Re: [Audyssey] Rail Racer Not working on Windows 7

2014-02-26 Thread Che Martin
ou like at: blindadrenal...@gmail.com Be sure and check out the web page first though as it will answer most questions. There is also a thread on the audio games dot net forums that I update as patches and updates come out. Take care, Che -Original Message- From: Gamers [mailto:g

Re: [Audyssey] New from RS Games: I Doubt It/Zombie Dice

2013-12-20 Thread Che Martin
illing to use a commercial site for playing some card games. Anyhow, wanted to hit you up here in case you didn't get my email previously. If your interested, or would just like to talk some shop, email me off list, love to talk to ya. Email is: blindadrenal...@gmail.com Thanks, Che -

Re: [Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Che Martin
Later Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, December 18, 2013 11:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] Rail Racer 2 and mac numpad Yo Che, Yup, out of the box Apple don't im

Re: [Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Che Martin
Hi lucas, Please email me off list with your email address and I will check your purchase. I have sent out licenses to everyone that has purchased the game, so make sure and check your junk folder as well. Again, email me off list at: blindadrenal...@gmail.com thanks che -Original

[Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Che Martin
st if your running rr 2 online with a mac. Email address is: blindadrenal...@gmail.com thanks all che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://au

[Audyssey] ios possibility

2013-12-14 Thread Che Martin
Hi ya, i am tinking about making a game available for ios. we will be parterning with mister liam erven, the guy with the hairy anus, to make the game available to ios. that way you can shove your iphone up your ass and pretend it's his cock. it will make big sound for you --- Gamers mailing li

[Audyssey] ios possibility

2013-12-14 Thread Che Martin
Hi ya, i am tinking about making a game available for ios. we will be parterning with mister liam erven, the guy with the hairy anus, to make the game available to ios. that way you can shove your iphone up your ass and pretend it's his cock. it will make big sound for you --- Gamers mailing li

Re: [Audyssey] The future of mobile accessible gaming, was: : mac versus windows

2013-12-14 Thread Che Martin
amers, just no way to pin it down. BTW, Che is spelled c h e, pronounced shay, if yer curious, I was named after Che Guevara, the revolutionary. A man, despite what one might think of his politics or tactics, was hard core dedicated to his cause. Take care, Che -Original Message- From: G

[Audyssey] voiceover interface on mac, was:RE: mac versus windows sales plus iOS question

2013-12-14 Thread Che Martin
it impacts me as a game developer, hope that gets us a pass. Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Saturday, December 14, 2013 4:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] mac versus wi

[Audyssey] The future of mobile accessible gaming, was: : mac versus windows

2013-12-14 Thread Che Martin
it is an interesting time for accessible gaming me thinks, as mister Zimmerman so concisely put it, the times they are a changin'. Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, December 14, 2013 6:16

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Che Martin
ing for iOS. I have some questions that relate directly to developing using voiceover, and I'm not sure the best place to ask. Thanks much for any advice, Che Email: blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

[Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Che Martin
e answer a few basic questions about xcode and the like, I'm all about it, and willing to pay for the tutoring,. Cara graciouslly showed me a few things, but I thinnk she is too busy at this point, and I don't want to pester folks. Thanks, Che Email: blindadrenal...@gmail.com Comme

Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-13 Thread Che Martin
check responses and get stuff on here from charles about screenreader pronunciations, trust me, this is far more annoying and disruptive than folks spelling iPhone iphone and the like. Thanks Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger

[Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone

2013-12-12 Thread Che Martin
those that want an immerssive audio game with lots of replayablillity are in for a real experience. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we

Re: [Audyssey] Civilization games on PC or iPhone

2013-12-11 Thread Che Martin
themes included in the game, and you can make up any kind of battle situation you want, only limited by the amount of time and dedication you have to spend on your creation. Happy holidays. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent

Re: [Audyssey] Civilization games on PC or iPhone

2013-12-11 Thread Che Martin
t his own horn a bit. Anyhow, if you haven't checked it out, you can find it at: http://gmagames.com/ Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 11, 2013 12:16 PM To: Gamers Discussion li

Re: [Audyssey] gear shifting formula

2013-10-10 Thread Che Martin
Having said all this, I am no expert, and my simulation is not perfect, but the feel of the game is close to reality, and that is what we're going for. If someone has more info on this or sees a mistake in my math or logic, please let me know, always open to input. Happy racing, Che -

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Che Martin
, and that is a shame, as iOS makes for a killer educational platform for kids. Stay tuned. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Saturday, October 05, 2013 11:30 PM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] Rr2 questions was: Re: BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Che Martin
in the past few weeks with more to come Hope to see you on the track soon. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, October 06, 2013 4:22 AM To: Gamers Discussion list Subject: [Audyssey] Rr2 questions was: Re: BA games on

[Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Che Martin
personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 05, 2013 5

[Audyssey] The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Che Martin
audio games dot tnet site over the next couple weeks for a major update about Rail Racer 2, yes, we are indeed close to a final release at long last. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 05, 2013

[Audyssey] Looking for a purchaser of Rail Racer Beta named Thomas Leonard

2013-06-20 Thread Che Martin
...@gmail.com Thanks much, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

[Audyssey] Praise for alter aeon

2013-04-15 Thread Che Martin
ent before jumping in to avoid frustration. My character name on there is Che if you wanna look me up, original I know, aheheh. Happy hunting, Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audysse

[Audyssey] Rail Racer 2 info

2013-04-15 Thread Che Martin
up his mis information. Sean wrote: > don't hold your breath. > I own a coppy but am unsure if I should write che off as bad or not. > it was 1 key for each system which made a licence file. > that server was not always up and people coppied them, che then made > basically

[Audyssey] Looking for Michelle from swamp for rail racer

2013-02-15 Thread Che Martin
free to email me directly at: blindadrenal...@gmail.com thanks, che guns don't kill people, people kill people, and so do monkeys if they have guns. -Eddie izzard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or

Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room

2013-01-28 Thread Che Martin
Hi kimberly, Feel free to email me if your still having problems with the blind adrenaline card room, my email address is: blindadrenal...@gmail.com thanks che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kimberly Qualls Sent: Monday, January 28

Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room

2013-01-26 Thread Che Martin
the below address. After registering your membership, be sure and run the installer found on the downloads page to install the games. If you have any trouble, I'd be glad to help personally, , you can email me at: blindadrenal...@gmail.com Thanks much, Che Owner, Blind Adrenal

Re: [Audyssey] Swamp Music

2012-09-05 Thread Che
erested in making your own music for games or whatever, you can do professional sounding recording with sonar producer and a small hardware investment. Later, Che On 9/4/2012 4:02 AM, simon dowling wrote: hi lori, taken from the read me file - The menu music was provided by Che, from Blind

Re: [Audyssey] Redistributing RPG Source Books

2012-06-18 Thread Che
om mister peace. Later che On 6/18/2012 4:21 PM, dark wrote: Hi Tom. well those sorts of christians are nuts, and I agree they give reasonable christians a bad name the same way extreme muslims give the entirity of islam a bad name (personally I don't like either group). When I was in coli

Re: [Audyssey] Redistributing RPG Source Books

2012-06-18 Thread Che
Wait, you mean we can't gain access to super cool satanic powers by running role playing games? looks like my grandma was right, games are a big waste of time after all. and i was so looking forward to going toe to toe with jimmy swaggart wielding my killer inferno fireball spell up against

Re: [Audyssey] Swamp: The killer of games

2012-04-10 Thread Che
an easy difficulty level. Since losing my sight, no other game has come closer than swamp to that experience for me, and to say it can be addictive is an understatement. Zombie thought for the day: do zombies poop? If not, where do all the flesh and brains go? Che On 4/10/2012 6:36 A

Re: [Audyssey] playmania, bgt competition collection

2012-04-05 Thread Che
an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35

Re: [Audyssey] Can this please stop? was Monopoly

2012-03-15 Thread Che
Pitermach wrote: > I can't remember the moderator address, so I'm just throwing it out like > this, but can this Monopoly thread get closed? It went wy OT and > it's generating a lot of annoying traffic. end quote Easy dude. Although you would have a legitimate complaint on most lists,

[Audyssey] zombies anyone?

2012-02-25 Thread Che
ing out if you like killer action and killer sound effects. Also, I ran across an interesting article on cnn dot com today about zombie survival, check it out here: http://goo.gl/Nug26 Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer

[Audyssey] Learning some games for a prize tournament

2012-02-21 Thread Che
mail me at: blindadrenal...@gmail.com for full details on the prize tournaments, check this page out: http://goo.gl/HN0lH Look forward to hearing from you, it outta be a lot of fun, Che Blind Adrenaline Simulations Now that sounds like fun. http://www.blindAdrenaline.com/cardroom --- Game

[Audyssey] The Zone BBS and Blind Adrenaline tournaments coming Feb 25 and 26

2012-02-14 Thread Che
word, its gonna be a blast. If you have any questions, email Che at: blindadrenal...@gmail.com See ya on the tables, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscri

Re: [Audyssey] Swamp question

2012-01-31 Thread Che
cause at Jeremys site: http://www.kaldobsky.com/audiogames/ You can donate with pay pal or a credit card and its totally secure. I mention the donation thing because I want jeremy to keep making excellent cutting edge games for us, and showing our appreciation with cold hard cash is one way to do that. Ro

Re: [Audyssey] Swamp question

2012-01-30 Thread Che
fair shot. I sent some tips to the list a while back on using the mouse for the first time, perhaps someone could dig that post up and re post? Later che On 1/30/2012 10:09 AM, Lori Duncan wrote: But if you can't see then how are you supposed to opperate a

Re: [Audyssey] 2012 Top 25 List and Blind Bargains Annual awards

2012-01-24 Thread Che
y popular event. Sign up at: http://www.blindAdrenaline.com/cardRoom Thanks all, Che Owner - Blind Adrenaline Simulations On 1/22/2012 10:50 AM, dark wrote: Hi eleanor. nice list indeed, it's particularly good to see some sites like driftwood and Aprone's get a mention as they

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Che
ne weapons engineer playing together over the internet and a voice comm, against other players in what should be some hard core action. . even for those not into hard core simulation, that outta be fun, eh? Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-22 Thread Che
orth. To exclude the hard work and dedication of all these folks is to do a disservice to not only the list, but those looking to find out more info about our fascinating hobby. Later che . On 12/22/2011 1:53 PM, dark wrote: Hi Eleanor. I'll be interested to see what you com

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-20 Thread Che
ause it is played online, and if not, what is the difference between swamp, castaways, and other games jeremy has made, and the games RS Games, Quentin's Playroom and BA have to offer? Thoughts? Che On 12/20/2011 1:50 PM, dark wrote: Hi Dennis. i believe the "online games"

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread Che
Thanks for any clarity on the subject. Che On 12/19/2011 2:50 PM, Eleanor Robinson wrote: Che asked why we did not list online sites - the answer is that, as is posted in the Methodology section at the bottom of the list, it is primarily for computer game sites. We don't discuss hand-helds,

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread Che
fficult to find less expensive entertainment with such high attention to detail and features. Later gang, Che On 12/19/2011 12:13 PM, dark wrote: Actually che, Blind adrenaline was! on last years list, just in the recommended sites bit under the top 25 list, see http://www.7128.com/top25/topsites

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread Che
inue to do so in the future. Thanks for your consideration. Che Martin Owner - Blind Adrenaline Simulations email: blindadrenal...@gmail.com On 12/19/2011 9:41 AM, Eleanor Robinson wrote: Gamers - I think my request for information got lost in the shuffle. We would like people on this list

[Audyssey] News about Rock Vibe

2011-12-17 Thread Che
An article about a kickstart for accessible Rock Band: http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] swamp off center and blue language

2011-12-14 Thread Che
would self regulate if aprone felt it was a problem and let everyone know the default channel isn't for language to make your grandma stroke out. thoughts? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or

Re: [Audyssey] time of conflict info

2011-12-12 Thread Che
t the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. T

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
arget the baddies. if the sounds are re designed, it could address that problem, depending on how its done, but I maintain having a key to drop the volume is quick and easy programming wise, and won't require a new set of sounds to be made. Later che On 12/11/2011 6:22 PM, Christophe

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
yes, the flies buzzing can be a serious problem when your being surrounded. might i suggest a key to mute or at least significantly decrease the volume of the flies. control f perhaps. so you have too many flies buzzing around to make out what is going on, you hit control f, clear out the

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Che
quick get out of jail free card, taking a lot of the suspense out of the game. i did this once myself, but felt like such a cheater, i never did it again, though it meant i got killed in situations i could have exited out of. things are really solid now though, great job man. later che On

Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread Che
sending Aprone a few bucks, its quick and easy to do from his site with a credit card or pay pal account. Rock. Che On 12/7/2011 7:38 PM, Ryan Strunk wrote: I disagree. The game should be made harder. Not everywhere, but there should be scaling difficulty for those of us who want a

[Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-04 Thread Che
t errors in the heat of battle. also, for those of us that type a lot, modifying the keys can help with hand and wrist fatique and all that. i can post my .ini file if anyone wants it, but its significantly different from Aprone's defaults and will take a good bit of getting used to.

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Che
hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt

[Audyssey] swamp key config

2011-11-29 Thread Che
button and mouse 2 is left, is that right? usually, its the other way around i thought. finally, there is a typo, it says hunging rifle instead of hunting rifle, not sure if that matters or not. good job man, games getting more enjoyable every update. later che --- Gamers mailing list

Re: [Audyssey] SWAMP

2011-11-29 Thread Che
and yes, you can definately hear farther than your guns can shoot, sometimes you have to do what i call ping fire, to see if your in range, if not, move closer, and ping fire again, with practice you'll figure out how loud the vollume has to be on footsteps for each weapon. good luck che

[Audyssey] swamp interface, was:Re: another swamp suggestion

2011-11-28 Thread Che
ame that much cooler, and in my opinion helping the player immersion factor. thoughts anyone? later che On 11/28/2011 7:56 PM, Johnny Tai wrote: Can we make it so shift+s makes you turn around 180 to face backward? It'd make control alot smoother when trying to flee, also not that unrea

Re: [Audyssey] swamp suggestions

2011-11-28 Thread Che
don't forget to support jeremy's continued updating and improvements by donating at his web site, its quick and easy with pay pal or a credit card. later che On 11/28/2011 5:27 PM, Johnny Tai wrote: 1: We need some female voices- for those who may wish to play female characters. 2: Do

Re: [Audyssey] cheated again

2011-11-27 Thread Che
hmm, it worked well for me on this end, i traded in some assault rifle ammo for some shotgun shells, and all worked as it should. anybody else having a problem trading in rep? On 11/27/2011 8:08 PM, Johnny Tai wrote: Bought a new helmet for 40 rep, first time, no prob. went out, got it bro

Re: [Audyssey] swamp

2011-11-26 Thread Che
zombies to buy a shotgun is a bit expensive. also, if you haven't already and your spending hours of time in the game, remember even a five dollar donation helps out, jeremy could easily be charging 50 bucks for this game, so do the right thing and help support a great game developer.

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Che
just cruise around with a devestating weapon full of ammo, but i'm not sure. for those of you new to the game, you hav to hit the t key to set upthe the vulcan before you can fire it. later che On 11/25/2011 8:40 PM, Phil Vlasak wrote: Hi Jeremy, I noticed that the Vulcan gun fire.wav do

[Audyssey] swamp single player

2011-11-25 Thread Che
ammo available. however, the game shuts down after you complete the missions by bringing the chair back to the north shack, at least it has for me the two times i did it. happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-uns

[Audyssey] swamp notes

2011-11-25 Thread Che
x27;t affected by range, right? keep up the good work man, che On 11/25/2011 5:23 PM, Valiant8086 wrote: Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I didn't hear it hit. I'm not sure how to tell if I actually did hit a

Re: [Audyssey] some swamp tips

2011-11-23 Thread Che
ing the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che On 11/23/2011 7:14 AM, dark wrote: I mu

[Audyssey] some swamp tips

2011-11-22 Thread Che
heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li

[Audyssey] a real world swamp range idea

2011-11-22 Thread Che
I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders for

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Che
game feel more professional and crisp. also, has anyone tried the field kits' new range ability to heal others? i only found one field kit so far, and was promptly zombie fodder, so i didn't get to check it out. btw, if you see a player named B A in there, thats me, for better or for worse

[Audyssey] opening the box, was:Re: Game concepts

2011-11-17 Thread Che
important ingredient in game making is the designer and their creativity, not the tools the designer is using. may the force live long and prosper and all that, che On 11/17/2011 4:25 PM, dark wrote: Hi chris. I've agree, and I've heard of aprone's rpg and am looking forward t

Re: [Audyssey] swamp saving game question

2011-11-15 Thread Che
ing what Darren said, but i think that is right. Later che On 11/15/2011 8:49 PM, Steady Goh wrote: Hi Jeremy, when does the server save my game stats? Is it every time i enter the save zone or only when i quit game? Every time when i start game, only the pistol is loaded. I have to reload oth

[Audyssey] Mouse tips for swamp and other games

2011-11-14 Thread Che
know i have mentioned this before, but jeremy has a very very thick skull, so i'm gonna keep pounding on that nail until it taps his brain, mooahahhah. Happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubs

[Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Che
nd time is at a premium when your a one band operation. anyhow, i'll update the list when the new RR full version and demo are ready to check out. later che On 11/14/2011 3:09 PM, Christopher Bartlett wrote: For me, the track pad wasn't a good method as I kept accidentally firing

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Che
f the exception. for you folks out there not playing swamp because you don't want to break out a mouse, your seriously missing potentially the game of the year. See you in zombie land. Che On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote: Yes this is definitely a question that has be

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Che
. glad someone has done a demo of this, i think lots of folks new to the game will find it helpful. later che On 11/11/2011 4:24 PM, Valiant8086 wrote: Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
y key behavior? thanks for another great game, you've outdone yourself this time. che On 11/11/2011 11:02 AM, Dakotah Rickard wrote: The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and positio

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
n just get some grenades in here... later che On 11/11/2011 8:22 AM, Dakotah Rickard wrote: Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For tho

[Audyssey] Swamp questions

2011-11-10 Thread Che
ould be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave t

[Audyssey] AG instructions and stem stumper for smart phones

2011-08-18 Thread Che
lear enough. whew, anyhow, didn't mean to get on a rant there, just an aspect of a lot of games i don't understand at all. anyhow, stem stumpers has gotten good reviews, and i'd love to check it out, but totally baffled as to how to even get going with it. any info appreci

[Audyssey] Rail racer response, was:Re: question on switching liscensing

2011-08-18 Thread Che
Finally, regarding rail racer, it got delayed due to making updates and new stuff for the blind adrenaline card room, but a new version of RR is coming, along with a much improved free demo that will allow you to create and race your own tracks. thanks, and sorry for the trouble. che On 8/18/20

[Audyssey] Stem stumper for smart phones

2011-08-18 Thread Che
hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or

[Audyssey] yahtzee tournament wednesday at 3 eastern

2011-08-16 Thread Che
t. fare thee well, and good luck. che www.blindAdrenaline.com/cardroom Blind Adrenaline Simulations Now that sounds like fun --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscript

Re: [Audyssey] arrangement of buildings list in castaways and a suggestion.

2011-08-16 Thread Che
ld go a long way towards helping organize these large maps methinks. later, che On 8/16/2011 10:42 PM, Christopher Bartlett wrote: Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clu

[Audyssey] About the free trials at BA

2011-08-06 Thread Che
ament next week, details will be on our splash page later on. Enjoy, che http://www.blindAdrenaline.com/cardRoom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t

[Audyssey] Fwd: Are You Ready For Some Poker? On AudioAccessRadio?

2011-08-06 Thread Che
Hi There! Join us for an entertaining late afternoon/early evening of gambling, raising, checking and folding, as AudioAccessRadio presents the first ever BlindAdrenaline.com Texas Holdem Poker Tournament we've ever covered on this station! Stand by through twitter at audioaccess1 email on this l

[Audyssey] Come play for free at the most fully featured online accessible game site

2011-08-06 Thread Che
Hi ya, This is Che Martin, owner of Blind Adrenaline Simulations. I'm sending this to let folks out there know about our August promotion, allowing everyone to play for free. BA now hosts 9 different games that are played online by the blind. These are the most fully featured o

Re: [Audyssey] Twitter instead of e-mail

2011-08-05 Thread Che
it. and i cannot reccomend qwitter highly enough, don't have URL here, but look up qwitter client in google and you'll find it. later che On 8/5/2011 8:07 AM, dark wrote: Hmmm, I'm not personally a fan of social networking like facebook, sinse at least with E-mail you can in

Re: [Audyssey] Block Party Released!

2011-07-31 Thread Che
grats to Ryan for a very solid and well produced first title. Che On 7/31/2011 2:33 PM, GreyMatter Info wrote: Hello everyone, Block Party is here! It's been four weeks, and there have been a few setbacks, but the game is finally released. Block Party is a strategic puzzle game

[Audyssey] Castaways kudos and questions

2011-07-29 Thread Che
dio games. Thanks che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Che
x27;t developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t

[Audyssey] Castaways questions

2011-07-28 Thread Che
game, given the massive amounts of time involved, especially considering the scale of mission 2's map.. if i missed an email to the list explaining this stuff, apologies for that. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai

[Audyssey] Star wars XBox

2011-07-21 Thread Che
Hey yawl, I know we got a lot of fellow star wars fans on here, so I thought you might be interested in this article from comic con that posted earlier today: Microsoft Corp. unveiled a limited edition Xbox 360 console at a Comic-Con panel on Thursday that will be modeled after the charac

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Che
I wasn't sure who you were talking about there, so I didn't know if I should feel offended or not, please advise. Later, che On 7/21/2011 12:38 PM, Dennis Towne wrote: Thomas and friends, Sorry to reopen what is probably a closed conversation, but I'm a developer as well, and

Re: [Audyssey] Cycling Through People in Castaways

2011-07-20 Thread Che
e the delays get to be too long. In other words: please please give us Jaws. Pretty please? Later, Che On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote: Also, while using E and R, you come to a group called "Total". When in total, every person is available when you use D and F to cyc

Re: [Audyssey] This is all crazy

2011-07-20 Thread Che
way or the other at this point, so lets get back to gaming, eh? And if anyone talks to Thomas, please let him know I bear no ill will to him for that eloquent cussing he laid on me, I've answered in anger many times myself and regreted it the next day, we're all human. Later all, C

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread Che
ed the subject line on this, although you did get this topic going, I did not hijack it. Later, Che On 7/20/2011 12:45 AM, dark wrote: Good grief! I never intended this to turnn into such an arguement. My intention primarily was to find out, as an end user, what difference different programmi

[Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread Che
oyance at this attitude lately, and the shots across the bow don't seem to be registering, and the other developers on list shouldn't have to grit their teeth and take it. Very sincerely, Che On 7/19/2011 7:59 PM, Thomas Ward wrote: Hi Dark, That's very true, and that

[Audyssey] sounds for castaways

2011-07-17 Thread Che
orked out well for BA, with folks replacing sounds, adjusting volume, etc. as they wished. Having an open sounds folder is a great way to allow folks to do some fairly easy customization of their game experience, and I'm glad Jeremy has gone this route. Che On 7/17/2011 10:39 AM, Jeremy

[Audyssey] security for games was castaways

2011-07-16 Thread Che
e it is the first of many. Keep up the excellent work. Later, che blindadrenal...@gmail.com On 7/16/2011 3:04 PM, Jeremy Kaldobsky wrote: I was actually just speaking with Hatred about adding some graphics, and pitching the game to a sighted community he is the administrator for. I have

[Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread Che
, I'd advise them to forget the graphics. Thoughts? Che On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote: Lol, Darren. I just thought you were cold. You're right though, people who have some sight, will probably want at least some graphics that they can use. There isn't mu

[Audyssey] Jeremy doing commercial games, was: that really long subject line

2011-07-15 Thread Che
kinning that cat is one of the biggest challenges out there in my opinion, but it can be done without blowing a lot of time on support. Hope that is of some help. Later, che On 7/16/2011 12:05 AM, dark wrote: Actually yohandi, lots of Jeremy's games do have graphics, though admittedl

Re: [Audyssey] Jeremy's incredible programming speed

2011-07-15 Thread Che
, it would give us some excellent games, and hopefully inspire others to take up coding games for us. anyhow, my two cents. Che blindadrenal...@gmail.com On 7/15/2011 10:59 PM, Thomas Ward wrote: Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't

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