Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create significant non-player characters with their own agendas, some of whom act off stage independent of, or in reaction to the player characters, but who may not meet them until a

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread shaun everiss
hmmm I'd be happy to install all the dependencies on my system. I have dotnet 1.1 to 3.5 with all service packs. I have dx9 I have xna3 for entombed I have I think some my sql addins for this to. So if it was easy enough I'd load all the dependancies. At 03:27 p.m. 16/07/2009, you wrote: Hi

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread shaun everiss
well I don't care for an open ended online game I don't have all the time or rather the wish to spend all my time on an online game. At 07:16 p.m. 16/07/2009, you wrote: This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
Hi Chris. while I agree the responsiveness of a human gm to the choices of players is indeed something which couldn't be mimmicked by any computer program, I do think there must always be some sort of structure in the world or situation presented to the player anyway, symply because of the

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread piotr machacz
yeah same here. I'm personally more into offline gaming. I never liked online games that much, though the fighting fantasy gamebooks are cool there you get long descriptions and then links of what you want to do instad of something like a table: peter. mage. 31 hp out of 45. 11 mana out of 20. and

[Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread dark
sinse i keep getting utterly lost in the warriors 2 dungeons, I've gbeen trying to discuss setting up a coordinates system with the gm. His initial suggestion of an aski map wasn't great, and after I asked about in room coordinates I got the following charming response: with the system i

Re: [Audyssey] Super Deekout queries

2009-07-16 Thread Oriol gómez
1. I don't think you can. 2. get 2 million on normal and you will get the cheats. On 7/16/09, Chris Hallsworth christopher...@googlemail.com wrote: Hello all, Two questions on Super Deekout for you. 1. How do you clear the top ten scores? 2. Could someone please send me the cheats for the

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, Well, when I wrote that article I was actually thinking more of designing roll playing games in general rather than my roll playing game specifically. In any case I understand what you are saying, and I could use text files to store stats, weapons, armor, and other items, but there

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
Point taken Tom on the text front, - I actually understood your php example pretty well given my knolidge of html, ;D. I suppose the crytical difference here is with Angband's presentation. It doesn't need to worry about presenting several thousand screens of actual text and linking

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi, Quote First, I don't think I'd classify Angband or any of the Roguelikes as an RPG. These feel more like tactical simulations with a lot of details added End quote I agree. I'm not thinking of a roguelike adventure such as Angband or Ancient Domains of Mystery. What I am thinking of is a

[Audyssey] latest issue of Audyssey?

2009-07-16 Thread Charles Rivard
The latest one I have is issue 54. I thought that one was coming out shortly, and that was a few months back. I haven't received any. If I missed or did not receive the latest issue, where can I download it rather than just view it online? Thanks. --- Shepherds are the best beasts. ---

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
I agree Alan, a scifi rpg would be great, particularly with the large amount of worlds available. But one step at a time though. Beware the Grue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Allan Thompson
Of course, your right. One thing at a time. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 16, 2009 11:37 AM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch I agree Alan, a scifi rpg would be

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Shadow Dragon
Given all the discussion about RPG mechanics on here I just figured I'd throw in my two cents. Personally I think the use of RPG has taken to a broader scope. There's everything ranging from your classic RPG, using pen and paper, you and your friends creating all the characters and scennarios

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread dark
I will admit spacial memory isn't exactly my forte, however the clear access difference betwene having a full graphical map which shows you precisely where you've been in a dungeon, and just having a choice of directions of where to go in each room (which are very generically described so

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread piotr machacz
you defunitely shouldn't leave it alone now dark. though I don't play the game I know by experience it's better to ask multiple times if you really want, or even need, something from someone. On 7/16/09, dark d...@xgam.org wrote: I will admit spacial memory isn't exactly my forte, however the

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread dark
This is the third time of asking about the dungeons. The first got me no answer. The second got me the suggestion about an aski map, and the third got me that response. I'm concerned not just because I've personally invested time (aqnd a small amount of money), in the game, but also on the

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread piotr machacz
you can always end in a petition. smile. that's what I did the last time and when I got an explanation here on lisst later on why I wasn't getting a responce, I said, ok, I understand that, but deeply in my heart I feel like I'll give it another go in the near future, either way good luck! On

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread Shadow Dragon
I suppose its your choice weather or not to play. This to me looks similar to lands of hope, where it might have been reasonable to do something like this had they done it from the start, but going through every single dungeon from the beginning of the game and adding things to them would be

[Audyssey] entumbed?

2009-07-16 Thread Valiant8086
How do you download entombed without being on the forum? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] entumbed?

2009-07-16 Thread Valiant8086
Er, scratch this, I found it. I had to go so I didn't look real hard before I asked on here. In case someone else wondered the same thing: http://www.blind-games.com/EntombedSetup.exe - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Thursday, July 16,

Re: [Audyssey] entumbed?

2009-07-16 Thread piotr machacz
the forum is long gone. entombed is now public so to speak. On 7/16/09, Valiant8086 valiant8...@lavabit.com wrote: How do you download entombed without being on the forum? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Chris, Unfortunately, computer mediated games may never be able to match human mediated games in quality. It is not just a matter of hardware, but the programming techniques themselves are incapable of creating a truly humanlike inteligence. Current artificial intelligence is limited to

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Shaun, Sigh...That really wasn't my point. The point of my original article was how to overcome certain aspects of creating a roll playing game with the least amount of difficulty as possible. I certainly could write such a game in C, C++, Visual Basic, C-Sharp, or any other language I

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, Yes, the amount of text is really the key difference. Roguelike games, like most games, aren't especially concerned with a great amount of describing your surroundings in great detail, or giving you lots of historical information about this or that place in the game world. There is a

Re: [Audyssey] Entombed stuff

2009-07-16 Thread Allan Thompson
Hi Jason, I have been waiting for google to send me a response back to set up an account for me since that pesky type in the numbers you hear wasn't working for me. Hopefully , it will be soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread dark
It's not a Hal vs Jaws issue, unless Jaws suddenly has the ability to interpret image maps. Sinse other webmasters have done similar things accessibility wise, - heck, the webmaster of Chronicles of Arborell has created an entire other version of his game written completely from

Re: [Audyssey] entumbed?

2009-07-16 Thread dark
You don't need to be on the forum. Just go to http://www.blind-games.com/EntombedSetup.exe and download it. (a link to download the latest version will always be found on audiogames.net's entombed page). Beware the Grue! Dark. - Original Message - From: Valiant8086

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
Well, there is in fact a lot of text and messages in Angband, - but mostly that comes from a number of text files which function as databases to provide object descriptions and in game events rather than actually telling you anything about the environment (as I said, this is why i believe

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, That works for me. Like I was saying to Allan I am completely open into moving to a different genre like science fiction or some other genre. Just give me some ideas and I'd be all too happy to consider them. dark wrote: I agree Alan, a scifi rpg would be great, particularly with the

Re: [Audyssey] latest issue of Audyssey?

2009-07-16 Thread Thomas Ward
Hi Charles, Issue 55 hasn't been released yet. Ron was going to release it weeks ago, but for whatever reason it isn't ready yet. Smile. Charles Rivard wrote: The latest one I have is issue 54. I thought that one was coming out shortly, and that was a few months back. I haven't received

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
As I said Tom, I certainly see the logic of the online approach, I just hope it can be kept single player the way Sryth originally was intended to be. I would however love to see a scifi rp game giving you a hole galaxy to explore with different planets, quests separately on the various

[Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
I actually really agree with you on this point. An interesting combat system which required actual tactics would be great, and the you hit it, it hit's you style does get dull very quickly. Being an atmosphere freak, I always want propper atmospheric descriptions of what happens in combat to

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
Actually, this is exactly the sort of thing a computer would be good at. You could have a list of maneuvers to choose from against your opponent, who would also choose based on the tactical situation, with some randomness to keep things from degenerating into complete predictability. Each

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread Shadow Dragon
I did think of the dungeon positioning thing, but I just find it really hard to believe that someone that's cooperative as the warriors2 GM usually is wouldn't be willing to do a quick fix like that. There must be more to it. I guess generally I give developers the benefit of the doubt since

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread Shadow Dragon
That sounds a lot like what path to pelantas does, only with more manual influence and not so much just reading through the battles. The problem with any kind of realistic combat is inevitably it'll get old and you'll have seen all the descriptions. This is one major reason why I prefer games

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Pranav Lal
Hi Thomas, Why not use XML? You may be able to get the same advantage as in a database. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Pranav Lal
Hi Thomas, This is an excellent post and I have archived it. One question. Could you elaborate on the process of making a game book? How do you write the various alternatives and keep track of them? For example, let's say that our protagonist is called Peter. Peter can do two things. He can

Re: [Audyssey] Warriors 2 inaccessible?

2009-07-16 Thread dark
Hi. To be honest having discussion on this issue is fine, while I'm obviously slightly narked about it, I'm not annoyed with you I'm annoyed with a gm who promises accessibility, is pleased to accept Vi players (and the money they bring to the game), but gives a flat refusal on this

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
I agree, however this is where i think a gamebook style rpg has a distinct advantage over a strategical game like path to pelanatas, sinse the exploration of your environment and the various new quests and adventures your character goes on absolutely dictate meeting new enemies with new

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Shadow Dragon, I'm not really sure what you are suggesting. While it is true the conceptual ideas of rpg style games is changing, especially in terms of audio/video games, but the basic concept of a roll playing game is to assume a character roll within an imaginary world, complete various

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, Regardless if I create the game as a stand alone game in C++ or create it as an online game I want to make it a single player game. I'm not really interested in creating a party or pvp type game at this point. As far as your idea of creating a universe with mixed technological skills

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread shaun everiss
WELL WHATEVER YOU CHOOSE i DON'T MIND i AM USED TO THE GAMEBOOKS ALTHOUGH i ALSO LIKE THE STANDARD STANDALONE THINGS WHERE YOU HEAR EVERYTHING. At 09:09 a.m. 17/07/2009, you wrote: Hi Shaun, Sigh...That really wasn't my point. The point of my original article was how to overcome certain aspects