Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
While I don't disagree, it should be simple courtesy to check an email as you go for maximum intelligibility. I don't necessarily think that spellchecking has to be done after the fact... I myself proofread as I go, to ensure my grammar and spelling are up to scratch. It just makes life easier,

Re: [Audyssey] the first resident evil-- partial playthrough

2011-12-17 Thread Clement Chou
Oh the good old times! I remember those games... my favorite is still resident evil 4 on the ps2. That one was awesome and possibly the best RE game I've ever heard. It's considered by many to be the best one. I'll find a playthrough of it at some point. - Original Message - From: "John

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
I agree, Charles. I would fully support implementation of proofreading as part of the guidelines. Or at least spellchecking.. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, December 17, 2011 7:12 AM Subject: Re: [Audyssey] Blind Gamers Being Ta

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
I fully agree, Thomas. Bad spelling and punctuation is easily recognizable and distinguishable between someone who speaks English and someone who isn't a native English speaker. I cringe as well every time I get emails from this list or others where people just don't check their spelling, or mak

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-17 Thread Clement Chou
l Message - From: "Tommy" To: "Gamers Discussion list" Sent: Thursday, December 15, 2011 4:51 PM Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough I didn't finish unlock all the stuff yet. - Original Message - From: "Clement Chou&quo

Re: [Audyssey] a bit more soul calibur info

2011-12-17 Thread Clement Chou
ing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than "Re: Contents of Gamers digest..." Today's Topics: 1. a bit more soul calibur info (Clement Chou) 2. Re: plans for an updated Lone Wolf (Thomas Ward) 3. Re: plans fo

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
Amen to this. You have my full agreement. - Original Message - From: "Jeremy Hartley" To: "'Gamers Discussion list'" Sent: Friday, December 16, 2011 11:14 PM Subject: [Audyssey] Blind Gamers Being Taken Seriously? Hello All, I have been a member of this list since 2000 or 2001, whe

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
You have my full agreement there. But at the same time part of me just wonders... why isn't this common sense? It isn't like it takes a genius to realize that a suggestion and nagging are not one and the same... most sighted people get this concept. - Original Message - From: "Thomas Wa

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
other developers part out at least right at the beginning MIGHT have been a better way to go. Because Mario did seem genuinely interested in what we had to say. I just hope this hasn't destroyed our chances of gaining access to the game. They're coming to take me away, ha-haaa!

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
It's also possible you just tried to promote yourself in the wrong way... you could've just mentioned them once, and not even specifically mentioned you worked with others which makes it sound like a business colaboration. Could've just emailed and said hey, I'm blind, but I love the sound of yo

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-15 Thread Clement Chou
wish there was a space channel 3. and make it like 20 hours long. lol. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Thursday, December 15, 2011 4:22 PM Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough That w

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-15 Thread Clement Chou
That was a nice playthrough... I haven't beaten it myself yet so I stopped at report 5 to avoid spoilers. But nice one all the same! I wish they had more variations in the pattern though... it's such a small game, and one that had so much potential. - Original Message - From: "Sarah Haa

[Audyssey] more gem system information

2011-12-14 Thread Clement Chou
So here's a new preview for SF x tekken which explains the gem system. There's also a video that basically reitterates the info in the post, but the rep from Capcom plays a match and demonstrates the gems. This is good info, and settles my concerns about broken gameplay... but the fact that Capc

Re: [Audyssey] SilverSword PDF from SilverSword-rpg.comisaccessible.Was: RE: Silversword question

2011-12-13 Thread Clement Chou
A dropbox or sendspace link would be appreciated... I'm interested and wnat to know how it works. Also, I want to know how accessible this is. - Original Message - From: "Jeremy Hartley" To: "'Gamers Discussion list'" Sent: Tuesday, December 13, 2011 7:35 PM Subject: Re: [Audyssey] Sil

Re: [Audyssey] more SC vids!

2011-12-13 Thread Clement Chou
ounds fantastic, the announcer too sounds a lot better than in SC4. :D On 12/13/11, Tom Randall wrote: Hey thanks for these, had not found them myself yet. I agree this is gonna be great cannot wait for this one to come out. Game on. Tom On Dec 12, 2011, at 4:56 PM, Clement Chou wrote: Dan

Re: [Audyssey] a bit more soul calibur info

2011-12-13 Thread Clement Chou
nfo Indeed this is good information. I am assuming that this stuff applies only to SC4 and perhaps SC5? Game on. Tom On Dec 12, 2011, at 9:41 PM, Clement Chou wrote: No vids this time, just some facts that some people may not have about the gameplay system. The three biggest things to poi

[Audyssey] a bit more soul calibur info

2011-12-12 Thread Clement Chou
No vids this time, just some facts that some people may not have about the gameplay system. The three biggest things to point out are probably, the just guard, brave edge, and critical edge. Just guard is basically a perry maneuver. When you tap the guard button and let it go, you'll have a few

[Audyssey] more SC vids!

2011-12-12 Thread Clement Chou
Dang it, Namco needs to put up a demo. Sounds are awesome, music is above amazing, and the gameplay looks great from what I've read and heard! Two videos, almost 20 minutes of footage! Enjoy... discussion welcome as always. I just love, and I mean love, this audio. I think the sword slashes them

[Audyssey] DOA 4 video

2011-12-12 Thread Clement Chou
So here's a bit more on the series... This video is from dOA 4, and shows off one of my personal favorites. I love this character.. he fights with a cool style, and in Ninja Gaiden he's awesome as always. http://www.youtube.com/watch?v=v-394ImSWig I don't understand why DOA 5 reverts back to havi

[Audyssey] new DOA 5 preview

2011-12-12 Thread Clement Chou
I don't know about anyone else, but my hype for this game just increased by about 10. This article, compared with the awesome gameplay footage from tgs, is making me very excited... I've never sceen DOA as a technical or deep fighter, and compared to other games this looks to be the same, but wi

Re: [Audyssey] another soul calibur vid!

2011-12-10 Thread Clement Chou
I thought the sounds in SC 3 were fine. They were a bit anime-like, but nothing I didn't expect from a Japanese company. lol. 4 and this one are looking at being more realistic which is always nice.. and yeah. The music is epic. I did spot a couple juggles, and that ring out was awesome. Always

[Audyssey] another soul calibur vid!

2011-12-10 Thread Clement Chou
Here's another vid of hilde vs. Viola. Awesome set of matches, and the music is amazing... enjoy! Can't wait for this... http://www.youtube.com/watch?v=ulgIAijPjC4&feature=player_embedded --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr..

[Audyssey] Dead or Alive 5 video preview

2011-12-10 Thread Clement Chou
Well, finally something more than that trailer I posted some time ago. For anyone interested... http://www.youtube.com/watch?v=jUSEieww85E DOA has never been the deepest fighting game in, but it's always been a fun game to just pick up and play... people will be glad to hear that it's simple to

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
t: Re: [Audyssey] in depth fighting game history well personally i'm willing to give anything a shot without prejudging. that way there are more options. On 12/7/11, Clement Chou wrote: Well, if you can get sighted assistance do let me know. There are a lot of good games for the ps3 to play

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
od things about it and its accessibility. although i'd need a pretty good tutorial or walkthrough as i'm not at all familiar with ff. On 12/7/11, Clement Chou wrote: Yeah, really is a pity. But if you can get sighted assistance, it's a blast. - Original Message - From: &q

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
ame, been wanting to play that for ages. ah well, cant have everything and Kratos is in mk at least. :D On 12/7/11, Clement Chou wrote: I mentioned this already earlier in case you missed it. On a 1-10 scale, I'd rate God of War at about a 4... there are platforming bits, not to mention a

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
I mentioned this already earlier in case you missed it. On a 1-10 scale, I'd rate God of War at about a 4... there are platforming bits, not to mention all the qte's which, unlike Heavenly Sword, are not preset, I believe, they're random. And there are puzzles that require being able to spot th

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
By the time he gets a ps3... probably MK, SF, Street fighter x tekken, KOF 13, Soul Calibur v... and that's just scratching the surface. lol There's going to be a lot to choose from just based on the fighting games released since 2008. And yes, a cooperative experience on rock band is always goo

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
27;m also really looking forward to god of war, heavenly sword and rock band to name a few. although i'm not sure how its possible to play rockband, but i'm trying to convince my sighted friends that it is playable without actually finding out how myself On 12/6/11, Clement Chou wrote:

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
w with my ps2 about to be sould off as i won't have room for it, i'm saying fair well to Mk Da, AA and the early svr series. :( On 12/6/11, Clement Chou wrote: So for all those who haven't been all that into fighting games, or those who recently joined the sceen, or even those who

[Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
So for all those who haven't been all that into fighting games, or those who recently joined the sceen, or even those who have been playing them for a long time... this is a great read. Just shows you how much is really behind these games. I know a lot of people disregard Street Fighter, Tekken,

Re: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
the gods. Game on. Tom On Nov 28, 2011, at 3:30 PM, Clement Chou wrote: SC 2 isn't actually more limiting. A lot of people, including myself, find SC 2 a lot better because it's faster and more balanced... but yes, the basic gameplay is the same. SC 2 doesn't have critical finishers

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
brought it up. Game on. Tom On Nov 28, 2011, at 3:29 PM, Clement Chou wrote: Well, the subject title does say the King of Fighters xiii. lol But you're right. KOF is just the abbreviation the comunity uses. - Original Message - From: "Tom Randall" To: "Gamers Discu

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
mine who is also blind my PS2 and a copy of SC2 for Xmas and if this would help him get some of the basics down it'd be great and I obviously no longer have it here to experiment with and find out myself so would appreciate any input you or anyone else for that matter has on this. Game on

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
Hope this helps. Game On. Tom On Nov 28, 2011, at 2:59 PM, Clement Chou wrote: Well, I did say in that recording I did intend to come back and do another one which is more in depth. I'll look into doing one for MK as well, when I dig the game back up out of my no-longer-played stack. haha

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
hile. Anyhow just something for you to think about. Game on. Tom On Nov 26, 2011, at 8:27 PM, Clement Chou wrote: So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they didn't. I played the first time toda

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Clement Chou
new soul calibur vid! There's a demo I take it... is there? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 28 November 2011 20:13 To: Gamers Discussion list Subject: Re: [Audyssey] new soul calibur vid! D

Re: [Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread Clement Chou
to start doing some myself when i've got the ps3, assuming i'm able to figure out how to set up goldwave or whichever recorder i choose to use correctly. On 11/28/11, Clement Chou wrote: So if anyone remembers... I posted a video about this game's tutorial mode. I figured it

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Clement Chou
ll. Hey this looks great so far. I agree I really like the sounds and music in this so far, this definitely looks like one to keep an eye on and probably get when it comes out. Thanks for the link. Game on. TomOn Nov 24, 2011, at 1:19 AM, Clement Chou wrote: http://www.youtube.com/watch?v=

[Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread Clement Chou
So if anyone remembers... I posted a video about this game's tutorial mode. I figured it out on my own, and I recorded a run through of the mode this morning... I figured I'd post it as a way to give a basic introduction to this game and for anyone who's planning to buy it. And of course, there

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-27 Thread Clement Chou
re seems to be more on the playable side than xbox360. even so, i'm trying to find as many varied options as possible. On 11/27/11, Clement Chou wrote: So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they di

[Audyssey] king of fighters xiii gameplay!

2011-11-26 Thread Clement Chou
So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they didn't. I played the first time today, and here's the result. For all those who don't know what KOF is, here's a basic breakdown. It's a 2d fighter, but the uni

[Audyssey] king of fighters xiii questions

2011-11-26 Thread Clement Chou
So I got the game, after a long wait. It looks good so far, but I'm going through the tutorial myself to familiarize myself with the controls. However, the explanations are text, though be it as dialog.. if anyone with enough vision can read this, could you post a transcript for me and the rest

[Audyssey] new soul calibur vid!

2011-11-24 Thread Clement Chou
http://www.youtube.com/watch?v=PD55aCZlw9g Game won't be out for another two months, but for everyone interested, here is a vid. I'm liking the music and sounds so far, sounds a tad faster than soul calibur 4 was, and hopefully will stay that way. Ezio Auditore from the Assassin's Creed series i

Re: [Audyssey] new kof xiii vid!

2011-11-21 Thread Clement Chou
Well, the game comes out tomorrow, and I will be giving impressions as soon as I can. I forgot to preorder this one, so I hope EB has enough left for me. lol. Here's hoping so! - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, November 21, 2011 3:32 P

Re: [Audyssey] new kof xiii vid!

2011-11-19 Thread Clement Chou
nds do not play or enjoy these types of games, so sighted help isn't always available. On 11/19/11, Clement Chou wrote: Menus need to be learned.. but with any other fighting game, the case is the same. Gameplay itself is quite accessible. - Original Message - From: "Ron hopkins&qu

Re: [Audyssey] new kof xiii vid!

2011-11-18 Thread Clement Chou
Menus need to be learned.. but with any other fighting game, the case is the same. Gameplay itself is quite accessible. - Original Message - From: "Ron hopkins" To: Sent: Thursday, November 17, 2011 6:18 PM Subject: Re: [Audyssey] new kof xiii vid! Is this game acissable? -- Email

Re: [Audyssey] new kof xiii vid!

2011-11-17 Thread Clement Chou
bject: Re: [Audyssey] new kof xiii vid! Let me guess, you have to have some kind of game system to play this? Jess - Original Message - From: "Clement Chou" To: ; "Gamers Discussion list" Sent: Thursday, November 17, 2011 7:24 PM Subject: [Audyssey] new kof xiii

[Audyssey] new kof xiii vid!

2011-11-17 Thread Clement Chou
Okay! So... here's the latest vid for this game, and the game is less than a week away! Damn it I want to play now! http://youtu.be/X9Vw8LxJNFI Tuesday can't come soon enough! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.o

[Audyssey] yet more SF x Tekken vids!

2011-11-13 Thread Clement Chou
These ones are good. Top Korean players going at it, and shows a lot of what the combos sound like. And there's a lot of flashy stuff that happens too. Enjoy! http://www.youtube.com/watch?v=lrXggI8Crtc http://www.youtube.com/watch?v=ufVB6NjL2oQ http://www.youtube.com/watch?v=pxufjdnyVjM http://ww

[Audyssey] more recordings to enjoy

2011-11-08 Thread Clement Chou
So... here are two more recordings done by me. The first one is of a game called Arcana heart 3. It's a very typical Japanese game, that is to say it's a fighter with a bunch of squeally girls who all have some sort of super power or other, cool music and a fun gameplay system. Trick is... this

Re: [Audyssey] [brandon's list] Re: another video, with commentary!

2011-11-07 Thread Clement Chou
ject: [brandon's list] Re: another video, with commentary! I noticed that too but thought best someone else point it out this time. hahaha. On 07/11/2011 11:25 PM, Yohandy wrote: no link. rofl! - Original Message ----- From: Clement Chou

Re: [Audyssey] kof thoughts?

2011-11-07 Thread Clement Chou
Well, this was the console build, and players hadn't gotten their hands on it for long. The arcade version's been out for a year, and if you can watch those... that's some mighty fine stuff. I like the sounds as they stand now, personally. It's cheesy, but it doesn't sound as old as the neo geo

[Audyssey] kof thoughts?

2011-11-06 Thread Clement Chou
So... any thoughts on the video? I believe the link message was sent... so it should be available now. Thoughts and comments? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscripti

Re: [Audyssey] [brandon's list] Re: king of fighters xiii vid

2011-11-05 Thread Clement Chou
vidio Clement, I am so impressed. it was so good in fact that you forgot to link it. hahaha. ok I am just teasing you. :) On 06/11/2011 12:03 AM, Clement Chou wrote: This is huge... this is an hour long video of matches on the console version. I love it, personally, but not everyone will..

[Audyssey] king of fighters xiii vid

2011-11-05 Thread Clement Chou
This is huge... this is an hour long video of matches on the console version. I love it, personally, but not everyone will... the sounds may turn some people off, but this is a good game imo. I always liked the KOF series, and this looks to be a good entry after the disappointment that was KOF 1

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-02 Thread Clement Chou
I like the idea. But I was wondering whether it'd be possible to give each character certain atributes and certain proficiencies? Have it like Left 4 Dead and have each character from a different background. Someone who was or is in the Military? Proficient with all the weapons, but if he was a

Re: [Audyssey] more street fighter x tekken vids!

2011-11-02 Thread Clement Chou
laying MK9. Take care and game on. Tom ----- Original Message - From: "Clement Chou" To: ; "Gamers Discussion list" Sent: Wednesday, November 02, 2011 7:27 AM Subject: [Audyssey] more street fighter x tekken vids! Pulled this off a post on gamefaqs, someone posted

[Audyssey] more street fighter x tekken vids!

2011-11-02 Thread Clement Chou
Pulled this off a post on gamefaqs, someone posted a bunch of vids from the MCM expo in London this year from gamespot. A good set of vids, gives a good impression of what the game sounds like... but let me just say that those were some really bad matches... not that it matters to most people, b

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
Okay, now it makes sense... but I hope you can at least code it so proper sounds play at proper times. lol. I would hate to fire my gun and hear a hit only to find out that it was a missed shot. :P And maybe I've always just been ignorant.. but mainstream games always make that seem so simple. A

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
If you want a voice actor, I can help out there. But I'm curious... why pre-mixed sounds as opposed to separate ones? - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, October 25, 2011 5:09 PM Subject: Re: [Audyssey] Swamp Ideas Kai, I think it

Re: [Audyssey] cyberassault game update

2011-10-25 Thread Clement Chou
Whatever mud client you prefer to use. - Original Message - From: "Angela Lerma" To: "Gamers Discussion list" Sent: Tuesday, October 25, 2011 5:00 PM Subject: Re: [Audyssey] cyberassault game update Which client is used for this game? Thanks, Angela - Original Message -

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
John, While this measurement system has been in all of the open-world titles for the blind, if you can call them that, this is not what's in modern shooters, or heck even shooters from 10 years ago! The point is that with mouse control, you don't have to move in increments... the mouse points w

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
Personally, I'm all in favor for changing the controls to the fps standard. I know some people won't be happy, but in this instance, I think that's just a pity that has to become a reality. How can gaming for the blind move forward if people are refusing to use a mouse for games when sighted peo

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
I like it! This could make the game a lot more tactical and challenging. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Tuesday, October 25, 2011 4:13 AM Subject: Re: [Audyssey] Swamp Ideas This really sounds quite interesting. --- Gamers mailing list __ Gamer

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Clement Chou
That would work, aside from the fact that the more guys you have coming after you the more you have to shoot. Even if you could shoot your way out of a situation, doing that would only attract more, unless there were hiding places on the map, and the AI was programmed to stop coming after you af

[Audyssey] fighting game news

2011-10-24 Thread Clement Chou
So... soul calibur 5 is set for release on January 3ast, 2012. I can't wait... it's about time! Gameplay wise, it'll be at a faster pace than SCIV, and now has super moves, enhanced attacks, and a couple of new defense-related systems. The collector's edition comes with a book style case, a soun

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Clement Chou
I may be late on responding to this, but I think that having multiple weapons is a good way to solve the ammo problem. In other zombie shooters like resident evil, you are always given some gun or other that has infinite ammo, but it's always a weak weapon, like a standard handgun which takes 5

[Audyssey] two new and epic trailers

2011-08-16 Thread Clement Chou
For all the fighting fans, here are two trailers, one of Street Fighter x Tekken and one of Soul Calibur 5. The first is a trailer with lots of gameplay, and the reveal of four characters. Kuma and Raven from Tekken, and Hugo and Ibuki from the SF 3 series. The second trailer is yet more gamepl

Re: [Audyssey] getting a emulator for the blind.

2011-08-05 Thread Clement Chou
and for us its more so as we have to count steps and try and time our jumps as best as we can. Some sighted assist is almost necessary for this level because its too difficult to react to the traps and monsters in time. A lot of Super NES games have this problem. On 8/4/11, Clement Chou wrote:

Re: [Audyssey] getting a emulator for the blind.

2011-08-04 Thread Clement Chou
Hey Tom. I'm curious... how playable is Super Castlevania playability wise? At 03:38 AM 04/08/2011, you wrote: Hi Michael, Well, I would recommend trying SNES9x. The GUI interface is fairly accessible as far as rom emulators goes, and I've been using it both on Windows and Linux for quite a lon

Re: [Audyssey] match analysis

2011-08-03 Thread Clement Chou
option from the context menu where one could do so, but it vanished. this is the bad thing about upgrading sometimes, you never know what they mess up. Anyway here it is: http://www.sendspace.com/file/eni245 - Original Message - From: "Clement Chou" To: "Gamers Discussion lis

[Audyssey] match analysis

2011-08-03 Thread Clement Chou
Well, whenever you want to know more, feel free to email me. I'll do my best to teach whatever I can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at ht

Re: [Audyssey] match analysis

2011-08-03 Thread Clement Chou
Soul Calibur is a series that I also love for its technical aspects. But if you want to talk about it or want me to show you a few things with audio, that can very easily be arranged. grins. At 03:14 AM 03/08/2011, you wrote: Hi, yeah, well we at least can talk a bit more about it when I get

Re: [Audyssey] match analysis

2011-08-03 Thread Clement Chou
Hi Sarah, Very true, that. And that's just it... at tournaments you can't really do that because people know how to counter it. But it seems so basic to me... jump over it, block the damned thing, use a move which has invulnerability, or just shoot a fireball right back at it to cancel it. I

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Clement Chou
, these chains combo into this special etc. that's real hard to do in my opinion. it doesn't come naturally to me, I must practice. for instance when skarlet came out, within an hour, there were already these real massive combos being uploaded to youtube. same holds true for any chara

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
e's going all insane. remember it's the finals! it's a youtube vid btw. http://goo.gl/ya4T3 ----- Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 10:35 PM Subject: [Audyssey] match analysis I know that

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Clement Chou
you can test it out immediately before you forget. funny thing is I'm probably not exaggerating hahaha. these are people who's online record is something like 3895 wins and 38 losses lol. From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, August

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
Funny you say that... but it's true. I know countless amounts of people who called me cheap because I do something to keep them in the corner where they can't get out, or if I get an easy stun off a five hit combo. But the weird thing is, fireball pressure isn't uncommon at tournaments. I remem

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread Clement Chou
Uh... I didn't post it. I just said I'd never tried it. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
This is why most tournament players play with only one, at most 3, characters. They learn the characters inside out and learn each and every move they have and each and every property associated with that move. I will say though, it shocks me how many people don't realize that it is very simple

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread Clement Chou
I didn't actually try the link so I don't know what it leads to... but this is the set of speech files presumably for Soul Calibur: Broken destiny... an explanation would've been nice. lol. Basically these are character voices. At 07:03 AM 02/08/2011, you wrote: http://www.tzarsectus.com/sc4-

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Clement Chou
Hi Sarah Well, the actual online cards aren't readable, no, but for world-class players there are profiles on the web... wikipedia has articles about some of them. I had a question as well.. when you play, do you use the keyboard or do you actually have a gamepad? If not, I suggest doing that

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
That's just it though. Daigo used to play as Ryu, and back then is was the same, but Ryu has the ability to bombard people from far away with his fireballs and keep them in a corner... and with Yun it's virtually the same thing, except you're doing it close in. And the thing that Tokido had to

[Audyssey] MK 9 evo finals

2011-08-01 Thread Clement Chou
So.. the stream for htis one isn't as good as hte one for SF or Mlarve. I guess the Camera doesn't have a direct video and audio feed... oh well. Still a good final, and some amazing play! I've not worked as hard as I should on htis game, I much prefer the technical play of SF. Not to say this

[Audyssey] match analysis

2011-08-01 Thread Clement Chou
I know that not many people watched the match I posted up from evo. But for those of you who did watch it... there's a couple things I'd like to point out. If you can watch it again and see if you can pick it up. Notice how Daigo seems to be going nuts with Yun, the character he's playing... an

Re: [Audyssey] good SSFIV match

2011-08-01 Thread Clement Chou
And this is just it. I think, if we really tried, we could get to this level. There's enough audio detail in SSFIV that no movement is missed. The disabled SF player I was talking about said on an interview, "There's no limits what you can do if you want to play competetively. I just tried my h

[Audyssey] good SSFIV match

2011-07-31 Thread Clement Chou
Here is a better quality than what Yohandy's been saying... the stream is good in this one and you can hear the commentators and the game. http://dl.dropbox.com/u/3394499/EVO%202011%20-%20SSF4%20AE%20-%20Daigo%20%28Yun%29%20vs%20Tokido%20%28Akuma%29.mp3 Daigo umahara himself.. enjoy. --- Gamers m

Re: [Audyssey] Mortal Kombat 9: Me VS CPU. max difficulty.

2011-07-09 Thread Clement Chou
Just use liu kang, and spam fireballs right from the get go. Dirty way to play... and I feel wrong doing it. But that's the only way I've found. Block his moves until he taunts you then just open up on him and don't let up. Timing is crucial... because if you miss the button combination and the

Re: [Audyssey] kingdoms live

2011-07-09 Thread Clement Chou
Okay.. so it is accessible. I didn't expect an mmo rpg to be free though. At 05:14 AM 08/07/2011, you wrote: The game is accessible and fun for a while. I had it and got rid of it; I may get it again sometime. Jane On Jul 8, 2011, at 1:04 AM, Clement Chou wrote: > Anyone tried t

Re: [Audyssey] The impossible game for iphone / touch

2011-07-09 Thread Clement Chou
indicators and the application is completely inaccessible. I will be requesting a refund. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, July 09, 2011 10:38 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] The impossible game for iphone / touch

2011-07-09 Thread Clement Chou
Um... he was sighted? lol. At 11:41 PM 08/07/2011, you wrote: how did your friend play it On Jul 9, 2011, at 7:35 AM, Clement Chou wrote: > To date, I have not actually tried it. Introduced meant I heard the game played and my friend explained what he was doing. I didn't get a c

Re: [Audyssey] The impossible game for iphone / touch

2011-07-08 Thread Clement Chou
been your findings? --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, July 06, 2011 12:52 AM Subject: [Audyssey] The impossible game f

Re: [Audyssey] kingdoms live

2011-07-08 Thread Clement Chou
Yup. Sorry. At 07:23 AM 08/07/2011, you wrote: only for mac? tor 2011-07-07 klockan 22:04 -0700 skrev Clement Chou: > Anyone tried this game for the ipod / ipad / iphone? Supposedly, > according to applevis.com... this game is accessible. Anyone tried > it? It's free. lol. >

[Audyssey] kingdoms live

2011-07-07 Thread Clement Chou
Anyone tried this game for the ipod / ipad / iphone? Supposedly, according to applevis.com... this game is accessible. Anyone tried it? It's free. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make cha

Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Clement Chou
That may very well be true. And if so, that's a sad case... because I've heard that game is actually quite fun and once you start playing it it's impossible to put down... lol. At 11:06 AM 06/07/2011, you wrote: Hi, UmWell, I guess the game is called Impossible for a reason. Its Impossibl

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