Re: [Audyssey] Eurofly help

2017-01-01 Thread Dallas O'Brien
hi, you need to stop your aircraft between 0 and 100 of the airport. you 
touch down usually something around minus 1000 for smaller aircraft, and 
ever increasing for larger ones. you need to cut your engines back bit 
by bit, till you park in that plus 0 plus 100 range. if you overshoot, 
you can stop your aircraft, press the backspace key, and then increase 
your engines again, to go backwards towards your parking area.


To give you some idea, if you keep track of where you are on the airport 
with k, and it says something like minus 20, at this point you want your 
speed to be about 50 or so. if you at this point cut your engines power 
to 0, you will roll into your parking area nicely. takes a lot of 
practice doing it at higher speeds from further out.


Hope that helps.

Dallas



On 1/01/2017 21:09, Michael Maslo wrote:
  
  
Hi list. I have one other question about this game. After I touchdown or land, how do I know how far to go to get credit for the first mission? I listened to the podcast but the keystroke used was not discussed. If anyone could help I would sincerely appreciate it.

  
  

  
  
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Re: [Audyssey] Eurofly problem

2016-12-31 Thread Dallas O'Brien
hmm, strange. only thing i can think of that might cause problems is, 
what screen reader are you using? if you are using jaws, it's well known 
for interrupting keys. and that could be stopping you from increasing / 
decreasing your speed.if you are using jaws, or probably any other 
screen reader, to test if this is the problem, either put it into sleep 
mode, or turn it off completely. then test the moving thing. Outside 
that, i can't be sure what's going on. if it's not that, it's something 
really odd going on.


Dallas



On 1/01/2017 00:36, Michael Maslo wrote:
  
  
Hi Dallas that's the problem even after releasing the brake I cannot move

  
  

  
  
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On Dec 31, 2016 at 02:50,  mailto:dallas.r.obr...@gmail.com)>  wrote:
  
  
  
  well, yes, their breaks, lol. if you don't turn on the engines, both of

them, wait till they say they are ready, then turn off the breaks, then
you can't move.

dallas



On 31/12/2016 16:12 (x-apple-data-detectors://1), Michael Maslo wrote:
  
  
  I think I have tried that but I will try again. I know when I tried to move and saw that the breaks were on I turned on the r. Engine and then I saw I was able to turn breaks off. If I do not follow those orders exactly would that stop me from moving?
  
  
  
  
  
  
  This (https://itunes.apple.com/app/apple-store/id922793622?pt=814382=8=how_i_email) is how I Email now
  
  
  
  
  
  
  
  
  
  On Dec 31, 2016 at 00:06,  mailto:dallas.r.obr...@gmail.com)>  wrote:
  
  
  
  actually, your order is wrong. you can't actually deactivate the parking

  breaks till the engines are running. so start up the engines, deactivate
  breaks, then, and only then, can you move.
  
  Dallas
  
  
  
   On 31/12/2016 15:18 (x-apple-data-detectors://5)  (x-apple-data-detectors://1), Michael Maslo wrote:
  
  
  Hi list, I installed this game and am having the following problem. I do both task and free flight. I go through the process of release brakes, shut the door, turn the engines on with the page up key. I follow the instructions and get the permission to take off. The problem I am having is I hit the home key to make the engine hi higher to make me move and no matter what I do, I never move. The brakes are off. Can someone give me a idea on what I may be doing wrong? As said I followed the instructions and it does not work. Thanks in advance.
  
  
  
  
  
  
  This (https://itunes.apple.com/app/apple-store/id922793622?pt=814382=8=how_i_email) is how I Email now
  
  
  
  
  
  
  
  
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Re: [Audyssey] Eurofly problem

2016-12-31 Thread Dallas O'Brien
well, yes, their breaks, lol. if you don't turn on the engines, both of 
them, wait till they say they are ready, then turn off the breaks, then 
you can't move.


dallas



On 31/12/2016 16:12, Michael Maslo wrote:
  
  
I think I have tried that but I will try again. I know when I tried to move and saw that the breaks were on I turned on the r. Engine and then I saw I was able to turn breaks off. If I do not follow those orders exactly would that stop me from moving?

  
  

  
  
This (https://itunes.apple.com/app/apple-store/id922793622?pt=814382=8=how_i_email)  is how I Email now
  
  
  
  
  

  
  
  
On Dec 31, 2016 at 00:06,  mailto:dallas.r.obr...@gmail.com)>  wrote:
  
  
  
  actually, your order is wrong. you can't actually deactivate the parking

breaks till the engines are running. so start up the engines, deactivate
breaks, then, and only then, can you move.

Dallas



On 31/12/2016 15:18 (x-apple-data-detectors://1), Michael Maslo wrote:
  
  
  Hi list, I installed this game and am having the following problem. I do both task and free flight. I go through the process of release brakes, shut the door, turn the engines on with the page up key. I follow the instructions and get the permission to take off. The problem I am having is I hit the home key to make the engine hi higher to make me move and no matter what I do, I never move. The brakes are off. Can someone give me a idea on what I may be doing wrong? As said I followed the instructions and it does not work. Thanks in advance.
  
  
  
  
  
  
  This (https://itunes.apple.com/app/apple-store/id922793622?pt=814382=8=how_i_email) is how I Email now
  
  
  
  
  
  
  
  
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Re: [Audyssey] Eurofly problem

2016-12-30 Thread Dallas O'Brien
actually, your order is wrong. you can't actually deactivate the parking 
breaks till the engines are running. so start up the engines, deactivate 
breaks, then, and only then, can you move.


Dallas



On 31/12/2016 15:18, Michael Maslo wrote:
  
  
Hi list, I installed this game and am having the following problem. I do both task and free flight. I go through the process of release brakes, shut the door, turn the engines on with the page up key. I follow the instructions and get the permission to take off. The problem I am having is I hit the home key to make the engine hi higher to make me move and no matter what I do, I never move. The brakes are off. Can someone give me a idea on what I may be doing wrong? As said I followed the instructions and it does not work. Thanks in advance.

  
  

  
  
This (https://itunes.apple.com/app/apple-store/id922793622?pt=814382=8=how_i_email)  is how I Email now
  
  
  
  
  

  
  
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Re: [Audyssey] EuroFly question

2016-12-30 Thread Dallas O'Brien
Hi, yeah it's the massive job setting up and getting working of it's 
your plane that turned me away. yes, i like flying. yes i like flight 
sims, but, i'm not really prepared at this point, to go into the amount 
of work i'd need to do to make that work. plus, reading the 
documentation isn't too good either. in fact i was more confused after 
attempting to read it last night then i was before. lol. Oh well, euro 
fly will have to do. hope they do make it better in time, and provide 
better sounds. the way they have used the engines sounds isn't really 
good, IE using a low freq version of the files and ramping it up to the 
original recording. it's one way of doing it, and sounds ok once you're 
up to speed, but sounds very strange otherwise. and as i've stated on 
the forum about it, i don't like the slow build up of sound along with 
speed. sound of engines should be seperate from air speed / ground 
speed. but hey. it's not bad for what it is. free. lol. i'm so damned 
determined to push through till i can fly the big planes on there. want 
to give them a twirl or two, and of course, use autopilot.


Dallas



On 31/12/2016 15:15, tcwoo...@gmail.com wrote:

I really think it’s a matter of personal preference.
I have yet to do much of anything with either sim. I do own FX x, though after 
reading how much I need to do for the initial setup of that and iyp I was 
pretty turned off by that.
I also would love a stream of both, noting exactly how both work from start to 
finish with commands, how screen readers work, etc. And so far as I know, iyp 
costs money per minute (unless that’s changed now) which I don’t mind, of 
course. But if I’m simply learning, I’d really enjoy being able to simply try 
things for free.
Of course, it’s been a few years since I’ve done any digging in depth. So don’t 
quote me on any of this.


Sent from Mail for Windows 10

From: Jordan Gallacher
Sent: December 30, 2016 11:11 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] EuroFly question

EuroFly is good if you are into more of what it is like to be a real world 
pilot for an airline or charter company.  IYP nor FSX compares in that regard.  
Also, the default airplane sounds in FSX are junk.  I have spent a lot of money 
just fixing that issue alone and am not done yet.  I have some videos up on 
YouTube of IYP, and while FSX and IYP plus all the other add-ons are great, it 
is nice to have something where I can actually control the aircraft, although 
with my setup here, I always am controlling the aircraft for take off and the 
initial climb before the autopilot is turned on in FSX.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua Kennedy
Sent: Friday, December 30, 2016 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

so you are saying that iyp its your plane is better?



On 12/30/2016 1:12 PM, Joshua Tubbs wrote:

I’ve also started live streaming IYP—more today, and it just doesn’t compare to 
EuroFly. The realism is high, plane sounds are better… I’ll take not being able 
to control the aircraft over the same ATC, unrealistic flight prosedures, etc 
that EuroFLy has.
To visit my Youtube channel and subscribe, visit:
http://youtube.com/orinks <http://youtube.com/orinks> I’ll also be
streaming to Twitch today:
http://twitch.tv/orinks <http://twitch.tv/orinks>



On Dec 30, 2016, at 1:03 PM, Jordan Gallacher <jordanandseptem...@gmail.com> 
wrote:

Check out www.itsyourplane.com and search YouTube for visimmer where
you can watch videos of IYP in action.  I spent years and a lot of
money over the years on flight simming, and I find IYP great for
things I cannot do or do not want to do.
Jordan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, December 30, 2016 1:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] EuroFly question

Hey, i've always thought of trying that fsx and it's your plane
thing, the only thing that makes me sort of hesitate a bit, is ...
well, you don't do so much flying. it's all voice. that's fun i guess
in one way, makes you feel like you're talking to a co pilot, but it
don't really give you control of the aircraft. but oh well. are there
files somewhere i can go read about how to install, set up, and run and use 
said config?
would be fun to do it i guess, hope it won't cost me too much. lol.


Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading
the geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets
implemented into the game, also something nice would be that you
receive your pattern entry instructions, so that the controler tells
you when to turn on base or you have to capture the glide slope or
localizer, if you do an ILS approach landing.
The thing with the different dispatchers also sounds 

Re: [Audyssey] Tips for taxiing to a runway on Euro Fly

2016-12-29 Thread Dallas O'Brien

Hi Jordan, here goes.
First step, get clearance to fly. listen to what runway they say you're 
cleared from. start up your engines, and keep your speed down to about 
50 for now, to make it easier. as you get better, you can speed up quite 
a bit, but it takes a lot of practice to do that without overshooting, 
or having to slam on the breaks. lol. anyways, let's say that you're 
cleared from A2. you run down along the airport, till you hear beeping 
from either ear. combined with that sound, is a designation, IE 1, 2, 3, 
A1, A2, A3, B1, B2, B3, and so on. you need to get to where it tells you 
the one your cleared from, and turn into it. so lets say that you're 
cleared from A2, and that happens to be on the left. taxi along, till 
you hear the beeping on your left, and a female voice saying A2. Turn 
left, by pressing control+left arrow, to turn 90 degrese to the left. 
you will hear a ding as you start to turn, then another as you complete 
your turn. and either before that second ding, or just after it, the 
beeping and the voice saying A2 should stop. at this point, you're lined 
up, and ready for takeoff. now ramp them engines up to your takeoff 
speed, and follow on with a normal takeoff as you would perform if the 
runway clearance were for the runway in front of you.
Hope this helps you. took me a bit to figure it out too. lol. and a lot 
of very dented planes!

Regards:
Dallas

On 24/12/2016 14:05, Jordan Gallacher wrote:

Anyone have any tips for how to successfully taxi to a runway on Euro Fly?
I seem to end up off the runway everytime I attempt it.

Jordan

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Re: [Audyssey] EuroFly question

2016-12-29 Thread Dallas O'Brien
Hey, i've always thought of trying that fsx and it's your plane thing, 
the only thing that makes me sort of hesitate a bit, is ... well, you 
don't do so much flying. it's all voice. that's fun i guess in one way, 
makes you feel like you're talking to a co pilot, but it don't really 
give you control of the aircraft. but oh well. are there files somewhere 
i can go read about how to install, set up, and run and use said config? 
would be fun to do it i guess, hope it won't cost me too much. lol.



Regards:

Dallas



On 24/12/2016 02:42, Moritz Grandjean wrote:

Hi John.
Yeah, it's supposed to do that, it just tells you that it is loading the
geo data for the maps.
the thing with the ATC, Well, I also hope that it also gets implemented
into the game, also something nice would be that you receive your
pattern entry instructions, so that the controler tells you when to turn
on base or you have to capture the glide slope or localizer, if you do
an ILS approach landing.
The thing with the different dispatchers also sounds great, I sometimes
have the feeling that one airport just says that I am the controlers
airspace, and than, well, I am flying through no mans land, and someone
will pick me up when I transition into the airports airspace, that's not
how aviation works.
But I guess this will not be implemented, due to the fact that it would
make the game to complex for some people. If you want to experience real
flying, check out FSX with the It's your plane addon, it has everything
you possibly want, including the flight rules and phraciology for the
ATC controlers

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Re: [Audyssey] RS games on IOS; is that true?

2016-02-29 Thread Dallas O'Brien
Technically speaking, they already are. Bearing in mind, there is the browser 
based version of the platform. That is usable on a mobile device. But there is 
no dedicated application for it and probably won't be.
Dallas


Sent from my iPhone

> On 1 Mar 2016, at 14:51, Devin Prater  wrote:
> 
> No. I doubt either of those game rooms will ever be on mobile platforms.
> 
> Sent from Outlook Mobile
> From Devin Prater
> d.pra...@me.com
> 
> 
> 
> 
> On Mon, Feb 29, 2016 at 4:58 PM -0800, "Charles Rivard"  
> wrote:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> What did you find out from the web site of RS Games?  If it exists, there 
> surely would be info about it there.  Always get info directly from the 
> horse's mouth rathar than a stable worker.
> 
> 
> 
> 
> If you think you're finished, you! really! are! finished!!
> -Original Message- 
> From: Rajmund
> Sent: Monday, February 29, 2016 2:58 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] RS games on IOS; is that true?
> 
> Hello,
> So, I heard that apparently, an RS client was released for IOS? Is that 
> true? A google search didn't turn up anything obvious.
> 
> Sent from a Braille Sense
> 
> 
> 
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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-03 Thread Dallas O'Brien
HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10
EITHER. IT'S THROWING THE FOLLOWING ERROR.
Run-time error '52':

Bad file name or number

I AM AS YET UNSURE IF THIS IS DUE TO A MISSING FILE IN WINDOWS 10, OR
SOMETHING ISN'T INSTALLED FOR IT TO USE, OR SOMETHING ELSE. BUT I CAN
DEFINITELY CONFIRM IT'S NOT RUNNING.

BEST REGARDS:
DALLAS.

On 4 December 2015 at 08:41, Paul Lemm  wrote:

> Hi,
>
>
>
> Just tried to play swamp for the first time since upgrading to windows 10
> and swamp doesn't seem to work. I thought it might be as the version of
> swamp I had was probably out of date so deleted it and downloaded the full
> version from Aprones site. However it won't let me open or unzip the
> downloaded game, I just keep getting.  Has anyone else played swamp using
> windows 10? Also not sure if its related but I've tried downloading the
> game
> from Aprones  site a few times  and each time the  download  stops about
> half way through and I have to click resume  to continue the download , so
> wondering if this might be why I can't then open the downloaded file once
> it
> has finally finished downloading.
>
> Any help much appreciated.
>
>
>
> Paul
>
> An error message from windows saying the file is invalid.
>
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Re: [Audyssey] Turf wars map question

2015-12-02 Thread Dallas O'Brien
hi guys. no, you can in fact move the map. obviously, the area in which you
can buy stuff is limited to a certain range, but that extends a little past
your main current location. you move the maps focus the same way you move
map focus in a maps app. scrolling.

also, dark, be careful of upgrading too heavily, as this can lead to you
being capped. better off having more smaller turfs, then a couple hugely
upgraded ones. plus, keep your levels down. anything up to 15 or 20, is
protected by the don, and levels also effect who can attack you.
so better off having more turfs at lower inf levels, and keeping your level
to under 20 if you can. i'm currently sitting on level 19, and i have over
43 turfs. this is possible, as i paid to have extra points as a donation to
the devs for the totally awesome work at accessibility they are doing.
also, check this page out, it has some info about what you should and
should not do, and weapons / armor combos for best effect at various levels
/ configurations.
http://twguide.weebly.com/new-players-guide.html

good luck all.
Dallas


On 27 November 2015 at 01:20, dark  wrote:

> Hi Darren.
>
> I think that's the point. You don't move the map other than by actually
> travelling somewhere else yourself, you only get the grid around you
> otherwise.
>
> All the best,
>
> Dark.
> - Original Message - From: "Darren Harris" <
> darren_g_har...@btinternet.com>
> To: "'Gamers Discussion list'" 
> Sent: Thursday, November 26, 2015 11:59 AM
>
> Subject: Re: [Audyssey] Turf wars map question
>
>
> Right yeah I've figured that one out but what about when you want to move
>> the map to a more empty spot? If I fill up 1 load of the grid with terf
>> then
>> I need to find more space how do I do that? That doesn't really seem to be
>> explained in the accessibility section. Also what I do not understand is
>> why
>> some places are more expensive to claim than others?
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>> Sent: 25 November 2015 17:58
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Turf wars map question
>>
>> Hi Darren.
>>
>> As far as I can gather, the map centers on your current rl location by
>> default, and the grid you get is the available turf around you, or at
>> least
>> so I gather, there is actually a great explanation in the help tab under
>> acceeess.
>>
>> I'll admit though at the moment I'm trying to claim less turf and buy more
>> upgrades, particularly sinse I'll have various cities to claim turf in, so
>> haven't used my turf allowance yet.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Darren Harris" <
>> darren_g_har...@btinternet.com>
>> To: 
>> Sent: Wednesday, November 25, 2015 4:53 PM
>> Subject: [Audyssey] Turf wars map question
>>
>>
>> Hi all,
>>>
>>> I am having a slight problem with the map. How can I Centre it on my
>>> current location? All I should say the current turf that I am occupying
>>> at
>>>
>>
>> that time? So I can claim to her that is near to where I am.
>>>
>>> Sent from my iPhone
>>> ---
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>>>
>>>
>>
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>>
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Re: [Audyssey] Turf wars mafia mmorpg

2015-11-25 Thread Dallas O'Brien
Yeah, I started playing mess about a week or two ago. It's kind of cool, and 
the accessibility is looking good. By the way, for anybody that plays this 
game, here is my invite code.
Kebaspack

Best regards:
Dallas


Sent from my iPhone

> On 26 Nov 2015, at 01:32, dark  wrote:
> 
> Hi. 
> 
> This is just to let people know about a game that has recieved some amazing 
> access fixes. 
> turf wars is a game similar to the old Storm8 mobsters live. You play a 
> mobster, and attempt to build up influence by fighting other players, forming 
> mobs to work together and doing one click crime missions rather like those in 
> torn city. 
> 
> The unique thing is that you actually  capture turf on the google maps of 
> your local area based on where you are, so you can actually fight with local 
> players for turf, which you can then buy upgrades for and earn income on, and 
>  of course the more places you go in rl, the  more turf you can clim, though 
> of course you might need to get it off someone else or similar. 
> 
> I'll admit this is not my style of game, me being more into exploring and 
> questing and experience than battling others, however there is one fact that 
> makes this game particularly awesome. 
> 
> The developers are doing very good things for play both on Ios with Vo and on 
> android. Extra text labels, new interfaces for shopping, even the home button 
> says which part of the game your returning to. 
> In many ways, this is like what the Storm8 games should! have been, (and 
> invite codes are usable). 
> 
> I personally will probably not be playing this long term as it's not my 
> interest, but for anyone who's into stratogy and battling others, the 
> developers have done an awesome job and could definitely do  with your 
> support, whether  from writing reviews, bringing in new players or if your so 
> inclined buying some in game items for real money. 
> 
> Hope those who play this game have fun. 
> 
> All the best, 
> 
> Dark.
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Re: [Audyssey] got my new solid state drive in

2015-11-14 Thread Dallas O'Brien
hi, yeah, this is a laptop. so it's going to have to be a pro to do it. if
it were a desktop, that's simple enough. lol. used to mess around with that
sort of thing all the time. but in laptops, it's way harder.



On 2 November 2015 at 08:03, john <jpcarnemo...@gmail.com> wrote:

> Cloning can be extremely accessible (google drive image xml).
> As far as installation goes, given that you're working with an ssd, you
> should be able to plug it in yourself. Pay careful attention to the cables
> plugged into your existing disk, track them back to their source, and find
> matching ones for the ssd. Once that's done, you should be able to boot
> your machine, clone the existing drive (make sure your current partitions
> are smaller or of an equal size to the ssd - this is the most complicated
> part imho) and remove your current hdd (or just reformat it). The part you
> will certainly need sighted help for is getting the system to boot from the
> ssd once its installed; do a google search for "change boot order" or
> something similar.
>
> P.S:
> This applies to desktops only. If you're on a laptop, get a professional
> to do it for you (especially because laptops don't usually fit multiple
> drives).
> Good luck.
>
>
> - Original Message -
> From: Dallas O'Brien <dallas.r.obr...@gmail.com
> To: Gamers Discussion list <gamers@audyssey.org
> Date sent: Sun, 1 Nov 2015 09:27:47 +1000
> Subject: Re: [Audyssey] got my new solid state drive in
>
> Hey, how accessible is the cloning process. I am seriously considering
> getting an SSD for this machine. But to pay someone to do the cloning, can
> get expensive. Let alone, I'm probably going to have to get someone to put
> the drive in. I don't know my way around the insides of this machine, and I
> don't want to blow any fuses or worse, the microchips. LOL.
>
>
> On 1 Nov 2015, at 00:49, Josh K <joshknnd1...@gmail.com> wrote:
>
> hey i got my new crucial.com 250gig solid state drive installed. I am
> very impressed. My computer runs much faster now. Sometimes NVDA would lag
> and it would take awhile for games to load even in windows10 pro 64bit on
> this hp elitebook 6930p laptop. But now its so snappy and quiet it is
> unbelievable! It cost $79 from amazon. everything from my favorite
> audiogames to screen readers to software voice engines load so much
> quicker. ms-word loads in less than a half a second. Its almost like I
> turned my computer into a partial super-fast tablet or notetaker! so guys
> if you want your audio games loading super super fast and if you want your
> laptop or desktop to feel like a superComputer then I very much recommend
> getting an ssd and using the free macrium reflect software along with a USB
> to sata cable to clone the old spinning hard drive to the new ssd. your
> whole computer and audio games and screen reader will thank you for it!
>
> Josh
>
> --
> follow me on twitter @joshknnd1982
>
>
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Re: [Audyssey] Important Message About Me and the List

2015-11-10 Thread Dallas O'Brien
good luck with it all Thomas. hopefully the list won't implode while you're
gone. :P


On 10 November 2015 at 20:51, Thomas Ward  wrote:

> Hello everyone,
>
> This is a very important message from your friendly neighborhood
> moderator and list owner to let you know what to expect over the next
> few weeks. Unfortunately, I have some very bad news to share, and to
> be frank about it I have held off way too long without saying
> anything. The news essentially is this.
>
> For quite some time my health has been in serious decline. I've been
> tied up with medical tests, doctor appointments, and other things
> dealing with my medical situation thus have virtually no time to
> attend to the Audyssey List, working on writing games, or about
> anything else outside of my day to day situation. I had intended to
> promote one or two moderators in my place to look after the list, but
> unfortunately my life has been so utterly crazy of late I have not
> even managed to do that. So I hope that all of you can get along and
> bare with me as it is likely or even possible over the next few weeks
> this list will not have any hands on moderation or oversight as I go
> into and out of the hospital for various operations, testing, and so
> on. If I can I will try and assign a moderator before I go into the
> hospital, but given the time frame I'm thinking that is doubtful. Plus
> I would hate to just dump the list on him or her and leave for x
> amount of time anyway.
>
> In any case here is the scoop. Thursday I'll be going into the
> hospital all day for various tests. The following Tuesday I will be
> going into the hospital for an operation, and will probably not have
> internet access for a few days as I recover So I do expect at least a
> week or so in mid November without a list moderator to look after
> things here. I Can see that probably won't be a problem, nor am I
> expecting one, but I thought you all should know Justin case you try
> to reach me and I am totally unreachable over the next two or three
> weeks.
>
> Thanks.
>
> Sincerely,
> Thomas Ward
> Owner-Moderator of the Audyssey Mailing List
>
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Re: [Audyssey] got my new solid state drive in

2015-10-31 Thread Dallas O'Brien
Hey, how accessible is the cloning process. I am seriously considering getting 
an SSD for this machine. But to pay someone to do the cloning, can get 
expensive. Let alone, I'm probably going to have to get someone to put the 
drive in. I don't know my way around the insides of this machine, and I don't 
want to blow any fuses or worse, the microchips. LOL.  
 

> On 1 Nov 2015, at 00:49, Josh K  wrote:
> 
> hey i got my new crucial.com 250gig solid state drive installed. I am very 
> impressed. My computer runs much faster now. Sometimes NVDA would lag and it 
> would take awhile for games to load even in windows10 pro 64bit on this hp 
> elitebook 6930p laptop. But now its so snappy and quiet it is unbelievable! 
> It cost $79 from amazon. everything from my favorite audiogames to screen 
> readers to software voice engines load so much quicker. ms-word loads in less 
> than a half a second. Its almost like I turned my computer into a partial 
> super-fast tablet or notetaker! so guys if you want your audio games loading 
> super super fast and if you want your laptop or desktop to feel like a 
> superComputer then I very much recommend getting an ssd and using the free 
> macrium reflect software along with a USB to sata cable to clone the old 
> spinning hard drive to the new ssd. your whole computer and audio games and 
> screen reader will thank you for it!
> 
> Josh
> 
> -- 
> follow me on twitter @joshknnd1982
> 
> 
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Re: [Audyssey] catch52 for IOS released

2014-12-15 Thread Dallas O'Brien
Yes, this one sounds interesting. I'm thinking of getting it and giving it a go
Dallas




 On 16 Dec 2014, at 13:28, joseph weakland josephweakl...@icloud.com wrote:
 
 Yes it is a card game :-) you have to catch falling cards that go from the 
 top of the screen to the bottom of the screen :-) it is self voicing. All 
 instructions are easy to follow. Good luck if you choose to get it
 
 Sent from my iPod
 
 On Dec 15, 2014, at 8:47 PM, Teresa Cochran vegaspipistre...@gmail.com 
 wrote:
 
 Is this a card game?
 
 Teresa
 Winging its way from my iPod
 
 On Dec 14, 2014, at 10:47 AM, joseph weakland josephweakl...@icloud.com 
 wrote:
 
  Hello all gamers I was informed that catch52 for IOS has
 been released as of yesterday:) have fun:)
 
 I am using my icloud address to post cause my main address ending with
 att.net is appearantly blocked from receiving email from list.
 
 Please only use 
 
 josephweakl...@icloud.com mailto:josephweakl...@icloud.com 
 
 for anything audyssey games list related and 
 
 josephweakl...@att.net mailto:josephweakl...@att.net 
 
 to write me off list.
 
 
 
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Re: [Audyssey] Selling a Park in Park Boss

2014-09-30 Thread Dallas O'Brien
no. you end up back at 0, and you need to start again. the dev has stated
it's kinda like using the money from the sale to buy your new land. how
ever, the thing i don't like about this, is what if i have a huge amount of
money. that would not all go to land costs. but never the less, that's how
it works rite now. there is no withdrawing it.
dallas


On 30 September 2014 22:50, Charles Rivard wee1s...@fidnet.com wrote:

 Just a guess.  Maybe there has been a deposit into your bank account from
 which you can withdraw?

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: hayden presley hdpres...@hotmail.com
 
 To: gamers@audyssey.org
 Sent: Tuesday, September 30, 2014 7:22 AM
 Subject: [Audyssey] Selling a Park in Park Boss



  So I'm happily chugging along in week 56, about to set up a new
 attraction,
 when I get an offer to sell my park. As the offer happened to be thrice my
 current bank account, I figured I'd take it and start a new park with the
 money. The first confusing thing is that the game exits, something I did
 not
 expect. Upon restarting and checking my balance, I've got.zero? How does
 this work, exactly? I was under the impression that you received the money
 you got when you sold and could, with that money, start a new park. But I
 have absolutely nothing now.



 Best Regards,

 Hayden



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Re: [Audyssey] Saving an Amusement Park in Park Boss

2014-09-30 Thread Dallas O'Brien
yep. you need to charge more for tickets. at your stage, i'd probably look
at around 10 to 15 per entrance. set it to that, then wait for about 1
week, and ask the people what they think of the prices. if they are happy
with those prices, they'll tell you it's fare or a good price. then you can
keep bringing the price up 1 or 2 quid a ticket, till they say it's to
expensive, and then drop it back 1 or 2 to make them happy. that way you
pull in as much as you can

my first park that i ran, successfully anyways, made it up to week 145, and
i had made about 3000 pounds, and had a park about 30 squares long. and
most of that wasn't filled in. the first 10 by 10, i had miss messured
things, and had blank spots all over the place. this time, i've built it
better.
so far, i've built a shopping area, food cort, customer service areas,
toilets enough to run around 6000 people, and a huge kids area full of
every kids ride that you can built, plu most of the games you can built.
the 10 by 10 is nearly fully filled in, there's just spaces left for more
toilets as my numbers go up.
i'm on week 59, and i just made, 105000 poundsi n that last week.
i have 4500 people coming through my doors every week so far.
good luck!


On 28 September 2014 17:23, Nick Adamson n...@ndadamson.com wrote:

 Hi.
 I guess you aren't charging enough for tickets.
 Thanks.
 Nick.




  On 28 Sep 2014, at 04:41, hayden presley hdpres...@hotmail.com wrote:
 
  Ok, thanks. A bit off topic for the subject, but I'm really having an
 issue
  here. I've gotten to week 46, and I'm running into money problems. There
  seems no way to keep all my staff satisfied, and I can't keep raising
 prices
  for them every week or two without losing money, something Ive done for
 a
  couple of weeks through 43 and 44. Then there's the fact that I will
  invariably have to hire more of them as I build more toilets to
 accomidate
  more people. How exactly does one get out of this bind? I'm barely
 making 5
  K a week now, as opposed to the over 20 I was making some fifteen weeks
 ago,
  and that's before I yet again had to raise salaries this week.
 
  Best Regards,
  Hayden
 
  -Original Message-
  From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
 Kennedy
  Sent: Saturday, September 27, 2014 10:32 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss
 
  when you exit the game your progress is saved.
 
  On 9/27/2014 11:19 PM, hayden presley wrote:
  So I've just recently downloaded Park Boss, and am definitely enjoying
  it (hats off to you, Nick). My question is, howeve,r is regarding
  saving a park once it is started. If I were to simply exit the game,
  would my progress be saved, or, upon restarting, would I have to begin
  from scratch again?
 
  Thanks in advance.
 
 
 
  Best Regards,
 
  Hayden
 
 
 
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Re: [Audyssey] Saving an Amusement Park in Park Boss

2014-09-30 Thread Dallas O'Brien
to a large extent, the price you can charge for your tickets, depends on
how much in the way of attractions you have. have only a few? prices will
have to be low. have a lot? prices can be much higher. i'm currently about
80 weeks in, and have built loads of stuff, on just about 15 rows of
squares, and i'm charging about 30 to 35 i think.


On 28 September 2014 21:47, hayden presley hdpres...@hotmail.com wrote:

 Wow, really? And here I am charging just  under 10 for them. :) I'm going
 to
 have to try that.

 Best Regards,
 Hayden

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
 Kennedy
 Sent: Sunday, September 28, 2014 6:37 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss

 currently I charge I think its around 22 or 23 maybe 24 for tickets.

 On 9/28/2014 3:23 AM, Nick Adamson wrote:
  Hi.
  I guess you aren't charging enough for tickets.
  Thanks.
  Nick.
 
 
 
 
  On 28 Sep 2014, at 04:41, hayden presley hdpres...@hotmail.com wrote:
 
  Ok, thanks. A bit off topic for the subject, but I'm really having an
  issue here. I've gotten to week 46, and I'm running into money
  problems. There seems no way to keep all my staff satisfied, and I
  can't keep raising prices for them every week or two without losing
  money, something Ive done for a couple of weeks through 43 and 44.
  Then there's the fact that I will invariably have to hire more of
  them as I build more toilets to accomidate more people. How exactly
  does one get out of this bind? I'm barely making 5 K a week now, as
  opposed to the over 20 I was making some fifteen weeks ago, and that's
 before I yet again had to raise salaries this week.
 
  Best Regards,
  Hayden
 
  -Original Message-
  From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
  Kennedy
  Sent: Saturday, September 27, 2014 10:32 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss
 
  when you exit the game your progress is saved.
 
  On 9/27/2014 11:19 PM, hayden presley wrote:
  So I've just recently downloaded Park Boss, and am definitely
  enjoying it (hats off to you, Nick). My question is, howeve,r is
  regarding saving a park once it is started. If I were to simply exit
  the game, would my progress be saved, or, upon restarting, would I
  have to begin
  from scratch again?
  Thanks in advance.
 
 
 
  Best Regards,
 
  Hayden
 
 
 
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Re: [Audyssey] Blindfold racer for iOS Crashing on My iPod touch g5

2014-06-04 Thread Dallas O'Brien
i'm afraid to say, i regret spending the money to buy blindfold racer.
what a waist of money. i really recommend that people don't buy this
one. it's not what it's made out to sound like in the description.

regards:
Dallas


On 04/06/2014, Teresa Cochran batsfly...@me.com wrote:
 There are somewhere between 34 and 36, depending on the difficulty levels
 you choose.

 Teresa

 On the other hand, there are different fingers.

 On Jun 4, 2014, at 12:12 AM, Charles Rivard wee1s...@fidnet.com wrote:

 I'm not sure how many levels there are.  I haven't finished the game.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: william lomas w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 03, 2014 5:51 PM
 Subject: Re: [Audyssey] Blindfold racer for iOS Crashing on My iPod touch
 g5


 It crashes at the start of level eight. The instructions for the level of
 voice, and the game just freezes. How many levels are there?

 Sent from my iPhone

 On 3 Jun 2014, at 23:09, Charles Rivard wee1s...@fidnet.com wrote:

 I haven't had that problem, but you're not detailed enough in your
 report. For example, which level does it crash during?  Is it always at
 the same point in the game?  Does an error message come up?  With this
 information, have you contacted the game developer for suggestions?

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Teresa Cochran batsfly...@me.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 03, 2014 4:24 PM
 Subject: [Audyssey] Blindfold racer for iOS Crashing on My iPod touch
 g5


 Hi, all. This game is quite accessible, and is really a kids' game, but
 it's cute. Anyway, there are certain levels where it crashes on me. The
 troll eats my game! The crashing that happens makes the home screen come
 up. I've tried all the usual: remove app from app switcher, reinstall,
 reboot iPod. Nothing works. anyone else experiencing this?

 Thanks,
 Teresa

 “Outside of a dog, a book is a man’s best friend. Inside of a dog, it’s
 too dark to read.”—Groucho Marx

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Re: [Audyssey] Blindfold racer for iOS Crashing on My iPod touch g5

2014-06-04 Thread Dallas O'Brien
hi, yes, somebody else told me it is free. i could have swarn that i
had to pay for it, but i sometimes go through and buy a few things, so
maybe my memory is faulty on this one. lol.

never the less, it really got my hopes up of having a good, or at
least, interesting, racing game on my iDevice. only to find out, ...
it's music you're listening to, not a car sound? it is quite good in
how it can use your sensors to detect mosion, and you use that to
control your direction. but it is very disappointing in terms of
sounds, most of which aren't that good. it really did get my hopes up
after reading the description. but it wasn't what i thought it would
be.

agreed, it might be stated as being for kids. but not being funny,
most kids have far more interesting / fun games, then steering your
stereo blaster down the road. lol.

nice idea, and if they took this just a little bit further, it could
be a very cool game.

of course, if it's free, then there is nothing to lose in getting it
and trying it.

dallas


On 05/06/2014, dark d...@xgam.org wrote:
 Hi Dallas.

 What exactly do you mean? sinse I've not yet seen the description on the ap

 store, and sinse that is a pretty general cryticism, I think a little more
 information about why you so disliked the game would be helpful, especially

 for people like me who haven't played it but are thinking about spending the

 money.

 Beware the grue!

 Dark.


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Re: [Audyssey] accessible monopoly for IOS?

2014-06-01 Thread Dallas O'Brien
I also would be interested to know this one. It would be kind of cool. 
Especially if it were multiplayer.
Regards
Dallas


 On 31 May 2014, at 16:43, goshawk on horseback 
 goshawk_on_horseb...@fastmail.co.uk wrote:
 
 hello all, 
 does anyone know if there are any accessible monopoly games for the iPhone? 
 
 Simon 
 
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Re: [Audyssey] Alteraeon on the Iphone was: Re: An easy IPhone game

2014-04-28 Thread Dallas O'Brien
hi. though i have not used mud clients offen, nore recontly, you might 
want to check out mud rammer. it's quite good, has voiceOver support, 
and the dev actively will try to make it better if you come up with 
proglems or ideas for accessibility.

Dallas

On 4/27/2014 23:20, dark wrote:

Alteraeon on the Iphone?

I can't imagine using a mud client on the Iphone much less playing 
alter, how exactly does that work? how do youtype i commands? is vo 
good with incoming text, (especially needed   if there is no mushZ for 
Ios)


I'd be very interested to hear more about how this works, sinse last I 
heard though there were mud clients for Ios none were that useful with 
vo.


Beware the grue!

Dark.
- Original Message - From: Devin Prater 
r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 27, 2014 11:14 AM
Subject: Re: [Audyssey] An easy IPhone game


AA? Alteraeon? alteraeon.com :) and there are a few MUD clients for 
the iPhone :)


Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


On Apr 27, 2014, at 3:43, Kimberly Qualls kimberly021...@gmail.com 
wrote:


Hi all,  I received a new Iphone for my birthday, and I have figured
out how to use most of the functions, but I still have a ways to go
before I am proficient.  Is there a game (preferably free) easy game
to learn more.  That's what I did to learn W8, and it worked out well.
Everyone have a happy, rest of the weekend, and thanks in advance.
Oh yes, BTW, can someone give me a link or the address of AA, so I can
install it on my new computer.  I haven't played in a long time, but I
just recently got a fully functional computer. Thanks again...(Smile)

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Re: [Audyssey] MindCraft details.

2014-02-11 Thread Dallas O'Brien
hi, yes, there are parts of the game that are simplistic. but that's
ok. it doesn't have to be complex. and not being funny here, but candy
crush is way more popular? ...
games don't have to be amazingly complex, or advanced, to be fun. and
yeah. the modding community for ti is huge. and that's what a lot of
people do, is mod it. and it's easy to do.
all we need now, is a mod, that lets us play it. lol. but that's a
little more advanced then i think the modding could handle.
dallas


On 30/01/2014, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Minecraft is ... well, frankly, I'll open up by being honest.
 I don't like it. It's a very vanilla game. By that I mean that it's
 pretty boring without mods or multiplayer for a lot of people. For
 those who just want a build-a-world, it offers that, but the
 soundtrack is ... well soporiphic to say the least, the mechanics are
 more for novelty than gameplay, and the fact that it's so popular
 mystifies me to no end.
 The game itself is actually not terribly complicated. In its simplest
 form, build a world, fight monsters, and collect resources so you can
 build more and fight more.

 My personal bias in this case is actually pretty strong, but the one
 thing I will say is that Minecraft has a very active modding
 community. They add all sorts of features to the game, crazy stuff
 that nobody ever thought would get in there.
 It's kind of become a giant message board, in a way, for funny gaming
 references.



 On 1/29/14, Maria and Joe Chapman bubbygirl1...@gmail.com wrote:
 I know this topic is away old, but yep, I've heard my step sons talking
 about mine craft and it can get very complex.  the game very much depends
 on
 what a player does. e.g. if you do certain things you get chickens that
 lay
 eggs. but then you can do all kinds of things with those.


 Blessings!
 maria and Joe chapman
 Email, iMessage  fb: bubbygirl1...@gmail.com
 twitter: bubbygirl



 On 31 Dec 2013, at 11:36 am, Phil Vlasak phi...@bex.net wrote:

 For those interested in the Minecraft game here are details from the
 wiki.
 This is not a blind accessible game as it stands.
 Minecraft,
 created by Markus Persson, the founder of Mojang AB.
 Minecraft development started around May 10, 2009,
 The game involves players placing and breaking various types of blocks
 in
 a three-dimensional environment. The player takes on an avatar that can
 break and place blocks, forming fantastic structures, creations, and
 artwork, on multiplayer servers and singleplayer worlds across multiple
 game modes.
 Blocks  From Minecraft
 This article is about the various blocks found in Minecraft.

 All blocks are the basic units of structure in Minecraft, and are
 essential to the gameplay. Together, they build up the in-game
 environment, and can be mined and utilized in various fashions. There
 are
 one hundred and fifty three different blocks.

 The face of a block is 16×16 pixels by default, but a player can make
 the
 game more detailed, with faces becoming up to 1024x1024 pixels. Each
 block
 is proportionately one cubic meter.[1] Most blocks are static, although
 water, lava, portal, and fire blocks have a shifting pattern for each
 face.

 Naturally generated includes blocks that are created through the world
 seed.

 Id Block type
 00 Air
 01 Stone
 02 Grass Block
 03 Dirt
 07 Bedrock
 08 Water D
 10 Lava D
 12 Sand
 13 Gravel
 14 Gold Ore
 15 Iron Ore
 16 Coal Ore
 17 Wood D B
 18 Leaves D B
 21 Lapis Lazuli Ore
 24 Sandstone
 31 Grass D B
 32 Dead Bush
 37 Dandelion
 38 Poppy
 39 Brown Mushroom
 40 Red Mushroom
 56 Diamond Ore
 73 Redstone Ore
 78 Snow
 79 Ice
 81 Cactus D
 82 Clay Block
 83 Sugar Cane D I
 86 Pumpkin D
 99 Huge Brown Mushroom D
 100 Huge Red Mushroom D
 103 Melon
 106 Vines D
 110 Mycelium
 111 Lily Pad
 120 End Portal block
 127 Cocoa
 129 Emerald Ore

 Naturally created means a combination of events that caused a new block
 to be placed by natural causes, not the player.

 Id Block type
 00 Air
 01 Stone
 02 Grass
 03 Dirt
 04 Cobblestone
 08 Water D
 39 Brown Mushroom
 40 Red Mushroom
 49 Obsidian
 51 Fire D
 78 Snow
 79 Ice
 81 Cactus D
 83 Sugar Cane D I
 106 Vines D
 110 Mycelium

 StructuresSame as naturally generated, but these blocks are created
 with
 the generate structures option enabled.

 Id Block type
 00 Air
 04 Cobblestone
 05 Wooden Plank
 08 Water D
 10 Lava D
 13 Gravel
 17 Wood D B
 23 Dispenser D T
 24 Sandstone
 29 Sticky Piston D
 30 Cobweb
 35 Wool (Black, Blue, Orange) D B
 44 Slabs D B
 46 TNT
 47 Bookshelf
 48 Moss Stone
 50 Torch D
 52 Monster Spawner T
 53 Wooden Stairs D
 54 Chest D T
 55 Redstone Wire D I
 58 Crafting Table
 59 Wheat D
 60 Farmland D
 61 Furnace D T
 64 Wooden Door D I
 65 Ladders D
 66 Rails D
 67 Stone Stairs
 69 Lever D
 70 Stone Pressure Plate D
 71 Iron Door D I
 72 Wooden Pressure Plate D
 77 Button D
 85 Fence
 93 Redstone Repeater D I
 97 Monster Egg D
 98 Stone Bricks D B
 101 Iron Bars
 102 Glass Pane
 118 Cauldron D 

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Dallas O'Brien
hi. well put. my girlfriend plays minecraft all the time, and yes, the sounds 
could be better. but they aren't the point of the game. lol. many sighted games 
have horrible sounds. because, to put it quite simply, they don't care about 
sounds much. it's only in expensive, highly complex and emersive games, where 
the sounds are very important too.
Dallas


 On 9 Jan 2014, at 2:27, Dennis Towne s...@xirr.com wrote:
 
 Shaun,
 
 Minecraft is actually an excellent game, and the music and sounds make
 sense if you have vision and can see the graphics.  However, it's not
 a game that the blind can effectively play, and it's not a game that
 can be made accessible - the graphics are what make it awesome.  Being
 able to see in the distance and maybe pick out a weird configuration
 of blocks that might be a buried castle, being able to build
 structures that you can look at, making some goofy monument that
 spells out your mom's name in block letters - those are the things you
 do with your time there.
 
 It's not a regular game with quests and an end.  It's more like a
 giant sandbox for people to find and build gigantic 3d objects, often
 in complete silence.
 
 -dentin
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 
 On Tue, Jan 7, 2014 at 7:57 PM, shaun everiss sm.ever...@gmail.com wrote:
 Well I played minecraft with my cousin on his xbox 360.
 Firstly the music is utter crap.
 It may have improved in the pc version but it made my ears want to drop off
 after just a minute of listening.
 The sound  fx sounded like they were coming out of a crappy sound box kids
 use.
 Now I am not saying sound boxes are crap I have 2 of them but I wouldn't
 concidder them worthy of playing games with.
 There is supposed to be more sounds that are better.
 But unless minecraft was made tesxt based or something I think I'd get bored
 after 5 minutes of play,  I quit using it.
 
 At 04:17 PM 1/7/2014, you wrote:
 
 Hi listers
 Minecraft itself was quite cheap, considering the price of 15 euros when I
 purchased it. But as those guys are actually pushing the limits of Java, the
 humble talking about accessibility of mine fell on deaf ears, but so long
 it's ok, my relatives are playing under my account and enjoying it
 immensely. Minecraft as a matter of fact doesn't even have a ton of sounds
 attached to it, if not talking about mods. The only thing that needs to be
 realised here is that I think we are coming to the point where people are
 not afraid any more having a 100x100 map layed out before them and
 navigating it if sufficient data is provided. David Greenwood with his
 T.O.T. managed to make a small incursion into the land of such big maps and
 I hope that when T.O.T. gets updated it gets much more into it. But this is
 generally more to speaking about the strategy games.
 Was there anything so difficult about mortal kombat? No. The answer is
 simple, the playroom is small, so moving is limited, but what really gave
 the game it's replayability was the intelligent AI and the fact that you
 needed to act fast as hell, thereby producing huge amounts of adrenaline.
 Mortal kombat was easily beatable by anyone without sight. Now coming to the
 new mortal kombats on consoles or the last one on pc, than the story modes
 and such puzzles would need some tweaks for those who can't see, but it's
 all a question of making it. At this point I would think it could be easier
 to program a game similar to minecraft or civilisation, because before civ4,
 even they didn't make heavy use of sounds and background music.
 Thousand thanks for reading
 with kind regards
 Dengo Jürgen
 
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 If you have any 

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread Dallas O'Brien
no shaun. we perhaps aren't mainstream. but yes, there its lots that
can be done in sound. i agree, there are limits to sound over visual
elements, but it actually doesn't have to be as simplistic as it
currently tends to be.
as for the online thing, well, i'm sorry, but if you look at the
amount of people playing online, to the amount that don't, the online
stuff is the thing now. agreed, there are those who don't. but
generally, online play is where it's at now.
dallas


On 02/01/2014, shaun everiss sm.ever...@gmail.com wrote:
 dallas we are not mainstreamed though we are blind.
 There is only so much that can be done with sound.
 As for online I have never been that sort in fact there are friends I
 have that really hate the online side and don't have cash for extras.

 At 08:40 AM 1/2/2014, you wrote:
ahh yes, but we are forgetting one thing here. I am sorry to the devs
out there, but most games we have, are no! where, near, main stream.
it's just a fact. so yes, we pay about what sighted people do. but the
replay ability of a game they buy, tends to be miles higher. how ever,
as has already been stated, the audio game creators, are making games
for a limited market. I think this is why audio games on iPhone have
taken off, partly because it's not just us that play them. so the
market is larger. so a 5 dollar purchase for their games, may seem
like a relatively low amount to us, but the amount of purchases they
get, makes that price quite effective.

now, as for an example given earlier, lets take tank commander. you
say this is nearly main stream? I say, not even close. I mean, just 7
or 8 levels? most tank games you get out there, even for free! have
like, thousands of levels. let alone the fact that the games are
fairly graphically intense, they have huge replay ability, because of
random map creation, random things happening, and so on. so in stead
of having level 1 being one map, and you know it all the time, you
might start the game, and yes, you'd be on level 1, but the map would
be different every time. small things like that, make things far more
interesting, and replayable. having the same map over and over, makes
it way too easy for people to know exactly how to get through that
level. makes it more interesting if there is some kind of randomness
to  it. sure, make it so that you start on the south side, and you
have to make it to the north side somewhere to level up, ... but other
then that, the map in between is random, and you really don't know
what you will be coming up against. so in stead of full speed ahead,
you'd have to be more careful, and investigate the area you are
working through.
so on and so forth. there are many reasons why things like tank
commander and other such games, are not replayable past a certain
point. and of course, the other options for game devs, is to bring out
a game at  a nice low price, and yes, you'd be able to play it, and
it's a full game in and of itself, but perhaps they could sell packs
that add functions to it, or adds new weapons / enemies, and so on.
and perhaps each pack would only cost maybe 5 bucks. lets say the game
also costs 5 bucks. if those packs add new functions, I'd be buying
the packs. now lets say I have had tank commander for a year. well? so
what. I've already beat it, and it's useless to me. now lets say that
David came out with a pack, an add-on, that would add another 50
levels. or new weapons to my tank. new enemies I have to fight, random
effects happening to my tank to bring me to a standstill while I
repair it, ... so on. that would drastically increase the replay
ability of the game. right now, tank commander is useless to me, as I
have completed it.
and, mind you, it took me all of 3 days to complete. so, was the price
really worth it? not really. but that's what we have to deal with at
the moment. and it really doesn't have to be that way. even if we
don't quite work the same way as mainstream, games shouldn't have just
a few levels, and that's it. specially when the price is up over 30
bucks. even TDV isn't outside my complaints. yes, it has a cool
mission mode. and don't get me wrong, they've done a fantastic job on
it. but, ... it's a single mission. once I've completed it, that will
be it. that function will be of less use to me. now, of course, they
are working on the online side of things, and that offers far greater
possibilities. and I think this will be the saving grace for TDV. the
online side. because, and I'm not joking here, sighted players have
been playing with, and against, their friends online, for over 15!
years! lol. it's time we caught up. playing against a computer is one
thing. it's mostly predictable. but playing against a human, is far
more interesting, and replayable.
I'm not saying that the devs out there aren't doing a good job with
what they are making. I'm simply saying, it's time to bring these
games up with the times, and at least provide online play. that solves
a lot of the problems when it 

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Dallas O'Brien
ahh yes, but we are forgetting one thing here. I am sorry to the devs
out there, but most games we have, are no! where, near, main stream.
it's just a fact. so yes, we pay about what sighted people do. but the
replay ability of a game they buy, tends to be miles higher. how ever,
as has already been stated, the audio game creators, are making games
for a limited market. I think this is why audio games on iPhone have
taken off, partly because it's not just us that play them. so the
market is larger. so a 5 dollar purchase for their games, may seem
like a relatively low amount to us, but the amount of purchases they
get, makes that price quite effective.

now, as for an example given earlier, lets take tank commander. you
say this is nearly main stream? I say, not even close. I mean, just 7
or 8 levels? most tank games you get out there, even for free! have
like, thousands of levels. let alone the fact that the games are
fairly graphically intense, they have huge replay ability, because of
random map creation, random things happening, and so on. so in stead
of having level 1 being one map, and you know it all the time, you
might start the game, and yes, you'd be on level 1, but the map would
be different every time. small things like that, make things far more
interesting, and replayable. having the same map over and over, makes
it way too easy for people to know exactly how to get through that
level. makes it more interesting if there is some kind of randomness
to  it. sure, make it so that you start on the south side, and you
have to make it to the north side somewhere to level up, ... but other
then that, the map in between is random, and you really don't know
what you will be coming up against. so in stead of full speed ahead,
you'd have to be more careful, and investigate the area you are
working through.
so on and so forth. there are many reasons why things like tank
commander and other such games, are not replayable past a certain
point. and of course, the other options for game devs, is to bring out
a game at  a nice low price, and yes, you'd be able to play it, and
it's a full game in and of itself, but perhaps they could sell packs
that add functions to it, or adds new weapons / enemies, and so on.
and perhaps each pack would only cost maybe 5 bucks. lets say the game
also costs 5 bucks. if those packs add new functions, I'd be buying
the packs. now lets say I have had tank commander for a year. well? so
what. I've already beat it, and it's useless to me. now lets say that
David came out with a pack, an add-on, that would add another 50
levels. or new weapons to my tank. new enemies I have to fight, random
effects happening to my tank to bring me to a standstill while I
repair it, ... so on. that would drastically increase the replay
ability of the game. right now, tank commander is useless to me, as I
have completed it.
and, mind you, it took me all of 3 days to complete. so, was the price
really worth it? not really. but that's what we have to deal with at
the moment. and it really doesn't have to be that way. even if we
don't quite work the same way as mainstream, games shouldn't have just
a few levels, and that's it. specially when the price is up over 30
bucks. even TDV isn't outside my complaints. yes, it has a cool
mission mode. and don't get me wrong, they've done a fantastic job on
it. but, ... it's a single mission. once I've completed it, that will
be it. that function will be of less use to me. now, of course, they
are working on the online side of things, and that offers far greater
possibilities. and I think this will be the saving grace for TDV. the
online side. because, and I'm not joking here, sighted players have
been playing with, and against, their friends online, for over 15!
years! lol. it's time we caught up. playing against a computer is one
thing. it's mostly predictable. but playing against a human, is far
more interesting, and replayable.
I'm not saying that the devs out there aren't doing a good job with
what they are making. I'm simply saying, it's time to bring these
games up with the times, and at least provide online play. that solves
a lot of the problems when it comes to predictable maps, and computer
players.
and truthfully, online play is what I look for. not how many times can
I shoot x, y, z, computer player. that's, frankly, boring.
However, as Thomas has said, the biggest problem, is to make a really
good game, costs money. and most blind people will not pay such prices
for a game. and I'm afraid it has less to do with whether or not they
can afford it, it has more to do with, do they want to. I'd guess that
most players, could afford one or two games of such prices, if they
saved up for it. but they simply refuse to, and want the prices to be
lower, expecting devs to get along with a very low income from the
game that they have spent a huge amount of time on. and to those who
say they really can't, well, I'm sorry. but, sighted players have to
save up for a 

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Dallas O'Brien
well, shaun, i'm afraid then, you may have to go without games. i
mean, what's more important. living, or gaming. lol. i know a lot of
sighted people who game, and that can't always afford the new game
that has just come out, and have to go without, untill it's either
gifted to them, or has come down in price.
the blind community is just way too used to the idea that they, as a
low income group, should be getting ?X, Y, Z, program / game for
cheap, or for free. sorry, but we are hardly the only ones on a low
income. i am on a low income. and i have managed to once again, pay
for flights over to england. so, it's possible. you just need to save
up, or learn to go without things untill you can afford them.
Dallas


On 01/01/2014, Shaun Everiss sm.ever...@gmail.com wrote:
 Well I only get on average of 2 games a year maybe 3 and not often.
 I got tdv and entumbed, at that time 40 bucks for entombed was at
 least 60 and tdv about the same with the taxes and stuff when it came
 it  ended up as at least 75 dollars each.
 I don't have that kind of cash.
 I struggle to upgrade my equipment only doing so when I need to.
 Some of it is funded, some of it is from presents.
 Some of the stuff I get is from departed family members.
 But its never secure.
 Family incomes change and I may not be as free as I once was.
 I doubt vary much that I will be able to replace this new win7/8 box vary
 soon.
 and if I do it may be the last thing I do actually replace so I have
 to be carefull.

 At 08:50 a.m. 1/01/2014, you wrote:
Hi Dallas:

That's definitely a good point. Since the majority of blind gamers are
on fixed incomes like SSI, SSDI, and similar government disability
incomes they don't want to spend a great deal of money on audio games.
That's understandable, but it is also crippling when it comes to
producing top notch games for the blind.

Asking about $50 for a really good audio game isn't out of line
considering the amount of work that goes into a game like Call of Duty
or Minecraft not to mention the sounds, music, and voice acting is
also fairly expensive too.  The problem weather the game is worth that
or not I am guessing most blind gamers won't pay it. They'd rather
quibble about the price or will outright pirate the game because it is
always easier to steel someone's hard work than it is to pay the
developer what he or she is owed for producing that high quality game.

What they don't realize or particularly consider is that if they truly
want a Call of Duty game or something like Minecraft they are going to
have to be willing to pay a bit more than they do now to have such a
game created. Not just for the developer's time and energy, which
would be considerable, but sound libraries, the game's musical score,
and voice acting aren't cheap either. Some people might get by using
volunteer work, but in my opinion that is sort of hit and miss and
unreliable. Volunteer work for sounds, music, and voice acting is
probably alright for a low budget game but for something truly
professionally done it requires the hire end professional work done by
experts who do that stuff for a living. However, if the money isn't in
it from the community then a developer isn't going to go that extra
mile to use top notch quality sounds, music, and acting which is
really a disservice to the game.

Cheers!


On 12/31/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
  hi. it's not only  that Thomas, the question has to be begged. how
  much are people willing to pay for such games? i mean, if they think
  they are cheap in the sighted world, think again. call of duty, every
  time a new one comes out, is like, 50 bucks. or more. lol. so i mean,
  at the least, you'd have to charge 50 to 100 for such a game, to even
  begin to pay yourself back for all the work you do alone. now
  personally, if you were to make such a game, like minecraft, or
  something similar, or perhaps call of duty, i'd lay down 50 bucks for
  it. no problems.  as long as it's high quality, and has huge
  replayability, i'd go for it for sure. but most people in the blind
  community won't pay that much. hell, they quibble over 10 bucks for a
  game on iOS. lol. so what do you imagine they'd do if you suddenly
  came out with, oh, i have a new game guys. .. by the way, that'll be
  50 dollars, please. lol. they'd shy away from that to be sure. so from
  that point of view alone, let alone the facter of much fewer, gamers
  in the audio games community to create for, puts a damper on major
  game creation. not that i am saying don't do such a thing, but i can
  see where it's hard for you guys. you have to live, after all. that
  tends to cost money, and lots of it. specially these days. lol.
  Dallas

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All messages

Re: [Audyssey] Swamp was Re: new version of swamp

2013-12-31 Thread Dallas O'Brien
hi. In terms of sticks, yes, most sticks will work for most things.
It's just that aircraft simulators require particular functions that
aren't on standard sticks. I payed about 90 bucks for mine. So you
don't have to go super expensive. And it has vibration in it. Rather
cool feeling the stick jolt every time you get shot. LOL.
Look for a stick that has a throttle lever, or throttle switch. The
lever type is what I have, and it's very cool. Lets you have quite
fine control over the engines.
I could not tell you to get one type or another, as there are so many
types. I'd guess that most you  will see, are probably logitech, or
some other major gaming device maker.
But if you go in to almost any electronics shops, or gaming shops, and
ask to see Flight sticks, they will know what you are talking about.
Ask to get a feel of them, and see how it feels in your hand. That's
rather important, especially if you're going to be using it for long
periods.
Also, like i said, look for something that has the ability for the
stick to not only tilt, but twist as well. As the twisting action
controls your rudder.
Hope this helps you look for a good one. Most flight sticks should
work, it's just a matter of what feels good for you, and of course,
the cost. But most average sticks shouldn't be much more then a
hundred.
Dallas


On 30/12/2013, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm what is the best stick for me.
 I can sertainly get myself a stick, that can handle flight but will
 it handle other games that use sticks, I can't have a selection of
 sticks for flight, racing, and general stuff.
 Also I won't be able to have the stick on the desk all the time
 unless it has a compact base or can be stored easily.
 I would obviously need it to be 64 bit compatible for my 64 bit win7
 system I'd be happy to pay a couple hundred for it but no more.
 Force feedback or some sort of rumble pack would be good though I
 have heard you don't get the prosision with a ffb stick but not sure.

 At 11:53 AM 12/30/2013, you wrote:
note, a game pad / XBox controller may not work. i tried using my game
pad, but it won't work right, as it's not a flight controller. in
other words, it has no throttle, no rudder control, and so on. so your
best bet would be to get a flight stick.
Dallas


On 27/12/2013, Shaun Everiss sm.ever...@gmail.com wrote:
  Thats another thing I have not got used to.
  wireless hardware means batteries.
  Batteries mean I may turn on and find things do not work meaning I
  have to change them and I have always had issues changing power cells.
  i have only just got used to the semi touch keyboard membrane in my
  win7/8 hybrid laptop, I am still a fan of wired devices but I have
  never needed to move round much.
  One thing I must say is that I am trying to think of a good joystick
  to get for 3d verlosity, I can't keep one on my desk, so its going to
  have to be a game pad.
  I was thinking of using an xbox 360 or xbox 1 controler but to be
  honest, Unless I find a way to fit a joystick on my desk I am just not
  sure.
 
  At 12:08 p.m. 27/12/2013, you wrote:
 yeh had to buy a wireless mouse
 
 On 12/26/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
   hi. yes. but keep in mind, that if you have one of those clickpads,
   like i do, where there are no buttons, it just clicks down to click
   the mouse, ... it won't work so well. because you can't walk and
   shoot
   at the same time.
   dallas
  
  
   On 27/12/2013, loriduncan lori_dunca...@hotmail.com wrote:
   Hi, yes you can play Swamp with a trackpad, what you do is use your
   right
   mouse button to walk forward, and your left mouse button to  fire
   your
   weapon.  When doing very small turns, you run your finger gentley
   accross
   the pad from left to right to turn right, and right to left to turn
   left.
   If you try it out in the safe zone you should hear the sounds
   moving
   around
   through your headphones.  From Lori.
  
   -Original Message-
   From: Lindsay Cowell
   Sent: Thursday, December 26, 2013 7:39 PM
   To: Gamers Discussion list
   Subject: [Audyssey] Swamp was Re: new version of swamp
  
   Hi All.
  
   I want to start playing swamp. Is it possible to play it with a
   laptop
   trackpad, and any tips for how to do this, and what I need to
   configure?
   It's a shame you can't play swamp using a keyboard.
  
   Lindsay Cowell
  
   -original message-
   Subject: Re: [Audyssey] new version of swamp
   From: ryan chou ryan.chou1...@gmail.com
   Date: 26/12/2013 7:22 pm
  
   if you want to survive with the axe, there is a way of doing it
   there's a certain way to backpetal while swinging so that you can
   keep
   hitting the zombie, but it can't hit you
   it requires a lot of timing, but its doable
   another option for you is resetting and putting points in to speed
   and sneaking to max both, then putting points in to the glock and
   possibly health and armor
   or get enough rep to buy yourself

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-29 Thread Dallas O'Brien
hi. one note, maybe you haven't used this command, perhaps you don't
even know it is there. lol. but in stead of going to your desktop then
tabbing over to your task bar, simply press windows T. this will jump
you to the first item on your task bar, from where ever you are.
anywhere in the system at all. so no need for multiple key presses,
when that one command will take you to your taskbar quickly.
then, also, another handy feature of the taskbar, is the ability to
use windows key, along with 1 through to 0. so, for example. lets say
i have firefox in the first position on the task bar. just press
windows key and 1, from anywhere in the system, and firefox will open.
also, if it is already open, and this is rather handy, pressing that
command will switch to it's window. so no having to alt tab through to
find the firefox window, just press the windows key, and the 1 key.

just thought i'd put this out there, as people may or may not know of
these commands, and how much easier they make things in windows.

Dallas


On 30/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun:

 I think you are seriously over reacting. I don't know why you would be
 scared of Windows 8. There is absolutely nothing to be scared of. As
 Franklin D. Roosevelt once said, all we have to fear is fear itself.
 That seems quite apt for this situation.

 Sure, I won't deny Windows 8 has a completely different user
 interface, but it isn't hard to learn, nor is it insurmountable. If
 anything it is easy enough to learn and use if you have someone to
 perhaps talk you through it and show you where things are, and if you
 don't have someone to help you can always just search for it and 99%
 of the time Windows 8 will find it for you.

 For instance, the Windows Start Screen is a pain to navigate. Big
 deal. If I want to start an app I can just start typing the name of
 the program into the Start Screen and I'll get a list box of possible
 matches that will pop up I can arrow through until I find the one I
 want. If I typed Word into the Start Screen it would give me a list of
 matches like Microsoft Word, Wordpad, Word Target, etc. I could then
 arrow through the displayed items to find the one I want without
 having to tab and arrow around the Start Screen to find it.

 Another alternative is the run dialog. I can still press Windows+r to
 bring up run, and type the name of the executable into the dialog and
 launch it that way. Admittedly it isn't as  handy as the XP Start Menu
 was, but once you get use to doing it that way it is quick and easy
 enough.

 Finally, there is the Taskbar itself. You can pin games and apps to
 your Taskbar so they are always available from the Taskbar meaning
 most of the time you will never even have to use the Start Screen. You
 just tab to your Taskbar, arrow to the launcher for Microsoft Word,
 press enter, and you are in business. Once you set it up that way, pin
 all your favorite apps to the Taskbar, the Start Screen is pretty much
 null and void.

 My point here being is Windows 8 is different, maybe you will need to
 learn some new skills, do things a bit differently than you are use
 to, but there is absolutely no reason to be scared to death of it.
 Bottom line, you have to be willing to change, learn new things, and
 if you can't then you have no business owning or using a computer.
 Computers always change, always require constant willingness to learn
 and do different things, and the people who can't do that will never
 get ahead in the world.

 Cheers!


 On 12/26/13, Shaun Everiss sm.ever...@gmail.com wrote:
 I agree with you mike.
 win7 I can mostly live with since I have to handle that daily but 8
 scares the living daylights out of me.
 So much visual stuff and stuff I am not used to.
 I have heard all the info and I am still scared to death.
 I have used classic systems for ages, even7 is still simular enoough
 that I am not to scared but 8 and its apps, start screen and other
 stuff really does scare me a lot.

I know that XP is near its end.
I also know that there are newer operating systems (just the ones
from Microsoft).
I know that security is a factor which might bring people to upgrade
at some point.
True, if XP is now longer supported, hackers and other people can
possibly find holes in the security systems.
And true, not every antivirus program can protect you from such attacks.
However, the viruses are not the only danger when it comes to using
the internet. Criminals who manipulate websites to not directly
target your computer but to record or capture the communication the
moment it leaves your computer are more dangerous.
If you are on a manipulated website and whatever interactions you
have with that site (be it loggin in, doing money transfers or
whatever) might be captured without the need of actually cracking
some form of encryption.
I think that there is a term for such indirect attacks: man in the
browser or something like that.
And I also think that it 

Re: [Audyssey] Swamp was Re: new version of swamp

2013-12-29 Thread Dallas O'Brien
note, a game pad / XBox controller may not work. i tried using my game
pad, but it won't work right, as it's not a flight controller. in
other words, it has no throttle, no rudder control, and so on. so your
best bet would be to get a flight stick.
Dallas


On 27/12/2013, Shaun Everiss sm.ever...@gmail.com wrote:
 Thats another thing I have not got used to.
 wireless hardware means batteries.
 Batteries mean I may turn on and find things do not work meaning I
 have to change them and I have always had issues changing power cells.
 i have only just got used to the semi touch keyboard membrane in my
 win7/8 hybrid laptop, I am still a fan of wired devices but I have
 never needed to move round much.
 One thing I must say is that I am trying to think of a good joystick
 to get for 3d verlosity, I can't keep one on my desk, so its going to
 have to be a game pad.
 I was thinking of using an xbox 360 or xbox 1 controler but to be
 honest, Unless I find a way to fit a joystick on my desk I am just not
 sure.

 At 12:08 p.m. 27/12/2013, you wrote:
yeh had to buy a wireless mouse

On 12/26/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
  hi. yes. but keep in mind, that if you have one of those clickpads,
  like i do, where there are no buttons, it just clicks down to click
  the mouse, ... it won't work so well. because you can't walk and shoot
  at the same time.
  dallas
 
 
  On 27/12/2013, loriduncan lori_dunca...@hotmail.com wrote:
  Hi, yes you can play Swamp with a trackpad, what you do is use your
  right
  mouse button to walk forward, and your left mouse button to  fire your
  weapon.  When doing very small turns, you run your finger gentley
  accross
  the pad from left to right to turn right, and right to left to turn
  left.
  If you try it out in the safe zone you should hear the sounds moving
  around
  through your headphones.  From Lori.
 
  -Original Message-
  From: Lindsay Cowell
  Sent: Thursday, December 26, 2013 7:39 PM
  To: Gamers Discussion list
  Subject: [Audyssey] Swamp was Re: new version of swamp
 
  Hi All.
 
  I want to start playing swamp. Is it possible to play it with a laptop
  trackpad, and any tips for how to do this, and what I need to
  configure?
  It's a shame you can't play swamp using a keyboard.
 
  Lindsay Cowell
 
  -original message-
  Subject: Re: [Audyssey] new version of swamp
  From: ryan chou ryan.chou1...@gmail.com
  Date: 26/12/2013 7:22 pm
 
  if you want to survive with the axe, there is a way of doing it
  there's a certain way to backpetal while swinging so that you can keep
  hitting the zombie, but it can't hit you
  it requires a lot of timing, but its doable
  another option for you is resetting and putting points in to speed
  and sneaking to max both, then putting points in to the glock and
  possibly health and armor
  or get enough rep to buy yourself a silencer and kill using that until
  you can find loot to sell to get more rep
  also on the issue of rep, this is why even a whole day after the new
  version came out I still haven't joined a mission, so I can get back
  up to a decent amount of rep through killing and selling loot
  hth
 
  On 12/26/13, loriduncan lori_dunca...@hotmail.com wrote:
  Hi everyone, I just upgraded Swamp to the latest version and I can't
  believe
  how much harder it is, especially to lose all our rep at such a high
  level
  and to only have a stupid ax to fight with.  I used the rep I had to
  go
  on
  missions, but after some symbles person kicked me from one, and dying
  on
  another, I only had enough rep to buy back some ammo for my glock.
  When
  I
  think of all the hard effort I and other players have put into
  building
  up
  our rep over the last 2 years, I feel as though getting this far has
  been
  a
  complete let down now I only have an ax.  It's like hc mode, and has
  taken
  all the fun out of the game.  I'm over 200 in levels, 1 hit gives me
  bloody
  clothes, and when I run out of ammo, and try to use my ax, I die in
  about
  2
  seconds.  So my question to you and aprone is, how am I meant to
  survive
  if
  I keep on dying and don't have enough rep to get better weapons or
  even
  ammo
  for my glock?  I'm on map 2 right now, and can't even make it back to
  map
  1
  alive.
 
  It's such a shame this has happened, especially as I was looking
  forward
  to
  playing the game non-stop over the holidays.  What do other people
  think
  to
  the changes?  Oh and while I remember, if anyone has any tips on
  surviving
  with only an ax, and avoiding bloody clothes, could they please let
  me
  know.
   Many thanks from Lori.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-29 Thread Dallas O'Brien
LOL, perfectly said! Dead right. Windows 8.1 is my windows, and
nothing else but going forward will do for me now.
The accessibility in windows 8 / 8.1 blows the pants off 7, let alone!
XP! Hahah.
And anybody that says narrator in windows 8 isn't getting good,
obviously hasn't actually bothered to sit down and use it for a while,
too see just what Microsoft have done. They have made it close to a
screen reader in and of itself! And in the case of windows RT, it is.
OK, it's not up to the VoiceOver standards in OS X, but it's trying,
and I think it will get there in the end. Considering where narrator
was in windows XP, then in windows 7, ... windows 8's narrator is a
massive improvement. And it actually works. I've actually sat down,
and used Internet explorer, and a few other apps, with narrator. It
is, in fact, quite usable. OK, I'm not about to replace NVDA with
narrator, LOL. but it's a good effort, and a good start towards what
it needs to be.

and Windows XP feels so old to me now. I mean, come on, ... no start
menu search? LOL. How, late 1990's, / early 2000's. Hahah. So last
decade!
Dallas


On 30/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dallas:

 Yes, you are absolutely right. I forgot to mention those commands in
 my prior e-mail, but all the same things in Windows 8 are very easy
 once you are made aware of commands like Windows+t to jump to the
 Taskbar or the Windows+1 through Windows+0 commands to launch apps
 from the Taskbar. Now that I have learned how easy Windows 8 is I
 wouldn't trade it for XP any day of the week. It is the people who
 don't know about all the extra accessibility under the hood that are
 still dragging their heals and complaining about how much worse
 Windows 8 is when they simply don't know what in blazes they are
 talking about.

 Cheers!


 On 12/29/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 hi. one note, maybe you haven't used this command, perhaps you don't
 even know it is there. lol. but in stead of going to your desktop then
 tabbing over to your task bar, simply press windows T. this will jump
 you to the first item on your task bar, from where ever you are.
 anywhere in the system at all. so no need for multiple key presses,
 when that one command will take you to your taskbar quickly.
 then, also, another handy feature of the taskbar, is the ability to
 use windows key, along with 1 through to 0. so, for example. lets say
 i have firefox in the first position on the task bar. just press
 windows key and 1, from anywhere in the system, and firefox will open.
 also, if it is already open, and this is rather handy, pressing that
 command will switch to it's window. so no having to alt tab through to
 find the firefox window, just press the windows key, and the 1 key.

 just thought i'd put this out there, as people may or may not know of
 these commands, and how much easier they make things in windows.

 Dallas

 ---
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Re: [Audyssey] Swamp was Re: new version of swamp

2013-12-27 Thread Dallas O'Brien
yeah. i have one. and now that i am used to using an actual mouse,
it's not too bad. cause at first, on swamp, i used nothing but my
trackpad. but in this new laptop, it has a clickpad. a little
annoying, but it forced me to pull out this wireless mouse for the
first time, and learn to use a mouse rather then a trackpad. and now
that i have gotten used to it, i like it well enough.
Dallas


On 27/12/2013, lenron brown lenro...@gmail.com wrote:
 yeh had to buy a wireless mouse

 On 12/26/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 hi. yes. but keep in mind, that if you have one of those clickpads,
 like i do, where there are no buttons, it just clicks down to click
 the mouse, ... it won't work so well. because you can't walk and shoot
 at the same time.
 dallas


 On 27/12/2013, loriduncan lori_dunca...@hotmail.com wrote:
 Hi, yes you can play Swamp with a trackpad, what you do is use your
 right
 mouse button to walk forward, and your left mouse button to  fire your
 weapon.  When doing very small turns, you run your finger gentley
 accross
 the pad from left to right to turn right, and right to left to turn
 left.
 If you try it out in the safe zone you should hear the sounds moving
 around
 through your headphones.  From Lori.

 -Original Message-
 From: Lindsay Cowell
 Sent: Thursday, December 26, 2013 7:39 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Swamp was Re: new version of swamp

 Hi All.

 I want to start playing swamp. Is it possible to play it with a laptop
 trackpad, and any tips for how to do this, and what I need to configure?
 It's a shame you can't play swamp using a keyboard.

 Lindsay Cowell

 -original message-
 Subject: Re: [Audyssey] new version of swamp
 From: ryan chou ryan.chou1...@gmail.com
 Date: 26/12/2013 7:22 pm

 if you want to survive with the axe, there is a way of doing it
 there's a certain way to backpetal while swinging so that you can keep
 hitting the zombie, but it can't hit you
 it requires a lot of timing, but its doable
 another option for you is resetting and putting points in to speed
 and sneaking to max both, then putting points in to the glock and
 possibly health and armor
 or get enough rep to buy yourself a silencer and kill using that until
 you can find loot to sell to get more rep
 also on the issue of rep, this is why even a whole day after the new
 version came out I still haven't joined a mission, so I can get back
 up to a decent amount of rep through killing and selling loot
 hth

 On 12/26/13, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I just upgraded Swamp to the latest version and I can’t
 believe
 how much harder it is, especially to lose all our rep at such a high
 level
 and to only have a stupid ax to fight with.  I used the rep I had to go
 on
 missions, but after some symbles person kicked me from one, and dying
 on
 another, I only had enough rep to buy back some ammo for my glock.
 When
 I
 think of all the hard effort I and other players have put into
 building
 up
 our rep over the last 2 years, I feel as though getting this far has
 been
 a
 complete let down now I only have an ax.  It’s like hc mode, and has
 taken
 all the fun out of the game.  I’m over 200 in levels, 1 hit gives me
 bloody
 clothes, and when I run out of ammo, and try to use my ax, I die in
 about
 2
 seconds.  So my question to you and aprone is, how am I meant to
 survive
 if
 I keep on dying and don’t have enough rep to get better weapons or even
 ammo
 for my glock?  I’m on map 2 right now, and can’t even make it back to
 map
 1
 alive.

 It’s such a shame this has happened, especially as I was looking
 forward
 to
 playing the game non-stop over the holidays.  What do other people
 think
 to
 the changes?  Oh and while I remember, if anyone has any tips on
 surviving
 with only an ax, and avoiding bloody clothes, could they please let me
 know.
  Many thanks from Lori.
 ---
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Re: [Audyssey] Swamp was Re: new version of swamp

2013-12-26 Thread Dallas O'Brien
hi. yes. but keep in mind, that if you have one of those clickpads,
like i do, where there are no buttons, it just clicks down to click
the mouse, ... it won't work so well. because you can't walk and shoot
at the same time.
dallas


On 27/12/2013, loriduncan lori_dunca...@hotmail.com wrote:
 Hi, yes you can play Swamp with a trackpad, what you do is use your right
 mouse button to walk forward, and your left mouse button to  fire your
 weapon.  When doing very small turns, you run your finger gentley accross
 the pad from left to right to turn right, and right to left to turn left.
 If you try it out in the safe zone you should hear the sounds moving around
 through your headphones.  From Lori.

 -Original Message-
 From: Lindsay Cowell
 Sent: Thursday, December 26, 2013 7:39 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Swamp was Re: new version of swamp

 Hi All.

 I want to start playing swamp. Is it possible to play it with a laptop
 trackpad, and any tips for how to do this, and what I need to configure?
 It's a shame you can't play swamp using a keyboard.

 Lindsay Cowell

 -original message-
 Subject: Re: [Audyssey] new version of swamp
 From: ryan chou ryan.chou1...@gmail.com
 Date: 26/12/2013 7:22 pm

 if you want to survive with the axe, there is a way of doing it
 there's a certain way to backpetal while swinging so that you can keep
 hitting the zombie, but it can't hit you
 it requires a lot of timing, but its doable
 another option for you is resetting and putting points in to speed
 and sneaking to max both, then putting points in to the glock and
 possibly health and armor
 or get enough rep to buy yourself a silencer and kill using that until
 you can find loot to sell to get more rep
 also on the issue of rep, this is why even a whole day after the new
 version came out I still haven't joined a mission, so I can get back
 up to a decent amount of rep through killing and selling loot
 hth

 On 12/26/13, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I just upgraded Swamp to the latest version and I can’t
 believe
 how much harder it is, especially to lose all our rep at such a high level
 and to only have a stupid ax to fight with.  I used the rep I had to go on
 missions, but after some symbles person kicked me from one, and dying on
 another, I only had enough rep to buy back some ammo for my glock.  When I
 think of all the hard effort I and other players have put into  building
 up
 our rep over the last 2 years, I feel as though getting this far has been
 a
 complete let down now I only have an ax.  It’s like hc mode, and has taken
 all the fun out of the game.  I’m over 200 in levels, 1 hit gives me
 bloody
 clothes, and when I run out of ammo, and try to use my ax, I die in about
 2
 seconds.  So my question to you and aprone is, how am I meant to survive
 if
 I keep on dying and don’t have enough rep to get better weapons or even
 ammo
 for my glock?  I’m on map 2 right now, and can’t even make it back to map
 1
 alive.

 It’s such a shame this has happened, especially as I was looking forward
 to
 playing the game non-stop over the holidays.  What do other people think
 to
 the changes?  Oh and while I remember, if anyone has any tips on surviving
 with only an ax, and avoiding bloody clothes, could they please let me
 know.
  Many thanks from Lori.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-24 Thread Dallas O'Brien
hi. wow, what a mix of systems you have! haha. good way to go though,
as that way you have the best of all worlds.
and yes, i agree, leave poor, depressed, out of sorts, slow, and
otherwise painful arthritic sam behind. rofl.
dallas


On 25/12/2013, Devin Prater r.d.t.pra...@gmail.com wrote:
 I totally agree with the devs on this one. I have  a Windows 7 laptop,
 a mac desktop, an iPod touch, and soon, tomorrow in fact, a new
 android phone, running, unfortunately, android 4.0, the latest being
 4.4. Anyway, I seriously don't see much need in sticking with XP
 anymore. Windows 7 is good, windows 8 is cool, so my goodness, why not
 leave Microsoft Sam and his depression behind?

 Sent from my iPod

 On Dec 24, 2013, at 10:49, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Josh,

 Well said. It is precisely for that reason that once I complete MOTA
 and Raceway all future games will specifically be designed using newer
 APIs with Vista, Windows 7, and Windows 8 in mind. I fully realize
 that designing for XP may satisfy a lot of customers for the short
 term, but they won't be thanking me when they finally do have to
 upgrade because the technologies used don't work properly on Windows
 8.

 To give an example I think a lot of gamers here realize I am really
 into FPS type games. Therefore 3d audio is pretty much a given
 requirement for that genre of audio game, and it so happens
 DirectSound is broken big time on Vista, Win 7, and Win 8. The only
 way I can add decent 3d audio support to my future titles is by using
 XAudio2 or perhaps OpenAL. If I choose to use XAudio2, the new API for
 newer Windows platforms, sooner or later it will break compatibility
 with XP, but will resolve 3d audio problems for Vista, Windows 7, and
 Windows 8 users there by making it easier for me to support newer
 Windows releases as they come out since I can reasonably assume
 XAudio2 will be the defacto audio API for games in any new Windows
 releases while DirectSound such as it is will only be shipped for
 legacy support and will not get any new updates or bug fixes. That is
 a pretty serious problem, because although XAudio2 has some bugs that
 need fixed we can pretty much bet that Microsoft will fix those bugs
 in newer releases of XAudio2 for Vista, Windows 7, Windows 8, and
 beyond, but not for XP. Meaning users are not doing themselves any
 favors by hanging onto their older buggy software, and developers
 aren't doing them any favors by supporting it at the cost of excluding
 newer Windows releases.

 Cheers!

 On 12/24/13, Draconis i...@dracoent.com wrote:
 Hi Tom, Cara, and all,

 One funny thing about this conversation, and I don’t mean “ha ha” funny,
 is
 that we see on this list on an ongoing basis, people struggling to find
 ways
 to play older games on newer machines with newer operating systems. We
 hear
 their frustrations, their hacks, and so on. In fact, this is one of the
 chief reasons Dark and others give for refusing to upgrade.

 And then these same folks who don’t want to upgrade say that we should
 keep
 making games for XP, pointing out that many of our customers are still
 running it. They ignore the consequences that would negatively impact
 both
 themselves and the developers if that course of action was taken. They
 are
 exacerbating the problem, by demanding games be developed with obsolete
 technologies that they will, sooner or later, be complaining won’t work
 properly when they are forced to get a new system. Developers would be
 adding to the number of games that need hacks and workarounds to run.
 They
 are putting an incredibly short lifespan on new titles created with
 these
 technologies, meaning that the developer’s work is unlikely to be fully
 compensated.

 Pointing out that many users still run XP is a shortsighted view of the
 problem, and it is not how good business is done in any industry. In
 fact,
 it is that kind of shortsightedness that have put whole industries on
 the
 brink of disaster, like we saw with the record industry in the early
 2000’s.
 They wanted to hang on to the old model, but the world was moving
 forward
 with or without them. They had to adapt.

 The way I see it, expending lots of energy supporting XP at this point
 may
 indeed reap short-term benefits for the developer where regards sales,
 but
 it comes at the price of the long term health of their business. You can
 eat
 out at fast-food restaurants everyday. It might be delicious at the
 moment
 while you’re doing it. But sooner or later, the health ramifications
 will
 catch up with you, and when they do, you will realize that that Big Mac
 really wasn’t worth the ultimate cost.

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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-20 Thread Dallas O'Brien
hi. yeah, i agree. lol. it's amusigin to watch how most of the blind
commnunity works. even though i myself am blind, i sort of feel like
i'm on the outside, looking in. ahaha.
also, about the money / saving up thing.
not being funny here guys, but lets just put it this way. i am on
australias blind pension. i pay for my internet, phone, mobile phone,
electricity, and help pay for the cost of our car. pluss food of
course. and any other little things that come up.
and heres the thing. this year, i have purchasesd,
a new iPad mini with retina display, 128 gb cell version.
windows 8 toshiba laptop.
several games, and heres the topper,
i purchased tickets to fly over to england again next year!
so yes, saving up can be done. and it really doesn't take that much.
just use your money wisely, and you will be fine. lol.
Dallas


On 20/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 You want to know what I find amusing about that comment?

 I think a lot of people in this community have completely forgotten
 the uproar caused by Microsoft releasing Windows XP. I remember people
 on the Jaws list and elsewhere swearing up and down they would never
 upgrade to XP, that XP is trash, that they will use Windows 98 until
 it dies. Now, some 12 years later exactly the opposite is true. People
 say things like they got it right with XP but if you were to go back
 in time and tell everyone that they would not believe you.

 The moral of the story is that it takes a very long time for the blind
 community to accept and adopt change. By the time they do they are
 already behind the mainstream, and will start kicking, screaming, and
 wining about how bad the changes are. A few years later it is all
 forgotten about until the next time the evil empire releases a new
 operating system that forces them to change.

 Cheers!

 On 12/19/13, shaun everiss sm.ever...@gmail.com wrote:
 Well personally once ms gets it right I just hope they stay right.
 they got it right with xp.
 some what with 7 after that its if you like it then fine but if not well.

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Re: [Audyssey] Newest Swamp

2013-12-20 Thread Dallas O'Brien
hi, you basicly ignore the version name he has on his site, as he
forgets to update it. lol. this is from the forum,
http://forum.audiogames.net/viewtopic.php?id=6341

Version 3.0c is posted.  You must download the main 3.0 file and then
add the very small 3.0c download to it.
www.kaldobsky.com/audiogames/Swamp.zip
Version 3.0 (652 MB) Last updated 11-1-13 at 7:30pm EST.
www.kaldobsky.com/audiogames/SwampPatch.zip
Version 3.0c update patch (1 MB) Last updated 11-4-13 at 2:50pm EST.
dallas


On 21/12/2013, loriduncan lori_dunca...@hotmail.com wrote:
 Hi, there should be a patch you can download to update the game.

 -Original Message-
 From: Dakotah Rickard
 Sent: Friday, December 20, 2013 8:39 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Newest Swamp

 Hi gamers.

 I read that Swamp 3.0 is the latest and greatest in terms of the Swamp
 game, but on www.kaldobsky.com, the latest version is 2.9D.

 Any thoughts on this? Where can I get the newest release?

 --
 Signed:
 Dakotah Rickard

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[Audyssey] Message from Aprone

2013-12-20 Thread Dallas O'Brien
hi guys, Aprone wanted me to send this to the list, in hopes of
somebody figuring out what the problem might be, and helping him to
solve it.

Ever since the recent hacker incident, whenever I try to post to the
list I get an email failure notice.  -
someone on here will hopefully post a solution that gets me able to
post on-list once again.  Because I can't post on the list, I can't
ask anyone for help on fixing it.
Aprone

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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-19 Thread Dallas O'Brien
yep. go the windows defender. it's awesome! and very good too. and i
have rarely found any scanner so accessible or simple to use. ok, it
took microsoft about 10 or more years to do it, but it's there now.
and it works well.
and, as a side note, having a faster machine means that you get your
every day tasks done with so much more smoothness and less hastle.
wether you are wanting high speed performance for gaming, word
processing, browsing the net, or what ever. it does make a difference
to all tasks.
it's offen hard to define what you would gain from it, till you have
been on it for a while. only then, and then looking at your old
system, do you realize just how much of a difference it has made to
you.
regards:
Dallas


On 19/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Actually, the reason I upgrade and urge others to do so has nothing to
 do with some misplaced intrinsic value of newer hardware, more ram,
 and having my computers run more efficiently as you stated. I am not
 that shallow. The real reason I upgrade and urge others to do so is
 that I see real benefits in upgrading, but those benefits do not
 necessarily apply to you personally.

 For example, as you know I happen to run a number of different
 operating systems concurrently on my laptop. That requires a lot of
 CPU power and ram to run more than one OS in memory at a time. A
 64-bit system with a quad core processor and 8 GB of ram would have
 direct and immediate benefit to me because I can give Windows 8.1 the
 first three or four GB of ram for running everything and give the
 other three or four GB of ram over to the virtual machine to use. That
 way both operating systems will have plenty of memory and CPU power to
 work with. Since you are only using XP at this time and have no desire
 to use Linux or another version of Windows in a virtual machine having
 multiple processors and several GB of ram aren't as beneficial to you
 as they would be to me. There is no argument about that fact.

 There are other benefits that I value because I genuinely think that
 they are necessary. Security happens to be one of those things I think
 is worthwhile paying for. Not just because of some misplaced intrinsic
 value in system security, but because I am a computer professional and
 have dealt with my fair share of systems that have been compromised
 due to poor security. Either the end user failed to update their
 computer, they failed to keep their antivirus up to date, or they did
 something else to compromize their security which ended up costing
 them money to fix.

 To give you an example a couple of weeks ago one of my aunts was on
 the Internet when a little dialog popped up asking her to download an
 update for XP. She did, and as soon as she did it installed a nasty
 piece of ransomware  onto her computer that took over her PC,
 encrypted her hard drive, and when she started the computer all that
 would come up is a dialog box asking her for her credit card number to
 unlock her PC. Since she could not pay the $1,000 to get rid of the
 ransomware I had to come over reformat her hard drive, reinstall XP,
 and restore the system back to factory defaults. You want to know why
 I think XP is a poor choice for people?

 For one thing Windows XP has a major security hole which viruses,
 addware, ransomeware, etc has been exploiting for years and that is
 the admin account. If you run XP as admin, AKA super user, any virus
 or piece of malware you download has free reign over your computer and
 if your antivirus etc fails to stop it the malware can totally wipe
 out your system just because there is no way to prevent it. My aunt
 had antivirus software on her system, but it didn't stop the
 ransomware that took over her machine, because there was no way of
 stopping it.

 Windows 8.1 does however have an extra layer of security called User
 Account Control. I know people turn it off, think it is a pain in the
 butt, but it does stop things
 like viruses and other malware cold. Before a piece of software can be
 installed or run UAC will pop up and prompt you to confirm the action.
 It will tell you the name of the program, the manufacturer, and so on.
 That feature has saved me more than once from a malware attack because
 I was able to catch it and kill the process before it could do
 anything to my machine. Perhaps if my aunt had been running Windows 8
 she could have called someone and asked about running this fake
 Windows update before it took over her PC as UAC would have blocked it
 and prompted her to confirm the installation and encryption of her
 drive.

 Besides UAC Windows 8 and Windows 8.1 comes with a number of basic
 security tools such as antivirus and malware protection out of the
 box. Yes, I know there is AVG, Avast, etc available for XP but the
 Microsoft tools are both free and accessible on Windows 8 and 8.1.
 Even better I find that they don't use as much system resources as
 third-party scanning 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-19 Thread Dallas O'Brien
hi. personally, I think it's time that the blind gaming community did
what most of the real gaming industry did a while back. bring out a
game, and say here you go, here are the requirements. its up to you
how you deal with that. if a game dev brings out a game that takes
advantage of newer hardware / newer software, I'm afraid it's up to
the gamer to update and keep with it. they have done that for a long
time now. and you don't seem to hear the complaints as much from them
about it.
sorry, but I think it's time the blind community starts trying to keep
up, in stead of holding ourselves back, and then blaming Microsoft or
apple or who ever, for all the things they have done wrong. sure.
there are things that Microsoft messed up in windows 8. they fixed
some of those in windows 8.1, and will soon be fixing more in the next
version of windows, either next year, or in 2015. they admit they have
made some mistakes, and are going about fixing that. but I'm afraid to
say, that as time go's on, it will be harder and harder to support
ancient languages and software based on them. it's not because they
don't want to, but simply because the cost involved in doing so, is
huge. I mean, come on. people are complaining about windows costing
what it does now! imagine what they would say, if Microsoft turned
around and said, well, we are going to have to charge an extra 50, or
100 dollars per licence, just to keep up support for 10 or 15 year old
software and languages. I don't think that would go over well. and not
being funny, but one of apples good sides, is that they don't do this.
they say, right, here is the new system. this is what it uses. get
used to it, or don't use our product. LOL. harsh, but in some ways,
they have the right idea.
just like they did with 64 bit. in stead of messing around having both
64 and 32 running on the  same operating system in effect, as windows
does now, they basically switched to pure 64 bit, and said, well, this
is what we will use now. all app developers, update your software.
I personally think windows should go all out 64 bit, and stop messing
around. 64 bit is faster, and lets you actually use all your ram, in
stead of only part of it. ahaha. even in XP, if you had 4 GB, you
could never use it all!
you could only use about 2 GB at any one time. how annoying!
and programs running as a proper 64 bit app, are amazingly fast and
smooth to work with.
course, the only reason they haven't gotten rid of 32 bit, is cause
most of the dev's still produce in nothing but 32 bit app's! such as
mozilla, for one! they refuse to bring out a 64 bit version of their
firefox or thunderbird! which is stupid, considering the security
advantages 64 bit gives you.
dallas


On 20/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Sigh...You are probably right about the fact that we have said all
 that can be said on this subject. I feel like I'm in a boxing match
 where neither person has made any impact on the other and all we are
 doing is going round after round not getting anywhere.

 However, before I close this topic I feel the need to make a
 correction. Visual Basic 6 apps and games still work on Windows 8. You
 have to take some extra steps to make them work correctly, but it
 certainly can be done. In fact, Microsoft released a patch for Windows
 8 not too long ago that extends support for older Visual Basic 6 apps
 and games for the lifetime of Windows 8. So what you said about
 Microsoft mucking up compatibility with Visual Basic 6 is not true.
 They have in fact tried to maintain compatibility as long as necessary
 while getting programmers to adopt .NET instead.

 Even if it were true can you possibly try and see it from their point
 of view for once instead of looking at this from a biased position.
 Visual Basic 6 was released in 1998. That was 15 years ago for a
 totally different operating system and generation of computers than we
 are dealing with today. There were several third-party ActiveX
 components for 16-bit and 32-bit Windows that are no longer supported
 by their respective companies causing major problems with VB 6
 applications. Since those ActiveX components are not made by
 Microsoft, not supported by Microsoft, those problems are strictly the
 problem with the third-party companies that developed them for Windows
 98 etc. there are of course plenty of other problems with Visual Basic
 6, and Microsoft made the right decision by phasing out the language
 and components in exchange for a newer and better technology called
 .NET which is far superior to VB 6 ever was.

 The problem is this.. Despite .NET being better in various ways many
 people were happy with VB 6 and chose not to upgrade to .NET. A lot of
 VI gamers so no benefit to them in learning VB .NET so didn't. That is
 why most of the games out there are still written in VB 6, and really
 should be rewritten or updated. That's not Microsoft's fault that
 various accessible games were written in 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-19 Thread Dallas O'Brien
hi, it's not only that, but simply because apple's user base is
actually nothing, when it comes to a number situation. they have all
of about 50 to 70 million users on mac, not all of which are up to
date, but more then not. then Microsoft, has over 1.5 billion! users
in windows. they have more people to please then apple. apple can get
away with jumping to something different in an instant, cause half the
world doesn't rely on them. where as for Microsoft, 95 percent of the
entire computing world rely's on them. lol. that's a lot of
responsibility.
Dallas


On 20/12/2013, Alex Kenny alexkenn...@gmail.com wrote:
 Hi,
 Yes, I would definitely agree that Apple has always handled these
 transitions very well, much better than Microsoft.

 I think one reason for this is MS's large number of Enterprise
 customers. Enterprises tend to migrate to newer technologies extremely
 slowly, and I think this is holding MS back in many ways. There are
 several bugs in the Windows API that MS has left in because fixing
 them would break enterprise deployments of older software. I think
 Apple's relatively lower success in the enterprise is a good thing, as
 it allows them to evolve their products much more easily.



 On 12/19/13, Draconis i...@dracoent.com wrote:
 Hi Alex,

 Just adding a bit to your comments.

 Apple’s aggressive strategy regarding software upgrades tends to keep
 their
 platforms more robust and stable, but comes at the cost of some backward
 compatibility.

 That said, though, Apple has also made it extremely easy for developers
 to
 keep their software current, regardless of platform. Indeed, migrating
 from
 PPC to Intel was a painless transition for the vast majority of
 developers.
 Far more trivial than trying to upgrade VB6 apps, even under the best of
 circumstances. Much has been written, in fact, on just how good Apple has
 gotten at these kinds of technological transitions, and they get smoother
 and smoother as the years go by. So far, the major transitions have been:

 • OS Classic to OS X
 • Carbon to Cocoa
 • PPC to Intel
 • 32 bit to 64 bit Intel
 • 32 to 64 bit mobile

 I’m hoping that Microsoft will learn from its mistakes and adopt some
 similar strategies going forward.

 On Dec 19, 2013, at 12:41 PM, Alex Kenny alexkenn...@gmail.com wrote:

 Dark,

 I'd just like to point out some misinformation in this post, and some
 misunderstandings about Mac and iOS.

 First, you said that iOS apps never have compatibility issues with iOS
 upgrades. This is definitely not the case. Several apps, including
 Solara (to bring this somewhat back to games) had some serious bugs
 running on IOS 7, and some apps were completely unusable until the
 developers released updates to fix compatibility.

 Second, if you're looking for an OS that places a high priority on
 backward compatibility, you're not going to get it from OS X. Apple is
 much more aggressive about discontinuing old API's and technologies
 and removing them than even Microsoft is. Allow me to illustrate this.

 In 2005, Apple switched from using the Power PC processor architecture
 to the Intel X86/X64 architecture used by Windows PC's. In order to
 provide backward-compatibility for PowerPC applications, Apple
 included a PpC emulator called Rosetta. The last PPC-compatible OS X
 version was 10.5, released in 2007. Version 10.6, released in 2009,
 was not compatible with PowerPC hardware, but stil supported Rosetta.
 However, the next version, released in 2011, removed Rosetta support.

 Let's say that, for example, BSC Games had written their software for
 Mac instead of Windows. If I'm not mistaken, Pipe 2 was last updated
 in February 2005, a few months before Apple announced the Intel
 transition. Within just six years, you would no longer be able to run
 the game on newer versions of the OS. You could just refuse to update
 to a newer OS, but once your machine broke, you'd have no choice but
 to hunt down parts on eBay or be forced to stop using any incompatible
 software.


 On 12/19/13, dark d...@xgam.org wrote:
 Well tom I don't really believe there's much else to say since for me,
 security isn't an issue due to fhtird party software and I'd rather run
 avg

 than have the harrassment of running windows 8 and a virtual xp system.
 maybe that's different  for you.

 if microsoft of course  hadn't mucked up compatiblity with vb6
 applications

 and dos programs, well I'd be happy to upgrade even with relearning the
 interface, and indeed I imagine everyone else currently running xp
 would
 as

 well, so it's certain where the blaime for this situation belongs. This
 is
 actually one prime advantage  Ios seems to have  over windows since it
 doesn't break existing programs when upgrading, and is another reason
 I'd
 like to investigate the actual bennifits (if any), of mac as opposed to
 windows 7 since if I've got to run xp in a virtual machine anyway, well
 it
 doesn't make too much difference whether I use mac or windows.

 

Re: [Audyssey] Windows 8

2013-12-19 Thread Dallas O'Brien
interesting, swamp works perfectly fine over here, on both windows 8,
and now, on windows 8.1. not sure what problem you were having, but it
should be working.
Dallas


On 20/12/2013, Esteban Argel earge...@gmail.com wrote:
 I will admit that I was rather disappointed that Swamp did not
 function on my machine. However, that is quite a miniscule issue that
 myself, being experienced, can handle.

 Signed,
 Steven



 On 12/19/13, Esteban Argel earge...@gmail.com wrote:
 Dear all,

 I would like to express the fact that Windows 8 is not all that bad.
 This is due to a couple updates (I am referring of course to Windows
 8.1.)  Windows 8 has some really awesome controls. However, you must
 get used to the fact that there is now a new way the start menu
 functions.  For what I am doing on Windows 8, (playing RS Games, using
 the Internet, watching audio described movies on the System Access
 Mobile Network.), it works like a charm.  I will have


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-18 Thread Dallas O'Brien
hi Thomas, a correction to the correction. lol. windows 7 came out in 2009.
July 22, 2009; 4 years ago
General
availability
October 22, 2009; 4 years ago
dallas


On 18/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Just a correction here. Windows 7 was released in 2010 not 2007.
 Windows Vista came out in January 2007. I wanted to point that out as
 you seem to be confusing the two here.

 However, I do take your point. The reason XP is still widely supported
 by websites, some third-party programs, and so forth is that it still
 holds a significant portion of the Windows PC market. Windows, Vista,
 Windows 7, Windows 8,and Windows 8.1 has not been as successful as
 Microsoft had planned, and as a result many software developers know
 cutting XP off at this point is equivalent to cutting their own
 throats. I'll give you a simple example of that in practice.

 One of the things I have been looking at is ways I can improve my game
 engine so that Raceway and MOTA will run better on new Windows
 machines.  The problem is there are a lot of blind users that feel as
 you do that XP is the best there ever was, the best there is, and the
 best that will ever be and will not upgrade for any reason. So despite
 any advantages I could add to my games by targeting a newer version of
 Windows I would not be able to make as large a profit off my games if
 I exclude half my customer base. As a developer I have to support
 whatever a large portion of my potential customers are using.

 Of course, mainstream companies are less handstrung because they are
 not selling to a minority market. At some point the number of
 mainstream users running Windows 7, Windows 8, or 8.1 will out number
 XP and it won't hurt them to drop XP support. Probably they will begin
 this migration sometime next year after Microsoft drops support for XP
 the way they did when Microsoft dropped support for 98 and Millennium.
 Of course, one problem facing mainstream and accessible technology
 markets is there are far more users using XP now, than there were 98
 users in 2006 when Microsoft dropped Windows 9x support. So
 third-party support may linger a couple more years until the
 mainstream market catches up to current Windows technology.

 The only way I can see personally to deal with the situation is
 attempt to support both for as long as necessary. What I mean by that
 with games like MOTA and Raceway they are already XP compatible
 because they were designed that way from the beginning, and there is
 no need to cut XP support off at the knees just because something
 newer came along. I can however release an updated version of both
 that uses some newer APIs like XAudio2 or have 64-bit builds for newer
 64-bit machines. That helps target people running new machines while
 not removing support for XP in the process. that's the only way I can
 see being fair to both groups of users at this point. In a couple of
 years I can consider dropping support for XP in newer games and
 hopefully people will have made the switch by then.

 Cheers!

 On 12/18/13, dark d...@xgam.org wrote:
 Hi tom.

 I do appreciate that in theory, things will stop running on xp, and I
 can't

 run new versions, heck I'm still running ie8. The problem is that all the
 compatibility stuff hasn't yet made any practical difference. I've not
 found

 any websites, services, applications or things I want to use that require
 a

 better machine than I have. Fundamentally if there was some really good
 new

 feature of the updated windows media player, some websites or net games I
 wanted to play or something else in updates that I couldn't do with xp, I
 would indeed upgrade the system and get used to it.

 Regarding security and hardware, well 64 bit actually is a bad thing for
 me

 since it ruins compatibility with dos programs, and once again nothing
 requires it. I can accept that  the hardware might be more advanced, but
 that is of no bennifit to me personally if there is nothing I wish to do
 that requires it.

 of course, this  situation will not go on forever. I fully expect in
 several

 years there will be some awsome new features of new os that I will want
 to
 play with, some games or  programs that I can't run on xp etc, indeed I'm
 quite amazed that  this hasn't already come up. Back in 2007 when windows
 7

 was first produced I fully expected by around 2010 or 2011, there to be a
 lot of games, websites,  new and  inervative media playback and other
 peaces

 of software that I'd need better hardware or a new os for,  making the
 hassle of learning the new interface, kicking out  compatibility and
 mucking

 about with virtual machines and other things worth my time.

 I'm actually amazed this  hasn't happened yet, and despite  the
 aspersions
 of certain individuals this is indeed why I have been so careful to
 research

 Windows 7 to the best of my ability and convenience.

 As I said I fully expect this situation to change in the future, 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-18 Thread Dallas O'Brien
yep, I know. lol. it's amusing in a sense, it doesn't feel that long
ago that 7 came out. but when you look at it, its now 4 years old.
even windows 8 is now a year old. time gos fast, doesn't it.
dallas


On 19/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dallas,

 Oops! I stand corrected. Still, my basic point still stands. It was not
 2007. :D

 Cheers!


 On 12/18/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 hi Thomas, a correction to the correction. lol. windows 7 came out in
 2009.
 July 22, 2009; 4 years ago
 General
 availability
 October 22, 2009; 4 years ago
 dallas


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-18 Thread Dallas O'Brien
i have to agree.
 security isn't just for yourself in this world of computers. it's for all 
really.
i love windows 8, and one thing i love about it, is the built in security for 
viruses and malware and all that. some people seem to have an idea that it's 
not as good as a third party one. but it's actually quite effective. i had a 
few viruses on an old hard drive, and windows 8 had no problems seeing them. 
love it! lol. and it doesn't slow your system down like avast and avg tend to. 
they are horibble for that. as are most scanners, actually.
well, off to race on rails.
Regards:
Dallas

 On 19 Dec 2013, at 8:34, Cara Quinn caraqu...@caraquinn.com wrote:
 
 Now I absolutely will not get in the middle of this one. :)
 
 I will say though, as regards people's responsibilities when it comes to 
 keeping their systems up to date in reference to security, that this is not 
 just a matter of one's own system.
 
 One's security really affects everyone with whom that person comes into 
 contact with in their dealings on the web or via email etc.
 
 If one's security is compromised or not kept up to date, then that person 
 puts all others at risk, who have any kind of data, email addresses or any 
 other form of identifying info on that person's system.
 
 So in short, your security is not just your responsibility for yourself on 
 your own system. It is your responsibility to those you deal with on a 
 regular basis as well.
 
 Just like you would not deliberately give your friends a cold, or share a 
 friend's phone number indiscriminately with everyone because they asked you 
 not to, so you should also protect your system not just for yourself but for 
 those you correspond with.
 
 Just my thoughts and thanks for reading…
 
 Smiles,
 
 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Dec 18, 2013, at 7:59 AM, Thomas Ward thomasward1...@gmail.com wrote:
 
 Hi Dark,
 
 I certainly don't want to misrepresent your position, and I do think I
 understand your position very well. I guess for me I'm just very
 concerned that you are making a bad decision based on very flawed
 criteria, or at the very least the perceived benefits you are looking
 for are too me a bit short sighted.
 
 Bottom line, we don't see this the same way and I guess we probably
 never will. I am very concerned about security, feel people should
 take it more seriously than they do, and you are being less concerned
 about it than I feel is warranted. Same could be said about hardware
 and other things I pointed out. You don't see any benefit, fine, but
 that does not mean my points are not valid. It is just that you have a
 totally different outlook and do not value the same things I do when
 it comes to hardware and software.
 
 Cheers!
 
 On 12/18/13, dark d...@xgam.org wrote:
 Hi Tom.
 
 I was probably thinking of vista, since I do  know when getting my desktop
 repared in 2008 I very much didn't want a machine with newer windows, which
 
 was one  other advantage of going to a local custom  manufacturer since all
 
 the main shops like Pc world were the slaves of microsoft and ramming newer
 
 versions down people's throats.
 
 Well I have  said under  what circumstances I'll upgrade. Yes, I can run xp
 
 in a virtual machine and I am glad there is that option, but if the newer os
 
 doesn't actually bennifit me, well why have the  hassle?
 
 to be honest I can understand that someone like yourself who cares about all
 
 the technical stuff  is interested in the newer os, but I am getting
 slightly irritated with having the position I'm in missrepresented or
 missunderstoo. I do not think xp is the best thing there ever  will be,
 neither do  I  reffuse to upgrade, I merely don't see the point at the
 moment, that is all, and I fully expect in the future that this will change
 
 when a new os actually  make a practical difference that is worth the
 hassle.
 
 That is another reason I spent time playing with Windows 7 and I'd like to
 try mac and windows 8 in the same way, although at this point in time I have
 
 a sneaking suspicion that it will be a hardware not a software change such
 as  touch screen control or something like.
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-15 Thread Dallas O'Brien
yep, that's certainly true. windows based computer companies, are, if
anything, worse then apple, when it comes to repairs. you may, or may
not, get a fully working system back. lol. herd stories from a friend
of mine of sending his laptop in for repairs, only to have it come
back with more problems then it went in with. toshiba though are very
good. mind you, i've not once had to have a toshiba computer repaired,
and that's in some 16 or 17 years of using them.
almost all of my computers, keep collecting up, as i upgrade to a
faster machine. lol. cause they just don't die. i look after my
machines well, either that, or i have a nack for picking good
machines. not sure which. i just never seem to have half the problems
i hear about people having. the only thing i've ever had to have
repaired, was my old iPhone 3gs. it bricked itself somehow, randomly
one day. so i had to send it off. and after a bit of a problem of them
sending me a 16 gb one in return, in stead of a 32 as mine was, i
found the replacement, probably refurbished one, to have a far better
battery life, then the original! lol. so that's my only experience
with having to have an apple product repaired. and they did mess up.
but after it was sent back and replaced with the right capasity one,
it was all good. and i still have it to this day, and it is still
working. it's now something like 3 years old. lol.
i never did buy apple care for that though. but for my iPhone 5, and
my new iPad mini, i do have apple care.
it's an extra cost, but it covers them for 2 years of phone and web
support, and 2 years of cover if anything gos wrong with them. i just
wish that the devices themselves were cheaper. i mean, i payed a
thousand bucks for the iphone 5, and the iPhone 5s is even worse! 1000
for a 64 gb iPhone 5, and it's closer to 1150! dollars for the 64 gb
iPhone 5s! that is just a rip off! for a smartphone!
never the less, most computer companies, aren't too good when it comes
to repairs. it's a bit iffy if you will get a repaired one back, or
one that's in worse condition then when you sent it in. lol
even apple though, have problems. saw a story about a person in
sydney, that send their mac in to a store to be repaired.  they
got it back, ... 4 months later! ... yes, 4 months later. that's just
horrible! and the excuse? ... well, it was transfered from one store
to another, and then they just seemed to sort of, .. forget ... that
it was there, and had to be worked on. if the person didn't keep
ringing up to find out where on earth their computer was, they
probably wouldn't have ever seen it again.
so, the only thing you can get out of this, is ... not one of the
computer companies is relyable. lol. not one of them. not microsoft,
not apple, and not one of the others. even toshiba has some bad
stories out there. they are all as bad. it's just that, apple charges
you a premium, and then forgets your computer. lol.
ok, anyways, off to find something to shoot. i'm bored, and it's time
for something to die, painfully, with a million bullets through it.
preferably a zombie. lol.
dallas


On 15/12/2013, Davy Kager m...@davykager.nl wrote:
 Hi,

 I bought my Toshiba about five years ago.  The only thing that needed
 servicing, after two years, was the keyboard - Q9 and Pipe2 had me hittin'
 that Control key and spacebar a little too much.  I arranged pick-up on
 Friday, they came to collect on Monday, and came to return four days later.
 Meanwhile I could track the repair progress, and all was covered under
 warranty, including the pick-up.  Next I wanted to replace the RAM and HDD.
 I believe I had to unscrew three screws to do that.  To top it off I can
 connect anything from USB to FireWire, SD-card to PCMCIA-card, 1 Gbps
 Ethernet to oldskool modem, dock to eSATA.
 That is why I chose this machine.  I can't afford to be without a PC for a
 few weeks and/or spend a good deal of money or shipping or repairs.  To me,
 that is one of the concerns with Apple's default warranty: it falls short.
 Of course, so do most consumer Windows laptops, that's why I avoid them.

 Davy

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sabahattin
 Gucukoglu
 Sent: Sunday, December 15, 2013 03:12
 To: Gamers Discussion list
 Subject: Re: [Audyssey] mac versus windows sales plus iOS question

 Mmm, yeah, definitely agree that Toshiba had a good run.  I don't believe
 they're up there nowadays though, as they've mostly thrown their consumer
 products to the wolves and that includes all the gaming machines.  Now the
 new hotness appears to be Lenovo, at least hardware wise.  But I no longer
 trifle myself with such things, as all my machines are (obviously) all now
 Macs. :)

 Cheers,
 Sabahattin


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-15 Thread Dallas O'Brien
actually cara, your experience with that turn around time with apple
isn't the normal. many times, it does in fact take much longer. and
that's not from miss information, that's coming from a lot of people
who have had to have it done. hell, even when i had to replace my
iphone 3gs, it took them 3 weeks to return one, and even then, it was
the wrong capasity! so, it then took another 2 weeks to replace it
with the correct size. that's my own experience. so no, you were
lucky. it's not always as easy as you had it, nor as fast. what makes
it hard, is that i have no apple store here. so i can't just go in and
have it replaced / fixed on the spot. but still, i'm sorry, it  should
not take over 3 weeks to send it down to the nearest capital city. and
what's more, is that they return a refurbished unit, not a fixed one!
so how hard can it be to see mine come in, and send out a refurbished
one. and if they don't have enough refurbished ones on hand, then they
should have fixed mine, and sent it back straight away.


never the less, the experiences with apple are usually better then
with many other companies. that's the only way they really can keep
their user base, seeing as they are charging way too much for all
their computers.
and they do it well. even their telephone support is quite good.
and what's even better, is offten, when you call apple, it's not an
indian call centre who picks up the call! it's offten americans, or
australians, or what ever. that's one area where apple has done well.
the instant they start having indian call centres picking up most
calls, is the day they will start to have a lot of problems.

anyways. off to wait for my money to come in so i can buy rr 2 in a
few hours. lol. can't wait!
dallas

On 16/12/2013, Cara Quinn caraqu...@caraquinn.com wrote:
 Davy, I got a replacement screen for my MacBook Air as mine started to get a
 little lose after much ware. I dropped my MBA off at my local Apple Store
 and they had it fixed next morning.

 Also, many people are actually able to get replacement products on the spot
 when visiting Apple Stores.

 Finally, those who do need to send their products away usually find that it
 is not uncommon to have turn-around times of exactly what you saw with your
 Toshiba. So the idea that Apple takes weeks and weeks is again, untrue.

 Again, this discussion about how long it takes for Apple products to get
 repaired / replaced seems to come from a lack of good info.

 Just wanting to be clear here, not being argumentative.

 Smiles,

 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Dec 15, 2013, at 5:46 AM, Davy Kager m...@davykager.nl wrote:

 Hi,

 I bought my Toshiba about five years ago.  The only thing that needed
 servicing, after two years, was the keyboard - Q9 and Pipe2 had me hittin'
 that Control key and spacebar a little too much.  I arranged pick-up on
 Friday, they came to collect on Monday, and came to return four days later.
 Meanwhile I could track the repair progress, and all was covered under
 warranty, including the pick-up.  Next I wanted to replace the RAM and HDD.
 I believe I had to unscrew three screws to do that.  To top it off I can
 connect anything from USB to FireWire, SD-card to PCMCIA-card, 1 Gbps
 Ethernet to oldskool modem, dock to eSATA.
 That is why I chose this machine.  I can't afford to be without a PC for a
 few weeks and/or spend a good deal of money or shipping or repairs.  To me,
 that is one of the concerns with Apple's default warranty: it falls short.
 Of course, so do most consumer Windows laptops, that's why I avoid them.

 Davy

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sabahattin
 Gucukoglu
 Sent: Sunday, December 15, 2013 03:12
 To: Gamers Discussion list
 Subject: Re: [Audyssey] mac versus windows sales plus iOS question

 Mmm, yeah, definitely agree that Toshiba had a good run.  I don't believe
 they're up there nowadays though, as they've mostly thrown their consumer
 products to the wolves and that includes all the gaming machines.  Now the
 new hotness appears to be Lenovo, at least hardware wise.  But I no longer
 trifle myself with such things, as all my machines are (obviously) all now
 Macs. :)

 Cheers,
 Sabahattin


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you want to leave the list, send E-mail to
 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-15 Thread Dallas O'Brien
hi cara, not sure why. but i am far from the only one to have these
problems. and it seems strange, when it only takes a day to send it
down, should only take a day or two for them to sort things out, and a
day or so to come back. but it didn't. so not sure what they are
doing. lol. i'm in australia, btw. as i said though, i have no apple
store here. at least, not an actual apple store. we have a few apple
repair places now, but not actually an apple store. which is annoying
as hell.
my nearest apple store is over a thousand miles away. but even so, it
should not take that long for them to get the shipment, replace / fix
it, and send it back. but they seem to sometimes .. forget they have
it. lol.
oh well.

regards:
dallas


On 16/12/2013, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Dallas,

 sorry for sure that you had that experience. I've also heard from a lot of
 people with really short turn-around times, so not sure what the deal is
 there.

 Not sure where you are but I wonder if this might be a regional thing?

 Just some thoughts…

 Thanks, and enjoy RR2!

 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Dec 15, 2013, at 9:41 PM, Dallas O'Brien dallas.r.obr...@gmail.com
 wrote:

 actually cara, your experience with that turn around time with apple
 isn't the normal. many times, it does in fact take much longer. and
 that's not from miss information, that's coming from a lot of people
 who have had to have it done. hell, even when i had to replace my
 iphone 3gs, it took them 3 weeks to return one, and even then, it was
 the wrong capasity! so, it then took another 2 weeks to replace it
 with the correct size. that's my own experience. so no, you were
 lucky. it's not always as easy as you had it, nor as fast. what makes
 it hard, is that i have no apple store here. so i can't just go in and
 have it replaced / fixed on the spot. but still, i'm sorry, it  should
 not take over 3 weeks to send it down to the nearest capital city. and
 what's more, is that they return a refurbished unit, not a fixed one!
 so how hard can it be to see mine come in, and send out a refurbished
 one. and if they don't have enough refurbished ones on hand, then they
 should have fixed mine, and sent it back straight away.


 never the less, the experiences with apple are usually better then
 with many other companies. that's the only way they really can keep
 their user base, seeing as they are charging way too much for all
 their computers.
 and they do it well. even their telephone support is quite good.
 and what's even better, is offten, when you call apple, it's not an
 indian call centre who picks up the call! it's offten americans, or
 australians, or what ever. that's one area where apple has done well.
 the instant they start having indian call centres picking up most
 calls, is the day they will start to have a lot of problems.

 anyways. off to wait for my money to come in so i can buy rr 2 in a
 few hours. lol. can't wait!
 dallas

 On 16/12/2013, Cara Quinn caraqu...@caraquinn.com wrote:
 Davy, I got a replacement screen for my MacBook Air as mine started to get
 a
 little lose after much ware. I dropped my MBA off at my local Apple Store
 and they had it fixed next morning.

 Also, many people are actually able to get replacement products on the
 spot
 when visiting Apple Stores.

 Finally, those who do need to send their products away usually find that
 it
 is not uncommon to have turn-around times of exactly what you saw with
 your
 Toshiba. So the idea that Apple takes weeks and weeks is again, untrue.

 Again, this discussion about how long it takes for Apple products to get
 repaired / replaced seems to come from a lack of good info.

 Just wanting to be clear here, not being argumentative.

 Smiles,

 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Dec 15, 2013, at 5:46 AM, Davy Kager m...@davykager.nl wrote:

 Hi,

 I bought my Toshiba about five years ago.  The only thing that needed
 servicing, after two years, was the keyboard - Q9 and Pipe2 had me
 hittin'
 that Control key and spacebar a little too much.  I arranged pick-up on
 Friday, they came to collect on Monday, and came to return four days
 later.
 Meanwhile I could track the repair progress, and all was covered under
 warranty, including the pick-up.  Next I wanted to replace the RAM and
 HDD.
 I believe I had to unscrew three screws to do that.  To top it off I can
 connect anything from USB to FireWire, SD-card to PCMCIA-card, 1 Gbps
 Ethernet to oldskool modem, dock to eSATA.
 That is why I chose this machine.  I can't afford to be without a PC for
 a
 few weeks and/or spend a good deal of money or shipping or repairs.  To
 me,
 that is one

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Dallas O'Brien
hi. a few things here. yes, you are correct che. mac's are nothing,
compared to windows. mac's alone, make up about 50 to 70 million
computers in the world today. windows makes up over 1.5 billion,
that's billion with a B for bravo. lol. so mac's are nothing to
windows. and unless apple brings their prices down, they will never
ever be close to a windows based machine, simply because i can buy a
windows computer, that has the same basic internal capabilities as a
macbook, for a third of the price. and the every day user, isn't going
to spend 3 times the cost, or more. they can't afford it these days.
it's mostly rich kids, and people who have a bit of money to throw at
a problem that buy macs. the every day user just can't afford that
price premium. hell, the prices of iPads and iPhones is just stupid
for that matter.

note, using the turm pc  for only a windows based computer isn't
particularly correct, as mac's are PC's as well. just thought i'd
throw that in, as in terms of what intel call a pc, a mac is one as
well.
and yeah, i can imagine that coding on the mac is ... interesting, to
say the least. lol. hell, just doing every day functions on a mac, are
a combination of contorsionism, and joint popping acrobatics. ahaha.
never the less, it's good to see some games coming out on the mac. but
it will never be the main platform. the ratio of windows to mac is too
great. it's not affordable for a developer to work on some games, for
the mac, compared to for windows.
well, good luck with your work che. looking forward to getting my paws
on a copy of the RR V2.
regards:
Dallas


On 14/12/2013, Che Martin blindadrenal...@gmail.com wrote:
Hi ya,
  Just red this quote from the list:
 Start quote:

 First, ignoring Mac as a viable platform for blind gamers is a poor
 strategy. One year on, and Mac sales are still far exceeding Windows sales,
 even in comparison to back in the hay day of audio games, some 10 years ago
 or so. It isn't just about raw user numbers, it is about demographics and
 the quality of those users.
  End quote

   Maybe I am misunderstanding the quote here, but are you saying that macs
 are outselling windows machines?
   Where are you getting those numbers?
   Its been a while since I checked, but last time I took notice macs were
 around 5 or 6 percent with PC's over 80 percent.
   I am sure the mac has made strides in recent years, but if they are
 outselling windows machines in pretty much any significant market, that is
 surprising news to me.
   I could see where macs may be accelerating with the decline of the PC,
 but
 last I checked, they have a really long way to go to be anywhere near
 outselling windows machines.
   If macs are indeed outselling pc's with windows, I would have lost a
 large
 bet on that, had a wager been presented to my degenerate gambling self.
   Here is what I dug up quickly on google before going to bed:
 In an interview with Computerworld, Gartner analyst Carolina Milanesi says
 a
 major OS shift is coming. By 2015, she predicts, devices running Apple
 operating systems will overtake those running Windows.


 Last year, shipments of products running Windows still handily outnumbered
 those running Mac OS and iOS, by 347 million to 213 million, according to
 figures from Gartner published Monday. The lead will be slashed to 23
 million in 2014, and the Apple OSes will likely outnumber Windows devices
 in
 2015, said Carolina Milanesi, research vice president at Gartner.

 End article clip

   So based on those numbers, even throwing in the mobile iOS into the mac
 equation,  windows is outselling them, strip out iOS and those numbers get
 far more out of balance when we're talking windows versus mac straight up.
   Obviously on the mobile side of things, apple is owning microsoft, but if
 we're talking macs versus windows, i.e. desktops and laptops, its not even
 close, and won't be for many years to come.
   I think regarding mobile platforms if MS doesn't get their heads out of
 their collective rear ends, they'll be selling Xbox 2s exclusively in
 another decade, but for now, they dominate the desktop and laptop market
 hands down in raw sales.
   I'm no microsoft fan boy, I have plenty of apple equipment as well, just
 wanted to make sure folks had the right information on this topic,
 especially potential developers.
   There are a lot of audio gamers using macs now, and I am glad for it, but
 the windows users as far as raw numbers go blow them out of the water,
 something I considered and researched very carefully when deciding whether
 to port Rail Racer 2 to mac.  In the end, the work didn't justify the
 return, not at this point in time anyhow.
   I am learning slowly how to program for iOS, but it is tedious the way
 voiceover works on the mac, too many hoops to jump through for basic stuff
 making it very inefficient.
   Secondly, I'm having a hard time finding help out in the community,
 although I've only recently started, and I'm sure 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Dallas O'Brien
hi. erm, actually, premium hardware? really?  lol. they give you a
machine that has a dual core, at double the price of a quad core
windows computer. lol. just look at my Toshiba machine I have here.
quad core core i7, 2.4 GHZ, up to 3.4 GHZ turbo boost. 8 GB ram, and a
1 TB HDD with I think 8 or 16 GB SSD cashing. blue ray drive, TV tuner
card, 4 USB3 ports, HDMI port, audio jacks, and a set of speakers that
shame apple's speakers on almost all but an iMac. and it's still a
laptop. rofl. to get anything even approaching this level, in a mac,
would be around the 2500 to 3000 mark. how much did I pay for this,
running windows 8?   1000 bucks. Australian.
so no, premium hardware, is not something you can claim, apple. lol.
the only thing that is premium, is the casing, track pad, and screens.
all else, apple's computers don't come close to windows machines, and
certainly not for the prices they want. and yep, unless they bring the
prices down, even a couple more hundred, they won't start being a main
choice for most buyers when going shopping for a new computer. of
course, as blind users of technology, we are more willing to throw
money at somebody to make life easier for us. but even we have a limit
as to how much we are willing to throw around. specially as now, you
can't claim the hole, a mac is cheaper then a windows machine and
jaws. sure, if you want to use jaws, go ahead. but there are now
extremely good options like NVDA, which now negate those arguments.
the advantages to the mac, however, is the fact that voiceover works
all the way through, even while clean installing. and what's more, is
that apple has one other advantage over a windows computer. lets say
you have a new mac, with no optical disk drive. no USB drive with a
copy of the OS on it, and no way to recover the system. now lets say
something happens to your installation, and it's messed up. you need
to run a recovery, / reinstall it. but how are you going to do this?
... well, on windows, you must, and I mean, must, have a backup made
of your recovery drive. lets say that something has happened to your
recovery drive! ... most people would say, well, you're going to have
to send it off to have it repaired. now, in the case of a windows
machine, you're probably right. at least, without going and buying a
new copy of windows to install and all that. now, in the mac's case,
.
nope. you don't have to. if you boot in to the recovery mode, with, I
think it's command r, while starting the machine up, the firmware on
the computer, can go out, and search apple's server, and download a
copy of the OS that came with your machine, and download it, and
install it fresh, creating a recovery partition in the process!
cool, huh?
but not worth 3 times the cost. lol.
they are cool, and have some kinda cool features, but a lot more needs
to be taken in to count if you are going to buy a mac. for example.
are you going to want to boot camp / VM windows? that's more money
needed to be spent, for a new copy of windows. and it has to be a full
disk, not an upgrade disk. unless it's windows 8, which works a little
different.
ok, anyways, I'm off to blow things up, or shoot them, or do something. lol.
regards:
Dallas



On 14/12/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Dallas,

 You are absolutely right about cost. I know that Apple uses premium
 hardware in their Mac's, but the average person simply does not care
 about that. Most people, myself included, are not going to pay $1,200
 or more for a Mac when they can get an HP, 'Toshiba, Del, etc for half
 that from Walmart. It just isn't going to happen.

 Apple is also way out of line with there iPads and iPhones too. Just
 the other day I needed a new charger for my phone. I could get a
 universal charger that works for Android for $14. Turns out one for an
 Apple iPhone was $35. What kind of dope is Apple smoking when they
 think the average user will pay double for their stuff?

 I know that there are certainly groups of people who do buy iPhones,
 iPads, and Macs to be sure, but just from looking at general research
 most people buy Windows PCs or Android phones because Apple costs way
 too much for the average person to buy. Until Apple lowers the cost of
 their PC and mobile devices they will always be a minority share of
 the market no matter how good and reliable they are.

 Cheers!


 On 12/14/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 hi. a few things here. yes, you are correct che. mac's are nothing,
 compared to windows. mac's alone, make up about 50 to 70 million
 computers in the world today. windows makes up over 1.5 billion,
 that's billion with a B for bravo. lol. so mac's are nothing to
 windows. and unless apple brings their prices down, they will never
 ever be close to a windows based machine, simply because i can buy a
 windows computer, that has the same basic internal capabilities as a
 macbook, for a third of the price. and the every day user, isn't going

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Dallas O'Brien
 here
during big storms and cyclones.
it would be better, if apple provided osx at a cost, but aloud it to
be used on any system. i have a few computers here i could quite
happelly devote over to running osx. but i can't, or not very easy. it
can be done, but it's messy, and not particularly stable.
but oh well.
regards:
Dallas


On 15/12/2013, Sabahattin Gucukoglu listse...@me.com wrote:
 Apologies. I simply have to take this bate. :)

 On 14 Dec 2013, at 14:06, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 hi. erm, actually, premium hardware? really?  lol. they give you a
 machine that has a dual core, at double the price of a quad core
 windows computer. lol. just look at my Toshiba machine I have here.
 quad core core i7, 2.4 GHZ, up to 3.4 GHZ turbo boost. 8 GB ram, and a
 1 TB HDD with I think 8 or 16 GB SSD cashing. blue ray drive, TV tuner
 card, 4 USB3 ports, HDMI port, audio jacks, and a set of speakers that
 shame apple's speakers on almost all but an iMac. and it's still a
 laptop. rofl. to get anything even approaching this level, in a mac,
 would be around the 2500 to 3000 mark. how much did I pay for this,
 running windows 8?   1000 bucks. Australian.

 Ooh! Very nice!

 And now, for the difficult questions:

 1.  How long do you think it'll last?

 2.  How much do you think you'll get when you try to flog that when bits of
 it stop working or when you need something faster?

 3.  How good is it to handle in daily use?

 4.  How much do you enjoy using it?

 5.  How much time do you spend managing it?

 6.  How much money have you spent on necessary extras, like antivirus
 software and an Office suite?

 7.  How do you think the vendor provides support for it?

 8.  How much crap did you have to remove from it?

 9.  How upgradable is it, both hardware and software wise?

 10.  How do you restore it to clean factory condition?

 As well, I'm sure, as many more.

 I know the situation is not kosher in Australia at the moment, though this
 applies to most of the tech sector, who charge whatever they can get away
 with (I'm in London).  However, it is simply a myth that Apple overcharge.
 Apple has a good supply chain arrangement, which means that yes, you often
 get less for more.  In theory, they could charge less.  But Apple makes
 healthy profits on their computers instead, and still manages to remain
 competitive with equivalently high-end machines from their rivals.  How do
 you think they do that?

 Simple: they please their customers.  Really.  It works.

 Mac isn't for everyone, and I realise that Mac fanboys and Windoze users
 aren't always the best of friends, but you should use the platform that's
 best suited for you.  If cost is a deciding factor, then you'll have to turn
 the Mac down.  That doesn't make it a bad platform, it just means you're
 operating within your budget.  Perhaps when you can afford a Mac, you'll
 reconsider.  Likewise, when Windows or Linux provides obvious advantages,
 like running on commodity hardware of your own choosing and specifications,
 those are the clear choices.

 Cheers,
 Sabahattin


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Dallas O'Brien
hi Che, from messing around with OSX in a vm, i learned one thing.
apple has added in a numpad commander. this makes navigating around
the system farely quick and painless. feels a bit like nvda in some
ways. except you don't need to use a modifyer. 6 and 4 become similar
to VO right and VO left. 9 becomes interact, 7 becomes uninteract.
numpad 5 becomes similar to a double tap on the trackpad / activate
item with normal VO commands. and so on. you can also map the other
numpad keys to various functions. you turn the numpad commander on, by
holding the VO keys down, and pressing the numlock key. this of
course, means you will have to either use the wired apple keyboard
that you can buy, or preferably, a standard external keyboard. i use a
wireless one, but you could of course use a wired one if you wanted.
the advantage to this, compared to using quick nav, is that for
example. when you want to type in an edit field, you won't face
problems with quicknav getting in the way of certain key presses. so
it makes entry and navigation a lot more smooth. of course, unless you
map a key on the numpad to navigate to next heading and so on, this
will mean you will have to use such commands as VO H to navigate to
next headings and so on in safari. but its easy to map a key on the
numpad to go to next heading. also, when numpad commander is on,
pressing numlock is defaulted to taking you straight to the dock. so
there is another handy fast way of getting around. press the numlock,
type the first letter, or first couple of letters of what you want
from your dock, and hit enter to open it.

Good luck with RR2. i'll be buying it in a few days, when my money
comes in. can't wait!

regards:
Dallas


On 15/12/2013, Che Martin blindadrenal...@gmail.com wrote:
  Hi Josh and all,
   Fair enough, sorry I misunderstood what you were posting there, my bad.
   That is very interesting that your mac sales are far outstripping windows
 sales, I would be curious to know the numbers there, but I completely
 understand if you'd rather keep it under your hat.
   I have put up Rail Racer 2 for sale, where folks can buy the beta and get
 all upgrades as it reaches final release, and sales have been far more
 impressive than I thought they would be so far, so still plenty of folks
 wanting accessible games for windows at this point.
   I may yet get to a point where I've earned over $2 an hour for the coding
 and tech support time, hah.
   I have no idea how many of these folks are running windows on mac, that
 would be a good thing to know, I might set up a poll on audio games and see
 what the response is.
   The last time I did some informal polling, windows users outstripped mac
 users in the blind community at least 10 to 1, but those are slippery
 numbers for several reasons, including what you are saying about mac
 purchasers being more willing to fork over cash for their gaming
 experience.
   I completely agree that the appple hardware is more solid than the same
 price point PC hardware, the stuff is just rock solid. I have a mac book
 pro, and hav had zero issues with it.
   I just wish apple would spend some more time on their voiceover
 interface,
 it is to me cumbersome in a lot of areas for no good reason.  For instance,
 why two keys for VO by default?
  I realize you can use the touch pad, and the quick nav is a way better way
 to go as well, but man, some of their interface decisions are just
 baffling.
 Having to drill up and down into Xcode over and over and over is just
 ridiculous to me.
   Even with quick nav, I have to move my hands off the main keys, then
 press
 two arrow keys to drill up or down, then back again, there is just no good
 reason for this much of a waste of time, I don't get it.
   Having developed with visual studio, then going to Xcode with voiceover
 feels like going from running to crawling.
   I know a large part of that is me not being nearly as familiar with
 Xcode,
 but having worked with it for months now, its still frustrating, and it
 seems to me unnecessarily so.
   I am sure there are many shortcuts and work arounds that I just haven't
 learned yet, and I plan to keep knawing at it, as I am convinced the future
 of accessible gaming is in mobile platforms, and specifically iOS, at least
 until and if google gets it together for the android platform.
   I would like to ask if anyone out there has an email list or forum or
 anything they would recommend for a blind developer getting into developing
 for iOS.  I have some questions that relate directly to developing using
 voiceover, and I'm not sure the best place to ask.
   Thanks much for any advice,
   Che
  Email: blindadrenal...@gmail.com


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Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Dallas O'Brien
the thing about those emails restart looping nvda,  is not true if you
are using espeak. i think you'll find that it going into the restart
loop may have something to do with running a certain synth that
legally isn't sposed to be used with nvda. lol. eloquence. espeak
doesn't do this.
dallas


On 15/12/2013, Scott Chesworth scottcheswo...@gmail.com wrote:
 Another quick FYI. If you're curious enough to read a few messages, be
 aware that any fake Philip Bennefall ones seem to throw NVDA 2013.3
 into a constant restart loop here. If you're reading in a browser and
 your web interface has access keys, hitting any of those to get to a
 different view will probably get you out of the loop.

 Hope it helps someone

 Scott

 On 12/15/13, Sabahattin Gucukoglu listse...@me.com wrote:
 Just FYI, that thread wasn't actually started by Thomas.  It, too, was a
 forgery.

 BTW, Linode seem to have figured out that there might just be a problem
 and
 are taking the necessary corrective steps.

 Here's one definite positive for forums: you can erase the history of
 these
 creatures.  While I'm disposed to a good laugh, that was very unfunny.

 Cheers,
 Sabahattin


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Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Dallas O'Brien
meh, not a problem. it's just that usually, if there is a crashing
problem with a screen reader in certain text, it's 99 percent of the
time, eloquence. lol. it's just showing it's age, really. still
fantastic for reading with though. amazing really, when you considder
that eloquence is actually not that good a synth. it's just got
something right, when it comes to reading stuff.
anyways, on with my game. lol.
dallas


On 15/12/2013, Scott Chesworth scottcheswo...@gmail.com wrote:
 Oh, that's a good call. Damn, busted by trying to be helpful hahaha.

 Scott


 On 12/15/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 the thing about those emails restart looping nvda,  is not true if you
 are using espeak. i think you'll find that it going into the restart
 loop may have something to do with running a certain synth that
 legally isn't sposed to be used with nvda. lol. eloquence. espeak
 doesn't do this.
 dallas


 On 15/12/2013, Scott Chesworth scottcheswo...@gmail.com wrote:
 Another quick FYI. If you're curious enough to read a few messages, be
 aware that any fake Philip Bennefall ones seem to throw NVDA 2013.3
 into a constant restart loop here. If you're reading in a browser and
 your web interface has access keys, hitting any of those to get to a
 different view will probably get you out of the loop.

 Hope it helps someone

 Scott

 On 12/15/13, Sabahattin Gucukoglu listse...@me.com wrote:
 Just FYI, that thread wasn't actually started by Thomas.  It, too, was
 a
 forgery.

 BTW, Linode seem to have figured out that there might just be a problem
 and
 are taking the necessary corrective steps.

 Here's one definite positive for forums: you can erase the history of
 these
 creatures.  While I'm disposed to a good laugh, that was very unfunny.

 Cheers,
 Sabahattin


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Re: [Audyssey] rsgames client and quenton's playroom question

2013-11-30 Thread Dallas O'Brien
hi. rs games has the web browser version, wich is very good for
sighted users. no actual graphics, just the text.
the play room client work quite well as well, it has the text of
everything. again, no graphics. but they are usable by sighted users.
dallas


On 01/12/2013, Josh joshknnd1...@gmail.com wrote:
 hi

 does these two game apps have any visuals so sighted people can play, also?

 Josh

 --
 sent from my windows 7 laptop


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Re: [Audyssey] Have IPhone and IPad games replaced PC games?

2013-11-06 Thread Dallas O'Brien
hi. it's also due to the fact, that its farely easy for a dev that
already has a game on iOS, to implement voiceover accessibility. such
as what the developer of solara has done. it is now amazingly
accessible, yet it was not that way to start with. he has put in a
huge effert, and it has payed off big time for him.
this is simply because, voiceover is actually part of the system, so
no need to code your game for 5 or 8 or what ever number of screen
readers are commonly used in windows. and yes, also, mobile devices
are taking over for a lot of games now. although there are some that
are just suited to a pc better still, some games really do work better
on a mobile device, both because of the touch screen, though this is
less important now as windows moves into this field, and also the
motion detection.

regards:
dallas


On 06/11/2013, dark d...@xgam.org wrote:
 Hi Lindsay.

 Well it depends upon what people are developing for.

 Aprone, David Greenwood, Jim Kitchin and spoonbill still develop for pc and

 all have released games this year, however more new developers are turning
 to the Iphone, as a newer platform with other possibilities of control and a

 very wide distribution, though that being said there are still occasionally

 games like the inquisitor which have releases for both, not to mention games

 developed with Bgt.

 Then there are online games and muds that are multiplatform.

 Remember though not all games get announced on the audeasy list, indeed I
 have noticed myself new developers and people asking questions don't tend to

 come to the list which is another reason why audeasy could really do with a

 professional website with useful articles.

 Certainly however if your looking to keep up with new developments and
 releases I'd recommend checking out pcsgames.net and audiogames.net.

 Lastly however, Lindsay if you haven't got an Iphone but are interested in
 games I would! actually recommend trying one out if you can simply because
 there are some very unique games for the Iphone that just couldn't be bought

 out on pc due to use of technology like the touch screen or gyroscope.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Have IPhone and IPad games replaced PC games?

2013-11-06 Thread Dallas O'Brien
android has fewer, simply because a lot of devs don't like having to
deal with making a million different versions, of each app. lol. but
yes, even that is growing, in terms of games, and other softwares.
dallas


On 07/11/2013, Josh joshknnd1...@gmail.com wrote:
 don't forget about android.

 sent from my windows 7 laptop

 On 11/6/2013 10:04 AM, Thomas Ward wrote:
 Hi Lindsay,

 Well, not really. It is just that the iOS market has more developers
 now working on accessible games than does Windows, Mac, or Linux and
 in a way games for iOS etc are more popular for that reason. All the
 same there are still plenty of people developing PC games.

 Cheers!


 On 11/6/13, lindsay_cow...@btinternet.com lindsay_cow...@btinternet.com
 wrote:
 Hi All,

 Have PC games replaced PC games? I don't see them mentioned on here much
 any
 more?

 Lindsay Cowell


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Re: [Audyssey] Archery games.

2013-10-12 Thread Dallas O'Brien
that's about the only one i know of at the moment. there isn't really
anything else. would be kinda good to have a good archery game.
dallas


On 12/10/2013, michael barnes c...@samobile.net wrote:
 Hello.

 I am getting into archery, so I was wondering if there are any archery
 games for the blind?
 I know about the one on the iOS call Audio Archery.

 Thanks!

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Re: [Audyssey] Solara Updated!

2013-10-06 Thread Dallas O'Brien
yes. mud rammer seems to be the best i've seen so far for accessibility.
Regards:
Dallas


On 06/10/2013, Ron hopkins ard...@samobile.net wrote:
 Hello.   I was wondering is there an ap for the eye phone to play muds
 with?

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Re: [Audyssey] Crazy drivers

2013-10-04 Thread Dallas O'Brien
hiya, yep, this one sounds rather cool! i like the sound!
like others have said, perhaps put a bit of something together and
give us a sound bite of what it could be like, or even throw a demo of
a basic form of it out there to testers to give it a whirl. still,
given that it's fully supporting windows 8, which i use only now, i'd
go for this. perhaps 10 to 20 bucks, depending on a few things like
how much replayability i would get out of it, and so on. but  from how
you have described  it, this shouldn't be a problem. but here is the
thing that would make me pay for it for sure.
online play.
games these days are moving more and more in to the online world, and
a game that's limited to just me, doesn't hold as much interest to me
any more.
perhaps have two modes, an offline mode, and an online mode.
but given that there is some kind of online playability, along with a
good gameplay, and good support for my windows and so on, this sounds
like a good one.
also, perhaps look in to mouse control, or joistick / gamepad
controll. as a keyboard just does not suit for this sort of thing to
be completely honest. it would work, but you simply have way more
control with a mouse or gamepad.
or what would be even way better then that, steering wheel support.
that would be totally awesome!
good luck, and i'm looking forward to see what you come up with.
Dallas


On 04/10/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ken,

 Interesting. Sounds a bit like Need for Speed. I don't know how much
 I'd pay for such a game until I tried it but a couple of deciding
 factors would be dependant on if it was designed for a modern version
 of Windows, if it were say Linux compatible,  and weather or not I
 liked the game play or not. In other words, if you are thinking of
 developing this game in VB 6 my answer is definitely  no on the
 grounds that I use Windows 7 and Windows 8 on my Windows computers,
 and I already  have enough games that are barely compatible with those
 operating systems. I have no intention of buying more that aren't 100%
 compatible with Windos 7 and Windows 8. However, if the game were then
 I'd consider $25 to $30 for such a game. If the game were Linux
 compatible I'd be even more likely to buy the game, because I wouldn't
 be restricted to one platform.

 Cheers!


 On 10/3/13, Kenneth Downey kenwdow...@me.com wrote:
 I am making a new game. Imagine this. You're walking down the sidewalk.
 You
 can hear traffic rushing by on the left, but then, suddenly, you hear
 another noise… It's the humming of a motor… It's a parked motorcycle! You
 walk up to it and, hearing no one nearby, jump on it and start driving.
 You
 also notice that there are three distinct cars… Police cars, cars blaring
 music, and cars without any other sounds. You learn that the sounds
 boring
 music are the cars of criminals trying to get away… And for some reason
 best-known only to themselves, the police are overly enthusiastic about
 catching them… So it's your job to get them! You start out with just a
 crowbar, but  Destroy the criminals cars, and you might find better
 weapons…
 Making a job a whole lot easier. Every time you hit in innocent driver,
 you
 become more and more wanted… And the police speed up and go after you…
 Even
 though they didn't go out to the criminals… And eventually, they'll get
 you!
 Try Hittinger shooting a cop car even wants, and the game ends. So far,
 this
 game covers for city blocks, with more planned… More streets, more cars,
 people walking around, and so on. What I want to know is, how much would
 you
 guys pay for such a game?

 Good is the worst enemy of best.
 Ken
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If 

Re: [Audyssey] Solara help.

2013-07-29 Thread Dallas O'Brien
you can't restart. you can hardly mess it up. so just play from where you are.
you could always communicate with the dev's, but i suspect they will
tell you much the same.
Dallas


On 30/07/2013, michael barnes c...@samobile.net wrote:
 Hello.

 I have been playing Solara on my iPhone for the last few days.
 Can someone please give a little bit of help?
 I would like to start a new game.
 I have deleted the game from both my gamecenter and phone, but when I
 reinstall the game it starts right were I left off.
 Thanks for the help!

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Re: [Audyssey] AppleVis.com and AudioGames.net in a new world

2013-07-27 Thread Dallas O'Brien
I think, the point is this. applevis is fantastic. yes. but it is not
the only way of learning stuff about IOS stuff, let alone IOS games
that we can play. simply due to the fact that apple and many of its
platforms are accessible, we have many access points to work with.
where as in the windows world, our games tend to be a very limited
market.

one thing i will note here though, just for interest. the windows
world, is not the pc world. mac's are pc's as well. lol. I do see, how
ever, where this message is coming from.

Dallas


On 28/07/2013, Charles Rivard wee1s...@fidnet.com wrote:
 I'm not sure what you're getting at.

 The purpose of the listings of apps that are not accessible is so that
 people don't pay for an app and then find it of no use due to a lack of
 accessibility, or to let people know that a given app is not accessible.
 These, unfortunately, are found by trial and error.  Pioneers were the
 first to be located by arrows. as the saying goes.

 I find this site to be a good source of info, since the articles and
 podcasts are done by visually impaired users of the devices and apps
 discussed, so you are getting first hand knowledge.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 27, 2013 12:11 PM
 Subject: [Audyssey] AppleVis.com and AudioGames.net in a new world


 I'm sorry, but I finally have to post on this.
 AppleVis is a terrific resource. It's a place to find out which apps are
 accessible and which are not, though I questioned the wisdom of having a
 category of completely unusable apps, unless the apps are going to be the

 subject of one of their petitioning campaigns, as it.ought to be inferred

 that if an app isn't listed as accessible, it's either not accessible or
 the community doesn't know about it.
 Frankly, I'm more than a little fed up with all iOS questions getting the

 catch-all answer of Go check AppleVis. First of all, AppleVis is a
 resource, not the only resource. Second, people seem to read that the
 message is about Apple products and automatically mention AppleVis, no
 matter what the message is actually about, like some sort of broken pop-up

 ad. Many of the messages are, in fact, looking for relevant human advice
 on a forum specifically created to talk about gaming within the visually
 impaired community.
 Now, I could understand if the person sending the query had just purchased

 a new Apple device. In fact, I would support mentioning AppleVis at that
 point, because it's a great resource, which everyone should know about.
 The other problem with so heavily relying on AppleVis is that Apple isn't

 the PC, and AppleVis isn't AudioGames.net. What I mean is this:
 Apple itself, and therefore its partners, subsidiaries, and developer
 community, are more conscious of accessibility as an on-going concern than

 are the respective Windows and PC equivalents. What I'm getting at is
 that, simply because accessibility is both more conscious and easier,
 people are more likely to add it, purposefully or not, as a product
 feature. Except for MUDs and similar niche market text adventures and the

 occasional browser game, AudioGames.net is largely populated by
 purpose-built games, usually but not always developed by people in our
 blind community. The Games that aren't on AudioGames.net aren't usually
 playable for us, or playing them is quite a bit more difficult, simply due

 to lack of sight.
 AppleVis is a bit like AudioGames.net, in that it too is a community of
 mostly visually impaired people discussing games. Granted, AppleVis has a

 larger scope, including all AppStore categories, but they are similar as
 relates to games.
 The difference, as I have  illustrated, is that in relying on only one PC

 resource, we aren't really missing out on any accidentally discovered gold

 mines, but we will be, if we treat Apple resources similarly, and the
 autopilot, Everyman answer to just check AppleVis is a big step down a
 short road in that direction.
 Please don't waste this golden opportunity which we now have, to integrate

 our isolated community into the world at large by falling into the
 comfortable prison of old habit.

 Signed:
 Dakotah Rickard


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 You 

Re: [Audyssey] new swamp version?

2013-07-21 Thread Dallas O'Brien
high johnny, yes. here is the post.

While I am officially done developing for Swamp, the recent security
problem forced me to work on the client code to get it fixed.  Well it
is probably too soon to actually say fixed, since I don't know for
sure that it worked, but we'll see.  While working on the code I may
have actually spotted the cause of the item-loss bug, and perhaps even
the crate cheat bug!  Without any testing, and without spending any
serious time working on them I can't know for sure if the changes will
actually fix them, but I hope they do.  Here is the change log for
version 2.9b.  I'm not calling in version 3.0 because this one doesn't
count, and I still plan to release 1 version that is dedicated to bug
fixes, when I eventually have the time to do that.
Changes from version 2.9 to 2.9b
- Altered some security features that were outdated and no longer
being used by Swamp.  These were causing a few players not to be able
to connect, based on their computer's settings.
- Made sure the dx7vb.dll file was actually IN the zip this time!  Haha, oops.
- Made sure the zip now contains the correct versions of the game
maps.  In 2.9 I accidentally sent out super old versions.
- I've updated the sounds folder because in 2.9 I forgot to zip up the
newer copies Kai had provided.  (Thanks again Kai, you rock!)
- The user agreement has been updated, so please be sure to read through it.
- I may have spotted, and fixed, the bug which randomly deleted
people's items when they signed out and back in.  We'll see if it
worked.
- I quickly tossed in some code to stop people from cheating and
taking crates from one mission into another.  People should consider
themselves lucky I didn't ban each and every one of them for doing
that.  It was a clear violation of the loopholes portion of the User
agreement.
- Added in some new code that will help me detect players who alter
the game using speed hacks.
- Added in some new code that will help me track people who try to
guess the passwords of other players.
- Added a Lithuanian chat channel on channel 14.
- Added an Italian chat channel on channel 15.
- I fixed the zones spoken command.
- The odds of getting bloody clothes has been cut in half.  This is
due to many many requests from players ever since 2.9 went live.
- Players no longer get bloody clothes on LMS missions when they get hit.
- I did a little work to hopefully improve the M79 sounds across the
server.  I'm sure it isn't going to be working perfectly, but
hopefully it at least plays more of the sounds it is supposed to play.
- Adjusted a few parts in code that may have been causing subscript
out of range errors for a few people.
- I believe I've fixed a bug which allowed players to open their
inventory menu and be invulerable to zombies.  People who were using
this trick are lucky I didn't ban them all, because it was in clear
violation of the loopholes portion of the User agreement.
- I've added the SCS command, skills menu, to open the skills menu.
- I've added the SCS command, armor menu, to open the armor menu.
- Killing with the sledgehammer now properly gives rep and xp.
- I've fixed the Clan notifications, so they aren't stuck to ON.
All of the records were reverted back to a handful of days ago, so
people may notice that they've lost a few items and perhaps a few
levels.  Many other players will have lost their entire inventory, so
be prepared!  The item loss bug was actually tracked back to a problem
with the 2.8 inventory system, which was of course imported in to 2.9
when it went live on the main server.  I think this might be why no
one reported it on the testing server, since the bug was actually an
issue with the inventories saved on the main server only.  If you
remember, the 2.9 testing server had copied over players but a huge
percentage of the players started fresh as hardcore players, thus
flushing the 2.8 inventory bug into extinction.
I really do hope this ends up solving those 2 huge bugs.  Only time
will tell.  I'm heading to bed now so hopefully the server doesn't
crash or something, 10 minutes from now.  If it does, then I'll tend
to it in the morning.  Good luck everybody!  big_smile
- Aprone

I will post the link to download the latest, below.

www.kaldobsky.com/audiogames/Swamp.zip

about to go grab it myself.

Dallas


On 21/07/2013, Johnny Tai johnnyti...@shaw.ca wrote:
 Tried to log in, running 2.9, yet server says I am not running same version
 as server...did a new one come out?
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Re: [Audyssey] How to get an account with Dropbox?

2013-05-27 Thread Dallas O'Brien
hi leo. here is a link, that refers you to dropbox, to make an
account, by me. this will not only refer you and gety ou set up, but
it will also give you a bonus 500 megs of dropbox space on top of the
standard 2 gb you get.
http://db.tt/FmsCgek

good luck!
regards:
Dallas


On 28/05/2013, dbzfan largel1...@gmail.com wrote:
 Hi,

 I wanted to know how I could get an account to dropbox because There are
 many folders on the Audio Games Forum that mension audio game recordings and
 podcasts and I want to be able to join. Thanks in advance, Leo

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Re: [Audyssey] Wondering about the size of the audio gaming community

2013-05-06 Thread Dallas O'Brien
hi. i know exactly what you mean. I, for example, would love a flight
sim of some type, and online playable at that. for example. when you
log in, you could be asigned randomly to a team, and you have to fly
together with a wing man, to fight against other teams. and each team
would be flying out of and in to, the same airfield. or, similarly,
make it that all players are together, in one or more airfields, and
they again, have to work together, to defend their airspace from
random aircraft, ships, and vehicles, and so on.  the possibilities
are endless, and this would be so cool as an online game. sure, we
have a couple flight sims of a sort now, but nothing like this. or
even some kind of travel one, similar to flight sim, but one where a
person can choose if they are going to fly at the moment, or work as a
tower operator, or even ground staff. and traveling would mean
traveling from point to point, at the given directions from airsapce
controlers, and having a planned rout, and all that. again.
possibilities are endless as to what you could do.
i realize such games would be very complex to make, but i for one,
would be more then ready to pay for a well created game such as these.
and yes, online is the  way to go. simply because it offeres something
that playing against the computer simply can't give you. humans do not
think in logical ways all the time, and they can do things out of the
blue, that a computer player simple wouldn't. a human thinks. the
computer player doesn't. it simply follows its coding.
best regards:
Dallas


On 07/05/2013, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 The thing to remember is that we can afford any of the audiogames. In
 my humble opinion, and I refuse point blank to point fingers or accept
 the blame for others' finger pointing, some people have charged more
 than I feel is reasonable for their games, especially when you
 consider how much entertainment you get for the cost.
 Still, in my opinion, if a person wants to play a paid game, they need
 to own it, or they could obtain the information, transfer the
 licenses, etc. from a person who swears they're done. Honestly, I know
 that that seems like piracy, and maybe it is, especially since most
 people don't like transference of a license, and I'd much prefer
 people buy their own license, but it's kind of the lesser of two
 evils.

 I'll put it this way. Developers want to make money, if they are
 charging for their games. Whether they want a Christmas bonus or a
 steady income, they want a profit, especially if they are spending
 time to code and selling their product. If those developers don't make
 a profit, then they have little reason to continue making games. If
 even fewer games are made, and if those games ask for profit in order
 to be played, then we introduce the potential for monopolies to occur,
 wherein a couple of developers make all the games and charge what they
 want, and we won't be in a position to complain, because we made it
 happen by denying them what they ask, profit.
 On the other hand, it's up to the developer to charge appropriately.
 If your game offers a playthrough time of, say, two hours, and you ask
 fifty dollars for it, is that fair? Yeah, maybe the playthrough is
 amazing, but unless the next play is wildly different, each
 playthrough is less and less fun, and the overall entertainment is
 probably not going to be worth fifty dollars to anyone but a die-hard
 fan of either the developer, the series, or of having every game ever.
 That's why I recommended that we put up that survey site, somewhere,
 to collect info about how much players are willing to pay for x number
 of features and what types of features they want.

 I'll put in the same example I used before. I love online play. It
 makes a game great for me, but many games don't really work well with
 multiplayer in concept, and a game has to be designed from the ground
 up with multiplayer, or a developer has to redesign a lot. It is a lot
 harder than many people are willing to accept or admit to put in a
 feature like that. If we had a site where developers were given the
 statistical information on how much people are willing to pay, then
 they would have, in very rough terms, an idea of how much they could
 make from a game. Obviously, a game with a great story or a great
 mechanic would sell better than a game that had neither, even if both
 had similar features.

 I don't know how to make this work, though I wish I did.

 Signed:
 Dakotah Rickard

 On 5/2/13, shaun everiss sm.ever...@gmail.com wrote:
 hmmm interesting way of looking at that decota.
 It doesn't help that we can't afford it or that orgs put it as
 standard weather we care for it or not.
 Its a vicious cycle no one wants to break.
 On the subject of audiogames maybe on smartphones but not on pc.
 And if the industry for audiogames is so vast we hear almost nothing
 on it or at least not many seem to make it to audiogames.
 ofcause we are looking 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod 
touch, is that it would either have to be wireless, with a Bluetooth 
connection, or a lightning connector, or the older 30 pin connector.
And as he has already stated, aprone has already constructed the device, and a 
wireless connection would be too expensive to incorporate.
And to incorporate anything like the dock connector, or lightning connector, 
would be very difficult. And it would mean that you would have to have a 
separate device, for iPhone, iPad, and iPod touches. Separate completely, from 
the original device type, which is USB.
Although I agree, it would be handy, I think the current abilities of the 
iPhones, iPods, Andy limited degree of iPad support, is more than enough for 
most games.
Best regards:
Dallas


On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote:

 Jeremy, Awesome! I'd love to see about incorporating using this with the 
 iPhone.
 
 I'm currently working on a little something which uses the compass / 
 accelerometers etc for motion like you describe in a first-person situation. 
 -And yes, I do my own calculations, but I'd sure also dig a device doing it 
 for me as well! :)
 
 Kudos to you for your efforts in creating a device like this! Woohoo!
 
 Totally love your idea! Thanks for sharing it!
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 
 Hey guys,
 
   I spend most of my time on the audiogames.net forum, and every now and then 
 I'm reminded that I've shared news with them but forgot to post it here as 
 well.  My apologies, people of the audyssey list!  :D  LOL.
 
   After my 2.9 patch for Swamp I began working on a new project.  To make a 
 long story short, I learned I was going to need to get a second job in 2 
 months so I wanted to make the most of them.  I officially ended development 
 on Swamp and have dedicated myself to getting some stuff accomplished in the 
 2 months I have left.  After I get the additional job I will have a lot less 
 time available to work on projects, so I don't know how that will impact my 
 efforts as a game developer.
 
   The new project can actually be thought of as 2 separate, but linked, 
 projects.  My new game is going to be an RPG based in the Daytona/Castaways 
 storyline.  It will take place many years after the Daytona game, and you 
 will learn what happened to the leader from the end of the Castaways game.
 
   The mouse hardware requirement for Swamp was a terribly unpopular move for 
 a very very long time.  Using the word unpopular may even be an 
 understatement, ROFL!  Well that battle was fought and won, and I feel the 
 audio games community is a better place now that the mouse is an accepted 
 tool for gaming.  This opens up more options for game developers, and that is 
 always a good thing!  Well this RPG is going to follow in those foot steps 
 and require a new piece of hardware.  In a move that will go down in audio 
 games' history as an epic mistake, or as a revolution, my RPG will require 
 players to have a 3D head tracking headset I have named the See Munkey.  (I 
 still crack a smile when I say See Munkey out loud.)  While wearing the 
 headset in the RPG you can simply move your head around to move the head of 
 your in-game character.  This will give a more natural playing experience 
 plus allow you to easily look up or down to get a 3D feeling of your
 surroundings.  To determine the locations of sounds in the real world, we 
 naturally move our heads to see how the sounds will change.  This gives us 
 far more data than we can get from being perfectly still, which is how we 
 normally are in games.  I'm trying to give players that same advantage inside 
 of the game world.
 
   Development of this device has burned through 3 weeks, which is more than I 
 planned for.  The good news is that I not only have a working prototype but 
 I've already ordered a shipment of parts to produce 13 more.  More detailed 
 information about the Munkey will show up once I'm ready to sell them but 
 here are the basics:
 
   The device clips on to your existing headphones, or clips on to a plastic 
 headband that comes with it in case you use ear buds instead of headphones.  
 It does not produce sound to replace your headphones, which is a common 
 misconception, but rather tracks the orientation of your head in all 3 axis.  
 This data can be read by games and programs to customize the experience.  
 This is similar to how a game can be designed to receive input from a mouse 
 or a joystick.
 
   The device can be used by other developers!  If these do find their way 
 into the hands of many players, it will be a brand new tool for developers.  
 It is my understanding that BGT is already set up to handle serial 
 communications, which 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Hi. 
It will not be wireless. You might want to read the original email again. Lol. 
Regards. 
Dallas 


On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote:

 How much is this wireless headset going to cost us?
 Would it work with say Three-D velosity and other games like the blind 
 software games and the games like aliens in the outback and other BE games?
 Now this would bring us one step closer to maybe a little pain if we could 
 use it with blast chamber.
 To bad we can't get a belt of some type to come with it for that workout 
 while playing that favorite game of yours.
 Don't get hit or shot or fall into one of those deep holes.
 Please get back to me.
 I am using a platronics wirless headset with a boom mic on it for Microsoft 
 flight simulator and the third party voice input program It's Your Plane.
 Man, if we could get this project off of the ground.
 Thanks.
 
 
 
 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 -Original Message- From: Jeremy Kaldobsky
 Sent: Saturday, May 04, 2013 7:33 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
 audyssey in the loop.
 
 Hey guys,
 
   I spend most of my time on the audiogames.net forum, and every now and then 
 I'm reminded that I've shared news with them but forgot to post it here as 
 well.  My apologies, people of the audyssey list!  :D  LOL.
 
   After my 2.9 patch for Swamp I began working on a new project.  To make a 
 long story short, I learned I was going to need to get a second job in 2 
 months so I wanted to make the most of them.  I officially ended development 
 on Swamp and have dedicated myself to getting some stuff accomplished in the 
 2 months I have left.  After I get the additional job I will have a lot less 
 time available to work on projects, so I don't know how that will impact my 
 efforts as a game developer.
 
   The new project can actually be thought of as 2 separate, but linked, 
 projects.  My new game is going to be an RPG based in the Daytona/Castaways 
 storyline.  It will take place many years after the Daytona game, and you 
 will learn what happened to the leader from the end of the Castaways game.
 
   The mouse hardware requirement for Swamp was a terribly unpopular move for 
 a very very long time.  Using the word unpopular may even be an 
 understatement, ROFL!  Well that battle was fought and won, and I feel the 
 audio games community is a better place now that the mouse is an accepted 
 tool for gaming.  This opens up more options for game developers, and that is 
 always a good thing!  Well this RPG is going to follow in those foot steps 
 and require a new piece of hardware.  In a move that will go down in audio 
 games' history as an epic mistake, or as a revolution, my RPG will require 
 players to have a 3D head tracking headset I have named the See Munkey.  (I 
 still crack a smile when I say See Munkey out loud.)  While wearing the 
 headset in the RPG you can simply move your head around to move the head of 
 your in-game character.  This will give a more natural playing experience 
 plus allow you to easily look up or down to get a 3D feeling of your
 surroundings.  To determine the locations of sounds in the real world, we 
 naturally move our heads to see how the sounds will change.  This gives us 
 far more data than we can get from being perfectly still, which is how we 
 normally are in games.  I'm trying to give players that same advantage inside 
 of the game world.
 
   Development of this device has burned through 3 weeks, which is more than I 
 planned for.  The good news is that I not only have a working prototype but 
 I've already ordered a shipment of parts to produce 13 more. More detailed 
 information about the Munkey will show up once I'm ready to sell them but 
 here are the basics:
 
   The device clips on to your existing headphones, or clips on to a plastic 
 headband that comes with it in case you use ear buds instead of headphones.  
 It does not produce sound to replace your headphones, which is a common 
 misconception, but rather tracks the orientation of your head in all 3 axis.  
 This data can be read by games and programs to customize the experience.  
 This is similar to how a game can be designed to receive input from a mouse 
 or a joystick.
 
   The device can be used by other developers!  If these do find their way 
 into the hands of many players, it will be a brand new tool for developers. 
 It is my understanding that BGT is already set up to handle serial 
 communications, which means programmers who use BGT will be able to 
 incorporate the headset immediately into their own projects.  Other 
 developers can easily look up how to read and write to the device using 
 serial communication, which will give them the same ability.
 
   Games that aren't designed for the headset won't suddenly become 3D when 
 you use 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Yep, they sure do. 
The original email couldn't have been more detailed. Lol. 
Regards: 
Dallas 


On 06/05/2013, at 0:01, Thomas Ward thomasward1...@gmail.com wrote:

 Hi,
 
 Not only that but the See Monkey isn't a headset. Its a motion sensing
 device that attaches to the headband of a standard headset which
 tracks the movements of your head. People really neeed to read things
 more carefully. :D
 
 
 On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi.
 It will not be wireless. You might want to read the original email again.
 Lol.
 Regards.
 Dallas
 
 
 On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote:
 
 How much is this wireless headset going to cost us?
 Would it work with say Three-D velosity and other games like the blind
 software games and the games like aliens in the outback and other BE
 games?
 Now this would bring us one step closer to maybe a little pain if we could
 use it with blast chamber.
 To bad we can't get a belt of some type to come with it for that workout
 while playing that favorite game of yours.
 Don't get hit or shot or fall into one of those deep holes.
 Please get back to me.
 I am using a platronics wirless headset with a boom mic on it for
 Microsoft flight simulator and the third party voice input program It's
 Your Plane.
 Man, if we could get this project off of the ground.
 Thanks.
 
 
 
 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 
 ---
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 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
Hi.
The only thing to keep in mind here, is that although the blind community still 
like their 16-bit applications, 99.9% of the rest of the world, stopped using 
16-bit, a long, long, long! Time ago. LOL. And that, is what Microsoft have to 
keep in mind, when creating an operating system. There is very little point, in 
keeping a huge amount of code, just to keep 16-bit alive, when very few people 
are using it. And of course, you can still run a version of the older operating 
system, in a VM where, or other virtual machine. For all intents and purposes, 
you could have a Windows 8 computer, and have virtual versions of Windows 7, 
windows XP, windows ME, or any other version you desire. Or even Linnux on top 
of that, so I don't see that these are generally reasons not to upgrade.

Don't get me wrong here guys, windows XP was fantastic in its time. But 
although XP still has its uses, for the older applications, Windows 7 upgraded 
things in a way, that most people don't realise, until they use it for a while.
Very much like Windows 8 did so, and I have used windows eight now, for nearly 
2 years. So I have had the chance to play around with it, and see the overall 
usage of it over a period of time. I agree however, that windows eight is a bit 
of a change, if you're not ready for it. It is different enough, to confuse 
people quite a bit. That's probably the only thing, that Microsoft made a 
mistake with. They changed the UI a little too much, and it's now very 
difficult to learn to use it at first. Once you do use it for awhile though, 
and you're used to it, it's fantastic.
Regards:
Dallas


On 02/05/2013, at 15:53, Stephen whocr...@internode.on.net wrote:

 I don't think it's the changes to the interface that is the sole concern.  
 It's more like not being able to play 16 bit games on a 64 bit system, the 
 dropping of old legacy hardware from new pcs such as serial ports and 
 parallel ports, I still use my old artic transport to play old dos games that 
 don't read well with jaws and NVDA, and some hardware I use requires the use 
 of an lpt port and no, it's not a printer, and it's USB counterpart is 
 extremely buggy.  So I think the main concern that's holding me back is, Can 
 I get a 64 bit machine with onboard parallel and serial ports? Can I make 
 full use of these serial and parallel ports from within a virtual machine 
 like VMware?
 if the answer is yes, then I may just may considering upgrading to w7 and 
 running legacy software and hardware under a virtual machine.
 
 At 03:31 PM 5/2/2013, you wrote:
 Hi Dallas,
 
 Yes, that is true. Microsoft is generally pretty good of keeping their
 customer base in the know of what is changing and why, but either
 because of lack of funds or a desire simply not to upgrade a lot of
 blind gamers choose not to update knowing it years in advance. So I
 agree regardless of what the reason is for not updating they can't
 really be surprised when something like this happens. If they are
 surprised by all the changes in user interface then they must not be
 paying attention to changes in the computer tech field, or simply
 indifferent to what is going on around them until they have no choice
 but to recognize the changes are coming.
 
 Cheers!
 
 
 On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
  Another thing to bear in mind, when considering how fast Microsoft have
  change things on people, is that it was not actually that surprising. For
  example VB, and other codes, Microsoft in fact told people years ago what 
  it
  was going to do. Same with Windows XP, it's not as if Microsoft have come 
  to
  us this year, and said we're going to take XP away from you next year, In
  fact,
  We knew that It was going to be disappearing in 2014, at least five years
  ago. LOL. So people have had plenty of time to look at changing, it's just
  that some people have stuck to XP, for compatibility reasons, or simply
  because they Don't realise the benefits of changing sooner. Or perhaps that
  they are I'm able to learn, hands-on, with an operating system. Some people
  do prefer to use an operating system some, before they use it permanently 
  on
  their own machine. So I would say that this is not entirely Microsoft's
  fault, I would say that it's actually the user's fault, at least in part,
  for not taking note as to what Microsoft have been warning them for years,
  would be happening.
  Regards:
  Dallas
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
The simple answer to that, is don't use the tiles if you don't want to. I 
rarely use them myself. 
You don't have to use them, unless you want to arrange them for access to 
various windows 8 apps. 
Regards: 
Dallas 


On 02/05/2013, at 18:54, shaun everiss sm.ever...@gmail.com wrote:

 its 8 I have issues with.
 all those tiles.
 its hard to replate to when you are blind.
 
 At 06:20 PM 5/2/2013, you wrote:
 Will just say, funny enough, a while ago had a relatively decent spec dell 
 laptop that was initially running windows XP on, but when then upgraded it 
 to windows7, it firstly booted up in around half the time, but, also 
 actually responded better under windows7 - hardware compatibility?
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message - From: Ken The PionEar kenwdow...@me.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 02, 2013 7:57 AM
 Subject: [Audyssey] Thoughts on Vista and 7: was Re: challenge for 
 developers, post xp windows
 
 
 I definitely don't have look and feel issues when it comes to Windows 7, 
 since I like trying new things. It's purely an issue of response time for 
 me. If I hit a key and it takes a brand spankin' new computer a quarter of 
 a second for Jaws to respond, there is an issue. That same computer just a 
 few months down the road is even worse. I've worked with both my wife's 
 laptop and my son's desktop, both using windows 7, and I'm not impressed. I 
 used to have Vista on my desktop, and other than a lot of buggy behavior it 
 wasn't too bad, but it wasn't like XP. I didn't feel it was stable or 
 responsive. One of its best features was its accessible games. I enjoyed 
 playing Purble Place with my son.
 Also, I can admit to some ignorance of how to optimize it for speed. I'm 
 sure all the fancy animations and graphics were on, for example.
 I can't say one way or another as regards to Windows 8 except that i'm 
 itching to try it just to see what it's like.
 
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 12:04 PM
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 
 Hi Dallas,
 
 Agreed. It is sort of amusing because as you said Microsoft has stuck
 with the XP look and feel for so long that users forgot what it was
 like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
 Both offered major changes in the user interface and I don't remember
 people screaming quite as loudly or as fanatically as they are over
 Windows 7 and Windows8.
 
 However, what I think they need is a point of comparison. As you
 pointed out is that other operating systems haven't stood still or
 been quite as static as Windows has been for the last ten or so years.
 The Linux graphical desktop environments like Gnome have constantly
 been updating and evolving little by little until we have something
 completely different from what we had ten ore more years ago. Today
 Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
 that change was gradual rather than over night. There was some
 grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
 but those were mainly over access issues rather than the UI changes.
 
 This might sound a bit harsh,but I think Windows users are a bit
 spoiled by the fact Microsoft chose to keep their user interface as
 long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
 anybody who is anyone has been changing their user interfaces from
 version to version and Microsoft just chose to hit their customers all
 at once rather than ease them into it the way other software companies
 have.
 
 On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 It's kind of ironic. Apple in a lot of ways, invented what we now know as
 windows. Microsoft actually use the ideas that apple used originally. Mind
 you, Apple didn't invent it either really. They technically got it from
 Xerox. LOL. So blame Xerox.
 The interesting thing about this, is that people are complaining about how
 different windows 8 is to Windows 7 and earlier. Because Microsoft didn't
 change very much in Windows for so long, So the  change now has come as
 somewhat of a shock to some people. Especially those that have been using
 windows for some time.
 Of course, Apple has been changing continually, over a long period of 
 time,
 making small changes here and there, so as not to make it such a jarring
 experience. Microsoft has made the mistake, of waiting too long before
 making a change to windows in a major way. Whereas Apple has done it 
 slowly

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow theme 
stuff, and 3-D graphics animations, at least in terms of the desktop 
environment. Obviously if you're using apps with these kinds of things in them, 
it still remains true. But one reason why windows 8 is so much faster, is that 
they in fact got rid of the 3-D graphic animation icons and Various things.
This has an interesting side effect, as well. And that is, it tends to make 
windows 8, a little more accessible, in terms of the desktop environment. Not 
so much graphic animation stuff, in the way.

Regards:
Dallas


On 02/05/2013, at 21:13, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Ken and all,
 
 One thing you need to keep in mind here is Windows 7 and Windows 8
 were designed for pretty new hardware. If you don't have a fast enough
 processor, memory, etc it will run poorly on the machine in question.
 As I mentioned to someone else off list one factor often overlooked by
 blind users is because Windows 7/Windows 8 have a lot of 3d graphics,
 animations, 3d cursors, etc you need a pretty good graphics card with
 a graphics processor and onboard memory to offset the new graphics
 technology. If you don't have it all that graphics processing gets
 taken over by your CPU and memory which results in a degradation in
 performance.
 
 Something else that makes a huge difference is a duel core verses a
 single core CPU. If you have a duel core it will perform a lot
 smoother and a lot better than a single core CPU. So I think all the
 complaints you are making about Windows 7 can probably be blamed on a
 lack of decent hardware.
 
 Yes, I know that Microsoft says a 1 GHZ processor, 1 GB of ram, and a
 minimum of 16-bit colors and 800 by 600 graphics card, but keep in
 mind that is literally the absolute bare minimum. If you want to hope
 to make it run worth anything you need to double that just to get
 started. Truth be told you really need a modern PC with a duel core
 processor, at least 2 to 4 GB of ram, decent graphics card, etc to
 have Windows 7/Windows 8 run at peak performance.
 
 Cheers!
 
 
 On 5/2/13, Ken The PionEar kenwdow...@me.com wrote:
 I definitely don't have look and feel issues when it comes to Windows 7,
 since I like trying new things. It's purely an issue of response time for
 me. If I hit a key and it takes a brand spankin' new computer a quarter of a
 
 second for Jaws to respond, there is an issue. That same computer just a few
 
 months down the road is even worse. I've worked with both my wife's laptop
 and my son's desktop, both using windows 7, and I'm not impressed. I used to
 
 have Vista on my desktop, and other than a lot of buggy behavior it wasn't
 too bad, but it wasn't like XP. I didn't feel it was stable or responsive.
 One of its best features was its accessible games. I enjoyed playing Purble
 
 Place with my son.
 Also, I can admit to some ignorance of how to optimize it for speed. I'm
 sure all the fancy animations and graphics were on, for example.
 I can't say one way or another as regards to Windows 8 except that i'm
 itching to try it just to see what it's like.
 
 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook,
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
Hi, yes windows eight is way, way, way! More stable then XP.
As for accessibility, it is more so, probably not immensely so. However there 
are a lot of things that allow screen readers to access things now, that they 
could not before. New APIs, and other various techniques can now be used, that 
are simply not available in XP.
And back to the stability, yes, it is very, very, very much more stable. I am 
running windows 8 pro, and I think I restarted my PC last about four weeks ago. 
And as a note, that is on my netbook. LOL. So you can imagine, what it would be 
like running on a proper full-sized notebook, or a tower computer. Even better 
of course. And windows eight is phenomenally faster on a netbook or any system 
really, then XP Vista or seven.
Regards:
Dallas


On 01/05/2013, at 2:08, Charles Rivard wee1s...@fidnet.com wrote:

 How is Windows 8 more accessible than XP?  Also, is it more stable?  How well 
 do older games that we have purchased run using Windows *?
 
 One thing I will say is that Windows Narrator has undergone vast improvements 
 over what was in XP.
 
 --
 If guns kill people, writing implements cause grammatical and spelling errors!
 - Original Message - From: Dallas O'Brien 
 dallas.r.obr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 30, 2013 8:33 AM
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 
 Hi, also, I'm not too sure where the idea that Microsoft has not been 
 helping accessibility in more modern versions of windows.
 In fact, Windows 7, and more especially windows 8, are far more accessible 
 than XP ever was. And their knew protocols, and APIs, that provide better 
 accessibility now, then before. So again, not sure where this one came from.
 And I agree,, having an old machine with the older OS, is often the better 
 option. Obviously, if you're fine with what you have now, then stay with it.
 However, XP will be losing support as of this time next year. So I would 
 suggest, that you start looking at moving ahead now, before you're forced to.
 Mainly, because of the security risk you will be dealing with, when XP no 
 longer is being provided the security updates. And in this modern world, 
 where you are connected so much, to the Internet, it would be pointless to 
 remain in a less secure OS.
 I myself, am seriously considering going with a Mac for my next computer, 
 and dual booting windows on it. Best of both worlds. The only problem with 
 that, is the cost of a Mac out right. Anyway, on with the games. LOL.
 Regards:
 Dallas
 
 
 On 30/04/2013, at 22:39, Draconis i...@dracoent.com wrote:
 
 Hi Dark,
 
 My responses are throughout.
 
 *snip*
 1: compatibility with dos applications.
 
 As a huge fan of text rpgs, I play not a few games with dos such as 
 fallthru, and age of legends, yet thanks to microsoft that would not be 
 possible on a 64 bit machine. For sighted users this isn't a problem since 
 they can use the dosbox emulator, and indeed newer dos, or dos style 
 applications are still being developed using it, noteably Eamon deluxe 
 (and since there are over 270 Eamon games that is quite a lot just on it's 
 own). If a developer created a screen reader friendly version of dosbox or 
 a similar way to run 16 bit console window applications, it would mean 
 that older games, which have been playable for the past 30 years would 
 continue to be so for the blind community. This is something I know the 
 developer of Eamon deluxe has been looking into and discussing with the 
 dosbox dev team, but perhaps some assistance from a programmer with more 
 knolidge of screen readers' interaction with windows would be of help, 
 that is unless someone cannot create say a small application that outputs 
 dos text to sapi or similar.
 *snip*
 
 First, there is a certain amount of irony that the first point on your 
 list is essentially that you want to be able to cling to the past in order 
 to move into the future. It is sort of like saying, thirty years ago, that 
 you wouldn't use a CD player because it couldn't play your vinyl records. 
 I use this analogy as someone who has a fair number of rare vinyl records 
 which do not exist in modern formats. This doesn't keep me from having a 
 CD player, or, these days, using iTunes. The vast, vast, vast majority of 
 Windows users never upgrade their existing machine. They go buy a cheap 
 new computer which happens to have the latest OS on it. When this occurs, 
 rather than going through channels to keep using obsolete software, hang 
 on to the old machine to play such games, and keep that machine in as good 
 repair as possible, much as I have had to do with vinyl record players 
 over the years.
 
 I still have my working Apple 2GS computer as well, specifically for the 
 nostalgia playing the old games I had for it. I've had it for, likely, 
 longer than many of the participants of this list have been alive, and it 
 still works, because I've

Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Dallas O'Brien
.
 Both offered major changes in the user interface and I don't remember
 people screaming quite as loudly or as fanatically as they are over
 Windows 7 and Windows8.
 
 However, what I think they need is a point of comparison. As you
 pointed out is that other operating systems haven't stood still or
 been quite as static as Windows has been for the last ten or so years.
 The Linux graphical desktop environments like Gnome have constantly
 been updating and evolving little by little until we have something
 completely different from what we had ten ore more years ago. Today
 Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
 that change was gradual rather than over night. There was some
 grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
 but those were mainly over access issues rather than the UI changes.
 
 This might sound a bit harsh,but I think Windows users are a bit
 spoiled by the fact Microsoft chose to keep their user interface as
 long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
 anybody who is anyone has been changing their user interfaces from
 version to version and Microsoft just chose to hit their customers all
 at once rather than ease them into it the way other software companies
 have.
 
 On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 It's kind of ironic. Apple in a lot of ways, invented what we now know as
 windows. Microsoft actually use the ideas that apple used originally. Mind
 you, Apple didn't invent it either really. They technically got it from
 Xerox. LOL. So blame Xerox.
 The interesting thing about this, is that people are complaining about how
 different windows 8 is to Windows 7 and earlier. Because Microsoft didn't
 change very much in Windows for so long, So the  change now has come as
 somewhat of a shock to some people. Especially those that have been using
 windows for some time.
 Of course, Apple has been changing continually, over a long period of 
 time,
 making small changes here and there, so as not to make it such a jarring
 experience. Microsoft has made the mistake, of waiting too long before
 making a change to windows in a major way. Whereas Apple has done it 
 slowly
 over about 10 years.
 
 It's kind of amusing, to hear people talking about 32-bit and 64-bit
 Windows, and what software can run on one and what can't run on the other.
 Because, quite simply, Apple made the choice to go permanently 64-bit.
 Because of this, they don't tend to have this kind of problem. About the
 only thing that doesn't run now, Would  be older apps designed for the old
 processes. So Apple have in fact made the jump to 64-bit completely, 
 whereas
 windows is still again, a kind of half way measure, where you can do both.
 It would be so much simpler, if Microsoft would do the same. Make 
 everything
 64-bit, if you want support for anything else, you will have to use
 emulators, or an old computer.
 And in fact, from all the information we have got now, the next major
 version of windows, is going to do Exactly that. There will be no 32-bit
 version. And it's about time. LOL. All of our computers that we have 
 bought
 for the last six years or more, minus the netbooks, are 64-bit capable. So
 there is no reason to hold back, and keep using 32-bit versions of 
 windows.
 Of course, this was done for compatibility, with older programs.
 
 But what is being said now, is 99% of everything that is out there now, is
 either a 32-bit program, or a 64-bit program. There is little reason to 
 stay
 in a 32-bit operating system from here on in.
 Regards:
 Dallas
 
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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge for developers, post xp windows

2013-05-02 Thread Dallas O'Brien
Yeah, that, and many other reasons, is why I switch to windows 8 on a permanent 
basis, even when it was only a developer's version, and not the full RTM 
Version.
Even on my laptop, which had 4 GB of RAM, and a 2.4 GHz dual core gprocessor, 
Windows 8 ran a whole lot faster than Windows 7. Almost uncomprehensibly 
faster. LOL.
Regards:
Dallas


On 03/05/2013, at 0:48, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dallas,
 
 Thanks for the info. I didn't know Microsoft had scrapped a lot of the
 Windows Arrow junk in Windows 8 but given the way it runs I'm not
 surprised. Windows 8 is way faster than Windows 7.
 
 I took a Toshiba laptop that was built in 2011 with a 1.5 GHZ duel
 core AMD processor in it, 3 GB of ram, put Windows 8 on it and the
 increased performance was amazing. It boots twice as fast as Windows
 7, and programs launch much much faster too. I've noticed at looking
 at my over all system usage its using less memory as well. So I'm
 pretty happy with Windows 8.
 
 On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 This is less true, of Windows 8. Windows 8 got rid of a lot of the arrow
 theme stuff, and 3-D graphics animations, at least in terms of the desktop
 environment. Obviously if you're using apps with these kinds of things in
 them, it still remains true. But one reason why windows 8 is so much faster,
 is that they in fact got rid of the 3-D graphic animation icons and Various
 things.
 This has an interesting side effect, as well. And that is, it tends to make
 windows 8, a little more accessible, in terms of the desktop environment.
 Not so much graphic animation stuff, in the way.
 
 Regards:
 Dallas
 
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Re: [Audyssey] Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows

2013-05-02 Thread Dallas O'Brien
Yes, exactly. Not the most efficient way to do things, and like you said, 
probably one of the reasons why jaws does not access Windows 7 or windows 8 as 
fast as it should.
But unfortunately, like Microsoft's own business model, jaws has not been 
stripped down and redesigned for too long. Thankfully, Microsoft decided to do 
so, in Windows 8.

Regards:
Dallas


On 03/05/2013, at 1:13, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dallas,
 
 Not only that but the way Jaws does things aren't exactly the best way
 to handle them. Take for instance the way it handles keyboard
 commands. Jaws sets a low-level keyboard hook that intercepts keyboard
 events, taking it away from the application and the operating system,
 filters them through Jaws and passes them back to the application or
 OS if it finds its not a Jaws command. Its very slow and inefficient,
 and I am certain this is a very big reason Jaws users find something
 like Windows 7 seems unresponsive. The reason is they have this very
 resource intensive TSR application called Jaws intercepting each and
 every single keyboard command, filtering through Jaws, and that causes
 a performance lag.
 
 Now, NVDA has a totally different way of handling that issue. NVDA
 simply polls the operating system and receives keyboard events the
 same as any other application. As a result if you press control+o in
 Notepad the command is immediately dispatched to Notepad rather than
 being routed through your screen reader first, and I've noticed that
 everything is more responsive using NVDA.
 
 Plus as you pointed out Jaws now has a bunch of old garbage that has
 probably been there since 1.0 that is no longer strictly necessary.
 Jaws has video intercept drivers which considering UI Automation .for
 WPF type applications really has no use under Windows 7/Windows 8 any
 more. So that and plenty of other things need to be removed and the
 screen reader really could use some house cleaning so to speak.
 
 Cheers!
 
 On 5/2/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi. This is only one reason why I switch to NVDA, because of the fact that I
 could not upgrade from my old version of Jaws. It was simply getting worse
 and worse, with me on one version, and every six months to 12 months, a new
 version comes out with new abilities, and guess what! I can't use them.
 This is why I gave up on Jaws, in terms of a home user Situation.
 I can have versions of NVDA, as up-to-date, as yesterday's code.
 LOL.
 I understand however, that there are people that don't want to change, from
 Jaws, but Berin mind, that a lot of your Windows 7 problems, may in fact
 have been Jaws, not Windows 7.
 Even when I change from windows XP, to Windows 7, I had a fact bought a
 completely new Windows 7 laptop, and put Jaws on it, and guess what. It ran
 slower.
 And mind you, the laptop I bought with Windows 7 on it, was our whole lot
 more powerful than my XP machine ever was. It had three times the RAM, and
 at least two times the processor power. But as soon as I got rid of Jaws,
 and used NVDA completely, it ran as fast, as three of my old XP machines put
 together. LOL.
 Personally, I think that if Freedom scientific stripped jaws down, and
 redesigned it for more modern systems, much like Microsoft has done with
 windows 8 and it's background code, I'd guess that Jaws would be a whole lot
 better, and more responsive. I think a lot of the problem with Jaws, is that
 it hasn't been stripped down, and a lot of code has simply built up with
 buggy versions, on top of buggy versions. So now you have too much that's
 conflicting, and causing problems. Much like windows used to do. But now
 that Microsoft has redesigned windows 8 from the ground up, and stripped out
 a lot of old code, and rubbish that was no longer needed, it runs like a
 dream.
 
 Regards:
 Dallas
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
It would also mean, that you can create games with very intense audio 
soundscapes, and still get very good response times out of the machine for 
navigating around and other actions within the game. Where as on 32-bit, you 
probably can't do that very easily, not with very intense audio soundscapes. It 
would take too much memory.

Regards:
Dallas


On 01/05/2013, at 16:05, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Enes,
 
 That is quite possible. I've not done a lot of performance testing on
 that yet, but one thing I can say is because 64-bit processors can
 handle long doubles it will be far more accurate and precise about in
 game calculations involving angles and distances. Plus if a game
 developer throws in multithreading, duel core support, etc it will
 certainly run far better than a single threaded application. Plus
 since 64-bit ops like Windows 7 and Windows 8 can support up to 128 GB
 of ram there is more ram to work with when loading sounds and music.
 Although, I don't know of any audio game that needs that much ram.
 Lol.
 
 Cheers!
 
 
 On 4/30/13, enes enes.sari...@gmail.com wrote:
 hi,
 so will games which are compiled as 64 bit have a performance difference
 when ran on a 64 bit capable pc
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
Yes, that would probably be a good way around it. You want a machine with at 
least 8 GB of RAM. So that you can dedicate either 2 or 4 gigs to a virtual 
machine.
Yet another reason, I'm considering a Mac. I could have the Mac OS, if I have 
enough resaws is as well, I could then run windows eight or Windows 7 as a 
virtual machine.
I'm still not too sure if I want to go with a mac yet, I'm still trying to 
decide, and checking out the possibilities.
Regards:
Dallas


On 01/05/2013, at 17:09, Stephen whocr...@internode.on.net wrote:

 OH Crudd!! I thought there was a catch.
 Perhaps it would be good to get a machine with lots of gigs of ram, then 
 install a virtual xp machine upon it and do it that way.
 At 04:10 PM 5/1/2013, you wrote:
 Hi Stephen,
 
 That depends on which version of Windows 7 you get. If you get the
 standard 32-bit edition all or most of your old 16-bit Dos games
 should run.
 
 For example, right now I have Piledriver and Eamon Deluxe  both
 running on my Compaq laptop running Windows 7 32 bit edition and those
 Dos based games run fine. I also have tried Scare and Dos Frotz on the
 same machine with no problems.
 
 However, older 16-bit games will not run on 64-bit versions of Windows
 7 at all. I should know. I have a Toshiba here with a 64-bit version
 of Windows 7, soon to be Windows 8, and nothing written in the 80's
 and 90's will run on it.
 
 Cheers!
 
 On 5/1/13, Stephen whocr...@internode.on.net wrote:
  if I switch to windows 7, will I still be able to play old dos games
  like fallthru effectively?
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
Note. You could pin apps to the taskbar in Windows 7 as well. LOL. That is not 
a windows 8 thing.
Regards:
Dallas


On 01/05/2013, at 17:00, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Charles,
 
 Well, one thing Microsoft has done in Windows 8 that is superior to XP
 is they have a new API called UI Automation which acts as a bridge
 between the graphical controls on your screen and your screen reader.
 It is for this reason that all the virtual intercept drivers and
 off-screen models that Jaws, Window-Eyes, Supernova, etc were using
 before are no longer necessary. Your screen reader can now get the
 identity of any control and its status directly from the Windows API.
 Unlike MsSAA, which is now deprecated, UI Automation is now a core
 part of the Windows API so software developers don't have to do
 anything special to make their Windows 8 applications screen reader
 accessible. They just have to follow some basic standards and
 guidelines.
 
 UI Automation is in part why Narrator works so much better in Windows
 8 than prior versions. All of Microsoft's flagship applications like
 Internet Explorer, windows Live Mail, Wordpad, Notepad, Microsoft
 Office 2010, use UI Automation so they are suppose to be screen reader
 friendly out of the box. A lot of the apps you can download for
 Windows 8 are fairly screen reader friendly because they use UI
 Automation. I found a few that needed some accessibility improvements,
 but by and large I think once UI Automation becomes more mainstream we
 will see access improve on Windows 8 and later versions in general.
 
 Microsoft SAPI has gotten a nice over hall as well. SAPI 5.5 comes
 with a bunch more voices and they are light years better compared to
 the SAPI voices for XP. Some of the new SAPI voices are almost as good
 as the Vocalizer/Realspeak voices that comes with Jaws and they are
 free. Plus they work with the SAPI 5 enabled games. While not
 necessarily an accessibility improvement per say I think the new
 voices is one reason to consider an upgrade.
 
 Another thing about Windows 8 is there are a lot of new Windows 8 hot
 keys to do various things such as Windows+f to find a file, Windows+c
 to go to the charm bar, Windows+i to open your settings, Windows+q to
 search your apps, Windows+tab to cycle throughopen apps,  Windows+w to
 search your settings, etc. Basically, there are loads of hot keys
 available to get around and use Windows 8 without the mouse or a
 touchscreen.
 
 Something else that improves the access of Windows 8 is being able to
 pin commonly used applications to the task bar. Let's say you use
 Internet Explorer all the time. You can press the context menu key on
 it right arrow to Pin This Application to the Task Bar and it will
 always be on your Task Bar and you don't have to go hunting through
 the Start Screen to find it.Even better if it is the first item pinned
 to your Task Bar pressing Windows+1 will jump directly to Internet
 Explorer no matter where you are in Windows 8. Cool eh?
 
 Cheers!
 
 On 4/30/13, Charles Rivard wee1s...@fidnet.com wrote:
 How is Windows 8 more accessible than XP?  Also, is it more stable?  How
 well do older games that we have purchased run using Windows *?
 
 One thing I will say is that Windows Narrator has undergone vast
 improvements over what was in XP.
 
 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
Yeah, but Bill Gates didn't invent windows. LOL. A lot of people seem to think 
so, but he actually didn't. If anyone, technically speaking, Apple invented 
what we know as now as Windows.

On 01/05/2013, at 20:02, James Bartlett jab8...@gmail.com wrote:

 Yes this much is true, but I don't think that there would be anoff room in a 
 truck for all those people. So it is much eazier to just kidnap the one that 
 started it all. lol
 
 --
 From: Dallas O'Brien dallas.r.obr...@gmail.com
 Sent: Tuesday, April 30, 2013 6:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 Why on earth would you go after Bill Gates, LOL. He no longer has very much 
 to do with Microsoft. Most of everything has passed on to other people long 
 ago.
 LOL
 Perhaps you should track down the people responsible for the changes you 
 don't like, and chase them down and kidnap them.
 Hehehehehehehehe
 
 Regards 
 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
It's kind of ironic. Apple in a lot of ways, invented what we now know as 
windows. Microsoft actually use the ideas that apple used originally. Mind you, 
Apple didn't invent it either really. They technically got it from Xerox. LOL. 
So blame Xerox.
The interesting thing about this, is that people are complaining about how 
different windows 8 is to Windows 7 and earlier. Because Microsoft didn't 
change very much in Windows for so long, So the  change now has come as 
somewhat of a shock to some people. Especially those that have been using 
windows for some time.
Of course, Apple has been changing continually, over a long period of time, 
making small changes here and there, so as not to make it such a jarring 
experience. Microsoft has made the mistake, of waiting too long before making a 
change to windows in a major way. Whereas Apple has done it slowly over about 
10 years.

It's kind of amusing, to hear people talking about 32-bit and 64-bit Windows, 
and what software can run on one and what can't run on the other. Because, 
quite simply, Apple made the choice to go permanently 64-bit. Because of this, 
they don't tend to have this kind of problem. About the only thing that doesn't 
run now, Would  be older apps designed for the old processes. So Apple have in 
fact made the jump to 64-bit completely, whereas windows is still again, a kind 
of half way measure, where you can do both. It would be so much simpler, if 
Microsoft would do the same. Make everything 64-bit, if you want support for 
anything else, you will have to use emulators, or an old computer.
And in fact, from all the information we have got now, the next major version 
of windows, is going to do Exactly that. There will be no 32-bit version. And 
it's about time. LOL. All of our computers that we have bought for the last six 
years or more, minus the netbooks, are 64-bit capable. So there is no reason to 
hold back, and keep using 32-bit versions of windows. Of course, this was done 
for compatibility, with older programs.

But what is being said now, is 99% of everything that is out there now, is 
either a 32-bit program, or a 64-bit program. There is little reason to stay in 
a 32-bit operating system from here on in.
Regards:
Dallas


On 01/05/2013, at 20:02, James Bartlett jab8...@gmail.com wrote:

 Yes this much is true, but I don't think that there would be anoff room in a 
 truck for all those people. So it is much eazier to just kidnap the one that 
 started it all. lol
 
 --
 From: Dallas O'Brien dallas.r.obr...@gmail.com
 Sent: Tuesday, April 30, 2013 6:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 Why on earth would you go after Bill Gates, LOL. He no longer has very much 
 to do with Microsoft. Most of everything has passed on to other people long 
 ago.
 LOL
 Perhaps you should track down the people responsible for the changes you 
 don't like, and chase them down and kidnap them.
 Hehehehehehehehe
 
 Regards
 
 
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Re: [Audyssey] Fantastic article on game piracy, everyone should read

2013-05-01 Thread Dallas O'Brien
That's rather cool. A very neat idea. Good on them for doing it.
Dallas


On 01/05/2013, at 23:26, Draconis i...@dracoent.com wrote:

 Hello all,
 
 Ironically, this article just came up in my RSS feeds, and I highly recommend 
 reading it. Sheer brilliance.
 
 http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/
 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
LOL, he probably loses more money per hour, by mistakingly dropping it, or 
other various ways, and we would make in several years. LOL.
Dallas


On 01/05/2013, at 22:53, dark d...@xgam.org wrote:

 besides, the man has so much money, shaking him until lots of cash falls out 
 you could use it to pay off everyone else :D.
 
 Beware the Grue!
 
 dark.
 - Original Message - From: James Bartlett jab8...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 01, 2013 11:02 AM
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 
 Yes this much is true, but I don't think that there would be anoff room in a 
 truck for all those people. So it is much eazier to just kidnap the one that 
 started it all. lol
 
 --
 From: Dallas O'Brien dallas.r.obr...@gmail.com
 Sent: Tuesday, April 30, 2013 6:23 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] challenge for developers, post xp windows
 
 Why on earth would you go after Bill Gates, LOL. He no longer has very much 
 to do with Microsoft. Most of everything has passed on to other people long 
 ago.
 LOL
 Perhaps you should track down the people responsible for the changes you 
 don't like, and chase them down and kidnap them.
 Hehehehehehehehe
 
 Regards
 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
More secure, does not necessarily mean antivirus. Yes, having an anti-virus 
package in place can help, but in the end, viruses are actually the least of 
your worries. There are a lot of gaps in Windows XP, that have yet to be 
filled. Ways and means, that people can use, to get hold of information from 
your computer, or even take control of it. They have been trying to patch a lot 
of them, but it's so old, that this is very difficult. Where as newer versions 
of windows, have newer and better ways of dealing with this, and have a lot of 
those Loopholes blocked.
I am not saying necessarily that having XP is completely a bad thing, what I am 
saying, is that there are far more benefits with security, speed, and 
stability, in Windows 7 and Windows 8 and upwards in the future, then XP. You 
say that it's mostly a UI change, this is, I am afraid to say, not true. 
Windows 7 is far more stable, and fast, then XP. And windows 8 is even more so.
Dallas


On 01/05/2013, at 22:34, dark d...@xgam.org wrote:

 Hi.
 
 Well I will have a look at the mack alternative, provided I can actually try 
 one first, and particularly see virtual xp working for backwards 
 compatibility, however on the security front, that to me is technical specks 
 rather than practical good. If I can run windows xp with an antivirus and be 
 fine, well it's secure enough. Again, I think this comes down to an 
 instrumental view of computers, looking at what they do rather than their 
 stats.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
I'm sorry, but I don't see how just because jaws can't access windows eight 
correctly, that it means windows eight is in accessible. Due to the fact that 
NVDA works with it perfectly well, and yes, I have tested jaws 14 myself. And I 
agree, JAWS 14 is hopeless in windows eight. But I don't think that that is 
Windows as a problem, I believe that that is Freedom scientific, saying that 
they have adapted the program for windows eight, when in actual fact, when I 
have tested it, it has very little access to the new functions of windows eight 
at all. So I would hazard a guess, that if you tried something like NVDA, I 
would think that you would find windows eight as accessible, if not more so, 
then other versions.
Regards:
Dallas


On 02/05/2013, at 4:45, James Bartlett jab8...@gmail.com wrote:

 Yes I do know that little tidbit, but I was just joking around l o l. I was 
 just trying to add a little huommer to the topic. I think that some people 
 are missunderstanding what Dark was trying to say. He's not pointing the 
 finger at the programers. Just at MS for not thinking things out like all 
 ways. They did the same thing back with windows 2000 that had so many bugs it 
 wasn't funny. then what they do they fix the problems and no time later they 
 releassed the same produck, but just by a different name. Hello windows mE. 
 then they did the same thing with vista and 7. they are the same thing just 
 with all the bugs worked out, and now they have win 8. witch to me just is 
 not screen reader friendlyI'm running jaws 14 that was made for win 8 and it 
 is still a pain in the but. I think what Dark was trying to do here was bring 
 us togetheras a community and try to solv this problem as far as not being 
 abel to run 16 bit games anymore.
 
 bfn
 James 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
Exactly, and although I have yet to use a Mac to any great extent, I can see 
the benefits of how their Scheme works. Upgrade slowly, get the users used to 
something slowly, so that it's not a jarring experience.
And of course means, that they don't tend to bring in new features very 
quickly, but it means that the system is continually evolving, and not staying 
static for 10 years.
Regards:
Dallas


On 02/05/2013, at 2:04, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dallas,
 
 Agreed. It is sort of amusing because as you said Microsoft has stuck
 with the XP look and feel for so long that users forgot what it was
 like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
 Both offered major changes in the user interface and I don't remember
 people screaming quite as loudly or as fanatically as they are over
 Windows 7 and Windows8.
 
 However, what I think they need is a point of comparison. As you
 pointed out is that other operating systems haven't stood still or
 been quite as static as Windows has been for the last ten or so years.
 The Linux graphical desktop environments like Gnome have constantly
 been updating and evolving little by little until we have something
 completely different from what we had ten ore more years ago. Today
 Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
 that change was gradual rather than over night. There was some
 grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
 but those were mainly over access issues rather than the UI changes.
 
 This might sound a bit harsh,but I think Windows users are a bit
 spoiled by the fact Microsoft chose to keep their user interface as
 long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
 anybody who is anyone has been changing their user interfaces from
 version to version and Microsoft just chose to hit their customers all
 at once rather than ease them into it the way other software companies
 have.
 
 On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 It's kind of ironic. Apple in a lot of ways, invented what we now know as
 windows. Microsoft actually use the ideas that apple used originally. Mind
 you, Apple didn't invent it either really. They technically got it from
 Xerox. LOL. So blame Xerox.
 The interesting thing about this, is that people are complaining about how
 different windows 8 is to Windows 7 and earlier. Because Microsoft didn't
 change very much in Windows for so long, So the  change now has come as
 somewhat of a shock to some people. Especially those that have been using
 windows for some time.
 Of course, Apple has been changing continually, over a long period of time,
 making small changes here and there, so as not to make it such a jarring
 experience. Microsoft has made the mistake, of waiting too long before
 making a change to windows in a major way. Whereas Apple has done it slowly
 over about 10 years.
 
 It's kind of amusing, to hear people talking about 32-bit and 64-bit
 Windows, and what software can run on one and what can't run on the other.
 Because, quite simply, Apple made the choice to go permanently 64-bit.
 Because of this, they don't tend to have this kind of problem. About the
 only thing that doesn't run now, Would  be older apps designed for the old
 processes. So Apple have in fact made the jump to 64-bit completely, whereas
 windows is still again, a kind of half way measure, where you can do both.
 It would be so much simpler, if Microsoft would do the same. Make everything
 64-bit, if you want support for anything else, you will have to use
 emulators, or an old computer.
 And in fact, from all the information we have got now, the next major
 version of windows, is going to do Exactly that. There will be no 32-bit
 version. And it's about time. LOL. All of our computers that we have bought
 for the last six years or more, minus the netbooks, are 64-bit capable. So
 there is no reason to hold back, and keep using 32-bit versions of windows.
 Of course, this was done for compatibility, with older programs.
 
 But what is being said now, is 99% of everything that is out there now, is
 either a 32-bit program, or a 64-bit program. There is little reason to stay
 in a 32-bit operating system from here on in.
 Regards:
 Dallas
 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-05-01 Thread Dallas O'Brien
Another thing to bear in mind, when considering how fast Microsoft have change 
things on people, is that it was not actually that surprising. For example VB, 
and other codes, Microsoft in fact told people years ago what it was going to 
do. Same with Windows XP, it's not as if Microsoft have come to us this year, 
and said we're going to take XP away from you next year, In fact,
We knew that It was going to be disappearing in 2014, at least five years ago. 
LOL. So people have had plenty of time to look at changing, it's just that some 
people have stuck to XP, for compatibility reasons, or simply because they 
Don't realise the benefits of changing sooner. Or perhaps that they are I'm 
able to learn, hands-on, with an operating system. Some people do prefer to use 
an operating system some, before they use it permanently on their own machine. 
So I would say that this is not entirely Microsoft's fault, I would say that 
it's actually the user's fault, at least in part, for not taking note as to 
what Microsoft have been warning them for years, would be happening.
Regards:
Dallas


On 02/05/2013, at 9:00, shaun everiss sm.ever...@gmail.com wrote:

 Hmmm I would aggree with ou tomas but really, my issue is that ms just banged 
 changes on us.
 If it was slowly done then maybe it wouldn't matter.
 
 At 04:04 AM 5/2/2013, you wrote:
 Hi Dallas,
 
 Agreed. It is sort of amusing because as you said Microsoft has stuck
 with the XP look and feel for so long that users forgot what it was
 like to go from Windows 3.1 to Windows 95 or from Windows 98 to XP.
 Both offered major changes in the user interface and I don't remember
 people screaming quite as loudly or as fanatically as they are over
 Windows 7 and Windows8.
 
 However, what I think they need is a point of comparison. As you
 pointed out is that other operating systems haven't stood still or
 been quite as static as Windows has been for the last ten or so years.
 The Linux graphical desktop environments like Gnome have constantly
 been updating and evolving little by little until we have something
 completely different from what we had ten ore more years ago. Today
 Gnome 3.8 is as different from Gnome 2.8 as Windows 8 is from XP, but
 that change was gradual rather than over night. There was some
 grumbling on the Orca list when Gnome whent from Gnome 2.32 to 3.0,
 but those were mainly over access issues rather than the UI changes.
 
 This might sound a bit harsh,but I think Windows users are a bit
 spoiled by the fact Microsoft chose to keep their user interface as
 long as they have. Apple, Linux, FreeBSD, Solaris, and pretty much
 anybody who is anyone has been changing their user interfaces from
 version to version and Microsoft just chose to hit their customers all
 at once rather than ease them into it the way other software companies
 have.
 
 On 5/1/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
  It's kind of ironic. Apple in a lot of ways, invented what we now know as
  windows. Microsoft actually use the ideas that apple used originally. Mind
  you, Apple didn't invent it either really. They technically got it from
  Xerox. LOL. So blame Xerox.
  The interesting thing about this, is that people are complaining about how
  different windows 8 is to Windows 7 and earlier. Because Microsoft didn't
  change very much in Windows for so long, So the  change now has come as
  somewhat of a shock to some people. Especially those that have been using
  windows for some time.
  Of course, Apple has been changing continually, over a long period of time,
  making small changes here and there, so as not to make it such a jarring
  experience. Microsoft has made the mistake, of waiting too long before
  making a change to windows in a major way. Whereas Apple has done it slowly
  over about 10 years.
 
  It's kind of amusing, to hear people talking about 32-bit and 64-bit
  Windows, and what software can run on one and what can't run on the other.
  Because, quite simply, Apple made the choice to go permanently 64-bit.
  Because of this, they don't tend to have this kind of problem. About the
  only thing that doesn't run now, Would  be older apps designed for the old
  processes. So Apple have in fact made the jump to 64-bit completely, 
  whereas
  windows is still again, a kind of half way measure, where you can do both.
  It would be so much simpler, if Microsoft would do the same. Make 
  everything
  64-bit, if you want support for anything else, you will have to use
  emulators, or an old computer.
  And in fact, from all the information we have got now, the next major
  version of windows, is going to do Exactly that. There will be no 32-bit
  version. And it's about time. LOL. All of our computers that we have bought
  for the last six years or more, minus the netbooks, are 64-bit capable. So
  there is no reason to hold back, and keep using 32-bit versions of windows.
  Of course, this was done for compatibility, with older programs

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Dallas O'Brien
Hi, also, I'm not too sure where the idea that Microsoft has not been helping 
accessibility in more modern versions of windows.
In fact, Windows 7, and more especially windows 8, are far more accessible than 
XP ever was. And their knew protocols, and APIs, that provide better 
accessibility now, then before. So again, not sure where this one came from.
And I agree,, having an old machine with the older OS, is often the better 
option. Obviously, if you're fine with what you have now, then stay with it.
However, XP will be losing support as of this time next year. So I would 
suggest, that you start looking at moving ahead now, before you're forced to.
Mainly, because of the security risk you will be dealing with, when XP no 
longer is being provided the security updates. And in this modern world, where 
you are connected so much, to the Internet, it would be pointless to remain in 
a less secure OS. 
I myself, am seriously considering going with a Mac for my next computer, and 
dual booting windows on it. Best of both worlds. The only problem with that, is 
the cost of a Mac out right. Anyway, on with the games. LOL.
Regards:
Dallas


On 30/04/2013, at 22:39, Draconis i...@dracoent.com wrote:

 Hi Dark,
 
 My responses are throughout.
 
 *snip*
 1: compatibility with dos applications. 
 
 As a huge fan of text rpgs, I play not a few games with dos such as 
 fallthru, and age of legends, yet thanks to microsoft that would not be 
 possible on a 64 bit machine. For sighted users this isn't a problem since 
 they can use the dosbox emulator, and indeed newer dos, or dos style 
 applications are still being developed using it, noteably Eamon deluxe (and 
 since there are over 270 Eamon games that is quite a lot just on it's own). 
 If a developer created a screen reader friendly version of dosbox or a 
 similar way to run 16 bit console window applications, it would mean that 
 older games, which have been playable for the past 30 years would continue 
 to be so for the blind community. This is something I know the developer of 
 Eamon deluxe has been looking into and discussing with the dosbox dev team, 
 but perhaps some assistance from a programmer with more knolidge of screen 
 readers' interaction with windows would be of help, that is unless someone 
 cannot create say a small application that outputs dos text to sapi or 
 similar. 
 *snip*
 
 First, there is a certain amount of irony that the first point on your list 
 is essentially that you want to be able to cling to the past in order to 
 move into the future. It is sort of like saying, thirty years ago, that you 
 wouldn't use a CD player because it couldn't play your vinyl records. I use 
 this analogy as someone who has a fair number of rare vinyl records which do 
 not exist in modern formats. This doesn't keep me from having a CD player, 
 or, these days, using iTunes. The vast, vast, vast majority of Windows users 
 never upgrade their existing machine. They go buy a cheap new computer which 
 happens to have the latest OS on it. When this occurs, rather than going 
 through channels to keep using obsolete software, hang on to the old machine 
 to play such games, and keep that machine in as good repair as possible, 
 much as I have had to do with vinyl record players over the years.
 
 I still have my working Apple 2GS computer as well, specifically for the 
 nostalgia playing the old games I had for it. I've had it for, likely, longer 
 than many of the participants of this list have been alive, and it still 
 works, because I've taken care of it.
 
 So, while your option of an accessible DOS emulator would be the ideal, it is 
 something that is relatively easily worked around.
 
 *snip*
 2: audio games created using vb6 and direct x. 
 
 Microsoft have, as we've been told dropped vb6 support and messed about with 
 many of their direct x components. with the number of accessible games being 
 so small, it is a real shame when they cannot be run on newer machines due 
 to lack of support for the components. 
 
 Again, since windows xp existed as a viable os for close to 10 years and is 
 still largely in use today, we're talking about a long period of time and 
 not a few games, indeed a post last year on audiogames.net was from a 64 bit 
 windows user who complained that the upgrade actually lost! them more than 
 it gained. If I could be certain the dependencies to run games like classic 
 pipe were still available in some sense for post xp windows, I'd be less 
 concerned about upgrading my os. 
 
 While I know vb6 is likely to continue as a viable option provided 
 dependencies are installed, which is why developers like Jim and Aprone can 
 still write games in it, I'm less certain regarding other components, 
 especially with what I've heard of other games not working under later 
 windows versions.
 *snip*
 
 This point is really just the same as your first point, with the same 
 solutions available, be that virtual machines, 

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Dallas O'Brien
Hi, on top of all this, there is one simple thing to look at. Look at the main 
gaming industry. There are a lot of games out there that do not support 
anything less than Windows 7. So we aren't the first to see this happen. In 
fact, the audio games industry is being held back by the fact that we are being 
encouraged to keep supporting old OSs.
So I think it's time that we look at the bigger picture of computing, and the 
capabilities that new OSs provide, and look at upgrading and what it would 
providers, rather than what it does not provide us!

Regards:
Dallas


On 30/04/2013, at 22:50, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 Like so many things in life there are two sides to every argument, and
 I certainly can't dispute that the issues you raised are valid, but
 there is another side to the debate as well.
 
 It is true that on 64-bit versions of Vista, Windows 7, and Windows 8
 it is not possible to play older 16-bit Dos games without a
 third-party emulator like Dosbox which is unfortunately not
 accessible. However, the real problem is not Windows, but the newer
 64-bit processors themselves as they can not execute 16-bit
 applications natively which is why Microsoft dropped 16-bit support in
 newer versions of Windows.  The problem for developers like Microsoft
 is why should they spend time and money trying to support old 16-bit
 applications that is no longer supported by the hardware of today when
 there are free applications like Dosbox available?
 
 However, the problem with making Dosbox accessible is easier said than
 done. From what I know of Dosbox in order to make it accessible a
 developer would be better off rewriting the emulator completely from
 scratch. That is no minor undertaking, and are you and the rest of the
 V.I. community willing to pay for this to be done?
 
 The second issue you raised is that of Visual Basic 6 support. I
 frankly don't know what you expect us developers to do about that
 situation. In my opinion there is frankly nothing we can do about that
 situation directly. The only thing we can do as end users and
 developers is encourage those using Visual Basic to upgrade to
 something more modern as quickly as they can to avoid any more
 needless compatibility issues. Otherwise we are going to experience
 more issues like those with the BSC games and Windows 8 as newer
 versions of Windows become available.
 
 What I am about to say will sound harsh to many, but I think it needs
 to be said. As early as 2006 I remember Microsoft actively encouraging
 Visual Basic 6 developers to upgrade to VB .NET and to move away from
 DirectX 8 as time was running out. Most of the mainstream developers
 listened and chose to begin upgrading their software to VB .NET 2005.
 Here we are nearly 7 years later and the majority of audio game
 developers are still using it even though Visual Basic 6 was
 discontinued as far back as 2008. So any compatibility issues we have
 with games and Windows 8 are the fault of those audio game developers
 who have chosen for one reason or another not to adopt newer
 programming languages and tools. It is the audio game developers who
 are making it difficult to upgrade to say Windows 8 without worrying
 if game x will or won't be compatible not Microsoft. Its not like
 Microsoft didn't repeatedly warn VB developers what would happen years
 in advance. So let's begin by placing the blame where blame is due.
 
 Regarding the user interface it is definitely different in Windows 7
 and in Windows 8 but there are workarounds for what you want. The
 Classic Shell application restores many of the Windows XP U.I.
 elements you are talking about including the classic Start Menu etc.
 So saying it is not possible to have listed menus and coherent folder
 structures, is absolutely false. If you were to install the Classic
 Shell add-on for Windows you would restore a semblance of the Windows
 XP look and feel to modern versions of Windows.
 
 Finally, while it is certainly your right to choose to upgrade or not
 upgrade let me say that it puts us game developers in an untenable
 situation. What I mean by that is sometimes it is not possible to
 support both older versions of Windows and newer versions of Windows
 at the same time. The way technology changes a developer has to make
 decisions weather to create games for a legacy operating system like
 XP or stick with whatever is current. There are technical
 considerations that you, the end user, do not have to make but we do.
 
 For example, consider virtual 3d audio. While DirectSound has virtual
 3d support the fact of the matter is it isn't very good and it doesn't
 work properly on Windows 7 and Windows 8. The solution or fix for the
 problem is to switch to Microsoft's new DirectX audio API XAudio2
 which works fine on Windows 7 and Windows 8. However, next year
 Microsoft will no longer be providing updates for Windows XP,
 including XAudio2 for XP, so as a game developer my 

Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Dallas O'Brien
As an interesting note, for those using Windows 8, pressing the Windows key and 
x, will bring up the power users menu. This includes the Control Panel, command 
prompt, command prompt with administrator privileges, and power options, and 
many other various power user selections. It's not an obvious command you would 
press, and for sighted uses its even less so.
But it's quite useful, and makes accessing the Control Panel and many other 
things far simpler.
Regards:
Dallas


On 01/05/2013, at 6:28, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 Well, all I can say is if you don't like Windows 7, which is closer to
 XP than Windows 8, then I doubt you will like Windows 8  any better.
 The reason I say that is the user interface in Windows 8 is totally
 different from XP.
 
 First, you have the new ribbons. Every application such as File
 Explorer, Wordpad, Windows Live Mail, Microsoft Office, etc all now
 use the ribbons instead of pull down menus. Weather you like them or
 hate them they are a standard feature of Windows 8 applications.
 
 Next, you have the Start Screen. The Start Menu is totally gone in
 Windows 8, and instead of that when Windows 8 comes up you get this
 Start Screen that covers the screen with all your icons tiled from
 left to right and up and down on the screen. Its great if you are
 using a touchscreen, but isn't so nice if you are using a keyboard.
 Personally I prefer just using the search feature rather than arrowing
 around for the proper icon.
 
 Third, the new desktop won't allow you to just create an icon on your
 desktop. These days it seems the only purpose for the desktop is for
 displaying your wallpaper or background. So you can't really use it
 for your favorite program icons.
 
 Finally, everything has changed locations in Windows 8. A lot of
 things have moved over to the Charm Bar, and it takes a couple of days
 of looking around to find things such as the Control Panel, Shutdown
 screen, etc because the user interface is so radically different. Not
 to mention there are a bunch of new hot keys to learn and get use to
 using.
 
 I suppose I could go on all day, but the basic point is Windows 8 is a
 totally different experience altogether. I know you have stated your
 case why you dislike Windows 7, and I'm pretty sure based on your
 statements you would like Windows 8 even less.
 
 Cheers!
 
 
 On 4/30/13, dark d...@xgam.org wrote:
 Hi Tom.
 
 My statement was primarily regarding windows 7. I've had no experiences with
 
 8 so haven't drawn a judgement, indeed I was tempted to skip windows 7
 entirely since what I've tried of the os I completely disliked. however, it
 
 is the layout and lack of abilities to customize that irritate me
 specificaly.
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Dallas O'Brien
Unfortunately, one problem with the touchscreen idea, is that as of yet, it's 
not as effective in windows as we would probably like. Certainly not as usable 
as an iPhone, or a Mac with a touchpad. However, I'm sure that this will 
increase as time goes by. NVDA is getting there, but it still quite basic. 
Narrator works relatively well, but obviously it limited by narrators own 
limitations as to what it can access. However when using apps and things that 
narrator can deal with quite well, the touchscreen access with narrator works 
very efficiently.
Regards:
Dallas


On 01/05/2013, at 6:37, dark d...@xgam.org wrote:

 Hi tom.
 
 touchscreens are the rub however with that one and why I don't want to 
 completely dismiss windows eight, since I do indeed like the touchscreen 
 interface on ios which has an icon setup much as you describe windows 8 
 having, which would I agree be a nightmare with arrows but is great with a 
 touch screen and speech.
 
 Another part of this however, particularly where things like ribbons are 
 concerned, is why should! a user bother learning a new interface,  or to 
 put it a little less bluntly, what extra bennifits are provided with windows 
 7 or 8 that xp doesn't have, ie, what more will it do for me that justify the 
 time spend learning all this.
 
 in the case of the Ios screen this was clear. if I wanted to play games like 
 king of dragon pass, as well as access phone functions like text messages, 
 siri etc, I had to learn the interface, there was a clear bennifit to doing 
 so. What however does windows 8 do that xp doesn't that justifies a persons 
 time?
 
 This is more than just an idle question. For a visually impared user, 
 naturally stuff is more difficult, that is part of life, this means however 
 that a person needs to pick their battles a little more carefully and is my 
 point as to windows 7.
 
 As you've already said, the practical functionality isn't that much over xp, 
 all it provides is extra trouble and work to learn, so why should! people 
 take the trouble for something that they can do anyway?
 
 Windows 8 might be another beast entirely since touchscreens have a different 
 set of bennifits to keyboards, which is why I will likely wait to try windows 
 8 (and specifically windows 8 with a touch screen), before making up my mind 
 entirely on the subject.
 
 Beware the Grue!
 
 dark. 
 
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Re: [Audyssey] Wondering about the size of the audio gaming community

2013-04-30 Thread Dallas O'Brien
In regards to finding out a little more about who games and how many are out 
there. I would suggest creating a survey page, and transmitting it on Twitter 
and other social networks. You would be very surprised how quickly it gets out 
there, and how many people will respond. Just a suggestion, but perhaps you 
could create something to find out. Would be very interesting to know who plays 
what kind of games, what games people would be interested in if it were to be 
created. And how many are out there in total, and other such information. 
Regards:
Dallas


On 01/05/2013, at 7:13, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Ian,
 
 Well, the number of members who are subscribed to the Audyssey list
 generally is about 300 give or take a few. In the six years or so
 since I have been moderating the list sometimes it has been as low as
 280 and as high as 320 per month. It just depends on how many
 subscribe and unsubscribe. However, I don't believe that is anywhere
 near the number of actual people who are out there playing games.
 
 I think the best estimates given is that the audio games community is
 somewhere between 1000 and 2000 members total. However, as yet I don't
 know if there is a good way to run a survey to find out something more
 substantial.
 
 Cheers!
 
 
 On 4/30/13, Ian Reed supp...@blindaudiogames.com wrote:
 Hi Tom, Dark, and developers,
 
 Tom, I was just curious to know how many people are subscribed to this
 list.
 It would give me a bit more of an idea about the size of the audio
 gaming community.
 
 Dark, I noticed that forum.audiogames.net states there are 12,762
 registered users.
 I wonder if this number includes spam bots that created accounts and
 were subsequently banned.
 Do you have any idea about the number of registered users who have
 visited the site in recent history?
 
 Just curious.  I appreciate any information you can share.
 
 It would also be very interesting to hear the number of actual audio
 game sales from developers but I understand if they wish to keep this
 private.
 
 For my part I will share that I have between 90 and 190 unique players
 of my games in a month and have had 513 users register to play since my
 first release.
 
 These numbers are definitely not something to base a business on as even
 190 users playing my free games does not equal 190 users willing to
 purchase a game.
 And if I may say so, recent conversations on this list lead me to
 believe that a high number of people would attempt to pirate any games
 offered for purchase which make those numbers even weaker.
 
 My games are perhaps not as well targeted or advertised as others so I
 wonder if there is a lot more audio games community out there.
 
 I have also heard Aprone quote numbers in the thousands for those who
 play Swamp on a fairly consistent basis.  I'd be interested to hear
 those again if you're reading Aprone.
 
 Draconis, you seem to be able to maintain a very professional company
 which includes more than just yourself.
 As an audio game developer who would love to someday be able to support
 myself full time writing audio games I'd be interested to know if your
 company is able to support you full time or is more of a supplemental
 income.
 
 Feel free to write me off list if anyone is willing to share things on
 an individual basis but not with the entire list.
 
 Ian Reed
 supp...@blindaudiogames.com
 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Dallas O'Brien
Why on earth would you go after Bill Gates, LOL. He no longer has very much to 
do with Microsoft. Most of everything has passed on to other people long ago.
LOL
Perhaps you should track down the people responsible for the changes you don't 
like, and chase them down and kidnap them. 
Hehehehehehehehe 

Regards:
Dallas


On 01/05/2013, at 7:45, James Bartlett jab8...@gmail.com wrote:

 Hello Dark
 
   Well I'm down for the kidnaping of Bill Gates. I'll drive. Well just as 
 soon as they come out with self driving cars l o l jk.
 
 bfn
 James 
 
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Re: [Audyssey] challenge for developers, post xp windows

2013-04-30 Thread Dallas O'Brien
wrong way round. 32 bit software does work on 64. its 64 software that
won't work in 32 bit operating systems.
regards:
Dallas


On 01/05/2013, Charles Rivard wee1s...@fidnet.com wrote:
 You do what your customers will be able to use.  If the majority of your
 customers might?? be using down the road, you cut the current customer base

 off until they make the change.  If the majority of your customer base is
 making the change, or if they have already done so, then you support them,
 but not until they have made the changes.

 I might be wrong about this, but wasn't there a lack of sales of software
 that would run on a 64 bit system because the 64 bit systems weren't really

 widely used at the time?  Was there a lack of sales of 64 bit systems
 because 32 bit software would not run on the new systems, and the majority
 of software that was available, as well as the software that users had
 already spent money on, would no longer be able to be utilized?  Sounds like

 a catch 22.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 30, 2013 5:15 PM
 Subject: Re: [Audyssey] challenge for developers, post xp windows


 Hi Charles,

 When it comes to this issue of developers verses users I think you are
 forgetting that audio game developers are  users too. Since we intend
 to use anything we write as well as sell it the technology we have
 access to and use on a daily basis will largely influence what we make
 available to our end users.

 For example, we know that Josh personally uses a Mac and has done so
 for several years now. So it is not a surprise that when he released
 Change Reaction and Silver Dollar Mac versions came out first and the
 Windows versions came out later. As an end user he was probably more
 interested in versions for Mac, but as a developer he wanted to
 continue making money off of Windows based games as well.

 As a developer I find myself in a somewhat similar situation. As I
 have mentioned before I often use Linux, not Windows, so I personally
 would have a vested interest in producing Linux games. However, I know
 that Windows is where the money is and have spent more than my
 personal share of time in developing a game engine that works on XP,
 Windows Vista, Windows 7, and Windows 8.  Were it up to me as a user
 I'd just write Linux games and forget about Windows, but  there
 wouldn't be much profit in that financially.

 The point I am getting at is that audio game developers do use the
 tools of the trade that will hopefully support the widest range of
 customers as possible. However, the thing  you need to understand
 though is sometimes its not possible to do both. Sometimes decisions
 made by Microsoft, for example, will adversely effect what we
 developers do.

 Take virtual 3d audio as an example here. When Windows Vista came out
 Microsoft rewrote the mixer and released a new API called XAudio2 that
 replaces DirectSound on Vista, Windows 7,and Windows 8. They didn't
 upgrade DirectSound and as a result if a developer such as myself
 tries to use DirectSound on Windows 7 the virtual 3d won't work
 properly. Now, I can fix that problem by switching to XAudio2, but its
 not going to be made available on Windows XP after next year. So as a
 game developer I am between a rock and a hard place.

 Option 1, I can use DirectSound which works fine on XP, but doesn't
 work properly on Vista, Windows 7, or Windows 8.

 Option 2, I can upgrade to XAudio2 which will resolve the problems on
 Vista, Windows 7,and Windows 8, but there will be no updates for it
 for my XP customers.

 The most logical thing to do is to adopt the new technology, and that
 should resolve the problem for the largest number of customers. If
 Microsoft stops supporting XAudio2 or offering updates for it on XP
 that isn't my fault. However, any bugs or stability issues in XAudio2
 will most likely be reported to me, and the last thing customers are
 going to want to hear is upgrade to Windows 7 or Windows 8 and
 download the latest updates for DirectX, but what choice do I have as
 a developer?

 Well, I could develop two different versions of the game. One, using
 DirectSound and the other using XAudio2. That might work, but now we
 are talking increasing both the time and effort maintaining that game
 because I have to support two different APIs for two different
 versions of Windows. I don't want to do more work than I possibly have
 to. Yet, do to the transition Windows technologies is going it may
 come down to a decision of one or the other.

 Cheers!


 On 4/30/13, Charles Rivard wee1s...@fidnet.com wrote:
 As for having to upgrade to a newer OS because the older ones aren't
 being
 supported, shouldn't the game developers use the tools of the trade that
 their customers can use?  If you decide to create software that the
 

Re: [Audyssey] winkit.zip not a valid file?

2013-04-29 Thread Dallas O'Brien
Ah, yes, I understand. 7zip does in fact have the ability to make self 
extractors, but I'm not sure that they are as complex as WinZips.
Regards:
Dallas


On 29/04/2013, at 18:31, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Dallas,
 
 Yeah, I guess that lots of people like 7zip, but since I bought WinZip and 
 the WinZip program to create self extracting zip files that is what I use to 
 zip up and distribute my games.
 
 Have a good one.
 
 BFN
 
Jim
 
 Watch your back - hot files coming through!
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] winkit.zip not a valid file?

2013-04-28 Thread Dallas O'Brien
Hi, yes, Ever since windows XP, there has been a zip utility built into the 
file Explorer. As Tom said, it's not fancy, but it does do the job. However, 
one note to keep in mind, is that although it can unzip basic zip files, it 
cannot unzip the more complex and higher compression zip files done by zip 
utilities. Such as WinZip's newer zip files, it can't handle those. You have to 
use the actual program to deal with those. Personally, I prefer using 7zip. 
It's compression is better than WinZip or WinRAR, and can handle pretty much 
everything.
Best regards:
Dallas


On 27/04/2013, at 6:04, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Jim,
 
 Well, newer versions of Windows Explorer, also known as the File
 Explorer in Windows8, have the ability to extract common archive
 formats like zip by right clicking on the file and telling it to
 extract. Its nothing as fancy as Winzip orWinrar but it is a quick and
 easy way to extract zip files if you don't have another zip program
 installed.
 
 Cheers!
 

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Re: [Audyssey] winkit.zip not a valid file?

2013-04-25 Thread Dallas O'Brien
let me confirm for you. the winkit works perfectly fine, even on windows 
8 32 bit. so no problems at your end. i'd say something went wrong 
during download.

regards:
Dallas

On 26/04/2013 08:19, Jim Kitchen wrote:

Hi Thomas,

Thank you.  I appreciate you answering my question.  I will pass it on.

Thanks again.

BFN

Jim

Do files get embarassed being unZIPped ?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA



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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
hi, exactly. and to the person, i forget who now, said about security
programs and such doing so, yes, but generally its not locked down to
a particular machine, based on the hardware thats in that machine!
 and generally, such hardware registration systems can be
deregistered from one machine, and applied to a different one. the
hardware system that we seems to be using here for the most part,
appears to have a major problem. that is, if you upgrade any part of
your computer, the program will no longer be registered for your
machine!
lets say i upgrade my netbooks ram from 1 gb, to 2 gb of ram after
registering such a program. i would then have to buy the game again!

admitedly, some don't work this way. but too many of them do.
and as you say tom. it never stopped pirates. just hampered them 
for a week or two. lol.
personally, there are some better ideas for registering a program. for
example. lets say you use an internet registration mechonism.
lets say that when you registered, you register with an email address,
your name, and a password. you could then put a form in the
registration for the program, that would send your user name, and
password off to the server. it could then look that up, and then send
a confirmation code to your registered email. that way, you go get
that code from your personal email address, and nobody can hack that.
as you would have to have access to that email address.
what i'm saying is, there are far more effective ways of locking
people out of cracking, then a hardware registration. yes, it require
a server to be run. yes, it requires internet registration. so, people
are going to say, oh, but what if i don't have access to internet to
register it. well, i'm sorry to say this, but ... deal with it. there
are a lot of games out there, in the mainstream gaming world, that
require internet registration. and if you don't have access to
internet. too bad. find access, long enough to register.


as for the idea of this pack, i personally think he has given people
long enough. the only area in which he perhaps could have done a
little better, is finding a way to transmit the info out to everybody
on this list, and perhaps others, as soon as he made the pack
purchasable. but, thats his choice. and i have to admit. yes, its sad
to see his stuff going. and i will probably atempt to buy the pack,
simply so i have them, even if i don't use the games a lot. but never
the less, I think, if the audio gaming industry is worth anything,
then they should be able to come up with replacements, if not in fact
better games. simply because, well, this is now, that was then. the
games were good. yes. but with todays abilities, and the amount of
sounds and music out there, i think that it would be easy enough to
make replacements.
and agreed, tom.
the conversion rates can be a killer, in a lot of cases. i mean, there
was one time, where if i wanted a program, from england, and the dev
there was charging say, 15 pound, it would have hert for me to buy it.
it would have been nearly 50 dollars australian! ... but now, its not
too bad. so yes. i can see where conversion rates can kill a person's
ability to buy the programs.
regards:
Dallas


On 24/04/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark and all,

 not only that, but studies show that the hardware ID key systems
 haven't done anything to prevent or slow down piracy. Microsoft found
 this out the hard way in 2007 when they released Windows Vista with a
 new hardware key system, and within two weeks or so there were cracks
 all over the web that simply went around Microsoft's brand spanking
 new key system. Point being the only people Microsoft punished were
 the honest paying customers like myself who paid for Windows Vista
 about a week or so after it came out. It didn't slow down or stop the
 software pirates. So what good did it do switching to a hardware key
 system?

 The reason hardware keys don't work is because it often fails to
 address the  underlying reasons for piracy in the first place. There
 are a number of reasons why people pirate software and they can be
 addressed if a developer recognizes why his/her software is being
 pirated.

 One, is the issue of cost. I think we all understand the fact that do
 to exchange rates and so forth that what may be reasonable to one
 customer is an absurd amount of money to another. For a  Canadian,
 American, or British customer $30 USD is probably pretty reasonable
 amount of money. However, I know that there are countries where that
 is hundreds perhaps thousands in their currency do to exchange rates.
 Therefore the only way they can hope to get the game is to steel it,
 or if the developer will offer a special deal to purchase the game at
 a lower price. Bottom line, if someone can't afford it they won't buy
 it.

 Then, there is the issue of availability. Do to trade embargos  and
 other things like that a developer can't sell software to other
 countries even 

Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames

2013-04-24 Thread Dallas O'Brien
this is why i wish i could develope games. ahaha. cause in australia,
this doesn't happen. on the blind pension we have here, its totally
non means tested. yes, i'd still have to pay tax on any money i made
from game sales, but my government income would not be effected in any
way, shape, or form.
Regards:
Dallas


On 24/04/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jim,

 Oh, I hear you there. That's definitely one of the hassles with
 developing games for the blind. Even those of us who do make and sell
 games there isn't a lot of money to make off of it. If the person
 happens to be living on public assistance such as food stamps, SSI,
 etc anything he or she makes ends up having to be reported to the
 government for tax purposes and the government turns around and slices
 off a good chunk of his/her disability benefits to make up for the
 money made on said game. I could go on and on about how many blind
 people who have tried to get part time jobs etc and slowly work their
 way off of public assistance only to end up in worse shape than
 before. So its not really worth selling games unless a person has some
 other means of supporting themselves besides audio games that's for
 sure.

 Cheers!

 On 4/23/13, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 You know I love writing games.  Maybe it would have been nice to be able
 to
 make some money at it.  But even early on I heard that there was not much
 money to make.  But one major reason that I have never taken any money
 for
 any of my games is because I can not afford to.  You know if I got any
 money
 for my games it would then lower my food stamps, raise my rent, maybe
 kick
 me off of my medical insurance and stuff like that.  Not to mention just
 all
 of the hassle of reporting it all the time.  And if somehow I released a
 game that really sold good and I made a whole bunch of money in one
 quarter,
 I might even get kicked off of disability income.  And that was not easy
 to
 get back on to after the last time that I had a job and went off of it.

 Oh yeah, and I think that a hobby is more fun than a job.

 BFN

  Jim

 There is a very fine line between hobby and mental illness.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
ouch  lol
well, you should be able to install a 64 bit OS on that machine then,
and then the 8 gb will be used. so much better, running 64 bit. 32 bit
is sooo old and slow.
let alone the speed at which you can zip files up, in 64 bit mode,
using all the ram you have. my god, does it go fast. lol

and yeah tom. or as was mentioned, use an account user name and
password to log in to the game. so that way, you wouldn't be limited
to a number of machines, just open the game up, and log in to activate
full mode. when a log in hasn't been provided, it would just run as a
demo. or something along those lines.
also, make it so that the account can only be logged in to by one
person at a time, to stop people giving out account details for people
to use. cause that way, if you are logged in, they can't be. lol.
regards:
Dallas



On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Yeah, I found that out the hard way, unfortunately. now i've got 8gb
 of useless Ram sitting in my computer.

 On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Desiree,

 To be specific 32-bit operating systems like XP can only support up to
 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram.
 Big difference. :D

 Cheers!

 On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 That happened to me when I installed more Ram into this machine I'm
 currently running, too. Luckily, it was a one-time deal, and FS didn't
 question why I needed a new license key, but you can imagine my
 disappointment when I found out that you can only have a certain
 amount of RAM on a 32 bit system.


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Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
yeah. exactly. also, another thing to note. in the mainstream gaming
world, they don't usualy tell people something is coming out, till its
coming out. lol. or they advertise it, but only when its actually
complete, and ready for shipping, and they are just completing the
process of supplying the stock to all the shops, ready to start
selling on the day of the opening.
personally, this kind of thing is what devs in the audio games
community should do also. that way, it stops the problem of people
getting all wound up, then disappointed, when its not out when the dev
said it would be. also, that way, your more likely to sell larger
amounts apone sale, rather then people being a bit sdisappointed, and
the excitement has warn off. if a dev comes out and says, we have this
new game coming out today! buy it now for 20 dollars! people are far
more likely to jump and buy it. because if its what they want, as in,
if its the kind of thing they are looking for, they will likely spend
the money on a whim, at that moment. where as if they knew, 3 months
before, that its coming out, the excitement has had time to ware off,
and although they do still want it probably, they will question
spending that money, far more.
simple sales methods like that, is what makes the money, really.
regards:
Dallas


On 25/04/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 Well, regarding a payment plan most developers are not equipped to
 take payments on a monthly basis whatever. Sure someone could send me
 $5.00 per month via Paypal but then I have to keep accurate records of
 how much each person paid and send out monthly statements which could
 get to be a hassle. Especially, considering the fact that most games
 are around %$25 and I figure most people can pay that off in one lump
 some anyway.

 As far as communication goes I think some people have a very
 pessimistic view of game developers and their motives to begin with so
 I'm not surprised if a developer goes silent for six months people
 begin assuming they have gone out of business. We saw this with
 Draconis when they took time to develop their new cross-platform
 engine, and there were all kinds of speculation that Draconis was
 going out of business, they have no new games coming, that the aren't
 updating their games, whatever just because Josh isn't very vocal
 about what he is doing from month to month. Then, when he did come
 back with that dragon awakens message there were reactions like, I'll
 believe it when I see it. While I can understand their skepticism and
 cynicism to a point that still doesn't give them the right to say so
 and so is dead so I'll pirate it.

 The thing that some of these people fail to miss is that some  of us
 have been very vocal on Audyssey, Audiogames.net, whatever and have to
 put up with a lot of bologna from people too. If a game developer
 announces he is working on super game x he will be bombarded by emails
 with questions like, when will the game be released, which are just
 going to waste the developer's time answering questions like that. If
 the developer speculates at a release date like it will be released on
 April 25, 2013 then come hell or high water it better be released on
 April 25, 2013 or there will be a hundred angry game developers
 calling him names and flaming him to hell and back when there may be
 perfectly good reasons why the release was delayed. We don't need that
 kind of crap either, and that is why some developers choose to just
 lie low.

 Cheers!

 On 4/24/13, shaun everiss sm.ever...@gmail.com wrote:
 well speaking from my experience as a former pirate and crack nut
 there are a few simple things devs can do to minimise this.
 Firstly no one will buy your software if the price is to high or if
 it needs to be they are not getting what they would concider enough.
 If people can't afford things and want them the only thing to do is
 crack it and you get it.
 unless you can pay in installments say for example the blindsoftware
 package, maybe pay 10 bucks or 20 bucks a month, and you would
 eventually pay it off vary few software titles for the blind actually do
 this.
 have promos and competitions to win free software but encourage the
 gamers to participate and interact with things we have not to many of
 these and these would improve things in the community.
 Communication.
 its a no brainer but even if you don't have anything even if you only
 communicate twice a year or something at least people think you are
 doing something rather than have you just go quiet.


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
no. pritty much all CPU's these days, are 64 bit. whether they be dual
core, quad core, or 8 core systems.  64 bit OS's doesn't require quad
core, at all.
regards:
Dallas


On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Oh yeah, I can imagine. This is only a dual core processor, though.
 Wouldn't I need a quad core to take full advantage of a 64 bit system?
 Either way, I can imagine how much faster it would be. Not only that,
 but it would take much longer for Firefox to eat up all my ram, and i
 wouldn't have to end the process in task manager every 20 minutes.

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