Re: [Audyssey] games we'd like to play: hospital madness

2011-03-07 Thread NIcol
Hi Tom
No, in this game idea, the hospital needs to do tests on the patient such as
blood tests and x-rays.
So its tests on a living patient,  not on a  dead body.
So, if the game existed, the objective would be to escape from the hospital
staff. 
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 March 2011 04:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: hospital madness

Hi,

Ok? Interesting idea. What exactly happens if you hang out in the morg?

Perhaps a few dead bodies come to life and takes up the chase. Perhaps
the doctors have been experimenting with the undead?

Cheers!


On 3/6/11, NIcol nicoljaco...@telkomsa.net wrote:
 Plot and objection:
 Your character  is an 11 year old male  patient taken up in a hospital for
 all kinds of strange tests.
 Your parents had to put you on the train as the hospital is 1000 km from
 home and you need to go for all kinds of tests.
 This game's objection is to escape out of the 12 floor hospital before a
 nurse or sister can grab you and put you back in the bed where the tests
 aught to be done.
 The game gives you 3 lives, although you are not actually killed but just
 captured for tests.
 Each time you are captured you will hear some of the tests being done on
you
 and then lose a life or chance in the game.
 this game will immerse you into a world of fast movement and suspense.
 You use 3d game movement to run around the hospital building,  exploring
 branching passages.
 While running up and down staircases, you will sometimes hear your
character
 giving a panic gelp.
 If you do not press the enter key in time, your character will slip and
fall
 on the stairs, giving the hospital personnel time to catch up.
 Hint: on the underground floors they won't get you easily as this is where
 all the admin staff works and they are not aware of your whereabouts.
 You don't need a shaft to get to the underground floors.
 You just  take the stairs from a floor above the ground to an underground
 floor .Occasionally you will find quiet offices to hide in on the floors
 above the ground.
 But you only have  a little amount of time to hide  before the personnel
 decides to visit the office you're hiding in.
 You have  to find an exit, but there's 4 of them!
 They're not on the ground floor.
 The other 3 will just lead you into a small garden where the hospital
 personnel will easily find you.
 Don't think that you can actually use this as a hiding place!
 There is only 1  exit that will let you escape.
 Listen for a very  soft sound clip of somebody reporting news on tv.
  If you reach this exit, an alarm goes off letting the personnel know
 you are about to escape.
 The other  exits also have soft sound clips of people doing tv shows, but
 you have to carefully listen for the exit with the news reporting clip.
 Once you  take the exit, you must run until you encounter a tv.
  The tv will make that static electricity sound like when a tv is turned
off
 or on. Once you are  1  feet away from the tv, you will teleport back to
 home. Now your parents must again  make arrangements to put  you on the
 train to go to the hospital.
They're not happy about you escaping!
 Make life hard for them next time by playing this game again.


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[Audyssey] problem installing all in play software under windows 7.

2011-03-07 Thread John Bannick

Alex and others,

Despite Freedom Scientific's claims, JAWS appears not to fully support 
64-bit Windows, either Windows 7 or Vista.


Our company encountered this in 2010 specific to programs written in 
Java, but I suspect the problem is wider.


We did extensive research on this when JAWS stopped speaking our games 
when running under 64-bit Windows 7.


FS tech support told us in March of 2010,  The issue currently is the 
accessibility bridge not loading as it should in the Windows 64 bit 
environment.


John Oliviera, a colleague who runs the Mass. Council for the Blind, 
told me: FS is well aware of the problem but they only do what they 
can. They would like major companies to pay them to solve the specific 
problems but most have refused to pay because it can be costly.


Another colleague said that he'd notified FS of this problem in June of 
2009 re 64-bit Vista.


The general problem seems to be JAWS not looking in the 64-bit systems 
directory for stuff it needs.


The symptom can be either JAWS speaking just the Windows title bars and 
keystrokes, or being totally silent.


BTW. Our tests showed that NVDA works just fine on 64-bit Windows.

Again, I suspect their bug affects more than just Java.

However, there's a bigger implication than just for games.
Say you rely on a software tool for your job.
And you rely on JAWS.
Then I.T. comes in and upgrades you to 64-bit Windows 7.
You can't do your job.

In any event, for our own stuff we're relying on SAPI voices and just 
using what remains of JAWS as a nice-to-have.


I personally think that FS is shooting themselves in the foot. Based on 
the evidence, and my 30+ years of software engineering experience, this 
does not look like a tough problem to fix.


John Bannick
CTO
7-128 Software






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Re: [Audyssey] Trucker by Jim Kitchen

2011-03-07 Thread Jim Kitchen

Hi Lelia,

No, I didn't think that you were complaining about the trucker game.  You just 
had a trip that was not profitable.  So I thought that I would share some 
information.

Thank you very much for saying how much you enjoy trucker and pong.  I 
appreciate hearing it.

Have fun and BFN

Jim

They say, You can't take it with you when you go. But, I say, eat it, and you 
will definitely take it with you when you go!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] games we'd like to play: alarm madness

2011-03-07 Thread NIcol
Plot and objective:
You are residing in  an apartment building of a boarding institute  in
Connecticut, USA.
You suffer several disabilities, making it necessary to be looked after.
So in this boarding institution's building, you get your meals, your laundry
is done and you have a nice big spacious living space inside the big
building. Your favorite pastime is to dance on your own on the beat of
ballroom music.
You've got your favorite ballroom music playing: swing waltzes, vianese
waltzes, quicksteps and foxtrots.
You enjoy dancing for an hour or so after which you head down to the public
community room to listen to the tv.
For a while, all goes well, you enjoy listening to the show on tv.
But then some of the people in the community room starts ridiculing you for
dancing on your own, because they saw you through the windows of the
community room. At first, you break down in terrible sobbs while you try to
listen to the show on tv.
But then, you decide that you have to revenge.
So you head down to the doors of the living spaces of other boarders.
You step onto your portal sci fi transport pad and teleport into each
boarder's living space of those boarders who ridiculed you, who are in the
community room. Armed with your advanced sci fi machine, you tamper with the
alarm of the boarder until it makes a much louder sound than usual.
You hear the boarder coming along to find out what's the racket about.
You quickly step onto your transport pad, teleporting into the next guilty
boarder's living space, tampering with his alarm.
 You do this with all the boarder's alarms who offended you.
At first when the boarding institute's  staff learned of this, they want to
expel you from the boarding institute. But then when they learned of the
whole story, they took away some privileges from the offending boarders and
that was the last of them ridiculing you!
You step onto  the transport pad by selecting it from your inventory with
the tab key, which is  among a lot of unnecessary items such as tissues and
thumb drive protecting lids presenting a challenge to quickly find the
transport pad
You tamper with the alarms by completing several tasks the game will
randomly give you such as arranging letters or numbers from big to small, or
by putting the various day-today sounds you will hear in categories by
pressing enter on a sound to hear it; move to the correct category with tab
and then hit enter to drag that sound there.


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[Audyssey] games we'd like to play: descending into madness with a cake on your head

2011-03-07 Thread NIcol
Plot and objection:
You're residing in the US  state Arkansas.
You suffer from a mental disability.
 You bought yourself a delicious 3 layor chocolate cake with thick icing.
You were considering to eat the cake that morning, but you decided to pay a
visit to the streets, just wandering the streets of Arkansas.
So you always put on your nice hat when going to the streets but this time
you did not realize what you are doing and you put that huge cake on top of
your head; thinking its your hat.
So you go into the streets.
All the people laughs a lot about you having this cake on your head.
While you are walking using 3d game movement similar to shades of doom, you
occasionally  need to balance that cake by pressing enter followed by either
the left or right bracket keys on your keyboard, depending to which side the
cake sways .The laughing and ridiculing gets worse and suddenly you run to a
cement bench and place yourself on it in a sitting position, put the cake
next to you and burst out in terrible crying.
But the laughing and ridicule just gets worse.
You think that nobody is going to help you when, suddenly, a fire breathing
dragon teleports from the planet malmac to where you're sitting.
IN a rough but concerned  voice he asks you what the matter is ?
You explains your situation to him and he offers to give you a ride on his
back. You put the cake back in its box and load it on the dragon.
You get on the dragon's back and off you go, scaring the living wax out of
the ridiculers. The dragon breathes large clouds of smoke to scare off the
ridiculers .You have to steer the dragon in the right direction with left or
right arrows  so that you don't collide into walls or lamp poles while on
the dragon's back. Eventually some of the ridiculers stampers to you and
apologize and give you a bread and some fruit.
You get off the dragon's back, give him some fruit to thank him and go home.
The dragon teleports back to malmac with a smile on his rough skin face. 




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Re: [Audyssey] games we'd like to play: alarm madness

2011-03-07 Thread Damien Pendleton

Hi guys,
You do know don't you, that I'm stowing away all these game ideas for future 
titles? Grin.

Regards,
Damien.



- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 11:22 AM
Subject: [Audyssey] games we'd like to play: alarm madness



Plot and objective:
You are residing in  an apartment building of a boarding institute  in
Connecticut, USA.
You suffer several disabilities, making it necessary to be looked after.
So in this boarding institution's building, you get your meals, your 
laundry

is done and you have a nice big spacious living space inside the big
building. Your favorite pastime is to dance on your own on the beat of
ballroom music.
You've got your favorite ballroom music playing: swing waltzes, vianese
waltzes, quicksteps and foxtrots.
You enjoy dancing for an hour or so after which you head down to the 
public

community room to listen to the tv.
For a while, all goes well, you enjoy listening to the show on tv.
But then some of the people in the community room starts ridiculing you 
for

dancing on your own, because they saw you through the windows of the
community room. At first, you break down in terrible sobbs while you try 
to

listen to the show on tv.
But then, you decide that you have to revenge.
So you head down to the doors of the living spaces of other boarders.
You step onto your portal sci fi transport pad and teleport into each
boarder's living space of those boarders who ridiculed you, who are in the
community room. Armed with your advanced sci fi machine, you tamper with 
the

alarm of the boarder until it makes a much louder sound than usual.
You hear the boarder coming along to find out what's the racket about.
You quickly step onto your transport pad, teleporting into the next guilty
boarder's living space, tampering with his alarm.
You do this with all the boarder's alarms who offended you.
At first when the boarding institute's  staff learned of this, they want 
to

expel you from the boarding institute. But then when they learned of the
whole story, they took away some privileges from the offending boarders 
and

that was the last of them ridiculing you!
You step onto  the transport pad by selecting it from your inventory with
the tab key, which is  among a lot of unnecessary items such as tissues 
and

thumb drive protecting lids presenting a challenge to quickly find the
transport pad
You tamper with the alarms by completing several tasks the game will
randomly give you such as arranging letters or numbers from big to small, 
or

by putting the various day-today sounds you will hear in categories by
pressing enter on a sound to hear it; move to the correct category with 
tab

and then hit enter to drag that sound there.


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Re: [Audyssey] games we'd like to play: alarm madness

2011-03-07 Thread burakyuksek

Hi,
Is this and other subjects like this joke?
saygilar sevgiler.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 1:49 PM
Subject: Re: [Audyssey] games we'd like to play: alarm madness



Hi guys,
You do know don't you, that I'm stowing away all these game ideas for 
future titles? Grin.

Regards,
Damien.



- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 11:22 AM
Subject: [Audyssey] games we'd like to play: alarm madness



Plot and objective:
You are residing in  an apartment building of a boarding institute  in
Connecticut, USA.
You suffer several disabilities, making it necessary to be looked after.
So in this boarding institution's building, you get your meals, your 
laundry

is done and you have a nice big spacious living space inside the big
building. Your favorite pastime is to dance on your own on the beat of
ballroom music.
You've got your favorite ballroom music playing: swing waltzes, vianese
waltzes, quicksteps and foxtrots.
You enjoy dancing for an hour or so after which you head down to the 
public

community room to listen to the tv.
For a while, all goes well, you enjoy listening to the show on tv.
But then some of the people in the community room starts ridiculing you 
for

dancing on your own, because they saw you through the windows of the
community room. At first, you break down in terrible sobbs while you try 
to

listen to the show on tv.
But then, you decide that you have to revenge.
So you head down to the doors of the living spaces of other boarders.
You step onto your portal sci fi transport pad and teleport into each
boarder's living space of those boarders who ridiculed you, who are in 
the
community room. Armed with your advanced sci fi machine, you tamper with 
the

alarm of the boarder until it makes a much louder sound than usual.
You hear the boarder coming along to find out what's the racket about.
You quickly step onto your transport pad, teleporting into the next 
guilty

boarder's living space, tampering with his alarm.
You do this with all the boarder's alarms who offended you.
At first when the boarding institute's  staff learned of this, they want 
to

expel you from the boarding institute. But then when they learned of the
whole story, they took away some privileges from the offending boarders 
and

that was the last of them ridiculing you!
You step onto  the transport pad by selecting it from your inventory with
the tab key, which is  among a lot of unnecessary items such as tissues 
and

thumb drive protecting lids presenting a challenge to quickly find the
transport pad
You tamper with the alarms by completing several tasks the game will
randomly give you such as arranging letters or numbers from big to small, 
or

by putting the various day-today sounds you will hear in categories by
pressing enter on a sound to hear it; move to the correct category with 
tab

and then hit enter to drag that sound there.


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Re: [Audyssey] demos or full games

2011-03-07 Thread dark
That's true tom, though with lw I personally find my problem with spacial 
relations rather gets in the way of me doing particularly well even if I 
practice for weeks.


I certainly don't regret buying the game, and have completed a few missions, 
it's just not a game I personally have a chance of being fantastic at.


Getting back to demos though, this is why lw has to have the first couple 
missions available for a long time, just to make certain a player has time 
to practice at the game.


Beware the Grue!

Dark. 



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Re: [Audyssey] esp pinball classic

2011-03-07 Thread dark

Hi Tom.

thanks for the info. I know that josh said something of this sort about two 
years ago, but we haven't heard anything sinse, which was my concern.


I'll look forward to the point that all the behind the scenes work is done 
and they can get back to writing more games again.


While I understand from a stability and compatibility perspective this is a 
worthwhile thing to do, in terms of practically playing games it does mean a 
bit of a wait.


Beware the grue!

Dark. 



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Re: [Audyssey] demos or full games

2011-03-07 Thread Charles Rivard
As long as you have fun with the game, that's what matters.  Although I am 
lousy at SOD, it's a fun game that I enjoy.

Sent from my iPhone

On Mar 7, 2011, at 6:54 AM, dark d...@xgam.org wrote:

 That's true tom, though with lw I personally find my problem with spacial 
 relations rather gets in the way of me doing particularly well even if I 
 practice for weeks.
 
 I certainly don't regret buying the game, and have completed a few missions, 
 it's just not a game I personally have a chance of being fantastic at.
 
 Getting back to demos though, this is why lw has to have the first couple 
 missions available for a long time, just to make certain a player has time to 
 practice at the game.
 
 Beware the Grue!
 
 Dark. 
 
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Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Thomas Ward
Hi,

Yes and no. It is true that OpenAL doesn't come with a stereo pan
control, but I've read a few articles on how to essentually create
your own pan control provided you are wrapping OpenAL directly. Which
I wasn't doing around beta 14/beta 15.

When I was working on betas 14/15 I thought I would try my hand at
using an open source piece of middleware called SFML highly
recommended by a lister. As it turns out SFML is buggy on Windows XP,
and the audio API for SFML doesn't expose the complete OpenAL API.
That meant I had no way to extend OpenAL and add a pan control because
it wasn't accessing it directly. The way to get around that problem is
to write your own middleware like Streemway which wraps OpenAL and you
can add a custom pan control and any custom DSP effects you want.
OpenAL is a fairly decent audio library all things considered and I
think in time with some development and experimentation I can produce
something equal to XAudio2 and Streemway once I have a chanse to write
my own middleware API.

In the mean time I'm still using SFML 1.6 for the Linux versions of my
games and the panning isn't too bad using the 3d audio control. It
just takes a bit of math to try and make it pan cleanly. However,
where it really shines is 5.1 and 7.1 surround sound. Which is mainly
what I need anyway for my FPS games.

HTH

On 3/6/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 Also, with OpenAl wouldn't you be suffering from the inferior panning
 control? Or rather, the lack of one. Granted XAudio2 doesn't have one
 either, but as we've discussed it is perfectly possible to build one that
 works exactly as in DirectSound which is what Streemway implements. You
 still get all the 3d features, of course, as well as the ability to both use
 the provided effects and insert your own dsp code. Streemway exposes these
 features, and so will BGT.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] esp pinball classic

2011-03-07 Thread Lelia Struve
I just wish that the Draconis folk would come on out here and give a 
shout hey!!! so we can tell them what a great job there doing.

Original message:

Hi Tom.



thanks for the info. I know that josh said something of this sort about two
years ago, but we haven't heard anything sinse, which was my concern.



I'll look forward to the point that all the behind the scenes work is done
and they can get back to writing more games again.



While I understand from a stability and compatibility perspective this is a
worthwhile thing to do, in terms of practically playing games it does mean a
bit of a wait.



Beware the grue!



Dark.




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Re: [Audyssey] esp pinball classic

2011-03-07 Thread Thomas Ward
Hi Dark,

Yeah, I know. I haven't even heard from Josh over the passed year
either. I would have thought they would have had something ready by
now. The mentioned the cross-platform engine clear back in 2009, and
we haven't seen anything. The closest thing I have got in news is Cara
mentioned a couple of times she is helping Draconis with a couple of
projects, but she wouldn't say what they were specifically. Only that
they have something in the works.

On 3/7/11, dark d...@xgam.org wrote:
 Hi Tom.

 thanks for the info. I know that josh said something of this sort about two
 years ago, but we haven't heard anything sinse, which was my concern.

 I'll look forward to the point that all the behind the scenes work is done
 and they can get back to writing more games again.

 While I understand from a stability and compatibility perspective this is a
 worthwhile thing to do, in terms of practically playing games it does mean a
 bit of a wait.

 Beware the grue!

 Dark.


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Re: [Audyssey] games we'd like to play: alarm madness

2011-03-07 Thread NIcol
No, its game ideas for those who purchased bgt and want some new ideas.
The more variety of new ideas bgt devs get, the  farther away they will move
from the hot water of copyright. hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 07 March 2011 02:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: alarm madness

Hi,
Is this and other subjects like this joke?
saygilar sevgiler.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 1:49 PM
Subject: Re: [Audyssey] games we'd like to play: alarm madness


 Hi guys,
 You do know don't you, that I'm stowing away all these game ideas for 
 future titles? Grin.
 Regards,
 Damien.



 - Original Message - 
 From: NIcol nicoljaco...@telkomsa.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 07, 2011 11:22 AM
 Subject: [Audyssey] games we'd like to play: alarm madness


 Plot and objective:
 You are residing in  an apartment building of a boarding institute  in
 Connecticut, USA.
 You suffer several disabilities, making it necessary to be looked after.
 So in this boarding institution's building, you get your meals, your 
 laundry
 is done and you have a nice big spacious living space inside the big
 building. Your favorite pastime is to dance on your own on the beat of
 ballroom music.
 You've got your favorite ballroom music playing: swing waltzes, vianese
 waltzes, quicksteps and foxtrots.
 You enjoy dancing for an hour or so after which you head down to the 
 public
 community room to listen to the tv.
 For a while, all goes well, you enjoy listening to the show on tv.
 But then some of the people in the community room starts ridiculing you 
 for
 dancing on your own, because they saw you through the windows of the
 community room. At first, you break down in terrible sobbs while you try 
 to
 listen to the show on tv.
 But then, you decide that you have to revenge.
 So you head down to the doors of the living spaces of other boarders.
 You step onto your portal sci fi transport pad and teleport into each
 boarder's living space of those boarders who ridiculed you, who are in 
 the
 community room. Armed with your advanced sci fi machine, you tamper with 
 the
 alarm of the boarder until it makes a much louder sound than usual.
 You hear the boarder coming along to find out what's the racket about.
 You quickly step onto your transport pad, teleporting into the next 
 guilty
 boarder's living space, tampering with his alarm.
 You do this with all the boarder's alarms who offended you.
 At first when the boarding institute's  staff learned of this, they want 
 to
 expel you from the boarding institute. But then when they learned of the
 whole story, they took away some privileges from the offending boarders 
 and
 that was the last of them ridiculing you!
 You step onto  the transport pad by selecting it from your inventory with
 the tab key, which is  among a lot of unnecessary items such as tissues 
 and
 thumb drive protecting lids presenting a challenge to quickly find the
 transport pad
 You tamper with the alarms by completing several tasks the game will
 randomly give you such as arranging letters or numbers from big to small,

 or
 by putting the various day-today sounds you will hear in categories by
 pressing enter on a sound to hear it; move to the correct category with 
 tab
 and then hit enter to drag that sound there.


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Re: [Audyssey] gameplay links again

2011-03-07 Thread shaun everiss
no email program here mangled things for whatever reason eventhough 
usually if the links are on multipul lines, then they still work.

I coppied and pasted the links into the address bar and they worked.
At 06:12 p.m. 6/03/2011, you wrote:

Huh. In that case, does one just wait for a certain time?

At 08:00 PM 05/03/2011, you wrote:

That's not it... I'm getting 404. I am guessing that the account was made
temporarily unavailable because of too many downloads. One of the drawbacks
of drop box.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Saturday, March 05, 2011 5:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] gameplay links again

Note
Copy these links to your address bar.
sevgiler saygilar
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 12:24 AM
Subject: [Audyssey] gameplay links again


 Not sure why they didn't work... they should now. This is really odd.


http://dl.dropbox.com/u/3394499/Cage_Sub%20vs%20Mileena_Scorpion%20GDC%20Gam
eplay%20Video%20%233%20-%20Mortal%20Kombat%202011.mp3



http://dl.dropbox.com/u/3394499/MK9%20Jax%20vs.%20Kano%20GDC%20Gameplay%20Vi
deo%20-%20Mortal%20Kombat%202011.mp3


http://dl.dropbox.com/u/3394499/Jax_Sonya%20vs%20Sektor_Cyrax%20GDC%20Gamepl
ay%20Video%20%234%20-%20Mortal%20Kombat%202011.mp3



http://dl.dropbox.com/u/3394499/Sonya%20vs%20Reptile%20GDC%20Gameplay%20Vide
o%20%235%20-%20Mortal%20Kombat%202011.mp3


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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread shaun everiss

oh yeah what I was thinking hmmm.
Hmmm what was I thinking, that was a good question.
At 10:37 p.m. 6/03/2011, you wrote:

Hi Shaun,

Ummm...Final Conflict? I don't think so. Its Time of Conflict.

Cheers!


On 3/5/11, shaun everiss sm.ever...@gmail.com wrote:
 anyway  its not likely we will see anything on that front any time soon.
 Gma has been silent about all projects since final conflict.
 At 11:29 p.m. 5/03/2011, you wrote:
Nice idea. except, I don't think the gma engine has mouse
support.  kind of sad.

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signature database 5266 (20100709) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] gameplay links again

2011-03-07 Thread shaun everiss

thats why dropbox is a real simple idea.
no adds, no spyware, and easy to use.
The only time I visit the site is to update my client or share a 
folder or update things.

At 11:27 p.m. 6/03/2011, you wrote:
that's why I don't like those file hosts. if you have a max account 
or what ever, you're ok. you're on lite and you get all sort of 
advertizing, captchas, timelimits... etc. and I'm not refering only 
to sendspace here. rapidshare, 4shared, megaupload, etc.

- Original Message - From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 06, 2011 7:01 AM
Subject: Re: [Audyssey] gameplay links again



Yeah... Something like a week or 2... That's why I use sendspace. But then I
do have a max account

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, March 06, 2011 12:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] gameplay links again

Huh. In that case, does one just wait for a certain time?

At 08:00 PM 05/03/2011, you wrote:

That's not it... I'm getting 404. I am guessing that the account was
made temporarily unavailable because of too many downloads. One of the
drawbacks of drop box.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of burakyuksek
Sent: Saturday, March 05, 2011 5:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] gameplay links again

Note
Copy these links to your address bar.
sevgiler saygilar
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 12:24 AM
Subject: [Audyssey] gameplay links again


 Not sure why they didn't work... they should now. This is really odd.


http://dl.dropbox.com/u/3394499/Cage_Sub%20vs%20Mileena_Scorpion%20GDC%
20Gam
eplay%20Video%20%233%20-%20Mortal%20Kombat%202011.mp3



http://dl.dropbox.com/u/3394499/MK9%20Jax%20vs.%20Kano%20GDC%20Gameplay
%20Vi
deo%20-%20Mortal%20Kombat%202011.mp3


http://dl.dropbox.com/u/3394499/Jax_Sonya%20vs%20Sektor_Cyrax%20GDC%20G
amepl
ay%20Video%20%234%20-%20Mortal%20Kombat%202011.mp3



http://dl.dropbox.com/u/3394499/Sonya%20vs%20Reptile%20GDC%20Gameplay%2
0Vide
o%20%235%20-%20Mortal%20Kombat%202011.mp3


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You can make 

Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread shaun everiss

phil.
Direct links to the installers or redist packages or both dotnet and 
other components should be present on the site.

I have all requirements though.
At 01:28 a.m. 7/03/2011, you wrote:

Hi all,

I have been following the recent discussions about the best way to 
either automatically upgrade DirectX, or check in the setup program 
whether the necessary components are installed. There seemed to be 
some confusion regarding this, so I spent some time yesterday 
evening researching it. The following article is the result:

http://dl.dropbox.com/u/5121962/DirectX.txt

I would like to know what you all think of my approach, especially 
other developers.


I will include this article as part of the BGT package, probably 
with an example InnoSetup script that sets up the components that 
BGT uses which are XAudio2 from the June2010 SDK, and X3dAudio from 
the February 2010 SDK. These are the latest versions available to date.


Kind regards,

Philip Bennefall
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Re: [Audyssey] An Aurora LP worth participating in

2011-03-07 Thread shaun everiss

my one is 1024 by 768

mas res is 1280 by 800
however with the res to high or low and not right in the middle a lot 
of start menu and other things don't speak.

At 03:23 a.m. 7/03/2011, you wrote:

Hi Dave,
Whoa.  Those are some big resolutions.  Speaking from personal 
experience, the screen reader shouldn't have any trouble with 
resolutions that size, I don't think.  I ran Aurora for a long time 
on a VM with a fairly big resolution myself.

I'll be sure to let everybody know when 5.4 is out.  That should besoon.
Hope the game goes well for you.  Ask any questions if you have 
them, it can get complicated.

Enjoy,
Zack.


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Re: [Audyssey] Game Demos

2011-03-07 Thread shaun everiss

yes there is.
Reformat and reinstall the os.
Its the only way to run them again.
This is why these trial game dates are quite bad bsc have this to you 
can't reload the game after demo has expired.

At 06:25 a.m. 7/03/2011, you wrote:

Hi all, ok so here is a situation.
I just actually wrote to the tech support of the developer I think 
its Justin who sells the word strain games.
what happened I think is that a very very long time ago I wanted to 
see what these games were about and the demo ran out. Well, now I'm 
kinda back in a phase of games again so wanted to re-try these games 
and see if i wanted to buy them. So, I tried downloading the word 
strain game and it told me when I tried to play it that the product 
license had expired.

Does any one know if there is a way to demo a game again?
thanks

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Re: [Audyssey] 2011 NCAA Accessible Brackets PreRegister

2011-03-07 Thread shaun everiss

garry could you explain how this stuff works.
Yes I did register for a pole once but I just randomly selected things.
The games are these free or how does one play them.
also for these poles competitions do you need the game to actually 
run the pole, to understand what is going on?

At 07:42 a.m. 7/03/2011, you wrote:

You can find the link to preregister at
http://playball.ws

The 7th annual
 blind accessible Men's college Championship.
Win a prize of a sports sim game that works with text reader or cash.
On the playball.ws web site you will find newly release of the Jaws 
scripts for the football computer game and the latest baseall 
computer game Jaws scripts.



Gary
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Re: [Audyssey] An Aurora LP worth participating in

2011-03-07 Thread fred olver
What is aroara and where can it be found?

Fred Olver

- Original Message - 
From: Zachary Kline zkl...@speedpost.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 8:23 AM
Subject: Re: [Audyssey] An Aurora LP worth participating in


 Hi Dave,
 Whoa.  Those are some big resolutions.  Speaking from personal experience, 
 the screen reader shouldn't have any trouble with resolutions that size, I 
 don't think.  I ran Aurora for a long time on a VM with a fairly big 
 resolution myself.
 I'll be sure to let everybody know when 5.4 is out.  That should besoon.
 Hope the game goes well for you.  Ask any questions if you have them, it 
 can get complicated.
 Enjoy,
 Zack.


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Re: [Audyssey] games we'd like to play: hospital madness

2011-03-07 Thread Pitermach

come on. No game is complete without zombies...
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 10:59 AM
Subject: Re: [Audyssey] games we'd like to play: hospital madness



Hi Tom
No, in this game idea, the hospital needs to do tests on the patient such 
as

blood tests and x-rays.
So its tests on a living patient,  not on a  dead body.
So, if the game existed, the objective would be to escape from the 
hospital

staff.
-Original Message- 



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] problem installing all in play software under windows 7.

2011-03-07 Thread Trouble
Your right it could be fixed in house. However, why fix it when those 
that buy it say it works and those that use it say bugs!
By updating java and installing the accessible bridge myself. I have 
got past a few of the bugs, but not all.


At 05:39 AM 3/7/2011, you wrote:

Alex and others,

Despite Freedom Scientific's claims, JAWS appears not to fully 
support 64-bit Windows, either Windows 7 or Vista.


Our company encountered this in 2010 specific to programs written in 
Java, but I suspect the problem is wider.


We did extensive research on this when JAWS stopped speaking our 
games when running under 64-bit Windows 7.


FS tech support told us in March of 2010,  The issue currently is 
the accessibility bridge not loading as it should in the Windows 64 
bit environment.


John Oliviera, a colleague who runs the Mass. Council for the Blind, 
told me: FS is well aware of the problem but they only do what they 
can. They would like major companies to pay them to solve the 
specific problems but most have refused to pay because it can be costly.


Another colleague said that he'd notified FS of this problem in June 
of 2009 re 64-bit Vista.


The general problem seems to be JAWS not looking in the 64-bit 
systems directory for stuff it needs.


The symptom can be either JAWS speaking just the Windows title bars 
and keystrokes, or being totally silent.


BTW. Our tests showed that NVDA works just fine on 64-bit Windows.

Again, I suspect their bug affects more than just Java.

However, there's a bigger implication than just for games.
Say you rely on a software tool for your job.
And you rely on JAWS.
Then I.T. comes in and upgrades you to 64-bit Windows 7.
You can't do your job.

In any event, for our own stuff we're relying on SAPI voices and 
just using what remains of JAWS as a nice-to-have.


I personally think that FS is shooting themselves in the foot. Based 
on the evidence, and my 30+ years of software engineering 
experience, this does not look like a tough problem to fix.


John Bannick
CTO
7-128 Software






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trouble

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Re: [Audyssey] games we'd like to play: hospital madness

2011-03-07 Thread NIcol
I just feel that zombies does not fit in  this game idea.
If I'm not mistaken entombed contains zombies.
 I do understand that you would like another game containing zombies but I
just thought this would be something new and fresh to develop.
A patient running through this huge hospital, trying to escape the doctors
that needs to do tests. hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 07 March 2011 05:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: hospital madness

come on. No game is complete without zombies...
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 10:59 AM
Subject: Re: [Audyssey] games we'd like to play: hospital madness


 Hi Tom
 No, in this game idea, the hospital needs to do tests on the patient such 
 as blood tests and x-rays.
 So its tests on a living patient,  not on a  dead body.
 So, if the game existed, the objective would be to escape from the 
 hospital staff.


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Re: [Audyssey] 2011 NCAA Accessible Brackets PreRegister

2011-03-07 Thread Gary Whittington

Hi Shaun, just want to let you know got your reply.
Heading out today be back later give you all the details on how to work 
accessible brackets.


Crash
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 7:35 PM
Subject: Re: [Audyssey] 2011 NCAA Accessible Brackets PreRegister



garry could you explain how this stuff works.
Yes I did register for a pole once but I just randomly selected things.
The games are these free or how does one play them.
also for these poles competitions do you need the game to actually run the 
pole, to understand what is going on?

At 07:42 a.m. 7/03/2011, you wrote:

You can find the link to preregister at
http://playball.ws

The 7th annual
 blind accessible Men's college Championship.
Win a prize of a sports sim game that works with text reader or cash.
On the playball.ws web site you will find newly release of the Jaws 
scripts for the football computer game and the latest baseall computer 
game Jaws scripts.



Gary
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[Audyssey] here I go again

2011-03-07 Thread Lelia Struve

I did it!!! I just couldn't help it!!!
I actually as I said before wrote to BSC support and got an email back, 
so what did I do?
I downloaded and tried Wordstrain vol 2 and I like it so far, I can't 
get that till next month, but since I liked vol 2 I figured and hope I 
will like vol 1 so I bought it yay now waiting for the ID so I can 
play. Word games here I come.

thanks to BSC for getting back to me so quickly.

--
Lelia

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www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] games we'd like to play. Beat up the children.

2011-03-07 Thread Shiny protector
Storyline:
Hey dude, what you doin? Wts up? You start to walk down the street with your 
friends. But suddenly, five people take out your friends. They tackle you down 
and your superman clothes are taken off you, a long with the rest of your 
clothing. So, you swing down a haymaker punch at one of the gangsters, making 
them collapse. You grab a stun gun from the fallen man and begin firing 
stunning needles everyware.
Objective and boss:
In this game, your required to take down the gang members. They could dodge 
your needles, but you have to be quick at stunning them. They will try to throw 
stunners at you, but you have to dodge. Then when you take them out the boss 
comes, stamping on the stun gun. You have to fight the boss with several types 
of hits. Jab, cross, hook, uppercut, haymaker, roundhouse kick, hook kick, axe 
kick and spin kick. You have to dodge the bosses hits and when he is down, you 
win! 
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Re: [Audyssey] here I go again

2011-03-07 Thread dark

HI Lellia.

To be honest I'm less certain about bsc's wordstrain games, sinse similar, 
or indeed better versions of many of those games can be found for free.


For instance, there are the games from 
http://www.omninet.net.au/~irhumph/blindgamers.htm which include a number of 
word games, and brainiac which functions rather like the word replica game.


Then, there are the two dan Z titles chainlink and search party which are 
now freeware and can be found on www.usagamesinteractive.com, not to mention 
Jim kitchin's hangman and concentration found at www.kitchinsinc.net.


You might also want to check out www.7-128.com which offer a number of 
accessible word games involving deffinitions and unscrambling words which 
don't cost much.


This isn't to say you shouldn't buy the bsc games, just if your interested 
in word games, there are many others around some of which may offer similar 
or possibly even superior gameplay to bsc's.


I for instance am a big fan of bg brainiac, which in concentration but with 
many different modes and interesting point scoring, thus making word replica 
a trifle superfluous to me.


Beware the grue!

Dark.
- Original Message - 
From: Lelia Struve leliastr...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 07, 2011 5:21 PM
Subject: [Audyssey] here I go again



I did it!!! I just couldn't help it!!!
I actually as I said before wrote to BSC support and got an email back, so 
what did I do?
I downloaded and tried Wordstrain vol 2 and I like it so far, I can't get 
that till next month, but since I liked vol 2 I figured and hope I will 
like vol 1 so I bought it yay now waiting for the ID so I can play. 
Word games here I come.

thanks to BSC for getting back to me so quickly.

--
Lelia

Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] here I go again

2011-03-07 Thread Lelia Struve
You know the one i like too is the all in play word games. I'm not a 
fan of grids and such so any word games that has to do with grids mazes 
and such aren't my cup of tea.


Hmm tea? Its cold, misty snowy maybe a cup of tea is in order?


Original message:

HI Lellia.



To be honest I'm less certain about bsc's wordstrain games, sinse similar,
or indeed better versions of many of those games can be found for free.



For instance, there are the games from
http://www.omninet.net.au/~irhumph/blindgamers.htm which include a number of
word games, and brainiac which functions rather like the word replica game.



Then, there are the two dan Z titles chainlink and search party which are
now freeware and can be found on www.usagamesinteractive.com, not to mention
Jim kitchin's hangman and concentration found at www.kitchinsinc.net.



You might also want to check out www.7-128.com which offer a number of
accessible word games involving deffinitions and unscrambling words which
don't cost much.



This isn't to say you shouldn't buy the bsc games, just if your interested
in word games, there are many others around some of which may offer similar
or possibly even superior gameplay to bsc's.



I for instance am a big fan of bg brainiac, which in concentration but with
many different modes and interesting point scoring, thus making word replica
a trifle superfluous to me.



Beware the grue!



Dark.
- Original Message -
From: Lelia Struve leliastr...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 07, 2011 5:21 PM
Subject: [Audyssey] here I go again




I did it!!! I just couldn't help it!!!
I actually as I said before wrote to BSC support and got an email back, so
what did I do?
I downloaded and tried Wordstrain vol 2 and I like it so far, I can't get
that till next month, but since I liked vol 2 I figured and hope I will
like vol 1 so I bought it yay now waiting for the ID so I can play.
Word games here I come.
thanks to BSC for getting back to me so quickly.



--
Lelia



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www.serotek.com to learn more about accessibility anywhere.




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--
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Re: [Audyssey] here I go again

2011-03-07 Thread dark
Fair enough, their not actually mine either, but you might enjoy search 
party and chainlink, as well as jim's hangman and the 7-128 games.


I can also recommend bg crossword from spoonbill, I'm terrible at grid like 
scrabble puzles myself, but bg crossword handles all the moves for you just 
leaving you to guess the clues.


Beware the grue!

Dark.
- Original Message - 
From: Lelia Struve leliastr...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 07, 2011 6:42 PM
Subject: Re: [Audyssey] here I go again


You know the one i like too is the all in play word games. I'm not a fan 
of grids and such so any word games that has to do with grids mazes and 
such aren't my cup of tea.


Hmm tea? Its cold, misty snowy maybe a cup of tea is in order?


Original message:

HI Lellia.


To be honest I'm less certain about bsc's wordstrain games, sinse 
similar,

or indeed better versions of many of those games can be found for free.



For instance, there are the games from
http://www.omninet.net.au/~irhumph/blindgamers.htm which include a number 
of
word games, and brainiac which functions rather like the word replica 
game.



Then, there are the two dan Z titles chainlink and search party which are
now freeware and can be found on www.usagamesinteractive.com, not to 
mention

Jim kitchin's hangman and concentration found at www.kitchinsinc.net.



You might also want to check out www.7-128.com which offer a number of
accessible word games involving deffinitions and unscrambling words which
don't cost much.


This isn't to say you shouldn't buy the bsc games, just if your 
interested
in word games, there are many others around some of which may offer 
similar

or possibly even superior gameplay to bsc's.


I for instance am a big fan of bg brainiac, which in concentration but 
with
many different modes and interesting point scoring, thus making word 
replica

a trifle superfluous to me.



Beware the grue!



Dark.
- Original Message -
From: Lelia Struve leliastr...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 07, 2011 5:21 PM
Subject: [Audyssey] here I go again




I did it!!! I just couldn't help it!!!
I actually as I said before wrote to BSC support and got an email back, 
so

what did I do?
I downloaded and tried Wordstrain vol 2 and I like it so far, I can't 
get

that till next month, but since I liked vol 2 I figured and hope I will
like vol 1 so I bought it yay now waiting for the ID so I can play.
Word games here I come.
thanks to BSC for getting back to me so quickly.



--
Lelia



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www.serotek.com to learn more about accessibility anywhere.




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--
Lelia

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Re: [Audyssey] here I go again

2011-03-07 Thread Lelia Struve
Hey Dark, I went to the 7128 site and I'm wondering, do they let you 
demo any of there games? Wow, great prices.
I think the two games I'd like of theres are the definitions and the 
synonyms games.


Original message:

Fair enough, their not actually mine either, but you might enjoy search
party and chainlink, as well as jim's hangman and the 7-128 games.



I can also recommend bg crossword from spoonbill, I'm terrible at grid like
scrabble puzles myself, but bg crossword handles all the moves for you just
leaving you to guess the clues.



Beware the grue!



Dark.
- Original Message -
From: Lelia Struve leliastr...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 07, 2011 6:42 PM
Subject: Re: [Audyssey] here I go again




You know the one i like too is the all in play word games. I'm not a fan
of grids and such so any word games that has to do with grids mazes and
such aren't my cup of tea.



Hmm tea? Its cold, misty snowy maybe a cup of tea is in order?




Original message:

HI Lellia.



To be honest I'm less certain about bsc's wordstrain games, sinse
similar,
or indeed better versions of many of those games can be found for free.



For instance, there are the games from
http://www.omninet.net.au/~irhumph/blindgamers.htm which include a number
of
word games, and brainiac which functions rather like the word replica
game.



Then, there are the two dan Z titles chainlink and search party which are
now freeware and can be found on www.usagamesinteractive.com, not to
mention
Jim kitchin's hangman and concentration found at www.kitchinsinc.net.



You might also want to check out www.7-128.com which offer a number of
accessible word games involving deffinitions and unscrambling words which
don't cost much.



This isn't to say you shouldn't buy the bsc games, just if your
interested
in word games, there are many others around some of which may offer
similar
or possibly even superior gameplay to bsc's.



I for instance am a big fan of bg brainiac, which in concentration but
with
many different modes and interesting point scoring, thus making word
replica
a trifle superfluous to me.



Beware the grue!



Dark.
- Original Message -
From: Lelia Struve leliastr...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 07, 2011 5:21 PM
Subject: [Audyssey] here I go again




I did it!!! I just couldn't help it!!!
I actually as I said before wrote to BSC support and got an email back,
so
what did I do?
I downloaded and tried Wordstrain vol 2 and I like it so far, I can't
get
that till next month, but since I liked vol 2 I figured and hope I will
like vol 1 so I bought it yay now waiting for the ID so I can play.
Word games here I come.
thanks to BSC for getting back to me so quickly.



--
Lelia



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[Audyssey] 7-128 was here I go again

2011-03-07 Thread dark
Unfortunately, their in the process of rejiggering their demos to online 
versions which will be far easier to try out.


while this will be good in the long run, in the short term it does make 
their games undemoable.


However, I do have both games and can recommend them, especially now that 
they run with sapi rather than the nasty game voice they used to have (which 
actually mades some of the deffinitions games quite unplayable sinse you 
couldn't here the word correctly).


I can also recommend their detective mystery games, more like a gamebook 
than standard if with a choice based conversation system and fun background 
ambience and videos.


Beware the grue!

Dark.
- Original Message - 
From: Lelia Struve leliastr...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 07, 2011 7:38 PM
Subject: Re: [Audyssey] here I go again


Hey Dark, I went to the 7128 site and I'm wondering, do they let you demo 
any of there games? Wow, great prices.
I think the two games I'd like of theres are the definitions and the 
synonyms games.


Original message:

Fair enough, their not actually mine either, but you might enjoy search
party and chainlink, as well as jim's hangman and the 7-128 games.


I can also recommend bg crossword from spoonbill, I'm terrible at grid 
like
scrabble puzles myself, but bg crossword handles all the moves for you 
just

leaving you to guess the clues.



Beware the grue!



Dark.
- Original Message -
From: Lelia Struve leliastr...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 07, 2011 6:42 PM
Subject: Re: [Audyssey] here I go again




You know the one i like too is the all in play word games. I'm not a fan
of grids and such so any word games that has to do with grids mazes and
such aren't my cup of tea.



Hmm tea? Its cold, misty snowy maybe a cup of tea is in order?




Original message:

HI Lellia.



To be honest I'm less certain about bsc's wordstrain games, sinse
similar,
or indeed better versions of many of those games can be found for free.



For instance, there are the games from
http://www.omninet.net.au/~irhumph/blindgamers.htm which include a 
number

of
word games, and brainiac which functions rather like the word replica
game.


Then, there are the two dan Z titles chainlink and search party which 
are

now freeware and can be found on www.usagamesinteractive.com, not to
mention
Jim kitchin's hangman and concentration found at www.kitchinsinc.net.



You might also want to check out www.7-128.com which offer a number of
accessible word games involving deffinitions and unscrambling words 
which

don't cost much.



This isn't to say you shouldn't buy the bsc games, just if your
interested
in word games, there are many others around some of which may offer
similar
or possibly even superior gameplay to bsc's.



I for instance am a big fan of bg brainiac, which in concentration but
with
many different modes and interesting point scoring, thus making word
replica
a trifle superfluous to me.



Beware the grue!



Dark.
- Original Message -
From: Lelia Struve leliastr...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 07, 2011 5:21 PM
Subject: [Audyssey] here I go again




I did it!!! I just couldn't help it!!!
I actually as I said before wrote to BSC support and got an email 
back,

so
what did I do?
I downloaded and tried Wordstrain vol 2 and I like it so far, I can't
get
that till next month, but since I liked vol 2 I figured and hope I 
will
like vol 1 so I bought it yay now waiting for the ID so I can 
play.

Word games here I come.
thanks to BSC for getting back to me so quickly.



--
Lelia



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Re: [Audyssey] Game Demos

2011-03-07 Thread Charles Rivard
If someone  wants to be able to play a demo that will last for only three days 
bad enough that they are willing to wipe their hard drive and rebuild it from 
scratch, have fun.  Otherwise, this advice goes beyond stupid. 

Sent from my iPhone

On Mar 6, 2011, at 8:31 PM, shaun everiss sm.ever...@gmail.com wrote:

 yes there is.
 Reformat and reinstall the os.
 Its the only way to run them again.
 This is why these trial game dates are quite bad bsc have this to you can't 
 reload the game after demo has expired.
 At 06:25 a.m. 7/03/2011, you wrote:
 Hi all, ok so here is a situation.
 I just actually wrote to the tech support of the developer I think its 
 Justin who sells the word strain games.
 what happened I think is that a very very long time ago I wanted to see what 
 these games were about and the demo ran out. Well, now I'm kinda back in a 
 phase of games again so wanted to re-try these games and see if i wanted to 
 buy them. So, I tried downloading the word strain game and it told me when I 
 tried to play it that the product license had expired.
 Does any one know if there is a way to demo a game again?
 thanks
 
 --
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Re: [Audyssey] here I go again

2011-03-07 Thread NIcol
I purchased word strain volume1.
I also do not like volume2 as hang man and bg brainiac is better.
But I love word blast and word jitter in word strain volume1.
In word blast, its nice to type as many words as I can  in the short amount
of time given.
And what's nice of word blast, I copy each word displayed which I do not
know the meaning of.
So then I paste these words in a document and I then use word web to look
each one up and get its definition; in this way I expand my vocabulary. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 March 2011 08:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] here I go again

HI Lellia.

To be honest I'm less certain about bsc's wordstrain games, sinse similar, 
or indeed better versions of many of those games can be found for free.

For instance, there are the games from 
http://www.omninet.net.au/~irhumph/blindgamers.htm which include a number of

word games, and brainiac which functions rather like the word replica game.

Then, there are the two dan Z titles chainlink and search party which are 
now freeware and can be found on www.usagamesinteractive.com, not to mention

Jim kitchin's hangman and concentration found at www.kitchinsinc.net.

You might also want to check out www.7-128.com which offer a number of 
accessible word games involving deffinitions and unscrambling words which 
don't cost much.

This isn't to say you shouldn't buy the bsc games, just if your interested 
in word games, there are many others around some of which may offer similar 
or possibly even superior gameplay to bsc's.

I for instance am a big fan of bg brainiac, which in concentration but with 
many different modes and interesting point scoring, thus making word replica

a trifle superfluous to me.

Beware the grue!

Dark.


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Re: [Audyssey] here I go again

2011-03-07 Thread Lelia Struve
Well, I just bought 2 games from 7128 and also ordered BG crossword 
puzzle, Dark, your a salesman did you know it?


Original message:

I purchased word strain volume1.
I also do not like volume2 as hang man and bg brainiac is better.
But I love word blast and word jitter in word strain volume1.
In word blast, its nice to type as many words as I can  in the short amount
of time given.
And what's nice of word blast, I copy each word displayed which I do not
know the meaning of.
So then I paste these words in a document and I then use word web to look
each one up and get its definition; in this way I expand my vocabulary.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 March 2011 08:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] here I go again



HI Lellia.



To be honest I'm less certain about bsc's wordstrain games, sinse similar,
or indeed better versions of many of those games can be found for free.



For instance, there are the games from
http://www.omninet.net.au/~irhumph/blindgamers.htm which include a number of



word games, and brainiac which functions rather like the word replica game.



Then, there are the two dan Z titles chainlink and search party which are
now freeware and can be found on www.usagamesinteractive.com, not to mention



Jim kitchin's hangman and concentration found at www.kitchinsinc.net.



You might also want to check out www.7-128.com which offer a number of
accessible word games involving deffinitions and unscrambling words which
don't cost much.



This isn't to say you shouldn't buy the bsc games, just if your interested
in word games, there are many others around some of which may offer similar
or possibly even superior gameplay to bsc's.



I for instance am a big fan of bg brainiac, which in concentration but with
many different modes and interesting point scoring, thus making word replica



a trifle superfluous to me.



Beware the grue!



Dark.




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Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Philip Bennefall

Hi Thomas,

How does OpenAl handle 3d simulation with normal headphones? I found that to 
be the main issue with the 3d rendering in DirectSound. It gave a very poor 
experience for those who did not actually have a 5.1 setup which I do not, 
and I believe most people will be using stereo either through headphones or 
speakers. I have not yet tested the 3d functions of XAudio2, as I primarily 
make sidescroller and adventure games. Like many others I get easily lost in 
the full 3d fps titles, not so much because I am unable to hear where things 
are located but more because I can never seem to figure out exactly how I'm 
facing and how the passages twist and turn etc, and these have only really 
been 2d games. Add yet another dimention and I have a feeling I'd be truly 
lost. Lol.


I did look at OpenAl a few years ago before I decided to have Streemway 
developed, but got discouraged by the fact that it could not be bundled in 
with the game as far as I could gather at the time. The user had to run yet 
another instalation package which made me decide to skip it.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 2:07 PM
Subject: Re: [Audyssey] Seamlessly upgrading DirectX


Hi,

Yes and no. It is true that OpenAL doesn't come with a stereo pan
control, but I've read a few articles on how to essentually create
your own pan control provided you are wrapping OpenAL directly. Which
I wasn't doing around beta 14/beta 15.

When I was working on betas 14/15 I thought I would try my hand at
using an open source piece of middleware called SFML highly
recommended by a lister. As it turns out SFML is buggy on Windows XP,
and the audio API for SFML doesn't expose the complete OpenAL API.
That meant I had no way to extend OpenAL and add a pan control because
it wasn't accessing it directly. The way to get around that problem is
to write your own middleware like Streemway which wraps OpenAL and you
can add a custom pan control and any custom DSP effects you want.
OpenAL is a fairly decent audio library all things considered and I
think in time with some development and experimentation I can produce
something equal to XAudio2 and Streemway once I have a chanse to write
my own middleware API.

In the mean time I'm still using SFML 1.6 for the Linux versions of my
games and the panning isn't too bad using the 3d audio control. It
just takes a bit of math to try and make it pan cleanly. However,
where it really shines is 5.1 and 7.1 surround sound. Which is mainly
what I need anyway for my FPS games.

HTH

On 3/6/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Thomas,

Also, with OpenAl wouldn't you be suffering from the inferior panning
control? Or rather, the lack of one. Granted XAudio2 doesn't have one
either, but as we've discussed it is perfectly possible to build one that
works exactly as in DirectSound which is what Streemway implements. You
still get all the 3d features, of course, as well as the ability to both 
use

the provided effects and insert your own dsp code. Streemway exposes these
features, and so will BGT.

Kind regards,

Philip Bennefall 



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Re: [Audyssey] here I go again

2011-03-07 Thread dark
Dam! now everyone knows my secret and I won't get anymore commissions from 
game devs for hawking their wares ;D.


Oh come on, you know! you want to buy shades of doom, even all those of you 
who already have a copy, imagine all the fun you can do with a second 
game,  you could , well  you could be the first person to work 
out something practically useful to do with two copies of a game at once, 
that'd be something ;D.


beware the grue!

Dark. 



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Re: [Audyssey] here I go again

2011-03-07 Thread Lelia Struve

O no you don't!!! I already have a copy of SOD and do not need another lol
Original message:

Dam! now everyone knows my secret and I won't get anymore commissions from
game devs for hawking their wares ;D.



Oh come on, you know! you want to buy shades of doom, even all those of you
who already have a copy, imagine all the fun you can do with a second
game,  you could , well  you could be the first person to work
out something practically useful to do with two copies of a game at once,
that'd be something ;D.



beware the grue!



Dark.




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Re: [Audyssey] here I go again

2011-03-07 Thread dark

Ah, foiled again!

Beware the grue!

Dark.
- Original Message - 
From: Lelia Struve leliastr...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 07, 2011 10:18 PM
Subject: Re: [Audyssey] here I go again



O no you don't!!! I already have a copy of SOD and do not need another lol
Original message:
Dam! now everyone knows my secret and I won't get anymore commissions 
from

game devs for hawking their wares ;D.


Oh come on, you know! you want to buy shades of doom, even all those of 
you

who already have a copy, imagine all the fun you can do with a second
game,  you could , well  you could be the first person to 
work

out something practically useful to do with two copies of a game at once,
that'd be something ;D.



beware the grue!



Dark.




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[Audyssey] 3d Velocity Playthrough

2011-03-07 Thread Tj Squires

Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time join 
Munawar and I for a live show about TDV!  Also, I will be attempting to 
beat the game in three hours.  Failing this, I will be attempting to get 
as far through it as I possibly can.


For those of you that do not own the game, JJRN is running a contest 
from now until next Friday, in which a licenced copy of TDV is the main 
prize!  If you do not own the game, yet wish to, visit jjrn.net and 
click on the contest page to find out how to enter!


I hope to see you there!

Tj

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[Audyssey] Request for a programmer

2011-03-07 Thread dark
Hi. 

As some people may know, I'm a huge fan of the gamebook series the chronicles 
of arborell found at www.arborell.com 

One of the few problems with gamebooks, is that of combat, being as it's just 
you rolling dice in a highly dull grindy you hit it and lose x amount of hp 
type of way, so the gm of the site, wain densly has recently (ie a couple of 
days ago). 

Produced a more complex combat system where your character can choose a type of 
attack, then the enemy defends, and if the defense is successful, a certain 
amount of points are lost. 

The system is explained in a fair degree of detail, and looks a great 
resolution for the various combats, see the rules pdf at 
http://www.arborell.com/windhammer.zip 

My concern however, is this will make combats deeply long winded, sinse it'll 
involve looking up four different sets of numbers on various tables. 

Already there are people who don't play the randomly generating gamebook 
adventure torchlight, sinse they do not like the table system used to generate 
rooms, monsters and creatures (and that involves only three tables). 

This sort of task though, namely in putting some numbers such as your 
opponents' combat value, then getting some out, such as your opponent's attack 
etc strikes me as one which a program could do far more easily than a human 
being. 

Even if the program didn't track endurence lost but simply asked you for attack 
type, defense type etc and threw up the correct numbers that would be a 
distinct advantage. 

I'm not sure if Jacob, Tom, or anyone else could do this, but it would be a 
great bennifit to the chronicles, for vi and sited players alike. 

Unfortunately the gm, while a great author and gamebook writer, is not a 
programmer which is why he hasn't done this himself. 

if I had the skills (which I assume are relatively basic), to create some 
number generators according to the system, I'd try myself, but sadly I don't 
currently, nor do I have the time to learn, though from the litle I know, 
making this slightly automated and taking a load off players' shoulders in this 
way would be no more difficult than creating a casino game like black jack, 
sinse it just involves putting in numbers, standard dice rolling and adding 
appropriate modifyers. 

hopefully someone can help with this, and thus give everyone a fine set of 
gamebooks with a good and detailed combat system. 

All the best, 

Dark.
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Re: [Audyssey] Request for a programmer

2011-03-07 Thread Valiant8086

Hi.
What exactly do you need, what kind of number generation do you need, 
what criteria.


On 3/7/2011 7:36 PM, dark wrote:

Hi.

As some people may know, I'm a huge fan of the gamebook series the chronicles 
of arborell found at www.arborell.com

One of the few problems with gamebooks, is that of combat, being as it's just 
you rolling dice in a highly dull grindy you hit it and lose x amount of hp 
type of way, so the gm of the site, wain densly has recently (ie a couple of 
days ago).

Produced a more complex combat system where your character can choose a type of 
attack, then the enemy defends, and if the defense is successful, a certain 
amount of points are lost.

The system is explained in a fair degree of detail, and looks a great 
resolution for the various combats, see the rules pdf at 
http://www.arborell.com/windhammer.zip

My concern however, is this will make combats deeply long winded, sinse it'll 
involve looking up four different sets of numbers on various tables.

Already there are people who don't play the randomly generating gamebook 
adventure torchlight, sinse they do not like the table system used to generate 
rooms, monsters and creatures (and that involves only three tables).

This sort of task though, namely in putting some numbers such as your 
opponents' combat value, then getting some out, such as your opponent's attack 
etc strikes me as one which a program could do far more easily than a human 
being.

Even if the program didn't track endurence lost but simply asked you for attack 
type, defense type etc and threw up the correct numbers that would be a 
distinct advantage.

I'm not sure if Jacob, Tom, or anyone else could do this, but it would be a 
great bennifit to the chronicles, for vi and sited players alike.

Unfortunately the gm, while a great author and gamebook writer, is not a 
programmer which is why he hasn't done this himself.

if I had the skills (which I assume are relatively basic), to create some 
number generators according to the system, I'd try myself, but sadly I don't 
currently, nor do I have the time to learn, though from the litle I know, 
making this slightly automated and taking a load off players' shoulders in this 
way would be no more difficult than creating a casino game like black jack, 
sinse it just involves putting in numbers, standard dice rolling and adding 
appropriate modifyers.

hopefully someone can help with this, and thus give everyone a fine set of 
gamebooks with a good and detailed combat system.

All the best,

Dark.
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Re: [Audyssey] games we'd like to play: hospital madness

2011-03-07 Thread Hayden Presley
Hi,
Yeah we could probably do without Zombies in this kind of game.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of NIcol
Sent: Monday, March 07, 2011 10:09 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] games we'd like to play: hospital madness

I just feel that zombies does not fit in  this game idea.
If I'm not mistaken entombed contains zombies.
 I do understand that you would like another game containing zombies but I
just thought this would be something new and fresh to develop.
A patient running through this huge hospital, trying to escape the doctors
that needs to do tests. hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 07 March 2011 05:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: hospital madness

come on. No game is complete without zombies...
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 10:59 AM
Subject: Re: [Audyssey] games we'd like to play: hospital madness


 Hi Tom
 No, in this game idea, the hospital needs to do tests on the patient such 
 as blood tests and x-rays.
 So its tests on a living patient,  not on a  dead body.
 So, if the game existed, the objective would be to escape from the 
 hospital staff.


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Re: [Audyssey] esp pinball classic

2011-03-07 Thread Charles Rivard
Sound like a heck of a lot more than a few hours, days, weeks, months and 
more of work.  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 8:17 PM
Subject: Re: [Audyssey] esp pinball classic



Hi Dark,

Well, there is a good reason for that. I've talked to Josh off and on
about what Draconis is up to, and I'm not really at liberty to discuss
anything more than he has already told the list. However, the most I
can say is that Draconis is in the process of writing a cross-platform
game engine for Mac OS X and Windows, and they have plans to
eventually port all or at least most of their games from Visual Basic
to C++. That's a big reason why we haven't heard or seen anything new
from them. That said, I hope nobody reads this and then begins
bombarding their inboxes asking for more information as they won't get
any. Draconis has their own time table, and will release all the
upgraded games if and when they are ready. Anyway, to make a long
explaination short they haven't time to write anything new that I am
aware of, and since they have officially dropped Visual Basic 6 they
are not going to continue building Pinball Party Packs etc using that
language. Future Pinball Party Packs will probably come once Pinball
Extreme has been ported to C++. That's what I am given to understand.

Cheers!


On 3/6/11, dark d...@xgam.org wrote:

Thanks tom.

Shame they haven't developed more titles really, including more pinball
packs.

i sort of got the idea pinball party pack was the first of a few, but 
we've

not seen anymore yet.

Beware the grue!

Dark.


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[Audyssey] i! want! MOTA! - Re: esp pinball classic

2011-03-07 Thread Charles Rivard
I'm going to snap my fingers, and, when I do, I want a full version of MOTA 
within the next 5 years!  Or else!  Gotta be ornery, don't I?  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 8:08 PM
Subject: Re: [Audyssey] esp pinball classic



Hi Muhammed,

That's because some gamers are impatient, unwilling to wait, and they
expect people to jump when they snap their fingers. When a gamer says
jump the developer is expected to ask how high?

Unfortunately for them, that's not how things work in the real world.
We have families, jobs, our own free time, and they expect us to put
all of that aside just to answer to their every whim. After a while
developers like James North just quit when the pressure got too
intense to deal with. I've felt that way myself a few times.

Cheers!



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Re: [Audyssey] i! want! MOTA! - Re: esp pinball classic

2011-03-07 Thread Lelia Struve

Lol the next five years? Wow, gives Thomas a lot of time lol
Original message:

I'm going to snap my fingers, and, when I do, I want a full version of MOTA
within the next 5 years!  Or else!  Gotta be ornery, don't I?  (grin)



---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 8:08 PM
Subject: Re: [Audyssey] esp pinball classic




Hi Muhammed,



That's because some gamers are impatient, unwilling to wait, and they
expect people to jump when they snap their fingers. When a gamer says
jump the developer is expected to ask how high?



Unfortunately for them, that's not how things work in the real world.
We have families, jobs, our own free time, and they expect us to put
all of that aside just to answer to their every whim. After a while
developers like James North just quit when the pressure got too
intense to deal with. I've felt that way myself a few times.



Cheers!




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--
Lelia

Email services provided by the System Access Mobile Network.  Visit 
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[Audyssey] Mexican cuisine - Re: A Suggestion for SCW

2011-03-07 Thread Charles Rivard
Those authentic Mexican tamales are the ones I really like!  They have very 
good flavor, and they are really, really, hot!  Most Americans would not 
touch them.  That would be OK with me.  Give me about 4 of those and some 
good cold beer.  A lot of places in Mexico serve their beer at room 
temperature, which is a huge problem for me.  They are outdoor restaurants 
along the beach, and room temperature is, well, disgusting to me.  My beer 
must be really cold to be good.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 1:13 AM
Subject: Re: [Audyssey] A Suggestion for SCW



Hi Dark,

Well, I wouldn't say it is so much a matter of forgetting the rest of
the world exists, but more the fact we have a tendency of borrowing
ideas from other countries and somehow making it uniquely our own
thing. We do this with everything weather it is food, books, games,
you name it. Someone sees it and then comes back to the USA and comes
up with his or her own version of it. The idea is original enough but
the end result often turns out to be quite a bit different than the
original thing he/she was trying to copy.

For example, let's take the topic of pizza. During the late 1800's and
early 1900's I've heard there was a large amount of Italian imigrants
who came to New York City and many of them opened restaurants selling
Italian food. Perhaps the most popular was true Italian pizza. Unlike
the American version of pizza we have now these pizzas were square,
thin crust pizzas, baked in a brick oven, and were just sauce and
cheese. What we think of as New York style pizza today. However, pizza
became a very popular hit with New Yorkers and it wasn't long before
American restaurant owners started creating their own versions of
pizza, and it began to become popular all over the country. In very
quick order restaurants stopped making square pizzas and made them
round like a pie, and started experimenting with all sorts of toppings
and sauces. In Chicago one restaurant owner, I don't remember the guys
name, decided to make the worlds first deep dish pizza with a thick
crust and several layers of meet and cheese. This became known as
Chicago style pizza because it was first created in Chicago. Thus we
borrowed the idea of pizza from the Italian imigrants who came to New
York, setup shop, but American restaurant owners decided to take the
idea and make it something more uniquely American.

Same thing could be said for Mexican food. There are hundreds of
Mexican restaurants all over the country, but most of them don't
really sell original Mexican food. Instead it is Americanized Mexican
food. I have actually eaten some true Mexican food and I can say it
totally taistes nothing like Taco Bell or any of the other Mexican
restaurants that try and pass themselves off as Mexican. For one thing
different spices etc which totally changes the flavor of the food, and
I have eaten some true Mexican hot tamales so hot it felt like I
swallowed a blow torch. Fact of the matter is most Americans aren't
use to eating food quite that spicy and hot, and so the Taco Bell's of
the world make a plane facsimile of Mexican dishes with their name on
it.

Anyway, the point is as a culture we just take ideas, borrow them, and
somehow make them our own. Change them to suit our taistes or personal
likes/dislikes. This is obviously what happened to Harry Potter. It
was too British for the publishers and they wanted to Americanize it
to suit an American audience. In fact, I've read this was one reason
Harry Potter got a very slow start in the U.S. Harry Potter came close
to never being published at all, because it didn't fit in with the
kinds of childrens books that were being published at the time.

For example, before Harry Potter became a big name block buster
publishers didn't think they could sell it to an American audience.
They clamed that an orfened boy, growing up in a disfunctional house
hold, going off to boarding school  wasn't something that would be of
any interest to parents and children. To say nothing of the fact it
delt with magic which was being regarded as off limits in a childrens
book. To put it bluntly the kind of book Joanne Rowling was selling
was taboo for a lot of reasons.

Remember at the time Harry Potter came on the scene the dust was just
beginning to settle down after R. L. Stine's Goose Bumps series came
out in the early to mid 90's. The Christian right, as usual, were
suing schools, libraries, etc trying to get such books banned and/or
removed. The end result of the Christian rights' hell raising was that
publishers had decided to begin turning down books dealing with magic
and other themes dealing with the super natural. The only thing was
that Harry Potter was becoming so popular in England American
publishers had to take notice 

[Audyssey] chili today, and hot tamale - Re: A Suggestion for SCW

2011-03-07 Thread Charles Rivard
When they use chilies, they do not remove the seeds or the lining.  You'll 
certainly know the change, as you found out.  Hatch Chilies, grown in New 
Mexico, are really nice and flavorful, and they are not mild.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 1:48 AM
Subject: Re: [Audyssey] A Suggestion for SCW



Hi Bryan,

Lol! Oh, I bet that was a surprise for your Grandma. I remember my
wife and I were in Texas visiting relatives when we purchased a few
tacos and tamales from this Mexican place, run by actual Mexicans, and
I ate it and the food was so hot it felt like a blow torch, but I ate
the entire thing. I actually found it quite good although I have never
ever eaten anything quite that hot in my life. My wife took one bite
and spit it out. She couldn't eat anything, and I ended up eating her
share of the meal too. I don't know what spices they used in the
hamburger for the tacos but it was really really spicy. As I said
nothing like the slop you get at Taco Bell that is suppose to be
Mexican food but really isn't. This stuff was totally different  and
the stuff I use to think was hot and spicy might be called mild.

Cheers!



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Charles Rivard

Shame on you.  Is this a clue of what is to come from the maker of MOTA??

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 2:37 AM
Subject: Re: [Audyssey] Beat-M-Ups was Beat It Extreme



Hi Dark,

Lol! Me too. I'm a very desturbed individual, because I played way too
many violent vidio games as a kid. I use to love knocking people off
the cliffs in Double Dragon, loved chopping people up in Legend of
Kage with my swords, and don't forget about everyone i beat the crap
out of in Mike Tyson's Punchout and Shadder Hand. Oh, I was a very
dangerous individual in vidio games. That's why I'm so, so, so, so
very bad today. Hahahahaha.


On 3/5/11, dark d...@xgam.org wrote:

Yep, I used to have a lot of fun when I was about five or six, playing
double dragon on the amstrad computer with my brother chucking oil drumbs 
at

people ;D.

maybe that's why i'm such a disturbed individual now, I spent my child 
hood
chopping people up in mortal combat, chucking oil drumbs at them in 
double

dragon, kicking them off bridges in golden axe,  and,  oh the terror!
encasing them in rainbows and bubbles in bubble bobble and rainbow 
islands

;d.

Beware the grue!

Dark.


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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Charles Rivard

What about book 8?

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 5:22 AM
Subject: Re: [Audyssey] A Suggestion for SCW



Good grief.

Maybe jk should now release 9th book, Harry potter and the publishers of 
idiocy, in which harry Ron and Hermione discover that the spirit of 
voldemort is being channeled through miss written books in the wizarding 
world, which changes the facts and alter what happened.


The book mostly concerns them breaking into the publishing house and 
turning all the scum bag pen pushing, small minded idiots into toads ;D.


Beware the grue!

Dark.

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Re: [Audyssey] Beat It Extreme

2011-03-07 Thread Charles Rivard
Why put a cherry bomb in someone's mailbox when a smoke bomb works so much 
better, and lasts much longer?  Wasn't I a nice kid?  Then again, do you 
realize just how much a neighbor you want to get even with will appreciate a 
piece of Limburger cheese hidden near the intake manifold of their vehicle?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 7:37 AM
Subject: Re: [Audyssey] Beat It Extreme


My friends and I used to do that--ages ago.  Then we taught others how to 
do it and, I kid you not, listened on the police scanners as they got 
busted.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 04, 2011 10:06 PM
Subject: Re: [Audyssey] Beat It Extreme



Hi,

Sure. No problem. It will talk and play music. At least until you
break the speakers by jumping up and down on it or throw it against
the wall. OOf course, using the explode it option will blow the unit
to pieces,, and I'll have to sell you a new one. Still it might be fun
sticking that sucker in someone's mailbox, set the timer, and run like
crazy and listen to it blow up. Sounds like a few pranksters I knew of
who use to do that by putting cherry bombs in peoples mailboxes. Lol
!

On 3/4/11, Bryan Mckinnish bryan...@gmail.com wrote:

Hey.
Lol. That sounds like a fun game. I wonder if it could be an audio game.



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Re: [Audyssey] Beat It Extreme

2011-03-07 Thread Bryan Peterson
Or do a Bart Simpson and flush the cherry bomb down a toilet when your 
principal's mother is on the toilet in the next bathroom. LOL. That was a 
classic.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, March 07, 2011 7:23 PM
Subject: Re: [Audyssey] Beat It Extreme


Why put a cherry bomb in someone's mailbox when a smoke bomb works so much 
better, and lasts much longer?  Wasn't I a nice kid?  Then again, do you 
realize just how much a neighbor you want to get even with will appreciate 
a piece of Limburger cheese hidden near the intake manifold of their 
vehicle?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 7:37 AM
Subject: Re: [Audyssey] Beat It Extreme


My friends and I used to do that--ages ago.  Then we taught others how to 
do it and, I kid you not, listened on the police scanners as they got 
busted.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 04, 2011 10:06 PM
Subject: Re: [Audyssey] Beat It Extreme



Hi,

Sure. No problem. It will talk and play music. At least until you
break the speakers by jumping up and down on it or throw it against
the wall. OOf course, using the explode it option will blow the unit
to pieces,, and I'll have to sell you a new one. Still it might be fun
sticking that sucker in someone's mailbox, set the timer, and run like
crazy and listen to it blow up. Sounds like a few pranksters I knew of
who use to do that by putting cherry bombs in peoples mailboxes. Lol
!

On 3/4/11, Bryan Mckinnish bryan...@gmail.com wrote:

Hey.
Lol. That sounds like a fun game. I wonder if it could be an audio 
game.




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Re: [Audyssey] How many game developers are there?

2011-03-07 Thread Charles Rivard
I know this is going to sound dumb, but which games have you created?  I 
don't connect your name with any that I have.  I'm quite a bit behind in 
Emails, so if this has already been answered, no need to repeat, unless you 
want to give yourself another plug.  (grin)  Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 9:54 AM
Subject: Re: [Audyssey] How many game developers are there?


Do you mean game developers for a particular game or just for accessible 
games in general?  I'd say there are quite a few accessible game 
developers around here (I'm one).


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Re: [Audyssey] How many game developers are there?

2011-03-07 Thread Hayden Presley
Hi,
Towers of War and Daytona? Plus thatcolor scanner.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, March 07, 2011 8:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] How many game developers are there?

I know this is going to sound dumb, but which games have you created?  I 
don't connect your name with any that I have.  I'm quite a bit behind in 
Emails, so if this has already been answered, no need to repeat, unless you 
want to give yourself another plug.  (grin)  Thanks.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 06, 2011 9:54 AM
Subject: Re: [Audyssey] How many game developers are there?


 Do you mean game developers for a particular game or just for accessible 
 games in general?  I'd say there are quite a few accessible game 
 developers around here (I'm one).

 ---
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[Audyssey] BEAT IT EXTREME

2011-03-07 Thread Jack F
Hi all,
Any of you have a review of the beat it extreme?
best regards, Jack

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Re: [Audyssey] BEAT IT EXTREME

2011-03-07 Thread Bryan Peterson

No, because it's not a real game. It was just an example.
We are the Knights who say...Ni!
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Monday, March 07, 2011 7:48 PM
Subject: [Audyssey] BEAT IT EXTREME



Hi all,
Any of you have a review of the beat it extreme?
best regards, Jack

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Re: [Audyssey] How many game developers are there?

2011-03-07 Thread Jeremy Kaldobsky
Yep, I wouldn't consider the color scanner, accessible timer, or sfx thumbnail 
tool games, but I'm glad someone associated me with one of them lol.  As far as 
games go I made Towers of War and the Daytona game.  I have a few in the works 
but a close friend of mine started up a business and I've been helping him with 
it.  It is using up all of my free time, but sooner or later he'll replace my 
contributions with paid employees and I'll be back to finish up my games.

--- On Mon, 3/7/11, Hayden Presley hdpres...@hotmail.com wrote:

 From: Hayden Presley hdpres...@hotmail.com
 Subject: Re: [Audyssey] How many game developers are there?
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Monday, March 7, 2011, 9:42 PM
 Hi,
 Towers of War and Daytona? Plus thatcolor scanner.
 
 Best Regards,
 Hayden
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Charles Rivard
 Sent: Monday, March 07, 2011 8:34 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] How many game developers are
 there?
 
 I know this is going to sound dumb, but which games have
 you created?  I 
 don't connect your name with any that I have.  I'm
 quite a bit behind in 
 Emails, so if this has already been answered, no need to
 repeat, unless you 
 want to give yourself another plug.  (grin) 
 Thanks.
 
 ---
 Laughter is the best medicine, so look around, find a dose
 and take it to 
 heart.
 - Original Message - 
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 06, 2011 9:54 AM
 Subject: Re: [Audyssey] How many game developers are
 there?
 
 
  Do you mean game developers for a particular game or
 just for accessible 
  games in general?  I'd say there are quite a few
 accessible game 
  developers around here (I'm one).
 
  ---
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 the web, at
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 at
  http://www.mail-archive.com/gamers@audyssey.org.
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 management of the 
  list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 
 
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 web, at
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Re: [Audyssey] esp pinball classic

2011-03-07 Thread Hayden Presley
Hi,
Someone explain to mewhy James needed to start Alchemy Games? That's
something I've wondered for awhile; I'd think he could've just continued
ESP.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, March 05, 2011 7:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] esp pinball classic

James north used to run a company called ESP softworks, and they were 
the ones who developed the games on the draconis entertainment site. 
James left to form Alchemy game studios which never really got off 
the ground it seems, and ESP softworks became adora entertainment and 
now is draconis.

At 05:10 PM 05/03/2011, you wrote:
Who is James North? I remember seeing his name on a credit or 
something. and how do we get in touch with him to compliment him?
Original message:
If you talk to James North, let him know that there are still blind gamers
who appreciate the work he did, and the games he produced, and that we
still
play them.  Nobody that I am aware of has heard from him in years since he
dropped out of the blind gaming scene due to the treatment he received
from
a number of blind people.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Saturday, March 05, 2011 5:57 PM
Subject: [Audyssey] esp pinball classic


Hi Lori,
I've had the same problem with ESP pinball, in fact I've had it with
all draconis and vipgameszone games. I think it may be a problem with
your computer, but you can try contacting draconis about it. I in fact
wish that it didn't have a time limit in days, but minutes instead.
Here's how it would work. The game would let you try the packman and
wild west tables as usual, however it times out after 50 minutes or
so. You can run the game for as many times as you want, however if you
want to play it again you need to reboot your computer. The same would
apply for all draconis games except monky business. I'll talk to James
about that today. And any of you please give me your reg key for self
destruct.
best regards,
Jack

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Re: [Audyssey] Request for a programmer

2011-03-07 Thread dark

Really it would depend upon how much of the process you want to automate.

At the moment the process goes like this:

1, your told the combat value of an attacker (or yourself), in the text.

2: you decide (or make a roll for if it's an npc), what type of attack to 
use, thrust, sweep, charge, or strike and look up the difficulty of making 
that attack on a table relative to the combat value of your opponent.


3: you decide (or roll for), what part of your opponent to attack, head, 
torso or limbs, and look up the difficulty of making that type of attack on 
a similar table.


4: you then add these two numbers together and roll 2 D6, if the number is 
less than the difficulty you've made a successful attack.


5: If the attack is successful you look on yet another table to gett the 
difficulty of defending against that type of attack.


6: you then either decide or roll for the type of defense used and compare 
it on another table against the type of attack.


7: you add these two numbers together and roll 2 D6, a roll of less means 
the defense has been successful.


8: if the attack succeeds and the defense fails, you then look up on the 
damage table to see what damage that type of attack at that body part does.


There are also some rules for adding modifyers for the size of opponent and 
environment of the combat but sinse these are fairly basic editions and 
don't involve tables I don't think they need worrying about.


My main concern is all the looking up on tables.

If you could enter the combat value, type of attack, targit of the attack 
and type of defense, and get the attack difficulty, defense difficulty and 
damage, this woulod make life significantly easier,  heck, you could 
automate the hole process and do the D6 rolls for success or failure though 
I imagine this would be a good deal more complex.


While I think this is a good system,  there are even rules for adding 
modifyers to the difficulty of certain attacks or opponents in different 
environments such as narrow passages or with particular sized opponents 
(though these don't involve tables just some basic pluss and minus to attack 
and defense difficulty), I do think this is a case where automating these 
tables could vastly speed up the process.


The tables are fairly small, the combat value ones for attack type and 
defense type are eleven x 3, and all the others are 3 x 4, but stil it is a 
rather long winded process when going sequencially and one I think a 
computer could do far better than a human at many points.


Beware the grue!

Dark. 



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Re: [Audyssey] esp pinball classic

2011-03-07 Thread Bryan Peterson

Because he wanted to go his own way at the time.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 8:08 PM
Subject: Re: [Audyssey] esp pinball classic



Hi,
Someone explain to mewhy James needed to start Alchemy Games? That's
something I've wondered for awhile; I'd think he could've just continued
ESP.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, March 05, 2011 7:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] esp pinball classic

James north used to run a company called ESP softworks, and they were
the ones who developed the games on the draconis entertainment site.
James left to form Alchemy game studios which never really got off
the ground it seems, and ESP softworks became adora entertainment and
now is draconis.

At 05:10 PM 05/03/2011, you wrote:

Who is James North? I remember seeing his name on a credit or
something. and how do we get in touch with him to compliment him?
Original message:
If you talk to James North, let him know that there are still blind 
gamers

who appreciate the work he did, and the games he produced, and that we

still
play them.  Nobody that I am aware of has heard from him in years since 
he

dropped out of the blind gaming scene due to the treatment he received

from

a number of blind people.



---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Saturday, March 05, 2011 5:57 PM
Subject: [Audyssey] esp pinball classic




Hi Lori,
I've had the same problem with ESP pinball, in fact I've had it with
all draconis and vipgameszone games. I think it may be a problem with
your computer, but you can try contacting draconis about it. I in fact
wish that it didn't have a time limit in days, but minutes instead.
Here's how it would work. The game would let you try the packman and
wild west tables as usual, however it times out after 50 minutes or
so. You can run the game for as many times as you want, however if you
want to play it again you need to reboot your computer. The same would
apply for all draconis games except monky business. I'll talk to James
about that today. And any of you please give me your reg key for self
destruct.
best regards,
Jack



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Re: [Audyssey] 3d Velocity Playthrough

2011-03-07 Thread Sylvester Thomas
Hi T J!  Its Eight thirty Eastern and I just hear automation on JJRN.  Are 
you guys still going on?  Thanks!  Sly
- Original Message - 
From: Tj Squires t...@tjsquires.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 3:10 PM
Subject: [Audyssey] 3d Velocity Playthrough



Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time join 
Munawar and I for a live show about TDV!  Also, I will be attempting to 
beat the game in three hours.  Failing this, I will be attempting to get 
as far through it as I possibly can.


For those of you that do not own the game, JJRN is running a contest from 
now until next Friday, in which a licenced copy of TDV is the main prize! 
If you do not own the game, yet wish to, visit jjrn.net and click on the 
contest page to find out how to enter!


I hope to see you there!

Tj

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[Audyssey] Games we'd like to play, Time of deciet

2011-03-07 Thread dark
This is an exciting new turn based stratogy game played on a modern computer, 
in which you command such powerful units as text E-mails, html E-mails and 
twitter clients across a square map of millions of participants. 

The basic principle of the game is to come up with as many convincing game 
ideas as possible. The more people's attention you capture, the greater 
resources of snideness, overconfidence and general smarm you have. You can then 
channel these resources back into generating more vital units which can be used 
to capture more people's imagination with whacky game ideas. 

Which stratogy to follow? Will you opt for a costly but wild idea which is 
likely to sound impressive but be totally implausable? or will you go for a 
realistic idea which is more likely to capture more hard core teretory, but be 
less appealing in power of persuasion. 

this game can be played online, any time, against hundreds of opponents on the 
audeasy list, and leader boards will be held for those who manage to convince 
most people and gain the largest amount of is this a real game? responses. 

Best of all you can play on a wide variety of user created idiological maps. 

the wished for beat em up, the impressive rpg, the whacky arcade game, the user 
in put engine, and the formidable sounding plot monster rpg! 

Can you convince the maximum amount of people that many games are really in the 
works? or will you be found out for the fraud you are! 

Time of deciet is not in developement, and will absolutely, positively and 
completely never be available from such great accessible game developers as u n 
interactive, n o t games, braingonesoft, projectsinc.net and lackof 
entertainment. 

News of time of deciet's release will also be reported via awfulgames.net and 
links will be posted on the list of unavailable games over at p i s games.net. 

Beware the grue! 

Dark. 

Ps: sorry phil, no offense meant, but in mangling website names that one was 
just too good to pass up. 
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[Audyssey] TDV Show

2011-03-07 Thread Tj Squires

Hi all,

FIrst off, let me appologise profusely.  I stated that we would start at 
ten eastern, however, some soundcard settings got in the way.  
Therefore, we will be starting at 11:00 eastern.  I will be on JJRN 
until then, however, to make sure everyone gets settled.


Once again, I must appologise profusely.  I didn't forsee this, and in 
test runs earlier today this didn't hapen.


Tj

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Re: [Audyssey] esp pinball classic

2011-03-07 Thread Thomas Ward
Hi,

Actually, James North had to start a new company because when he
originally left in 2001 he turned all rights of ESP Softworks over to
Josh who ran Adora Entertainment/Draconis Entertainment now. Which was
no big deal. When he came back in 2004 he simply got a new website,
and named his new venture Alchemy Game Studios. It didn't really
matter in the long term if he kept the original ESP trademark or not
since by then all of us thought of ESP as Adora Entertainment.

That's why when I took over ESP Raceway I changed it to USA Raceway.
Although, I'm sure Josh would have willingly allowed me to use the ESP
trademark I felt it was better in the long run not to use a trademark
of another game company when it was easily changed. I didn't need the
ESP trademark to write the game. In fact, in a way my version of
Raceway is quite a bit different than the ESP Raceway that was
preordered by early customers of the product from James North. So that
helps distinguish the difference as well.

Cheers!


On 3/7/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Someone explain to mewhy James needed to start Alchemy Games? That's
 something I've wondered for awhile; I'd think he could've just continued
 ESP.

 Best Regards,
 Hayden

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Re: [Audyssey] BEAT IT EXTREME

2011-03-07 Thread Thomas Ward
Hi Jack,

Ahem...There is no such game. I wrote the e-mail as a joke. You don't
think I'd really add explosives to a hand held game and ask you to put
it in your neighbor's mailbox and blow it up do you? Lol!


Cheers!


On 3/7/11, Jack F mymonkeyboy2...@gmail.com wrote:
 Hi all,
 Any of you have a review of the beat it extreme?
 best regards, Jack

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Re: [Audyssey] Beat It Extreme

2011-03-07 Thread Thomas Ward
Hi,

Lol! Yeah, that was a classic. I loved that Simsons epasode. Of
course, I distinctly remember something similar in the Problem Child
movies where the principle or someone got blown up while sitting on a
John with a cherry bomb in it.

Cheers!


On 3/7/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Or do a Bart Simpson and flush the cherry bomb down a toilet when your
 principal's mother is on the toilet in the next bathroom. LOL. That was a
 classic.
 We are the Knights who say...Ni!

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Re: [Audyssey] Beat It Extreme

2011-03-07 Thread Thomas Ward
HI Charles,

Lol! To tell the truth nothing beats a good stink bomb. I remember my
freshman year in high school this one kid came to school with a couple
of stink bombs and set them off in various places. The entire school
stank like rotten eggs for at least a week after that. Admitedly it
was a good prank, but I wished ground 0, the lunch room,  didn't smell
quite so bad. Made it hard to eat in there with the stench.

Now, you want to talk about knotty pranks. A friend of mine was out
visiting his grandma one year when he and his brother decided to pull
a prank on the next door neighbors. They chucked a huge rock up the
exhaust pipe of their car. The next morning the neighbor came out,
started his car, and let it run to warm up. A couple of minutes later
there was a loud bang and a huge crash as the rock shot out of the
exhaust pipe and straight through another neighbor's picture window.
Now, top that one friends and neighbors. Lol!



On 3/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Why put a cherry bomb in someone's mailbox when a smoke bomb works so much
 better, and lasts much longer?  Wasn't I a nice kid?  Then again, do you
 realize just how much a neighbor you want to get even with will appreciate a
 piece of Limburger cheese hidden near the intake manifold of their vehicle?

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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Re: [Audyssey] Beat It Extreme

2011-03-07 Thread Bryan Peterson
I think my dad or my grandpa did something with the stink bomb thing in High 
School. Put sulfur in the heating ducts so it would travel through the 
entire school. All this is giving me an idea for a game...

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 9:50 PM
Subject: Re: [Audyssey] Beat It Extreme



HI Charles,

Lol! To tell the truth nothing beats a good stink bomb. I remember my
freshman year in high school this one kid came to school with a couple
of stink bombs and set them off in various places. The entire school
stank like rotten eggs for at least a week after that. Admitedly it
was a good prank, but I wished ground 0, the lunch room,  didn't smell
quite so bad. Made it hard to eat in there with the stench.

Now, you want to talk about knotty pranks. A friend of mine was out
visiting his grandma one year when he and his brother decided to pull
a prank on the next door neighbors. They chucked a huge rock up the
exhaust pipe of their car. The next morning the neighbor came out,
started his car, and let it run to warm up. A couple of minutes later
there was a loud bang and a huge crash as the rock shot out of the
exhaust pipe and straight through another neighbor's picture window.
Now, top that one friends and neighbors. Lol!



On 3/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
Why put a cherry bomb in someone's mailbox when a smoke bomb works so 
much

better, and lasts much longer?  Wasn't I a nice kid?  Then again, do you
realize just how much a neighbor you want to get even with will 
appreciate a
piece of Limburger cheese hidden near the intake manifold of their 
vehicle?


---
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heart.


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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Thomas Ward
Hi Dark,

Yes, I take your point, and you are absolutely right. It does seam the
rest of the world isn't treated individually from the way it sounds. I
wouldn't know, because that's just the way it is in terms of adds etc
over here. Everything is modified to suit an American audience which,
as you say, really strips it of its original culture and meaning. It
doesn't seam that we do the reverse when targeting other cultures.

As for the Simsons jokes Homer was talking about football, and no, I'm
not talking about socker. The Dalase Cowboys is a popular American
football team, and for a while had a great record and played the Super
Bowl a few years in a row. Now, though, some of their mvp players have
retired and the new draft players aren't as good. This year they
played rather poorly over all. The Denver Broncos are also a football
team and I haven't kept up with their stats this past season.

HTH

On 3/6/11, dark d...@xgam.org wrote:
 Hi Tom.

 Historically I can see the logic of that, sinse as in the case of pizza,
 America had a lot of immigrants turning up with their own culture and ideas,
 however going in the other direction, ie, american exports to other places,
 it often seems that american companies, add agencies etc don't take into
 account that people in other countries do not always use the same language
 or have the same standards as the us.

 Take hollywood films for instance.

 Some years ago, I remember a huge controversy over a second world war film
 about the enigma machine which was used to crack the german radio code.

 The problem was where as in reality this had been done at the naval base in
 portsmouth (england), the Hollywood directors decided to relocate it to I
 believe los angeles and thus make it entirely American centered.

 Needless to say, the people who actually did! work on the code were
 extremely irritated at this, and it lead to a huge law sute.

 my point however, is that the concern of the directors here,  much as
 with harry potter, was only to make something American, not with the actual
 historical content of the film.

 It would be like someone over here making a film about the entry of the
 japanese into the second world war, but having Liverpool bombed instead of
 pearl harbour, or making a film about the battle of getisberg set in
 London, --- -completely crazy!

 However my problem is the same process doesn't go on in reverse, American
 programs are not rebranded to appeal to audiences in other countries,
 neither are american products changed.

 I have for instance seen adverts over here talking about something being
 too good for Geeks which is a very Us expression, or using terms like
 sleep overs (I saw a recent wii title advertized in this way), which again
 are neither particularly British expressions, nor really concepts over here.

 Yet, American advertizers automatically assume that Britain is exactly like
 the states, and so do no rebranding or markiting at all.

 Over here, it's quite accepted that some things take place in America, 
 much the same way watching an Anime series automatically implies that it
 takes place in japan.

 Take the simpsons. Frequently there are jokes on the simpsons about
 celebrities or ideas that are totally unknown over here, in fact I've often
 found myself utterly confused at some of the jokes.

 Take for instance the point where Homer works for Scorpio the james bond
 villain. Homer says his ambition is to own the dallis cowboys, and at the
 episode he ends up owning the Denver Bronco's.

 I'm not even sure which sport these two teams play, much less their track
 record which would be necessary to understand the joke.

 do we see head master Skinner, care taker willy, and Mo owning a pub? heck
 no! such a thing would be ridiculous.

 I think this is my main problem and the reason I talkedabout Americans
 forgetting about the rest of the world.

 Imports into the states are most often reclassified, redistributed and
 redubbed as American,  even down to established historical fact, where
 as exports from the states simply assume the rest of the world is exactly
 the same,  which actually seems a product of the imports, sinse if
 Americans are used to only uUs centric things and language, more people will
 assume that the rest of the world is exactly the same.

 Btw, this isn't intended as a wrant against America or as an attack on
 anyone in particular. Heck, this list,  and the accessible games
 community in general is extremely diverse in terms of nationality, I'm just
 trying to highlight  something of a social trend in this case which I've
 noticed.

 Also, i'm not implying that everything American is automatically bad, or
 worse than everything British.

 I've said before that the Us seems to have a generally much better atitude
 to disability than over here,  and I actually really enjoy the simpsons.

 Beware the Grue!

 Dark.


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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Thomas Ward
Hi Dark,

Lol! Well, trust me some of the fan fiction I've read is a lot worst
than what the American publishers have done. Admitedly though some
places like the Sugar Quill attempt to stick to cannon as much as
possible and I find their fan fiction archives of a much higher
quality than you will find on fanfiction.net etc. Some of the writers
on the generic fan fiction websites aren't worried about maintaining
cannon and go off into alternative realities or something. Especially,
some of the adult Harry Potter fanfiction dealing with an imaginary
sexual relationship between Harry and Hermione. Yuck!

Cheers!


On 3/6/11, dark d...@xgam.org wrote:
 Good grief.

 Maybe jk should now release 9th book, Harry potter and the publishers of
 idiocy, in which harry Ron and Hermione discover that the spirit of
 voldemort is being channeled through miss written books in the wizarding
 world, which changes the facts and alter what happened.

 The book mostly concerns them breaking into the publishing house and turning
 all the scum bag pen pushing, small minded idiots into toads ;D.

 Beware the grue!

 Dark.


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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Clement Chou
Not sure if anyone else has read these, but I thought these were 
better than the average one...


Both of these could've been good replacements for book six, IMO.

Hary Potter and the Guild of the Night
Hary Potter and the Veal of Mystery

Both of these could've been a good seventh book...
Hary Potter and the Crystaleen Darkness
Hary Potter and the Ring of Reduction

The guild of the night and crystaleen darkness follow each other, and 
so does veal of mystery and ring of reduction. I loved both of these, 
particularly veal of mystery and ring of reduction.


At 09:42 PM 07/03/2011, you wrote:

Hi Dark,

Lol! Well, trust me some of the fan fiction I've read is a lot worst
than what the American publishers have done. Admitedly though some
places like the Sugar Quill attempt to stick to cannon as much as
possible and I find their fan fiction archives of a much higher
quality than you will find on fanfiction.net etc. Some of the writers
on the generic fan fiction websites aren't worried about maintaining
cannon and go off into alternative realities or something. Especially,
some of the adult Harry Potter fanfiction dealing with an imaginary
sexual relationship between Harry and Hermione. Yuck!

Cheers!


On 3/6/11, dark d...@xgam.org wrote:
 Good grief.

 Maybe jk should now release 9th book, Harry potter and the publishers of
 idiocy, in which harry Ron and Hermione discover that the spirit of
 voldemort is being channeled through miss written books in the wizarding
 world, which changes the facts and alter what happened.

 The book mostly concerns them breaking into the publishing house 
and turning

 all the scum bag pen pushing, small minded idiots into toads ;D.

 Beware the grue!

 Dark.


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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Bryan Peterson
Admittedly I've deviated from cannon in my fanfics. WHat I find more 
annoying is the ones who don't even bother to proofread. So you get then 
instead of than. Or people who supposedly have read the books and don't 
evenmanage to get names right. And I'm not talking about just misspelling 
them. Grinda Marchbanks. Grummund Place? Serveus Snape? And yes, I've seen 
all three of those.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 10:42 PM
Subject: Re: [Audyssey] A Suggestion for SCW



Hi Dark,

Lol! Well, trust me some of the fan fiction I've read is a lot worst
than what the American publishers have done. Admitedly though some
places like the Sugar Quill attempt to stick to cannon as much as
possible and I find their fan fiction archives of a much higher
quality than you will find on fanfiction.net etc. Some of the writers
on the generic fan fiction websites aren't worried about maintaining
cannon and go off into alternative realities or something. Especially,
some of the adult Harry Potter fanfiction dealing with an imaginary
sexual relationship between Harry and Hermione. Yuck!

Cheers!


On 3/6/11, dark d...@xgam.org wrote:

Good grief.

Maybe jk should now release 9th book, Harry potter and the publishers of
idiocy, in which harry Ron and Hermione discover that the spirit of
voldemort is being channeled through miss written books in the wizarding
world, which changes the facts and alter what happened.

The book mostly concerns them breaking into the publishing house and 
turning

all the scum bag pen pushing, small minded idiots into toads ;D.

Beware the grue!

Dark.


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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Clement Chou
Agreed... and I've seen those as well. What I hate worse is when Hary 
Potter tries to cross itself over with an anime... Hary Potter and 
Bleach tried to mesh together, and Naruto as well. Those were both 
dreadful to read... I stopped halfway through the second chapter or so.


At 09:47 PM 07/03/2011, you wrote:
Admittedly I've deviated from cannon in my fanfics. WHat I find more 
annoying is the ones who don't even bother to proofread. So you get 
then instead of than. Or people who supposedly have read the books 
and don't evenmanage to get names right. And I'm not talking about 
just misspelling them. Grinda Marchbanks. Grummund Place? Serveus 
Snape? And yes, I've seen all three of those.

We are the Knights who say...Ni!



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Thomas Ward
Hi Charles,

In the famous words of my magic eight ball, better not tell you now. Grin.



On 3/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Shame on you.  Is this a clue of what is to come from the maker of MOTA??

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 heart.

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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Clement Chou
I could just imagine what the possible results could be.. that 
statement sounded ominous! lol!


At 09:52 PM 07/03/2011, you wrote:

Hi Charles,

In the famous words of my magic eight ball, better not tell you now. Grin.




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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Bryan Peterson

Just so you know though, it's Harry, not Hary. Two R's. LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 10:50 PM
Subject: Re: [Audyssey] A Suggestion for SCW


Agreed... and I've seen those as well. What I hate worse is when Hary 
Potter tries to cross itself over with an anime... Hary Potter and Bleach 
tried to mesh together, and Naruto as well. Those were both dreadful to 
read... I stopped halfway through the second chapter or so.


At 09:47 PM 07/03/2011, you wrote:
Admittedly I've deviated from cannon in my fanfics. WHat I find more 
annoying is the ones who don't even bother to proofread. So you get then 
instead of than. Or people who supposedly have read the books and don't 
evenmanage to get names right. And I'm not talking about just misspelling 
them. Grinda Marchbanks. Grummund Place? Serveus Snape? And yes, I've seen 
all three of those.

We are the Knights who say...Ni!



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Re: [Audyssey] Beat-M-Ups was Beat It Extreme

2011-03-07 Thread Thomas Ward
Hi Ken,

Well, to be honest getting free acting really isn't the problem. I'm
sure there is lots of people who would be willing to help. There were
plenty of people who tried out for Angela Carter in Mysteries of the
Ancients as well. The real problem is, as Philip has also mentioned,
quality. There is a huge difference in highring a professional or
semiprofessional voice talent verses taking on free voice talent for a
project.


For instance, equipment. Most of the people on this list have a $8.00
to $20.00 microphone they purchased to use Skype and things like that.
While it is certainly fine for talking over Skype such microphones are
not good enough for professional voice recordings. There is usually
too much static, hiss, and background noise to clean them up properly.
Plus if you have to do a lot of editing to clean them up chances are
you will end up stripping some of the quality from the voice recording
trying to drop out the background noise etc to say nothing of he extra
time involved in editing and post production. I'd prefer someone who
does voice recording have a professional recording microphone which
most people wouldn't have unless they are a musician or do any kind of
professional or semiprofessional recording at home to begin with.

Second, they really need a fairly quiet place to do the recordings in
the first place. You'd be surprised how many submissions had everyday
background noise like a television in the next room, a car outside
blowing is horn, and the sound of there PC fans going in the
background. We obviously don't want any of that kind of background
noise showing up in the recording because you can't really edit it
out. Professionals usually have a room that is fairly sound proof,
computer fans that are extremely quiet, etc just so they can produce
the clearest and cleanest recording possible.  From the free voice
recordings I've gotten from those trying out for Angela I felt just
too much background noise was on the recordings.

Finally, there is the issue of talent. While I appreciate everyone who
sent in submissions some made too many mistakes when trying to do the
recordings. They either didn't convey the right mood/expression in
their voice, or they messed up the lines in some other way. We
generally don't have this problem with professional voice talent.

Basically, all I'm saying is you get what you pay for. If you don't
use semiprofessional or professional voice talent it is going to come
out in the game. If you aim for top quality like I do that really
matters. If you just want to create something free, using average
voice talent, then you are going to get a game of average quality. In
this business I think money really does count when it comes to the
kind of quality we can expect from a game.

HTH


On 3/7/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 I bet you could get a lot of people on list to do the acting.  I know that I
 could do male voices quite easily.  Have them volunteer for it--no free game
 since you worked on it so long.  I am sure people would do it.  I think
 people would jump at the chance to help with a game.  Yeah, I know, my
 sentences are short and rambling, but I just woke up.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Thomas Ward
Hi,

No, I haven't. I'm going to google for them shortly and take them to
bed to read. I'm always looking for decent/good fan fiction to read.

Cheers!




On 3/8/11, Clement Chou chou.clem...@gmail.com wrote:
 Not sure if anyone else has read these, but I thought these were
 better than the average one...

 Both of these could've been good replacements for book six, IMO.

 Hary Potter and the Guild of the Night
 Hary Potter and the Veal of Mystery

 Both of these could've been a good seventh book...
 Hary Potter and the Crystaleen Darkness
 Hary Potter and the Ring of Reduction

 The guild of the night and crystaleen darkness follow each other, and
 so does veal of mystery and ring of reduction. I loved both of these,
 particularly veal of mystery and ring of reduction.

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Re: [Audyssey] A Suggestion for SCW

2011-03-07 Thread Thomas Ward
Hi,

Well, to be honest that is a major thing that put me off Harry Potter
fan fics for a long time. I was grabbing them off of generic fan fic
websites and there was no attempt to edit or correct spelling errors,
grammar errors, and people screwing up the names outright. That's why
now days if I want a particular fan fic weather it is Tomb Raider,
Harry Potter, Star Wars I try to go to places that moderate the fan
fiction and edit it before posting. That's why I like the Sugar Quill
because they do a decent job of making sure only decent stuff gets
posted to the archives rather than just anyone's fan fiction. I don't
mind deviating from the cannon so much as that the text is well
written and doesn't look like a second grader wrote it.

Cheers!




On 3/8/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Admittedly I've deviated from cannon in my fanfics. WHat I find more
 annoying is the ones who don't even bother to proofread. So you get then
 instead of than. Or people who supposedly have read the books and don't
 evenmanage to get names right. And I'm not talking about just misspelling
 them. Grinda Marchbanks. Grummund Place? Serveus Snape? And yes, I've seen
 all three of those.
 We are the Knights who say...Ni!

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Re: [Audyssey] games we'd like to play: hospital madness

2011-03-07 Thread Thomas Ward
Hi Nicol,

I was only joking when I mentioned the Zombies. I wasn't trying to be serious.

Anyway, your idea sort of reminds me of a movie my wife and i rented a
few months back. I don't remember it very well but this woman and her
boy friend end up in this hospital and the doctors, nurses, etc were
all criminals. As it turns out her boy friend was in on the scam, and
the woman had to try and escape the hospital. One place she hides in
the movie is she hides in the Morg and pretends to be one of the dead
bodies. I sort of thought it would be sort of funny if she was hiding
in there and one of the dead bodies turns out to be a zombie. Lol!



On 3/7/11, NIcol nicoljaco...@telkomsa.net wrote:
 I just feel that zombies does not fit in  this game idea.
 If I'm not mistaken entombed contains zombies.
  I do understand that you would like another game containing zombies but I
 just thought this would be something new and fresh to develop.
 A patient running through this huge hospital, trying to escape the doctors
 that needs to do tests. hth

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Re: [Audyssey] here I go again

2011-03-07 Thread Thomas Ward
Hi,

Well, currently the 7-128 gamebook demo is unavailable, because they
recently upgraded it and haven't created a new demo version of it yet.
However, I do have an older copy of the Gamebook demo if you want it.

Cheers!


On 3/7/11, Lelia Struve leliastr...@samobile.net wrote:
 Hey Dark, I went to the 7128 site and I'm wondering, do they let you
 demo any of there games? Wow, great prices.
 I think the two games I'd like of theres are the definitions and the
 synonyms games.


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Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Thomas Ward
Hi Shaun,

Ummm...Philips products are not .NET based. Why would he put it on his site?


On 3/6/11, shaun everiss sm.ever...@gmail.com wrote:
 phil.
 Direct links to the installers or redist packages or both dotnet and
 other components should be present on the site.
 I have all requirements though.

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Re: [Audyssey] Seamlessly upgrading DirectX

2011-03-07 Thread Thomas Ward
Hi Philip,

Philip wrote:

How does OpenAl handle 3d simulation with normal headphones? I found
that to be the
main issue with the 3d rendering in DirectSound. It gave a very poor
experience for
those who did not actually have a 5.1 setup which I do not, and I
believe most people
will be using stereo either through headphones or speakers.

My reply:

Well, unfortunately not very well I'm afraid. That's the problem with
FMOD, OpenAL, DirectSound, etc. In order to get high quality 3d
virtual audio you have to have the hardware to do it. Either a set of
5.1 headphones such as I have, or go out and buy yourself a set of 5.1
surround sound speakers. The proper hardware is really a requirement
if you plan to get true 3d virtualization using OpenAL, XAudio2, FMOD,
whatever. Which is really the source of the problem for us as game
developers.

The ggaming technologies are litterally growing by leaps and bounds
and weather you are using Linux, Mac OS, or Windows there are decent
APIs that render pretty realistic 5.1 surround sound. The problem is
that computers don't ship with a set of Creative Labs 5.1 pro gaming
speakers etc so in order to get the kind of speakers you need that is
another $75 to $99 investment which most gamers won't bother paying
for unless they have a need for it which creates a kind of chicken and
egg situation.

Gamers won't buy 5.1 surround sound speakers or headphones because at
present there aren't that many games that really need it. On the other
hand developers such as you and I hesitate to include 5.1 surround
sound in our games because if they don't have the hardware to begin
with there is no reason to bother with it. they won't hear it, and if
anything it won't sound that good on a ordinary set of stereo speakers
or headphones. I don't really know what to do about that myself,
because it seams like a case of darned if you do and darned if you
don't.

Philip wrote:

I did look at OpenAl a few years ago before I decided to have
Streemway developed,
but got discouraged by the fact that it could not be bundled in with the game as
far as I could gather at the time.

My reply:

Hmmm..I don't know about that. As far as I know there is no
restriction of bundling OpenAL with your product as long as you
provide a copy of the end user license agreement for it. Plus there
are now two different branches of OpenAL now. there is a copy of
OpenAL, the original version hosted and maintained by Creative Labs,
and another one called OpenAL Soft. OpenAL Soft is the version run on
Linux and Mac OS as their version his being regularly updated, and is
the version I would use for development since it appears to be better
maintained/updated.

As far as redistribution goes I'm not sure what you read to give you
that impression that it can't be bundled with a product. I know with
Linux apps there is a very good reason why they would be seperate
packages/installers because it has to do with how the operating system
is maintained. If you were to install a game using apt-get it would
detect missing components and install them as necessary. For example,
doing
apt-get install mota-1.0-i386.deb
would first initiate a dependency check and if OpenAL-Soft wasn't
installed it would prompt you to install. If you Answer yes it would
go to the Ubuntu or Debian application repository, fetch the necessary
package, install it and then install the game. This is actually one of
the strengths of the Linux deb and rpm package managers because it
takes all the guess work out of figuring out if this or that component
is missing or not. If it is missing it will just install it for
you.This may or may not be what you are talking about.

HTH

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Re: [Audyssey] games we'd like to play: alarm madness

2011-03-07 Thread burakyuksek

Hmm. Good idea.
saygilar sevgiler.
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 5:04 PM
Subject: Re: [Audyssey] games we'd like to play: alarm madness



No, its game ideas for those who purchased bgt and want some new ideas.
The more variety of new ideas bgt devs get, the  farther away they will 
move

from the hot water of copyright. hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 07 March 2011 02:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: alarm madness

Hi,
Is this and other subjects like this joke?
saygilar sevgiler.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 1:49 PM
Subject: Re: [Audyssey] games we'd like to play: alarm madness



Hi guys,
You do know don't you, that I'm stowing away all these game ideas for
future titles? Grin.
Regards,
Damien.



- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 11:22 AM
Subject: [Audyssey] games we'd like to play: alarm madness



Plot and objective:
You are residing in  an apartment building of a boarding institute  in
Connecticut, USA.
You suffer several disabilities, making it necessary to be looked after.
So in this boarding institution's building, you get your meals, your
laundry
is done and you have a nice big spacious living space inside the big
building. Your favorite pastime is to dance on your own on the beat of
ballroom music.
You've got your favorite ballroom music playing: swing waltzes, vianese
waltzes, quicksteps and foxtrots.
You enjoy dancing for an hour or so after which you head down to the
public
community room to listen to the tv.
For a while, all goes well, you enjoy listening to the show on tv.
But then some of the people in the community room starts ridiculing you
for
dancing on your own, because they saw you through the windows of the
community room. At first, you break down in terrible sobbs while you try
to
listen to the show on tv.
But then, you decide that you have to revenge.
So you head down to the doors of the living spaces of other boarders.
You step onto your portal sci fi transport pad and teleport into each
boarder's living space of those boarders who ridiculed you, who are in
the
community room. Armed with your advanced sci fi machine, you tamper with
the
alarm of the boarder until it makes a much louder sound than usual.
You hear the boarder coming along to find out what's the racket about.
You quickly step onto your transport pad, teleporting into the next
guilty
boarder's living space, tampering with his alarm.
You do this with all the boarder's alarms who offended you.
At first when the boarding institute's  staff learned of this, they want
to
expel you from the boarding institute. But then when they learned of the
whole story, they took away some privileges from the offending boarders
and
that was the last of them ridiculing you!
You step onto  the transport pad by selecting it from your inventory 
with

the tab key, which is  among a lot of unnecessary items such as tissues
and
thumb drive protecting lids presenting a challenge to quickly find the
transport pad
You tamper with the alarms by completing several tasks the game will
randomly give you such as arranging letters or numbers from big to 
small,



or
by putting the various day-today sounds you will hear in categories by
pressing enter on a sound to hear it; move to the correct category with
tab
and then hit enter to drag that sound there.


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Re: [Audyssey] games we'd like to play: hospital madness

2011-03-07 Thread Ken the Crazy
There is a textgame called Enhanced which is a bit like the game idea too. 
You volunteer to get kinds of hardware attached to your body, some of which 
makes you see infra-red, some of which boosts your intelligence.  You have 
to get out before the last fatal experiment.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 08, 2011 1:52 AM
Subject: Re: [Audyssey] games we'd like to play: hospital madness



Hi Nicol,

I was only joking when I mentioned the Zombies. I wasn't trying to be 
serious.


Anyway, your idea sort of reminds me of a movie my wife and i rented a
few months back. I don't remember it very well but this woman and her
boy friend end up in this hospital and the doctors, nurses, etc were
all criminals. As it turns out her boy friend was in on the scam, and
the woman had to try and escape the hospital. One place she hides in
the movie is she hides in the Morg and pretends to be one of the dead
bodies. I sort of thought it would be sort of funny if she was hiding
in there and one of the dead bodies turns out to be a zombie. Lol!



On 3/7/11, NIcol nicoljaco...@telkomsa.net wrote:

I just feel that zombies does not fit in  this game idea.
If I'm not mistaken entombed contains zombies.
 I do understand that you would like another game containing zombies but 
I

just thought this would be something new and fresh to develop.
A patient running through this huge hospital, trying to escape the 
doctors

that needs to do tests. hth


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Re: [Audyssey] Game Demos

2011-03-07 Thread Thomas Ward
Hi Shaun,

No offense, but what is your obsession with reformat, reformat,
reformat, etc. I don't want to sound harsh, but when you get on the
list saying stuff like that it makes you sound like a complete
computer idiot. As a matter of fact reformatting is not the only way
to reset the timed trials, and if you knew half the things you claim
too you would know that by now.

For one thing if you know you are going to do this in advance you can
create a Windows restore point which will back up the registry before
it gets modified. So when the trial ends simply go into Windows
restore and restore your old registry. That's the simplist fix for the
problem.

You can also simply export the registry before installing, and if you
want to run the trial again, uninstall the demo, import your saved
registry, and reinstall it. Again not a big problem if you plan ahead.


If someone didn't prepare in advance it can still be fixed without
resorting to a reinstall. Someone with the skills such as myself can
open the registry locate the keys that caused the timed trial to
expire, and blow them away. Reinstall the game and as good as new.
This method isn't recommended for the average computer user but anyone
with an ounce of programming knowledge who has worked with the
registry before can certainly do it.

Cheers!


On 3/6/11, shaun everiss sm.ever...@gmail.com wrote:
 yes there is.
 Reformat and reinstall the os.
 Its the only way to run them again.
 This is why these trial game dates are quite bad bsc have this to you
 can't reload the game after demo has expired.

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Re: [Audyssey] 7-128 was here I go again

2011-03-07 Thread Thomas Ward
Hi Dark,

Lol! Yeah, FreeTTS definitely won't win any awards for best sounding
speech engine of the year. Ug! I hate FreeTTS, and it sounds like
Robbie the Robot on drugs or something. I'm so glad they finally
upgraded to MS Sapi for Windows.

Cheers!


On 3/7/11, dark d...@xgam.org wrote:
 Unfortunately, their in the process of rejiggering their demos to online
 versions which will be far easier to try out.

 while this will be good in the long run, in the short term it does make
 their games undemoable.

 However, I do have both games and can recommend them, especially now that
 they run with sapi rather than the nasty game voice they used to have (which
 actually mades some of the deffinitions games quite unplayable sinse you
 couldn't here the word correctly).

 I can also recommend their detective mystery games, more like a gamebook
 than standard if with a choice based conversation system and fun background
 ambience and videos.

 Beware the grue!

 Dark.

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