ou
like at:
blindadrenal...@gmail.com
Be sure and check out the web page first though as it will answer most
questions.
There is also a thread on the audio games dot net forums that I update as
patches and updates come out.
Take care,
Che
-Original Message-
From: Gamers [mailto:g
illing to use a
commercial site for playing some card games.
Anyhow, wanted to hit you up here in case you didn't get my email
previously.
If your interested, or would just like to talk some shop, email me off
list, love to talk to ya.
Email is:
blindadrenal...@gmail.com
Thanks,
Che
-
Later
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott
Chesworth
Sent: Wednesday, December 18, 2013 11:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Rail Racer 2 and mac numpad
Yo Che,
Yup, out of the box Apple don't im
Hi lucas,
Please email me off list with your email address and I will check your
purchase.
I have sent out licenses to everyone that has purchased the game, so make
sure and check your junk folder as well.
Again, email me off list at:
blindadrenal...@gmail.com
thanks
che
-Original
st if your running rr 2 online with a mac.
Email address is:
blindadrenal...@gmail.com
thanks all
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://au
Hi ya,
i am tinking about making a game available for ios. we will be parterning with
mister liam erven, the guy with the hairy anus, to make the game available to
ios. that way you can shove your iphone up your ass and pretend it's his cock.
it will make big sound for you
---
Gamers mailing li
Hi ya,
i am tinking about making a game available for ios. we will be parterning with
mister liam erven, the guy with the hairy anus, to make the game available to
ios. that way you can shove your iphone up your ass and pretend it's his cock.
it will make big sound for you
---
Gamers mailing li
amers, just no way to pin
it down.
BTW, Che is spelled c h e, pronounced shay, if yer curious, I was named
after Che Guevara, the revolutionary. A man, despite what one might think of
his politics or tactics, was hard core dedicated to his cause.
Take care,
Che
-Original Message-
From: G
it impacts me
as a game developer, hope that gets us a pass.
Take care,
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Saturday, December 14, 2013 4:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mac versus wi
it is an interesting time for accessible gaming me thinks,
as mister Zimmerman so concisely put it, the times they are a changin'.
Take care,
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Saturday, December 14, 2013 6:16
ing
for iOS. I have some questions that relate directly to developing using
voiceover, and I'm not sure the best place to ask.
Thanks much for any advice,
Che
Email: blindadrenal...@gmail.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
e answer a few basic
questions about xcode and the like, I'm all about it, and willing to pay for
the tutoring,.
Cara graciouslly showed me a few things, but I thinnk she is too busy at
this point, and I don't want to pester folks.
Thanks,
Che
Email: blindadrenal...@gmail.com
Comme
check responses and get stuff on
here from charles about screenreader pronunciations, trust me, this is far
more annoying and disruptive than folks spelling iPhone iphone and the like.
Thanks
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger
those that want an immerssive audio game with lots of
replayablillity are in for a real experience.
Later
Che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the we
themes included in the
game, and you can make up any kind of battle situation you want, only
limited by the amount of time and dedication you have to spend on your
creation.
Happy holidays.
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent
t his own horn a bit.
Anyhow, if you haven't checked it out, you can find it at:
http://gmagames.com/
Take care,
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, December 11, 2013 12:16 PM
To: Gamers Discussion li
Having said all this, I am no expert, and my simulation is not perfect,
but the feel of the game is close to reality, and that is what we're going
for.
If someone has more info on this or sees a mistake in my math or logic,
please let me know, always open to input.
Happy racing,
Che
-
, and that is a shame, as iOS makes for a
killer educational platform for kids.
Stay tuned.
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Saturday, October 05, 2013 11:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey
in the past few weeks with more to come
Hope to see you on the track soon.
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, October 06, 2013 4:22 AM
To: Gamers Discussion list
Subject: [Audyssey] Rr2 questions was: Re: BA games on
personally think rr2 will be in the top 3 of audio games as far as
replayablility and pure fun, along with swamp and time of conflict.
Happy gaming all,
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, October 05, 2013 5
audio games dot tnet site over the next
couple weeks for a major update about Rail Racer 2, yes, we are indeed close
to a final release at long last.
Che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Saturday, October 05, 2013
...@gmail.com
Thanks much,
Che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are
ent before jumping in to avoid frustration.
My character name on there is Che if you wanna look me up, original I
know, aheheh.
Happy hunting,
Che
blindadrenal...@gmail.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audysse
up his mis information.
Sean wrote:
> don't hold your breath.
> I own a coppy but am unsure if I should write che off as bad or not.
> it was 1 key for each system which made a licence file.
> that server was not always up and people coppied them, che then made
> basically
free to email me directly at:
blindadrenal...@gmail.com
thanks,
che
guns don't kill people, people kill people, and so do monkeys if they have
guns.
-Eddie izzard
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or
Hi kimberly,
Feel free to email me if your still having problems with the blind
adrenaline card room, my email address is:
blindadrenal...@gmail.com
thanks
che
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kimberly
Qualls
Sent: Monday, January 28
the below address.
After registering your membership, be sure and run the installer found on
the downloads page to install the games.
If you have any trouble, I'd be glad to help personally, , you can email
me at:
blindadrenal...@gmail.com
Thanks much,
Che
Owner, Blind Adrenal
erested in making your own music
for games or whatever, you can do professional sounding recording with
sonar producer and a small hardware investment.
Later,
Che
On 9/4/2012 4:02 AM, simon dowling wrote:
hi lori, taken from the read me file
- The menu music was provided by Che, from Blind
om mister peace.
Later
che
On 6/18/2012 4:21 PM, dark wrote:
Hi Tom.
well those sorts of christians are nuts, and I agree they give
reasonable christians a bad name the same way extreme muslims give the
entirity of islam a bad name (personally I don't like either group).
When I was in coli
Wait, you mean we can't gain access to super cool satanic powers by
running role playing games?
looks like my grandma was right, games are a big waste of time after all.
and i was so looking forward to going toe to toe with jimmy swaggart
wielding my killer inferno fireball spell up against
an easy difficulty level.
Since losing my sight, no other game has come closer than swamp to
that experience for me, and to say it can be addictive is an understatement.
Zombie thought for the day: do zombies poop? If not, where do all the
flesh and brains go?
Che
On 4/10/2012 6:36 A
an annual event, what BGT
can provide is just amazing, and we need more bright minds with creative
ideas and the motivation to get their visions turned into reality in the
audio game community.
Good luck man, I look forward to seeing what you release in the future,
Che
On 4/5/2012 12:35
Pitermach wrote:
> I can't remember the moderator address, so I'm just throwing it out like
> this, but can this Monopoly thread get closed? It went wy OT and
> it's generating a lot of annoying traffic.
end quote
Easy dude.
Although you would have a legitimate complaint on most lists,
ing out if you
like killer action and killer sound effects.
Also, I ran across an interesting article on cnn dot com today about
zombie survival, check it out here:
http://goo.gl/Nug26
Later,
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamer
mail me at:
blindadrenal...@gmail.com
for full details on the prize tournaments, check this page out:
http://goo.gl/HN0lH
Look forward to hearing from you, it outta be a lot of fun,
Che
Blind Adrenaline Simulations
Now that sounds like fun.
http://www.blindAdrenaline.com/cardroom
---
Game
word, its gonna be a blast.
If you have any questions, email Che at:
blindadrenal...@gmail.com
See ya on the tables,
Che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscri
cause at Jeremys site:
http://www.kaldobsky.com/audiogames/
You can donate with pay pal or a credit card and its totally secure.
I mention the donation thing because I want jeremy to keep making
excellent cutting edge games for us, and showing our appreciation with
cold hard cash is one way to do that.
Ro
fair shot.
I sent some tips to the list a while back on using the mouse for the
first time, perhaps someone could dig that post up and re post?
Later
che
On 1/30/2012 10:09 AM, Lori Duncan wrote:
But if you can't see then how are you supposed to opperate a
y
popular event.
Sign up at:
http://www.blindAdrenaline.com/cardRoom
Thanks all,
Che
Owner - Blind Adrenaline Simulations
On 1/22/2012 10:50 AM, dark wrote:
Hi eleanor.
nice list indeed, it's particularly good to see some sites like
driftwood and Aprone's get a mention as they
ne weapons engineer playing together over the
internet and a voice comm, against other players in what should be some
hard core action.
. even for those not into hard core simulation, that outta be fun, eh?
Later
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
orth. To exclude the hard work and dedication of all these
folks is to do a disservice to not only the list, but those looking to
find out more info about our fascinating hobby.
Later
che
.
On 12/22/2011 1:53 PM, dark wrote:
Hi Eleanor.
I'll be interested to see what you com
ause
it is played online, and if not, what is the difference between swamp,
castaways, and other games jeremy has made, and the games RS Games,
Quentin's Playroom and BA have to offer?
Thoughts?
Che
On 12/20/2011 1:50 PM, dark wrote:
Hi Dennis.
i believe the "online games"
Thanks for any clarity on the subject.
Che
On 12/19/2011 2:50 PM, Eleanor Robinson wrote:
Che asked why we did not list online sites - the answer is that, as is
posted in the Methodology section at the bottom of the list, it is
primarily for computer game sites. We don't discuss hand-helds,
fficult to find less expensive
entertainment with such high attention to detail and features.
Later gang,
Che
On 12/19/2011 12:13 PM, dark wrote:
Actually che, Blind adrenaline was! on last years list, just in the
recommended sites bit under the top 25 list, see
http://www.7128.com/top25/topsites
inue to do so in the future.
Thanks for your consideration.
Che Martin
Owner - Blind Adrenaline Simulations
email: blindadrenal...@gmail.com
On 12/19/2011 9:41 AM, Eleanor Robinson wrote:
Gamers - I think my request for information got lost in the shuffle. We
would like people on this list
An article about a kickstart for accessible Rock Band:
http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
would self regulate if aprone felt it was a
problem and let everyone know the default channel isn't for language to
make your grandma stroke out.
thoughts?
later
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.or
t the tools baby.
later
che
On 12/12/2011 2:15 PM, pitermach wrote:
Guess I'll need to dust off my toc skills and ask for a key replacement
then... Wow. 2012 is looking to so totally be full of releases like PH,
zero sight, and now this thing.
On 12/12/2011 8:41 PM, dark wrote:
Wow John.
T
arget the baddies.
if the sounds are re designed, it could address that problem,
depending on how its done, but I maintain having a key to drop the
volume is quick and easy programming wise, and won't require a new set
of sounds to be made.
Later
che
On 12/11/2011 6:22 PM, Christophe
yes, the flies buzzing can be a serious problem when your being
surrounded. might i suggest a key to mute or at least significantly
decrease the volume of the flies.
control f perhaps.
so you have too many flies buzzing around to make out what is going
on, you hit control f, clear out the
quick get out of jail free card, taking a lot of the
suspense out of the game.
i did this once myself, but felt like such a cheater, i never did it
again, though it meant i got killed in situations i could have exited
out of.
things are really solid now though, great job man.
later
che
On
sending Aprone a
few bucks, its quick and easy to do from his site with a credit card or
pay pal account.
Rock.
Che
On 12/7/2011 7:38 PM, Ryan Strunk wrote:
I disagree. The game should be made harder. Not everywhere, but there should
be scaling difficulty for those of us who want a
t errors in the
heat of battle.
also, for those of us that type a lot, modifying the keys can help
with hand and wrist fatique and all that.
i can post my .ini file if anyone wants it, but its significantly
different from Aprone's defaults and will take a good bit of getting
used to.
hey kel,
worked here. maybe you have to do the left alt key, instead of the
right? not sure.
glad the option is in there though.
you can modify that key in the keyboard.ini file if you want and see
if that works
later
che
On 12/1/2011 7:51 PM, Kelvin Tan wrote:
hi all. did the alt
button and mouse 2 is left, is that right? usually, its the other way
around i thought.
finally, there is a typo, it says hunging rifle instead of hunting
rifle, not sure if that matters or not.
good job man, games getting more enjoyable every update.
later
che
---
Gamers mailing list
and yes, you can definately hear farther than your guns can shoot,
sometimes you have to do what i call ping fire, to see if your in range,
if not, move closer, and ping fire again, with practice you'll figure
out how loud the vollume has to be on footsteps for each weapon.
good luck
che
ame that much cooler, and in my opinion
helping the player immersion factor.
thoughts anyone?
later
che
On 11/28/2011 7:56 PM, Johnny Tai wrote:
Can we make it so shift+s makes you turn around 180 to face backward? It'd make
control alot smoother when trying to flee, also not that unrea
don't forget to support jeremy's continued updating and improvements
by donating at his web site, its quick and easy with pay pal or a credit
card.
later
che
On 11/28/2011 5:27 PM, Johnny Tai wrote:
1: We need some female voices- for those who may wish to play female characters.
2: Do
hmm, it worked well for me on this end, i traded in some assault
rifle ammo for some shotgun shells, and all worked as it should.
anybody else having a problem trading in rep?
On 11/27/2011 8:08 PM, Johnny Tai wrote:
Bought a new helmet for 40 rep, first time, no prob. went out, got it bro
zombies
to buy a shotgun is a bit expensive.
also, if you haven't already and your spending hours of time in the
game, remember even a five dollar donation helps out, jeremy could
easily be charging 50 bucks for this game, so do the right thing and
help support a great game developer.
just cruise around with a devestating weapon full of ammo, but i'm not sure.
for those of you new to the game, you hav to hit the t key to set
upthe the vulcan before you can fire it.
later
che
On 11/25/2011 8:40 PM, Phil Vlasak wrote:
Hi Jeremy,
I noticed that the Vulcan gun fire.wav do
ammo available.
however, the game shuts down after you complete the missions by
bringing the chair back to the north shack, at least it has for me the
two times i did it.
happy hunting,
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-uns
x27;t affected by range, right?
keep up the good work man,
che
On 11/25/2011 5:23 PM, Valiant8086 wrote:
Hi.
I'm having strange problems with impact sounds. I even walked up to a
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how
to tell if I actually did hit a
ing the wall to your side, you can fire on any
baddies that might pop up in front of you.
as for typing interrupt, how to do it depends on your version of
jaws, but its quite easy. google is your friend, as is the jaws help docs.
happy shooting.
che
On 11/23/2011 7:14 AM, dark wrote:
I mu
heard the initial sound and fire as you back
away, you may get lucky. personally, i try to hit it, but if i miss the
first time, i just take off, otherwise, your just asking for it.
hope some of this helps.
good luck
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the li
I think a modifier to the trigger mouse button would make a really
good range indicator.
so instead of firing, if you press shift and left click after you
have targeted a zombie yourself, you get a ping if that zombie is in
range, and a pong if not. ping and pong here being placeholders for
game feel
more professional and crisp.
also, has anyone tried the field kits' new range ability to heal
others? i only found one field kit so far, and was promptly zombie
fodder, so i didn't get to check it out.
btw, if you see a player named B A in there, thats me, for better or
for worse
important ingredient in game making
is the designer and their creativity, not the tools the designer is using.
may the force live long and prosper and all that,
che
On 11/17/2011 4:25 PM, dark wrote:
Hi chris.
I've agree, and I've heard of aprone's rpg and am looking forward t
ing what Darren said, but i think that is right.
Later
che
On 11/15/2011 8:49 PM, Steady Goh wrote:
Hi Jeremy, when does the server save my game stats? Is it every time i
enter the save zone or only when i quit game?
Every time when i start game, only the pistol is loaded. I have to
reload oth
know i have mentioned this before, but jeremy has a very
very thick skull, so i'm gonna keep pounding on that nail until it taps
his brain, mooahahhah.
Happy hunting,
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubs
nd time is at a premium when your a one
band operation.
anyhow, i'll update the list when the new RR full version and demo
are ready to check out.
later
che
On 11/14/2011 3:09 PM, Christopher Bartlett wrote:
For me, the track pad wasn't a good method as I kept accidentally firing
f the exception.
for you folks out there not playing swamp because you don't want to
break out a mouse, your seriously missing potentially the game of the
year.
See you in zombie land.
Che
On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:
Yes this is definitely a question that has be
.
glad someone has done a demo of this, i think lots of folks new to
the game will find it helpful.
later
che
On 11/11/2011 4:24 PM, Valiant8086 wrote:
Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3
Sent with
y key behavior?
thanks for another great game, you've outdone yourself this time.
che
On 11/11/2011 11:02 AM, Dakotah Rickard wrote:
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and positio
n just get some grenades in here...
later
che
On 11/11/2011 8:22 AM, Dakotah Rickard wrote:
Listen. I started doing something that works really, really well.
When you think you've got a shot, you can use the long and short range
radars to find out if there's a wall in the way. For tho
ould be
a great bonus as well, with the name being read out when you control
numbered.
thanks for another excellent release Jeremy, and awesome job on the
sound efffects Chi, hope I'm spelling that right.
Later
che
.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave t
lear enough.
whew, anyhow, didn't mean to get on a rant there, just an aspect of a
lot of games i don't understand at all.
anyhow, stem stumpers has gotten good reviews, and i'd love to check
it out, but totally baffled as to how to even get going with it.
any info appreci
Finally, regarding rail racer, it got delayed due to making updates
and new stuff for the blind adrenaline card room, but a new version of
RR is coming, along with a much improved free demo that will allow you
to create and race your own tracks.
thanks, and sorry for the trouble.
che
On 8/18/20
hey all, i purchased the game stem stumper for my android phone today
to help support development of audio games on smart phones in a small
way, as we have very few audio games so far.
anyhow, the reviews i have read of it say its great, but i cannot find
instructions on how it is played, or
t.
fare thee well, and good luck.
che
www.blindAdrenaline.com/cardroom
Blind Adrenaline Simulations
Now that sounds like fun
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscript
ld go a long way towards helping organize these large maps
methinks.
later,
che
On 8/16/2011 10:42 PM, Christopher Bartlett wrote:
Yep, I'd agree with the terrain location suggestions and the reorder of the
building lists. With 832 squares to check out in mission 3, it's a bit
clu
ament next week, details will be
on our splash page later on.
Enjoy,
che
http://www.blindAdrenaline.com/cardRoom
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via t
Hi There!
Join us for an entertaining late afternoon/early evening of gambling,
raising, checking and folding, as AudioAccessRadio presents the first
ever BlindAdrenaline.com Texas Holdem Poker Tournament we've ever
covered on this station!
Stand by through twitter at
audioaccess1
email on this l
Hi ya,
This is Che Martin, owner of Blind Adrenaline Simulations.
I'm sending this to let folks out there know about our August
promotion, allowing everyone to play for free.
BA now hosts 9 different games that are played online by the blind.
These are the most fully featured o
it.
and i cannot reccomend qwitter highly enough, don't have URL here,
but look up
qwitter client
in google and you'll find it.
later
che
On 8/5/2011 8:07 AM, dark wrote:
Hmmm, I'm not personally a fan of social networking like facebook, sinse
at least with E-mail you can in
grats to Ryan for a very solid and well produced first title.
Che
On 7/31/2011 2:33 PM, GreyMatter Info wrote:
Hello everyone,
Block Party is here! It's been four weeks, and there have been a few
setbacks, but the game is finally released. Block Party is a strategic
puzzle game
dio games.
Thanks
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived
x27;t developed enough due to the front
loading of your resources towards the military end of things.
later
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via t
game, given the massive amounts of time involved, especially
considering the scale of mission 2's map..
if i missed an email to the list explaining this stuff, apologies for
that.
later
che
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mai
Hey yawl,
I know we got a lot of fellow star wars fans on here, so I thought
you might be interested in this article from comic con that posted
earlier today:
Microsoft Corp. unveiled a limited edition Xbox 360 console at a
Comic-Con panel on Thursday that will be modeled after the charac
I wasn't sure who you were
talking about there, so I didn't know if I should feel offended or not,
please advise.
Later,
che
On 7/21/2011 12:38 PM, Dennis Towne wrote:
Thomas and friends,
Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and
e the delays get to be too long.
In other words: please please give us Jaws. Pretty please?
Later,
Che
On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote:
Also, while using E and R, you come to a group called "Total". When in total,
every person is available when you use D and F to cyc
way or the other at this point, so lets get back to
gaming, eh?
And if anyone talks to Thomas, please let him know I bear no ill will
to him for that eloquent cussing he laid on me, I've answered in anger
many times myself and regreted it the next day, we're all human.
Later all,
C
ed the subject line on this, although
you did get this topic going, I did not hijack it.
Later,
Che
On 7/20/2011 12:45 AM, dark wrote:
Good grief! I never intended this to turnn into such an arguement.
My intention primarily was to find out, as an end user, what difference
different programmi
oyance at this attitude lately, and the shots across
the bow don't seem to be registering, and the other developers on list
shouldn't have to grit their teeth and take it.
Very sincerely,
Che
On 7/19/2011 7:59 PM, Thomas Ward wrote:
Hi Dark,
That's very true, and that
orked out well for BA, with folks replacing sounds, adjusting
volume, etc. as they wished. Having an open sounds folder is a great way
to allow folks to do some fairly easy customization of their game
experience, and I'm glad Jeremy has gone this route.
Che
On 7/17/2011 10:39 AM, Jeremy
e it is the first of many.
Keep up the excellent work.
Later,
che
blindadrenal...@gmail.com
On 7/16/2011 3:04 PM, Jeremy Kaldobsky wrote:
I was actually just speaking with Hatred about adding some graphics, and
pitching the game to a sighted community he is the administrator for. I have
, I'd advise them to forget the graphics.
Thoughts?
Che
On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote:
Lol, Darren. I just thought you were cold.
You're right though, people who have some sight, will probably want at least
some graphics that they can use. There isn't mu
kinning that cat is one of the biggest challenges out there in my
opinion, but it can be done without blowing a lot of time on support.
Hope that is of some help.
Later,
che
On 7/16/2011 12:05 AM, dark wrote:
Actually yohandi, lots of Jeremy's games do have graphics, though
admittedl
, it would give us some excellent
games, and hopefully inspire others to take up coding games for us.
anyhow, my two cents.
Che
blindadrenal...@gmail.com
On 7/15/2011 10:59 PM, Thomas Ward wrote:
Hi,
No kidding. Jeremy seems to program new games with inhuman speed.
Speeds I myself can't
1 - 100 of 831 matches
Mail list logo