.
To be honest having discussion on this issue is fine, while I'm
obviously slightly narked about it, I'm not annoyed with you I'm annoyed
with a gm who promises accessibility, is pleased to accept Vi players (and
the money they bring to the game), but gives a flat refusal on this
I agree, however this is where i think a gamebook style rpg has a distinct
advantage over a strategical game like path to pelanatas, sinse the
exploration of your environment and the various new quests and adventures
your character goes on absolutely dictate meeting new enemies with new
Hi Shadow Dragon,
I'm not really sure what you are suggesting. While it is true the
conceptual ideas of rpg style games is changing, especially in terms of
audio/video games, but the basic concept of a roll playing game is to
assume a character roll within an imaginary world, complete various
Hi Dark,
Regardless if I create the game as a stand alone game in C++ or create
it as an online game I want to make it a single player game. I'm not
really interested in creating a party or pvp type game at this point.
As far as your idea of creating a universe with mixed technological
skills
WELL WHATEVER YOU CHOOSE i DON'T MIND i AM USED TO THE GAMEBOOKS ALTHOUGH i
ALSO LIKE THE STANDARD STANDALONE THINGS WHERE YOU HEAR EVERYTHING.
At 09:09 a.m. 17/07/2009, you wrote:
Hi Shaun,
Sigh...That really wasn't my point. The point of my original article was how
to overcome certain aspects
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