While I don't disagree, it should be simple courtesy to check an email as
you go for maximum intelligibility. I don't necessarily think that
spellchecking has to be done after the fact... I myself proofread as I go,
to ensure my grammar and spelling are up to scratch. It just makes life
easier,
Oh the good old times! I remember those games... my favorite is still
resident evil 4 on the ps2. That one was awesome and possibly the best RE
game I've ever heard. It's considered by many to be the best one. I'll find
a playthrough of it at some point.
- Original Message -
From: "John
I agree, Charles. I would fully support implementation of proofreading as
part of the guidelines. Or at least spellchecking..
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, December 17, 2011 7:12 AM
Subject: Re: [Audyssey] Blind Gamers Being Ta
I fully agree, Thomas. Bad spelling and punctuation is easily recognizable
and distinguishable between someone who speaks English and someone who isn't
a native English speaker. I cringe as well every time I get emails from this
list or others where people just don't check their spelling, or mak
l Message -
From: "Tommy"
To: "Gamers Discussion list"
Sent: Thursday, December 15, 2011 4:51 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough
I didn't finish unlock all the stuff yet.
- Original Message -
From: "Clement Chou&quo
ing the list at
gamers-ow...@audyssey.org
When replying, please edit your Subject line so it is more specific
than "Re: Contents of Gamers digest..."
Today's Topics:
1. a bit more soul calibur info (Clement Chou)
2. Re: plans for an updated Lone Wolf (Thomas Ward)
3. Re: plans fo
Amen to this. You have my full agreement.
- Original Message -
From: "Jeremy Hartley"
To: "'Gamers Discussion list'"
Sent: Friday, December 16, 2011 11:14 PM
Subject: [Audyssey] Blind Gamers Being Taken Seriously?
Hello All,
I have been a member of this list since 2000 or 2001, whe
You have my full agreement there. But at the same time part of me just
wonders... why isn't this common sense? It isn't like it takes a genius to
realize that a suggestion and nagging are not one and the same... most
sighted people get this concept.
- Original Message -
From: "Thomas Wa
other developers
part out at least right at the beginning MIGHT have been a better way to
go. Because Mario did seem genuinely interested in what we had to say. I
just hope this hasn't destroyed our chances of gaining access to the game.
They're coming to take me away, ha-haaa!
It's also possible you just tried to promote yourself in the wrong way...
you could've just mentioned them once, and not even specifically mentioned
you worked with others which makes it sound like a business colaboration.
Could've just emailed and said hey, I'm blind, but I love the sound of yo
wish there was a space channel
3. and make it like 20 hours long. lol.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, December 15, 2011 4:22 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough
That w
That was a nice playthrough... I haven't beaten it myself yet so I stopped
at report 5 to avoid spoilers. But nice one all the same! I wish they had
more variations in the pattern though... it's such a small game, and one
that had so much potential.
- Original Message -
From: "Sarah Haa
So here's a new preview for SF x tekken which explains the gem system. There's
also a video that basically reitterates the info in the post, but the rep from
Capcom plays a match and demonstrates the gems. This is good info, and settles
my concerns about broken gameplay... but the fact that Capc
A dropbox or sendspace link would be appreciated... I'm interested and wnat
to know how it works. Also, I want to know how accessible this is.
- Original Message -
From: "Jeremy Hartley"
To: "'Gamers Discussion list'"
Sent: Tuesday, December 13, 2011 7:35 PM
Subject: Re: [Audyssey] Sil
ounds fantastic, the announcer too sounds a lot better than in SC4.
:D
On 12/13/11, Tom Randall wrote:
Hey thanks for these, had not found them myself yet. I agree this is
gonna
be great cannot wait for this one to come out.
Game on.
Tom
On Dec 12, 2011, at 4:56 PM, Clement Chou wrote:
Dan
nfo
Indeed this is good information. I am assuming that this stuff applies
only to SC4 and perhaps SC5?
Game on.
Tom
On Dec 12, 2011, at 9:41 PM, Clement Chou wrote:
No vids this time, just some facts that some people may not have about
the gameplay system. The three biggest things to poi
No vids this time, just some facts that some people may not have about the
gameplay system. The three biggest things to point out are probably, the just
guard, brave edge, and critical edge. Just guard is basically a perry maneuver.
When you tap the guard button and let it go, you'll have a few
Dang it, Namco needs to put up a demo. Sounds are awesome, music is above
amazing, and the gameplay looks great from what I've read and heard! Two
videos, almost 20 minutes of footage! Enjoy... discussion welcome as always. I
just love, and I mean love, this audio. I think the sword slashes them
So here's a bit more on the series... This video is from dOA 4, and shows off
one of my personal favorites. I love this character.. he fights with a cool
style, and in Ninja Gaiden he's awesome as always.
http://www.youtube.com/watch?v=v-394ImSWig
I don't understand why DOA 5 reverts back to havi
I don't know about anyone else, but my hype for this game just increased by
about 10. This article, compared with the awesome gameplay footage from tgs, is
making me very excited... I've never sceen DOA as a technical or deep fighter,
and compared to other games this looks to be the same, but wi
I thought the sounds in SC 3 were fine. They were a bit anime-like, but
nothing I didn't expect from a Japanese company. lol. 4 and this one are
looking at being more realistic which is always nice.. and yeah. The music
is epic. I did spot a couple juggles, and that ring out was awesome. Always
Here's another vid of hilde vs. Viola. Awesome set of matches, and the music is
amazing... enjoy! Can't wait for this...
http://www.youtube.com/watch?v=ulgIAijPjC4&feature=player_embedded
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If you want to leave the list, send E-mail to gamers-unsubscr..
Well, finally something more than that trailer I posted some time ago. For
anyone interested...
http://www.youtube.com/watch?v=jUSEieww85E
DOA has never been the deepest fighting game in, but it's always been a fun
game to just pick up and play... people will be glad to hear that it's simple
to
t: Re: [Audyssey] in depth fighting game history
well personally i'm willing to give anything a shot without
prejudging. that way there are more options.
On 12/7/11, Clement Chou wrote:
Well, if you can get sighted assistance do let me know. There are a lot of
good games for the ps3 to play
od things about it and its accessibility.
although i'd need a pretty good tutorial or walkthrough as i'm not at
all familiar with ff.
On 12/7/11, Clement Chou wrote:
Yeah, really is a pity. But if you can get sighted assistance, it's a
blast.
- Original Message -
From: &q
ame, been wanting to play that for ages.
ah well, cant have everything and Kratos is in mk at least. :D
On 12/7/11, Clement Chou wrote:
I mentioned this already earlier in case you missed it. On a 1-10 scale,
I'd
rate God of War at about a 4... there are platforming bits, not to mention
a
I mentioned this already earlier in case you missed it. On a 1-10 scale, I'd
rate God of War at about a 4... there are platforming bits, not to mention
all the qte's which, unlike Heavenly Sword, are not preset, I believe,
they're random. And there are puzzles that require being able to spot th
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
By the time he gets a ps3... probably MK, SF, Street fighter x tekken, KOF
13, Soul Calibur v... and that's just scratching the surface. lol There's
going to be a lot to choose from just based on the fighting games released
since 2008. And yes, a cooperative experience on rock band is always goo
27;m also really looking
forward to god of war, heavenly sword and rock band to name a few.
although i'm not sure how its possible to play rockband, but i'm
trying to convince my sighted friends that it is playable without
actually finding out how myself
On 12/6/11, Clement Chou wrote:
w with my ps2 about to be sould off as i
won't have room for it, i'm saying fair well to Mk Da, AA and the
early svr series. :(
On 12/6/11, Clement Chou wrote:
So for all those who haven't been all that into fighting games, or those
who
recently joined the sceen, or even those who
So for all those who haven't been all that into fighting games, or those who
recently joined the sceen, or even those who have been playing them for a long
time... this is a great read. Just shows you how much is really behind these
games. I know a lot of people disregard Street Fighter, Tekken,
the gods.
Game on.
Tom
On Nov 28, 2011, at 3:30 PM, Clement Chou wrote:
SC 2 isn't actually more limiting. A lot of people, including myself,
find SC 2 a lot better because it's faster and more balanced... but yes,
the basic gameplay is the same. SC 2 doesn't have critical finishers
brought it up.
Game on.
Tom
On Nov 28, 2011, at 3:29 PM, Clement Chou wrote:
Well, the subject title does say the King of Fighters xiii. lol But
you're right. KOF is just the abbreviation the comunity uses.
- Original Message - From: "Tom Randall"
To: "Gamers Discu
mine who is also blind my PS2 and a copy of SC2
for Xmas and if this would help him get some of the basics down it'd be
great and I obviously no longer have it here to experiment with and find
out myself so would appreciate any input you or anyone else for that
matter has on this.
Game on
Hope this helps.
Game On.
Tom
On Nov 28, 2011, at 2:59 PM, Clement Chou wrote:
Well, I did say in that recording I did intend to come back and do
another one which is more in depth. I'll look into doing one for MK as
well, when I dig the game back up out of my no-longer-played stack. haha
hile.
Anyhow just something for you to think about.
Game on.
Tom
On Nov 26, 2011, at 8:27 PM, Clement Chou wrote:
So.. I found this game after looking for it for 3 hours on Friday, and my
best buy lied to me and said they had some in stock when they didn't. I
played the first time toda
new soul calibur vid!
There's a demo I take it... is there?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 28 November 2011 20:13
To: Gamers Discussion list
Subject: Re: [Audyssey] new soul calibur vid!
D
to start doing some
myself when i've got the ps3, assuming i'm able to figure out how to
set up goldwave or whichever recorder i choose to use correctly.
On 11/28/11, Clement Chou wrote:
So if anyone remembers... I posted a video about this game's tutorial
mode.
I figured it
ll.
Hey this looks great so far. I agree I really like the sounds and music
in this so far, this definitely looks like one to keep an eye on and
probably get when it comes out.
Thanks for the link.
Game on.
TomOn Nov 24, 2011, at 1:19 AM, Clement Chou wrote:
http://www.youtube.com/watch?v=
So if anyone remembers... I posted a video about this game's tutorial mode. I
figured it out on my own, and I recorded a run through of the mode this
morning... I figured I'd post it as a way to give a basic introduction to this
game and for anyone who's planning to buy it. And of course, there
re
seems to be more on the playable side than xbox360. even so, i'm
trying to find as many varied options as possible.
On 11/27/11, Clement Chou wrote:
So.. I found this game after looking for it for 3 hours on Friday, and my
best buy lied to me and said they had some in stock when they di
So.. I found this game after looking for it for 3 hours on Friday, and my best
buy lied to me and said they had some in stock when they didn't. I played the
first time today, and here's the result. For all those who don't know what KOF
is, here's a basic breakdown. It's a 2d fighter, but the uni
So I got the game, after a long wait. It looks good so far, but I'm going
through the tutorial myself to familiarize myself with the controls. However,
the explanations are text, though be it as dialog.. if anyone with enough
vision can read this, could you post a transcript for me and the rest
http://www.youtube.com/watch?v=PD55aCZlw9g
Game won't be out for another two months, but for everyone interested, here is
a vid. I'm liking the music and sounds so far, sounds a tad faster than soul
calibur 4 was, and hopefully will stay that way. Ezio Auditore from the
Assassin's Creed series i
Well, the game comes out tomorrow, and I will be giving impressions as soon
as I can. I forgot to preorder this one, so I hope EB has enough left for
me. lol. Here's hoping so!
- Original Message -
From: "Tom Randall"
To: "Gamers Discussion list"
Sent: Monday, November 21, 2011 3:32 P
nds do not play or enjoy
these types of games, so sighted help isn't always available.
On 11/19/11, Clement Chou wrote:
Menus need to be learned.. but with any other fighting game, the case is
the
same. Gameplay itself is quite accessible.
- Original Message -
From: "Ron hopkins&qu
Menus need to be learned.. but with any other fighting game, the case is the
same. Gameplay itself is quite accessible.
- Original Message -
From: "Ron hopkins"
To:
Sent: Thursday, November 17, 2011 6:18 PM
Subject: Re: [Audyssey] new kof xiii vid!
Is this game acissable?
--
Email
bject: Re: [Audyssey] new kof xiii vid!
Let me guess, you have to have some kind of game system to play this?
Jess
- Original Message -
From: "Clement Chou"
To: ; "Gamers Discussion list"
Sent: Thursday, November 17, 2011 7:24 PM
Subject: [Audyssey] new kof xiii
Okay! So... here's the latest vid for this game, and the game is less than a
week away! Damn it I want to play now!
http://youtu.be/X9Vw8LxJNFI
Tuesday can't come soon enough!
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These ones are good. Top Korean players going at it, and shows a lot of what
the combos sound like. And there's a lot of flashy stuff that happens too.
Enjoy!
http://www.youtube.com/watch?v=lrXggI8Crtc
http://www.youtube.com/watch?v=ufVB6NjL2oQ
http://www.youtube.com/watch?v=pxufjdnyVjM
http://ww
So... here are two more recordings done by me. The first one is of a game
called Arcana heart 3. It's a very typical Japanese game, that is to say it's a
fighter with a bunch of squeally girls who all have some sort of super power or
other, cool music and a fun gameplay system. Trick is... this
ject: [brandon's list] Re: another video, with commentary!
I noticed that too but thought best someone else point it out this time.
hahaha.
On 07/11/2011 11:25 PM, Yohandy wrote:
no link. rofl!
- Original Message -----
From: Clement Chou
Well, this was the console build, and players hadn't gotten their hands on
it for long. The arcade version's been out for a year, and if you can watch
those... that's some mighty fine stuff. I like the sounds as they stand now,
personally. It's cheesy, but it doesn't sound as old as the neo geo
So... any thoughts on the video? I believe the link message was sent... so it
should be available now. Thoughts and comments?
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You can make changes or update your subscripti
vidio Clement, I am so impressed. it was so good in
fact that you forgot to link it. hahaha. ok I am just teasing you. :)
On 06/11/2011 12:03 AM, Clement Chou wrote:
This is huge... this is an hour long video of matches on the console
version. I love it, personally, but not everyone will..
This is huge... this is an hour long video of matches on the console version. I
love it, personally, but not everyone will... the sounds may turn some people
off, but this is a good game imo. I always liked the KOF series, and this looks
to be a good entry after the disappointment that was KOF 1
I like the idea. But I was wondering whether it'd be possible to give each
character certain atributes and certain proficiencies? Have it like Left 4
Dead and have each character from a different background. Someone who was or
is in the Military? Proficient with all the weapons, but if he was a
laying MK9.
Take care and game on.
Tom
----- Original Message -
From: "Clement Chou"
To: ; "Gamers Discussion list"
Sent: Wednesday, November 02, 2011 7:27 AM
Subject: [Audyssey] more street fighter x tekken vids!
Pulled this off a post on gamefaqs, someone posted
Pulled this off a post on gamefaqs, someone posted a bunch of vids from the MCM
expo in London this year from gamespot. A good set of vids, gives a good
impression of what the game sounds like... but let me just say that those were
some really bad matches... not that it matters to most people, b
Okay, now it makes sense... but I hope you can at least code it so proper
sounds play at proper times. lol. I would hate to fire my gun and hear a hit
only to find out that it was a missed shot. :P And maybe I've always just
been ignorant.. but mainstream games always make that seem so simple. A
If you want a voice actor, I can help out there. But I'm curious... why
pre-mixed sounds as opposed to separate ones?
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, October 25, 2011 5:09 PM
Subject: Re: [Audyssey] Swamp Ideas
Kai, I think it
Whatever mud client you prefer to use.
- Original Message -
From: "Angela Lerma"
To: "Gamers Discussion list"
Sent: Tuesday, October 25, 2011 5:00 PM
Subject: Re: [Audyssey] cyberassault game update
Which client is used for this game?
Thanks,
Angela
- Original Message -
John,
While this measurement system has been in all of the open-world titles for
the blind, if you can call them that, this is not what's in modern shooters,
or heck even shooters from 10 years ago! The point is that with mouse
control, you don't have to move in increments... the mouse points w
Personally, I'm all in favor for changing the controls to the fps standard.
I know some people won't be happy, but in this instance, I think that's just
a pity that has to become a reality. How can gaming for the blind move
forward if people are refusing to use a mouse for games when sighted peo
I like it! This could make the game a lot more tactical and challenging.
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Tuesday, October 25, 2011 4:13 AM
Subject: Re: [Audyssey] Swamp Ideas
This really sounds quite interesting.
---
Gamers mailing list __ Gamer
That would work, aside from the fact that the more guys you have coming
after you the more you have to shoot. Even if you could shoot your way out
of a situation, doing that would only attract more, unless there were hiding
places on the map, and the AI was programmed to stop coming after you af
So... soul calibur 5 is set for release on January 3ast, 2012. I can't wait...
it's about time! Gameplay wise, it'll be at a faster pace than SCIV, and now
has super moves, enhanced attacks, and a couple of new defense-related systems.
The collector's edition comes with a book style case, a soun
I may be late on responding to this, but I think that having multiple
weapons is a good way to solve the ammo problem. In other zombie shooters
like resident evil, you are always given some gun or other that has infinite
ammo, but it's always a weak weapon, like a standard handgun which takes 5
For all the fighting fans, here are two trailers, one of Street
Fighter x Tekken and one of Soul Calibur 5. The first is a trailer
with lots of gameplay, and the reveal of four characters. Kuma and
Raven from Tekken, and Hugo and Ibuki from the SF 3 series. The
second trailer is yet more gamepl
and for us its more so as we have to count steps and try and time our
jumps as best as we can. Some sighted assist is almost necessary for
this level because its too difficult to react to the traps and
monsters in time. A lot of Super NES games have this problem.
On 8/4/11, Clement Chou wrote:
Hey Tom. I'm curious... how playable is Super Castlevania playability wise?
At 03:38 AM 04/08/2011, you wrote:
Hi Michael,
Well, I would recommend trying SNES9x. The GUI interface is fairly
accessible as far as rom emulators goes, and I've been using it both
on Windows and Linux for quite a lon
option from the context menu where one could do so, but it
vanished. this is the bad thing about upgrading sometimes, you never
know what they mess up. Anyway here it is:
http://www.sendspace.com/file/eni245
- Original Message - From: "Clement Chou"
To: "Gamers Discussion lis
Well, whenever you want to know more, feel free to email me. I'll do
my best to teach whatever I can.
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ht
Soul Calibur is a series that I also love for its technical aspects.
But if you want to talk about it or want me to show you a few things
with audio, that can very easily be arranged. grins.
At 03:14 AM 03/08/2011, you wrote:
Hi,
yeah, well we at least can talk a bit more about it when I get
Hi Sarah,
Very true, that. And that's just it... at tournaments you can't
really do that because people know how to counter it. But it seems so
basic to me... jump over it, block the damned thing, use a move which
has invulnerability, or just shoot a fireball right back at it to
cancel it. I
, these chains combo into this special etc. that's real hard to do
in my opinion. it doesn't come naturally to me, I must practice. for
instance when skarlet came out, within an hour, there were already
these real massive combos being uploaded to youtube. same holds true
for any chara
e's going all insane. remember it's the finals!
it's a youtube vid btw.
http://goo.gl/ya4T3
----- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, August 01, 2011 10:35 PM
Subject: [Audyssey] match analysis
I know that
you can test it out immediately before you forget. funny thing
is I'm probably not exaggerating hahaha. these are people who's online
record is something like 3895 wins and 38 losses lol.
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, August
Funny you say that... but it's true. I know countless amounts of
people who called me cheap because I do something to keep them in the
corner where they can't get out, or if I get an easy stun off a five
hit combo. But the weird thing is, fireball pressure isn't uncommon
at tournaments. I remem
Uh... I didn't post it. I just said I'd never tried it. lol.
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This is why most tournament players play with only one, at most 3,
characters. They learn the characters inside out and learn each and
every move they have and each and every property associated with that
move. I will say though, it shocks me how many people don't realize
that it is very simple
I didn't actually try the link so I don't know what it leads to...
but this is the set of speech files presumably for Soul Calibur:
Broken destiny... an explanation would've been nice. lol. Basically
these are character voices.
At 07:03 AM 02/08/2011, you wrote:
http://www.tzarsectus.com/sc4-
Hi Sarah
Well, the actual online cards aren't readable, no, but for
world-class players there are profiles on the web... wikipedia has
articles about some of them. I had a question as well.. when you
play, do you use the keyboard or do you actually have a gamepad? If
not, I suggest doing that
That's just it though. Daigo used to play as Ryu, and back then is
was the same, but Ryu has the ability to bombard people from far away
with his fireballs and keep them in a corner... and with Yun it's
virtually the same thing, except you're doing it close in. And the
thing that Tokido had to
So.. the stream for htis one isn't as good as hte one for SF or
Mlarve. I guess the Camera doesn't have a direct video and audio
feed... oh well. Still a good final, and some amazing play! I've not
worked as hard as I should on htis game, I much prefer the technical
play of SF. Not to say this
I know that not many people watched the match I posted up from evo.
But for those of you who did watch it... there's a couple things I'd
like to point out. If you can watch it again and see if you can pick
it up. Notice how Daigo seems to be going nuts with Yun, the
character he's playing... an
And this is just it. I think, if we really tried, we could get to
this level. There's enough audio detail in SSFIV that no movement is
missed. The disabled SF player I was talking about said on an
interview, "There's no limits what you can do if you want to play
competetively. I just tried my h
Here is a better quality than what Yohandy's been saying... the stream is good
in this one and you can hear the commentators and the game.
http://dl.dropbox.com/u/3394499/EVO%202011%20-%20SSF4%20AE%20-%20Daigo%20%28Yun%29%20vs%20Tokido%20%28Akuma%29.mp3
Daigo umahara himself.. enjoy.
---
Gamers m
Just use liu kang, and spam fireballs right from the get go. Dirty
way to play... and I feel wrong doing it. But that's the only way
I've found. Block his moves until he taunts you then just open up on
him and don't let up. Timing is crucial... because if you miss the
button combination and the
Okay.. so it is accessible. I didn't expect an mmo rpg to be free though.
At 05:14 AM 08/07/2011, you wrote:
The game is accessible and fun for a while. I had it and got rid of
it; I may get it again sometime.
Jane
On Jul 8, 2011, at 1:04 AM, Clement Chou wrote:
> Anyone tried t
indicators and
the application is completely inaccessible. I will be requesting a refund.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, July 09, 2011 10:38 AM
To: Gamers Discussion list
Subject: Re:
Um... he was sighted? lol.
At 11:41 PM 08/07/2011, you wrote:
how did your friend play it
On Jul 9, 2011, at 7:35 AM, Clement Chou wrote:
> To date, I have not actually tried it. Introduced meant I heard
the game played and my friend explained what he was doing. I didn't
get a c
been your findings?
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"Security is not the absence of danger. It is the presence of the Lord."
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wednesday, July 06, 2011 12:52 AM
Subject: [Audyssey] The impossible game f
Yup. Sorry.
At 07:23 AM 08/07/2011, you wrote:
only for mac?
tor 2011-07-07 klockan 22:04 -0700 skrev Clement Chou:
> Anyone tried this game for the ipod / ipad / iphone? Supposedly,
> according to applevis.com... this game is accessible. Anyone tried
> it? It's free. lol.
>
Anyone tried this game for the ipod / ipad / iphone? Supposedly,
according to applevis.com... this game is accessible. Anyone tried
it? It's free. lol.
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You can make cha
That may very well be true. And if so, that's a sad case... because
I've heard that game is actually quite fun and once you start playing
it it's impossible to put down... lol.
At 11:06 AM 06/07/2011, you wrote:
Hi,
UmWell, I guess the game is called Impossible for a reason. Its
Impossibl
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