Re: [Audyssey] swamp

2011-11-26 Thread Jeremy Kaldobsky
I didn't take the time to respond to any of these messages lately, but I wanted to jump in real quick to assure everyone that I am reading them all. For those who haven't heard, I finally got fed up with searching for this pesky reputation bug so I am tearing out about half of the server's code

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-26 Thread Johnny Tai
My personal favorite is the aiming system used in tank commander and shades of doom. That way the game doesn't act like a hearing exam for us lol. Yes, I know some people say that makes targetting too easy- and if I had both ears I probably would agree. But hey, if you find it too easy, leave th

[Audyssey] Accessibility Features for Hearing Impairments

2011-11-26 Thread Thomas Ward
Hi all, I figured since this topic has come up on another thread I'd throw this question out here in hopes of addressing this issue early on in my own games. As most of you know in addition to the 2d side-scroller version of Mysteries of the Ancients I've got a full 3d FPS version also in the work

Re: [Audyssey] Swamp version 1.3b patch

2011-11-26 Thread Johnny Tai
After retrieving chair, brought it back to shack, game shuts down on its own- single player mode of course. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] Swamp version 1.3b patch

2011-11-26 Thread Johnny Tai
I think the man voices for single player mode's broken...I can't hear any of the missions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.a

Re: [Audyssey] [Bulk] tdv multiplayer

2011-11-26 Thread Thomas Ward
Hi, Its an abreaviation for 3D Velocity by BPC Programs. HTH On 11/26/11, joseph weakland wrote: > what game is tdv? is it windows based/ > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or upd

Re: [Audyssey] swamp

2011-11-26 Thread Kelvin Tan
always bare in mind, that this is a free game. games like judgement day, alien outback, and even some of the side scroller games which require the centering of sounds are also unplayable by people with hearing problems. this is a free game, so i feel that we should not compremise the game by ha

Re: [Audyssey] Accessible Games for the Wii

2011-11-26 Thread Thomas Ward
Hi, What about some of the major titles like the New Super Mario Brothers or Legend of Zelda? Have you tried anything like that? I know the New Super Mario Brothers game allows you to compete or play in a cooperative mode where you help each other which might actually work out for us if its reaso

[Audyssey] king of fighters xiii gameplay!

2011-11-26 Thread Clement Chou
So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they didn't. I played the first time today, and here's the result. For all those who don't know what KOF is, here's a basic breakdown. It's a 2d fighter, but the uni

Re: [Audyssey] swamp

2011-11-26 Thread Thomas Ward
Hi Chris, Lol! Yeah someone would really have to be a serious bad ass to take out several zombies with an ax. Anyone who is that much of a bad ass deserves some extra rep. Cheers! On 11/26/11, Christopher Bartlett wrote: > One thing that might make things feel fairer without detracting from th

Re: [Audyssey] swamp

2011-11-26 Thread Thomas Ward
Hi, Yeah, I do see how that can be an issue. More med kits and more armor would help you in your situation. It would make up for your hearing situation by giving you more over all protection when you venture out of the safe zone. Plus I do agree that having lockers or some other safe area to store

Re: [Audyssey] swamp

2011-11-26 Thread Thomas Ward
Hi Chris, I here you there. Everyone knows dying in a game sucks, but let's get real. Dying in a game should have consiquences and shouldn't mean you just respaun and pick up from where you left off. I've played many games where I have died litterally on the last level fighting the big boss, and h

[Audyssey] swamp-axe sound problem

2011-11-26 Thread Johnny Tai
Along with impacts sounds from bullets, the sound of axe hitting the zombie's gone- it sounds like it's not hitting at all, then zombie dies...lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] swamp

2011-11-26 Thread Christopher Bartlett
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Saturday, November 26, 2011 8:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp While a challenging game's all good and fun, and I do agree, death has to

Re: [Audyssey] [Bulk] tdv multiplayer

2011-11-26 Thread Phil Vlasak
TDV probably stands for Three-D Velocity, from Munawar Bijani's BPC Programs, inc.. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, November 26, 2011 6:37 PM Subject: Re: [Audyssey] [Bulk] tdv multiplayer Yeah, I'm tot gel that TDV is going MM

Re: [Audyssey] swamp

2011-11-26 Thread Richard Sherman
HI, There are 3 ways I have to determine if the sounds are from another player, or a zombie: 1. The sounds of the footsteps are different. Most players run, and running steps from a player are much different than any other zombies. Just listen and you will hear the difference. 2. If not sure,

Re: [Audyssey] swamp

2011-11-26 Thread Steady Goh
Hi Che, I very much wish to play team work. will sure give more depth to the game and I believe jeremy intended this way especially looking at how the field kit works. The main problem i feel is often we can't really tell whether is it zombies and our team mate near by. And it won't make sense t

Re: [Audyssey] swamp

2011-11-26 Thread Johnny Tai
re: team work I hate to keep mentioning the hear impairment angle, since he said he's already working on a solution, but same issue makes team work rather...sluggish...since you can't tell direction or where your friend/teammate is unless they stay on your hearing side. Just in case any of you

Re: [Audyssey] swamp

2011-11-26 Thread Johnny Tai
The "coming back to drop off gear" thing might work if the reputation system is not bugged- I think so. But as it is, I drop things off, then get killed, I can't buy things back. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr..

Re: [Audyssey] swamp

2011-11-26 Thread Johnny Tai
While a challenging game's all good and fun, and I do agree, death has to mean something, but there has to be a balance- for those who are, 1: Gaming-challenged. and 2: Got a hearing issue as several of us do and have no solution yet. I know Jeremy said he's working on the 2nd, but in the mean

Re: [Audyssey] another kitchensinc games question

2011-11-26 Thread Laurel
I got it! I realized that the mix up was probably happening because of my 64 bit operating system, so I figured out how to fix it, and I love all the games! My favorite is football. And monopoly. /smiles/ :) Laurel and Stockard Thanks for all the help you guys, it was appreciated! On 11/26/11, Th

Re: [Audyssey] swamp

2011-11-26 Thread Kelvin Tan
yes!!! fully agreed there! - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Sunday, November 27, 2011 5:08 AM Subject: Re: [Audyssey] swamp Ok, possibly unpopular point of view here. What the hell is the point of playing a game you can't lose and

Re: [Audyssey] swamp

2011-11-26 Thread Che
I would say the majority of the players i've talked with like the fact you pay a stiff penalty if you die, myself included. I know some people just want action all the time, but swamp isn't really designed that way it seems to me. if you can get into the spirit of the MP play by planning ou

Re: [Audyssey] swamp

2011-11-26 Thread Ryan Strunk
I have to agree with the latter traffic in stating that death in the game should cost you your equipment, especially considering some of the other mechanics that exist. If zombies can rip a weapon out of your hand and break it, what makes you think they wouldn't do the same to the rest of your weap

[Audyssey] Brief test of new Swamp.

2011-11-26 Thread Christopher Bartlett
In addition to the other reported issues, the non-panning zombies are still in evidence from time to time. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or upd

Re: [Audyssey] swamp

2011-11-26 Thread Christopher Bartlett
One thing that might make things feel fairer without detracting from the atmosphere of the game is to bring in differential rewards. Think about how badass you have to be to take on a horde of zombies with an axe and come out alive. Reputation and/or experience should reflect this with higher awa

Re: [Audyssey] [Bulk] tdv multiplayer

2011-11-26 Thread Phil Vlasak
Yeah, I'm tot gel that TDV is going MMP LOL PV - Original Message - From: "joseph weakland" To: "Gamers Discussion list" Sent: Saturday, November 26, 2011 6:28 PM Subject: Re: [Audyssey] [Bulk] tdv multiplayer what game is tdv? is it windows based/ - Original Message - Fr

[Audyssey] king of fighters xiii questions

2011-11-26 Thread Clement Chou
So I got the game, after a long wait. It looks good so far, but I'm going through the tutorial myself to familiarize myself with the controls. However, the explanations are text, though be it as dialog.. if anyone with enough vision can read this, could you post a transcript for me and the rest

Re: [Audyssey] [Bulk] tdv multiplayer

2011-11-26 Thread joseph weakland
what game is tdv? is it windows based/ - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Saturday, November 26, 2011 5:03 PM Subject: [Bulk] [Audyssey] tdv multiplayer HI I read on the audio games.net news area that multiplayer is coming to tdv. when is

Re: [Audyssey] michaels games

2011-11-26 Thread michael barnes
Hello, All. I notice that a few of y'all are wondering about the game pack that I put together with two of my friends. First at this time it is in the aprovel process. I will say this as soon as I find out about it being release I will post about it on here. I am waiting for apple to aprove it

[Audyssey] tdv multiplayer

2011-11-26 Thread william lomas
HI I read on the audio games.net news area that multiplayer is coming to tdv. when is this anyone know please and how will it work? \Will it just be death match mode and racing mode, or more detailed? i need to buy a dual core netbook i think to truly complete and play the game, has anyon

Re: [Audyssey] I'm appalled!

2011-11-26 Thread dark
trouble, that comment I find just confusing. though it is true some developers like lworks have stopped, there are actually far more people making games now than their used to be, especially counting bgt. beware the grue1 dark. - Original Message - From: "Trouble" To: "Gamers Disc

Re: [Audyssey] swamp

2011-11-26 Thread Dallas O'Brien
agreed. and now i am getting quite good at surviving. and thats not through beeing trained and supported all the way, its through having to think, and come up with ideas as to how to survive. and learning to be pationt. the thing a lot of people have to remember, is that games such as swamp, is

Re: [Audyssey] Accessible Games for the Wii

2011-11-26 Thread Dakotah Rickard
Most of the games are fairly family oriented. I say this because they might require a little cooperation on your wife's part, but I think the experience of playing games together as a family is going to win anyone over. I usually go back to Wii Sports Resort if I'm playing alone, but I've played se

Re: [Audyssey] swamp

2011-11-26 Thread Dakotah Rickard
I agree. I've lost so many guns I can't shoot straight. I still try, and I'm getting better. I just finished dying after killing no less than fifteen zombies with an axe, no armor, and no field kit. To quote a popular movie in the genre, "Nut up or shut up." Signed: Dakotah Rickard On 11/26/11

Re: [Audyssey] swamp

2011-11-26 Thread Kai
I'm in full agreement with you, Chris. Swamp is a raw survivor game. it's not Mario. it's not Tetris. It's not Princess Mononoke on Desert Island. it's a battle of the living against the undead. They will kill you. They will eat you. Would it be realistic for you to be eaten then resurrected fu

Re: [Audyssey] swamp

2011-11-26 Thread Christopher Bartlett
Ok, possibly unpopular point of view here. What the hell is the point of playing a game you can't lose and have that loss mean something? If death isn't going to make you lose rep and experience, and now you don't want it to make you lose equipment either, then, what? Dying is impolite and you s

[Audyssey] Accessible Games for the Wii

2011-11-26 Thread Thomas Ward
Hi, I know this has been asked on list before, so excuse the questions here, but I've decided to buy my wife a Wii for Christmas. As a result I was wondering if there is a comprehensive list of games that have been tried with success and can be played by a totally blind gamer. I know several blind

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Thomas Ward
Hi Bryan, Actually, there is a far more simple solution to this issue of third-party cheating programs than disabling the end user's registration. It seems to me the easiest solution is A, to check and see if a third-party cheating program is attempting to modify the game, and B, once it has deter

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Bryan Peterson
See if it was me I'd find some way of checking whether the cheat or ceats being used was one coded into the game, and if not I'd find a way of disabling the user's registration so long as those outside cheats were in effect. They're coming to take me away, ha-haaa! - Original Message -

Re: [Audyssey] another kitchensinc games question

2011-11-26 Thread Thomas Ward
Hi Laurel, On 64-bit versions of Windows the games need to go into the c:\Program Files (x86)\Kitchensinc directory. The standard C\Program Files directory is specifically reserved for 64-bit apps only on Windows Vista/Windows 7.So if you install the files to c:\Program Files\Kitchensinc they are

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Bryan Peterson
Or in some games a secret room where you can actually talk to caricatures of te developers. One notable such instance is in The Immortal, which is a game known rather infamously for its difficulty and for the rather dauntin list of ways to die. One such method was to find the developers and then

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Thomas Ward
Hi Yohandy, That would be nice, but difficult to enforce. Problem is---as has already been said before--you aren't solving anything by revoking a license key whatever. Such people have a mindset it is their God given right to hack, crack, pirate, and do whatever they want with the software. While

Re: [Audyssey] michaels games

2011-11-26 Thread william lomas
thanks haven't been monitoring emails this week that's why asked On Nov 26, 2011, at 5:00 PM, Charles Rivard wrote: > As far as I know, he hasn't said. > > --- > "Security is not the absence of danger. It is the presence of the Lord." > > - Original Message - From: "william lomas" > T

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Thomas Ward
Hi Joseph, No, that's not an Easter egg. Cheat codes are cheat codes not an Easter egg.As I mentioned in a prior message on this topic Easter eggs are extra content that are A, not usually advertised, and B, usually extra content that has to be unlocked in some way. It can be anything from a secre

Re: [Audyssey] michaels games

2011-11-26 Thread Charles Rivard
As far as I know, he hasn't said. --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Saturday, November 26, 2011 10:44 AM Subject: [Audyssey] michaels games hi did michaels gam

[Audyssey] michaels games

2011-11-26 Thread william lomas
hi did michaels game pack he mentioned ever get approved by apple? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailma

Re: [Audyssey] swamp

2011-11-26 Thread Dakotah Rickard
frankly, I don't mind the lose equipment on death so m uch, if the safe zone becomes a place to buy or get equipment, and if you got a fresh set of pistol ammo on death, but you don't get but eight rounds, which is a full pistol, and by technicality, they aren't actually in your gun. I don't know h

Re: [Audyssey] I'm appalled!

2011-11-26 Thread Trouble
Its called closed minds. At 09:32 AM 11/26/2011, you wrote: I'm afraid I don't agree Darren. it is the stated purpose of organizations like the Rnib to generally serve and improve the lot of blind people. When a person newly goes blind, they aren't told "go off and find products that are adv

Re: [Audyssey] I'm appalled!

2011-11-26 Thread Trouble
Actually not so many now, but there are also not so many making games either. At 09:39 AM 11/26/2011, you wrote: Honestly, how many developers of games for the blind gamer can you think of that announce deadlines and don't come through on their promises or don't let gamers know what's up? Unle

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread dark
Wearning my moderators' hat, note that if anyone is caught asking about how to crack legally available games on audiogames.net now they will be dealt with most severely, ie, a single warning then at least three months suspention if not a ful out ban, and if anyone catches such posts please

Re: [Audyssey] I'm appalled!

2011-11-26 Thread Charles Rivard
Honestly, how many developers of games for the blind gamer can you think of that announce deadlines and don't come through on their promises or don't let gamers know what's up? Unless I read your message wrong, you make it sound as though there are quite a few, which I don't think is the case.

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Bryan Peterson
That, unfortunately, seems all too true, just as some small minority sees it as their god given write to pirate a game if they feel the price is too high. I remember before te rule went into effect someone went as far as to ask out right how one could register Shades of Doom for 0 dollars and 0

Re: [Audyssey] I'm appalled!

2011-11-26 Thread dark
I'm afraid I don't agree Darren. it is the stated purpose of organizations like the Rnib to generally serve and improve the lot of blind people. When a person newly goes blind, they aren't told "go off and find products that are advertized" they are introduced to the Rnib, and if they are

Re: [Audyssey] I'm appalled!

2011-11-26 Thread Trouble
You know its kind of hard to market something to such a small audience and spread out community. There are so many email lists that is ridiculous. Every time you think you got it covered there pops up some one that gets mad and starts another email list the same as what they left. If you don't

Re: [Audyssey] swamp

2011-11-26 Thread Jeremy Kaldobsky
I've finally decided that the best way for me to finally crush all of these bugs is to stop trying to make little fixes everywhere. I'm going to tear out about half of the server code and rewrite it from scratch. This is the only way to know for certain that everything is correct. > I agree.

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Hayden Presley
Hi, And if you go on Audiogames.net you will basically hear that it is our God-given right to cheat however, whomever, and wherever we please. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday,

Re: [Audyssey] I'm appalled!

2011-11-26 Thread Darren Harris
White stick blunkit was nothing more than a lapdog to his sighted employees. He didn't do anything for disabled people in education if anything he made it more difficult in the long run. As for games and awareness, this is a topic that I've debated so many times before. I do think that it's pri

Re: [Audyssey] I'm appalled!

2011-11-26 Thread Bryan Peterson
He was indeed, had been for some years. In fact unless he's retired by now he's probably still teaching. They're coming to take me away, ha-haaa! - Original Message - From: "john" To: "Gamers Discussion list" Sent: Saturday, November 26, 2011 3:40 AM Subject: Re: [Audyssey] I'm appall

Re: [Audyssey] I'm appauled!

2011-11-26 Thread dark
Hi mich. I'd be very interested to read that book if you can find the name of the author. My phd thesis is on the subject of disability, trying to write a new deffinition which isn't simply based upon social atitudes, so a book like that would be helpful, though also frankly it just sou

Re: [Audyssey] I'm appauled!

2011-11-26 Thread Mich
Hi Dark. I can tell you that hear in Canada the cnib is just like the rnib in the uk it is hard to get them to do anything and they just care about old people. there is a vary good book on this topic cald The Politicks of Blindness by a blind guy who is from the uk and he now lives in Canada and

Re: [Audyssey] I'm appalled!

2011-11-26 Thread john
And this guy was certified? - Original Message - From: "Bryan Peterson" I actually had an O&m instructor who seemed to believe quite passionately that a cane is an unnecessary tool if one relies on ones ears. His philosophy was that the cane provides a mere ten percent of the feedback