Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread dark
Interesting points tom, and btw this is why i'm a semi-marxist and believe in more strict controls on corporate enterprise. Needless to say, when I submit my first book for publication, I have every plan to make damb sure it's accessible to as many people as possible. Btw, to lighten

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread dark
Yep, Hal's ability to just flick off voice and keys ius one of my favourite features, particularly sinse there's none of that weerd mucking about with key grabbing you get in jaws. It's possible for instance for me to play a game and read a walkthrough or manual at the same time by just

Re: [Audyssey] financial colaboration was: a drastic changeisneededfor audio games.

2010-06-01 Thread dark
Fortunately, when I began using screen readers at secondary school, Hal (in fact hal 3.2), was all they had. Luckily for me when I was granted equipment for my degree and masters, the oficer who wrote the report and administrated my grant was a very nice chap (in fact through dealing with my

Re: [Audyssey] What Are Considered SPace Invader Clones?

2010-06-01 Thread dark
mmm, I thought Torrent's storyline was based on the idea that you were defending the earth from aliens? now I know terrorists might wel be a different nationality and thus possibly count as illegal aliens, but I can't remember the last time I heard of terrorists chucking asteroids

Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread dark
Actually, it's mysteries of the ancients. Mysteries of the Aztecs was the name of a very early alpha where the game stil had some resemblance to montizuma's revenge. Beware the Grue! Dark. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list

[Audyssey] Audyssey babble report for May 2010

2010-06-01 Thread Jim Kitchen
87 people posted 1573 messages. 196 From, Thomas Ward. 182 From, Hayden Presley. 181 From, dark. 113 From, Bryan Peterson. 91 From, Lori Duncan. 89 From, michael barnes. 79 From, Muhammed Deniz. 73 From, shaun everiss. 64 From, Charles Rivard. 59 From, Castanedagarcia_Alfredo. 52

[Audyssey] Audyssey thread report for May 2010

2010-06-01 Thread Jim Kitchen
There were 293 thread titles. Here are the top 50. Mysteries of the Ancients Beta 12 Released 142. a drastic change is needed for audio games. 57. Raceway was The other side 55. Future of Audio Games 53. Where have all the developers gone? 51. Scansoft voices 49. Types of RPG Games 44.

Re: [Audyssey] Audyssey babble report for May 2010

2010-06-01 Thread dark
Youch! 3rd in the verbosity running! I'm losing my touch ;D. Beware the Grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, June 01, 2010 9:22 AM Subject: [Audyssey] Audyssey babble report for May 2010 87 people

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
Looks, like old questions are returning. In the sound effect only really you need is the sound of your own car and the cars in the four directions. Front, back left and right. for example if your passing on the inside you would hear the care in front that becomes the car on the right. and if

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
I am sure Tom will put in a Pause in the game and a save feature, as he describe is going to be like a main outlet games. Crash - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Sunday, May 30, 2010 8:53 AM Subject: Re: [Audyssey]

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
Yes, I understand both points there tom. A Qualifier segment in this type of game is used to grade one's performance. And its like getting to another level in a scroll game. When it don't matter how many times a gamer tries to Qualify, when they do is when they can enter the race. Just one thing

[Audyssey] lone wolf extra

2010-06-01 Thread ENES SARIBAŞ
hi sorry i mean lone wolf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

[Audyssey] lone wolf extra

2010-06-01 Thread ENES SARIBAŞ
yes i mean the user created missions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread shaun everiss
well since we are slightly off anyway. The only reason I got hal at all was that I was in the north island. people here get hal for school everyone else gets jaws, or windoweyes. scanner software is k1000 which i am using right now though I can't afford it so I am trialing it. its quite good

Re: [Audyssey] Audyssey babble report for May 2010

2010-06-01 Thread Muhammed Deniz
Hi, I think I need to poste more. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread Muhammed Deniz
Jaws six? I don't think that version is quite good. In fact the best version is 7 or hier. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Muhammed Deniz
Maybe you could create a program that'll do that? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays.

Re: [Audyssey] financial colaboration was: a drastic changeisneededfor audio games.

2010-06-01 Thread shaun everiss
well I am quite lucky. I have hal for school then upgraded it myself from v2 to v4 then v5 then v5.22 making that mine. courses at uni got me jaws which still belongs to the agency that did it. However thats gona change. once I spend the 1200 to upgrade it to 11 or whatever whenever that too

Re: [Audyssey] Audyssey thread report for May 2010

2010-06-01 Thread shaun everiss
oh man. from the stats you posted for this month it looks like mota was the biggest news for ages. tom, how does it feel to be in the top of the ranking list? grin At 08:22 p.m. 1/06/2010, you wrote: There were 293 thread titles. Here are the top 50. Mysteries of the Ancients Beta 12 Released

Re: [Audyssey] What Are Considered Space Invader Clones?

2010-06-01 Thread Muhammed Deniz
Hi Luis, Also, troopanum 1 and 2 are considered as space invader games. Including dark destroyer if I'm correct. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
Thanks for the Reply. Let me first say, where I was coming from on the Custom names. I try to keep on what are where you are on the project. AS far as I understand it Tom, that Race Way was not licensed by NASCAR. So, the names in RaceWay was going to have made up names. This was the reason why

Re: [Audyssey] What Are Considered SPace Invader Clones?

2010-06-01 Thread shaun everiss
hmmm hmmm aah you are probably right dark. I think I got that mixed with flight commander. yes that terrorist thing was flight commander. hmm 3 good games flight commander, starbase defender and torrent never to see the light of day. oh and final defender. Hmmm the genisus project james n was

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread shaun everiss
hmmm I have hal 5.21 and jaws 6.20. I seem to have avoided all the issues people seem to be having. except the ocational lockup. nvda and jaws however are used for spaciffic tasks. hal is used for everything else. At 10:41 p.m. 1/06/2010, you wrote: Jaws six? I don't think that version is quite

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
One thing, that APBA Baseball for Window's Baseball Blast, was to have added record names for Ernie Hardwell was to get suggested names from their games by sending email. These new names would gone into the new version of the game. The game also used a text PBP system that used Ernie voice.

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
Yup... Had a wheel and pedal, back when I played real early version of NASCAR Racing, before Thunder. I add that to the splash screen to show what to expect for others, AS I remember you saying you are building RaceWay with the Whell in mind. I used mine when I still had my poor vision.

[Audyssey] SOD

2010-06-01 Thread key stone
Q: How do I kill the Temporal Disturbance Q: How in the world do I get off of level 8? I've been running in circles and can't figure out how to do either.. Thanks, Frustrated.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread dark
Scanning wise while I used cissero for a while during my degree, i now am actually at a point in research where it's considderably easier to have a paid research assistant (I get a grant for this), sinse I now need to be able to use library search features (which are utterly inaccessible

Re: [Audyssey] What Are Considered SPace Invader Clones?

2010-06-01 Thread dark
Tom is working on the Genesis 3D engine at least, so if that was the same as James' project, --- -well hopefully that one will be finished. Beware the grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread dark
you really should upgrade Hal though. net navigation, great links utilities, a lot more helpful stuff in virtual focus, and much cleaner window handling, java access and much better all round debugging in the latest version. In fact Hal is one of the few pieces of software I upgrade all the

Re: [Audyssey] SOD

2010-06-01 Thread Lori Duncan
Hi, in answer to your first question. spoiler space It's really hard to kill temprel desturbence, you need a lot of ammo, so if you don't have a lot here's what to try. When you hear him approaching, turn and run away from him until you find a room you've been in before. Markers come in handy

[Audyssey] Travian

2010-06-01 Thread Milos Przic
Hi all, Has any of you tried Travian on traivan.com? As the game is played in a browser, is it accessible? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5159 (20100531)

Re: [Audyssey] Travian

2010-06-01 Thread dark
Well Milo, I haven't heard of this game before. If it is played in a brouser and uses text, it quite probably may be accessible, or may be maid accessible with a few teakes, eg, image labeling. However, there realy is one way to determine this, give the game a try. Really, nobody

Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread Hayden Presley
Hi, Um...I must ask. What was the last MOTA Beta yo played? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Monday, May 31, 2010 1:36 AM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] STFC Mod was Raceway

2010-06-01 Thread Hayden Presley
Hi, Yes, I wasn't terribly impressed tieh the Loanwolf Mod, Thomas's is definitely better. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 31, 2010 6:48 PM To: Gamers Discussion list

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Hi Thomas. One good solution would be to generate randomly the positions of other cars and making trainning session for the player . Basically you could make a practice session with for example 10 laps for us the know well the track, and train the acceleration, kerbing etc. And then you could

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
S P O I L E R Actually there are two possible teleporters to level none. The kicker is that only one of them is ever accessible. When you get to that point where the corridor's on the right and the door's on the left, set the marker as Lori suggested. Now if you pay attention when you either

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Agreed. I am a fun of sapi voices in gaming experience. And I love to choose my favourite voices for games. This is one feature that I much enjoy in railracer and Jim Kitchen's games! Think about people who don't have english names. They will never have a voice saying any closer to their names.

Re: [Audyssey] Travian

2010-06-01 Thread Jorge Gonçalves
I play this game! It's fully accessible. Contact me privately if you need help! This game is really nice! Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 01-06-2010 15:20, dark escreveu: Well Milo, I haven't

Re: [Audyssey] Audio walkthru of Judgementday

2010-06-01 Thread Hayden Presley
Hi, It is almost complete. However, I do die at the beginning of the Ather fhight. That said, I do think it pretty much goes through everything, without spoiling the god ending, which I have, as I have 35 trophies at present. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] Travian

2010-06-01 Thread Milos Przic
Hi Dark, I asked this thinking that some of us played it already as it becomes more and more popular among sided players. I didn't know if it is graphical or text ame, so just wanted to know if someone had experience with it. Now I don't have much time, there are much exams that I have at

Re: [Audyssey] SOD

2010-06-01 Thread key stone
Thanks, I will give it a try and let you know.. Key - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 8:54 AM Subject: Re: [Audyssey] SOD Hi, in answer to your first question. spoiler space

Re: [Audyssey] SOD

2010-06-01 Thread key stone
Will try it.. Thanks - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 10:14 AM Subject: Re: [Audyssey] SOD S P O I L E R Actually there are two

Re: [Audyssey] SOD

2010-06-01 Thread Thomas Ward
Hi, First, you can't kill the temperal disturbance. It isn'ta monster, but a rip in the time space continuum. The only way you can avoid being transported by the temperal disturbance is wait until it enters a room you explored, rush passed it, and then lock it in the room. Harder said than done,

[Audyssey] message from a lousy gamer

2010-06-01 Thread Charles Rivard
I've never been able to put my finger on exactly why, but Shades Of Doom is one of those games that I have never been able to get into for any length of time. I like the sounds, and I like playing it. But I just don't seem to think, Hmm. I think I'll play SOD for a bit. I bought the game

Re: [Audyssey] SOD

2010-06-01 Thread Raul A. Gallegos
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, just a small correction. You can kill the disturbance, but it takes up so much of your ammo, it's not worth it. Avoidance is the best policy here. On 6/1/2010 1:31 PM, Thomas Ward wrote: Hi, First, you can't kill the temperal disturbance. It

Re: [Audyssey] What Are Considered SPace Invader Clones?

2010-06-01 Thread Thomas Ward
Hi Dark, I need to make a quick correction here. You and Shaun are talking about two completely different things. The Genesis Project by ESP that James North was working on and my Genesis 3D Engine are totally different software products. However, the similarity in names has several people

Re: [Audyssey] SOD

2010-06-01 Thread Charles Rivard
I'm not to that level yet, but I picture a rip in the time/space continuum as being like a rip in a sheet, which would be stationary. So how would you be able to lock it in a room, and why would it be chasing you around? Or, am I asking too much for a gamer who hasn't encountered it for the

Re: [Audyssey] SOD

2010-06-01 Thread Lori Duncan
Hi Charles nope you're not. I think rather than being a monster the Desturbence is more a wind force, maybe part of the experiment or something. If he catchs you you'll get zapped somewhere else in the level you are currently on. Trapping him is the best way, because then he can't come after

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-06-01 Thread Thomas Ward
Hi Dark, Lol! Now, that is funny. I find it hard to believe anyone would name a clothing store Knockers. That takes the cake. As for your point about being a semi-marxist I completely understand. I remember when I took Political Science in college we had to study Carl Marx and how his ideas

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
You can kill it actually, but it takes a heck of a lot of ammo to do it. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 11:31 AM Subject: Re: [Audyssey] SOD

[Audyssey] Close Topic financial colaboration

2010-06-01 Thread Thomas Ward
Hi all, Since this topic seams to have slipped way off topic I think it is time to officially close it. So Let's close down this topic. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] SOD

2010-06-01 Thread Thomas Ward
Hi, Ah, I stand corrected. Although, since the temperal disturbance isn't a living thing perhaps destroy might be a better term than kill in this case. Everyone seams to treat it as a he or a she, as a living thing, when it simply is an it. Smile. On 6/1/10, Raul A. Gallegos r...@asmodean.net

Re: [Audyssey] SOD

2010-06-01 Thread Thomas Ward
Hi Charles, As far as I know there isn't a section in the manual that describes each monster, item, and so on in detail. I just happen to know what a temperal disturbance is because of my many years reading science fiction books and watching science fiction television shows like Star Trek. I

Re: [Audyssey] SOD

2010-06-01 Thread Lori Duncan
Hi tom I actually thought I could destroy it with a mine if I got very close to it, dropped a mine then used my transport pad to get away, but it didn't work. :( - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Thomas Ward
Hi Charles, Smile. Oh, I don't plan a release of beta 13 for a few days so you have some time to work on Shades of Doom this week. Unfortunately, if you are having troubles with Shades of Doom wait until my own FPS titles start coming out. they will be a full 3d environment which will be more

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
You actually used to be able to do that in version 1.0, and that's why it was amped up so much. People would just blow it up and then go on about their business. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion

Re: [Audyssey] SOD

2010-06-01 Thread Thomas Ward
Hi, Yeah, I know. In SOD 1.0 you use to be able to blow them up with a timed blast mine etc, but not since 1.2 came out. Now, the best way to avoid a ttemperal disturbance is to run like crazy and lock it in a room or lock it out of an area where you are. On 6/1/10, Lori Duncan

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
I picture it as more of a storm type phenomenon, like a giant funnel. As to why it's moving around and chansing you, given how horribly the rest of the experiment went wrong I wouldn't have been at all surprised if they'd totally warped the laws of physics in that base to make the TD possible.

Re: [Audyssey] SOD

2010-06-01 Thread Charles Rivard
I figure that it, is exactly that. An it. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 1:10 PM Subject: Re: [Audyssey] SOD Hi, Ah, I stand corrected. Although, since

Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread Thomas Ward
Hi Clement, Yes, there are random items and random monsters in the game. That feature has been around since mid 2008 or so. I really suggest you try beta 12 or wait for beta 13 and play the demo. It sounds to me like you haven't touched the game in at least two years and the game has totally

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Thomas Ward
Hi, I'm afraid so. I've just redrawn levels 1 and 2 using the newly created level editor, and changed a few elements aroundin the levels themselves. Only problem is I notice I made a few mistakes while doing so. there are a couple of doors that wouldn't open I had to fix, I created a fire too

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Charles Rivard
Hmm. I wasn't thinking of beta 13. I was thinking of the first 3D game. Of course, what I said also applies to the next MOTA beta. (grin) --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] SOD

2010-06-01 Thread Johnny Tai
I actually like the part about avoiding it...it's very frustrating, but so rewarding when you've gotten away that you practically dance on your seat lol. One time I even got the insane urge of opening the door to let it chase me again- which I suppressed quickly. No one ever kicked ass by

Re: [Audyssey] SOD

2010-06-01 Thread Johnny Tai
Lol, the way it acts it's more like a living storm that may take you off into the land of OZ. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today!

Re: [Audyssey] SOD

2010-06-01 Thread Johnny Tai
It used to work in the earlier version heh, I actually miss that early version of SOD, the speed turning was my main defense! No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread key stone
Yeah, I've had the game for years including the first version along with TC and LW; For some reason I keep stop playing it, but love the game; I just hate running around in circles.. Well, hopefully I can finally defeat this thing.. - Original Message - From: Charles Rivard

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Lori Duncan
Lol Tom, take care I'd hate for you to end up falling into fire or ending up on spikes. That must really get on your nerves though, you go to change something, fix a bug only for another bug to pop up, umm how do you stay sane? Smile - Original Message - From: Thomas Ward

Re: [Audyssey] SOD

2010-06-01 Thread Lori Duncan
Lol especially if you hear it right on the other side of the door, like it's waiting to spring out! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 8:01 PM Subject: Re: [Audyssey] SOD I actually like

Re: [Audyssey] SOD

2010-06-01 Thread Lori Duncan
I'd preffer the land of chocolate and coffee myself. Smile - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 8:02 PM Subject: Re: [Audyssey] SOD Lol, the way

[Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread key stone
Hi, what would be Kool Thomas is if we could play our own music during game play like with the consoles; I turn the music off on many games and let my own music play in the background just enough not to miss important q's; But that would be a great feature for audio games.. - Original

Re: [Audyssey] Close Topic financial colaboration

2010-06-01 Thread Muhammed Deniz
Hmmm, Hmm I think its a good time to close the topic. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread Muhammed Deniz
Hi Key, Yeah, that would be cool. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread Charles Rivard
How about playing your own music using WinAmp, Windows Media Player, or whatever you generally use, then start an audio game and choose to not hear the music of the game? Will that accomplish what you're looking to do? HTH. --- In God we trust. - Original Message - From: key stone

Re: [Audyssey] SOD

2010-06-01 Thread Charles Rivard
That would be nice without the coffee. Yuk! Chocolate and coffee is a terrible combination for one who does not drink coffee. (grin) --- In God we trust. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Charles Rivard
Thomas Ward? Sane?? I thought you knew him better than that! (ornery grin) --- In God we trust. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 2:30 PM Subject: Re: [Audyssey] message from a

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread Thomas Ward
Hi, Well, in a sense you can do this already with most accessible games. Just load up your favorite mp3 playlist in Winamp or Windows Media player and let it go while playing the game. This is what I do all the time even with my own games. I've got an option in the settings menu to turn off music

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread Charles Rivard
Ah! Ha! That's what I thought, too. Nuts think alike! (ornery grin) --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 2:49 PM Subject: Re: [Audyssey] USA FutureRe: message

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Thomas Ward
Hi Charles, Ah, I see. Well, in that case it will be a while before I can produce my very first 3d fps type title, but hopefully not as long as MOTA considering all the major hard core work is done. On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote: Hmm. I wasn't thinking of beta 13. I

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Thomas Ward
Hi, I really don't know. Sometimes i ask myself the same question. Then again, whoever said I was sane to begin with? Lol! On 6/1/10, Lori Duncan lori_dunca...@hotmail.com wrote: Lol Tom, take care I'd hate for you to end up falling into fire or ending up on spikes. That must really get on

Re: [Audyssey] SOD

2010-06-01 Thread Raul A. Gallegos
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yes, well Tom, we are all its in the grand scheme of things, LOL. However you do have a point. Thanks. On 6/1/2010 2:10 PM, Thomas Ward wrote: Hi, Ah, I stand corrected. Although, since the temperal disturbance isn't a living thing perhaps

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Lori Duncan
Lol it takes practise, a hint is when running round a room to stick to the walls and run like crazy!!! smile - Original Message - From: key stone eloheem...@comcast.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread Lori Duncan
It would be interesting one, I'd pick the Harry Potter or that really action paced one from the first lord of the rings film, where they're fighting on the bridge. - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread key stone
Yeah, I do the same.. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 3:52 PM Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer Ah! Ha! That's what I thought, too. Nuts

[Audyssey] game soundpacks

2010-06-01 Thread shaun everiss
Hi. ok tom and all nothing on the packs if I can release them so I suppose these are ok. at any rate i have been using them for a bit now here is the link http://dl.dropbox.com/u/1407689/game%20soundpacks.zip this contains lonewolf with extra missions, back up your previous folders and stfc.

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread Bryan Peterson
Because there's too much potential from problems when building the feature right into the game itself. I couldn't ever manage to get that feature to work satisfactorily in Rail Racer. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 1:39 PM Subject: Re: [Audyssey] SOD That would

[Audyssey] new member

2010-06-01 Thread Kimsan
Hi, I just signed up here and wanted to say hello. I hope to gain some insiteful info and have fun here. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread key stone
Yes, like I said in my post; I turn the music down on the game I'm playing and let my music play in the background; but not too loud where as I would miss important Q's of the game like for SOD.. Try playing SOD listening to DMX.. Now, the auto, flame thrower, laser and Semi guns come to

Re: [Audyssey] Audio walkthru of Judgementday

2010-06-01 Thread Castanedagarcia_Alfredo
I just talked with my friend, ans he wants everything, including the ending. Could you do that? If not, I would do it myself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread clement chou
Wel, I guess I'l give it a go and see what happens. Can't wait for the full thing t come out though, judging by the amount of hype. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 10:48 AM

Re: [Audyssey] What Are Considered SPace Invader Clones?

2010-06-01 Thread dark
Fair enough tom. i must confess I'd not heard of the genesis project until Sean mentioned it actually, sinse I obviously wasn't around when Alchemy were developing. I therefore assumed you did what you did with monti and raceway and took the name but essentially rewrote the hole bundle.

Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread Charles Rivard
I don't think I ever did. Althou I have said that I like your approach to running a game developing business and that I do like a lot of your thoughts and ideas. I don't think I have actually said that you are sane. Then again, here's a challenge for you: Name 2. - Original Message

[Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi everyone, As I have mentioned before I'm currently doing a major revamp of Mysteries of the Ancients this week, working on some game mechanics, adding a bit more here and there to the levels, etc and there is one issue that has been on my mind for a while now and that regards the healing

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread shaun everiss
that way where it takes time to restore is ok by me it just means I need to wait some. ONe issue I have is when you press control t for torch numbers but don't have any torch a torch will be used. if you are telling it that you want to check the numbers but you use a torch it doesn't probably

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Charles Rivard
I like your approach to the issue. Medication does not take immediate effect when you swallow it, and healing potions should act the same way. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010

Re: [Audyssey] What Are Considered SPace Invader Clones?

2010-06-01 Thread Thomas Ward
Hi Dark, That's completely understandable. Although, I hadn't heard of the Genesis Project either until Shaun mentioned it a couple years ago and wondered if I was continuing that project. As it is I believe Draconis has the rights to it, and have no plans to continue development on it. So I'm not

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Philip Bennefall
Hi Thomas, This sounds like a good approach indeed, however I have one question. How do you react to a situation where the good lady falls under attack whilst healing? Does she keep gaining health until she is up to full health, or do you set a maximum increase amount that it will not go

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi Charles, That's basicly what i was thinking of. Any time I take some kind of medication I have to wait a few minutes for it to begin taking effect. I would think healing potions would similarly have to take some amount of time to take effect. It could be something as short as a minute or two

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi, That works provided the room you are exploring has no enemies in it. The way the game is randomized now you never really know who is going to be behind door number 1, door number 2, and door number 3. So as far as I am concerned Angela better cool her heals somewhere safe until she is healthy

Re: [Audyssey] Thoughts About Healing Potions

2010-06-01 Thread Thomas Ward
Hi Philip, The way I invision this working is having the potion gradually increase Angela's health over a certain period of time before it is expended. So if she comes under attack she will probably lose more health than she gains using that potion as it will only restore a certain amount of

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