Re: [Audyssey] Sryth was: Q Nine Instructions

2009-12-15 Thread dark
Hi Bryan. You must've started Sryth slightly earlier than I did, as I first began in january of 2005. I admit I was probably a litle too strong in my E-mail, I just am rather sorry to see a game I've had so much fun with become rather grasping as I believe it has. Ce I am

Re: [Audyssey] Sryth was: Q Nine Instructions

2009-12-15 Thread Bryan Peterson
Well I'm not the GM, but if I know him he'll give any criticisms or whatnot that you send him their due consideration. To be quite frank I think the real problem is those people, few though they may be, who donate so much that they're able to buyevery high-end item Tallys' offers, then level up

Re: [Audyssey] Looking for Lighttech Games

2009-12-15 Thread shaun everiss
I can. I'll look through your free stuff and put up what you don't have. At 04:26 p.m. 15/12/2009, you wrote: Hi all, As many of you know I am working on a free games page, and beginning to upload all of the free games I have to the USA Games server. However, apparently I have lost all of the

Re: [Audyssey] Pleading Accessible videogames Stevie Wonder

2009-12-15 Thread Ch.B.
Yesterday there was a news item about the 2009 VGA awards in LA. I thought it was really cool, as one of the invited VIP people was Singer Stevie Wonder, who I greatly admire. Anyway he made a small speech about how he wishes that videogames, in the future, would be made accessible to all disabled

Re: [Audyssey] Looking for Lighttech Games

2009-12-15 Thread shaun everiss
well I am uploading all the games they have had right now. I'll give the links when its all up. I will need to kill these things though soonish because I don't have much space left. on that note. will you tom be hosting my night of parasite and mine sweeper installers? I can send these links at

Re: [Audyssey] About PKB Games...

2009-12-15 Thread peter Mahach
furstly you'd have to have a working dropbox account and secondly a working copy of msn (well an msn compatible app, like miranda or their usual wlm) there is a special group address that you can add for msn to communicate and I have to invite you to the folder, so hit me up offlist using the

[Audyssey] all my games

2009-12-15 Thread shaun everiss
Hi. these are the current links to my games lti.zip contains all games bar numcrunch http://dl.dropbox.com/u/1407689/lti.zip the next link is for numcrunch http://dl.dropbox.com/u/1407689/num-crunch_setup.exe night of parasite installer innosetup http://dl.dropbox.com/u/1407689/nop31.exe

[Audyssey] oops

2009-12-15 Thread shaun everiss
Hi. mine sweeper link below http://dl.dropbox.com/u/1407689/minesweeper11setup.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Core-Exiles

2009-12-15 Thread David Chittenden
Hello, I find Core-Exiles to be quite accessible. I am using Jaws on a Vista office machine with IE 8. I could not get it to work properly with FireFox (which they suggest). The game requires a fair amount of strategic thinking. If you ever played the old Trade Wars from a BBS, parts of the

Re: [Audyssey] Run feature in games

2009-12-15 Thread Phil Vlasak
Hi Thomas, I do think a feature of jumping farther in MOTA with control plus shift plus right arrow would be an interesting way to get over longer chasms or fires. Realistically running or jumping should cause more creatures to show up as you are making more noise then just walking. But jus

[Audyssey] LightTech Games

2009-12-15 Thread Hayden Presley
Hi all, Ok, I have zipped all the Light Tech games. I warn you, the file is quite large though. Get it at : http://dl.dropbox.com/u/3515620/Light%20Tech%20Games.zip. Enjoy, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Run feature in games

2009-12-15 Thread Charles Rivard
It makes more sense to me to have a keystroke to move faster than to slow down. It takes more, not less, energy to move faster. Therefore, it should take more, rather than less, keystrokes to do the same thing. And for a beginning gamer, this would also be better, as they would not have to

Re: [Audyssey] Run feature in games

2009-12-15 Thread Thomas Ward
Hi Damien, That's true, but the feature is still available. It is jus that they have to use say shift+arrow to walk instead of pressing the arrow key by itself. Damien C. Sadler wrote: Hi Dark, The problem lies when you are playing the game for the first time and you don't know what is

Re: [Audyssey] Looking for Lighttech Games

2009-12-15 Thread Thomas Ward
Hi Shaun and all, Thanks, but Dark has already uploaded everything i need for the moment. It is just a matter of putting it up there. Plus don't use the USA Games web site as a list of everything I have as that wouldn't be true. I've got a lot of stuff that I just haven't put up there yet.

Re: [Audyssey] Run feature in games

2009-12-15 Thread Thomas Ward
Hi Phil, Yeah, but I've already reserved the control+shift+arrow commands for crawl left and crawl right. So I'm sort of running out of keyboard commands. However, since I'm rewriting the engine in C++ and will likely use SDL for the input core I should be able to use the alt key as well. Then

Re: [Audyssey] Looking for Lighttech Games

2009-12-15 Thread dark
Hi Tom. Sean has I believe provided a link for numbcrunch which might be helpful, sinse it's the only one of the lighttech games I don't have and therefore wasn't in the folder on sendspace. it had fun sounds and was nice to look at, I just personally didn't really feel it was enough

Re: [Audyssey] Run feature in games

2009-12-15 Thread dark
Hi tom. Ctrl alt and arrows to make a long running jump would be a good thing I think, and no fewer controls than in a lot of mainstrea platformers, even the original mario brothers required such. Beware the Grue! Dark. - Original Message - From: Thomas Ward

Re: [Audyssey] Run feature in games

2009-12-15 Thread Thomas Ward
Hi Charles, Well, my experience with mainstream games has gotten me use to the idea of using a keyboard combo to walk and an arrow key to run. As I mentioned before in Tomb Raider the shift+arrow commands come in handy when dodging certain traps, but if it is a large room you will want to

Re: [Audyssey] Looking for Lighttech Games

2009-12-15 Thread Thomas Ward
Hi Dark, Well, I'll check it out. Although, I'm mainly starting to put up the major titles first. As you say Numcrunch was their first game, and isn't exactly like Treasure Mania or anything that came afterwards. I always looked at Numcrunch as a practice game rather than a serious title. So

[Audyssey] FW: New game

2009-12-15 Thread Ryan Strunk
I haven't looked at this, but the YouTube link is genuine. Also, I have no idea why I got this. Has anyone else seen it? Ryan _ From: Mariusz Suder [mailto:suderma...@gmail.com] Sent: Tuesday, December 15, 2009 5:33 AM To: r_str...@hotmail.com Subject: New game Greatings

Re: [Audyssey] LightTech Games

2009-12-15 Thread shaun everiss
hmmph. I already did this last night looks like we are doubeling up. At 01:27 a.m. 16/12/2009, you wrote: Hi all, Ok, I have zipped all the Light Tech games. I warn you, the file is quite large though. Get it at : http://dl.dropbox.com/u/3515620/Light%20Tech%20Games.zip. Enjoy, Hayden ---

Re: [Audyssey] FW: New game

2009-12-15 Thread shaun everiss
no. I have not. rather I may have but I get loads of mail these days however taking into mind the email address was google this could be from anyone. usually people post to audiogames, this may be lagit. but who is game enough to check it. I'm not such a person. if someone has a system to get

Re: [Audyssey] New game

2009-12-15 Thread Mauricio Almeida
it seems like the site exists and there are links to download windows, mac, etc. but i didnt download anything at all. -Mensagem original- De: shaun everiss shau...@xtra.co.nz Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 16 de Dezembro de 2009 09:59 Assunto: Re:

[Audyssey] another game programming question

2009-12-15 Thread Chastity MORSE
Okay, where can I find a good tutorial for the pygame language that will let me create something simple to start with? Will pygame transfer between windows mac platforms or do I need to make two sets of code for each platform? Which game types will this support: card games, board games and such?

Re: [Audyssey] another game programming question

2009-12-15 Thread Philip Bennefall
Chastity, Being a C++ developer I will perhaps not surprisingly, recommend C++. I have heard that C# has some major drawbacks, though Thomas could probably tell you better than myself about that part as he has been using .net but is now switching to C++. However I can tell you that C++ is

Re: [Audyssey] another game programming question

2009-12-15 Thread Nick Helms
good question! I'd like to take some computer science classes, possibly next summer to learn some programming, but I'm not sure with language to persoo. I've been told that java is a good starting point, but I don't believe I've ever used a program created with java that is usable with jfw. On

[Audyssey] new question on Light Tek site

2009-12-15 Thread Chastity MORSE
Okay, does anyone know the owner of Light-tek to let them know something is wrong with their site or give them the phone number that's up there? Also, I had added their link to one of my web pages. Should I delete it or does anyone know if they will be back up and running again? Also is anyone

Re: [Audyssey] another game programming question

2009-12-15 Thread Nick Helms
Thanks Fill. I'll check those out. On 12/15/09, Nick Helms nick.he...@gmail.com wrote: good question! I'd like to take some computer science classes, possibly next summer to learn some programming, but I'm not sure with language to persoo. I've been told that java is a good starting point,

[Audyssey] To Hayden on zipped L.T. games

2009-12-15 Thread Chastity MORSE
Thanks for zipping the Lite Tek games, but how do you get the dropbox link to work? I've pasted it in two different browsers and I just get the can't display page message. I've tried shortening the link so the whole thing isn't there and using the full link, but nothing works. Suggestion?

[Audyssey] re-new game

2009-12-15 Thread Chastity MORSE
Okay, I visited the site and if this is true, the game could be interesting. I did send these people an email asking some questions since its obvious they are from a different country and hey, that's fine, but there a lot of scams out there, so security is important. I have a really good

[Audyssey] help finding games for deaf/mtion impaired

2009-12-15 Thread Chastity MORSE
Okay, I know this is a gaming list and it focuses on the blind and if this is out of place, please let me know. Does anyone know of any games that are accessible for the deaf like with lots of graphics, colors, and captions? Is there any top 10/20 lists around or archives of such gaming sites?

[Audyssey] light teck treasure mania game

2009-12-15 Thread Chastity MORSE
Hey, if anyone is going to do any work on the light tech game Treasure Mania instead of just hosting, if you can get permission and in your spare time, can someone fix that thing so it works better. For one thing you never know when your near a treasure chest. It needs some sort of sound to

Re: [Audyssey] To Hayden on zipped L.T. games

2009-12-15 Thread Hayden Presley
Hmmm...can't help you there. I made sure it dit did work on mine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Tuesday, December 15, 2009 4:16 PM To: Gamers Discussion list Subject: [Audyssey] To Hayden on

Re: [Audyssey] light teck treasure mania game

2009-12-15 Thread Hayden Presley
I assume you put your detector on? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Tuesday, December 15, 2009 4:31 PM To: Gamers Discussion list Subject: [Audyssey] light teck treasure mania game Hey, if anyone

Re: [Audyssey] About PKB Games...

2009-12-15 Thread Hayden Presley
I'm going to get MSN in just a second, but my eMail I have on Dropbox is hdpres...@hotmail.com Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Tuesday, December 15, 2009 3:20 AM To: Gamers

[Audyssey] SUDERMARIO SURROUND MEMORY

2009-12-15 Thread dark
Hi. I googled this one and it was absolutely fine, it's just that the developer- Original Message - doesn't speak english as his/her native language, which is fair enough (a lot of people don't). A quick google search found a legitimate webpage for the game, with a

[Audyssey] To Philip on C++

2009-12-15 Thread Chastity MORSE
First, thanks for the links. I'm just wondering on the memory thing. I think I read somewhere that the programmer has to handle all the memory or something and code for that? Sorry, if I got that wrong. Also can I create a simple game with this first before trying more advanced things, just to

Re: [Audyssey] To Hayden on zipped L.T. games

2009-12-15 Thread dark
Hi chastity. i'm not sure about dropbox I'm afraid, but your welcome to download the zipped folder I posted to sendspace which has all the lighttech games bar You can find it on http://www.sendspace.com/file/ffkvqx just find the file link on the page and click to download as per

Re: [Audyssey] To Hayden on zipped L.T. games

2009-12-15 Thread Hayden Presley
Would someone else mind trying the link? For me it works, but... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 15, 2009 4:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] To Hayden on zipped L.T.

Re: [Audyssey] SUDERMARIO SURROUND MEMORY

2009-12-15 Thread Karl Belanger
I have tried the game, it is real and not infected. It is a simple memory game, similar to the Pirate Memory game that was around for Klango in the past, except there is no story mode. Players simply take turns selecting spots on a board and trying to match them. The audio quality is quite low

[Audyssey] Triple J Shooter

2009-12-15 Thread Jim Kitchen
Hi, I have put a new file up on my site. File name wintjs.exe File size 2.5 meg Triple J Shooter is an adult sexual joystick shooter game. The game does support a joystick or keyboard. I also included the program tjstest.exe. It is not a game, just a test program that I used to test some of

Re: [Audyssey] re-new game

2009-12-15 Thread dark
If they get back to you, please let us know. I personally wonder if that is merely their english page which they've had to pay for domain hosting on by including many links to other things, and they've got a more complete site in their native language, --- -does anyone know wht .cc

Re: [Audyssey] another game programming question

2009-12-15 Thread Thomas Ward
Hi Chastity, Wow! A lot of questions to answer here. I'll do my best to answer them so bare with me as I try to explain things as best as I can. As far as PyGame goes it is a cross-platform Python wrapper for the SDL API that works on Mac OS, Linux, and Windows. While I like the simplicity of

Re: [Audyssey] help finding games for deaf/mtion impaired

2009-12-15 Thread dark
Hi Chastity. Unfortuantely, the best place for this would've been the game accessibility site, --- but it's no longer working sadly. oneswitch.co.uk I know is basically the audiogames.net for motion impared gamers, but for deaf gamers I have no idea I'm afraid. Other places to try

Re: [Audyssey] light teck treasure mania game

2009-12-15 Thread dark
Hi. There actually is a chest sound, a creaking one, it's just a little quiet. As to further work, well I'm not sure if that will happen or not sadly. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list

Re: [Audyssey] light teck treasure mania game

2009-12-15 Thread Hayden Presley
One thing about that game is, it was, I believe, made for a more surround-sound approach. Have you ever tried the check speakers options? It works quite similarly to VIP GameZone's own system. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] new question on Light Tek site

2009-12-15 Thread Thomas Ward
Hi Chastity, I can't answer the questions about their web site, but I'm working on adding the Lighttech games to my web site. I will definitely be hosting their games once I get them uploaded and the web pages upgraded to link back to the files. HTH Chastity MORSE wrote: Okay, does anyone

Re: [Audyssey] SUDERMARIO SURROUND MEMORY

2009-12-15 Thread dark
Hi. Thanks for trying this. A litle sad it's a symplistic game, --- -but I suppose everyone has to start somewhere. I'll add it to the database as needed. Beware the grue! Dark. - Original Message - From: Karl Belanger karl.belan...@gordon.edu To: Gamers Discussion list

Re: [Audyssey] another game programming question

2009-12-15 Thread Damien C. Sadler
Hi Thomas, Yes, that does look complicated, but then again for the past week I have been struggling with various parts of a C tutorial that was written by a friend of mine. Where in Visual Basic you have strings, booleans, longs, integers, types and classes, in C you have chars, ints, shorts,

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Thomas Ward
Hi Chastity, Well, the primary difference with the .NET languages and a language like C++ in terms of memory management is that the .NET Framework has what we call a garbage collector. The garbage collector periodically destroyes unused objects etc to free up memory so it lets newer or lazy

Re: [Audyssey] another game programming question

2009-12-15 Thread Thomas Ward
Hi Damien, Yeah, I know. C++ has several different data types including chars, strings, shorts, booleans, longs, double, floats, pointers, integers, plus several ones Microsoft created for handles, dword flags, results, etc. When coming from Visual Basic 6 or one of the .NET languages it can

[Audyssey] anyone interested in out of print interactive fiction?

2009-12-15 Thread Jay Pellis
Hi all I have a couple interactive fiction games on cd with complete documentation and was wondering if anyone was interested. Once and future by cascade mountain publishing released in 1998 and the folio editions of Greystone, endgame and pentari first light by Malinche entertainment. I

Re: [Audyssey] New game

2009-12-15 Thread Reinhard Stebner
Has anyone found the manual for the game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Tuesday, December 15, 2009 5:01 PM To: gamers@audyssey.org Subject: Re: [Audyssey] New game it seems like the site

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Damien C. Sadler
Hi Thomas, Memory management is exactly the sort of thing I do find difficult. Like I say. When and how pointers and memory works is a mystery to me, even though people have attempted to explain it to me. Regards, Damien. - Original Message - From: Thomas Ward

[Audyssey] Sorry, Thomas, another question, please?

2009-12-15 Thread Chastity MORSE
Okay, I see the point and it looks like C++ is going to be my best option. Yes, that code you sent did look a bit complicated, but then I haven't studied the code as yet. My questions are below and sorry about all this, but this is all new to me. 1. Can I use the straight C++ and add Sappy

[Audyssey] link to new game

2009-12-15 Thread Chastity MORSE
Okay, I accidentally didn't save or deleted the link to that new sound game. Can someone please send it to me again. Thanks, Oh, they did eamil me back and they're from Poland, email addresses are not saved, and the paypal link is the real site and not a scam. Chastity --- Gamers mailing

Re: [Audyssey] Sorry, Thomas, another question, please?

2009-12-15 Thread Thomas Ward
Hi Chastity, Ok, I've responded to your e-mail using a question and answer format so you and others can get a better handle on things. Question: 1. Can I use the straight C++ and add Sappy later after the main program is written or should it be included as I write the program? Answer: Depends

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Thomas Ward
Hi Damien, I guess some times it is kind of a hard concept to get across once you have been so use to the way Visual Basic does things. However, some things are pretty obvious if you think about it. Like if you wanted to know if you needed to use a short or long integer. Take a game like

Re: [Audyssey] Thanks for the Lighttech Games

2009-12-15 Thread Hayden Presley
And a good thing too...I don't understand why their site just decided to do that. True, the domain might have expired, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 15,

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Philip Bennefall
Hi Thomas, Pointers do use a little bit of memory, the word size of the particular platform to be more precise. So a pointer on a 32 bit platform takes up 32 bits of memory (e.g. 4 bytes), in order to store the memory address of the location which is being pointed to. Kind regards, Philip

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Thomas Ward
Hi Philip, Thanks for that. It has been years since I took a class on C++ so I don't actually remember all the specifics of how much memory each data type uses, how much memory a pointer uses, etc. I just remember when and where I should use them. Which is really all that is required. These

Re: [Audyssey] Thanks for the Lighttech Games

2009-12-15 Thread dark
Most welcome you are, mind I do not. Of the Grue you must beware, - yes! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 16, 2009 3:16 AM Subject: [Audyssey] Thanks for the Lighttech Games Hi, I just

Re: [Audyssey] Triple J Shooter

2009-12-15 Thread Johnny Tai
Lol, nice one Jim; I jsut spent the last hour and a half trying to beat my own score of 184000. Fun little game. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self

Re: [Audyssey] link to new game

2009-12-15 Thread dark
Ah, poland is Cc? most odd. Thanks for checking this out. The link is http://www.sudermario.co.cc/ Hth. Beware the grue! Dark. - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, December 16, 2009 1:39

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Philip Bennefall
Hi Thomas, Quite so. Not only is memory availability skyrocketing, but programming is becoming more and more abstract so that one soon won't have to worry about these things very much at all. Still, though I have not taken any programming classes myself but have learnt purely from experience

[Audyssey] The Damned Targeting Thing

2009-12-15 Thread William L. Houts
Hey Dark, I'm still baffled as to how to make the targeting thing work. After hitting either Fight or Flurry, I get the list of monsters if there's more than one. At this point, I have tried both hitting a number on the number key alone and hitting it while holding down the shift key.

Re: [Audyssey] The Damned Targeting Thing

2009-12-15 Thread dark
For entombed targiting, you hold the number and press enter to attack. So whe it is your character's turn in combat: 1: choose the attack, the basic fight option or some magic. 2: arrow to the enemy you want to targit. 3: hold down the key corresponding to the body part your aiming at. 4:

Re: [Audyssey] The Damned Targeting Thing

2009-12-15 Thread dark
No problem bill. While I agree about audio confirmation, I don't think adding more speech would be a good idea sinse that'd make battles far too verbose, --- -and the voice already says what part of the body you hit. perhaps a click when you press one of the number keys to indicate that your