: [hlcoders] SDK Update heads up?
--
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Hey Mike,
Any word when the big merge will be ready for us to try? Now that the
Orange Box is out and we've played the games we're itching to get our
mod
code working with the new engine. Any chance
@list.valvesoftware.com hlcoders@list.valvesoftware.com
Sent: Thu Nov 01 21:29:09 2007
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
Hey Mike,
I don't mean to be a pest, but we're into November now, is there a new
estimated release time? Is there something
--
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On 11/2/07, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Valve Time
Sounds like Cuban Time :)
http://www.urbandictionary.com/define.php?term=Cuban+Time
--
Jorge Vino Rodriguez
--
___
To
Matt Stafford wrote:
--
[ Picked text/plain from multipart/alternative ]
Yeah, I thought that the release was gonna be End of October for the code
update, and if anything changed with that timeline, we'd be notified...
I'm sure it will be coming out Shortly. See the Valve Time to Actual
Time
Mike Durand wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain
from multipart/alternative ] No, you aren't being a pest at all. It's
a fair question since I've missed my forecast release schedule.
Thanks Mike. We appreciate the time you put into making the SDK
--
[ Picked text/plain from multipart/alternative ]
Agreed-- thanks very much for your work to get this put together cleanly,
Mike.
Can't wait to get my hands on the formal SDK, but it'll be worth the wait to
have it well-organized and solid.
Thanks for the update,
-Mattie
On 11/2/07, Jeffrey
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Friday, November 02, 2007 11:32 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative
--
[ Picked text/plain from multipart/alternative ]
I find balancing elephants on spoons pretty easy myself ;)
Anyways, cheers for the update Mike, good to see theres been care taken this
time around :)
On 11/3/07, Jorge Rodriguez [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart
Will vehicles be implemented or possible with the orange box SDK?
Thanks,
Keeper
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Vehicles have always been possible with the Source SDK. What do you mean?
Keeper wrote:
Will vehicles be implemented or possible with the orange box SDK?
Thanks,
Keeper
___
To unsubscribe, edit your list preferences, or view the list archives,
]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, October 16, 2007 11:15 AM
Subject: Re: [hlcoders] SDK Update heads up?
Vehicles have always been possible with the Source SDK. What do you mean?
Keeper wrote:
Will vehicles be implemented or possible with the orange box SDK?
Thanks,
Keeper
] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various
to the new engine.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up
Thanks,
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, October 16, 2007 2:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative
serviceable
Thanks,
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, October 16, 2007 2:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain
--
[ Picked text/plain from multipart/alternative ]
If Vehicles worked in real life as they do in hldm..you would have a pretty
sore head from banning it on the dashboard allot :p
adam
_
What are you waiting for? Join Lavalife
,
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, October 16, 2007 2:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
yea, vehicles
:05 2007
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
Hey Mike,
Any word when the big merge will be ready for us to try? Now that the
Orange Box is out and we've played the games we're itching to get our mod
code working with the new engine. Any
On 15 Oct 2007, at 17:41, Mike Durand wrote:
I'm shooting for an update that includes the updated tools this
week or early next. After that I will work on an update that
includes the new game DLL code and I am hoping that it will be
available in beta by the end of the month.
I'll let you guys
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various AppID's. Our
mod uses AppID 240 (for CS:S). Will merging with this update break our mod?
Jonathan
On 10/15/07, Adam Foster [EMAIL PROTECTED] wrote:
On 15 Oct 2007, at 17:41, Mike
is released.
Chris
- Original Message -
From: Jonathan Middleton [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, October 15, 2007 12:38 PM
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK
] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various AppID's.
Our
mod uses AppID 240
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, October 15, 2007 2:26 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
It's a little bit complicated, but hopefully I can explain it well.
CS:S
you release the new engine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, October 15, 2007 2:26 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
It's a little bit complicated, but hopefully I
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about
:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, October 15, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Why will we not want to merge straight to the new SDK code, just too
much
changed? Or is it that there will be no way to work off
it was kinda complicated. :)
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, October 15, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Why will we not want to merge straight
you it was kinda complicated. :)
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, October 15, 2007 12:40 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Why will we
release the new engine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, October 15, 2007 2:26 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
It's a little bit complicated, but hopefully I can
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various AppID's.
Our
mod uses AppID 240 (for CS:S). Will merging with this update break our
mod
will be converted to the new engine.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text
exactly when the games
will be converted to the new engine.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK
--
[ Picked text/plain from multipart/alternative ]
Hey Mike,
Any word when the big merge will be ready for us to try? Now that the
Orange Box is out and we've played the games we're itching to get our mod
code working with the new engine. Any chance it will be this month?
Regards,
Paul
On
--
[ Picked text/plain from multipart/alternative ]
Mike, is there any chance that we'd be able to get the GameUI code in the
next update? I for one would love to be able to screw around with the
dialogs and menus without having to re-write em from the ground up
On 9/21/07, Matt Stafford [EMAIL
--
[ Picked text/plain from multipart/alternative ]
I joined this mailing list to learn about the SDKNOT TO LISTEN TO
POLITICS\
calm down girls..
stop spamming the mailing list with BS
AD
_
Roast a Rock Star: watch video
, September 19, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Because I don't ever publicly post exploits. Pure and simple.
Keeper
-Original Message-
From: Nick
Sent: Wednesday, September 19, 2007 6:40 PM
Subject: Re: [hlcoders] SDK Update heads
] On Behalf Of Keeper
Sent: Wednesday, September 19, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Because I don't ever publicly post exploits. Pure and simple.
Keeper
-Original Message-
From: Nick
Sent: Wednesday, September 19, 2007 6:40
details--it only encourages abuse.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Wednesday, September 19, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Because I don't ever publicly post exploits
Sent: Wednesday, September 19, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Because I don't ever publicly post exploits. Pure and simple.
Keeper
-Original Message-
From: Nick
Sent: Wednesday, September 19, 2007 6:40 PM
Nick wrote:
The only things I have seen is that Keeper:
1. Has exploits.
2. Knows how to use them.
Knowing about them doesn't necessarily mean that you know how to
reproduce them.
3. Is willing to give them out via email.
To Valve. He's willing to email them privately to Valve, which is
To Valve. He's willing to email them privately to Valve, which is what
everyone SHOULD do if they are aware of exploits
I don't know why he hasn't done this yet.
You, sir, are a moron and really aren't worth the time it took me to
compose this email.
If I had exploits, the first thing I
On Thursday 20 September 2007, Nick wrote:
The only things I have seen is that Keeper:
1. Has exploits.
2. Knows how to use them.
3. Is willing to give them out via email.
4. Refuses to help others to fix them.
5. Refuses to make fixes available to others.
6. Refuses to give them to Valve.
--
[ Picked text/plain from multipart/alternative ]
How do you know he hasn't already sent the information to Valve? Those sort
of exchanges wouldn't be advertised to the mailing list. Your statements
were out of line and just plain wrong. It's poor taste to spout blatant BS
too, which is why you
I don't know what you have to gain from defending an exploiter, but it
really isn't my place to judge. I don't know if you and Keeper are
friends or working together, but please don't turn this around and
start attacking me for no reason. Exploits should be given to Valve,
so Valve can fix them
Sh!
Guys, if you want to bash each other the head with
email nurf, do it off list.
Adam
--- Nick [EMAIL PROTECTED] wrote:
I don't know what you have to gain from defending an
exploiter, but it
really isn't my place to judge. I don't know if you
and Keeper are
friends or working together,
--
[ Picked text/plain from multipart/alternative ]
Seriously, how do you know that he is an exploiter, and NOT contacting them?
Please, just give it a rest.
On 9/20/07, Nick [EMAIL PROTECTED] wrote:
I don't know what you have to gain from defending an exploiter, but it
really isn't my place
This is getting quite ridiculous.
1) Finding an exploit does not make you an exploiter (i.e. someone who
*actively* uses the exploit to achieve an unfair advantage over other
players). Where did that logic come from? And if anything, as a
developer I would be *overjoyed* if people spent time
--
[ Picked text/plain from multipart/alternative ]
Guys, as was said, Please keep the arguing about exploits/who is an
exploiter/what have you off the email list. We don't need our inboxes
filled with a 40 email long argument. Email each other personally or take
it to a forum somewhere please.
This is really getting on my fucking nerves. I know no good deed goes
unpunished but damn, this is insane. Keeper, exploit all you want, I
do not care any more. Have fun.
On 9/20/07, Greg Scott [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Guys, as was said,
Wow, don't check the mailing list for a day and look what happens. ::sigh::
Nick, man, you misunderstood my post.
I was responding directly to Mike's post. Therefore my line about I can
e-mail you offline. was directed at HIM ONLY. Sorry for the confusion.
1. Has exploits.
The reason I ask
--
[ Picked text/plain from multipart/alternative ]
Good to see you didn't get worked up about his response like a few other
people here :)
On 9/21/07, Keeper [EMAIL PROTECTED] wrote:
Wow, don't check the mailing list for a day and look what
happens. ::sigh::
Nick, man, you misunderstood
PM
Subject: RE: [hlcoders] SDK Update heads up?
Hi All-
Once I do the big merge I will be able to provide a better preview of
changes that you will be getting with the next SDK update. But for now
here is the high-level list of new features and improvements in Orange
Box games and the latest
Because I don't ever publicly post exploits. Pure and simple.
Keeper
-Original Message-
From: Nick
Sent: Wednesday, September 19, 2007 6:40 PM
Subject: Re: [hlcoders] SDK Update heads up?
It might be helpful to share some of the things here, maybe people
already made fixes for them
and simple.
Keeper
-Original Message-
From: Nick
Sent: Wednesday, September 19, 2007 6:40 PM
Subject: Re: [hlcoders] SDK Update heads up?
It might be helpful to share some of the things here, maybe people
already made fixes for them. Or they might not be problems after all.
What
Agreed; please don't post details--it only encourages abuse.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Wednesday, September 19, 2007 7:29 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
Because I
: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I remember being told it was just the flashlight that cast the dynamic
shadows but you'll have to wait till someone from Valve confirms this.
- Original Message -
From: Kori [EMAIL PROTECTED
12:26 PM
Subject: RE: [hlcoders] SDK Update heads up?
Hi All-
Once I do the big merge I will be able to provide a better preview of
changes that you will be getting with the next SDK update. But for now
here is the high-level list of new features and improvements in Orange
Box games
: Sunday, September 16, 2007 4:34 PM
Subject: Re: [hlcoders] SDK Update heads up?
This is question about the Dynamic Shadows, Is the flashlight the only
thing
going to be able to cast them, or will you be able to set map lights to
cast
them?
- Original Message -
From: Mike Durand
: Wednesday, September 12, 2007 12:26 PM
Subject: RE: [hlcoders] SDK Update heads up?
Hi All-
Once I do the big merge I will be able to provide a better preview of
changes that you will be getting with the next SDK update. But for now
here is the high-level list of new features
Kammersgaard
Sent: Thursday, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
So you picked b.? Good choice.
/ProZak
On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote:
Lol
, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
So you picked b.? Good choice.
/ProZak
On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote:
Lol then whos mike? OMG
[EMAIL PROTECTED] wrote:
Open http://www.steampowered.com/v/index.php?area=stats and click on View
detailed statistics by game. No mod reaches higher than 0.5% of the
official mod's playercount a short time after launch. The release of TF2
will not change this for the better or worse I'm sure.
Of Tobias
Kammersgaard
Sent: Thursday, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
So you picked b.? Good choice.
/ProZak
On 14/09/2007, Mark Chandler [EMAIL
I agree with half of your post, everything except the releasing soon and
setting low sights part. I'm tired of the release soon argument though, or
the comparisons with earlier mods like CS or DOD. The modding gaming
scenes have changed so drastically between the early halflife days and
Source,
[EMAIL PROTECTED] wrote:
I agree with half of your post, everything except the releasing soon and
setting low sights part. I'm tired of the release soon argument though, or
the comparisons with earlier mods like CS or DOD. The modding gaming
scenes have changed so drastically between the early
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, September 14, 2007 4:34 PM
Subject: Re: [hlcoders] SDK Update heads up?
[]
The point is your game doesn't have to always compete graphically with
the best
@list.valvesoftware.com
Sent: Fri Sep 14 07:09:14 2007
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
How do you figure?
Why would mods stop working on TF2 day? My understanding is that mods use
sdk base as their engine snapshot in large part due to its static
Of Tobias
Kammersgaard
Sent: Thursday, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
So you picked b.? Good choice.
/ProZak
On 14/09/2007, Mark Chandler
Kammersgaard
Sent: Thursday, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
So you picked b.? Good choice.
/ProZak
On 14/09/2007, Mark
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Thursday, September 13, 2007 12:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
Utilization of Multi-core Processors
yy... too bad we have
@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
As mentioned before the CS:S bot code is property of Turtle Rock studios,
doubt Valve can distribute (parts of) it if they wanted to.
/ProZak
On 13/09/2007, Mark Chandler [EMAIL PROTECTED
]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Thursday, September 13, 2007 9:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
As mentioned before the CS:S bot code is property
of speculation.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Tobias
Kammersgaard
Sent: Thursday, September 13, 2007 9:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain
: Friday, September 14, 2007 1:31 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
a. valve didn't read your question
b. valve doesn't want to answer
pick one
On 9/13/07, Mark Chandler [EMAIL PROTECTED] wrote:
Funny that I don't see your email being from
Lol then whos mike? OMG HES FROM VALVE!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Friday, September 14, 2007 1:31 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
a. valve didn't read your question
b
will enable you to make good ones of your own.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Thursday, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked
, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
So you picked b.? Good choice.
/ProZak
On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote:
Lol then whos mike? OMG HES FROM
@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update heads up?
c. Mike is busy right now working on the TF2 beta for Monday :)
So the answer is: we will not be shipping the CSS Bot code but I am in
the process of working with some community members on new interfaces
that will provide additional
Kammersgaard
Sent: Thursday, September 13, 2007 5:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
So you picked b.? Good choice.
/ProZak
On 14/09/2007, Mark Chandler [EMAIL PROTECTED] wrote
Hi All-
Once I do the big merge I will be able to provide a better preview of
changes that you will be getting with the next SDK update. But for now
here is the high-level list of new features and improvements in Orange
Box games and the latest version of the Source Engine:
--
[ Picked text/plain from multipart/alternative ]
Awesome, thanks for the update on that! Great stuff you listed there!
On 9/12/07, Mike Durand [EMAIL PROTECTED] wrote:
Hi All-
Once I do the big merge I will be able to provide a better preview of
changes that you will be getting with the
--
[ Picked text/plain from multipart/alternative ]
Can you give me an idea how cinematic physics works? A lot of the level
designers on Black Mesa have been asking about it and we've been holding off
on making certain sequences hoping that we will be able to use this new
feature, but nobody has
--
[ Picked text/plain from multipart/alternative ]
Paul I remember reading somewhere(Don't quote me on this) that you paint
break lines on a model(or maybe it's something you export from hammer) and
set a force and let another tool do the heavy lifting?
On 9/12/07, Joel R. [EMAIL PROTECTED]
Mike,
I heard that some stuff like the proning movement code from DoD:S,
deployable weapons and proper team support would be added in the next
SDK update.
Can you confirm/deny that? Reason I ask is I'm on the brink of hand
coding some of that stuff myself and I'd rather hold off if it's
coming
Oh Fiddle Sticks!
Is the motion blur per pixel shader, or a post
process?
Its just that prime uses garrys motion blur for about
30% of its effects, including the soft world
rendering, and if i need to pull all that out, and add
per pixel, i'm going to be pissed!
I however do like the Enhanced
!
- Original Message -
From: Mike Durand [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, September 12, 2007 9:26 AM
Subject: RE: [hlcoders] SDK Update heads up?
Hi All-
Once I do the big merge I will be able to provide a better preview of
changes that you
:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Wednesday, September 12, 2007 3:50 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
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[ Picked text/plain from multipart/alternative ] Does
Enhanced Shadows mean we'll have shadowmapping techniques
allowing us to do
Utilization of Multi-core Processors
yy... too bad we have to wait until november :(
On 9/12/07, Mike Durand [EMAIL PROTECTED] wrote:
Hi All-
Once I do the big merge I will be able to provide a better preview of
changes that you will be getting with the next SDK
Mike no css bot code? :'(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Thursday, September 13, 2007 12:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
Utilization of Multi-core Processors
For my purposes I'm pretty sure Source was the right engine choice; and I
haven't missed that much features at all.
Oriented bounding boxes I miss because I want to do accurate wallwalking.
With an axis-aligned bounding box only, there's no way to really do it
properly except on axis-aligned
11, 2007 1:45 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
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OBB is Oriented Bounding Box. That really wouldn't do much, the magic is
how the tracing is done. Reason I'd want it would be to recreate my own
You have no idea how much easier my life would be with a SOLID_OBB on
Source =[
But oh well, if I'm still developing on Source when Episode 2 comes out, I
plan to jump off something anyways :p [ Not that it's that bad, mind you,
but four years has been long enough :D ]
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Source already supports multi-pass shaders - what do you think Bloom is?
Also, the instruction limit in shaders is a shader model limit, not a Source
limit. Shader Model 2 only supports 64 instructions (2.0b, 3.0 support 512,
and 4.0 is
What is a solid_OBB ? Is there any reason why source doesn't have one?
Since you are hinting at stopping to develop for source, what else
would you like added/improved in source?
On 9/10/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
You have no idea how much easier my life would be with a
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OBB is Oriented Bounding Box. That really wouldn't do much, the magic is
how the tracing is done. Reason I'd want it would be to recreate my own
physics objects so I can control them as I want. However that's just the
tip of the iceberg. It'd
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