Re: [Audyssey] street fighter and all tdl games

2011-02-01 Thread Clement Chou
Haven't we been through this? If you want the SF game for the pc I suggest you go buy it.. asking here is not going to do you any good. And if you do have an xbox360 as you say.. why not just use that? At 07:09 PM 31/01/2011, you wrote: Hey all, I want the street fighter game for the pc. I

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
Hi Thomas, I don't think the community needs an automated game tool editor. Such an idea is very appealing at first sight, but as Philip rightly pointed out, there is no way to perform extensive tasks on it. I think what is much more needed is actually further extensive tutorials on gaming,

[Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Arianna Sepulveda
I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to move all the statues and pull all the leavers I've found, and when I go back to the door at the beginning of the level, I still find that the door is locked. Am I missing something? Is there

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
Oh, my God, Tom! Please, please, please consider doing this! I'd buy it! Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. However, programming must have some logic to it--it's a system, after

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Arianna Sepulveda
I took a look at the BGT manual and went, yikes! I got about 4-5 paragraphs into it and got confused. I sat for a while, trying to figure things out, and got even more confused. Maybe I'll give it another shot, though. I can see the point made earlier that this interface idea Tom is toying around

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Jacob Kruger
Cool. Another side of it, is I'd actually prefer to just use/plug-in the DLL as such, but that's my viewpoint since it would suit me better, but anyway...LOL! Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From:

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Alfredo_The_Music_maker
No, if I am correct, you are supposed to go all the way to the right where the boss of the level is. I am not sure though, it has been a while since I had played it, and there has been updates. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] street fighter and all tdl games

2011-02-01 Thread shaun everiss
I should add that I got a lot of my sighted games cheap on tradme which is a local ebay like site. Silent steel cost me 20 bucks for shipping. I have also found the odd lemon but also the odd bargin. At 05:48 p.m. 1/02/2011, you wrote: Hi Jack, Ummm..Street Fighter is not a free game. Street

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread shaun everiss
exactly though I have done programming before maybe you could have coman actions and modules you could drop in to the program true you could include those but it would be nifty. Then any modules you saved you could just drop in. At 06:33 p.m. 1/02/2011, you wrote: Hi Philip, Yeah, I know.

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Ken the Crazy
Tom, If G3d works as dll file, and could be used with VB.net, I think it could be very competitive as a game-making engine. (I guess like I said on the list earlier, I'm a die-hard VB fan, but it's what I know.) I'm not saying I won't try BGT, but C style languages really aren't my cup of

[Audyssey] I refuse to get old

2011-02-01 Thread Ken the Crazy
OK, I'm putting Heli on hold for a few days. I see a bad sign--I'm really starting to act old. Therefore, I'm gonna program a game in BGT. I can't judge it based on Quake C, or TADS, or JAWS scripting. Well, let's see how I do... Ken Downey President DreamTechInteractive! And, Blind

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jim Kitchen
Hi Jeremy, I could not agree more, or have said it better. BFN - Original Message - The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would

[Audyssey] Audyssey babble report for January 2011

2011-02-01 Thread Jim Kitchen
103 people posted 1634 messages. 226 From, Thomas Ward. 120 From, shaun everiss. 114 From, Shiny protector. 103 From, Hayden Presley. 79 From, Charles Rivard. 76 From, dark. 50 From, Bryan Peterson. 47 From, Jim Kitchen. 41 From, Kai. 36 From, Clement Chou. 36 From, Ken the Crazy. 36

[Audyssey] Audyssey thread report for January 2011

2011-02-01 Thread Jim Kitchen
There were 238 thread titles. Here are the top 50. driving blind 65. MOTA Last Minute Comments 62. BGT and Screen Reader API's 56. Could someone please help? 52. Ideas for a game 43. BGT problem! 41. Games from APH? 40. Mysteries of the Ancients Levels 40. Screen reader support in BGT

[Audyssey] Old Klango Games.

2011-02-01 Thread Ryan Conroy
Hi, I was searching around on Audiogames.net, and I came across a couple games for Klango that I'm interested in. The first one is the Haunted Factory game. Did anyone buy this when it was being sold? I'm trying to order the game, but it won't let me. The page no longer works. If someone has

Re: [Audyssey] TicTacToe

2011-02-01 Thread Ryan Conroy
Hi Tom, That'd be great if you could find that. I'd appreciate it very much. Take care, Ryan -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] TicTacToe

Re: [Audyssey] TicTacToe

2011-02-01 Thread Ryan Conroy
Wow, interesting. Someone else on audiogames.net was looking for the game as well, and someone had it. I'll post it here: http://dl.dropbox.com/u/3272592/tictactoe.exe Enjoy. P.S. Snowball war is up there too if you want it let me know. I'll grab it. -- Original Message --

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread william lomas
you are going the wrong way I think smile Although I think thomas has re-written the levels so you may want to wait for the new beta On 1 Feb 2011, at 09:12, Arianna Sepulveda wrote: I don't know if it's just me, but I'm having trouble getting to the next level in MOTA. I have made sure to

Re: [Audyssey] Monthly List Guidelines

2011-02-01 Thread Alfredo_The_Music_maker
May i ask why audyssey Is written twice in the subject line? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak
Hi Thomas, I like your idea but in one specific area. It would allow game players to add new levels to existing USA games such as David did with Lone Wolf. I would enjoy adding new levels to MOTA or new tracks to Raceway. One thing that the LW level generator does not allow is user supplied

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil, Well, to be honest I have mixed feelings about that subject. I do certainly understand the desire to have level editors, but at the same time I want the games to be created the way I invisioned it rather than have someone else add his or her ideas to it and completely change the nature

Re: [Audyssey] TicTacToe

2011-02-01 Thread burakyuksek
Hi, Sure, Here you are, http://dl.dropbox.com/u/10847682/Tic%20tac%20toe.rar Enjoy! sevgiler saygilar - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 4:38 AM Subject: [Audyssey] TicTacToe Hi everyone, I've written

Re: [Audyssey] TicTacToe

2011-02-01 Thread burakyuksek
Hi Ken, Ehere you are. Snowballwar.exe http://dl.dropbox.com/u/10847682/snowballwar.exe Enjoy! sevgiler saygilar - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 6:39 AM Subject: Re: [Audyssey]

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Richard @ AudioGames
Hi Thomas (and all), You're absolutely right about the problems with the AGM-project you describe. I applaud your persuit for the development of a new audio game creation tool. I'd really like to see more tools because I want to have more audio games (I follow all threads about tools on this

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ken, That's precisely why I have created G3D as a managed library. I realize that languages like C++ or even Angelscript isn't for everybody. Two years ago when I started writing the Genesis Engine, before BGT came along, there was some interest in VB .net. I myself was using C# .net at the

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Trouble
Actually you can think in those terms. However, only in the mind of the creator. The reason why is the operating systems. They don't stay a constant as in only one type. Every few years they bring out new ops and all comps use that op being built. Just like now you will be hard pressed to find

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Trouble
Now that would be interesting to see what you come up with. Would like one thing in it, a demo type. So you could play around a bit but not save. Just be able to see how it does what you tell it. At 11:11 PM 1/31/2011, you wrote: Hi everyone, Over the last couple of weeks or so there has

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Richard, Oh, definitely. I have put a lot of thought into this and I came to the same general conclusions as you. AGM's problem was that it couldn't create a racing game, side-scroller, first-person game, etc because all of the functionality was too generic for that. However, if there was an

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Philip Bennefall
Hi Thomas, Initially I had thoughts about exposing BGT as a dll as well, but then came to the conclusion that it would require too much maintenance for me. Not only would I have to provide and update bindings for all sorts of obscure languages that I might not know the first thing about, on

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread lirin
This idea is really amazing for me. Even if the BGT for few programming maniacs, for me for example it's not that bad, cause it's not toolkit, but it's another programming language to learn. This kind of really vizard or something similar will be interesting, but firstly Thomas, finish your

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Philip, Ah, its not that bad. One way I get around the issue of updating and/or supporting obscure programming languages is simply not to support them in the firstplace. The .net framework is fairly standardized now, and the fact is most Windows developers will most likely pick one of the big

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
Hi Thomas, You can do a more generic function for player movement. For example, I use the following function in my player class: bool move(int relative_x, int relative_y, bool running, bool jumping) So for my player to walk sidewards one step to the right I write: you.move(1, 0, false, false)

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Damien Pendleton
Hi Philip, Why don't you have a separate DLL included with the BGT package? That way, they have the language, the main documentation, and if you have a small section in the documentation saying that the DLL is exactly the same reference for BGT itself I think that would work. Regards, Damien.

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Tom, I have no intentions of just abandoning MOTA or Raceway in favor of creating something else at this time. Just because I might talk about creating something like this down the road does not mean that I'll start work on it today or tomorrow. I might not ever make it. I'm merely gathering

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
Yeah, a genre-specific tool would probably have been a better idea. I remember that for the computer and even Play Station there was an RPG Maker tool which I did have quite a bit of fun with despite never actually managing to create a game with. Admittedly all games created with, say, the

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
Ah yes, I remember those Doom things. My dad had a Simpsons one tat was pretty funny. Homer was the main character dude and then I think Moe was used for some of the monsters. I'm gonna shove a sausage down ya throat and...well I won't finish that line since it is rather rude. But it was

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Damien, Ummm..I'm not sure about that. I don't know how your move function actually works. I know my movement functions would require the player's angle, AKA the direction the player is facing, his/her speed, plus the x, y, and z position and calculate a vector along that direction to find

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Ari, Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics, names, etc. However, to be honest the game idea is generic enough you could create something very much like it if you are creative enough. For example, on Linux there is a game called Super Tux. Super Tux happens to be

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi Ari, S P O I L E R That's the wrong door. That's not the exit from the level. That is the main entrence to the tomb, and it is locked so you can't get out. BTW. Level 1 in beta 17 is completely different and I hope you like it as well as the current level. I've added some major changes to

Re: [Audyssey] Audyssey babble report for January 2011

2011-02-01 Thread Shiny protector
114? Wow, a considerable amount of my posting has been increased. Wow. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:00 AM Subject: [Audyssey] Audyssey babble report for January 2011 103 people posted

Re: [Audyssey] Audyssey babble report for January 2011

2011-02-01 Thread Alfredo_The_Music_maker
One thing I wanted to know is when Jim sends these either manually or automatically, why is audyssey placed twice in the subject line? #JustSaying --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Monthly List Guidelines

2011-02-01 Thread Shiny protector
Its not written twice. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 12:19 PM Subject: Re: [Audyssey] Monthly List Guidelines May i ask why audyssey Is written twice in the

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Phil Vlasak
Hi Thomas, I understand where you are coming from as I wouldn't want people to add levels to my Sarah game. But consider the idea for Raceway where users could add additional tracks and cars to it. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Bryan Peterson
That would definitely make sense. Even the old NES game Excitebike featured a track editor. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 8:52 AM Subject: Re:

Re: [Audyssey] TicTacToe

2011-02-01 Thread Shiny protector
I have to agree with you Thomas. The games challenge is just has been blown up by some Sam batteries. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:33 AM Subject: Re: [Audyssey] TicTacToe Wow, interesting.

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote: Off-hand, might think about calling a skeleton with a dagger something like an assassin..? [My Reply:] Blade? Cutpurse? Footpad? I think Skeleton Thug would carry a sap. Michael ---

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Ken the Crazy
You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download VICE and run that game. Of course, it would be terrible, but funny too. Ken Downey President

[Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Thomas Ward
Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New * Added joystick and mouse support. * Added a custom joystick profiler. * Made a few changes in

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Lori Duncan
Hi going back to the door at the start won't get you anywhere, the only way is forward to reach the end of the level. How far are you getting? - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:12 AM Subject:

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Lori Duncan
I agree, lodgic is something I fall down on all the time. If I'm looking at a piece of equipment for example like a computer, I know how it works and understand the menus, but throw a whole load of coding language at me and I just go blank. - Original Message - From: Arianna Sepulveda

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Thomas Ward
Hi Ken and all, I guess my question is why? What exactly is the point of writing a game for a Comidor 64 knowing that the hardware and software is completely out of date? From my personal perspective I update my system roughly two to three years. When Windows XP came out I was one of the first

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jeremy Kaldobsky
Thomas, I think you look at this situation differently because you start your projects with a different goal than some of the rest of us. I doubt you will ever view this particular aspect the same as me, but maybe I can give an example so you can better understand where I'm coming from. If I

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Damien Pendleton
Hi Thomas, I totally agree, which is why, as soon as I knew BGT was in development, ever since I became a beta tester, all my gaming code from that point on were written in BGT. I am still finding it hard to learn C in order to write general purpose software, but hey, this list isn't about

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Petr Bláha
Hi Thomas, nice to hear about the new version of mota. But when i look at your site, i see only the Windows version. What about the linux one? Do you plann to release it? On 1.2.2011 18:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Shiny protector
You could do it like the horse racing game. Instead of editing sounds, you could do the traps and enemies. You can also have options to restore to default settings. Basically, I'm not sure how the level grid works, but here is an example. Your up and down arrow keys are to select which type of

[Audyssey] MOTA17 impressions

2011-02-01 Thread Damien Pendleton
Hi Thomas, I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard changes are slightly frustrating, seeing as certain keys have been used for things for as long as I can remember, like p and t using a potion or torch respectively, and ctrl+p and ctrl+t speaking the

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Thomas Ward
Hi Phil, Well, my feeling is basically like this. I don't mind something like a track editor for Raceway because that is a specific type of tool for a specific kind of game. That doesn't really effect the game in any way other to give the player more kinds of custom tracks. I don't have any

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Damien, No, that's not a bug. There is a drawbridge you need to lower to get from one ledge to the other. s p o i l e r s p a c e Go back to room 7, light a torch, and use the view command to look at the wall. There is a hidden pressure switch you need to push to lower the drawbridge.

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Thomas Ward
Hi Petr, At the moment the Linux version isn't being worked on. The most current version for Linux is beta 16, and probably won't be updated until I get access to the Linux source code. Unfortunately, the computer that source code was stored on died early in December and while I technically have

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
Thomas. Wanted to give you a heads up. It seems you're using like a key down instead of a key press for something things. Great example is in menus and when switching weapons. If I hold down 1 I hear the holster sound or at leas the first millisecond of it. You might want to work on something

Re: [Audyssey] Audyssey thread report for January 2011

2011-02-01 Thread Shiny protector
Yeah, your right, for the threads for the Jim''s stuff. I thought you were talking about the gamers chat robot. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:00 AM Subject: [Audyssey] Audyssey thread

[Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Hello, I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. I like the new platforms and the timing element they add. I hope to see even more complex levels and even

Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Thomas Ward
Hi Geremy, Actually, I do understand your point, but as you say our goals are completely different. For me I expect certain things out of any game project I create or any game I buy. Obviously I want personal satisfaction, but that isn't the only goal I have when I start a project. I frequently

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel
Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey] MOTA17 impressions Hi Damien, No, that's not a

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. My reply: Glad to here that. I really tried hard to capture the feeling of playing some

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Wouldn't she at least come in with a first aid kit or something along those lines? Not completely sure how it could be tied in, but a healing potion could be right there or it could be some sort of story line blurb. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Greg, s p o i l e r s p a c e Go back to room 1 and go up the stone staircase to room 7. HTH On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom how do I get past room 6 I can't figure it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Liam, Sorry, but I rewrote the G3D input handling for beta 17, and that is the way it works now. It does use a key press and gets updated as soon as the key is released. I'm not really sure how to improve the design, and at this point I'm not exactly enthused of rewriting the input class

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Liam Erven
I can totally understand that. Was just something I noticed and wanted to point out to you. It's certainly not a game breaker -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 1:58 PM To:

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam, Not sure. In Tomb Raider they have medikits you pick up throughout the levels rather than potions. Usually, they have a medikit somewhere near the start position you can snag off a ledge or some other obscure place which gives you a quick way to restore health when you need it.

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
That would be a good idea. Cause there's nothing more frustrating than getting poisoned from the outset and not being able to do anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam, Grin. Oh, where is your sense of challenge. Don't you like impossible games? Just kidding. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: That would be a good idea. Cause there's nothing more frustrating than getting poisoned from the outset and not being able to do

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi, Right. I think I have gotten more questions about that door than anything else about the game. Everyone seams to think it leads somewhere special, but it actually doesn't go anywhere. I'm glad I removed it in beta 17 and people won't be asking more questions about it. Lol! Cheers! On

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
I always thought that the fact that you have been poisoned is one of the puzzles in the game. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Charles Rivard
That's part of the fun of the game, figuring it out. The game hasn't been released long enough for anyone to really work at it, has it? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Greg Steel greegste...@sbcglobal.net

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
Maybe there could be one potion near the entrance? Then again, the gamer would have to find a torch first, in order to see it? Just thinking with my fingers. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From:

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Greg Steel
Hi Tom did you remove the spikes and casms because it seems that I can't get to level 2 because the game ends. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:44 AM Subject: Re: [Audyssey]

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
I know the feeling. Though I must say at least I don't need to be put up with karen anymore, I hate that voice. Its intonation is far from perfect. very unhuman. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] iphone puzzle game?

2011-02-01 Thread william lomas
hi does anyone know what that iphone puzzle game is called that is coming out then where we have to find objects using music? regards, WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread william lomas
sounds cool will ahve to try it on my netbook On 1 Feb 2011, at 17:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New *

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread william lomas
i think the linux one has been put on the shelf for now but could be wrong I suppose if linux port was made I could run ubuntu on mac though wink to play On 1 Feb 2011, at 18:11, Petr Bláha wrote: Hi Thomas, nice to hear about the new version of mota. But when i look at your site, i see

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
don't give it all away lol or else no point in us all playing On 1 Feb 2011, at 19:40, Greg Steel wrote: Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
if people can't take the time to figure it out then tom you may as well just program a guess the number game, smile or space invaders On 1 Feb 2011, at 19:40, Greg Steel wrote: Hi Tom how do I get past room 6 I can't figure it out. - Original Message - From: Thomas Ward

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread william lomas
Unless before level 1 starts you enter an area to pick up what you think you may need to help you but only have a limit of say 2 items to get you started On 1 Feb 2011, at 19:51, Liam Erven wrote: Wouldn't she at least come in with a first aid kit or something along those lines? Not

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread william lomas
level 2 is not there On 1 Feb 2011, at 20:44, Greg Steel wrote: Hi Tom did you remove the spikes and casms because it seems that I can't get to level 2 because the game ends. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

[Audyssey] can't play mota yet

2011-02-01 Thread william lomas
hi my netbook is running like a snail so i am going to have to wait to play games like mota until a mac version if it ever comes out or put windows on my new imac --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread william lomas
isn't it a bit obvious that you have to go through a door to get in to a temple? god how simple to people need it explaining to them? lol so the door at the start is the door you came through lol On 1 Feb 2011, at 20:14, Thomas Ward wrote: Hi, Right. I think I have gotten more questions

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Thomas Ward
Hi Petr, Actually, in myopinion Scansoft Karen is one of the better Sapi voices. It was based on Australian singer Karen Jacobson's voice. If you have ever heard Karen Jacobson talk the Sapi voice sounds quite a lot like her actual voice. Although, the real Karen Jacobson sounds better

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi, Well, the scream I have isn't quite long enough for that. Sure I can fade it out, but it ends up being shorter and kind of unrealistic in my opinion. In this case if you fall off the ledge in room 8 you fall into room 2 and die.So it isn't as deep as a chasm or something like that would be.

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi, Well, apparently several people need it explained to them in simple terms. I suppose if I started the level with the main entrence slamming shut it might have made the purpose of that door more obvious. I don't know. All I do know is a lot of people were under the false assumption since that

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Charles, One would certainly hope so. I spent quite a bit of time adding a little bit of puzzle solving to this release and plan to add more of the same in future releases. Unfortunately, as you pointed out the game has only been out a few hours and there have been a number of questions asking

Re: [Audyssey] MOTA17 impressions

2011-02-01 Thread Thomas Ward
Hi Greg, I'm still working on level 2. So beta 17, the public release, only has level 1 for the time being. I'll be releasing an update later this month with level 2 as well as any other changes I add. HTH On 2/1/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom did you remove the spikes

Re: [Audyssey] can't play mota yet

2011-02-01 Thread Thomas Ward
Hi, Well, I wouldn't hold my breath waiting for a Mac version. Eventually it is something I'd like to do, but it might be quite a long time before I ever do it. In the mean time it might be better to multiboot Windows with Mac OS on your Mac. On 2/1/11, william lomas lomaswill...@googlemail.com

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Lori Duncan
Ah I see, those ledges confuse me, I was expecting a rope Smile - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:28 PM Subject: Re: [Audyssey] Confusion about getting past the first level in

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Charles, Good point. Not much good putting a potion right in room 1 if you don't have a torch to find it. This does make the problem more complicated. Cheers! On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote: Maybe there could be one potion near the entrance? Then again, the gamer

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
Hi, no. Lee, the male australian voice, I really like. It reminds me of all those pro people that do voiceovers for commertials. I also like daniel and serena for UK, and samantha for US. Well, the full version of samantha. The mobile one they put on iOS and what not sounds darn awful. As for

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Shiny protector
I actually like the accent. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft Karen is one

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
Yeah, like I said I don't mind the accent either. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 11:02 PM Subject: Re: [Audyssey] MOTA Last Minute Comments I actually like the

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote: Well, apparently several people need it explained to them in simple terms. I suppose if I started the level with the main entrence slamming shut it might have made the purpose of that door more obvious. I don't know. All I do know is

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Charles Rivard
I don't like any accent in which R's are dropped and R's that don't belong there are inserted. As examples, you should hear enter instead of entuhh, or Pensylvania instead of Pensylvaniar. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original

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