Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Matt Stafford
: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] Hey Mike, Any word when the big merge will be ready for us to try? Now that the Orange Box is out and we've played the games we're itching to get our mod code working with the new engine. Any chance

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Mike Durand
@list.valvesoftware.com hlcoders@list.valvesoftware.com Sent: Thu Nov 01 21:29:09 2007 Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] Hey Mike, I don't mean to be a pest, but we're into November now, is there a new estimated release time? Is there something

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Jorge Rodriguez
-- [ Picked text/plain from multipart/alternative ] On 11/2/07, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Valve Time Sounds like Cuban Time :) http://www.urbandictionary.com/define.php?term=Cuban+Time -- Jorge Vino Rodriguez -- ___ To

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Jeffrey botman Broome
Matt Stafford wrote: -- [ Picked text/plain from multipart/alternative ] Yeah, I thought that the release was gonna be End of October for the code update, and if anything changed with that timeline, we'd be notified... I'm sure it will be coming out Shortly. See the Valve Time to Actual Time

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Jeffrey botman Broome
Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] No, you aren't being a pest at all. It's a fair question since I've missed my forecast release schedule. Thanks Mike. We appreciate the time you put into making the SDK

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread MattieC
-- [ Picked text/plain from multipart/alternative ] Agreed-- thanks very much for your work to get this put together cleanly, Mike. Can't wait to get my hands on the formal SDK, but it'll be worth the wait to have it well-organized and solid. Thanks for the update, -Mattie On 11/2/07, Jeffrey

RE: [hlcoders] SDK Update heads up?

2007-11-02 Thread Keeper
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, November 02, 2007 11:32 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] I find balancing elephants on spoons pretty easy myself ;) Anyways, cheers for the update Mike, good to see theres been care taken this time around :) On 11/3/07, Jorge Rodriguez [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Tobias Kammersgaard
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Middleton Sent: Monday, October 15, 2007 9:39 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart

RE: [hlcoders] SDK Update heads up?

2007-10-16 Thread Keeper
Will vehicles be implemented or possible with the orange box SDK? Thanks, Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Justin Krenz
Vehicles have always been possible with the Source SDK. What do you mean? Keeper wrote: Will vehicles be implemented or possible with the orange box SDK? Thanks, Keeper ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Minh
] To: hlcoders@list.valvesoftware.com Sent: Tuesday, October 16, 2007 11:15 AM Subject: Re: [hlcoders] SDK Update heads up? Vehicles have always been possible with the Source SDK. What do you mean? Keeper wrote: Will vehicles be implemented or possible with the orange box SDK? Thanks, Keeper

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Matt Stafford
] On Behalf Of Jonathan Middleton Sent: Monday, October 15, 2007 9:39 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] I'm confused about the SDK update's compatibility with various

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Tony omega Sergi
to the new engine. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Middleton Sent: Monday, October 15, 2007 9:39 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Nick
Thanks, Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Minh Sent: Tuesday, October 16, 2007 2:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Tony omega Sergi
serviceable Thanks, Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Minh Sent: Tuesday, October 16, 2007 2:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] If Vehicles worked in real life as they do in hldm..you would have a pretty sore head from banning it on the dashboard allot :p adam _ What are you waiting for? Join Lavalife

Re: [hlcoders] SDK Update heads up?

2007-10-16 Thread Christopher Harris
, Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Minh Sent: Tuesday, October 16, 2007 2:33 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] yea, vehicles

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Mike Durand
:05 2007 Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] Hey Mike, Any word when the big merge will be ready for us to try? Now that the Orange Box is out and we've played the games we're itching to get our mod code working with the new engine. Any

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Adam Foster
On 15 Oct 2007, at 17:41, Mike Durand wrote: I'm shooting for an update that includes the updated tools this week or early next. After that I will work on an update that includes the new game DLL code and I am hoping that it will be available in beta by the end of the month. I'll let you guys

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Jonathan Middleton
-- [ Picked text/plain from multipart/alternative ] I'm confused about the SDK update's compatibility with various AppID's. Our mod uses AppID 240 (for CS:S). Will merging with this update break our mod? Jonathan On 10/15/07, Adam Foster [EMAIL PROTECTED] wrote: On 15 Oct 2007, at 17:41, Mike

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Christopher Harris
is released. Chris - Original Message - From: Jonathan Middleton [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, October 15, 2007 12:38 PM Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] I'm confused about the SDK

RE: [hlcoders] SDK Update heads up?

2007-10-15 Thread Mike Durand
] On Behalf Of Jonathan Middleton Sent: Monday, October 15, 2007 9:39 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] I'm confused about the SDK update's compatibility with various AppID's. Our mod uses AppID 240

RE: [hlcoders] SDK Update heads up?

2007-10-15 Thread Ben Everett
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, October 15, 2007 2:26 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? It's a little bit complicated, but hopefully I can explain it well. CS:S

RE: [hlcoders] SDK Update heads up?

2007-10-15 Thread Mike Durand
you release the new engine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, October 15, 2007 2:26 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? It's a little bit complicated, but hopefully I

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Marc Hörsken
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Middleton Sent: Monday, October 15, 2007 9:39 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] I'm confused about

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Jed
:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, October 15, 2007 12:40 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Why will we not want to merge straight to the new SDK code, just too much changed? Or is it that there will be no way to work off

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Tom Leighton
it was kinda complicated. :) -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, October 15, 2007 12:40 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Why will we not want to merge straight

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Jed
you it was kinda complicated. :) -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, October 15, 2007 12:40 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Why will we

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Tom Leighton
release the new engine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, October 15, 2007 2:26 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? It's a little bit complicated, but hopefully I can

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread andrew
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] I'm confused about the SDK update's compatibility with various AppID's. Our mod uses AppID 240 (for CS:S). Will merging with this update break our mod

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Jonathan Middleton
will be converted to the new engine. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Middleton Sent: Monday, October 15, 2007 9:39 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text

Re: [hlcoders] SDK Update heads up?

2007-10-15 Thread Matt Stafford
exactly when the games will be converted to the new engine. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Middleton Sent: Monday, October 15, 2007 9:39 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK

Re: [hlcoders] SDK Update heads up?

2007-10-13 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Hey Mike, Any word when the big merge will be ready for us to try? Now that the Orange Box is out and we've played the games we're itching to get our mod code working with the new engine. Any chance it will be this month? Regards, Paul On

Re: [hlcoders] SDK Update heads up?

2007-10-07 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Mike, is there any chance that we'd be able to get the GameUI code in the next update? I for one would love to be able to screw around with the dialogs and menus without having to re-write em from the ground up On 9/21/07, Matt Stafford [EMAIL

RE: [hlcoders] SDK Update heads up?

2007-09-21 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] I joined this mailing list to learn about the SDKNOT TO LISTEN TO POLITICS\ calm down girls.. stop spamming the mailing list with BS AD _ Roast a Rock Star: watch video

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Emiel Regis
, September 19, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Because I don't ever publicly post exploits. Pure and simple. Keeper -Original Message- From: Nick Sent: Wednesday, September 19, 2007 6:40 PM Subject: Re: [hlcoders] SDK Update heads

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread maarten
] On Behalf Of Keeper Sent: Wednesday, September 19, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Because I don't ever publicly post exploits. Pure and simple. Keeper -Original Message- From: Nick Sent: Wednesday, September 19, 2007 6:40

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Emiel Regis
details--it only encourages abuse. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Wednesday, September 19, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Because I don't ever publicly post exploits

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
Sent: Wednesday, September 19, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Because I don't ever publicly post exploits. Pure and simple. Keeper -Original Message- From: Nick Sent: Wednesday, September 19, 2007 6:40 PM

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Jeffrey \botman\ Broome
Nick wrote: The only things I have seen is that Keeper: 1. Has exploits. 2. Knows how to use them. Knowing about them doesn't necessarily mean that you know how to reproduce them. 3. Is willing to give them out via email. To Valve. He's willing to email them privately to Valve, which is

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
To Valve. He's willing to email them privately to Valve, which is what everyone SHOULD do if they are aware of exploits I don't know why he hasn't done this yet. You, sir, are a moron and really aren't worth the time it took me to compose this email. If I had exploits, the first thing I

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread John Sheu
On Thursday 20 September 2007, Nick wrote: The only things I have seen is that Keeper: 1. Has exploits. 2. Knows how to use them. 3. Is willing to give them out via email. 4. Refuses to help others to fix them. 5. Refuses to make fixes available to others. 6. Refuses to give them to Valve.

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] How do you know he hasn't already sent the information to Valve? Those sort of exchanges wouldn't be advertised to the mailing list. Your statements were out of line and just plain wrong. It's poor taste to spout blatant BS too, which is why you

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
I don't know what you have to gain from defending an exploiter, but it really isn't my place to judge. I don't know if you and Keeper are friends or working together, but please don't turn this around and start attacking me for no reason. Exploits should be given to Valve, so Valve can fix them

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Adam amckern McKern
Sh! Guys, if you want to bash each other the head with email nurf, do it off list. Adam --- Nick [EMAIL PROTECTED] wrote: I don't know what you have to gain from defending an exploiter, but it really isn't my place to judge. I don't know if you and Keeper are friends or working together,

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] Seriously, how do you know that he is an exploiter, and NOT contacting them? Please, just give it a rest. On 9/20/07, Nick [EMAIL PROTECTED] wrote: I don't know what you have to gain from defending an exploiter, but it really isn't my place

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Skyler York
This is getting quite ridiculous. 1) Finding an exploit does not make you an exploiter (i.e. someone who *actively* uses the exploit to achieve an unfair advantage over other players). Where did that logic come from? And if anything, as a developer I would be *overjoyed* if people spent time

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Greg Scott
-- [ Picked text/plain from multipart/alternative ] Guys, as was said, Please keep the arguing about exploits/who is an exploiter/what have you off the email list. We don't need our inboxes filled with a 40 email long argument. Email each other personally or take it to a forum somewhere please.

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Nick
This is really getting on my fucking nerves. I know no good deed goes unpunished but damn, this is insane. Keeper, exploit all you want, I do not care any more. Have fun. On 9/20/07, Greg Scott [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Guys, as was said,

RE: [hlcoders] SDK Update heads up?

2007-09-20 Thread Keeper
Wow, don't check the mailing list for a day and look what happens. ::sigh:: Nick, man, you misunderstood my post. I was responding directly to Mike's post. Therefore my line about I can e-mail you offline. was directed at HIM ONLY. Sorry for the confusion. 1. Has exploits. The reason I ask

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Good to see you didn't get worked up about his response like a few other people here :) On 9/21/07, Keeper [EMAIL PROTECTED] wrote: Wow, don't check the mailing list for a day and look what happens. ::sigh:: Nick, man, you misunderstood

RE: [hlcoders] SDK Update heads up?

2007-09-19 Thread Keeper
PM Subject: RE: [hlcoders] SDK Update heads up? Hi All- Once I do the big merge I will be able to provide a better preview of changes that you will be getting with the next SDK update. But for now here is the high-level list of new features and improvements in Orange Box games and the latest

RE: [hlcoders] SDK Update heads up?

2007-09-19 Thread Keeper
Because I don't ever publicly post exploits. Pure and simple. Keeper -Original Message- From: Nick Sent: Wednesday, September 19, 2007 6:40 PM Subject: Re: [hlcoders] SDK Update heads up? It might be helpful to share some of the things here, maybe people already made fixes for them

Re: [hlcoders] SDK Update heads up?

2007-09-19 Thread Nick
and simple. Keeper -Original Message- From: Nick Sent: Wednesday, September 19, 2007 6:40 PM Subject: Re: [hlcoders] SDK Update heads up? It might be helpful to share some of the things here, maybe people already made fixes for them. Or they might not be problems after all. What

RE: [hlcoders] SDK Update heads up?

2007-09-19 Thread taytrrs
Agreed; please don't post details--it only encourages abuse. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Wednesday, September 19, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? Because I

Re: [hlcoders] SDK Update heads up?

2007-09-18 Thread Christopher Harris
: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] I remember being told it was just the flashlight that cast the dynamic shadows but you'll have to wait till someone from Valve confirms this. - Original Message - From: Kori [EMAIL PROTECTED

Re: [hlcoders] SDK Update heads up?

2007-09-16 Thread Kori
12:26 PM Subject: RE: [hlcoders] SDK Update heads up? Hi All- Once I do the big merge I will be able to provide a better preview of changes that you will be getting with the next SDK update. But for now here is the high-level list of new features and improvements in Orange Box games

Re: [hlcoders] SDK Update heads up?

2007-09-16 Thread Minh
: Sunday, September 16, 2007 4:34 PM Subject: Re: [hlcoders] SDK Update heads up? This is question about the Dynamic Shadows, Is the flashlight the only thing going to be able to cast them, or will you be able to set map lights to cast them? - Original Message - From: Mike Durand

Re: [hlcoders] SDK Update heads up?

2007-09-16 Thread Matt Stafford
: Wednesday, September 12, 2007 12:26 PM Subject: RE: [hlcoders] SDK Update heads up? Hi All- Once I do the big merge I will be able to provide a better preview of changes that you will be getting with the next SDK update. But for now here is the high-level list of new features

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread maarten
Kammersgaard Sent: Thursday, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] So you picked b.? Good choice. /ProZak On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote: Lol

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Joel R.
, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] So you picked b.? Good choice. /ProZak On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote: Lol then whos mike? OMG

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: Open http://www.steampowered.com/v/index.php?area=stats and click on View detailed statistics by game. No mod reaches higher than 0.5% of the official mod's playercount a short time after launch. The release of TF2 will not change this for the better or worse I'm sure.

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Jeremy
Of Tobias Kammersgaard Sent: Thursday, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] So you picked b.? Good choice. /ProZak On 14/09/2007, Mark Chandler [EMAIL

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread maarten
I agree with half of your post, everything except the releasing soon and setting low sights part. I'm tired of the release soon argument though, or the comparisons with earlier mods like CS or DOD. The modding gaming scenes have changed so drastically between the early halflife days and Source,

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: I agree with half of your post, everything except the releasing soon and setting low sights part. I'm tired of the release soon argument though, or the comparisons with earlier mods like CS or DOD. The modding gaming scenes have changed so drastically between the early

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Dominik Tugend
- Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, September 14, 2007 4:34 PM Subject: Re: [hlcoders] SDK Update heads up? [] The point is your game doesn't have to always compete graphically with the best

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Mike Durand
@list.valvesoftware.com Sent: Fri Sep 14 07:09:14 2007 Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] How do you figure? Why would mods stop working on TF2 day? My understanding is that mods use sdk base as their engine snapshot in large part due to its static

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Nick
Of Tobias Kammersgaard Sent: Thursday, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] So you picked b.? Good choice. /ProZak On 14/09/2007, Mark Chandler

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Matt Stafford
Kammersgaard Sent: Thursday, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] So you picked b.? Good choice. /ProZak On 14/09/2007, Mark

Re: [hlcoders] SDK Update heads up?

2007-09-13 Thread Tobias Kammersgaard
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Thursday, September 13, 2007 12:34 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? Utilization of Multi-core Processors yy... too bad we have

RE: [hlcoders] SDK Update heads up?

2007-09-13 Thread Mark Chandler
@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] As mentioned before the CS:S bot code is property of Turtle Rock studios, doubt Valve can distribute (parts of) it if they wanted to. /ProZak On 13/09/2007, Mark Chandler [EMAIL PROTECTED

Re: [hlcoders] SDK Update heads up?

2007-09-13 Thread Nick
] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Thursday, September 13, 2007 9:34 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] As mentioned before the CS:S bot code is property

Re: [hlcoders] SDK Update heads up?

2007-09-13 Thread Adam \amckern\ McKern
of speculation. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Thursday, September 13, 2007 9:34 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain

Re: [hlcoders] SDK Update heads up?

2007-09-13 Thread Tobias Kammersgaard
: Friday, September 14, 2007 1:31 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? a. valve didn't read your question b. valve doesn't want to answer pick one On 9/13/07, Mark Chandler [EMAIL PROTECTED] wrote: Funny that I don't see your email being from

RE: [hlcoders] SDK Update heads up?

2007-09-13 Thread Mark Chandler
Lol then whos mike? OMG HES FROM VALVE! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Friday, September 14, 2007 1:31 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? a. valve didn't read your question b

RE: [hlcoders] SDK Update heads up?

2007-09-13 Thread Mike Durand
will enable you to make good ones of your own. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: Thursday, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked

Re: [hlcoders] SDK Update heads up?

2007-09-13 Thread Jeremy
, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] So you picked b.? Good choice. /ProZak On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote: Lol then whos mike? OMG HES FROM

RE: [hlcoders] SDK Update heads up?

2007-09-13 Thread Mark Chandler
@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update heads up? c. Mike is busy right now working on the TF2 beta for Monday :) So the answer is: we will not be shipping the CSS Bot code but I am in the process of working with some community members on new interfaces that will provide additional

Re: [hlcoders] SDK Update heads up?

2007-09-13 Thread Nick
Kammersgaard Sent: Thursday, September 13, 2007 5:20 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] So you picked b.? Good choice. /ProZak On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote

RE: [hlcoders] SDK Update heads up?

2007-09-12 Thread Mike Durand
Hi All- Once I do the big merge I will be able to provide a better preview of changes that you will be getting with the next SDK update. But for now here is the high-level list of new features and improvements in Orange Box games and the latest version of the Source Engine:

Re: [hlcoders] SDK Update heads up?

2007-09-12 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Awesome, thanks for the update on that! Great stuff you listed there! On 9/12/07, Mike Durand [EMAIL PROTECTED] wrote: Hi All- Once I do the big merge I will be able to provide a better preview of changes that you will be getting with the

Re: [hlcoders] SDK Update heads up?

2007-09-12 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Can you give me an idea how cinematic physics works? A lot of the level designers on Black Mesa have been asking about it and we've been holding off on making certain sequences hoping that we will be able to use this new feature, but nobody has

Re: [hlcoders] SDK Update heads up?

2007-09-12 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Paul I remember reading somewhere(Don't quote me on this) that you paint break lines on a model(or maybe it's something you export from hammer) and set a force and let another tool do the heavy lifting? On 9/12/07, Joel R. [EMAIL PROTECTED]

Re: [hlcoders] SDK Update heads up?

2007-09-12 Thread Jed
Mike, I heard that some stuff like the proning movement code from DoD:S, deployable weapons and proper team support would be added in the next SDK update. Can you confirm/deny that? Reason I ask is I'm on the brink of hand coding some of that stuff myself and I'd rather hold off if it's coming

Re: [hlcoders] SDK Update heads up?

2007-09-12 Thread Adam \amckern\ McKern
Oh Fiddle Sticks! Is the motion blur per pixel shader, or a post process? Its just that prime uses garrys motion blur for about 30% of its effects, including the soft world rendering, and if i need to pull all that out, and add per pixel, i'm going to be pissed! I however do like the Enhanced

Re: [hlcoders] SDK Update heads up?

2007-09-12 Thread Minh
! - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, September 12, 2007 9:26 AM Subject: RE: [hlcoders] SDK Update heads up? Hi All- Once I do the big merge I will be able to provide a better preview of changes that you

RE: [hlcoders] SDK Update heads up?

2007-09-12 Thread Jay Stelly
:[EMAIL PROTECTED] On Behalf Of Minh Sent: Wednesday, September 12, 2007 3:50 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] Does Enhanced Shadows mean we'll have shadowmapping techniques allowing us to do

Re: [hlcoders] SDK Update heads up?

2007-09-12 Thread Nick
Utilization of Multi-core Processors yy... too bad we have to wait until november :( On 9/12/07, Mike Durand [EMAIL PROTECTED] wrote: Hi All- Once I do the big merge I will be able to provide a better preview of changes that you will be getting with the next SDK

RE: [hlcoders] SDK Update heads up?

2007-09-12 Thread Mark Chandler
Mike no css bot code? :'( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Thursday, September 13, 2007 12:34 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? Utilization of Multi-core Processors

Re: [hlcoders] SDK Update heads up?

2007-09-11 Thread maarten
For my purposes I'm pretty sure Source was the right engine choice; and I haven't missed that much features at all. Oriented bounding boxes I miss because I want to do accurate wallwalking. With an axis-aligned bounding box only, there's no way to really do it properly except on axis-aligned

RE: [hlcoders] SDK Update heads up?

2007-09-11 Thread Mark Chandler
11, 2007 1:45 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] OBB is Oriented Bounding Box. That really wouldn't do much, the magic is how the tracing is done. Reason I'd want it would be to recreate my own

Re: [hlcoders] SDK Update heads up?

2007-09-10 Thread maarten
You have no idea how much easier my life would be with a SOLID_OBB on Source =[ But oh well, if I'm still developing on Source when Episode 2 comes out, I plan to jump off something anyways :p [ Not that it's that bad, mind you, but four years has been long enough :D ] -- [ Picked text/plain

Re: [hlcoders] SDK Update heads up?

2007-09-10 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Source already supports multi-pass shaders - what do you think Bloom is? Also, the instruction limit in shaders is a shader model limit, not a Source limit. Shader Model 2 only supports 64 instructions (2.0b, 3.0 support 512, and 4.0 is

Re: [hlcoders] SDK Update heads up?

2007-09-10 Thread Nick
What is a solid_OBB ? Is there any reason why source doesn't have one? Since you are hinting at stopping to develop for source, what else would you like added/improved in source? On 9/10/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: You have no idea how much easier my life would be with a

Re: [hlcoders] SDK Update heads up?

2007-09-10 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] OBB is Oriented Bounding Box. That really wouldn't do much, the magic is how the tracing is done. Reason I'd want it would be to recreate my own physics objects so I can control them as I want. However that's just the tip of the iceberg. It'd