I don't have the game yet, but I found a video of the main menu plus
the selection screen... and a friend of mine was kind enough to write
these out. Enjoy... there's an empty line between each main section,
and the character selection screen should be the same for all modes.
However, it is mis
Oh by the way Yohandi, I like your gief strategy.. close up and
personal. I will say though, that green palm of his looks really
predictable the way you use it. Try and mix it up with some standing
heavy kicks and double lariots. Just a tip from what I've noticed.
---
Gamers mailing list __ G
A lot of them have no forseeable use. Yeah, Guy's x-hazanto is
faster, but it isn't good for that much more... and his bushin
senpukyaku gives four hits. That's about all I can figure out... and
I think the x-version of his run is faster. But I don't like his
x-moves much. someone like Akuma or
them in my opinion. Anyway keep them coming
though man! I love laughing at you when you mess up and
congratulating you when you pull off something awesome lol. hard to
keep your head under stress huh? :D remember that match we played
where I was acting like an idiot? great example there.
- Fr
I had a considerably better day. I won one round in this match, but
every round I managed to get my opponent's health relatively low.
That second round with Sakura was a disaster... got myself cornered
and trapped... couldn't do anything about it. Second match... I liked
it. I pulled of some sw
own for quite a while, but towards the
end he just started blasting you. that's alright. Next time beat the
crap out of both of them.
>Grin.
>
On 2/11/11, Clement Chou wrote:
> Okay... two matches in here, love the replay feature in this game!
>
> Match 1: Guy VS. Juri
>
&
amers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, February 12, 2011 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] more SF action
I got past him twice. The last two I just wasn't as aware as my
situation and lost track. lol. And the problem with defend with an FA
t you can use focus attacks to absorbed special moves, so keep
that in mind as a possible option. as soon as you absorbed the move
dash in immediately and resume the beating lol. jumping in also
helps as you can get closer and make it harder for the spam to take place.
- Original Message - F
man x and mega man
zero series if it hadn't been for the resources and walkthroughs on this site.
Beware the grue!
Dark.
----- Original Message - From: "Clement Chou"
To:
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans
So... I played
I got past him twice. The last two I just wasn't as aware as my
situation and lost track. lol. And the problem with defend with an FA
is the fact that even with a level one... there's still a hit that
comes out. The only way to cancel it is to FADC, and while that works
well, Gouken especially
man zero series if it
hadn't been for the resources and walkthroughs on this site.
Beware the grue!
Dark.
- Original Message - From: "Clement Chou"
To:
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans
So... I played some of the Megama
No no, this isn't discouraging, no worries about that. As a matter of
fact... I like having a discussion like this, as it fasinates me. I
know all these concepts, but it's good to know what problems it could
cause me if I did try to play it. Though I guess I should've known
what you meant about
Dark.
- Original Message - From: "Clement Chou"
To:
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been
zero. Here are a f
and mega man zero series if it hadn't been
for the resources and walkthroughs on this site.
Beware the grue!
Dark.
- Original Message - From: "Clement Chou"
To:
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans
So... I played some o
n. In first-person shooters you
can't actually see the main character and there is just an arm out
there with a gun, sword, or something which kind of looks funky to me.
Anyway that is the ssential difference between first-person and
third-person style games.
HTH
On 2/12/11, Clement C
to practice extensively and spend a good time working on mega man
games in order to get anywhere at all.
Beware the grue!
Dark.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, February 12, 2011 7:26 PM
Subject: [Audyssey] d
To dark... I know you said the Megaman series would be hard to
play but I'm curious to know why. Is it the platforming elements?
Or is it more of the fact that there isn't sufficient audio feedback
for totals to be able to tell what is happening? I'm just curious to
know... because if the o
Most pc games these days are first-person shooters.. and Tom, I don't
know if that's true since I've seen some pretty big names on the pc
these days. Starcraft, Call of Duty and left 4 dead just to name a
few. But I don't think we're going to find many accessible games on
the pc. lol. Sad truth
We should keep in touch more often. lol. We seem to do a lot of the
same things... are those links working yet?
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the
Mostly just youtube. lol. But Dark pointed out a site... might want
to check that out.
At 06:25 PM 11/02/2011, you wrote:
where are you getting all these.
please tell me, I may have some others that are interested in stuff like that.
At 11:35 a.m. 12/02/2011, you wrote:
So... I played some of t
Are you sure? I just tested them.. they all work fine. But here they
are again...
Marvel Vs. Capcom 3 - zero's theme
http://dl.dropbox.com/u/3http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%27s%20theme.mp3
Zero's theme metal cover:
http://dl.dropbox.com/u/3394499/Mega%2
to discuss
mainstream games on list, sinse games which are playable for me like
the Mega man and 2D metroid series will not be for others simply
because of a biological accident.
Beware the grue!
Dark.
- Original Message ----- From: "Clement Chou"
To: "Gamers Discussion list"
x27;t have been half as successful in playing
the mega man, mega man x and mega man zero series if it hadn't been
for the resources and walkthroughs on this site.
Beware the grue!
Dark.
- Original Message - From: "Clement Chou"
To:
Sent: Friday, February 11, 2011 10:3
Drums, bass and synth, please. lol. But let's take that offlist...
At 02:58 PM 11/02/2011, you wrote:
With that version you gave me, did you just want drums?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sen
e it.The reason i'm using distance here rather than the
closest item approach is there hundreds of items to compare here. It
would take me forever to compare each and every one of them and figure
out which is the closest. So narrowing it down to the nearest in five
feet is a more realistic task.
C
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been zero.
Here are a few remixes of his x2 theme, that I can't get enough of.
Check em out!
Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capco
You're looking at what would go in a typical mud... and while those
descriptions work, they don't fit the tone of the game for me
personally... and they aren't in enough detail. You can't describe
something like Horus or Anubis like that... would ruin the atmosphere. lol.
At 08:08 AM 11/02/201
o go about it.
Cheers!
On 2/11/11, Clement Chou wrote:
> That true. But could you say only have the thing that's closest to
> you be described? I think that could work, potentially... especially
> with sounds giving you clues as to what items are in the room.
---
Gamers mailin
Okay... two matches in here, love the replay feature in this game!
Match 1: Guy VS. Juri
Wasn't my best one ever... made a lot of stupid mistakes. Last finish
of the match... I ran right into her ultra move, and my health was
already delicate at that point. Not my best match of the night.
2.
ing I got hhere" wouldn't be the best way to show
her inteligence, ;D.
Beware the grue!
dark.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, February 11, 2011 8:27 AM
Subject: Re: [Audyssey] Converting Visual Conten
Good point as well... that would be something I'd go for as well.
At 12:24 AM 11/02/2011, you wrote:
Actually ken, graphical games which feature puzle elements have used
logs and text for the plot.
Resident evil, metroid prime, Mega man zero, and quite a few others.
You can see an item insta
Communicator? Resident evil is famous for communication from an
outside source giving you info... though seeing as you're
underground, that would be a bit unrealistic... though I'd like to
see that. And I'd be happy to record communications as well.
At 12:21 AM 11/02/2011, you wrote:
Hi ken.
Well, unfortunately, commands are the only way to get past that... as
much as I enjoy audio books incessent chatter from the game I'm
playing would drive me crazy.
At 12:19 AM 11/02/2011, you wrote:
Well, think about it like this: you don't press keys to look at
things when you're sighted--the
revamp the game. To fix things
like the scrolls that is sort of just hanging with no real purpose
either way. However, I want to do it on my own time schedule and not
be pushed by the community for a 1.0 release as is the case now.
On 2/11/11, Clement Chou wrote:
> Tom... I'm not sur
it's in the temple in the first place which could be
slowly revealed over the course of the game by collecting many scrolls.
Beware the grue!
Dark.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, February 11, 2011 7:42
That true. But could you say only have the thing that's closest to
you be described? I think that could work, potentially... especially
with sounds giving you clues as to what items are in the room.
At 11:53 PM 10/02/2011, you wrote:
Hi Clement,
Clement wrote:
View commands have
a lot of way
Tom... I'm not sure aow this could fit in, but it's a suggestion... I
too love any kind of extra little detail put into a game. Having said
that, some of those scrolls you pick up... I haven't found a purpose
in them yet. Could a few of those be for enemy types? I know a lot of
games have this.
Hi Tom. I hear what you are saying, and I think part of it is because
you did have sight at one point. I've always wanted to know what an
accurate picture would be of something from an audio game, but it
never bothered me too too much. I think the only way would be to have
a view command, but h
7;s a game I've been considdering getting for quite a
long while, sinse a 2D game cube game would certainly sute me, but
didn't get chance to investigate as much as I would've wanted, I'll
have to look into it.
Beware the grue!
Dark.
----- Original Message - From: "Clem
Hey Dark
I'm aware of the history of the word. grins. That was why I mentioned
it... since now beat em ups and fighting games would be recognized as
separate genres, at least by most people. Either way I see your
point... I loved old beat em ups as well, but the genre does seem to
have died o
Nice... well, just goes to show one of us has been doing some work!
I've never done something like that yet... my gaming ability isn't
something I try and advertise. lol. Nice job, Yohandi... way to
spread the message! I wouldn't mind doing an interview like that,
just haven't gotten the chance
Only way to convince sighted people... prove it to them over and over
again. I'm in high school... grade 12 now, in my extra year, and I
have a group of friends who can look past it pretty easily after 3
years of dealing with me. It's almost an everyday thing to hop online
for a few matches of
Here's the thing, Ken. That's exactly why blind people tend to avoid
games... in the minds of most it's all about beating the game. While
I share the sentiment I also like the pleasure of seeing what I can
mess around with in any game... action adventures, for example... I
run around slaughteri
My purpose isn't to convert people to fighting games... that kind of
thing just seems pointless to me as I don't see why people should
play something they're not into. I'm just trying to broaden the
horizons a bit, and let people know what's out there. And this is the
first time mainstream game
Fair point, Thomas, but the thing is if the fight is being
commentated as it goes on, it can be described fairly. And Yohandy if
you want to go online and do this I'm up for it. So long as you have
a way to record one of the ps3s and both our voices at the same time,
I'm good to go. Just let me
Well said, Dark. And your brother and I should talk :P fighting fans
unite well. lol. But everything you've said is true. Soul Calibur in
particular is well-known for needing strategy and characters having
tons upon tons of moves.
At 09:09 AM 09/02/2011, you wrote:
Hi Chris.
you said: The ga
Well, strategy games for the mainstream market will definitely not
fit those requirements. But fighting games fit the bill perfectly, I
can guarantee you that.
At 08:45 AM 09/02/2011, you wrote:
This is what I expect if I am going to go to the trouble of learning to play
*any* game, whether it
All very wel said, Tom. Having read that, I know that fighting games
aren't for everyone. But for the curious, it is a good place to
start, and once you do start, you might find that fighting games have
a lot more depth and replayability that you don't imagine would be
there when you first star
you know anything about programming? perhaps you could
write one *grin*. I think if such a game was programmed, a lot of
people would buy it.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re:
f such a game was programmed, a lot of people would buy it.
----- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.
I agree... we just are
Couldn't've put it better myself... but I didn't want to be the one
to say it. lol.
At 06:53 AM 09/02/2011, you wrote:
Hi Shaun,
That's absolute non-sense. The mouse is not just a device for sighted
people. There are screen readers, for example, working towards
intigrating real mouse support i
Guitar hero and rock band have no such thing as improvization...
because there are no notes to improvize with. Just five buttons
arranged horrizontally.
Solos that I would have no problem with in real life give me trouble
in rock band.. because playing guitar is too much like piano. I'm not
a g
they are called video?? games.
---
Laughter is the best medicine, so look around, find a dose and take
it to heart.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Tuesday, February 08, 2011 7:54 PM
Subject: Re: [Audyssey] playing
You explained it in a minute whereas I would've probably taken 5
minutes to write that out... I can do it, but I can't explain it that
well. Thanks Scott. This is precisely what we have to be aware of...
and would you believe it? This helps us to be aware in every day life
as well. I'm an aspir
ook around, find a dose and take
it to heart.
----- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Tuesday, February 08, 2011 5:34 PM
Subject: Re: [Audyssey] A question for Clement and Yohandy re: play
value of mainstream fighting games.
Well said,
But where does it ever say that blind people can't use the mouse?
Especially for gaming? I myself play judgement day with the mouse all
the time... I find it a lot more streamlined and easier to control, actually.
At 10:44 PM 08/02/2011, you wrote:
it is a device for sighted people.
Yes I have
If you're worried about throwing out missed punches when your
opponent is on the ground... listen to the sound of them falling, and
wait for them to get up again. There are sounds for that, too...
---
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If you want to leave the list, send E-mail to game
Hi Raul,
This is exactly the attitude I think Yohandi and Orin would like to
see on this list. I myself wouldn't mind seeing it, but I, like you,
feel everyone is entitled to what they think. I can name all sorts of
games that I play which are not designed specifically for the
blind... all th
ly having some positive effects on people and calling it
merely a game is a bit unfair.
----- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Tuesday, February 08, 2011 7:49 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.
Sorry Yohandi, but in terms of rhythm games, I'd have to agree with
Charles. Especially being a musician, it's much more appealing to
bust out my guitar, turn on the amp and just blast away. I can
improvize without being penalized, even... action games are something
completely different. Playin
need some exposure to the types of mainstream games
out there. I wonder if BGT could handle such a project? Clement, you
know anything about programming? perhaps you could write one *grin*.
I think if such a game was programmed, a lot of people would buy it.
- Original Message ----- From
Hahahaha. Good one Phil... that made my day. Thanks for that.
At 03:24 PM 08/02/2011, you wrote:
Hi Phil,
Lol! Again funny as usual. I love the one that says, "at least they
can beat there grandma in the game." That's like the ultimate insult.
On 2/8/11, Phil Vlasak wrote:
> Ten reasons why
Well said, Christopher... and I hear what you are saying completely.
I can explain it in some detail, but I'll answer more questions next
week when I have a new game to show, so I can walk people through
things as I explore for the first time.
In fighting games on this generation of consoles,
For fighting games, yes, that is the case. For some other games, not
so. It depends on what style of game we talk about.
At 02:05 PM 08/02/2011, you wrote:
Can you please define "accessible" as you use it here? Does it mean that a
person with no vision can play these games on an equal and inde
True enough. The reason I'm asking is whether narated menu options
would change the mind of those who wanted to play fighters, but
didn't want to spend time learning menus and such. And it would be
something good for people who enjoyed games with strategy to them, as
well as needing good reflex
That, I will agree with. I only play it when I have friends around...
it has no single-player appeal for me.
At 08:56 AM 08/02/2011, you wrote:
About a game like Guitar Hero, I ask: Why pretend when you can do
it for real? I would rather plug my electric guitar into my amp,
crank the volume
I don't want to antagonize anyone. I've made my side, and will
participate in the discussion... but won't make any more attempts to
argue. I will just chip in as I see fit. I want to conclude with 3 points:
1. Yohandi and Orin.. I do agree with the others about being harsh. I
do see the reason
I don't mean any kind of complicated RPG. I mean a 2d fighting game,
a Street Fighter type game. No complicated walking or picking up
weapons, just a typical fighting game with a decent selection of
characters, good amount of moves per character and a solid combo
system. No audio cues during fi
place for those who are interested in
mainstream gaming. What do yall think?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 07, 2011 4:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] my frustr
cannot be
scanned using a flat bed scanner. Is this the same case with some
of these games?
---
Laughter is the best medicine, so look around, find a dose and take
it to heart.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, Febru
I wouldn't mind seeing wecanplay come up... though honestly, I don't
think we warrant enough of a group to put you through all that. There
just aren't enough of us. We have to face it, and I've passed it and
moved on. I understand that everyone has different budgets, but it
just seemed like the
I agree... we just aren't a big enough market.
But to settle this debate... let me ask everybody this. Whatever side
of the argument you were on. If someone pulled a capcom and made a
full-fledged, mainstream quality audio fighting game, with no
additional audio except naration in the menus an
I want to put out a question to everyone here... and see how much of
a discussion I can spark. If someone were to make a fully-fledged
fighting game, exactly like Street fighter, no audio changes except
for narated options, would people play it?
---
Gamers mailing list __ Gamers@audyssey.org
Hope that wasn't directed at everyone, Raul. But I agree. I hope the
discussion can go on... now that everyone's calmed down some. Hoping
my message was diplomatic enough. lol.
At 04:57 PM 07/02/2011, you wrote:
Hi all. While I agree that this topic has sparked some lively
discussion, let's al
Games do have instructional manuals... in the cases. Just OCR them.
At 04:34 PM 07/02/2011, you wrote:
Hi Philip,
That's the thing, games don't have manual's anymore. When I was
developing the tone game in the manual of BGT, I created the
example but add something like a tutorial when the st
That's not where the value comes from. Sighted people do the exact
same thing. It's the strategy you have to plan to land that combo.
Sure you press square, triangle and square for a combo. But you have
to plan how you're going to move that character to a point you can
nail him. If I'm half the
he case I haven't as yet, and I stil
cannot think of enough accessible games on the ps3 to make me want
to pay over 150 quid in order to get one.
Beware the grue!
Dark.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, Febr
the grue!
Dark.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Monday, February 07, 2011 11:09 PM
Subject: Re: [Audyssey] my frustration with the blind gaming community.
Define VS games... if you mean the marvel vs. capcom games and
capc
Well, for wii games... there's Tatsunoko VS. Capcom... but the wii
isn't where I'd go for accessible games. You'd be better off with the
ps2 or ps3. Start with the ps2 first, I would say.
---
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Define VS games... if you mean the marvel vs. capcom games and capcom
vs. SNK titles, yeah.. those don't have much of a plot. Blazblue's
plot is alright, but the character cast isn't really my cup of tea...
that's just going a little too anime style for me. lol.
---
Gamers mailing list __ Gam
Hary Potter fanfics... you said you avoided them like the plague. lol.
At 02:59 PM 07/02/2011, you wrote:
Sorry clemment, I'm afraid I missed you on this one, maybe you
wrote a reply to the wrong post?
three what?
Beware the grue!
Dark.
- Original Message - From: "Cl
Actually, the typical beat em up has almost no plot... just enough to
keep it together. What you're thinking of are probably action
adventure games. Different kettle of fish.
At 02:57 PM 07/02/2011, you wrote:
Hi,
The recent MK games starting with Mortal Kombat VS. DC Universe
stories are ac
I agree! To date I have only come across three that I would even call
good... and even those, I would call kinda skeptical... but if you
want them, Dark, email me offlist and we can talk!
---
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So I decided to wait til everyone addressed their views before I
jumped in. Here goes..
Yohandy, while I feel the same frustration as you do though not quite
to that level, I do think that people will only be willing to go so
far. I do think, however, that most people here are a bit mistaken o
I don't know where, but some people on gamefaqs from the New Jersey
area say they might be getting the game early based on rumors from
stores... so people in that area who are interested be on the
lookout! I'm so excited for this game... I just can't wait anymore.
lol. MK is another two months
Most vital thing.. make sure your weapons are not drawn. That'll do
bad things for you. lol.
At 10:34 AM 05/02/2011, you wrote:
Hi,
If this question has been asked before, I apologize. Could someone
please tell me how to get past the stone ledges over the chasm in
Room 8 of Level 1? I've bee
strated
by this game for quite some time from the way the videos sound. It oughta
be fun though.
Regards,
Tom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, January 30, 2011 2:47 PM
To: Gamers Discuss
Haven't we been through this? If you want the SF game for the pc I
suggest you go buy it.. asking here is not going to do you any good.
And if you do have an xbox360 as you say.. why not just use that?
At 07:09 PM 31/01/2011, you wrote:
Hey all,
I want the street fighter game for the pc. I hea
I agree. And whatever mechanical malfunctions may happen, my theory
is if you can't get it to work 100%, then don't give it to people. I
would personally
much rather walk than drive a car that might malfunction and leave me
as good as stranded in the middle of a busy road. They can't
guarantee
Fair enough... I can only imagine how that must've been like. But to
be honest, that's one of the reasons I love fighting games to death.
As much as there is that requires visual cues such as spacing, combos
and the like, it's possible to do those things without being able to
see.. it just take
Giving out Super Street Fighter IV would be priacy, to start off
with. Second, the game is, I repeat, only for the ps3 / xbox360.
At 06:21 PM 30/01/2011, you wrote:
Hi Haydon,
May I please remind you that I have trouble generating my id. I do the
following to generate the id. I go in the game a
picking
it up at my local store when it is available.
Game on.
Tom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Friday, January 28, 2011 9:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] marvel vs. capc
Um... super street fighter IV is only for the xbox360 or ps3... only
the original Street Fighter IV was for pc, and personally if you have
an xbox360 I don't even see why you'd bother with vanilla SFIV.
At 12:32 PM 30/01/2011, you wrote:
Hi all,
Where are you getting this super street fighter
Good to see I'm not the only one who thinks so. lol.
At 09:20 AM 30/01/2011, you wrote:
I'm sure it is.
We are the Knights who say...Ni!
- Original Message ----- From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Sunday, January 30, 2011 10:17 AM
S
Agreed. A race track is a race track, the road is a completely
different story... but isn't this a bit off-topic?
At 09:09 AM 30/01/2011, you wrote:
I'm not even convinced it'd be safe to share the road with blind
drivers and I've been blind my whole life. Heck, a disturbing number
of suppoedl
Had a feeling this thread wouldn't last long. lol. Ah well. It was
fun while it lasted.
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On Jan 30, 2011, at 12:16 AM, Clement Chou wrote:
> And we have virtually the same view... though the problem is of
course, since you have no ps3 or xbox360 that we know if you won't
be spending time with either game. Though forking out mon
ked the MVC games in the past I'm
obviously curious to take a look at MVC 3.
On 1/30/11, Clement Chou wrote:
> And we have virtually the same view... though the problem is of
> course, since you have no ps3 or xbox360 that we know if you won't be
> spending time with either g
HTH
On 1/30/11, Clement Chou wrote:
> A question from someone who knows all squat about programming... but
> could you not set the audio to pan while you were turning? Say you
> have the game programmed to turn someone around in a full circle
> rather than having each tap of the
A question from someone who knows all squat about programming... but
could you not set the audio to pan while you were turning? Say you
have the game programmed to turn someone around in a full circle
rather than having each tap of the arrow key turn a certain number of
degrees, could you not t
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