Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-24 Thread Christopher Bartlett
Coming from a traditional language background, I have had to do a lot of back-translation, lists/sequences/tuples to various arrays and the like, so I get where you are coming from Thomas. It's weird having three different data types that implement array-like behavior with teeny differences that

Re: [Audyssey] A mark of excellence in a developer.

2011-04-23 Thread Christopher Bartlett
Dark wrote: Myself, I feel that monkeying about with save files and the like is sort of more cheating than actually using a cheat. There's no real reason why, just personal thought really, which is why I'd like to see Jason add these as some propper options to the game. I agree completely, but

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Christopher Bartlett
note, if you have any web-based resources for learning how to code AIs, I'd be interested to learn more about how folk have done that. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] A mark of excellence in a developer.

2011-04-23 Thread Christopher Bartlett
I don't believe that's accurate, I believe it was enterprising players who figured out how to game the system. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, April 23, 2011 5:14 PM To:

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Christopher Bartlett
In the interests of expressing my feelings on the responses and heading off any possibility of the discussion turning unpleasant, I for one am grateful for Thomas' post, as I am for Ryan's and Chee's. As someone who is coming back to all this after a very long hiatus, I'm pleased to get

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-22 Thread Christopher Bartlett
Hi Thomas. I'm actually not a newbie programmer, and have a very good grounding in the over-arching concepts of algorithm development and language structure. I did it for a living a long time ago. I may be wrong about this, but from what I've gleaned from my survey of available docs, it looks

Re: [Audyssey] A mark of excellence in a developer.

2011-04-22 Thread Christopher Bartlett
some replayability! email me at shanel...@insightbb.com If you don't want to post them on-list. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 21, 2011 1:11 PM Subject: [Audyssey] A mark

[Audyssey] A mark of excellence in a developer.

2011-04-21 Thread Christopher Bartlett
Over on the Entombed list, there has been a wave of discussions concerning different ways to cheat in playing Entombed to increase your party size, bring items from game into another, etc. Now mind you, there's a paid-for cheat that does some of these things, but clever players have figured out

[Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Christopher Bartlett
Ok, I have to come clean. I love the intellectual puzzle-solving aspects of programming, and used to be a pretty hot algorithm designer in class programming teams. The drudgery that is most programming has turned me away from this love. Recently while pondering a challenge in playing RSW,

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Christopher Bartlett
, possibly somewhat o/t The tutorial in the helpfile is a good place to start. Also just running the interpreter and typing commands is - a good way to learn Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent

Re: [Audyssey] Any DIplomacy fans out there?

2011-03-05 Thread Christopher Bartlett
Interesting you should call me out; I have been playing Diplomacy in person and through the email judges for twenty-five years. It's still one of the best games ever made for balancing complexity, replay value and playability. Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] Any DIplomacy fans out there?

2011-03-05 Thread Christopher Bartlett
Any of the email judges are completely suitable for play by a blind or visually impaired person. The only major stumbling block is gaining knowledge of the map, though there is actually a command that will email you a list of the provinces and sea areas with all the legal moves for each one.

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread Christopher Bartlett
Look, in a world (insert ominous voice-over voice) where three separate people have been shocked that I am capable of having sex, with another person, and helping them to enjoy it immensely, to be thought of as having super powers is hardly surprising. For the record the three people were not

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Christopher Bartlett
a theater-level Russian Front game using David Greenwood's fine game engine hopefully some time in the next six months, or whenever he releases it to the public. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Christopher Bartlett
Can you please define accessible as you use it here? Does it mean that a person with no vision can play these games on an equal and independent footing with a sighted person? How much additional effort, to refer to Dark's interesting point is required? Is every game function usable, even if it

[Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Christopher Bartlett
Ok, I would like to understand something. I have heard that there is a lot of complexity in the fighting games, planning strategies and the like. I accept that this is true. Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Christopher Bartlett
Yohandy, It's really very simple. I have a limited time budget to play games at all, let alone games that require me to struggle hard even to understand the interface designed for sighted folk. And frankly, the huge majority of video games interest me as much as the huge majority of movies,

[Audyssey] RSW test game?

2011-01-30 Thread Christopher Bartlett
What is the id for the test game in RSW that David Rose set up? I've joined a different game, but I should probably join the test game as well. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] RSW test game?

2011-01-30 Thread Christopher Bartlett
: Sunday, January 30, 2011 8:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] RSW test game? Hi Chris, Sorry, that game has already started. Maybe we should start up another test game? David On 1/30/11 8:14 AM, Christopher Bartlett wrote: What is the id for the test game in RSW

Re: [Audyssey] RSW test game?

2011-01-30 Thread Christopher Bartlett
I'm happy to report on issues that come up in the advanced/specialty games. The game I'm in has three additional character types, key and ship hoarders that do what they suggest and a remnant of a progenitor race that appears to partake of weaker versions of everyone else's powers and score points

[Audyssey] Initial Pull feedback.

2011-01-07 Thread Christopher Bartlett
Ok, weird problem here, the pigeon sound does not travel from speaker to speaker, though the pigeon shooter shows up in the left where it should and the sound of shattering pigeons travels to different places depending on the timing of my shot. In the first five levels, I didn't notice any

[Audyssey] FW: Z+Angband version 0.3.3 beta released!

2010-12-26 Thread Christopher Bartlett
-Original Message- From: lis...@gmail.com [mailto:lis...@gmail.com] On Behalf Of Mango Juice Sent: Sunday, December 26, 2010 5:44 AM To: Mangojuice Subject: Re: Z+Angband version 0.3.3 beta released! There were a couple of critical problems with the download that have been corrected

Re: [Audyssey] Link to the fully expanded install folder forZ+Angband0.33beta

2010-12-26 Thread Christopher Bartlett
acquire the blink or phase door spell/ability. The keys can be redefined to be whatever you want them to be. Christopher Bartlett p.s. see the forwarded message. The download installer has been corrected by the dev. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] FW: Z+Angband version 0.3.3 beta released!

2010-12-26 Thread Christopher Bartlett
[*] It's text-based though there are sounds that can be associated with events. It's certainly not a game like Shades of Doom or Entombed. [*] Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

[Audyssey] Updated link for Z+Angband installer.

2010-12-26 Thread Christopher Bartlett
http://sourceforge.net/projects/zplusangband/files/dist/ZPlusAngband_033beta _win.zip/download This fixes the installation problems as well as squashing a crash-inducing bug when using wands or rods. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want

[Audyssey] FW: Z+Angband version 0.3.3 beta released!

2010-12-25 Thread Christopher Bartlett
Ural: http://mangojuice75.googlepages.com I believe this is the correct url. I have been working with this developer for the last couple of weeks to create this accessibility fix. The dev asks blind/vi players to try it out and send feedback. I'm on my way to download this right now. Chris

[Audyssey] Correct URL for Z+Angband.

2010-12-25 Thread Christopher Bartlett
Sorry, try: http://sites.google.com/site/mangojuice75/ Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Correct URL for Z+Angband.

2010-12-25 Thread Christopher Bartlett
to the developer. [*] Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

[Audyssey] Link to the fully expanded install folder for Z+Angband 0.33beta

2010-12-25 Thread Christopher Bartlett
will appreciate it. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] Some Extremely Sad News

2010-12-19 Thread Christopher Bartlett
. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can

[Audyssey] Z+Angband, hopeful developments

2010-12-17 Thread Christopher Bartlett
I am in the midst of a detailed and hopeful discussion with the developer of the Z+ Angband variant of the roguelike game Angband. For those unfamiliar, this is a single character, dungeon and wilderness exploration and monster killing game a la Rogue, Nethack and Moria. You move about a

[Audyssey] Something incredible in the pipeline.

2010-12-06 Thread Christopher Bartlett
wish to examine some of his inte3rface choices if they wish to take on such a task. Christopher Bartlett *bounce* *bounce* *bounce* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Help with my dropbox public folder

2010-11-05 Thread Christopher Bartlett
Hi Lori. I'm not sure what's happening here, but the procedure I use is: Select and copy the file(s) I want to put in the public folder, Go to the system tray and select drop box, then select the open drop box item Navigate through the resulting window to the public folder and paste. If I've

Re: [Audyssey] Aurora: password for database?

2010-07-11 Thread Christopher Bartlett
Running under Windows XP. I'll try it again later and report back. Thanks for taking a look at this. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Saturday, July 10, 2010 11:17 PM

[Audyssey] Aurora: password for database?

2010-07-10 Thread Christopher Bartlett
Ok, I've patched Aurora up to 5.14 and run the beta update thing on the game menu. Now, when I attempt to open Aurora, it asks me for the password for the stevefire database. Is this normal behavior and what am I to do about it if it is? Chris Bartlett --- Gamers mailing

Re: [Audyssey] Aurora: password for database?

2010-07-10 Thread Christopher Bartlett
? From the sound of things, the data update worked properly. Does it ask for a password the moment you open the game? I have to admit I've never seen that prompt before. Very strange. Best, Zack. On Sat, 10 Jul 2010, Christopher Bartlett wrote: Ok, I've patched Aurora up to 5.14 and run

[Audyssey] Aurora patching?

2010-07-08 Thread Christopher Bartlett
Hi Zach. I'm sorry for density, but what do I need to do to patch from 4.91 to 5.14? I have the patches all extracted, do I just copy the aurora.exe and stevefire.mdb files into the Aurora program directory? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Aurora Blind Newbie Experiment

2010-07-07 Thread Christopher Bartlett
You certainly have my attention. I love the idea of a sprawling single-player strategy game, as I often have to snatch game play time in odd moments when others wouldn't necessarily be available. I loved Anacreon for this reason. Chris Bartlett --- Gamers mailing list __

[Audyssey] Hattrick, any helper applications accessible that we can use?

2010-06-23 Thread Christopher Bartlett
Are any of the manager helper applications under the chpp applications section of the web site accessible under Windows? I downloaded the Absolute Manager, but can't get it to work and I wondered if anyone had luck with any of the others. Christopher Bartlett --- Gamers

[Audyssey] Soccer/football simulation.

2010-06-21 Thread Christopher Bartlett
I seem to remember the existence of an internet-based simulation for managing soccer/football teams in a virtual league, but I can't remember where it was. If anyone plays in one of these that works for us, could you send me info as the World Cup has rekindled my interest in such things.

[Audyssey] FIFA world cup audio?

2010-06-06 Thread Christopher Bartlett
Has anyone found a way to listen to FIFA world cup 2010 audio on the Internet? I follow the world cup a lot more closely than the Olympics. I'm hoping to find an internet-based feed somewhere. Any thoughts/suggestions? Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] FIFA world cup audio?

2010-06-06 Thread Christopher Bartlett
Sadly, I neither speak French well enough to follow football commentary, nor live in the UK, so the BBC feeds aren't available to me. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Christopher Bartlett
my loyalty. I've bought everything GMA produced except the VIP mud client, which I just wouldn't use. I will continue this record as long as David keeps producing games. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] Possibly o/t: long gone, but always remembered.

2010-05-04 Thread Christopher Bartlett
Heavens. In their company, you will always shine brightly, even when you're Long Gone. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] TOC randomly placed transports appearing in land-locked city.

2010-03-30 Thread Christopher Bartlett
I successfully compiled and ran my first custom map. I created a bunch of enemy troop transports and placed them randomly within a region, figuring they would end up in coastal cells. They appeared all together, all 20 of them in a land-locked city. When I captured the city, I captured the

[Audyssey] More thoughts on TOC air power.

2010-03-29 Thread Christopher Bartlett
Aircraft need to be able to bombard cities. The current prohibition stunts their power quite a lot. IF they can attack convoys, why not cities? Also, the unit stacking rules seem odd. You can have an infinite number of units in a city, but in a cell the same size you can only have one

Re: [Audyssey] More thoughts on TOC air power.

2010-03-29 Thread Christopher Bartlett
Hi David, and thanks for your kind words re my previous posts. Re: coordination, if I have five fighters surrounding a cell with an enemy battleship, as it stands, each fighter has to attack separately. There is no benefit other than stacking hits on to multiple attacking. I can see this as a

[Audyssey] Subscription address for GMA talk list

2010-03-29 Thread Christopher Bartlett
Is there a direct subscription address for the gmagamestalk list? I went through the web site but haven't been subscribed. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] TOC: map builder error, for David Greenwood

2010-03-29 Thread Christopher Bartlett
Hello David. I'm still waiting to get on the gmagamestalk list, but I have a bug report. I have constructed a map that checks out with the check/compile command. I attempt to start a new game and go to the your maps selection under map type and immediately the game exits with a runtime error

[Audyssey] Time of Conflict, some thoughts and a wish list part 1

2010-03-28 Thread Christopher Bartlett
meant to cover scouting, fighting and ground attack, and as such I feel it tries to do too much. Create a bomber unit with range 35 and speed 5 that is vulnerable to fighter attack. Give it increased striking power. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] Time of Conflict thoughts and a wish list part 2.

2010-03-28 Thread Christopher Bartlett
Horizon: Air units should have a detection radius of two cells. During World War II, the Germans were able to use long-range air patrols to cover vast swathes of ocean surface, taking advantage of the much bigger horizon afforded an aerial observe to make their searches more effective.

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread Christopher Bartlett
I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] More Entombed Questions

2010-03-09 Thread Christopher Bartlett
I must respectfully deny that statement, or at least give me as a counterexample. I've had to nearly clear floors sometimes. Sometimes, it's right at the bottom of the stairs. It varies. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Ok, it may not be sporting, but. . .

2010-03-01 Thread Christopher Bartlett
I won't speak for anyone else, but I just want the full set of choices for character race and class combinations. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

[Audyssey] Ok, it may not be sporting, but. . .

2010-02-28 Thread Christopher Bartlett
Will someone who has unlocked all the hidden items in Entombed write me off list and send them to me. I recognize that many people want to find these in game without spoilerage. I would rather just play the full game that I've paid for, which I know may not be sporting and all, but then I'm

Re: [Audyssey] Entombed keystrokes list

2010-02-28 Thread Christopher Bartlett
The t key actually selects your technique in battle, not the battle time line. I don't think there is a quick key for that. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

[Audyssey] Entombed: speech not working properly in the general store.

2010-02-28 Thread Christopher Bartlett
I'm using Jaws for my speech engine in Entombed. When I am in the buy or sell lists of the general store in Twilight Town, I don't here the full acknowledgement message including how much gold I have when I buy or sell an item. It's as though the speech is being interrupted by the reading of the

Re: [Audyssey] seeking Anacreon players

2010-01-17 Thread Christopher Bartlett
i DID IN FACT WRITE A TUTORIAL FOR aNAcreon a while back. I don't know if I still have it; it would be on an older machine if so. I'll look around for it and repost it, or post it to the files section of the group if I find it. Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] Annacreon fleets help

2010-01-17 Thread Christopher Bartlett
When you enter the fleet window, you are positioned on the fighters column. Remember, there are two rows, the upper is the fleet, the bottom is the source of ships, i.e. a planet or another fleet. Hitting up-arrow transfers all available ships or resources to the fleet, down transfers all to

Re: [Audyssey] Annacreon fleets help

2010-01-17 Thread Christopher Bartlett
Re: fleet deployment, Zach is right about the custom highlight assign (jfw term). This provided some more specific information, even reading the columns, at least the numbers in them when you arrow over them. In order to send a fleet to a planet, you have to use the fleet/deploy command.

Re: [Audyssey] seeking Anacreon players

2010-01-15 Thread Christopher Bartlett
Hi. I love this idea. If we can get enough players together, I'd love to play some of the advanced scenarios, or at least the eight-player scenario that comes with the basic game. I actually prefer the Windows version as its map is usable, but I suspect the turn files are interoperable.

Re: [Audyssey] Q9 To Be Reviewed On This Week's Innovations Show

2010-01-04 Thread Christopher Bartlett
On 1/4/2010 11:48 AM, Kelly Sapergia wrote: Hi, On this week's broadcast of Innovations, The Global Voice's technology show, one of the items you can hear is my review of Q9 from Blast Bay Studios. Innovations first airs every Tuesday at 17:00 UTC (12:00 PM Eastern, 9:00 AM Pacific), and

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Christopher Bartlett
play. Are you running any PBEM games or anything of that ilk? --- Anyone interested in chatting about role-playing, board or card games can find me on Twitter as Loravara. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create significant non-player characters with their own agendas, some of whom act off stage independent of, or in reaction to the player characters, but who may not meet them until a

Re: [Audyssey] Combat was: Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
Actually, this is exactly the sort of thing a computer would be good at. You could have a list of maneuvers to choose from against your opponent, who would also choose based on the tactical situation, with some randomness to keep things from degenerating into complete predictability. Each

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread Christopher Bartlett
I have some thoughts here, being an inveterate paper-and-pen role playing gamer. First, I don't think I'd classify Angband or any of the Roguelikes as an RPG. These feel more like tactical simulations with a lot of details added in to make them have replay value. One big advantage of what Tom

Re: [Audyssey] complex roguelike exploration game

2009-06-24 Thread Christopher Bartlett
This is all very encouraging. Angband has always been my favorite variant of the rogue-like games, with Zangband (Angband plus characters/creatures from Roger Zelazny's Amber universe as my favorite sub-variant.) I never found an efficient way of playing these after the DOS days, and had to be

Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread Christopher Bartlett
If you're talking about labeling the star map, you know about the plotter tool in the jump gates that lets you plot the path between systems, right? I have never needed the map. Is there something I'm missing about the use of the map that would make it necessary to use it? Chris Bartlett

[Audyssey] The annual quest for March Madness.

2009-03-11 Thread Christopher Bartlett
A small silver lining in my recent loss of work is that I might have time to actually listen to March Madness games if I can find them on the Internet. Does anyone know what the options will be this year for radio broadcasts on the Internet? (Ah for the good old days of broadcast.com, before

[Audyssey] Check out my Facebook profile

2009-01-11 Thread Christopher Bartlett
Hi Gamers, I set up a Facebook profile where I can post my pictures, videos and events and I want to add you as a friend so you can see it. First, you need to join Facebook! Once you join, you can also create your own profile. Thanks, Christopher To sign up for Facebook, follow the link

Re: [Audyssey] USA Games News

2008-12-28 Thread Christopher Bartlett
I am quite excited about the Star Trek updates as they appear to provide a lot of new tactical and strategic meat for the game. I'll be looking forward to that one especially. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Christopher Bartlett
One thing that would help me in car and track design would be some notion of what the units of measure are. How long is a straight-away that is 30,000 units long? How much turning is in a hard turn vs. a regular turn? What does a maximum velocity of 26,000 translate to in real world terms? I

Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

2008-11-20 Thread Christopher Bartlett
brake to a complete stop, you can't accelerate again. I tried it earlier just to experiment with things, and I got that very problem. this isn't just a top speed 2.1 error, it's been happening for me in the earlier version too. Aiden Christopher Bartlett --- Gamers mailing list __ Gamers

Re: [Audyssey] Self-Voicing Nethack

2008-04-19 Thread Christopher Bartlett
Angband would also be extremely cool. Christopher Bartlett (eagerly awaiting your game for testing.) At 06:41 PM 4/16/2008, you wrote: Yes that's right. It has random dungeons and is modeled after roguelike games like Nethack. It hasn't been released yet, but I dont think a test version

Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-08 Thread Christopher Bartlett
I have started and purchased a premium membership for some ofthe interface tweaks. If you want to contact me in game, look for Poesis. Christopher Bartlett At 07:09 PM 4/6/2008, you wrote: Wow. I'm seriously going to give this a try. While playing miriani, maybe it'll help keep me from

Re: [Audyssey] an important fact re: usa games

2008-03-23 Thread Christopher Bartlett
of all the facts and that life is hard. I hope you opt to follow your heart instead of a (to my belief) misplaced sense of obligation to the short-sighted. Christopher Bartlett Seriously, folks we are going round and round and not getting any where. I have agreed to produce a side

[Audyssey] The Burning Wheel and an opportunity for on-line role playing.

2008-03-06 Thread Christopher Bartlett
and rewards rules knowledge, at least of the basic concepts. Again, please contact me if you are interested in playing. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] Accessible self-defence

2008-01-04 Thread Christopher Bartlett
spent two months learning how to walk again at the age of thirty-five. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org

Re: [Audyssey] Accessible self-defence

2008-01-04 Thread Christopher Bartlett
don't necessarily need to see your opponent's blade. It's not easy, but there are ways to move to seek tactile contact that also defend you until you know what you're doing. I've managed to catch my teacher with a proper lunge more than once. Christopher Bartlett At 10:47 PM 1/3/2008

Re: [Audyssey] Accessible self-defence

2008-01-03 Thread Christopher Bartlett
at its optimum range. Get inside that range and you make it a liability. All of that isn't easy, but it can be done. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] Accessible self-defence

2008-01-03 Thread Christopher Bartlett
, will help you carry yourself with confidence and avoid dangers. The self-defense aspect is there too, but almost the least important. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes

[Audyssey] Chess by e-mail.

2007-12-22 Thread Christopher Bartlett
I would be interested in anyone's experiences with either chess servers on line or web sites that host/match e-mail chess players. Does anyone here use either of these types of chess playing options? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-11-03 Thread Christopher Bartlett
Bartlett At 07:54 AM 11/1/2007, you wrote: Yes, it is already possible to invite aggressive AIs to a multiplayer game. For now it is not possible to create multiple computer opponents with aggressive AIs in single player maps, though. 2007/10/31, Christopher Bartlett [EMAIL PROTECTED

[Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-10-30 Thread Christopher Bartlett
Is it possible to create a multi-player game and invite aggressive AIs to play? Or, is it possible to create multiple computer opponents in single player maps? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

[Audyssey] Learning about AI concepts for game development

2007-10-20 Thread Christopher Bartlett
approaches, could you direct me to some accessible resources where I might read about such things? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web

[Audyssey] Football simulation

2007-10-14 Thread Christopher Bartlett
in all, I'd give this product a 9 for realism, and a 5 or 6 for user interface/ease of use. Oh, and it's free. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

[Audyssey] Accessible development environments with documentation?

2007-09-27 Thread Christopher Bartlett
. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched

Re: [Audyssey] Raceway tracks.

2007-09-27 Thread Christopher Bartlett
The more variety the better from my perspective. Christopher Bartlett At 04:31 PM 9/24/2007, you wrote: Hi list, Sometime next week I plan to take up work on Raceway again, and before I do I'd like to have some good discussion on the kinds of tracks the game will support. Obviously

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Christopher Bartlett
Holy crap, and I mean that in an expletive deleted sort of way. I just read the after-action report and was blown away. If the AIs are really that good, I want this game. Christopher Bartlett At 09:59 AM 8/17/2007, you wrote: Hiya, In GalCiv 2, as in STFC, the AI can come up

[Audyssey] STFC installation issue.

2007-08-17 Thread Christopher Bartlett
generated an exception that could not be handled.graphic 608 Process id=0xb44 (2884), Thread id=0xf5c (3932). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel How do I fix this? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] AGM question

2007-08-11 Thread Christopher Bartlett
with built-in add, subtract and set operators. Now if I can just figure out how to tie them to other objects. . . Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] game idea:Battle Bot match

2007-08-09 Thread Christopher Bartlett
game on this engine, which is available open source I believe, since it was first published in a computer magazine way back in the early eighties I think. There may be more modern implementations of this concept; I stopped paying attention to it many years ago. Christopher Bartlett

Re: [Audyssey] a question about rpg games

2007-08-05 Thread Christopher Bartlett
That depends upon what you are looking for. Are you looking for computer games, web games or in-person paperpencil (actually for us laptop games like Dungeons and Dragons. Christopher BArtlett At 12:32 PM 8/4/2007, you wrote: Hello everyone, I was wondering if someone could

Re: [Audyssey] a question about rpg games

2007-08-05 Thread Christopher Bartlett
, but I find myself short of face-to-face gaming experiences, so I'm going to branch out into the virtual world. HTH Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] a question about AGM

2007-08-05 Thread Christopher Bartlett
In a previous e-mail, Richard stated that the idea was to create a tool for creating open-source games that could be easily modified, rather like distributing the source code with a project. Christopher Bartlett At 06:33 AM 8/5/2007, you wrote: Hi, in the manual it says that edit game

[Audyssey] AGM exiting games.

2007-08-05 Thread Christopher Bartlett
I don't think it's documented anywhere, but if you're testing a game and stuck, hitting escape will take you back to the development environment. I suspect several people who reported having to exit AGM might have been able to do this instead. Christopher Bartlett

Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-04 Thread Christopher Bartlett
Jfw will be asleep while the focus is on AGM and awake and ready to play otherwise. Christopher Bartlett At 06:29 AM 8/3/2007, you wrote: AGM litterally makes my JFW stop working until i exit AGm. Right when i exit agm jfw is talking again. Regards, Tristan Bussiere Owner/Main

Re: [Audyssey] world acoustics

2007-08-04 Thread Christopher Bartlett
that could lead to creative acoustic effects like delays or even reversed echoes that might be useful in dream-sequence narration segments. Christopher Bartlett At 07:18 AM 8/3/2007, you wrote: Hi, World acoustics will add a reverb over ALL sounds present within the game world. This means

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Christopher Bartlett
. The constraint of having to balance numbers vs quality is a good game balance and forces more interesting tactical thinking. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] sound rts

2007-07-26 Thread Christopher Bartlett
to take on large enemy forces. There's more, but this might be enough to get you started. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman

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