[Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-13 Thread Clement Chou
I don't have the game yet, but I found a video of the main menu plus the selection screen... and a friend of mine was kind enough to write these out. Enjoy... there's an empty line between each main section, and the character selection screen should be the same for all modes. However, it is mis

Re: [Audyssey] still more SF!

2011-02-13 Thread Clement Chou
Oh by the way Yohandi, I like your gief strategy.. close up and personal. I will say though, that green palm of his looks really predictable the way you use it. Try and mix it up with some standing heavy kicks and double lariots. Just a tip from what I've noticed. --- Gamers mailing list __ G

Re: [Audyssey] still more SF!

2011-02-13 Thread Clement Chou
A lot of them have no forseeable use. Yeah, Guy's x-hazanto is faster, but it isn't good for that much more... and his bushin senpukyaku gives four hits. That's about all I can figure out... and I think the x-version of his run is faster. But I don't like his x-moves much. someone like Akuma or

Re: [Audyssey] still more SF!

2011-02-13 Thread Clement Chou
them in my opinion. Anyway keep them coming though man! I love laughing at you when you mess up and congratulating you when you pull off something awesome lol. hard to keep your head under stress huh? :D remember that match we played where I was acting like an idiot? great example there. - Fr

[Audyssey] still more SF!

2011-02-13 Thread Clement Chou
I had a considerably better day. I won one round in this match, but every round I managed to get my opponent's health relatively low. That second round with Sakura was a disaster... got myself cornered and trapped... couldn't do anything about it. Second match... I liked it. I pulled of some sw

Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
own for quite a while, but towards the end he just started blasting you. that's alright. Next time beat the crap out of both of them. >Grin. > On 2/11/11, Clement Chou wrote: > Okay... two matches in here, love the replay feature in this game! > > Match 1: Guy VS. Juri > &

Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
amers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, February 12, 2011 2:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] more SF action I got past him twice. The last two I just wasn't as aware as my situation and lost track. lol. And the problem with defend with an FA

Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
t you can use focus attacks to absorbed special moves, so keep that in mind as a possible option. as soon as you absorbed the move dash in immediately and resume the beating lol. jumping in also helps as you can get closer and make it harder for the spam to take place. - Original Message - F

Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
man x and mega man zero series if it hadn't been for the resources and walkthroughs on this site. Beware the grue! Dark. ----- Original Message - From: "Clement Chou" To: Sent: Friday, February 11, 2011 10:35 PM Subject: [Audyssey] retro time, megaman fans So... I played

Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
I got past him twice. The last two I just wasn't as aware as my situation and lost track. lol. And the problem with defend with an FA is the fact that even with a level one... there's still a hit that comes out. The only way to cancel it is to FADC, and while that works well, Gouken especially

Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
man zero series if it hadn't been for the resources and walkthroughs on this site. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: Sent: Friday, February 11, 2011 10:35 PM Subject: [Audyssey] retro time, megaman fans So... I played some of the Megama

Re: [Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
No no, this isn't discouraging, no worries about that. As a matter of fact... I like having a discussion like this, as it fasinates me. I know all these concepts, but it's good to know what problems it could cause me if I did try to play it. Though I guess I should've known what you meant about

Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
Dark. - Original Message - From: "Clement Chou" To: Sent: Friday, February 11, 2011 10:35 PM Subject: [Audyssey] retro time, megaman fans So... I played some of the Megaman x series. Never much, just a little... but my favorite theme and character has always been zero. Here are a f

Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
and mega man zero series if it hadn't been for the resources and walkthroughs on this site. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: Sent: Friday, February 11, 2011 10:35 PM Subject: [Audyssey] retro time, megaman fans So... I played some o

Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Clement Chou
n. In first-person shooters you can't actually see the main character and there is just an arm out there with a gun, sword, or something which kind of looks funky to me. Anyway that is the ssential difference between first-person and third-person style games. HTH On 2/12/11, Clement C

Re: [Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
to practice extensively and spend a good time working on mega man games in order to get anywhere at all. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, February 12, 2011 7:26 PM Subject: [Audyssey] d

[Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
To dark... I know you said the Megaman series would be hard to play but I'm curious to know why. Is it the platforming elements? Or is it more of the fact that there isn't sufficient audio feedback for totals to be able to tell what is happening? I'm just curious to know... because if the o

Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Clement Chou
Most pc games these days are first-person shooters.. and Tom, I don't know if that's true since I've seen some pretty big names on the pc these days. Starcraft, Call of Duty and left 4 dead just to name a few. But I don't think we're going to find many accessible games on the pc. lol. Sad truth

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
We should keep in touch more often. lol. We seem to do a lot of the same things... are those links working yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
Mostly just youtube. lol. But Dark pointed out a site... might want to check that out. At 06:25 PM 11/02/2011, you wrote: where are you getting all these. please tell me, I may have some others that are interested in stuff like that. At 11:35 a.m. 12/02/2011, you wrote: So... I played some of t

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
Are you sure? I just tested them.. they all work fine. But here they are again... Marvel Vs. Capcom 3 - zero's theme http://dl.dropbox.com/u/3http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%27s%20theme.mp3 Zero's theme metal cover: http://dl.dropbox.com/u/3394499/Mega%2

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
to discuss mainstream games on list, sinse games which are playable for me like the Mega man and 2D metroid series will not be for others simply because of a biological accident. Beware the grue! Dark. - Original Message ----- From: "Clement Chou" To: "Gamers Discussion list"

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
x27;t have been half as successful in playing the mega man, mega man x and mega man zero series if it hadn't been for the resources and walkthroughs on this site. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: Sent: Friday, February 11, 2011 10:3

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
Drums, bass and synth, please. lol. But let's take that offlist... At 02:58 PM 11/02/2011, you wrote: With that version you gave me, did you just want drums? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sen

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
e it.The reason i'm using distance here rather than the closest item approach is there hundreds of items to compare here. It would take me forever to compare each and every one of them and figure out which is the closest. So narrowing it down to the nearest in five feet is a more realistic task. C

[Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
So... I played some of the Megaman x series. Never much, just a little... but my favorite theme and character has always been zero. Here are a few remixes of his x2 theme, that I can't get enough of. Check em out! Marvel Vs. Capcom 3 version: http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capco

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
You're looking at what would go in a typical mud... and while those descriptions work, they don't fit the tone of the game for me personally... and they aren't in enough detail. You can't describe something like Horus or Anubis like that... would ruin the atmosphere. lol. At 08:08 AM 11/02/201

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
o go about it. Cheers! On 2/11/11, Clement Chou wrote: > That true. But could you say only have the thing that's closest to > you be described? I think that could work, potentially... especially > with sounds giving you clues as to what items are in the room. --- Gamers mailin

[Audyssey] more SF action

2011-02-11 Thread Clement Chou
Okay... two matches in here, love the replay feature in this game! Match 1: Guy VS. Juri Wasn't my best one ever... made a lot of stupid mistakes. Last finish of the match... I ran right into her ultra move, and my health was already delicate at that point. Not my best match of the night. 2.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
ing I got hhere" wouldn't be the best way to show her inteligence, ;D. Beware the grue! dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, February 11, 2011 8:27 AM Subject: Re: [Audyssey] Converting Visual Conten

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Good point as well... that would be something I'd go for as well. At 12:24 AM 11/02/2011, you wrote: Actually ken, graphical games which feature puzle elements have used logs and text for the plot. Resident evil, metroid prime, Mega man zero, and quite a few others. You can see an item insta

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Communicator? Resident evil is famous for communication from an outside source giving you info... though seeing as you're underground, that would be a bit unrealistic... though I'd like to see that. And I'd be happy to record communications as well. At 12:21 AM 11/02/2011, you wrote: Hi ken.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Well, unfortunately, commands are the only way to get past that... as much as I enjoy audio books incessent chatter from the game I'm playing would drive me crazy. At 12:19 AM 11/02/2011, you wrote: Well, think about it like this: you don't press keys to look at things when you're sighted--the

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
revamp the game. To fix things like the scrolls that is sort of just hanging with no real purpose either way. However, I want to do it on my own time schedule and not be pushed by the community for a 1.0 release as is the case now. On 2/11/11, Clement Chou wrote: > Tom... I'm not sur

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
it's in the temple in the first place which could be slowly revealed over the course of the game by collecting many scrolls. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, February 11, 2011 7:42

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
That true. But could you say only have the thing that's closest to you be described? I think that could work, potentially... especially with sounds giving you clues as to what items are in the room. At 11:53 PM 10/02/2011, you wrote: Hi Clement, Clement wrote: View commands have a lot of way

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Clement Chou
Tom... I'm not sure aow this could fit in, but it's a suggestion... I too love any kind of extra little detail put into a game. Having said that, some of those scrolls you pick up... I haven't found a purpose in them yet. Could a few of those be for enemy types? I know a lot of games have this.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Clement Chou
Hi Tom. I hear what you are saying, and I think part of it is because you did have sight at one point. I've always wanted to know what an accurate picture would be of something from an audio game, but it never bothered me too too much. I think the only way would be to have a view command, but h

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Clement Chou
7;s a game I've been considdering getting for quite a long while, sinse a 2D game cube game would certainly sute me, but didn't get chance to investigate as much as I would've wanted, I'll have to look into it. Beware the grue! Dark. ----- Original Message - From: "Clem

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Clement Chou
Hey Dark I'm aware of the history of the word. grins. That was why I mentioned it... since now beat em ups and fighting games would be recognized as separate genres, at least by most people. Either way I see your point... I loved old beat em ups as well, but the genre does seem to have died o

Re: [Audyssey] When a blind man rocks

2011-02-10 Thread Clement Chou
Nice... well, just goes to show one of us has been doing some work! I've never done something like that yet... my gaming ability isn't something I try and advertise. lol. Nice job, Yohandi... way to spread the message! I wouldn't mind doing an interview like that, just haven't gotten the chance

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Clement Chou
Only way to convince sighted people... prove it to them over and over again. I'm in high school... grade 12 now, in my extra year, and I have a group of friends who can look past it pretty easily after 3 years of dealing with me. It's almost an everyday thing to hop online for a few matches of

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-10 Thread Clement Chou
Here's the thing, Ken. That's exactly why blind people tend to avoid games... in the minds of most it's all about beating the game. While I share the sentiment I also like the pleasure of seeing what I can mess around with in any game... action adventures, for example... I run around slaughteri

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Clement Chou
My purpose isn't to convert people to fighting games... that kind of thing just seems pointless to me as I don't see why people should play something they're not into. I'm just trying to broaden the horizons a bit, and let people know what's out there. And this is the first time mainstream game

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
Fair point, Thomas, but the thing is if the fight is being commentated as it goes on, it can be described fairly. And Yohandy if you want to go online and do this I'm up for it. So long as you have a way to record one of the ps3s and both our voices at the same time, I'm good to go. Just let me

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Well said, Dark. And your brother and I should talk :P fighting fans unite well. lol. But everything you've said is true. Soul Calibur in particular is well-known for needing strategy and characters having tons upon tons of moves. At 09:09 AM 09/02/2011, you wrote: Hi Chris. you said: The ga

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Well, strategy games for the mainstream market will definitely not fit those requirements. But fighting games fit the bill perfectly, I can guarantee you that. At 08:45 AM 09/02/2011, you wrote: This is what I expect if I am going to go to the trouble of learning to play *any* game, whether it

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-09 Thread Clement Chou
All very wel said, Tom. Having read that, I know that fighting games aren't for everyone. But for the curious, it is a good place to start, and once you do start, you might find that fighting games have a lot more depth and replayability that you don't imagine would be there when you first star

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Clement Chou
you know anything about programming? perhaps you could write one *grin*. I think if such a game was programmed, a lot of people would buy it. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, February 07, 2011 10:16 PM Subject: Re:

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Clement Chou
f such a game was programmed, a lot of people would buy it. ----- Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, February 07, 2011 10:16 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I agree... we just are

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
Couldn't've put it better myself... but I didn't want to be the one to say it. lol. At 06:53 AM 09/02/2011, you wrote: Hi Shaun, That's absolute non-sense. The mouse is not just a device for sighted people. There are screen readers, for example, working towards intigrating real mouse support i

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-09 Thread Clement Chou
Guitar hero and rock band have no such thing as improvization... because there are no notes to improvize with. Just five buttons arranged horrizontally. Solos that I would have no problem with in real life give me trouble in rock band.. because playing guitar is too much like piano. I'm not a g

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
they are called video?? games. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 7:54 PM Subject: Re: [Audyssey] playing

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
You explained it in a minute whereas I would've probably taken 5 minutes to write that out... I can do it, but I can't explain it that well. Thanks Scott. This is precisely what we have to be aware of... and would you believe it? This helps us to be aware in every day life as well. I'm an aspir

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-09 Thread Clement Chou
ook around, find a dose and take it to heart. ----- Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 5:34 PM Subject: Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games. Well said,

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Clement Chou
But where does it ever say that blind people can't use the mouse? Especially for gaming? I myself play judgement day with the mouse all the time... I find it a lot more streamlined and easier to control, actually. At 10:44 PM 08/02/2011, you wrote: it is a device for sighted people. Yes I have

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Clement Chou
If you're worried about throwing out missed punches when your opponent is on the ground... listen to the sound of them falling, and wait for them to get up again. There are sounds for that, too... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to game

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread Clement Chou
Hi Raul, This is exactly the attitude I think Yohandi and Orin would like to see on this list. I myself wouldn't mind seeing it, but I, like you, feel everyone is entitled to what they think. I can name all sorts of games that I play which are not designed specifically for the blind... all th

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
ly having some positive effects on people and calling it merely a game is a bit unfair. ----- Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 7:49 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity.

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
Sorry Yohandi, but in terms of rhythm games, I'd have to agree with Charles. Especially being a musician, it's much more appealing to bust out my guitar, turn on the amp and just blast away. I can improvize without being penalized, even... action games are something completely different. Playin

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
need some exposure to the types of mainstream games out there. I wonder if BGT could handle such a project? Clement, you know anything about programming? perhaps you could write one *grin*. I think if such a game was programmed, a lot of people would buy it. - Original Message ----- From

Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Clement Chou
Hahahaha. Good one Phil... that made my day. Thanks for that. At 03:24 PM 08/02/2011, you wrote: Hi Phil, Lol! Again funny as usual. I love the one that says, "at least they can beat there grandma in the game." That's like the ultimate insult. On 2/8/11, Phil Vlasak wrote: > Ten reasons why

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Clement Chou
Well said, Christopher... and I hear what you are saying completely. I can explain it in some detail, but I'll answer more questions next week when I have a new game to show, so I can walk people through things as I explore for the first time. In fighting games on this generation of consoles,

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Clement Chou
For fighting games, yes, that is the case. For some other games, not so. It depends on what style of game we talk about. At 02:05 PM 08/02/2011, you wrote: Can you please define "accessible" as you use it here? Does it mean that a person with no vision can play these games on an equal and inde

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
True enough. The reason I'm asking is whether narated menu options would change the mind of those who wanted to play fighters, but didn't want to spend time learning menus and such. And it would be something good for people who enjoyed games with strategy to them, as well as needing good reflex

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
That, I will agree with. I only play it when I have friends around... it has no single-player appeal for me. At 08:56 AM 08/02/2011, you wrote: About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
I don't want to antagonize anyone. I've made my side, and will participate in the discussion... but won't make any more attempts to argue. I will just chip in as I see fit. I want to conclude with 3 points: 1. Yohandi and Orin.. I do agree with the others about being harsh. I do see the reason

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
I don't mean any kind of complicated RPG. I mean a 2d fighting game, a Street Fighter type game. No complicated walking or picking up weapons, just a typical fighting game with a decent selection of characters, good amount of moves per character and a solid combo system. No audio cues during fi

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
place for those who are interested in mainstream gaming. What do yall think? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, February 07, 2011 4:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] my frustr

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
cannot be scanned using a flat bed scanner. Is this the same case with some of these games? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, Febru

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
I wouldn't mind seeing wecanplay come up... though honestly, I don't think we warrant enough of a group to put you through all that. There just aren't enough of us. We have to face it, and I've passed it and moved on. I understand that everyone has different budgets, but it just seemed like the

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
I agree... we just aren't a big enough market. But to settle this debate... let me ask everybody this. Whatever side of the argument you were on. If someone pulled a capcom and made a full-fledged, mainstream quality audio fighting game, with no additional audio except naration in the menus an

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Clement Chou
I want to put out a question to everyone here... and see how much of a discussion I can spark. If someone were to make a fully-fledged fighting game, exactly like Street fighter, no audio changes except for narated options, would people play it? --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] the mainstream game frustration topic

2011-02-07 Thread Clement Chou
Hope that wasn't directed at everyone, Raul. But I agree. I hope the discussion can go on... now that everyone's calmed down some. Hoping my message was diplomatic enough. lol. At 04:57 PM 07/02/2011, you wrote: Hi all. While I agree that this topic has sparked some lively discussion, let's al

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Clement Chou
Games do have instructional manuals... in the cases. Just OCR them. At 04:34 PM 07/02/2011, you wrote: Hi Philip, That's the thing, games don't have manual's anymore. When I was developing the tone game in the manual of BGT, I created the example but add something like a tutorial when the st

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Clement Chou
That's not where the value comes from. Sighted people do the exact same thing. It's the strategy you have to plan to land that combo. Sure you press square, triangle and square for a combo. But you have to plan how you're going to move that character to a point you can nail him. If I'm half the

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-07 Thread Clement Chou
he case I haven't as yet, and I stil cannot think of enough accessible games on the ps3 to make me want to pay over 150 quid in order to get one. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, Febr

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Clement Chou
the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, February 07, 2011 11:09 PM Subject: Re: [Audyssey] my frustration with the blind gaming community. Define VS games... if you mean the marvel vs. capcom games and capc

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-07 Thread Clement Chou
Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't where I'd go for accessible games. You'd be better off with the ps2 or ps3. Start with the ps2 first, I would say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubs

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Clement Chou
Define VS games... if you mean the marvel vs. capcom games and capcom vs. SNK titles, yeah.. those don't have much of a plot. Blazblue's plot is alright, but the character cast isn't really my cup of tea... that's just going a little too anime style for me. lol. --- Gamers mailing list __ Gam

Re: [Audyssey] timed locks

2011-02-07 Thread Clement Chou
Hary Potter fanfics... you said you avoided them like the plague. lol. At 02:59 PM 07/02/2011, you wrote: Sorry clemment, I'm afraid I missed you on this one, maybe you wrote a reply to the wrong post? three what? Beware the grue! Dark. - Original Message - From: "Cl

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Clement Chou
Actually, the typical beat em up has almost no plot... just enough to keep it together. What you're thinking of are probably action adventure games. Different kettle of fish. At 02:57 PM 07/02/2011, you wrote: Hi, The recent MK games starting with Mortal Kombat VS. DC Universe stories are ac

Re: [Audyssey] timed locks

2011-02-07 Thread Clement Chou
I agree! To date I have only come across three that I would even call good... and even those, I would call kinda skeptical... but if you want them, Dark, email me offlist and we can talk! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubs

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-07 Thread Clement Chou
So I decided to wait til everyone addressed their views before I jumped in. Here goes.. Yohandy, while I feel the same frustration as you do though not quite to that level, I do think that people will only be willing to go so far. I do think, however, that most people here are a bit mistaken o

[Audyssey] MVC 3 might come early to some

2011-02-05 Thread Clement Chou
I don't know where, but some people on gamefaqs from the New Jersey area say they might be getting the game early based on rumors from stores... so people in that area who are interested be on the lookout! I'm so excited for this game... I just can't wait anymore. lol. MK is another two months

Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17

2011-02-05 Thread Clement Chou
Most vital thing.. make sure your weapons are not drawn. That'll do bad things for you. lol. At 10:34 AM 05/02/2011, you wrote: Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've bee

Re: [Audyssey] marvel vs. capcom 3 details

2011-02-04 Thread Clement Chou
strated by this game for quite some time from the way the videos sound. It oughta be fun though. Regards, Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, January 30, 2011 2:47 PM To: Gamers Discuss

Re: [Audyssey] street fighter and all tdl games

2011-02-01 Thread Clement Chou
Haven't we been through this? If you want the SF game for the pc I suggest you go buy it.. asking here is not going to do you any good. And if you do have an xbox360 as you say.. why not just use that? At 07:09 PM 31/01/2011, you wrote: Hey all, I want the street fighter game for the pc. I hea

Re: [Audyssey] driving blind

2011-01-31 Thread Clement Chou
I agree. And whatever mechanical malfunctions may happen, my theory is if you can't get it to work 100%, then don't give it to people. I would personally much rather walk than drive a car that might malfunction and leave me as good as stranded in the middle of a busy road. They can't guarantee

Re: [Audyssey] which game interests you more...

2011-01-31 Thread Clement Chou
Fair enough... I can only imagine how that must've been like. But to be honest, that's one of the reasons I love fighting games to death. As much as there is that requires visual cues such as spacing, combos and the like, it's possible to do those things without being able to see.. it just take

Re: [Audyssey] street fighter, scc and maze game and self destruct

2011-01-30 Thread Clement Chou
Giving out Super Street Fighter IV would be priacy, to start off with. Second, the game is, I repeat, only for the ps3 / xbox360. At 06:21 PM 30/01/2011, you wrote: Hi Haydon, May I please remind you that I have trouble generating my id. I do the following to generate the id. I go in the game a

Re: [Audyssey] marvel vs. capcom 3 details

2011-01-30 Thread Clement Chou
picking it up at my local store when it is available. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 28, 2011 9:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] marvel vs. capc

Re: [Audyssey] street fighter and space colony cleaner

2011-01-30 Thread Clement Chou
Um... super street fighter IV is only for the xbox360 or ps3... only the original Street Fighter IV was for pc, and personally if you have an xbox360 I don't even see why you'd bother with vanilla SFIV. At 12:32 PM 30/01/2011, you wrote: Hi all, Where are you getting this super street fighter

Re: [Audyssey] driving blind

2011-01-30 Thread Clement Chou
Good to see I'm not the only one who thinks so. lol. At 09:20 AM 30/01/2011, you wrote: I'm sure it is. We are the Knights who say...Ni! - Original Message ----- From: "Clement Chou" To: "Gamers Discussion list" Sent: Sunday, January 30, 2011 10:17 AM S

Re: [Audyssey] driving blind

2011-01-30 Thread Clement Chou
Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? At 09:09 AM 30/01/2011, you wrote: I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedl

Re: [Audyssey] which game interests you more...

2011-01-30 Thread Clement Chou
Had a feeling this thread wouldn't last long. lol. Ah well. It was fun while it lasted. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.

Re: [Audyssey] which game interests you more...

2011-01-30 Thread Clement Chou
http://www.twitter.com/orinks Skype: orin1112 On Jan 30, 2011, at 12:16 AM, Clement Chou wrote: > And we have virtually the same view... though the problem is of course, since you have no ps3 or xbox360 that we know if you won't be spending time with either game. Though forking out mon

Re: [Audyssey] which game interests you more...

2011-01-29 Thread Clement Chou
ked the MVC games in the past I'm obviously curious to take a look at MVC 3. On 1/30/11, Clement Chou wrote: > And we have virtually the same view... though the problem is of > course, since you have no ps3 or xbox360 that we know if you won't be > spending time with either g

Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Clement Chou
HTH On 1/30/11, Clement Chou wrote: > A question from someone who knows all squat about programming... but > could you not set the audio to pan while you were turning? Say you > have the game programmed to turn someone around in a full circle > rather than having each tap of the

Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-29 Thread Clement Chou
A question from someone who knows all squat about programming... but could you not set the audio to pan while you were turning? Say you have the game programmed to turn someone around in a full circle rather than having each tap of the arrow key turn a certain number of degrees, could you not t

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