Haven't we been through this? If you want the SF game for the pc I
suggest you go buy it.. asking here is not going to do you any good.
And if you do have an xbox360 as you say.. why not just use that?
At 07:09 PM 31/01/2011, you wrote:
Hey all,
I want the street fighter game for the pc. I hea
Hi Thomas,
I don't think the community needs an automated game tool editor. Such an
idea is very appealing at first sight, but as Philip rightly pointed out,
there is no way to perform extensive tasks on it.
I think what is much more needed is actually further extensive tutorials on
gaming, sin
I don't know if it's just me, but I'm having trouble getting to the
next level in MOTA. I have made sure to move all the statues and pull
all the leavers I've found, and when I go back to the door at the
beginning of the level, I still find that the door is locked. Am I
missing something? Is there
Oh, my God, Tom! Please, please, please consider doing this! I'd buy
it! Programming is something I don't know how people do. I am truely
astounded at how much work is involved, and I don't think I could
figure it out too well. However, programming must have some logic to
it--it's a system, after a
I took a look at the BGT manual and went, yikes! I got about 4-5
paragraphs into it and got confused. I sat for a while, trying to
figure things out, and got even more confused. Maybe I'll give it
another shot, though.
I can see the point made earlier that this interface idea Tom is
toying around
Cool.
Another side of it, is I'd actually prefer to just use/plug-in the DLL as
such, but that's my viewpoint since it would suit me better, but
anyway...LOL!
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Tho
No, if I am correct, you are supposed to go all the way to the right
where the boss of the level is. I am not sure though, it has been a
while since I had played it, and there has been updates.
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I should add that I got a lot of my sighted games cheap on tradme
which is a local ebay like site.
Silent steel cost me 20 bucks for shipping.
I have also found the odd lemon but also the odd bargin.
At 05:48 p.m. 1/02/2011, you wrote:
Hi Jack,
Ummm..Street Fighter is not a free game. Street Fi
exactly though I have done programming before maybe you could have
coman actions and modules you could drop in to the program true you
could include those but it would be nifty.
Then any modules you saved you could just drop in.
At 06:33 p.m. 1/02/2011, you wrote:
Hi Philip,
Yeah, I know. That
Tom,
If G3d works as dll file, and could be used with VB.net, I think it could be
very competitive as a game-making engine. (I guess like I said on the list
earlier, I'm a die-hard VB fan, but it's what I know.) I'm not saying I
won't try BGT, but C style languages really aren't my cup of C--
OK, I'm putting Heli on hold for a few days. I see a bad sign--I'm really
starting to act old. Therefore, I'm gonna program a game in BGT. I can't
judge it based on Quake C, or TADS, or JAWS scripting. Well, let's see how I
do...
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
Hi Jeremy,
I could not agree more, or have said it better.
BFN
- Original Message -
The entire issue of which language to use comes down to a single question, is
this work or art? If a developer works for you then have every right to
dictate how the project will go, and that would in
103 people posted 1634 messages.
226 From, Thomas Ward.
120 From, shaun everiss.
114 From, Shiny protector.
103 From, Hayden Presley.
79 From, Charles Rivard.
76 From, dark.
50 From, Bryan Peterson.
47 From, Jim Kitchen.
41 From, Kai.
36 From, Clement Chou.
36 From, Ken the Crazy.
36
There were 238 thread titles. Here are the top 50.
driving blind 65.
MOTA Last Minute Comments 62.
BGT and Screen Reader API's 56.
Could someone please help? 52.
Ideas for a game 43.
BGT problem! 41.
Games from APH? 40.
Mysteries of the Ancients Levels 40.
Screen reader support in BGT 4
Hi,
I was searching around on Audiogames.net, and I came across a couple games for
Klango that I'm interested in.
The first one is the Haunted Factory game. Did anyone buy this when it was
being sold? I'm trying to order the game, but it won't let me. The page no
longer works. If someone has it
Hi Tom,
That'd be great if you could find that. I'd appreciate it very much.
Take care,
Ryan
-- Original Message --
From: Thomas Ward
To: Ken the Crazy , Gamers Discussion list
Subject: Re: [Audyssey] TicTacToe
Date: Tue, 1 Feb 2011 00:11:21 -0500
Hi Ken,
Actually, Snowball
Wow, interesting. Someone else on audiogames.net was looking for the game as
well, and someone had it. I'll post it here:
http://dl.dropbox.com/u/3272592/tictactoe.exe
Enjoy.
P.S. Snowball war is up there too if you want it let me know. I'll grab it.
-- Original Message --
From:
you are going the wrong way I think smile
Although I think thomas has re-written the levels so you may want to wait for
the new beta
On 1 Feb 2011, at 09:12, Arianna Sepulveda wrote:
> I don't know if it's just me, but I'm having trouble getting to the
> next level in MOTA. I have made sure to
May i ask why "audyssey" Is written twice in the subject line?
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Hi Thomas,
I like your idea but in one specific area.
It would allow game players to add new levels to existing USA games such as
David did with Lone Wolf.
I would enjoy adding new levels to MOTA or new tracks to Raceway.
One thing that the LW level generator does not allow is user supplied
so
Hi Phil,
Well, to be honest I have mixed feelings about that subject. I do
certainly understand the desire to have level editors, but at the same
time I want the games to be created the way I invisioned it rather
than have someone else add his or her ideas to it and completely
change the nature of
Hi,
Sure,
Here you are,
http://dl.dropbox.com/u/10847682/Tic%20tac%20toe.rar
Enjoy!
sevgiler saygilar
- Original Message -
From: "Ryan Conroy"
To:
Sent: Tuesday, February 01, 2011 4:38 AM
Subject: [Audyssey] TicTacToe
Hi everyone,
I've written so many Emails in the past 24 hours th
Hi Ken,
Ehere you are.
Snowballwar.exe
http://dl.dropbox.com/u/10847682/snowballwar.exe
Enjoy!
sevgiler saygilar
- Original Message -
From: "Ken the Crazy"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 6:39 AM
Subject: Re: [Audyssey] TicTacToe
I'd also like to see the
Hi Thomas (and all),
You're absolutely right about the problems with the AGM-project you describe. I
applaud your persuit for the development of a new
audio game creation tool. I'd really like to see more tools because I want to
have more audio games (I follow all threads about
tools on this l
Hi Ken,
That's precisely why I have created G3D as a managed library. I
realize that languages like C++ or even Angelscript isn't for
everybody. Two years ago when I started writing the Genesis Engine,
before BGT came along, there was some interest in VB .net. I myself
was using C# .net at the tim
Actually you can think in those terms. However, only in the mind of
the creator.
The reason why is the operating systems. They don't stay a constant
as in only one type. Every few years they bring out new ops and all
comps use that op being built.
Just like now you will be hard pressed to find a
Now that would be interesting to see what you come up with. Would
like one thing in it, a demo type. So you could play around a bit but
not save. Just be able to see how it does what you tell it.
At 11:11 PM 1/31/2011, you wrote:
Hi everyone,
Over the last couple of weeks or so there has been
Hi Richard,
Oh, definitely. I have put a lot of thought into this and I came to
the same general conclusions as you. AGM's problem was that it
couldn't create a racing game, side-scroller, first-person game, etc
because all of the functionality was too generic for that. However, if
there was an ed
Hi Thomas,
Initially I had thoughts about exposing BGT as a dll as well, but then came
to the conclusion that it would require too much maintenance for me. Not
only would I have to provide and update bindings for all sorts of obscure
languages that I might not know the first thing about, on to
This idea is really amazing for me. Even if the BGT for few programming
maniacs, for me for example it's not that bad, cause it's not toolkit,
but it's another programming language to learn. This kind of really
vizard or something similar will be interesting, but firstly Thomas,
finish your MOT
Hi Philip,
Ah, its not that bad. One way I get around the issue of updating
and/or supporting obscure programming languages is simply not to
support them in the firstplace. The .net framework is fairly
standardized now, and the fact is most Windows developers will most
likely pick one of the big t
Hi Thomas,
You can do a more generic function for player movement. For example, I use
the following function in my player class:
bool move(int relative_x, int relative_y, bool running, bool jumping)
So for my player to walk sidewards one step to the right I write:
you.move(1, 0, false, false)
Fo
Hi Philip,
Why don't you have a separate DLL included with the BGT package? That way,
they have the language, the main documentation, and if you have a small
section in the documentation saying that the DLL is exactly the same
reference for BGT itself I think that would work.
Regards,
Damien.
Hi Tom,
I have no intentions of just abandoning MOTA or Raceway in favor of
creating something else at this time. Just because I might talk about
creating something like this down the road does not mean that I'll
start work on it today or tomorrow. I might not ever make it. I'm
merely gathering in
Yeah, a genre-specific tool would probably have been a better idea. I
remember that for the computer and even Play Station there was an RPG Maker
tool which I did have quite a bit of fun with despite never actually
managing to create a game with. Admittedly all games created with, say, the
Play
Ah yes, I remember those Doom things. My dad had a Simpsons one tat was
pretty funny. Homer was the main character dude and then I think Moe was
used for some of the monsters. I'm gonna shove a sausage down ya throat
and...well I won't finish that line since it is rather rude. But it was
pretty
Hi Damien,
Ummm..I'm not sure about that. I don't know how your move function
actually works. I know my movement functions would require the
player's angle, AKA the direction the player is facing, his/her speed,
plus the x, y, and z position and calculate a vector along that
direction to find out
Hi Ari,
Well, Mario is definitely copyrighted by Nintendo. Sounds, graphics,
names, etc. However, to be honest the game idea is generic enough you
could create something very much like it if you are creative enough.
For example, on Linux there is a game called Super Tux. Super Tux
happens to be a
Hi Ari,
S
P
O
I
L
E
R
That's the wrong door. That's not the exit from the level. That is the
main entrence to the tomb, and it is locked so you can't get out.
BTW. Level 1 in beta 17 is completely different and I hope you like it
as well as the current level. I've added some major changes to it.
114? Wow, a considerable amount of my posting has been increased. Wow.
- Original Message -
From: "Jim Kitchen"
To: "Audyssey"
Sent: Tuesday, February 01, 2011 10:00 AM
Subject: [Audyssey] Audyssey babble report for January 2011
103 people posted 1634 messages.
226 From, Thomas War
One thing I wanted to know is when Jim sends these either manually or
automatically, why is audyssey placed twice in the subject line? #JustSaying
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Its not written twice.
- Original Message -
From: "Alfredo_The_Music_maker"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 12:19 PM
Subject: Re: [Audyssey] Monthly List Guidelines
May i ask why "audyssey" Is written twice in the subject line?
---
Gamers mailing list
Hi Thomas,
I understand where you are coming from as I wouldn't want people to add
levels to my Sarah game.
But consider the idea for Raceway where users could add additional tracks
and cars to it.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tue
That would definitely make sense. Even the old NES game Excitebike featured
a track editor.
We are the Knights who say...Ni!
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 8:52 AM
Subject: Re: [Audyssey] Game Creation Tools
I have to agree with you Thomas. The games challenge is just has been blown
up by some Sam batteries.
- Original Message -
From: "Ryan Conroy"
To:
Sent: Tuesday, February 01, 2011 9:33 AM
Subject: Re: [Audyssey] TicTacToe
Wow, interesting. Someone else on audiogames.net was looking f
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote:
> Off-hand, might think about calling a skeleton with a dagger
> something like an assassin..?
[My Reply:]
Blade? Cutpurse? Footpad? I think Skeleton Thug would carry a
sap.
Michael
---
Game
You know Jim, I'm half tempted to make a game for the Commodore 64 just to
prove your point, for it is a good one. The sad thing is that people who
can't run visual basic could download VICE and run that game. Of course, it
would be terrible, but funny too.
Ken Downey
President
DreamTechInter
Hello gamers,
At long last Mysteries of the Ancients beta 17 is now available for
download. This all new release contains a number of updates, bug
fixes, and changes since beta 16.
What's New
* Added joystick and mouse support.
* Added a custom joystick profiler.
* Made a few changes in keyboard
Hi going back to the door at the start won't get you anywhere, the only way
is forward to reach the end of the level. How far are you getting?
- Original Message -
From: "Arianna Sepulveda"
To:
Sent: Tuesday, February 01, 2011 9:12 AM
Subject: [Audyssey] Confusion about getting past t
I agree, lodgic is something I fall down on all the time. If I'm looking at
a piece of equipment for example like a computer, I know how it works and
understand the menus, but throw a whole load of coding language at me and I
just go blank.
- Original Message -
From: "Arianna Sepulveda
Hi Ken and all,
I guess my question is "why?" What exactly is the point of writing a
game for a Comidor 64 knowing that the hardware and software is
completely out of date?
>From my personal perspective I update my system roughly two to three
years. When Windows XP came out I was one of the first
Thomas, I think you look at this situation differently because you start your
projects with a different goal than some of the rest of us. I doubt you will
ever view this particular aspect the same as me, but maybe I can give an
example so you can better understand where I'm coming from.
If I g
Hi Thomas,
I totally agree, which is why, as soon as I knew BGT was in development,
ever since I became a beta tester, all my gaming code from that point on
were written in BGT. I am still finding it hard to learn C in order to write
general purpose software, but hey, this list isn't about that
Hi Thomas,
nice to hear about the new version of mota.
But when i look at your site, i see only the Windows version.
What about the linux one? Do you plann to release it?
On 1.2.2011 18:20, Thomas Ward wrote:
Hello gamers,
At long last Mysteries of the Ancients beta 17 is now available for
down
You could do it like the horse racing game. Instead of editing sounds, you
could do the traps and enemies. You can also have options to restore to
default settings. Basically, I'm not sure how the level grid works, but here
is an example.
Your up and down arrow keys are to select which type of p
Hi Thomas,
I am thoroughly impressed with what I have seen so far of MOTA17. The keyboard
changes are slightly frustrating, seeing as certain keys have been used for
things for as long as I can remember, like p and t using a potion or torch
respectively, and ctrl+p and ctrl+t speaking the amount
Hi Phil,
Well, my feeling is basically like this. I don't mind something like a
track editor for Raceway because that is a specific type of tool for a
specific kind of game. That doesn't really effect the game in any way
other to give the player more kinds of custom tracks. I don't have any
proble
Hi Damien,
No, that's not a bug. There is a drawbridge you need to lower to get
from one ledge to the other.
s
p
o
i
l
e
r
s
p
a
c
e
Go back to room 7, light a torch, and use the view command to look at
the wall. There is a hidden pressure switch you need to push to lower
the drawbridge.
Cheer
Hi Petr,
At the moment the Linux version isn't being worked on. The most
current version for Linux is beta 16, and probably won't be updated
until I get access to the Linux source code. Unfortunately, the
computer that source code was stored on died early in December and
while I technically have t
Thomas. Wanted to give you a heads up. It seems you're using like a key down
instead of a key press for something things.
Great example is in menus and when switching weapons. If I hold down 1 I
hear the holster sound or at leas the first millisecond of it.
You might want to work on something that
Yeah, your right, for the threads for the Jim''s stuff. I thought you were
talking about the gamers chat robot.
- Original Message -
From: "Jim Kitchen"
To: "Audyssey"
Sent: Tuesday, February 01, 2011 10:00 AM
Subject: [Audyssey] Audyssey thread report for January 2011
There were 2
Hello,
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go. I like the new platforms and the
timing element they add. I hope to see even more complex levels and even
p
Hi Geremy,
Actually, I do understand your point, but as you say our goals are
completely different. For me I expect certain things out of any game
project I create or any game I buy. Obviously I want personal
satisfaction, but that isn't the only goal I have when I start a
project. I frequently up
Hi Tom how do I get past room 6 I can't figure it out.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions
Hi Damien,
No, that's not a bug. There is a drawbridge you need to lo
Hi Karl,
Karl wrote:
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go.
My reply:
Glad to here that. I really tried hard to capture the feeling of
playing some of
Wouldn't she at least come in with a first aid kit or something along those
lines?
Not completely sure how it could be tied in, but a healing potion could be
right there or it could be some sort of story line blurb.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
Hi Greg,
s
p
o
i
l
e
r
s
p
a
c
e
Go back to room 1 and go up the stone staircase to room 7.
HTH
On 2/1/11, Greg Steel wrote:
> Hi Tom how do I get past room 6 I can't figure it out.
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Hi Liam,
Sorry, but I rewrote the G3D input handling for beta 17, and that is
the way it works now. It does use a key press and gets updated as soon
as the key is released. I'm not really sure how to improve the design,
and at this point I'm not exactly enthused of rewriting the input
class again.
I can totally understand that. Was just something I noticed and wanted to
point out to you.
It's certainly not a game breaker
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 1:58 PM
To: Gam
Hi Liam,
Not sure. In Tomb Raider they have medikits you pick up throughout the
levels rather than potions. Usually, they have a medikit somewhere
near the start position you can snag off a ledge or some other obscure
place which gives you a quick way to restore health when you need it.
Unfortunat
That would be a good idea. Cause there's nothing more frustrating than
getting poisoned from the outset and not being able to do anything.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 2
Hi Liam,
Grin. Oh, where is your sense of challenge. Don't you like impossible
games? Just kidding.
Cheers!
On 2/1/11, Liam Erven wrote:
> That would be a good idea. Cause there's nothing more frustrating than
> getting poisoned from the outset and not being able to do anything.
>
---
Gamers
Hi,
Right. I think I have gotten more questions about that door than
anything else about the game. Everyone seams to think it leads
somewhere special, but it actually doesn't go anywhere. I'm glad I
removed it in beta 17 and people won't be asking more questions about
it. Lol!
Cheers!
On 2/1/
I always thought that the fact that you have been poisoned is one of the
puzzles in the game.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Karl Belanger"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011
That's part of the fun of the game, figuring it out. The game hasn't been
released long enough for anyone to really work at it, has it?
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Greg Steel"
To: "Gamers Discussion
Maybe there could be one potion near the entrance? Then again, the gamer
would have to find a torch first, in order to see it? Just thinking with my
fingers. (grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thom
Hi Tom did you remove the spikes and casms because it seems that I can't get
to level 2 because the game ends.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 10:44 AM
Subject: Re: [Audyssey] MOTA17 impressions
Hi Damien,
No, t
I know the feeling. Though I must say at least I don't need to be put up
with karen anymore, I hate that voice. Its intonation is far from perfect.
very unhuman.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 5:39 AM
Subject: Re:
hi does anyone know what that iphone puzzle game is called that is
coming out then where we have to find objects using music?
regards, WIll
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You can make changes
sounds cool will ahve to try it on my netbook
On 1 Feb 2011, at 17:20, Thomas Ward wrote:
> Hello gamers,
>
> At long last Mysteries of the Ancients beta 17 is now available for
> download. This all new release contains a number of updates, bug
> fixes, and changes since beta 16.
>
> What's Ne
i think the linux one has been put on the shelf for now but could be wrong
I suppose if linux port was made I could run ubuntu on mac though wink to play
On 1 Feb 2011, at 18:11, Petr Bláha wrote:
> Hi Thomas,
> nice to hear about the new version of mota.
> But when i look at your site, i see o
don't give it all away lol or else no point in us all playing
On 1 Feb 2011, at 19:40, Greg Steel wrote:
> Hi Tom how do I get past room 6 I can't figure it out.
> - Original Message - From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Tuesday, February 01, 2011 10:44 AM
> Sub
if people can't take the time to figure it out then tom you may as well just
program a guess the number game, smile
or space invaders
On 1 Feb 2011, at 19:40, Greg Steel wrote:
> Hi Tom how do I get past room 6 I can't figure it out.
> - Original Message - From: "Thomas Ward"
> To: "
Unless before level 1 starts you enter an area to pick up what you think you
may need to help you but only have a limit of say 2 items to get you started
On 1 Feb 2011, at 19:51, Liam Erven wrote:
> Wouldn't she at least come in with a first aid kit or something along those
> lines?
> Not compl
level 2 is not there
On 1 Feb 2011, at 20:44, Greg Steel wrote:
> Hi Tom did you remove the spikes and casms because it seems that I can't get
> to level 2 because the game ends.
> - Original Message - From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Tuesday, February 01, 201
hi my netbook is running like a snail so i am going to have to wait to
play games like mota until a mac version if it ever comes out or put windows on
my new imac
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isn't it a bit obvious that you have to go through a door to get in to a
temple? god how simple to people need it explaining to them?
lol so the door at the start is the door you came through lol
On 1 Feb 2011, at 20:14, Thomas Ward wrote:
> Hi,
>
> Right. I think I have gotten more questions
Hi Petr,
Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based on Australian singer Karen Jacobson's voice. If
you have ever heard Karen Jacobson talk the Sapi voice sounds quite a
lot like her actual voice. Although, the real Karen Jacobson sounds
better justbecause
Hi,
Well, the scream I have isn't quite long enough for that. Sure I can
fade it out, but it ends up being shorter and kind of unrealistic in
my opinion. In this case if you fall off the ledge in room 8 you fall
into room 2 and die.So it isn't as deep as a chasm or something like
that would be.
C
Hi,
Well, apparently several people need it explained to them in simple
terms. I suppose if I started the level with the main entrence
slamming shut it might have made the purpose of that door more
obvious. I don't know. All I do know is a lot of people were under the
false assumption since that d
Hi Charles,
One would certainly hope so. I spent quite a bit of time adding a
little bit of puzzle solving to this release and plan to add more of
the same in future releases. Unfortunately, as you pointed out the
game has only been out a few hours and there have been a number of
questions asking
Hi Greg,
I'm still working on level 2. So beta 17, the public release, only has
level 1 for the time being. I'll be releasing an update later this
month with level 2 as well as any other changes I add.
HTH
On 2/1/11, Greg Steel wrote:
> Hi Tom did you remove the spikes and casms because it see
Hi,
Well, I wouldn't hold my breath waiting for a Mac version. Eventually
it is something I'd like to do, but it might be quite a long time
before I ever do it. In the mean time it might be better to multiboot
Windows with Mac OS on your Mac.
On 2/1/11, william lomas wrote:
> hi my netbook
Ah I see, those ledges confuse me, I was expecting a rope
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 9:28 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.
Hi,
Well, the scream I have isn'
Hi Charles,
Good point. Not much good putting a potion right in room 1 if you
don't have a torch to find it. This does make the problem more
complicated.
Cheers!
On 2/1/11, Charles Rivard wrote:
> Maybe there could be one potion near the entrance? Then again, the gamer
> would have to find a
Hi, no. Lee, the male australian voice, I really like. It reminds me of all
those pro people that do voiceovers for commertials. I also like daniel and
serena for UK, and samantha for US. Well, the full version of samantha. The
mobile one they put on iOS and what not sounds darn awful. As for ji
I actually like the accent.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 9:23 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Petr,
Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based
Yeah, like I said I don't mind the accent either.
- Original Message -
From: "Shiny protector"
To: "Gamers Discussion list"
Sent: Tuesday, February 01, 2011 11:02 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
I actually like the accent.
- Original Message -
___
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote:
> Well, apparently several people need it explained to them in simple
> terms. I suppose if I started the level with the main entrence
> slamming shut it might have made the purpose of that door more
> obvious. I don't know. All I do know
I don't like any accent in which R's are dropped and R's that don't belong
there are inserted. As examples, you should hear "enter" instead of
"entuhh", or "Pensylvania" instead of "Pensylvaniar".
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Orig
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