Coming from a traditional language background, I have had to do a lot of
back-translation, lists/sequences/tuples to various arrays and the like, so
I get where you are coming from Thomas. It's weird having three different
data types that implement array-like behavior with teeny differences that
Dark wrote:
Myself, I feel that monkeying about with save files and the like is sort of
more cheating than actually using a cheat. There's no real reason why, just
personal thought really, which is why I'd like to see Jason add these as
some propper options to the game.
I agree completely, but
note, if you have any web-based resources for learning how to code
AIs, I'd be interested to learn more about how folk have done that.
Christopher Bartlett
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I don't believe that's accurate, I believe it was enterprising players who
figured out how to game the system.
Chris
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 23, 2011 5:14 PM
To:
In the interests of expressing my feelings on the responses and heading off any
possibility of the discussion turning unpleasant, I for one am grateful for
Thomas' post, as I am for Ryan's and Chee's. As someone who is coming back to
all this after a very long hiatus, I'm pleased to get
Hi Thomas. I'm actually not a newbie programmer, and have a very good
grounding in the over-arching concepts of algorithm development and language
structure. I did it for a living a long time ago.
I may be wrong about this, but from what I've gleaned from my survey of
available docs, it looks
some replayability!
email me at
shanel...@insightbb.com
If you don't want to post them on-list.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 21, 2011 1:11 PM
Subject: [Audyssey] A mark
Over on the Entombed list, there has been a wave of discussions concerning
different ways to cheat in playing Entombed to increase your party size,
bring items from game into another, etc. Now mind you, there's a paid-for
cheat that does some of these things, but clever players have figured out
Ok, I have to come clean. I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams. The drudgery that is most programming has turned me away
from this love.
Recently while pondering a challenge in playing RSW,
, possibly somewhat o/t
The tutorial in the helpfile is a good place to start.
Also just running the interpreter and typing commands is - a good way to
learn Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent
Interesting you should call me out; I have been playing Diplomacy in person
and through the email judges for twenty-five years. It's still one of the
best games ever made for balancing complexity, replay value and playability.
Chris Bartlett
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Any of the email judges are completely suitable for play by a blind or
visually impaired person. The only major stumbling block is gaining
knowledge of the map, though there is actually a command that will email you
a list of the provinces and sea areas with all the legal moves for each one.
Look, in a world (insert ominous voice-over voice) where three separate
people have been shocked that I am capable of having sex, with another
person, and helping them to enjoy it immensely, to be thought of as having
super powers is hardly surprising. For the record the three people were not
a theater-level Russian
Front game using David Greenwood's fine game engine hopefully some time in
the next six months, or whenever he releases it to the public.
Christopher Bartlett
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Can you please define accessible as you use it here? Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person? How much additional effort, to refer to
Dark's interesting point is required? Is every game function usable, even
if it
Ok, I would like to understand something. I have heard that there is a lot
of complexity in the fighting games, planning strategies and the like. I
accept that this is true.
Now, I have no vision. Strategy planning involves reacting not only to my
opponent, but to the environment, my
Yohandy,
It's really very simple. I have a limited time budget to play games at all,
let alone games that require me to struggle hard even to understand the
interface designed for sighted folk. And frankly, the huge majority of
video games interest me as much as the huge majority of movies,
What is the id for the test game in RSW that David Rose set up? I've joined
a different game, but I should probably join the test game as well.
Chris Bartlett
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: Sunday, January 30, 2011 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] RSW test game?
Hi Chris,
Sorry, that game has already started. Maybe we should start up another
test game?
David
On 1/30/11 8:14 AM, Christopher Bartlett wrote:
What is the id for the test game in RSW
I'm happy to report on issues that come up in the advanced/specialty games.
The game I'm in has three additional character types, key and ship hoarders
that do what they suggest and a remnant of a progenitor race that appears to
partake of weaker versions of everyone else's powers and score points
Ok, weird problem here, the pigeon sound does not travel from speaker to
speaker, though the pigeon shooter shows up in the left where it should and
the sound of shattering pigeons travels to different places depending on the
timing of my shot.
In the first five levels, I didn't notice any
-Original Message-
From: lis...@gmail.com [mailto:lis...@gmail.com] On Behalf Of Mango Juice
Sent: Sunday, December 26, 2010 5:44 AM
To: Mangojuice
Subject: Re: Z+Angband version 0.3.3 beta released!
There were a couple of critical problems with the download that have
been corrected
acquire the blink or phase
door spell/ability. The keys can be redefined to be whatever you want them
to be.
Christopher Bartlett
p.s. see the forwarded message. The download installer has been corrected
by the dev.
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[*] It's text-based though there are sounds that can be associated with
events. It's certainly not a game like Shades of Doom or Entombed.
[*]
Christopher Bartlett
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http://sourceforge.net/projects/zplusangband/files/dist/ZPlusAngband_033beta
_win.zip/download
This fixes the installation problems as well as squashing a crash-inducing
bug when using wands or rods.
Chris Bartlett
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If you want
Ural:
http://mangojuice75.googlepages.com
I believe this is the correct url. I have been working with this developer
for the last couple of weeks to create this accessibility fix. The dev asks
blind/vi players to try it out and send feedback. I'm on my way to download
this right now.
Chris
Sorry, try:
http://sites.google.com/site/mangojuice75/
Chris Bartlett
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to the developer.
[*]
Christopher Bartlett
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will appreciate it.
Christopher Bartlett
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.
Christopher Bartlett
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I am in the midst of a detailed and hopeful discussion with the developer of
the Z+
Angband variant of the roguelike game Angband. For those unfamiliar, this
is a single character, dungeon and wilderness exploration and monster
killing game a la Rogue, Nethack and Moria. You move about a
wish to examine some of his
inte3rface choices if they wish to take on such a task.
Christopher Bartlett *bounce* *bounce* *bounce*
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Hi Lori. I'm not sure what's happening here, but the procedure I use is:
Select and copy the file(s) I want to put in the public folder,
Go to the system tray and select drop box, then select the open drop box
item
Navigate through the resulting window to the public folder and paste.
If I've
Running under Windows XP. I'll try it again later and report back.
Thanks for taking a look at this.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: Saturday, July 10, 2010 11:17 PM
Ok, I've patched Aurora up to 5.14 and run the beta update thing on the game
menu. Now, when I attempt to open Aurora, it asks me for the password for
the stevefire database. Is this normal behavior and what am I to do about
it if it is?
Chris Bartlett
---
Gamers mailing
? From the sound of things, the data update
worked properly. Does it ask for a password the moment you open the game?
I have to admit I've never seen that prompt before.
Very strange.
Best,
Zack.
On Sat, 10 Jul 2010, Christopher Bartlett wrote:
Ok, I've patched Aurora up to 5.14 and run
Hi Zach. I'm sorry for density, but what do I need to do to patch from 4.91
to 5.14? I have the patches all extracted, do I just copy the aurora.exe
and stevefire.mdb files into the Aurora program directory?
Chris Bartlett
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If
You certainly have my attention. I love the idea of a sprawling
single-player strategy game, as I often have to snatch game play time in odd
moments when others wouldn't necessarily be available. I loved Anacreon for
this reason.
Chris Bartlett
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Are any of the manager helper applications under the chpp applications
section of the web site accessible under Windows? I downloaded the Absolute
Manager, but can't get it to work and I wondered if anyone had luck with any
of the others.
Christopher Bartlett
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Gamers
I seem to remember the existence of an internet-based simulation for
managing soccer/football teams in a virtual league, but I can't remember
where it was. If anyone plays in one of these that works for us, could you
send me info as the World Cup has rekindled my interest in such things.
Has anyone found a way to listen to FIFA world cup 2010 audio on the
Internet? I follow the world cup a lot more closely than the Olympics. I'm
hoping to find an internet-based feed somewhere. Any thoughts/suggestions?
Chris Bartlett
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Sadly, I neither speak French well enough to follow football commentary, nor
live in the UK, so the BBC feeds aren't available to me.
Chris Bartlett
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my loyalty. I've bought everything GMA
produced except the VIP mud client, which I just wouldn't use. I will
continue this record as long as David keeps producing games.
Christopher Bartlett
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Heavens. In their
company, you will always shine brightly, even when you're Long Gone.
Christopher Bartlett
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I successfully compiled and ran my first custom map. I created a bunch of
enemy troop transports and placed them randomly within a region, figuring
they would end up in coastal cells. They appeared all together, all 20 of
them in a land-locked city. When I captured the city, I captured the
Aircraft need to be able to bombard cities. The current prohibition stunts
their power quite a lot. IF they can attack convoys, why not cities?
Also, the unit stacking rules seem odd. You can have an infinite number of
units in a city, but in a cell the same size you can only have one
Hi David, and thanks for your kind words re my previous posts.
Re: coordination, if I have five fighters surrounding a cell with an enemy
battleship, as it stands, each fighter has to attack separately. There is
no benefit other than stacking hits on to multiple attacking. I can see
this as a
Is there a direct subscription address for the gmagamestalk list? I went
through the web site but haven't been subscribed.
Chris Bartlett
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Hello David. I'm still waiting to get on the gmagamestalk list, but I have
a bug report.
I have constructed a map that checks out with the check/compile command. I
attempt to start a new game and go to the your maps selection under map
type and immediately the game exits with a runtime error
meant to cover scouting, fighting and ground
attack, and as such I feel it tries to do too much. Create a bomber unit
with range 35 and speed 5 that is vulnerable to fighter attack. Give it
increased striking power.
Christopher Bartlett
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If you
Horizon: Air units should have a detection radius of two cells. During
World War II, the Germans were able to use long-range air patrols to cover
vast swathes of ocean surface, taking advantage of the much bigger horizon
afforded an aerial observe to make their searches more effective.
I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk. There is no comparison in the delicious
complexity of TOC.
Chris Bartlett
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I must respectfully deny that statement, or at least give me as a
counterexample. I've had to nearly clear floors sometimes. Sometimes, it's
right at the bottom of the stairs. It varies.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
I won't speak for anyone else, but I just want the full set of choices for
character race and class combinations.
Chris Bartlett
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Will someone who has unlocked all the hidden items in Entombed write me off
list and send them to me. I recognize that many people want to find these
in game without spoilerage. I would rather just play the full game that
I've paid for, which I know may not be sporting and all, but then I'm
The t key actually selects your technique in battle, not the battle time
line. I don't think there is a quick key for that.
Chris Bartlett
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I'm using Jaws for my speech engine in Entombed. When I am in the buy or
sell lists of the general store in Twilight Town, I don't here the full
acknowledgement message including how much gold I have when I buy or sell an
item. It's as though the speech is being interrupted by the reading of the
i DID IN FACT WRITE A TUTORIAL FOR aNAcreon a while back. I don't know
if I still have it; it would be on an older machine if so. I'll look
around for it and repost it, or post it to the files section of the
group if I find it.
Chris Bartlett
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When you enter the fleet window, you are positioned on the fighters
column. Remember, there are two rows, the upper is the fleet, the
bottom is the source of ships, i.e. a planet or another fleet. Hitting
up-arrow transfers all available ships or resources to the fleet, down
transfers all to
Re: fleet deployment, Zach is right about the custom highlight assign
(jfw term). This provided some more specific information, even reading
the columns, at least the numbers in them when you arrow over them.
In order to send a fleet to a planet, you have to use the fleet/deploy
command.
Hi. I love this idea. If we can get enough players together, I'd love
to play some of the advanced scenarios, or at least the eight-player
scenario that comes with the basic game.
I actually prefer the Windows version as its map is usable, but I
suspect the turn files are interoperable.
On 1/4/2010 11:48 AM, Kelly Sapergia wrote:
Hi,
On this week's broadcast of Innovations, The Global Voice's
technology show, one of the items you can hear is my review of Q9 from
Blast Bay Studios.
Innovations first airs every Tuesday at 17:00 UTC (12:00 PM Eastern,
9:00 AM Pacific), and
play.
Are you running any PBEM games or anything of that ilk?
---
Anyone interested in chatting about role-playing, board or card games can
find me on Twitter as Loravara.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher
This issue of open-ended vs. tightly scripted RPing interests me. My style
as a game master is to set the scene, create significant non-player
characters with their own agendas, some of whom act off stage independent
of, or in reaction to the player characters, but who may not meet them until
a
Actually, this is exactly the sort of thing a computer would be good at.
You could have a list of maneuvers to choose from against your opponent, who
would also choose based on the tactical situation, with some randomness to
keep things from degenerating into complete predictability. Each
I have some thoughts here, being an inveterate paper-and-pen role playing
gamer.
First, I don't think I'd classify Angband or any of the Roguelikes as an
RPG. These feel more like tactical simulations with a lot of details added
in to make them have replay value.
One big advantage of what Tom
This is all very encouraging. Angband has always been my favorite variant
of the rogue-like games, with Zangband (Angband plus characters/creatures
from Roger Zelazny's Amber universe as my favorite sub-variant.) I never
found an efficient way of playing these after the DOS days, and had to be
If you're talking about labeling the star map, you know about the plotter
tool in the jump gates that lets you plot the path between systems, right?
I have never needed the map. Is there something I'm missing about the use
of the map that would make it necessary to use it?
Chris Bartlett
A small silver lining in my recent loss of work is that I might have time to
actually listen to March Madness games if I can find them on the Internet.
Does anyone know what the options will be this year for radio broadcasts on
the Internet? (Ah for the good old days of broadcast.com, before
Hi Gamers,
I set up a Facebook profile where I can post my pictures, videos and events and
I want to add you as a friend so you can see it. First, you need to join
Facebook! Once you join, you can also create your own profile.
Thanks,
Christopher
To sign up for Facebook, follow the link
I am quite excited about the Star Trek updates as they appear to provide a
lot of new tactical and strategic meat for the game. I'll be looking
forward to that one especially.
Chris Bartlett
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One thing that would help me in car and track design would be some notion of
what the units of measure are. How long is a straight-away that is 30,000
units long? How much turning is in a hard turn vs. a regular turn? What
does a maximum velocity of 26,000 translate to in real world terms? I
brake to a complete stop, you can't accelerate again. I tried it earlier
just to experiment with things, and I got that very problem. this isn't just
a top speed 2.1 error, it's been happening for me in the earlier version
too.
Aiden
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Angband would also be extremely cool.
Christopher Bartlett (eagerly awaiting your game for testing.)
At 06:41 PM 4/16/2008, you wrote:
Yes that's right. It has random dungeons and is modeled after roguelike
games like Nethack. It hasn't been released yet, but I dont think a test
version
I have started and purchased a premium membership for some ofthe
interface tweaks. If you want to contact me in game, look for Poesis.
Christopher Bartlett
At 07:09 PM 4/6/2008, you wrote:
Wow. I'm seriously going to give this a try. While playing miriani, maybe
it'll help keep me from
of all the facts
and that life is hard.
I hope you opt to follow your heart instead of a (to my belief)
misplaced sense of obligation to the short-sighted.
Christopher Bartlett
Seriously, folks we are going round and round and not getting any where.
I have agreed to produce a side
and rewards rules
knowledge, at least of the basic concepts.
Again, please contact me if you are interested in playing.
Christopher Bartlett
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spent two months
learning how to walk again at the age of thirty-five.
Christopher Bartlett
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don't necessarily need to see your opponent's
blade. It's not easy, but there are ways to move to seek tactile
contact that also defend you until you know what you're doing. I've
managed to catch my teacher with a proper lunge more than once.
Christopher Bartlett
At 10:47 PM 1/3/2008
at its optimum range. Get inside that range and you
make it a liability.
All of that isn't easy, but it can be done.
Christopher Bartlett
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, will help you carry yourself with
confidence and avoid dangers. The self-defense aspect is there too,
but almost the least important.
Christopher Bartlett
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I would be interested in anyone's experiences with either chess
servers on line or web sites that host/match e-mail chess
players. Does anyone here use either of these types of chess playing options?
Chris Bartlett
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Bartlett
At 07:54 AM 11/1/2007, you wrote:
Yes, it is already possible to invite aggressive AIs to a multiplayer game.
For now it is not possible to create multiple computer opponents with
aggressive AIs in single player maps, though.
2007/10/31, Christopher Bartlett [EMAIL PROTECTED
Is it possible to create a multi-player game and invite aggressive
AIs to play? Or, is it possible to create multiple computer
opponents in single player maps?
Christopher Bartlett
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approaches, could you direct me to some accessible resources where I
might read about such things?
Christopher Bartlett
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in all, I'd give this product a 9 for realism, and a 5 or 6 for
user interface/ease of use.
Oh, and it's free.
Christopher Bartlett
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.
Christopher Bartlett
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All messages are archived and can be searched
The more variety the better from my perspective.
Christopher Bartlett
At 04:31 PM 9/24/2007, you wrote:
Hi list,
Sometime next week I plan to take up work on Raceway again, and before I
do I'd like to have some good discussion on the kinds of tracks the game
will support.
Obviously
Holy crap, and I mean that in an expletive deleted sort of way. I
just read the after-action report and was blown away. If the AIs are
really that good, I want this game.
Christopher Bartlett
At 09:59 AM 8/17/2007, you wrote:
Hiya,
In GalCiv 2, as in STFC, the AI can come up
generated an exception that could not be
handled.graphic 608 Process id=0xb44 (2884), Thread id=0xf5c (3932).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel
How do I fix this?
Christopher Bartlett
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with built-in add, subtract and set
operators. Now if I can just figure out how to tie them to other objects. . .
Christopher Bartlett
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game on this engine, which is available
open source I believe, since it was first published in a computer
magazine way back in the early eighties I think.
There may be more modern implementations of this concept; I stopped
paying attention to it many years ago.
Christopher Bartlett
That depends upon what you are looking for. Are you looking for
computer games, web games or in-person paperpencil (actually for
us laptop games like Dungeons and Dragons.
Christopher BArtlett
At 12:32 PM 8/4/2007, you wrote:
Hello everyone,
I was wondering if someone could
, but I find myself short
of face-to-face gaming experiences, so I'm going to branch out into
the virtual world.
HTH
Christopher Bartlett
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In a previous e-mail, Richard stated that the idea was to create a
tool for creating open-source games that could be easily modified,
rather like distributing the source code with a project.
Christopher Bartlett
At 06:33 AM 8/5/2007, you wrote:
Hi, in the manual it says that edit game
I don't think it's documented anywhere, but if you're testing a game
and stuck, hitting escape will take you back to the development
environment. I suspect several people who reported having to exit
AGM might have been able to do this instead.
Christopher Bartlett
Jfw will be asleep while the focus is on
AGM and awake and ready to play otherwise.
Christopher Bartlett
At 06:29 AM 8/3/2007, you wrote:
AGM litterally makes my JFW stop working until i exit AGm. Right when i exit
agm jfw is talking again.
Regards,
Tristan Bussiere
Owner/Main
that could lead to creative acoustic effects
like delays or even reversed echoes that might be useful in
dream-sequence narration segments.
Christopher Bartlett
At 07:18 AM 8/3/2007, you wrote:
Hi,
World acoustics will add a reverb over ALL sounds present within the game
world. This means
. The constraint
of having to balance numbers vs quality is a good game balance and
forces more interesting tactical thinking.
Christopher Bartlett
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to take on
large enemy forces.
There's more, but this might be enough to get you started.
Christopher Bartlett
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