Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Darren Harris
Absolutely. Also sometimes games can be a good way of stress relief as
well. Or if you're seriously annoyed at something you can vent that
annoyance in a game. Whether it be something like doom or anything else.
To my mind games are harmless. If kids for example get a hold of said
games then quite frankly it's the fault of the parents for either
allowing them to play them or not being watchful enough around their
kids. That said there are situations where by for example if said child
goes to a friends house and plays said game that's always a problem. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Louise Keel
Sent: 09 September 2009 19:57
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles


Hi everyone.

I too was raised as a Jehovah's witness and my childhood was blighted by
its 
radicalism. I also quit as soon as I was able to, and it took some
doing! 
The point is, parents do have the right to decide what kind of computer
and 
video games they will allow their kids to play, because they are
parents. 
But in my view, once you become an adult, no one, no one has the right
to 
tell anyone else what they must or must not play for relaxation. This is
up 
to everyone's indevidual conscience. I spend a lot of time smashing up
Old 
Man Stanley's house. this does not mean I'm going to suddenly get it
into my 
head to go out and start wrecking homes here. it's. a. game!

And I may also add, in case I may be accused of predjudice, that
Jehovah's 
witnesses are far from the only Christian fundamentalists who try to
tell 
others what to play, watch, listen to, read, think. It's not on. That
is, I 
hasten to add, only my opinion.

Best

Lulu Keel.

Now faith, hope, love abide, these three. But the greatest of these is
love.
- Original Message - 
From: ChB chr1...@gmx.de
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 09, 2009 7:37 PM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint on gaming:3 
articles


 To each his own, as long as nobody forces their religion or religious 
 organisations on me. Just do not like radicals among those groups, who

 force their beliefs on their kids or abandon  them when they try
 to get away from it. That is taking things to extremes.
 chrissy

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

 On Behalf Of Raul A. Gallegos
 Sent: Wednesday, September 09, 2009 8:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint on
 gaming: 3 articles

 The important thing to remember is that all of us come from different
 backgrounds and beliefs. So let's be careful here on list
 when
 responding to something like this.

 Many thanks.

 On 9/9/2009 1:50 PM, Nicol wrote:
 Hi all
 My mom  is  still today a jehovah' witness.
 I was reared as a Jehovah witness but I have finally quit
 them, deciding
 that I do not find Jesus amongst them.
 Anyway, my mom sent me 3 articles.
 The articles comes from a  software package called
 watchtower library
 that baptized  Jehovah witnesses gets for a small price.
 So my mom pulled the articles from there.
 2 of them, reflects the view of the Jehovah witnesses
 about pc and video
 gaming.
 Obviously, they are aming at the sighted gamer, but you
 might find
 interesting what  they had to say about computer and video
 gaming. There is
 an article about video and computer games in general  and
 then there is an
 article on role playing games where they made a few
 negative comments.
 I would very much like some of your's opinions on the
 first and/or second
 articles.
 The third article is about toys children made themselves
 in the ancient
 days.
 Please let me know what you think about these articles.
 Me personally, I feel that the Jehovah witnesses is too
 strict  but others
 might differ  from me.

 --
 Raul A. Gallegos
 http://www.asmodean.net

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Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread dark
Though I stil have enough vision to play original packman (symple high 
contrast graphics), I actually prefer the audio version as a game.


You have the added task of navigating the maze and locating the dots, and 
it's much more enjoyable suddenly turning a corner and being faced with a 
ghost than just looking and instantly knowing that the ghosts are a long way 
from you.


I'll admit, i do also find the audio one easier to play owing to field of 
vision issues, but stil, I'd say converting the game to audio adds a lot 
more challenge interest, and replayability to it.


As far as maps go, I find the map in dynaman fairly understandable sinse 
I've only got to care about where the dots are and nothing else, and 
vaguelying knowing that they're in the center of the level rather than at a 
corner is extremely helpful.


In Sarah however, I find the map slightly harder to deal with owing to the 
greater variety of things in each level, and the more complex layout.


Perhaps the map could be made eaiser to deal with by introducing a specific 
key press to read each row of the level,  say when first activating the 
map, you get a left to right view of what is immediately on the same 
horizontal level as your character, then hotkeys could be added to scan the 
rows above and below.


that way the player would have more reference when reading the map as to 
what he/she was looking at relative to her/his character's position.


Afterall, in audio chess or battleships games it's possible to read each 
row, and an audio map for a game showing a top down view ala packman is only 
an extention of the same viewing principle.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 2:29 AM
Subject: Re: [Audyssey] a question for you mainstream guys out there and 
those who played the old nintendo games before losing sight




Hi Nicol,
Actually, Packman was originally released in 1982 for the Atari 2600 
console. It did not have a dot detector, because it wasn't needed. A 
sighted person could see the entire maze on screen and could see where all 
of the dots were. All a person had to do is move his little Packman 
character--a yello ball with eyes--to the dot in question and eat it.



Nicol wrote:
Hi  all, especially those who can remember the classic pack man game on 
the

Nintendo systems.
Did the original pack man game also had a dot detector like phil's pack 
man

game which you can turn on and off?


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[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Munawar Bijani

Hi,
The articles appeared to have no credible information at all; from start to 
finish, they kept naming one youth who said this or that. Very rarely 
did they mention names, and to me that's suspicious as far as their content 
and research is concerned.


Further, they explained their arguments by asking questions. For instance, 
they ask Could not such games cultivate an unhealthy curiosity about 
demonic forces? Does this question really prove anything? My answer to that 
is, no. Sure, some may argue that those types of questions get you to think, 
but the way I see things, there is no point in asking a rhetorical question 
if you will not answer it. I see their findings as a bunch of logical 
fallacies, saying things like If x represents y, then can't Y be harmful 
for the child? Maybe if they had more credible information instead of as 
one youth put it, I would be more open to their articles. For now, though, 
I have dismissed it as an attempt of so-called religious fundamentalism 
trying to destroy monotheism again.


The authors commit an obvious fallacy when they mention the Bible's 
viewpoint on magic, and then state that games are teaching magic today. In a 
game, you are not taught how to wave a wand, concentrate your thoughts, go 
in to a state of meditation, curse people, etc. All you do is press buttons. 
If the power goes out, well, there goes your little magic trick. Why do the 
same people who condemn such games say it is okay to play online poker as 
long as you are not playing for money? Forget about magic, and focus on 
condemning gambling first--which is a much more realistic issue.


I agree that certain types of games are not suited for children, but that 
has nothing to do with the Christian viewpoint--anyone, anywhere, can tell 
you that much. Instead of saying that is what a good faithful Christian 
believes the statement would be more correct if it said that is what 
anyone in their right mind believes.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Louise Keel' louise.k...@comproom.co.uk; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Thursday, September 10, 2009 3:24 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 
articles




Absolutely. Also sometimes games can be a good way of stress relief as
well. Or if you're seriously annoyed at something you can vent that
annoyance in a game. Whether it be something like doom or anything else.
To my mind games are harmless. If kids for example get a hold of said
games then quite frankly it's the fault of the parents for either
allowing them to play them or not being watchful enough around their
kids. That said there are situations where by for example if said child
goes to a friends house and plays said game that's always a problem.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Louise Keel
Sent: 09 September 2009 19:57
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles


Hi everyone.

I too was raised as a Jehovah's witness and my childhood was blighted by
its
radicalism. I also quit as soon as I was able to, and it took some
doing!
The point is, parents do have the right to decide what kind of computer
and
video games they will allow their kids to play, because they are
parents.
But in my view, once you become an adult, no one, no one has the right
to
tell anyone else what they must or must not play for relaxation. This is
up
to everyone's indevidual conscience. I spend a lot of time smashing up
Old
Man Stanley's house. this does not mean I'm going to suddenly get it
into my
head to go out and start wrecking homes here. it's. a. game!

And I may also add, in case I may be accused of predjudice, that
Jehovah's
witnesses are far from the only Christian fundamentalists who try to
tell
others what to play, watch, listen to, read, think. It's not on. That
is, I
hasten to add, only my opinion.

Best

Lulu Keel.

Now faith, hope, love abide, these three. But the greatest of these is
love.
- Original Message - 
From: ChB chr1...@gmx.de

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 09, 2009 7:37 PM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint on gaming:3
articles



To each his own, as long as nobody forces their religion or religious
organisations on me. Just do not like radicals among those groups, who



force their beliefs on their kids or abandon  them when they try
to get away from it. That is taking things to extremes.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]



On Behalf Of Raul A. Gallegos
Sent: Wednesday, September 

[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Munawar Bijani

Hi,
The articles appeared to have no credible information at all; from start to
finish, they kept naming one youth who said this or that. Very rarely
did they mention names, and to me that's suspicious as far as their content
and research is concerned.
Further, they explained their arguments by asking questions. For instance,
they ask Could not such games cultivate an unhealthy curiosity about
demonic forces? Does this question really prove anything? My answer to that
is, no. Sure, some may argue that those types of questions get you to think,
but the way I see things, there is no point in asking a rhetorical question
if you will not answer it. I see their findings as a bunch of logical
fallacies, saying things like If x represents y, then can't Y be harmful
for the child? Maybe if they had more credible information instead of as
one youth put it, I would be more open to their articles. For now, though,
I have dismissed it as an attempt of so-called religious fundamentalism
trying to destroy monotheism again.
The authors commit an obvious fallacy when they mention the Bible's
viewpoint on magic, and then state that games are teaching magic today. In a
game, you are not taught how to wave a wand, concentrate your thoughts, go
in to a state of meditation, curse people, etc. All you do is press buttons.
If the power goes out, well, there goes your little magic trick. Why do the
same people who condemn such games say it is okay to play online poker as
long as you are not playing for money? Forget about magic, and focus on
condemning gambling first--which is a much more realistic issue.
I agree that certain types of games are not suited for children, but that
has nothing to do with the Christian viewpoint--anyone, anywhere, can tell
you that much. Instead of saying that is what a good faithful Christian
believes the statement would be more correct if it said that is what
anyone in their right mind believes.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From: Darren Harris 
darren_g_har...@btinternet.com



To: 'Louise Keel' 
louise.k...@comproom.co.uk

; 'Gamers Discussion list'


gamers@audyssey.org



Sent: Thursday, September 10, 2009 3:24 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles

Absolutely. Also sometimes games can be a good way of stress relief as
well. Or if you're seriously annoyed at something you can vent that
annoyance in a game. Whether it be something like doom or anything else.
To my mind games are harmless. If kids for example get a hold of said
games then quite frankly it's the fault of the parents for either
allowing them to play them or not being watchful enough around their
kids. That said there are situations where by for example if said child
goes to a friends house and plays said game that's always a problem.




---
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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread ChB
The incredibly stupid part is also that usually the ones
condemning video games are the ones who have nebver even
played a single one of those games themselves.
Bigottry comes with a lot of prejudice, be it games or
against other minority people. It is probably best to just
ignore such attempts and not give it acknowledgement by even
bother discussing them. That just makes them think one is
taking them seriously.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar
Bijani
Sent: Thursday, September 10, 2009 2:44 PM
To: Gamers Discussion list
Subject: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpoint on gaming

Hi,
The articles appeared to have no credible information at
all; from start to
finish, they kept naming one youth who said this or
that. Very rarely
did they mention names, and to me that's suspicious as far
as their content
and research is concerned.
Further, they explained their arguments by asking questions.
For instance,
they ask Could not such games cultivate an unhealthy
curiosity about
demonic forces? Does this question really prove anything?
My answer to that
is, no. Sure, some may argue that those types of questions
get you to think,
but the way I see things, there is no point in asking a
rhetorical question
if you will not answer it. I see their findings as a bunch
of logical
fallacies, saying things like If x represents y, then can't
Y be harmful
for the child? Maybe if they had more credible information
instead of as
one youth put it, I would be more open to their articles.
For now, though,
I have dismissed it as an attempt of so-called religious
fundamentalism
trying to destroy monotheism again.
The authors commit an obvious fallacy when they mention the
Bible's
viewpoint on magic, and then state that games are teaching
magic today. In a
game, you are not taught how to wave a wand, concentrate
your thoughts, go
in to a state of meditation, curse people, etc. All you do
is press buttons.
If the power goes out, well, there goes your little magic
trick. Why do the
same people who condemn such games say it is okay to play
online poker as
long as you are not playing for money? Forget about magic,
and focus on
condemning gambling first--which is a much more realistic
issue.
I agree that certain types of games are not suited for
children, but that
has nothing to do with the Christian viewpoint--anyone,
anywhere, can tell
you that much. Instead of saying that is what a good
faithful Christian
believes the statement would be more correct if it said
that is what
anyone in their right mind believes.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard
knowledge is only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj
Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Louise Keel' 
louise.k...@comproom.co.uk
; 'Gamers Discussion list'

gamers@audyssey.org

Sent: Thursday, September 10, 2009 3:24 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint
ongaming:3
articles
 Absolutely. Also sometimes games can be a good way of
stress relief as
 well. Or if you're seriously annoyed at something you can
vent that
 annoyance in a game. Whether it be something like doom or
anything else.
 To my mind games are harmless. If kids for example get a
hold of said
 games then quite frankly it's the fault of the parents for
either
 allowing them to play them or not being watchful enough
around their
 kids. That said there are situations where by for example
if said child
 goes to a friends house and plays said game that's always
a problem.
 


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[Audyssey] A sapi voice question

2009-09-10 Thread Milos Przic
   Hello all, my question can be treeted as off-topic, but it could also be 
related to games as long as sapi is used in certain games. I am looking for a 
sapi 4 or sapi 5 voice that that speaks with the voice of the eloquence 
sinthesizer. I hurd that such voice exists, that's why I ask. So where it could 
be found? Or at least, what is the exact name of the voice?
   Thanks in advance, and best regards!
   Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com


__ Information from ESET Smart Security, version of virus signature 
database 4075 (20090514) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Thomas Ward

Hi,
Agreed. A lot of it comes down to harmless fantacy or roll playing on 
the  part of the gamer. In real life I would never beat the crap out of 
somebody because I was angry at them, perform a spinal rip, or chop 
their head off. However, afgter having an extremely stressful day or big 
argument with my wife I can take my frustration out in a game like 
Mortal Kombat or Street Fighter. There I can beat the living crap out of 
anyone and anything, and nobody gets hurt for real.
I wonder what some of these Christians thinks about stress management. 
When I first lost my sight I was very angry all the time and one of the 
stress management counselors suggested I take an old pillow and beat on 
it. That's what society might consider violent behavior, but it is 
controlled violent behavior. My intention is not to hurt anyone, but 
relieve my anger by acting out my stress and rage in a way that comes 
out naturally. I've got a choice. I can put on a set of boxing gloves 
and let loose on a punching bag, or I can go to town on a living person 
like my wife. Anyone in their right mind would say use the punching bag. 
Sowhat is the difference in doing the same thing in a game?




Darren Harris wrote:

Absolutely. Also sometimes games can be a good way of stress relief as
well. Or if you're seriously annoyed at something you can vent that
annoyance in a game. Whether it be something like doom or anything else.
To my mind games are harmless. If kids for example get a hold of said
games then quite frankly it's the fault of the parents for either
allowing them to play them or not being watchful enough around their
kids. That said there are situations where by for example if said child
goes to a friends house and plays said game that's always a problem. 
  



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Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread Thomas Ward

Hi Dark,
Yeah, Packman Talks is strategically different from the original in that 
you can't see where all the ghosts are at one single glance. There is 
always that possibility you will be zooming down a corridor at maximum 
speed and a ghost will get you buy surprise.


However, the original off set this by giving the ghosts lots of speed. 
Even though you could see where all the ghosts were in the original game 
they were fast and difficult to avoid once they were on your tail. 
Especially, on higher difficulty levels.



dark wrote:
Though I stil have enough vision to play original packman (symple high 
contrast graphics), I actually prefer the audio version as a game.


You have the added task of navigating the maze and locating the dots, 
and it's much more enjoyable suddenly turning a corner and being faced 
with a ghost than just looking and instantly knowing that the ghosts 
are a long way from you.


I'll admit, i do also find the audio one easier to play owing to field 
of vision issues, but stil, I'd say converting the game to audio adds 
a lot more challenge interest, and replayability to it.


As far as maps go, I find the map in dynaman fairly understandable 
sinse I've only got to care about where the dots are and nothing else, 
and vaguelying knowing that they're in the center of the level rather 
than at a corner is extremely helpful.


In Sarah however, I find the map slightly harder to deal with owing to 
the greater variety of things in each level, and the more complex layout.


Perhaps the map could be made eaiser to deal with by introducing a 
specific key press to read each row of the level,  say when first 
activating the map, you get a left to right view of what is 
immediately on the same horizontal level as your character, then 
hotkeys could be added to scan the rows above and below.


that way the player would have more reference when reading the map as 
to what he/she was looking at relative to her/his character's position.


Afterall, in audio chess or battleships games it's possible to read 
each row, and an audio map for a game showing a top down view ala 
packman is only an extention of the same viewing principle.


Beware the Grue!

Dark.



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Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread ChB
I punched a lot of pillows as well, and it did help.
Also I would rather see a kid playing appropriate games for
his age at home, then have him beat up old ladies and rob
handbags.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Ward
Sent: Thursday, September 10, 2009 3:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint
ongaming:3 articles

Hi,
Agreed. A lot of it comes down to harmless fantacy or roll
playing on 
the  part of the gamer. In real life I would never beat the
crap out of 
somebody because I was angry at them, perform a spinal rip,
or chop 
their head off. However, afgter having an extremely
stressful day or big 
argument with my wife I can take my frustration out in a
game like 
Mortal Kombat or Street Fighter. There I can beat the living
crap out of 
anyone and anything, and nobody gets hurt for real.
I wonder what some of these Christians thinks about stress
management. 
When I first lost my sight I was very angry all the time and
one of the 
stress management counselors suggested I take an old pillow
and beat on 
it. That's what society might consider violent behavior, but
it is 
controlled violent behavior. My intention is not to hurt
anyone, but 
relieve my anger by acting out my stress and rage in a way
that comes 
out naturally. I've got a choice. I can put on a set of
boxing gloves 
and let loose on a punching bag, or I can go to town on a
living person 
like my wife. Anyone in their right mind would say use the
punching bag. 
Sowhat is the difference in doing the same thing in a game?



Darren Harris wrote:
 Absolutely. Also sometimes games can be a good way of
stress relief as
 well. Or if you're seriously annoyed at something you can
vent that
 annoyance in a game. Whether it be something like doom or
anything else.
 To my mind games are harmless. If kids for example get a
hold of said
 games then quite frankly it's the fault of the parents for
either
 allowing them to play them or not being watchful enough
around their
 kids. That said there are situations where by for example
if said child
 goes to a friends house and plays said game that's always
a problem. 
   


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Re: [Audyssey] A sapi voice question

2009-09-10 Thread Thomas Ward

Hi,
The voice you are speaking of is called Viavoice Outloud. It is Sapi 4 
compliant so would only work with games that supports Sapi 4 voices.


Milos Przic wrote:

   Hello all, my question can be treeted as off-topic, but it could also be 
related to games as long as sapi is used in certain games. I am looking for a 
sapi 4 or sapi 5 voice that that speaks with the voice of the eloquence 
sinthesizer. I hurd that such voice exists, that's why I ask. So where it could 
be found? Or at least, what is the exact name of the voice?
   Thanks in advance, and best regards!
   Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com


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Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Darren Harris
Absolutely right. That energy has to go somewhere you have to release
it. If it's a question of releasing it on another or on something that
is otherwise meaningless but won't be harmed, what do you do. If I'm
really annoyed at something I'll just power up x2 or something like
that, fly to a sector of space where there's pirate ships in plenty and
kill as many of them as I can. And if I'm in a really bad mood if there
are any pilets that eject I'll go after them as well. That doesn't make
me bad it just means that I'm venting my anger in a harmless way or not
harmful to others. Lol for the pilet though! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 10 September 2009 14:25
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles


Hi,
Agreed. A lot of it comes down to harmless fantacy or roll playing on 
the  part of the gamer. In real life I would never beat the crap out of 
somebody because I was angry at them, perform a spinal rip, or chop 
their head off. However, afgter having an extremely stressful day or big

argument with my wife I can take my frustration out in a game like 
Mortal Kombat or Street Fighter. There I can beat the living crap out of

anyone and anything, and nobody gets hurt for real.
I wonder what some of these Christians thinks about stress management. 
When I first lost my sight I was very angry all the time and one of the 
stress management counselors suggested I take an old pillow and beat on 
it. That's what society might consider violent behavior, but it is 
controlled violent behavior. My intention is not to hurt anyone, but 
relieve my anger by acting out my stress and rage in a way that comes 
out naturally. I've got a choice. I can put on a set of boxing gloves 
and let loose on a punching bag, or I can go to town on a living person 
like my wife. Anyone in their right mind would say use the punching bag.

Sowhat is the difference in doing the same thing in a game?



Darren Harris wrote:
 Absolutely. Also sometimes games can be a good way of stress relief as

 well. Or if you're seriously annoyed at something you can vent that 
 annoyance in a game. Whether it be something like doom or anything 
 else. To my mind games are harmless. If kids for example get a hold of

 said games then quite frankly it's the fault of the parents for either

 allowing them to play them or not being watchful enough around their 
 kids. That said there are situations where by for example if said 
 child goes to a friends house and plays said game that's always a 
 problem.
   


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Re: [Audyssey] A sapi voice question

2009-09-10 Thread Milos Przic

  Ok, but still, where it can be found? Is it free?
  And thanks for a quick response!
  Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 6:43 AM
Subject: Re: [Audyssey] A sapi voice question



Hi,
The voice you are speaking of is called Viavoice Outloud. It is Sapi 4 
compliant so would only work with games that supports Sapi 4 voices.


Milos Przic wrote:
   Hello all, my question can be treeted as off-topic, but it could also 
be related to games as long as sapi is used in certain games. I am 
looking for a sapi 4 or sapi 5 voice that that speaks with the voice of 
the eloquence sinthesizer. I hurd that such voice exists, that's why I 
ask. So where it could be found? Or at least, what is the exact name of 
the voice?

   Thanks in advance, and best regards!
   Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com


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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Thomas Ward

Hi Munawar,
you have raised some good points here. The opinion of one or two 
individuals doesn't make a solid case for how the majority of parents or 
children feel about these games. They wouldn't even name the individuals 
that were supposed to have been interviewed making the research 
completely suspect as far as credibility is concerned. Then, asking a 
bunch of rhetorical questions backed up by bible verses doesn't make 
something necessarily true. All it does is state an opinion without 
proving anything. Sadly, I've read a lot of Christian articles like this 
and they are often largely based on opinion rather than any real facts.
For example, several Christian fundamentalists  I know believe that the 
earth is only 6,000 to 10,000 years old. They would like nothing more 
than to have evolution kicked out of the public schools, and have their 
version of creationism taught instead. However, the problem most people 
have with creationism is that it holds very little scientific weight, 
and simply isn't credible from a strictly scientific point of view. We 
know for a fact that the earth is millions of years old therefore the 
idea that the earth is only 6,000 to 10,000 years old is just ridiculous 
to most people. Trying to rationalize it without physical and scientific 
evidence isn't going to convince anyone of its reality.
Same goes for this gaming article. They don't offer any statistics that 
playing games makes kids more violent, that they are drawn into the 
occult, that they will grow up without Christian values, etc. They just 
assume so, and hope you agree with them. This isn't good scientific 
evidence, but just ramblings from some fundamentalist group that is 
protesting something that conflicts with their personal values and beliefs.



Munawar Bijani wrote:

Hi,
The articles appeared to have no credible information at all; from 
start to

finish, they kept naming one youth who said this or that. Very rarely
did they mention names, and to me that's suspicious as far as their 
content

and research is concerned.
Further, they explained their arguments by asking questions. For 
instance,

they ask Could not such games cultivate an unhealthy curiosity about
demonic forces? Does this question really prove anything? My answer 
to that
is, no. Sure, some may argue that those types of questions get you to 
think,
but the way I see things, there is no point in asking a rhetorical 
question

if you will not answer it. I see their findings as a bunch of logical
fallacies, saying things like If x represents y, then can't Y be harmful
for the child? Maybe if they had more credible information instead of 
as
one youth put it, I would be more open to their articles. For now, 
though,

I have dismissed it as an attempt of so-called religious fundamentalism
trying to destroy monotheism again.
The authors commit an obvious fallacy when they mention the Bible's
viewpoint on magic, and then state that games are teaching magic 
today. In a
game, you are not taught how to wave a wand, concentrate your 
thoughts, go
in to a state of meditation, curse people, etc. All you do is press 
buttons.
If the power goes out, well, there goes your little magic trick. Why 
do the

same people who condemn such games say it is okay to play online poker as
long as you are not playing for money? Forget about magic, and focus on
condemning gambling first--which is a much more realistic issue.
I agree that certain types of games are not suited for children, but that
has nothing to do with the Christian viewpoint--anyone, anywhere, 
can tell

you that much. Instead of saying that is what a good faithful Christian
believes the statement would be more correct if it said that is what
anyone in their right mind believes.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only

useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com



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Re: [Audyssey] A sapi voice question

2009-09-10 Thread Milos Przic
  I was searching a little, and found something called IBM Viavoice. Is 
that the thing we are talking about?

  Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 6:43 AM
Subject: Re: [Audyssey] A sapi voice question



Hi,
The voice you are speaking of is called Viavoice Outloud. It is Sapi 4 
compliant so would only work with games that supports Sapi 4 voices.


Milos Przic wrote:
   Hello all, my question can be treeted as off-topic, but it could also 
be related to games as long as sapi is used in certain games. I am 
looking for a sapi 4 or sapi 5 voice that that speaks with the voice of 
the eloquence sinthesizer. I hurd that such voice exists, that's why I 
ask. So where it could be found? Or at least, what is the exact name of 
the voice?

   Thanks in advance, and best regards!
   Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com


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Re: [Audyssey] A sapi voice question

2009-09-10 Thread Thomas Ward

Hi,
No, it is not free. The only way I know to get Outloud is by buying the 
full IBM Viavoice software. IBM Viavoice is a dictation program similar 
to Dragon Naturally Speaking, but isn't as accessible.



Milos Przic wrote:

  Ok, but still, where it can be found? Is it free?
  And thanks for a quick response!
  Milos Przic
skype: Milosh-hs
msn: milos.pr...@gmail.com



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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Thomas Ward

Hi,
Unfortunately, I've met my fair share of people like that. My in-laws 
are a prime example of the type of bigots that they think they are the 
judge, jury, and executioner on everything and anything regardless if 
they know anything factual about it or not. Such condemning evidence can 
come from a brief commercial, what roomers they have heard, or another 
Christians opinion on the subject. in other words they draw their 
conclusions not on facts but on other's subjective opinions, comments, 
and their own bias towards this or that.
For example, when I first met my wife her family and I got into a topic 
about movies, entertainment, etc. I made the mistake of mentioning i was 
a big fan of Star Wars. Her parents started in on me right away that 
Star Wars was evil, Satanic, and they had devils in it, etc. It was 
obvious from the conversation that they didn't have a clue what Star 
Wars was about, and they had a subjective notion based on completely 
false information. After arguing back and forth for a while I soon 
discovered they had seen a commercial for the Phantom menace where they 
had seen a brief clip of Darth Maul. They assumed because Darth Maul 
looked like a devil that he was to play the part of Satan in the movie. 
Their conclusion was totally false, of course, but that's how easily 
they were convinced Star Wars is Satanic.
My point is that if people like that want to be taken seriously when 
discussing the morality of games, movies, books, whatever they first 
have to get their facts straight. Only facts, not assumptions, will be a 
more effective tool in making their argument and will strengthen their 
case. Simply stating  game x, movie x, or book x is evil without 
offering up real facts or evidence to back up their opinion is meaningless.



ChB wrote:

The incredibly stupid part is also that usually the ones
condemning video games are the ones who have nebver even
played a single one of those games themselves.
Bigottry comes with a lot of prejudice, be it games or
against other minority people. It is probably best to just
ignore such attempts and not give it acknowledgement by even
bother discussing them. That just makes them think one is
taking them seriously.
chrissy
  



-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar
Bijani
Sent: Thursday, September 10, 2009 2:44 PM
To: Gamers Discussion list
Subject: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpoint on gaming

Hi,
The articles appeared to have no credible information at
all; from start to
finish, they kept naming one youth who said this or
that. Very rarely
did they mention names, and to me that's suspicious as far
as their content
and research is concerned.
Further, they explained their arguments by asking questions.
For instance,
they ask Could not such games cultivate an unhealthy
curiosity about
demonic forces? Does this question really prove anything?
My answer to that
is, no. Sure, some may argue that those types of questions
get you to think,
but the way I see things, there is no point in asking a
rhetorical question
if you will not answer it. I see their findings as a bunch
of logical
fallacies, saying things like If x represents y, then can't
Y be harmful
for the child? Maybe if they had more credible information
instead of as
one youth put it, I would be more open to their articles.
For now, though,
I have dismissed it as an attempt of so-called religious
fundamentalism
trying to destroy monotheism again.
The authors commit an obvious fallacy when they mention the
Bible's
viewpoint on magic, and then state that games are teaching
magic today. In a
game, you are not taught how to wave a wand, concentrate
your thoughts, go
in to a state of meditation, curse people, etc. All you do
is press buttons.
If the power goes out, well, there goes your little magic
trick. Why do the
same people who condemn such games say it is okay to play
online poker as
long as you are not playing for money? Forget about magic,
and focus on
condemning gambling first--which is a much more realistic
issue.
I agree that certain types of games are not suited for
children, but that
has nothing to do with the Christian viewpoint--anyone,
anywhere, can tell
you that much. Instead of saying that is what a good
faithful Christian
believes the statement would be more correct if it said
that is what
anyone in their right mind believes.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard
knowledge is only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj
Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From: Darren Harris 
darren_g_har...@btinternet.com
  
To: 'Louise Keel' 

louise.k...@comproom.co.uk
  

; 'Gamers Discussion list'



gamers@audyssey.org
  
Sent: Thursday, September 10, 2009 3:24 AM

Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint
ongaming:3
articles
  

Absolutely. 

Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Charles Rivard
If my other half would only realize this.  When I get frustrated, or worse, 
mad, I sometimes stomp on the floor or talk under my breath.  That's better 
than hurting any human, isn't it?  It does not make me a terrible person if 
I do these things.  I sometimes play a game of either Aliens in the Outback 
or Troopanum2 to relieve pent up frustration.  This, too, is far better than 
taking something out on other humans.  I would never hurt someone out of 
anger, especially women.  I'm just not that kind of guy.  But I sure do like 
my games at times!


As for religious beliefs and games, I know the difference between games and 
reality, and behave accordingly.  Because I enjoy a series of books dealing 
with fictional characters learning and using magic, it does not mean that I 
am going to hell because I believe in magic or that I take part in magic. 
It merely means that I enjoy the fictional books.  The key is that they are, 
and so are games, fictional, and I treat them accordingly.


 Stop repeat offenders! Don't reelect them!

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, September 10, 2009 6:45 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 
articles




Absolutely right. That energy has to go somewhere you have to release
it. If it's a question of releasing it on another or on something that
is otherwise meaningless but won't be harmed, what do you do. If I'm
really annoyed at something I'll just power up x2 or something like
that, fly to a sector of space where there's pirate ships in plenty and
kill as many of them as I can. And if I'm in a really bad mood if there
are any pilets that eject I'll go after them as well. That doesn't make
me bad it just means that I'm venting my anger in a harmless way or not
harmful to others. Lol for the pilet though!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 10 September 2009 14:25
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles


Hi,
Agreed. A lot of it comes down to harmless fantacy or roll playing on
the  part of the gamer. In real life I would never beat the crap out of
somebody because I was angry at them, perform a spinal rip, or chop
their head off. However, afgter having an extremely stressful day or big

argument with my wife I can take my frustration out in a game like
Mortal Kombat or Street Fighter. There I can beat the living crap out of

anyone and anything, and nobody gets hurt for real.
I wonder what some of these Christians thinks about stress management.
When I first lost my sight I was very angry all the time and one of the
stress management counselors suggested I take an old pillow and beat on
it. That's what society might consider violent behavior, but it is
controlled violent behavior. My intention is not to hurt anyone, but
relieve my anger by acting out my stress and rage in a way that comes
out naturally. I've got a choice. I can put on a set of boxing gloves
and let loose on a punching bag, or I can go to town on a living person
like my wife. Anyone in their right mind would say use the punching bag.

Sowhat is the difference in doing the same thing in a game?



Darren Harris wrote:

Absolutely. Also sometimes games can be a good way of stress relief as



well. Or if you're seriously annoyed at something you can vent that
annoyance in a game. Whether it be something like doom or anything
else. To my mind games are harmless. If kids for example get a hold of



said games then quite frankly it's the fault of the parents for either



allowing them to play them or not being watchful enough around their
kids. That said there are situations where by for example if said
child goes to a friends house and plays said game that's always a
problem.




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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Bryan Peterson
My grandma is generally like that and so was my very first girlfriend. You 
didn't mention Lord of the Rings, Harry Potter or even CHronicles of Narnia 
around them. I found out that they believed Aslan was actually the devil 
since God would never give himself any kind of physical representation or 
somesuch. If they'd react that way about books they'd be just as bad about 
games. My x and I got into a big argument about an RPG I happen to be a fan 
of, a series actually, the first of which was called Lufia and the Fortress 
of Doom. Chelsey's problem stemmed partly from the fact that the heroes were 
engaged in battle with four godlike beings called Sinistrals. I guess in her 
mind we hsouldn't fight against a god, however evil he might be. Then there 
was the fact that the characters had to find and use various magical items 
to become more powerful so they would stand a chance.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 9:51 AM
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint 
on gaming




Hi,
Unfortunately, I've met my fair share of people like that. My in-laws are 
a prime example of the type of bigots that they think they are the judge, 
jury, and executioner on everything and anything regardless if they know 
anything factual about it or not. Such condemning evidence can come from a 
brief commercial, what roomers they have heard, or another Christians 
opinion on the subject. in other words they draw their conclusions not on 
facts but on other's subjective opinions, comments, and their own bias 
towards this or that.
For example, when I first met my wife her family and I got into a topic 
about movies, entertainment, etc. I made the mistake of mentioning i was a 
big fan of Star Wars. Her parents started in on me right away that Star 
Wars was evil, Satanic, and they had devils in it, etc. It was obvious 
from the conversation that they didn't have a clue what Star Wars was 
about, and they had a subjective notion based on completely false 
information. After arguing back and forth for a while I soon discovered 
they had seen a commercial for the Phantom menace where they had seen a 
brief clip of Darth Maul. They assumed because Darth Maul looked like a 
devil that he was to play the part of Satan in the movie. Their conclusion 
was totally false, of course, but that's how easily they were convinced 
Star Wars is Satanic.
My point is that if people like that want to be taken seriously when 
discussing the morality of games, movies, books, whatever they first have 
to get their facts straight. Only facts, not assumptions, will be a more 
effective tool in making their argument and will strengthen their case. 
Simply stating  game x, movie x, or book x is evil without offering up 
real facts or evidence to back up their opinion is meaningless.



ChB wrote:

The incredibly stupid part is also that usually the ones
condemning video games are the ones who have nebver even
played a single one of those games themselves.
Bigottry comes with a lot of prejudice, be it games or
against other minority people. It is probably best to just
ignore such attempts and not give it acknowledgement by even
bother discussing them. That just makes them think one is
taking them seriously.
chrissy




-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar
Bijani
Sent: Thursday, September 10, 2009 2:44 PM
To: Gamers Discussion list
Subject: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpoint on gaming

Hi,
The articles appeared to have no credible information at
all; from start to
finish, they kept naming one youth who said this or
that. Very rarely
did they mention names, and to me that's suspicious as far
as their content
and research is concerned.
Further, they explained their arguments by asking questions.
For instance,
they ask Could not such games cultivate an unhealthy
curiosity about
demonic forces? Does this question really prove anything?
My answer to that
is, no. Sure, some may argue that those types of questions
get you to think,
but the way I see things, there is no point in asking a
rhetorical question
if you will not answer it. I see their findings as a bunch
of logical
fallacies, saying things like If x represents y, then can't
Y be harmful
for the child? Maybe if they had more credible information
instead of as
one youth put it, I would be more open to their articles.
For now, though,
I have dismissed it as an attempt of so-called religious
fundamentalism
trying to destroy monotheism again.
The authors commit an obvious fallacy when they mention the
Bible's
viewpoint on magic, and then state that games are teaching
magic today. In a
game, you are not taught how to wave a wand, 

Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Darren Harris
Lol and there was me thinking that you were going to start up a protect
the earth federation because of the threat represented in aliens in the
outback? Lol sorry couldn't resist smile.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 10 September 2009 19:02
To: Gamers Discussion list
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3
articles


If my other half would only realize this.  When I get frustrated, or
worse, 
mad, I sometimes stomp on the floor or talk under my breath.  That's
better 
than hurting any human, isn't it?  It does not make me a terrible person
if 
I do these things.  I sometimes play a game of either Aliens in the
Outback 
or Troopanum2 to relieve pent up frustration.  This, too, is far better
than 
taking something out on other humans.  I would never hurt someone out of

anger, especially women.  I'm just not that kind of guy.  But I sure do
like 
my games at times!

As for religious beliefs and games, I know the difference between games
and 
reality, and behave accordingly.  Because I enjoy a series of books
dealing 
with fictional characters learning and using magic, it does not mean
that I 
am going to hell because I believe in magic or that I take part in
magic. 
It merely means that I enjoy the fictional books.  The key is that they
are, 
and so are games, fictional, and I treat them accordingly.

  Stop repeat offenders! Don't reelect them!

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, September 10, 2009 6:45 AM
Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 
articles


 Absolutely right. That energy has to go somewhere you have to release 
 it. If it's a question of releasing it on another or on something that

 is otherwise meaningless but won't be harmed, what do you do. If I'm 
 really annoyed at something I'll just power up x2 or something like 
 that, fly to a sector of space where there's pirate ships in plenty 
 and kill as many of them as I can. And if I'm in a really bad mood if 
 there are any pilets that eject I'll go after them as well. That 
 doesn't make me bad it just means that I'm venting my anger in a 
 harmless way or not harmful to others. Lol for the pilet though!

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Thomas Ward
 Sent: 10 September 2009 14:25
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the Jehovah's witnesses viewpoint ongaming:3 
 articles


 Hi,
 Agreed. A lot of it comes down to harmless fantacy or roll playing on 
 the  part of the gamer. In real life I would never beat the crap out 
 of somebody because I was angry at them, perform a spinal rip, or chop

 their head off. However, afgter having an extremely stressful day or 
 big

 argument with my wife I can take my frustration out in a game like 
 Mortal Kombat or Street Fighter. There I can beat the living crap out 
 of

 anyone and anything, and nobody gets hurt for real.
 I wonder what some of these Christians thinks about stress management.

 When I first lost my sight I was very angry all the time and one of 
 the stress management counselors suggested I take an old pillow and 
 beat on it. That's what society might consider violent behavior, but 
 it is controlled violent behavior. My intention is not to hurt anyone,

 but relieve my anger by acting out my stress and rage in a way that 
 comes out naturally. I've got a choice. I can put on a set of boxing 
 gloves and let loose on a punching bag, or I can go to town on a 
 living person like my wife. Anyone in their right mind would say use 
 the punching bag.

 Sowhat is the difference in doing the same thing in a game?



 Darren Harris wrote:
 Absolutely. Also sometimes games can be a good way of stress relief 
 as

 well. Or if you're seriously annoyed at something you can vent that 
 annoyance in a game. Whether it be something like doom or anything 
 else. To my mind games are harmless. If kids for example get a hold 
 of

 said games then quite frankly it's the fault of the parents for 
 either

 allowing them to play them or not being watchful enough around their 
 kids. That said there are situations where by for example if said 
 child goes to a friends house and plays said game that's always a 
 problem.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org. You can make changes or update your 
 subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org. No virus found 
 in this 

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Darren Harris
And yet the author of LOTR himself was a christian and interweeved a lot
of his beliefs into the whole story. So I don't quite get that one.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Bryan Peterson
Sent: 10 September 2009 17:03
To: Gamers Discussion list
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpointon gaming


My grandma is generally like that and so was my very first girlfriend.
You 
didn't mention Lord of the Rings, Harry Potter or even CHronicles of
Narnia 
around them. I found out that they believed Aslan was actually the devil

since God would never give himself any kind of physical representation
or 
somesuch. If they'd react that way about books they'd be just as bad
about 
games. My x and I got into a big argument about an RPG I happen to be a
fan 
of, a series actually, the first of which was called Lufia and the
Fortress 
of Doom. Chelsey's problem stemmed partly from the fact that the heroes
were 
engaged in battle with four godlike beings called Sinistrals. I guess in
her 
mind we hsouldn't fight against a god, however evil he might be. Then
there 
was the fact that the characters had to find and use various magical
items 
to become more powerful so they would stand a chance.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 9:51 AM
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpoint 
on gaming


 Hi,
 Unfortunately, I've met my fair share of people like that. My in-laws 
 are
 a prime example of the type of bigots that they think they are the
judge, 
 jury, and executioner on everything and anything regardless if they
know 
 anything factual about it or not. Such condemning evidence can come
from a 
 brief commercial, what roomers they have heard, or another Christians 
 opinion on the subject. in other words they draw their conclusions not
on 
 facts but on other's subjective opinions, comments, and their own bias

 towards this or that.
 For example, when I first met my wife her family and I got into a
topic 
 about movies, entertainment, etc. I made the mistake of mentioning i
was a 
 big fan of Star Wars. Her parents started in on me right away that
Star 
 Wars was evil, Satanic, and they had devils in it, etc. It was obvious

 from the conversation that they didn't have a clue what Star Wars was 
 about, and they had a subjective notion based on completely false 
 information. After arguing back and forth for a while I soon
discovered 
 they had seen a commercial for the Phantom menace where they had seen
a 
 brief clip of Darth Maul. They assumed because Darth Maul looked like
a 
 devil that he was to play the part of Satan in the movie. Their
conclusion 
 was totally false, of course, but that's how easily they were
convinced 
 Star Wars is Satanic.
 My point is that if people like that want to be taken seriously when 
 discussing the morality of games, movies, books, whatever they first
have 
 to get their facts straight. Only facts, not assumptions, will be a
more 
 effective tool in making their argument and will strengthen their
case. 
 Simply stating  game x, movie x, or book x is evil without offering up

 real facts or evidence to back up their opinion is meaningless.


 ChB wrote:
 The incredibly stupid part is also that usually the ones condemning 
 video games are the ones who have nebver even played a single one of 
 those games themselves. Bigottry comes with a lot of prejudice, be it

 games or against other minority people. It is probably best to just
 ignore such attempts and not give it acknowledgement by even
 bother discussing them. That just makes them think one is
 taking them seriously.
 chrissy


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar Bijani
 Sent: Thursday, September 10, 2009 2:44 PM
 To: Gamers Discussion list
 Subject: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
 viewpoint on gaming

 Hi,
 The articles appeared to have no credible information at all; from 
 start to finish, they kept naming one youth who said this or
 that. Very rarely
 did they mention names, and to me that's suspicious as far
 as their content
 and research is concerned.
 Further, they explained their arguments by asking questions.
 For instance,
 they ask Could not such games cultivate an unhealthy
 curiosity about
 demonic forces? Does this question really prove anything?
 My answer to that
 is, no. Sure, some may argue that those types of questions
 get you to think,
 but the way I see things, there is no point in asking a
 rhetorical question
 if you will not answer it. I see their findings as a bunch
 of logical
 fallacies, saying things like If x represents y, 

Re: [Audyssey] Simutronics Gemstone IV with ZMud, has anyone played this mud?

2009-09-10 Thread Liam Erven
I wrote a plugin ages ago that would send text directly to jaws, but I never
really got it finished. I used to play motis oporandi.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Hartley
Sent: Wednesday, September 09, 2009 11:58 PM
To: Gamers Discussion list
Subject: [Audyssey] Simutronics Gemstone IV with ZMud,has anyone played this
mud?

Hello folks,

I stumbled on the Simutronics muds, and decided to check out the Gemstone IV
mud.  From what I have been able to gather, the front end clients they offer
such as wizard and stormfront are not the most speech friendly programs out
there. grin

I did find out that zmud has support for these games.  I am currently using
jaws 10 with zmud 7.21, and I must say that when using jaws with screen echo
set to all, I find that zmud does a really good job at rebuffering the
screen.  Jaws doesn't seem to repeat lines, and it does appear to read all
the new information that comes in.  Of course, you have to use the jaws
cursor to review the screen, and when a new line of text comes in the screen
will scroll, making it sometimes dificult to keep on the same line.  All
that said, I am managing quite nicely with the beginning quests.

I was just wondering if any folks on this list have played the Simutronics
games with zmud, specifically Gemstone IV, and may have some more tips they
could share?

Before anyone asks, due to the nature of the login and authentication of
simutronics games, you can't use other clients such as VIP Mud or Mushclient
to play.  At least this is my understanding.

Jeremy


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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Thomas Ward

Hi,
That's just another example of how diverse opinions can be between 
Christian groups,  and why we should be careful not to paint everyone 
with the same brush. I've read that J.K. Rowling is suppose to be a 
Christian, but yet some Christians revile her for writing Harry Potter. 
There doesn't seam to be any rational or logical reasoning behind such a 
diverse opinion like that other than the fact some people are more 
liberal, open minded, and others see everything in shades of black and 
white. Weather or not the Harry Potter books, games, movies, and toys is 
actually evil, Satanic, whatever is completely subjective. That's why I 
think such decisions have to be personal, and someone should base 
his/her opinion on facts and good research rather than on assumptions.


The fact of the matter is there are plenty of good moral lessons found 
in each of the Harry Potter books worth teaching our children. In the 
Deathly Hallows Harry rescues Drako from certain death even though Drako 
really didn't deserve being rescued. However, because Harry was good, a 
caring person at heart, he put his own safety on the line to save an 
enemy. That shows good moral character, and is worth passing on to our 
kids. never mind if the books have magic, people use spells, etc good 
values are good values no matter in what medium is used to pass them on 
weather it is a game, book, or movie.



Darren Harris wrote:

And yet the author of LOTR himself was a christian and interweeved a lot
of his beliefs into the whole story. So I don't quite get that one.
  



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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Darren Harris
Quite right. The thing is people only tend to look at the negatives. Now
if you've read lord of the rings, all that whole series there's tons of
interesting stuff in that. Anybody who does think that book is for what
ever reason evil I would seriously suggest reading it. Especially the
silmarilian because there's so much hardship sadness and joy in all of
that. I've never actually read a series of books with so much depth to
them and especially with fantacy books nothing that could pull the heart
strings so much. Take the story of Turin Turambar for example. Great
evil was done in that story but there was also good in it as well. If
people would only read said books for example instead of judging them
without actually looking.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 10 September 2009 18:14
To: Gamers Discussion list
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpointon gaming


Hi,
That's just another example of how diverse opinions can be between 
Christian groups,  and why we should be careful not to paint everyone 
with the same brush. I've read that J.K. Rowling is suppose to be a 
Christian, but yet some Christians revile her for writing Harry Potter. 
There doesn't seam to be any rational or logical reasoning behind such a

diverse opinion like that other than the fact some people are more 
liberal, open minded, and others see everything in shades of black and 
white. Weather or not the Harry Potter books, games, movies, and toys is

actually evil, Satanic, whatever is completely subjective. That's why I 
think such decisions have to be personal, and someone should base 
his/her opinion on facts and good research rather than on assumptions.

The fact of the matter is there are plenty of good moral lessons found 
in each of the Harry Potter books worth teaching our children. In the 
Deathly Hallows Harry rescues Drako from certain death even though Drako

really didn't deserve being rescued. However, because Harry was good, a 
caring person at heart, he put his own safety on the line to save an 
enemy. That shows good moral character, and is worth passing on to our 
kids. never mind if the books have magic, people use spells, etc good 
values are good values no matter in what medium is used to pass them on 
weather it is a game, book, or movie.


Darren Harris wrote:
 And yet the author of LOTR himself was a christian and interweeved a 
 lot of his beliefs into the whole story. So I don't quite get that 
 one.
   


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this incoming message. Checked by AVG - www.avg.com 
Version: 8.5.412 / Virus Database: 270.13.89/2359 - Release Date:
09/10/09 11:29:00

Checked by AVG - www.avg.com 
Version: 8.5.412 / Virus Database: 270.13.89/2359 - Release Date:
09/10/09 11:29:00



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Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Munawar Bijani

Hi Tom,
Yes, I know several groups who have expressly condemned Harry Potter and 
some places of worship (not necessarily all Christian) have banned their 
members from reading the books. I agree with your point that in the end 
Harry Potter shows good character and morale--that friends are 
important--and that life is a struggle but you have to keep pressing on. I 
am a monotheist, and one problem I've observed with fundamentalists is 
that they tell you the only real stories are those found in your holy book. 
However, kids today are saying we don't care about them, what happened to 
them happened over 2000 years ago. They need something to relate to in 
today's times. I see a lot of the common monotheistic practices have been 
incorporated into Harry Potter, so that's a perfect example. Yet, religious 
groups are banning it everywhere simply because it contains magic. They're 
attacking the messenger rather than the message itself and I find that it is 
hurting the entire monotheistic faith as a whole, simply because people love 
fundamentalism, so when something like this comes out, most people think 
look, this is how a Muslim, or a Jew or a Christian acts. Let's be 
atheist!

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 1:13 PM
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon 
gaming




Hi,
That's just another example of how diverse opinions can be between 
Christian groups,  and why we should be careful not to paint everyone with 
the same brush. I've read that J.K. Rowling is suppose to be a Christian, 
but yet some Christians revile her for writing Harry Potter. There doesn't 
seam to be any rational or logical reasoning behind such a diverse opinion 
like that other than the fact some people are more liberal, open minded, 
and others see everything in shades of black and white. Weather or not the 
Harry Potter books, games, movies, and toys is actually evil, Satanic, 
whatever is completely subjective. That's why I think such decisions have 
to be personal, and someone should base his/her opinion on facts and good 
research rather than on assumptions.


The fact of the matter is there are plenty of good moral lessons found in 
each of the Harry Potter books worth teaching our children. In the Deathly 
Hallows Harry rescues Drako from certain death even though Drako really 
didn't deserve being rescued. However, because Harry was good, a caring 
person at heart, he put his own safety on the line to save an enemy. That 
shows good moral character, and is worth passing on to our kids. never 
mind if the books have magic, people use spells, etc good values are good 
values no matter in what medium is used to pass them on weather it is a 
game, book, or movie.



Darren Harris wrote:

And yet the author of LOTR himself was a christian and interweeved a lot
of his beliefs into the whole story. So I don't quite get that one.




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[Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Nicol
Hi all
Those of you who were sighted before you became blind,  I've got another
question for you.
I'm very curious.
How did the arcade machines in shops work like?
What games could you play on such an arcade machine?
Could you play pack man?
How many money did you have to throw into such a machine to play and then
for how long could you then play?
I have asked my mom, when she was a kid if they had arcade machines  in
their days.
My mom says in her child days they didn't had such things, they played
outside, making their own toys.
When I went  with my parents to buy groceries when I was a kid, we walked
past game machines but I do not know wich games they offered.
Do you still get these arcade machines in American shops today?


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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Darren Harris
You get them all over the place. You get them in the UK as well but they
are very expensive to play.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Nicol
Sent: 10 September 2009 19:36
To: gamers
Subject: [Audyssey] game arcades in shopping malls and cafes


Hi all
Those of you who were sighted before you became blind,  I've got another
question for you. I'm very curious. How did the arcade machines in shops
work like? What games could you play on such an arcade machine? Could
you play pack man? How many money did you have to throw into such a
machine to play and then for how long could you then play? I have asked
my mom, when she was a kid if they had arcade machines  in their days.
My mom says in her child days they didn't had such things, they played
outside, making their own toys. When I went  with my parents to buy
groceries when I was a kid, we walked past game machines but I do not
know wich games they offered. Do you still get these arcade machines in
American shops today?


---
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
The time I can remember playing them, it was like 25 cents
in the states. They had everything, from space invaders,
galaga, xevious, pacman, donkey kong. Later on we had street
fighter and stuff like that. Games that you play sitting on
a motorcycle.
You can still find arcades in shopping malls all over.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
Harris
Sent: Thursday, September 10, 2009 9:00 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

You get them all over the place. You get them in the UK as
well but they
are very expensive to play.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Nicol
Sent: 10 September 2009 19:36
To: gamers
Subject: [Audyssey] game arcades in shopping malls and cafes


Hi all
Those of you who were sighted before you became blind,  I've
got another
question for you. I'm very curious. How did the arcade
machines in shops
work like? What games could you play on such an arcade
machine? Could
you play pack man? How many money did you have to throw into
such a
machine to play and then for how long could you then play? I
have asked
my mom, when she was a kid if they had arcade machines  in
their days.
My mom says in her child days they didn't had such things,
they played
outside, making their own toys. When I went  with my parents
to buy
groceries when I was a kid, we walked past game machines but
I do not
know wich games they offered. Do you still get these arcade
machines in
American shops today?


---
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Darren Harris
Yeah but it's more like $1 now to play or something very near that mark.
Those games aren't fun any more because of the price.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of ChB
Sent: 10 September 2009 20:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and cafes


The time I can remember playing them, it was like 25 cents
in the states. They had everything, from space invaders, galaga,
xevious, pacman, donkey kong. Later on we had street fighter and stuff
like that. Games that you play sitting on a motorcycle. You can still
find arcades in shopping malls all over. chrissy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: Thursday, September 10, 2009 9:00 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and cafes

You get them all over the place. You get them in the UK as
well but they
are very expensive to play.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Nicol
Sent: 10 September 2009 19:36
To: gamers
Subject: [Audyssey] game arcades in shopping malls and cafes


Hi all
Those of you who were sighted before you became blind,  I've got another
question for you. I'm very curious. How did the arcade machines in shops
work like? What games could you play on such an arcade machine? Could
you play pack man? How many money did you have to throw into such a
machine to play and then for how long could you then play? I have asked
my mom, when she was a kid if they had arcade machines  in their days.
My mom says in her child days they didn't had such things, they played
outside, making their own toys. When I went  with my parents to buy
groceries when I was a kid, we walked past game machines but I do not
know wich games they offered. Do you still get these arcade machines in
American shops today?


---
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Thomas Ward

Hi Nicol,
While I was growing up in the 1980's there were several arcade machines 
around in the malls, in most department stores, and there were even 
sspecialized arcades filled wall to wall with arcade machines IN terms 
of what games were available back then most games were first introduced 
on a standalone arcade machine, and then later released for your Atari, 
Colleco, Nintendo, etc.. I couldn't even begin to give you a 
comprehensive list of games that were out bac then, but I personally 
played Donkey Kong, Packman, Asteroids, Double Dragon, Poll Position, 
Centapede, Ninja Turtles, Galaxian, Space Invaders, etc just to name 
some of the games I played  on the classic arcade machines before they 
went out of fassion.
As far as how they operated a player would drop a quarter, that's $0.25, 
in the slot and it would last untill you lost all three lives. Each 
machine had a built in controller such as a joystick, racing wheel, 
whatever that was specially designed for that game. If you were playing 
a racing game like Poll position you would sit down in an arcade machine 
designed to look like a car and it would have a break peddle, stearing 
wheel, buttons, and the windshield was the game's screen. It was 
actually better inside the arcade machine than playing it on the Atari, 
because they tried to make it feel like driving a car in the arcade 
machine where the Atari was just a simple console that hooked up to your TV.
Other games like Double Dragon weren't quite as fancy. It was just a 
typical stand up arcade with a joystick and buttons on the front and a 
big monitor displaying the game. You would use the joystick to move 
Billy around on the screen and you would use the various buttons to 
kick, punch, and otherwise beat the stuffing out of the thugs on screen. 
As I said it wasn't anything special.
When i was growing up our local Pizza Hut had a Packman arcade machine. 
What was unique about the arcade machine is that it was set up like a 
normal booth, witht the game screen built into the table top, two 
benches on either side, and two sets of joysticks and buttons for joint 
player game play. So every kid I knew of use to take turns playing that 
game while our families waited for our pizza to arrive.
My point is every arcade machine was different. Often they were 
specially crafted for the specific game it was built for. Others were 
built using a generic arcade machine type. They were quite common until 
the early 1990's or so, and steadily became less common. These days they 
seam very few and far between. Mainly you find them in the big cities or 
a place like Chucky Cheese where are large number of kids go to eat 
pizza and have fun playing games.



Nicol wrote:

Hi all
Those of you who were sighted before you became blind,  I've got another
question for you.
I'm very curious.
How did the arcade machines in shops work like?
What games could you play on such an arcade machine?
Could you play pack man?
How many money did you have to throw into such a machine to play and then
for how long could you then play?
I have asked my mom, when she was a kid if they had arcade machines  in
their days.
My mom says in her child days they didn't had such things, they played
outside, making their own toys.
When I went  with my parents to buy groceries when I was a kid, we walked
past game machines but I do not know wich games they offered.
Do you still get these arcade machines in American shops today?


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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
I tried the motorcycle racing game some time ago at a
laundrymat, it was like 50 cents a game. Yes 25 cents was
when I still had vision left, have not tried out any in a
long time other than the aforementioned.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
Harris
Sent: Thursday, September 10, 2009 9:12 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

Yeah but it's more like $1 now to play or something very
near that mark.
Those games aren't fun any more because of the price.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of ChB
Sent: 10 September 2009 20:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes


The time I can remember playing them, it was like 25 cents
in the states. They had everything, from space invaders,
galaga,
xevious, pacman, donkey kong. Later on we had street fighter
and stuff
like that. Games that you play sitting on a motorcycle. You
can still
find arcades in shopping malls all over. chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: Thursday, September 10, 2009 9:00 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

You get them all over the place. You get them in the UK as
well but they
are very expensive to play.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Nicol
Sent: 10 September 2009 19:36
To: gamers
Subject: [Audyssey] game arcades in shopping malls and cafes


Hi all
Those of you who were sighted before you became blind,  I've
got another
question for you. I'm very curious. How did the arcade
machines in shops
work like? What games could you play on such an arcade
machine? Could
you play pack man? How many money did you have to throw into
such a
machine to play and then for how long could you then play? I
have asked
my mom, when she was a kid if they had arcade machines  in
their days.
My mom says in her child days they didn't had such things,
they played
outside, making their own toys. When I went  with my parents
to buy
groceries when I was a kid, we walked past game machines but
I do not
know wich games they offered. Do you still get these arcade
machines in
American shops today?


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[Audyssey] new ipod touch

2009-09-10 Thread Josh
Hi,

The new 32gb and 64gb ipod touch 3rd generation now come with VoiceOver built 
in which means blind people can use it! And I think there are a few aaccessible 
games for it, well anyway there are games for the IPhone 3gs so they may work 
on the IPod touch 32 and 64gb as well. 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] new ipod touch

2009-09-10 Thread peter Mahach
go apple! nothing like ms, they make a lot of their stuff accessible... but 
I'll stop ramblin as it's OT.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Thursday, September 10, 2009 9:27 PM
Subject: [Audyssey] new ipod touch



Hi,

The new 32gb and 64gb ipod touch 3rd generation now come with VoiceOver 
built in which means blind people can use it! And I think there are a few 
aaccessible games for it, well anyway there are games for the IPhone 3gs 
so they may work on the IPod touch 32 and 64gb as well.


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Thomas Ward

Hi,
Yeah, I think cost has a lot to do with why stand up coin operated 
arcade machines are on the decline. They are still around, but I often 
don't let my son play them because they cost too much to play very many 
games. I've seen some that are like 50 cents and plenty of games that 
costs as much as a dollar per game. For that price back in the 1980's I 
could have had four games for the price of one. Now, that I am the 
responcible adult I can't see throwing money away on arcade games. It 
would be different if they were still 25 cents and I could buy four 
games for a dollar instead of one game for a dollar.




Darren Harris wrote:

Yeah but it's more like $1 now to play or something very near that mark.
Those games aren't fun any more because of the price.
  



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Re: [Audyssey] new ipod touch

2009-09-10 Thread william lomas

all we need now is an audio game from draconis or osmeone

On 10 Sep 2009, at 20:25, peter Mahach wrote:

go apple! nothing like ms, they make a lot of their stuff  
accessible... but I'll stop ramblin as it's OT.

- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Thursday, September 10, 2009 9:27 PM
Subject: [Audyssey] new ipod touch



Hi,

The new 32gb and 64gb ipod touch 3rd generation now come with  
VoiceOver built in which means blind people can use it! And I think  
there are a few aaccessible games for it, well anyway there are  
games for the IPhone 3gs so they may work on the IPod touch 32 and  
64gb as well.


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Thomas Ward

Hi,
You go girl. Did you get very far on that motor cycle game?
grin

ChB wrote:

I tried the motorcycle racing game some time ago at a
laundrymat, it was like 50 cents a game. Yes 25 cents was
when I still had vision left, have not tried out any in a
long time other than the aforementioned.
chrissy
  



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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
Hehehe, quite a bit, I had a friend with me, who told me
directions like they do in nascar, so I knew where the other
cycles came up to me what side and so far and called out the
directions I needed to go.  It was quite funny as my friend
played a two player game and did worse than me, even with
sight lol this machine was cool you lean the cycle you sit
on to go into the curves.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Ward
Sent: Thursday, September 10, 2009 9:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

Hi,
You go girl. Did you get very far on that motor cycle game?
grin


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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Scott Chesworth
A whole area of gaming I never realised existed until recently is the
cultivation of those old arcade cabinets.  Their are guys and gals all
over the world buying them from arcades that close down, redesigning
the interior to occomodate a mac or pc running the emulator of choice
(usuallly some flavour of Mame), and voila, multipurpose arcade chaos
in your lounge.  Some people take this stuff pretty far, I saw an
awesome Apple cab where the guy had done a really swanky job of the
interior, plus imbeded a little keyboard into the exterior along with
power and standby buttons and such.  Fun fstuff!

So, Chrissy, if you have room at home for one of those motorcycles... lol

Scott

On 9/10/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 You go girl. Did you get very far on that motor cycle game?
 grin

 ChB wrote:
 I tried the motorcycle racing game some time ago at a
 laundrymat, it was like 50 cents a game. Yes 25 cents was
 when I still had vision left, have not tried out any in a
 long time other than the aforementioned.
 chrissy



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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread dark

Hi.

Arcade machines play one single game and in England cost betwene ten pence 
and fifty pence a time (that's about 6 cents to 30 I think).


For fighting games and games like packman you usually get a number of game 
lives for your money,  usually 1 or 3 depending upon the difficulty of 
the game.


There used to be a lot of arcade games around when I was younger, some of my 
favourites included the original versions of Streetfighter 2 and mortal 
combat, not to mention Double dragon and the Ninja turtles game.


At the time arcades could produce better graphics and sound than home 
versions,  pluss arcade versions came out earlier, thus playing a game 
like streetfighter 2 or Killer instinct in an arcade was very different from 
playing it at home.


Today from what I've seen sadly, those days are going out rather, and while 
there are stil games around like Streetfighter 3 and the tekken series, you 
won't find them in usual arcades (they're all fruite machines and such now), 
but have to go to a specialist gaming arcade for them.


It's a bit sad really the way arcade games are going out of fashion,   
though I do suppose it saves money.



Hope this answers your question.

Beware the grue!

Dark.
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers Gamers@audyssey.org
Sent: Thursday, September 10, 2009 7:35 PM
Subject: [Audyssey] game arcades in shopping malls and cafes



Hi all
Those of you who were sighted before you became blind,  I've got another
question for you.
I'm very curious.
How did the arcade machines in shops work like?
What games could you play on such an arcade machine?
Could you play pack man?
How many money did you have to throw into such a machine to play and then
for how long could you then play?
I have asked my mom, when she was a kid if they had arcade machines  in
their days.
My mom says in her child days they didn't had such things, they played
outside, making their own toys.
When I went  with my parents to buy groceries when I was a kid, we walked
past game machines but I do not know wich games they offered.
Do you still get these arcade machines in American shops today?


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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread ChB
Yes I would love to get an old arcade machine like that for
home, just for the heck of it and old times. Something like
maybe space invaders or donkey kong.
Those things I can still hear the unique music and sounds
they made, in my head. Lol about the motorcycle game, I
would need to move to a bigger place for that.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Scott
Chesworth
Sent: Thursday, September 10, 2009 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game arcades in shopping malls and
cafes

A whole area of gaming I never realised existed until
recently is the
cultivation of those old arcade cabinets.  Their are guys
and gals all
over the world buying them from arcades that close down,
redesigning
the interior to occomodate a mac or pc running the emulator
of choice
(usuallly some flavour of Mame), and voila, multipurpose
arcade chaos
in your lounge.  Some people take this stuff pretty far, I
saw an
awesome Apple cab where the guy had done a really swanky job
of the
interior, plus imbeded a little keyboard into the exterior
along with
power and standby buttons and such.  Fun fstuff!

So, Chrissy, if you have room at home for one of those
motorcycles... lol

Scott

On 9/10/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 You go girl. Did you get very far on that motor cycle
game?
 grin

 ChB wrote:
 I tried the motorcycle racing game some time ago at a
 laundrymat, it was like 50 cents a game. Yes 25 cents was
 when I still had vision left, have not tried out any in a
 long time other than the aforementioned.
 chrissy



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Re: [Audyssey] a question for you mainstream guys out there and those who played the old nintendo games before losing sight

2009-09-10 Thread dark
Well that's true Tom, but what I was getting at in my post is the difference 
in play mechanics betwene visual and audio packman.


The standard packman is a game simply of fast reflexes where (as you said), 
you have to run like the clappers to avoid ghosts and make quick decisions.


The audio version requires route finding and spacial memory in working your 
way around the maze and in remembering where the power pills (or capacitors 
for Dynaman), are.


How well you avoid the ghosts is also dependent upon your memory skills and 
use of space rather than your reflexes and ability to instantly assess a 
situation.


I'll admit though, i've never been as much of a fan of the graphical packman 
games, out of that era I always preferred joust or berzerk, - probably 
the first games I played at the age of four when we owned an atari 2600.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] modifying games

2009-09-10 Thread shaun everiss
would be nice josh.
but ms would never aggree to that.
I think some others would, not sure who.
apple uses its own hardware, but some have already done this.
sun has and ofcause we have linux.
I think ibm has to an extent.
not sure about others but.
At 01:16 a.m. 9/09/2009, you wrote:
Hi,

What video game makers aught to do and software developers is to release all 
software and all operating systems under the gnu general public license. In 
fact, there should be a law in the United States that requires all software, 
hardware and operating systems to be released under the gnu general public 
license then we could all contribute to how our computers work in some way. 
And this would almost eliminate piracy altogether. 

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html 
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Charles Rivard
Not a game arcade, per say, but the first games I remember seeing were 
bowling machines.  They were about 15 feet long and maybe? 3 feet wide. 
From 1 to 6 people could play for a dime (ten cents) a game, or 2 games for 
a quarter (25 cents).  The bowling pins hung just above the surface of the 
lane, and you rolled a wooden ball at them.  Pin action was determined by 
which of several bars, positioned beneath the pins, the ball rolled over. 
Scoring was done automatically, and displayed on the machine from which the 
pins hung.  As a blind player, I could walk down to where the pins were and 
feel which ones were still hanging straight down after my first shot if I 
were the only player.


 Stop repeat offenders! Don't reelect them!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 12:31 PM
Subject: Re: [Audyssey] game arcades in shopping malls and cafes



Hi,
Yeah, I think cost has a lot to do with why stand up coin operated arcade 
machines are on the decline. They are still around, but I often don't let 
my son play them because they cost too much to play very many games. I've 
seen some that are like 50 cents and plenty of games that costs as much as 
a dollar per game. For that price back in the 1980's I could have had four 
games for the price of one. Now, that I am the responcible adult I can't 
see throwing money away on arcade games. It would be different if they 
were still 25 cents and I could buy four games for a dollar instead of one 
game for a dollar.




Darren Harris wrote:

Yeah but it's more like $1 now to play or something very near that mark.
Those games aren't fun any more because of the price.




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Re: [Audyssey] modifying games

2009-09-10 Thread shaun everiss
on that note, entoombed will have a standard free version and a delux version 
with more features.
you will have to pay for extras though, but the basic game will be free as far 
as I get it from the group.
ofcause thats a ways off.
At 03:28 a.m. 9/09/2009, you wrote:
As a follow up to my last message talking about the market collapse, I think 
this is already happening with the audiogames market. Take Super Liam, for 
instance. It's an excellent game. Guess what? Someone comes along and builds 
something like it--and releases it for free. Now people will no longer buy 
Super Liam and all the work Liam put into it will go to waste because there's 
a free version available which is naturally more attractive. Now imagine this 
problem on a larger scale...the mainstream gaming market. If Kunami decided to 
release MSG for free, or SNES decided to release Star Fox for free, there goes 
their market. I'm a firm believer in making a bit of return off of hard 
work--and, frankly, just saying that's a good game isn't always enough (I 
know some of you will say well, you could praise the developer for their 
work.)

Why do you think companies that ride on donations end up failing? Because they 
release good software under the assumption people will donate to support it, 
and that never happens.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games


Hi,

What video game makers aught to do and software developers is to release all 
software and all operating systems under the gnu general public license. In 
fact, there should be a law in the United States that requires all software, 
hardware and operating systems to be released under the gnu general public 
license then we could all contribute to how our computers work in some way. 
And this would almost eliminate piracy altogether.

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread dark
Well, while I don't go in for the cabinet thing, I do own an X arcade 
joystick which is fantastic!


Basically it's what would happen if you sliced the control section off a 
streetfighter or turtles cabinet,  a huge, steel shafted joystic, pluss 
about eight buttons.


I've not got the pc usb adapter for it so I've not been able to play either 
audiogames or mame stuff, however I have had lots of fun on my gamecube and 
Gba, particularly with things like final fight 1, soul calibur and double 
dragon.


To anyone who knows the Metroid games, it's also fantastic for doing space 
jumps on.


I really did ought to buy that pc adapter actually,  especially as mame 
comes with standard config settings for the x arcade stick.


Beware the Grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 8:54 PM
Subject: Re: [Audyssey] game arcades in shopping malls and cafes



A whole area of gaming I never realised existed until recently is the
cultivation of those old arcade cabinets.  Their are guys and gals all
over the world buying them from arcades that close down, redesigning
the interior to occomodate a mac or pc running the emulator of choice
(usuallly some flavour of Mame), and voila, multipurpose arcade chaos
in your lounge.  Some people take this stuff pretty far, I saw an
awesome Apple cab where the guy had done a really swanky job of the
interior, plus imbeded a little keyboard into the exterior along with
power and standby buttons and such.  Fun fstuff!

So, Chrissy, if you have room at home for one of those motorcycles... lol

Scott

On 9/10/09, Thomas Ward thomasward1...@gmail.com wrote:

Hi,
You go girl. Did you get very far on that motor cycle game?
grin

ChB wrote:

I tried the motorcycle racing game some time ago at a
laundrymat, it was like 50 cents a game. Yes 25 cents was
when I still had vision left, have not tried out any in a
long time other than the aforementioned.
chrissy




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Re: [Audyssey] modifying games

2009-09-10 Thread shaun everiss
I also will pay if I have the cash.
Now in new zealand although its not alegal yet the isps slow down any sharing 
programs now.
So I figure if I like more than 3 tracks on a album I'll buy that disk.
still doesn't mean I will buy loads of cds, I get a load of creative commans 
music now.
and other things.
but still.
I will buy something if I really like it.
At 07:28 a.m. 9/09/2009, you wrote:
I too believe in paying for good games. Though I never made an audio game my 
self, being a writer of novels and music, I sort of am in the same boat- a 
clap on the shoulder and a 'good job' is just not enough to keep my rent paid.
However, I think the reality is that if someone can come up with something 
equal to, or even better than, what's selling, and is willing to let it go for 
free... Well, who am I to say that is wrong? All the more power to such a 
person, and in the long run, all that means is that those who wish to sell 
their products would have to work even harder to come up with something far 
better than the free stuffs.
For example, if someone wants to sell an audio game based on baseball, it'd 
probably be a hard contest since Jim Kitchen's got a free one out there that 
is already real nice. But we cannot degrade Jim for that.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Munawar Bijani munaw...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 8:28 AM
Subject: Re: [Audyssey] modifying games


As a follow up to my last message talking about the market collapse, I think
this is already happening with the audiogames market. Take Super Liam, for
instance. It's an excellent game. Guess what? Someone comes along and builds
something like it--and releases it for free. Now people will no longer buy
Super Liam and all the work Liam put into it will go to waste because
there's a free version available which is naturally more attractive. Now
imagine this problem on a larger scale...the mainstream gaming market. If
Kunami decided to release MSG for free, or SNES decided to release Star Fox
for free, there goes their market. I'm a firm believer in making a bit of
return off of hard work--and, frankly, just saying that's a good game
isn't always enough (I know some of you will say well, you could praise the
developer for their work.)

Why do you think companies that ride on donations end up failing? Because
they release good software under the assumption people will donate to
support it, and that never happens.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games


Hi,

What video game makers aught to do and software developers is to release
all software and all operating systems under the gnu general public
license. In fact, there should be a law in the United States that requires
all software, hardware and operating systems to be released under the gnu
general public license then we could all contribute to how our computers
work in some way. And this would almost eliminate piracy altogether.

Josh

Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter
at http://www.twitter.com/jkenn337
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If you have any 

[Audyssey] audio games.net

2009-09-10 Thread CSF inc.
Hi, I was trying to visit audiogames.net and it comes up with some other site, 
has the audio games site changed? Thanks
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Re: [Audyssey] modifying games

2009-09-10 Thread Nick Helms
As far as releasing programs under the gernal public lisence, I think
that that is fine if the author wishes it. But it does take a lot of
time and hard work to learn any time of programming, be it Moo, C++,
even basic. So I don’t support releasing everything as freewear.
What game was made based off super liam and is now freewear?
Best,
Nick


On 9/10/09, shaun everiss shau...@xtra.co.nz wrote:
 I also will pay if I have the cash.
 Now in new zealand although its not alegal yet the isps slow down any
 sharing programs now.
 So I figure if I like more than 3 tracks on a album I'll buy that disk.
 still doesn't mean I will buy loads of cds, I get a load of creative commans
 music now.
 and other things.
 but still.
 I will buy something if I really like it.
 At 07:28 a.m. 9/09/2009, you wrote:
I too believe in paying for good games. Though I never made an audio game
 my self, being a writer of novels and music, I sort of am in the same
 boat- a clap on the shoulder and a 'good job' is just not enough to keep
 my rent paid.
However, I think the reality is that if someone can come up with something
 equal to, or even better than, what's selling, and is willing to let it go
 for free... Well, who am I to say that is wrong? All the more power to
 such a person, and in the long run, all that means is that those who wish
 to sell their products would have to work even harder to come up with
 something far better than the free stuffs.
For example, if someone wants to sell an audio game based on baseball, it'd
 probably be a hard contest since Jim Kitchen's got a free one out there
 that is already real nice. But we cannot degrade Jim for that.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
 one on one self defense training- call or email to book your appointment
 today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Munawar Bijani munaw...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 8:28 AM
Subject: Re: [Audyssey] modifying games


As a follow up to my last message talking about the market collapse, I
 think
this is already happening with the audiogames market. Take Super Liam, for
instance. It's an excellent game. Guess what? Someone comes along and
 builds
something like it--and releases it for free. Now people will no longer buy
Super Liam and all the work Liam put into it will go to waste because
there's a free version available which is naturally more attractive. Now
imagine this problem on a larger scale...the mainstream gaming market. If
Kunami decided to release MSG for free, or SNES decided to release Star
 Fox
for free, there goes their market. I'm a firm believer in making a bit of
return off of hard work--and, frankly, just saying that's a good game
isn't always enough (I know some of you will say well, you could praise
 the
developer for their work.)

Why do you think companies that ride on donations end up failing? Because
they release good software under the assumption people will donate to
support it, and that never happens.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is
 only
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games


Hi,

What video game makers aught to do and software developers is to release
all software and all operating systems under the gnu general public
license. In fact, there should be a law in the United States that
 requires
all software, hardware and operating systems to be released under the gnu
general public license then we could all contribute to how our computers
work in some way. And this would almost eliminate piracy altogether.

Josh

Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter
at http://www.twitter.com/jkenn337
---
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If you have any questions or concerns regarding the management of the
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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Allan Thompson

Hi Nicol,
Great question and it brings up alot of nostalgia.
Usually the cabinet games were a single stand up model. It had a moniter 
inside the  cabinet, and usually a piece of glass seperated the screen from 
the outside but not all of them were like that.
On a flat surface sticking out from the cabinet in front of the moniter were 
the controls. These had a start button, and usually a joystick and some 
buttons. Depending on the game there can be as many as six or more buttons.
Other controller types were the steering wheel, pistols or machine guns, 
track ball, fighter jet joysticks, and a control type called a paddle 
which is  just a spinner type of controller that was used mostly for games 
like pong and arknoid. There were also the bigger cabinets that  were shaped 
like tables (I have only seen this type of cabinet for pac man), and the 
kind you can sit in and drive with gas and brake pedels, and even a pedel 
for changing gears. There was also a game where you literally sat on 
something like a mortorcycle. It had the gas and brakes in the handles, and 
could also rock to the sides to lean into the curves. Lastly there was the 
periscope types which were  popular for a brief time for a submarine game 
and a tank game.
Pac man only had the one joystick and a few start buttons. Most of the 
arcade games had extra controls for up to four people to play at   one time, 
while others allowed you to switch off between players.
When I could see, there were arcades on every mall and corner, and it seemed 
like every store on mainstreet had at least one near it's entrance. They 
usually cost a quarter ( an american dollar is 100 cents, so a quarter is 25 
of that), and the real popular ones cost fifty cents. I am sure they cost a 
bit more now.
As for accessibility, I am not sure how many of them were feasible to play. 
I was never a big fan of  street fighter style games when I could see, so I 
guess I am not much help in that department.
The coin ops games are probably dwindling away now, simply because the game 
consoles are so powerful, and  relatively cheaper in the long run to own and 
play indefinitely, it just doesn't seem worth it to justify spending the 
cash.
When it comes to game length. Most of the time the magic number was three 
lives. Of course you could increase your play time by getting really good 
and earning extra lives, but you had to put the money and practice, 
practice, practice.
Some other games gave you a time limit, and of course, if you get enough 
points you get extended time. It all depends on the game.
The games I can remember playing are, in no particular order: pong, 
breakout, space invaders, asteroids, pac man, Mrs. pac man, Pac man junior 
(this was kind of a pacman/pinball hybrid), battlezone, death race 2000, 
sprint, outrun, afterburner, zaxxon, donkey kong, Super Mario Brothers, 
dragons lair (this was actually a  cartoon game), star trek, star wars, time 
pilot, galaxians, galga, gorf, Mr. Do, dig dug, Operation:wolf, area 51, 
Dungeons and dragons, gauntlet, missile command, centipede, pole position, 
defender, moon landing, time cop, space ace (another cartoon game), star 
castle, tron, bad dudes, double dragon, ninja gaiden, the simpsons game, the 
ninja turtles game, robotron, smash TV, moon patrol, rygar, final fight, 
jackal, frogger, ghosts and goblins.
I remember playing many others, but I forgot their names. Man I blew alot of 
money when I was a kid, lol.
Where to find arcade cabinet games now is a good question too. In america 
there is probably some malls that still have arcades, and I know on the 
jersey shore on the boardwalks there is still plenty of  arcades as well. 
The pplace to go for arcade cabinet games however  is disney at a place 
called quest. It is a  five level building that is like one big giant arcade 
game, and there is one floor, I am told, that has nothing but all the arcade 
cabinets they can cram in there...and they are all free. Of course I am sure 
the cover charge probably gets you, but just being able to play the games 
free seems like a cool idea. I am planning to take my kids there next year 
so hopefully I can see first hand what it is like.


al 




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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Robert Montowski
I am not sure if there are as many arcade room out there anymore.  Home 
computer systems...playstations and ms XBox systems have really given them a 
beating.

Most of the older games took a single quarter.
When I had sight I spent alot of time in one of them near to my house.
the most awesome games were ones where you could play 2 or 4 players against 
each other.
I loved playing Gauntlet! it was a 4 sided system.  One big screen in the 
middle facing up, and 4 players at east, west, north, and south playing 
against each other.
there was another one I loved.  Can't recall its name just yet.  But you had 
two Uzi machine guns on the front of the box.
You had to shoot enemy vehicles...and there were buzzards that would fly 
thru, if you shot them you got the extra bullet cart they carreid and then 
dropped.
Missile command was awesome too!  a track ball moved an x on the screen 
where you would hit one of 3 buttons to shoot from city 1, 2, 3 at the 
incoming missiles.
One game I liked had you sit on the top of a motorcycle and race it on the 
screen in front of you.  The cycle could tilt so you really got in the 
curves close for a faster run.
There was a submarine game that had you look thru a periscope to shoot at 
ships passing over you.
Marble madness was another trackball game.  You had to race a ball down a 
maze avoiding monsters, acid pools and other hazards by rolling the 
trackball in the direction you wished the marble on the screen to roll.
Sometimes to get the marble to change direction you really had to give the 
trackball 2 good rolls to change direction.
Some of the Jet plane games had you use a high tech joystick.  Some had 8 
buttons on it.

some were for defense and others were offensive.
One terminator shooter game I played also had a nice machine gun on it. 
Even had option to shoot a grenade.
as games got more advanced, the cost went up from a single quarter to 3-4 
quarters per game.
the erly big draw games were pacman, missile command, space invaders, and 
asteroids.






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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Mich
Hi all. throwing in my 2 sense worth. I can remember playing pinball when I 
had my sight and pressing the buttons to make the paddles work. I remember 
the shape of the machine was kind of slanted towards you with the screen 
away from you at the top and the 2 buttons on each side. A Few years back I 
found on line  and was quite tempted to by all though I could not afford it 
a lord of the rings pin ball machine. well those are my 2 sense worth on 
this topic. from Mich. 



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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread shaun everiss
on the subject of games.
through www.synthstudio.net
I got a site www.queststudios.com
this has a database of the sierra
soundtracks.
also actual tracks from the cds remixed.
some midi to for various yamaha and roland synths.
I spent the last week getting all I could access from the misc and other 
sections, I think I have just about the entire site, 2.3gb of stuff.
At 11:28 a.m. 11/09/2009, you wrote:
Hi Nicol,
Great question and it brings up alot of nostalgia.
Usually the cabinet games were a single stand up model. It had a moniter 
inside the  cabinet, and usually a piece of glass seperated the screen from 
the outside but not all of them were like that.
On a flat surface sticking out from the cabinet in front of the moniter were 
the controls. These had a start button, and usually a joystick and some 
buttons. Depending on the game there can be as many as six or more buttons.
Other controller types were the steering wheel, pistols or machine guns, track 
ball, fighter jet joysticks, and a control type called a paddle which is  
just a spinner type of controller that was used mostly for games like pong and 
arknoid. There were also the bigger cabinets that  were shaped like tables (I 
have only seen this type of cabinet for pac man), and the kind you can sit in 
and drive with gas and brake pedels, and even a pedel for changing gears. 
There was also a game where you literally sat on something like a mortorcycle. 
It had the gas and brakes in the handles, and could also rock to the sides to 
lean into the curves. Lastly there was the periscope types which were  popular 
for a brief time for a submarine game and a tank game.
Pac man only had the one joystick and a few start buttons. Most of the arcade 
games had extra controls for up to four people to play at   one time, while 
others allowed you to switch off between players.
When I could see, there were arcades on every mall and corner, and it seemed 
like every store on mainstreet had at least one near it's entrance. They 
usually cost a quarter ( an american dollar is 100 cents, so a quarter is 25 
of that), and the real popular ones cost fifty cents. I am sure they cost a 
bit more now.
As for accessibility, I am not sure how many of them were feasible to play. I 
was never a big fan of  street fighter style games when I could see, so I 
guess I am not much help in that department.
The coin ops games are probably dwindling away now, simply because the game 
consoles are so powerful, and  relatively cheaper in the long run to own and 
play indefinitely, it just doesn't seem worth it to justify spending the cash.
When it comes to game length. Most of the time the magic number was three 
lives. Of course you could increase your play time by getting really good and 
earning extra lives, but you had to put the money and practice, practice, 
practice.
Some other games gave you a time limit, and of course, if you get enough 
points you get extended time. It all depends on the game.
The games I can remember playing are, in no particular order: pong, breakout, 
space invaders, asteroids, pac man, Mrs. pac man, Pac man junior (this was 
kind of a pacman/pinball hybrid), battlezone, death race 2000, sprint, outrun, 
afterburner, zaxxon, donkey kong, Super Mario Brothers, dragons lair (this was 
actually a  cartoon game), star trek, star wars, time pilot, galaxians, galga, 
gorf, Mr. Do, dig dug, Operation:wolf, area 51, Dungeons and dragons, 
gauntlet, missile command, centipede, pole position, defender, moon landing, 
time cop, space ace (another cartoon game), star castle, tron, bad dudes, 
double dragon, ninja gaiden, the simpsons game, the ninja turtles game, 
robotron, smash TV, moon patrol, rygar, final fight, jackal, frogger, ghosts 
and goblins.
I remember playing many others, but I forgot their names. Man I blew alot of 
money when I was a kid, lol.
Where to find arcade cabinet games now is a good question too. In america 
there is probably some malls that still have arcades, and I know on the jersey 
shore on the boardwalks there is still plenty of  arcades as well. The pplace 
to go for arcade cabinet games however  is disney at a place called quest. It 
is a  five level building that is like one big giant arcade game, and there is 
one floor, I am told, that has nothing but all the arcade cabinets they can 
cram in there...and they are all free. Of course I am sure the cover charge 
probably gets you, but just being able to play the games free seems like a 
cool idea. I am planning to take my kids there next year so hopefully I can 
see first hand what it is like.

al 


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If you have any questions 

Re: [Audyssey] audio games.net

2009-09-10 Thread Tristan B

They need to register their domain, I think.

Hope this helps.

Tristan
--
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: CSF inc. elohee...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 5:57 PM
Subject: [Audyssey] audio games.net


Hi, I was trying to visit audiogames.net and it comes up with some other 
site, has the audio games site changed? Thanks

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Re: [Audyssey] audio games.net

2009-09-10 Thread CSF inc.

thanks
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 9:06 PM
Subject: Re: [Audyssey] audio games.net



They need to register their domain, I think.

Hope this helps.

Tristan
--
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: CSF inc. elohee...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 5:57 PM
Subject: [Audyssey] audio games.net


Hi, I was trying to visit audiogames.net and it comes up with some other 
site, has the audio games site changed? Thanks

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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Allan Thompson
I wonder if they still make pinball machines anymore. It probably costs more 
then a quarter to play today if there is still some around.


al
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 8:19 PM
Subject: Re: [Audyssey] game arcades in shopping malls and cafes


Hi all. throwing in my 2 sense worth. I can remember playing pinball when 
I had my sight and pressing the buttons to make the paddles work. I 
remember the shape of the machine was kind of slanted towards you with the 
screen away from you at the top and the 2 buttons on each side. A Few 
years back I found on line  and was quite tempted to by all though I could 
not afford it a lord of the rings pin ball machine. well those are my 2 
sense worth on this topic. from Mich.


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Re: [Audyssey] game arcades in shopping malls and cafes

2009-09-10 Thread Allan Thompson

Good times, smile. ..
I just remembered a few other games, q bert, contra wars, and golden axe. 
Golden Axe was cool because you could play a male fighter, a woman fighter 
or a dwarf, and they all had special movies that allowed them to grab the 
bad guys and throw them off cliffs or bridges.
As a side note, one of my favorite things I liked to do with a game like 
area 51 where it had two pistols for two players. I would plug in money for 
both  pistols and use them both. It was very cool using both guns although 
admittedly it was somewhat expensive.
Gauntlet was very cool...I don't remember fighting against the other players 
though. I could be wrong, cause the games start to run together after a 
while in my noggin, grin.

I think the game I blew the most amount of cash on was double dragon.




From: Robert Montowski r_montow...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 7:47 PM
Subject: Re: [Audyssey] game arcades in shopping malls and cafes


I am not sure if there are as many arcade room out there anymore.  Home 
computer systems...playstations and ms XBox systems have really given them 
a beating.

Most of the older games took a single quarter.
When I had sight I spent alot of time in one of them near to my house.
the most awesome games were ones where you could play 2 or 4 players 
against each other.
I loved playing Gauntlet! it was a 4 sided system.  One big screen in the 
middle facing up, and 4 players at east, west, north, and south playing 
against each other.
there was another one I loved.  Can't recall its name just yet.  But you 
had two Uzi machine guns on the front of the box.
You had to shoot enemy vehicles...and there were buzzards that would fly 
thru, if you shot them you got the extra bullet cart they carreid and then 
dropped.
Missile command was awesome too!  a track ball moved an x on the screen 
where you would hit one of 3 buttons to shoot from city 1, 2, 3 at the 
incoming missiles.
One game I liked had you sit on the top of a motorcycle and race it on the 
screen in front of you.  The cycle could tilt so you really got in the 
curves close for a faster run.
There was a submarine game that had you look thru a periscope to shoot at 
ships passing over you.
Marble madness was another trackball game.  You had to race a ball down a 
maze avoiding monsters, acid pools and other hazards by rolling the 
trackball in the direction you wished the marble on the screen to roll.
Sometimes to get the marble to change direction you really had to give the 
trackball 2 good rolls to change direction.
Some of the Jet plane games had you use a high tech joystick.  Some had 8 
buttons on it.

some were for defense and others were offensive.
One terminator shooter game I played also had a nice machine gun on it. 
Even had option to shoot a grenade.
as games got more advanced, the cost went up from a single quarter to 3-4 
quarters per game.
the erly big draw games were pacman, missile command, space invaders, and 
asteroids.






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